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added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 8fdfbdc83f95595383d60026d9eb5da009b82775..3752ba00a7ed37d657bcb9a59b281cf54b9fb86a 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-123,6
+123,8
@@
struct GameButtonInfo
struct XY pause2;
struct XY load;
struct XY pause2;
struct XY load;
+ struct XY restart;
+
struct XY sound_music;
struct XY sound_loops;
struct XY sound_simple;
struct XY sound_music;
struct XY sound_loops;
struct XY sound_simple;
@@
-131,12
+133,15
@@
struct GameButtonInfo
struct XY panel_pause;
struct XY panel_play;
struct XY panel_pause;
struct XY panel_play;
+ struct XY panel_restart;
+
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
struct XY touch_stop;
struct XY touch_pause;
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
struct XY touch_stop;
struct XY touch_pause;
+ struct XY touch_restart;
};
struct GameSnapshotInfo
};
struct GameSnapshotInfo
@@
-275,6
+280,8
@@
struct GameInfo
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
+
+ boolean RestartGameRequested;
};
struct PlayerInfo
};
struct PlayerInfo