1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
67 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
68 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
69 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
70 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
71 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
72 #define SETUP_MODE_CHOOSE_RENDERING 23
73 #define SETUP_MODE_CHOOSE_VSYNC 24
74 #define SETUP_MODE_CHOOSE_GRAPHICS 25
75 #define SETUP_MODE_CHOOSE_SOUNDS 26
76 #define SETUP_MODE_CHOOSE_MUSIC 27
77 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
78 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
79 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
80 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
81 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
83 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
86 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
87 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
88 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
90 #define MAX_SETUP_MODES 40
92 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
94 // setup screen titles
95 #define STR_SETUP_MAIN "Setup"
96 #define STR_SETUP_GAME "Game & Menu"
97 #define STR_SETUP_ENGINES "Game Engines"
98 #define STR_SETUP_EDITOR "Editor"
99 #define STR_SETUP_GRAPHICS "Graphics"
100 #define STR_SETUP_SOUND "Sound & Music"
101 #define STR_SETUP_ARTWORK "Custom Artwork"
102 #define STR_SETUP_INPUT "Input Devices"
103 #define STR_SETUP_TOUCH "Touch Controls"
104 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
105 #define STR_SETUP_EXIT "Exit"
106 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
108 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
109 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
110 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
111 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
112 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
113 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
114 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
115 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
116 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
117 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
118 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
119 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
120 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
121 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
122 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
125 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
126 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
128 // other screen text constants
129 #define STR_CHOOSE_TREE_EDIT "Edit"
130 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
131 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
133 // for input setup functions
134 #define SETUPINPUT_SCREEN_POS_START 0
135 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
136 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
137 #define SETUPINPUT_SCREEN_POS_END 13
139 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
140 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
142 #define MAX_SETUP_TEXT_INPUT_LEN 28
144 // for various menu stuff
145 #define MENU_SCREEN_START_XPOS 1
146 #define MENU_SCREEN_START_YPOS 2
147 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
148 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
149 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
150 #define MENU_TITLE1_YPOS 8
151 #define MENU_TITLE2_YPOS 46
152 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
153 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
154 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
155 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
156 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
160 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
161 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
162 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
163 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
164 MENU_INFO_FONT_TITLE))
165 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
166 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
167 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
168 MENU_SCREEN_INFO_YSTART2 - \
170 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
171 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
172 MENU_SCREEN_INFO_YSTEP)
173 #define NUM_INFO_ELEMENTS_FROM_CONF \
174 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
175 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
176 MAX_MENU_ENTRIES_ON_SCREEN)
177 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
178 MAX_INFO_ELEMENTS_ON_SCREEN), \
179 NUM_INFO_ELEMENTS_FROM_CONF)
180 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
181 #define MAX_MENU_TEXT_LENGTH_BIG 13
182 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
184 // screen gadget identifiers
185 #define SCREEN_CTRL_ID_PREV_LEVEL 0
186 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
187 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
188 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
189 #define SCREEN_CTRL_ID_PREV_SCORE 4
190 #define SCREEN_CTRL_ID_NEXT_SCORE 5
191 #define SCREEN_CTRL_ID_FIRST_LEVEL 6
192 #define SCREEN_CTRL_ID_LAST_LEVEL 7
193 #define SCREEN_CTRL_ID_LEVEL_NUMBER 8
194 #define SCREEN_CTRL_ID_PREV_PLAYER 9
195 #define SCREEN_CTRL_ID_NEXT_PLAYER 10
196 #define SCREEN_CTRL_ID_INSERT_SOLUTION 11
197 #define SCREEN_CTRL_ID_PLAY_SOLUTION 12
198 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 13
199 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
200 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
201 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 16
202 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 17
204 #define NUM_SCREEN_MENUBUTTONS 18
206 #define SCREEN_CTRL_ID_SCROLL_UP 18
207 #define SCREEN_CTRL_ID_SCROLL_DOWN 19
208 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
209 #define SCREEN_CTRL_ID_NETWORK_SERVER 21
211 #define NUM_SCREEN_GADGETS 22
213 #define NUM_SCREEN_SCROLLBUTTONS 2
214 #define NUM_SCREEN_SCROLLBARS 1
215 #define NUM_SCREEN_TEXTINPUT 1
217 #define SCREEN_MASK_MAIN (1 << 0)
218 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
219 #define SCREEN_MASK_INPUT (1 << 2)
220 #define SCREEN_MASK_TOUCH (1 << 3)
221 #define SCREEN_MASK_TOUCH2 (1 << 4)
222 #define SCREEN_MASK_SCORES (1 << 5)
223 #define SCREEN_MASK_SCORES_INFO (1 << 6)
225 // graphic position and size values for buttons and scrollbars
226 #define SC_MENUBUTTON_XSIZE TILEX
227 #define SC_MENUBUTTON_YSIZE TILEY
229 #define SC_SCROLLBUTTON_XSIZE TILEX
230 #define SC_SCROLLBUTTON_YSIZE TILEY
232 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
234 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
235 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
236 SC_SCROLLBUTTON_YSIZE)
238 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
239 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
241 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
242 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
243 SC_SCROLLBUTTON_YSIZE)
245 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
246 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
247 SC_SCROLL_VERTICAL_YSIZE)
249 #define SC_BORDER_SIZE 14
252 // forward declarations of internal functions
253 static void HandleScreenGadgets(struct GadgetInfo *);
254 static void HandleSetupScreen_Generic(int, int, int, int, int);
255 static void HandleSetupScreen_Input(int, int, int, int, int);
256 static void CustomizeKeyboard(int);
257 static void ConfigureJoystick(int);
258 static void ConfigureVirtualButtons(void);
259 static void execSetupGame(void);
260 static void execSetupEngines(void);
261 static void execSetupGraphics(void);
262 static void execSetupSound(void);
263 static void execSetupTouch(void);
264 static void execSetupArtwork(void);
265 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
267 static void DrawChoosePlayerName(void);
268 static void DrawChooseLevelSet(void);
269 static void DrawChooseLevelNr(void);
270 static void DrawScoreInfo(int);
271 static void DrawScoreInfo_Content(int);
272 static void DrawInfoScreen(void);
273 static void DrawSetupScreen(void);
274 static void DrawTypeName(void);
276 static void DrawInfoScreen_NotAvailable(char *, char *);
277 static void DrawInfoScreen_HelpAnim(int, int, boolean);
278 static void DrawInfoScreen_HelpText(int, int, int, int);
279 static void HandleInfoScreen_Main(int, int, int, int, int);
280 static void HandleInfoScreen_TitleScreen(int, int, int);
281 static void HandleInfoScreen_Elements(int, int, int);
282 static void HandleInfoScreen_Music(int, int, int);
283 static void HandleInfoScreen_Credits(int, int, int);
284 static void HandleInfoScreen_Program(int, int, int);
285 static void HandleInfoScreen_Version(int);
287 static void ModifyGameSpeedIfNeeded(void);
288 static void DisableVsyncIfNeeded(void);
290 static void RedrawScreenMenuGadgets(int);
291 static void MapScreenMenuGadgets(int);
292 static void UnmapScreenMenuGadgets(int);
293 static void MapScreenGadgets(int);
294 static void UnmapScreenGadgets(void);
295 static void MapScreenTreeGadgets(TreeInfo *);
296 static void UnmapScreenTreeGadgets(void);
298 static void UpdateScreenMenuGadgets(int, boolean);
299 static void AdjustScoreInfoButtons(int, int, int);
301 static boolean OfferUploadTapes(void);
302 static void execOfferUploadTapes(void);
304 static void DrawHallOfFame_setScoreEntries(void);
305 static void HandleHallOfFame_SelectLevel(int, int);
306 static char *getHallOfFameRankText(int, int);
307 static char *getHallOfFameScoreText(int, int);
309 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
311 static int info_mode = INFO_MODE_MAIN;
312 static int setup_mode = SETUP_MODE_MAIN;
314 static TreeInfo *window_sizes = NULL;
315 static TreeInfo *window_size_current = NULL;
317 static TreeInfo *scaling_types = NULL;
318 static TreeInfo *scaling_type_current = NULL;
320 static TreeInfo *rendering_modes = NULL;
321 static TreeInfo *rendering_mode_current = NULL;
323 static TreeInfo *vsync_modes = NULL;
324 static TreeInfo *vsync_mode_current = NULL;
326 static TreeInfo *scroll_delays = NULL;
327 static TreeInfo *scroll_delay_current = NULL;
329 static TreeInfo *snapshot_modes = NULL;
330 static TreeInfo *snapshot_mode_current = NULL;
332 static TreeInfo *scores_types = NULL;
333 static TreeInfo *scores_type_current = NULL;
335 static TreeInfo *game_speeds_normal = NULL;
336 static TreeInfo *game_speeds_extended = NULL;
337 static TreeInfo *game_speeds = NULL;
338 static TreeInfo *game_speed_current = NULL;
340 static TreeInfo *volumes_simple = NULL;
341 static TreeInfo *volume_simple_current = NULL;
343 static TreeInfo *volumes_loops = NULL;
344 static TreeInfo *volume_loops_current = NULL;
346 static TreeInfo *volumes_music = NULL;
347 static TreeInfo *volume_music_current = NULL;
349 static TreeInfo *touch_controls = NULL;
350 static TreeInfo *touch_control_current = NULL;
352 static TreeInfo *move_distances = NULL;
353 static TreeInfo *move_distance_current = NULL;
355 static TreeInfo *drop_distances = NULL;
356 static TreeInfo *drop_distance_current = NULL;
358 static TreeInfo *transparencies = NULL;
359 static TreeInfo *transparency_current = NULL;
361 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
362 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
364 static TreeInfo *player_name = NULL;
365 static TreeInfo *player_name_current = NULL;
367 static TreeInfo *level_number = NULL;
368 static TreeInfo *level_number_current = NULL;
370 static TreeInfo *score_entries = NULL;
371 static TreeInfo *score_entry_current = NULL;
373 static struct ValueTextInfo window_sizes_list[] =
378 { 100, "100 % (Default)" },
391 static struct StringValueTextInfo scaling_types_list[] =
393 { SCALING_QUALITY_NEAREST, "Off" },
394 { SCALING_QUALITY_LINEAR, "Linear" },
395 { SCALING_QUALITY_BEST, "Anisotropic" },
400 static struct StringValueTextInfo rendering_modes_list[] =
402 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
403 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
405 // this mode may work under certain conditions, but does not work on Windows
406 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
408 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
413 static struct StringValueTextInfo vsync_modes_list[] =
415 { STR_VSYNC_MODE_OFF, "Off" },
416 { STR_VSYNC_MODE_NORMAL, "Normal" },
417 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
422 static struct StringValueTextInfo scores_types_list[] =
424 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
425 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
426 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
431 static struct ValueTextInfo game_speeds_list_normal[] =
442 static struct ValueTextInfo game_speeds_list_extended[] =
444 { 1000, "1 fps (Extremely Slow)" },
449 { 29, "35 fps (Original Supaplex)" },
451 { 20, "50 fps (=== Normal Speed ===)" },
452 { 16, "60 fps (60 Hz VSync Speed)" },
453 { 14, "70 fps (Maximum Supaplex)" },
457 { 1, "1000 fps (Extremely Fast)" },
462 static struct ValueTextInfo *game_speeds_list;
464 static struct ValueTextInfo scroll_delays_list[] =
466 { 0, "0 Tiles (No Scroll Delay)" },
469 { 3, "3 Tiles (Default)" },
474 { 8, "8 Tiles (Maximum Scroll Delay)"},
479 static struct StringValueTextInfo snapshot_modes_list[] =
481 { STR_SNAPSHOT_MODE_OFF, "Off" },
482 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
483 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
484 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
489 static struct ValueTextInfo volumes_list[] =
509 static struct StringValueTextInfo touch_controls_list[] =
511 { TOUCH_CONTROL_OFF, "Off" },
512 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
513 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
514 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
519 static struct ValueTextInfo distances_list[] =
534 static struct ValueTextInfo transparencies_list[] =
536 { 0, "0 % (Opaque)" },
546 { 100, "100 % (Invisible)" },
551 static struct ValueTextInfo grid_sizes_list[] =
587 static int align_xoffset = 0;
588 static int align_yoffset = 0;
590 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
591 (s) <= GAME_MODE_SETUP ? (s) : \
592 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
594 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
595 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
597 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
598 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
599 (i) <= INFO_MODE_LEVELSET ? (i) : \
602 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
603 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
604 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
605 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
606 SETUP_MODE_CHOOSE_ARTWORK : \
607 SETUP_MODE_CHOOSE_OTHER)
609 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
610 menu.draw_xoffset[GAME_MODE_INFO] : \
611 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
612 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
613 menu.draw_yoffset[GAME_MODE_INFO] : \
614 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
615 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
616 menu.extra_spacing[GAME_MODE_INFO] : \
617 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
619 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
620 menu.draw_xoffset[GAME_MODE_SETUP] : \
621 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
622 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
623 menu.draw_yoffset[GAME_MODE_SETUP] : \
624 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
625 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
626 menu.extra_spacing[GAME_MODE_SETUP] : \
627 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
629 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
631 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
633 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
634 DRAW_XOFFSET_INFO(info_mode) : \
635 (s) == GAME_MODE_SETUP ? \
636 DRAW_XOFFSET_SETUP(setup_mode) : \
637 menu.draw_xoffset[DRAW_MODE(s)])
638 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
639 DRAW_YOFFSET_INFO(info_mode) : \
640 (s) == GAME_MODE_SETUP ? \
641 DRAW_YOFFSET_SETUP(setup_mode) : \
642 menu.draw_yoffset[DRAW_MODE(s)])
643 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
644 EXTRA_SPACING_INFO(info_mode) : \
645 (s) == GAME_MODE_SETUP ? \
646 EXTRA_SPACING_SETUP(setup_mode) : \
647 (s) == GAME_MODE_SCORES ? \
648 EXTRA_SPACING_SCORES(info_mode) : \
649 menu.extra_spacing[DRAW_MODE(s)])
651 #define mSX (SX + DRAW_XOFFSET(game_status))
652 #define mSY (SY + DRAW_YOFFSET(game_status))
654 #define amSX (mSX + align_xoffset)
655 #define amSY (mSY + align_yoffset)
657 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
658 menu.list_size[game_status] : \
659 MAX_MENU_ENTRIES_ON_SCREEN)
661 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
662 NUM_MENU_ENTRIES_ON_SCREEN)
665 // title display and control definitions
667 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
668 2 * MAX_NUM_TITLE_MESSAGES)
670 #define NO_DIRECT_LEVEL_SELECT (-1)
673 static int num_title_screens = 0;
675 struct TitleControlInfo
684 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
687 // credits screens definitions
689 static int num_credits_screens = 0;
690 static boolean use_global_credits_screens = FALSE;
693 // program info screens definitions
695 static int num_program_info_screens = 0;
698 // main menu display and control definitions
700 #define MAIN_CONTROL_NAME 0
701 #define MAIN_CONTROL_LEVELS 1
702 #define MAIN_CONTROL_SCORES 2
703 #define MAIN_CONTROL_EDITOR 3
704 #define MAIN_CONTROL_INFO 4
705 #define MAIN_CONTROL_GAME 5
706 #define MAIN_CONTROL_SETUP 6
707 #define MAIN_CONTROL_QUIT 7
708 #define MAIN_CONTROL_PREV_LEVEL 8
709 #define MAIN_CONTROL_NEXT_LEVEL 9
710 #define MAIN_CONTROL_FIRST_LEVEL 10
711 #define MAIN_CONTROL_LAST_LEVEL 11
712 #define MAIN_CONTROL_LEVEL_NUMBER 12
713 #define MAIN_CONTROL_LEVEL_INFO_1 13
714 #define MAIN_CONTROL_LEVEL_INFO_2 14
715 #define MAIN_CONTROL_LEVEL_NAME 15
716 #define MAIN_CONTROL_LEVEL_AUTHOR 16
717 #define MAIN_CONTROL_LEVEL_YEAR 17
718 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
719 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
720 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
721 #define MAIN_CONTROL_TITLE_1 21
722 #define MAIN_CONTROL_TITLE_2 22
723 #define MAIN_CONTROL_TITLE_3 23
725 static char str_main_text_name[10];
726 static char str_main_text_first_level[10];
727 static char str_main_text_last_level[10];
728 static char str_main_text_level_number[10];
730 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
732 static char *main_text_name = str_main_text_name;
733 static char *main_text_first_level = str_main_text_first_level;
734 static char *main_text_last_level = str_main_text_last_level;
735 static char *main_text_level_number = str_main_text_level_number;
736 static char *main_text_levels = "Levelset";
737 static char *main_text_scores = "Hall Of Fame";
738 static char *main_text_editor = "Level Creator";
739 static char *main_text_info = "Info Screen";
740 static char *main_text_game = "Start Game";
741 static char *main_text_setup = "Setup";
742 static char *main_text_quit = "Quit";
743 static char *main_text_level_name = level.name;
744 static char *main_text_level_author = level.author;
745 static char *main_text_level_year = NULL;
746 static char *main_text_level_imported_from = NULL;
747 static char *main_text_level_imported_by = NULL;
748 static char *main_text_level_tested_by = NULL;
749 static char *main_text_title_1 = NULL;
750 static char *main_text_title_2 = NULL;
751 static char *main_text_title_3 = NULL;
753 extern char debug_xsn_mode[];
755 struct MainControlInfo
759 struct MenuPosInfo *pos_button;
762 struct TextPosInfo *pos_text;
765 struct TextPosInfo *pos_input;
769 static struct MainControlInfo main_controls[] =
773 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
774 &menu.main.text.name, &main_text_name,
775 &menu.main.input.name, &setup.player_name,
779 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
780 &menu.main.text.levels, &main_text_levels,
785 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
786 &menu.main.text.scores, &main_text_scores,
791 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
792 &menu.main.text.editor, &main_text_editor,
797 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
798 &menu.main.text.info, &main_text_info,
803 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
804 &menu.main.text.game, &main_text_game,
809 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
810 &menu.main.text.setup, &main_text_setup,
815 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
816 &menu.main.text.quit, &main_text_quit,
820 MAIN_CONTROL_PREV_LEVEL,
826 MAIN_CONTROL_NEXT_LEVEL,
832 MAIN_CONTROL_FIRST_LEVEL,
834 &menu.main.text.first_level, &main_text_first_level,
838 MAIN_CONTROL_LAST_LEVEL,
840 &menu.main.text.last_level, &main_text_last_level,
844 MAIN_CONTROL_LEVEL_NUMBER,
846 &menu.main.text.level_number, &main_text_level_number,
850 MAIN_CONTROL_LEVEL_INFO_1,
852 &menu.main.text.level_info_1, NULL,
856 MAIN_CONTROL_LEVEL_INFO_2,
858 &menu.main.text.level_info_2, NULL,
862 MAIN_CONTROL_LEVEL_NAME,
864 &menu.main.text.level_name, &main_text_level_name,
868 MAIN_CONTROL_LEVEL_AUTHOR,
870 &menu.main.text.level_author, &main_text_level_author,
874 MAIN_CONTROL_LEVEL_YEAR,
876 &menu.main.text.level_year, &main_text_level_year,
880 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
882 &menu.main.text.level_imported_from, &main_text_level_imported_from,
886 MAIN_CONTROL_LEVEL_IMPORTED_BY,
888 &menu.main.text.level_imported_by, &main_text_level_imported_by,
892 MAIN_CONTROL_LEVEL_TESTED_BY,
894 &menu.main.text.level_tested_by, &main_text_level_tested_by,
898 MAIN_CONTROL_TITLE_1,
900 &menu.main.text.title_1, &main_text_title_1,
904 MAIN_CONTROL_TITLE_2,
906 &menu.main.text.title_2, &main_text_title_2,
910 MAIN_CONTROL_TITLE_3,
912 &menu.main.text.title_3, &main_text_title_3,
925 static int getTitleScreenGraphic(int nr, boolean initial)
927 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
930 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
932 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
936 static int getTitleScreenGameMode(boolean initial)
938 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
942 static int getTitleMessageGameMode(boolean initial)
944 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
947 static int getTitleAnimMode(struct TitleControlInfo *tci)
949 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
951 return base + tci->local_nr;
955 static int getTitleScreenBackground(boolean initial)
957 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
962 static int getTitleMessageBackground(int nr, boolean initial)
964 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
968 static int getTitleBackground(int nr, boolean initial, boolean is_image)
970 int base = (is_image ?
971 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 IMG_BACKGROUND_TITLESCREEN_1) :
973 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 IMG_BACKGROUND_TITLEMESSAGE_1));
975 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
976 IMG_BACKGROUND_TITLE);
977 int graphic_local = base + nr;
979 if (graphic_info[graphic_local].bitmap != NULL)
980 return graphic_local;
982 if (graphic_info[graphic_global].bitmap != NULL)
983 return graphic_global;
985 return IMG_UNDEFINED;
988 static int getTitleSound(struct TitleControlInfo *tci)
990 boolean is_image = tci->is_image;
991 int initial = tci->initial;
992 int nr = tci->local_nr;
993 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
994 int base = (is_image ?
995 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
996 SND_BACKGROUND_TITLESCREEN_1) :
997 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
998 SND_BACKGROUND_TITLEMESSAGE_1));
999 int sound_global = menu.sound[mode];
1000 int sound_local = base + nr;
1003 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1004 nr, initial, is_image,
1005 sound_global, getSoundListEntry(sound_global)->filename,
1006 sound_local, getSoundListEntry(sound_local)->filename);
1009 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1012 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1013 return sound_global;
1015 return SND_UNDEFINED;
1018 static int getTitleMusic(struct TitleControlInfo *tci)
1020 boolean is_image = tci->is_image;
1021 int initial = tci->initial;
1022 int nr = tci->local_nr;
1023 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1024 int base = (is_image ?
1025 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1026 MUS_BACKGROUND_TITLESCREEN_1) :
1027 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1028 MUS_BACKGROUND_TITLEMESSAGE_1));
1029 int music_global = menu.music[mode];
1030 int music_local = base + nr;
1033 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1034 nr, initial, is_image,
1035 music_global, getMusicListEntry(music_global)->filename,
1036 music_local, getMusicListEntry(music_local)->filename);
1039 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1042 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1043 return music_global;
1045 return MUS_UNDEFINED;
1048 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1050 boolean is_image = tci->is_image;
1051 boolean initial = tci->initial;
1052 boolean first = tci->first;
1053 int nr = tci->local_nr;
1054 struct TitleMessageInfo tmi;
1055 struct TitleFadingInfo ti;
1057 tmi = (is_image ? (initial ? (first ?
1058 titlescreen_initial_first[nr] :
1059 titlescreen_initial[nr])
1061 titlescreen_first[nr] :
1063 : (initial ? (first ?
