+ /* set push delay value for Supaplex elements for newer engine versions */
+ if (game.engine_version >= VERSION_IDENT(3,0,9,0))
+ {
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ if (IS_SP_ELEMENT(i))
+ {
+ element_info[i].push_delay_fixed = 6;
+ element_info[i].push_delay_random = 0;
+ }
+ }
+ }
+