1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
23 /* tool button identifiers */
24 #define TOOL_CTRL_ID_YES 0
25 #define TOOL_CTRL_ID_NO 1
26 #define TOOL_CTRL_ID_CONFIRM 2
27 #define TOOL_CTRL_ID_PLAYER_1 3
28 #define TOOL_CTRL_ID_PLAYER_2 4
29 #define TOOL_CTRL_ID_PLAYER_3 5
30 #define TOOL_CTRL_ID_PLAYER_4 6
32 #define NUM_TOOL_BUTTONS 7
34 /* forward declaration for internal use */
35 static int getGraphicAnimationPhase(int, int, int);
36 static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
38 static void UnmapToolButtons();
39 static void HandleToolButtons(struct GadgetInfo *);
41 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
42 static int request_gadget_id = -1;
44 void SetDrawtoField(int mode)
46 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
57 drawto_field = fieldbuffer;
59 else /* DRAW_DIRECT, DRAW_BACKBUFFER */
70 drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
74 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
76 if (game_status == PLAYING)
82 width = gfx.sxsize + 2 * TILEX;
83 height = gfx.sysize + 2 * TILEY;
86 if (force_redraw || setup.direct_draw)
89 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
90 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
92 if (setup.direct_draw)
93 SetDrawtoField(DRAW_BACKBUFFER);
95 for(xx=BX1; xx<=BX2; xx++)
96 for(yy=BY1; yy<=BY2; yy++)
97 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
98 DrawScreenField(xx, yy);
101 if (setup.direct_draw)
102 SetDrawtoField(DRAW_DIRECT);
105 if (setup.soft_scrolling)
107 int fx = FX, fy = FY;
109 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
110 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
112 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
116 BlitBitmap(drawto, window, x, y, width, height, x, y);
122 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
124 if (setup.direct_draw && game_status == PLAYING)
125 redraw_mask &= ~REDRAW_MAIN;
127 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
128 redraw_mask |= REDRAW_FIELD;
130 if (redraw_mask & REDRAW_FIELD)
131 redraw_mask &= ~REDRAW_TILES;
133 if (redraw_mask == REDRAW_NONE)
136 if (global.fps_slowdown && game_status == PLAYING)
138 static boolean last_frame_skipped = FALSE;
139 boolean skip_even_when_not_scrolling = TRUE;
140 boolean just_scrolling = (ScreenMovDir != 0);
141 boolean verbose = FALSE;
143 if (global.fps_slowdown_factor > 1 &&
144 (FrameCounter % global.fps_slowdown_factor) &&
145 (just_scrolling || skip_even_when_not_scrolling))
147 redraw_mask &= ~REDRAW_MAIN;
149 last_frame_skipped = TRUE;
152 printf("FRAME SKIPPED\n");
156 if (last_frame_skipped)
157 redraw_mask |= REDRAW_FIELD;
159 last_frame_skipped = FALSE;
162 printf("frame not skipped\n");
166 /* synchronize X11 graphics at this point; if we would synchronize the
167 display immediately after the buffer switching (after the XFlush),
168 this could mean that we have to wait for the graphics to complete,
169 although we could go on doing calculations for the next frame */
173 if (redraw_mask & REDRAW_ALL)
175 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
179 if (redraw_mask & REDRAW_FIELD)
181 if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
183 BlitBitmap(backbuffer, window,
184 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
188 int fx = FX, fy = FY;
190 if (setup.soft_scrolling)
192 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
193 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
196 if (setup.soft_scrolling ||
197 ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
198 ABS(ScreenMovPos) == ScrollStepSize ||
199 redraw_tiles > REDRAWTILES_THRESHOLD)
201 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
205 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
207 (setup.soft_scrolling ?
208 "setup.soft_scrolling" :
209 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
210 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
211 ABS(ScreenGfxPos) == ScrollStepSize ?
212 "ABS(ScreenGfxPos) == ScrollStepSize" :
213 "redraw_tiles > REDRAWTILES_THRESHOLD"));
219 redraw_mask &= ~REDRAW_MAIN;
222 if (redraw_mask & REDRAW_DOORS)
224 if (redraw_mask & REDRAW_DOOR_1)
225 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
226 if (redraw_mask & REDRAW_DOOR_2)
228 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
229 BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
232 if (redraw_mask & REDRAW_VIDEO_1)
233 BlitBitmap(backbuffer, window,
234 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
235 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
236 VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
237 if (redraw_mask & REDRAW_VIDEO_2)
238 BlitBitmap(backbuffer, window,
239 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
240 VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
241 VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
242 if (redraw_mask & REDRAW_VIDEO_3)
243 BlitBitmap(backbuffer, window,
244 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
245 VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
246 VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
249 if (redraw_mask & REDRAW_DOOR_3)
250 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
251 redraw_mask &= ~REDRAW_DOORS;
254 if (redraw_mask & REDRAW_MICROLEVEL)
256 BlitBitmap(backbuffer, window,
257 MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
258 MICROLEV_XPOS, MICROLEV_YPOS);
259 BlitBitmap(backbuffer, window,
260 SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
261 SX, MICROLABEL_YPOS);
262 redraw_mask &= ~REDRAW_MICROLEVEL;
265 if (redraw_mask & REDRAW_TILES)
267 for(x=0; x<SCR_FIELDX; x++)
268 for(y=0; y<SCR_FIELDY; y++)
269 if (redraw[redraw_x1 + x][redraw_y1 + y])
270 BlitBitmap(buffer, window,
271 FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
272 SX + x * TILEX, SY + y * TILEY);
275 if (redraw_mask & REDRAW_FPS) /* display frames per second */
280 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
281 if (!global.fps_slowdown)
284 sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
285 DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
290 for(x=0; x<MAX_BUF_XSIZE; x++)
291 for(y=0; y<MAX_BUF_YSIZE; y++)
294 redraw_mask = REDRAW_NONE;
300 long fading_delay = 300;
302 if (setup.fading && (redraw_mask & REDRAW_FIELD))
309 ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
312 for(i=0;i<2*FULL_SYSIZE;i++)
314 for(y=0;y<FULL_SYSIZE;y++)
316 BlitBitmap(backbuffer, window,
317 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
325 for(i=1;i<FULL_SYSIZE;i+=2)
326 BlitBitmap(backbuffer, window,
327 REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
333 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
334 BlitBitmapMasked(backbuffer, window,
335 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
340 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
341 BlitBitmapMasked(backbuffer, window,
342 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
347 SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
348 BlitBitmapMasked(backbuffer, window,
349 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
354 SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
355 BlitBitmapMasked(backbuffer, window,
356 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
361 redraw_mask &= ~REDRAW_MAIN;
370 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
372 if (setup.soft_scrolling && game_status == PLAYING)
374 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
375 SetDrawtoField(DRAW_BUFFERED);
378 SetDrawtoField(DRAW_BACKBUFFER);
380 if (setup.direct_draw && game_status == PLAYING)
382 ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
383 SetDrawtoField(DRAW_DIRECT);
386 redraw_mask |= REDRAW_FIELD;
389 void MarkTileDirty(int x, int y)
391 int xx = redraw_x1 + x;
392 int yy = redraw_y1 + y;
397 redraw[xx][yy] = TRUE;
398 redraw_mask |= REDRAW_TILES;
401 void SetBorderElement()
405 BorderElement = EL_EMPTY;
407 for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
409 for(x=0; x<lev_fieldx; x++)
411 if (!IS_MASSIVE(Feld[x][y]))
412 BorderElement = EL_STEELWALL;
414 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
420 void DrawAllPlayers()
424 for(i=0; i<MAX_PLAYERS; i++)
425 if (stored_player[i].active)
426 DrawPlayer(&stored_player[i]);
429 void DrawPlayerField(int x, int y)
431 if (!IS_PLAYER(x, y))
434 DrawPlayer(PLAYERINFO(x, y));
437 void DrawPlayer(struct PlayerInfo *player)
439 int jx = player->jx, jy = player->jy;
440 int last_jx = player->last_jx, last_jy = player->last_jy;
441 int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
442 int sx = SCREENX(jx), sy = SCREENY(jy);
443 int sxx = 0, syy = 0;
444 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
446 boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
448 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
452 if (!IN_LEV_FIELD(jx,jy))
454 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
455 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
456 printf("DrawPlayerField(): This should never happen!\n");
461 if (element == EL_EXPLOSION)
464 /* draw things in the field the player is leaving, if needed */
466 if (player_is_moving)
468 if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
470 DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
471 if (last_element == EL_DYNAMITE_ACTIVE)
472 DrawDynamite(last_jx, last_jy);
474 DrawLevelFieldThruMask(last_jx, last_jy);
476 else if (last_element == EL_DYNAMITE_ACTIVE)
477 DrawDynamite(last_jx, last_jy);
479 DrawLevelField(last_jx, last_jy);
481 if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
485 if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
486 DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
488 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
491 DrawLevelField(next_jx, next_jy);
495 if (!IN_SCR_FIELD(sx, sy))
498 if (setup.direct_draw)
499 SetDrawtoField(DRAW_BUFFERED);
501 /* draw things behind the player, if needed */
504 DrawLevelElement(jx, jy, Store[jx][jy]);
505 else if (!IS_ACTIVE_BOMB(element))
506 DrawLevelField(jx, jy);
508 DrawLevelElement(jx, jy, EL_EMPTY);
510 /* draw player himself */
512 if (game.emulation == EMU_SUPAPLEX)
514 static int last_dir = MV_LEFT;
515 int action = (player->programmed_action ? player->programmed_action :
517 boolean action_moving =
519 ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
520 !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
522 graphic = GFX_SP_MURPHY;
526 if (player->MovDir == MV_LEFT)
527 graphic = GFX_MURPHY_PUSH_LEFT;
528 else if (player->MovDir == MV_RIGHT)
529 graphic = GFX_MURPHY_PUSH_RIGHT;
530 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
531 graphic = GFX_MURPHY_PUSH_LEFT;
532 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
533 graphic = GFX_MURPHY_PUSH_RIGHT;
535 else if (player->snapped)
537 if (player->MovDir == MV_LEFT)
538 graphic = GFX_MURPHY_SNAP_LEFT;
539 else if (player->MovDir == MV_RIGHT)
540 graphic = GFX_MURPHY_SNAP_RIGHT;
541 else if (player->MovDir == MV_UP)
542 graphic = GFX_MURPHY_SNAP_UP;
543 else if (player->MovDir == MV_DOWN)
544 graphic = GFX_MURPHY_SNAP_DOWN;
546 else if (action_moving)
548 if (player->MovDir == MV_LEFT)
549 graphic = GFX_MURPHY_GO_LEFT;
550 else if (player->MovDir == MV_RIGHT)
551 graphic = GFX_MURPHY_GO_RIGHT;
552 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
553 graphic = GFX_MURPHY_GO_LEFT;
554 else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
555 graphic = GFX_MURPHY_GO_RIGHT;
557 graphic = GFX_MURPHY_GO_LEFT;
559 graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
562 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
563 last_dir = player->MovDir;
567 if (player->MovDir == MV_LEFT)
569 (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
570 else if (player->MovDir == MV_RIGHT)
572 (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
573 else if (player->MovDir == MV_UP)
574 graphic = GFX_SPIELER1_UP;
575 else /* MV_DOWN || MV_NO_MOVING */
576 graphic = GFX_SPIELER1_DOWN;
578 graphic += player->index_nr * 3 * HEROES_PER_LINE;
579 graphic += player->Frame;
584 if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
585 sxx = player->GfxPos;
587 syy = player->GfxPos;
590 if (!setup.soft_scrolling && ScreenMovPos)
593 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
595 if (SHIELD_ON(player))
597 int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
598 GFX2_SHIELD_PASSIVE);
600 DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
601 3, 8, ANIM_PINGPONG);
604 if (player->Pushing && player->GfxPos)
606 int px = SCREENX(next_jx), py = SCREENY(next_jy);
608 if (element == EL_SOKOBAN_FIELD_EMPTY ||
609 Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
610 DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
614 int element = Feld[next_jx][next_jy];
615 int graphic = el2gfx(element);
617 if ((element == EL_ROCK ||
618 element == EL_SP_ZONK ||
619 element == EL_BD_ROCK) && sxx)
621 int phase = (player->GfxPos / (TILEX / 4));
623 if (player->MovDir == MV_LEFT)
626 graphic += (phase + 4) % 4;
629 DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
633 /* draw things in front of player (active dynamite or dynabombs) */
635 if (IS_ACTIVE_BOMB(element))
637 graphic = el2gfx(element);
639 if (element == EL_DYNAMITE_ACTIVE)
641 if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
646 if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
650 if (game.emulation == EMU_SUPAPLEX)
651 DrawGraphic(sx, sy, GFX_SP_DISK_RED);
653 DrawGraphicThruMask(sx, sy, graphic + phase);
656 if (player_is_moving && last_element == EL_EXPLOSION)
658 int phase = Frame[last_jx][last_jy];
662 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
663 GFX_EXPLOSION + ((phase - 1) / delay - 1));
666 /* draw elements that stay over the player */
667 /* handle the field the player is leaving ... */
668 if (player_is_moving && IS_OVER_PLAYER(last_element))
669 DrawLevelField(last_jx, last_jy);
670 /* ... and the field the player is entering */
671 if (IS_OVER_PLAYER(element))
672 DrawLevelField(jx, jy);
674 if (setup.direct_draw)
676 int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
677 int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
678 int x_size = TILEX * (1 + ABS(jx - last_jx));
679 int y_size = TILEY * (1 + ABS(jy - last_jy));
681 BlitBitmap(drawto_field, window,
682 dest_x, dest_y, x_size, y_size, dest_x, dest_y);
683 SetDrawtoField(DRAW_DIRECT);
686 MarkTileDirty(sx,sy);
689 static int getGraphicAnimationPhase(int frames, int delay, int mode)
693 if (mode == ANIM_PINGPONG)
695 int max_anim_frames = 2 * frames - 2;
697 phase = (FrameCounter % (delay * max_anim_frames)) / delay;
698 phase = (phase < frames ? phase : max_anim_frames - phase);
701 phase = (FrameCounter % (delay * frames)) / delay;
703 if (mode == ANIM_REVERSE)
709 int getNewGraphicAnimationFrame(int graphic, int sync_frame)
711 int num_frames = new_graphic_info[graphic].anim_frames;
712 int delay = new_graphic_info[graphic].anim_delay;
713 int mode = new_graphic_info[graphic].anim_mode;
716 /* animation synchronized with global frame counter, not move position */
717 if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
718 sync_frame = FrameCounter;
720 if (mode & ANIM_LOOP) /* normal, looping animation */
722 frame = (sync_frame % (delay * num_frames)) / delay;
724 else if (mode & ANIM_LINEAR) /* normal, non-looping animation */
726 frame = sync_frame / delay;
728 if (frame > num_frames - 1)
729 frame = num_frames - 1;
731 else if (mode & ANIM_PINGPONG) /* use border frames once */
733 int max_anim_frames = 2 * num_frames - 2;
735 frame = (sync_frame % (delay * max_anim_frames)) / delay;
736 frame = (frame < num_frames ? frame : max_anim_frames - frame);
738 else if (mode & ANIM_PINGPONG2) /* use border frames twice */
740 int max_anim_frames = 2 * num_frames;
742 frame = (sync_frame % (delay * max_anim_frames)) / delay;
743 frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
746 if (mode & ANIM_REVERSE) /* use reverse animation direction */
747 frame = num_frames - frame - 1;
752 void DrawGraphicAnimationExt(int x, int y, int graphic,
753 int frames, int delay, int mode, int mask_mode)
755 int phase = getGraphicAnimationPhase(frames, delay, mode);
757 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
759 if (mask_mode == USE_MASKING)
760 DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
762 DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
766 void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
768 int delay = new_graphic_info[graphic].anim_delay;
771 if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
773 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
776 int frame = getNewGraphicAnimationFrame(graphic, -1);
778 if (mask_mode == USE_MASKING)
779 DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
781 DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
785 void DrawGraphicAnimation(int x, int y, int graphic,
786 int frames, int delay, int mode)
788 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
791 void DrawNewGraphicAnimation(int x, int y, int graphic)
793 DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
796 void DrawGraphicAnimationThruMask(int x, int y, int graphic,
797 int frames, int delay, int mode)
799 DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
802 static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
805 int frames, int delay,
808 int phase = getGraphicAnimationPhase(frames, delay, mode);
810 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
813 void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
815 if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
817 *bitmap = graphic_info[graphic].bitmap;
818 *x = graphic_info[graphic].src_x;
819 *y = graphic_info[graphic].src_y;
821 else if (graphic >= GFX_START_ROCKSELEMENTS &&
822 graphic <= GFX_END_ROCKSELEMENTS)
824 graphic -= GFX_START_ROCKSELEMENTS;
825 *bitmap = pix[PIX_ELEMENTS];
826 *x = (graphic % GFX_PER_LINE) * TILEX;
827 *y = (graphic / GFX_PER_LINE) * TILEY;
829 else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
831 graphic -= GFX_START_ROCKSHEROES;
832 *bitmap = pix[PIX_HEROES];
833 *x = (graphic % HEROES_PER_LINE) * TILEX;
834 *y = (graphic / HEROES_PER_LINE) * TILEY;
836 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
838 graphic -= GFX_START_ROCKSSP;
839 *bitmap = pix[PIX_SP];
840 *x = (graphic % SP_PER_LINE) * TILEX;
841 *y = (graphic / SP_PER_LINE) * TILEY;
843 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
845 graphic -= GFX_START_ROCKSDC;
846 *bitmap = pix[PIX_DC];
847 *x = (graphic % DC_PER_LINE) * TILEX;
848 *y = (graphic / DC_PER_LINE) * TILEY;
850 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
852 graphic -= GFX_START_ROCKSMORE;
853 *bitmap = pix[PIX_MORE];
854 *x = (graphic % MORE_PER_LINE) * TILEX;
855 *y = (graphic / MORE_PER_LINE) * TILEY;
857 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
859 graphic -= GFX_START_ROCKSFONT;
860 *bitmap = pix[PIX_FONT_EM];
861 *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
862 *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
866 *bitmap = pix[PIX_SP];
872 void DrawGraphic(int x, int y, int graphic)
875 if (!IN_SCR_FIELD(x, y))
877 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
878 printf("DrawGraphic(): This should never happen!\n");
883 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
887 void DrawNewGraphic(int x, int y, int graphic, int frame)
890 if (!IN_SCR_FIELD(x, y))
892 printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
893 printf("DrawNewGraphic(): This should never happen!\n");
898 DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
903 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
908 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
909 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
912 void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
915 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
916 int src_x = new_graphic_info[graphic].src_x;
917 int src_y = new_graphic_info[graphic].src_y;
918 int offset_x = new_graphic_info[graphic].offset_x;
919 int offset_y = new_graphic_info[graphic].offset_y;
921 src_x += frame * offset_x;
922 src_y += frame * offset_y;
924 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
927 void DrawGraphicThruMask(int x, int y, int graphic)
930 if (!IN_SCR_FIELD(x, y))
932 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
933 printf("DrawGraphicThruMask(): This should never happen!\n");
938 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
942 void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
945 if (!IN_SCR_FIELD(x, y))
947 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
948 printf("DrawGraphicThruMask(): This should never happen!\n");
953 DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
958 void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
965 if (graphic == GFX_LEERRAUM)
968 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
969 drawing_gc = src_bitmap->stored_clip_gc;
971 if (tile_clipmask[tile] != None)
973 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
974 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
975 BlitBitmapMasked(src_bitmap, d,
976 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
982 printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
986 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
987 BlitBitmapMasked(src_bitmap, d,
988 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
992 void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
993 int graphic, int frame)
995 Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
996 GC drawing_gc = src_bitmap->stored_clip_gc;
997 int src_x = new_graphic_info[graphic].src_x;
998 int src_y = new_graphic_info[graphic].src_y;
999 int offset_x = new_graphic_info[graphic].offset_x;
1000 int offset_y = new_graphic_info[graphic].offset_y;
1002 src_x += frame * offset_x;
1003 src_y += frame * offset_y;
1005 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1006 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1009 void DrawMiniGraphic(int x, int y, int graphic)
1011 DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
1012 MarkTileDirty(x/2, y/2);
1015 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1017 if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
1019 graphic -= GFX_START_ROCKSELEMENTS;
1020 *bitmap = pix[PIX_ELEMENTS];
1021 *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
1022 *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
1024 else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
1026 graphic -= GFX_START_ROCKSSP;
1027 *bitmap = pix[PIX_SP];
1028 *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
1029 *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
1031 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
1033 graphic -= GFX_START_ROCKSDC;
1034 *bitmap = pix[PIX_DC];
1035 *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
1036 *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
1038 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
1040 graphic -= GFX_START_ROCKSMORE;
1041 *bitmap = pix[PIX_MORE];
1042 *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
1043 *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
1045 else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
1047 graphic -= GFX_START_ROCKSFONT;
1048 *bitmap = pix[PIX_FONT_EM];
1049 *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
1050 *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
1054 *bitmap = pix[PIX_SP];
1055 *x = MINI_SP_STARTX;
1056 *y = MINI_SP_STARTY;
1060 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1065 getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
1066 BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1069 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
1070 int cut_mode, int mask_mode)
1072 int width = TILEX, height = TILEY;
1074 int src_x, src_y, dest_x, dest_y;
1081 DrawGraphic(x, y, graphic);
1085 if (dx || dy) /* Verschiebung der Grafik? */
1087 if (x < BX1) /* Element kommt von links ins Bild */
1094 else if (x > BX2) /* Element kommt von rechts ins Bild */
1100 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1106 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1108 else if (dx) /* allg. Bewegung in x-Richtung */
1109 MarkTileDirty(x + SIGN(dx), y);
1111 if (y < BY1) /* Element kommt von oben ins Bild */
1113 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1121 else if (y > BY2) /* Element kommt von unten ins Bild */
1127 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1133 else if (dy > 0 && cut_mode == CUT_ABOVE)
1135 if (y == BY2) /* Element unterhalb des Bildes */
1141 MarkTileDirty(x, y + 1);
1142 } /* Element verläßt unten das Bild */
1143 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1145 else if (dy) /* allg. Bewegung in y-Richtung */
1146 MarkTileDirty(x, y + SIGN(dy));
1149 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1150 drawing_gc = src_bitmap->stored_clip_gc;
1155 dest_x = FX + x * TILEX + dx;
1156 dest_y = FY + y * TILEY + dy;
1159 if (!IN_SCR_FIELD(x,y))
1161 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1162 printf("DrawGraphicShifted(): This should never happen!\n");
1167 if (mask_mode == USE_MASKING)
1169 if (tile_clipmask[tile] != None)
1171 SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
1172 SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
1173 BlitBitmapMasked(src_bitmap, drawto_field,
1174 src_x, src_y, TILEX, TILEY, dest_x, dest_y);
1180 printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
1184 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1185 BlitBitmapMasked(src_bitmap, drawto_field,
1186 src_x, src_y, width, height, dest_x, dest_y);
1190 BlitBitmap(src_bitmap, drawto_field,
1191 src_x, src_y, width, height, dest_x, dest_y);
1196 void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
1197 int cut_mode, int mask_mode)
1206 int width = TILEX, height = TILEY;
1212 DrawNewGraphic(x, y, graphic, frame);
1216 if (dx || dy) /* Verschiebung der Grafik? */
1218 if (x < BX1) /* Element kommt von links ins Bild */
1225 else if (x > BX2) /* Element kommt von rechts ins Bild */
1231 else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
1237 else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
1239 else if (dx) /* allg. Bewegung in x-Richtung */
1240 MarkTileDirty(x + SIGN(dx), y);
1242 if (y < BY1) /* Element kommt von oben ins Bild */
1244 if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
1252 else if (y > BY2) /* Element kommt von unten ins Bild */
1258 else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
1264 else if (dy > 0 && cut_mode == CUT_ABOVE)
1266 if (y == BY2) /* Element unterhalb des Bildes */
1272 MarkTileDirty(x, y + 1);
1273 } /* Element verläßt unten das Bild */
1274 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1276 else if (dy) /* allg. Bewegung in y-Richtung */
1277 MarkTileDirty(x, y + SIGN(dy));
1280 src_bitmap = new_graphic_info[graphic].bitmap;
1281 drawing_gc = src_bitmap->stored_clip_gc;
1282 src_x = new_graphic_info[graphic].src_x;
1283 src_y = new_graphic_info[graphic].src_y;
1284 offset_x = new_graphic_info[graphic].offset_x;
1285 offset_y = new_graphic_info[graphic].offset_y;
1287 src_x += frame * offset_x;
1288 src_y += frame * offset_y;
1293 dest_x = FX + x * TILEX + dx;
1294 dest_y = FY + y * TILEY + dy;
1297 if (!IN_SCR_FIELD(x,y))
1299 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1300 printf("DrawGraphicShifted(): This should never happen!\n");
1305 if (mask_mode == USE_MASKING)
1306 SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
1308 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1314 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1317 DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
1320 void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
1321 int frame, int cut_mode)
1323 DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
1326 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1327 int cut_mode, int mask_mode)
1329 int ux = LEVELX(x), uy = LEVELY(y);
1330 int graphic = el2gfx(element);
1331 int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
1332 int phase4 = phase8 / 2;
1333 int phase2 = phase8 / 4;
1334 int dir = MovDir[ux][uy];
1336 if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
1338 graphic += 1 * !phase2;
1342 else if (dir == MV_LEFT)
1344 else if (dir == MV_DOWN)
1347 else if (element == EL_SP_SNIKSNAK)
1350 graphic = GFX_SP_SNIKSNAK_LEFT;
1351 else if (dir == MV_RIGHT)
1352 graphic = GFX_SP_SNIKSNAK_RIGHT;
1353 else if (dir == MV_UP)
1354 graphic = GFX_SP_SNIKSNAK_UP;
1356 graphic = GFX_SP_SNIKSNAK_DOWN;
1358 graphic += (phase8 < 4 ? phase8 : 7 - phase8);
1360 else if (element == EL_SP_ELECTRON)
1362 graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1364 else if (element == EL_MOLE || element == EL_PENGUIN ||
1365 element == EL_PIG || element == EL_DRAGON)
1368 graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
1369 element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
1370 element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
1371 else if (dir == MV_RIGHT)
1372 graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
1373 element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
1374 element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
1375 else if (dir == MV_UP)
1376 graphic = (element == EL_MOLE ? GFX_MOLE_UP :
1377 element == EL_PENGUIN ? GFX_PINGUIN_UP :
1378 element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
1380 graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
1381 element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
1382 element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
1386 else if (element == EL_SATELLITE)
1388 graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
1390 else if (element == EL_ACID)
1392 graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
1394 else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
1398 else if (element == EL_BALLOON)
1402 else if ((element == EL_ROCK ||
1403 element == EL_SP_ZONK ||
1404 element == EL_BD_ROCK ||
1405 element == EL_SP_INFOTRON ||
1409 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1411 if (element == EL_ROCK ||
1412 element == EL_SP_ZONK ||
1413 element == EL_BD_ROCK)
1416 graphic += (4 - phase4) % 4;
1417 else if (dir == MV_RIGHT)
1420 graphic += phase2 * 2;
1422 else if (element != EL_SP_INFOTRON)
1426 else if (element == EL_MAGIC_WALL_ACTIVE ||
1427 element == EL_MAGIC_WALL_EMPTYING ||
1428 element == EL_BD_MAGIC_WALL_ACTIVE ||
1429 element == EL_BD_MAGIC_WALL_EMPTYING ||
1430 element == EL_MAGIC_WALL_FULL ||
1431 element == EL_BD_MAGIC_WALL_FULL)
1433 graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
1435 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1437 graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
1438 graphic += (x + 2 * y + 4) % 4;
1440 else if (element == EL_WALL_GROWING)
1442 boolean links_massiv = FALSE, rechts_massiv = FALSE;
1444 if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
1445 links_massiv = TRUE;
1446 if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
1447 rechts_massiv = TRUE;
1449 if (links_massiv && rechts_massiv)
1450 graphic = GFX_MAUERWERK;
1451 else if (links_massiv)
1452 graphic = GFX_MAUER_R;
1453 else if (rechts_massiv)
1454 graphic = GFX_MAUER_L;
1457 else if ((element == EL_INVISIBLE_STEELWALL ||
1458 element == EL_INVISIBLE_WALL ||
1459 element == EL_INVISIBLE_SAND) && game.light_time_left)
1461 graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
1462 element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
1463 GFX_SAND_INVISIBLE_ON);
1468 DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
1469 else if (mask_mode == USE_MASKING)
1470 DrawGraphicThruMask(x, y, graphic);
1472 DrawGraphic(x, y, graphic);
1475 inline static int getFramePosition(int x, int y)
1477 int element = Feld[x][y];
1480 if (element == EL_QUICKSAND_FULL ||
1481 element == EL_MAGIC_WALL_FULL ||
1482 element == EL_BD_MAGIC_WALL_FULL)
1484 else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
1485 frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
1490 inline static int getGfxAction(int x, int y)
1492 int gfx_action = GFX_ACTION_DEFAULT;
1494 if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
1495 gfx_action = GfxAction[x][y];
1496 else if (IS_MOVING(x, y))
1497 gfx_action = GFX_ACTION_MOVING;
1502 void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
1503 int cut_mode, int mask_mode)
1505 int ux = LEVELX(x), uy = LEVELY(y);
1506 int move_dir = MovDir[ux][uy];
1507 int move_pos = getFramePosition(ux, uy);
1508 int gfx_action = getGfxAction(ux, uy);
1509 int graphic = el_dir_act2img(element, move_dir, gfx_action);
1510 int frame = getNewGraphicAnimationFrame(graphic, move_pos);
1512 if (element == EL_WALL_GROWING)
1514 boolean left_stopped = FALSE, right_stopped = FALSE;
1516 if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
1517 left_stopped = TRUE;
1518 if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
1519 right_stopped = TRUE;
1521 if (left_stopped && right_stopped)
1523 else if (left_stopped)
1524 graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
1525 else if (right_stopped)
1526 graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
1529 else if ((element == EL_ROCK ||
1530 element == EL_SP_ZONK ||
1531 element == EL_BD_ROCK ||
1532 element == EL_SP_INFOTRON ||
1536 if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
1538 if (element == EL_ROCK ||
1539 element == EL_SP_ZONK ||
1540 element == EL_BD_ROCK)
1542 if (move_dir == MV_LEFT)
1543 graphic += (4 - phase4) % 4;
1544 else if (move_dir == MV_RIGHT)
1547 graphic += phase2 * 2;
1549 else if (element != EL_SP_INFOTRON)
1554 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
1556 graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
1557 element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
1558 element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
1559 element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
1560 IMG_AMOEBA_DEAD_PART1);
1562 graphic += (x + 2 * y + 4) % 4;
1566 DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1567 else if (mask_mode == USE_MASKING)
1568 DrawNewGraphicThruMask(x, y, graphic, frame);
1570 DrawNewGraphic(x, y, graphic, frame);
1573 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1574 int cut_mode, int mask_mode)
1576 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1577 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1578 cut_mode, mask_mode);
1581 void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
1582 int cut_mode, int mask_mode)
1584 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1585 DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1586 cut_mode, mask_mode);
1589 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1592 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1595 void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
1598 DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1601 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1604 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1607 void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
1610 DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1613 void DrawScreenElementThruMask(int x, int y, int element)
1615 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1618 void DrawNewScreenElementThruMask(int x, int y, int element)
1620 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1623 void DrawLevelElementThruMask(int x, int y, int element)
1625 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1628 void DrawNewLevelElementThruMask(int x, int y, int element)
1630 DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1633 void DrawLevelFieldThruMask(int x, int y)
1635 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1638 void DrawNewLevelFieldThruMask(int x, int y)
1640 DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1643 void ErdreichAnbroeckeln(int x, int y)
1647 int i, width, height, cx,cy;
1648 int ux = LEVELX(x), uy = LEVELY(y);
1649 int element, graphic;
1651 static int xy[4][2] =
1659 if (!IN_LEV_FIELD(ux, uy))
1662 element = Feld[ux][uy];
1664 if (element == EL_SAND ||
1665 element == EL_LANDMINE ||
1666 element == EL_TRAP ||
1667 element == EL_TRAP_ACTIVE)
1669 if (!IN_SCR_FIELD(x, y))
1672 graphic = GFX_ERDENRAND;
1674 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1680 uxx = ux + xy[i][0];
1681 uyy = uy + xy[i][1];
1682 if (!IN_LEV_FIELD(uxx, uyy))
1683 element = EL_STEELWALL;
1685 element = Feld[uxx][uyy];
1687 if (element == EL_SAND ||
1688 element == EL_LANDMINE ||
1689 element == EL_TRAP ||
1690 element == EL_TRAP_ACTIVE)
1693 if (i == 1 || i == 2)
1697 cx = (i == 2 ? TILEX - snip : 0);
1705 cy = (i == 3 ? TILEY - snip : 0);
1708 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1709 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
1712 MarkTileDirty(x, y);
1716 graphic = GFX_ERDENRAND;
1718 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1722 int xx, yy, uxx, uyy;
1726 uxx = ux + xy[i][0];
1727 uyy = uy + xy[i][1];
1729 if (!IN_LEV_FIELD(uxx, uyy) ||
1730 (Feld[uxx][uyy] != EL_SAND &&
1731 Feld[uxx][uyy] != EL_LANDMINE &&
1732 Feld[uxx][uyy] != EL_TRAP &&
1733 Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
1734 !IN_SCR_FIELD(xx, yy))
1737 if (i == 1 || i == 2)
1741 cx = (i == 1 ? TILEX - snip : 0);
1749 cy = (i==0 ? TILEY-snip : 0);
1752 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1753 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
1755 MarkTileDirty(xx, yy);
1760 void DrawScreenElement(int x, int y, int element)
1762 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1763 ErdreichAnbroeckeln(x, y);
1766 void DrawNewScreenElement(int x, int y, int element)
1768 DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
1769 ErdreichAnbroeckeln(x, y);
1772 void DrawLevelElement(int x, int y, int element)
1774 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1775 DrawScreenElement(SCREENX(x), SCREENY(y), element);
1778 void DrawNewLevelElement(int x, int y, int element)
1780 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1781 DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
1784 void DrawScreenField(int x, int y)
1786 int ux = LEVELX(x), uy = LEVELY(y);
1787 int element, content;
1789 if (!IN_LEV_FIELD(ux, uy))
1791 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1794 element = BorderElement;
1796 DrawScreenElement(x, y, element);
1800 element = Feld[ux][uy];
1801 content = Store[ux][uy];
1803 if (IS_MOVING(ux, uy))
1805 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1806 boolean cut_mode = NO_CUTTING;
1808 if (element == EL_QUICKSAND_EMPTYING ||
1809 element == EL_MAGIC_WALL_EMPTYING ||
1810 element == EL_BD_MAGIC_WALL_EMPTYING ||
1811 element == EL_AMOEBA_DRIPPING)
1812 cut_mode = CUT_ABOVE;
1813 else if (element == EL_QUICKSAND_FILLING ||
1814 element == EL_MAGIC_WALL_FILLING ||
1815 element == EL_BD_MAGIC_WALL_FILLING)
1816 cut_mode = CUT_BELOW;
1818 if (cut_mode == CUT_ABOVE)
1819 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1821 DrawScreenElement(x, y, EL_EMPTY);
1824 DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1825 else if (cut_mode == NO_CUTTING)
1826 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1828 DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1830 if (content == EL_ACID)
1831 DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
1833 else if (IS_BLOCKED(ux, uy))
1838 boolean cut_mode = NO_CUTTING;
1839 int element_old, content_old;
1841 Blocked2Moving(ux, uy, &oldx, &oldy);
1844 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1845 MovDir[oldx][oldy] == MV_RIGHT);
1847 element_old = Feld[oldx][oldy];
1848 content_old = Store[oldx][oldy];
1850 if (element_old == EL_QUICKSAND_EMPTYING ||
1851 element_old == EL_MAGIC_WALL_EMPTYING ||
1852 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1853 element_old == EL_AMOEBA_DRIPPING)
1854 cut_mode = CUT_ABOVE;
1856 DrawScreenElement(x, y, EL_EMPTY);
1859 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1861 else if (cut_mode == NO_CUTTING)
1862 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1865 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1868 else if (IS_DRAWABLE(element))
1869 DrawScreenElement(x, y, element);
1871 DrawScreenElement(x, y, EL_EMPTY);
1874 void DrawNewScreenField(int x, int y)
1876 int ux = LEVELX(x), uy = LEVELY(y);
1877 int element, content;
1879 if (!IN_LEV_FIELD(ux, uy))
1881 if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
1884 element = BorderElement;
1886 DrawNewScreenElement(x, y, element);
1890 element = Feld[ux][uy];
1891 content = Store[ux][uy];
1893 if (IS_MOVING(ux, uy))
1895 int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
1896 boolean cut_mode = NO_CUTTING;
1898 if (element == EL_QUICKSAND_EMPTYING ||
1899 element == EL_MAGIC_WALL_EMPTYING ||
1900 element == EL_BD_MAGIC_WALL_EMPTYING ||
1901 element == EL_AMOEBA_DRIPPING)
1902 cut_mode = CUT_ABOVE;
1903 else if (element == EL_QUICKSAND_FILLING ||
1904 element == EL_MAGIC_WALL_FILLING ||
1905 element == EL_BD_MAGIC_WALL_FILLING)
1906 cut_mode = CUT_BELOW;
1908 if (cut_mode == CUT_ABOVE)
1909 DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
1911 DrawNewScreenElement(x, y, EL_EMPTY);
1914 DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
1915 else if (cut_mode == NO_CUTTING)
1916 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
1918 DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
1920 if (content == EL_ACID)
1921 DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
1923 else if (IS_BLOCKED(ux, uy))
1928 boolean cut_mode = NO_CUTTING;
1929 int element_old, content_old;
1931 Blocked2Moving(ux, uy, &oldx, &oldy);
1934 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
1935 MovDir[oldx][oldy] == MV_RIGHT);
1937 element_old = Feld[oldx][oldy];
1938 content_old = Store[oldx][oldy];
1940 if (element_old == EL_QUICKSAND_EMPTYING ||
1941 element_old == EL_MAGIC_WALL_EMPTYING ||
1942 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
1943 element_old == EL_AMOEBA_DRIPPING)
1944 cut_mode = CUT_ABOVE;
1946 DrawNewScreenElement(x, y, EL_EMPTY);
1949 DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
1951 else if (cut_mode == NO_CUTTING)
1952 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
1955 DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
1958 else if (IS_DRAWABLE(element))
1959 DrawNewScreenElement(x, y, element);
1961 DrawNewScreenElement(x, y, EL_EMPTY);
1964 void DrawLevelField(int x, int y)
1966 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1967 DrawScreenField(SCREENX(x), SCREENY(y));
1968 else if (IS_MOVING(x, y))
1972 Moving2Blocked(x, y, &newx, &newy);
1973 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1974 DrawScreenField(SCREENX(newx), SCREENY(newy));
1976 else if (IS_BLOCKED(x, y))
1980 Blocked2Moving(x, y, &oldx, &oldy);
1981 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
1982 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
1986 void DrawNewLevelField(int x, int y)
1988 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1989 DrawNewScreenField(SCREENX(x), SCREENY(y));
1990 else if (IS_MOVING(x, y))
1994 Moving2Blocked(x, y, &newx, &newy);
1995 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
1996 DrawNewScreenField(SCREENX(newx), SCREENY(newy));
1998 else if (IS_BLOCKED(x, y))
2002 Blocked2Moving(x, y, &oldx, &oldy);
2003 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2004 DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
2008 void DrawMiniElement(int x, int y, int element)
2014 DrawMiniGraphic(x, y, -1);
2018 graphic = el2gfx(element);
2019 DrawMiniGraphic(x, y, graphic);
2022 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2024 int x = sx + scroll_x, y = sy + scroll_y;
2026 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2027 DrawMiniElement(sx, sy, EL_EMPTY);
2028 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2029 DrawMiniElement(sx, sy, Feld[x][y]);
2032 int steel_type, steel_position;
2035 { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
2036 { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
2037 { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
2038 { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
2039 { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
2040 { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
2043 steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2044 steel_position = (x == -1 && y == -1 ? 0 :
2045 x == lev_fieldx && y == -1 ? 1 :
2046 x == -1 && y == lev_fieldy ? 2 :
2047 x == lev_fieldx && y == lev_fieldy ? 3 :
2048 x == -1 || x == lev_fieldx ? 4 :
2049 y == -1 || y == lev_fieldy ? 5 : -1);
2051 if (steel_position != -1)
2052 DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
2056 void DrawMicroElement(int xpos, int ypos, int element)
2060 if (element == EL_EMPTY)
2063 graphic = el2gfx(element);
2065 if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
2067 graphic -= GFX_START_ROCKSSP;
2068 BlitBitmap(pix[PIX_SP], drawto,
2069 MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
2070 MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
2071 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2073 else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
2075 graphic -= GFX_START_ROCKSDC;
2076 BlitBitmap(pix[PIX_DC], drawto,
2077 MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
2078 MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
2079 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2081 else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
2083 graphic -= GFX_START_ROCKSMORE;
2084 BlitBitmap(pix[PIX_MORE], drawto,
2085 MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
2086 MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
2087 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2089 else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
2091 graphic -= GFX_CHAR_START;
2092 BlitBitmap(pix[PIX_FONT_EM], drawto,
2093 MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
2094 MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
2095 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2098 BlitBitmap(pix[PIX_ELEMENTS], drawto,
2099 MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
2100 MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
2101 MICRO_TILEX, MICRO_TILEY, xpos, ypos);
2110 for(x=BX1; x<=BX2; x++)
2111 for(y=BY1; y<=BY2; y++)
2112 DrawScreenField(x, y);
2114 redraw_mask |= REDRAW_FIELD;
2117 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2121 for(x=0; x<size_x; x++)
2122 for(y=0; y<size_y; y++)
2123 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2125 redraw_mask |= REDRAW_FIELD;
2128 static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
2132 ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
2134 if (lev_fieldx < STD_LEV_FIELDX)
2135 xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
2136 if (lev_fieldy < STD_LEV_FIELDY)
2137 ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
2139 xpos += MICRO_TILEX;
2140 ypos += MICRO_TILEY;
2142 for(x=-1; x<=STD_LEV_FIELDX; x++)
2144 for(y=-1; y<=STD_LEV_FIELDY; y++)
2146 int lx = from_x + x, ly = from_y + y;
2148 if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
2149 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2151 else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
2152 DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
2157 redraw_mask |= REDRAW_MICROLEVEL;
2160 #define MICROLABEL_EMPTY 0
2161 #define MICROLABEL_LEVEL_NAME 1
2162 #define MICROLABEL_CREATED_BY 2
2163 #define MICROLABEL_LEVEL_AUTHOR 3
2164 #define MICROLABEL_IMPORTED_FROM 4
2165 #define MICROLABEL_LEVEL_IMPORT_INFO 5
2167 #define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
2169 static void DrawMicroLevelLabelExt(int mode)
2171 char label_text[MAX_MICROLABEL_SIZE + 1];
2173 ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
2175 strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
2176 mode == MICROLABEL_CREATED_BY ? "created by" :
2177 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
2178 mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
2179 mode == MICROLABEL_LEVEL_IMPORT_INFO ?