1064 titlemessage_initial_first[nr] :
1065 titlemessage_initial[nr])
1067 titlemessage_first[nr] :
1068 titlemessage[nr])));
1070 ti.fade_mode = tmi.fade_mode;
1071 ti.fade_delay = tmi.fade_delay;
1072 ti.post_delay = tmi.post_delay;
1073 ti.auto_delay = tmi.auto_delay;
1074 ti.auto_delay_unit = tmi.auto_delay_unit;
1079 static int compareTitleControlInfo(const void *object1, const void *object2)
1081 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1082 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1085 if (tci1->initial != tci2->initial)
1086 compare_result = (tci1->initial ? -1 : +1);
1087 else if (tci1->sort_priority != tci2->sort_priority)
1088 compare_result = tci1->sort_priority - tci2->sort_priority;
1089 else if (tci1->is_image != tci2->is_image)
1090 compare_result = (tci1->is_image ? -1 : +1);
1092 compare_result = tci1->local_nr - tci2->local_nr;
1094 return compare_result;
1097 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1099 int nr, int sort_priority)
1101 title_controls[num_title_screens].is_image = is_image;
1102 title_controls[num_title_screens].initial = initial;
1103 title_controls[num_title_screens].local_nr = nr;
1104 title_controls[num_title_screens].sort_priority = sort_priority;
1106 title_controls[num_title_screens].first = FALSE; // will be set later
1108 num_title_screens++;
1111 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1115 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1117 int graphic = getTitleScreenGraphic(i, initial);
1118 Bitmap *bitmap = graphic_info[graphic].bitmap;
1119 int sort_priority = graphic_info[graphic].sort_priority;
1122 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1125 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1127 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1128 char *filename = getLevelSetTitleMessageFilename(i, initial);
1129 int sort_priority = tmi->sort_priority;
1131 if (filename != NULL)
1132 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1136 static void InitializeTitleControls(boolean show_title_initial)
1138 num_title_screens = 0;
1140 // 1st step: initialize title screens for game start (only when starting)
1141 if (show_title_initial)
1142 InitializeTitleControls_CheckTitleInfo(TRUE);
1144 // 2nd step: initialize title screens for current level set
1145 InitializeTitleControls_CheckTitleInfo(FALSE);
1147 // sort title screens according to sort_priority and title number
1148 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1149 compareTitleControlInfo);
1151 // mark first title screen
1152 title_controls[0].first = TRUE;
1155 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1157 return (pos != NULL && pos->x != -1 && pos->y != -1);
1160 static boolean visibleTextPos(struct TextPosInfo *pos)
1162 return (pos != NULL && pos->x != -1 && pos->y != -1);
1165 static void InitializeMainControls(void)
1167 boolean local_team_mode = (!network.enabled && setup.team_mode);
1170 // set main control text values to dynamically determined values
1171 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1173 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1174 menu.main.text.first_level.size));
1175 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1176 menu.main.text.last_level.size));
1177 strcpy(main_text_level_number, int2str(level_nr,
1178 menu.main.text.level_number.size));
1180 main_text_level_year = leveldir_current->year;
1181 main_text_level_imported_from = leveldir_current->imported_from;
1182 main_text_level_imported_by = leveldir_current->imported_by;
1183 main_text_level_tested_by = leveldir_current->tested_by;
1185 main_text_title_1 = getConfigProgramTitleString();
1186 main_text_title_2 = getConfigProgramCopyrightString();
1187 main_text_title_3 = getConfigProgramCompanyString();
1189 // set main control screen positions to dynamically determined values
1190 for (i = 0; main_controls[i].nr != -1; i++)
1192 struct MainControlInfo *mci = &main_controls[i];
1194 struct MenuPosInfo *pos_button = mci->pos_button;
1195 struct TextPosInfo *pos_text = mci->pos_text;
1196 struct TextPosInfo *pos_input = mci->pos_input;
1197 char *text = (mci->text ? *mci->text : NULL);
1198 char *input = (mci->input ? *mci->input : NULL);
1199 int button_graphic = mci->button_graphic;
1200 int font_text = (pos_text ? pos_text->font : -1);
1201 int font_input = (pos_input ? pos_input->font : -1);
1203 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1204 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1205 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1206 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1207 int text_chars = (text != NULL ? strlen(text) : 0);
1208 int input_chars = (input != NULL ? strlen(input) : 0);
1211 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1213 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1214 int text_width = font_text_width * text_chars;
1215 int text_height = font_text_height;
1216 int input_width = font_input_width * input_chars;
1217 int input_height = font_input_height;
1219 if (nr == MAIN_CONTROL_NAME)
1221 menu.main.input.name.width = input_width;
1222 menu.main.input.name.height = input_height;
1225 if (pos_button != NULL) // (x/y may be -1/-1 here)
1227 pos_button->width = button_width;
1228 pos_button->height = button_height;
1231 if (pos_text != NULL) // (x/y may be -1/-1 here)
1233 // calculate text size -- needed for text alignment
1234 boolean calculate_text_size = (text != NULL);
1236 if (pos_text->width == -1 || calculate_text_size)
1237 pos_text->width = text_width;
1238 if (pos_text->height == -1 || calculate_text_size)
1239 pos_text->height = text_height;
1241 if (visibleMenuPos(pos_button))
1243 if (pos_text->x == -1)
1244 pos_text->x = pos_button->x + pos_button->width;
1245 if (pos_text->y == -1)
1247 pos_button->y + (pos_button->height - pos_text->height) / 2;
1251 if (pos_input != NULL) // (x/y may be -1/-1 here)
1253 if (visibleTextPos(pos_text))
1255 if (pos_input->x == -1)
1256 pos_input->x = pos_text->x + pos_text->width;
1257 if (pos_input->y == -1)
1258 pos_input->y = pos_text->y;
1261 if (pos_input->width == -1)
1262 pos_input->width = input_width;
1263 if (pos_input->height == -1)
1264 pos_input->height = input_height;
1269 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1270 int graphic, boolean pressed)
1272 struct GraphicInfo *g = &graphic_info[graphic];
1275 int xoffset = (pressed ? g->pressed_xoffset : 0);
1276 int yoffset = (pressed ? g->pressed_yoffset : 0);
1278 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1280 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1281 g->width, g->height, dst_x, dst_y);
1284 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1285 boolean active_input,
1286 boolean pressed_button)
1290 for (i = 0; main_controls[i].nr != -1; i++)
1292 struct MainControlInfo *mci = &main_controls[i];
1294 if (mci->nr == nr || nr == -1)
1296 struct MenuPosInfo *pos_button = mci->pos_button;
1297 struct TextPosInfo *pos_text = mci->pos_text;
1298 struct TextPosInfo *pos_input = mci->pos_input;
1299 char *text = (mci->text ? *mci->text : NULL);
1300 char *input = (mci->input ? *mci->input : NULL);
1301 int button_graphic = mci->button_graphic;
1302 int font_text = (pos_text ? pos_text->font : -1);
1303 int font_input = (pos_input ? pos_input->font : -1);
1307 button_graphic = BUTTON_ACTIVE(button_graphic);
1308 font_text = FONT_ACTIVE(font_text);
1313 font_input = FONT_ACTIVE(font_input);
1316 if (visibleMenuPos(pos_button))
1318 struct MenuPosInfo *pos = pos_button;
1319 int x = mSX + pos->x;
1320 int y = mSY + pos->y;
1322 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1323 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1326 if (visibleTextPos(pos_text) && text != NULL)
1328 struct TextPosInfo *pos = pos_text;
1329 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1330 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1333 // (check why/if this is needed)
1334 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1336 DrawText(x, y, text, font_text);
1339 if (visibleTextPos(pos_input) && input != NULL)
1341 struct TextPosInfo *pos = pos_input;
1342 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1343 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1346 // (check why/if this is needed)
1347 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1349 DrawText(x, y, input, font_input);
1355 static void DrawCursorAndText_Main(int nr, boolean active_text,
1356 boolean pressed_button)
1358 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1362 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1363 boolean pressed_button)
1365 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1369 static struct MainControlInfo *getMainControlInfo(int nr)
1373 for (i = 0; main_controls[i].nr != -1; i++)
1374 if (main_controls[i].nr == nr)
1375 return &main_controls[i];
1380 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1385 int rect_x = ALIGNED_TEXT_XPOS(rect);
1386 int rect_y = ALIGNED_TEXT_YPOS(rect);
1388 return (x >= rect_x && x < rect_x + rect->width &&
1389 y >= rect_y && y < rect_y + rect->height);
1392 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1397 int rect_x = ALIGNED_TEXT_XPOS(rect);
1398 int rect_y = ALIGNED_TEXT_YPOS(rect);
1401 Debug("screens:insideTextPosRect",
1402 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1403 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1404 (x >= rect_x && x < rect_x + rect->width &&
1405 y >= rect_y && y < rect_y + rect->height));
1408 return (x >= rect_x && x < rect_x + rect->width &&
1409 y >= rect_y && y < rect_y + rect->height);
1412 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1414 int rect_width = preview->xsize * preview->tile_size;
1415 int rect_height = preview->ysize * preview->tile_size;
1416 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1417 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1419 return (x >= rect_x && x < rect_x + rect_width &&
1420 y >= rect_y && y < rect_y + rect_height);
1423 static void AdjustScrollbar(int id, int items_max, int items_visible,
1426 struct GadgetInfo *gi = screen_gadget[id];
1428 if (item_position > items_max - items_visible)
1429 item_position = items_max - items_visible;
1431 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1432 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1433 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1436 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1438 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1442 static void clearMenuListArea(void)
1444 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1446 // correct scrollbar position if placed outside menu (playfield) area
1447 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1448 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1450 // clear menu list area, but not title or scrollbar
1451 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1452 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1455 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1457 static int cursor_array[MAX_LEV_FIELDY];
1458 int x = amSX + TILEX * xpos;
1459 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1464 cursor_array[ypos] = graphic;
1466 graphic = cursor_array[ypos];
1470 graphic = BUTTON_ACTIVE(graphic);
1472 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1473 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1476 static void initCursor(int ypos, int graphic)
1478 drawCursorExt(0, ypos, FALSE, graphic);
1481 static void drawCursor(int ypos, boolean active)
1483 drawCursorExt(0, ypos, active, -1);
1486 static void drawCursorXY(int xpos, int ypos, int graphic)
1488 drawCursorExt(xpos, ypos, FALSE, graphic);
1491 static void drawChooseTreeCursor(int ypos, boolean active)
1493 drawCursorExt(0, ypos, active, -1);
1496 static int getChooseTreeEditFont(boolean active)
1498 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1501 static int getChooseTreeEditXPos(int pos)
1503 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1504 int xoffset = (has_scrollbar ? -1 : 0);
1505 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1506 int sx = amSX + xpos * TILEX;
1507 int font_nr = getChooseTreeEditFont(FALSE);
1508 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1510 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1513 static int getChooseTreeEditYPos(int ypos_raw)
1515 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1516 int sy = amSY + ypos * TILEY;
1521 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1523 int sx = getChooseTreeEditXPos(POS_LEFT);
1524 int sy = getChooseTreeEditYPos(ypos_raw);
1525 int font_nr = getChooseTreeEditFont(active);
1527 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1530 static void DrawHeadline(void)
1532 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1533 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1536 static void DrawTitleScreenImage(int nr, boolean initial)
1538 int graphic = getTitleScreenGraphic(nr, initial);
1539 Bitmap *bitmap = graphic_info[graphic].bitmap;
1540 int width = graphic_info[graphic].width;
1541 int height = graphic_info[graphic].height;
1542 int src_x = graphic_info[graphic].src_x;
1543 int src_y = graphic_info[graphic].src_y;
1549 if (width > WIN_XSIZE)
1551 // image width too large for window => center image horizontally
1552 src_x = (width - WIN_XSIZE) / 2;
1556 if (height > WIN_YSIZE)
1558 // image height too large for window => center image vertically
1559 src_y = (height - WIN_YSIZE) / 2;
1563 // always display title screens centered
1564 dst_x = (WIN_XSIZE - width) / 2;
1565 dst_y = (WIN_YSIZE - height) / 2;
1567 SetDrawBackgroundMask(REDRAW_ALL);
1568 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1570 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1572 if (DrawingOnBackground(dst_x, dst_y))
1573 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1575 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1577 redraw_mask = REDRAW_ALL;
1580 static void DrawTitleScreenMessage(int nr, boolean initial)
1582 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1583 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1585 if (filename == NULL)
1588 // force TITLE font on title message screen
1589 SetFontStatus(getTitleMessageGameMode(initial));
1591 // if chars *and* width set to "-1", automatically determine width
1592 if (tmi->chars == -1 && tmi->width == -1)
1593 tmi->width = viewport.window[game_status].width;
1595 // if lines *and* height set to "-1", automatically determine height
1596 if (tmi->lines == -1 && tmi->height == -1)
1597 tmi->height = viewport.window[game_status].height;
1599 // if chars set to "-1", automatically determine by text and font width
1600 if (tmi->chars == -1)
1601 tmi->chars = tmi->width / getFontWidth(tmi->font);
1603 tmi->width = tmi->chars * getFontWidth(tmi->font);
1605 // if lines set to "-1", automatically determine by text and font height
1606 if (tmi->lines == -1)
1607 tmi->lines = tmi->height / getFontHeight(tmi->font);
1609 tmi->height = tmi->lines * getFontHeight(tmi->font);
1611 // if x set to "-1", automatically determine by width and alignment
1613 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1615 // if y set to "-1", automatically determine by height and alignment
1617 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1619 SetDrawBackgroundMask(REDRAW_ALL);
1620 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1622 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1624 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1625 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1626 tmi->autowrap, tmi->centered, tmi->parse_comments);
1631 static void DrawTitleScreen(void)
1633 KeyboardAutoRepeatOff();
1635 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1638 static boolean CheckTitleScreen(boolean levelset_has_changed)
1640 static boolean show_title_initial = TRUE;
1641 boolean show_titlescreen = FALSE;
1643 // needed to be able to skip title screen, if no image or message defined
1644 InitializeTitleControls(show_title_initial);
1646 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1647 show_titlescreen = TRUE;
1649 // show initial title images and messages only once at program start
1650 show_title_initial = FALSE;
1652 return (show_titlescreen && num_title_screens > 0);
1655 void DrawMainMenu(void)
1657 static LevelDirTree *leveldir_last_valid = NULL;
1658 boolean levelset_has_changed = FALSE;
1659 int fade_mask = REDRAW_FIELD;
1661 LimitScreenUpdates(FALSE);
1663 FadeSetLeaveScreen();
1665 // do not fade out here -- function may continue and fade on editor screen
1668 FadeMenuSoundsAndMusic();
1670 ExpireSoundLoops(FALSE);
1672 KeyboardAutoRepeatOn();
1674 audio.sound_deactivated = FALSE;
1678 // needed if last screen was the playing screen, invoked from level editor
1679 if (level_editor_test_game)
1681 CloseDoor(DOOR_CLOSE_ALL);
1683 SetGameStatus(GAME_MODE_EDITOR);
1690 // leveldir_current may be invalid (level group, parent link, node copy)
1691 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1693 if (leveldir_current != leveldir_last_valid)
1695 UpdateLastPlayedLevels_TreeInfo();
1697 levelset_has_changed = TRUE;
1700 // store valid level series information
1701 leveldir_last_valid = leveldir_current;
1703 // needed if last screen (level choice) changed graphics, sounds or music
1704 ReloadCustomArtwork(0);
1706 if (CheckTitleScreen(levelset_has_changed))
1708 SetGameStatus(GAME_MODE_TITLE);
1715 if (redraw_mask & REDRAW_ALL)
1716 fade_mask = REDRAW_ALL;
1719 fade_mask = REDRAW_ALL;
1723 // needed if different viewport properties defined for menues
1724 ChangeViewportPropertiesIfNeeded();
1726 SetDrawtoField(DRAW_TO_BACKBUFFER);
1728 // level_nr may have been set to value over handicap with level editor
1729 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1730 level_nr = leveldir_current->handicap_level;
1732 LoadLevel(level_nr);
1733 LoadScore(level_nr);
1735 SaveLevelSetup_SeriesInfo();
1737 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1738 SetDrawDeactivationMask(REDRAW_NONE);
1739 SetDrawBackgroundMask(REDRAW_FIELD);
1741 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1744 if (fade_mask == REDRAW_ALL)
1745 RedrawGlobalBorder();
1750 InitializeMainControls();
1752 DrawCursorAndText_Main(-1, FALSE, FALSE);
1753 DrawPreviewLevelInitial();
1754 DrawNetworkPlayers();
1756 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1759 if (TAPE_IS_EMPTY(tape))
1761 DrawCompleteVideoDisplay();
1763 PlayMenuSoundsAndMusic();
1765 // create gadgets for main menu screen
1766 FreeScreenGadgets();
1767 CreateScreenGadgets();
1769 // may be required if audio buttons shown on tape and changed in setup menu
1771 CreateGameButtons();
1773 // map gadgets for main menu screen
1775 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1776 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1778 // copy actual game door content to door double buffer for OpenDoor()
1779 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1780 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1782 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1784 DrawMaskedBorder(fade_mask);
1789 // update screen area with special editor door
1790 redraw_mask |= REDRAW_ALL;
1793 SetMouseCursor(CURSOR_DEFAULT);
1795 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1797 SyncEmscriptenFilesystem();
1799 // needed once after program start or after user change
1800 CheckApiServerTasks();
1803 static void gotoTopLevelDir(void)
1805 // move upwards until inside (but not above) top level directory
1806 while (leveldir_current->node_parent &&
1807 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1809 // write a "path" into level tree for easy navigation to last level
1810 if (leveldir_current->node_parent->node_group->cl_first == -1)
1812 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1813 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1814 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1815 int cl_first, cl_cursor;
1817 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1818 cl_cursor = leveldir_pos - cl_first;
1820 leveldir_current->node_parent->node_group->cl_first = cl_first;
1821 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1824 leveldir_current = leveldir_current->node_parent;
1828 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1830 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1832 return (use_frame_counter ? video.frame_counter : Counter());
1835 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1836 struct TitleFadingInfo *fi)
1838 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1841 static void ResetTitleAutoDelay(unsigned int *counter_var,
1842 struct TitleFadingInfo *fi)
1844 *counter_var = getAutoDelayCounter(fi);
1847 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1849 static unsigned int title_delay = 0;
1850 static int title_screen_nr = 0;
1851 static int last_sound = -1, last_music = -1;
1852 boolean return_to_main_menu = FALSE;
1853 struct TitleControlInfo *tci;
1856 if (button == MB_MENU_INITIALIZE)
1859 title_screen_nr = 0;
1860 tci = &title_controls[title_screen_nr];
1862 SetAnimStatus(getTitleAnimMode(tci));
1864 last_sound = SND_UNDEFINED;
1865 last_music = MUS_UNDEFINED;
1867 if (num_title_screens != 0)
1869 FadeSetEnterScreen();
1871 // use individual title fading instead of global "enter screen" fading
1872 fading = getTitleFading(tci);
1875 if (game_status_last_screen == GAME_MODE_INFO)
1877 if (num_title_screens == 0)
1879 // switch game mode from title screen mode back to info screen mode
1880 SetGameStatus(GAME_MODE_INFO);
1882 // store that last screen was info screen, not main menu screen
1883 game_status_last_screen = GAME_MODE_INFO;
1885 DrawInfoScreen_NotAvailable("Title screen information:",
1886 "No title screen for this level set.");
1891 FadeMenuSoundsAndMusic();
1893 FadeOut(REDRAW_ALL);
1895 // title screens may have different window size
1896 ChangeViewportPropertiesIfNeeded();
1898 // only required to update logic for redrawing global border
1902 DrawTitleScreenImage(tci->local_nr, tci->initial);
1904 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1906 sound = getTitleSound(tci);
1907 music = getTitleMusic(tci);
1909 if (sound != last_sound)
1910 PlayMenuSoundExt(sound);
1911 if (music != last_music)
1912 PlayMenuMusicExt(music);
1917 SetMouseCursor(CURSOR_NONE);
1921 ResetTitleAutoDelay(&title_delay, &fading);
1926 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1927 button = MB_MENU_CHOICE;
1929 if (button == MB_MENU_LEAVE)
1931 return_to_main_menu = TRUE;
1933 else if (button == MB_MENU_CHOICE || dx)
1935 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1937 SetGameStatus(GAME_MODE_INFO);
1939 info_mode = INFO_MODE_MAIN;
1947 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
1949 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
1951 tci = &title_controls[title_screen_nr];
1953 SetAnimStatus(getTitleAnimMode(tci));
1955 sound = getTitleSound(tci);
1956 music = getTitleMusic(tci);
1958 if (last_sound != SND_UNDEFINED && sound != last_sound)
1959 FadeSound(last_sound);
1960 if (last_music != MUS_UNDEFINED && music != last_music)
1963 fading = getTitleFading(tci);
1965 FadeOut(REDRAW_ALL);
1968 DrawTitleScreenImage(tci->local_nr, tci->initial);
1970 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1972 sound = getTitleSound(tci);
1973 music = getTitleMusic(tci);
1975 if (sound != last_sound)
1976 PlayMenuSoundExt(sound);
1977 if (music != last_music)
1978 PlayMenuMusicExt(music);
1985 ResetTitleAutoDelay(&title_delay, &fading);
1989 FadeMenuSoundsAndMusic();
1991 return_to_main_menu = TRUE;
1995 if (return_to_main_menu)
1997 SetMouseCursor(CURSOR_DEFAULT);
1999 // force full menu screen redraw after displaying title screens
2000 redraw_mask = REDRAW_ALL;
2002 if (game_status_last_screen == GAME_MODE_INFO)
2004 SetGameStatus(GAME_MODE_INFO);
2006 info_mode = INFO_MODE_MAIN;
2010 else // default: return to main menu
2012 SetGameStatus(GAME_MODE_MAIN);
2019 static void HandleMainMenu_ToggleTeamMode(void)
2021 setup.team_mode = !setup.team_mode;
2023 InitializeMainControls();
2024 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2026 DrawPreviewPlayers();
2029 static void HandleMainMenu_SelectLevel(int step, int direction,
2030 int selected_level_nr)
2032 int old_level_nr = level_nr;
2035 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2036 new_level_nr = selected_level_nr;
2038 new_level_nr = old_level_nr + step * direction;
2040 if (new_level_nr < leveldir_current->first_level)
2041 new_level_nr = leveldir_current->first_level;
2042 if (new_level_nr > leveldir_current->last_level)
2043 new_level_nr = leveldir_current->last_level;
2045 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2047 // skipping levels is only allowed when trying to skip single level
2048 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2049 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
2051 leveldir_current->handicap_level++;
2052 SaveLevelSetup_SeriesInfo();
2055 new_level_nr = leveldir_current->handicap_level;
2058 if (new_level_nr != old_level_nr)
2060 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2062 PlaySound(SND_MENU_ITEM_SELECTING);
2064 level_nr = new_level_nr;
2066 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2067 int2str(level_nr, menu.main.text.level_number.size),
2068 mci->pos_text->font);
2070 LoadLevel(level_nr);
2071 DrawPreviewLevelInitial();
2075 DrawCompleteVideoDisplay();
2077 SaveLevelSetup_SeriesInfo();
2079 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2081 // force redraw of playfield area (may be reset at this point)
2082 redraw_mask |= REDRAW_FIELD;
2086 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2088 static int choice = MAIN_CONTROL_GAME;
2089 static boolean button_pressed_last = FALSE;
2090 boolean button_pressed = FALSE;
2092 int i = 0; // needed to prevent compiler warning due to bad code below
2094 if (button == MB_MENU_INITIALIZE)
2096 DrawCursorAndText_Main(choice, TRUE, FALSE);
2101 if (mx || my) // mouse input
2105 for (i = 0; main_controls[i].nr != -1; i++)
2107 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2108 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2109 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2111 pos = main_controls[i].nr;
2117 // check if level preview was clicked
2118 if (insidePreviewRect(&preview, mx - SX, my - SY))
2119 pos = MAIN_CONTROL_GAME;
2121 // handle pressed/unpressed state for active/inactive menu buttons
2122 // (if pos != -1, "i" contains index position corresponding to "pos")
2124 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2125 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2126 button_pressed = TRUE;
2128 if (button_pressed != button_pressed_last)
2130 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2133 PlaySound(SND_MENU_BUTTON_PRESSING);
2135 PlaySound(SND_MENU_BUTTON_RELEASING);
2138 else if (dx || dy) // keyboard input
2140 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2141 choice == MAIN_CONTROL_SETUP))
2142 button = MB_MENU_CHOICE;
2147 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2149 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2151 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2153 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2155 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2157 CloseDoor(DOOR_CLOSE_2);
2159 SetGameStatus(GAME_MODE_LEVELNR);
2161 DrawChooseLevelNr();
2163 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2169 PlaySound(SND_MENU_ITEM_ACTIVATING);
2171 DrawCursorAndText_Main(choice, FALSE, FALSE);
2172 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2178 if (choice == MAIN_CONTROL_NAME)
2180 // special case: cursor left or right pressed -- toggle team mode
2181 HandleMainMenu_ToggleTeamMode();
2183 else if (choice != MAIN_CONTROL_INFO &&
2184 choice != MAIN_CONTROL_SETUP)
2186 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2192 PlaySound(SND_MENU_ITEM_SELECTING);
2194 if (pos == MAIN_CONTROL_NAME)
2197 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2199 // special case: menu text "name/team" clicked -- toggle team mode
2200 HandleMainMenu_ToggleTeamMode();
2204 if (setup.multiple_users)
2206 CloseDoor(DOOR_CLOSE_2);
2208 SetGameStatus(GAME_MODE_NAMES);
2210 DrawChoosePlayerName();
2214 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2220 else if (pos == MAIN_CONTROL_LEVELS)
2224 CloseDoor(DOOR_CLOSE_2);
2226 SetGameStatus(GAME_MODE_LEVELS);
2228 SaveLevelSetup_LastSeries();
2229 SaveLevelSetup_SeriesInfo();
2231 // restore level set if chosen from "last played level set" menu
2232 RestoreLastPlayedLevels(&leveldir_current);
2234 if (setup.internal.choose_from_top_leveldir)
2237 DrawChooseLevelSet();
2240 else if (pos == MAIN_CONTROL_SCORES)
2242 CloseDoor(DOOR_CLOSE_2);
2244 SetGameStatus(GAME_MODE_SCORES);
2246 DrawHallOfFame(level_nr);
2248 else if (pos == MAIN_CONTROL_EDITOR)
2250 if (leveldir_current->readonly &&
2251 setup.editor.show_read_only_warning)
2252 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2254 CloseDoor(DOOR_CLOSE_ALL);
2256 SetGameStatus(GAME_MODE_EDITOR);
2258 FadeSetEnterScreen();
2262 else if (pos == MAIN_CONTROL_INFO)
2264 CloseDoor(DOOR_CLOSE_2);
2266 SetGameStatus(GAME_MODE_INFO);
2268 info_mode = INFO_MODE_MAIN;
2272 else if (pos == MAIN_CONTROL_GAME)
2274 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2276 else if (pos == MAIN_CONTROL_SETUP)
2278 CloseDoor(DOOR_CLOSE_2);
2280 SetGameStatus(GAME_MODE_SETUP);
2282 setup_mode = SETUP_MODE_MAIN;
2286 else if (pos == MAIN_CONTROL_QUIT)
2288 SaveLevelSetup_LastSeries();
2289 SaveLevelSetup_SeriesInfo();
2291 #if defined(PLATFORM_EMSCRIPTEN)
2292 Request("Close the browser window to quit!", REQ_CONFIRM);
2294 if (!setup.ask_on_quit_program ||
2295 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2296 SetGameStatus(GAME_MODE_QUIT);
2302 button_pressed_last = button_pressed;
2306 // ============================================================================
2307 // info screen functions
2308 // ============================================================================
2310 static struct TokenInfo *info_info;
2311 static int num_info_info; // number of info entries shown on screen
2312 static int max_info_info; // total number of info entries in list
2314 static void execInfoTitleScreen(void)
2316 info_mode = INFO_MODE_TITLE;
2321 static void execInfoElements(void)
2323 info_mode = INFO_MODE_ELEMENTS;
2328 static void execInfoMusic(void)
2330 info_mode = INFO_MODE_MUSIC;
2335 static void execInfoCredits(void)
2337 info_mode = INFO_MODE_CREDITS;
2342 static void execInfoProgram(void)
2344 info_mode = INFO_MODE_PROGRAM;
2349 static void execInfoVersion(void)
2351 info_mode = INFO_MODE_VERSION;
2356 static void execInfoLevelSet(void)
2358 info_mode = INFO_MODE_LEVELSET;
2363 static void execExitInfo(void)
2365 SetGameStatus(GAME_MODE_MAIN);
2370 static struct TokenInfo info_info_main[] =
2372 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2373 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2374 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2375 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2376 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2377 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2378 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2379 { TYPE_EMPTY, NULL, "" },
2380 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2385 static int getMenuTextFont(int type)
2387 if (type & (TYPE_SWITCH |
2401 static struct TokenInfo *setup_info;
2402 static struct TokenInfo setup_info_input[];
2404 static struct TokenInfo *menu_info;
2406 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2407 int screen_pos, int menu_info_pos_raw,
2410 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2411 struct TokenInfo *ti = &token_info[pos];
2412 int xpos = MENU_SCREEN_START_XPOS;
2413 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2414 int font_nr = getMenuTextFont(ti->type);
2416 if (setup_mode == SETUP_MODE_INPUT)
2417 font_nr = FONT_MENU_1;
2420 font_nr = FONT_ACTIVE(font_nr);
2422 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2424 if (ti->type & ~TYPE_SKIP_ENTRY)
2425 drawCursor(screen_pos, active);
2428 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2431 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2434 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2437 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2440 static char *window_size_text;
2441 static char *scaling_type_text;
2442 static char *network_server_text;
2444 static void drawSetupValue(int, int);
2446 static void drawMenuInfoList(int first_entry, int num_page_entries,
2447 int max_page_entries)
2451 if (first_entry + num_page_entries > max_page_entries)
2454 clearMenuListArea();
2456 for (i = 0; i < num_page_entries; i++)
2458 int menu_info_pos = first_entry + i;
2459 struct TokenInfo *si = &menu_info[menu_info_pos];
2460 void *value_ptr = si->value;
2462 // set some entries to "unchangeable" according to other variables
2463 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2464 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2465 (value_ptr == &setup.sound_music && !audio.music_available) ||
2466 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2467 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2468 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2469 si->type |= TYPE_GHOSTED;
2471 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2472 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2473 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2474 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2475 else if (si->type & ~TYPE_SKIP_ENTRY)
2476 initCursor(i, IMG_MENU_BUTTON);
2478 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2480 if (si->type & TYPE_STRING)
2484 if (value_ptr == &network_server_text)
2485 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2487 if (gadget_id != -1)
2489 struct GadgetInfo *gi = screen_gadget[gadget_id];
2490 int xpos = MENU_SCREEN_START_XPOS;
2491 int ypos = MENU_SCREEN_START_YPOS + i;
2492 int x = mSX + xpos * 32;
2493 int y = mSY + ypos * 32;
2495 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2499 if (si->type & TYPE_VALUE &&
2500 menu_info == setup_info)
2501 drawSetupValue(i, menu_info_pos);
2505 static void DrawInfoScreen_Main(void)
2507 int fade_mask = REDRAW_FIELD;
2510 if (redraw_mask & REDRAW_ALL)
2511 fade_mask = REDRAW_ALL;
2514 fade_mask = REDRAW_ALL;
2517 FadeMenuSoundsAndMusic();
2519 FreeScreenGadgets();
2520 CreateScreenGadgets();
2522 // (needed after displaying title screens which disable auto repeat)
2523 KeyboardAutoRepeatOn();
2525 FadeSetLeaveScreen();
2529 // needed if different viewport properties defined for info screen
2530 ChangeViewportPropertiesIfNeeded();
2532 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2536 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2538 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2540 info_info = info_info_main;
2542 // determine maximal number of info entries that can be displayed on screen
2544 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2547 // determine maximal number of info entries available for menu of info screen
2549 for (i = 0; info_info[i].type != 0; i++)
2552 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2554 MapScreenGadgets(max_info_info);
2556 PlayMenuSoundsAndMusic();
2558 DrawMaskedBorder(fade_mask);
2563 static void changeSetupValue(int, int, int);
2565 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2566 int mode, int num_page_entries,
2567 int max_page_entries)
2569 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2570 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2571 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2572 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2573 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2574 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2575 int *num_page_entries_last = num_page_entries_all_last[game_status];
2576 int *choice_store = choice_stores[game_status];
2577 int *first_entry_store = first_entry_stores[game_status];
2578 int choice = choice_store[mode]; // starts with 0
2579 int first_entry = first_entry_store[mode]; // starts with 0
2581 int y = choice - first_entry;
2583 boolean position_set_by_scrollbar = (dx == 999);
2584 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2587 if (button == MB_MENU_INITIALIZE)
2589 // check if number of menu page entries has changed (may happen by change
2590 // of custom artwork definition value for 'list_size' for this menu screen)
2591 // (in this case, the last menu position most probably has to be corrected)
2592 if (num_page_entries != num_page_entries_last[mode])
2594 choice_store[mode] = first_entry_store[mode] = 0;
2596 choice = first_entry = 0;
2599 num_page_entries_last[mode] = num_page_entries;
2602 // advance to first valid menu entry
2603 while (choice < num_page_entries &&
2604 menu_info[choice].type & TYPE_SKIP_ENTRY)
2607 if (position_set_by_scrollbar)
2608 first_entry = first_entry_store[mode] = dy;
2610 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2611 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2613 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2615 if (choice < first_entry)
2617 choice = first_entry;
2619 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2622 else if (choice > first_entry + num_page_entries - 1)
2624 choice = first_entry + num_page_entries - 1;
2626 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2630 choice_store[mode] = choice;
2632 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2636 else if (button == MB_MENU_LEAVE)
2638 PlaySound(SND_MENU_ITEM_SELECTING);
2640 for (i = 0; i < max_page_entries; i++)
2642 if (menu_info[i].type & TYPE_LEAVE_MENU)
2644 void (*menu_callback_function)(void) = menu_info[i].value;
2648 menu_callback_function();
2650 break; // absolutely needed because function changes 'menu_info'!
2657 if (mx || my) // mouse input
2659 x = (mx - mSX) / 32;
2660 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2662 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2664 // move cursor instead of scrolling when already at start/end of list
2665 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2667 else if (dy == +1 * SCROLL_LINE &&
2668 first_entry + num_page_entries == max_page_entries)
2671 // handle scrolling screen one line or page
2673 y + dy > num_page_entries - 1)
2675 boolean redraw = FALSE;
2677 if (ABS(dy) == SCROLL_PAGE)
2678 step = num_page_entries - 1;
2680 if (dy < 0 && first_entry > 0)
2682 // scroll page/line up
2684 first_entry -= step;
2685 if (first_entry < 0)
2690 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2692 // scroll page/line down
2694 first_entry += step;
2695 if (first_entry + num_page_entries > max_page_entries)
2696 first_entry = MAX(0, max_page_entries - num_page_entries);
2703 choice += first_entry - first_entry_store[mode];
2705 if (choice < first_entry)
2707 choice = first_entry;
2709 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2712 else if (choice > first_entry + num_page_entries - 1)
2714 choice = first_entry + num_page_entries - 1;
2716 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2719 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2723 if (choice < first_entry ||
2724 choice > first_entry + num_page_entries - 1)
2725 first_entry += SIGN(dy);
2728 first_entry_store[mode] = first_entry;
2729 choice_store[mode] = choice;
2731 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2733 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2735 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2736 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2744 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2746 if (menu_info[choice].type & menu_navigation_type ||
2747 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2748 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2749 menu_info[choice].type & TYPE_PLAYER)
2750 button = MB_MENU_CHOICE;
2755 // jump to next non-empty menu entry (up or down)
2756 while (first_entry + y > 0 &&
2757 first_entry + y < max_page_entries - 1 &&
2758 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2761 if (!IN_VIS_MENU(x, y))
2763 choice += y - y_old;
2765 if (choice < first_entry)
2766 first_entry = choice;
2767 else if (choice > first_entry + num_page_entries - 1)
2768 first_entry = choice - num_page_entries + 1;
2770 if (first_entry >= 0 &&
2771 first_entry + num_page_entries <= max_page_entries)
2773 first_entry_store[mode] = first_entry;
2775 if (choice < first_entry)
2776 choice = first_entry;
2777 else if (choice > first_entry + num_page_entries - 1)
2778 choice = first_entry + num_page_entries - 1;
2780 choice_store[mode] = choice;
2782 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2784 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2786 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2787 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2794 if (!anyScrollbarGadgetActive() &&
2795 IN_VIS_MENU(x, y) &&
2796 mx < mx_right_border &&
2797 y >= 0 && y < num_page_entries)
2801 if (first_entry + y != choice &&
2802 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2804 PlaySound(SND_MENU_ITEM_ACTIVATING);
2806 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2807 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2809 choice = choice_store[mode] = first_entry + y;
2813 PlaySound(SND_MENU_ITEM_SELECTING);
2815 for (i = 0; menu_info[i].type != 0; i++)
2817 if (menu_info[i].type & TYPE_LEAVE_MENU)
2819 void (*menu_callback_function)(void) = menu_info[i].value;
2823 menu_callback_function();
2825 // absolutely needed because function changes 'menu_info'!
