projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20100310-1-src
[rocksndiamonds.git]
/
src
/
conf_var.c
diff --git
a/src/conf_var.c
b/src/conf_var.c
index f0993e6e4832d8c337af80dcc8b067dcb2f36ffe..90ed0b135c96075a1297a76bf1701d96cfe1054c 100644
(file)
--- a/
src/conf_var.c
+++ b/
src/conf_var.c
@@
-1288,6
+1288,14
@@
struct TokenIntPtrInfo image_config_vars[] =
"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
{
"menu.draw_xoffset.SETUP[SHORTCUTS_1]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
{
"menu.draw_xoffset.SETUP[SHORTCUTS_1]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
@@
-1304,6
+1312,14
@@
struct TokenIntPtrInfo image_config_vars[] =
"menu.draw_yoffset.SETUP[SHORTCUTS_2]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
},
"menu.draw_yoffset.SETUP[SHORTCUTS_2]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
{
"menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
{
"menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
@@
-5012,6
+5028,14
@@
struct TokenIntPtrInfo image_config_vars[] =
"game.use_native_emc_graphics_engine",
&game.use_native_emc_graphics_engine
},
"game.use_native_emc_graphics_engine",
&game.use_native_emc_graphics_engine
},
+ {
+ "game.use_native_sp_graphics_engine",
+ &game.use_native_sp_graphics_engine
+ },
+ {
+ "game.use_masked_pushing",
+ &game.use_masked_pushing
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed