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fixed drawing mouse pointer global animation above MM engine tile cursor
[rocksndiamonds.git]
/
src
/
anim.c
diff --git
a/src/anim.c
b/src/anim.c
index 2f0278ef19360c83630208261d9cc28a3b107c30..eff54726df41f52f94f54ea3b203408fe5cb38fc 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-961,7
+961,7
@@
static boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part
viewport_width = part->graphic_info.width;
viewport_height = part->graphic_info.height;
viewport_width = part->graphic_info.width;
viewport_height = part->graphic_info.height;
- part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_
2
;
+ part->drawing_stage = DRAW_GLOBAL_ANIM_STAGE_
3
;
// do not use global animation mouse pointer when reloading artwork
if (global.anim_status != GAME_MODE_LOADING)
// do not use global animation mouse pointer when reloading artwork
if (global.anim_status != GAME_MODE_LOADING)