2833 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2835 PlaySound(SND_MENU_ITEM_SELECTING);
2837 // when selecting key headline, execute function for key value change
2838 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2839 menu_info[first_entry + y + 1].type & TYPE_KEY)
2842 // when selecting string value, execute function for list selection
2843 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2844 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2847 // when selecting string value, execute function for text input gadget
2848 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2849 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2852 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2854 void (*menu_callback_function)(void) =
2855 menu_info[first_entry + y].value;
2857 FadeSetFromType(menu_info[first_entry + y].type);
2859 menu_callback_function();
2861 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2863 void (*gadget_callback_function)(void) =
2864 menu_info[first_entry + y].value;
2866 gadget_callback_function();
2868 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2869 menu_info == setup_info)
2871 changeSetupValue(y, first_entry + y, dx);
2877 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2879 menu_info = info_info;
2881 HandleMenuScreen(mx, my, dx, dy, button,
2882 info_mode, num_info_info, max_info_info);
2885 static int getMenuFontSpacing(int spacing_height, int font_nr)
2887 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2889 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2893 static int getMenuTextSpacing(int spacing_height, int font_nr)
2895 return (getMenuFontSpacing(spacing_height, font_nr) +
2896 EXTRA_SPACING(game_status));
2899 static int getMenuTextStep(int spacing_height, int font_nr)
2901 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2904 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2906 int font_title = MENU_INFO_FONT_TITLE;
2907 int font_error = FONT_TEXT_2;
2908 int font_foot = MENU_INFO_FONT_FOOT;
2909 int spacing_title = menu.headline1_spacing_info[info_mode];
2910 int ystep_title = getMenuTextStep(spacing_title, font_title);
2911 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2912 int ystart2 = ystart1 + ystep_title;
2913 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2915 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2917 FadeOut(REDRAW_FIELD);
2922 DrawTextSCentered(ystart1, font_title, text_title);
2923 DrawTextSCentered(ystart2, font_error, text_error);
2925 DrawTextSCentered(ybottom, font_foot,
2926 "Press any key or button for info menu");
2928 FadeIn(REDRAW_FIELD);
2931 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2933 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2934 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2935 int font_title = MENU_INFO_FONT_TITLE;
2936 int font_foot = MENU_INFO_FONT_FOOT;
2937 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2938 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2939 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2940 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2941 int ystep = MENU_SCREEN_INFO_YSTEP;
2942 int element, action, direction;
2950 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2951 infoscreen_step[i] = infoscreen_frame[i] = 0;
2956 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2958 DrawTextSCentered(ybottom, font_foot,
2959 "Press any key or button for next page");
2965 while (helpanim_info[j].element != HELPANIM_LIST_END)
2967 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2972 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2981 j += infoscreen_step[i - start];
2983 element = helpanim_info[j].element;
2984 action = helpanim_info[j].action;
2985 direction = helpanim_info[j].direction;
2988 element = EL_UNKNOWN;
2990 if (action != -1 && direction != -1)
2991 graphic = el_act_dir2img(element, action, direction);
2992 else if (action != -1)
2993 graphic = el_act2img(element, action);
2994 else if (direction != -1)
2995 graphic = el_dir2img(element, direction);
2997 graphic = el2img(element);
2999 delay = helpanim_info[j++].delay;
3004 if (infoscreen_frame[i - start] == 0)
3007 infoscreen_frame[i - start] = delay - 1;
3011 sync_frame = delay - infoscreen_frame[i - start];
3012 infoscreen_frame[i - start]--;
3015 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3017 if (!infoscreen_frame[i - start])
3018 infoscreen_step[i - start] = 0;
3022 if (!infoscreen_frame[i - start])
3023 infoscreen_step[i - start]++;
3024 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3030 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
3032 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
3033 graphic, sync_frame, USE_MASKING);
3036 DrawInfoScreen_HelpText(element, action, direction, i - start);
3041 redraw_mask |= REDRAW_FIELD;
3046 static char *getHelpText(int element, int action, int direction)
3048 char token[MAX_LINE_LEN];
3050 strcpy(token, element_info[element].token_name);
3053 strcat(token, element_action_info[action].suffix);
3055 if (direction != -1)
3056 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3058 return getHashEntry(helptext_info, token);
3061 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3063 int font_nr = FONT_INFO_ELEMENTS;
3064 int font_width = getFontWidth(font_nr);
3065 int font_height = getFontHeight(font_nr);
3066 int yoffset = (TILEX - 2 * font_height) / 2;
3067 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3068 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3069 int ystep = TILEY + 4;
3070 int pad_left = xstart - SX;
3071 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3072 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3073 int max_lines_per_text = 2;
3076 if (action != -1 && direction != -1) // element.action.direction
3077 text = getHelpText(element, action, direction);
3079 if (text == NULL && action != -1) // element.action
3080 text = getHelpText(element, action, -1);
3082 if (text == NULL && direction != -1) // element.direction
3083 text = getHelpText(element, -1, direction);
3085 if (text == NULL) // base element
3086 text = getHelpText(element, -1, -1);
3088 if (text == NULL) // not found
3089 text = "No description available";
3091 if (strlen(text) <= max_chars_per_line) // only one line of text
3092 ystart += getFontHeight(font_nr) / 2;
3094 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3095 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3096 TRUE, FALSE, FALSE);
3099 static void DrawInfoScreen_TitleScreen(void)
3101 SetGameStatus(GAME_MODE_TITLE);
3106 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3108 HandleTitleScreen(0, 0, dx, dy, button);
3111 static void DrawInfoScreen_Elements(void)
3113 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3115 FadeOut(REDRAW_FIELD);
3120 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3122 FadeIn(REDRAW_FIELD);
3125 void HandleInfoScreen_Elements(int dx, int dy, int button)
3127 static unsigned int info_delay = 0;
3128 static int num_anims;
3129 static int num_pages;
3131 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3134 if (button == MB_MENU_INITIALIZE)
3136 boolean new_element = TRUE;
3140 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3142 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3144 else if (new_element)
3147 new_element = FALSE;
3151 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3155 if (button == MB_MENU_LEAVE)
3157 PlaySound(SND_MENU_ITEM_SELECTING);
3159 info_mode = INFO_MODE_MAIN;
3164 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3166 if (button != MB_MENU_INITIALIZE)
3168 PlaySound(SND_MENU_ITEM_SELECTING);
3170 page += (dx < 0 ? -1 : +1);
3173 if (page < 0 || page >= num_pages)
3175 FadeMenuSoundsAndMusic();
3177 info_mode = INFO_MODE_MAIN;
3183 if (button != MB_MENU_INITIALIZE)
3184 FadeSetNextScreen();
3186 if (button != MB_MENU_INITIALIZE)
3187 FadeOut(REDRAW_FIELD);
3189 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3191 if (button != MB_MENU_INITIALIZE)
3192 FadeIn(REDRAW_FIELD);
3196 if (DelayReached(&info_delay, GameFrameDelay))
3197 if (page < num_pages)
3198 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3200 PlayMenuSoundIfLoop();
3204 static void DrawInfoScreen_Music(void)
3206 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3208 FadeOut(REDRAW_FIELD);
3215 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3217 FadeIn(REDRAW_FIELD);
3220 void HandleInfoScreen_Music(int dx, int dy, int button)
3222 static struct MusicFileInfo *list = NULL;
3223 int font_title = MENU_INFO_FONT_TITLE;
3224 int font_head = MENU_INFO_FONT_HEAD;
3225 int font_text = MENU_INFO_FONT_TEXT;
3226 int font_foot = MENU_INFO_FONT_FOOT;
3227 int spacing_title = menu.headline1_spacing_info[info_mode];
3228 int spacing_head = menu.headline2_spacing_info[info_mode];
3229 int ystep_title = getMenuTextStep(spacing_title, font_title);
3230 int ystep_head = getMenuTextStep(spacing_head, font_head);
3231 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3232 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3234 if (button == MB_MENU_INITIALIZE)
3236 list = music_file_info;
3240 FadeMenuSoundsAndMusic();
3245 DrawTextSCentered(ystart, font_title,
3246 "No music info for this level set.");
3248 DrawTextSCentered(ybottom, font_foot,
3249 "Press any key or button for info menu");
3255 if (button == MB_MENU_LEAVE)
3257 PlaySound(SND_MENU_ITEM_SELECTING);
3259 FadeMenuSoundsAndMusic();
3261 info_mode = INFO_MODE_MAIN;
3266 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3268 if (button != MB_MENU_INITIALIZE)
3270 PlaySound(SND_MENU_ITEM_SELECTING);
3273 list = (dx < 0 ? list->prev : list->next);
3278 FadeMenuSoundsAndMusic();
3280 info_mode = INFO_MODE_MAIN;
3286 FadeMenuSoundsAndMusic();
3288 if (list != music_file_info)
3289 FadeSetNextScreen();
3291 if (button != MB_MENU_INITIALIZE)
3292 FadeOut(REDRAW_FIELD);
3299 int sound = list->music;
3301 if (IS_LOOP_SOUND(sound))
3302 PlaySoundLoop(sound);
3306 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3310 int music = list->music;
3312 if (IS_LOOP_MUSIC(music))
3313 PlayMusicLoop(music);
3317 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3320 ystart += ystep_title;
3322 if (!strEqual(list->title, UNKNOWN_NAME))
3324 if (!strEqual(list->title_header, UNKNOWN_NAME))
3326 DrawTextSCentered(ystart, font_head, list->title_header);
3327 ystart += ystep_head;
3330 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3331 ystart += ystep_head;
3334 if (!strEqual(list->artist, UNKNOWN_NAME))
3336 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3337 DrawTextSCentered(ystart, font_head, list->artist_header);
3339 DrawTextSCentered(ystart, font_head, "by");
3341 ystart += ystep_head;
3343 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3344 ystart += ystep_head;
3347 if (!strEqual(list->album, UNKNOWN_NAME))
3349 if (!strEqual(list->album_header, UNKNOWN_NAME))
3350 DrawTextSCentered(ystart, font_head, list->album_header);
3352 DrawTextSCentered(ystart, font_head, "from the album");
3354 ystart += ystep_head;
3356 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3357 ystart += ystep_head;
3360 if (!strEqual(list->year, UNKNOWN_NAME))
3362 if (!strEqual(list->year_header, UNKNOWN_NAME))
3363 DrawTextSCentered(ystart, font_head, list->year_header);
3365 DrawTextSCentered(ystart, font_head, "from the year");
3367 ystart += ystep_head;
3369 DrawTextFCentered(ystart, font_text, "%s", list->year);
3370 ystart += ystep_head;
3373 DrawTextSCentered(ybottom, FONT_TEXT_4,
3374 "Press any key or button for next page");
3376 if (button != MB_MENU_INITIALIZE)
3377 FadeIn(REDRAW_FIELD);
3380 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3381 PlaySoundLoop(list->music);
3384 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3386 int font_title = MENU_INFO_FONT_TITLE;
3387 int font_text = MENU_INFO_FONT_TEXT;
3388 int font_foot = MENU_INFO_FONT_FOOT;
3389 int spacing_title = menu.headline1_spacing_info[info_mode];
3390 int spacing_line = menu.line_spacing_info[info_mode];
3391 int ystep_title = getMenuTextStep(spacing_title, font_title);
3392 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3393 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3398 DrawTextSCentered(ystart, font_title, "Credits:");
3400 char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
3402 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3403 int chars = width / getFontWidth(font_text);
3404 int lines = height / getFontHeight(font_text);
3405 int padx = (width - chars * getFontWidth(font_text)) / 2;
3406 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3407 boolean autowrap = FALSE;
3408 boolean centered = TRUE;
3409 boolean parse_comments = TRUE;
3411 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3412 filename, font_text, chars, -1, lines, line_spacing, -1,
3413 autowrap, centered, parse_comments);
3415 DrawTextSCentered(ybottom, font_foot,
3416 "Press any key or button for next page");
3419 static void DrawInfoScreen_Credits(void)
3421 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3423 FadeMenuSoundsAndMusic();
3425 FadeOut(REDRAW_FIELD);
3427 HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
3429 FadeIn(REDRAW_FIELD);
3432 void HandleInfoScreen_Credits(int dx, int dy, int button)
3434 static int screen_nr = 0;
3436 if (button == MB_MENU_INITIALIZE)
3440 // determine number of (global or level set specific) credits screens
3441 for (i = 0; i < 2; i++)
3443 num_credits_screens = 0;
3444 use_global_credits_screens = i;
3446 while (getCreditsFilename(num_credits_screens,
3447 use_global_credits_screens) != NULL)
3448 num_credits_screens++;
3450 if (num_credits_screens > 0)
3454 if (num_credits_screens == 0)
3456 int font_title = MENU_INFO_FONT_TITLE;
3457 int font_foot = MENU_INFO_FONT_FOOT;
3458 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3459 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3464 DrawTextSCentered(ystart, font_title,
3465 "No credits for this level set.");
3467 DrawTextSCentered(ybottom, font_foot,
3468 "Press any key or button for info menu");
3475 DrawInfoScreen_CreditsScreen(screen_nr);
3477 else if (button == MB_MENU_LEAVE)
3479 PlaySound(SND_MENU_ITEM_SELECTING);
3481 info_mode = INFO_MODE_MAIN;
3486 else if (button == MB_MENU_CHOICE || dx)
3488 PlaySound(SND_MENU_ITEM_SELECTING);
3490 screen_nr += (dx < 0 ? -1 : +1);
3492 if (screen_nr < 0 || screen_nr >= num_credits_screens)
3494 FadeMenuSoundsAndMusic();
3496 info_mode = INFO_MODE_MAIN;
3502 FadeSetNextScreen();
3504 FadeOut(REDRAW_FIELD);
3506 DrawInfoScreen_CreditsScreen(screen_nr);
3508 FadeIn(REDRAW_FIELD);
3512 PlayMenuSoundIfLoop();
3516 static void DrawInfoScreen_ProgramScreen(int screen_nr)
3518 int font_title = MENU_INFO_FONT_TITLE;
3519 int font_text = MENU_INFO_FONT_TEXT;
3520 int font_foot = MENU_INFO_FONT_FOOT;
3521 int spacing_title = menu.headline1_spacing_info[info_mode];
3522 int spacing_line = menu.line_spacing_info[info_mode];
3523 int ystep_title = getMenuTextStep(spacing_title, font_title);
3524 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3525 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3530 DrawTextSCentered(ystart, font_title, "Program Information:");
3532 char *filename = getProgramInfoFilename(screen_nr);
3534 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
3535 int chars = width / getFontWidth(font_text);
3536 int lines = height / getFontHeight(font_text);
3537 int padx = (width - chars * getFontWidth(font_text)) / 2;
3538 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3539 boolean autowrap = FALSE;
3540 boolean centered = TRUE;
3541 boolean parse_comments = TRUE;
3543 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
3544 filename, font_text, chars, -1, lines, line_spacing, -1,
3545 autowrap, centered, parse_comments);
3547 DrawTextSCentered(ybottom, font_foot,
3548 "Press any key or button for next page");
3551 static void DrawInfoScreen_Program(void)
3553 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3555 FadeMenuSoundsAndMusic();
3557 FadeOut(REDRAW_FIELD);
3559 HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
3561 FadeIn(REDRAW_FIELD);
3564 void HandleInfoScreen_Program(int dx, int dy, int button)
3566 static int screen_nr = 0;
3568 if (button == MB_MENU_INITIALIZE)
3570 // determine number of program info screens
3571 num_program_info_screens = 0;
3573 while (getProgramInfoFilename(num_program_info_screens) != NULL)
3574 num_program_info_screens++;
3576 if (num_program_info_screens == 0)
3578 int font_title = MENU_INFO_FONT_TITLE;
3579 int font_foot = MENU_INFO_FONT_FOOT;
3580 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3581 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3586 DrawTextSCentered(ystart, font_title,
3587 "No program info available.");
3589 DrawTextSCentered(ybottom, font_foot,
3590 "Press any key or button for info menu");
3597 DrawInfoScreen_ProgramScreen(screen_nr);
3599 else if (button == MB_MENU_LEAVE)
3601 PlaySound(SND_MENU_ITEM_SELECTING);
3603 info_mode = INFO_MODE_MAIN;
3608 else if (button == MB_MENU_CHOICE || dx)
3610 PlaySound(SND_MENU_ITEM_SELECTING);
3612 screen_nr += (dx < 0 ? -1 : +1);
3614 if (screen_nr < 0 || screen_nr >= num_program_info_screens)
3616 FadeMenuSoundsAndMusic();
3618 info_mode = INFO_MODE_MAIN;
3624 FadeSetNextScreen();
3626 FadeOut(REDRAW_FIELD);
3628 DrawInfoScreen_ProgramScreen(screen_nr);
3630 FadeIn(REDRAW_FIELD);
3634 PlayMenuSoundIfLoop();
3638 static void DrawInfoScreen_Version(void)
3640 int font_title = MENU_INFO_FONT_TITLE;
3641 int font_head = MENU_INFO_FONT_HEAD;
3642 int font_text = MENU_INFO_FONT_TEXT;
3643 int font_foot = MENU_INFO_FONT_FOOT;
3644 int spacing_title = menu.headline1_spacing_info[info_mode];
3645 int spacing_head = menu.headline2_spacing_info[info_mode];
3646 int spacing_para = menu.paragraph_spacing_info[info_mode];
3647 int spacing_line = menu.line_spacing_info[info_mode];
3648 int xstep = getFontWidth(font_text);
3649 int ystep_title = getMenuTextStep(spacing_title, font_title);
3650 int ystep_head = getMenuTextStep(spacing_head, font_head);
3651 int ystep_para = getMenuTextStep(spacing_para, font_text);
3652 int ystep_line = getMenuTextStep(spacing_line, font_text);
3653 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3654 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3655 int xstart1 = mSX - SX + 2 * xstep;
3656 int xstart2 = mSX - SX + 18 * xstep;
3657 int xstart3 = mSX - SX + 28 * xstep;
3658 SDL_version sdl_version_compiled;
3659 const SDL_version *sdl_version_linked;
3660 int driver_name_len = 10;
3661 SDL_version sdl_version_linked_ext;
3662 const char *driver_name = NULL;
3664 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3666 FadeOut(REDRAW_FIELD);
3671 DrawTextSCentered(ystart, font_title, "Version Information:");
3672 ystart += ystep_title;
3674 DrawTextF(xstart1, ystart, font_head, "Name");
3675 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3676 ystart += ystep_line;
3678 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3680 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3681 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3682 ystart += ystep_line;
3684 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3685 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3686 ystart += ystep_line;
3690 DrawTextF(xstart1, ystart, font_head, "Version");
3691 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3692 ystart += ystep_line;
3695 DrawTextF(xstart1, ystart, font_head, "Platform");
3696 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3698 PLATFORM_XX_BIT_STRING);
3699 ystart += ystep_line;
3701 DrawTextF(xstart1, ystart, font_head, "Target");
3702 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3703 ystart += ystep_line;
3705 DrawTextF(xstart1, ystart, font_head, "Source date");
3706 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3707 ystart += ystep_line;
3709 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3710 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3711 ystart += ystep_para;
3713 DrawTextF(xstart1, ystart, font_head, "Library");
3714 DrawTextF(xstart2, ystart, font_head, "compiled");
3715 DrawTextF(xstart3, ystart, font_head, "linked");
3716 ystart += ystep_head;
3718 SDL_VERSION(&sdl_version_compiled);
3719 SDL_GetVersion(&sdl_version_linked_ext);
3720 sdl_version_linked = &sdl_version_linked_ext;
3722 DrawTextF(xstart1, ystart, font_text, "SDL");
3723 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3724 sdl_version_compiled.major,
3725 sdl_version_compiled.minor,
3726 sdl_version_compiled.patch);
3727 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3728 sdl_version_linked->major,
3729 sdl_version_linked->minor,
3730 sdl_version_linked->patch);
3731 ystart += ystep_line;
3733 SDL_IMAGE_VERSION(&sdl_version_compiled);
3734 sdl_version_linked = IMG_Linked_Version();
3736 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3737 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3738 sdl_version_compiled.major,
3739 sdl_version_compiled.minor,
3740 sdl_version_compiled.patch);
3741 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3742 sdl_version_linked->major,
3743 sdl_version_linked->minor,
3744 sdl_version_linked->patch);
3745 ystart += ystep_line;
3747 SDL_MIXER_VERSION(&sdl_version_compiled);
3748 sdl_version_linked = Mix_Linked_Version();
3750 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3751 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3752 sdl_version_compiled.major,
3753 sdl_version_compiled.minor,
3754 sdl_version_compiled.patch);
3755 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3756 sdl_version_linked->major,
3757 sdl_version_linked->minor,
3758 sdl_version_linked->patch);
3759 ystart += ystep_line;
3761 SDL_NET_VERSION(&sdl_version_compiled);
3762 sdl_version_linked = SDLNet_Linked_Version();
3764 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3765 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3766 sdl_version_compiled.major,
3767 sdl_version_compiled.minor,
3768 sdl_version_compiled.patch);
3769 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3770 sdl_version_linked->major,
3771 sdl_version_linked->minor,
3772 sdl_version_linked->patch);
3773 ystart += ystep_para;
3775 DrawTextF(xstart1, ystart, font_head, "Driver");
3776 DrawTextF(xstart2, ystart, font_head, "Requested");
3777 DrawTextF(xstart3, ystart, font_head, "Used");
3778 ystart += ystep_head;
3781 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3783 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3784 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3785 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3786 ystart += ystep_line;
3789 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3791 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3792 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3793 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3794 ystart += ystep_line;
3797 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3799 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3800 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3801 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3803 DrawTextSCentered(ybottom, font_foot,
3804 "Press any key or button for info menu");
3806 FadeIn(REDRAW_FIELD);
3809 void HandleInfoScreen_Version(int button)
3811 if (button == MB_MENU_LEAVE)
3813 PlaySound(SND_MENU_ITEM_SELECTING);
3815 info_mode = INFO_MODE_MAIN;
3820 else if (button == MB_MENU_CHOICE)
3822 PlaySound(SND_MENU_ITEM_SELECTING);
3824 FadeMenuSoundsAndMusic();
3826 info_mode = INFO_MODE_MAIN;
3831 PlayMenuSoundIfLoop();
3835 static void DrawInfoScreen_LevelSet(void)
3837 struct TitleMessageInfo *tmi = &readme;
3838 char *filename = getLevelSetInfoFilename();
3839 char *title = "Level Set Information:";
3840 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3841 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3843 if (filename == NULL)
3845 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3850 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3852 FadeOut(REDRAW_FIELD);
3857 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3859 // if x position set to "-1", automatically determine by playfield width
3861 tmi->x = SXSIZE / 2;
3863 // if y position set to "-1", use static default value
3867 // if width set to "-1", automatically determine by playfield width
3868 if (tmi->width == -1)
3869 tmi->width = SXSIZE - 2 * TILEX;
3871 // if height set to "-1", automatically determine by playfield height
3872 if (tmi->height == -1)
3873 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3875 // if chars set to "-1", automatically determine by text and font width
3876 if (tmi->chars == -1)
3877 tmi->chars = tmi->width / getFontWidth(tmi->font);
3879 tmi->width = tmi->chars * getFontWidth(tmi->font);
3881 // if lines set to "-1", automatically determine by text and font height
3882 if (tmi->lines == -1)
3883 tmi->lines = tmi->height / getFontHeight(tmi->font);
3885 tmi->height = tmi->lines * getFontHeight(tmi->font);
3887 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3888 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3889 tmi->autowrap, tmi->centered, tmi->parse_comments);
3891 DrawTextSCentered(ybottom, FONT_TEXT_4,
3892 "Press any key or button for info menu");
3894 FadeIn(REDRAW_FIELD);
3897 static void HandleInfoScreen_LevelSet(int button)
3899 if (button == MB_MENU_LEAVE)
3901 PlaySound(SND_MENU_ITEM_SELECTING);
3903 info_mode = INFO_MODE_MAIN;
3908 else if (button == MB_MENU_CHOICE)
3910 PlaySound(SND_MENU_ITEM_SELECTING);
3912 FadeMenuSoundsAndMusic();
3914 info_mode = INFO_MODE_MAIN;
3919 PlayMenuSoundIfLoop();
3923 static void DrawInfoScreen(void)
3925 if (info_mode == INFO_MODE_TITLE)
3926 DrawInfoScreen_TitleScreen();
3927 else if (info_mode == INFO_MODE_ELEMENTS)
3928 DrawInfoScreen_Elements();
3929 else if (info_mode == INFO_MODE_MUSIC)
3930 DrawInfoScreen_Music();
3931 else if (info_mode == INFO_MODE_CREDITS)
3932 DrawInfoScreen_Credits();
3933 else if (info_mode == INFO_MODE_PROGRAM)
3934 DrawInfoScreen_Program();
3935 else if (info_mode == INFO_MODE_VERSION)
3936 DrawInfoScreen_Version();
3937 else if (info_mode == INFO_MODE_LEVELSET)
3938 DrawInfoScreen_LevelSet();
3940 DrawInfoScreen_Main();
3942 if (info_mode != INFO_MODE_MAIN &&
3943 info_mode != INFO_MODE_TITLE &&
3944 info_mode != INFO_MODE_MUSIC)
3945 PlayMenuSoundsAndMusic();
3948 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3950 if (info_mode == INFO_MODE_TITLE)
3951 HandleInfoScreen_TitleScreen(dx, dy, button);
3952 else if (info_mode == INFO_MODE_ELEMENTS)
3953 HandleInfoScreen_Elements(dx, dy, button);
3954 else if (info_mode == INFO_MODE_MUSIC)
3955 HandleInfoScreen_Music(dx, dy, button);
3956 else if (info_mode == INFO_MODE_CREDITS)
3957 HandleInfoScreen_Credits(dx, dy, button);
3958 else if (info_mode == INFO_MODE_PROGRAM)
3959 HandleInfoScreen_Program(dx, dy, button);
3960 else if (info_mode == INFO_MODE_VERSION)
3961 HandleInfoScreen_Version(button);
3962 else if (info_mode == INFO_MODE_LEVELSET)
3963 HandleInfoScreen_LevelSet(button);
3965 HandleInfoScreen_Main(mx, my, dx, dy, button);
3969 // ============================================================================
3970 // rename player API functions
3971 // ============================================================================
3973 struct ApiRenamePlayerThreadData
3979 static void *CreateThreadData_ApiRenamePlayer(void)
3981 struct ApiRenamePlayerThreadData *data =
3982 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
3984 data->player_name = getStringCopy(setup.player_name);
3985 data->player_uuid = getStringCopy(setup.player_uuid);
3990 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
3992 struct ApiRenamePlayerThreadData *data = data_raw;
3994 checked_free(data->player_name);
3995 checked_free(data->player_uuid);
3999 static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
4002 struct ApiRenamePlayerThreadData *data = data_raw;
4003 char *player_name_raw = data->player_name;
4004 char *player_uuid_raw = data->player_uuid;
4006 request->hostname = setup.api_server_hostname;
4007 request->port = API_SERVER_PORT;
4008 request->method = API_SERVER_METHOD;
4009 request->uri = API_SERVER_URI_RENAME;
4011 char *player_name = getEscapedJSON(player_name_raw);
4012 char *player_uuid = getEscapedJSON(player_uuid_raw);
4014 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4017 " \"game_version\": \"%s\",\n"
4018 " \"game_platform\": \"%s\",\n"
4019 " \"name\": \"%s\",\n"
4020 " \"uuid\": \"%s\"\n"
4022 getPasswordJSON(setup.api_server_password),
4023 getProgramRealVersionString(),
4024 getProgramPlatformString(),
4028 checked_free(player_name);
4029 checked_free(player_uuid);
4031 ConvertHttpRequestBodyToServerEncoding(request);
4036 static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
4039 // nothing to do here
4042 #if defined(PLATFORM_EMSCRIPTEN)
4043 static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
4044 void *buffer, unsigned int size)
4046 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4048 if (response != NULL)
4050 HandleResponse_ApiRenamePlayer(response, data_raw);
4052 checked_free(response);
4056 Error("server response too large to handle (%d bytes)", size);
4059 FreeThreadData_ApiRenamePlayer(data_raw);
4062 static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
4063 int code, const char *status)
4065 Error("server failed to handle request: %d %s", code, status);
4067 FreeThreadData_ApiRenamePlayer(data_raw);
4070 static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
4071 int bytes, int size)
4073 // nothing to do here
4076 static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4079 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4081 FreeThreadData_ApiRenamePlayer(data_raw);
4086 emscripten_async_wget2_data(request->uri,
4091 Emscripten_ApiRenamePlayer_Loaded,
4092 Emscripten_ApiRenamePlayer_Failed,
4093 Emscripten_ApiRenamePlayer_Progress);
4098 static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
4099 struct HttpResponse *response,
4102 if (!SetRequest_ApiRenamePlayer(request, data_raw))
4105 if (!DoHttpRequest(request, response))
4107 Error("HTTP request failed: %s", GetHttpError());
4112 if (!HTTP_SUCCESS(response->status_code))
4114 Error("server failed to handle request: %d %s",
4115 response->status_code,
4116 response->status_text);
4121 HandleResponse_ApiRenamePlayer(response, data_raw);
4124 static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
4125 struct HttpResponse *response,
4128 ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
4130 FreeThreadData_ApiRenamePlayer(data_raw);
4134 static int ApiRenamePlayerThread(void *data_raw)
4136 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4137 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4139 program.api_thread_count++;
4141 #if defined(PLATFORM_EMSCRIPTEN)
4142 Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
4144 ApiRenamePlayer_HttpRequest(request, response, data_raw);
4147 program.api_thread_count--;
4149 checked_free(request);
4150 checked_free(response);
4155 static void ApiRenamePlayerAsThread(void)
4157 struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
4159 ExecuteAsThread(ApiRenamePlayerThread,
4160 "ApiRenamePlayer", data,
4161 "rename player on server");
4165 // ============================================================================
4166 // reset player UUID API functions
4167 // ============================================================================
4169 struct ApiResetUUIDThreadData
4172 char *player_uuid_old;
4173 char *player_uuid_new;
4176 static void *CreateThreadData_ApiResetUUID(char *uuid_new)
4178 struct ApiResetUUIDThreadData *data =
4179 checked_malloc(sizeof(struct ApiResetUUIDThreadData));
4181 data->player_name = getStringCopy(setup.player_name);
4182 data->player_uuid_old = getStringCopy(setup.player_uuid);
4183 data->player_uuid_new = getStringCopy(uuid_new);
4188 static void FreeThreadData_ApiResetUUID(void *data_raw)
4190 struct ApiResetUUIDThreadData *data = data_raw;
4192 checked_free(data->player_name);
4193 checked_free(data->player_uuid_old);
4194 checked_free(data->player_uuid_new);
4198 static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
4201 struct ApiResetUUIDThreadData *data = data_raw;
4202 char *player_name_raw = data->player_name;
4203 char *player_uuid_old_raw = data->player_uuid_old;
4204 char *player_uuid_new_raw = data->player_uuid_new;
4206 request->hostname = setup.api_server_hostname;
4207 request->port = API_SERVER_PORT;
4208 request->method = API_SERVER_METHOD;
4209 request->uri = API_SERVER_URI_RESETUUID;
4211 char *player_name = getEscapedJSON(player_name_raw);
4212 char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
4213 char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
4215 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4218 " \"game_version\": \"%s\",\n"
4219 " \"game_platform\": \"%s\",\n"
4220 " \"name\": \"%s\",\n"
4221 " \"uuid_old\": \"%s\",\n"
4222 " \"uuid_new\": \"%s\"\n"
4224 getPasswordJSON(setup.api_server_password),
4225 getProgramRealVersionString(),
4226 getProgramPlatformString(),
4231 checked_free(player_name);
4232 checked_free(player_uuid_old);
4233 checked_free(player_uuid_new);
4235 ConvertHttpRequestBodyToServerEncoding(request);
4240 static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
4243 struct ApiResetUUIDThreadData *data = data_raw;
4245 // upgrade player UUID in server setup file
4246 setup.player_uuid = getStringCopy(data->player_uuid_new);
4247 setup.player_version = 2;
4249 SaveSetup_ServerSetup();
4252 #if defined(PLATFORM_EMSCRIPTEN)
4253 static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
4254 void *buffer, unsigned int size)
4256 struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
4258 if (response != NULL)
4260 HandleResponse_ApiResetUUID(response, data_raw);
4262 checked_free(response);
4266 Error("server response too large to handle (%d bytes)", size);
4269 FreeThreadData_ApiResetUUID(data_raw);
4272 static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
4273 int code, const char *status)
4275 Error("server failed to handle request: %d %s", code, status);
4277 FreeThreadData_ApiResetUUID(data_raw);
4280 static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
4281 int bytes, int size)
4283 // nothing to do here
4286 static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
4289 if (!SetRequest_ApiResetUUID(request, data_raw))
