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rnd-20030113-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index a3cc0df6d4ddfa350ed32e104888ea712ec5031a..901a7fcf427d8f7d75c4d9adba0b226a486cc553 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4765,7
+4765,7
@@
static void WarnBuggyBase(int x, int y)
}
#if 1
}
#if 1
-
static
void CheckBuggyBase(int x, int y)
+void CheckBuggyBase(int x, int y)
{
int element = Feld[x][y];
{
int element = Feld[x][y];
@@
-4858,7
+4858,7
@@
static void ChangeActiveTrap(int x, int y)
}
#if 1
}
#if 1
-
static
void CheckTrap(int x, int y)
+void CheckTrap(int x, int y)
{
int element = Feld[x][y];
{
int element = Feld[x][y];
@@
-5342,21
+5342,9
@@
void GameActions()
element == EL_SP_BUGGY_BASE_ACTIVATING ||
element == EL_SP_BUGGY_BASE_ACTIVE)
CheckBuggyBase(x, y);
element == EL_SP_BUGGY_BASE_ACTIVATING ||
element == EL_SP_BUGGY_BASE_ACTIVE)
CheckBuggyBase(x, y);
-#endif
-#if 0
else if (element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
CheckTrap(x, y);
else if (element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
CheckTrap(x, y);
-#endif
-#if 0
- else if (element == EL_TRAP)
- CheckTrap(x, y);
-#endif
-#if 0
- else if (element == EL_TRAP_ACTIVE)
- CheckTrap(x, y);
-#endif
-#if 0
else if (IS_BELT_ACTIVE(element))
DrawBeltAnimation(x, y, element);
else if (element == EL_SWITCHGATE_OPENING)
else if (IS_BELT_ACTIVE(element))
DrawBeltAnimation(x, y, element);
else if (element == EL_SWITCHGATE_OPENING)