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rnd-20091022-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
MainGameLoop.c
diff --git
a/src/game_sp/MainGameLoop.c
b/src/game_sp/MainGameLoop.c
index 2baa7435cc542dd2f258e55ad3a15b99b8971fe0..eddb4cdd3ec60bab33f71b12d9cd2eb4d4104130 100644
(file)
--- a/
src/game_sp/MainGameLoop.c
+++ b/
src/game_sp/MainGameLoop.c
@@
-82,7
+82,7
@@
int subMainGameLoop_Init()
return subMainGameLoop;
}
return subMainGameLoop;
}
-int subMainGameLoop_Main()
+int subMainGameLoop_Main(
byte action, boolean warp_mode
)
{
int subMainGameLoop;
int bx;
{
int subMainGameLoop;
int bx;
@@
-155,7
+155,7
@@
locRepeatMainGameLoop: // start repeating game loop
// loc_g_186F:
// loc_g_186F:
- subProcessKeyboardInput(
);
// Check keyboard, act on keys
+ subProcessKeyboardInput(
action);
// Check keyboard, act on keys
// 'HACK:
// TimerVar = TimerVar + 1
// 'HACK:
// TimerVar = TimerVar + 1
@@
-326,6
+326,8
@@
locExitMainGameLoop:
return subMainGameLoop;
} // subMainGameLoop
return subMainGameLoop;
} // subMainGameLoop
+#if 0
+
int subMainGameLoop()
{
int subMainGameLoop;
int subMainGameLoop()
{
int subMainGameLoop;
@@
-555,6
+557,8
@@
locExitMainGameLoop:
return subMainGameLoop;
} // subMainGameLoop
return subMainGameLoop;
} // subMainGameLoop
+#endif
+
void subUpdatePlayingTime()
{
}
void subUpdatePlayingTime()
{
}