2180 leveldir_current->imported_from : ""),
2181 MAX_MICROLABEL_SIZE);
2182 label_text[MAX_MICROLABEL_SIZE] = '\0';
2184 if (strlen(label_text) > 0)
2186 int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
2187 int lypos = MICROLABEL_YPOS;
2189 DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
2192 redraw_mask |= REDRAW_MICROLEVEL;
2195 void DrawMicroLevel(int xpos, int ypos, boolean restart)
2197 static unsigned long scroll_delay = 0;
2198 static unsigned long label_delay = 0;
2199 static int from_x, from_y, scroll_direction;
2200 static int label_state, label_counter;
2204 from_x = from_y = 0;
2205 scroll_direction = MV_RIGHT;
2209 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2210 DrawMicroLevelLabelExt(label_state);
2212 /* initialize delay counters */
2213 DelayReached(&scroll_delay, 0);
2214 DelayReached(&label_delay, 0);
2219 /* scroll micro level, if needed */
2220 if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
2221 DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
2223 switch (scroll_direction)
2229 scroll_direction = MV_UP;
2233 if (from_x < lev_fieldx - STD_LEV_FIELDX)
2236 scroll_direction = MV_DOWN;
2243 scroll_direction = MV_RIGHT;
2247 if (from_y < lev_fieldy - STD_LEV_FIELDY)
2250 scroll_direction = MV_LEFT;
2257 DrawMicroLevelExt(xpos, ypos, from_x, from_y);
2260 /* redraw micro level label, if needed */
2261 if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
2262 strcmp(level.author, ANONYMOUS_NAME) != 0 &&
2263 strcmp(level.author, leveldir_current->name) != 0 &&
2264 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
2266 int max_label_counter = 23;
2268 if (leveldir_current->imported_from != NULL)
2269 max_label_counter += 14;
2271 label_counter = (label_counter + 1) % max_label_counter;
2272 label_state = (label_counter >= 0 && label_counter <= 7 ?
2273 MICROLABEL_LEVEL_NAME :
2274 label_counter >= 9 && label_counter <= 12 ?
2275 MICROLABEL_CREATED_BY :
2276 label_counter >= 14 && label_counter <= 21 ?
2277 MICROLABEL_LEVEL_AUTHOR :
2278 label_counter >= 23 && label_counter <= 26 ?
2279 MICROLABEL_IMPORTED_FROM :
2280 label_counter >= 28 && label_counter <= 35 ?
2281 MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
2282 DrawMicroLevelLabelExt(label_state);
2286 int REQ_in_range(int x, int y)
2288 if (y > DY+249 && y < DY+278)
2290 if (x > DX+1 && x < DX+48)
2292 else if (x > DX+51 && x < DX+98)
2298 #define MAX_REQUEST_LINES 13
2299 #define MAX_REQUEST_LINE_LEN 7
2301 boolean Request(char *text, unsigned int req_state)
2303 int mx, my, ty, result = -1;
2304 unsigned int old_door_state;
2306 #if defined(PLATFORM_UNIX)
2307 /* pause network game while waiting for request to answer */
2308 if (options.network &&
2309 game_status == PLAYING &&
2310 req_state & REQUEST_WAIT_FOR)
2311 SendToServer_PausePlaying();
2314 old_door_state = GetDoorState();
2318 CloseDoor(DOOR_CLOSE_1);
2320 /* save old door content */
2321 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2322 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
2323 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
2325 /* clear door drawing field */
2326 ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
2328 /* write text for request */
2329 for(ty=0; ty < MAX_REQUEST_LINES; ty++)
2331 char text_line[MAX_REQUEST_LINE_LEN + 1];
2337 for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
2340 if (!tc || tc == ' ')
2351 strncpy(text_line, text, tl);
2354 DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
2355 text_line, FS_SMALL, FC_YELLOW);
2357 text += tl + (tc == ' ' ? 1 : 0);
2360 if (req_state & REQ_ASK)
2362 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2363 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2365 else if (req_state & REQ_CONFIRM)
2367 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2369 else if (req_state & REQ_PLAYER)
2371 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2372 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2373 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2374 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2377 /* copy request gadgets to door backbuffer */
2378 BlitBitmap(drawto, pix[PIX_DB_DOOR],
2379 DX, DY, DXSIZE, DYSIZE,
2380 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2382 OpenDoor(DOOR_OPEN_1);
2388 if (!(req_state & REQUEST_WAIT_FOR))
2391 if (game_status != MAINMENU)
2394 button_status = MB_RELEASED;
2396 request_gadget_id = -1;
2408 case EVENT_BUTTONPRESS:
2409 case EVENT_BUTTONRELEASE:
2410 case EVENT_MOTIONNOTIFY:
2412 if (event.type == EVENT_MOTIONNOTIFY)
2414 if (!PointerInWindow(window))
2415 continue; /* window and pointer are on different screens */
2420 motion_status = TRUE;
2421 mx = ((MotionEvent *) &event)->x;
2422 my = ((MotionEvent *) &event)->y;
2426 motion_status = FALSE;
2427 mx = ((ButtonEvent *) &event)->x;
2428 my = ((ButtonEvent *) &event)->y;
2429 if (event.type == EVENT_BUTTONPRESS)
2430 button_status = ((ButtonEvent *) &event)->button;
2432 button_status = MB_RELEASED;
2435 /* this sets 'request_gadget_id' */
2436 HandleGadgets(mx, my, button_status);
2438 switch(request_gadget_id)
2440 case TOOL_CTRL_ID_YES:
2443 case TOOL_CTRL_ID_NO:
2446 case TOOL_CTRL_ID_CONFIRM:
2447 result = TRUE | FALSE;
2450 case TOOL_CTRL_ID_PLAYER_1:
2453 case TOOL_CTRL_ID_PLAYER_2:
2456 case TOOL_CTRL_ID_PLAYER_3:
2459 case TOOL_CTRL_ID_PLAYER_4:
2470 case EVENT_KEYPRESS:
2471 switch(GetEventKey((KeyEvent *)&event, TRUE))
2484 if (req_state & REQ_PLAYER)
2488 case EVENT_KEYRELEASE:
2489 ClearPlayerAction();
2493 HandleOtherEvents(&event);
2497 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
2499 int joy = AnyJoystick();
2501 if (joy & JOY_BUTTON_1)
2503 else if (joy & JOY_BUTTON_2)
2509 /* don't eat all CPU time */
2513 if (game_status != MAINMENU)
2518 if (!(req_state & REQ_STAY_OPEN))
2520 CloseDoor(DOOR_CLOSE_1);
2522 if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
2524 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2525 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2526 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
2527 OpenDoor(DOOR_OPEN_1);
2533 #if defined(PLATFORM_UNIX)
2534 /* continue network game after request */
2535 if (options.network &&
2536 game_status == PLAYING &&
2537 req_state & REQUEST_WAIT_FOR)
2538 SendToServer_ContinuePlaying();
2544 unsigned int OpenDoor(unsigned int door_state)
2546 unsigned int new_door_state;
2548 if (door_state & DOOR_COPY_BACK)
2550 BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
2551 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
2552 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2553 door_state &= ~DOOR_COPY_BACK;
2556 new_door_state = MoveDoor(door_state);
2558 return(new_door_state);
2561 unsigned int CloseDoor(unsigned int door_state)
2563 unsigned int new_door_state;
2565 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2566 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2567 BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
2568 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
2570 new_door_state = MoveDoor(door_state);
2572 return(new_door_state);
2575 unsigned int GetDoorState()
2577 return MoveDoor(DOOR_GET_STATE);
2580 unsigned int SetDoorState(unsigned int door_state)
2582 return MoveDoor(door_state | DOOR_SET_STATE);
2585 unsigned int MoveDoor(unsigned int door_state)
2587 static int door1 = DOOR_OPEN_1;
2588 static int door2 = DOOR_CLOSE_2;
2589 static unsigned long door_delay = 0;
2590 int x, start, stepsize = 2;
2591 unsigned long door_delay_value = stepsize * 5;
2593 if (door_state == DOOR_GET_STATE)
2594 return(door1 | door2);
2596 if (door_state & DOOR_SET_STATE)
2598 if (door_state & DOOR_ACTION_1)
2599 door1 = door_state & DOOR_ACTION_1;
2600 if (door_state & DOOR_ACTION_2)
2601 door2 = door_state & DOOR_ACTION_2;
2603 return(door1 | door2);
2606 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
2607 door_state &= ~DOOR_OPEN_1;
2608 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
2609 door_state &= ~DOOR_CLOSE_1;
2610 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
2611 door_state &= ~DOOR_OPEN_2;
2612 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
2613 door_state &= ~DOOR_CLOSE_2;
2615 if (setup.quick_doors)
2618 door_delay_value = 0;
2619 StopSound(SND_MENU_DOOR_OPENING);
2620 StopSound(SND_MENU_DOOR_CLOSING);
2623 if (door_state & DOOR_ACTION)
2625 if (!(door_state & DOOR_NO_DELAY))
2627 /* opening door sound has priority over simultaneously closing door */
2628 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
2629 PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
2630 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
2631 PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
2634 start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
2636 for(x=start; x<=DXSIZE; x+=stepsize)
2638 Bitmap *bitmap = pix[PIX_DOOR];
2639 GC gc = bitmap->stored_clip_gc;
2641 WaitUntilDelayReached(&door_delay, door_delay_value);
2643 if (door_state & DOOR_ACTION_1)
2645 int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
2646 int j = (DXSIZE - i) / 3;
2648 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2649 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
2650 DXSIZE,DYSIZE - i/2, DX, DY);
2652 ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
2654 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2655 BlitBitmapMasked(bitmap, drawto,
2656 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
2657 DX + DXSIZE - i, DY + j);
2658 BlitBitmapMasked(bitmap, drawto,
2659 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
2660 DX + DXSIZE - i, DY + 140 + j);
2661 SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
2662 BlitBitmapMasked(bitmap, drawto,
2663 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
2665 BlitBitmapMasked(bitmap, drawto,
2666 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
2669 BlitBitmapMasked(bitmap, drawto,
2670 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
2672 BlitBitmapMasked(bitmap, drawto,
2673 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
2675 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
2676 BlitBitmapMasked(bitmap, drawto,
2677 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
2678 DX + DXSIZE - i, DY + 77 + j);
2679 BlitBitmapMasked(bitmap, drawto,
2680 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
2681 DX + DXSIZE - i, DY + 203 + j);
2683 redraw_mask |= REDRAW_DOOR_1;
2686 if (door_state & DOOR_ACTION_2)
2688 int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
2689 int j = (VXSIZE - i) / 3;
2691 BlitBitmap(pix[PIX_DB_DOOR], drawto,
2692 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
2693 VXSIZE, VYSIZE - i/2, VX, VY);
2695 ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
2697 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2698 BlitBitmapMasked(bitmap, drawto,
2699 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
2700 VX + VXSIZE-i, VY+j);
2701 SetClipOrigin(bitmap, gc,
2702 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
2703 BlitBitmapMasked(bitmap, drawto,
2704 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
2707 BlitBitmapMasked(bitmap, drawto,
2708 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2709 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
2710 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
2711 BlitBitmapMasked(bitmap, drawto,
2712 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
2714 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
2716 redraw_mask |= REDRAW_DOOR_2;
2721 if (game_status == MAINMENU)
2726 if (setup.quick_doors)
2728 StopSound(SND_MENU_DOOR_OPENING);
2729 StopSound(SND_MENU_DOOR_CLOSING);
2732 if (door_state & DOOR_ACTION_1)
2733 door1 = door_state & DOOR_ACTION_1;
2734 if (door_state & DOOR_ACTION_2)
