+ if (!ask_if_really_quit || level_editor_test_game)
+ {
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+ }
+ else
+ {
+ FadeOutField(TITLE_SCREEN_FADE_DELAY, TITLE_SCREEN_POST_DELAY);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenuExt(TITLE_SCREEN_FADE_DELAY, REDRAW_FIELD);
+ }