1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN 0
44 #define SETUP_MODE_GAME 1
45 #define SETUP_MODE_EDITOR 2
46 #define SETUP_MODE_GRAPHICS 3
47 #define SETUP_MODE_SOUND 4
48 #define SETUP_MODE_ARTWORK 5
49 #define SETUP_MODE_INPUT 6
50 #define SETUP_MODE_SHORTCUTS 7
51 #define SETUP_MODE_SHORTCUTS_1 8
52 #define SETUP_MODE_SHORTCUTS_2 9
53 #define SETUP_MODE_SHORTCUTS_3 10
54 #define SETUP_MODE_SHORTCUTS_4 11
55 #define SETUP_MODE_SHORTCUTS_5 12
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK 13
59 #define SETUP_MODE_CHOOSE_OTHER 14
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 16
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 17
65 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
66 #define SETUP_MODE_CHOOSE_GRAPHICS 19
67 #define SETUP_MODE_CHOOSE_SOUNDS 20
68 #define SETUP_MODE_CHOOSE_MUSIC 21
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 23
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 24
73 #define MAX_SETUP_MODES 25
75 /* for input setup functions */
76 #define SETUPINPUT_SCREEN_POS_START 0
77 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
78 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
79 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
81 /* for various menu stuff */
82 #define MENU_SCREEN_START_XPOS 1
83 #define MENU_SCREEN_START_YPOS 2
84 #define MENU_SCREEN_VALUE_XPOS 14
85 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
86 #define MENU_TITLE1_YPOS 8
87 #define MENU_TITLE2_YPOS 46
88 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
89 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
90 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
91 MENU_SCREEN_START_XPOS)
92 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
94 /* buttons and scrollbars identifiers */
95 #define SCREEN_CTRL_ID_PREV_LEVEL 0
96 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
97 #define SCREEN_CTRL_ID_PREV_PLAYER 2
98 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
99 #define SCREEN_CTRL_ID_SCROLL_UP 4
100 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
101 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
103 #define NUM_SCREEN_GADGETS 7
105 #define NUM_SCREEN_MENUBUTTONS 4
106 #define NUM_SCREEN_SCROLLBUTTONS 2
107 #define NUM_SCREEN_SCROLLBARS 1
109 #define SCREEN_MASK_MAIN (1 << 0)
110 #define SCREEN_MASK_INPUT (1 << 1)
112 /* graphic position and size values for buttons and scrollbars */
113 #define SC_MENUBUTTON_XSIZE TILEX
114 #define SC_MENUBUTTON_YSIZE TILEY
116 #define SC_SCROLLBUTTON_XSIZE TILEX
117 #define SC_SCROLLBUTTON_YSIZE TILEY
119 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
121 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
122 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
123 SC_SCROLLBUTTON_YSIZE)
125 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
126 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
128 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
129 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
130 SC_SCROLLBUTTON_YSIZE)
132 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
133 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
134 SC_SCROLL_VERTICAL_YSIZE)
136 #define SC_BORDER_SIZE 14
139 /* forward declarations of internal functions */
140 static void HandleScreenGadgets(struct GadgetInfo *);
141 static void HandleSetupScreen_Generic(int, int, int, int, int);
142 static void HandleSetupScreen_Input(int, int, int, int, int);
143 static void CustomizeKeyboard(int);
144 static void CalibrateJoystick(int);
145 static void execSetupGame(void);
146 static void execSetupGraphics(void);
147 static void execSetupSound(void);
148 static void execSetupArtwork(void);
149 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
151 static void DrawChooseLevelSet(void);
152 static void DrawChooseLevelNr(void);
153 static void DrawInfoScreen(void);
154 static void DrawAndFadeInInfoScreen(int);
155 static void DrawSetupScreen(void);
157 static void DrawInfoScreenExt(int, int);
158 static void DrawInfoScreen_NotAvailable(char *, char *);
159 static void DrawInfoScreen_HelpAnim(int, int, boolean);
160 static void DrawInfoScreen_HelpText(int, int, int, int);
161 static void HandleInfoScreen_Main(int, int, int, int, int);
162 static void HandleInfoScreen_TitleScreen(int);
163 static void HandleInfoScreen_Elements(int);
164 static void HandleInfoScreen_Music(int);
165 static void HandleInfoScreen_Credits(int);
166 static void HandleInfoScreen_Program(int);
167 static void HandleInfoScreen_Version(int);
169 static void MapScreenMenuGadgets(int);
170 static void MapScreenTreeGadgets(TreeInfo *);
172 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
174 static int info_mode = INFO_MODE_MAIN;
175 static int setup_mode = SETUP_MODE_MAIN;
177 static TreeInfo *screen_modes = NULL;
178 static TreeInfo *screen_mode_current = NULL;
180 static TreeInfo *window_sizes = NULL;
181 static TreeInfo *window_size_current = NULL;
183 static TreeInfo *scroll_delays = NULL;
184 static TreeInfo *scroll_delay_current = NULL;
186 static TreeInfo *game_speeds = NULL;
187 static TreeInfo *game_speed_current = NULL;
189 static TreeInfo *volumes_simple = NULL;
190 static TreeInfo *volume_simple_current = NULL;
192 static TreeInfo *volumes_loops = NULL;
193 static TreeInfo *volume_loops_current = NULL;
195 static TreeInfo *volumes_music = NULL;
196 static TreeInfo *volume_music_current = NULL;
198 static TreeInfo *level_number = NULL;
199 static TreeInfo *level_number_current = NULL;
205 } window_sizes_list[] =
210 { 100, "100 % (Default)" },
227 } game_speeds_list[] =
236 { 1000, "1/1s (Extremely Slow)" },
241 { 29, "1/35s (Original Supaplex)" },
243 { 20, "1/50s (Normal Speed)" },
244 { 14, "1/70s (Maximum Supaplex)" },
248 { 1, "1/1000s (Extremely Fast)" },
258 } scroll_delays_list[] =
260 { 0, "0 Tiles (No Scroll Delay)" },
263 { 3, "3 Tiles (Default)" },
268 { 8, "8 Tiles (Maximum Scroll Delay)"},
294 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
295 (s) <= GAME_MODE_SETUP ? (s) : \
296 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
297 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
299 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
300 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
301 (i) <= INFO_MODE_LEVELSET ? (i) : \
304 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
305 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
306 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
307 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
308 SETUP_MODE_CHOOSE_ARTWORK : \
309 SETUP_MODE_CHOOSE_OTHER)
311 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
312 menu.draw_xoffset[GAME_MODE_INFO] : \
313 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
314 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
315 menu.draw_yoffset[GAME_MODE_INFO] : \
316 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
318 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
319 menu.draw_xoffset[GAME_MODE_SETUP] : \
320 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
321 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
322 menu.draw_yoffset[GAME_MODE_SETUP] : \
323 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
325 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
326 DRAW_XOFFSET_INFO(info_mode) : \
327 (s) == GAME_MODE_SETUP ? \
328 DRAW_XOFFSET_SETUP(setup_mode) : \
329 menu.draw_xoffset[DRAW_MODE(s)])
330 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
331 DRAW_YOFFSET_INFO(info_mode) : \
332 (s) == GAME_MODE_SETUP ? \
333 DRAW_YOFFSET_SETUP(setup_mode) : \
334 menu.draw_yoffset[DRAW_MODE(s)])
336 #define mSX (SX + DRAW_XOFFSET(game_status))
337 #define mSY (SY + DRAW_YOFFSET(game_status))
339 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
340 menu.list_size[game_status] : \
341 MAX_MENU_ENTRIES_ON_SCREEN)
343 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
344 #define NUM_SCROLLBAR_BITMAPS 2
345 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
349 /* title display and control definitions */
351 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
352 2 * MAX_NUM_TITLE_MESSAGES)
354 static int num_title_screens = 0;
356 struct TitleControlInfo
364 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
366 /* main menu display and control definitions */
368 #define MAIN_CONTROL_NAME 0
369 #define MAIN_CONTROL_LEVELS 1
370 #define MAIN_CONTROL_SCORES 2
371 #define MAIN_CONTROL_EDITOR 3
372 #define MAIN_CONTROL_INFO 4
373 #define MAIN_CONTROL_GAME 5
374 #define MAIN_CONTROL_SETUP 6
375 #define MAIN_CONTROL_QUIT 7
376 #define MAIN_CONTROL_PREV_LEVEL 8
377 #define MAIN_CONTROL_NEXT_LEVEL 9
378 #define MAIN_CONTROL_FIRST_LEVEL 10
379 #define MAIN_CONTROL_LAST_LEVEL 11
380 #define MAIN_CONTROL_LEVEL_NUMBER 12
381 #define MAIN_CONTROL_LEVEL_INFO_1 13
382 #define MAIN_CONTROL_LEVEL_INFO_2 14
383 #define MAIN_CONTROL_LEVEL_NAME 15
384 #define MAIN_CONTROL_LEVEL_AUTHOR 16
385 #define MAIN_CONTROL_LEVEL_YEAR 17
386 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
387 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
388 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
389 #define MAIN_CONTROL_TITLE_1 21
390 #define MAIN_CONTROL_TITLE_2 22
391 #define MAIN_CONTROL_TITLE_3 23
393 static char str_main_text_name[10];
394 static char str_main_text_first_level[10];
395 static char str_main_text_last_level[10];
396 static char str_main_text_level_number[10];
398 static char *main_text_name = str_main_text_name;
399 static char *main_text_first_level = str_main_text_first_level;
400 static char *main_text_last_level = str_main_text_last_level;
401 static char *main_text_level_number = str_main_text_level_number;
402 static char *main_text_levels = "Levelset";
403 static char *main_text_scores = "Hall Of Fame";
404 static char *main_text_editor = "Level Creator";
405 static char *main_text_info = "Info Screen";
406 static char *main_text_game = "Start Game";
407 static char *main_text_setup = "Setup";
408 static char *main_text_quit = "Quit";
409 static char *main_text_level_name = level.name;
410 static char *main_text_level_author = level.author;
411 static char *main_text_level_year = NULL;
412 static char *main_text_level_imported_from = NULL;
413 static char *main_text_level_imported_by = NULL;
414 static char *main_text_level_tested_by = NULL;
415 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
416 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
417 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
419 struct MainControlInfo
423 struct MenuPosInfo *pos_button;
426 struct TextPosInfo *pos_text;
429 struct TextPosInfo *pos_input;
433 static struct MainControlInfo main_controls[] =
437 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
438 &menu.main.text.name, &main_text_name,
439 &menu.main.input.name, &setup.player_name,
443 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
444 &menu.main.text.levels, &main_text_levels,
449 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
450 &menu.main.text.scores, &main_text_scores,
455 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
456 &menu.main.text.editor, &main_text_editor,
461 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
462 &menu.main.text.info, &main_text_info,
467 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
468 &menu.main.text.game, &main_text_game,
473 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
474 &menu.main.text.setup, &main_text_setup,
479 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
480 &menu.main.text.quit, &main_text_quit,
484 /* (these two buttons are real gadgets) */
486 MAIN_CONTROL_PREV_LEVEL,
487 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
492 MAIN_CONTROL_NEXT_LEVEL,
493 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
499 MAIN_CONTROL_FIRST_LEVEL,
501 &menu.main.text.first_level, &main_text_first_level,
505 MAIN_CONTROL_LAST_LEVEL,
507 &menu.main.text.last_level, &main_text_last_level,
511 MAIN_CONTROL_LEVEL_NUMBER,
513 &menu.main.text.level_number, &main_text_level_number,
517 MAIN_CONTROL_LEVEL_INFO_1,
519 &menu.main.text.level_info_1, NULL,
523 MAIN_CONTROL_LEVEL_INFO_2,
525 &menu.main.text.level_info_2, NULL,
529 MAIN_CONTROL_LEVEL_NAME,
531 &menu.main.text.level_name, &main_text_level_name,
535 MAIN_CONTROL_LEVEL_AUTHOR,
537 &menu.main.text.level_author, &main_text_level_author,
541 MAIN_CONTROL_LEVEL_YEAR,
543 &menu.main.text.level_year, &main_text_level_year,
547 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
549 &menu.main.text.level_imported_from, &main_text_level_imported_from,
553 MAIN_CONTROL_LEVEL_IMPORTED_BY,
555 &menu.main.text.level_imported_by, &main_text_level_imported_by,
559 MAIN_CONTROL_LEVEL_TESTED_BY,
561 &menu.main.text.level_tested_by, &main_text_level_tested_by,
565 MAIN_CONTROL_TITLE_1,
567 &menu.main.text.title_1, &main_text_title_1,
571 MAIN_CONTROL_TITLE_2,
573 &menu.main.text.title_2, &main_text_title_2,
577 MAIN_CONTROL_TITLE_3,
579 &menu.main.text.title_3, &main_text_title_3,
592 static int getTitleScreenGraphic(int nr, boolean initial)
594 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
597 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
599 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
603 static int getTitleScreenGameMode(boolean initial)
605 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
609 static int getTitleMessageGameMode(boolean initial)
611 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
615 static int getTitleScreenBackground(boolean initial)
617 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
622 static int getTitleMessageBackground(int nr, boolean initial)
624 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
628 static int getTitleBackground(int nr, boolean initial, boolean is_image)
630 int base = (is_image ?
631 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
632 IMG_BACKGROUND_TITLESCREEN_1) :
633 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
634 IMG_BACKGROUND_TITLEMESSAGE_1));
635 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
636 IMG_BACKGROUND_TITLE);
637 int graphic_local = base + nr;
639 if (graphic_info[graphic_local].bitmap != NULL)
640 return graphic_local;
642 if (graphic_info[graphic_global].bitmap != NULL)
643 return graphic_global;
645 return IMG_UNDEFINED;
648 static int getTitleSound(struct TitleControlInfo *tci)
650 boolean is_image = tci->is_image;
651 int initial = tci->initial;
652 int nr = tci->local_nr;
653 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
654 int base = (is_image ?
655 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
656 SND_BACKGROUND_TITLESCREEN_1) :
657 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
658 SND_BACKGROUND_TITLEMESSAGE_1));
659 int sound_global = menu.sound[mode];
660 int sound_local = base + nr;
663 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
664 nr, initial, is_image,
665 sound_global, getSoundListEntry(sound_global)->filename,
666 sound_local, getSoundListEntry(sound_local)->filename);
669 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
672 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
675 return SND_UNDEFINED;
678 static int getTitleMusic(struct TitleControlInfo *tci)
680 boolean is_image = tci->is_image;
681 int initial = tci->initial;
682 int nr = tci->local_nr;
683 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
684 int base = (is_image ?
