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rnd-20100712-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 495aa918769d2e393b5639d36c12a80e8e7d4b9d..f9fa8884c1a9e58c62af3775e7bfe3940f54dd7e 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-353,6
+353,12
@@
enum
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
Xsand_stonesand_2,
Xsand_stonesand_3,
Xsand_stonesand_4,
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ Xsand_stonesand_quickout_1,
+ Xsand_stonesand_quickout_2,
+#endif
+
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
Xsand_stoneout_1,
Xsand_stoneout_2,
Xsand_sandstone_1,
@@
-701,6
+707,10
@@
struct EngineSnapshotInfo_EM
int screen_x;
int screen_y;
int frame;
int screen_x;
int screen_y;
int frame;
+ short **Boom;
+ short **Cave;
+ short **Next;
+ short **Draw;
};
};
@@
-717,13
+727,15
@@
extern struct EngineSnapshotInfo_EM engine_snapshot_em;
extern void em_open_all();
extern void em_close_all();
extern void em_open_all();
extern void em_close_all();
+extern void InitGfxBuffers_EM();
+
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
extern void InitGameEngine_EM();
extern void GameActions_EM(byte *, boolean);
-extern unsigned int InitEngineR
ND
_EM(long);
+extern unsigned int InitEngineR
andom
_EM(long);
extern void setLevelInfoToDefaults_EM();
extern void setLevelInfoToDefaults_EM();
-extern boolean LoadNativeLevel_EM(char *);
+extern boolean LoadNativeLevel_EM(char *
, boolean
);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);