4291 FreeThreadData_ApiResetUUID(data_raw);
4296 emscripten_async_wget2_data(request->uri,
4301 Emscripten_ApiResetUUID_Loaded,
4302 Emscripten_ApiResetUUID_Failed,
4303 Emscripten_ApiResetUUID_Progress);
4308 static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
4309 struct HttpResponse *response,
4312 if (!SetRequest_ApiResetUUID(request, data_raw))
4315 if (!DoHttpRequest(request, response))
4317 Error("HTTP request failed: %s", GetHttpError());
4322 if (!HTTP_SUCCESS(response->status_code))
4324 Error("server failed to handle request: %d %s",
4325 response->status_code,
4326 response->status_text);
4331 HandleResponse_ApiResetUUID(response, data_raw);
4334 static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
4335 struct HttpResponse *response,
4338 ApiResetUUID_HttpRequestExt(request, response, data_raw);
4340 FreeThreadData_ApiResetUUID(data_raw);
4344 static int ApiResetUUIDThread(void *data_raw)
4346 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4347 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4349 program.api_thread_count++;
4351 #if defined(PLATFORM_EMSCRIPTEN)
4352 Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
4354 ApiResetUUID_HttpRequest(request, response, data_raw);
4357 program.api_thread_count--;
4359 checked_free(request);
4360 checked_free(response);
4365 static void ApiResetUUIDAsThread(char *uuid_new)
4367 struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
4369 ExecuteAsThread(ApiResetUUIDThread,
4370 "ApiResetUUID", data,
4371 "reset UUID on server");
4375 // ============================================================================
4376 // type name functions
4377 // ============================================================================
4379 static TreeInfo *type_name_node = NULL;
4380 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4381 static int type_name_nr = 0;
4383 static int getPlayerNameColor(char *name)
4385 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4388 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4391 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4392 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4393 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4394 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4395 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4396 int font_width = getFontWidth(font_nr);
4398 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4400 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4402 pos->width = strlen(text) * font_width;
4403 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4405 DrawText(sx, sy, text, font_nr);
4408 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4410 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4412 *pos = *mci->pos_input;
4414 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4416 TreeInfo *ti = player_name_current;
4417 int first_entry = ti->cl_first;
4418 int entry_pos = first_entry + ti->cl_cursor;
4419 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4420 int xpos = MENU_SCREEN_START_XPOS;
4421 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4423 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4424 type_name_nr = entry_pos;
4426 strcpy(name, type_name_node->name);
4430 pos->width = MAX_PLAYER_NAME_LEN * 32;
4434 type_name_nr = user.nr;
4436 strcpy(name, setup.player_name);
4439 strcpy(type_name_last, name);
4441 if (strEqual(name, EMPTY_PLAYER_NAME))
4444 *xpos = strlen(name);
4447 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4449 // change name of edited user in global list of user names
4450 setString(&global.user_names[type_name_nr], name);
4452 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4454 TreeInfo *node = type_name_node;
4456 // change name of edited user in local menu tree structure
4457 setString(&node->name, name);
4458 setString(&node->name_sorting, name);
4460 node->color = getPlayerNameColor(name);
4461 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4465 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4468 boolean reset_setup = strEqual(name, "");
4469 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4470 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4473 strcpy(name, type_name_last);
4475 if (strEqual(name, ""))
4476 strcpy(name, EMPTY_PLAYER_NAME);
4478 setTypeNameValues_Name(name, pos);
4480 // if player name not changed, no further action required
4481 if (strEqual(name, type_name_last))
4484 // redraw player name before (possibly) opening request dialogs
4485 drawTypeNameText(name, pos, FALSE);
4487 int last_user_nr = user.nr;
4489 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4491 // save setup of currently active user (may differ from edited user)
4494 // temporarily change active user to edited user
4495 user.nr = type_name_nr;
4498 Request("Use current setup values for the new player?", REQ_ASK))
4500 // use current setup values for new user, but create new player UUID
4501 setup.player_uuid = getStringCopy(getUUID());
4505 // load setup for existing user (or start with defaults for new user)
4510 char *setup_filename = getSetupFilename();
4511 boolean setup_exists = fileExists(setup_filename);
4513 // change name of edited user in setup structure
4514 strcpy(setup.player_name, name);
4516 // save setup of edited user
4519 // change name of edited user on score server
4520 ApiRenamePlayerAsThread();
4522 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4526 if (Request("Reset setup values for this player?", REQ_ASK))
4528 // remove setup config file
4529 unlink(setup_filename);
4531 // set player name to default player name
4534 // update player name used by name typing functions
4535 strcpy(name, setup.player_name);
4537 setTypeNameValues_Name(name, pos);
4540 else if (remove_user && type_name_nr != 0)
4542 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4544 char *user_dir = getUserGameDataDir();
4545 char *user_dir_removed =
4546 getStringCat3WithSeparator(user_dir, "REMOVED",
4547 getCurrentTimestamp(), ".");
4549 if (rename(user_dir, user_dir_removed) != 0)
4550 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4552 checked_free(user_dir_removed);
4555 else if (create_user && type_name_nr != 0 && !setup_exists)
4557 if (Request("Create empty level set for the new player?", REQ_ASK))
4559 char *levelset_subdir = getNewUserLevelSubdir();
4561 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4563 AddUserLevelSetToLevelInfo(levelset_subdir);
4565 LevelDirTree *leveldir_current_last = leveldir_current;
4567 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4570 // set level number of newly created level set to default value
4571 LoadLevelSetup_SeriesInfo();
4573 // set newly created level set as current level set for new user
4574 SaveLevelSetup_LastSeries();
4575 SaveLevelSetup_SeriesInfo();
4577 leveldir_current = leveldir_current_last;
4581 Request("Creating new level set failed!", REQ_CONFIRM);
4586 // restore currently active user
4587 user.nr = last_user_nr;
4589 // restore setup of currently active user
4592 // restore last level set of currently active user
4593 LoadLevelSetup_LastSeries();
4594 LoadLevelSetup_SeriesInfo();
4598 static void HandleTypeNameExt(boolean initialize, Key key)
4600 static struct TextPosInfo pos_name = { 0 };
4601 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4602 static int xpos = 0;
4603 struct TextPosInfo *pos = &pos_name;
4604 char key_char = getValidConfigValueChar(getCharFromKey(key));
4605 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4606 boolean active = TRUE;
4610 getTypeNameValues(name, pos, &xpos);
4612 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4613 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4615 StartTextInput(sx, sy, pos->width, pos->height);
4617 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4619 name[xpos] = key_char;
4624 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4630 else if (key == KSYM_Return || key == KSYM_Escape)
4632 boolean changed = (key == KSYM_Return);
4636 setTypeNameValues(name, pos, changed);
4641 drawTypeNameText(name, pos, active);
4645 SetGameStatus(game_status_last_screen);
4647 if (game_status == GAME_MODE_MAIN)
4648 InitializeMainControls();
4652 static void DrawTypeName(void)
4654 HandleTypeNameExt(TRUE, 0);
4657 void HandleTypeName(Key key)
4659 HandleTypeNameExt(FALSE, key);
4663 // ============================================================================
4664 // tree menu functions
4665 // ============================================================================
4667 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4669 if (game_status != GAME_MODE_SETUP ||
4670 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4673 int max_text_size = 0;
4676 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4677 max_text_size = MAX(max_text_size, strlen(node->name));
4679 int num_entries = numTreeInfoInGroup(ti);
4680 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4681 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4682 int text_width = max_text_size * getFontWidth(font_nr);
4683 int button_width = SC_MENUBUTTON_XSIZE;
4684 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4685 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4686 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4687 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4688 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4689 int align_xoffset = MAX(0, align_xoffset_raw);
4691 return align_xoffset;
4694 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4696 if (game_status != GAME_MODE_SETUP ||
4697 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4700 int num_entries = numTreeInfoInGroup(ti);
4701 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4702 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4703 int font_height = getFontHeight(font_nr);
4704 int text_height = font_height * num_page_entries;
4705 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4706 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4707 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4708 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4709 int align_yoffset = MAX(0, align_yoffset_raw);
4711 return align_yoffset;
4714 static void DrawChooseTree(TreeInfo **ti_ptr)
4716 int fade_mask = REDRAW_FIELD;
4717 boolean restart_music = (game_status != game_status_last_screen &&
4718 game_status_last_screen != GAME_MODE_SCOREINFO);
4721 fade_mask = REDRAW_ALL;
4723 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4725 if (game_status == GAME_MODE_SETUP)
4729 else // GAME_MODE_LEVELS
4731 SetGameStatus(GAME_MODE_MAIN);
4741 FreeScreenGadgets();
4742 CreateScreenGadgets();
4745 FadeMenuSoundsAndMusic();
4749 // needed if different viewport properties defined for this screen
4750 ChangeViewportPropertiesIfNeeded();
4752 if (game_status == GAME_MODE_NAMES)
4753 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4754 else if (game_status == GAME_MODE_LEVELNR)
4755 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4756 else if (game_status == GAME_MODE_LEVELS)
4757 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4758 else if (game_status == GAME_MODE_SCORES)
4759 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4763 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4765 // map gadgets for high score screen
4766 if (game_status == GAME_MODE_SCORES)
4767 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4769 MapScreenTreeGadgets(*ti_ptr);
4771 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4773 DrawMaskedBorder(fade_mask);
4776 PlayMenuSoundsAndMusic();
4781 static int getChooseTreeFont(TreeInfo *node, boolean active)
4783 if (game_status == GAME_MODE_SCORES)
4784 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4786 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4789 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4791 int num_entries = numTreeInfoInGroup(ti);
4792 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4793 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4794 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4795 int first_entry = ti->cl_first;
4796 int entry_pos = first_entry + y;
4797 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4798 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4799 int font_nr = getChooseTreeFont(node, active);
4800 int font_xoffset = getFontDrawOffsetX(font_nr);
4801 int xpos = MENU_SCREEN_START_XPOS;
4802 int ypos = MENU_SCREEN_START_YPOS + y;
4803 int startdx = xpos * 32;
4804 int startdy = ypos * 32;
4805 int startx = amSX + startdx;
4806 int starty = amSY + startdy;
4807 int startx_text = startx + font_xoffset;
4808 int endx_text = amSX + screen_width;
4809 int max_text_size = endx_text - startx_text;
4810 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4811 char buffer[max_buffer_len + 1];
4813 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4815 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4816 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4817 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4818 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4819 int font_size_1 = getFontWidth(font_nr1);
4820 int font_size_3 = getFontWidth(font_nr3);
4821 int font_size_4 = getFontWidth(font_nr4);
4822 int text_size_1 = 4 * font_size_1;
4823 int text_size_4 = 5 * font_size_4;
4824 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4826 int dx3 = text_size_1;
4827 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4828 int num_dots = (dx4 - dx3) / font_size_3;
4829 int startx1 = startx + dx1;
4830 int startx3 = startx + dx3;
4831 int startx4 = startx + dx4;
4832 int pos = node->pos;
4833 char *pos_text = getHallOfFameRankText(pos, 3);
4836 DrawText(startx1, starty, pos_text, font_nr1);
4838 for (i = 0; i < num_dots; i++)
4839 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4841 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4842 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4844 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4848 strncpy(buffer, node->name, max_buffer_len);
4849 buffer[max_buffer_len] = '\0';
4851 DrawText(startx, starty, buffer, font_nr);
4855 static void drawChooseTreeHeadExt(int type, char *title_string)
4857 int yoffset_sets = MENU_TITLE1_YPOS;
4858 int yoffset_setup = 16;
4859 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4860 type == TREE_TYPE_LEVEL_DIR ||
4861 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4863 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4866 static void drawChooseTreeHead(TreeInfo *ti)
4868 drawChooseTreeHeadExt(ti->type, ti->infotext);
4871 static void drawChooseTreeList(TreeInfo *ti)
4873 int first_entry = ti->cl_first;
4874 int num_entries = numTreeInfoInGroup(ti);
4875 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4878 clearMenuListArea();
4880 for (i = 0; i < num_page_entries; i++)
4882 TreeInfo *node, *node_first;
4883 int entry_pos = first_entry + i;
4885 node_first = getTreeInfoFirstGroupEntry(ti);
4886 node = getTreeInfoFromPos(node_first, entry_pos);
4888 drawChooseTreeText(ti, i, FALSE);
4890 if (node->parent_link)
4891 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4892 else if (node->level_group)
4893 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4895 initCursor(i, IMG_MENU_BUTTON);
4897 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4898 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4900 if (game_status == GAME_MODE_NAMES)
4901 drawChooseTreeEdit(i, FALSE);
4904 redraw_mask |= REDRAW_FIELD;
4907 static void drawChooseTreeInfo(TreeInfo *ti)
4909 int entry_pos = ti->cl_first + ti->cl_cursor;
4910 int last_redraw_mask = redraw_mask;
4911 int ypos = MENU_TITLE2_YPOS;
4912 int font_nr = FONT_TITLE_2;
4915 if (ti->type == TREE_TYPE_LEVEL_NR)
4916 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4918 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4919 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4920 scores.last_level_nr);
4922 if (ti->type != TREE_TYPE_LEVEL_DIR)
4925 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4926 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4928 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4930 if (node->parent_link)
4931 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4932 node->node_parent->name);
4933 else if (node->level_group)
4934 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4936 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4937 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4938 node->levels, (node->levels > 1 ? "levels" : "level"),
4941 // let BackToFront() redraw only what is needed
4942 redraw_mask = last_redraw_mask;
4943 for (x = 0; x < SCR_FIELDX; x++)
4944 MarkTileDirty(x, 1);
4947 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4949 drawChooseTreeCursor(ti->cl_cursor, active);
4950 drawChooseTreeText(ti, ti->cl_cursor, active);
4953 static void drawChooseTreeScreen(TreeInfo *ti)
4955 drawChooseTreeHead(ti);
4956 drawChooseTreeList(ti);
4957 drawChooseTreeInfo(ti);
4958 drawChooseTreeCursorAndText(ti, TRUE);
4960 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4962 // scroll bar and buttons may just have been added after reloading scores
4963 if (game_status == GAME_MODE_SCORES)
4964 MapScreenTreeGadgets(ti);
4967 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4969 // dirty workaround to use spacing definitions from info screen
4970 info_mode = INFO_MODE_TITLE;
4972 char *text_info = "HighScores of Level %d";
4973 char *text_title = "Score information:";
4974 char *text_error = "No scores for this level.";
4975 char *text_foot = "Press any key or button for main menu";
4976 int font_info = FONT_TITLE_2;
4977 int font_title = FONT_INITIAL_3;
4978 int font_error = FONT_INITIAL_4;
4979 int font_foot = FONT_INITIAL_2;
4980 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4981 int ystep_title = getMenuTextStep(spacing_title, font_title);
4982 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
4983 int ystart2 = ystart1 + ystep_title;
4984 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4985 int ystart0 = MENU_TITLE2_YPOS;
4987 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4988 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4990 DrawTextSCentered(ystart1, font_title, text_title);
4991 DrawTextSCentered(ystart2, font_error, text_error);
4993 DrawTextSCentered(ybottom, font_foot, text_foot);
4996 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4998 int score_pos = scores.last_added;
5000 if (game_status_last_screen == GAME_MODE_SCOREINFO)
5001 score_pos = scores.last_entry_nr;
5003 // set current tree entry to last added score entry
5004 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5006 // if that fails, set current tree entry to first entry (back link)
5007 if (*ti_ptr == NULL)
5008 *ti_ptr = score_entries->node_group;
5010 int num_entries = numTreeInfoInGroup(*ti_ptr);
5011 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5012 int pos_score = getPosFromTreeInfo(*ti_ptr);
5013 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
5014 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
5016 (*ti_ptr)->cl_first = pos_first;
5017 (*ti_ptr)->cl_cursor = pos_score - pos_first;
5022 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
5025 TreeInfo *ti = *ti_ptr;
5026 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
5027 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
5028 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
5029 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
5030 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
5032 int y = (ti != NULL ? ti->cl_cursor : 0);
5033 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5034 int num_entries = numTreeInfoInGroup(ti);
5035 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
5036 boolean position_set_by_scrollbar = (dx == 999);
5037 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5038 boolean button_is_valid = (mx >= 0 && my >= 0);
5039 boolean button_screen_clicked = (button_action && button_is_valid);
5041 if (game_status == GAME_MODE_SCORES)
5043 if (server_scores.updated)
5045 // reload scores, using updated server score cache file
5046 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5048 server_scores.updated = FALSE;
5050 DrawHallOfFame_setScoreEntries();
5052 if (score_entries != NULL)
5054 ti = setHallOfFameActiveEntry(ti_ptr);
5056 if (button != MB_MENU_INITIALIZE)
5057 drawChooseTreeScreen(ti);
5061 if (score_entries == NULL)
5063 if (button == MB_MENU_INITIALIZE)
5065 drawChooseTreeScreen_Scores_NotAvailable();
5067 else if (button_screen_clicked)
5069 PlaySound(SND_MENU_ITEM_SELECTING);
5071 SetGameStatus(GAME_MODE_MAIN);
5080 if (button == MB_MENU_INITIALIZE)
5082 int num_entries = numTreeInfoInGroup(ti);
5083 int entry_pos = getPosFromTreeInfo(ti);
5085 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
5086 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
5088 if (game_status == GAME_MODE_SCORES)
5090 ti = setHallOfFameActiveEntry(ti_ptr);
5092 else if (ti->cl_first == -1)
5094 // only on initialization
5095 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5096 ti->cl_cursor = entry_pos - ti->cl_first;
5099 else if (ti->cl_cursor >= num_page_entries ||
5100 (num_entries > num_page_entries &&
5101 num_entries - ti->cl_first < num_page_entries))
5103 // only after change of list size (by custom graphic configuration)
5104 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
5105 ti->cl_cursor = entry_pos - ti->cl_first;
5108 if (position_set_by_scrollbar)
5111 drawChooseTreeScreen(ti);
5115 else if (button == MB_MENU_LEAVE)
5117 if (game_status != GAME_MODE_SCORES)
5120 PlaySound(SND_MENU_ITEM_SELECTING);
5122 if (ti->node_parent)
5124 *ti_ptr = ti->node_parent;
5125 DrawChooseTree(ti_ptr);
5127 else if (game_status == GAME_MODE_SETUP)
5129 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5130 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5131 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5132 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5134 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5135 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5136 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5137 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5138 execSetupGraphics();
5139 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5140 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5141 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5143 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5144 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5145 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5146 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5147 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5148 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5149 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5150 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5157 if (game_status == GAME_MODE_LEVELNR)
5159 int new_level_nr = atoi(level_number_current->identifier);
5161 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5164 SetGameStatus(GAME_MODE_MAIN);
5172 if (mx || my) // mouse input
5174 x = (mx - amSX) / 32;
5175 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
5177 if (game_status == GAME_MODE_NAMES)
5178 drawChooseTreeEdit(ti->cl_cursor, FALSE);
5180 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
5182 // move cursor instead of scrolling when already at start/end of list
5183 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
5185 else if (dy == +1 * SCROLL_LINE &&
5186 ti->cl_first + num_page_entries == num_entries)
5189 // handle scrolling screen one line or page
5190 if (ti->cl_cursor + dy < 0 ||
5191 ti->cl_cursor + dy > num_page_entries - 1)
5193 boolean redraw = FALSE;
5195 if (ABS(dy) == SCROLL_PAGE)
5196 step = num_page_entries - 1;
5198 if (dy < 0 && ti->cl_first > 0)
5200 // scroll page/line up
5202 ti->cl_first -= step;
5203 if (ti->cl_first < 0)
5208 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
5210 // scroll page/line down
5212 ti->cl_first += step;
5213 if (ti->cl_first + num_page_entries > num_entries)
5214 ti->cl_first = MAX(0, num_entries - num_page_entries);
5220 drawChooseTreeScreen(ti);
5225 // handle moving cursor one line
5226 y = ti->cl_cursor + dy;
5229 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
5231 HandleHallOfFame_SelectLevel(1, dx);
5237 TreeInfo *node_first, *node_cursor;
5238 int entry_pos = ti->cl_first + y;
5240 node_first = getTreeInfoFirstGroupEntry(ti);
5241 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5243 if (node_cursor->node_group)
5247 PlaySound(SND_MENU_ITEM_SELECTING);
5249 node_cursor->cl_first = ti->cl_first;
5250 node_cursor->cl_cursor = ti->cl_cursor;
5251 *ti_ptr = node_cursor->node_group;
5252 DrawChooseTree(ti_ptr);
5257 else if (dx == -1 && ti->node_parent)
5261 PlaySound(SND_MENU_ITEM_SELECTING);
5263 *ti_ptr = ti->node_parent;
5264 DrawChooseTree(ti_ptr);
5269 if (!anyScrollbarGadgetActive() &&
5270 IN_VIS_MENU(x, y) &&
5271 mx < mx_right_border &&
5272 y >= 0 && y < num_page_entries)
5276 if (game_status == GAME_MODE_NAMES)
5278 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5279 drawChooseTreeEdit(y, TRUE);
5282 if (y != ti->cl_cursor)
5284 PlaySound(SND_MENU_ITEM_ACTIVATING);
5286 drawChooseTreeCursorAndText(ti, FALSE);
5290 drawChooseTreeCursorAndText(ti, TRUE);
5292 drawChooseTreeInfo(ti);
5296 if (game_status == GAME_MODE_SETUP)
5298 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5299 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5300 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5301 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5303 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5304 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5305 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5306 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5307 execSetupGraphics();
5308 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5309 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5310 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5312 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5313 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5314 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5315 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5316 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5317 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5318 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5319 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5328 TreeInfo *node_first, *node_cursor;
5329 int entry_pos = ti->cl_first + y;
5331 PlaySound(SND_MENU_ITEM_SELECTING);
5333 node_first = getTreeInfoFirstGroupEntry(ti);
5334 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
5336 if (node_cursor->node_group)
5340 node_cursor->cl_first = ti->cl_first;
5341 node_cursor->cl_cursor = ti->cl_cursor;
5342 *ti_ptr = node_cursor->node_group;
5343 DrawChooseTree(ti_ptr);
5345 else if (node_cursor->parent_link)
5347 if (game_status != GAME_MODE_SCORES)
5350 *ti_ptr = node_cursor->node_parent;
5351 DrawChooseTree(ti_ptr);
5355 if (game_status != GAME_MODE_SCORES)
5358 node_cursor->cl_first = ti->cl_first;
5359 node_cursor->cl_cursor = ti->cl_cursor;
5360 *ti_ptr = node_cursor;
5362 if (ti->type == TREE_TYPE_LEVEL_DIR)
5364 LoadLevelSetup_SeriesInfo();
5366 SaveLevelSetup_LastSeries();
5367 SaveLevelSetup_SeriesInfo();
5371 if (game_status == GAME_MODE_SETUP)
5373 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5374 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5375 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5376 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5378 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5379 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5380 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5381 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5382 execSetupGraphics();
5383 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5384 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5385 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5387 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5388 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5389 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5390 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5391 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5392 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5393 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5394 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5401 if (game_status == GAME_MODE_LEVELNR)
5403 int new_level_nr = atoi(level_number_current->identifier);
5405 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5407 else if (game_status == GAME_MODE_LEVELS)
5409 // store level set if chosen from "last played level set" menu
5410 StoreLastPlayedLevels(leveldir_current);
5412 else if (game_status == GAME_MODE_NAMES)
5414 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5416 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5423 // change active user to selected user
5424 user.nr = entry_pos;
5426 // save number of new active user
5429 // load setup of new active user
5432 // load last level set of new active user
5433 LoadLevelSetup_LastSeries();
5434 LoadLevelSetup_SeriesInfo();
5436 // update list of last played level sets
5437 UpdateLastPlayedLevels_TreeInfo();
5441 ToggleFullscreenIfNeeded();
5442 ChangeWindowScalingIfNeeded();
5444 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5445 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5446 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5448 else if (game_status == GAME_MODE_SCORES)
5450 if (game_status_last_screen == GAME_MODE_PLAYING &&
5451 setup.auto_play_next_level && setup.increment_levels &&
5452 scores.last_level_nr < leveldir_current->last_level &&
5455 StartGameActions(network.enabled, setup.autorecord,
5461 SetGameStatus(GAME_MODE_SCOREINFO);
5463 DrawScoreInfo(node_cursor->pos);
5469 SetGameStatus(GAME_MODE_MAIN);
5477 if (game_status == GAME_MODE_SCORES)
5478 PlayMenuSoundIfLoop();
5481 void DrawChoosePlayerName(void)
5485 if (player_name != NULL)
5487 freeTreeInfo(player_name);
5492 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5494 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5495 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5498 ti->node_top = &player_name;
5499 ti->sort_priority = 10000 + value;
5500 ti->color = getPlayerNameColor(global.user_names[i]);
5502 snprintf(identifier, sizeof(identifier), "%d", value);
5503 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5505 setString(&ti->identifier, identifier);
5506 setString(&ti->name, name);
5507 setString(&ti->name_sorting, name);
5509 pushTreeInfo(&player_name, ti);
5512 // sort player entries by player number
5513 sortTreeInfo(&player_name);
5515 // set current player entry to selected player entry
5516 player_name_current =
5517 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5519 // if that fails, set current player name to first available name
5520 if (player_name_current == NULL)
5521 player_name_current = player_name;
5523 DrawChooseTree(&player_name_current);
5526 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5528 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5531 void DrawChooseLevelSet(void)
5533 DrawChooseTree(&leveldir_current);
5536 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5538 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5541 void DrawChooseLevelNr(void)
5545 if (level_number != NULL)
5547 freeTreeInfo(level_number);
5549 level_number = NULL;
5552 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5554 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5555 char identifier[32], name[64];
5558 // temporarily load level info to get level name
5559 LoadLevelInfoOnly(i);
5561 ti->node_top = &level_number;
5562 ti->sort_priority = 10000 + value;
5563 ti->color = (level.no_level_file ? FC_BLUE :
5564 LevelStats_getSolved(i) ? FC_GREEN :
5565 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5567 snprintf(identifier, sizeof(identifier), "%d", value);
5568 snprintf(name, sizeof(name), "%03d: %s", value,
5569 (level.no_level_file ? "(no file)" : level.name));
5571 setString(&ti->identifier, identifier);
5572 setString(&ti->name, name);
5573 setString(&ti->name_sorting, name);
5575 pushTreeInfo(&level_number, ti);
5578 // sort level number values to start with lowest level number
5579 sortTreeInfo(&level_number);
5581 // set current level number to current level number
5582 level_number_current =
5583 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5585 // if that also fails, set current level number to first available level
5586 if (level_number_current == NULL)
5587 level_number_current = level_number;
5589 DrawChooseTree(&level_number_current);
5592 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5594 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5597 static void DrawHallOfFame_setScoreEntries(void)
5599 int max_empty_entries = 10; // at least show "top ten" list, if empty
5600 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5601 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5602 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5605 if (score_entries != NULL)
5607 freeTreeInfo(score_entries);
5609 score_entries = NULL;
5612 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5614 // do not add empty score entries if off-screen
5615 if (scores.entry[i].score == 0 &&
5616 scores.entry[i].time == 0 &&
5617 i >= min_score_entries)
5620 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5621 char identifier[32], name[64];
5624 ti->node_top = &score_entries;
5625 ti->sort_priority = 10000 + value;
5626 ti->color = FC_YELLOW;
5629 snprintf(identifier, sizeof(identifier), "%d", value);
5630 snprintf(name, sizeof(name), "%03d.", value + 1);
5632 setString(&ti->identifier, identifier);
5633 setString(&ti->name, name);
5634 setString(&ti->name_sorting, name);
5636 pushTreeInfo(&score_entries, ti);
5639 // sort score entries to start with highest score entry
5640 sortTreeInfo(&score_entries);
5642 // add top tree node to create back link to main menu
5643 score_entries = addTopTreeInfoNode(score_entries);
5645 // set current score entry to last added or highest score entry
5646 score_entry_current =
5647 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5649 // if that fails, set current score entry to first valid score entry