685 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
686 MUS_BACKGROUND_TITLESCREEN_1) :
687 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
688 MUS_BACKGROUND_TITLEMESSAGE_1));
689 int music_global = menu.music[mode];
690 int music_local = base + nr;
693 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
694 nr, initial, is_image,
695 music_global, getMusicListEntry(music_global)->filename,
696 music_local, getMusicListEntry(music_local)->filename);
699 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
702 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
705 return MUS_UNDEFINED;
708 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
710 boolean is_image = tci->is_image;
711 int initial = tci->initial;
712 int nr = tci->local_nr;
713 struct TitleFadingInfo ti;
717 int graphic = getTitleScreenGraphic(nr, initial);
719 /* initialize fading control values to default title config settings */
720 ti = (initial ? title_initial_default : title_default);
722 /* override default settings with image config settings, if defined */
723 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
724 ti.fade_mode = graphic_info[graphic].fade_mode;
725 if (graphic_info[graphic].fade_delay > -1)
726 ti.fade_delay = graphic_info[graphic].fade_delay;
727 if (graphic_info[graphic].post_delay > -1)
728 ti.post_delay = graphic_info[graphic].post_delay;
729 if (graphic_info[graphic].auto_delay > -1)
730 ti.auto_delay = graphic_info[graphic].auto_delay;
736 ti.fade_mode = titlemessage_initial[nr].fade_mode;
737 ti.fade_delay = titlemessage_initial[nr].fade_delay;
738 ti.post_delay = titlemessage_initial[nr].post_delay;
739 ti.auto_delay = titlemessage_initial[nr].auto_delay;
743 ti.fade_mode = titlemessage[nr].fade_mode;
744 ti.fade_delay = titlemessage[nr].fade_delay;
745 ti.post_delay = titlemessage[nr].post_delay;
746 ti.auto_delay = titlemessage[nr].auto_delay;
751 if (ti.anim_mode == ANIM_NONE)
752 ti.fade_delay = ti.post_delay = 0;
758 static int compareTitleControlInfo(const void *object1, const void *object2)
760 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
761 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
764 if (tci1->initial != tci2->initial)
765 compare_result = (tci1->initial ? -1 : +1);
766 else if (tci1->sort_priority != tci2->sort_priority)
767 compare_result = tci1->sort_priority - tci2->sort_priority;
768 else if (tci1->is_image != tci2->is_image)
769 compare_result = (tci1->is_image ? -1 : +1);
771 compare_result = tci1->local_nr - tci2->local_nr;
773 return compare_result;
776 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
778 int nr, int sort_priority)
780 title_controls[num_title_screens].is_image = is_image;
781 title_controls[num_title_screens].initial = initial;
782 title_controls[num_title_screens].local_nr = nr;
783 title_controls[num_title_screens].sort_priority = sort_priority;
788 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
792 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
794 int graphic = getTitleScreenGraphic(i, initial);
795 Bitmap *bitmap = graphic_info[graphic].bitmap;
796 int sort_priority = graphic_info[graphic].sort_priority;
799 /* skip images and messages (fonts!) when using forced custom graphics */
800 if (setup.override_level_graphics && !initial)
805 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
808 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
810 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
811 char *filename = getLevelSetTitleMessageFilename(i, initial);
812 int sort_priority = tmi->sort_priority;
815 /* skip images and messages (fonts!) when using forced custom graphics */
816 if (setup.override_level_graphics)
820 if (filename != NULL)
821 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
825 static void InitializeTitleControls(boolean show_title_initial)
827 num_title_screens = 0;
830 /* 1st step: initialize title screens for game start (only when starting) */
831 if (show_title_initial)
832 InitializeTitleControls_CheckTitleInfo(TRUE);
835 /* 2nd step: initialize title screens for current level set */
836 InitializeTitleControls_CheckTitleInfo(FALSE);
838 /* sort title screens according to sort_priority and title number */
839 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
840 compareTitleControlInfo);
843 static boolean visibleMenuPos(struct MenuPosInfo *pos)
845 return (pos != NULL && pos->x != -1 && pos->y != -1);
848 static boolean visibleTextPos(struct TextPosInfo *pos)
850 return (pos != NULL && pos->x != -1 && pos->y != -1);
853 static void InitializeMainControls()
855 boolean local_team_mode = (!options.network && setup.team_mode);
858 /* set main control text values to dynamically determined values */
859 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
861 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
862 menu.main.text.first_level.size));
863 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
864 menu.main.text.last_level.size));
865 strcpy(main_text_level_number, int2str(level_nr,
866 menu.main.text.level_number.size));
868 main_text_level_year = leveldir_current->year;
869 main_text_level_imported_from = leveldir_current->imported_from;
870 main_text_level_imported_by = leveldir_current->imported_by;
871 main_text_level_tested_by = leveldir_current->tested_by;
873 /* set main control screen positions to dynamically determined values */
874 for (i = 0; main_controls[i].nr != -1; i++)
876 struct MainControlInfo *mci = &main_controls[i];
878 struct MenuPosInfo *pos_button = mci->pos_button;
879 struct TextPosInfo *pos_text = mci->pos_text;
880 struct TextPosInfo *pos_input = mci->pos_input;
881 char *text = (mci->text ? *mci->text : NULL);
882 char *input = (mci->input ? *mci->input : NULL);
883 int button_graphic = mci->button_graphic;
885 int font_text = (pos_text ? pos_text->font : -1);
886 int font_input = (pos_input ? pos_input->font : -1);
888 int font_text = mci->font_text;
889 int font_input = mci->font_input;
892 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
893 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
894 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
895 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
896 int text_chars = (text != NULL ? strlen(text) : 0);
897 int input_chars = (input != NULL ? strlen(input) : 0);
900 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
902 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
903 int text_width = font_text_width * text_chars;
904 int text_height = font_text_height;
905 int input_width = font_input_width * input_chars;
906 int input_height = font_input_height;
908 if (nr == MAIN_CONTROL_NAME)
911 if (menu.main.input.name.x == -1)
912 menu.main.input.name.x = menu.main.text.name.x + text_width;
913 if (menu.main.input.name.y == -1)
914 menu.main.input.name.y = menu.main.text.name.y;
918 menu.main.input.name.width = input_width;
919 menu.main.input.name.height = input_height;
921 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
922 menu.main.input.name.height = font_input_height;
926 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
928 if (pos_button->width == 0)
929 pos_button->width = button_width;
930 if (pos_button->height == 0)
931 pos_button->height = button_height;
934 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
937 /* calculate size for non-clickable text -- needed for text alignment */
938 boolean calculate_text_size = (pos_button == NULL && text != NULL);
940 /* calculate width for non-clickable text -- needed for text alignment */
941 boolean calculate_text_width = (pos_button == NULL && text != NULL);
944 if (visibleMenuPos(pos_button))
946 if (pos_text->x == -1)
947 pos_text->x = pos_button->x + pos_button->width;
948 if (pos_text->y == -1)
949 pos_text->y = pos_button->y;
953 if (pos_text->width == -1 || calculate_text_size)
954 pos_text->width = text_width;
955 if (pos_text->height == -1 || calculate_text_size)
956 pos_text->height = text_height;
958 if (pos_text->width == -1 || calculate_text_width)
959 pos_text->width = text_width;
960 if (pos_text->height == -1)
961 pos_text->height = text_height;
965 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
967 if (visibleTextPos(pos_text))
969 if (pos_input->x == -1)
970 pos_input->x = pos_text->x + pos_text->width;
971 if (pos_input->y == -1)
972 pos_input->y = pos_text->y;
975 if (pos_input->width == -1)
976 pos_input->width = input_width;
977 if (pos_input->height == -1)
978 pos_input->height = input_height;
983 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
984 boolean active_input)
988 for (i = 0; main_controls[i].nr != -1; i++)
990 struct MainControlInfo *mci = &main_controls[i];
992 if (mci->nr == nr || nr == -1)
994 struct MenuPosInfo *pos_button = mci->pos_button;
995 struct TextPosInfo *pos_text = mci->pos_text;
996 struct TextPosInfo *pos_input = mci->pos_input;
997 char *text = (mci->text ? *mci->text : NULL);
998 char *input = (mci->input ? *mci->input : NULL);
999 int button_graphic = mci->button_graphic;
1001 int font_text = (pos_text ? pos_text->font : -1);
1002 int font_input = (pos_input ? pos_input->font : -1);
1004 int font_text = mci->font_text;
1005 int font_input = mci->font_input;
1010 button_graphic = BUTTON_ACTIVE(button_graphic);
1011 font_text = FONT_ACTIVE(font_text);
1016 font_input = FONT_ACTIVE(font_input);
1019 if (visibleMenuPos(pos_button))
1021 struct MenuPosInfo *pos = pos_button;
1022 int x = mSX + pos->x;
1023 int y = mSY + pos->y;
1025 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1026 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1029 if (visibleTextPos(pos_text) && text != NULL)
1031 struct TextPosInfo *pos = pos_text;
1032 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1033 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1036 /* (check why/if this is needed) */
1037 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1039 DrawText(x, y, text, font_text);
1042 if (visibleTextPos(pos_input) && input != NULL)
1044 struct TextPosInfo *pos = pos_input;
1045 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1046 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1049 /* (check why/if this is needed) */
1050 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1052 DrawText(x, y, input, font_input);
1058 static void DrawCursorAndText_Main(int nr, boolean active_text)
1060 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1064 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1066 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1070 static struct MainControlInfo *getMainControlInfo(int nr)
1074 for (i = 0; main_controls[i].nr != -1; i++)
1075 if (main_controls[i].nr == nr)
1076 return &main_controls[i];
1081 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1086 int rect_x = ALIGNED_TEXT_XPOS(rect);
1087 int rect_y = ALIGNED_TEXT_YPOS(rect);
1089 return (x >= rect_x && x < rect_x + rect->width &&
1090 y >= rect_y && y < rect_y + rect->height);
1093 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1098 int rect_x = ALIGNED_TEXT_XPOS(rect);
1099 int rect_y = ALIGNED_TEXT_YPOS(rect);
1102 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1103 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1104 (x >= rect_x && x < rect_x + rect->width &&
1105 y >= rect_y && y < rect_y + rect->height));
1108 return (x >= rect_x && x < rect_x + rect->width &&
1109 y >= rect_y && y < rect_y + rect->height);
1112 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1115 static int cursor_array[MAX_LEV_FIELDY];
1117 static int cursor_array[SCR_FIELDY];
1119 int x = mSX + TILEX * xpos;
1120 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1125 cursor_array[ypos] = graphic;
1127 graphic = cursor_array[ypos];
1131 graphic = BUTTON_ACTIVE(graphic);
1133 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1134 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1137 static void initCursor(int ypos, int graphic)
1139 drawCursorExt(0, ypos, FALSE, graphic);
1142 static void drawCursor(int ypos, boolean active)
1144 drawCursorExt(0, ypos, active, -1);
1147 static void drawCursorXY(int xpos, int ypos, int graphic)
1149 drawCursorExt(xpos, ypos, FALSE, graphic);
1152 static void drawChooseTreeCursor(int ypos, boolean active)
1154 int last_game_status = game_status; /* save current game status */
1157 /* force LEVELS draw offset on artwork setup screen */
1158 game_status = GAME_MODE_LEVELS;
1161 drawCursorExt(0, ypos, active, -1);
1163 game_status = last_game_status; /* restore current game status */
1168 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1169 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1173 static int getPrevlevelButtonPos()
1178 static int getCurrentLevelTextPos()
1180 return (getPrevlevelButtonPos() + 1);
1183 static int getNextLevelButtonPos()
1185 return getPrevlevelButtonPos() + 3 + 1;
1188 static int getLevelRangeTextPos()
1190 return getNextLevelButtonPos() + 1;
1194 int effectiveGameStatus()
1196 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1197 return GAME_MODE_TITLE;
1202 void DrawTitleScreenImage(int nr, boolean initial)
1204 int graphic = getTitleScreenGraphic(nr, initial);
1205 Bitmap *bitmap = graphic_info[graphic].bitmap;
1206 int width = graphic_info[graphic].width;
1207 int height = graphic_info[graphic].height;
1208 int src_x = graphic_info[graphic].src_x;
1209 int src_y = graphic_info[graphic].src_y;
1215 if (width > WIN_XSIZE)
1217 /* image width too large for window => center image horizontally */
1218 src_x = (width - WIN_XSIZE) / 2;
1222 if (height > WIN_YSIZE)
1224 /* image height too large for window => center image vertically */
1225 src_y = (height - WIN_YSIZE) / 2;
1229 /* always display title screens centered */
1230 dst_x = (WIN_XSIZE - width) / 2;
1231 dst_y = (WIN_YSIZE - height) / 2;
1233 SetDrawBackgroundMask(REDRAW_ALL);
1234 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1236 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1238 if (DrawingOnBackground(dst_x, dst_y))
1240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1241 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1244 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1246 redraw_mask = REDRAW_ALL;
1249 void DrawTitleScreenMessage(int nr, boolean initial)
1251 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1252 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1253 int last_game_status = game_status; /* save current game status */
1255 if (filename == NULL)
1258 /* force TITLE font on title message screen */
1259 game_status = getTitleMessageGameMode(initial);
1261 /* if chars set to "-1", automatically determine by text and font width */
1262 if (tmi->chars == -1)
1263 tmi->chars = tmi->width / getFontWidth(tmi->font);
1265 tmi->width = tmi->chars * getFontWidth(tmi->font);
1267 /* if lines set to "-1", automatically determine by text and font height */
1268 if (tmi->lines == -1)
1269 tmi->lines = tmi->height / getFontHeight(tmi->font);
1271 tmi->height = tmi->lines * getFontHeight(tmi->font);
1273 SetDrawBackgroundMask(REDRAW_ALL);
1274 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1276 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1278 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1279 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1280 tmi->autowrap, tmi->centered, tmi->parse_comments);
1282 game_status = last_game_status; /* restore current game status */
1285 void DrawTitleScreen()
1287 KeyboardAutoRepeatOff();
1290 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1293 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1298 boolean CheckTitleScreen(boolean levelset_has_changed)
1300 static boolean show_title_initial = TRUE;
1301 boolean show_titlescreen = FALSE;
1303 /* needed to be able to skip title screen, if no image or message defined */
1304 InitializeTitleControls(show_title_initial);
1306 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1307 show_titlescreen = TRUE;
1309 /* show initial title images and messages only once at program start */
1310 show_title_initial = FALSE;
1312 return (show_titlescreen && num_title_screens > 0);
1315 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1317 static LevelDirTree *leveldir_last_valid = NULL;
1318 boolean levelset_has_changed = FALSE;
1320 FadeSetLeaveScreen();
1322 /* do not fade out here -- function may continue and fade on editor screen */
1325 FadeSoundsAndMusic();
1327 KeyboardAutoRepeatOn();
1330 SetDrawDeactivationMask(REDRAW_NONE);
1331 SetDrawBackgroundMask(REDRAW_FIELD);
1333 audio.sound_deactivated = FALSE;
1337 /* needed if last screen was the playing screen, invoked from level editor */
1338 if (level_editor_test_game)
1340 game_status = GAME_MODE_EDITOR;
1346 /* needed if last screen was the setup screen and fullscreen state changed */
1347 ToggleFullscreenIfNeeded();
1349 /* leveldir_current may be invalid (level group, parent link) */
1350 if (!validLevelSeries(leveldir_current))
1351 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1353 if (leveldir_current != leveldir_last_valid)
1354 levelset_has_changed = TRUE;
1356 /* store valid level series information */
1357 leveldir_last_valid = leveldir_current;
1359 init_last = init; /* switch to new busy animation */
1361 /* needed if last screen (level choice) changed graphics, sounds or music */
1362 ReloadCustomArtwork(0);
1364 if (redraw_mask & REDRAW_ALL)
1365 fade_mask = REDRAW_ALL;
1370 /* needed if last screen was the editor screen */
1371 UndrawSpecialEditorDoor();
1373 if (fade_mask == REDRAW_FIELD)
1379 /* needed if different viewport properties defined for menues */
1380 ChangeViewportPropertiesIfNeeded();
1383 #if defined(TARGET_SDL)
1384 SetDrawtoField(DRAW_BACKBUFFER);
1387 if (CheckTitleScreen(levelset_has_changed))
1389 game_status = GAME_MODE_TITLE;
1396 /* level_nr may have been set to value over handicap with level editor */
1397 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1398 level_nr = leveldir_current->handicap_level;
1400 LoadLevel(level_nr);
1401 LoadScore(level_nr);
1403 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1406 if (fade_mask == REDRAW_ALL)
1408 // int door_state = GetDoorState();
1412 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1418 InitializeMainControls();
1420 DrawCursorAndText_Main(-1, FALSE);
1421 DrawPreviewLevelInitial();
1423 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1426 if (TAPE_IS_EMPTY(tape))
1428 DrawCompleteVideoDisplay();
1433 /* create gadgets for main menu screen */
1434 FreeScreenGadgets();
1435 CreateScreenGadgets();
1437 /* map gadgets for main menu screen */
1439 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1442 if (fade_mask == REDRAW_ALL)
1444 int door_state = GetDoorState();
1446 // RedrawBackground();
1448 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1452 DrawMaskedBorder(REDRAW_ALL);
1458 /* update screen area with special editor door */
1459 redraw_mask |= REDRAW_ALL;
1463 SetMouseCursor(CURSOR_DEFAULT);
1467 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1470 void DrawAndFadeInMainMenu(int fade_mask)
1472 DrawMainMenuExt(fade_mask, TRUE);
1477 DrawMainMenuExt(REDRAW_ALL, FALSE);
