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added some performance tuning for "autotest" and warp mode
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 727b2b84ae536f5d8246600e8669aacdbc3d4bc7..07a965dd1cba1f7457b0de9c6efe0611bbc9f7cf 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-544,6
+544,10
@@
static boolean checkIfAllPlayersAreVisible(int center_x, int center_y)
void RedrawPlayfield_EM(boolean force_redraw)
{
void RedrawPlayfield_EM(boolean force_redraw)
{
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
boolean draw_new_player_location = FALSE;
boolean quick_relocation = setup.quick_switch;
int max_center_distance_player_nr =
boolean draw_new_player_location = FALSE;
boolean quick_relocation = setup.quick_switch;
int max_center_distance_player_nr =