Release Version 3.1.1 [16 AUG 2005] ----------------------------------- - added tutorial level set created by Aaron Davidson - added editor element descriptions written by Aaron Davidson - added native game engine for Emerald Mine (Club) levels - added level skipping functionality to main menu - added support for dumping small-sized level sketches from editor - added use of "editorsetup.conf" for different level sets - lots of bugfixes and internal engine changes (see ChangeLog) Release Version 3.1.0 [07 JUN 2004] ----------------------------------- - fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - re-converted Emerald Mine and Supaplex levels to apply engine fixes - changed default snap/drop keys from left/right Shift to Control keys - added level loader for loading native Emerald Mine levels - added level loader for loading native Supaplex packed levels - added group elements for multiple matches and random element creation - added elements that can be digged or left behind by custom elements - added element "Sokoban field with player" missing for Sokoban levels - added custom element features to allow building of teleporters - added option to use step limit instead of time limit for level - added pressing "space" key as valid action to select menu options - added clipboard (cut and paste buttons) for custom and group elements - added shortcut to dump brush (type ":DB" in editor) for use in forum - added network multiplayer code for Windows (still only command line) - replaced old tutorial level set with far better one by Niko Böhm - "contributions" levels now separate package to make base set smaller - too many bugfixes and changes to list them all here (see ChangeLog) Release Version 3.0.8 [14 DEC 2003] ----------------------------------- - added "musicinfo.conf" for menu and level music configuration - added "editorsetup.conf" for editor element list configuration - added "copy" and "exchange" functions for custom elements to editor - added configurable "bored" and "sleeping" animations for the player - added "awakening" sound for player when waking up after sleeping - added configurable element animations for info screen - added configurable music credits for info screen - added configurable level set information for info screen - added warnings for undefined token values in artwork config files - menu entries now also selectable by clicking on entry text - better sniksnak turning movement (two steps instead of only one) - fixed turning movement of butterflies and fireflies (no frame reset) - fixed bug with wrong default impact sound for colored emeralds - fixed bug with double nut cracking sound - fixed a very nasty bug in dragon turning code in TurnRoundExt() - finally fixed tape recording when player is created from CE change - added new contributed levels from the following players: + Audrius Saikunas (4 levels) + Efraim Yawitz (20 levels) + Krystian Abramowicz (100 levels) + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels) + Sebastian Simon (12 levels) - amazing new level set: + "BD2K3" from Alan Bond + 43 levels full of BD nostalgia, action and fantastic effects + overwhelming use of custom elements + complete artwork set with graphics, sounds and music + available as a separate download from www.artsoft.org - another great level set was updated: + "jue2" from Jürgen Bonhagen + 15 new mind-boggling levels full of new challenges for your brain + complete artwork set with graphics and sounds + available for downloading from "http://www.jb-line.de/rnd.html" Release Version 3.0.7 [10 NOV 2003] ----------------------------------- - fixed incorrectly displayed animation for attacking dragon - fixed bug with not setting initial gravity for each new game - fixed bug with teleportation of player by custom element change - fixed bug with player not getting smashed by rock sometimes - fixed serious bug in code for delayed element pushing - fixed little bug in animation frame selection for pushed elements - fixed bug when pushing element that can move away to the side - fixed tape recording when player is created from CE element change - fixed player animation frame reset for identical animations - unavailable setup options now marked as "n/a" instead of "off" - prevent "extended" changed elements from delay change in same frame - speed-up of reading config file for verbose output - added configuration option for opening and closing Supaplex exit - added configuration option for moving up/down animation for Murphy - added animation for "turning" action (for elements with move delay) - added turning animations for bug, spaceship and sniksnak Release Version 3.0.6 [06 OCT 2003] ----------------------------------- - fixed bug when initializing font graphic structure - fixed bug with animation mode "pingpong" when using only 1 frame - fixed bug with extended change target introduced in 3.0.5 - fixed bug where passing over moving element doubles player speed - fixed bug with elements continuing to move into push direction - fixed bug with duplicated player when dropping bomb with shield on - fixed switching bug (resetting flag when not switching but not idle) - fixed element tokens for certain file elements with ".active" etc. - added "switching" event for custom elements ("pressing" only once) - added support for MP3 music for SDL version through SMPEG library Release Version 3.0.5 [29 SEP 2003] ----------------------------------- - fixed bug in multiple config pages loader code that