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fixed bug not updating game panel values in visible warp forward mode
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index 308706437401106672e803f8ad683fae9b7020fa..7b3ae9214f65e38dc40f97ed3d925bd32a0d8ddd 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-66,6
+66,10
@@
void InitGameEngine_EM()
game_animscreen();
}
game_animscreen();
}
+void UpdateGameDoorValues_EM()
+{
+}
+
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
{
int i;
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
{
int i;
@@
-91,8
+95,7
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
synchro_3();
sound_play();
synchro_3();
sound_play();
- if (!warp_mode) /* do not redraw values in warp mode */
- DrawGameDoorValues_EM();
+ UpdateGameDoorValues_EM();
}
for (i = 0; i < MAX_PLAYERS; i++)
}
for (i = 0; i < MAX_PLAYERS; i++)