2735 door2 = door_state & DOOR_ACTION_2;
2737 return (door1 | door2);
2740 void DrawSpecialEditorDoor()
2742 /* draw bigger toolbox window */
2743 BlitBitmap(pix[PIX_DOOR], drawto,
2744 DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
2746 redraw_mask |= REDRAW_ALL;
2749 void UndrawSpecialEditorDoor()
2751 /* draw normal tape recorder window */
2752 BlitBitmap(pix[PIX_BACK], drawto,
2753 562, 344, 108, 56, EX - 4, EY - 12);
2755 redraw_mask |= REDRAW_ALL;
2759 int ReadPixel(DrawBuffer *bitmap, int x, int y)
2761 XImage *pixel_image;
2762 unsigned long pixel_value;
2764 pixel_image = XGetImage(display, bitmap->drawable,
2765 x, y, 1, 1, AllPlanes, ZPixmap);
2766 pixel_value = XGetPixel(pixel_image, 0, 0);
2768 XDestroyImage(pixel_image);
2774 /* ---------- new tool button stuff ---------------------------------------- */
2776 /* graphic position values for tool buttons */
2777 #define TOOL_BUTTON_YES_XPOS 2
2778 #define TOOL_BUTTON_YES_YPOS 250
2779 #define TOOL_BUTTON_YES_GFX_YPOS 0
2780 #define TOOL_BUTTON_YES_XSIZE 46
2781 #define TOOL_BUTTON_YES_YSIZE 28
2782 #define TOOL_BUTTON_NO_XPOS 52
2783 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
2784 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
2785 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
2786 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
2787 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
2788 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
2789 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
2790 #define TOOL_BUTTON_CONFIRM_XSIZE 96
2791 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
2792 #define TOOL_BUTTON_PLAYER_XSIZE 30
2793 #define TOOL_BUTTON_PLAYER_YSIZE 30
2794 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
2795 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
2796 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
2797 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
2798 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2799 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2800 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2801 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2802 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2803 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
2804 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
2805 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
2806 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2807 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2808 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2809 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
2810 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2811 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2812 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
2813 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
2822 } toolbutton_info[NUM_TOOL_BUTTONS] =
2825 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
2826 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
2827 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
2832 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
2833 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
2834 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
2839 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
2840 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
2841 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
2842 TOOL_CTRL_ID_CONFIRM,
2846 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2847 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
2848 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2849 TOOL_CTRL_ID_PLAYER_1,
2853 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2854 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
2855 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2856 TOOL_CTRL_ID_PLAYER_2,
2860 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2861 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
2862 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2863 TOOL_CTRL_ID_PLAYER_3,
2867 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
2868 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
2869 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
2870 TOOL_CTRL_ID_PLAYER_4,
2875 void CreateToolButtons()
2879 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2881 Bitmap *gd_bitmap = pix[PIX_DOOR];
2882 Bitmap *deco_bitmap = None;
2883 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
2884 struct GadgetInfo *gi;
2885 unsigned long event_mask;
2886 int gd_xoffset, gd_yoffset;
2887 int gd_x1, gd_x2, gd_y;
2890 event_mask = GD_EVENT_RELEASED;
2892 gd_xoffset = toolbutton_info[i].xpos;
2893 gd_yoffset = toolbutton_info[i].ypos;
2894 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
2895 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
2896 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
2898 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
2900 getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
2901 &deco_bitmap, &deco_x, &deco_y);
2902 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
2903 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
2906 gi = CreateGadget(GDI_CUSTOM_ID, id,
2907 GDI_INFO_TEXT, toolbutton_info[i].infotext,
2908 GDI_X, DX + toolbutton_info[i].x,
2909 GDI_Y, DY + toolbutton_info[i].y,
2910 GDI_WIDTH, toolbutton_info[i].width,
2911 GDI_HEIGHT, toolbutton_info[i].height,
2912 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
2913 GDI_STATE, GD_BUTTON_UNPRESSED,
2914 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
2915 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
2916 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
2917 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
2918 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
2919 GDI_DECORATION_SHIFTING, 1, 1,
2920 GDI_EVENT_MASK, event_mask,
2921 GDI_CALLBACK_ACTION, HandleToolButtons,
2925 Error(ERR_EXIT, "cannot create gadget");
2927 tool_gadget[id] = gi;
2931 static void UnmapToolButtons()
2935 for (i=0; i<NUM_TOOL_BUTTONS; i++)
2936 UnmapGadget(tool_gadget[i]);
2939 static void HandleToolButtons(struct GadgetInfo *gi)
2941 request_gadget_id = gi->custom_id;
2944 int get_next_element(int element)
2948 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
2949 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
2950 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
2951 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
2952 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
2953 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
2954 case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
2956 default: return element;
2960 int el2gfx_OLD(int element)
2964 case EL_EMPTY: return -1;
2965 case EL_SAND: return GFX_ERDREICH;
2966 case EL_WALL: return GFX_MAUERWERK;
2967 case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
2968 case EL_ROCK: return GFX_FELSBROCKEN;
2969 case EL_EMERALD: return GFX_EDELSTEIN;
2970 case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
2971 case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
2972 case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
2973 case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
2974 case EL_PLAYER1: return GFX_SPIELER1;
2975 case EL_PLAYER2: return GFX_SPIELER2;
2976 case EL_PLAYER3: return GFX_SPIELER3;
2977 case EL_PLAYER4: return GFX_SPIELER4;
2978 case EL_BUG: return GFX_KAEFER;
2979 case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
2980 case EL_BUG_UP: return GFX_KAEFER_UP;
2981 case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
2982 case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
2983 case EL_SPACESHIP: return GFX_FLIEGER;
2984 case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
2985 case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
2986 case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
2987 case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
2988 case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
2989 case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
2990 case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
2991 case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
2992 case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
2993 case EL_BD_FIREFLY: return GFX_FIREFLY;
2994 case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
2995 case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
2996 case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
2997 case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
2998 case EL_YAMYAM: return GFX_MAMPFER;
2999 case EL_ROBOT: return GFX_ROBOT;
3000 case EL_STEELWALL: return GFX_BETON;
3001 case EL_DIAMOND: return GFX_DIAMANT;
3002 case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
3003 case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
3004 case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
3005 case EL_AMOEBA_DROP: return GFX_TROPFEN;
3006 case EL_BOMB: return GFX_BOMBE;
3007 case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
3008 case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
3009 case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
3010 case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
3011 case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
3012 case EL_ACID: return GFX_SALZSAEURE;
3013 case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
3014 case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
3015 case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
3016 case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
3017 case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
3018 case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
3019 case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
3020 case EL_NUT: return GFX_KOKOSNUSS;
3021 case EL_GAMEOFLIFE: return GFX_LIFE;
3022 case EL_BIOMAZE: return GFX_LIFE_ASYNC;
3023 case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
3024 case EL_STONEBLOCK: return GFX_BADEWANNE;
3025 case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
3026 case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
3027 case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
3028 case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
3029 case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
3030 case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
3031 case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
3032 case EL_KEY1: return GFX_SCHLUESSEL1;
3033 case EL_KEY2: return GFX_SCHLUESSEL2;
3034 case EL_KEY3: return GFX_SCHLUESSEL3;
3035 case EL_KEY4: return GFX_SCHLUESSEL4;
3036 case EL_GATE1: return GFX_PFORTE1;
3037 case EL_GATE2: return GFX_PFORTE2;
3038 case EL_GATE3: return GFX_PFORTE3;
3039 case EL_GATE4: return GFX_PFORTE4;
3040 case EL_GATE1_GRAY: return GFX_PFORTE1X;
3041 case EL_GATE2_GRAY: return GFX_PFORTE2X;
3042 case EL_GATE3_GRAY: return GFX_PFORTE3X;
3043 case EL_GATE4_GRAY: return GFX_PFORTE4X;
3044 case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
3045 case EL_PACMAN: return GFX_PACMAN;
3046 case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
3047 case EL_PACMAN_UP: return GFX_PACMAN_UP;
3048 case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
3049 case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
3050 case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
3051 case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
3052 case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
3053 case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
3054 case EL_LAMP: return GFX_BIRNE_AUS;
3055 case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
3056 case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
