1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX 0
29 /* tool button identifiers */
30 #define TOOL_CTRL_ID_YES 0
31 #define TOOL_CTRL_ID_NO 1
32 #define TOOL_CTRL_ID_CONFIRM 2
33 #define TOOL_CTRL_ID_PLAYER_1 3
34 #define TOOL_CTRL_ID_PLAYER_2 4
35 #define TOOL_CTRL_ID_PLAYER_3 5
36 #define TOOL_CTRL_ID_PLAYER_4 6
38 #define NUM_TOOL_BUTTONS 7
40 /* forward declaration for internal use */
41 static void UnmapToolButtons();
42 static void HandleToolButtons(struct GadgetInfo *);
43 static int el_act_dir2crm(int, int, int);
44 static int el_act2crm(int, int);
46 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
47 static int request_gadget_id = -1;
49 static char *print_if_not_empty(int element)
51 static char *s = NULL;
52 char *token_name = element_info[element].token_name;
57 s = checked_malloc(strlen(token_name) + 10 + 1);
59 if (element != EL_EMPTY)
60 sprintf(s, "%d\t['%s']", element, token_name);
62 sprintf(s, "%d", element);
67 void DumpTile(int x, int y)
72 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
79 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
82 if (!IN_LEV_FIELD(x, y))
84 printf("(not in level field)\n");
90 printf(" Feld: %d\t['%s']\n", Feld[x][y],
91 element_info[Feld[x][y]].token_name);
92 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
93 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
94 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
95 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
96 printf(" MovPos: %d\n", MovPos[x][y]);
97 printf(" MovDir: %d\n", MovDir[x][y]);
98 printf(" MovDelay: %d\n", MovDelay[x][y]);
99 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
100 printf(" CustomValue: %d\n", CustomValue[x][y]);
101 printf(" GfxElement: %d\n", GfxElement[x][y]);
102 printf(" GfxAction: %d\n", GfxAction[x][y]);
103 printf(" GfxFrame: %d\n", GfxFrame[x][y]);
107 void SetDrawtoField(int mode)
109 if (mode == DRAW_BUFFERED && setup.soft_scrolling)
117 BX2 = SCR_FIELDX + 1;
118 BY2 = SCR_FIELDY + 1;
137 BX2 = SCR_FIELDX + 1;
138 BY2 = SCR_FIELDY + 1;
153 drawto_field = fieldbuffer;
155 else /* DRAW_BACKBUFFER */
161 BX2 = SCR_FIELDX - 1;
162 BY2 = SCR_FIELDY - 1;
166 drawto_field = backbuffer;
170 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
172 if (game_status == GAME_MODE_PLAYING &&
173 level.game_engine_type == GAME_ENGINE_TYPE_EM)
175 /* currently there is no partial redraw -- always redraw whole playfield */
176 RedrawPlayfield_EM(TRUE);
178 /* blit playfield from scroll buffer to normal back buffer for fading in */
179 BlitScreenToBitmap_EM(backbuffer);
181 else if (game_status == GAME_MODE_PLAYING &&
182 level.game_engine_type == GAME_ENGINE_TYPE_SP)
184 /* currently there is no partial redraw -- always redraw whole playfield */
185 RedrawPlayfield_SP(TRUE);
187 /* blit playfield from scroll buffer to normal back buffer for fading in */
188 BlitScreenToBitmap_SP(backbuffer);
190 else if (game_status == GAME_MODE_PLAYING &&
191 !game.envelope_active)
197 width = gfx.sxsize + 2 * TILEX;
198 height = gfx.sysize + 2 * TILEY;
204 int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
205 int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
207 for (xx = BX1; xx <= BX2; xx++)
208 for (yy = BY1; yy <= BY2; yy++)
209 if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
210 DrawScreenField(xx, yy);
214 if (setup.soft_scrolling)
216 int fx = FX, fy = FY;
218 fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
219 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
221 BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
233 BlitBitmap(drawto, window, x, y, width, height, x, y);
236 void DrawMaskedBorder_Rect(int x, int y, int width, int height)
238 Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
241 BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
244 void DrawMaskedBorder_FIELD()
246 if (global.border_status >= GAME_MODE_TITLE &&
247 global.border_status <= GAME_MODE_PLAYING &&
248 border.draw_masked[global.border_status])
249 DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
252 void DrawMaskedBorder_DOOR_1()
254 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
255 (global.border_status != GAME_MODE_EDITOR ||
256 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
257 DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
260 void DrawMaskedBorder_DOOR_2()
262 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
263 global.border_status != GAME_MODE_EDITOR)
264 DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
267 void DrawMaskedBorder_DOOR_3()
269 /* currently not available */
272 void DrawMaskedBorder_ALL()
274 DrawMaskedBorder_FIELD();
275 DrawMaskedBorder_DOOR_1();
276 DrawMaskedBorder_DOOR_2();
277 DrawMaskedBorder_DOOR_3();
280 void DrawMaskedBorder(int redraw_mask)
282 /* never draw masked screen borders on borderless screens */
283 if (effectiveGameStatus() == GAME_MODE_LOADING ||
284 effectiveGameStatus() == GAME_MODE_TITLE)
287 /* never draw masked screen borders when displaying request outside door */
288 if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
289 global.use_envelope_request)
292 if (redraw_mask & REDRAW_ALL)
293 DrawMaskedBorder_ALL();
296 if (redraw_mask & REDRAW_FIELD)
297 DrawMaskedBorder_FIELD();
298 if (redraw_mask & REDRAW_DOOR_1)
299 DrawMaskedBorder_DOOR_1();
300 if (redraw_mask & REDRAW_DOOR_2)
301 DrawMaskedBorder_DOOR_2();
302 if (redraw_mask & REDRAW_DOOR_3)
303 DrawMaskedBorder_DOOR_3();
307 void BlitScreenToBitmap(Bitmap *target_bitmap)
309 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
310 int fx = FX, fy = FY;
313 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
314 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
315 int dx_var = dx * TILESIZE_VAR / TILESIZE;
316 int dy_var = dy * TILESIZE_VAR / TILESIZE;
319 // fx += dx * TILESIZE_VAR / TILESIZE;
320 // fy += dy * TILESIZE_VAR / TILESIZE;
322 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
323 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
326 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
327 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
329 if (EVEN(SCR_FIELDX))
331 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
332 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
334 fx += (dx_var > 0 ? TILEX_VAR : 0);
341 if (EVEN(SCR_FIELDY))
343 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
344 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
346 fy += (dy_var > 0 ? TILEY_VAR : 0);
354 printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
357 SBY_Upper, SBY_Lower,
361 if (border.draw_masked[GAME_MODE_PLAYING])
363 if (buffer != backbuffer)
365 /* copy playfield buffer to backbuffer to add masked border */
366 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
367 DrawMaskedBorder(REDRAW_FIELD);
370 BlitBitmap(backbuffer, target_bitmap,
371 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
376 BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
383 DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
386 printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
387 for (x = 0; x < SCR_FIELDX; x++)
388 for (y = 0 ; y < SCR_FIELDY; y++)
389 if (redraw[redraw_x1 + x][redraw_y1 + y])
390 printf("::: - %d, %d [%s]\n",
391 LEVELX(x), LEVELY(y),
392 EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
395 if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
396 redraw_mask |= REDRAW_FIELD;
399 // never redraw single tiles, always redraw the whole field
400 // (redrawing single tiles up to a certain threshold was faster on old,
401 // now legacy graphics, but slows things down on modern graphics now)
402 // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
403 if (redraw_mask & REDRAW_TILES)
404 redraw_mask |= REDRAW_FIELD;
408 /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
409 /* (force full redraw) */
410 if (game_status == GAME_MODE_PLAYING)
411 redraw_mask |= REDRAW_FIELD;
414 if (redraw_mask & REDRAW_FIELD)
415 redraw_mask &= ~REDRAW_TILES;
417 if (redraw_mask == REDRAW_NONE)
422 if (redraw_mask & REDRAW_ALL)
423 printf("[REDRAW_ALL]");
424 if (redraw_mask & REDRAW_FIELD)
425 printf("[REDRAW_FIELD]");
426 if (redraw_mask & REDRAW_TILES)
427 printf("[REDRAW_TILES]");
428 if (redraw_mask & REDRAW_DOOR_1)
429 printf("[REDRAW_DOOR_1]");
430 if (redraw_mask & REDRAW_DOOR_2)
431 printf("[REDRAW_DOOR_2]");
432 if (redraw_mask & REDRAW_FROM_BACKBUFFER)
433 printf("[REDRAW_FROM_BACKBUFFER]");
434 printf(" [%d]\n", FrameCounter);
437 if (redraw_mask & REDRAW_TILES &&
438 game_status == GAME_MODE_PLAYING &&
439 border.draw_masked[GAME_MODE_PLAYING])
440 redraw_mask |= REDRAW_FIELD;
442 if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
444 static boolean last_frame_skipped = FALSE;
445 boolean skip_even_when_not_scrolling = TRUE;
446 boolean just_scrolling = (ScreenMovDir != 0);
447 boolean verbose = FALSE;
449 if (global.fps_slowdown_factor > 1 &&
450 (FrameCounter % global.fps_slowdown_factor) &&
451 (just_scrolling || skip_even_when_not_scrolling))
453 redraw_mask &= ~REDRAW_MAIN;
455 last_frame_skipped = TRUE;
458 printf("FRAME SKIPPED\n");
462 if (last_frame_skipped)
463 redraw_mask |= REDRAW_FIELD;
465 last_frame_skipped = FALSE;
468 printf("frame not skipped\n");
472 /* synchronize X11 graphics at this point; if we would synchronize the
473 display immediately after the buffer switching (after the XFlush),
474 this could mean that we have to wait for the graphics to complete,
475 although we could go on doing calculations for the next frame */
479 /* never draw masked border to backbuffer when using playfield buffer */
480 if (game_status != GAME_MODE_PLAYING ||
481 redraw_mask & REDRAW_FROM_BACKBUFFER ||
482 buffer == backbuffer)
483 DrawMaskedBorder(redraw_mask);
485 DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
487 if (redraw_mask & REDRAW_ALL)
489 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
491 redraw_mask = REDRAW_NONE;
494 if (redraw_mask & REDRAW_FIELD)
497 printf("::: REDRAW_FIELD\n");
500 if (game_status != GAME_MODE_PLAYING ||
501 redraw_mask & REDRAW_FROM_BACKBUFFER)
503 BlitBitmap(backbuffer, window,
504 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
509 BlitScreenToBitmap(window);
511 int fx = FX, fy = FY;
514 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
515 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
516 int dx_var = dx * TILESIZE_VAR / TILESIZE;
517 int dy_var = dy * TILESIZE_VAR / TILESIZE;
520 // fx += dx * TILESIZE_VAR / TILESIZE;
521 // fy += dy * TILESIZE_VAR / TILESIZE;
523 fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
524 fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
527 /* !!! THIS WORKS !!! */
529 printf("::: %d, %d\n", scroll_x, scroll_y);
531 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
532 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
534 if (EVEN(SCR_FIELDX))
536 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
537 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
539 fx += (dx > 0 ? TILEX_VAR : 0);
546 if (EVEN(SCR_FIELDY))
548 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
549 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
551 fy += (dy > 0 ? TILEY_VAR : 0);
558 if (border.draw_masked[GAME_MODE_PLAYING])
560 if (buffer != backbuffer)
562 /* copy playfield buffer to backbuffer to add masked border */
563 BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
564 DrawMaskedBorder(REDRAW_FIELD);
567 BlitBitmap(backbuffer, window,
568 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
573 BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
579 printf("redrawing all (ScreenGfxPos == %d) because %s\n",
581 (setup.soft_scrolling ?
582 "setup.soft_scrolling" :
583 ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
584 "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
585 ABS(ScreenGfxPos) == ScrollStepSize ?
586 "ABS(ScreenGfxPos) == ScrollStepSize" :
587 "redraw_tiles > REDRAWTILES_THRESHOLD"));
592 redraw_mask &= ~REDRAW_MAIN;
595 if (redraw_mask & REDRAW_DOORS)
597 if (redraw_mask & REDRAW_DOOR_1)
598 BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
600 if (redraw_mask & REDRAW_DOOR_2)
601 BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
603 if (redraw_mask & REDRAW_DOOR_3)
604 BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
606 redraw_mask &= ~REDRAW_DOORS;
609 if (redraw_mask & REDRAW_MICROLEVEL)
611 BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
612 SX, SY + 10 * TILEY);
614 redraw_mask &= ~REDRAW_MICROLEVEL;
617 if (redraw_mask & REDRAW_TILES)
620 printf("::: REDRAW_TILES\n");
626 InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
629 int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
630 int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
633 int dx_var = dx * TILESIZE_VAR / TILESIZE;
634 int dy_var = dy * TILESIZE_VAR / TILESIZE;
636 int fx = FX, fy = FY;
638 int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
639 int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
641 ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
642 ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
644 if (EVEN(SCR_FIELDX))
646 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
648 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
657 fx += (dx_var > 0 ? TILEX_VAR : 0);
661 if (EVEN(SCR_FIELDY))
663 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
665 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
674 fy += (dy_var > 0 ? TILEY_VAR : 0);
679 printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
682 for (x = 0; x < scr_fieldx; x++)
683 for (y = 0 ; y < scr_fieldy; y++)
684 if (redraw[redraw_x1 + x][redraw_y1 + y])
685 BlitBitmap(buffer, window,
686 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
687 TILEX_VAR, TILEY_VAR,
688 sx + x * TILEX_VAR, sy + y * TILEY_VAR);
691 InitGfxClipRegion(FALSE, -1, -1, -1, -1);
693 for (x = 0; x < SCR_FIELDX; x++)
694 for (y = 0 ; y < SCR_FIELDY; y++)
695 if (redraw[redraw_x1 + x][redraw_y1 + y])
696 BlitBitmap(buffer, window,
697 FX + x * TILEX_VAR, FY + y * TILEY_VAR,
698 TILEX_VAR, TILEY_VAR,
699 SX + x * TILEX_VAR, SY + y * TILEY_VAR);
703 for (x = 0; x < SCR_FIELDX; x++)
704 for (y = 0 ; y < SCR_FIELDY; y++)
705 if (redraw[redraw_x1 + x][redraw_y1 + y])
706 BlitBitmap(buffer, window,
707 FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
708 SX + x * TILEX, SY + y * TILEY);
712 if (redraw_mask & REDRAW_FPS) /* display frames per second */
717 sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
718 if (!global.fps_slowdown)
721 sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
723 DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
725 DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
731 for (x = 0; x < MAX_BUF_XSIZE; x++)
732 for (y = 0; y < MAX_BUF_YSIZE; y++)
735 redraw_mask = REDRAW_NONE;
738 static void FadeCrossSaveBackbuffer()
740 BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
743 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
745 static int fade_type_skip = FADE_TYPE_NONE;
746 void (*draw_border_function)(void) = NULL;
747 Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
748 int x, y, width, height;
749 int fade_delay, post_delay;
751 if (fade_type == FADE_TYPE_FADE_OUT)
753 if (fade_type_skip != FADE_TYPE_NONE)
756 printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
759 /* skip all fade operations until specified fade operation */
760 if (fade_type & fade_type_skip)
761 fade_type_skip = FADE_TYPE_NONE;
766 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
768 FadeCrossSaveBackbuffer();
774 redraw_mask |= fade_mask;
776 if (fade_type == FADE_TYPE_SKIP)
779 printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
782 fade_type_skip = fade_mode;
788 printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
793 fade_delay = fading.fade_delay;
794 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
797 if (fade_type_skip != FADE_TYPE_NONE)
800 printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
803 /* skip all fade operations until specified fade operation */
804 if (fade_type & fade_type_skip)
805 fade_type_skip = FADE_TYPE_NONE;
815 if (global.autoplay_leveldir)
817 // fading.fade_mode = FADE_MODE_NONE;
824 if (fading.fade_mode == FADE_MODE_NONE)
832 /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
835 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
839 if (fade_mask == REDRAW_NONE)
840 fade_mask = REDRAW_FIELD;
843 // if (fade_mask & REDRAW_FIELD)
844 if (fade_mask == REDRAW_FIELD)
849 height = FULL_SYSIZE;
852 fade_delay = fading.fade_delay;
853 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
856 if (border.draw_masked_when_fading)
857 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
859 DrawMaskedBorder_FIELD(); /* draw once */
861 else /* REDRAW_ALL */
869 fade_delay = fading.fade_delay;
870 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
875 if (!setup.fade_screens ||
877 fading.fade_mode == FADE_MODE_NONE)
879 if (!setup.fade_screens || fade_delay == 0)
882 if (fade_mode == FADE_MODE_FADE_OUT)
886 if (fade_mode == FADE_MODE_FADE_OUT &&
887 fading.fade_mode != FADE_MODE_NONE)
888 ClearRectangle(backbuffer, x, y, width, height);
892 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
893 redraw_mask = REDRAW_NONE;
901 FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
902 draw_border_function);
904 redraw_mask &= ~fade_mask;
907 void FadeIn(int fade_mask)
909 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
910 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
912 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
915 void FadeOut(int fade_mask)
917 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
918 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
920 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
922 global.border_status = game_status;
925 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
927 static struct TitleFadingInfo fading_leave_stored;
930 fading_leave_stored = fading_leave;
932 fading = fading_leave_stored;
935 void FadeSetEnterMenu()
937 fading = menu.enter_menu;
940 printf("::: storing enter_menu\n");
943 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
946 void FadeSetLeaveMenu()
948 fading = menu.leave_menu;
951 printf("::: storing leave_menu\n");
954 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
957 void FadeSetEnterScreen()
959 fading = menu.enter_screen[game_status];
962 printf("::: storing leave_screen[%d]\n", game_status);
965 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
968 void FadeSetNextScreen()
970 fading = menu.next_screen;
973 printf("::: storing next_screen\n");
976 // (do not overwrite fade mode set by FadeSetEnterScreen)
977 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
980 void FadeSetLeaveScreen()
983 printf("::: recalling last stored value\n");
986 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
989 void FadeSetFromType(int type)
991 if (type & TYPE_ENTER_SCREEN)
992 FadeSetEnterScreen();
993 else if (type & TYPE_ENTER)
995 else if (type & TYPE_LEAVE)
999 void FadeSetDisabled()
1001 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1003 fading = fading_none;
1006 void FadeSkipNextFadeIn()
1008 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1011 void FadeSkipNextFadeOut()
1013 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1016 void SetWindowBackgroundImageIfDefined(int graphic)
1018 if (graphic_info[graphic].bitmap)
1019 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1022 void SetMainBackgroundImageIfDefined(int graphic)
1024 if (graphic_info[graphic].bitmap)
1025 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1028 void SetDoorBackgroundImageIfDefined(int graphic)
1030 if (graphic_info[graphic].bitmap)
1031 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1034 void SetWindowBackgroundImage(int graphic)
1036 SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1037 graphic_info[graphic].bitmap ?
1038 graphic_info[graphic].bitmap :
1039 graphic_info[IMG_BACKGROUND].bitmap);
1042 void SetMainBackgroundImage(int graphic)
1044 SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[IMG_BACKGROUND].bitmap);
1050 void SetDoorBackgroundImage(int graphic)
1052 SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
1053 graphic_info[graphic].bitmap ?
