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fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git]
/
src
/
conf_snd.c
diff --git
a/src/conf_snd.c
b/src/conf_snd.c
index e2d7a5303fa32210790025495d73fd55311656e7..957259b56669c15bbed6e363b6da88b44019a8f3 100644
(file)
--- a/
src/conf_snd.c
+++ b/
src/conf_snd.c
@@
-240,8
+240,11
@@
struct ConfigInfo sound_config[] =
/* sounds for other game actions */
{ "game.starting", UNDEFINED_FILENAME },
/* sounds for other game actions */
{ "game.starting", UNDEFINED_FILENAME },
+ { "game.leveltime_charging", "fuel.wav" },
+ { "game.health_charging", UNDEFINED_FILENAME },
{ "game.running_out_of_time", "gong.wav" },
{ "game.leveltime_bonus", "sirr.wav" },
{ "game.running_out_of_time", "gong.wav" },
{ "game.leveltime_bonus", "sirr.wav" },
+ { "game.health_bonus", "sirr.wav" },
{ "game.losing", "lachen.wav" },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },
{ "game.losing", "lachen.wav" },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },