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rnd-20111007-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 455979ea932a8e43596930a79266f3caa0e78f2e..ef0e1537d83bd8801336dab3e861d7de980bfa14 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-1008,9
+1008,9
@@
void RedrawPlayfield_EM(boolean force_redraw)
if (draw_new_player_location && !quick_relocation)
{
#if 1
if (draw_new_player_location && !quick_relocation)
{
#if 1
- unsigned
long
game_frame_delay_value = getGameFrameDelay_EM(20);
+ unsigned
int
game_frame_delay_value = getGameFrameDelay_EM(20);
#else
#else
- unsigned
long
game_frame_delay_value = getGameFrameDelay_EM(25);
+ unsigned
int
game_frame_delay_value = getGameFrameDelay_EM(25);
#endif
int wait_delay_value = game_frame_delay_value;
int screen_xx = VALID_SCREEN_X(sx);
#endif
int wait_delay_value = game_frame_delay_value;
int screen_xx = VALID_SCREEN_X(sx);