1480 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1481 static void gotoTopLevelDir()
1483 /* move upwards to top level directory */
1484 while (leveldir_current->node_parent)
1486 /* write a "path" into level tree for easy navigation to last level */
1487 if (leveldir_current->node_parent->node_group->cl_first == -1)
1489 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1490 int leveldir_pos = posTreeInfo(leveldir_current);
1491 int num_page_entries;
1492 int cl_first, cl_cursor;
1494 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1495 num_page_entries = num_leveldirs;
1497 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1499 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1500 cl_cursor = leveldir_pos - cl_first;
1502 leveldir_current->node_parent->node_group->cl_first = cl_first;
1503 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1506 leveldir_current = leveldir_current->node_parent;
1511 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1513 static unsigned int title_delay = 0;
1514 static int title_screen_nr = 0;
1515 static int last_sound = -1, last_music = -1;
1516 boolean return_to_main_menu = FALSE;
1517 boolean use_fading_main_menu = TRUE;
1518 struct TitleControlInfo *tci;
1519 struct TitleFadingInfo fading_default;
1520 struct TitleFadingInfo fading_last = fading;
1521 struct TitleFadingInfo fading_next;
1524 if (button == MB_MENU_INITIALIZE)
1527 title_screen_nr = 0;
1528 tci = &title_controls[title_screen_nr];
1530 last_sound = SND_UNDEFINED;
1531 last_music = MUS_UNDEFINED;
1533 if (game_status == GAME_MODE_INFO)
1535 if (num_title_screens == 0)
1537 DrawInfoScreen_NotAvailable("Title screen information:",
1538 "No title screen for this level set.");
1543 FadeSoundsAndMusic();
1546 FadeOut(REDRAW_ALL);
1551 DrawTitleScreenImage(tci->local_nr, tci->initial);
1553 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1555 fading_default = (tci->initial ? title_initial_default : title_default);
1557 fading = fading_next = getTitleFading(tci);
1561 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1562 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1564 fading.fade_mode = FADE_MODE_FADE;
1565 fading.fade_delay = fading_default.fade_delay;
1568 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1569 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1570 fading.fade_mode = FADE_MODE_FADE;
1575 sound = getTitleSound(tci);
1576 music = getTitleMusic(tci);
1578 if (sound != last_sound)
1579 PlayMenuSoundExt(sound);
1580 if (music != last_music)
1581 PlayMenuMusicExt(music);
1587 SetMouseCursor(CURSOR_NONE);
1593 fading = fading_next;
1595 DelayReached(&title_delay, 0); /* reset delay counter */
1601 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1602 button = MB_MENU_CHOICE;
1604 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1605 button = MB_MENU_CHOICE;
1608 if (button == MB_MENU_LEAVE)
1610 return_to_main_menu = TRUE;
1611 use_fading_main_menu = FALSE;
1613 else if (button == MB_MENU_CHOICE)
1615 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1618 FadeOut(REDRAW_FIELD);
1621 FadeSetEnterScreen();
1623 info_mode = INFO_MODE_MAIN;
1624 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1630 tci = &title_controls[title_screen_nr];
1632 if (title_screen_nr < num_title_screens)
1634 sound = getTitleSound(tci);
1635 music = getTitleMusic(tci);
1637 if (sound == SND_UNDEFINED || sound != last_sound)
1639 if (music == MUS_UNDEFINED || music != last_music)
1643 FadeOut(REDRAW_ALL);
1647 DrawTitleScreenImage(tci->local_nr, tci->initial);
1649 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1651 fading_next = getTitleFading(tci);
1654 sound = getTitleSound(tci);
1655 music = getTitleMusic(tci);
1657 if (sound != last_sound)
1658 PlayMenuSoundExt(sound);
1659 if (music != last_music)
1660 PlayMenuMusicExt(music);
1667 /* last screen already faded out, next screen has no animation */
1668 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1669 fading_next.fade_mode == FADE_MODE_NONE)
1670 fading = fading_next;
1672 /* last screen already faded out, next screen has no animation */
1673 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1674 fading_next.fade_mode == FADE_MODE_NONE)
1675 fading = fading_next;
1682 fading = fading_next;
1684 DelayReached(&title_delay, 0); /* reset delay counter */
1688 FadeSoundsAndMusic();
1690 return_to_main_menu = TRUE;
1694 if (return_to_main_menu)
1700 SetMouseCursor(CURSOR_DEFAULT);
1702 if (game_status == GAME_MODE_INFO)
1705 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1708 info_mode = INFO_MODE_MAIN;
1709 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1711 else /* default: return to main menu */
1714 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1717 game_status = GAME_MODE_MAIN;
1718 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1723 void HandleMainMenu_SelectLevel(int step, int direction)
1725 int old_level_nr = level_nr;
1728 new_level_nr = old_level_nr + step * direction;
1729 if (new_level_nr < leveldir_current->first_level)
1730 new_level_nr = leveldir_current->first_level;
1731 if (new_level_nr > leveldir_current->last_level)
1732 new_level_nr = leveldir_current->last_level;
1734 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1736 /* skipping levels is only allowed when trying to skip single level */
1737 if (setup.skip_levels && step == 1 &&
1738 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1740 leveldir_current->handicap_level++;
1741 SaveLevelSetup_SeriesInfo();
1744 new_level_nr = leveldir_current->handicap_level;
1747 if (new_level_nr != old_level_nr)
1749 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1751 PlaySound(SND_MENU_ITEM_SELECTING);
1753 level_nr = new_level_nr;
1755 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1756 int2str(level_nr, menu.main.text.level_number.size),
1757 mci->pos_text->font);
1759 LoadLevel(level_nr);
1760 DrawPreviewLevelInitial();
1764 DrawCompleteVideoDisplay();
1766 /* needed because DrawPreviewLevelInitial() takes some time */
1772 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1774 static int choice = MAIN_CONTROL_GAME;
1778 if (button == MB_MENU_INITIALIZE)
1780 DrawCursorAndText_Main(choice, TRUE);
1785 if (mx || my) /* mouse input */
1789 for (i = 0; main_controls[i].nr != -1; i++)
1792 printf("::: check click (%d, %d) for %d [%d] ...\n",
1793 mx - mSX, my - mSY, i, main_controls[i].nr);
1796 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1797 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1798 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1801 printf("::: inside %d\n", i);
1804 pos = main_controls[i].nr;
1810 else if (dx || dy) /* keyboard input */
1812 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1813 choice == MAIN_CONTROL_SETUP))
1814 button = MB_MENU_CHOICE;
1819 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1821 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1823 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1825 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1827 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1829 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1831 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1833 game_status = GAME_MODE_LEVELNR;
1835 DrawChooseLevelNr();
1837 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1843 PlaySound(SND_MENU_ITEM_ACTIVATING);
1845 DrawCursorAndText_Main(choice, FALSE);
1846 DrawCursorAndText_Main(pos, TRUE);
1853 PlaySound(SND_MENU_ITEM_SELECTING);
1855 if (pos == MAIN_CONTROL_NAME)
1857 game_status = GAME_MODE_PSEUDO_TYPENAME;
1859 HandleTypeName(strlen(setup.player_name), 0);
1861 else if (pos == MAIN_CONTROL_LEVELS)
1865 game_status = GAME_MODE_LEVELS;
1867 SaveLevelSetup_LastSeries();
1868 SaveLevelSetup_SeriesInfo();
1870 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1874 DrawChooseLevelSet();
1877 else if (pos == MAIN_CONTROL_SCORES)
1879 game_status = GAME_MODE_SCORES;
1883 else if (pos == MAIN_CONTROL_EDITOR)
1885 if (leveldir_current->readonly &&
1886 !strEqual(setup.player_name, "Artsoft"))
1887 Request("This level is read only !", REQ_CONFIRM);
1889 game_status = GAME_MODE_EDITOR;
1891 FadeSetEnterScreen();
1894 /* needed if different viewport properties defined for editor */
1895 ChangeViewportPropertiesIfNeeded();
1900 else if (pos == MAIN_CONTROL_INFO)
1902 game_status = GAME_MODE_INFO;
1903 info_mode = INFO_MODE_MAIN;
1907 else if (pos == MAIN_CONTROL_GAME)
1909 StartGameActions(options.network, setup.autorecord, level.random_seed);
1911 else if (pos == MAIN_CONTROL_SETUP)
1913 game_status = GAME_MODE_SETUP;
1914 setup_mode = SETUP_MODE_MAIN;
1918 else if (pos == MAIN_CONTROL_QUIT)
1920 SaveLevelSetup_LastSeries();
1921 SaveLevelSetup_SeriesInfo();
1923 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1924 game_status = GAME_MODE_QUIT;
1930 if (game_status == GAME_MODE_MAIN)
1932 DrawPreviewLevelAnimation();
1939 /* ========================================================================= */
1940 /* info screen functions */
1941 /* ========================================================================= */
1943 static struct TokenInfo *info_info;
1944 static int num_info_info;
1946 static void execInfoTitleScreen()
1948 info_mode = INFO_MODE_TITLE;
1953 static void execInfoElements()
1955 info_mode = INFO_MODE_ELEMENTS;
1960 static void execInfoMusic()
1962 info_mode = INFO_MODE_MUSIC;
1967 static void execInfoCredits()
1969 info_mode = INFO_MODE_CREDITS;
1974 static void execInfoProgram()
1976 info_mode = INFO_MODE_PROGRAM;
1981 static void execInfoVersion()
1983 info_mode = INFO_MODE_VERSION;
1988 static void execInfoLevelSet()
1990 info_mode = INFO_MODE_LEVELSET;
1995 static void execExitInfo()
1997 game_status = GAME_MODE_MAIN;
1999 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2002 static struct TokenInfo info_info_main[] =
2004 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2005 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2006 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2007 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2008 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2009 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2010 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2011 { TYPE_EMPTY, NULL, "" },
2012 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2017 static void DrawCursorAndText_Info(int pos, boolean active)
2019 int xpos = MENU_SCREEN_START_XPOS;
2020 int ypos = MENU_SCREEN_START_YPOS + pos;
2021 int font_nr = FONT_MENU_1;
2024 font_nr = FONT_ACTIVE(font_nr);
2026 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2028 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2029 drawCursor(pos, active);
2032 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2037 CloseDoor(DOOR_CLOSE_2);
2039 /* (needed after displaying title screens which disable auto repeat) */
2040 KeyboardAutoRepeatOn();
2042 FadeSetLeaveScreen();
2049 if (fade_mask == REDRAW_ALL)
2053 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2059 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2061 info_info = info_info_main;
2065 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2067 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2070 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2071 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2072 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2073 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2074 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2075 initCursor(i, IMG_MENU_BUTTON);
2077 DrawCursorAndText_Info(i, FALSE);
2082 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2087 DrawMaskedBorder(fade_mask);
2094 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2096 static int choice_store[MAX_INFO_MODES];
2097 int choice = choice_store[info_mode]; /* always starts with 0 */
2101 if (button == MB_MENU_INITIALIZE)
2103 /* advance to first valid menu entry */
2104 while (choice < num_info_info &&
2105 info_info[choice].type & TYPE_SKIP_ENTRY)
2107 choice_store[info_mode] = choice;
2109 DrawCursorAndText_Info(choice, TRUE);
2113 else if (button == MB_MENU_LEAVE)
2115 for (y = 0; y < num_info_info; y++)
2117 if (info_info[y].type & TYPE_LEAVE_MENU)
2119 void (*menu_callback_function)(void) = info_info[y].value;
2123 menu_callback_function();
2125 break; /* absolutely needed because function changes 'info_info'! */
2132 if (mx || my) /* mouse input */
2134 x = (mx - mSX) / 32;
2135 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2137 else if (dx || dy) /* keyboard input */
2141 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2143 if (info_info[choice].type & menu_navigation_type ||
2144 info_info[choice].type & TYPE_ENTER_SCREEN ||
2145 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2146 info_info[choice].type & TYPE_YES_NO_AUTO)
2147 button = MB_MENU_CHOICE;
2152 /* jump to next non-empty menu entry (up or down) */
2153 while (y > 0 && y < num_info_info - 1 &&
2154 info_info[y].type & TYPE_SKIP_ENTRY)
2158 if (IN_VIS_FIELD(x, y) &&
2159 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2165 PlaySound(SND_MENU_ITEM_ACTIVATING);
2167 DrawCursorAndText_Info(choice, FALSE);
2168 DrawCursorAndText_Info(y, TRUE);
2170 choice = choice_store[info_mode] = y;
2173 else if (!(info_info[y].type & TYPE_GHOSTED))
2175 PlaySound(SND_MENU_ITEM_SELECTING);
2177 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2179 void (*menu_callback_function)(void) = info_info[choice].value;
2181 FadeSetFromType(info_info[y].type);
2183 menu_callback_function();
2189 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2191 int ystart1 = mSY - SY + 100;
2192 int ystart2 = mSY - SY + 150;
2193 int ybottom = mSY - SY + SYSIZE - 20;
2195 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2197 FadeOut(REDRAW_FIELD);
2202 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2203 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2205 DrawTextSCentered(ybottom, FONT_TEXT_4,
2206 "Press any key or button for info menu");
2208 FadeIn(REDRAW_FIELD);
2211 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2213 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2214 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2215 int xstart = mSX + 16;
2216 int ystart1 = mSY - SY + 100;
2217 int ystart2 = mSY + 64 + 2 * 32;
2218 int ybottom = mSY - SY + SYSIZE - 20;
2219 int ystep = TILEY + 4;
2220 int element, action, direction;
2228 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2229 infoscreen_step[i] = infoscreen_frame[i] = 0;
2234 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2236 DrawTextSCentered(ybottom, FONT_TEXT_4,
2237 "Press any key or button for next page");
2243 while (helpanim_info[j].element != HELPANIM_LIST_END)
2245 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2250 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2259 j += infoscreen_step[i - start];
2261 element = helpanim_info[j].element;
2262 action = helpanim_info[j].action;
2263 direction = helpanim_info[j].direction;
2266 element = EL_UNKNOWN;
2268 if (action != -1 && direction != -1)
2269 graphic = el_act_dir2img(element, action, direction);
2270 else if (action != -1)
2271 graphic = el_act2img(element, action);
2272 else if (direction != -1)
2273 graphic = el_dir2img(element, direction);
2275 graphic = el2img(element);
2277 delay = helpanim_info[j++].delay;
2282 if (infoscreen_frame[i - start] == 0)
2285 infoscreen_frame[i - start] = delay - 1;
2289 sync_frame = delay - infoscreen_frame[i - start];
2290 infoscreen_frame[i - start]--;
2293 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2295 if (!infoscreen_frame[i - start])
2296 infoscreen_step[i - start] = 0;
2300 if (!infoscreen_frame[i - start])
2301 infoscreen_step[i - start]++;
2302 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2308 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2310 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2311 graphic, sync_frame, USE_MASKING);
2314 DrawInfoScreen_HelpText(element, action, direction, i - start);
2319 redraw_mask |= REDRAW_FIELD;
2324 static char *getHelpText(int element, int action, int direction)
2326 char token[MAX_LINE_LEN];
2328 strcpy(token, element_info[element].token_name);
2331 strcat(token, element_action_info[action].suffix);
2333 if (direction != -1)
2334 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2336 return getHashEntry(helptext_info, token);
2339 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2341 int font_nr = FONT_INFO_ELEMENTS;
2342 int font_width = getFontWidth(font_nr);
2343 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2344 int sy = mSY + 65 + 2 * 32 + 1;
2345 int ystep = TILEY + 4;
2346 int pad_x = sx - SX;
2347 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2348 int max_lines_per_text = 2;
2351 if (action != -1 && direction != -1) /* element.action.direction */
2352 text = getHelpText(element, action, direction);
2354 if (text == NULL && action != -1) /* element.action */
2355 text = getHelpText(element, action, -1);
2357 if (text == NULL && direction != -1) /* element.direction */
2358 text = getHelpText(element, -1, direction);
2360 if (text == NULL) /* base element */
2361 text = getHelpText(element, -1, -1);
2363 if (text == NULL) /* not found */
2364 text = "No description available";
2366 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2367 sy += getFontHeight(font_nr) / 2;
2369 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2370 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2371 TRUE, FALSE, FALSE);
2374 void DrawInfoScreen_TitleScreen()
2379 void HandleInfoScreen_TitleScreen(int button)
2381 HandleTitleScreen(0, 0, 0, 0, button);
2384 void DrawInfoScreen_Elements()
2386 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2388 FadeOut(REDRAW_FIELD);
2393 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2395 FadeIn(REDRAW_FIELD);
2400 void HandleInfoScreen_Elements(int button)
2402 static unsigned int info_delay = 0;
2403 static int num_anims;
2404 static int num_pages;
2406 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2409 if (button == MB_MENU_INITIALIZE)
2411 boolean new_element = TRUE;
2415 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2417 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2419 else if (new_element)
2422 new_element = FALSE;
2426 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2430 if (button == MB_MENU_LEAVE)
2432 PlaySound(SND_MENU_ITEM_SELECTING);
2434 info_mode = INFO_MODE_MAIN;
2439 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2441 if (button != MB_MENU_INITIALIZE)
2443 PlaySound(SND_MENU_ITEM_SELECTING);
2448 if (page >= num_pages)
2450 FadeSoundsAndMusic();
2452 info_mode = INFO_MODE_MAIN;
2453 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2460 FadeSetNextScreen();
2463 if (button != MB_MENU_INITIALIZE)
2464 FadeOut(REDRAW_FIELD);
2466 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2468 if (button != MB_MENU_INITIALIZE)
2469 FadeIn(REDRAW_FIELD);
2473 if (DelayReached(&info_delay, GameFrameDelay))
2474 if (page < num_pages)
2475 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2477 PlayMenuSoundIfLoop();