1054 graphic_info[graphic].bitmap :
1055 graphic_info[IMG_BACKGROUND].bitmap);
1058 void SetPanelBackground()
1061 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1064 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1065 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1067 /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
1068 ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
1069 BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1070 MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
1073 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
1074 DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
1077 SetDoorBackgroundBitmap(bitmap_db_panel);
1080 void DrawBackground(int x, int y, int width, int height)
1082 /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
1083 /* (when entering hall of fame after playing) */
1085 ClearRectangleOnBackground(drawto, x, y, width, height);
1087 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1091 /* (this only works for the current arrangement of playfield and panels) */
1093 redraw_mask |= REDRAW_FIELD;
1094 else if (y < gfx.vy)
1095 redraw_mask |= REDRAW_DOOR_1;
1097 redraw_mask |= REDRAW_DOOR_2;
1099 /* (this is just wrong (when drawing to one of the two door panel areas)) */
1100 redraw_mask |= REDRAW_FIELD;
1104 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1106 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1108 if (font->bitmap == NULL)
1111 DrawBackground(x, y, width, height);
1114 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1116 struct GraphicInfo *g = &graphic_info[graphic];
1118 if (g->bitmap == NULL)
1121 DrawBackground(x, y, width, height);
1126 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1127 /* (when entering hall of fame after playing) */
1128 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1130 /* !!! maybe this should be done before clearing the background !!! */
1131 if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
1133 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1134 SetDrawtoField(DRAW_BUFFERED);
1137 SetDrawtoField(DRAW_BACKBUFFER);
1140 void MarkTileDirty(int x, int y)
1142 int xx = redraw_x1 + x;
1143 int yy = redraw_y1 + y;
1145 if (!redraw[xx][yy])
1148 redraw[xx][yy] = TRUE;
1149 redraw_mask |= REDRAW_TILES;
1152 void SetBorderElement()
1156 BorderElement = EL_EMPTY;
1158 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1160 for (x = 0; x < lev_fieldx; x++)
1162 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1163 BorderElement = EL_STEELWALL;
1165 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1171 void FloodFillLevel(int from_x, int from_y, int fill_element,
1172 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1173 int max_fieldx, int max_fieldy)
1177 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1178 static int safety = 0;
1180 /* check if starting field still has the desired content */
1181 if (field[from_x][from_y] == fill_element)
1186 if (safety > max_fieldx * max_fieldy)
1187 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1189 old_element = field[from_x][from_y];
1190 field[from_x][from_y] = fill_element;
1192 for (i = 0; i < 4; i++)
1194 x = from_x + check[i][0];
1195 y = from_y + check[i][1];
1197 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1198 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1204 void SetRandomAnimationValue(int x, int y)
1206 gfx.anim_random_frame = GfxRandom[x][y];
1209 inline int getGraphicAnimationFrame(int graphic, int sync_frame)
1211 /* animation synchronized with global frame counter, not move position */
1212 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1213 sync_frame = FrameCounter;
1215 return getAnimationFrame(graphic_info[graphic].anim_frames,
1216 graphic_info[graphic].anim_delay,
1217 graphic_info[graphic].anim_mode,
1218 graphic_info[graphic].anim_start_frame,
1222 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
1223 Bitmap **bitmap, int *x, int *y,
1224 boolean get_backside)
1228 int width_mult, width_div;
1229 int height_mult, height_div;
1233 { 15, 16, 2, 3 }, /* 1 x 1 */
1234 { 7, 8, 2, 3 }, /* 2 x 2 */
1235 { 3, 4, 2, 3 }, /* 4 x 4 */
1236 { 1, 2, 2, 3 }, /* 8 x 8 */
1237 { 0, 1, 2, 3 }, /* 16 x 16 */
1238 { 0, 1, 0, 1 }, /* 32 x 32 */
1240 struct GraphicInfo *g = &graphic_info[graphic];
1241 Bitmap *src_bitmap = g->bitmap;
1242 int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
1243 int offset_calc_pos = log_2(tilesize);
1244 int width_mult = offset_calc[offset_calc_pos].width_mult;
1245 int width_div = offset_calc[offset_calc_pos].width_div;
1246 int height_mult = offset_calc[offset_calc_pos].height_mult;
1247 int height_div = offset_calc[offset_calc_pos].height_div;
1248 int startx = src_bitmap->width * width_mult / width_div;
1249 int starty = src_bitmap->height * height_mult / height_div;
1251 int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
1252 tilesize / TILESIZE;
1253 int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
1254 tilesize / TILESIZE;
1256 int src_x = g->src_x * tilesize / TILESIZE;
1257 int src_y = g->src_y * tilesize / TILESIZE;
1259 int width = g->width * tilesize / TILESIZE;
1260 int height = g->height * tilesize / TILESIZE;
1261 int offset_x = g->offset_x * tilesize / TILESIZE;
1262 int offset_y = g->offset_y * tilesize / TILESIZE;
1264 if (g->offset_y == 0) /* frames are ordered horizontally */
1266 int max_width = g->anim_frames_per_line * width;
1267 int pos = (src_y / height) * max_width + src_x + frame * offset_x;
1269 src_x = pos % max_width;
1270 src_y = src_y % height + pos / max_width * height;
1272 else if (g->offset_x == 0) /* frames are ordered vertically */
1274 int max_height = g->anim_frames_per_line * height;
1275 int pos = (src_x / width) * max_height + src_y + frame * offset_y;
1277 src_x = src_x % width + pos / max_height * width;
1278 src_y = pos % max_height;
1280 else /* frames are ordered diagonally */
1282 src_x = src_x + frame * offset_x;
1283 src_y = src_y + frame * offset_y;
1286 *bitmap = src_bitmap;
1287 *x = startx + src_x;
1288 *y = starty + src_y;
1291 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1292 int *x, int *y, boolean get_backside)
1294 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1298 void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
1299 Bitmap **bitmap, int *x, int *y)
1301 getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
1304 void getFixedGraphicSource(int graphic, int frame,
1305 Bitmap **bitmap, int *x, int *y)
1307 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1310 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1313 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1315 struct GraphicInfo *g = &graphic_info[graphic];
1316 int mini_startx = 0;
1317 int mini_starty = g->bitmap->height * 2 / 3;
1319 *bitmap = g->bitmap;
1320 *x = mini_startx + g->src_x / 2;
1321 *y = mini_starty + g->src_y / 2;
1325 inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1326 int *x, int *y, boolean get_backside)
1328 struct GraphicInfo *g = &graphic_info[graphic];
1329 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1330 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1333 if (TILESIZE_VAR != TILESIZE)
1334 return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1338 *bitmap = g->bitmap;
1340 if (g->offset_y == 0) /* frames are ordered horizontally */
1342 int max_width = g->anim_frames_per_line * g->width;
1343 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1345 *x = pos % max_width;
1346 *y = src_y % g->height + pos / max_width * g->height;
1348 else if (g->offset_x == 0) /* frames are ordered vertically */
1350 int max_height = g->anim_frames_per_line * g->height;
1351 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1353 *x = src_x % g->width + pos / max_height * g->width;
1354 *y = pos % max_height;
1356 else /* frames are ordered diagonally */
1358 *x = src_x + frame * g->offset_x;
1359 *y = src_y + frame * g->offset_y;
1363 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1365 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1368 void DrawGraphic(int x, int y, int graphic, int frame)
1371 if (!IN_SCR_FIELD(x, y))
1373 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1374 printf("DrawGraphic(): This should never happen!\n");
1380 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1383 DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
1385 MarkTileDirty(x, y);
1388 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1391 if (!IN_SCR_FIELD(x, y))
1393 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1394 printf("DrawGraphic(): This should never happen!\n");
1399 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1401 MarkTileDirty(x, y);
1404 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1410 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1412 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1414 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1418 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1424 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1425 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1428 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1431 if (!IN_SCR_FIELD(x, y))
1433 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1434 printf("DrawGraphicThruMask(): This should never happen!\n");
1440 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1443 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1446 MarkTileDirty(x, y);
1449 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1452 if (!IN_SCR_FIELD(x, y))
1454 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1455 printf("DrawGraphicThruMask(): This should never happen!\n");
1460 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1462 MarkTileDirty(x, y);
1465 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1471 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1473 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1474 dst_x - src_x, dst_y - src_y);
1476 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1479 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1483 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1484 int graphic, int frame)
1489 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1491 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1492 dst_x - src_x, dst_y - src_y);
1493 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
1496 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1498 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1500 MarkTileDirty(x / tilesize, y / tilesize);
1503 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1509 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1510 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1513 void DrawMiniGraphic(int x, int y, int graphic)
1515 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1516 MarkTileDirty(x / 2, y / 2);
1519 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1524 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1525 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1528 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1529 int graphic, int frame,
1530 int cut_mode, int mask_mode)
1535 int width = TILEX, height = TILEY;
1538 if (dx || dy) /* shifted graphic */
1540 if (x < BX1) /* object enters playfield from the left */
1547 else if (x > BX2) /* object enters playfield from the right */
1553 else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
1559 else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
1561 else if (dx) /* general horizontal movement */
1562 MarkTileDirty(x + SIGN(dx), y);
1564 if (y < BY1) /* object enters playfield from the top */
1566 if (cut_mode==CUT_BELOW) /* object completely above top border */
1574 else if (y > BY2) /* object enters playfield from the bottom */
1580 else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
1586 else if (dy > 0 && cut_mode == CUT_ABOVE)
1588 if (y == BY2) /* object completely above bottom border */
1594 MarkTileDirty(x, y + 1);
1595 } /* object leaves playfield to the bottom */
1596 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1598 else if (dy) /* general vertical movement */
1599 MarkTileDirty(x, y + SIGN(dy));
1603 if (!IN_SCR_FIELD(x, y))
1605 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1606 printf("DrawGraphicShifted(): This should never happen!\n");
1612 width = width * TILESIZE_VAR / TILESIZE;
1613 height = height * TILESIZE_VAR / TILESIZE;
1614 cx = cx * TILESIZE_VAR / TILESIZE;
1615 cy = cy * TILESIZE_VAR / TILESIZE;
1616 dx = dx * TILESIZE_VAR / TILESIZE;
1617 dy = dy * TILESIZE_VAR / TILESIZE;
1620 if (width > 0 && height > 0)
1622 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1628 dst_x = FX + x * TILEX_VAR + dx;
1629 dst_y = FY + y * TILEY_VAR + dy;
1631 dst_x = FX + x * TILEX + dx;
1632 dst_y = FY + y * TILEY + dy;
1635 if (mask_mode == USE_MASKING)
1637 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1638 dst_x - src_x, dst_y - src_y);
1639 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1643 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1646 MarkTileDirty(x, y);
1650 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1651 int graphic, int frame,
1652 int cut_mode, int mask_mode)
1658 int width = TILEX_VAR, height = TILEY_VAR;
1660 int width = TILEX, height = TILEY;
1664 int x2 = x + SIGN(dx);
1665 int y2 = y + SIGN(dy);
1667 /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
1668 int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
1670 /* movement with two-tile animations must be sync'ed with movement position,
1671 not with current GfxFrame (which can be higher when using slow movement) */
1672 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1673 int anim_frames = graphic_info[graphic].anim_frames;
1675 /* (we also need anim_delay here for movement animations with less frames) */
1676 int anim_delay = graphic_info[graphic].anim_delay;
1677 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1679 int sync_frame = anim_pos * anim_frames / TILESIZE;
1682 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1683 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1685 /* re-calculate animation frame for two-tile movement animation */
1686 frame = getGraphicAnimationFrame(graphic, sync_frame);
1690 printf("::: %d, %d, %d => %d [%d]\n",
1691 anim_pos, anim_frames, anim_delay, sync_frame, graphic);
1693 printf("::: %d, %d => %d\n",
1694 anim_pos, anim_frames, sync_frame);
1699 printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
1700 GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
1703 /* check if movement start graphic inside screen area and should be drawn */
1704 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1706 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1709 dst_x = FX + x1 * TILEX_VAR;
1710 dst_y = FY + y1 * TILEY_VAR;
1712 dst_x = FX + x1 * TILEX;
1713 dst_y = FY + y1 * TILEY;
1716 if (mask_mode == USE_MASKING)
1718 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1719 dst_x - src_x, dst_y - src_y);
1720 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1724 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1727 MarkTileDirty(x1, y1);
1730 /* check if movement end graphic inside screen area and should be drawn */
1731 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1733 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1736 dst_x = FX + x2 * TILEX_VAR;
1737 dst_y = FY + y2 * TILEY_VAR;
1739 dst_x = FX + x2 * TILEX;
1740 dst_y = FY + y2 * TILEY;
1743 if (mask_mode == USE_MASKING)
1745 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
1746 dst_x - src_x, dst_y - src_y);
1747 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1751 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1754 MarkTileDirty(x2, y2);
1758 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1759 int graphic, int frame,
1760 int cut_mode, int mask_mode)
1764 DrawGraphic(x, y, graphic, frame);
1769 if (graphic_info[graphic].double_movement) /* EM style movement images */
1770 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1772 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1775 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1776 int frame, int cut_mode)
1778 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1781 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1782 int cut_mode, int mask_mode)
1784 int lx = LEVELX(x), ly = LEVELY(y);
1788 if (IN_LEV_FIELD(lx, ly))
1790 SetRandomAnimationValue(lx, ly);
1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1793 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1795 /* do not use double (EM style) movement graphic when not moving */
1796 if (graphic_info[graphic].double_movement && !dx && !dy)
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1799 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1802 else /* border element */
1804 graphic = el2img(element);
1805 frame = getGraphicAnimationFrame(graphic, -1);
1808 if (element == EL_EXPANDABLE_WALL)
1810 boolean left_stopped = FALSE, right_stopped = FALSE;
1812 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1813 left_stopped = TRUE;
1814 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1815 right_stopped = TRUE;
1817 if (left_stopped && right_stopped)
1819 else if (left_stopped)
1821 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1822 frame = graphic_info[graphic].anim_frames - 1;
1824 else if (right_stopped)
1826 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1827 frame = graphic_info[graphic].anim_frames - 1;
1832 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1833 else if (mask_mode == USE_MASKING)
1834 DrawGraphicThruMask(x, y, graphic, frame);
1836 DrawGraphic(x, y, graphic, frame);
1839 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1840 int cut_mode, int mask_mode)
1842 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1843 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1844 cut_mode, mask_mode);
1847 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1850 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1853 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1856 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1859 void DrawLevelElementThruMask(int x, int y, int element)
1861 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1864 void DrawLevelFieldThruMask(int x, int y)
1866 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1869 /* !!! implementation of quicksand is totally broken !!! */
1870 #define IS_CRUMBLED_TILE(x, y, e) \
1871 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1872 !IS_MOVING(x, y) || \
1873 (e) == EL_QUICKSAND_EMPTYING || \
1874 (e) == EL_QUICKSAND_FAST_EMPTYING))
1876 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1881 int width, height, cx, cy;
1882 int sx = SCREENX(x), sy = SCREENY(y);
1883 int crumbled_border_size = graphic_info[graphic].border_size;
1886 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1888 for (i = 1; i < 4; i++)
1890 int dxx = (i & 1 ? dx : 0);
1891 int dyy = (i & 2 ? dy : 0);
1894 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1897 /* check if neighbour field is of same crumble type */
1898 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1899 graphic_info[graphic].class ==
1900 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1902 /* return if check prevents inner corner */
1903 if (same == (dxx == dx && dyy == dy))
1907 /* if we reach this point, we have an inner corner */
1909 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1912 width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1913 height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
1914 cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1915 cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
1917 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1918 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1920 width = crumbled_border_size;
1921 height = crumbled_border_size;
1922 cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
1923 cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
1925 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1926 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1930 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1935 int width, height, bx, by, cx, cy;
1936 int sx = SCREENX(x), sy = SCREENY(y);
1937 int crumbled_border_size = graphic_info[graphic].border_size;
1940 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1942 /* draw simple, sloppy, non-corner-accurate crumbled border */
1945 width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
1946 height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
1947 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1948 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1950 if (dir == 1 || dir == 2) /* left or right crumbled border */
1952 width = crumbled_border_size;
1954 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
1957 else /* top or bottom crumbled border */
1960 height = crumbled_border_size;
1962 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
1967 BlitBitmap(src_bitmap, drawto_field,
1968 src_x + cx * TILESIZE_VAR / TILESIZE,
1969 src_y + cy * TILESIZE_VAR / TILESIZE,
1970 width * TILESIZE_VAR / TILESIZE,
1971 height * TILESIZE_VAR / TILESIZE,
1972 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
1973 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
1975 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1976 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
1979 /* (remaining middle border part must be at least as big as corner part) */
1980 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1981 crumbled_border_size >= TILESIZE / 3)
1984 /* correct corners of crumbled border, if needed */
1987 for (i = -1; i <= 1; i+=2)
1989 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1990 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1991 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1994 /* check if neighbour field is of same crumble type */
1995 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1996 graphic_info[graphic].class ==
1997 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
1999 /* no crumbled corner, but continued crumbled border */
2001 int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
2002 int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
2003 int b1 = (i == 1 ? crumbled_border_size :
2004 TILESIZE - 2 * crumbled_border_size);
2006 width = crumbled_border_size;
2007 height = crumbled_border_size;
2009 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field,
2026 src_x + bx * TILESIZE_VAR / TILESIZE,
2027 src_y + by * TILESIZE_VAR / TILESIZE,
2028 width * TILESIZE_VAR / TILESIZE,
2029 height * TILESIZE_VAR / TILESIZE,
2030 FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
2031 FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
2033 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2034 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2039 if (dir == 1 || dir == 2) /* left or right crumbled border */
2041 for (i = -1; i <= 1; i+=2)
2045 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2048 /* check if neighbour field is of same crumble type */
2049 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2050 graphic_info[graphic].class ==
2051 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2053 /* no crumbled corner, but continued crumbled border */
2055 width = crumbled_border_size;
2056 height = crumbled_border_size;
2057 cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
2058 cy = (i == 1 ? TILEY - crumbled_border_size : 0);
2060 by = (i == 1 ? crumbled_border_size :
2061 TILEY - 2 * crumbled_border_size);
2063 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2064 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2068 else /* top or bottom crumbled border */
2070 for (i = -1; i <= 1; i+=2)
2074 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2077 /* check if neighbour field is of same crumble type */
2078 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2079 graphic_info[graphic].class ==
2080 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2082 /* no crumbled corner, but continued crumbled border */
2084 width = crumbled_border_size;
2085 height = crumbled_border_size;
2086 cx = (i == 1 ? TILEX - crumbled_border_size : 0);
2087 cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
2088 bx = (i == 1 ? crumbled_border_size :
2089 TILEX - 2 * crumbled_border_size);
2092 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2093 width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
2100 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2102 int sx = SCREENX(x), sy = SCREENY(y);
2105 static int xy[4][2] =
2113 if (!IN_LEV_FIELD(x, y))
2116 element = TILE_GFX_ELEMENT(x, y);
2118 /* crumble field itself */
2119 if (IS_CRUMBLED_TILE(x, y, element))
2121 if (!IN_SCR_FIELD(sx, sy))
2124 for (i = 0; i < 4; i++)
2126 int xx = x + xy[i][0];
2127 int yy = y + xy[i][1];
2129 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2132 /* check if neighbour field is of same crumble type */
2134 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2135 graphic_info[graphic].class ==
2136 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2139 if (IS_CRUMBLED_TILE(xx, yy, element))
2143 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2146 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2147 graphic_info[graphic].anim_frames == 2)
2149 for (i = 0; i < 4; i++)
2151 int dx = (i & 1 ? +1 : -1);
2152 int dy = (i & 2 ? +1 : -1);
2154 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2158 MarkTileDirty(sx, sy);
2160 else /* center field not crumbled -- crumble neighbour fields */
2162 for (i = 0; i < 4; i++)
2164 int xx = x + xy[i][0];
2165 int yy = y + xy[i][1];
2166 int sxx = sx + xy[i][0];
2167 int syy = sy + xy[i][1];
2169 if (!IN_LEV_FIELD(xx, yy) ||
2170 !IN_SCR_FIELD(sxx, syy))
2173 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2176 element = TILE_GFX_ELEMENT(xx, yy);
2178 if (!IS_CRUMBLED_TILE(xx, yy, element))
2181 graphic = el_act2crm(element, ACTION_DEFAULT);
2183 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2185 MarkTileDirty(sxx, syy);
2190 void DrawLevelFieldCrumbled(int x, int y)
2194 if (!IN_LEV_FIELD(x, y))
2198 /* !!! CHECK THIS !!! */
2201 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2202 GFX_CRUMBLED(GfxElement[x][y]))
2205 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2206 GfxElement[x][y] != EL_UNDEFINED &&
2207 GFX_CRUMBLED(GfxElement[x][y]))
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2216 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2218 graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
2221 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2224 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2227 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2228 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2229 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2230 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2231 int sx = SCREENX(x), sy = SCREENY(y);
2233 DrawGraphic(sx, sy, graphic1, frame1);
2234 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2237 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2239 int sx = SCREENX(x), sy = SCREENY(y);
2240 static int xy[4][2] =
2249 for (i = 0; i < 4; i++)
2251 int xx = x + xy[i][0];
2252 int yy = y + xy[i][1];
2253 int sxx = sx + xy[i][0];
2254 int syy = sy + xy[i][1];
2256 if (!IN_LEV_FIELD(xx, yy) ||
2257 !IN_SCR_FIELD(sxx, syy) ||
2258 !GFX_CRUMBLED(Feld[xx][yy]) ||
2262 DrawLevelField(xx, yy);
2266 static int getBorderElement(int x, int y)
2270 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2271 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2272 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2273 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2274 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2275 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2276 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2278 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2279 int steel_position = (x == -1 && y == -1 ? 0 :
2280 x == lev_fieldx && y == -1 ? 1 :
2281 x == -1 && y == lev_fieldy ? 2 :
2282 x == lev_fieldx && y == lev_fieldy ? 3 :
2283 x == -1 || x == lev_fieldx ? 4 :
2284 y == -1 || y == lev_fieldy ? 5 : 6);
2286 return border[steel_position][steel_type];
2289 void DrawScreenElement(int x, int y, int element)
