projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20100207-2-src
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index 952ccb624fbac8fddc594b2737440004c09ab6c0..191ce52e25207f19f44d837e52f92e55ad8e3d0b 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-8,7
+8,7
@@
// --- Option Explicit
// --- Option Explicit
-long GetTickCount();
+long
My
GetTickCount();
byte *TerminalState;
int TerminalMaxCycles;
byte *TerminalState;
int TerminalMaxCycles;
@@
-100,9
+100,19
@@
int subAnimateTerminals(int si)
int bl, al, X, Y;
#endif
int bl, al, X, Y;
#endif
+#if 1
+ int lx = GetX(si);
+ int ly = GetY(si);
+ int graphic;
+#endif
+
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
+ /* use native frame handling (undo frame incrementation in main loop) */
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly]--;
+
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
@@
-111,7
+121,13
@@
int subAnimateTerminals(int si)
if (bl <= 0)
{
MovHighByte(&PlayField16[si], bl);
if (bl <= 0)
{
MovHighByte(&PlayField16[si], bl);
+
+#if 1
+ if (game.use_native_sp_graphics_engine)
+ return subAnimateTerminals;
+#else
return subAnimateTerminals;
return subAnimateTerminals;
+#endif
}
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
}
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
@@
-126,12
+142,23
@@
int subAnimateTerminals(int si)
bl = 8;
}
bl = 8;
}
+#if 1
+ graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE);
+
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+#endif
+
TerminalState[si] = bl;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
TerminalState[si] = bl;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
+#if 1
+ StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]);
+#else
StretchedSprites.BltEx(X, Y, al);
StretchedSprites.BltEx(X, Y, al);
+#endif
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;
@@
-148,7
+175,7
@@
int subRandomize()
long Tick, Tmp;
long Tick, Tmp;
- Tick = GetTickCount();
+ Tick =
My
GetTickCount();
Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF);
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF);
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)