2481 void DrawInfoScreen_Music()
2483 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2486 FadeOut(REDRAW_FIELD);
2494 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2497 FadeIn(REDRAW_FIELD);
2501 void HandleInfoScreen_Music(int button)
2503 static struct MusicFileInfo *list = NULL;
2504 int ystart1 = mSY - SY + 100;
2505 int ystart2 = mSY - SY + 150;
2506 int ybottom = mSY - SY + SYSIZE - 20;
2509 if (button == MB_MENU_INITIALIZE)
2511 list = music_file_info;
2515 FadeSoundsAndMusic();
2520 DrawTextSCentered(ystart1, FONT_TEXT_1,
2521 "No music info for this level set.");
2523 DrawTextSCentered(ybottom, FONT_TEXT_4,
2524 "Press any key or button for info menu");
2530 if (button == MB_MENU_LEAVE)
2532 PlaySound(SND_MENU_ITEM_SELECTING);
2534 FadeSoundsAndMusic();
2536 info_mode = INFO_MODE_MAIN;
2541 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2545 if (button != MB_MENU_INITIALIZE)
2547 PlaySound(SND_MENU_ITEM_SELECTING);
2555 FadeSoundsAndMusic();
2557 info_mode = INFO_MODE_MAIN;
2558 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2563 FadeSoundsAndMusic();
2566 if (list != music_file_info)
2567 FadeSetNextScreen();
2570 if (button != MB_MENU_INITIALIZE)
2571 FadeOut(REDRAW_FIELD);
2578 int sound = list->music;
2580 if (sound_info[sound].loop)
2581 PlaySoundLoop(sound);
2585 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2589 PlayMusic(list->music);
2591 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2594 if (!strEqual(list->title, UNKNOWN_NAME))
2596 if (!strEqual(list->title_header, UNKNOWN_NAME))
2597 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2599 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2602 if (!strEqual(list->artist, UNKNOWN_NAME))
2604 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2605 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2607 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2609 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2612 if (!strEqual(list->album, UNKNOWN_NAME))
2614 if (!strEqual(list->album_header, UNKNOWN_NAME))
2615 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2617 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2619 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2622 if (!strEqual(list->year, UNKNOWN_NAME))
2624 if (!strEqual(list->year_header, UNKNOWN_NAME))
2625 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2627 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2629 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2632 DrawTextSCentered(ybottom, FONT_TEXT_4,
2633 "Press any key or button for next page");
2635 if (button != MB_MENU_INITIALIZE)
2636 FadeIn(REDRAW_FIELD);
2639 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2640 PlaySoundLoop(list->music);
2643 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2645 int ystart1 = mSY - SY + 100;
2646 int ystart2 = mSY - SY + 150;
2647 int ybottom = mSY - SY + SYSIZE - 20;
2653 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2657 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2658 "Special thanks to");
2659 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2661 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2663 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2664 "\"Boulder Dash\"");
2665 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2667 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2669 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2671 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2672 "First Star Software");
2674 else if (screen_nr == 1)
2676 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2677 "Special thanks to");
2678 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2679 "Klaus Heinz & Volker Wertich");
2680 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2682 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2683 "\"Emerald Mine\"");
2684 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2686 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2688 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2690 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2693 else if (screen_nr == 2)
2695 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2696 "Special thanks to");
2697 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2698 "Michael Stopp & Philip Jespersen");
2699 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2701 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2703 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2705 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2707 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2709 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2710 "Digital Integration");
2712 else if (screen_nr == 3)
2714 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2715 "Special thanks to");
2716 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2717 "Hiroyuki Imabayashi");
2718 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2720 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2722 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2724 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2726 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2728 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2731 else if (screen_nr == 4)
2733 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2734 "Special thanks to");
2735 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2737 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2739 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2740 "Jürgen Bonhagen");
2741 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2742 "for the continuous creation");
2743 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2744 "of outstanding level sets");
2746 else if (screen_nr == 5)
2748 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2750 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2752 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2753 "for ideas and inspiration by");
2754 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2757 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2759 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2761 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2762 "for ideas and inspiration by");
2763 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2766 else if (screen_nr == 6)
2768 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2770 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2773 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2774 "for the code base used for the");
2775 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2776 "native Emerald Mine engine");
2778 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2779 "for the new Emerald Mine engine");
2782 else if (screen_nr == 7)
2784 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2786 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2788 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2789 "for the initial DOS port");
2791 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2793 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2795 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2796 "for some additional toons");
2798 else if (screen_nr == 8)
2800 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2801 "And not to forget:");
2802 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2804 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2805 "All those who contributed");
2806 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2807 "levels to this game");
2808 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2812 DrawTextSCentered(ybottom, FONT_TEXT_4,
2813 "Press any key or button for next page");
2816 void DrawInfoScreen_Credits()
2818 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2820 FadeSoundsAndMusic();
2823 FadeOut(REDRAW_FIELD);
2826 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2829 FadeIn(REDRAW_FIELD);
2833 void HandleInfoScreen_Credits(int button)
2835 static int screen_nr = 0;
2836 int num_screens = 9;
2838 if (button == MB_MENU_INITIALIZE)
2842 // DrawInfoScreen_CreditsScreen(screen_nr);
2845 if (button == MB_MENU_LEAVE)
2847 PlaySound(SND_MENU_ITEM_SELECTING);
2849 info_mode = INFO_MODE_MAIN;
2854 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2856 if (button != MB_MENU_INITIALIZE)
2858 PlaySound(SND_MENU_ITEM_SELECTING);
2863 if (screen_nr >= num_screens)
2865 FadeSoundsAndMusic();
2867 info_mode = INFO_MODE_MAIN;
2868 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2875 FadeSetNextScreen();
2878 if (button != MB_MENU_INITIALIZE)
2879 FadeOut(REDRAW_FIELD);
2881 DrawInfoScreen_CreditsScreen(screen_nr);
2883 if (button != MB_MENU_INITIALIZE)
2884 FadeIn(REDRAW_FIELD);
2888 PlayMenuSoundIfLoop();
2892 void DrawInfoScreen_Program()
2894 int ystart1 = mSY - SY + 100;
2895 int ystart2 = mSY - SY + 150;
2896 int ybottom = mSY - SY + SYSIZE - 20;
2899 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2902 FadeOut(REDRAW_FIELD);
2908 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2910 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2911 "This game is Freeware!");
2912 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2913 "If you like it, send e-mail to:");
2914 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2915 PROGRAM_EMAIL_STRING);
2917 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2918 "More information and levels:");
2919 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2920 PROGRAM_WEBSITE_STRING);
2921 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2922 "If you have created new levels,");
2923 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2924 "send them to me to include them!");
2925 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2928 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2929 "or SnailMail to:");
2930 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2932 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2933 "Detmolder Strasse 189");
2934 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2936 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2938 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2939 "More information and levels:");
2940 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2941 PROGRAM_WEBSITE_STRING);
2942 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2943 "If you have created new levels,");
2944 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2945 "send them to me to include them!");
2946 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2950 DrawTextSCentered(ybottom, FONT_TEXT_4,
2951 "Press any key or button for info menu");
2954 FadeIn(REDRAW_FIELD);
2958 void HandleInfoScreen_Program(int button)
2960 if (button == MB_MENU_LEAVE)
2962 PlaySound(SND_MENU_ITEM_SELECTING);
2964 info_mode = INFO_MODE_MAIN;
2969 else if (button == MB_MENU_CHOICE)
2971 PlaySound(SND_MENU_ITEM_SELECTING);
2973 FadeSoundsAndMusic();
2976 FadeOut(REDRAW_FIELD);
2979 info_mode = INFO_MODE_MAIN;
2980 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2984 PlayMenuSoundIfLoop();
2988 void DrawInfoScreen_Version()
2990 int font_header = FONT_TEXT_3;
2991 int font_text = FONT_TEXT_2;
2992 int xstep = getFontWidth(font_text);
2993 int ystep = getFontHeight(font_text);
2994 int ystart1 = mSY - SY + 100;
2995 int ystart2 = mSY - SY + 150;
2996 int ybottom = mSY - SY + SYSIZE - 20;
2997 int xstart1 = mSX - SX + 2 * xstep;
2998 int xstart2 = mSX - SX + 18 * xstep;
2999 #if defined(TARGET_SDL)
3000 int xstart3 = mSX - SX + 28 * xstep;
3001 SDL_version sdl_version_compiled;
3002 const SDL_version *sdl_version_linked;
3003 int driver_name_len = 10;
3004 #if defined(TARGET_SDL2)
3005 SDL_version sdl_version_linked_ext;
3006 const char *driver_name = NULL;
3008 char driver_name[driver_name_len];
3012 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3015 FadeOut(REDRAW_FIELD);
3021 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3023 DrawTextF(xstart1, ystart2, font_header, "Name");
3024 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3027 DrawTextF(xstart1, ystart2, font_header, "Version");
3028 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3031 DrawTextF(xstart1, ystart2, font_header, "Platform");
3032 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3035 DrawTextF(xstart1, ystart2, font_header, "Target");
3036 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3039 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3040 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3042 #if defined(TARGET_SDL)
3043 ystart2 += 3 * ystep;
3044 DrawTextF(xstart1, ystart2, font_header, "Library");
3045 DrawTextF(xstart2, ystart2, font_header, "compiled");
3046 DrawTextF(xstart3, ystart2, font_header, "linked");
3048 SDL_VERSION(&sdl_version_compiled);
3049 #if defined(TARGET_SDL2)
3050 SDL_GetVersion(&sdl_version_linked_ext);
3051 sdl_version_linked = &sdl_version_linked_ext;
3053 sdl_version_linked = SDL_Linked_Version();
3056 ystart2 += 2 * ystep;
3057 DrawTextF(xstart1, ystart2, font_text, "SDL");
3058 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3059 sdl_version_compiled.major,
3060 sdl_version_compiled.minor,
3061 sdl_version_compiled.patch);
3062 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3063 sdl_version_linked->major,
3064 sdl_version_linked->minor,
3065 sdl_version_linked->patch);
3067 SDL_IMAGE_VERSION(&sdl_version_compiled);
3068 sdl_version_linked = IMG_Linked_Version();
3071 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3072 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3073 sdl_version_compiled.major,
3074 sdl_version_compiled.minor,
3075 sdl_version_compiled.patch);
3076 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3077 sdl_version_linked->major,
3078 sdl_version_linked->minor,
3079 sdl_version_linked->patch);
3081 SDL_MIXER_VERSION(&sdl_version_compiled);
3082 sdl_version_linked = Mix_Linked_Version();
3085 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3086 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3087 sdl_version_compiled.major,
3088 sdl_version_compiled.minor,
3089 sdl_version_compiled.patch);
3090 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3091 sdl_version_linked->major,
3092 sdl_version_linked->minor,
3093 sdl_version_linked->patch);
3095 SDL_NET_VERSION(&sdl_version_compiled);
3096 sdl_version_linked = SDLNet_Linked_Version();
3099 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3100 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3101 sdl_version_compiled.major,
3102 sdl_version_compiled.minor,
3103 sdl_version_compiled.patch);
3104 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3105 sdl_version_linked->major,
3106 sdl_version_linked->minor,
3107 sdl_version_linked->patch);
3109 ystart2 += 3 * ystep;
3110 DrawTextF(xstart1, ystart2, font_header, "Driver");
3111 DrawTextF(xstart2, ystart2, font_header, "Requested");
3112 DrawTextF(xstart3, ystart2, font_header, "Used");
3114 #if defined(TARGET_SDL2)
3115 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3117 SDL_VideoDriverName(driver_name, driver_name_len);
3120 ystart2 += 2 * ystep;
3121 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3122 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3123 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3125 #if defined(TARGET_SDL2)
3126 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3128 SDL_AudioDriverName(driver_name, driver_name_len);
3132 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3133 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3134 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3137 DrawTextSCentered(ybottom, FONT_TEXT_4,
3138 "Press any key or button for info menu");
3141 FadeIn(REDRAW_FIELD);
3145 void HandleInfoScreen_Version(int button)
3147 if (button == MB_MENU_LEAVE)
3149 PlaySound(SND_MENU_ITEM_SELECTING);
3151 info_mode = INFO_MODE_MAIN;
3156 else if (button == MB_MENU_CHOICE)
3158 PlaySound(SND_MENU_ITEM_SELECTING);
3160 FadeSoundsAndMusic();
3163 FadeOut(REDRAW_FIELD);
3166 info_mode = INFO_MODE_MAIN;
3167 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3171 PlayMenuSoundIfLoop();
3175 void DrawInfoScreen_LevelSet()
3177 struct TitleMessageInfo *tmi = &readme;
3178 char *filename = getLevelSetInfoFilename();
3180 /* if chars set to "-1", automatically determine by text and font width */
3181 if (tmi->chars == -1)
3182 tmi->chars = tmi->width / getFontWidth(tmi->font);
3184 tmi->width = tmi->chars * getFontWidth(tmi->font);
3186 /* if lines set to "-1", automatically determine by text and font height */
3187 if (tmi->lines == -1)
3188 tmi->lines = tmi->height / getFontHeight(tmi->font);
3190 tmi->height = tmi->lines * getFontHeight(tmi->font);
3192 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3195 FadeOut(REDRAW_FIELD);
3201 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3203 if (filename != NULL)
3204 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3205 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3206 tmi->autowrap, tmi->centered, tmi->parse_comments);
3208 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3209 "No information for this level set.");
3211 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3212 "Press any key or button for info menu");
3215 FadeIn(REDRAW_FIELD);
3219 void HandleInfoScreen_LevelSet(int button)
3221 if (button == MB_MENU_LEAVE)
3223 PlaySound(SND_MENU_ITEM_SELECTING);
3225 info_mode = INFO_MODE_MAIN;
3230 else if (button == MB_MENU_CHOICE)
3232 PlaySound(SND_MENU_ITEM_SELECTING);
3234 FadeSoundsAndMusic();
3237 FadeOut(REDRAW_FIELD);
3240 info_mode = INFO_MODE_MAIN;
3241 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3245 PlayMenuSoundIfLoop();
3249 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3251 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3253 if (info_mode == INFO_MODE_TITLE)
3254 DrawInfoScreen_TitleScreen();
3255 else if (info_mode == INFO_MODE_ELEMENTS)
3256 DrawInfoScreen_Elements();
3257 else if (info_mode == INFO_MODE_MUSIC)
3258 DrawInfoScreen_Music();
3259 else if (info_mode == INFO_MODE_CREDITS)
3260 DrawInfoScreen_Credits();
3261 else if (info_mode == INFO_MODE_PROGRAM)
3262 DrawInfoScreen_Program();
3263 else if (info_mode == INFO_MODE_VERSION)
3264 DrawInfoScreen_Version();
3265 else if (info_mode == INFO_MODE_LEVELSET)
3266 DrawInfoScreen_LevelSet();
3268 DrawInfoScreen_Main(fade_mask, do_fading);
3270 if (info_mode != INFO_MODE_MAIN &&
3271 info_mode != INFO_MODE_TITLE &&
3272 info_mode != INFO_MODE_MUSIC)
3279 void DrawAndFadeInInfoScreen(int fade_mask)
3281 DrawInfoScreenExt(fade_mask, TRUE);
3284 void DrawInfoScreen()
3286 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3289 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3291 if (info_mode == INFO_MODE_TITLE)
3292 HandleInfoScreen_TitleScreen(button);
3293 else if (info_mode == INFO_MODE_ELEMENTS)
3294 HandleInfoScreen_Elements(button);
3295 else if (info_mode == INFO_MODE_MUSIC)
3296 HandleInfoScreen_Music(button);
3297 else if (info_mode == INFO_MODE_CREDITS)
3298 HandleInfoScreen_Credits(button);
3299 else if (info_mode == INFO_MODE_PROGRAM)
3300 HandleInfoScreen_Program(button);
