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rnd-20100313-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 7a9bf984963fd9b76a8cc276605e23c203f0ac41..f5bf7bbf37fdb9ca2d0ab635fdc54c3d3c47736e 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-117,6
+117,8
@@
struct GameInfo
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
+ boolean use_native_sp_graphics_engine;
+ boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
int forced_scroll_delay_value;
int scroll_delay_value;
@@
-331,12
+333,14
@@
void StartGameActions(boolean, boolean, long);
void GameActions(void);
void GameActions_EM_Main();
void GameActions(void);
void GameActions_EM_Main();
+void GameActions_SP_Main();
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
+void PlayLevelSound_SP(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);
@@
-357,4
+361,6
@@
void FreeGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
+void HandleSoundButtonKeys(Key);
+
#endif
#endif