2291 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2292 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2295 void DrawLevelElement(int x, int y, int element)
2297 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2298 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2301 void DrawScreenField(int x, int y)
2303 int lx = LEVELX(x), ly = LEVELY(y);
2304 int element, content;
2306 if (!IN_LEV_FIELD(lx, ly))
2308 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2311 element = getBorderElement(lx, ly);
2313 DrawScreenElement(x, y, element);
2318 element = Feld[lx][ly];
2319 content = Store[lx][ly];
2321 if (IS_MOVING(lx, ly))
2323 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2324 boolean cut_mode = NO_CUTTING;
2326 if (element == EL_QUICKSAND_EMPTYING ||
2327 element == EL_QUICKSAND_FAST_EMPTYING ||
2328 element == EL_MAGIC_WALL_EMPTYING ||
2329 element == EL_BD_MAGIC_WALL_EMPTYING ||
2330 element == EL_DC_MAGIC_WALL_EMPTYING ||
2331 element == EL_AMOEBA_DROPPING)
2332 cut_mode = CUT_ABOVE;
2333 else if (element == EL_QUICKSAND_FILLING ||
2334 element == EL_QUICKSAND_FAST_FILLING ||
2335 element == EL_MAGIC_WALL_FILLING ||
2336 element == EL_BD_MAGIC_WALL_FILLING ||
2337 element == EL_DC_MAGIC_WALL_FILLING)
2338 cut_mode = CUT_BELOW;
2341 if (lx == 9 && ly == 1)
2342 printf("::: %s [%d] [%d, %d] [%d]\n",
2343 EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
2344 el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
2345 element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
2346 element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
2347 GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
2350 if (cut_mode == CUT_ABOVE)
2352 DrawScreenElement(x, y, element);
2354 DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
2357 DrawScreenElement(x, y, EL_EMPTY);
2360 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2361 else if (cut_mode == NO_CUTTING)
2362 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2365 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2368 if (cut_mode == CUT_BELOW &&
2369 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2370 DrawLevelElement(lx, ly + 1, element);
2374 if (content == EL_ACID)
2376 int dir = MovDir[lx][ly];
2377 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2378 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2380 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2383 else if (IS_BLOCKED(lx, ly))
2388 boolean cut_mode = NO_CUTTING;
2389 int element_old, content_old;
2391 Blocked2Moving(lx, ly, &oldx, &oldy);
2394 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2395 MovDir[oldx][oldy] == MV_RIGHT);
2397 element_old = Feld[oldx][oldy];
2398 content_old = Store[oldx][oldy];
2400 if (element_old == EL_QUICKSAND_EMPTYING ||
2401 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2402 element_old == EL_MAGIC_WALL_EMPTYING ||
2403 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2404 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2405 element_old == EL_AMOEBA_DROPPING)
2406 cut_mode = CUT_ABOVE;
2408 DrawScreenElement(x, y, EL_EMPTY);
2411 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2413 else if (cut_mode == NO_CUTTING)
2414 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2417 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2420 else if (IS_DRAWABLE(element))
2421 DrawScreenElement(x, y, element);
2423 DrawScreenElement(x, y, EL_EMPTY);
2426 void DrawLevelField(int x, int y)
2428 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2429 DrawScreenField(SCREENX(x), SCREENY(y));
2430 else if (IS_MOVING(x, y))
2434 Moving2Blocked(x, y, &newx, &newy);
2435 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2436 DrawScreenField(SCREENX(newx), SCREENY(newy));
2438 else if (IS_BLOCKED(x, y))
2442 Blocked2Moving(x, y, &oldx, &oldy);
2443 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2444 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2448 void DrawMiniElement(int x, int y, int element)
2452 graphic = el2edimg(element);
2453 DrawMiniGraphic(x, y, graphic);
2456 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2458 int x = sx + scroll_x, y = sy + scroll_y;
2460 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2461 DrawMiniElement(sx, sy, EL_EMPTY);
2462 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2463 DrawMiniElement(sx, sy, Feld[x][y]);
2465 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2468 void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
2469 int x, int y, int xsize, int ysize, int font_nr)
2471 int font_width = getFontWidth(font_nr);
2472 int font_height = getFontHeight(font_nr);
2473 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2476 int dst_x = SX + startx + x * font_width;
2477 int dst_y = SY + starty + y * font_height;
2478 int width = graphic_info[graphic].width;
2479 int height = graphic_info[graphic].height;
2480 int inner_width = MAX(width - 2 * font_width, font_width);
2481 int inner_height = MAX(height - 2 * font_height, font_height);
2482 int inner_sx = (width >= 3 * font_width ? font_width : 0);
2483 int inner_sy = (height >= 3 * font_height ? font_height : 0);
2484 boolean draw_masked = graphic_info[graphic].draw_masked;
2486 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2488 if (src_bitmap == NULL || width < font_width || height < font_height)
2490 ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
2494 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
2495 inner_sx + (x - 1) * font_width % inner_width);
2496 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
2497 inner_sy + (y - 1) * font_height % inner_height);
2501 SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
2502 dst_x - src_x, dst_y - src_y);
2503 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2507 BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
2511 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2513 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2514 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2515 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2516 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2517 boolean no_delay = (tape.warp_forward);
2518 unsigned int anim_delay = 0;
2519 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2520 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2521 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2522 int font_width = getFontWidth(font_nr);
2523 int font_height = getFontHeight(font_nr);
2524 int max_xsize = level.envelope[envelope_nr].xsize;
2525 int max_ysize = level.envelope[envelope_nr].ysize;
2526 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2527 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2528 int xend = max_xsize;
2529 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2530 int xstep = (xstart < xend ? 1 : 0);
2531 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2534 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2536 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2537 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2538 int sx = (SXSIZE - xsize * font_width) / 2;
2539 int sy = (SYSIZE - ysize * font_height) / 2;
2542 SetDrawtoField(DRAW_BUFFERED);
2544 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2546 SetDrawtoField(DRAW_BACKBUFFER);
2548 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2549 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2552 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2553 level.envelope[envelope_nr].text, font_nr, max_xsize,
2554 xsize - 2, ysize - 2, 0, mask_mode,
2555 level.envelope[envelope_nr].autowrap,
2556 level.envelope[envelope_nr].centered, FALSE);
2558 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2559 level.envelope[envelope_nr].text, font_nr, max_xsize,
2560 xsize - 2, ysize - 2, mask_mode);
2563 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2566 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2570 void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
2573 int envelope_nr = 0;
2575 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2576 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2577 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2578 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2579 boolean no_delay = (tape.warp_forward);
2580 unsigned int anim_delay = 0;
2581 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2582 int anim_delay_value = (no_delay ? 0 : frame_delay_value);
2584 int max_word_len = maxWordLengthInString(text);
2585 int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
2587 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2589 int font_width = getFontWidth(font_nr);
2590 int font_height = getFontHeight(font_nr);
2594 int max_xsize = DXSIZE / font_width;
2595 int max_ysize = DYSIZE / font_height;
2597 int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2598 int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
2602 int max_xsize = level.envelope[envelope_nr].xsize;
2603 int max_ysize = level.envelope[envelope_nr].ysize;
2605 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2606 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2607 int xend = max_xsize;
2608 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2609 int xstep = (xstart < xend ? 1 : 0);
2610 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2615 char *text_copy = getStringCopy(text);
2618 font_nr = FONT_TEXT_2;
2620 if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
2622 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2623 font_nr = FONT_TEXT_1;
2626 int max_word_len = 0;
2628 char *text_copy = getStringCopy(text);
2630 font_nr = FONT_TEXT_2;
2632 for (text_ptr = text; *text_ptr; text_ptr++)
2634 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
2636 if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
2638 max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
2639 font_nr = FONT_TEXT_1;
2648 for (text_ptr = text_copy; *text_ptr; text_ptr++)
2649 if (*text_ptr == ' ')
2654 dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
2655 dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
2657 dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
2658 dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
2661 for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
2663 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2664 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2665 int sx = (SXSIZE - xsize * font_width) / 2;
2666 int sy = (SYSIZE - ysize * font_height) / 2;
2670 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2672 SetDrawtoField(DRAW_BUFFERED);
2674 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2676 SetDrawtoField(DRAW_BACKBUFFER);
2679 for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
2680 DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
2685 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
2686 text_copy, font_nr, max_xsize,
2687 xsize - 2, ysize - 2, 2, mask_mode,
2688 FALSE, TRUE, FALSE);
2690 DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
2691 level.envelope[envelope_nr].text, font_nr, max_xsize,
2692 xsize - 2, ysize - 2, 0, mask_mode,
2693 level.envelope[envelope_nr].autowrap,
2694 level.envelope[envelope_nr].centered, FALSE);
2698 DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
2699 level.envelope[envelope_nr].text, font_nr, max_xsize,
2700 xsize - 2, ysize - 2, mask_mode);
2703 /* copy request gadgets to door backbuffer */
2705 if ((ysize - 2) > 13)
2706 BlitBitmap(bitmap_db_door, drawto,
2707 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2708 DOOR_GFX_PAGEY1 + 13 * font_height,
2709 (xsize - 2) * font_width,
2710 (ysize - 2 - 13) * font_height,
2711 SX + sx + font_width,
2712 SY + sy + font_height * (1 + 13));
2714 if ((ysize - 2) > 13)
2715 BlitBitmap(bitmap_db_door, drawto,
2716 DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
2717 DOOR_GFX_PAGEY1 + 13 * font_height,
2718 (xsize - 2) * font_width,
2719 (ysize - 2 - 13) * font_height,
2720 SX + sx + font_width,
2721 SY + sy + font_height * (1 + 13));
2725 redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2726 // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
2728 redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
2738 WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
2746 void ShowEnvelope(int envelope_nr)
2748 int element = EL_ENVELOPE_1 + envelope_nr;
2749 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2750 int sound_opening = element_info[element].sound[ACTION_OPENING];
2751 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2752 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2753 boolean no_delay = (tape.warp_forward);
2754 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2755 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2756 int anim_mode = graphic_info[graphic].anim_mode;
2757 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2758 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2760 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2762 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2764 if (anim_mode == ANIM_DEFAULT)
2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2770 Delay(wait_delay_value);
2772 WaitForEventToContinue();
2774 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2776 if (anim_mode != ANIM_NONE)
2777 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2779 if (anim_mode == ANIM_DEFAULT)
2780 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2782 game.envelope_active = FALSE;
2784 SetDrawtoField(DRAW_BUFFERED);
2786 redraw_mask |= REDRAW_FIELD;
2790 void ShowEnvelopeDoor(char *text, int action)
2793 int last_game_status = game_status; /* save current game status */
2794 // int last_draw_background_mask = gfx.draw_background_mask;
2795 int envelope_nr = 0;
2797 int element = EL_ENVELOPE_1 + envelope_nr;
2798 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2799 int sound_opening = element_info[element].sound[ACTION_OPENING];
2800 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2802 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2803 boolean no_delay = (tape.warp_forward);
2804 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2805 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2807 int anim_mode = graphic_info[graphic].anim_mode;
2808 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2809 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2812 if (game_status == GAME_MODE_PLAYING)
2814 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2815 BlitScreenToBitmap_EM(backbuffer);
2816 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
2817 BlitScreenToBitmap_SP(backbuffer);
2820 BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
2824 SetDrawtoField(DRAW_BACKBUFFER);
2826 // SetDrawBackgroundMask(REDRAW_NONE);
2828 if (action == ACTION_OPENING)
2830 BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2832 if (game_status != GAME_MODE_MAIN)
2836 /* force DOOR font inside door area */
2837 game_status = GAME_MODE_PSEUDO_DOOR;
2840 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2842 if (action == ACTION_OPENING)
2844 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2846 if (anim_mode == ANIM_DEFAULT)
2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
2853 Delay(wait_delay_value);
2855 WaitForEventToContinue();
2860 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2862 if (anim_mode != ANIM_NONE)
2863 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
2865 if (anim_mode == ANIM_DEFAULT)
2866 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
2869 game.envelope_active = FALSE;
2872 // game_status = last_game_status; /* restore current game status */
2874 if (action == ACTION_CLOSING)
2876 if (game_status != GAME_MODE_MAIN)
2879 BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2882 SetDrawtoField(DRAW_BUFFERED);
2885 // SetDrawBackgroundMask(last_draw_background_mask);
2888 redraw_mask = REDRAW_FIELD;
2889 // redraw_mask |= REDRAW_ALL;
2891 redraw_mask |= REDRAW_FIELD;
2895 if (game_status == GAME_MODE_MAIN)
2900 /* (important: after "BackToFront()", but before "SetDrawtoField()") */
2901 game_status = last_game_status; /* restore current game status */
2903 if (game_status == GAME_MODE_PLAYING &&
2904 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2905 SetDrawtoField(DRAW_BUFFERED);
2911 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2915 int graphic = el2preimg(element);
2917 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2918 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2926 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2927 SetDrawBackgroundMask(REDRAW_FIELD);
2929 SetDrawBackgroundMask(REDRAW_NONE);
2934 for (x = BX1; x <= BX2; x++)
2935 for (y = BY1; y <= BY2; y++)
2936 DrawScreenField(x, y);
2938 redraw_mask |= REDRAW_FIELD;
2941 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2945 for (x = 0; x < size_x; x++)
2946 for (y = 0; y < size_y; y++)
2947 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2949 redraw_mask |= REDRAW_FIELD;
2952 static void DrawPreviewLevelExt(int from_x, int from_y)
2954 boolean show_level_border = (BorderElement != EL_EMPTY);
2955 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2956 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2957 int tile_size = preview.tile_size;
2958 int preview_width = preview.xsize * tile_size;
2959 int preview_height = preview.ysize * tile_size;
2960 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2961 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2962 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2963 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2966 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2968 dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
2969 dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
2971 for (x = 0; x < real_preview_xsize; x++)
2973 for (y = 0; y < real_preview_ysize; y++)
2975 int lx = from_x + x + (show_level_border ? -1 : 0);
2976 int ly = from_y + y + (show_level_border ? -1 : 0);
2977 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
2978 getBorderElement(lx, ly));
2980 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
2981 element, tile_size);
2985 redraw_mask |= REDRAW_MICROLEVEL;
2988 #define MICROLABEL_EMPTY 0
2989 #define MICROLABEL_LEVEL_NAME 1
2990 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
2991 #define MICROLABEL_LEVEL_AUTHOR 3
2992 #define MICROLABEL_IMPORTED_FROM_HEAD 4
2993 #define MICROLABEL_IMPORTED_FROM 5
2994 #define MICROLABEL_IMPORTED_BY_HEAD 6
2995 #define MICROLABEL_IMPORTED_BY 7
2997 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
2999 int max_text_width = SXSIZE;
3000 int font_width = getFontWidth(font_nr);
3002 if (pos->align == ALIGN_CENTER)
3003 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3004 else if (pos->align == ALIGN_RIGHT)
3005 max_text_width = pos->x;
3007 max_text_width = SXSIZE - pos->x;
3009 return max_text_width / font_width;
3012 static void DrawPreviewLevelLabelExt(int mode)
3014 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3015 char label_text[MAX_OUTPUT_LINESIZE + 1];
3016 int max_len_label_text;
3018 int font_nr = pos->font;
3021 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3022 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3023 mode == MICROLABEL_IMPORTED_BY_HEAD)
3024 font_nr = pos->font_alt;
3026 int font_nr = FONT_TEXT_2;
3029 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3030 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3031 mode == MICROLABEL_IMPORTED_BY_HEAD)
3032 font_nr = FONT_TEXT_3;
3036 max_len_label_text = getMaxTextLength(pos, font_nr);
3038 max_len_label_text = SXSIZE / getFontWidth(font_nr);
3042 if (pos->size != -1)
3043 max_len_label_text = pos->size;
3046 for (i = 0; i < max_len_label_text; i++)
3047 label_text[i] = ' ';
3048 label_text[max_len_label_text] = '\0';
3050 if (strlen(label_text) > 0)
3053 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3055 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3056 int lypos = MICROLABEL2_YPOS;
3058 DrawText(lxpos, lypos, label_text, font_nr);
3063 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3064 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3065 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3066 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3067 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3068 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3069 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3070 max_len_label_text);
3071 label_text[max_len_label_text] = '\0';
3073 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3079 int lypos = MICROLABEL2_YPOS;
3081 DrawText(lxpos, lypos, label_text, font_nr);
3085 redraw_mask |= REDRAW_MICROLEVEL;
3088 void DrawPreviewLevel(boolean restart)
3090 static unsigned int scroll_delay = 0;
3091 static unsigned int label_delay = 0;
3092 static int from_x, from_y, scroll_direction;
3093 static int label_state, label_counter;
3094 unsigned int scroll_delay_value = preview.step_delay;
3095 boolean show_level_border = (BorderElement != EL_EMPTY);
3096 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3097 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3098 int last_game_status = game_status; /* save current game status */
3101 /* force PREVIEW font on preview level */
3102 game_status = GAME_MODE_PSEUDO_PREVIEW;
3110 if (preview.anim_mode == ANIM_CENTERED)
3112 if (level_xsize > preview.xsize)
3113 from_x = (level_xsize - preview.xsize) / 2;
3114 if (level_ysize > preview.ysize)
3115 from_y = (level_ysize - preview.ysize) / 2;
3118 from_x += preview.xoffset;
3119 from_y += preview.yoffset;
3121 scroll_direction = MV_RIGHT;
3125 DrawPreviewLevelExt(from_x, from_y);
3126 DrawPreviewLevelLabelExt(label_state);
3128 /* initialize delay counters */
3129 DelayReached(&scroll_delay, 0);
3130 DelayReached(&label_delay, 0);
3132 if (leveldir_current->name)
3134 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3135 char label_text[MAX_OUTPUT_LINESIZE + 1];
3137 int font_nr = pos->font;
3139 int font_nr = FONT_TEXT_1;
3142 int max_len_label_text = getMaxTextLength(pos, font_nr);
3144 int max_len_label_text = SXSIZE / getFontWidth(font_nr);
3152 if (pos->size != -1)
3153 max_len_label_text = pos->size;
3156 strncpy(label_text, leveldir_current->name, max_len_label_text);
3157 label_text[max_len_label_text] = '\0';
3160 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3162 lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
3163 lypos = SY + MICROLABEL1_YPOS;
3165 DrawText(lxpos, lypos, label_text, font_nr);
3169 game_status = last_game_status; /* restore current game status */
3174 /* scroll preview level, if needed */
3175 if (preview.anim_mode != ANIM_NONE &&
3176 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3177 DelayReached(&scroll_delay, scroll_delay_value))
3179 switch (scroll_direction)
3184 from_x -= preview.step_offset;
3185 from_x = (from_x < 0 ? 0 : from_x);
3188 scroll_direction = MV_UP;
3192 if (from_x < level_xsize - preview.xsize)
3194 from_x += preview.step_offset;
3195 from_x = (from_x > level_xsize - preview.xsize ?
3196 level_xsize - preview.xsize : from_x);
3199 scroll_direction = MV_DOWN;
3205 from_y -= preview.step_offset;
3206 from_y = (from_y < 0 ? 0 : from_y);
3209 scroll_direction = MV_RIGHT;
3213 if (from_y < level_ysize - preview.ysize)
3215 from_y += preview.step_offset;
3216 from_y = (from_y > level_ysize - preview.ysize ?
3217 level_ysize - preview.ysize : from_y);
3220 scroll_direction = MV_LEFT;
3227 DrawPreviewLevelExt(from_x, from_y);
3230 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3231 /* redraw micro level label, if needed */
3232 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3233 !strEqual(level.author, ANONYMOUS_NAME) &&
3234 !strEqual(level.author, leveldir_current->name) &&
3235 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3237 int max_label_counter = 23;
3239 if (leveldir_current->imported_from != NULL &&
3240 strlen(leveldir_current->imported_from) > 0)
3241 max_label_counter += 14;
3242 if (leveldir_current->imported_by != NULL &&
3243 strlen(leveldir_current->imported_by) > 0)
3244 max_label_counter += 14;
3246 label_counter = (label_counter + 1) % max_label_counter;
3247 label_state = (label_counter >= 0 && label_counter <= 7 ?
3248 MICROLABEL_LEVEL_NAME :
3249 label_counter >= 9 && label_counter <= 12 ?
3250 MICROLABEL_LEVEL_AUTHOR_HEAD :
3251 label_counter >= 14 && label_counter <= 21 ?
3252 MICROLABEL_LEVEL_AUTHOR :
3253 label_counter >= 23 && label_counter <= 26 ?
3254 MICROLABEL_IMPORTED_FROM_HEAD :
3255 label_counter >= 28 && label_counter <= 35 ?
3256 MICROLABEL_IMPORTED_FROM :
3257 label_counter >= 37 && label_counter <= 40 ?
3258 MICROLABEL_IMPORTED_BY_HEAD :
3259 label_counter >= 42 && label_counter <= 49 ?
3260 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3262 if (leveldir_current->imported_from == NULL &&
3263 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3264 label_state == MICROLABEL_IMPORTED_FROM))
3265 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3266 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3268 DrawPreviewLevelLabelExt(label_state);
3271 game_status = last_game_status; /* restore current game status */
3274 inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3275 int graphic, int sync_frame, int mask_mode)
3277 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3279 if (mask_mode == USE_MASKING)
3280 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3282 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3285 inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3286 int graphic, int sync_frame,
3289 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3291 if (mask_mode == USE_MASKING)
3292 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3294 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3297 inline void DrawGraphicAnimation(int x, int y, int graphic)
3299 int lx = LEVELX(x), ly = LEVELY(y);
3301 if (!IN_SCR_FIELD(x, y))
3305 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3306 graphic, GfxFrame[lx][ly], NO_MASKING);
3308 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3309 graphic, GfxFrame[lx][ly], NO_MASKING);
3311 MarkTileDirty(x, y);
3314 inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
3316 int lx = LEVELX(x), ly = LEVELY(y);
3318 if (!IN_SCR_FIELD(x, y))
3321 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3322 graphic, GfxFrame[lx][ly], NO_MASKING);
3323 MarkTileDirty(x, y);
3326 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3328 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3331 void DrawLevelElementAnimation(int x, int y, int element)
3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3335 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3338 inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3340 int sx = SCREENX(x), sy = SCREENY(y);
3342 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3345 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3348 DrawGraphicAnimation(sx, sy, graphic);
3351 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3352 DrawLevelFieldCrumbled(x, y);
3354 if (GFX_CRUMBLED(Feld[x][y]))
3355 DrawLevelFieldCrumbled(x, y);
3359 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3361 int sx = SCREENX(x), sy = SCREENY(y);
3364 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3369 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3372 DrawGraphicAnimation(sx, sy, graphic);
3374 if (GFX_CRUMBLED(element))
3375 DrawLevelFieldCrumbled(x, y);
3378 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3380 if (player->use_murphy)
3382 /* this works only because currently only one player can be "murphy" ... */
3383 static int last_horizontal_dir = MV_LEFT;
3384 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3386 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3387 last_horizontal_dir = move_dir;
3389 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3391 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3393 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3399 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3402 static boolean equalGraphics(int graphic1, int graphic2)
3404 struct GraphicInfo *g1 = &graphic_info[graphic1];
3405 struct GraphicInfo *g2 = &graphic_info[graphic2];
3407 return (g1->bitmap == g2->bitmap &&
3408 g1->src_x == g2->src_x &&
3409 g1->src_y == g2->src_y &&