3057 case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
3058 case EL_WALL_GROWING: return GFX_MAUER_LEBT;
3059 case EL_WALL_GROWING_X: return GFX_MAUER_X;
3060 case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
3061 case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
3062 case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
3063 case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
3064 case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
3065 case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
3066 case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
3067 case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
3068 case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
3069 case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
3070 case EL_DARK_YAMYAM: return GFX_MAMPFER2;
3071 case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
3072 case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
3073 case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
3074 case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
3075 case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
3076 case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
3077 case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
3078 case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
3079 case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
3080 case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
3081 case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
3082 case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
3083 case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
3084 case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
3085 case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
3086 case EL_MOLE: return GFX_MOLE;
3087 case EL_PENGUIN: return GFX_PINGUIN;
3088 case EL_PIG: return GFX_SCHWEIN;
3089 case EL_DRAGON: return GFX_DRACHE;
3090 case EL_SATELLITE: return GFX_SONDE;
3091 case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
3092 case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
3093 case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
3094 case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
3095 case EL_SPEED_PILL: return GFX_SPEED_PILL;
3096 case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
3097 case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
3098 case EL_SP_ZONK: return GFX_SP_ZONK;
3099 /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
3100 case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
3101 case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
3102 case EL_BLACK_ORB: return GFX_BLACK_ORB;
3103 case EL_EM_GATE1: return GFX_EM_GATE_1;
3104 case EL_EM_GATE2: return GFX_EM_GATE_2;
3105 case EL_EM_GATE3: return GFX_EM_GATE_3;
3106 case EL_EM_GATE4: return GFX_EM_GATE_4;
3107 case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
3108 case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
3109 case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
3110 case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
3111 case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
3112 case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
3113 case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
3114 case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
3115 case EL_EM_KEY1: return GFX_EM_KEY_1;
3116 case EL_EM_KEY2: return GFX_EM_KEY_2;
3117 case EL_EM_KEY3: return GFX_EM_KEY_3;
3118 case EL_EM_KEY4: return GFX_EM_KEY_4;
3119 case EL_PEARL: return GFX_PEARL;
3120 case EL_CRYSTAL: return GFX_CRYSTAL;
3121 case EL_WALL_PEARL: return GFX_WALL_PEARL;
3122 case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
3123 case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
3124 case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
3125 case EL_KEY_WHITE: return GFX_KEY_WHITE;
3126 case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
3127 case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
3128 case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
3129 case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
3130 case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
3131 case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
3132 case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
3133 case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
3134 case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
3135 case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
3136 case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
3137 case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
3138 case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
3139 case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
3140 case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
3141 case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
3142 case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
3143 case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
3144 case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
3145 case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
3146 case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
3147 case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
3148 case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
3149 case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
3150 case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
3151 case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
3152 case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
3153 case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
3154 case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
3155 case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
3156 case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
3157 case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
3158 case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
3159 case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
3160 case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
3161 case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
3162 case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
3163 case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
3164 case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
3165 case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
3166 case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
3167 case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
3168 case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
3169 case EL_LANDMINE: return GFX_LANDMINE;
3170 case EL_ENVELOPE: return GFX_ENVELOPE;
3171 case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
3172 case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
3173 case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
3174 case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
3175 case EL_SIGN_STOP: return GFX_SIGN_STOP;
3176 case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
3177 case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
3178 case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
3179 case EL_SIGN_HEART: return GFX_SIGN_HEART;
3180 case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
3181 case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
3182 case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
3183 case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
3184 case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
3185 case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
3186 case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
3187 case EL_MOLE_UP: return GFX_MOLE_UP;
3188 case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
3189 case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
3190 case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
3191 case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
3192 case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
3193 case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
3194 case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
3195 case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
3196 case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
3197 case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
3198 case EL_BALLOON: return GFX_BALLOON;
3199 case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
3200 case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
3201 case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
3202 case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
3203 case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
3204 case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
3205 case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
3206 case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
3207 case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
3208 case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
3209 case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
3210 case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
3211 case EL_EMC_WALL4: return GFX_EMC_WALL_4;
3212 case EL_EMC_WALL5: return GFX_EMC_WALL_5;
3213 case EL_EMC_WALL6: return GFX_EMC_WALL_6;
3214 case EL_EMC_WALL7: return GFX_EMC_WALL_7;
3215 case EL_EMC_WALL8: return GFX_EMC_WALL_8;
3216 case EL_TUBE_ALL: return GFX_TUBE_CROSS;
3217 case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
3218 case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
3219 case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
3220 case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
3221 case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
3222 case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
3223 case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
3224 case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
3225 case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
3226 case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
3227 case EL_SPRING: return GFX_SPRING;
3228 case EL_SPRING_MOVING: return GFX_SPRING;
3229 case EL_TRAP: return GFX_TRAP_INACTIVE;
3230 case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
3231 case EL_BD_WALL: return GFX_BD_WALL;
3232 case EL_BD_ROCK: return GFX_BD_ROCK;
3233 case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
3234 case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
3238 if (IS_CHAR(element))
3239 return GFX_CHAR_START + (element - EL_CHAR_START);
3240 else if (element >= EL_SP_START && element <= EL_SP_END)
3242 int nr_element = element - EL_SP_START;
3243 int gfx_per_line = 8;
3245 (nr_element / gfx_per_line) * SP_PER_LINE +
3246 (nr_element % gfx_per_line);
3248 return GFX_START_ROCKSSP + nr_graphic;
3256 int el2gfx(int element)
3259 int graphic_OLD = el2gfx_OLD(element);
3264 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
3267 int graphic_OLD = el2gfx_OLD(element);
3269 if (element >= MAX_ELEMENTS)
3271 Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
3274 if (graphic_NEW != graphic_OLD)
3276 Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
3277 graphic_NEW, graphic_OLD);
3285 int el2img(int element)
3288 int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
3295 case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
3296 case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
3297 case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
3307 int el_dir2img(int element, int direction)
3309 return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
3312 int el_dir_act2img(int element, int direction, int action)
3314 action = graphics_action_mapping[action];
3315 direction = MV_DIR_BIT(direction);
3317 return element_info[element].direction_graphic[action][direction];