5650 if (score_entry_current == NULL)
5651 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5653 // ("score_entries" and "score_entry_current" may be NULL here)
5656 void DrawHallOfFame(int level_nr)
5658 scores.last_level_nr = level_nr;
5660 // (this is needed when called from GameEnd() after winning a game)
5661 KeyboardAutoRepeatOn();
5663 // (this is needed when called from GameEnd() after winning a game)
5664 SetDrawDeactivationMask(REDRAW_NONE);
5665 SetDrawBackgroundMask(REDRAW_FIELD);
5667 LoadLocalAndServerScore(level_nr, TRUE);
5669 DrawHallOfFame_setScoreEntries();
5671 if (scores.last_added >= 0)
5672 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5674 FadeSetEnterScreen();
5676 DrawChooseTree(&score_entry_current);
5679 static char *getHallOfFameRankText(int nr, int size)
5681 static char rank_text[10];
5682 boolean forced = (scores.force_last_added && nr == scores.last_added);
5683 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5685 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5690 static char *getHallOfFameTimeText(int nr)
5692 static char score_text[10];
5693 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5694 int mm = (time_seconds / 60) % 60;
5695 int ss = (time_seconds % 60);
5697 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5702 static char *getHallOfFameScoreText(int nr, int size)
5704 if (!level.rate_time_over_score)
5705 return int2str(scores.entry[nr].score, size); // show normal score
5706 else if (level.use_step_counter)
5707 return int2str(scores.entry[nr].time, size); // show number of steps
5709 return getHallOfFameTimeText(nr); // show playing time
5712 static void HandleHallOfFame_SelectLevel(int step, int direction)
5714 int old_level_nr = scores.last_level_nr;
5715 int new_level_nr = old_level_nr + step * direction;
5717 if (new_level_nr < leveldir_current->first_level)
5718 new_level_nr = leveldir_current->first_level;
5719 if (new_level_nr > leveldir_current->last_level)
5720 new_level_nr = leveldir_current->last_level;
5722 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5723 new_level_nr = leveldir_current->handicap_level;
5725 if (new_level_nr != old_level_nr)
5727 PlaySound(SND_MENU_ITEM_SELECTING);
5729 scores.last_level_nr = level_nr = new_level_nr;
5730 scores.last_entry_nr = 0;
5732 LoadLevel(level_nr);
5733 LoadLocalAndServerScore(level_nr, TRUE);
5735 DrawHallOfFame_setScoreEntries();
5737 if (game_status == GAME_MODE_SCORES)
5739 // force remapping optional gadgets (especially scroll bar)
5740 UnmapScreenTreeGadgets();
5742 // redraw complete high score screen, as sub-title has changed
5745 // redraw level selection buttons (which have just been erased)
5746 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5748 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5752 DrawScoreInfo_Content(scores.last_entry_nr);
5755 SaveLevelSetup_SeriesInfo();
5759 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5761 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5764 static void DrawScoreInfo_Content(int entry_nr)
5766 struct ScoreEntry *entry = &scores.entry[entry_nr];
5767 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5768 int font_title = MENU_INFO_FONT_TITLE;
5769 int font_head = MENU_INFO_FONT_HEAD;
5770 int font_text = MENU_INFO_FONT_TEXT;
5771 int font_foot = MENU_INFO_FONT_FOOT;
5772 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5773 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5774 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5775 int xstep = getFontWidth(font_text);
5776 int ystep_title = getMenuTextStep(spacing_title, font_title);
5777 int ystep_para = getMenuTextStep(spacing_para, font_text);
5778 int ystep_line = getMenuTextStep(spacing_line, font_text);
5779 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5780 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5781 int xstart1 = mSX - SX + 2 * xstep;
5782 int xstart2 = mSX - SX + 13 * xstep;
5783 int button_x = SX + xstart1;
5784 int button_y1, button_y2;
5785 int font_width = getFontWidth(font_text);
5786 int font_height = getFontHeight(font_text);
5787 int pad_left = xstart2;
5788 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
5789 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5790 int max_lines_per_text = 5;
5795 // redraw score selection buttons (which have just been erased)
5796 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5798 if (score_entries == NULL)
5800 drawChooseTreeScreen_Scores_NotAvailable();
5805 drawChooseTreeHead(score_entries);
5806 drawChooseTreeInfo(score_entries);
5808 DrawTextSCentered(ystart, font_title, "Score Information:");
5809 ystart += ystep_title;
5811 DrawTextF(xstart1, ystart, font_head, "Level Set");
5812 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5813 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5814 TRUE, FALSE, FALSE);
5815 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5817 DrawTextF(xstart1, ystart, font_head, "Level");
5818 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5819 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5820 TRUE, FALSE, FALSE);
5821 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5823 button_y1 = SY + ystart;
5824 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5826 DrawTextF(xstart1, ystart, font_head, "Rank");
5827 DrawTextF(xstart2, ystart, font_text, pos_text);
5828 ystart += ystep_line;
5830 DrawTextF(xstart1, ystart, font_head, "Player");
5831 DrawTextF(xstart2, ystart, font_text, entry->name);
5832 ystart += ystep_line;
5834 if (level.use_step_counter)
5836 DrawTextF(xstart1, ystart, font_head, "Steps");
5837 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5838 ystart += ystep_line;
5842 DrawTextF(xstart1, ystart, font_head, "Time");
5843 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5844 ystart += ystep_line;
5847 if (!level.rate_time_over_score || entry->score > 0)
5849 DrawTextF(xstart1, ystart, font_head, "Score");
5850 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5851 ystart += ystep_line;
5854 ystart += ystep_line;
5856 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5857 DrawTextF(xstart2, ystart, font_text, entry->tape_date);
5858 ystart += ystep_line;
5860 DrawTextF(xstart1, ystart, font_head, "Platform");
5861 DrawTextF(xstart2, ystart, font_text, entry->platform);
5862 ystart += ystep_line;
5864 DrawTextF(xstart1, ystart, font_head, "Version");
5865 DrawTextF(xstart2, ystart, font_text, entry->version);
5866 ystart += ystep_line;
5868 DrawTextF(xstart1, ystart, font_head, "Country");
5869 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5870 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5871 TRUE, FALSE, FALSE);
5872 ystart += ystep_line;
5874 button_y2 = SY + ystart;
5876 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5878 AdjustScoreInfoButtons(button_x, button_y1, button_y2);
5881 static void DrawScoreInfo(int entry_nr)
5883 scores.last_entry_nr = entry_nr;
5885 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5889 FadeOut(REDRAW_FIELD);
5891 DrawScoreInfo_Content(entry_nr);
5893 // map gadgets for score info screen
5894 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5896 FadeIn(REDRAW_FIELD);
5899 static void HandleScoreInfo_SelectScore(int step, int direction)
5901 int old_entry_nr = scores.last_entry_nr;
5902 int new_entry_nr = old_entry_nr + step * direction;
5903 int num_nodes = numTreeInfoInGroup(score_entry_current);
5904 int num_entries = num_nodes - 1; // score nodes only, without back link
5906 if (new_entry_nr < 0)
5908 if (new_entry_nr > num_entries - 1)
5909 new_entry_nr = num_entries - 1;
5911 if (new_entry_nr != old_entry_nr)
5913 scores.last_entry_nr = new_entry_nr;
5915 DrawScoreInfo_Content(new_entry_nr);
5919 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5921 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5922 boolean button_is_valid = (mx >= 0 && my >= 0);
5923 boolean button_screen_clicked = (button_action && button_is_valid);
5925 if (server_scores.updated)
5927 // reload scores, using updated server score cache file
5928 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5930 server_scores.updated = FALSE;
5932 DrawHallOfFame_setScoreEntries();
5934 DrawScoreInfo_Content(scores.last_entry_nr);
5937 if (button_screen_clicked)
5939 PlaySound(SND_MENU_ITEM_SELECTING);
5941 SetGameStatus(GAME_MODE_SCORES);
5943 DrawHallOfFame(level_nr);
5947 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5951 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5956 // ============================================================================
5957 // setup screen functions
5958 // ============================================================================
5960 static struct TokenInfo *setup_info;
5961 static int num_setup_info; // number of setup entries shown on screen
5962 static int max_setup_info; // total number of setup entries in list
5964 static char *window_size_text;
5965 static char *scaling_type_text;
5966 static char *rendering_mode_text;
5967 static char *vsync_mode_text;
5968 static char *scroll_delay_text;
5969 static char *snapshot_mode_text;
5970 static char *game_speed_text;
5971 static char *scores_type_text;
5972 static char *network_server_text;
5973 static char *graphics_set_name;
5974 static char *sounds_set_name;
5975 static char *music_set_name;
5976 static char *volume_simple_text;
5977 static char *volume_loops_text;
5978 static char *volume_music_text;
5979 static char *touch_controls_text;
5980 static char *move_distance_text;
5981 static char *drop_distance_text;
5982 static char *transparency_text;
5983 static char *grid_size_text[2][2];
5985 static void execSetupMain(void)
5987 setup_mode = SETUP_MODE_MAIN;
5992 static void execSetupGame_setScoresType(void)
5994 if (scores_types == NULL)
5998 for (i = 0; scores_types_list[i].value != NULL; i++)
6000 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6001 char identifier[32], name[32];
6002 char *value = scores_types_list[i].value;
6003 char *text = scores_types_list[i].text;
6005 ti->node_top = &scores_types;
6006 ti->sort_priority = i;
6008 sprintf(identifier, "%s", value);
6009 sprintf(name, "%s", text);
6011 setString(&ti->identifier, identifier);
6012 setString(&ti->name, name);
6013 setString(&ti->name_sorting, name);
6014 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
6016 pushTreeInfo(&scores_types, ti);
6019 // sort scores type values to start with lowest scores type value
6020 sortTreeInfo(&scores_types);
6022 // set current scores type value to configured scores type value
6023 scores_type_current =
6024 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
6026 // if that fails, set current scores type to reliable default value
6027 if (scores_type_current == NULL)
6028 scores_type_current =
6029 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
6031 // if that also fails, set current scores type to first available value
6032 if (scores_type_current == NULL)
6033 scores_type_current = scores_types;
6036 setup.scores_in_highscore_list = scores_type_current->identifier;
6038 // needed for displaying scores type text instead of identifier
6039 scores_type_text = scores_type_current->name;
6042 static void execSetupGame_setGameSpeeds(boolean update_value)
6044 if (setup.game_speed_extended)
6046 game_speeds_list = game_speeds_list_extended;
6047 game_speeds = game_speeds_extended;
6051 game_speeds_list = game_speeds_list_normal;
6052 game_speeds = game_speeds_normal;
6055 if (game_speeds == NULL)
6059 for (i = 0; game_speeds_list[i].value != -1; i++)
6061 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6062 char identifier[32], name[32];
6063 int value = game_speeds_list[i].value;
6064 char *text = game_speeds_list[i].text;
6066 ti->node_top = &game_speeds;
6067 ti->sort_priority = 10000 - value;
6069 sprintf(identifier, "%d", value);
6070 sprintf(name, "%s", text);
6072 setString(&ti->identifier, identifier);
6073 setString(&ti->name, name);
6074 setString(&ti->name_sorting, name);
6075 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
6077 pushTreeInfo(&game_speeds, ti);
6080 // sort game speed values to start with slowest game speed
6081 sortTreeInfo(&game_speeds);
6083 update_value = TRUE;
6088 // set current game speed to configured game speed value
6089 game_speed_current =
6090 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
6092 // if that fails, set current game speed to reliable default value
6093 if (game_speed_current == NULL)
6094 game_speed_current =
6095 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
6097 // if that also fails, set current game speed to first available speed
6098 if (game_speed_current == NULL)
6099 game_speed_current = game_speeds;
6101 if (setup.game_speed_extended)
6102 game_speeds_extended = game_speeds;
6104 game_speeds_normal = game_speeds;
6107 setup.game_frame_delay = atoi(game_speed_current->identifier);
6109 // needed for displaying game speed text instead of identifier
6110 game_speed_text = game_speed_current->name;
6113 static void execSetupGame_setScrollDelays(void)
6115 if (scroll_delays == NULL)
6119 for (i = 0; scroll_delays_list[i].value != -1; i++)
6121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6122 char identifier[32], name[32];
6123 int value = scroll_delays_list[i].value;
6124 char *text = scroll_delays_list[i].text;
6126 ti->node_top = &scroll_delays;
6127 ti->sort_priority = value;
6129 sprintf(identifier, "%d", value);
6130 sprintf(name, "%s", text);
6132 setString(&ti->identifier, identifier);
6133 setString(&ti->name, name);
6134 setString(&ti->name_sorting, name);
6135 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
6137 pushTreeInfo(&scroll_delays, ti);
6140 // sort scroll delay values to start with lowest scroll delay value
6141 sortTreeInfo(&scroll_delays);
6143 // set current scroll delay value to configured scroll delay value
6144 scroll_delay_current =
6145 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
6147 // if that fails, set current scroll delay to reliable default value
6148 if (scroll_delay_current == NULL)
6149 scroll_delay_current =
6150 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
6152 // if that also fails, set current scroll delay to first available value
6153 if (scroll_delay_current == NULL)
6154 scroll_delay_current = scroll_delays;
6157 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
6159 // needed for displaying scroll delay text instead of identifier
6160 scroll_delay_text = scroll_delay_current->name;
6163 static void execSetupGame_setSnapshotModes(void)
6165 if (snapshot_modes == NULL)
6169 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
6171 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6172 char identifier[32], name[32];
6173 char *value = snapshot_modes_list[i].value;
6174 char *text = snapshot_modes_list[i].text;
6176 ti->node_top = &snapshot_modes;
6177 ti->sort_priority = i;
6179 sprintf(identifier, "%s", value);
6180 sprintf(name, "%s", text);
6182 setString(&ti->identifier, identifier);
6183 setString(&ti->name, name);
6184 setString(&ti->name_sorting, name);
6185 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
6187 pushTreeInfo(&snapshot_modes, ti);
6190 // sort snapshot mode values to start with lowest snapshot mode value
6191 sortTreeInfo(&snapshot_modes);
6193 // set current snapshot mode value to configured snapshot mode value
6194 snapshot_mode_current =
6195 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
6197 // if that fails, set current snapshot mode to reliable default value
6198 if (snapshot_mode_current == NULL)
6199 snapshot_mode_current =
6200 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
6202 // if that also fails, set current snapshot mode to first available value
6203 if (snapshot_mode_current == NULL)
6204 snapshot_mode_current = snapshot_modes;
6207 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
6209 // needed for displaying snapshot mode text instead of identifier
6210 snapshot_mode_text = snapshot_mode_current->name;
6213 static void execSetupGame_setNetworkServerText(void)
6215 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6217 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
6221 strncpy(network_server_hostname, setup.network_server_hostname,
6222 MAX_SETUP_TEXT_INPUT_LEN);
6223 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
6226 // needed for displaying network server text instead of identifier
6227 network_server_text = network_server_hostname;
6230 static void execSetupGame(void)
6232 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
6234 execSetupGame_setGameSpeeds(FALSE);
6235 execSetupGame_setScoresType();
6236 execSetupGame_setScrollDelays();
6237 execSetupGame_setSnapshotModes();
6239 execSetupGame_setNetworkServerText();
6241 if (!setup.provide_uploading_tapes)
6242 setHideSetupEntry(execOfferUploadTapes);
6244 setup_mode = SETUP_MODE_GAME;
6248 // check if vsync needs to be disabled for this game speed to work
6249 if (check_vsync_mode)
6250 DisableVsyncIfNeeded();
6253 static void execSetupChooseScoresType(void)
6255 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
6260 static void execSetupChooseGameSpeed(void)
6262 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
6267 static void execSetupChooseScrollDelay(void)
6269 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
6274 static void execSetupChooseSnapshotMode(void)
6276 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
6281 static void execSetupEngines(void)
6283 setup_mode = SETUP_MODE_ENGINES;
6288 static void execSetupEditor(void)
6290 setup_mode = SETUP_MODE_EDITOR;
6295 static void execSetupGraphics_setWindowSizes(boolean update_list)
6297 if (window_sizes != NULL && update_list)
6299 freeTreeInfo(window_sizes);
6301 window_sizes = NULL;
6304 if (window_sizes == NULL)
6306 boolean current_window_size_found = FALSE;
6309 for (i = 0; window_sizes_list[i].value != -1; i++)
6311 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6312 char identifier[32], name[32];
6313 int value = window_sizes_list[i].value;
6314 char *text = window_sizes_list[i].text;
6316 ti->node_top = &window_sizes;
6317 ti->sort_priority = value;
6319 sprintf(identifier, "%d", value);
6320 sprintf(name, "%s", text);
6322 setString(&ti->identifier, identifier);
6323 setString(&ti->name, name);
6324 setString(&ti->name_sorting, name);
6325 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6327 pushTreeInfo(&window_sizes, ti);
6329 if (value == setup.window_scaling_percent)
6330 current_window_size_found = TRUE;
6333 if (!current_window_size_found)
6335 // add entry for non-preset window scaling value
6337 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6338 char identifier[32], name[32];
6339 int value = setup.window_scaling_percent;
6341 ti->node_top = &window_sizes;
6342 ti->sort_priority = value;
6344 sprintf(identifier, "%d", value);
6345 sprintf(name, "%d %% (Current)", value);
6347 setString(&ti->identifier, identifier);
6348 setString(&ti->name, name);
6349 setString(&ti->name_sorting, name);
6350 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6352 pushTreeInfo(&window_sizes, ti);
6355 // sort window size values to start with lowest window size value
6356 sortTreeInfo(&window_sizes);
6358 // set current window size value to configured window size value
6359 window_size_current =
6360 getTreeInfoFromIdentifier(window_sizes,
6361 i_to_a(setup.window_scaling_percent));
6363 // if that fails, set current window size to reliable default value
6364 if (window_size_current == NULL)
6365 window_size_current =
6366 getTreeInfoFromIdentifier(window_sizes,
6367 i_to_a(STD_WINDOW_SCALING_PERCENT));
6369 // if that also fails, set current window size to first available value
6370 if (window_size_current == NULL)
6371 window_size_current = window_sizes;
6374 setup.window_scaling_percent = atoi(window_size_current->identifier);
6376 // needed for displaying window size text instead of identifier
6377 window_size_text = window_size_current->name;
6380 static void execSetupGraphics_setScalingTypes(void)
6382 if (scaling_types == NULL)
6386 for (i = 0; scaling_types_list[i].value != NULL; i++)
6388 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6389 char identifier[32], name[32];
6390 char *value = scaling_types_list[i].value;
6391 char *text = scaling_types_list[i].text;
6393 ti->node_top = &scaling_types;
6394 ti->sort_priority = i;
6396 sprintf(identifier, "%s", value);
6397 sprintf(name, "%s", text);
6399 setString(&ti->identifier, identifier);
6400 setString(&ti->name, name);
6401 setString(&ti->name_sorting, name);
6402 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6404 pushTreeInfo(&scaling_types, ti);
6407 // sort scaling type values to start with lowest scaling type value
6408 sortTreeInfo(&scaling_types);
6410 // set current scaling type value to configured scaling type value
6411 scaling_type_current =
6412 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6414 // if that fails, set current scaling type to reliable default value
6415 if (scaling_type_current == NULL)
6416 scaling_type_current =
6417 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6419 // if that also fails, set current scaling type to first available value
6420 if (scaling_type_current == NULL)
6421 scaling_type_current = scaling_types;
6424 setup.window_scaling_quality = scaling_type_current->identifier;
6426 // needed for displaying scaling type text instead of identifier
6427 scaling_type_text = scaling_type_current->name;
6430 static void execSetupGraphics_setRenderingModes(void)
6432 if (rendering_modes == NULL)
6436 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6438 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6439 char identifier[32], name[32];
6440 char *value = rendering_modes_list[i].value;
6441 char *text = rendering_modes_list[i].text;
6443 ti->node_top = &rendering_modes;
6444 ti->sort_priority = i;
6446 sprintf(identifier, "%s", value);
6447 sprintf(name, "%s", text);
6449 setString(&ti->identifier, identifier);
6450 setString(&ti->name, name);
6451 setString(&ti->name_sorting, name);
6452 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6454 pushTreeInfo(&rendering_modes, ti);
6457 // sort rendering mode values to start with lowest rendering mode value
6458 sortTreeInfo(&rendering_modes);
6460 // set current rendering mode value to configured rendering mode value
6461 rendering_mode_current =
6462 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6464 // if that fails, set current rendering mode to reliable default value
6465 if (rendering_mode_current == NULL)
6466 rendering_mode_current =
6467 getTreeInfoFromIdentifier(rendering_modes,
6468 STR_SPECIAL_RENDERING_DEFAULT);
6470 // if that also fails, set current rendering mode to first available one
6471 if (rendering_mode_current == NULL)
6472 rendering_mode_current = rendering_modes;
6475 setup.screen_rendering_mode = rendering_mode_current->identifier;
6477 // needed for displaying rendering mode text instead of identifier
6478 rendering_mode_text = rendering_mode_current->name;
6481 static void execSetupGraphics_setVsyncModes(boolean update_value)
6483 if (vsync_modes == NULL)
6487 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6489 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6490 char identifier[32], name[32];
6491 char *value = vsync_modes_list[i].value;
6492 char *text = vsync_modes_list[i].text;
6494 ti->node_top = &vsync_modes;
6495 ti->sort_priority = i;
6497 sprintf(identifier, "%s", value);
6498 sprintf(name, "%s", text);
6500 setString(&ti->identifier, identifier);
6501 setString(&ti->name, name);
6502 setString(&ti->name_sorting, name);
6503 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6505 pushTreeInfo(&vsync_modes, ti);
6508 // sort vsync mode values to start with lowest vsync mode value
6509 sortTreeInfo(&vsync_modes);
6511 update_value = TRUE;
6516 // set current vsync mode value to configured vsync mode value
6517 vsync_mode_current =
6518 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6520 // if that fails, set current vsync mode to reliable default value
6521 if (vsync_mode_current == NULL)
6522 vsync_mode_current =
6523 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6525 // if that also fails, set current vsync mode to first available one
6526 if (vsync_mode_current == NULL)
6527 vsync_mode_current = vsync_modes;
6530 setup.vsync_mode = vsync_mode_current->identifier;
6532 // needed for displaying vsync mode text instead of identifier
6533 vsync_mode_text = vsync_mode_current->name;
6536 static void execSetupGraphics(void)
6538 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6540 // update "setup.window_scaling_percent" from list selection
6541 // (in this case, window scaling was changed on setup screen)
6542 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6543 execSetupGraphics_setWindowSizes(FALSE);
6545 // update "setup.vsync_mode" from list selection
6546 // (in this case, vsync mode was changed on setup screen)
6547 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6548 execSetupGraphics_setVsyncModes(FALSE);
6550 // update list selection from "setup.window_scaling_percent"
6551 // (window scaling may have changed by resizing the window)
6552 execSetupGraphics_setWindowSizes(TRUE);
6554 // update list selection from "setup.vsync_mode"
6555 // (vsync_mode may have changed by re-creating the renderer)
6556 execSetupGraphics_setVsyncModes(TRUE);
6558 execSetupGraphics_setScalingTypes();
6559 execSetupGraphics_setRenderingModes();
6561 setup_mode = SETUP_MODE_GRAPHICS;
6565 // check if game speed is high enough for 60 Hz vsync to work
6566 if (check_game_speed)
6567 ModifyGameSpeedIfNeeded();
6569 // window scaling may have changed at this point
6570 ChangeWindowScalingIfNeeded();
6572 // window scaling quality may have changed at this point
6573 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6574 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6576 // screen rendering mode may have changed at this point
6577 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6579 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6580 int video_vsync_mode = video.vsync_mode;
6582 // screen vsync mode may have changed at this point
6583 ChangeVsyncModeIfNeeded();
6585 // check if setting vsync mode to selected value failed
6586 if (setup_vsync_mode != video_vsync_mode &&
6587 setup_vsync_mode != video.vsync_mode)
6589 // changing vsync mode to selected value failed -- reset displayed value
6590 execSetupGraphics_setVsyncModes(TRUE);
6592 Request("Setting VSync failed!", REQ_CONFIRM);
6598 static void execSetupChooseWindowSize(void)
6600 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6605 static void execSetupChooseScalingType(void)
6607 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6612 static void execSetupChooseRenderingMode(void)
6614 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6619 static void execSetupChooseVsyncMode(void)
6621 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6626 static void execSetupChooseVolumeSimple(void)
6628 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6633 static void execSetupChooseVolumeLoops(void)
6635 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6640 static void execSetupChooseVolumeMusic(void)
6642 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6647 static void execSetupSound(void)
6649 if (volumes_simple == NULL)
6651 boolean current_volume_simple_found = FALSE;
6654 for (i = 0; volumes_list[i].value != -1; i++)
6656 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6657 char identifier[32], name[32];
6658 int value = volumes_list[i].value;
6659 char *text = volumes_list[i].text;
6661 ti->node_top = &volumes_simple;
6662 ti->sort_priority = value;
6664 sprintf(identifier, "%d", value);
6665 sprintf(name, "%s", text);
6667 setString(&ti->identifier, identifier);
6668 setString(&ti->name, name);
6669 setString(&ti->name_sorting, name);
6670 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6672 pushTreeInfo(&volumes_simple, ti);
6674 if (value == setup.volume_simple)
6675 current_volume_simple_found = TRUE;
6678 if (!current_volume_simple_found)
6680 // add entry for non-preset volume value
6682 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6683 char identifier[32], name[32];
6684 int value = setup.volume_simple;
6686 ti->node_top = &volumes_simple;
6687 ti->sort_priority = value;
6689 sprintf(identifier, "%d", value);
6690 sprintf(name, "%d %% (Current)", value);
6692 setString(&ti->identifier, identifier);
6693 setString(&ti->name, name);
6694 setString(&ti->name_sorting, name);
6695 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6697 pushTreeInfo(&volumes_simple, ti);
6700 // sort volume values to start with lowest volume value
6701 sortTreeInfo(&volumes_simple);
6703 // set current volume value to configured volume value
6704 volume_simple_current =
6705 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6707 // if that fails, set current volume to reliable default value
6708 if (volume_simple_current == NULL)
6709 volume_simple_current =
6710 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6712 // if that also fails, set current volume to first available value
6713 if (volume_simple_current == NULL)
6714 volume_simple_current = volumes_simple;
6717 if (volumes_loops == NULL)
6719 boolean current_volume_loops_found = FALSE;
6722 for (i = 0; volumes_list[i].value != -1; i++)
6724 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6725 char identifier[32], name[32];
6726 int value = volumes_list[i].value;
6727 char *text = volumes_list[i].text;
6729 ti->node_top = &volumes_loops;
6730 ti->sort_priority = value;
6732 sprintf(identifier, "%d", value);
6733 sprintf(name, "%s", text);
6735 setString(&ti->identifier, identifier);
6736 setString(&ti->name, name);
6737 setString(&ti->name_sorting, name);
6738 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6740 pushTreeInfo(&volumes_loops, ti);
6742 if (value == setup.volume_loops)
6743 current_volume_loops_found = TRUE;
6746 if (!current_volume_loops_found)
6748 // add entry for non-preset volume value
6750 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6751 char identifier[32], name[32];
6752 int value = setup.volume_loops;
6754 ti->node_top = &volumes_loops;
6755 ti->sort_priority = value;
6757 sprintf(identifier, "%d", value);
6758 sprintf(name, "%d %% (Current)", value);
6760 setString(&ti->identifier, identifier);
6761 setString(&ti->name, name);
6762 setString(&ti->name_sorting, name);
6763 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6765 pushTreeInfo(&volumes_loops, ti);
6768 // sort volume values to start with lowest volume value
6769 sortTreeInfo(&volumes_loops);
6771 // set current volume value to configured volume value
6772 volume_loops_current =
6773 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6775 // if that fails, set current volume to reliable default value
6776 if (volume_loops_current == NULL)
6777 volume_loops_current =
6778 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6780 // if that also fails, set current volume to first available value
6781 if (volume_loops_current == NULL)
6782 volume_loops_current = volumes_loops;
6785 if (volumes_music == NULL)
6787 boolean current_volume_music_found = FALSE;
6790 for (i = 0; volumes_list[i].value != -1; i++)
6792 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6793 char identifier[32], name[32];
6794 int value = volumes_list[i].value;
6795 char *text = volumes_list[i].text;
6797 ti->node_top = &volumes_music;
6798 ti->sort_priority = value;
6800 sprintf(identifier, "%d", value);
6801 sprintf(name, "%s", text);
6803 setString(&ti->identifier, identifier);
6804 setString(&ti->name, name);
6805 setString(&ti->name_sorting, name);
6806 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6808 pushTreeInfo(&volumes_music, ti);
6810 if (value == setup.volume_music)
6811 current_volume_music_found = TRUE;
6814 if (!current_volume_music_found)
6816 // add entry for non-preset volume value
6818 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6819 char identifier[32], name[32];
6820 int value = setup.volume_music;
6822 ti->node_top = &volumes_music;
6823 ti->sort_priority = value;
6825 sprintf(identifier, "%d", value);
6826 sprintf(name, "%d %% (Current)", value);
6828 setString(&ti->identifier, identifier);
6829 setString(&ti->name, name);
6830 setString(&ti->name_sorting, name);
6831 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6833 pushTreeInfo(&volumes_music, ti);
6836 // sort volume values to start with lowest volume value
6837 sortTreeInfo(&volumes_music);
6839 // set current volume value to configured volume value
6840 volume_music_current =
6841 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6843 // if that fails, set current volume to reliable default value
6844 if (volume_music_current == NULL)
6845 volume_music_current =
6846 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6848 // if that also fails, set current volume to first available value
6849 if (volume_music_current == NULL)
6850 volume_music_current = volumes_music;
6853 setup.volume_simple = atoi(volume_simple_current->identifier);
6854 setup.volume_loops = atoi(volume_loops_current->identifier);
6855 setup.volume_music = atoi(volume_music_current->identifier);
6857 // needed for displaying volume text instead of identifier
6858 volume_simple_text = volume_simple_current->name;
6859 volume_loops_text = volume_loops_current->name;
6860 volume_music_text = volume_music_current->name;
6862 setup_mode = SETUP_MODE_SOUND;
6867 static void execSetupChooseTouchControls(void)
6869 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6874 static void execSetupChooseMoveDistance(void)
6876 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6881 static void execSetupChooseDropDistance(void)
6883 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6888 static void execSetupChooseTransparency(void)
6890 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6895 static void execSetupChooseGridXSize_0(void)
6897 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6902 static void execSetupChooseGridYSize_0(void)
6904 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6909 static void execSetupChooseGridXSize_1(void)
6911 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6916 static void execSetupChooseGridYSize_1(void)
6918 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6923 static void execSetupConfigureVirtualButtons(void)
