if ((!player->is_moving && player_was_moving) ||
(player->MovPos == 0 && player_was_moving) ||
(player->is_snapping && !player_was_snapping) ||
if ((!player->is_moving && player_was_moving) ||
(player->MovPos == 0 && player_was_moving) ||
(player->is_snapping && !player_was_snapping) ||