3301 else if (info_mode == INFO_MODE_VERSION)
3302 HandleInfoScreen_Version(button);
3303 else if (info_mode == INFO_MODE_LEVELSET)
3304 HandleInfoScreen_LevelSet(button);
3306 HandleInfoScreen_Main(mx, my, dx, dy, button);
3314 /* ========================================================================= */
3315 /* type name functions */
3316 /* ========================================================================= */
3318 void HandleTypeName(int newxpos, Key key)
3320 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3321 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3322 struct TextPosInfo *pos = mci->pos_input;
3323 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3324 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3325 static int xpos = 0;
3326 int font_nr = pos->font;
3327 int font_active_nr = FONT_ACTIVE(font_nr);
3328 int font_width = getFontWidth(font_active_nr);
3329 char key_char = getValidConfigValueChar(getCharFromKey(key));
3330 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3331 boolean is_active = TRUE;
3333 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3337 strcpy(last_player_name, setup.player_name);
3341 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3343 setup.player_name[xpos] = key_char;
3344 setup.player_name[xpos + 1] = 0;
3348 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3352 setup.player_name[xpos] = 0;
3354 else if (key == KSYM_Return && xpos > 0)
3360 game_status = GAME_MODE_MAIN;
3362 else if (key == KSYM_Escape)
3364 strcpy(setup.player_name, last_player_name);
3368 game_status = GAME_MODE_MAIN;
3373 pos->width = (strlen(setup.player_name) + 1) * font_width;
3374 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3376 DrawText(startx, starty, setup.player_name, font_active_nr);
3377 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3381 pos->width = strlen(setup.player_name) * font_width;
3382 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3384 DrawText(startx, starty, setup.player_name, font_nr);
3389 /* ========================================================================= */
3390 /* tree menu functions */
3391 /* ========================================================================= */
3393 static void DrawChooseTree(TreeInfo **ti_ptr)
3397 FreeScreenGadgets();
3398 CreateScreenGadgets();
3400 CloseDoor(DOOR_CLOSE_2);
3403 FadeOut(REDRAW_FIELD);
3408 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3409 MapScreenTreeGadgets(*ti_ptr);
3412 FadeIn(REDRAW_FIELD);
3418 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3420 struct GadgetInfo *gi = screen_gadget[id];
3421 int items_max, items_visible, item_position;
3423 items_max = numTreeInfoInGroup(ti);
3424 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3425 item_position = first_entry;
3427 if (item_position > items_max - items_visible)
3428 item_position = items_max - items_visible;
3430 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3431 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3432 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3435 static void drawChooseTreeList(int first_entry, int num_page_entries,
3439 char *title_string = NULL;
3440 int yoffset_sets = MENU_TITLE1_YPOS;
3441 int yoffset_setup = 16;
3442 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3443 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3444 int last_game_status = game_status; /* save current game status */
3446 title_string = ti->infotext;
3448 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3451 /* force LEVELS font on artwork setup screen */
3452 game_status = GAME_MODE_LEVELS;
3456 /* clear tree list area, but not title or scrollbar */
3457 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3458 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3459 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3461 /* clear tree list area, but not title or scrollbar */
3462 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3463 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3464 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3467 for (i = 0; i < num_page_entries; i++)
3469 TreeInfo *node, *node_first;
3470 int entry_pos = first_entry + i;
3471 int xpos = MENU_SCREEN_START_XPOS;
3472 int ypos = MENU_SCREEN_START_YPOS + i;
3473 int startx = mSX + xpos * 32;
3474 int starty = mSY + ypos * 32;
3475 int font_nr = FONT_TEXT_1;
3476 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3477 int startx_text = startx + font_xoffset;
3478 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3479 int text_size = startx_scrollbar - startx_text;
3480 int max_buffer_len = text_size / getFontWidth(font_nr);
3481 char buffer[max_buffer_len + 1];
3483 node_first = getTreeInfoFirstGroupEntry(ti);
3484 node = getTreeInfoFromPos(node_first, entry_pos);
3486 strncpy(buffer, node->name, max_buffer_len);
3487 buffer[max_buffer_len] = '\0';
3489 DrawText(startx, starty, buffer, font_nr + node->color);
3491 if (node->parent_link)
3492 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3493 else if (node->level_group)
3494 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3496 initCursor(i, IMG_MENU_BUTTON);
3499 game_status = last_game_status; /* restore current game status */
3501 redraw_mask |= REDRAW_FIELD;
3504 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3506 TreeInfo *node, *node_first;
3507 int x, last_redraw_mask = redraw_mask;
3508 int ypos = MENU_TITLE2_YPOS;
3509 int font_nr = FONT_TITLE_2;
3511 if (ti->type == TREE_TYPE_LEVEL_NR)
3512 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3514 if (ti->type != TREE_TYPE_LEVEL_DIR)
3517 node_first = getTreeInfoFirstGroupEntry(ti);
3518 node = getTreeInfoFromPos(node_first, entry_pos);
3520 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3523 if (node->parent_link)
3524 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3525 node->node_parent->name);
3526 else if (node->level_group)
3527 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3529 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3530 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3531 node->levels, (node->levels > 1 ? "levels" : "level"),
3534 if (node->parent_link)
3535 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3537 else if (node->level_group)
3538 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3540 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3541 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3542 node->levels, node->class_desc);
3545 /* let BackToFront() redraw only what is needed */
3546 redraw_mask = last_redraw_mask | REDRAW_TILES;
3547 for (x = 0; x < SCR_FIELDX; x++)
3548 MarkTileDirty(x, 1);
3551 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3554 TreeInfo *ti = *ti_ptr;
3556 int y = ti->cl_cursor;
3557 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3558 int num_entries = numTreeInfoInGroup(ti);
3559 int num_page_entries;
3560 int last_game_status = game_status; /* save current game status */
3561 boolean position_set_by_scrollbar = (dx == 999);
3564 /* force LEVELS draw offset on choose level and artwork setup screen */
3565 game_status = GAME_MODE_LEVELS;
3568 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3569 num_page_entries = num_entries;
3571 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3573 game_status = last_game_status; /* restore current game status */
3575 if (button == MB_MENU_INITIALIZE)
3577 int num_entries = numTreeInfoInGroup(ti);
3578 int entry_pos = posTreeInfo(ti);
3580 if (ti->cl_first == -1)
3582 /* only on initialization */
3583 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3584 ti->cl_cursor = entry_pos - ti->cl_first;
3586 else if (ti->cl_cursor >= num_page_entries ||
3587 (num_entries > num_page_entries &&
3588 num_entries - ti->cl_first < num_page_entries))
3590 /* only after change of list size (by custom graphic configuration) */
3591 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3592 ti->cl_cursor = entry_pos - ti->cl_first;
3595 if (position_set_by_scrollbar)
3598 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3601 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3602 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3603 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3607 else if (button == MB_MENU_LEAVE)
3611 PlaySound(SND_MENU_ITEM_SELECTING);
3613 if (ti->node_parent)
3615 *ti_ptr = ti->node_parent;
3616 DrawChooseTree(ti_ptr);
3618 else if (game_status == GAME_MODE_SETUP)
3620 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3622 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3623 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3624 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3625 execSetupGraphics();
3626 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3627 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3628 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3635 if (game_status == GAME_MODE_LEVELNR)
3636 level_nr = atoi(level_number_current->identifier);
3638 game_status = GAME_MODE_MAIN;
3640 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3646 if (mx || my) /* mouse input */
3648 int last_game_status = game_status; /* save current game status */
3651 /* force LEVELS draw offset on artwork setup screen */
3652 game_status = GAME_MODE_LEVELS;
3655 x = (mx - mSX) / 32;
3656 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3658 game_status = last_game_status; /* restore current game status */
3660 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3662 /* move cursor instead of scrolling when already at start/end of list */
3663 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3665 else if (dy == +1 * SCROLL_LINE &&
3666 ti->cl_first + num_page_entries == num_entries)
3669 /* handle scrolling screen one line or page */
3670 if (ti->cl_cursor + dy < 0 ||
3671 ti->cl_cursor + dy > num_page_entries - 1)
3673 if (ABS(dy) == SCROLL_PAGE)
3674 step = num_page_entries - 1;
3676 if (dy < 0 && ti->cl_first > 0)
3678 /* scroll page/line up */
3680 ti->cl_first -= step;
3681 if (ti->cl_first < 0)
3684 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3685 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3686 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3688 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3691 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3693 /* scroll page/line down */
3695 ti->cl_first += step;
3696 if (ti->cl_first + num_page_entries > num_entries)
3697 ti->cl_first = MAX(0, num_entries - num_page_entries);
3699 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3700 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3701 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3703 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3710 /* handle moving cursor one line */
3711 y = ti->cl_cursor + dy;
3716 TreeInfo *node_first, *node_cursor;
3717 int entry_pos = ti->cl_first + y;
3719 node_first = getTreeInfoFirstGroupEntry(ti);
3720 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3722 if (node_cursor->node_group)
3726 PlaySound(SND_MENU_ITEM_SELECTING);
3728 node_cursor->cl_first = ti->cl_first;
3729 node_cursor->cl_cursor = ti->cl_cursor;
3730 *ti_ptr = node_cursor->node_group;
3731 DrawChooseTree(ti_ptr);
3736 else if (dx == -1 && ti->node_parent)
3740 PlaySound(SND_MENU_ITEM_SELECTING);
3742 *ti_ptr = ti->node_parent;
3743 DrawChooseTree(ti_ptr);
3748 if (!anyScrollbarGadgetActive() &&
3749 IN_VIS_FIELD(x, y) &&
3750 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3751 y >= 0 && y < num_page_entries)
3755 if (y != ti->cl_cursor)
3757 PlaySound(SND_MENU_ITEM_ACTIVATING);
3759 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3760 drawChooseTreeCursor(y, TRUE);
3761 drawChooseTreeInfo(ti->cl_first + y, ti);
3768 TreeInfo *node_first, *node_cursor;
3769 int entry_pos = ti->cl_first + y;
3771 PlaySound(SND_MENU_ITEM_SELECTING);
3773 node_first = getTreeInfoFirstGroupEntry(ti);
3774 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3776 if (node_cursor->node_group)
3780 node_cursor->cl_first = ti->cl_first;
3781 node_cursor->cl_cursor = ti->cl_cursor;
3782 *ti_ptr = node_cursor->node_group;
3783 DrawChooseTree(ti_ptr);
3785 else if (node_cursor->parent_link)
3789 *ti_ptr = node_cursor->node_parent;
3790 DrawChooseTree(ti_ptr);
3797 FadeSetEnterScreen();
3800 node_cursor->cl_first = ti->cl_first;
3801 node_cursor->cl_cursor = ti->cl_cursor;
3802 *ti_ptr = node_cursor;
3804 if (ti->type == TREE_TYPE_LEVEL_DIR)
3806 LoadLevelSetup_SeriesInfo();
3808 SaveLevelSetup_LastSeries();
3809 SaveLevelSetup_SeriesInfo();
3813 if (game_status == GAME_MODE_SETUP)
3815 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3817 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3818 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3819 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3820 execSetupGraphics();
3821 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3822 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3823 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3830 if (game_status == GAME_MODE_LEVELNR)
3831 level_nr = atoi(level_number_current->identifier);
3833 game_status = GAME_MODE_MAIN;
3842 void DrawChooseLevelSet()
3844 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3846 DrawChooseTree(&leveldir_current);
3852 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3854 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3861 void DrawChooseLevelNr()
3865 if (level_number != NULL)
3867 freeTreeInfo(level_number);
3869 level_number = NULL;
3872 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3874 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3875 char identifier[32], name[32];
3878 /* temporarily load level info to get level name */
3879 LoadLevelInfoOnly(i);
3881 ti->node_top = &level_number;
3882 ti->sort_priority = 10000 + value;
3883 ti->color = (level.no_valid_file ? FC_BLUE :
3884 LevelStats_getSolved(i) ? FC_GREEN :
3885 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3887 sprintf(identifier, "%d", value);
3888 sprintf(name, "%03d: %s", value,
3889 (level.no_valid_file ? "(no file)" : level.name));
3891 setString(&ti->identifier, identifier);
3892 setString(&ti->name, name);
3893 setString(&ti->name_sorting, name);
3895 pushTreeInfo(&level_number, ti);
3898 /* sort level number values to start with lowest level number */
3899 sortTreeInfo(&level_number);
3901 /* set current level number to current level number */
3902 level_number_current =
3903 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3905 /* if that also fails, set current level number to first available level */
3906 if (level_number_current == NULL)
3907 level_number_current = level_number;
3909 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3912 DrawChooseTree(&level_number_current);
3914 DrawChooseTree(&leveldir_current);
3921 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3924 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3926 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3934 void DrawHallOfFame(int highlight_position)
3937 FadeSoundsAndMusic();
3939 /* (this is needed when called from GameEnd() after winning a game) */
3940 KeyboardAutoRepeatOn();
3943 /* (this is needed when called from GameEnd() after winning a game) */
3944 SetDrawDeactivationMask(REDRAW_NONE);
3945 SetDrawBackgroundMask(REDRAW_FIELD);
3947 CloseDoor(DOOR_CLOSE_2);
3949 if (highlight_position < 0)
3950 LoadScore(level_nr);
3952 FadeSetEnterScreen();
3954 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3957 FadeOut(REDRAW_FIELD);
3965 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3968 FadeIn(REDRAW_FIELD);
3972 static void drawHallOfFameList(int first_entry, int highlight_position)
3976 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3979 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3980 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3981 "HighScores of Level %d", level_nr);
3983 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3985 int entry = first_entry + i;
3986 boolean active = (entry == highlight_position);
3987 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3988 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3989 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3990 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3991 int dx1 = 3 * getFontWidth(font_nr1);
3992 int dx2 = dx1 + getFontWidth(font_nr1);
3993 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3994 int sy = mSY + 64 + i * 32;
3996 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3997 DrawText(mSX + dx1, sy, ".", font_nr1);
3998 DrawText(mSX + dx2, sy, ".........................", font_nr3);
4000 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4001 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4003 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4006 redraw_mask |= REDRAW_FIELD;
4009 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4011 static int first_entry = 0;
4012 static int highlight_position = 0;
4013 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4015 if (button == MB_MENU_INITIALIZE)
4018 highlight_position = mx;
4019 drawHallOfFameList(first_entry, highlight_position);
4024 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4025 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4029 if (first_entry > 0)
4031 first_entry -= step;
4032 if (first_entry < 0)
4035 drawHallOfFameList(first_entry, highlight_position);
4040 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4042 first_entry += step;
4043 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4044 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4046 drawHallOfFameList(first_entry, highlight_position);
4049 else if (button == MB_MENU_LEAVE)
4051 PlaySound(SND_MENU_ITEM_SELECTING);
4053 FadeSound(SND_BACKGROUND_SCORES);
4055 game_status = GAME_MODE_MAIN;
4059 else if (button == MB_MENU_CHOICE)
4061 PlaySound(SND_MENU_ITEM_SELECTING);
4063 FadeSound(SND_BACKGROUND_SCORES);
4066 FadeOut(REDRAW_FIELD);
4069 game_status = GAME_MODE_MAIN;
4071 DrawAndFadeInMainMenu(REDRAW_FIELD);
4074 if (game_status == GAME_MODE_SCORES)
4075 PlayMenuSoundIfLoop();
4083 /* ========================================================================= */
4084 /* setup screen functions */
4085 /* ========================================================================= */
4087 static struct TokenInfo *setup_info;
4088 static int num_setup_info;
4090 static char *screen_mode_text;
4091 static char *window_size_text;
4092 static char *scroll_delay_text;
4093 static char *game_speed_text;
4094 static char *graphics_set_name;
4095 static char *sounds_set_name;
4096 static char *music_set_name;
4097 static char *volume_simple_text;
4098 static char *volume_loops_text;
4099 static char *volume_music_text;
4101 static void execSetupMain()
4103 setup_mode = SETUP_MODE_MAIN;
4108 static void execSetupGame()
4110 if (game_speeds == NULL)
4114 for (i = 0; game_speeds_list[i].value != -1; i++)
4116 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4117 char identifier[32], name[32];
4118 int value = game_speeds_list[i].value;
4119 char *text = game_speeds_list[i].text;
4121 ti->node_top = &game_speeds;