6925 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6927 ConfigureVirtualButtons();
6929 setup_mode = SETUP_MODE_TOUCH;
6934 static void execSetupTouch(void)
6938 if (touch_controls == NULL)
6940 for (i = 0; touch_controls_list[i].value != NULL; i++)
6942 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6943 char identifier[32], name[32];
6944 char *value = touch_controls_list[i].value;
6945 char *text = touch_controls_list[i].text;
6947 ti->node_top = &touch_controls;
6948 ti->sort_priority = i;
6950 sprintf(identifier, "%s", value);
6951 sprintf(name, "%s", text);
6953 setString(&ti->identifier, identifier);
6954 setString(&ti->name, name);
6955 setString(&ti->name_sorting, name);
6956 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6958 pushTreeInfo(&touch_controls, ti);
6961 // sort touch control values to start with lowest touch control value
6962 sortTreeInfo(&touch_controls);
6964 // set current touch control value to configured touch control value
6965 touch_control_current =
6966 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6968 // if that fails, set current touch control to reliable default value
6969 if (touch_control_current == NULL)
6970 touch_control_current =
6971 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6973 // if that also fails, set current touch control to first available value
6974 if (touch_control_current == NULL)
6975 touch_control_current = touch_controls;
6978 if (move_distances == NULL)
6980 for (i = 0; distances_list[i].value != -1; i++)
6982 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6983 char identifier[32], name[32];
6984 int value = distances_list[i].value;
6985 char *text = distances_list[i].text;
6987 ti->node_top = &move_distances;
6988 ti->sort_priority = value;
6990 sprintf(identifier, "%d", value);
6991 sprintf(name, "%s", text);
6993 setString(&ti->identifier, identifier);
6994 setString(&ti->name, name);
6995 setString(&ti->name_sorting, name);
6996 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6998 pushTreeInfo(&move_distances, ti);
7001 // sort distance values to start with lowest distance value
7002 sortTreeInfo(&move_distances);
7004 // set current distance value to configured distance value
7005 move_distance_current =
7006 getTreeInfoFromIdentifier(move_distances,
7007 i_to_a(setup.touch.move_distance));
7009 // if that fails, set current distance to reliable default value
7010 if (move_distance_current == NULL)
7011 move_distance_current =
7012 getTreeInfoFromIdentifier(move_distances,
7013 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
7015 // if that also fails, set current distance to first available value
7016 if (move_distance_current == NULL)
7017 move_distance_current = move_distances;
7020 if (drop_distances == NULL)
7022 for (i = 0; distances_list[i].value != -1; i++)
7024 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7025 char identifier[32], name[32];
7026 int value = distances_list[i].value;
7027 char *text = distances_list[i].text;
7029 ti->node_top = &drop_distances;
7030 ti->sort_priority = value;
7032 sprintf(identifier, "%d", value);
7033 sprintf(name, "%s", text);
7035 setString(&ti->identifier, identifier);
7036 setString(&ti->name, name);
7037 setString(&ti->name_sorting, name);
7038 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
7040 pushTreeInfo(&drop_distances, ti);
7043 // sort distance values to start with lowest distance value
7044 sortTreeInfo(&drop_distances);
7046 // set current distance value to configured distance value
7047 drop_distance_current =
7048 getTreeInfoFromIdentifier(drop_distances,
7049 i_to_a(setup.touch.drop_distance));
7051 // if that fails, set current distance to reliable default value
7052 if (drop_distance_current == NULL)
7053 drop_distance_current =
7054 getTreeInfoFromIdentifier(drop_distances,
7055 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
7057 // if that also fails, set current distance to first available value
7058 if (drop_distance_current == NULL)
7059 drop_distance_current = drop_distances;
7062 if (transparencies == NULL)
7064 for (i = 0; transparencies_list[i].value != -1; i++)
7066 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7067 char identifier[32], name[32];
7068 int value = transparencies_list[i].value;
7069 char *text = transparencies_list[i].text;
7071 ti->node_top = &transparencies;
7072 ti->sort_priority = value;
7074 sprintf(identifier, "%d", value);
7075 sprintf(name, "%s", text);
7077 setString(&ti->identifier, identifier);
7078 setString(&ti->name, name);
7079 setString(&ti->name_sorting, name);
7080 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
7082 pushTreeInfo(&transparencies, ti);
7085 // sort transparency values to start with lowest transparency value
7086 sortTreeInfo(&transparencies);
7088 // set current transparency value to configured transparency value
7089 transparency_current =
7090 getTreeInfoFromIdentifier(transparencies,
7091 i_to_a(setup.touch.transparency));
7093 // if that fails, set current transparency to reliable default value
7094 if (transparency_current == NULL)
7095 transparency_current =
7096 getTreeInfoFromIdentifier(transparencies,
7097 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
7099 // if that also fails, set current transparency to first available value
7100 if (transparency_current == NULL)
7101 transparency_current = transparencies;
7104 for (i = 0; i < 2; i++)
7106 for (j = 0; j < 2; j++)
7108 if (grid_sizes[i][j] == NULL)
7110 for (k = 0; grid_sizes_list[k].value != -1; k++)
7112 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
7113 char identifier[32], name[32];
7114 int value = grid_sizes_list[k].value;
7115 char *text = grid_sizes_list[k].text;
7117 ti->node_top = &grid_sizes[i][j];
7118 ti->sort_priority = value;
7120 sprintf(identifier, "%d", value);
7121 sprintf(name, "%s", text);
7123 setString(&ti->identifier, identifier);
7124 setString(&ti->name, name);
7125 setString(&ti->name_sorting, name);
7126 setString(&ti->infotext,
7129 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
7130 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
7132 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
7133 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
7135 pushTreeInfo(&grid_sizes[i][j], ti);
7138 // sort grid size values to start with lowest grid size value
7139 sortTreeInfo(&grid_sizes[i][j]);
7141 // set current grid size value to configured grid size value
7142 grid_size_current[i][j] =
7143 getTreeInfoFromIdentifier(grid_sizes[i][j],
7145 setup.touch.grid_xsize[i] :
7146 setup.touch.grid_ysize[i]));
7148 // if that fails, set current grid size to reliable default value
7149 if (grid_size_current[i][j] == NULL)
7150 grid_size_current[i][j] =
7151 getTreeInfoFromIdentifier(grid_sizes[i][j],
7153 DEFAULT_GRID_XSIZE(i) :
7154 DEFAULT_GRID_YSIZE(i)));
7156 // if that also fails, set current grid size to first available value
7157 if (grid_size_current[i][j] == NULL)
7158 grid_size_current[i][j] = grid_sizes[i][j];
7163 setup.touch.control_type = touch_control_current->identifier;
7164 setup.touch.move_distance = atoi(move_distance_current->identifier);
7165 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
7166 setup.touch.transparency = atoi(transparency_current->identifier);
7168 for (i = 0; i < 2; i++)
7170 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
7171 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
7173 if (i == GRID_ACTIVE_NR())
7175 overlay.grid_xsize = setup.touch.grid_xsize[i];
7176 overlay.grid_ysize = setup.touch.grid_ysize[i];
7180 // needed for displaying value text instead of identifier
7181 touch_controls_text = touch_control_current->name;
7182 move_distance_text = move_distance_current->name;
7183 drop_distance_text = drop_distance_current->name;
7184 transparency_text = transparency_current->name;
7186 for (i = 0; i < 2; i++)
7187 for (j = 0; j < 2; j++)
7188 grid_size_text[i][j] = grid_size_current[i][j]->name;
7190 setup_mode = SETUP_MODE_TOUCH;
7195 static void execSetupArtwork(void)
7197 static ArtworkDirTree *gfx_last_valid = NULL;
7198 static ArtworkDirTree *snd_last_valid = NULL;
7199 static ArtworkDirTree *mus_last_valid = NULL;
7201 // current artwork directory may be invalid (level group, parent link)
7202 if (!validLevelSeries(artwork.gfx_current))
7203 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
7204 if (!validLevelSeries(artwork.snd_current))
7205 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
7206 if (!validLevelSeries(artwork.mus_current))
7207 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
7209 // store valid artwork directory information
7210 gfx_last_valid = artwork.gfx_current;
7211 snd_last_valid = artwork.snd_current;
7212 mus_last_valid = artwork.mus_current;
7215 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
7216 artwork.gfx_current->subdir,
7217 artwork.gfx_current->fullpath,
7218 artwork.gfx_current->basepath);
7221 setup.graphics_set = artwork.gfx_current->identifier;
7222 setup.sounds_set = artwork.snd_current->identifier;
7223 setup.music_set = artwork.mus_current->identifier;
7225 // needed if last screen (setup choice) changed graphics, sounds or music
7226 ReloadCustomArtwork(0);
7228 // needed for displaying artwork name instead of artwork identifier
7229 graphics_set_name = artwork.gfx_current->name;
7230 sounds_set_name = artwork.snd_current->name;
7231 music_set_name = artwork.mus_current->name;
7233 setup_mode = SETUP_MODE_ARTWORK;
7238 static void execSetupChooseGraphics(void)
7240 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
7245 static void execSetupChooseSounds(void)
7247 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
7252 static void execSetupChooseMusic(void)
7254 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
7259 static void execSetupInput(void)
7261 setup_mode = SETUP_MODE_INPUT;
7266 static void execSetupShortcuts(void)
7268 setup_mode = SETUP_MODE_SHORTCUTS;
7273 static void execSetupShortcuts1(void)
7275 setup_mode = SETUP_MODE_SHORTCUTS_1;
7280 static void execSetupShortcuts2(void)
7282 setup_mode = SETUP_MODE_SHORTCUTS_2;
7287 static void execSetupShortcuts3(void)
7289 setup_mode = SETUP_MODE_SHORTCUTS_3;
7294 static void execSetupShortcuts4(void)
7296 setup_mode = SETUP_MODE_SHORTCUTS_4;
7301 static void execSetupShortcuts5(void)
7303 setup_mode = SETUP_MODE_SHORTCUTS_5;
7308 static void execExitSetup(void)
7310 SetGameStatus(GAME_MODE_MAIN);
7315 static void execSaveAndExitSetup(void)
7321 static void execGadgetNetworkServer(void)
7323 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7324 struct GadgetInfo *gi = screen_gadget[gadget_id];
7326 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7327 network_server_hostname[0] = '\0';
7329 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7333 ClickOnGadget(gi, MB_LEFTBUTTON);
7336 static void execOfferUploadTapes(void)
7341 static void ToggleNetworkModeIfNeeded(void)
7343 int font_title = FONT_TITLE_1;
7344 int font_foot = FC_BLUE;
7345 int ystart = mSY - SY + 16;
7346 int ybottom = mSY - SY + SYSIZE - 20;
7347 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7349 if (setup.network_mode == network.enabled)
7352 network.enabled = setup.network_mode;
7354 FadeOut(REDRAW_ALL);
7358 DrawTextSCentered(ystart, font_title, text);
7362 if (network.enabled)
7363 InitNetworkServer();
7365 DisconnectFromNetworkServer();
7367 DrawTextSCentered(ybottom, font_foot,
7368 "Press any key or button for setup menu");
7370 WaitForEventToContinue();
7375 static void ToggleGameSpeedsListIfNeeded(void)
7377 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7379 if (setup.game_speed_extended == using_game_speeds_extended)
7382 // try to match similar values when changing game speeds list
7383 if (setup.game_speed_extended)
7384 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7385 setup.game_frame_delay == 30 ? 29 :
7386 setup.game_frame_delay);
7388 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7389 setup.game_frame_delay == 16 ? 15 :
7390 setup.game_frame_delay >= 29 ? 30 :
7391 setup.game_frame_delay <= 10 ? 10 :
7392 setup.game_frame_delay);
7394 execSetupGame_setGameSpeeds(TRUE);
7399 static void ToggleUseApiServerIfNeeded(void)
7401 if (runtime.use_api_server == setup.use_api_server)
7404 runtime.use_api_server = setup.use_api_server;
7406 if (runtime.use_api_server)
7407 CheckApiServerTasks();
7410 static void ModifyGameSpeedIfNeeded(void)
7412 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7413 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7417 char *game_speed_text = "Fast";
7418 int game_speed_value = 15;
7420 if (setup.game_speed_extended)
7422 game_speed_text = "60 fps";
7423 game_speed_value = 16;
7426 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7428 // set game speed to existing list value that is fast enough for vsync
7429 setup.game_frame_delay = game_speed_value;
7431 execSetupGame_setGameSpeeds(TRUE);
7433 Request(message, REQ_CONFIRM);
7436 static void DisableVsyncIfNeeded(void)
7438 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7439 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7440 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7443 // disable vsync for the selected game speed to work
7444 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7446 execSetupGraphics_setVsyncModes(TRUE);
7448 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7454 void *related_value;
7455 } hide_related_entry_list[] =
7457 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7458 { &setup.scores_in_highscore_list, &scores_type_text },
7460 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7461 { &setup.game_frame_delay, &game_speed_text },
7463 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7464 { &setup.scroll_delay_value, &scroll_delay_text },
7466 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7467 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7469 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7470 { &setup.window_scaling_percent, &window_size_text },
7472 { &setup.window_scaling_quality, execSetupChooseScalingType },
7473 { &setup.window_scaling_quality, &scaling_type_text },
7475 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7476 { &setup.screen_rendering_mode, &rendering_mode_text },
7478 { &setup.vsync_mode, execSetupChooseVsyncMode },
7479 { &setup.vsync_mode, &vsync_mode_text },
7481 { &setup.graphics_set, execSetupChooseGraphics },
7482 { &setup.graphics_set, &graphics_set_name },
7484 { &setup.sounds_set, execSetupChooseSounds },
7485 { &setup.sounds_set, &sounds_set_name },
7487 { &setup.music_set, execSetupChooseMusic },
7488 { &setup.music_set, &music_set_name },
7490 { &setup.volume_simple, execSetupChooseVolumeSimple },
7491 { &setup.volume_simple, &volume_simple_text },
7493 { &setup.volume_loops, execSetupChooseVolumeLoops },
7494 { &setup.volume_loops, &volume_loops_text },
7496 { &setup.volume_music, execSetupChooseVolumeMusic },
7497 { &setup.volume_music, &volume_music_text },
7499 { &setup.touch.control_type, execSetupChooseTouchControls },
7500 { &setup.touch.control_type, &touch_controls_text },
7502 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7503 { &setup.touch.move_distance, &move_distance_text },
7505 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7506 { &setup.touch.drop_distance, &drop_distance_text },
7508 { &setup.touch.transparency, execSetupChooseTransparency },
7509 { &setup.touch.transparency, &transparency_text },
7511 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7512 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7514 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7515 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7517 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7518 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7520 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7521 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7523 { &setup.internal.menu_game, execSetupGame },
7524 { &setup.internal.menu_engines, execSetupEngines },
7525 { &setup.internal.menu_editor, execSetupEditor },
7526 { &setup.internal.menu_graphics, execSetupGraphics },
7527 { &setup.internal.menu_sound, execSetupSound },
7528 { &setup.internal.menu_artwork, execSetupArtwork },
7529 { &setup.internal.menu_input, execSetupInput },
7530 { &setup.internal.menu_touch, execSetupTouch },
7531 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7532 { &setup.internal.menu_exit, execExitSetup },
7533 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7538 void setHideRelatedSetupEntries(void)
7542 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7543 if (hideSetupEntry(hide_related_entry_list[i].value))
7544 setHideSetupEntry(hide_related_entry_list[i].related_value);
7547 static struct TokenInfo setup_info_main[] =
7549 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7550 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7551 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7552 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7553 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7554 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7555 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7556 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7557 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7558 { TYPE_EMPTY, NULL, "" },
7559 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7560 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7565 static struct TokenInfo setup_info_game[] =
7567 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7568 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7569 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7570 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7571 { TYPE_STRING, &network_server_text, "" },
7572 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7573 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7574 { TYPE_STRING, &scores_type_text, "" },
7575 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7576 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7577 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7578 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7579 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
7580 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
7581 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7582 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7583 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7584 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7585 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7586 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7587 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7588 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
7589 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7590 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7591 { TYPE_STRING, &game_speed_text, "" },
7592 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7594 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7595 { TYPE_STRING, &scroll_delay_text, "" },
7597 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7598 { TYPE_STRING, &snapshot_mode_text, "" },
7599 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7600 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7601 { TYPE_EMPTY, NULL, "" },
7602 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7607 static struct TokenInfo setup_info_engines[] =
7609 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7610 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7611 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7612 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7613 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7614 { TYPE_EMPTY, NULL, "" },
7615 { TYPE_HEADLINE, NULL, "Supaplex" },
7616 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7617 { TYPE_EMPTY, NULL, "" },
7618 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7623 static struct TokenInfo setup_info_editor[] =
7626 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7627 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7628 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7629 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7630 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7631 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7632 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7633 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7634 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7635 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7637 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7638 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7640 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7642 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7643 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7644 { TYPE_EMPTY, NULL, "" },
7646 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7647 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7648 { TYPE_EMPTY, NULL, "" },
7650 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7651 { TYPE_EMPTY, NULL, "" },
7652 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7653 { TYPE_EMPTY, NULL, "" },
7654 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7659 static struct TokenInfo setup_info_graphics[] =
7661 #if !defined(PLATFORM_ANDROID)
7662 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7663 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7664 { TYPE_STRING, &window_size_text, "" },
7665 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7666 { TYPE_STRING, &scaling_type_text, "" },
7667 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7668 { TYPE_STRING, &rendering_mode_text, "" },
7671 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7672 { TYPE_STRING, &scroll_delay_text, "" },
7674 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7675 { TYPE_STRING, &vsync_mode_text, "" },
7676 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7677 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7678 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7679 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7680 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7681 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7682 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7683 { TYPE_EMPTY, NULL, "" },
7684 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7689 static struct TokenInfo setup_info_sound[] =
7691 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7692 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7693 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7694 { TYPE_EMPTY, NULL, "" },
7695 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7696 { TYPE_STRING, &volume_simple_text, "" },
7697 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7698 { TYPE_STRING, &volume_loops_text, "" },
7699 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7700 { TYPE_STRING, &volume_music_text, "" },
7701 { TYPE_EMPTY, NULL, "" },
7702 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7707 static struct TokenInfo setup_info_artwork[] =
7709 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7710 { TYPE_STRING, &graphics_set_name, "" },
7711 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7712 { TYPE_STRING, &sounds_set_name, "" },
7713 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7714 { TYPE_STRING, &music_set_name, "" },
7715 { TYPE_EMPTY, NULL, "" },
7716 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7717 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7718 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7719 { TYPE_EMPTY, NULL, "" },
7720 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7725 static struct TokenInfo setup_info_input[] =
7727 { TYPE_SWITCH, NULL, "Player:" },
7728 { TYPE_SWITCH, NULL, "Device:" },
7729 { TYPE_SWITCH, NULL, "" },
7730 { TYPE_SKIPPABLE, NULL, "" },
7731 { TYPE_EMPTY, NULL, "" },
7732 { TYPE_EMPTY, NULL, "" },
7733 { TYPE_EMPTY, NULL, "" },
7734 { TYPE_EMPTY, NULL, "" },
7735 { TYPE_EMPTY, NULL, "" },
7736 { TYPE_EMPTY, NULL, "" },
7737 { TYPE_EMPTY, NULL, "" },
7738 { TYPE_EMPTY, NULL, "" },
7739 { TYPE_SKIPPABLE, NULL, "" },
7740 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7745 static struct TokenInfo setup_info_touch[] =
7747 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7748 { TYPE_STRING, &touch_controls_text, "" },
7749 { TYPE_EMPTY, NULL, "" },
7750 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7755 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7757 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7758 { TYPE_STRING, &touch_controls_text, "" },
7759 { TYPE_EMPTY, NULL, "" },
7760 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7761 { TYPE_STRING, &grid_size_text[0][0], "" },
7762 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7763 { TYPE_STRING, &grid_size_text[0][1], "" },
7764 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7765 { TYPE_STRING, &transparency_text, "" },
7766 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7767 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7768 { TYPE_EMPTY, NULL, "" },
7769 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7770 { TYPE_EMPTY, NULL, "" },
7771 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7776 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7778 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7779 { TYPE_STRING, &touch_controls_text, "" },
7780 { TYPE_EMPTY, NULL, "" },
7781 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7782 { TYPE_STRING, &grid_size_text[1][0], "" },
7783 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7784 { TYPE_STRING, &grid_size_text[1][1], "" },
7785 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7786 { TYPE_STRING, &transparency_text, "" },
7787 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7788 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7789 { TYPE_EMPTY, NULL, "" },
7790 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7791 { TYPE_EMPTY, NULL, "" },
7792 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7797 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7799 setup_info_touch_virtual_buttons_0,
7800 setup_info_touch_virtual_buttons_1
7803 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7805 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7806 { TYPE_STRING, &touch_controls_text, "" },
7807 { TYPE_EMPTY, NULL, "" },
7808 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7809 { TYPE_STRING, &move_distance_text, "" },
7810 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7811 { TYPE_STRING, &drop_distance_text, "" },
7812 { TYPE_EMPTY, NULL, "" },
7813 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7818 static struct TokenInfo setup_info_shortcuts[] =
7820 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7821 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7822 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7823 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7824 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7825 { TYPE_EMPTY, NULL, "" },
7826 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7831 static struct TokenInfo setup_info_shortcuts_1[] =
7833 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7834 { TYPE_KEY, &setup.shortcut.save_game, "" },
7835 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7836 { TYPE_KEY, &setup.shortcut.load_game, "" },
7837 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7838 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7839 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7840 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7841 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7842 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7843 { TYPE_EMPTY, NULL, "" },
7844 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7845 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7846 { TYPE_EMPTY, NULL, "" },
7847 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7852 static struct TokenInfo setup_info_shortcuts_2[] =
7854 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7855 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7856 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7857 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7858 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7859 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7860 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7861 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7862 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7863 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7864 { TYPE_EMPTY, NULL, "" },
7865 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7870 static struct TokenInfo setup_info_shortcuts_3[] =
7872 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7873 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7874 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7875 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7876 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7877 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7878 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7879 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7880 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7881 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7882 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7883 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7884 { TYPE_EMPTY, NULL, "" },
7885 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7890 static struct TokenInfo setup_info_shortcuts_4[] =
7892 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7893 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7894 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7895 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7896 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7897 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7898 { TYPE_EMPTY, NULL, "" },
7899 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7904 static struct TokenInfo setup_info_shortcuts_5[] =
7906 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7907 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7908 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7909 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7910 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7911 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7912 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7913 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7914 { TYPE_EMPTY, NULL, "" },
7915 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7920 static Key getSetupKey(void)
7922 Key key = KSYM_UNDEFINED;
7923 boolean got_key_event = FALSE;
7925 while (!got_key_event)
7929 if (NextValidEvent(&event))
7933 case EVENT_KEYPRESS:
7935 key = GetEventKey((KeyEvent *)&event, TRUE);
7937 // press 'Escape' or 'Enter' to keep the existing key binding
7938 if (key == KSYM_Escape || key == KSYM_Return)
7939 key = KSYM_UNDEFINED; // keep old value
7941 got_key_event = TRUE;
7945 case EVENT_KEYRELEASE:
7946 key_joystick_mapping = 0;
7950 HandleOtherEvents(&event);
7961 static int getSetupValueFont(int type, void *value)
7963 if (type & TYPE_GHOSTED)
7964 return FONT_OPTION_OFF;
7965 else if (type & TYPE_KEY)
7966 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7967 else if (type & TYPE_STRING)
7968 return FONT_VALUE_2;
7969 else if (type & TYPE_ECS_AGA)
7970 return FONT_VALUE_1;
7971 else if (type & TYPE_BOOLEAN_STYLE)
7972 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7973 else if (type & TYPE_YES_NO_AUTO)
7974 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7975 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7976 else if (type & TYPE_PLAYER)
7977 return FONT_VALUE_1;
7979 return FONT_VALUE_1;
7982 static int getSetupValueFontNarrow(int type, int font_nr)
7984 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7985 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7986 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7990 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7992 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7993 struct TokenInfo *si = &setup_info[si_pos];
7994 boolean font_draw_xoffset_modified = FALSE;
7995 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7996 int font_draw_xoffset_old = -1;
7997 int xoffset = (scrollbar_needed ? -1 : 0);
7998 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7999 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
8000 int xpos = menu_screen_value_xpos;
8001 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
8002 int startx = mSX + xpos * 32;
8003 int starty = mSY + ypos * 32;
8004 int type = si->type;
8005 void *value = si->value;
8006 char *value_string = getSetupValue(type, value);
8007 int font_nr_default = getSetupValueFont(type, value);
8008 int font_width_default = getFontWidth(font_nr_default);
8009 int font_nr = font_nr_default;
8012 if (value_string == NULL)
8015 if (type & TYPE_KEY)
8017 xpos = MENU_SCREEN_START_XPOS;
8019 if (type & TYPE_QUERY)
8020 value_string = "<press key>";
8022 else if (type & TYPE_STRING)
8024 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
8026 xpos = MENU_SCREEN_START_XPOS;
8028 if (strlen(value_string) > max_value_len)
8029 value_string[max_value_len] = '\0';
8031 else if (type & TYPE_YES_NO_AUTO)
8033 xpos = menu_screen_value_xpos - 1;
8035 else if (type & TYPE_PLAYER)
8037 int displayed_player_nr = *(int *)value + 1;
8039 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
8042 startx = mSX + xpos * 32;
8043 starty = mSY + ypos * 32;
8045 // special check if right-side setup values moved left due to scrollbar
8046 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
8048 int max_menu_text_length = 26; // maximum text length for classic menu
8049 int font_xoffset = getFontDrawOffsetX(font_nr);
8050 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8051 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8052 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8053 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
8055 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
8057 // when using narrow font, left-shifting text "auto" not needed
8058 if (type & TYPE_YES_NO_AUTO)
8062 startx = mSX + xpos * 32;
8064 font_nr = getSetupValueFontNarrow(type, font_nr);
8068 // downward compatibility correction for Juergen Bonhagen's menu settings