3410 g1->anim_frames == g2->anim_frames &&
3411 g1->anim_delay == g2->anim_delay &&
3412 g1->anim_mode == g2->anim_mode);
3415 void DrawAllPlayers()
3419 for (i = 0; i < MAX_PLAYERS; i++)
3420 if (stored_player[i].active)
3421 DrawPlayer(&stored_player[i]);
3424 void DrawPlayerField(int x, int y)
3426 if (!IS_PLAYER(x, y))
3429 DrawPlayer(PLAYERINFO(x, y));
3432 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3434 void DrawPlayer(struct PlayerInfo *player)
3436 int jx = player->jx;
3437 int jy = player->jy;
3438 int move_dir = player->MovDir;
3439 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3440 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3441 int last_jx = (player->is_moving ? jx - dx : jx);
3442 int last_jy = (player->is_moving ? jy - dy : jy);
3443 int next_jx = jx + dx;
3444 int next_jy = jy + dy;
3445 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3446 boolean player_is_opaque = FALSE;
3447 int sx = SCREENX(jx), sy = SCREENY(jy);
3448 int sxx = 0, syy = 0;
3449 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3451 int action = ACTION_DEFAULT;
3452 int last_player_graphic = getPlayerGraphic(player, move_dir);
3453 int last_player_frame = player->Frame;
3456 /* GfxElement[][] is set to the element the player is digging or collecting;
3457 remove also for off-screen player if the player is not moving anymore */
3458 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3459 GfxElement[jx][jy] = EL_UNDEFINED;
3461 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3465 if (!IN_LEV_FIELD(jx, jy))
3467 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3468 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3469 printf("DrawPlayerField(): This should never happen!\n");
3474 if (element == EL_EXPLOSION)
3477 action = (player->is_pushing ? ACTION_PUSHING :
3478 player->is_digging ? ACTION_DIGGING :
3479 player->is_collecting ? ACTION_COLLECTING :
3480 player->is_moving ? ACTION_MOVING :
3481 player->is_snapping ? ACTION_SNAPPING :
3482 player->is_dropping ? ACTION_DROPPING :
3483 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3485 if (player->is_waiting)
3486 move_dir = player->dir_waiting;
3488 InitPlayerGfxAnimation(player, action, move_dir);
3490 /* ----------------------------------------------------------------------- */
3491 /* draw things in the field the player is leaving, if needed */
3492 /* ----------------------------------------------------------------------- */
3494 if (player->is_moving)
3496 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3498 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3500 if (last_element == EL_DYNAMITE_ACTIVE ||
3501 last_element == EL_EM_DYNAMITE_ACTIVE ||
3502 last_element == EL_SP_DISK_RED_ACTIVE)
3503 DrawDynamite(last_jx, last_jy);
3505 DrawLevelFieldThruMask(last_jx, last_jy);
3507 else if (last_element == EL_DYNAMITE_ACTIVE ||
3508 last_element == EL_EM_DYNAMITE_ACTIVE ||
3509 last_element == EL_SP_DISK_RED_ACTIVE)
3510 DrawDynamite(last_jx, last_jy);
3512 /* !!! this is not enough to prevent flickering of players which are
3513 moving next to each others without a free tile between them -- this
3514 can only be solved by drawing all players layer by layer (first the
3515 background, then the foreground etc.) !!! => TODO */
3516 else if (!IS_PLAYER(last_jx, last_jy))
3517 DrawLevelField(last_jx, last_jy);
3520 DrawLevelField(last_jx, last_jy);
3523 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3524 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3527 if (!IN_SCR_FIELD(sx, sy))
3530 /* ----------------------------------------------------------------------- */
3531 /* draw things behind the player, if needed */
3532 /* ----------------------------------------------------------------------- */
3535 DrawLevelElement(jx, jy, Back[jx][jy]);
3536 else if (IS_ACTIVE_BOMB(element))
3537 DrawLevelElement(jx, jy, EL_EMPTY);
3540 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3542 int old_element = GfxElement[jx][jy];
3543 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3544 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3546 if (GFX_CRUMBLED(old_element))
3547 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3549 DrawGraphic(sx, sy, old_graphic, frame);
3551 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3552 player_is_opaque = TRUE;
3556 GfxElement[jx][jy] = EL_UNDEFINED;
3558 /* make sure that pushed elements are drawn with correct frame rate */
3560 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3562 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3563 GfxFrame[jx][jy] = player->StepFrame;
3565 if (player->is_pushing && player->is_moving)
3566 GfxFrame[jx][jy] = player->StepFrame;
3569 DrawLevelField(jx, jy);
3573 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3574 /* ----------------------------------------------------------------------- */
3575 /* draw player himself */
3576 /* ----------------------------------------------------------------------- */
3578 graphic = getPlayerGraphic(player, move_dir);
3580 /* in the case of changed player action or direction, prevent the current
3581 animation frame from being restarted for identical animations */
3582 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3583 player->Frame = last_player_frame;
3585 frame = getGraphicAnimationFrame(graphic, player->Frame);
3589 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3590 sxx = player->GfxPos;
3592 syy = player->GfxPos;
3595 if (!setup.soft_scrolling && ScreenMovPos)
3598 if (player_is_opaque)
3599 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3601 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3603 if (SHIELD_ON(player))
3605 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3606 IMG_SHIELD_NORMAL_ACTIVE);
3607 int frame = getGraphicAnimationFrame(graphic, -1);
3609 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3613 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3616 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3617 sxx = player->GfxPos;
3619 syy = player->GfxPos;
3623 /* ----------------------------------------------------------------------- */
3624 /* draw things the player is pushing, if needed */
3625 /* ----------------------------------------------------------------------- */
3628 printf("::: %d, %d [%d, %d] [%d]\n",
3629 player->is_pushing, player_is_moving, player->GfxAction,
3630 player->is_moving, player_is_moving);
3634 if (player->is_pushing && player->is_moving)
3636 int px = SCREENX(jx), py = SCREENY(jy);
3637 int pxx = (TILEX - ABS(sxx)) * dx;
3638 int pyy = (TILEY - ABS(syy)) * dy;
3639 int gfx_frame = GfxFrame[jx][jy];
3645 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3647 element = Feld[next_jx][next_jy];
3648 gfx_frame = GfxFrame[next_jx][next_jy];
3651 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3654 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3655 frame = getGraphicAnimationFrame(graphic, sync_frame);
3657 frame = getGraphicAnimationFrame(graphic, player->StepFrame);
3660 /* draw background element under pushed element (like the Sokoban field) */
3662 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3664 /* this allows transparent pushing animation over non-black background */
3667 DrawLevelElement(jx, jy, Back[jx][jy]);
3669 DrawLevelElement(jx, jy, EL_EMPTY);
3671 if (Back[next_jx][next_jy])
3672 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3674 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3676 else if (Back[next_jx][next_jy])
3677 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3679 if (Back[next_jx][next_jy])
3680 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3684 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
3685 jx, px, player->GfxPos, player->StepFrame,
3690 GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
3694 /* do not draw (EM style) pushing animation when pushing is finished */
3695 /* (two-tile animations usually do not contain start and end frame) */
3696 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3697 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3699 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3701 /* masked drawing is needed for EMC style (double) movement graphics */
3702 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3703 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3708 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3709 /* ----------------------------------------------------------------------- */
3710 /* draw player himself */
3711 /* ----------------------------------------------------------------------- */
3713 graphic = getPlayerGraphic(player, move_dir);
3715 /* in the case of changed player action or direction, prevent the current
3716 animation frame from being restarted for identical animations */
3717 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3718 player->Frame = last_player_frame;
3720 frame = getGraphicAnimationFrame(graphic, player->Frame);
3724 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3725 sxx = player->GfxPos;
3727 syy = player->GfxPos;
3730 if (!setup.soft_scrolling && ScreenMovPos)
3733 if (player_is_opaque)
3734 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3736 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3738 if (SHIELD_ON(player))
3740 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3741 IMG_SHIELD_NORMAL_ACTIVE);
3742 int frame = getGraphicAnimationFrame(graphic, -1);
3744 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3748 /* ----------------------------------------------------------------------- */
3749 /* draw things in front of player (active dynamite or dynabombs) */
3750 /* ----------------------------------------------------------------------- */
3752 if (IS_ACTIVE_BOMB(element))
3754 graphic = el2img(element);
3755 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3757 if (game.emulation == EMU_SUPAPLEX)
3758 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3760 DrawGraphicThruMask(sx, sy, graphic, frame);
3763 if (player_is_moving && last_element == EL_EXPLOSION)
3765 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3766 GfxElement[last_jx][last_jy] : EL_EMPTY);
3767 int graphic = el_act2img(element, ACTION_EXPLODING);
3768 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3769 int phase = ExplodePhase[last_jx][last_jy] - 1;
3770 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3773 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3776 /* ----------------------------------------------------------------------- */
3777 /* draw elements the player is just walking/passing through/under */
3778 /* ----------------------------------------------------------------------- */
3780 if (player_is_moving)
3782 /* handle the field the player is leaving ... */
3783 if (IS_ACCESSIBLE_INSIDE(last_element))
3784 DrawLevelField(last_jx, last_jy);
3785 else if (IS_ACCESSIBLE_UNDER(last_element))
3786 DrawLevelFieldThruMask(last_jx, last_jy);
3789 /* do not redraw accessible elements if the player is just pushing them */
3790 if (!player_is_moving || !player->is_pushing)
3792 /* ... and the field the player is entering */
3793 if (IS_ACCESSIBLE_INSIDE(element))
3794 DrawLevelField(jx, jy);
3795 else if (IS_ACCESSIBLE_UNDER(element))
3796 DrawLevelFieldThruMask(jx, jy);
3799 MarkTileDirty(sx, sy);
3802 /* ------------------------------------------------------------------------- */
3804 void WaitForEventToContinue()
3806 boolean still_wait = TRUE;
3808 /* simulate releasing mouse button over last gadget, if still pressed */
3810 HandleGadgets(-1, -1, 0);
3812 button_status = MB_RELEASED;
3828 case EVENT_BUTTONPRESS:
3829 case EVENT_KEYPRESS:
3833 case EVENT_KEYRELEASE:
3834 ClearPlayerAction();
3838 HandleOtherEvents(&event);
3842 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3849 /* don't eat all CPU time */
3854 #define MAX_REQUEST_LINES 13
3855 #define MAX_REQUEST_LINE_FONT1_LEN 7
3856 #define MAX_REQUEST_LINE_FONT2_LEN 10
3858 boolean Request(char *text, unsigned int req_state)
3860 int mx, my, ty, result = -1;
3861 unsigned int old_door_state;
3862 int last_game_status = game_status; /* save current game status */
3863 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
3864 int font_nr = FONT_TEXT_2;
3866 int max_word_len = 0;
3872 global.use_envelope_request = 0;
3876 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
3878 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3879 font_nr = FONT_TEXT_1;
3882 for (text_ptr = text; *text_ptr; text_ptr++)
3884 max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
3886 if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
3888 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3890 font_nr = FONT_TEXT_1;
3892 font_nr = FONT_LEVEL_NUMBER;
3900 if (game_status == GAME_MODE_PLAYING)
3902 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3903 BlitScreenToBitmap_EM(backbuffer);
3904 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
3905 BlitScreenToBitmap_SP(backbuffer);
3908 /* disable deactivated drawing when quick-loading level tape recording */
3909 if (tape.playing && tape.deactivate_display)
3910 TapeDeactivateDisplayOff(TRUE);
3912 SetMouseCursor(CURSOR_DEFAULT);
3914 #if defined(NETWORK_AVALIABLE)
3915 /* pause network game while waiting for request to answer */
3916 if (options.network &&
3917 game_status == GAME_MODE_PLAYING &&
3918 req_state & REQUEST_WAIT_FOR_INPUT)
3919 SendToServer_PausePlaying();
3922 old_door_state = GetDoorState();
3924 /* simulate releasing mouse button over last gadget, if still pressed */
3926 HandleGadgets(-1, -1, 0);
3930 /* draw released gadget before proceeding */
3934 if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
3936 if (old_door_state & DOOR_OPEN_1)
3940 if (!global.use_envelope_request)
3941 CloseDoor(DOOR_CLOSE_1);
3943 CloseDoor(DOOR_CLOSE_1);
3946 /* save old door content */
3947 BlitBitmap(bitmap_db_door, bitmap_db_door,
3948 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
3949 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
3953 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
3956 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
3958 /* clear door drawing field */
3959 DrawBackground(DX, DY, DXSIZE, DYSIZE);
3961 /* force DOOR font inside door area */
3962 game_status = GAME_MODE_PSEUDO_DOOR;
3964 /* write text for request */
3965 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
3967 char text_line[max_request_line_len + 1];
3973 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
3975 tc = *(text_ptr + tx);
3976 if (!tc || tc == ' ')
3987 strncpy(text_line, text_ptr, tl);
3990 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
3991 DY + 8 + ty * (getFontHeight(font_nr) + 2),
3992 text_line, font_nr);
3994 text_ptr += tl + (tc == ' ' ? 1 : 0);
3997 game_status = last_game_status; /* restore current game status */
4000 if (global.use_envelope_request)
4004 CreateToolButtons();
4008 if (req_state & REQ_ASK)
4010 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4011 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4013 else if (req_state & REQ_CONFIRM)
4015 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4017 else if (req_state & REQ_PLAYER)
4019 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4020 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4021 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4022 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4025 /* copy request gadgets to door backbuffer */
4026 BlitBitmap(drawto, bitmap_db_door,
4027 DX, DY, DXSIZE, DYSIZE,
4028 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4031 if (global.use_envelope_request)
4033 ShowEnvelopeDoor(text, ACTION_OPENING);
4035 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4037 if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
4038 i == TOOL_CTRL_ID_NO)) ||
4039 (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
4040 (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
4041 i == TOOL_CTRL_ID_PLAYER_2 &&
4042 i == TOOL_CTRL_ID_PLAYER_3 &&
4043 i == TOOL_CTRL_ID_PLAYER_4)))
4045 int x = tool_gadget[i]->x + dDX;
4046 int y = tool_gadget[i]->y + dDY;
4048 ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
4055 if (!global.use_envelope_request)
4056 OpenDoor(DOOR_OPEN_1);
4058 OpenDoor(DOOR_OPEN_1);
4061 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4063 if (game_status == GAME_MODE_PLAYING)
4065 SetPanelBackground();
4066 SetDrawBackgroundMask(REDRAW_DOOR_1);
4070 SetDrawBackgroundMask(REDRAW_FIELD);
4077 if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
4080 if (game_status != GAME_MODE_MAIN)
4084 button_status = MB_RELEASED;
4086 request_gadget_id = -1;
4088 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4100 case EVENT_BUTTONPRESS:
4101 case EVENT_BUTTONRELEASE:
4102 case EVENT_MOTIONNOTIFY:
4104 if (event.type == EVENT_MOTIONNOTIFY)
4106 if (!PointerInWindow(window))
4107 continue; /* window and pointer are on different screens */
4112 motion_status = TRUE;
4113 mx = ((MotionEvent *) &event)->x;
4114 my = ((MotionEvent *) &event)->y;
4118 motion_status = FALSE;
4119 mx = ((ButtonEvent *) &event)->x;
4120 my = ((ButtonEvent *) &event)->y;
4121 if (event.type == EVENT_BUTTONPRESS)
4122 button_status = ((ButtonEvent *) &event)->button;
4124 button_status = MB_RELEASED;
4127 /* this sets 'request_gadget_id' */
4128 HandleGadgets(mx, my, button_status);
4130 switch (request_gadget_id)
4132 case TOOL_CTRL_ID_YES:
4135 case TOOL_CTRL_ID_NO:
4138 case TOOL_CTRL_ID_CONFIRM:
4139 result = TRUE | FALSE;
4142 case TOOL_CTRL_ID_PLAYER_1:
4145 case TOOL_CTRL_ID_PLAYER_2:
4148 case TOOL_CTRL_ID_PLAYER_3:
4151 case TOOL_CTRL_ID_PLAYER_4:
4162 case EVENT_KEYPRESS:
4163 switch (GetEventKey((KeyEvent *)&event, TRUE))
4166 if (req_state & REQ_CONFIRM)
4183 if (req_state & REQ_PLAYER)
4187 case EVENT_KEYRELEASE:
4188 ClearPlayerAction();
4192 HandleOtherEvents(&event);
4196 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4198 int joy = AnyJoystick();
4200 if (joy & JOY_BUTTON_1)
4202 else if (joy & JOY_BUTTON_2)
4208 if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
4210 HandleGameActions();
4216 if (!PendingEvent()) /* delay only if no pending events */
4221 game_status = GAME_MODE_PSEUDO_DOOR;
4227 game_status = last_game_status; /* restore current game status */
4235 if (!PendingEvent()) /* delay only if no pending events */
4238 /* don't eat all CPU time */
4245 if (game_status != GAME_MODE_MAIN)
4251 if (global.use_envelope_request)
4252 ShowEnvelopeDoor(text, ACTION_CLOSING);
4256 if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
4258 if (!(req_state & REQ_STAY_OPEN))
4261 CloseDoor(DOOR_CLOSE_1);
4263 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4264 (req_state & REQ_REOPEN))
4265 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4270 if (game_status == GAME_MODE_PLAYING)
4272 SetPanelBackground();
4273 SetDrawBackgroundMask(REDRAW_DOOR_1);
4277 SetDrawBackgroundMask(REDRAW_FIELD);
4280 #if defined(NETWORK_AVALIABLE)
4281 /* continue network game after request */
4282 if (options.network &&
4283 game_status == GAME_MODE_PLAYING &&
4284 req_state & REQUEST_WAIT_FOR_INPUT)
4285 SendToServer_ContinuePlaying();
4288 /* restore deactivated drawing when quick-loading level tape recording */
4289 if (tape.playing && tape.deactivate_display)
4290 TapeDeactivateDisplayOn();
4295 unsigned int OpenDoor(unsigned int door_state)
4297 if (door_state & DOOR_COPY_BACK)
4299 if (door_state & DOOR_OPEN_1)
4300 BlitBitmap(bitmap_db_door, bitmap_db_door,
4301 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
4302 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4304 if (door_state & DOOR_OPEN_2)
4305 BlitBitmap(bitmap_db_door, bitmap_db_door,
4306 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
4307 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4309 door_state &= ~DOOR_COPY_BACK;
4312 return MoveDoor(door_state);
4315 unsigned int CloseDoor(unsigned int door_state)
4317 unsigned int old_door_state = GetDoorState();
4319 if (!(door_state & DOOR_NO_COPY_BACK))
4321 if (old_door_state & DOOR_OPEN_1)
4322 BlitBitmap(backbuffer, bitmap_db_door,
4323 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
4325 if (old_door_state & DOOR_OPEN_2)
4326 BlitBitmap(backbuffer, bitmap_db_door,
4327 VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
4329 door_state &= ~DOOR_NO_COPY_BACK;
4332 return MoveDoor(door_state);
4335 unsigned int GetDoorState()
4337 return MoveDoor(DOOR_GET_STATE);
4340 unsigned int SetDoorState(unsigned int door_state)
4342 return MoveDoor(door_state | DOOR_SET_STATE);
4345 unsigned int MoveDoor(unsigned int door_state)
4347 static int door1 = DOOR_OPEN_1;
4348 static int door2 = DOOR_CLOSE_2;
4349 unsigned int door_delay = 0;
4350 unsigned int door_delay_value;
4353 if (door_1.width < 0 || door_1.width > DXSIZE)
4354 door_1.width = DXSIZE;
4355 if (door_1.height < 0 || door_1.height > DYSIZE)
4356 door_1.height = DYSIZE;
4357 if (door_2.width < 0 || door_2.width > VXSIZE)
4358 door_2.width = VXSIZE;
4359 if (door_2.height < 0 || door_2.height > VYSIZE)
4360 door_2.height = VYSIZE;
4362 if (door_state == DOOR_GET_STATE)
4363 return (door1 | door2);
4365 if (door_state & DOOR_SET_STATE)
4367 if (door_state & DOOR_ACTION_1)
4368 door1 = door_state & DOOR_ACTION_1;
4369 if (door_state & DOOR_ACTION_2)
4370 door2 = door_state & DOOR_ACTION_2;
4372 return (door1 | door2);
4375 if (!(door_state & DOOR_FORCE_REDRAW))
4377 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4378 door_state &= ~DOOR_OPEN_1;
4379 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4380 door_state &= ~DOOR_CLOSE_1;
4381 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4382 door_state &= ~DOOR_OPEN_2;
4383 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4384 door_state &= ~DOOR_CLOSE_2;
4387 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
4390 if (setup.quick_doors)
4392 stepsize = 20; /* must be chosen to always draw last frame */
4393 door_delay_value = 0;
4396 if (global.autoplay_leveldir)
4398 door_state |= DOOR_NO_DELAY;
4399 door_state &= ~DOOR_CLOSE_ALL;
4403 if (game_status == GAME_MODE_EDITOR)
4404 door_state |= DOOR_NO_DELAY;
4407 if (door_state & DOOR_ACTION)
4409 boolean handle_door_1 = (door_state & DOOR_ACTION_1);
4410 boolean handle_door_2 = (door_state & DOOR_ACTION_2);
4411 boolean door_1_done = (!handle_door_1);
4412 boolean door_2_done = (!handle_door_2);
4413 boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
4414 boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
4415 int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
4416 int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
4417 int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
4418 int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
4419 int door_size = (handle_door_1 ? door_size_1 : door_size_2);
4420 int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
4421 int door_skip = max_door_size - door_size;
4422 int end = door_size;
4423 int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
4426 if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
4428 /* opening door sound has priority over simultaneously closing door */
4429 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4430 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4431 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4432 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4435 for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
4438 Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
4439 GC gc = bitmap->stored_clip_gc;
4441 if (door_state & DOOR_ACTION_1)
4443 int a = MIN(x * door_1.step_offset, end);
4444 int p = (door_state & DOOR_OPEN_1 ? end - a : a);
4445 int i = p + door_skip;
4447 if (door_1.anim_mode & ANIM_STATIC_PANEL)
4449 BlitBitmap(bitmap_db_door, drawto,
4450 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
4451 DXSIZE, DYSIZE, DX, DY);
4455 BlitBitmap(bitmap_db_door, drawto,
4456 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
4457 DXSIZE, DYSIZE - p / 2, DX, DY);
4459 ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
4462 if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
4464 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4465 int dst1_x = DX + DXSIZE - i, dst1_y = DY;
4466 int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
4467 int dst2_x = DX, dst2_y = DY;
4468 int width = i, height = DYSIZE;
4470 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4471 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4474 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4475 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4478 else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
4480 int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
4481 int dst1_x = DX, dst1_y = DY + DYSIZE - i;
4482 int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
4483 int dst2_x = DX, dst2_y = DY;
4484 int width = DXSIZE, height = i;
4486 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4487 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4490 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4491 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4494 else if (x <= DXSIZE) /* ANIM_DEFAULT */
4496 int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
4498 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4499 BlitBitmapMasked(bitmap, drawto,
4500 DXSIZE, DOOR_GFX_PAGEY1, i, 77,
4501 DX + DXSIZE - i, DY + j);
4502 BlitBitmapMasked(bitmap, drawto,
4503 DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
4504 DX + DXSIZE - i, DY + 140 + j);
4505 SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
4506 DY - (DOOR_GFX_PAGEY1 + j));
4507 BlitBitmapMasked(bitmap, drawto,
4508 DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
4510 BlitBitmapMasked(bitmap, drawto,
4511 DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
4514 BlitBitmapMasked(bitmap, drawto,
4515 DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
4517 BlitBitmapMasked(bitmap, drawto,
4518 DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
4520 SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
4521 BlitBitmapMasked(bitmap, drawto,
4522 DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
4523 DX + DXSIZE - i, DY + 77 + j);
4524 BlitBitmapMasked(bitmap, drawto,
4525 DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
4526 DX + DXSIZE - i, DY + 203 + j);
4529 redraw_mask |= REDRAW_DOOR_1;
4530 door_1_done = (a == end);
4533 if (door_state & DOOR_ACTION_2)
4535 int a = MIN(x * door_2.step_offset, door_size);
4536 int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
4537 int i = p + door_skip;
4539 if (door_2.anim_mode & ANIM_STATIC_PANEL)
4541 BlitBitmap(bitmap_db_door, drawto,
4542 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
4543 VXSIZE, VYSIZE, VX, VY);
4545 else if (x <= VYSIZE)
4547 BlitBitmap(bitmap_db_door, drawto,
4548 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
4549 VXSIZE, VYSIZE - p / 2, VX, VY);
4551 ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
4554 if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
4556 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4557 int dst1_x = VX + VXSIZE - i, dst1_y = VY;
4558 int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
4559 int dst2_x = VX, dst2_y = VY;
4560 int width = i, height = VYSIZE;
4562 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4563 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4566 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4567 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4570 else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
4572 int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
4573 int dst1_x = VX, dst1_y = VY + VYSIZE - i;
4574 int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
4575 int dst2_x = VX, dst2_y = VY;
4576 int width = VXSIZE, height = i;
4578 SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
4579 BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
4582 SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
4583 BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
4586 else if (x <= VXSIZE) /* ANIM_DEFAULT */
4588 int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
4590 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4591 BlitBitmapMasked(bitmap, drawto,
4592 VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
4593 VX + VXSIZE - i, VY + j);
4594 SetClipOrigin(bitmap, gc,
