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moved video frame synchronization to single location (screen update)
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index e371b63455b1384f0762765c6269bdf1850b1650..2127242f376221be14192a8d893f689e8b3c71f2 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-289,9
+289,6
@@
void HandleMouseCursor()
void EventLoop(void)
{
void EventLoop(void)
{
- unsigned int sync_frame_delay = 0;
- unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
while (1)
{
if (PendingEvent())
while (1)
{
if (PendingEvent())
@@
-308,11
+305,11
@@
void EventLoop(void)
if (game_status == GAME_MODE_PLAYING)
HandleGameActions();
if (game_status == GAME_MODE_PLAYING)
HandleGameActions();
- /*
refresh window contents from drawing buffer, if needed
*/
+ /*
always copy backbuffer to visible screen for every video frame
*/
BackToFront();
BackToFront();
- if (game_status != GAME_MODE_PLAYING)
-
WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value
);
+ /* reset video frame delay to default (may change again while playing) */
+
SetVideoFrameDelay(GAME_FRAME_DELAY
);
if (game_status == GAME_MODE_QUIT)
return;
if (game_status == GAME_MODE_QUIT)
return;