8069 if (setup_mode != SETUP_MODE_INPUT)
8071 int max_menu_text_length_big = (menu_screen_value_xpos -
8072 MENU_SCREEN_START_XPOS);
8073 int max_menu_text_length_medium = max_menu_text_length_big * 2;
8074 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
8075 int font1_xoffset = getFontDrawOffsetX(font_nr);
8076 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
8077 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
8078 int text_font_nr = getMenuTextFont(FONT_MENU_2);
8079 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
8080 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
8081 boolean correct_font_draw_xoffset = FALSE;
8083 if (xpos == MENU_SCREEN_START_XPOS &&
8084 startx + font1_xoffset < text_startx + text_font_xoffset)
8085 correct_font_draw_xoffset = TRUE;
8087 if (xpos == menu_screen_value_xpos &&
8088 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
8089 correct_font_draw_xoffset = TRUE;
8091 // check if setup value would overlap with setup text when printed
8092 // (this can happen for extreme/wrong values for font draw offset)
8093 if (correct_font_draw_xoffset)
8095 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
8096 font_draw_xoffset_modified = TRUE;
8098 if (type & TYPE_KEY)
8099 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
8100 else if (!(type & TYPE_STRING))
8101 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
8102 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
8106 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
8107 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
8109 DrawText(startx, starty, value_string, font_nr);
8111 if (type & TYPE_PLAYER)
8113 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
8114 int player_nr = *(int *)value;
8115 int xoff = font->draw_xoffset + getFontWidth(font_nr);
8116 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
8117 int startx2 = startx + xoff;
8118 int starty2 = starty + yoff;
8120 if (DrawingOnBackground(startx2, starty2))
8121 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
8123 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
8124 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8127 if (font_draw_xoffset_modified)
8128 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
8131 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
8133 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
8134 struct TokenInfo *si = &setup_info[si_pos];
8136 if (si->type & TYPE_BOOLEAN_STYLE)
8138 *(boolean *)si->value ^= TRUE;
8140 else if (si->type & TYPE_YES_NO_AUTO)
8144 (*(int *)si->value == AUTO ? TRUE :
8145 *(int *)si->value == TRUE ? FALSE : AUTO) :
8146 (*(int *)si->value == TRUE ? AUTO :
8147 *(int *)si->value == AUTO ? FALSE : TRUE));
8149 else if (si->type & TYPE_KEY)
8153 si->type |= TYPE_QUERY;
8154 drawSetupValue(screen_pos, setup_info_pos_raw);
8155 si->type &= ~TYPE_QUERY;
8157 key = getSetupKey();
8158 if (key != KSYM_UNDEFINED)
8159 *(Key *)si->value = key;
8161 else if (si->type & TYPE_PLAYER)
8163 int player_nr = *(int *)si->value;
8168 player_nr = Request("Choose player", REQ_PLAYER) - 1;
8170 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
8173 drawSetupValue(screen_pos, setup_info_pos_raw);
8175 // fullscreen state may have changed at this point
8176 if (si->value == &setup.fullscreen)
8177 ToggleFullscreenIfNeeded();
8179 // network mode may have changed at this point
8180 if (si->value == &setup.network_mode)
8181 ToggleNetworkModeIfNeeded();
8183 // API server mode may have changed at this point
8184 if (si->value == &setup.use_api_server)
8185 ToggleUseApiServerIfNeeded();
8187 // game speed list may have changed at this point
8188 if (si->value == &setup.game_speed_extended)
8189 ToggleGameSpeedsListIfNeeded();
8192 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
8194 static struct TokenInfo *setup_info_final = NULL;
8199 // determine maximum list size of target list
8200 while (setup_info_orig[list_size++].type != 0);
8202 // free, allocate and clear memory for target list
8203 checked_free(setup_info_final);
8204 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
8206 // copy setup info list without setup entries marked as hidden
8207 for (i = 0; setup_info_orig[i].type != 0; i++)
8209 // skip setup entries configured to be hidden
8210 if (hideSetupEntry(setup_info_orig[i].value))
8213 // skip skippable setup entries if screen is lower than usual
8214 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
8215 setup_info_orig[i].type == TYPE_SKIPPABLE)
8218 setup_info_final[list_pos++] = setup_info_orig[i];
8221 return setup_info_final;
8224 static void DrawSetupScreen_Generic(void)
8226 int fade_mask = REDRAW_FIELD;
8227 boolean redraw_all = FALSE;
8228 char *title_string = NULL;
8232 fade_mask = REDRAW_ALL;
8235 FadeMenuSoundsAndMusic();
8237 FreeScreenGadgets();
8238 CreateScreenGadgets();
8240 if (redraw_mask & REDRAW_ALL)
8245 // needed if different viewport properties defined for setup screen
8246 ChangeViewportPropertiesIfNeeded();
8248 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
8252 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
8254 if (setup_mode == SETUP_MODE_MAIN)
8256 setup_info = setup_info_main;
8257 title_string = STR_SETUP_MAIN;
8259 else if (setup_mode == SETUP_MODE_GAME)
8261 setup_info = setup_info_game;
8262 title_string = STR_SETUP_GAME;
8264 else if (setup_mode == SETUP_MODE_ENGINES)
8266 setup_info = setup_info_engines;
8267 title_string = STR_SETUP_ENGINES;
8269 else if (setup_mode == SETUP_MODE_EDITOR)
8271 setup_info = setup_info_editor;
8272 title_string = STR_SETUP_EDITOR;
8274 else if (setup_mode == SETUP_MODE_GRAPHICS)
8276 setup_info = setup_info_graphics;
8277 title_string = STR_SETUP_GRAPHICS;
8279 else if (setup_mode == SETUP_MODE_SOUND)
8281 setup_info = setup_info_sound;
8282 title_string = STR_SETUP_SOUND;
8284 else if (setup_mode == SETUP_MODE_ARTWORK)
8286 setup_info = setup_info_artwork;
8287 title_string = STR_SETUP_ARTWORK;
8289 else if (setup_mode == SETUP_MODE_TOUCH)
8291 setup_info = setup_info_touch;
8292 title_string = STR_SETUP_TOUCH;
8294 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8295 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8296 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8297 setup_info = setup_info_touch_wipe_gestures;
8299 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8301 setup_info = setup_info_shortcuts;
8302 title_string = STR_SETUP_SHORTCUTS;
8304 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8306 setup_info = setup_info_shortcuts_1;
8307 title_string = STR_SETUP_SHORTCUTS;
8309 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8311 setup_info = setup_info_shortcuts_2;
8312 title_string = STR_SETUP_SHORTCUTS;
8314 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8316 setup_info = setup_info_shortcuts_3;
8317 title_string = STR_SETUP_SHORTCUTS;
8319 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8321 setup_info = setup_info_shortcuts_4;
8322 title_string = STR_SETUP_SHORTCUTS;
8324 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8326 setup_info = setup_info_shortcuts_5;
8327 title_string = STR_SETUP_SHORTCUTS;
8330 // use modified setup info without setup entries marked as hidden
8331 setup_info = getSetupInfoFinal(setup_info);
8333 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8335 // determine maximal number of setup entries that can be displayed on screen
8337 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8340 // determine maximal number of setup entries available for this setup screen
8342 for (i = 0; setup_info[i].type != 0; i++)
8345 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8347 MapScreenGadgets(max_setup_info);
8350 redraw_mask = fade_mask = REDRAW_ALL;
8352 DrawMaskedBorder(fade_mask);
8357 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8359 menu_info = setup_info;
8361 HandleMenuScreen(mx, my, dx, dy, button,
8362 setup_mode, num_setup_info, max_setup_info);
8365 static void DrawSetupScreen_Input(void)
8369 FadeOut(REDRAW_FIELD);
8373 setup_info = getSetupInfoFinal(setup_info_input);
8375 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8377 for (i = 0; setup_info[i].type != 0; i++)
8379 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8380 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8381 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8382 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8383 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8384 initCursor(i, IMG_MENU_BUTTON);
8386 DrawCursorAndText_Setup(i, -1, FALSE);
8389 // create gadgets for setup input menu screen
8390 FreeScreenGadgets();
8391 CreateScreenGadgets();
8393 // map gadgets for setup input menu screen
8394 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8396 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8398 FadeIn(REDRAW_FIELD);
8401 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8403 if (device_name == NULL)
8406 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8409 if (strlen(device_name) > 1)
8411 char c1 = device_name[strlen(device_name) - 1];
8412 char c2 = device_name[strlen(device_name) - 2];
8414 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8415 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8418 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8419 strlen(device_name));
8422 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8425 static struct SetupKeyboardInfo custom_key;
8432 { &custom_key.left, "Axis/Pad Left" },
8433 { &custom_key.right, "Axis/Pad Right" },
8434 { &custom_key.up, "Axis/Pad Up" },
8435 { &custom_key.down, "Axis/Pad Down" },
8436 { &custom_key.snap, "Button 1/A/X" },
8437 { &custom_key.drop, "Button 2/B/Y" }
8439 static char *joystick_name[MAX_PLAYERS] =
8446 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8447 int font_nr_info = FONT_MENU_1;
8448 int font_nr_name = FONT_VALUE_OLD;
8449 int font_nr_on = FONT_VALUE_1;
8450 int font_nr_off = FONT_VALUE_OLD;
8453 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8455 font_nr_info = FONT_MENU_2;
8456 font_nr_on = FONT_VALUE_NARROW;
8457 font_nr_off = FONT_VALUE_OLD_NARROW;
8460 custom_key = setup.input[player_nr].key;
8462 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8463 FONT_INPUT_1_ACTIVE);
8465 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8467 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8468 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8470 if (setup.input[player_nr].use_joystick)
8472 char *device_name = setup.input[player_nr].joy.device_name;
8473 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8474 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8475 char *text = joystick_name[joystick_nr];
8476 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8478 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8479 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8483 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8484 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8487 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8488 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8492 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8493 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8494 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8495 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8497 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8498 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8499 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8500 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8501 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8502 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8504 for (i = 0; i < 6; i++)
8506 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8508 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8510 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8511 (setup.input[player_nr].use_joystick ?
8513 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8517 static int input_player_nr = 0;
8519 static void HandleSetupScreen_Input_Player(int step, int direction)
8521 int old_player_nr = input_player_nr;
8524 new_player_nr = old_player_nr + step * direction;
8525 if (new_player_nr < 0)
8527 if (new_player_nr > MAX_PLAYERS - 1)
8528 new_player_nr = MAX_PLAYERS - 1;
8530 if (new_player_nr != old_player_nr)
8532 input_player_nr = new_player_nr;
8534 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8538 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8540 static int choice = 0;
8543 int pos_start = SETUPINPUT_SCREEN_POS_START;
8544 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8545 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8546 int pos_end = SETUPINPUT_SCREEN_POS_END;
8548 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8552 for (i = 0; setup_info_input[i].type != 0; i++)
8554 // adjust menu structure according to skipped setup entries
8555 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8563 if (button == MB_MENU_INITIALIZE)
8565 // input setup menu may have changed size due to graphics configuration
8566 if (choice >= pos_empty1)
8569 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8571 DrawCursorAndText_Setup(choice, -1, TRUE);
8575 else if (button == MB_MENU_LEAVE)
8577 setup_mode = SETUP_MODE_MAIN;
8584 if (mx || my) // mouse input
8586 x = (mx - mSX) / 32;
8587 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8589 else if (dx || dy) // keyboard input
8591 if (dx && choice == 0)
8592 x = (dx < 0 ? 10 : 12);
8593 else if ((dx && choice == 1) ||
8594 (dx == -1 && choice == pos_end))
8595 button = MB_MENU_CHOICE;
8599 if (y >= pos_empty1 && y <= pos_empty2)
8600 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8603 if (y == 0 && dx != 0 && button)
8605 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8607 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8608 y >= pos_start && y <= pos_end &&
8609 !(y >= pos_empty1 && y <= pos_empty2))
8615 DrawCursorAndText_Setup(choice, -1, FALSE);
8616 DrawCursorAndText_Setup(y, -1, TRUE);
8618 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8627 char *device_name = setup.input[input_player_nr].joy.device_name;
8629 if (!setup.input[input_player_nr].use_joystick)
8631 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8633 setJoystickDeviceToNr(device_name, new_device_nr);
8634 setup.input[input_player_nr].use_joystick = TRUE;
8638 int device_nr = getJoystickNrFromDeviceName(device_name);
8639 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8641 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8642 setup.input[input_player_nr].use_joystick = FALSE;
8644 setJoystickDeviceToNr(device_name, new_device_nr);
8647 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8651 if (setup.input[input_player_nr].use_joystick)
8652 ConfigureJoystick(input_player_nr);
8654 CustomizeKeyboard(input_player_nr);
8656 else if (y == pos_end)
8662 setup_mode = SETUP_MODE_MAIN;
8669 static boolean CustomizeKeyboardMain(int player_nr)
8673 boolean finished = FALSE;
8674 static struct SetupKeyboardInfo custom_key;
8679 } customize_step[] =
8681 { &custom_key.left, "Move Left" },
8682 { &custom_key.right, "Move Right" },
8683 { &custom_key.up, "Move Up" },
8684 { &custom_key.down, "Move Down" },
8685 { &custom_key.snap, "Snap Field" },
8686 { &custom_key.drop, "Drop Element" }
8688 int font_nr_old = FONT_VALUE_OLD;
8689 int font_nr_new = FONT_VALUE_1;
8690 boolean success = FALSE;
8692 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8694 font_nr_old = FONT_VALUE_OLD_NARROW;
8695 font_nr_new = FONT_VALUE_NARROW;
8698 // read existing key bindings from player setup
8699 custom_key = setup.input[player_nr].key;
8702 FadeOut(REDRAW_FIELD);
8706 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8709 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8710 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8711 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8712 "Key:", FONT_INPUT_1_ACTIVE);
8713 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8714 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8716 FadeIn(REDRAW_FIELD);
8722 if (NextValidEvent(&event))
8726 case EVENT_KEYPRESS:
8728 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8730 // press 'Escape' to abort and keep the old key bindings
8731 if (key == KSYM_Escape)
8733 FadeSkipNextFadeIn();
8740 // press 'Enter' to keep the existing key binding
8741 if (key == KSYM_Return)
8742 key = *customize_step[step_nr].key;
8744 // check if key already used
8745 for (i = 0; i < step_nr; i++)
8746 if (*customize_step[i].key == key)
8751 // got new key binding
8752 *customize_step[step_nr].key = key;
8753 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8755 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8756 getKeyNameFromKey(key), font_nr_new);
8759 // un-highlight last query
8760 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8761 customize_step[step_nr - 1].text, FONT_MENU_1);
8762 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8763 "Key:", FONT_MENU_1);
8765 // all keys configured
8774 // query next key binding
8775 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8776 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8777 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8778 "Key:", FONT_INPUT_1_ACTIVE);
8779 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8780 getKeyNameFromKey(*customize_step[step_nr].key),
8785 case EVENT_KEYRELEASE:
8786 key_joystick_mapping = 0;
8790 HandleOtherEvents(&event);
8798 // write new key bindings back to player setup, if successfully finished
8800 setup.input[player_nr].key = custom_key;
8805 void CustomizeKeyboard(int player_nr)
8807 boolean success = CustomizeKeyboardMain(player_nr);
8811 int font_nr = FONT_TITLE_1;
8812 int font_height = getFontHeight(font_nr);
8813 int ypos1 = SYSIZE / 2 - font_height * 2;
8814 int ypos2 = SYSIZE / 2 - font_height * 1;
8815 unsigned int wait_frame_delay = 0;
8816 unsigned int wait_frame_delay_value = 2000;
8818 ResetDelayCounter(&wait_frame_delay);
8822 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8823 DrawTextSCentered(ypos2, font_nr, "configured!");
8825 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8831 DrawSetupScreen_Input();
8834 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8836 #define MARKER_BUTTON 1
8837 #define MARKER_AXIS_X 2
8838 #define MARKER_AXIS_Y 3
8840 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8842 static boolean bitmaps_initialized = FALSE;
8843 boolean screen_initialized = FALSE;
8844 static Bitmap *controller, *button, *axis_x, *axis_y;
8846 boolean success = TRUE;
8847 boolean done = FALSE, next = FALSE;
8849 int alpha = 200, alpha_step = -1;
8850 int alpha_ticks = 0;
8851 char mapping[4096], temp[256];
8852 int font_name = MENU_SETUP_FONT_TITLE;
8853 int font_info = MENU_SETUP_FONT_TEXT;
8854 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8855 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8856 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8857 int ystep_name = getMenuTextStep(spacing_name, font_name);
8858 int ystep_line = getMenuTextStep(spacing_line, font_info);
8859 int ystep_para = getMenuTextStep(spacing_para, font_info);
8867 int axis, button, hat, hat_value;
8870 *step, *prev_step, steps[] =
8872 { 356, 155, MARKER_BUTTON, "a", },
8873 { 396, 122, MARKER_BUTTON, "b", },
8874 { 320, 125, MARKER_BUTTON, "x", },
8875 { 358, 95, MARKER_BUTTON, "y", },
8876 { 162, 125, MARKER_BUTTON, "back", },
8877 { 216, 125, MARKER_BUTTON, "guide", },
8878 { 271, 125, MARKER_BUTTON, "start", },
8879 { 110, 200, MARKER_BUTTON, "dpleft", },
8880 { 146, 228, MARKER_BUTTON, "dpdown", },
8881 { 178, 200, MARKER_BUTTON, "dpright", },
8882 { 146, 172, MARKER_BUTTON, "dpup", },
8883 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8884 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8885 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8886 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8887 { 73, 141, MARKER_BUTTON, "leftstick", },
8888 { 282, 210, MARKER_BUTTON, "rightstick", },
8889 { 73, 141, MARKER_AXIS_X, "leftx", },
8890 { 73, 141, MARKER_AXIS_Y, "lefty", },
8891 { 282, 210, MARKER_AXIS_X, "rightx", },
8892 { 282, 210, MARKER_AXIS_Y, "righty", },
8895 unsigned int event_frame_delay = 0;
8896 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8898 ResetDelayCounter(&event_frame_delay);
8900 if (!bitmaps_initialized)
8902 controller = LoadCustomImage("joystick/controller.png");
8903 button = LoadCustomImage("joystick/button.png");
8904 axis_x = LoadCustomImage("joystick/axis_x.png");
8905 axis_y = LoadCustomImage("joystick/axis_y.png");
8907 bitmaps_initialized = TRUE;
8910 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8913 // print info about the joystick we are watching
8914 Debug("joystick", "watching joystick %d: (%s)",
8915 SDL_JoystickInstanceID(joystick), name);
8916 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8917 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8918 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8921 // initialize mapping with GUID and name
8922 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8924 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8925 temp, name, SDL_GetPlatform());
8927 // loop through all steps (buttons and axes), getting joystick events
8928 for (i = 0; i < SDL_arraysize(steps) && !done;)
8930 Bitmap *marker = button; // initialize with reliable default value
8933 strcpy(step->mapping, mapping);
8937 step->hat_value = -1;
8939 marker = (step->marker == MARKER_BUTTON ? button :
8940 step->marker == MARKER_AXIS_X ? axis_x :
8941 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8945 while (!done && !next)
8947 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8948 alpha_ticks = SDL_GetTicks();
8955 else if (alpha < 128)
8961 int controller_x = SX + (SXSIZE - controller->width) / 2;
8962 int controller_y = SY + ystep_line;
8964 int marker_x = controller_x + step->x;
8965 int marker_y = controller_y + step->y;
8967 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8968 int ystart2 = ystart1 + ystep_name + ystep_line;
8972 DrawTextSCentered(ystart1, font_name, name);
8974 DrawTextSCentered(ystart2, font_info,
8975 "Press buttons and move axes on");
8976 ystart2 += ystep_line;
8977 DrawTextSCentered(ystart2, font_info,
8978 "your controller when indicated.");
8979 ystart2 += ystep_line;
8980 DrawTextSCentered(ystart2, font_info,
8981 "(Your controller may look different.)");
8982 ystart2 += ystep_para;
8984 #if defined(PLATFORM_ANDROID)
8985 DrawTextSCentered(ystart2, font_info,
8986 "To correct a mistake,");
8987 ystart2 += ystep_line;
8988 DrawTextSCentered(ystart2, font_info,
8989 "press the 'back' button.");
8990 ystart2 += ystep_line;
8991 DrawTextSCentered(ystart2, font_info,
8992 "To skip a button or axis,");
8993 ystart2 += ystep_line;
8994 DrawTextSCentered(ystart2, font_info,
8995 "press the 'menu' button.");
8997 DrawTextSCentered(ystart2, font_info,
8998 "To correct a mistake,");
8999 ystart2 += ystep_line;
9000 DrawTextSCentered(ystart2, font_info,
9001 "press the 'backspace' key.");
9002 ystart2 += ystep_line;
9003 DrawTextSCentered(ystart2, font_info,
9004 "To skip a button or axis,");
9005 ystart2 += ystep_line;
9006 DrawTextSCentered(ystart2, font_info,
9007 "press the 'return' key.");
9008 ystart2 += ystep_line;
9009 DrawTextSCentered(ystart2, font_info,
9010 "To exit, press the 'escape' key.");
9013 BlitBitmapMasked(controller, drawto, 0, 0,
9014 controller->width, controller->height,
9015 controller_x, controller_y);
9017 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
9018 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
9020 BlitBitmapMasked(marker, drawto, 0, 0,
9021 marker->width, marker->height,
9022 marker_x, marker_y);
9024 if (!screen_initialized)
9025 FadeIn(REDRAW_FIELD);
9029 screen_initialized = TRUE;
9031 while (NextValidEvent(&event))
9035 case SDL_JOYAXISMOTION:
9036 if (event.jaxis.value > 20000 ||
9037 event.jaxis.value < -20000)
9039 for (j = 0; j < i; j++)
9040 if (steps[j].axis == event.jaxis.axis)
9045 if (step->marker != MARKER_AXIS_X &&
9046 step->marker != MARKER_AXIS_Y)
9049 step->axis = event.jaxis.axis;
9050 strcat(mapping, step->field);
9051 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
9052 strcat(mapping, temp);
9060 case SDL_JOYHATMOTION:
9061 // ignore centering; we're probably just coming back
9062 // to the center from the previous item we set
9063 if (event.jhat.value == SDL_HAT_CENTERED)
9066 for (j = 0; j < i; j++)
9067 if (steps[j].hat == event.jhat.hat &&
9068 steps[j].hat_value == event.jhat.value)
9073 step->hat = event.jhat.hat;
9074 step->hat_value = event.jhat.value;
9075 strcat(mapping, step->field);
9076 snprintf(temp, sizeof(temp), ":h%u.%u,",
9077 event.jhat.hat, event.jhat.value );
9078 strcat(mapping, temp);
9085 case SDL_JOYBALLMOTION:
9088 case SDL_JOYBUTTONUP:
9089 for (j = 0; j < i; j++)
9090 if (steps[j].button == event.jbutton.button)
9095 step->button = event.jbutton.button;
9096 strcat(mapping, step->field);
9097 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
9098 strcat(mapping, temp);
9105 case SDL_FINGERDOWN:
9106 case SDL_MOUSEBUTTONDOWN:
9114 if (event.key.keysym.sym == KSYM_BackSpace ||
9115 event.key.keysym.sym == KSYM_Back)
9127 prev_step = &steps[i - 1];
9128 strcpy(mapping, prev_step->mapping);
9135 if (event.key.keysym.sym == KSYM_space ||
9136 event.key.keysym.sym == KSYM_Return ||
9137 event.key.keysym.sym == KSYM_Menu)
9146 if (event.key.keysym.sym == KSYM_Escape)
9156 program.exit_function(0);
9163 // do not handle events for longer than standard frame delay period
9164 if (DelayReached(&event_frame_delay, event_frame_delay_value))
9173 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
9176 // activate mapping for this game
9177 SDL_GameControllerAddMapping(mapping);
9179 // save mapping to personal mappings
9180 SaveSetup_AddGameControllerMapping(mapping);
9183 // wait until the last pending event was removed from event queue
9184 while (NextValidEvent(&event));
9189 static int ConfigureJoystickMain(int player_nr)
9191 char *device_name = setup.input[player_nr].joy.device_name;
9192 int joystick_nr = getJoystickNrFromDeviceName(device_name);
9193 boolean joystick_active = CheckJoystickOpened(joystick_nr);
9194 int success = FALSE;
9197 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
9198 return JOYSTICK_NOT_AVAILABLE;
9200 if (!joystick_active || !setup.input[player_nr].use_joystick)
9201 return JOYSTICK_NOT_AVAILABLE;
9204 FadeOut(REDRAW_FIELD);
9206 // close all joystick devices (potentially opened as game controllers)
9207 for (i = 0; i < SDL_NumJoysticks(); i++)
9208 SDLCloseJoystick(i);
9210 // open joystick device as plain joystick to configure as game controller
9211 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
9213 // as the joystick was successfully opened before, this should not happen
9214 if (joystick == NULL)
9217 // create new game controller mapping (buttons and axes) for joystick device
9218 success = ConfigureJoystickMapButtonsAndAxes(joystick);
9220 // close joystick (and maybe re-open as configured game controller later)
9221 SDL_JoystickClose(joystick);
9223 // re-open all joystick devices (potentially as game controllers)
9224 for (i = 0; i < SDL_NumJoysticks(); i++)
9227 // clear all joystick input actions for all joystick devices
9228 SDLClearJoystickState();
9230 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
9233 void ConfigureJoystick(int player_nr)
9235 boolean state = ConfigureJoystickMain(player_nr);
9237 if (state != JOYSTICK_NOT_CONFIGURED)
9239 boolean success = (state == JOYSTICK_CONFIGURED);
9240 char message1[MAX_OUTPUT_LINESIZE + 1];
9241 char *message2 = (success ? "configured!" : "not available!");
9242 char *device_name = setup.input[player_nr].joy.device_name;
9243 int nr = getJoystickNrFromDeviceName(device_name) + 1;
9244 int font_nr = FONT_TITLE_1;
9245 int font_height = getFontHeight(font_nr);
9246 int ypos1 = SYSIZE / 2 - font_height * 2;
9247 int ypos2 = SYSIZE / 2 - font_height * 1;
9248 unsigned int wait_frame_delay = 0;
9249 unsigned int wait_frame_delay_value = 2000;
9251 ResetDelayCounter(&wait_frame_delay);
9255 sprintf(message1, "Joystick %d", nr);
9257 DrawTextSCentered(ypos1, font_nr, message1);
9258 DrawTextSCentered(ypos2, font_nr, message2);
9260 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9266 DrawSetupScreen_Input();
9269 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
9271 if (y < video.screen_height / 3)
9273 // remap touch gadgets to access upper part of the screen
9274 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9275 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9277 else if (y > 2 * video.screen_height / 3)
9279 // remap touch gadgets to access lower part of the screen
9280 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9281 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9285 static boolean ConfigureVirtualButtonsMain(void)
9287 static char *customize_step_text[] =
9296 char grid_button[] =
9298 CHAR_GRID_BUTTON_LEFT,
9299 CHAR_GRID_BUTTON_RIGHT,
9300 CHAR_GRID_BUTTON_UP,
9301 CHAR_GRID_BUTTON_DOWN,
9302 CHAR_GRID_BUTTON_SNAP,
9303 CHAR_GRID_BUTTON_DROP
9312 int font_nr = FONT_INPUT_1_ACTIVE;
9313 int font_height = getFontHeight(font_nr);
9314 int ypos1 = SYSIZE / 2 - font_height * 2;
9315 int ypos2 = SYSIZE / 2 - font_height * 1;
9316 boolean success = FALSE;
9317 boolean finished = FALSE;
9319 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9320 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9321 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9322 boolean set_grid_button = FALSE;
9323 int nr = GRID_ACTIVE_NR();
9326 for (x = 0; x < MAX_GRID_XSIZE; x++)
9327 for (y = 0; y < MAX_GRID_YSIZE; y++)
9328 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9330 overlay.grid_button_highlight = grid_button[step_nr];
9335 FadeOut(REDRAW_FIELD);
9339 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9340 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9341 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9343 FadeIn(REDRAW_FIELD);
9345 SetOverlayShowGrid(TRUE);
9347 // map gadgets for setup touch buttons menu screen
9348 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9354 while (NextValidEvent(&event))
9356 int action = ACTION_NONE;
9358 // ---------- handle events and set the resulting action ----------
9364 UserEvent *user = (UserEvent *)&event;
9365 int id = user->value1;
9367 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9368 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9369 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9370 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9375 case EVENT_KEYPRESS:
9377 Key key = GetEventKey((KeyEvent *)&event, FALSE);
9379 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9380 key == KSYM_BackSpace ||
9381 key == KSYM_Back ? ACTION_BACK :
9382 key == KSYM_Return ||
9384 key == KSYM_space ? ACTION_NEXT :
9389 case EVENT_KEYRELEASE:
9390 key_joystick_mapping = 0;
9393 case EVENT_BUTTONPRESS:
9394 case EVENT_BUTTONRELEASE:
9396 ButtonEvent *button = (ButtonEvent *)&event;
9398 motion_status = FALSE;
9400 if (button->type == EVENT_BUTTONPRESS)
9401 button_status = button->button;
9403 button_status = MB_RELEASED;
9405 if (HandleGadgets(button->x, button->y, button_status))
9407 // do not handle this button event anymore
9411 button->x += video.screen_xoffset;
9412 button->y += video.screen_yoffset;
9414 x = button->x * overlay.grid_xsize / video.screen_width;
9415 y = button->y * overlay.grid_ysize / video.screen_height;
9417 if (button->type == EVENT_BUTTONPRESS)
9420 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9421 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9423 set_grid_button = TRUE;
9426 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9430 case EVENT_MOTIONNOTIFY:
9432 MotionEvent *motion = (MotionEvent *)&event;
9434 motion_status = TRUE;
9436 if (HandleGadgets(motion->x, motion->y, button_status))
9438 // do not handle this button event anymore
9442 motion->x += video.screen_xoffset;
9443 motion->y += video.screen_yoffset;
9445 x = motion->x * overlay.grid_xsize / video.screen_width;
9446 y = motion->y * overlay.grid_ysize / video.screen_height;
9448 set_grid_button = TRUE;
9450 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9454 case SDL_WINDOWEVENT:
9455 HandleWindowEvent((WindowEvent *) &event);
9457 // check if device has been rotated
9458 if (nr != GRID_ACTIVE_NR())
9460 nr = GRID_ACTIVE_NR();
9462 for (x = 0; x < MAX_GRID_XSIZE; x++)
9463 for (y = 0; y < MAX_GRID_YSIZE; y++)
9464 grid_button_old[x][y] = grid_button_tmp[x][y] =
9465 overlay.grid_button[x][y];
9470 case SDL_APP_WILLENTERBACKGROUND:
9471 case SDL_APP_DIDENTERBACKGROUND:
9472 case SDL_APP_WILLENTERFOREGROUND:
9473 case SDL_APP_DIDENTERFOREGROUND:
9474 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9478 HandleOtherEvents(&event);
9482 // ---------- perform action set by handling events ----------
9484 if (action == ACTION_ESCAPE)
9486 // abort and restore the old key bindings
9488 for (x = 0; x < MAX_GRID_XSIZE; x++)
9489 for (y = 0; y < MAX_GRID_YSIZE; y++)
9490 overlay.grid_button[x][y] = grid_button_old[x][y];
9492 FadeSkipNextFadeIn();
9496 else if (action == ACTION_BACK)
9498 // keep the configured key bindings and go to previous page
9504 FadeSkipNextFadeIn();
9509 else if (action == ACTION_NEXT)
9511 // keep the configured key bindings and go to next page
9515 // all virtual buttons configured
9523 if (action != ACTION_NONE && !finished)
9525 for (x = 0; x < MAX_GRID_XSIZE; x++)
9526 for (y = 0; y < MAX_GRID_YSIZE; y++)
9527 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9529 overlay.grid_button_highlight = grid_button[step_nr];
9531 // configure next virtual button
9535 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9536 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9537 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9540 if (set_grid_button)
9542 overlay.grid_button[x][y] =
9543 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9544 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9545 grid_button_tmp[x][y]);
9547 set_grid_button = FALSE;
9554 for (x = 0; x < MAX_GRID_XSIZE; x++)
9555 for (y = 0; y < MAX_GRID_YSIZE; y++)
9556 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9558 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9560 SetOverlayShowGrid(FALSE);