4595 VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
4596 BlitBitmapMasked(bitmap, drawto,
4597 VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
4600 BlitBitmapMasked(bitmap, drawto,
4601 VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4602 i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
4603 SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
4604 BlitBitmapMasked(bitmap, drawto,
4605 VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
4607 VX + VXSIZE - i, VY + VYSIZE / 2 + j);
4610 redraw_mask |= REDRAW_DOOR_2;
4611 door_2_done = (a == VXSIZE);
4614 if (!(door_state & DOOR_NO_DELAY))
4618 if (game_status == GAME_MODE_MAIN)
4621 WaitUntilDelayReached(&door_delay, door_delay_value);
4626 if (door_state & DOOR_ACTION_1)
4627 door1 = door_state & DOOR_ACTION_1;
4628 if (door_state & DOOR_ACTION_2)
4629 door2 = door_state & DOOR_ACTION_2;
4631 return (door1 | door2);
4634 void DrawSpecialEditorDoor()
4636 /* draw bigger toolbox window */
4637 BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
4638 DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
4640 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4641 EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
4644 redraw_mask |= REDRAW_ALL;
4647 void UndrawSpecialEditorDoor()
4649 /* draw normal tape recorder window */
4650 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4651 EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
4654 redraw_mask |= REDRAW_ALL;
4658 /* ---------- new tool button stuff ---------------------------------------- */
4660 /* graphic position values for tool buttons */
4661 #define TOOL_BUTTON_YES_XPOS 2
4662 #define TOOL_BUTTON_YES_YPOS 250
4663 #define TOOL_BUTTON_YES_GFX_YPOS 0
4664 #define TOOL_BUTTON_YES_XSIZE 46
4665 #define TOOL_BUTTON_YES_YSIZE 28
4666 #define TOOL_BUTTON_NO_XPOS 52
4667 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
4668 #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
4669 #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
4670 #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
4671 #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
4672 #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
4673 #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
4674 #define TOOL_BUTTON_CONFIRM_XSIZE 96
4675 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
4676 #define TOOL_BUTTON_PLAYER_XSIZE 30
4677 #define TOOL_BUTTON_PLAYER_YSIZE 30
4678 #define TOOL_BUTTON_PLAYER_GFX_XPOS 5
4679 #define TOOL_BUTTON_PLAYER_GFX_YPOS 185
4680 #define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
4681 #define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
4682 #define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4683 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
4684 #define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4685 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
4686 #define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4687 + 0 * TOOL_BUTTON_PLAYER_XSIZE)
4688 #define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
4689 + 1 * TOOL_BUTTON_PLAYER_XSIZE)
4690 #define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4691 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
4692 #define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4693 + 0 * TOOL_BUTTON_PLAYER_YSIZE)
4694 #define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4695 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
4696 #define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
4697 + 1 * TOOL_BUTTON_PLAYER_YSIZE)
4706 } toolbutton_info[NUM_TOOL_BUTTONS] =
4709 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
4710 TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
4711 TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
4716 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
4717 TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
4718 TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
4723 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
4724 TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
4725 TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
4726 TOOL_CTRL_ID_CONFIRM,
4730 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4731 TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
4732 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4733 TOOL_CTRL_ID_PLAYER_1,
4737 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4738 TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
4739 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4740 TOOL_CTRL_ID_PLAYER_2,
4744 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4745 TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
4746 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4747 TOOL_CTRL_ID_PLAYER_3,
4751 TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
4752 TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
4753 TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
4754 TOOL_CTRL_ID_PLAYER_4,
4759 void CreateToolButtons()
4763 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4765 Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
4766 Bitmap *deco_bitmap = None;
4767 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4768 struct GadgetInfo *gi;
4769 unsigned int event_mask;
4770 int gd_xoffset, gd_yoffset;
4771 int gd_x1, gd_x2, gd_y;
4774 event_mask = GD_EVENT_RELEASED;
4776 gd_xoffset = toolbutton_info[i].xpos;
4777 gd_yoffset = toolbutton_info[i].ypos;
4778 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
4779 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
4780 gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
4782 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
4784 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
4786 getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
4787 &deco_bitmap, &deco_x, &deco_y);
4788 deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
4789 deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
4792 gi = CreateGadget(GDI_CUSTOM_ID, id,
4793 GDI_INFO_TEXT, toolbutton_info[i].infotext,
4794 GDI_X, DX + toolbutton_info[i].x,
4795 GDI_Y, DY + toolbutton_info[i].y,
4796 GDI_WIDTH, toolbutton_info[i].width,
4797 GDI_HEIGHT, toolbutton_info[i].height,
4798 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4799 GDI_STATE, GD_BUTTON_UNPRESSED,
4800 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
4801 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
4802 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
4803 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
4804 GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
4805 GDI_DECORATION_SHIFTING, 1, 1,
4806 GDI_DIRECT_DRAW, FALSE,
4807 GDI_EVENT_MASK, event_mask,
4808 GDI_CALLBACK_ACTION, HandleToolButtons,
4812 Error(ERR_EXIT, "cannot create gadget");
4814 tool_gadget[id] = gi;
4818 void FreeToolButtons()
4822 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4823 FreeGadget(tool_gadget[i]);
4826 static void UnmapToolButtons()
4830 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4831 UnmapGadget(tool_gadget[i]);
4834 static void HandleToolButtons(struct GadgetInfo *gi)
4836 request_gadget_id = gi->custom_id;
4839 static struct Mapping_EM_to_RND_object
4842 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
4843 boolean is_backside; /* backside of moving element */
4849 em_object_mapping_list[] =
4852 Xblank, TRUE, FALSE,
4856 Yacid_splash_eB, FALSE, FALSE,
4857 EL_ACID_SPLASH_RIGHT, -1, -1
4860 Yacid_splash_wB, FALSE, FALSE,
4861 EL_ACID_SPLASH_LEFT, -1, -1
4864 #ifdef EM_ENGINE_BAD_ROLL
4866 Xstone_force_e, FALSE, FALSE,
4867 EL_ROCK, -1, MV_BIT_RIGHT
4870 Xstone_force_w, FALSE, FALSE,
4871 EL_ROCK, -1, MV_BIT_LEFT
4874 Xnut_force_e, FALSE, FALSE,
4875 EL_NUT, -1, MV_BIT_RIGHT
4878 Xnut_force_w, FALSE, FALSE,
4879 EL_NUT, -1, MV_BIT_LEFT
4882 Xspring_force_e, FALSE, FALSE,
4883 EL_SPRING, -1, MV_BIT_RIGHT
4886 Xspring_force_w, FALSE, FALSE,
4887 EL_SPRING, -1, MV_BIT_LEFT
4890 Xemerald_force_e, FALSE, FALSE,
4891 EL_EMERALD, -1, MV_BIT_RIGHT
4894 Xemerald_force_w, FALSE, FALSE,
4895 EL_EMERALD, -1, MV_BIT_LEFT
4898 Xdiamond_force_e, FALSE, FALSE,
4899 EL_DIAMOND, -1, MV_BIT_RIGHT
4902 Xdiamond_force_w, FALSE, FALSE,
4903 EL_DIAMOND, -1, MV_BIT_LEFT
4906 Xbomb_force_e, FALSE, FALSE,
4907 EL_BOMB, -1, MV_BIT_RIGHT
4910 Xbomb_force_w, FALSE, FALSE,
4911 EL_BOMB, -1, MV_BIT_LEFT
4913 #endif /* EM_ENGINE_BAD_ROLL */
4916 Xstone, TRUE, FALSE,
4920 Xstone_pause, FALSE, FALSE,
4924 Xstone_fall, FALSE, FALSE,
4928 Ystone_s, FALSE, FALSE,
4929 EL_ROCK, ACTION_FALLING, -1
4932 Ystone_sB, FALSE, TRUE,
4933 EL_ROCK, ACTION_FALLING, -1
4936 Ystone_e, FALSE, FALSE,
4937 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
4940 Ystone_eB, FALSE, TRUE,
4941 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
4944 Ystone_w, FALSE, FALSE,
4945 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
4948 Ystone_wB, FALSE, TRUE,
4949 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
4956 Xnut_pause, FALSE, FALSE,
4960 Xnut_fall, FALSE, FALSE,
4964 Ynut_s, FALSE, FALSE,
4965 EL_NUT, ACTION_FALLING, -1
4968 Ynut_sB, FALSE, TRUE,
4969 EL_NUT, ACTION_FALLING, -1
4972 Ynut_e, FALSE, FALSE,
4973 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
4976 Ynut_eB, FALSE, TRUE,
4977 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
4980 Ynut_w, FALSE, FALSE,
4981 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
4984 Ynut_wB, FALSE, TRUE,
4985 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
4988 Xbug_n, TRUE, FALSE,
4992 Xbug_e, TRUE, FALSE,
4993 EL_BUG_RIGHT, -1, -1
4996 Xbug_s, TRUE, FALSE,
5000 Xbug_w, TRUE, FALSE,
5004 Xbug_gon, FALSE, FALSE,
5008 Xbug_goe, FALSE, FALSE,
5009 EL_BUG_RIGHT, -1, -1
5012 Xbug_gos, FALSE, FALSE,
5016 Xbug_gow, FALSE, FALSE,
5020 Ybug_n, FALSE, FALSE,
5021 EL_BUG, ACTION_MOVING, MV_BIT_UP
5024 Ybug_nB, FALSE, TRUE,
5025 EL_BUG, ACTION_MOVING, MV_BIT_UP
5028 Ybug_e, FALSE, FALSE,
5029 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5032 Ybug_eB, FALSE, TRUE,
5033 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5036 Ybug_s, FALSE, FALSE,
5037 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5040 Ybug_sB, FALSE, TRUE,
5041 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5044 Ybug_w, FALSE, FALSE,
5045 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5048 Ybug_wB, FALSE, TRUE,
5049 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5052 Ybug_w_n, FALSE, FALSE,
5053 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5056 Ybug_n_e, FALSE, FALSE,
5057 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5060 Ybug_e_s, FALSE, FALSE,
5061 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5064 Ybug_s_w, FALSE, FALSE,
5065 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5068 Ybug_e_n, FALSE, FALSE,
5069 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5072 Ybug_s_e, FALSE, FALSE,
5073 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5076 Ybug_w_s, FALSE, FALSE,
5077 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5080 Ybug_n_w, FALSE, FALSE,
5081 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5084 Ybug_stone, FALSE, FALSE,
5085 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5088 Ybug_spring, FALSE, FALSE,
5089 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5092 Xtank_n, TRUE, FALSE,
5093 EL_SPACESHIP_UP, -1, -1
5096 Xtank_e, TRUE, FALSE,
5097 EL_SPACESHIP_RIGHT, -1, -1
5100 Xtank_s, TRUE, FALSE,
5101 EL_SPACESHIP_DOWN, -1, -1
5104 Xtank_w, TRUE, FALSE,
5105 EL_SPACESHIP_LEFT, -1, -1
5108 Xtank_gon, FALSE, FALSE,
5109 EL_SPACESHIP_UP, -1, -1
5112 Xtank_goe, FALSE, FALSE,
5113 EL_SPACESHIP_RIGHT, -1, -1
5116 Xtank_gos, FALSE, FALSE,
5117 EL_SPACESHIP_DOWN, -1, -1
5120 Xtank_gow, FALSE, FALSE,
5121 EL_SPACESHIP_LEFT, -1, -1
5124 Ytank_n, FALSE, FALSE,
5125 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5128 Ytank_nB, FALSE, TRUE,
5129 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5132 Ytank_e, FALSE, FALSE,
5133 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5136 Ytank_eB, FALSE, TRUE,
5137 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5140 Ytank_s, FALSE, FALSE,
5141 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5144 Ytank_sB, FALSE, TRUE,
5145 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5148 Ytank_w, FALSE, FALSE,
5149 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5152 Ytank_wB, FALSE, TRUE,
5153 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5156 Ytank_w_n, FALSE, FALSE,
5157 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5160 Ytank_n_e, FALSE, FALSE,
5161 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5164 Ytank_e_s, FALSE, FALSE,
5165 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5168 Ytank_s_w, FALSE, FALSE,
5169 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5172 Ytank_e_n, FALSE, FALSE,
5173 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5176 Ytank_s_e, FALSE, FALSE,
5177 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5180 Ytank_w_s, FALSE, FALSE,
5181 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5184 Ytank_n_w, FALSE, FALSE,
5185 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5188 Ytank_stone, FALSE, FALSE,
5189 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5192 Ytank_spring, FALSE, FALSE,
5193 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5196 Xandroid, TRUE, FALSE,
5197 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5200 Xandroid_1_n, FALSE, FALSE,
5201 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5204 Xandroid_2_n, FALSE, FALSE,
5205 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5208 Xandroid_1_e, FALSE, FALSE,
5209 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5212 Xandroid_2_e, FALSE, FALSE,
5213 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5216 Xandroid_1_w, FALSE, FALSE,
5217 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5220 Xandroid_2_w, FALSE, FALSE,
5221 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5224 Xandroid_1_s, FALSE, FALSE,
5225 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5228 Xandroid_2_s, FALSE, FALSE,
5229 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5232 Yandroid_n, FALSE, FALSE,
5233 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5236 Yandroid_nB, FALSE, TRUE,
5237 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5240 Yandroid_ne, FALSE, FALSE,
5241 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5244 Yandroid_neB, FALSE, TRUE,
5245 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5248 Yandroid_e, FALSE, FALSE,
5249 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5252 Yandroid_eB, FALSE, TRUE,
5253 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5256 Yandroid_se, FALSE, FALSE,
5257 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5260 Yandroid_seB, FALSE, TRUE,
5261 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5264 Yandroid_s, FALSE, FALSE,
5265 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5268 Yandroid_sB, FALSE, TRUE,
5269 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5272 Yandroid_sw, FALSE, FALSE,
5273 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5276 Yandroid_swB, FALSE, TRUE,
5277 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5280 Yandroid_w, FALSE, FALSE,
5281 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5284 Yandroid_wB, FALSE, TRUE,
5285 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5288 Yandroid_nw, FALSE, FALSE,
5289 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5292 Yandroid_nwB, FALSE, TRUE,
5293 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5296 Xspring, TRUE, FALSE,
5300 Xspring_pause, FALSE, FALSE,
5304 Xspring_e, FALSE, FALSE,
5308 Xspring_w, FALSE, FALSE,
5312 Xspring_fall, FALSE, FALSE,
5316 Yspring_s, FALSE, FALSE,
5317 EL_SPRING, ACTION_FALLING, -1
5320 Yspring_sB, FALSE, TRUE,
5321 EL_SPRING, ACTION_FALLING, -1
5324 Yspring_e, FALSE, FALSE,
5325 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5328 Yspring_eB, FALSE, TRUE,
5329 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5332 Yspring_w, FALSE, FALSE,
5333 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5336 Yspring_wB, FALSE, TRUE,
5337 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5340 Yspring_kill_e, FALSE, FALSE,
5341 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5344 Yspring_kill_eB, FALSE, TRUE,
5345 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5348 Yspring_kill_w, FALSE, FALSE,
5349 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5352 Yspring_kill_wB, FALSE, TRUE,
5353 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5356 Xeater_n, TRUE, FALSE,
5357 EL_YAMYAM_UP, -1, -1
5360 Xeater_e, TRUE, FALSE,
5361 EL_YAMYAM_RIGHT, -1, -1
5364 Xeater_w, TRUE, FALSE,
5365 EL_YAMYAM_LEFT, -1, -1
5368 Xeater_s, TRUE, FALSE,
5369 EL_YAMYAM_DOWN, -1, -1
5372 Yeater_n, FALSE, FALSE,
5373 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5376 Yeater_nB, FALSE, TRUE,
5377 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5380 Yeater_e, FALSE, FALSE,
5381 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5384 Yeater_eB, FALSE, TRUE,
5385 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5388 Yeater_s, FALSE, FALSE,
5389 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5392 Yeater_sB, FALSE, TRUE,
5393 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5396 Yeater_w, FALSE, FALSE,
5397 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5400 Yeater_wB, FALSE, TRUE,
5401 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5404 Yeater_stone, FALSE, FALSE,
5405 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5408 Yeater_spring, FALSE, FALSE,
5409 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5412 Xalien, TRUE, FALSE,
5416 Xalien_pause, FALSE, FALSE,
5420 Yalien_n, FALSE, FALSE,
5421 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5424 Yalien_nB, FALSE, TRUE,
5425 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5428 Yalien_e, FALSE, FALSE,
5429 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5432 Yalien_eB, FALSE, TRUE,
5433 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5436 Yalien_s, FALSE, FALSE,
5437 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5440 Yalien_sB, FALSE, TRUE,
5441 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5444 Yalien_w, FALSE, FALSE,
5445 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5448 Yalien_wB, FALSE, TRUE,
5449 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5452 Yalien_stone, FALSE, FALSE,
5453 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5456 Yalien_spring, FALSE, FALSE,
5457 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5460 Xemerald, TRUE, FALSE,
5464 Xemerald_pause, FALSE, FALSE,
5468 Xemerald_fall, FALSE, FALSE,
5472 Xemerald_shine, FALSE, FALSE,
5473 EL_EMERALD, ACTION_TWINKLING, -1
5476 Yemerald_s, FALSE, FALSE,
5477 EL_EMERALD, ACTION_FALLING, -1
5480 Yemerald_sB, FALSE, TRUE,
5481 EL_EMERALD, ACTION_FALLING, -1
5484 Yemerald_e, FALSE, FALSE,
5485 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5488 Yemerald_eB, FALSE, TRUE,
5489 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5492 Yemerald_w, FALSE, FALSE,
5493 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5496 Yemerald_wB, FALSE, TRUE,
5497 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5500 Yemerald_eat, FALSE, FALSE,
5501 EL_EMERALD, ACTION_COLLECTING, -1
5504 Yemerald_stone, FALSE, FALSE,
5505 EL_NUT, ACTION_BREAKING, -1
5508 Xdiamond, TRUE, FALSE,
5512 Xdiamond_pause, FALSE, FALSE,
5516 Xdiamond_fall, FALSE, FALSE,
5520 Xdiamond_shine, FALSE, FALSE,
5521 EL_DIAMOND, ACTION_TWINKLING, -1
5524 Ydiamond_s, FALSE, FALSE,
5525 EL_DIAMOND, ACTION_FALLING, -1
5528 Ydiamond_sB, FALSE, TRUE,
5529 EL_DIAMOND, ACTION_FALLING, -1
5532 Ydiamond_e, FALSE, FALSE,
5533 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5536 Ydiamond_eB, FALSE, TRUE,
5537 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5540 Ydiamond_w, FALSE, FALSE,
5541 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5544 Ydiamond_wB, FALSE, TRUE,
5545 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5548 Ydiamond_eat, FALSE, FALSE,
5549 EL_DIAMOND, ACTION_COLLECTING, -1
5552 Ydiamond_stone, FALSE, FALSE,
5553 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5556 Xdrip_fall, TRUE, FALSE,
5557 EL_AMOEBA_DROP, -1, -1
5560 Xdrip_stretch, FALSE, FALSE,
5561 EL_AMOEBA_DROP, ACTION_FALLING, -1
5564 Xdrip_stretchB, FALSE, TRUE,
5565 EL_AMOEBA_DROP, ACTION_FALLING, -1
5568 Xdrip_eat, FALSE, FALSE,
5569 EL_AMOEBA_DROP, ACTION_GROWING, -1
5572 Ydrip_s1, FALSE, FALSE,
5573 EL_AMOEBA_DROP, ACTION_FALLING, -1
5576 Ydrip_s1B, FALSE, TRUE,
5577 EL_AMOEBA_DROP, ACTION_FALLING, -1
5580 Ydrip_s2, FALSE, FALSE,
5581 EL_AMOEBA_DROP, ACTION_FALLING, -1
5584 Ydrip_s2B, FALSE, TRUE,
5585 EL_AMOEBA_DROP, ACTION_FALLING, -1
5592 Xbomb_pause, FALSE, FALSE,
5596 Xbomb_fall, FALSE, FALSE,
5600 Ybomb_s, FALSE, FALSE,
5601 EL_BOMB, ACTION_FALLING, -1
5604 Ybomb_sB, FALSE, TRUE,
5605 EL_BOMB, ACTION_FALLING, -1
5608 Ybomb_e, FALSE, FALSE,
5609 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5612 Ybomb_eB, FALSE, TRUE,
5613 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5616 Ybomb_w, FALSE, FALSE,
5617 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5620 Ybomb_wB, FALSE, TRUE,
5621 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5624 Ybomb_eat, FALSE, FALSE,
5625 EL_BOMB, ACTION_ACTIVATING, -1
5628 Xballoon, TRUE, FALSE,
5632 Yballoon_n, FALSE, FALSE,
5633 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5636 Yballoon_nB, FALSE, TRUE,
5637 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5640 Yballoon_e, FALSE, FALSE,
5641 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5644 Yballoon_eB, FALSE, TRUE,
5645 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5648 Yballoon_s, FALSE, FALSE,
5649 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5652 Yballoon_sB, FALSE, TRUE,
5653 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5656 Yballoon_w, FALSE, FALSE,
5657 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5660 Yballoon_wB, FALSE, TRUE,
5661 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5664 Xgrass, TRUE, FALSE,
5665 EL_EMC_GRASS, -1, -1
5668 Ygrass_nB, FALSE, FALSE,
5669 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5672 Ygrass_eB, FALSE, FALSE,
5673 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5676 Ygrass_sB, FALSE, FALSE,
5677 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5680 Ygrass_wB, FALSE, FALSE,
5681 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5688 Ydirt_nB, FALSE, FALSE,
5689 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5692 Ydirt_eB, FALSE, FALSE,
5693 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5696 Ydirt_sB, FALSE, FALSE,
5697 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5700 Ydirt_wB, FALSE, FALSE,
5701 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5704 Xacid_ne, TRUE, FALSE,
5705 EL_ACID_POOL_TOPRIGHT, -1, -1
5708 Xacid_se, TRUE, FALSE,
5709 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5712 Xacid_s, TRUE, FALSE,
5713 EL_ACID_POOL_BOTTOM, -1, -1
5716 Xacid_sw, TRUE, FALSE,
5717 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5720 Xacid_nw, TRUE, FALSE,
5721 EL_ACID_POOL_TOPLEFT, -1, -1
5724 Xacid_1, TRUE, FALSE,
5728 Xacid_2, FALSE, FALSE,
5732 Xacid_3, FALSE, FALSE,
5736 Xacid_4, FALSE, FALSE,
5740 Xacid_5, FALSE, FALSE,
5744 Xacid_6, FALSE, FALSE,
5748 Xacid_7, FALSE, FALSE,
5752 Xacid_8, FALSE, FALSE,
5756 Xball_1, TRUE, FALSE,
5757 EL_EMC_MAGIC_BALL, -1, -1
5760 Xball_1B, FALSE, FALSE,
5761 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5764 Xball_2, FALSE, FALSE,
5765 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5768 Xball_2B, FALSE, FALSE,
5769 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5772 Yball_eat, FALSE, FALSE,
5773 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
5776 Ykey_1_eat, FALSE, FALSE,
5777 EL_EM_KEY_1, ACTION_COLLECTING, -1
5780 Ykey_2_eat, FALSE, FALSE,
5781 EL_EM_KEY_2, ACTION_COLLECTING, -1
5784 Ykey_3_eat, FALSE, FALSE,
5785 EL_EM_KEY_3, ACTION_COLLECTING, -1
5788 Ykey_4_eat, FALSE, FALSE,
5789 EL_EM_KEY_4, ACTION_COLLECTING, -1
5792 Ykey_5_eat, FALSE, FALSE,
5793 EL_EMC_KEY_5, ACTION_COLLECTING, -1
5796 Ykey_6_eat, FALSE, FALSE,
5797 EL_EMC_KEY_6, ACTION_COLLECTING, -1
5800 Ykey_7_eat, FALSE, FALSE,
5801 EL_EMC_KEY_7, ACTION_COLLECTING, -1
5804 Ykey_8_eat, FALSE, FALSE,
5805 EL_EMC_KEY_8, ACTION_COLLECTING, -1
5808 Ylenses_eat, FALSE, FALSE,
5809 EL_EMC_LENSES, ACTION_COLLECTING, -1
5812 Ymagnify_eat, FALSE, FALSE,
5813 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
5816 Ygrass_eat, FALSE, FALSE,
5817 EL_EMC_GRASS, ACTION_SNAPPING, -1
5820 Ydirt_eat, FALSE, FALSE,
5821 EL_SAND, ACTION_SNAPPING, -1
5824 Xgrow_ns, TRUE, FALSE,
5825 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
5828 Ygrow_ns_eat, FALSE, FALSE,
5829 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
5832 Xgrow_ew, TRUE, FALSE,
5833 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
5836 Ygrow_ew_eat, FALSE, FALSE,
5837 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
5840 Xwonderwall, TRUE, FALSE,
5841 EL_MAGIC_WALL, -1, -1
5844 XwonderwallB, FALSE, FALSE,
5845 EL_MAGIC_WALL, ACTION_ACTIVE, -1
5848 Xamoeba_1, TRUE, FALSE,
5849 EL_AMOEBA_DRY, ACTION_OTHER, -1
5852 Xamoeba_2, FALSE, FALSE,
5853 EL_AMOEBA_DRY, ACTION_OTHER, -1
5856 Xamoeba_3, FALSE, FALSE,
5857 EL_AMOEBA_DRY, ACTION_OTHER, -1
5860 Xamoeba_4, FALSE, FALSE,
5861 EL_AMOEBA_DRY, ACTION_OTHER, -1
5864 Xamoeba_5, TRUE, FALSE,
5865 EL_AMOEBA_WET, ACTION_OTHER, -1
5868 Xamoeba_6, FALSE, FALSE,
5869 EL_AMOEBA_WET, ACTION_OTHER, -1
5872 Xamoeba_7, FALSE, FALSE,
5873 EL_AMOEBA_WET, ACTION_OTHER, -1
5876 Xamoeba_8, FALSE, FALSE,
5877 EL_AMOEBA_WET, ACTION_OTHER, -1
5880 Xdoor_1, TRUE, FALSE,
5881 EL_EM_GATE_1, -1, -1
5884 Xdoor_2, TRUE, FALSE,
5885 EL_EM_GATE_2, -1, -1
5888 Xdoor_3, TRUE, FALSE,
5889 EL_EM_GATE_3, -1, -1
5892 Xdoor_4, TRUE, FALSE,
5893 EL_EM_GATE_4, -1, -1
5896 Xdoor_5, TRUE, FALSE,
5897 EL_EMC_GATE_5, -1, -1
5900 Xdoor_6, TRUE, FALSE,
5901 EL_EMC_GATE_6, -1, -1
5904 Xdoor_7, TRUE, FALSE,
5905 EL_EMC_GATE_7, -1, -1
5908 Xdoor_8, TRUE, FALSE,
5909 EL_EMC_GATE_8, -1, -1
5912 Xkey_1, TRUE, FALSE,
5916 Xkey_2, TRUE, FALSE,
5920 Xkey_3, TRUE, FALSE,
5924 Xkey_4, TRUE, FALSE,
5928 Xkey_5, TRUE, FALSE,
5929 EL_EMC_KEY_5, -1, -1
5932 Xkey_6, TRUE, FALSE,
5933 EL_EMC_KEY_6, -1, -1
5936 Xkey_7, TRUE, FALSE,
5937 EL_EMC_KEY_7, -1, -1
5940 Xkey_8, TRUE, FALSE,
5941 EL_EMC_KEY_8, -1, -1
5944 Xwind_n, TRUE, FALSE,
5945 EL_BALLOON_SWITCH_UP, -1, -1
5948 Xwind_e, TRUE, FALSE,
5949 EL_BALLOON_SWITCH_RIGHT, -1, -1
5952 Xwind_s, TRUE, FALSE,
5953 EL_BALLOON_SWITCH_DOWN, -1, -1
5956 Xwind_w, TRUE, FALSE,
5957 EL_BALLOON_SWITCH_LEFT, -1, -1
5960 Xwind_nesw, TRUE, FALSE,
5961 EL_BALLOON_SWITCH_ANY, -1, -1
5964 Xwind_stop, TRUE, FALSE,
5965 EL_BALLOON_SWITCH_NONE, -1, -1
5969 EL_EM_EXIT_CLOSED, -1, -1
5972 Xexit_1, TRUE, FALSE,
5973 EL_EM_EXIT_OPEN, -1, -1
5976 Xexit_2, FALSE, FALSE,
5977 EL_EM_EXIT_OPEN, -1, -1
5980 Xexit_3, FALSE, FALSE,
5981 EL_EM_EXIT_OPEN, -1, -1
5984 Xdynamite, TRUE, FALSE,
5985 EL_EM_DYNAMITE, -1, -1
5988 Ydynamite_eat, FALSE, FALSE,
5989 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
5992 Xdynamite_1, TRUE, FALSE,
5993 EL_EM_DYNAMITE_ACTIVE, -1, -1
5996 Xdynamite_2, FALSE, FALSE,
5997 EL_EM_DYNAMITE_ACTIVE, -1, -1
6000 Xdynamite_3, FALSE, FALSE,
6001 EL_EM_DYNAMITE_ACTIVE, -1, -1
6004 Xdynamite_4, FALSE, FALSE,
6005 EL_EM_DYNAMITE_ACTIVE, -1, -1
6008 Xbumper, TRUE, FALSE,
6009 EL_EMC_SPRING_BUMPER, -1, -1
6012 XbumperB, FALSE, FALSE,
6013 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6016 Xwheel, TRUE, FALSE,
6017 EL_ROBOT_WHEEL, -1, -1
6020 XwheelB, FALSE, FALSE,
6021 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6024 Xswitch, TRUE, FALSE,
6025 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6028 XswitchB, FALSE, FALSE,
6029 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6033 EL_QUICKSAND_EMPTY, -1, -1
6036 Xsand_stone, TRUE, FALSE,
6037 EL_QUICKSAND_FULL, -1, -1
6040 Xsand_stonein_1, FALSE, TRUE,
6041 EL_ROCK, ACTION_FILLING, -1
6044 Xsand_stonein_2, FALSE, TRUE,
6045 EL_ROCK, ACTION_FILLING, -1
6048 Xsand_stonein_3, FALSE, TRUE,
6049 EL_ROCK, ACTION_FILLING, -1
6052 Xsand_stonein_4, FALSE, TRUE,
6053 EL_ROCK, ACTION_FILLING, -1
6057 Xsand_stonesand_1, FALSE, FALSE,
6058 EL_QUICKSAND_EMPTYING, -1, -1
6061 Xsand_stonesand_2, FALSE, FALSE,
6062 EL_QUICKSAND_EMPTYING, -1, -1