4122 ti->sort_priority = 10000 - value;
4124 sprintf(identifier, "%d", value);
4125 sprintf(name, "%s", text);
4127 setString(&ti->identifier, identifier);
4128 setString(&ti->name, name);
4129 setString(&ti->name_sorting, name);
4130 setString(&ti->infotext, "Game Speed");
4132 pushTreeInfo(&game_speeds, ti);
4135 /* sort game speed values to start with slowest game speed */
4136 sortTreeInfo(&game_speeds);
4138 /* set current game speed to configured game speed value */
4139 game_speed_current =
4140 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4142 /* if that fails, set current game speed to reliable default value */
4143 if (game_speed_current == NULL)
4144 game_speed_current =
4145 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4147 /* if that also fails, set current game speed to first available speed */
4148 if (game_speed_current == NULL)
4149 game_speed_current = game_speeds;
4152 setup.game_frame_delay = atoi(game_speed_current->identifier);
4154 /* needed for displaying game speed text instead of identifier */
4155 game_speed_text = game_speed_current->name;
4157 setup_mode = SETUP_MODE_GAME;
4162 static void execSetupChooseGameSpeed()
4164 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4169 static void execSetupEditor()
4171 setup_mode = SETUP_MODE_EDITOR;
4176 static void execSetupGraphics_setWindowSizes(boolean update_list)
4178 if (window_sizes != NULL && update_list)
4180 freeTreeInfo(window_sizes);
4182 window_sizes = NULL;
4185 if (window_sizes == NULL)
4187 boolean current_window_size_found = FALSE;
4190 for (i = 0; window_sizes_list[i].value != -1; i++)
4192 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4193 char identifier[32], name[32];
4194 int value = window_sizes_list[i].value;
4195 char *text = window_sizes_list[i].text;
4197 ti->node_top = &window_sizes;
4198 ti->sort_priority = value;
4200 sprintf(identifier, "%d", value);
4201 sprintf(name, "%s", text);
4203 setString(&ti->identifier, identifier);
4204 setString(&ti->name, name);
4205 setString(&ti->name_sorting, name);
4206 setString(&ti->infotext, "Window Scaling");
4208 pushTreeInfo(&window_sizes, ti);
4210 if (value == setup.window_scaling_percent)
4211 current_window_size_found = TRUE;
4214 if (!current_window_size_found)
4216 // add entry for non-preset window scaling value
4218 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4219 char identifier[32], name[32];
4220 int value = setup.window_scaling_percent;
4222 ti->node_top = &window_sizes;
4223 ti->sort_priority = value;
4225 sprintf(identifier, "%d", value);
4226 sprintf(name, "%d %% (Current)", value);
4228 setString(&ti->identifier, identifier);
4229 setString(&ti->name, name);
4230 setString(&ti->name_sorting, name);
4231 setString(&ti->infotext, "Window Scaling");
4233 pushTreeInfo(&window_sizes, ti);
4236 /* sort window size values to start with lowest window size value */
4237 sortTreeInfo(&window_sizes);
4239 /* set current window size value to configured window size value */
4240 window_size_current =
4241 getTreeInfoFromIdentifier(window_sizes,
4242 i_to_a(setup.window_scaling_percent));
4244 /* if that fails, set current window size to reliable default value */
4245 if (window_size_current == NULL)
4246 window_size_current =
4247 getTreeInfoFromIdentifier(window_sizes,
4248 i_to_a(STD_WINDOW_SCALING_PERCENT));
4250 /* if that also fails, set current window size to first available value */
4251 if (window_size_current == NULL)
4252 window_size_current = window_sizes;
4255 setup.window_scaling_percent = atoi(window_size_current->identifier);
4257 /* needed for displaying window size text instead of identifier */
4258 window_size_text = window_size_current->name;
4261 static void execSetupGraphics_setScreenModes()
4263 // if (screen_modes == NULL && video.fullscreen_available)
4264 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4268 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4270 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4271 char identifier[32], name[32];
4272 int x = video.fullscreen_modes[i].width;
4273 int y = video.fullscreen_modes[i].height;
4276 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4278 ti->node_top = &screen_modes;
4279 ti->sort_priority = x * 10000 + y;
4281 sprintf(identifier, "%dx%d", x, y);
4282 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4284 setString(&ti->identifier, identifier);
4285 setString(&ti->name, name);
4286 setString(&ti->name_sorting, name);
4287 setString(&ti->infotext, "Fullscreen Mode");
4289 pushTreeInfo(&screen_modes, ti);
4292 /* sort fullscreen modes to start with lowest available screen resolution */
4293 sortTreeInfo(&screen_modes);
4295 /* set current screen mode for fullscreen mode to configured setup value */
4296 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4297 setup.fullscreen_mode);
4299 /* if that fails, set current screen mode to reliable default value */
4300 if (screen_mode_current == NULL)
4301 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4302 DEFAULT_FULLSCREEN_MODE);
4304 /* if that also fails, set current screen mode to first available mode */
4305 if (screen_mode_current == NULL)
4306 screen_mode_current = screen_modes;
4308 if (screen_mode_current == NULL)
4309 video.fullscreen_available = FALSE;
4312 // if (video.fullscreen_available)
4313 if (screen_mode_current != NULL)
4315 setup.fullscreen_mode = screen_mode_current->identifier;
4317 /* needed for displaying screen mode name instead of identifier */
4318 screen_mode_text = screen_mode_current->name;
4322 static void execSetupGraphics_setScrollDelays()
4324 if (scroll_delays == NULL)
4328 for (i = 0; scroll_delays_list[i].value != -1; i++)
4330 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4331 char identifier[32], name[32];
4332 int value = scroll_delays_list[i].value;
4333 char *text = scroll_delays_list[i].text;
4335 ti->node_top = &scroll_delays;
4336 ti->sort_priority = value;
4338 sprintf(identifier, "%d", value);
4339 sprintf(name, "%s", text);
4341 setString(&ti->identifier, identifier);
4342 setString(&ti->name, name);
4343 setString(&ti->name_sorting, name);
4344 setString(&ti->infotext, "Scroll Delay");
4346 pushTreeInfo(&scroll_delays, ti);
4349 /* sort scroll delay values to start with lowest scroll delay value */
4350 sortTreeInfo(&scroll_delays);
4352 /* set current scroll delay value to configured scroll delay value */
4353 scroll_delay_current =
4354 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4356 /* if that fails, set current scroll delay to reliable default value */
4357 if (scroll_delay_current == NULL)
4358 scroll_delay_current =
4359 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4361 /* if that also fails, set current scroll delay to first available value */
4362 if (scroll_delay_current == NULL)
4363 scroll_delay_current = scroll_delays;
4366 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4368 /* needed for displaying scroll delay text instead of identifier */
4369 scroll_delay_text = scroll_delay_current->name;
4372 static void execSetupGraphics()
4374 // update "setup.window_scaling_percent" from list selection
4375 execSetupGraphics_setWindowSizes(FALSE);
4376 // maybe remove non-preset value (if standard value was selected)
4377 execSetupGraphics_setWindowSizes(TRUE);
4379 execSetupGraphics_setScreenModes();
4380 execSetupGraphics_setScrollDelays();
4382 setup_mode = SETUP_MODE_GRAPHICS;
4387 #if !defined(PLATFORM_ANDROID)
4388 #if defined(TARGET_SDL2)
4389 static void execSetupChooseWindowSize()
4392 if (!video.window_scaling_available)
4396 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4401 static void execSetupChooseScreenMode()
4403 if (!video.fullscreen_available)
4406 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4413 static void execSetupChooseScrollDelay()
4415 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4420 static void execSetupChooseVolumeSimple()
4422 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4427 static void execSetupChooseVolumeLoops()
4429 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4434 static void execSetupChooseVolumeMusic()
4436 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4441 static void execSetupSound()
4444 if (volumes_simple == NULL)
4448 for (i = 0; volumes_list[i].value != -1; i++)
4450 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4451 char identifier[32], name[32];
4452 int value = volumes_list[i].value;
4453 char *text = volumes_list[i].text;
4455 ti->node_top = &volumes_simple;
4456 ti->sort_priority = value;
4458 sprintf(identifier, "%d", value);
4459 sprintf(name, "%s", text);
4461 setString(&ti->identifier, identifier);
4462 setString(&ti->name, name);
4463 setString(&ti->name_sorting, name);
4464 setString(&ti->infotext, "Sound Volume");
4466 pushTreeInfo(&volumes_simple, ti);
4469 /* sort volume values to start with lowest volume value */
4470 sortTreeInfo(&volumes_simple);
4472 /* set current volume value to configured volume value */
4473 volume_simple_current =
4474 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4476 /* if that fails, set current volume to reliable default value */
4477 if (volume_simple_current == NULL)
4478 volume_simple_current =
4479 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4481 /* if that also fails, set current volume to first available value */
4482 if (volume_simple_current == NULL)
4483 volume_simple_current = volumes_simple;
4486 if (volumes_loops == NULL)
4490 for (i = 0; volumes_list[i].value != -1; i++)
4492 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4493 char identifier[32], name[32];
4494 int value = volumes_list[i].value;
4495 char *text = volumes_list[i].text;
4497 ti->node_top = &volumes_loops;
4498 ti->sort_priority = value;
4500 sprintf(identifier, "%d", value);
4501 sprintf(name, "%s", text);
4503 setString(&ti->identifier, identifier);
4504 setString(&ti->name, name);
4505 setString(&ti->name_sorting, name);
4506 setString(&ti->infotext, "Loops Volume");
4508 pushTreeInfo(&volumes_loops, ti);
4511 /* sort volume values to start with lowest volume value */
4512 sortTreeInfo(&volumes_loops);
4514 /* set current volume value to configured volume value */
4515 volume_loops_current =
4516 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4518 /* if that fails, set current volume to reliable default value */
4519 if (volume_loops_current == NULL)
4520 volume_loops_current =
4521 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4523 /* if that also fails, set current volume to first available value */
4524 if (volume_loops_current == NULL)
4525 volume_loops_current = volumes_loops;
4528 if (volumes_music == NULL)
4532 for (i = 0; volumes_list[i].value != -1; i++)
4534 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4535 char identifier[32], name[32];
4536 int value = volumes_list[i].value;
4537 char *text = volumes_list[i].text;
4539 ti->node_top = &volumes_music;
4540 ti->sort_priority = value;
4542 sprintf(identifier, "%d", value);
4543 sprintf(name, "%s", text);
4545 setString(&ti->identifier, identifier);
4546 setString(&ti->name, name);
4547 setString(&ti->name_sorting, name);
4548 setString(&ti->infotext, "Music Volume");
4550 pushTreeInfo(&volumes_music, ti);
4553 /* sort volume values to start with lowest volume value */
4554 sortTreeInfo(&volumes_music);
4556 /* set current volume value to configured volume value */
4557 volume_music_current =
4558 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4560 /* if that fails, set current volume to reliable default value */
4561 if (volume_music_current == NULL)
4562 volume_music_current =
4563 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4565 /* if that also fails, set current volume to first available value */
4566 if (volume_music_current == NULL)
4567 volume_music_current = volumes_music;
4570 setup.volume_simple = atoi(volume_simple_current->identifier);
4571 setup.volume_loops = atoi(volume_loops_current->identifier);
4572 setup.volume_music = atoi(volume_music_current->identifier);
4574 /* needed for displaying volume text instead of identifier */
4575 volume_simple_text = volume_simple_current->name;
4576 volume_loops_text = volume_loops_current->name;
4577 volume_music_text = volume_music_current->name;
4580 setup_mode = SETUP_MODE_SOUND;
4585 static void execSetupArtwork()
4588 printf("::: '%s', '%s', '%s'\n",
4589 artwork.gfx_current->subdir,
4590 artwork.gfx_current->fullpath,
4591 artwork.gfx_current->basepath);
4594 setup.graphics_set = artwork.gfx_current->identifier;
4595 setup.sounds_set = artwork.snd_current->identifier;
4596 setup.music_set = artwork.mus_current->identifier;
4598 /* needed if last screen (setup choice) changed graphics, sounds or music */
4599 ReloadCustomArtwork(0);
4601 /* needed for displaying artwork name instead of artwork identifier */
4602 graphics_set_name = artwork.gfx_current->name;
4603 sounds_set_name = artwork.snd_current->name;
4604 music_set_name = artwork.mus_current->name;
4606 setup_mode = SETUP_MODE_ARTWORK;
4611 static void execSetupChooseGraphics()
4613 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4618 static void execSetupChooseSounds()
4620 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4625 static void execSetupChooseMusic()
4627 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4632 static void execSetupInput()
4634 setup_mode = SETUP_MODE_INPUT;
4639 static void execSetupShortcuts()
4641 setup_mode = SETUP_MODE_SHORTCUTS;
4646 static void execSetupShortcuts1()
4648 setup_mode = SETUP_MODE_SHORTCUTS_1;
4653 static void execSetupShortcuts2()
4655 setup_mode = SETUP_MODE_SHORTCUTS_2;
4660 static void execSetupShortcuts3()
4662 setup_mode = SETUP_MODE_SHORTCUTS_3;
4667 static void execSetupShortcuts4()
4669 setup_mode = SETUP_MODE_SHORTCUTS_4;
4674 static void execSetupShortcuts5()
4676 setup_mode = SETUP_MODE_SHORTCUTS_5;
4681 static void execExitSetup()
4683 game_status = GAME_MODE_MAIN;
4685 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4688 static void execSaveAndExitSetup()
4694 static struct TokenInfo setup_info_main[] =
4696 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4697 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4698 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4699 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4700 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4701 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4702 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4703 { TYPE_EMPTY, NULL, "" },
4704 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4705 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4710 static struct TokenInfo setup_info_game[] =
4712 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4713 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4714 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4715 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4716 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4717 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4718 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4719 { TYPE_STRING, &game_speed_text, "" },
4720 { TYPE_EMPTY, NULL, "" },
4721 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4726 static struct TokenInfo setup_info_editor[] =
4729 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4730 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4731 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4732 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4733 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4734 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4735 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4736 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4738 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4739 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4740 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4742 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4744 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4745 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4746 { TYPE_EMPTY, NULL, "" },
4748 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4749 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4750 { TYPE_EMPTY, NULL, "" },
4752 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4753 { TYPE_EMPTY, NULL, "" },
4754 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4759 static struct TokenInfo setup_info_graphics[] =
4761 #if !defined(PLATFORM_ANDROID)
4762 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4763 #if defined(TARGET_SDL2)
4764 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4765 { TYPE_STRING, &window_size_text, "" },
4767 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4768 { TYPE_STRING, &screen_mode_text, "" },
4772 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4774 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4775 { TYPE_STRING, &scroll_delay_text, "" },
4777 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4779 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4780 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4781 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4782 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4783 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4784 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4785 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4786 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4787 { TYPE_EMPTY, NULL, "" },
4788 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4793 static struct TokenInfo setup_info_sound[] =
4795 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4796 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4797 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4798 { TYPE_EMPTY, NULL, "" },
4799 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4800 { TYPE_STRING, &volume_simple_text, "" },
4801 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4802 { TYPE_STRING, &volume_loops_text, "" },
4803 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4804 { TYPE_STRING, &volume_music_text, "" },
4805 { TYPE_EMPTY, NULL, "" },
4806 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4811 static struct TokenInfo setup_info_artwork[] =
4813 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4814 { TYPE_STRING, &graphics_set_name, "" },
4815 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4816 { TYPE_STRING, &sounds_set_name, "" },
4817 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4818 { TYPE_STRING, &music_set_name, "" },
4819 { TYPE_EMPTY, NULL, "" },
4822 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4823 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4824 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4826 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4827 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4828 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4829 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4832 { TYPE_STRING, NULL, "Override Level Artwork:"},
4833 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4834 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4835 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4837 { TYPE_EMPTY, NULL, "" },