caused crashes - enhanced (remaining low-resolution) Supaplex graphics - active/inactive sides configurable for custom element changes - new movement type "move when pushed" available for custom elements - now four envelope elements available - font, background, animation and sound for envelope now configurable - main menu doors opening/closing animation type now configurable Release Version 3.0.4 [13 SEP 2003] ----------------------------------- - fixed bug in multiple config pages code that caused crashes - fixed bug in custom definition of crumbled element graphics Release Version 3.0.3 [08 SEP 2003] ----------------------------------- - fixed bug (missing array boundary check) which could crash the game - fixed problem with setting mouse cursor in SDL version in fullscreen - fixed problem with flickering when drawing toon animations - fixed problem with player animation when snapping and moving - fixed several nasty bugs that may have caused crashes on some systems - added envelope content which gets displayed when collecting envelope - added multiple change event pages for custom elements - added support for loading various music formats through SDL_mixer - added music to Supaplex classic level set Release Version 3.0.2 [22 AUG 2003] ----------------------------------- - fixed bug with messing up custom element properties in 3.0.0 levels - fixed bug with choosing wrong engine version when playing tapes - fixed bug with creating inaccessible elements at player position - fixed bug with not finding current level artwork directory Release Version 3.0.1 [18 AUG 2003] ----------------------------------- - fixed bug that caused a crash at startup under Solaris - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough - fixed PCX files in the DOS version ("classic" graphics only) Release Version 3.0.0 [05 AUG 2003] ----------------------------------- - final version bumped to 3.0.0 due to the massive changes - graphics and sounds now completely and dynamically customizable - custom elements now have lots of configurable properties - advanced custom element settings for powerful, self-created elements - fixed Supaplex gravity tubes - fixed very nasty bug in SDL_image (and X11) PCX loading routine - fixed some very nasty bugs in bitmap zoom routine - fixed very nasty bug in level/artwork loading routine - added new contributed levels and artwork from the following players: * in the section "Contributions - 2002": + Abby King (14 levels) + Alan Bond (30 levels, all solvable, BD style artwork set) + David Hutchinson (25 levels, artwork set) + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + Sylvan Hancock (39 levels) * in the section "Contributions - 2003": + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + Edward Leuf (10 levels, all solvable, artwork set) + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + Gavin Davidson (47 levels) + Jorge Jordan (17 levels) + Rafael Gatti (17 levels) + Randy Johannessen (17 levels) + Richard Valvona (3 levels) + Sam Bateman (35 levels) - great new levels with full artwork are now available from: + Juergen Bonhagen (with complete artwork set) * download these levels from "http://www.jb-line.de/" + Andreas Buschbeck (with complete artwork set) * download these levels from "http://home.vr-web.de/~abuschbeck/" Pre-Release Version 2.2.0rc7 [17 JUL 2003] ------------------------------------------ - fixed bug when picking element in the editor - added more custom elements properties - fixed bugs when smashing penguin Pre-Release Version 2.2.0rc6 [22 APR 2003] ------------------------------------------ - fixed small font configuration directive bug - tape recorder font slightly enhanced (now complete character set) - added missing font configuration source file - added updated CHANGES file ;-) Pre-Release Version 2.2.0rc5 [20 APR 2003] ------------------------------------------ - added generic selectbox gadget - added special mouse cursor for playfield while playing - font handling now more flexible (support for ISO-Latin-1 fonts) - font graphics adjusted accordingly Pre-Release Version 2.2.0rc4 [30 MAR 2003] ------------------------------------------ - changes for menu configuration - not officially announced pre-release version - Emerald Mine text font now much better quality Pre-Release Version 2.2.0rc3 [11 FEB 2003] ------------------------------------------ - first custom element properties - animation configuration for dynamically defined element actions - automatically downscaled graphics (small graphics not needed anymore) - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics - toon animations (and number of toons) now fully configurable Pre-Release Version 2.2.0rc2 [13 JAN 2003] ------------------------------------------ - added support for stereo WAV sound files - moving objects can now have arbitrary animation length - new batch command for dumping level information - added support for background images for all menu screens - added 128 custom elements that can be decorated with own graphics - added some example levels showing how to create custom artwork - added new contributed levels from the following players: + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) Pre-Release Version 2.2.0rc1 [31 DEC 2002] ------------------------------------------ - level series artwork now configurable via level series config file - single graphics and animations can now be replaced with different ones (independantly from default image files which may be