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fixed compiler warnings (after adding "-Wstrict-prototypes")
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.h
diff --git
a/src/game_sp/DDScrollBuffer.h
b/src/game_sp/DDScrollBuffer.h
index 78c6e563ad90aaf9549d05e85cb56eded2d8b1a2..35166465570545286078080ba4954e82e04aed8b 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.h
+++ b/
src/game_sp/DDScrollBuffer.h
@@
-8,20
+8,16
@@
#include "global.h"
#include "global.h"
-extern
long
mScrollX, mScrollY;
-extern
long
mScrollX_last, mScrollY_last;
+extern
int
mScrollX, mScrollY;
+extern
int
mScrollX_last, mScrollY_last;
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int TEST_flag;
-
-
-extern void InitScrollPlayfield();
-extern void UpdatePlayfield();
-extern void RestorePlayfield();
+extern void InitScrollPlayfield(void);
+extern void UpdatePlayfield(boolean);
+extern void RestorePlayfield(void);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
-extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
long
TimeMS, int FPS);
+extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
int
TimeMS, int FPS);
#endif /* DDSCROLLBUFFER_H */
#endif /* DDSCROLLBUFFER_H */