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added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index cc5e2e4e100205f4dde34effd561476ab62a7567..887a9fdf5e8825c220f3d78fa5dd3c0ca5cc9e81 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-35,9
+35,6
@@
char *getGlobalLevelTemplateFilename(void);
int getMappedElement(int);
int getMappedElement(int);
-void ExecuteAsThread(SDL_ThreadFunction, char *, void *, char *);
-char *getPasswordJSON(char *);
-
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
@@
-56,6
+53,8
@@
void CopyNativeLevel_Native_to_RND(struct LevelInfo *);
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
void LoadTapeFromFilename(char *);
void LoadTape(int);
void LoadSolutionTape(int);
+void LoadScoreTape(char *, int);
+void LoadScoreCacheTape(char *, int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
void SaveTapeToFilename(char *);
void SaveTape(int);
void SaveScoreTape(int);
@@
-73,6
+72,8
@@
void SaveServerScoreFromFile(int, boolean, char *);
void LoadLocalAndServerScore(int, boolean);
void LoadLocalAndServerScore(int, boolean);
+void PrepareScoreTapesForUpload(char *);
+
void LoadUserNames(void);
void LoadSetupFromFilename(char *);
void LoadUserNames(void);
void LoadSetupFromFilename(char *);