+#if 1
+
+void LoadMusicInfo()
+{
+ char *music_directory = getCustomMusicDirectory();
+ int num_music = getMusicListSize();
+ int num_music_noconf = 0;
+ int num_sounds = getSoundListSize();
+ Directory *dir;
+ DirectoryEntry *dir_entry;
+ struct FileInfo *music, *sound;
+ struct MusicFileInfo *next, **new;
+ int i;
+
+ while (music_file_info != NULL)
+ {
+ next = music_file_info->next;
+
+ checked_free(music_file_info->basename);
+
+ checked_free(music_file_info->title_header);
+ checked_free(music_file_info->artist_header);
+ checked_free(music_file_info->album_header);
+ checked_free(music_file_info->year_header);
+
+ checked_free(music_file_info->title);
+ checked_free(music_file_info->artist);
+ checked_free(music_file_info->album);
+ checked_free(music_file_info->year);
+
+ free(music_file_info);
+
+ music_file_info = next;
+ }
+
+ new = &music_file_info;
+
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strEqual(music->filename, UNDEFINED_FILENAME))
+ continue;
+
+ /* a configured file may be not recognized as music */
+ if (!FileIsMusic(music->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", music->filename);
+#endif
+
+ if (!music_info_listed(music_file_info, music->filename))
+ {
+ *new = get_music_file_info(music->filename, i);
+#if 0
+ if (*new != NULL)
+ printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename);
+#endif
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+ if ((dir = openDirectory(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ return;
+ }
+
+ while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
+ {
+ char *basename = dir_entry->basename;
+ boolean music_already_used = FALSE;
+ int i;
+
+ /* skip all music files that are configured in music config file */
+ for (i = 0; i < num_music; i++)
+ {
+ music = getMusicListEntry(i);
+
+ if (music->filename == NULL)
+ continue;
+
+ if (strEqual(basename, music->filename))
+ {
+ music_already_used = TRUE;
+ break;
+ }
+ }
+
+ if (music_already_used)
+ continue;
+
+ if (!FileIsMusic(basename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (found in directory)\n", basename);
+#endif
+
+ if (!music_info_listed(music_file_info, basename))
+ {
+ *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
+#if 0
+ if (*new != NULL)
+ printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename);
+#endif
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+
+ num_music_noconf++;
+ }
+
+ closeDirectory(dir);
+
+ for (i = 0; i < num_sounds; i++)
+ {
+ sound = getSoundListEntry(i);
+
+ if (sound->filename == NULL)
+ continue;
+
+ if (strEqual(sound->filename, UNDEFINED_FILENAME))
+ continue;
+
+ /* a configured file may be not recognized as sound */
+ if (!FileIsSound(sound->filename))
+ continue;
+
+#if 0
+ printf("::: -> '%s' (configured)\n", sound->filename);
+#endif
+
+ if (!sound_info_listed(music_file_info, sound->filename))
+ {
+ *new = get_sound_file_info(sound->filename, i);
+ if (*new != NULL)
+ new = &(*new)->next;
+ }
+ }
+
+#if 0
+ for (next = music_file_info; next != NULL; next = next->next)
+ printf("::: title == '%s'\n", next->title);
+#endif
+}
+
+#else
+