4838 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4843 static struct TokenInfo setup_info_input[] =
4845 { TYPE_SWITCH, NULL, "Player:" },
4846 { TYPE_SWITCH, NULL, "Device:" },
4847 { TYPE_ENTER_MENU, NULL, "" },
4848 { TYPE_EMPTY, NULL, "" },
4849 { TYPE_EMPTY, NULL, "" },
4850 { TYPE_EMPTY, NULL, "" },
4851 { TYPE_EMPTY, NULL, "" },
4852 { TYPE_EMPTY, NULL, "" },
4853 { TYPE_EMPTY, NULL, "" },
4854 { TYPE_EMPTY, NULL, "" },
4855 { TYPE_EMPTY, NULL, "" },
4856 { TYPE_EMPTY, NULL, "" },
4857 { TYPE_EMPTY, NULL, "" },
4858 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4863 static struct TokenInfo setup_info_shortcuts[] =
4865 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4866 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4867 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4868 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4869 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4870 { TYPE_EMPTY, NULL, "" },
4871 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4876 static struct TokenInfo setup_info_shortcuts_1[] =
4878 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4879 { TYPE_KEY, &setup.shortcut.save_game, "" },
4880 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4881 { TYPE_KEY, &setup.shortcut.load_game, "" },
4882 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4883 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4884 { TYPE_EMPTY, NULL, "" },
4885 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4886 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4887 { TYPE_EMPTY, NULL, "" },
4888 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4893 static struct TokenInfo setup_info_shortcuts_2[] =
4895 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4896 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4897 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4898 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4899 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4900 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4901 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4902 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4903 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4904 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4905 { TYPE_EMPTY, NULL, "" },
4906 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4911 static struct TokenInfo setup_info_shortcuts_3[] =
4913 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4914 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4915 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4916 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4917 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4918 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4919 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4920 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4921 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4922 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4923 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4924 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4925 { TYPE_EMPTY, NULL, "" },
4926 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4931 static struct TokenInfo setup_info_shortcuts_4[] =
4933 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4934 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4935 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4936 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4937 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4938 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4939 { TYPE_EMPTY, NULL, "" },
4940 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4945 static struct TokenInfo setup_info_shortcuts_5[] =
4947 { TYPE_KEYTEXT, NULL, "Snap Left:", },
4948 { TYPE_KEY, &setup.shortcut.snap_left, "" },
4949 { TYPE_KEYTEXT, NULL, "Snap Right:", },
4950 { TYPE_KEY, &setup.shortcut.snap_right, "" },
4951 { TYPE_KEYTEXT, NULL, "Snap Up:", },
4952 { TYPE_KEY, &setup.shortcut.snap_up, "" },
4953 { TYPE_KEYTEXT, NULL, "Snap Down:", },
4954 { TYPE_KEY, &setup.shortcut.snap_down, "" },
4955 { TYPE_EMPTY, NULL, "" },
4956 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4961 static Key getSetupKey()
4963 Key key = KSYM_UNDEFINED;
4964 boolean got_key_event = FALSE;
4966 while (!got_key_event)
4968 if (PendingEvent()) /* got event */
4976 case EVENT_KEYPRESS:
4978 key = GetEventKey((KeyEvent *)&event, TRUE);
4980 /* press 'Escape' or 'Enter' to keep the existing key binding */
4981 if (key == KSYM_Escape || key == KSYM_Return)
4982 key = KSYM_UNDEFINED; /* keep old value */
4984 got_key_event = TRUE;
4988 case EVENT_KEYRELEASE:
4989 key_joystick_mapping = 0;
4993 HandleOtherEvents(&event);
5001 /* don't eat all CPU time */
5008 static int getSetupTextFont(int type)
5010 if (type & (TYPE_SWITCH |
5022 static int getSetupValueFont(int type, void *value)
5024 if (type & TYPE_KEY)
5025 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5026 else if (type & TYPE_STRING)
5027 return FONT_VALUE_2;
5028 else if (type & TYPE_ECS_AGA)
5029 return FONT_VALUE_1;
5030 else if (type & TYPE_BOOLEAN_STYLE)
5031 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5032 else if (type & TYPE_YES_NO_AUTO)
5033 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5034 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5036 return FONT_VALUE_1;
5039 static void drawSetupValue(int pos)
5041 boolean font_draw_xoffset_modified = FALSE;
5042 int font_draw_xoffset_old = -1;
5043 int xpos = MENU_SCREEN_VALUE_XPOS;
5044 int ypos = MENU_SCREEN_START_YPOS + pos;
5045 int startx = mSX + xpos * 32;
5046 int starty = mSY + ypos * 32;
5047 int font_nr, font_width;
5051 int type = setup_info[pos].type;
5052 void *value = setup_info[pos].value;
5053 char *value_string = getSetupValue(type, value);
5058 if (value_string == NULL)
5061 if (type & TYPE_KEY)
5063 xpos = MENU_SCREEN_START_XPOS;
5065 if (type & TYPE_QUERY)
5066 value_string = "<press key>";
5068 else if (type & TYPE_STRING)
5070 int max_value_len = (SCR_FIELDX - 2) * 2;
5072 xpos = MENU_SCREEN_START_XPOS;
5074 if (strlen(value_string) > max_value_len)
5075 value_string[max_value_len] = '\0';
5077 else if (type & TYPE_YES_NO_AUTO)
5079 xpos = MENU_SCREEN_VALUE_XPOS - 1;
5082 startx = mSX + xpos * 32;
5083 starty = mSY + ypos * 32;
5084 font_nr = getSetupValueFont(type, value);
5085 font_width = getFontWidth(font_nr);
5087 font_height = getFontHeight(font_nr);
5090 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5091 if (setup_mode != SETUP_MODE_INPUT)
5093 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5094 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5095 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5096 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5097 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5098 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5099 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5100 boolean correct_font_draw_xoffset = FALSE;
5102 if (xpos == MENU_SCREEN_START_XPOS &&
5103 startx + font1_xoffset < text_startx + text_font_xoffset)
5104 correct_font_draw_xoffset = TRUE;
5106 if (xpos == MENU_SCREEN_VALUE_XPOS &&
5107 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5108 correct_font_draw_xoffset = TRUE;
5110 /* check if setup value would overlap with setup text when printed */
5111 /* (this can happen for extreme/wrong values for font draw offset) */
5112 if (correct_font_draw_xoffset)
5114 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5115 font_draw_xoffset_modified = TRUE;
5117 if (type & TYPE_KEY)
5118 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5119 else if (!(type & TYPE_STRING))
5120 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5121 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5126 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5128 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5129 DrawText(startx + i * font_width, starty, " ", font_nr);
5132 DrawText(startx, starty, value_string, font_nr);
5134 if (font_draw_xoffset_modified)
5135 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5138 static void changeSetupValue(int pos, int dx)
5140 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5142 *(boolean *)setup_info[pos].value ^= TRUE;
5144 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5146 *(int *)setup_info[pos].value =
5148 (*(int *)setup_info[pos].value == AUTO ? TRUE :
5149 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5150 (*(int *)setup_info[pos].value == TRUE ? AUTO :
5151 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5153 else if (setup_info[pos].type & TYPE_KEY)
5157 setup_info[pos].type |= TYPE_QUERY;
5158 drawSetupValue(pos);
5159 setup_info[pos].type &= ~TYPE_QUERY;
5161 key = getSetupKey();
5162 if (key != KSYM_UNDEFINED)
5163 *(Key *)setup_info[pos].value = key;
5166 drawSetupValue(pos);
5169 static void DrawCursorAndText_Setup(int pos, boolean active)
5171 int xpos = MENU_SCREEN_START_XPOS;
5172 int ypos = MENU_SCREEN_START_YPOS + pos;
5173 int font_nr = getSetupTextFont(setup_info[pos].type);
5175 if (setup_info == setup_info_input)
5176 font_nr = FONT_MENU_1;
5179 font_nr = FONT_ACTIVE(font_nr);
5181 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5183 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5184 drawCursor(pos, active);
5187 static void DrawSetupScreen_Generic()
5189 boolean redraw_all = FALSE;
5190 char *title_string = NULL;
5194 CloseDoor(DOOR_CLOSE_2);
5196 if (redraw_mask & REDRAW_ALL)
5200 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5201 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5202 int2str(0, redraw_mask)));
5206 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5207 FadeOut(redraw_mask);
5209 FadeOut(REDRAW_FIELD);
5214 if (setup_mode == SETUP_MODE_MAIN)
5216 setup_info = setup_info_main;
5217 title_string = "Setup";
5219 else if (setup_mode == SETUP_MODE_GAME)
5221 setup_info = setup_info_game;
5222 title_string = "Setup Game";
5224 else if (setup_mode == SETUP_MODE_EDITOR)
5226 setup_info = setup_info_editor;
5227 title_string = "Setup Editor";
5229 else if (setup_mode == SETUP_MODE_GRAPHICS)
5231 setup_info = setup_info_graphics;
5232 title_string = "Setup Graphics";
5234 else if (setup_mode == SETUP_MODE_SOUND)
5236 setup_info = setup_info_sound;
5237 title_string = "Setup Sound";
5239 else if (setup_mode == SETUP_MODE_ARTWORK)
5241 setup_info = setup_info_artwork;
5242 title_string = "Custom Artwork";
5244 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5246 setup_info = setup_info_shortcuts;
5247 title_string = "Setup Shortcuts";
5249 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5251 setup_info = setup_info_shortcuts_1;
5252 title_string = "Setup Shortcuts";
5254 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5256 setup_info = setup_info_shortcuts_2;
5257 title_string = "Setup Shortcuts";
5259 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5261 setup_info = setup_info_shortcuts_3;
5262 title_string = "Setup Shortcuts";
5264 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5266 setup_info = setup_info_shortcuts_4;
5267 title_string = "Setup Shortcuts";
5269 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5271 setup_info = setup_info_shortcuts_5;
5272 title_string = "Setup Shortcuts";
5275 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5279 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5281 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5284 void *value_ptr = setup_info[i].value;
5286 /* set some entries to "unchangeable" according to other variables */
5287 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5288 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5289 (value_ptr == &setup.sound_music && !audio.music_available) ||
5290 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5291 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5292 (value_ptr == &window_size_text && !video.window_scaling_available))
5293 setup_info[i].type |= TYPE_GHOSTED;
5295 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5296 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5297 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5298 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5299 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5300 initCursor(i, IMG_MENU_BUTTON);
5302 DrawCursorAndText_Setup(i, FALSE);
5304 if (setup_info[i].type & TYPE_VALUE)
5311 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5312 "Joysticks deactivated in setup menu");
5316 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5320 redraw_mask = REDRAW_ALL;
5323 FadeIn(redraw_mask);
5325 FadeIn(REDRAW_FIELD);
5330 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5334 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5336 static int choice_store[MAX_SETUP_MODES];
5337 int choice = choice_store[setup_mode]; /* always starts with 0 */
5341 if (button == MB_MENU_INITIALIZE)
5343 /* advance to first valid menu entry */
5344 while (choice < num_setup_info &&
5345 setup_info[choice].type & TYPE_SKIP_ENTRY)
5347 choice_store[setup_mode] = choice;
5349 DrawCursorAndText_Setup(choice, TRUE);
5353 else if (button == MB_MENU_LEAVE)
5355 PlaySound(SND_MENU_ITEM_SELECTING);
5357 for (y = 0; y < num_setup_info; y++)
5359 if (setup_info[y].type & TYPE_LEAVE_MENU)
5361 void (*menu_callback_function)(void) = setup_info[y].value;
5365 menu_callback_function();
5367 break; /* absolutely needed because function changes 'setup_info'! */
5374 if (mx || my) /* mouse input */
5376 x = (mx - mSX) / 32;
5377 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5379 else if (dx || dy) /* keyboard input */
5383 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5385 if (setup_info[choice].type & menu_navigation_type ||
5386 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5387 setup_info[choice].type & TYPE_YES_NO_AUTO)
5388 button = MB_MENU_CHOICE;
5393 /* jump to next non-empty menu entry (up or down) */
5394 while (y > 0 && y < num_setup_info - 1 &&
5395 setup_info[y].type & TYPE_SKIP_ENTRY)
5399 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5403 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5405 PlaySound(SND_MENU_ITEM_ACTIVATING);
5407 DrawCursorAndText_Setup(choice, FALSE);
5408 DrawCursorAndText_Setup(y, TRUE);
5410 choice = choice_store[setup_mode] = y;
5413 else if (!(setup_info[y].type & TYPE_GHOSTED))
5415 PlaySound(SND_MENU_ITEM_SELECTING);
5417 /* when selecting key headline, execute function for key value change */
5418 if (setup_info[y].type & TYPE_KEYTEXT &&
5419 setup_info[y + 1].type & TYPE_KEY)
5422 /* when selecting string value, execute function for list selection */
5423 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5424 setup_info[y - 1].type & TYPE_ENTER_LIST)
5427 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5429 void (*menu_callback_function)(void) = setup_info[y].value;
5431 FadeSetFromType(setup_info[y].type);
5433 menu_callback_function();
5437 if (setup_info[y].type & TYPE_VALUE)
5438 changeSetupValue(y, dx);
5444 void DrawSetupScreen_Input()
5449 FadeOut(REDRAW_FIELD);
5455 setup_info = setup_info_input;
5458 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5462 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5463 "Joysticks deactivated on this screen");
5465 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5466 "Joysticks deactivated on this screen");
5471 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5473 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5476 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5477 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5478 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5479 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5480 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5481 initCursor(i, IMG_MENU_BUTTON);
5483 DrawCursorAndText_Setup(i, FALSE);
5487 DeactivateJoystickForCalibration();
5492 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5493 "Joysticks deactivated on this screen");
5495 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5496 "Joysticks deactivated on this screen");
5500 /* create gadgets for setup input menu screen */
5501 FreeScreenGadgets();
5502 CreateScreenGadgets();
5504 /* map gadgets for setup input menu screen */
5505 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5507 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5510 FadeIn(REDRAW_FIELD);
5516 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5518 if (device_name == NULL)
5521 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5524 if (strlen(device_name) > 1)
5526 char c1 = device_name[strlen(device_name) - 1];
5527 char c2 = device_name[strlen(device_name) - 2];
5529 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5530 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5533 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5534 strlen(device_name));
5537 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5540 static struct SetupKeyboardInfo custom_key;
5547 { &custom_key.left, "Joystick Left" },
5548 { &custom_key.right, "Joystick Right" },
5549 { &custom_key.up, "Joystick Up" },
5550 { &custom_key.down, "Joystick Down" },
5551 { &custom_key.snap, "Button 1" },
5552 { &custom_key.drop, "Button 2" }
5554 static char *joystick_name[MAX_PLAYERS] =
5561 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5565 custom_key = setup.input[player_nr].key;
5567 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5568 FONT_INPUT_1_ACTIVE);
5570 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5572 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5573 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5575 if (setup.input[player_nr].use_joystick)
5577 char *device_name = setup.input[player_nr].joy.device_name;
5578 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5579 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5581 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5582 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5586 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5587 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5590 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5592 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5593 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5594 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5595 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5597 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5598 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5599 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5600 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5601 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5602 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5604 for (i = 0; i < 6; i++)
5606 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5608 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5610 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5611 (setup.input[player_nr].use_joystick ?
