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improved displaying FPS (debug mode only)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 8978e70750489ebe4c15af503f0d3ae9c461537c..ce4fd8cb30e033a0fb9623b99bfe8bcf4dde681a 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11226,9
+11226,14
@@
void GameActionsExt()
fps_frames = 0;
fps_counter = Counter();
fps_frames = 0;
fps_counter = Counter();
+
+ /* always draw FPS to screen after FPS value was updated */
+ redraw_mask |= REDRAW_FPS;
}
}
- redraw_mask |= REDRAW_FPS;
+ /* only draw FPS if no screen areas are deactivated (invisible warp mode) */
+ if (GetDrawDeactivationMask() == REDRAW_NONE)
+ redraw_mask |= REDRAW_FPS;
}
}
}
}