6065 Xsand_stonesand_3, FALSE, FALSE,
6066 EL_QUICKSAND_EMPTYING, -1, -1
6069 Xsand_stonesand_4, FALSE, FALSE,
6070 EL_QUICKSAND_EMPTYING, -1, -1
6073 Xsand_stonesand_quickout_1, FALSE, FALSE,
6074 EL_QUICKSAND_EMPTYING, -1, -1
6077 Xsand_stonesand_quickout_2, FALSE, FALSE,
6078 EL_QUICKSAND_EMPTYING, -1, -1
6082 Xsand_stonesand_1, FALSE, FALSE,
6083 EL_QUICKSAND_FULL, -1, -1
6086 Xsand_stonesand_2, FALSE, FALSE,
6087 EL_QUICKSAND_FULL, -1, -1
6090 Xsand_stonesand_3, FALSE, FALSE,
6091 EL_QUICKSAND_FULL, -1, -1
6094 Xsand_stonesand_4, FALSE, FALSE,
6095 EL_QUICKSAND_FULL, -1, -1
6099 Xsand_stoneout_1, FALSE, FALSE,
6100 EL_ROCK, ACTION_EMPTYING, -1
6103 Xsand_stoneout_2, FALSE, FALSE,
6104 EL_ROCK, ACTION_EMPTYING, -1
6108 Xsand_sandstone_1, FALSE, FALSE,
6109 EL_QUICKSAND_FILLING, -1, -1
6112 Xsand_sandstone_2, FALSE, FALSE,
6113 EL_QUICKSAND_FILLING, -1, -1
6116 Xsand_sandstone_3, FALSE, FALSE,
6117 EL_QUICKSAND_FILLING, -1, -1
6120 Xsand_sandstone_4, FALSE, FALSE,
6121 EL_QUICKSAND_FILLING, -1, -1
6125 Xsand_sandstone_1, FALSE, FALSE,
6126 EL_QUICKSAND_FULL, -1, -1
6129 Xsand_sandstone_2, FALSE, FALSE,
6130 EL_QUICKSAND_FULL, -1, -1
6133 Xsand_sandstone_3, FALSE, FALSE,
6134 EL_QUICKSAND_FULL, -1, -1
6137 Xsand_sandstone_4, FALSE, FALSE,
6138 EL_QUICKSAND_FULL, -1, -1
6142 Xplant, TRUE, FALSE,
6143 EL_EMC_PLANT, -1, -1
6146 Yplant, FALSE, FALSE,
6147 EL_EMC_PLANT, -1, -1
6150 Xlenses, TRUE, FALSE,
6151 EL_EMC_LENSES, -1, -1
6154 Xmagnify, TRUE, FALSE,
6155 EL_EMC_MAGNIFIER, -1, -1
6158 Xdripper, TRUE, FALSE,
6159 EL_EMC_DRIPPER, -1, -1
6162 XdripperB, FALSE, FALSE,
6163 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6166 Xfake_blank, TRUE, FALSE,
6167 EL_INVISIBLE_WALL, -1, -1
6170 Xfake_blankB, FALSE, FALSE,
6171 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6174 Xfake_grass, TRUE, FALSE,
6175 EL_EMC_FAKE_GRASS, -1, -1
6178 Xfake_grassB, FALSE, FALSE,
6179 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6182 Xfake_door_1, TRUE, FALSE,
6183 EL_EM_GATE_1_GRAY, -1, -1
6186 Xfake_door_2, TRUE, FALSE,
6187 EL_EM_GATE_2_GRAY, -1, -1
6190 Xfake_door_3, TRUE, FALSE,
6191 EL_EM_GATE_3_GRAY, -1, -1
6194 Xfake_door_4, TRUE, FALSE,
6195 EL_EM_GATE_4_GRAY, -1, -1
6198 Xfake_door_5, TRUE, FALSE,
6199 EL_EMC_GATE_5_GRAY, -1, -1
6202 Xfake_door_6, TRUE, FALSE,
6203 EL_EMC_GATE_6_GRAY, -1, -1
6206 Xfake_door_7, TRUE, FALSE,
6207 EL_EMC_GATE_7_GRAY, -1, -1
6210 Xfake_door_8, TRUE, FALSE,
6211 EL_EMC_GATE_8_GRAY, -1, -1
6214 Xfake_acid_1, TRUE, FALSE,
6215 EL_EMC_FAKE_ACID, -1, -1
6218 Xfake_acid_2, FALSE, FALSE,
6219 EL_EMC_FAKE_ACID, -1, -1
6222 Xfake_acid_3, FALSE, FALSE,
6223 EL_EMC_FAKE_ACID, -1, -1
6226 Xfake_acid_4, FALSE, FALSE,
6227 EL_EMC_FAKE_ACID, -1, -1
6230 Xfake_acid_5, FALSE, FALSE,
6231 EL_EMC_FAKE_ACID, -1, -1
6234 Xfake_acid_6, FALSE, FALSE,
6235 EL_EMC_FAKE_ACID, -1, -1
6238 Xfake_acid_7, FALSE, FALSE,
6239 EL_EMC_FAKE_ACID, -1, -1
6242 Xfake_acid_8, FALSE, FALSE,
6243 EL_EMC_FAKE_ACID, -1, -1
6246 Xsteel_1, TRUE, FALSE,
6247 EL_STEELWALL, -1, -1
6250 Xsteel_2, TRUE, FALSE,
6251 EL_EMC_STEELWALL_2, -1, -1
6254 Xsteel_3, TRUE, FALSE,
6255 EL_EMC_STEELWALL_3, -1, -1
6258 Xsteel_4, TRUE, FALSE,
6259 EL_EMC_STEELWALL_4, -1, -1
6262 Xwall_1, TRUE, FALSE,
6266 Xwall_2, TRUE, FALSE,
6267 EL_EMC_WALL_14, -1, -1
6270 Xwall_3, TRUE, FALSE,
6271 EL_EMC_WALL_15, -1, -1
6274 Xwall_4, TRUE, FALSE,
6275 EL_EMC_WALL_16, -1, -1
6278 Xround_wall_1, TRUE, FALSE,
6279 EL_WALL_SLIPPERY, -1, -1
6282 Xround_wall_2, TRUE, FALSE,
6283 EL_EMC_WALL_SLIPPERY_2, -1, -1
6286 Xround_wall_3, TRUE, FALSE,
6287 EL_EMC_WALL_SLIPPERY_3, -1, -1
6290 Xround_wall_4, TRUE, FALSE,
6291 EL_EMC_WALL_SLIPPERY_4, -1, -1
6294 Xdecor_1, TRUE, FALSE,
6295 EL_EMC_WALL_8, -1, -1
6298 Xdecor_2, TRUE, FALSE,
6299 EL_EMC_WALL_6, -1, -1
6302 Xdecor_3, TRUE, FALSE,
6303 EL_EMC_WALL_4, -1, -1
6306 Xdecor_4, TRUE, FALSE,
6307 EL_EMC_WALL_7, -1, -1
6310 Xdecor_5, TRUE, FALSE,
6311 EL_EMC_WALL_5, -1, -1
6314 Xdecor_6, TRUE, FALSE,
6315 EL_EMC_WALL_9, -1, -1
6318 Xdecor_7, TRUE, FALSE,
6319 EL_EMC_WALL_10, -1, -1
6322 Xdecor_8, TRUE, FALSE,
6323 EL_EMC_WALL_1, -1, -1
6326 Xdecor_9, TRUE, FALSE,
6327 EL_EMC_WALL_2, -1, -1
6330 Xdecor_10, TRUE, FALSE,
6331 EL_EMC_WALL_3, -1, -1
6334 Xdecor_11, TRUE, FALSE,
6335 EL_EMC_WALL_11, -1, -1
6338 Xdecor_12, TRUE, FALSE,
6339 EL_EMC_WALL_12, -1, -1
6342 Xalpha_0, TRUE, FALSE,
6343 EL_CHAR('0'), -1, -1
6346 Xalpha_1, TRUE, FALSE,
6347 EL_CHAR('1'), -1, -1
6350 Xalpha_2, TRUE, FALSE,
6351 EL_CHAR('2'), -1, -1
6354 Xalpha_3, TRUE, FALSE,
6355 EL_CHAR('3'), -1, -1
6358 Xalpha_4, TRUE, FALSE,
6359 EL_CHAR('4'), -1, -1
6362 Xalpha_5, TRUE, FALSE,
6363 EL_CHAR('5'), -1, -1
6366 Xalpha_6, TRUE, FALSE,
6367 EL_CHAR('6'), -1, -1
6370 Xalpha_7, TRUE, FALSE,
6371 EL_CHAR('7'), -1, -1
6374 Xalpha_8, TRUE, FALSE,
6375 EL_CHAR('8'), -1, -1
6378 Xalpha_9, TRUE, FALSE,
6379 EL_CHAR('9'), -1, -1
6382 Xalpha_excla, TRUE, FALSE,
6383 EL_CHAR('!'), -1, -1
6386 Xalpha_quote, TRUE, FALSE,
6387 EL_CHAR('"'), -1, -1
6390 Xalpha_comma, TRUE, FALSE,
6391 EL_CHAR(','), -1, -1
6394 Xalpha_minus, TRUE, FALSE,
6395 EL_CHAR('-'), -1, -1
6398 Xalpha_perio, TRUE, FALSE,
6399 EL_CHAR('.'), -1, -1
6402 Xalpha_colon, TRUE, FALSE,
6403 EL_CHAR(':'), -1, -1
6406 Xalpha_quest, TRUE, FALSE,
6407 EL_CHAR('?'), -1, -1
6410 Xalpha_a, TRUE, FALSE,
6411 EL_CHAR('A'), -1, -1
6414 Xalpha_b, TRUE, FALSE,
6415 EL_CHAR('B'), -1, -1
6418 Xalpha_c, TRUE, FALSE,
6419 EL_CHAR('C'), -1, -1
6422 Xalpha_d, TRUE, FALSE,
6423 EL_CHAR('D'), -1, -1
6426 Xalpha_e, TRUE, FALSE,
6427 EL_CHAR('E'), -1, -1
6430 Xalpha_f, TRUE, FALSE,
6431 EL_CHAR('F'), -1, -1
6434 Xalpha_g, TRUE, FALSE,
6435 EL_CHAR('G'), -1, -1
6438 Xalpha_h, TRUE, FALSE,
6439 EL_CHAR('H'), -1, -1
6442 Xalpha_i, TRUE, FALSE,
6443 EL_CHAR('I'), -1, -1
6446 Xalpha_j, TRUE, FALSE,
6447 EL_CHAR('J'), -1, -1
6450 Xalpha_k, TRUE, FALSE,
6451 EL_CHAR('K'), -1, -1
6454 Xalpha_l, TRUE, FALSE,
6455 EL_CHAR('L'), -1, -1
6458 Xalpha_m, TRUE, FALSE,
6459 EL_CHAR('M'), -1, -1
6462 Xalpha_n, TRUE, FALSE,
6463 EL_CHAR('N'), -1, -1
6466 Xalpha_o, TRUE, FALSE,
6467 EL_CHAR('O'), -1, -1
6470 Xalpha_p, TRUE, FALSE,
6471 EL_CHAR('P'), -1, -1
6474 Xalpha_q, TRUE, FALSE,
6475 EL_CHAR('Q'), -1, -1
6478 Xalpha_r, TRUE, FALSE,
6479 EL_CHAR('R'), -1, -1
6482 Xalpha_s, TRUE, FALSE,
6483 EL_CHAR('S'), -1, -1
6486 Xalpha_t, TRUE, FALSE,
6487 EL_CHAR('T'), -1, -1
6490 Xalpha_u, TRUE, FALSE,
6491 EL_CHAR('U'), -1, -1
6494 Xalpha_v, TRUE, FALSE,
6495 EL_CHAR('V'), -1, -1
6498 Xalpha_w, TRUE, FALSE,
6499 EL_CHAR('W'), -1, -1
6502 Xalpha_x, TRUE, FALSE,
6503 EL_CHAR('X'), -1, -1
6506 Xalpha_y, TRUE, FALSE,
6507 EL_CHAR('Y'), -1, -1
6510 Xalpha_z, TRUE, FALSE,
6511 EL_CHAR('Z'), -1, -1
6514 Xalpha_arrow_e, TRUE, FALSE,
6515 EL_CHAR('>'), -1, -1
6518 Xalpha_arrow_w, TRUE, FALSE,
6519 EL_CHAR('<'), -1, -1
6522 Xalpha_copyr, TRUE, FALSE,
6523 EL_CHAR('©'), -1, -1
6527 Xboom_bug, FALSE, FALSE,
6528 EL_BUG, ACTION_EXPLODING, -1
6531 Xboom_bomb, FALSE, FALSE,
6532 EL_BOMB, ACTION_EXPLODING, -1
6535 Xboom_android, FALSE, FALSE,
6536 EL_EMC_ANDROID, ACTION_OTHER, -1
6539 Xboom_1, FALSE, FALSE,
6540 EL_DEFAULT, ACTION_EXPLODING, -1
6543 Xboom_2, FALSE, FALSE,
6544 EL_DEFAULT, ACTION_EXPLODING, -1
6547 Znormal, FALSE, FALSE,
6551 Zdynamite, FALSE, FALSE,
6555 Zplayer, FALSE, FALSE,
6559 ZBORDER, FALSE, FALSE,
6569 static struct Mapping_EM_to_RND_player
6578 em_player_mapping_list[] =
6582 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6586 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6590 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6594 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6598 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6602 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6606 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6610 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6614 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6618 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6622 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6626 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6630 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6634 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6638 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6642 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6646 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6650 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6654 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6658 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6662 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6666 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6670 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6674 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6678 EL_PLAYER_1, ACTION_DEFAULT, -1,
6682 EL_PLAYER_2, ACTION_DEFAULT, -1,
6686 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6690 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6694 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6698 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6702 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6706 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6710 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6714 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6718 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6722 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6726 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6730 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6734 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6738 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6742 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6746 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6750 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6754 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6758 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6762 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6766 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6770 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6774 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6778 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6782 EL_PLAYER_3, ACTION_DEFAULT, -1,
6786 EL_PLAYER_4, ACTION_DEFAULT, -1,
6795 int map_element_RND_to_EM(int element_rnd)
6797 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6798 static boolean mapping_initialized = FALSE;
6800 if (!mapping_initialized)
6804 /* return "Xalpha_quest" for all undefined elements in mapping array */
6805 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6806 mapping_RND_to_EM[i] = Xalpha_quest;
6808 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6809 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6810 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6811 em_object_mapping_list[i].element_em;
6813 mapping_initialized = TRUE;
6816 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
6817 return mapping_RND_to_EM[element_rnd];
6819 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
6824 int map_element_EM_to_RND(int element_em)
6826 static unsigned short mapping_EM_to_RND[TILE_MAX];
6827 static boolean mapping_initialized = FALSE;
6829 if (!mapping_initialized)
6833 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
6834 for (i = 0; i < TILE_MAX; i++)
6835 mapping_EM_to_RND[i] = EL_UNKNOWN;
6837 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6838 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
6839 em_object_mapping_list[i].element_rnd;
6841 mapping_initialized = TRUE;
6844 if (element_em >= 0 && element_em < TILE_MAX)
6845 return mapping_EM_to_RND[element_em];
6847 Error(ERR_WARN, "invalid EM level element %d", element_em);
6852 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
6854 struct LevelInfo_EM *level_em = level->native_em_level;
6855 struct LEVEL *lev = level_em->lev;
6858 for (i = 0; i < TILE_MAX; i++)
6859 lev->android_array[i] = Xblank;
6861 for (i = 0; i < level->num_android_clone_elements; i++)
6863 int element_rnd = level->android_clone_element[i];
6864 int element_em = map_element_RND_to_EM(element_rnd);
6866 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
6867 if (em_object_mapping_list[j].element_rnd == element_rnd)
6868 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
6872 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
6874 struct LevelInfo_EM *level_em = level->native_em_level;
6875 struct LEVEL *lev = level_em->lev;
6878 level->num_android_clone_elements = 0;
6880 for (i = 0; i < TILE_MAX; i++)
6882 int element_em = lev->android_array[i];
6884 boolean element_found = FALSE;
6886 if (element_em == Xblank)
6889 element_rnd = map_element_EM_to_RND(element_em);
6891 for (j = 0; j < level->num_android_clone_elements; j++)
6892 if (level->android_clone_element[j] == element_rnd)
6893 element_found = TRUE;
6897 level->android_clone_element[level->num_android_clone_elements++] =
6900 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
6905 if (level->num_android_clone_elements == 0)
6907 level->num_android_clone_elements = 1;
6908 level->android_clone_element[0] = EL_EMPTY;
6912 int map_direction_RND_to_EM(int direction)
6914 return (direction == MV_UP ? 0 :
6915 direction == MV_RIGHT ? 1 :
6916 direction == MV_DOWN ? 2 :
6917 direction == MV_LEFT ? 3 :
6921 int map_direction_EM_to_RND(int direction)
6923 return (direction == 0 ? MV_UP :
6924 direction == 1 ? MV_RIGHT :
6925 direction == 2 ? MV_DOWN :
6926 direction == 3 ? MV_LEFT :
6930 int map_element_RND_to_SP(int element_rnd)
6932 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
6934 if (element_rnd >= EL_SP_START &&
6935 element_rnd <= EL_SP_END)
6936 element_sp = element_rnd - EL_SP_START;
6937 else if (element_rnd == EL_EMPTY_SPACE)
6939 else if (element_rnd == EL_INVISIBLE_WALL)
6945 int map_element_SP_to_RND(int element_sp)
6947 int element_rnd = EL_UNKNOWN;
6949 if (element_sp >= 0x00 &&
6951 element_rnd = EL_SP_START + element_sp;
6952 else if (element_sp == 0x28)
6953 element_rnd = EL_INVISIBLE_WALL;
6958 int map_action_SP_to_RND(int action_sp)
6962 case actActive: return ACTION_ACTIVE;
6963 case actImpact: return ACTION_IMPACT;
6964 case actExploding: return ACTION_EXPLODING;
6965 case actDigging: return ACTION_DIGGING;
6966 case actSnapping: return ACTION_SNAPPING;
6967 case actCollecting: return ACTION_COLLECTING;
6968 case actPassing: return ACTION_PASSING;
6969 case actPushing: return ACTION_PUSHING;
6970 case actDropping: return ACTION_DROPPING;
6972 default: return ACTION_DEFAULT;
6976 int get_next_element(int element)
6980 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
6981 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
6982 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
6983 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
6984 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
6985 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
6986 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
6987 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
6988 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
6989 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
6990 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
6992 default: return element;
6997 int el_act_dir2img(int element, int action, int direction)
6999 element = GFX_ELEMENT(element);
7001 if (direction == MV_NONE)
7002 return element_info[element].graphic[action];
7004 direction = MV_DIR_TO_BIT(direction);
7006 return element_info[element].direction_graphic[action][direction];
7009 int el_act_dir2img(int element, int action, int direction)
7011 element = GFX_ELEMENT(element);
7012 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7014 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7015 return element_info[element].direction_graphic[action][direction];
7020 static int el_act_dir2crm(int element, int action, int direction)
7022 element = GFX_ELEMENT(element);
7024 if (direction == MV_NONE)
7025 return element_info[element].crumbled[action];
7027 direction = MV_DIR_TO_BIT(direction);
7029 return element_info[element].direction_crumbled[action][direction];
7032 static int el_act_dir2crm(int element, int action, int direction)
7034 element = GFX_ELEMENT(element);
7035 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7037 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7038 return element_info[element].direction_crumbled[action][direction];
7042 int el_act2img(int element, int action)
7044 element = GFX_ELEMENT(element);
7046 return element_info[element].graphic[action];
7049 int el_act2crm(int element, int action)
7051 element = GFX_ELEMENT(element);
7053 return element_info[element].crumbled[action];
7056 int el_dir2img(int element, int direction)
7058 element = GFX_ELEMENT(element);
7060 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7063 int el2baseimg(int element)
7065 return element_info[element].graphic[ACTION_DEFAULT];
7068 int el2img(int element)
7070 element = GFX_ELEMENT(element);
7072 return element_info[element].graphic[ACTION_DEFAULT];
7075 int el2edimg(int element)
7077 element = GFX_ELEMENT(element);
7079 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7082 int el2preimg(int element)
7084 element = GFX_ELEMENT(element);
7086 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7089 int el2panelimg(int element)
7091 element = GFX_ELEMENT(element);
7093 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7096 int font2baseimg(int font_nr)
7098 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7101 int getBeltNrFromBeltElement(int element)
7103 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7104 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7105 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7108 int getBeltNrFromBeltActiveElement(int element)
7110 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7111 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7112 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7115 int getBeltNrFromBeltSwitchElement(int element)
7117 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7118 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7119 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7122 int getBeltDirNrFromBeltElement(int element)
7124 static int belt_base_element[4] =
7126 EL_CONVEYOR_BELT_1_LEFT,
7127 EL_CONVEYOR_BELT_2_LEFT,
7128 EL_CONVEYOR_BELT_3_LEFT,
7129 EL_CONVEYOR_BELT_4_LEFT
7132 int belt_nr = getBeltNrFromBeltElement(element);
7133 int belt_dir_nr = element - belt_base_element[belt_nr];
7135 return (belt_dir_nr % 3);
7138 int getBeltDirNrFromBeltSwitchElement(int element)
7140 static int belt_base_element[4] =
7142 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7143 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7144 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7145 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7148 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7149 int belt_dir_nr = element - belt_base_element[belt_nr];
7151 return (belt_dir_nr % 3);
7154 int getBeltDirFromBeltElement(int element)
7156 static int belt_move_dir[3] =
7163 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7165 return belt_move_dir[belt_dir_nr];
7168 int getBeltDirFromBeltSwitchElement(int element)
7170 static int belt_move_dir[3] =
7177 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7179 return belt_move_dir[belt_dir_nr];
7182 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7184 static int belt_base_element[4] =
7186 EL_CONVEYOR_BELT_1_LEFT,
7187 EL_CONVEYOR_BELT_2_LEFT,
7188 EL_CONVEYOR_BELT_3_LEFT,
7189 EL_CONVEYOR_BELT_4_LEFT
7192 return belt_base_element[belt_nr] + belt_dir_nr;
7195 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7197 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7199 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7202 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7204 static int belt_base_element[4] =
7206 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7207 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7208 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7209 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7212 return belt_base_element[belt_nr] + belt_dir_nr;
7215 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7217 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7219 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7222 int getNumActivePlayers_EM()
7224 int num_players = 0;
7230 for (i = 0; i < MAX_PLAYERS; i++)
7231 if (tape.player_participates[i])
7237 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7239 int game_frame_delay_value;
7241 game_frame_delay_value =
7242 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7243 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7246 if (tape.playing && tape.warp_forward && !tape.pausing)
7247 game_frame_delay_value = 0;
7249 return game_frame_delay_value;
7252 unsigned int InitRND(int seed)
7254 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7255 return InitEngineRandom_EM(seed);
7256 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7257 return InitEngineRandom_SP(seed);
7259 return InitEngineRandom_RND(seed);
7263 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7264 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7267 inline static int get_effective_element_EM(int tile, int frame_em)
7269 int element = object_mapping[tile].element_rnd;
7270 int action = object_mapping[tile].action;
7271 boolean is_backside = object_mapping[tile].is_backside;
7272 boolean action_removing = (action == ACTION_DIGGING ||
7273 action == ACTION_SNAPPING ||
7274 action == ACTION_COLLECTING);
7280 case Yacid_splash_eB:
7281 case Yacid_splash_wB:
7282 return (frame_em > 5 ? EL_EMPTY : element);
7286 case Ydiamond_stone:
7287 // if (!game.use_native_emc_graphics_engine)
7295 else /* frame_em == 7 */
7299 case Yacid_splash_eB:
7300 case Yacid_splash_wB:
7303 case Yemerald_stone:
7306 case Ydiamond_stone:
7310 case Xdrip_stretchB:
7329 case Xsand_stonein_1:
7330 case Xsand_stonein_2:
7331 case Xsand_stonein_3:
7332 case Xsand_stonein_4:
7336 return (is_backside || action_removing ? EL_EMPTY : element);
7341 inline static boolean check_linear_animation_EM(int tile)
7345 case Xsand_stonesand_1:
7346 case Xsand_stonesand_quickout_1:
7347 case Xsand_sandstone_1:
7348 case Xsand_stonein_1:
7349 case Xsand_stoneout_1:
7369 case Yacid_splash_eB:
7370 case Yacid_splash_wB:
7371 case Yemerald_stone:
7379 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7380 boolean has_crumbled_graphics,
7381 int crumbled, int sync_frame)
7383 /* if element can be crumbled, but certain action graphics are just empty
7384 space (like instantly snapping sand to empty space in 1 frame), do not
7385 treat these empty space graphics as crumbled graphics in EMC engine */
7386 if (crumbled == IMG_EMPTY_SPACE)
7387 has_crumbled_graphics = FALSE;
7389 if (has_crumbled_graphics)
7391 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7392 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7393 g_crumbled->anim_delay,
7394 g_crumbled->anim_mode,
7395 g_crumbled->anim_start_frame,
7398 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7399 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7401 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7403 g_em->has_crumbled_graphics = TRUE;
7407 g_em->crumbled_bitmap = NULL;
7408 g_em->crumbled_src_x = 0;
7409 g_em->crumbled_src_y = 0;
7410 g_em->crumbled_border_size = 0;
7412 g_em->has_crumbled_graphics = FALSE;
7416 void ResetGfxAnimation_EM(int x, int y, int tile)
7421 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7422 int tile, int frame_em, int x, int y)
7424 int action = object_mapping[tile].action;
7426 int direction = object_mapping[tile].direction;
7427 int effective_element = get_effective_element_EM(tile, frame_em);
7428 int graphic = (direction == MV_NONE ?
7429 el_act2img(effective_element, action) :
7430 el_act_dir2img(effective_element, action, direction));
7431 struct GraphicInfo *g = &graphic_info[graphic];
7434 boolean action_removing = (action == ACTION_DIGGING ||
7435 action == ACTION_SNAPPING ||
7436 action == ACTION_COLLECTING);
7437 boolean action_moving = (action == ACTION_FALLING ||
7438 action == ACTION_MOVING ||
7439 action == ACTION_PUSHING ||
7440 action == ACTION_EATING ||
7441 action == ACTION_FILLING ||
7442 action == ACTION_EMPTYING);
7443 boolean action_falling = (action == ACTION_FALLING ||
7444 action == ACTION_FILLING ||
7445 action == ACTION_EMPTYING);
7447 /* special case: graphic uses "2nd movement tile" and has defined
7448 7 frames for movement animation (or less) => use default graphic
7449 for last (8th) frame which ends the movement animation */
7450 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7452 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7453 graphic = (direction == MV_NONE ?
7454 el_act2img(effective_element, action) :
7455 el_act_dir2img(effective_element, action, direction));
7457 g = &graphic_info[graphic];
7461 if (tile == Xsand_stonesand_1 ||
7462 tile == Xsand_stonesand_2 ||
7463 tile == Xsand_stonesand_3 ||
7464 tile == Xsand_stonesand_4)
7465 printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
7469 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7473 // printf("::: resetting... [%d]\n", tile);
7476 if (action_removing || check_linear_animation_EM(tile))
7478 GfxFrame[x][y] = frame_em;
7480 // printf("::: resetting... [%d]\n", tile);
7483 else if (action_moving)
7485 boolean is_backside = object_mapping[tile].is_backside;
7489 int direction = object_mapping[tile].direction;
7490 int move_dir = (action_falling ? MV_DOWN : direction);
7495 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7496 if (g->double_movement && frame_em == 0)
7500 // printf("::: resetting... [%d]\n", tile);
7504 if (move_dir == MV_LEFT)
7505 GfxFrame[x - 1][y] = GfxFrame[x][y];
7506 else if (move_dir == MV_RIGHT)
7507 GfxFrame[x + 1][y] = GfxFrame[x][y];
7508 else if (move_dir == MV_UP)
7509 GfxFrame[x][y - 1] = GfxFrame[x][y];
7510 else if (move_dir == MV_DOWN)
7511 GfxFrame[x][y + 1] = GfxFrame[x][y];
7518 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7519 if (tile == Xsand_stonesand_quickout_1 ||
7520 tile == Xsand_stonesand_quickout_2)
7525 if (tile == Xsand_stonesand_1 ||
7526 tile == Xsand_stonesand_2 ||
7527 tile == Xsand_stonesand_3 ||
7528 tile == Xsand_stonesand_4)
7529 printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
7533 if (graphic_info[graphic].anim_global_sync)
7534 sync_frame = FrameCounter;
7535 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7536 sync_frame = GfxFrame[x][y];
7538 sync_frame = 0; /* playfield border (pseudo steel) */
7540 SetRandomAnimationValue(x, y);
7542 int frame = getAnimationFrame(g->anim_frames,
7545 g->anim_start_frame,
7548 g_em->unique_identifier =
7549 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7553 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7554 int tile, int frame_em, int x, int y)
7556 int action = object_mapping[tile].action;
7557 int direction = object_mapping[tile].direction;
7558 boolean is_backside = object_mapping[tile].is_backside;
7559 int effective_element = get_effective_element_EM(tile, frame_em);
7561 int effective_action = action;
7563 int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
7565 int graphic = (direction == MV_NONE ?
7566 el_act2img(effective_element, effective_action) :
7567 el_act_dir2img(effective_element, effective_action,
7569 int crumbled = (direction == MV_NONE ?
7570 el_act2crm(effective_element, effective_action) :
7571 el_act_dir2crm(effective_element, effective_action,
7573 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7574 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7575 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7576 struct GraphicInfo *g = &graphic_info[graphic];
7578 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7582 /* special case: graphic uses "2nd movement tile" and has defined
7583 7 frames for movement animation (or less) => use default graphic
7584 for last (8th) frame which ends the movement animation */
7585 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7587 effective_action = ACTION_DEFAULT;
7588 graphic = (direction == MV_NONE ?
7589 el_act2img(effective_element, effective_action) :
7590 el_act_dir2img(effective_element, effective_action,
7592 crumbled = (direction == MV_NONE ?