5613 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5617 static int input_player_nr = 0;
5619 void HandleSetupScreen_Input_Player(int step, int direction)
5621 int old_player_nr = input_player_nr;
5624 new_player_nr = old_player_nr + step * direction;
5625 if (new_player_nr < 0)
5627 if (new_player_nr > MAX_PLAYERS - 1)
5628 new_player_nr = MAX_PLAYERS - 1;
5630 if (new_player_nr != old_player_nr)
5632 input_player_nr = new_player_nr;
5634 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5638 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5640 static int choice = 0;
5643 int pos_start = SETUPINPUT_SCREEN_POS_START;
5644 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5645 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5646 int pos_end = SETUPINPUT_SCREEN_POS_END;
5648 if (button == MB_MENU_INITIALIZE)
5650 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5652 DrawCursorAndText_Setup(choice, TRUE);
5656 else if (button == MB_MENU_LEAVE)
5658 setup_mode = SETUP_MODE_MAIN;
5665 if (mx || my) /* mouse input */
5667 x = (mx - mSX) / 32;
5668 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5670 else if (dx || dy) /* keyboard input */
5672 if (dx && choice == 0)
5673 x = (dx < 0 ? 10 : 12);
5674 else if ((dx && choice == 1) ||
5675 (dx == +1 && choice == 2) ||
5676 (dx == -1 && choice == pos_end))
5677 button = MB_MENU_CHOICE;
5681 if (y >= pos_empty1 && y <= pos_empty2)
5682 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5685 if (y == 0 && dx != 0 && button)
5687 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5689 else if (IN_VIS_FIELD(x, y) &&
5690 y >= pos_start && y <= pos_end &&
5691 !(y >= pos_empty1 && y <= pos_empty2))
5697 DrawCursorAndText_Setup(choice, FALSE);
5698 DrawCursorAndText_Setup(y, TRUE);
5700 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5709 char *device_name = setup.input[input_player_nr].joy.device_name;
5711 if (!setup.input[input_player_nr].use_joystick)
5713 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5715 setJoystickDeviceToNr(device_name, new_device_nr);
5716 setup.input[input_player_nr].use_joystick = TRUE;
5720 int device_nr = getJoystickNrFromDeviceName(device_name);
5721 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5723 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5724 setup.input[input_player_nr].use_joystick = FALSE;
5726 setJoystickDeviceToNr(device_name, new_device_nr);
5729 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5733 if (setup.input[input_player_nr].use_joystick)
5736 CalibrateJoystick(input_player_nr);
5739 CustomizeKeyboard(input_player_nr);
5741 else if (y == pos_end)
5747 setup_mode = SETUP_MODE_MAIN;
5754 void CustomizeKeyboard(int player_nr)
5758 boolean finished = FALSE;
5759 static struct SetupKeyboardInfo custom_key;
5764 } customize_step[] =
5766 { &custom_key.left, "Move Left" },
5767 { &custom_key.right, "Move Right" },
5768 { &custom_key.up, "Move Up" },
5769 { &custom_key.down, "Move Down" },
5770 { &custom_key.snap, "Snap Field" },
5771 { &custom_key.drop, "Drop Element" }
5774 /* read existing key bindings from player setup */
5775 custom_key = setup.input[player_nr].key;
5778 FadeOut(REDRAW_FIELD);
5782 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5790 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5791 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5792 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5793 "Key:", FONT_INPUT_1_ACTIVE);
5794 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5795 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5798 FadeIn(REDRAW_FIELD);
5805 if (PendingEvent()) /* got event */
5813 case EVENT_KEYPRESS:
5815 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5817 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5819 if (key == KSYM_Escape)
5820 FadeSkipNextFadeIn();
5826 /* all keys configured -- wait for "Escape" or "Return" key */
5830 /* press 'Enter' to keep the existing key binding */
5831 if (key == KSYM_Return)
5832 key = *customize_step[step_nr].key;
5834 /* check if key already used */
5835 for (i = 0; i < step_nr; i++)
5836 if (*customize_step[i].key == key)
5841 /* got new key binding */
5842 *customize_step[step_nr].key = key;
5843 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5845 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5846 getKeyNameFromKey(key), FONT_VALUE_1);
5849 /* un-highlight last query */
5850 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5851 customize_step[step_nr - 1].text, FONT_MENU_1);
5852 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5853 "Key:", FONT_MENU_1);
5855 /* press 'Enter' to leave */
5858 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5859 "Press Enter", FONT_TITLE_1);
5863 /* query next key binding */
5864 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5865 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5866 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5867 "Key:", FONT_INPUT_1_ACTIVE);
5868 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5869 getKeyNameFromKey(*customize_step[step_nr].key),
5874 case EVENT_KEYRELEASE:
5875 key_joystick_mapping = 0;
5879 HandleOtherEvents(&event);
5887 /* don't eat all CPU time */
5891 /* write new key bindings back to player setup */
5892 setup.input[player_nr].key = custom_key;
5895 DrawSetupScreen_Input();
5898 static boolean CalibrateJoystickMain(int player_nr)
5900 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5901 int new_joystick_xright = JOYSTICK_XMIDDLE;
5902 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5903 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5904 int new_joystick_xmiddle, new_joystick_ymiddle;
5906 int joystick_fd = joystick.fd[player_nr];
5907 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5908 boolean check[3][3];
5909 int check_remaining = 3 * 3;
5914 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5917 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5921 FadeOut(REDRAW_FIELD);
5925 for (y = 0; y < 3; y++)
5927 for (x = 0; x < 3; x++)
5929 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5930 check[x][y] = FALSE;
5934 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5935 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5936 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5937 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5938 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5939 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5940 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5942 joy_value = Joystick(player_nr);
5943 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5944 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5946 /* eventually uncalibrated center position (joystick could be uncentered) */
5947 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5950 new_joystick_xmiddle = joy_x;
5951 new_joystick_ymiddle = joy_y;
5953 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5955 FadeIn(REDRAW_FIELD);
5957 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5962 if (PendingEvent()) /* got event */
5970 case EVENT_KEYPRESS:
5971 switch (GetEventKey((KeyEvent *)&event, TRUE))
5974 if (check_remaining == 0)
5979 FadeSkipNextFadeIn();
5988 case EVENT_KEYRELEASE:
5989 key_joystick_mapping = 0;
5993 HandleOtherEvents(&event);
5998 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6001 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6002 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6003 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6004 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6006 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6007 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6008 setup.input[player_nr].joy.xright = new_joystick_xright;
6009 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6010 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6011 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6013 CheckJoystickData();
6015 joy_value = Joystick(player_nr);
6017 if (joy_value & JOY_BUTTON && check_remaining == 0)
6020 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6021 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6023 if (x != last_x || y != last_y)
6025 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6026 IMG_MENU_CALIBRATE_YELLOW, 0);
6027 DrawFixedGraphic(xpos + x, ypos + y,
6028 IMG_MENU_CALIBRATE_RED, 0);
6033 if (check_remaining > 0 && !check[x+1][y+1])
6035 check[x+1][y+1] = TRUE;
6041 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6042 setup.input[player_nr].joy.xleft,
6043 setup.input[player_nr].joy.xmiddle,
6044 setup.input[player_nr].joy.xright);
6045 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6046 setup.input[player_nr].joy.yupper,
6047 setup.input[player_nr].joy.ymiddle,
6048 setup.input[player_nr].joy.ylower);
6057 /* don't eat all CPU time */
6061 /* calibrated center position (joystick should now be centered) */
6062 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6065 new_joystick_xmiddle = joy_x;
6066 new_joystick_ymiddle = joy_y;
6071 DrawSetupScreen_Input();
6074 /* wait until the last pressed button was released */
6075 while (Joystick(player_nr) & JOY_BUTTON)
6077 if (PendingEvent()) /* got event */
6082 HandleOtherEvents(&event);
6091 void CalibrateJoystick(int player_nr)
6093 if (!CalibrateJoystickMain(player_nr))
6095 char *device_name = setup.input[player_nr].joy.device_name;
6096 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6097 int xpos = mSX - SX;
6098 int ypos = mSY - SY;
6102 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6103 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6106 Delay(2000); /* show error message for a short time */
6112 DrawSetupScreen_Input();
6116 void DrawSetupScreen()
6118 DeactivateJoystick();
6120 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6122 if (setup_mode == SETUP_MODE_INPUT)
6123 DrawSetupScreen_Input();
6124 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6125 DrawChooseTree(&game_speed_current);
6126 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6127 DrawChooseTree(&screen_mode_current);
6128 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6129 DrawChooseTree(&window_size_current);
6130 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6131 DrawChooseTree(&scroll_delay_current);
6132 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6133 DrawChooseTree(&artwork.gfx_current);
6134 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6135 DrawChooseTree(&artwork.snd_current);
6136 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6137 DrawChooseTree(&artwork.mus_current);
6138 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6139 DrawChooseTree(&volume_simple_current);
6140 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6141 DrawChooseTree(&volume_loops_current);
6142 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6143 DrawChooseTree(&volume_music_current);
6145 DrawSetupScreen_Generic();
6151 void RedrawSetupScreenAfterFullscreenToggle()
6154 if (setup_mode == SETUP_MODE_GRAPHICS ||
6155 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6157 // update "setup.window_scaling_percent" from list selection
6158 execSetupGraphics_setWindowSizes(TRUE);
6163 if (setup_mode == SETUP_MODE_GRAPHICS)
6168 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6170 if (setup_mode == SETUP_MODE_INPUT)
6171 HandleSetupScreen_Input(mx, my, dx, dy, button);
6172 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6173 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6174 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6175 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6176 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6177 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6178 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6179 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6180 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6181 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6182 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6183 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6184 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6185 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6186 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6187 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6188 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6189 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6190 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6191 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6193 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6200 void HandleGameActions()
6202 if (game_status != GAME_MODE_PLAYING)
6205 GameActions(); /* main game loop */
6207 if (tape.auto_play && !tape.playing)
6208 AutoPlayTape(); /* continue automatically playing next tape */
6212 /* ---------- new screen button stuff -------------------------------------- */
6214 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6219 case SCREEN_CTRL_ID_PREV_LEVEL:
6220 *x = mSX + menu.main.button.prev_level.x;
6221 *y = mSY + menu.main.button.prev_level.y;
6224 case SCREEN_CTRL_ID_NEXT_LEVEL:
6225 *x = mSX + menu.main.button.next_level.x;
6226 *y = mSY + menu.main.button.next_level.y;
6229 case SCREEN_CTRL_ID_PREV_LEVEL:
6230 *x = mSX + TILEX * getPrevlevelButtonPos();
6231 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6234 case SCREEN_CTRL_ID_NEXT_LEVEL:
6235 *x = mSX + TILEX * getNextLevelButtonPos();
6236 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6240 case SCREEN_CTRL_ID_PREV_PLAYER:
6241 *x = mSX + TILEX * 10;
6242 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6245 case SCREEN_CTRL_ID_NEXT_PLAYER:
6246 *x = mSX + TILEX * 12;
6247 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6251 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6257 int gfx_unpressed, gfx_pressed;
6258 void (*get_gadget_position)(int *, int *, int);
6262 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6265 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6266 getScreenMenuButtonPos,
6267 SCREEN_CTRL_ID_PREV_LEVEL,
6272 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6273 getScreenMenuButtonPos,
6274 SCREEN_CTRL_ID_NEXT_LEVEL,
6279 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6280 getScreenMenuButtonPos,
6281 SCREEN_CTRL_ID_PREV_PLAYER,
6286 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6287 getScreenMenuButtonPos,
6288 SCREEN_CTRL_ID_NEXT_PLAYER,
6296 int gfx_unpressed, gfx_pressed;
6300 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6303 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6305 -1, -1, /* these values are not constant, but can change at runtime */
6307 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6309 SCREEN_CTRL_ID_SCROLL_UP,
6313 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6315 -1, -1, /* these values are not constant, but can change at runtime */
6317 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6319 SCREEN_CTRL_ID_SCROLL_DOWN,
6326 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6327 Bitmap **gfx_unpressed, **gfx_pressed;
6329 int gfx_unpressed, gfx_pressed;
6336 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6339 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6340 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6342 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6345 -1, -1, /* these values are not constant, but can change at runtime */
6346 -1, -1, /* these values are not constant, but can change at runtime */
6348 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6349 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6351 GD_TYPE_SCROLLBAR_VERTICAL,
6352 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6353 "scroll level series vertically"
6357 static void CreateScreenMenubuttons()
6359 struct GadgetInfo *gi;
6360 unsigned int event_mask;
6363 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6365 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6366 int gfx_unpressed, gfx_pressed;
6367 int x, y, width, height;
6368 int gd_x1, gd_x2, gd_y1, gd_y2;
6369 int id = menubutton_info[i].gadget_id;
6371 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6373 menubutton_info[i].get_gadget_position(&x, &y, id);
6375 width = SC_MENUBUTTON_XSIZE;
6376 height = SC_MENUBUTTON_YSIZE;
6378 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6379 gfx_pressed = menubutton_info[i].gfx_pressed;
6380 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6381 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6382 gd_x1 = graphic_info[gfx_unpressed].src_x;
6383 gd_y1 = graphic_info[gfx_unpressed].src_y;
6384 gd_x2 = graphic_info[gfx_pressed].src_x;
6385 gd_y2 = graphic_info[gfx_pressed].src_y;
6387 gi = CreateGadget(GDI_CUSTOM_ID, id,
6388 GDI_CUSTOM_TYPE_ID, i,
6389 GDI_INFO_TEXT, menubutton_info[i].infotext,
6394 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6395 GDI_STATE, GD_BUTTON_UNPRESSED,
6396 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6397 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6398 GDI_DIRECT_DRAW, FALSE,
6399 GDI_EVENT_MASK, event_mask,
6400 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6404 Error(ERR_EXIT, "cannot create gadget");
6406 screen_gadget[id] = gi;
6410 static void CreateScreenScrollbuttons()
6412 struct GadgetInfo *gi;
6413 unsigned int event_mask;
6416 /* these values are not constant, but can change at runtime */
6417 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6418 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6419 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6420 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6422 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6424 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6425 int gfx_unpressed, gfx_pressed;
6426 int x, y, width, height;
6427 int gd_x1, gd_x2, gd_y1, gd_y2;
6428 int id = scrollbutton_info[i].gadget_id;
6430 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6432 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6433 y = mSY + scrollbutton_info[i].y;
6434 width = SC_SCROLLBUTTON_XSIZE;
6435 height = SC_SCROLLBUTTON_YSIZE;
6437 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6438 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6439 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6441 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6442 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6443 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6444 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6445 gd_x1 = graphic_info[gfx_unpressed].src_x;
6446 gd_y1 = graphic_info[gfx_unpressed].src_y;
6447 gd_x2 = graphic_info[gfx_pressed].src_x;
6448 gd_y2 = graphic_info[gfx_pressed].src_y;
6450 gi = CreateGadget(GDI_CUSTOM_ID, id,
6451 GDI_CUSTOM_TYPE_ID, i,
6452 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6457 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6458 GDI_STATE, GD_BUTTON_UNPRESSED,
6459 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6460 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6461 GDI_DIRECT_DRAW, FALSE,
6462 GDI_EVENT_MASK, event_mask,
6463 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6467 Error(ERR_EXIT, "cannot create gadget");
6469 screen_gadget[id] = gi;
6473 static void CreateScreenScrollbars()
6477 /* these values are not constant, but can change at runtime */
6478 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6479 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6480 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6481 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6483 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6485 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6486 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6487 int gfx_unpressed, gfx_pressed;
6489 int x, y, width, height;
6490 int gd_x1, gd_x2, gd_y1, gd_y2;
6491 struct GadgetInfo *gi;
6492 int items_max, items_visible, item_position;
6493 unsigned int event_mask;
6494 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6495 int id = scrollbar_info[i].gadget_id;
6497 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6499 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6500 y = mSY + scrollbar_info[i].y;
6501 width = scrollbar_info[i].width;
6502 height = scrollbar_info[i].height;
6504 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6505 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6507 items_max = num_page_entries;
6508 items_visible = num_page_entries;
6511 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6512 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6513 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6519 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6520 gfx_pressed = scrollbar_info[i].gfx_pressed;
6521 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6522 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6523 gd_x1 = graphic_info[gfx_unpressed].src_x;
6524 gd_y1 = graphic_info[gfx_unpressed].src_y;
6525 gd_x2 = graphic_info[gfx_pressed].src_x;
6526 gd_y2 = graphic_info[gfx_pressed].src_y;
6529 gi = CreateGadget(GDI_CUSTOM_ID, id,
6530 GDI_CUSTOM_TYPE_ID, i,
6531 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6536 GDI_TYPE, scrollbar_info[i].type,
6537 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6538 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6539 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6541 GDI_WHEEL_AREA_X, SX,
6542 GDI_WHEEL_AREA_Y, SY,
6543 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6544 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6546 GDI_WHEEL_AREA_X, 0,
6547 GDI_WHEEL_AREA_Y, 0,
6548 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6549 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6551 GDI_STATE, GD_BUTTON_UNPRESSED,
6552 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6553 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6554 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6555 GDI_DIRECT_DRAW, FALSE,
6556 GDI_EVENT_MASK, event_mask,
6557 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6561 Error(ERR_EXIT, "cannot create gadget");
6563 screen_gadget[id] = gi;
6567 void CreateScreenGadgets()
6569 int last_game_status = game_status; /* save current game status */
6571 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6574 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6576 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6578 /* copy pointers to clip mask and GC */
6579 scrollbar_bitmap[i]->clip_mask =
6580 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6581 scrollbar_bitmap[i]->stored_clip_gc =
6582 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6584 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6585 scrollbar_bitmap[i],
6586 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6587 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6588 TILEX, TILEY, 0, 0);
6592 CreateScreenMenubuttons();
6595 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6596 game_status = GAME_MODE_LEVELS;
6599 CreateScreenScrollbuttons();
6600 CreateScreenScrollbars();
6602 game_status = last_game_status; /* restore current game status */
6605 void FreeScreenGadgets()
6609 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6610 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6612 /* prevent freeing clip mask and GC twice */
6613 scrollbar_bitmap[i]->clip_mask = None;
6614 scrollbar_bitmap[i]->stored_clip_gc = None;
6616 FreeBitmap(scrollbar_bitmap[i]);
6620 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6621 FreeGadget(screen_gadget[i]);
6624 void MapScreenMenuGadgets(int screen_mask)
6628 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6629 if (screen_mask & menubutton_info[i].screen_mask)
6630 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6633 void MapScreenTreeGadgets(TreeInfo *ti)
6635 int num_entries = numTreeInfoInGroup(ti);
6638 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6641 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6642 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6644 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6645 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6648 static void HandleScreenGadgets(struct GadgetInfo *gi)
6650 int id = gi->custom_id;
6651 int button = gi->event.button;
6652 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6656 case SCREEN_CTRL_ID_PREV_LEVEL:
6657 HandleMainMenu_SelectLevel(step, -1);
6660 case SCREEN_CTRL_ID_NEXT_LEVEL:
6661 HandleMainMenu_SelectLevel(step, +1);
6664 case SCREEN_CTRL_ID_PREV_PLAYER:
6665 HandleSetupScreen_Input_Player(step, -1);
6668 case SCREEN_CTRL_ID_NEXT_PLAYER:
6669 HandleSetupScreen_Input_Player(step, +1);
6672 case SCREEN_CTRL_ID_SCROLL_UP:
6673 if (game_status == GAME_MODE_LEVELS)
6674 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6675 else if (game_status == GAME_MODE_LEVELNR)
6676 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6677 else if (game_status == GAME_MODE_SETUP)
6678 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6681 case SCREEN_CTRL_ID_SCROLL_DOWN:
6682 if (game_status == GAME_MODE_LEVELS)
6683 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6684 else if (game_status == GAME_MODE_LEVELNR)
6685 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6686 else if (game_status == GAME_MODE_SETUP)
6687 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6690 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6691 if (game_status == GAME_MODE_LEVELS)
6692 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6693 else if (game_status == GAME_MODE_LEVELNR)
6694 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6695 else if (game_status == GAME_MODE_SETUP)
6696 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);