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fixed updating editor element list for game engine when changing levels
[rocksndiamonds.git]
/
src
/
editor.c
diff --git
a/src/editor.c
b/src/editor.c
index 9b06a74e92313240432d5f4320a862141cb0aece..3b6d092d100fd86c68df092c88fe5007e571a0aa 100644
(file)
--- a/
src/editor.c
+++ b/
src/editor.c
@@
-11895,6
+11895,8
@@
static void HandleCounterButtons(struct GadgetInfo *gi)
if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
{
if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
{
+ int last_game_engine_type = level.game_engine_type;
+
LoadLevel(level_nr);
LoadScore(level_nr);
LoadLevel(level_nr);
LoadScore(level_nr);
@@
-11905,6
+11907,13
@@
static void HandleCounterButtons(struct GadgetInfo *gi)
ResetUndoBuffer();
DrawEditModeWindow();
ResetUndoBuffer();
DrawEditModeWindow();
+ if (level.game_engine_type != last_game_engine_type)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
+
return;
}
return;
}