larger) by defining and using additional image files - element animation length, speed and mode now freely configurable - automatic tape playing function for game engine and level testing - missing steel wall graphic added (thanks to Equinox Tetrachloride) - added new contributed levels from the following players: + Abby King (14 levels) + Andreas Buschbeck (80 levels with complete artwork set) + David Hutchinson (25 levels with graphics set) + Equinox Tetrachloride (150 levels guaranteed to be solvable) + Sylvan Hancock (39 levels) Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X - added new contributed levels from the following players: + Alan Bond + Gerrit Holl and Timen van den Berg Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added new contributed levels from the following players: + Conor Mancone + Gavin Davidson + Jerome Kunegis + Rüdiger Schäfer + Flyboy: level group "Cops and Robbers", with own graphics set - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed - added new contributed levels from the following players: + Arno Luppold + Barak Shacked + Ben Braithwaite + Dominik Seichter + Emilio Hemken + Glenn Alexander + Helge Hafting + Paul Sutton Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - bug in level editor fixed for EM doors and keys element description - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels - brushed-up (higher resolution) graphics for Supaplex elements - special oversized Supaplex levels included - new elements for more authentic Emerald Mine elements (doors) - more level editor enhancements: element list scrollbar and level number selection within editor - lots of new levels converted from Emerald Mine Club disks, DX-Boulderdash and Supaplex - new levels created and contributed by players - now over 160 level series with over 14.000 levels - high score list now scrollable to see all 100 entries - new 16-bit elements level format to allow more than 256 elements - re-introduced level handicap for more challange (levels must be solved to be able to play the next one; can be disabled in setup) - new setup option to disable time limit for relaxed playing :-) - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow distributors to separate read-only (levels, graphics, sounds) from writable (hich scores) game data - new personal level setup files to store level handicap and last played level for each level series - removed some 32-bit dependent code; should be 64-bit clean now - some little bugs fixed Release Version 1.3.0 [5 FEB 1999] ---------------------------------- - strongly enhanced level editor - new elements, graphics and levels for Supaplex style games - completely rewritten platform independent gadget code (buttons, scrollbars, text and number input gadgets) - nasty sound bug fixed (showed up with Linux kernel 2.2.x) Release Version 1.2.0 [5 DEC 1998] ---------------------------------- - DOS/Windows version - new WAV sound loader (to replace the old Amiga 8SVX files) - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server running at this moment - possibility to invoke the game to act as a standalone network server (on a separate machine, for example) - local multiplayer games with upto four players - support for upto four joysticks - completely free customizable keyboard and joystick for all four players individually - new joystick calibration screen which can be left (with Escape key) if no joystick is connected... ;-) - new (working) GIF graphics loader (but still support for the old XPM method) - supports private colormap with extremely less flashing on 8-bit (256 colors) displays - soft-scrolling with 50 frames per second (which raises the system requirements and makes it completely unplayable on my "old reference" 486/33 (where 0.9b runs smoothly) and running at 90% speed on my K6-200. - completely new file format for personal setup data in ASCII format which is human readable and easily customizable even with a texteditor; stored in the user's home directory and no longer somewhere in the game's installation directory - high score lists changed: now one file per level and no longer one file per level series; now using readable ASCII format - useful command line options to specify the X11 display, the game's base (installation) directory, an alternate level directory, standalone server execution and verbose execution Version 1.1 [???] [NOT RELEASED] -------------------------------- - new (but broken) GIF graphics loader to be independent from the XPM library and to replace all graphics by GIF files Version 1.0 [9 APR 1997] [NOT RELEASED] --------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard (now you have the same gameplay functionality compared to playing with a joystick. Especially there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------ - new game elements Pre-Release Version 0.9b [4 NOV 1995] ------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than one step for one keystroke in some cases -- thanks to Warwick Allison for the hint with "XSync()"!) - new amoeba type with configurable content (like in the original C64 version, when aboeba cannot grow anymore and explodes to diamonds or some other elements) - compile error with ONE_PER_NAME in high score function removed (thanks to Dmitry Kohmanyuk) - little code cleanup (to get some new bugs ;) - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) Pre-Release Version 0.9 [23 OCT 1995] ------------------------------------- - first (pre)release version