7593 el_act2crm(effective_element, effective_action) :
7594 el_act_dir2crm(effective_element, effective_action,
7597 g = &graphic_info[graphic];
7607 if (frame_em == 0) /* reset animation frame for certain elements */
7609 if (check_linear_animation_EM(tile))
7614 if (graphic_info[graphic].anim_global_sync)
7615 sync_frame = FrameCounter;
7616 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7617 sync_frame = GfxFrame[x][y];
7619 sync_frame = 0; /* playfield border (pseudo steel) */
7621 SetRandomAnimationValue(x, y);
7626 int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
7627 i == Xdrip_stretchB ? 7 :
7628 i == Ydrip_s2 ? j + 8 :
7629 i == Ydrip_s2B ? j + 8 :
7638 i == Xfake_acid_1 ? 0 :
7639 i == Xfake_acid_2 ? 10 :
7640 i == Xfake_acid_3 ? 20 :
7641 i == Xfake_acid_4 ? 30 :
7642 i == Xfake_acid_5 ? 40 :
7643 i == Xfake_acid_6 ? 50 :
7644 i == Xfake_acid_7 ? 60 :
7645 i == Xfake_acid_8 ? 70 :
7647 i == Xball_2B ? j + 8 :
7648 i == Yball_eat ? j + 1 :
7649 i == Ykey_1_eat ? j + 1 :
7650 i == Ykey_2_eat ? j + 1 :
7651 i == Ykey_3_eat ? j + 1 :
7652 i == Ykey_4_eat ? j + 1 :
7653 i == Ykey_5_eat ? j + 1 :
7654 i == Ykey_6_eat ? j + 1 :
7655 i == Ykey_7_eat ? j + 1 :
7656 i == Ykey_8_eat ? j + 1 :
7657 i == Ylenses_eat ? j + 1 :
7658 i == Ymagnify_eat ? j + 1 :
7659 i == Ygrass_eat ? j + 1 :
7660 i == Ydirt_eat ? j + 1 :
7661 i == Xamoeba_1 ? 0 :
7662 i == Xamoeba_2 ? 1 :
7663 i == Xamoeba_3 ? 2 :
7664 i == Xamoeba_4 ? 3 :
7665 i == Xamoeba_5 ? 0 :
7666 i == Xamoeba_6 ? 1 :
7667 i == Xamoeba_7 ? 2 :
7668 i == Xamoeba_8 ? 3 :
7669 i == Xexit_2 ? j + 8 :
7670 i == Xexit_3 ? j + 16 :
7671 i == Xdynamite_1 ? 0 :
7672 i == Xdynamite_2 ? 8 :
7673 i == Xdynamite_3 ? 16 :
7674 i == Xdynamite_4 ? 24 :
7675 i == Xsand_stonein_1 ? j + 1 :
7676 i == Xsand_stonein_2 ? j + 9 :
7677 i == Xsand_stonein_3 ? j + 17 :
7678 i == Xsand_stonein_4 ? j + 25 :
7679 i == Xsand_stoneout_1 && j == 0 ? 0 :
7680 i == Xsand_stoneout_1 && j == 1 ? 0 :
7681 i == Xsand_stoneout_1 && j == 2 ? 1 :
7682 i == Xsand_stoneout_1 && j == 3 ? 2 :
7683 i == Xsand_stoneout_1 && j == 4 ? 2 :
7684 i == Xsand_stoneout_1 && j == 5 ? 3 :
7685 i == Xsand_stoneout_1 && j == 6 ? 4 :
7686 i == Xsand_stoneout_1 && j == 7 ? 4 :
7687 i == Xsand_stoneout_2 && j == 0 ? 5 :
7688 i == Xsand_stoneout_2 && j == 1 ? 6 :
7689 i == Xsand_stoneout_2 && j == 2 ? 7 :
7690 i == Xsand_stoneout_2 && j == 3 ? 8 :
7691 i == Xsand_stoneout_2 && j == 4 ? 9 :
7692 i == Xsand_stoneout_2 && j == 5 ? 11 :
7693 i == Xsand_stoneout_2 && j == 6 ? 13 :
7694 i == Xsand_stoneout_2 && j == 7 ? 15 :
7695 i == Xboom_bug && j == 1 ? 2 :
7696 i == Xboom_bug && j == 2 ? 2 :
7697 i == Xboom_bug && j == 3 ? 4 :
7698 i == Xboom_bug && j == 4 ? 4 :
7699 i == Xboom_bug && j == 5 ? 2 :
7700 i == Xboom_bug && j == 6 ? 2 :
7701 i == Xboom_bug && j == 7 ? 0 :
7702 i == Xboom_bomb && j == 1 ? 2 :
7703 i == Xboom_bomb && j == 2 ? 2 :
7704 i == Xboom_bomb && j == 3 ? 4 :
7705 i == Xboom_bomb && j == 4 ? 4 :
7706 i == Xboom_bomb && j == 5 ? 2 :
7707 i == Xboom_bomb && j == 6 ? 2 :
7708 i == Xboom_bomb && j == 7 ? 0 :
7709 i == Xboom_android && j == 7 ? 6 :
7710 i == Xboom_1 && j == 1 ? 2 :
7711 i == Xboom_1 && j == 2 ? 2 :
7712 i == Xboom_1 && j == 3 ? 4 :
7713 i == Xboom_1 && j == 4 ? 4 :
7714 i == Xboom_1 && j == 5 ? 6 :
7715 i == Xboom_1 && j == 6 ? 6 :
7716 i == Xboom_1 && j == 7 ? 8 :
7717 i == Xboom_2 && j == 0 ? 8 :
7718 i == Xboom_2 && j == 1 ? 8 :
7719 i == Xboom_2 && j == 2 ? 10 :
7720 i == Xboom_2 && j == 3 ? 10 :
7721 i == Xboom_2 && j == 4 ? 10 :
7722 i == Xboom_2 && j == 5 ? 12 :
7723 i == Xboom_2 && j == 6 ? 12 :
7724 i == Xboom_2 && j == 7 ? 12 :
7726 special_animation && j == 4 ? 3 :
7727 effective_action != action ? 0 :
7733 int xxx_effective_action;
7734 int xxx_has_action_graphics;
7737 int element = object_mapping[i].element_rnd;
7738 int action = object_mapping[i].action;
7739 int direction = object_mapping[i].direction;
7740 boolean is_backside = object_mapping[i].is_backside;
7742 boolean action_removing = (action == ACTION_DIGGING ||
7743 action == ACTION_SNAPPING ||
7744 action == ACTION_COLLECTING);
7746 boolean action_exploding = ((action == ACTION_EXPLODING ||
7747 action == ACTION_SMASHED_BY_ROCK ||
7748 action == ACTION_SMASHED_BY_SPRING) &&
7749 element != EL_DIAMOND);
7750 boolean action_active = (action == ACTION_ACTIVE);
7751 boolean action_other = (action == ACTION_OTHER);
7755 int effective_element = get_effective_element_EM(i, j);
7757 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
7758 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
7760 i == Xdrip_stretch ? element :
7761 i == Xdrip_stretchB ? element :
7762 i == Ydrip_s1 ? element :
7763 i == Ydrip_s1B ? element :
7764 i == Xball_1B ? element :
7765 i == Xball_2 ? element :
7766 i == Xball_2B ? element :
7767 i == Yball_eat ? element :
7768 i == Ykey_1_eat ? element :
7769 i == Ykey_2_eat ? element :
7770 i == Ykey_3_eat ? element :
7771 i == Ykey_4_eat ? element :
7772 i == Ykey_5_eat ? element :
7773 i == Ykey_6_eat ? element :
7774 i == Ykey_7_eat ? element :
7775 i == Ykey_8_eat ? element :
7776 i == Ylenses_eat ? element :
7777 i == Ymagnify_eat ? element :
7778 i == Ygrass_eat ? element :
7779 i == Ydirt_eat ? element :
7780 i == Yemerald_stone ? EL_EMERALD :
7781 i == Ydiamond_stone ? EL_ROCK :
7782 i == Xsand_stonein_1 ? element :
7783 i == Xsand_stonein_2 ? element :
7784 i == Xsand_stonein_3 ? element :
7785 i == Xsand_stonein_4 ? element :
7786 is_backside ? EL_EMPTY :
7787 action_removing ? EL_EMPTY :
7790 int effective_action = (j < 7 ? action :
7791 i == Xdrip_stretch ? action :
7792 i == Xdrip_stretchB ? action :
7793 i == Ydrip_s1 ? action :
7794 i == Ydrip_s1B ? action :
7795 i == Xball_1B ? action :
7796 i == Xball_2 ? action :
7797 i == Xball_2B ? action :
7798 i == Yball_eat ? action :
7799 i == Ykey_1_eat ? action :
7800 i == Ykey_2_eat ? action :
7801 i == Ykey_3_eat ? action :
7802 i == Ykey_4_eat ? action :
7803 i == Ykey_5_eat ? action :
7804 i == Ykey_6_eat ? action :
7805 i == Ykey_7_eat ? action :
7806 i == Ykey_8_eat ? action :
7807 i == Ylenses_eat ? action :
7808 i == Ymagnify_eat ? action :
7809 i == Ygrass_eat ? action :
7810 i == Ydirt_eat ? action :
7811 i == Xsand_stonein_1 ? action :
7812 i == Xsand_stonein_2 ? action :
7813 i == Xsand_stonein_3 ? action :
7814 i == Xsand_stonein_4 ? action :
7815 i == Xsand_stoneout_1 ? action :
7816 i == Xsand_stoneout_2 ? action :
7817 i == Xboom_android ? ACTION_EXPLODING :
7818 action_exploding ? ACTION_EXPLODING :
7819 action_active ? action :
7820 action_other ? action :
7822 int graphic = (el_act_dir2img(effective_element, effective_action,
7824 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7826 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7827 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7828 boolean has_action_graphics = (graphic != base_graphic);
7829 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7830 struct GraphicInfo *g = &graphic_info[graphic];
7832 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7834 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7837 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7838 boolean special_animation = (action != ACTION_DEFAULT &&
7839 g->anim_frames == 3 &&
7840 g->anim_delay == 2 &&
7841 g->anim_mode & ANIM_LINEAR);
7842 xxx_sync_frame = (i == Xdrip_stretch ? 7 :
7843 i == Xdrip_stretchB ? 7 :
7844 i == Ydrip_s2 ? j + 8 :
7845 i == Ydrip_s2B ? j + 8 :
7854 i == Xfake_acid_1 ? 0 :
7855 i == Xfake_acid_2 ? 10 :
7856 i == Xfake_acid_3 ? 20 :
7857 i == Xfake_acid_4 ? 30 :
7858 i == Xfake_acid_5 ? 40 :
7859 i == Xfake_acid_6 ? 50 :
7860 i == Xfake_acid_7 ? 60 :
7861 i == Xfake_acid_8 ? 70 :
7863 i == Xball_2B ? j + 8 :
7864 i == Yball_eat ? j + 1 :
7865 i == Ykey_1_eat ? j + 1 :
7866 i == Ykey_2_eat ? j + 1 :
7867 i == Ykey_3_eat ? j + 1 :
7868 i == Ykey_4_eat ? j + 1 :
7869 i == Ykey_5_eat ? j + 1 :
7870 i == Ykey_6_eat ? j + 1 :
7871 i == Ykey_7_eat ? j + 1 :
7872 i == Ykey_8_eat ? j + 1 :
7873 i == Ylenses_eat ? j + 1 :
7874 i == Ymagnify_eat ? j + 1 :
7875 i == Ygrass_eat ? j + 1 :
7876 i == Ydirt_eat ? j + 1 :
7877 i == Xamoeba_1 ? 0 :
7878 i == Xamoeba_2 ? 1 :
7879 i == Xamoeba_3 ? 2 :
7880 i == Xamoeba_4 ? 3 :
7881 i == Xamoeba_5 ? 0 :
7882 i == Xamoeba_6 ? 1 :
7883 i == Xamoeba_7 ? 2 :
7884 i == Xamoeba_8 ? 3 :
7885 i == Xexit_2 ? j + 8 :
7886 i == Xexit_3 ? j + 16 :
7887 i == Xdynamite_1 ? 0 :
7888 i == Xdynamite_2 ? 8 :
7889 i == Xdynamite_3 ? 16 :
7890 i == Xdynamite_4 ? 24 :
7891 i == Xsand_stonein_1 ? j + 1 :
7892 i == Xsand_stonein_2 ? j + 9 :
7893 i == Xsand_stonein_3 ? j + 17 :
7894 i == Xsand_stonein_4 ? j + 25 :
7895 i == Xsand_stoneout_1 && j == 0 ? 0 :
7896 i == Xsand_stoneout_1 && j == 1 ? 0 :
7897 i == Xsand_stoneout_1 && j == 2 ? 1 :
7898 i == Xsand_stoneout_1 && j == 3 ? 2 :
7899 i == Xsand_stoneout_1 && j == 4 ? 2 :
7900 i == Xsand_stoneout_1 && j == 5 ? 3 :
7901 i == Xsand_stoneout_1 && j == 6 ? 4 :
7902 i == Xsand_stoneout_1 && j == 7 ? 4 :
7903 i == Xsand_stoneout_2 && j == 0 ? 5 :
7904 i == Xsand_stoneout_2 && j == 1 ? 6 :
7905 i == Xsand_stoneout_2 && j == 2 ? 7 :
7906 i == Xsand_stoneout_2 && j == 3 ? 8 :
7907 i == Xsand_stoneout_2 && j == 4 ? 9 :
7908 i == Xsand_stoneout_2 && j == 5 ? 11 :
7909 i == Xsand_stoneout_2 && j == 6 ? 13 :
7910 i == Xsand_stoneout_2 && j == 7 ? 15 :
7911 i == Xboom_bug && j == 1 ? 2 :
7912 i == Xboom_bug && j == 2 ? 2 :
7913 i == Xboom_bug && j == 3 ? 4 :
7914 i == Xboom_bug && j == 4 ? 4 :
7915 i == Xboom_bug && j == 5 ? 2 :
7916 i == Xboom_bug && j == 6 ? 2 :
7917 i == Xboom_bug && j == 7 ? 0 :
7918 i == Xboom_bomb && j == 1 ? 2 :
7919 i == Xboom_bomb && j == 2 ? 2 :
7920 i == Xboom_bomb && j == 3 ? 4 :
7921 i == Xboom_bomb && j == 4 ? 4 :
7922 i == Xboom_bomb && j == 5 ? 2 :
7923 i == Xboom_bomb && j == 6 ? 2 :
7924 i == Xboom_bomb && j == 7 ? 0 :
7925 i == Xboom_android && j == 7 ? 6 :
7926 i == Xboom_1 && j == 1 ? 2 :
7927 i == Xboom_1 && j == 2 ? 2 :
7928 i == Xboom_1 && j == 3 ? 4 :
7929 i == Xboom_1 && j == 4 ? 4 :
7930 i == Xboom_1 && j == 5 ? 6 :
7931 i == Xboom_1 && j == 6 ? 6 :
7932 i == Xboom_1 && j == 7 ? 8 :
7933 i == Xboom_2 && j == 0 ? 8 :
7934 i == Xboom_2 && j == 1 ? 8 :
7935 i == Xboom_2 && j == 2 ? 10 :
7936 i == Xboom_2 && j == 3 ? 10 :
7937 i == Xboom_2 && j == 4 ? 10 :
7938 i == Xboom_2 && j == 5 ? 12 :
7939 i == Xboom_2 && j == 6 ? 12 :
7940 i == Xboom_2 && j == 7 ? 12 :
7941 special_animation && j == 4 ? 3 :
7942 effective_action != action ? 0 :
7945 xxx_effective_action = effective_action;
7946 xxx_has_action_graphics = has_action_graphics;
7951 int frame = getAnimationFrame(g->anim_frames,
7954 g->anim_start_frame,
7968 int old_src_x = g_em->src_x;
7969 int old_src_y = g_em->src_y;
7973 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7974 g->double_movement && is_backside);
7976 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7977 &g_em->src_x, &g_em->src_y, FALSE);
7982 if (tile == Ydiamond_stone)
7983 printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
7988 g->anim_start_frame,
7991 g_em->src_x, g_em->src_y,
7992 g_em->src_offset_x, g_em->src_offset_y,
7993 g_em->dst_offset_x, g_em->dst_offset_y,
8005 if (graphic == IMG_BUG_MOVING_RIGHT)
8006 printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
8007 g->double_movement, is_backside,
8008 old_src_x, old_src_y, g_em->src_x, g_em->src_y);
8016 g_em->src_offset_x = 0;
8017 g_em->src_offset_y = 0;
8018 g_em->dst_offset_x = 0;
8019 g_em->dst_offset_y = 0;
8020 g_em->width = TILEX;
8021 g_em->height = TILEY;
8023 g_em->preserve_background = FALSE;
8026 /* (updating the "crumbled" graphic definitions is probably not really needed,
8027 as animations for crumbled graphics can't be longer than one EMC cycle) */
8029 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8034 g_em->crumbled_bitmap = NULL;
8035 g_em->crumbled_src_x = 0;
8036 g_em->crumbled_src_y = 0;
8038 g_em->has_crumbled_graphics = FALSE;
8040 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
8042 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8043 g_crumbled->anim_delay,
8044 g_crumbled->anim_mode,
8045 g_crumbled->anim_start_frame,
8048 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8049 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8051 g_em->has_crumbled_graphics = TRUE;
8057 int effective_action = xxx_effective_action;
8058 int has_action_graphics = xxx_has_action_graphics;
8060 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8061 effective_action == ACTION_MOVING ||
8062 effective_action == ACTION_PUSHING ||
8063 effective_action == ACTION_EATING)) ||
8064 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8065 effective_action == ACTION_EMPTYING)))
8068 (effective_action == ACTION_FALLING ||
8069 effective_action == ACTION_FILLING ||
8070 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8071 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8072 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8073 int num_steps = (i == Ydrip_s1 ? 16 :
8074 i == Ydrip_s1B ? 16 :
8075 i == Ydrip_s2 ? 16 :
8076 i == Ydrip_s2B ? 16 :
8077 i == Xsand_stonein_1 ? 32 :
8078 i == Xsand_stonein_2 ? 32 :
8079 i == Xsand_stonein_3 ? 32 :
8080 i == Xsand_stonein_4 ? 32 :
8081 i == Xsand_stoneout_1 ? 16 :
8082 i == Xsand_stoneout_2 ? 16 : 8);
8083 int cx = ABS(dx) * (TILEX / num_steps);
8084 int cy = ABS(dy) * (TILEY / num_steps);
8085 int step_frame = (i == Ydrip_s2 ? j + 8 :
8086 i == Ydrip_s2B ? j + 8 :
8087 i == Xsand_stonein_2 ? j + 8 :
8088 i == Xsand_stonein_3 ? j + 16 :
8089 i == Xsand_stonein_4 ? j + 24 :
8090 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8091 int step = (is_backside ? step_frame : num_steps - step_frame);
8093 if (is_backside) /* tile where movement starts */
8095 if (dx < 0 || dy < 0)
8097 g_em->src_offset_x = cx * step;
8098 g_em->src_offset_y = cy * step;
8102 g_em->dst_offset_x = cx * step;
8103 g_em->dst_offset_y = cy * step;
8106 else /* tile where movement ends */
8108 if (dx < 0 || dy < 0)
8110 g_em->dst_offset_x = cx * step;
8111 g_em->dst_offset_y = cy * step;
8115 g_em->src_offset_x = cx * step;
8116 g_em->src_offset_y = cy * step;
8120 g_em->width = TILEX - cx * step;
8121 g_em->height = TILEY - cy * step;
8124 /* create unique graphic identifier to decide if tile must be redrawn */
8125 /* bit 31 - 16 (16 bit): EM style graphic
8126 bit 15 - 12 ( 4 bit): EM style frame
8127 bit 11 - 6 ( 6 bit): graphic width
8128 bit 5 - 0 ( 6 bit): graphic height */
8129 g_em->unique_identifier =
8130 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8136 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8137 int player_nr, int anim, int frame_em)
8139 int element = player_mapping[player_nr][anim].element_rnd;
8140 int action = player_mapping[player_nr][anim].action;
8141 int direction = player_mapping[player_nr][anim].direction;
8142 int graphic = (direction == MV_NONE ?