9565 void ConfigureVirtualButtons(void)
9567 boolean success = ConfigureVirtualButtonsMain();
9569 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9570 SCREEN_MASK_TOUCH2);
9574 int font_nr = FONT_TITLE_1;
9575 int font_height = getFontHeight(font_nr);
9576 int ypos1 = SYSIZE / 2 - font_height * 2;
9577 int ypos2 = SYSIZE / 2 - font_height * 1;
9578 unsigned int wait_frame_delay = 0;
9579 unsigned int wait_frame_delay_value = 2000;
9581 ResetDelayCounter(&wait_frame_delay);
9585 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9586 DrawTextSCentered(ypos2, font_nr, "configured!");
9588 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
9595 void DrawSetupScreen(void)
9600 if (setup_mode == SETUP_MODE_INPUT)
9601 DrawSetupScreen_Input();
9602 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9603 DrawChooseTree(&scores_type_current);
9604 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9605 DrawChooseTree(&game_speed_current);
9606 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9607 DrawChooseTree(&scroll_delay_current);
9608 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9609 DrawChooseTree(&snapshot_mode_current);
9610 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9611 DrawChooseTree(&window_size_current);
9612 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9613 DrawChooseTree(&scaling_type_current);
9614 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9615 DrawChooseTree(&rendering_mode_current);
9616 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9617 DrawChooseTree(&vsync_mode_current);
9618 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9619 DrawChooseTree(&artwork.gfx_current);
9620 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9621 DrawChooseTree(&artwork.snd_current);
9622 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9623 DrawChooseTree(&artwork.mus_current);
9624 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9625 DrawChooseTree(&volume_simple_current);
9626 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9627 DrawChooseTree(&volume_loops_current);
9628 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9629 DrawChooseTree(&volume_music_current);
9630 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9631 DrawChooseTree(&touch_control_current);
9632 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9633 DrawChooseTree(&move_distance_current);
9634 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9635 DrawChooseTree(&drop_distance_current);
9636 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9637 DrawChooseTree(&transparency_current);
9638 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9639 DrawChooseTree(&grid_size_current[0][0]);
9640 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9641 DrawChooseTree(&grid_size_current[0][1]);
9642 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9643 DrawChooseTree(&grid_size_current[1][0]);
9644 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9645 DrawChooseTree(&grid_size_current[1][1]);
9647 DrawSetupScreen_Generic();
9649 PlayMenuSoundsAndMusic();
9652 void RedrawSetupScreenAfterFullscreenToggle(void)
9654 if (setup_mode == SETUP_MODE_GRAPHICS ||
9655 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9657 // update list selection from "setup.window_scaling_percent"
9658 execSetupGraphics_setWindowSizes(TRUE);
9664 void RedrawSetupScreenAfterScreenRotation(int nr)
9668 if (setup_mode == SETUP_MODE_TOUCH)
9670 // update virtual button settings (depending on screen orientation)
9673 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9675 // save already configured virtual buttons
9676 for (x = 0; x < MAX_GRID_XSIZE; x++)
9677 for (y = 0; y < MAX_GRID_YSIZE; y++)
9678 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9682 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9684 if (setup_mode == SETUP_MODE_INPUT)
9685 HandleSetupScreen_Input(mx, my, dx, dy, button);
9686 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9687 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9688 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9689 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9690 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9691 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9692 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9693 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9694 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9695 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9696 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9697 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9698 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9699 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9700 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9701 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9702 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9703 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9704 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9705 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9706 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9707 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9708 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9709 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9710 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9711 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9712 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9713 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9714 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9715 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9716 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9717 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9718 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9719 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9720 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9721 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9722 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9723 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9724 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9725 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9726 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9727 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9728 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9729 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9731 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9734 void HandleGameActions(void)
9736 if (setup.ask_on_game_over)
9739 if (game.restart_game_message != NULL)
9741 RequestRestartGame(game.restart_game_message);
9746 if (game_status != GAME_MODE_PLAYING)
9749 GameActions(); // main game loop
9751 if (tape.auto_play && !tape.playing)
9752 AutoPlayTapesContinue(); // continue automatically playing next tape
9756 // ---------- new screen button stuff --------------------------------------
9760 int gfx_unpressed, gfx_pressed;
9761 struct MenuPosInfo *pos;
9762 boolean *check_value;
9765 unsigned int event_mask;
9766 boolean is_touch_button;
9768 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9771 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9772 &menu.main.button.prev_level, NULL,
9773 SCREEN_CTRL_ID_PREV_LEVEL,
9775 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9776 FALSE, "previous level"
9779 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9780 &menu.main.button.next_level, NULL,
9781 SCREEN_CTRL_ID_NEXT_LEVEL,
9783 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9787 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9788 &menu.scores.button.prev_level, NULL,
9789 SCREEN_CTRL_ID_PREV_LEVEL2,
9790 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9791 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9792 FALSE, "previous level"
9795 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9796 &menu.scores.button.next_level, NULL,
9797 SCREEN_CTRL_ID_NEXT_LEVEL2,
9798 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9799 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9803 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9804 &menu.scores.button.prev_score, NULL,
9805 SCREEN_CTRL_ID_PREV_SCORE,
9806 SCREEN_MASK_SCORES_INFO,
9807 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9808 FALSE, "previous score"
9811 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9812 &menu.scores.button.next_score, NULL,
9813 SCREEN_CTRL_ID_NEXT_SCORE,
9814 SCREEN_MASK_SCORES_INFO,
9815 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9819 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9820 &menu.main.button.first_level, NULL,
9821 SCREEN_CTRL_ID_FIRST_LEVEL,
9824 FALSE, "first level"
9827 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9828 &menu.main.button.last_level, NULL,
9829 SCREEN_CTRL_ID_LAST_LEVEL,
9835 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9836 &menu.main.button.level_number, NULL,
9837 SCREEN_CTRL_ID_LEVEL_NUMBER,
9840 FALSE, "level number"
9843 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9844 &menu.setup.button.prev_player, NULL,
9845 SCREEN_CTRL_ID_PREV_PLAYER,
9847 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9848 FALSE, "previous player"
9851 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9852 &menu.setup.button.next_player, NULL,
9853 SCREEN_CTRL_ID_NEXT_PLAYER,
9855 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9856 FALSE, "next player"
9859 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9860 &menu.main.button.insert_solution, NULL,
9861 SCREEN_CTRL_ID_INSERT_SOLUTION,
9862 SCREEN_MASK_MAIN_HAS_SOLUTION,
9864 FALSE, "insert solution tape"
9867 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9868 &menu.main.button.play_solution, NULL,
9869 SCREEN_CTRL_ID_PLAY_SOLUTION,
9870 SCREEN_MASK_MAIN_HAS_SOLUTION,
9872 FALSE, "play solution tape"
9875 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9876 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9877 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9879 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9880 FALSE, "switch ECS/AGA chipset"
9883 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9884 &menu.setup.button.touch_back, NULL,
9885 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9888 TRUE, "previous page"
9891 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9892 &menu.setup.button.touch_next, NULL,
9893 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9899 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9900 &menu.setup.button.touch_back2, NULL,
9901 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9904 TRUE, "previous page"
9907 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9908 &menu.setup.button.touch_next2, NULL,
9909 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9918 int gfx_unpressed, gfx_pressed;
9922 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9925 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9926 -1, -1, // these values are not constant, but can change at runtime
9927 SCREEN_CTRL_ID_SCROLL_UP,
9931 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9932 -1, -1, // these values are not constant, but can change at runtime
9933 SCREEN_CTRL_ID_SCROLL_DOWN,
9940 int gfx_unpressed, gfx_pressed;
9946 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9949 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9950 -1, -1, // these values are not constant, but can change at runtime
9951 -1, -1, // these values are not constant, but can change at runtime
9952 GD_TYPE_SCROLLBAR_VERTICAL,
9953 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9954 "scroll level series vertically"
9966 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9969 IMG_SETUP_INPUT_TEXT,
9970 SCREEN_CTRL_ID_NETWORK_SERVER,
9971 -1, -1, // these values are not constant, but can change at runtime
9972 MAX_SETUP_TEXT_INPUT_LEN,
9973 network_server_hostname,
9974 "Network Server Hostname / IP"
9978 static void CreateScreenMenubuttons(void)
9980 struct GadgetInfo *gi;
9981 unsigned int event_mask;
9984 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9986 struct MenuPosInfo *pos = menubutton_info[i].pos;
9987 int screen_mask = menubutton_info[i].screen_mask;
9988 boolean is_touch_button = menubutton_info[i].is_touch_button;
9989 boolean is_check_button = menubutton_info[i].check_value != NULL;
9990 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9991 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9992 int gfx_unpressed, gfx_pressed;
9993 int x, y, width, height;
9994 int gd_x1, gd_x2, gd_y1, gd_y2;
9995 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9996 int id = menubutton_info[i].gadget_id;
9997 int type = GD_TYPE_NORMAL_BUTTON;
9998 boolean checked = FALSE;
10000 event_mask = menubutton_info[i].event_mask;
10002 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
10003 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
10005 width = graphic_info[menubutton_info[i].gfx_pressed].width;
10006 height = graphic_info[menubutton_info[i].gfx_pressed].height;
10008 gfx_unpressed = menubutton_info[i].gfx_unpressed;
10009 gfx_pressed = menubutton_info[i].gfx_pressed;
10010 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10011 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10012 gd_x1 = graphic_info[gfx_unpressed].src_x;
10013 gd_y1 = graphic_info[gfx_unpressed].src_y;
10014 gd_x2 = graphic_info[gfx_pressed].src_x;
10015 gd_y2 = graphic_info[gfx_pressed].src_y;
10021 if (is_touch_button)
10023 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
10024 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
10027 if (is_check_button)
10029 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
10030 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
10031 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
10032 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
10034 type = GD_TYPE_CHECK_BUTTON;
10035 checked = *menubutton_info[i].check_value;
10038 if (is_score_button)
10040 // if x/y set to -1, dynamically place buttons next to title text
10041 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
10044 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
10045 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
10046 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
10047 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
10050 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
10051 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
10054 gi = CreateGadget(GDI_CUSTOM_ID, id,
10055 GDI_CUSTOM_TYPE_ID, i,
10056 GDI_IMAGE_ID, gfx_unpressed,
10057 GDI_INFO_TEXT, menubutton_info[i].infotext,
10061 GDI_HEIGHT, height,
10063 GDI_STATE, GD_BUTTON_UNPRESSED,
10064 GDI_CHECKED, checked,
10065 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10066 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10067 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
10068 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
10069 GDI_DIRECT_DRAW, FALSE,
10070 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
10071 GDI_EVENT_MASK, event_mask,
10072 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10076 Fail("cannot create gadget");
10078 screen_gadget[id] = gi;
10082 static void CreateScreenScrollbuttons(void)
10084 struct GadgetInfo *gi;
10085 unsigned int event_mask;
10088 // these values are not constant, but can change at runtime
10089 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
10090 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
10091 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
10092 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
10094 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10096 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10097 int gfx_unpressed, gfx_pressed;
10098 int x, y, width, height;
10099 int gd_x1, gd_x2, gd_y1, gd_y2;
10100 int id = scrollbutton_info[i].gadget_id;
10102 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
10104 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
10105 y = mSY + scrollbutton_info[i].y;
10106 width = SC_SCROLLBUTTON_XSIZE;
10107 height = SC_SCROLLBUTTON_YSIZE;
10109 // correct scrollbar position if placed outside menu (playfield) area
10110 if (x > SX + SC_SCROLL_UP_XPOS)
10111 x = SX + SC_SCROLL_UP_XPOS;
10113 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
10114 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
10115 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
10117 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
10118 gfx_pressed = scrollbutton_info[i].gfx_pressed;
10119 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10120 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10121 gd_x1 = graphic_info[gfx_unpressed].src_x;
10122 gd_y1 = graphic_info[gfx_unpressed].src_y;
10123 gd_x2 = graphic_info[gfx_pressed].src_x;
10124 gd_y2 = graphic_info[gfx_pressed].src_y;
10126 gi = CreateGadget(GDI_CUSTOM_ID, id,
10127 GDI_CUSTOM_TYPE_ID, i,
10128 GDI_IMAGE_ID, gfx_unpressed,
10129 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
10133 GDI_HEIGHT, height,
10134 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
10135 GDI_STATE, GD_BUTTON_UNPRESSED,
10136 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10137 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10138 GDI_DIRECT_DRAW, FALSE,
10139 GDI_EVENT_MASK, event_mask,
10140 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10144 Fail("cannot create gadget");
10146 screen_gadget[id] = gi;
10150 static void CreateScreenScrollbars(void)
10154 // these values are not constant, but can change at runtime
10155 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
10156 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
10157 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
10158 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
10160 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10162 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
10163 int gfx_unpressed, gfx_pressed;
10164 int x, y, width, height;
10165 int gd_x1, gd_x2, gd_y1, gd_y2;
10166 struct GadgetInfo *gi;
10167 int items_max, items_visible, item_position;
10168 unsigned int event_mask;
10169 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
10170 int id = scrollbar_info[i].gadget_id;
10172 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
10174 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
10175 y = mSY + scrollbar_info[i].y;
10176 width = scrollbar_info[i].width;
10177 height = scrollbar_info[i].height;
10179 // correct scrollbar position if placed outside menu (playfield) area
10180 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
10181 x = SX + SC_SCROLL_VERTICAL_XPOS;
10183 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
10184 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
10186 items_max = num_page_entries;
10187 items_visible = num_page_entries;
10190 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
10191 gfx_pressed = scrollbar_info[i].gfx_pressed;
10192 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
10193 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
10194 gd_x1 = graphic_info[gfx_unpressed].src_x;
10195 gd_y1 = graphic_info[gfx_unpressed].src_y;
10196 gd_x2 = graphic_info[gfx_pressed].src_x;
10197 gd_y2 = graphic_info[gfx_pressed].src_y;
10199 gi = CreateGadget(GDI_CUSTOM_ID, id,
10200 GDI_CUSTOM_TYPE_ID, i,
10201 GDI_IMAGE_ID, gfx_unpressed,
10202 GDI_INFO_TEXT, scrollbar_info[i].infotext,
10206 GDI_HEIGHT, height,
10207 GDI_TYPE, scrollbar_info[i].type,
10208 GDI_SCROLLBAR_ITEMS_MAX, items_max,
10209 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10210 GDI_SCROLLBAR_ITEM_POSITION, item_position,
10211 GDI_WHEEL_AREA_X, SX,
10212 GDI_WHEEL_AREA_Y, SY,
10213 GDI_WHEEL_AREA_WIDTH, SXSIZE,
10214 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
10215 GDI_STATE, GD_BUTTON_UNPRESSED,
10216 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
10217 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
10218 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
10219 GDI_DIRECT_DRAW, FALSE,
10220 GDI_EVENT_MASK, event_mask,
10221 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10225 Fail("cannot create gadget");
10227 screen_gadget[id] = gi;
10231 static void CreateScreenTextInputGadgets(void)
10235 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10237 int graphic = textinput_info[i].graphic;
10238 struct GraphicInfo *gd = &graphic_info[graphic];
10239 int gd_x1 = gd->src_x;
10240 int gd_y1 = gd->src_y;
10241 int gd_x2 = gd->src_x + gd->active_xoffset;
10242 int gd_y2 = gd->src_y + gd->active_yoffset;
10243 struct GadgetInfo *gi;
10244 unsigned int event_mask;
10245 int id = textinput_info[i].gadget_id;
10246 int x = textinput_info[i].x;
10247 int y = textinput_info[i].y;
10249 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10251 gi = CreateGadget(GDI_CUSTOM_ID, id,
10252 GDI_CUSTOM_TYPE_ID, i,
10253 GDI_INFO_TEXT, textinput_info[i].infotext,
10256 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10257 GDI_TEXT_VALUE, textinput_info[i].value,
10258 GDI_TEXT_SIZE, textinput_info[i].size,
10259 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10260 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10261 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10262 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10263 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10264 GDI_DESIGN_WIDTH, gd->width,
10265 GDI_EVENT_MASK, event_mask,
10266 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10267 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10271 Fail("cannot create gadget");
10273 screen_gadget[id] = gi;
10277 void CreateScreenGadgets(void)
10279 CreateScreenMenubuttons();
10281 CreateScreenScrollbuttons();
10282 CreateScreenScrollbars();
10284 CreateScreenTextInputGadgets();
10287 void FreeScreenGadgets(void)
10291 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10292 FreeGadget(screen_gadget[i]);
10295 static void RedrawScreenMenuGadgets(int screen_mask)
10299 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10300 if (screen_mask & menubutton_info[i].screen_mask)
10301 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10304 static void MapScreenMenuGadgets(int screen_mask)
10308 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10309 if (screen_mask & menubutton_info[i].screen_mask)
10310 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10313 static void UnmapScreenMenuGadgets(int screen_mask)
10317 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10319 if (screen_mask & menubutton_info[i].screen_mask)
10321 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10323 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10324 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10325 screen_gadget[menubutton_info[i].gadget_id]->y,
10326 screen_gadget[menubutton_info[i].gadget_id]->width,
10327 screen_gadget[menubutton_info[i].gadget_id]->height);
10332 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10335 MapScreenMenuGadgets(screen_mask);
10337 UnmapScreenMenuGadgets(screen_mask);
10340 static void MapScreenGadgets(int num_entries)
10344 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10347 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10348 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10350 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10351 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10354 static void UnmapScreenGadgets()
10358 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10359 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10361 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10362 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10365 static void MapScreenTreeGadgets(TreeInfo *ti)
10367 MapScreenGadgets(numTreeInfoInGroup(ti));
10370 static void UnmapScreenTreeGadgets(void)
10372 UnmapScreenGadgets();
10375 static void AdjustScoreInfoButtons(int x, int y1, int y2)
10377 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10378 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10379 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10380 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10382 if (pos_1->x == -1 && pos_1->y == -1)
10383 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10385 if (pos_2->x == -1 && pos_2->y == -1)
10386 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10389 static void HandleScreenGadgets(struct GadgetInfo *gi)
10391 int id = gi->custom_id;
10392 int button = gi->event.button;
10393 int step = (button == MB_LEFTBUTTON ? 1 :
10394 button == MB_MIDDLEBUTTON ? 5 :
10395 button == MB_RIGHTBUTTON ? 10 : 1);
10399 case SCREEN_CTRL_ID_PREV_LEVEL:
10400 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10403 case SCREEN_CTRL_ID_NEXT_LEVEL:
10404 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10407 case SCREEN_CTRL_ID_PREV_LEVEL2:
10408 HandleHallOfFame_SelectLevel(step, -1);
10411 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10412 HandleHallOfFame_SelectLevel(step, +1);
10415 case SCREEN_CTRL_ID_PREV_SCORE:
10416 HandleScoreInfo_SelectScore(step, -1);
10419 case SCREEN_CTRL_ID_NEXT_SCORE:
10420 HandleScoreInfo_SelectScore(step, +1);
10423 case SCREEN_CTRL_ID_FIRST_LEVEL:
10424 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10427 case SCREEN_CTRL_ID_LAST_LEVEL:
10428 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10431 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10432 CloseDoor(DOOR_CLOSE_2);
10433 SetGameStatus(GAME_MODE_LEVELNR);
10434 DrawChooseLevelNr();
10437 case SCREEN_CTRL_ID_PREV_PLAYER:
10438 HandleSetupScreen_Input_Player(step, -1);
10441 case SCREEN_CTRL_ID_NEXT_PLAYER:
10442 HandleSetupScreen_Input_Player(step, +1);
10445 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10446 InsertSolutionTape();
10449 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10450 PlaySolutionTape();
10453 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10454 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10458 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10459 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10460 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10461 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10462 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10465 case SCREEN_CTRL_ID_SCROLL_UP:
10466 if (game_status == GAME_MODE_NAMES)
10467 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10468 else if (game_status == GAME_MODE_LEVELS)
10469 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10470 else if (game_status == GAME_MODE_LEVELNR)
10471 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10472 else if (game_status == GAME_MODE_SETUP)
10473 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10474 else if (game_status == GAME_MODE_INFO)
10475 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10476 else if (game_status == GAME_MODE_SCORES)
10477 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10480 case SCREEN_CTRL_ID_SCROLL_DOWN:
10481 if (game_status == GAME_MODE_NAMES)
10482 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10483 else if (game_status == GAME_MODE_LEVELS)
10484 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10485 else if (game_status == GAME_MODE_LEVELNR)
10486 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10487 else if (game_status == GAME_MODE_SETUP)
10488 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10489 else if (game_status == GAME_MODE_INFO)
10490 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10491 else if (game_status == GAME_MODE_SCORES)
10492 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10495 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10496 if (game_status == GAME_MODE_NAMES)
10497 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10498 else if (game_status == GAME_MODE_LEVELS)
10499 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10500 else if (game_status == GAME_MODE_LEVELNR)
10501 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10502 else if (game_status == GAME_MODE_SETUP)
10503 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10504 else if (game_status == GAME_MODE_INFO)
10505 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10506 else if (game_status == GAME_MODE_SCORES)
10507 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10510 case SCREEN_CTRL_ID_NETWORK_SERVER:
10512 if (!strEqual(gi->textinput.value, ""))
10514 setString(&setup.network_server_hostname, gi->textinput.value);
10516 network.server_host = setup.network_server_hostname;
10520 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10522 network.server_host = NULL;
10525 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10526 network.server_host = NULL;
10528 execSetupGame_setNetworkServerText();
10540 void DumpScreenIdentifiers(void)
10544 Print("Active screen elements on current screen:\n");
10546 for (i = 0; main_controls[i].nr != -1; i++)
10548 struct MainControlInfo *mci = &main_controls[i];
10550 if (mci->button_graphic != -1)
10552 char *token = getTokenFromImageID(mci->button_graphic);
10554 Print("- '%s'\n", token);
10561 boolean DoScreenAction(int image_id)
10565 if (game_status != GAME_MODE_MAIN)
10568 for (i = 0; main_controls[i].nr != -1; i++)
10570 struct MainControlInfo *mci = &main_controls[i];
10571 struct MenuPosInfo *pos = mci->pos_button;
10573 if (mci->button_graphic == image_id)
10575 int x = mSX + pos->x;
10576 int y = mSY + pos->y;
10578 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10587 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10589 // get tree info node of newly added level or artwork set
10590 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10591 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10593 if (tree_node_new == NULL) // should not happen
10596 // if request dialog is active, do nothing
10597 if (game.request_active)
10600 if (game_status == GAME_MODE_MAIN &&
10601 tree_type == TREE_TYPE_LEVEL_DIR)
10603 // when adding new level set in main menu, select it as current level set
10605 // change current level set to newly added level set from zip file
10606 leveldir_current = tree_node_new;
10608 // change current level number to first level of newly added level set
10609 level_nr = leveldir_current->first_level;
10611 // redraw screen to reflect changed level set
10614 // save this level set and level number as last selected level set
10615 SaveLevelSetup_LastSeries();
10616 SaveLevelSetup_SeriesInfo();
10618 else if (game_status == GAME_MODE_LEVELS &&
10619 tree_type == TREE_TYPE_LEVEL_DIR)
10621 // when adding new level set in level set menu, set cursor and update screen
10623 leveldir_current = tree_node_new;
10625 DrawChooseTree(&leveldir_current);
10627 else if (game_status == GAME_MODE_SETUP)
10629 // when adding new artwork set in setup menu, set cursor and update screen
10631 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10632 tree_type == TREE_TYPE_GRAPHICS_DIR)
10634 artwork.gfx_current = tree_node_new;
10636 DrawChooseTree(&artwork.gfx_current);
10638 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10639 tree_type == TREE_TYPE_SOUNDS_DIR)
10641 artwork.snd_current = tree_node_new;
10643 DrawChooseTree(&artwork.snd_current);
10645 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10646 tree_type == TREE_TYPE_MUSIC_DIR)
10648 artwork.mus_current = tree_node_new;
10650 DrawChooseTree(&artwork.mus_current);
10655 static int UploadTapes(void)
10657 SetGameStatus(GAME_MODE_LOADING);
10659 FadeSetEnterScreen();
10660 FadeOut(REDRAW_ALL);
10662 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10664 FadeIn(REDRAW_ALL);
10666 DrawInitTextHead("Uploading tapes");
10668 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10669 global.autoplay_leveldir = "ALL";
10670 global.autoplay_all = TRUE;
10672 int num_tapes_uploaded = AutoPlayTapes();
10674 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10675 global.autoplay_leveldir = NULL;
10676 global.autoplay_all = FALSE;
10678 SetGameStatus(GAME_MODE_MAIN);
10682 return num_tapes_uploaded;
10685 static boolean OfferUploadTapes(void)
10687 if (!Request(setup.has_remaining_tapes ?
10688 "Upload missing tapes to the high score server now?" :
10689 "Upload all your tapes to the high score server now?", REQ_ASK))
10692 int num_tapes_uploaded = UploadTapes();
10695 if (num_tapes_uploaded < 0)
10697 num_tapes_uploaded = -num_tapes_uploaded - 1;
10699 if (num_tapes_uploaded == 0)
10700 sprintf(message, "Upload failed! No tapes uploaded!");
10701 else if (num_tapes_uploaded == 1)
10702 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10704 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10705 num_tapes_uploaded);
10707 Request(message, REQ_CONFIRM);
10709 // if uploading tapes failed, add tape upload entry to setup menu
10710 setup.provide_uploading_tapes = TRUE;
10711 setup.has_remaining_tapes = TRUE;
10713 SaveSetup_ServerSetup();
10718 if (num_tapes_uploaded == 0)
10719 sprintf(message, "No tapes uploaded!");
10720 else if (num_tapes_uploaded == 1)
10721 sprintf(message, "1 tape uploaded!");
10723 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10725 Request(message, REQ_CONFIRM);
10727 if (num_tapes_uploaded > 0)
10728 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10730 // after all tapes have been uploaded, remove entry from setup menu
10731 setup.provide_uploading_tapes = FALSE;
10732 setup.has_remaining_tapes = FALSE;
10734 SaveSetup_ServerSetup();
10739 static void CheckUploadTapes(void)
10741 if (!setup.ask_for_uploading_tapes)
10744 // after asking for uploading tapes, do not ask again
10745 setup.ask_for_uploading_tapes = FALSE;
10746 setup.ask_for_remaining_tapes = FALSE;
10748 if (directoryExists(getTapeDir(NULL)))
10750 boolean tapes_uploaded = OfferUploadTapes();
10752 if (!tapes_uploaded)
10754 Request(setup.has_remaining_tapes ?
10755 "You can upload missing tapes from the setup menu later!" :
10756 "You can upload your tapes from the setup menu later!",
10762 // if tapes directory does not exist yet, never offer uploading all tapes
10763 setup.provide_uploading_tapes = FALSE;
10766 SaveSetup_ServerSetup();
10769 static void UpgradePlayerUUID(void)
10771 ApiResetUUIDAsThread(getUUID());
10774 static void CheckUpgradePlayerUUID(void)
10776 if (setup.player_version > 1)
10779 UpgradePlayerUUID();
10782 void CheckApiServerTasks(void)
10784 // check if the player's UUID has to be upgraded
10785 CheckUpgradePlayerUUID();
10787 // check if there are any tapes to be uploaded
10788 CheckUploadTapes();