8143 el_act2img(element, action) :
8144 el_act_dir2img(element, action, direction));
8145 struct GraphicInfo *g = &graphic_info[graphic];
8148 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8150 stored_player[player_nr].StepFrame = frame_em;
8152 sync_frame = stored_player[player_nr].Frame;
8154 int frame = getAnimationFrame(g->anim_frames,
8157 g->anim_start_frame,
8160 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8161 &g_em->src_x, &g_em->src_y, FALSE);
8164 printf("::: %d: %d, %d [%d]\n",
8166 stored_player[player_nr].Frame,
8167 stored_player[player_nr].StepFrame,
8172 void InitGraphicInfo_EM(void)
8175 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8176 struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
8181 int num_em_gfx_errors = 0;
8183 if (graphic_info_em_object[0][0].bitmap == NULL)
8185 /* EM graphics not yet initialized in em_open_all() */
8190 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8193 /* always start with reliable default values */
8194 for (i = 0; i < TILE_MAX; i++)
8196 object_mapping[i].element_rnd = EL_UNKNOWN;
8197 object_mapping[i].is_backside = FALSE;
8198 object_mapping[i].action = ACTION_DEFAULT;
8199 object_mapping[i].direction = MV_NONE;
8202 /* always start with reliable default values */
8203 for (p = 0; p < MAX_PLAYERS; p++)
8205 for (i = 0; i < SPR_MAX; i++)
8207 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8208 player_mapping[p][i].action = ACTION_DEFAULT;
8209 player_mapping[p][i].direction = MV_NONE;
8213 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8215 int e = em_object_mapping_list[i].element_em;
8217 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8218 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8220 if (em_object_mapping_list[i].action != -1)
8221 object_mapping[e].action = em_object_mapping_list[i].action;
8223 if (em_object_mapping_list[i].direction != -1)
8224 object_mapping[e].direction =
8225 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8228 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8230 int a = em_player_mapping_list[i].action_em;
8231 int p = em_player_mapping_list[i].player_nr;
8233 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8235 if (em_player_mapping_list[i].action != -1)
8236 player_mapping[p][a].action = em_player_mapping_list[i].action;
8238 if (em_player_mapping_list[i].direction != -1)
8239 player_mapping[p][a].direction =
8240 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8243 for (i = 0; i < TILE_MAX; i++)
8245 int element = object_mapping[i].element_rnd;
8246 int action = object_mapping[i].action;
8247 int direction = object_mapping[i].direction;
8248 boolean is_backside = object_mapping[i].is_backside;
8250 boolean action_removing = (action == ACTION_DIGGING ||
8251 action == ACTION_SNAPPING ||
8252 action == ACTION_COLLECTING);
8254 boolean action_exploding = ((action == ACTION_EXPLODING ||
8255 action == ACTION_SMASHED_BY_ROCK ||
8256 action == ACTION_SMASHED_BY_SPRING) &&
8257 element != EL_DIAMOND);
8258 boolean action_active = (action == ACTION_ACTIVE);
8259 boolean action_other = (action == ACTION_OTHER);
8261 for (j = 0; j < 8; j++)
8264 int effective_element = get_effective_element_EM(i, j);
8266 int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
8267 j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
8269 i == Xdrip_stretch ? element :
8270 i == Xdrip_stretchB ? element :
8271 i == Ydrip_s1 ? element :
8272 i == Ydrip_s1B ? element :
8273 i == Xball_1B ? element :
8274 i == Xball_2 ? element :
8275 i == Xball_2B ? element :
8276 i == Yball_eat ? element :
8277 i == Ykey_1_eat ? element :
8278 i == Ykey_2_eat ? element :
8279 i == Ykey_3_eat ? element :
8280 i == Ykey_4_eat ? element :
8281 i == Ykey_5_eat ? element :
8282 i == Ykey_6_eat ? element :
8283 i == Ykey_7_eat ? element :
8284 i == Ykey_8_eat ? element :
8285 i == Ylenses_eat ? element :
8286 i == Ymagnify_eat ? element :
8287 i == Ygrass_eat ? element :
8288 i == Ydirt_eat ? element :
8289 i == Yemerald_stone ? EL_EMERALD :
8290 i == Ydiamond_stone ? EL_ROCK :
8291 i == Xsand_stonein_1 ? element :
8292 i == Xsand_stonein_2 ? element :
8293 i == Xsand_stonein_3 ? element :
8294 i == Xsand_stonein_4 ? element :
8295 is_backside ? EL_EMPTY :
8296 action_removing ? EL_EMPTY :
8299 int effective_action = (j < 7 ? action :
8300 i == Xdrip_stretch ? action :
8301 i == Xdrip_stretchB ? action :
8302 i == Ydrip_s1 ? action :
8303 i == Ydrip_s1B ? action :
8304 i == Xball_1B ? action :
8305 i == Xball_2 ? action :
8306 i == Xball_2B ? action :
8307 i == Yball_eat ? action :
8308 i == Ykey_1_eat ? action :
8309 i == Ykey_2_eat ? action :
8310 i == Ykey_3_eat ? action :
8311 i == Ykey_4_eat ? action :
8312 i == Ykey_5_eat ? action :
8313 i == Ykey_6_eat ? action :
8314 i == Ykey_7_eat ? action :
8315 i == Ykey_8_eat ? action :
8316 i == Ylenses_eat ? action :
8317 i == Ymagnify_eat ? action :
8318 i == Ygrass_eat ? action :
8319 i == Ydirt_eat ? action :
8320 i == Xsand_stonein_1 ? action :
8321 i == Xsand_stonein_2 ? action :
8322 i == Xsand_stonein_3 ? action :
8323 i == Xsand_stonein_4 ? action :
8324 i == Xsand_stoneout_1 ? action :
8325 i == Xsand_stoneout_2 ? action :
8326 i == Xboom_android ? ACTION_EXPLODING :
8327 action_exploding ? ACTION_EXPLODING :
8328 action_active ? action :
8329 action_other ? action :
8331 int graphic = (el_act_dir2img(effective_element, effective_action,
8333 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8335 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8336 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8337 boolean has_action_graphics = (graphic != base_graphic);
8338 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8339 struct GraphicInfo *g = &graphic_info[graphic];
8341 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8343 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8346 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8347 boolean special_animation = (action != ACTION_DEFAULT &&
8348 g->anim_frames == 3 &&
8349 g->anim_delay == 2 &&
8350 g->anim_mode & ANIM_LINEAR);
8351 int sync_frame = (i == Xdrip_stretch ? 7 :
8352 i == Xdrip_stretchB ? 7 :
8353 i == Ydrip_s2 ? j + 8 :
8354 i == Ydrip_s2B ? j + 8 :
8363 i == Xfake_acid_1 ? 0 :
8364 i == Xfake_acid_2 ? 10 :
8365 i == Xfake_acid_3 ? 20 :
8366 i == Xfake_acid_4 ? 30 :
8367 i == Xfake_acid_5 ? 40 :
8368 i == Xfake_acid_6 ? 50 :
8369 i == Xfake_acid_7 ? 60 :
8370 i == Xfake_acid_8 ? 70 :
8372 i == Xball_2B ? j + 8 :
8373 i == Yball_eat ? j + 1 :
8374 i == Ykey_1_eat ? j + 1 :
8375 i == Ykey_2_eat ? j + 1 :
8376 i == Ykey_3_eat ? j + 1 :
8377 i == Ykey_4_eat ? j + 1 :
8378 i == Ykey_5_eat ? j + 1 :
8379 i == Ykey_6_eat ? j + 1 :
8380 i == Ykey_7_eat ? j + 1 :
8381 i == Ykey_8_eat ? j + 1 :
8382 i == Ylenses_eat ? j + 1 :
8383 i == Ymagnify_eat ? j + 1 :
8384 i == Ygrass_eat ? j + 1 :
8385 i == Ydirt_eat ? j + 1 :
8386 i == Xamoeba_1 ? 0 :
8387 i == Xamoeba_2 ? 1 :
8388 i == Xamoeba_3 ? 2 :
8389 i == Xamoeba_4 ? 3 :
8390 i == Xamoeba_5 ? 0 :
8391 i == Xamoeba_6 ? 1 :
8392 i == Xamoeba_7 ? 2 :
8393 i == Xamoeba_8 ? 3 :
8394 i == Xexit_2 ? j + 8 :
8395 i == Xexit_3 ? j + 16 :
8396 i == Xdynamite_1 ? 0 :
8397 i == Xdynamite_2 ? 8 :
8398 i == Xdynamite_3 ? 16 :
8399 i == Xdynamite_4 ? 24 :
8400 i == Xsand_stonein_1 ? j + 1 :
8401 i == Xsand_stonein_2 ? j + 9 :
8402 i == Xsand_stonein_3 ? j + 17 :
8403 i == Xsand_stonein_4 ? j + 25 :
8404 i == Xsand_stoneout_1 && j == 0 ? 0 :
8405 i == Xsand_stoneout_1 && j == 1 ? 0 :
8406 i == Xsand_stoneout_1 && j == 2 ? 1 :
8407 i == Xsand_stoneout_1 && j == 3 ? 2 :
8408 i == Xsand_stoneout_1 && j == 4 ? 2 :
8409 i == Xsand_stoneout_1 && j == 5 ? 3 :
8410 i == Xsand_stoneout_1 && j == 6 ? 4 :
8411 i == Xsand_stoneout_1 && j == 7 ? 4 :
8412 i == Xsand_stoneout_2 && j == 0 ? 5 :
8413 i == Xsand_stoneout_2 && j == 1 ? 6 :
8414 i == Xsand_stoneout_2 && j == 2 ? 7 :
8415 i == Xsand_stoneout_2 && j == 3 ? 8 :
8416 i == Xsand_stoneout_2 && j == 4 ? 9 :
8417 i == Xsand_stoneout_2 && j == 5 ? 11 :
8418 i == Xsand_stoneout_2 && j == 6 ? 13 :
8419 i == Xsand_stoneout_2 && j == 7 ? 15 :
8420 i == Xboom_bug && j == 1 ? 2 :
8421 i == Xboom_bug && j == 2 ? 2 :
8422 i == Xboom_bug && j == 3 ? 4 :
8423 i == Xboom_bug && j == 4 ? 4 :
8424 i == Xboom_bug && j == 5 ? 2 :
8425 i == Xboom_bug && j == 6 ? 2 :
8426 i == Xboom_bug && j == 7 ? 0 :
8427 i == Xboom_bomb && j == 1 ? 2 :
8428 i == Xboom_bomb && j == 2 ? 2 :
8429 i == Xboom_bomb && j == 3 ? 4 :
8430 i == Xboom_bomb && j == 4 ? 4 :
8431 i == Xboom_bomb && j == 5 ? 2 :
8432 i == Xboom_bomb && j == 6 ? 2 :
8433 i == Xboom_bomb && j == 7 ? 0 :
8434 i == Xboom_android && j == 7 ? 6 :
8435 i == Xboom_1 && j == 1 ? 2 :
8436 i == Xboom_1 && j == 2 ? 2 :
8437 i == Xboom_1 && j == 3 ? 4 :
8438 i == Xboom_1 && j == 4 ? 4 :
8439 i == Xboom_1 && j == 5 ? 6 :
8440 i == Xboom_1 && j == 6 ? 6 :
8441 i == Xboom_1 && j == 7 ? 8 :
8442 i == Xboom_2 && j == 0 ? 8 :
8443 i == Xboom_2 && j == 1 ? 8 :
8444 i == Xboom_2 && j == 2 ? 10 :
8445 i == Xboom_2 && j == 3 ? 10 :
8446 i == Xboom_2 && j == 4 ? 10 :
8447 i == Xboom_2 && j == 5 ? 12 :
8448 i == Xboom_2 && j == 6 ? 12 :
8449 i == Xboom_2 && j == 7 ? 12 :
8450 special_animation && j == 4 ? 3 :
8451 effective_action != action ? 0 :
8455 Bitmap *debug_bitmap = g_em->bitmap;
8456 int debug_src_x = g_em->src_x;
8457 int debug_src_y = g_em->src_y;
8460 int frame = getAnimationFrame(g->anim_frames,
8463 g->anim_start_frame,
8466 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8467 g->double_movement && is_backside);
8469 g_em->bitmap = src_bitmap;
8470 g_em->src_x = src_x;
8471 g_em->src_y = src_y;
8472 g_em->src_offset_x = 0;
8473 g_em->src_offset_y = 0;
8474 g_em->dst_offset_x = 0;
8475 g_em->dst_offset_y = 0;
8476 g_em->width = TILEX;
8477 g_em->height = TILEY;
8479 g_em->preserve_background = FALSE;
8482 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8487 g_em->crumbled_bitmap = NULL;
8488 g_em->crumbled_src_x = 0;
8489 g_em->crumbled_src_y = 0;
8490 g_em->crumbled_border_size = 0;
8492 g_em->has_crumbled_graphics = FALSE;
8495 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
8496 printf("::: empty crumbled: %d [%s], %d, %d\n",
8497 effective_element, element_info[effective_element].token_name,
8498 effective_action, direction);
8501 /* if element can be crumbled, but certain action graphics are just empty
8502 space (like instantly snapping sand to empty space in 1 frame), do not
8503 treat these empty space graphics as crumbled graphics in EMC engine */
8504 if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
8506 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8507 g_crumbled->anim_delay,
8508 g_crumbled->anim_mode,
8509 g_crumbled->anim_start_frame,
8512 getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
8514 g_em->has_crumbled_graphics = TRUE;
8515 g_em->crumbled_bitmap = src_bitmap;
8516 g_em->crumbled_src_x = src_x;
8517 g_em->crumbled_src_y = src_y;
8518 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8522 if (g_em == &graphic_info_em_object[207][0])
8523 printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
8524 graphic_info_em_object[207][0].crumbled_src_x,
8525 graphic_info_em_object[207][0].crumbled_src_y,
8527 crumbled, frame, src_x, src_y,
8532 g->anim_start_frame,
8534 gfx.anim_random_frame,
8539 printf("::: EMC tile %d is crumbled\n", i);
8545 if (element == EL_ROCK &&
8546 effective_action == ACTION_FILLING)
8547 printf("::: has_action_graphics == %d\n", has_action_graphics);
8550 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8551 effective_action == ACTION_MOVING ||
8552 effective_action == ACTION_PUSHING ||
8553 effective_action == ACTION_EATING)) ||
8554 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8555 effective_action == ACTION_EMPTYING)))
8558 (effective_action == ACTION_FALLING ||
8559 effective_action == ACTION_FILLING ||
8560 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8561 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8562 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8563 int num_steps = (i == Ydrip_s1 ? 16 :
8564 i == Ydrip_s1B ? 16 :
8565 i == Ydrip_s2 ? 16 :
8566 i == Ydrip_s2B ? 16 :
8567 i == Xsand_stonein_1 ? 32 :
8568 i == Xsand_stonein_2 ? 32 :
8569 i == Xsand_stonein_3 ? 32 :
8570 i == Xsand_stonein_4 ? 32 :
8571 i == Xsand_stoneout_1 ? 16 :
8572 i == Xsand_stoneout_2 ? 16 : 8);
8573 int cx = ABS(dx) * (TILEX / num_steps);
8574 int cy = ABS(dy) * (TILEY / num_steps);
8575 int step_frame = (i == Ydrip_s2 ? j + 8 :
8576 i == Ydrip_s2B ? j + 8 :
8577 i == Xsand_stonein_2 ? j + 8 :
8578 i == Xsand_stonein_3 ? j + 16 :
8579 i == Xsand_stonein_4 ? j + 24 :
8580 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8581 int step = (is_backside ? step_frame : num_steps - step_frame);
8583 if (is_backside) /* tile where movement starts */
8585 if (dx < 0 || dy < 0)
8587 g_em->src_offset_x = cx * step;
8588 g_em->src_offset_y = cy * step;
8592 g_em->dst_offset_x = cx * step;
8593 g_em->dst_offset_y = cy * step;
8596 else /* tile where movement ends */
8598 if (dx < 0 || dy < 0)
8600 g_em->dst_offset_x = cx * step;
8601 g_em->dst_offset_y = cy * step;
8605 g_em->src_offset_x = cx * step;
8606 g_em->src_offset_y = cy * step;
8610 g_em->width = TILEX - cx * step;
8611 g_em->height = TILEY - cy * step;
8614 /* create unique graphic identifier to decide if tile must be redrawn */
8615 /* bit 31 - 16 (16 bit): EM style graphic
8616 bit 15 - 12 ( 4 bit): EM style frame
8617 bit 11 - 6 ( 6 bit): graphic width
8618 bit 5 - 0 ( 6 bit): graphic height */
8619 g_em->unique_identifier =
8620 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8624 /* skip check for EMC elements not contained in original EMC artwork */
8625 if (element == EL_EMC_FAKE_ACID)
8628 if (g_em->bitmap != debug_bitmap ||
8629 g_em->src_x != debug_src_x ||
8630 g_em->src_y != debug_src_y ||
8631 g_em->src_offset_x != 0 ||
8632 g_em->src_offset_y != 0 ||
8633 g_em->dst_offset_x != 0 ||
8634 g_em->dst_offset_y != 0 ||
8635 g_em->width != TILEX ||
8636 g_em->height != TILEY)
8638 static int last_i = -1;
8646 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8647 i, element, element_info[element].token_name,
8648 element_action_info[effective_action].suffix, direction);
8650 if (element != effective_element)
8651 printf(" [%d ('%s')]",
8653 element_info[effective_element].token_name);
8657 if (g_em->bitmap != debug_bitmap)
8658 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8659 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8661 if (g_em->src_x != debug_src_x ||
8662 g_em->src_y != debug_src_y)
8663 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8664 j, (is_backside ? 'B' : 'F'),
8665 g_em->src_x, g_em->src_y,
8666 g_em->src_x / 32, g_em->src_y / 32,
8667 debug_src_x, debug_src_y,
8668 debug_src_x / 32, debug_src_y / 32);
8670 if (g_em->src_offset_x != 0 ||
8671 g_em->src_offset_y != 0 ||
8672 g_em->dst_offset_x != 0 ||
8673 g_em->dst_offset_y != 0)
8674 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8676 g_em->src_offset_x, g_em->src_offset_y,
8677 g_em->dst_offset_x, g_em->dst_offset_y);
8679 if (g_em->width != TILEX ||
8680 g_em->height != TILEY)
8681 printf(" %d (%d): size %d,%d should be %d,%d\n",
8683 g_em->width, g_em->height, TILEX, TILEY);
8685 num_em_gfx_errors++;
8692 for (i = 0; i < TILE_MAX; i++)
8694 for (j = 0; j < 8; j++)
8696 int element = object_mapping[i].element_rnd;
8697 int action = object_mapping[i].action;
8698 int direction = object_mapping[i].direction;
8699 boolean is_backside = object_mapping[i].is_backside;
8700 int graphic_action = el_act_dir2img(element, action, direction);
8701 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8703 if ((action == ACTION_SMASHED_BY_ROCK ||
8704 action == ACTION_SMASHED_BY_SPRING ||
8705 action == ACTION_EATING) &&
8706 graphic_action == graphic_default)
8708 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8709 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8710 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8711 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8714 /* no separate animation for "smashed by rock" -- use rock instead */
8715 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8716 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8718 g_em->bitmap = g_xx->bitmap;
8719 g_em->src_x = g_xx->src_x;
8720 g_em->src_y = g_xx->src_y;
8721 g_em->src_offset_x = g_xx->src_offset_x;
8722 g_em->src_offset_y = g_xx->src_offset_y;
8723 g_em->dst_offset_x = g_xx->dst_offset_x;
8724 g_em->dst_offset_y = g_xx->dst_offset_y;
8725 g_em->width = g_xx->width;
8726 g_em->height = g_xx->height;
8727 g_em->unique_identifier = g_xx->unique_identifier;
8730 g_em->preserve_background = TRUE;
8735 for (p = 0; p < MAX_PLAYERS; p++)
8737 for (i = 0; i < SPR_MAX; i++)
8739 int element = player_mapping[p][i].element_rnd;
8740 int action = player_mapping[p][i].action;
8741 int direction = player_mapping[p][i].direction;
8743 for (j = 0; j < 8; j++)
8745 int effective_element = element;
8746 int effective_action = action;
8747 int graphic = (direction == MV_NONE ?
8748 el_act2img(effective_element, effective_action) :
8749 el_act_dir2img(effective_element, effective_action,
8751 struct GraphicInfo *g = &graphic_info[graphic];
8752 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8758 Bitmap *debug_bitmap = g_em->bitmap;
8759 int debug_src_x = g_em->src_x;
8760 int debug_src_y = g_em->src_y;
8763 int frame = getAnimationFrame(g->anim_frames,
8766 g->anim_start_frame,
8769 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8771 g_em->bitmap = src_bitmap;
8772 g_em->src_x = src_x;
8773 g_em->src_y = src_y;
8774 g_em->src_offset_x = 0;
8775 g_em->src_offset_y = 0;
8776 g_em->dst_offset_x = 0;
8777 g_em->dst_offset_y = 0;
8778 g_em->width = TILEX;
8779 g_em->height = TILEY;
8783 /* skip check for EMC elements not contained in original EMC artwork */
8784 if (element == EL_PLAYER_3 ||
8785 element == EL_PLAYER_4)
8788 if (g_em->bitmap != debug_bitmap ||
8789 g_em->src_x != debug_src_x ||
8790 g_em->src_y != debug_src_y)
8792 static int last_i = -1;
8800 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8801 p, i, element, element_info[element].token_name,
8802 element_action_info[effective_action].suffix, direction);
8804 if (element != effective_element)
8805 printf(" [%d ('%s')]",
8807 element_info[effective_element].token_name);
8811 if (g_em->bitmap != debug_bitmap)
8812 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8813 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8815 if (g_em->src_x != debug_src_x ||
8816 g_em->src_y != debug_src_y)
8817 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8819 g_em->src_x, g_em->src_y,
8820 g_em->src_x / 32, g_em->src_y / 32,
8821 debug_src_x, debug_src_y,
8822 debug_src_x / 32, debug_src_y / 32);
8824 num_em_gfx_errors++;
8834 printf("::: [%d errors found]\n", num_em_gfx_errors);
8840 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8841 boolean any_player_moving,
8842 boolean player_is_dropping)
8844 if (tape.single_step && tape.recording && !tape.pausing)
8847 boolean active_players = FALSE;
8850 for (i = 0; i < MAX_PLAYERS; i++)
8851 if (action[i] != JOY_NO_ACTION)
8852 active_players = TRUE;
8856 if (frame == 0 && !player_is_dropping)
8857 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8861 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8862 boolean murphy_is_dropping)
8865 printf("::: waiting: %d, dropping: %d\n",
8866 murphy_is_waiting, murphy_is_dropping);
8869 if (tape.single_step && tape.recording && !tape.pausing)
8871 // if (murphy_is_waiting || murphy_is_dropping)
8872 if (murphy_is_waiting)
8875 printf("::: murphy is waiting -> pause mode\n");
8878 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8883 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8884 int graphic, int sync_frame, int x, int y)
8886 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8888 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8891 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8893 return (IS_NEXT_FRAME(sync_frame, graphic));
8896 int getGraphicInfo_Delay(int graphic)
8898 return graphic_info[graphic].anim_delay;
8901 void PlayMenuSoundExt(int sound)
8903 if (sound == SND_UNDEFINED)
8906 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8907 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8910 if (IS_LOOP_SOUND(sound))
8911 PlaySoundLoop(sound);
8916 void PlayMenuSound()
8918 PlayMenuSoundExt(menu.sound[game_status]);
8921 void PlayMenuSoundStereo(int sound, int stereo_position)
8923 if (sound == SND_UNDEFINED)
8926 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8927 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8930 if (IS_LOOP_SOUND(sound))
8931 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8933 PlaySoundStereo(sound, stereo_position);
8936 void PlayMenuSoundIfLoopExt(int sound)
8938 if (sound == SND_UNDEFINED)
8941 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8942 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8945 if (IS_LOOP_SOUND(sound))
8946 PlaySoundLoop(sound);
8949 void PlayMenuSoundIfLoop()
8951 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8954 void PlayMenuMusicExt(int music)
8956 if (music == MUS_UNDEFINED)
8959 if (!setup.sound_music)
8965 void PlayMenuMusic()
8967 PlayMenuMusicExt(menu.music[game_status]);
8970 void PlaySoundActivating()
8973 PlaySound(SND_MENU_ITEM_ACTIVATING);
8977 void PlaySoundSelecting()
8980 PlaySound(SND_MENU_ITEM_SELECTING);
8984 void ToggleFullscreenIfNeeded()
8986 boolean change_fullscreen = (setup.fullscreen !=
8987 video.fullscreen_enabled);
8988 boolean change_fullscreen_mode = (video.fullscreen_enabled &&
8989 !strEqual(setup.fullscreen_mode,
8990 video.fullscreen_mode_current));
8992 if (!video.fullscreen_available)
8995 if (change_fullscreen || change_fullscreen_mode)
8997 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8999 /* save backbuffer content which gets lost when toggling fullscreen mode */
9000 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9002 if (change_fullscreen_mode)
9004 /* keep fullscreen, but change fullscreen mode (screen resolution) */
9005 video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
9008 /* toggle fullscreen */
9009 ChangeVideoModeIfNeeded(setup.fullscreen);
9011 setup.fullscreen = video.fullscreen_enabled;
9013 /* restore backbuffer content from temporary backbuffer backup bitmap */
9014 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9016 FreeBitmap(tmp_backbuffer);
9019 /* update visible window/screen */
9020 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9022 redraw_mask = REDRAW_ALL;
9027 void ChangeViewportPropertiesIfNeeded()
9029 int *door_1_x = &DX;
9030 int *door_1_y = &DY;
9031 int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
9032 int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
9033 int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
9034 game_status == GAME_MODE_EDITOR ? game_status :
9036 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9037 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9038 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
9039 int border_size = vp_playfield->border_size;
9040 int new_sx = vp_playfield->x + border_size;
9041 int new_sy = vp_playfield->y + border_size;
9042 int new_sxsize = vp_playfield->width - 2 * border_size;
9043 int new_sysize = vp_playfield->height - 2 * border_size;
9044 int new_real_sx = vp_playfield->x;
9045 int new_real_sy = vp_playfield->y;
9046 int new_full_sxsize = vp_playfield->width;
9047 int new_full_sysize = vp_playfield->height;
9049 int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
9050 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9051 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9052 int new_scr_fieldx = new_sxsize / tilesize;
9053 int new_scr_fieldy = new_sysize / tilesize;
9054 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9055 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9057 int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
9058 int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
9060 boolean init_gfx_buffers = FALSE;
9061 boolean init_video_buffer = FALSE;
9062 boolean init_gadgets_and_toons = FALSE;
9065 /* !!! TEST ONLY !!! */
9066 // InitGfxBuffers();
9070 if (viewport.window.width != WIN_XSIZE ||
9071 viewport.window.height != WIN_YSIZE)
9073 WIN_XSIZE = viewport.window.width;
9074 WIN_YSIZE = viewport.window.height;
9077 init_video_buffer = TRUE;
9078 init_gfx_buffers = TRUE;
9080 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9084 SetDrawDeactivationMask(REDRAW_NONE);
9085 SetDrawBackgroundMask(REDRAW_FIELD);
9087 // RedrawBackground();
9091 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9094 if (new_scr_fieldx != SCR_FIELDX ||
9095 new_scr_fieldy != SCR_FIELDY)
9097 /* this always toggles between MAIN and GAME when using small tile size */
9099 SCR_FIELDX = new_scr_fieldx;
9100 SCR_FIELDY = new_scr_fieldy;
9102 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9106 if (new_tilesize_var != TILESIZE_VAR &&
9107 gfx_game_mode == GAME_MODE_PLAYING)
9109 /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
9111 TILESIZE_VAR = new_tilesize_var;
9113 init_gfx_buffers = TRUE;
9115 // printf("::: tilesize: init_gfx_buffers\n");
9121 new_sxsize != SXSIZE ||
9122 new_sysize != SYSIZE ||
9123 new_real_sx != REAL_SX ||
9124 new_real_sy != REAL_SY ||
9125 new_full_sxsize != FULL_SXSIZE ||
9126 new_full_sysize != FULL_SYSIZE ||
9127 new_tilesize_var != TILESIZE_VAR ||
9128 vp_door_1->x != *door_1_x ||
9129 vp_door_1->y != *door_1_y ||
9130 vp_door_2->x != *door_2_x ||
9131 vp_door_2->y != *door_2_y)
9135 SXSIZE = new_sxsize;
9136 SYSIZE = new_sysize;
9137 REAL_SX = new_real_sx;
9138 REAL_SY = new_real_sy;
9139 FULL_SXSIZE = new_full_sxsize;
9140 FULL_SYSIZE = new_full_sysize;
9141 TILESIZE_VAR = new_tilesize_var;
9144 printf("::: %d, %d, %d [%d]\n",
9145 SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
9146 setup.small_game_graphics);
9149 *door_1_x = vp_door_1->x;
9150 *door_1_y = vp_door_1->y;
9151 *door_2_x = vp_door_2->x;
9152 *door_2_y = vp_door_2->y;
9155 init_gfx_buffers = TRUE;
9157 // printf("::: viewports: init_gfx_buffers\n");
9162 if (gfx_game_mode == GAME_MODE_MAIN)
9165 init_gadgets_and_toons = TRUE;
9167 // printf("::: viewports: init_gadgets_and_toons\n");
9175 if (init_gfx_buffers)
9177 // printf("::: init_gfx_buffers\n");
9179 SCR_FIELDX = new_scr_fieldx_buffers;
9180 SCR_FIELDY = new_scr_fieldy_buffers;
9184 SCR_FIELDX = new_scr_fieldx;
9185 SCR_FIELDY = new_scr_fieldy;
9188 if (init_video_buffer)
9190 // printf("::: init_video_buffer\n");
9192 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9194 SetDrawDeactivationMask(REDRAW_NONE);
9195 SetDrawBackgroundMask(REDRAW_FIELD);
9198 if (init_gadgets_and_toons)
9200 // printf("::: init_gadgets_and_toons\n");
9207 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);