1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens in the setup menu */
29 #define SETUP_MODE_MAIN 0
30 #define SETUP_MODE_GAME 1
31 #define SETUP_MODE_EDITOR 2
32 #define SETUP_MODE_INPUT 3
33 #define SETUP_MODE_SHORTCUT_1 4
34 #define SETUP_MODE_SHORTCUT_2 5
35 #define SETUP_MODE_GRAPHICS 6
36 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
37 #define SETUP_MODE_SOUND 8
38 #define SETUP_MODE_ARTWORK 9
39 #define SETUP_MODE_CHOOSE_GRAPHICS 10
40 #define SETUP_MODE_CHOOSE_SOUNDS 11
41 #define SETUP_MODE_CHOOSE_MUSIC 12
43 #define MAX_SETUP_MODES 13
45 /* for input setup functions */
46 #define SETUPINPUT_SCREEN_POS_START 0
47 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
48 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
49 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
51 /* screens on the info screen */
52 #define INFO_MODE_MAIN 0
53 #define INFO_MODE_TITLE 1
54 #define INFO_MODE_ELEMENTS 2
55 #define INFO_MODE_MUSIC 3
56 #define INFO_MODE_CREDITS 4
57 #define INFO_MODE_PROGRAM 5
58 #define INFO_MODE_VERSION 6
59 #define INFO_MODE_LEVELSET 7
61 #define MAX_INFO_MODES 8
63 /* for various menu stuff */
64 #define MENU_SCREEN_START_XPOS 1
65 #define MENU_SCREEN_START_YPOS 2
66 #define MENU_SCREEN_VALUE_XPOS 14
67 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
68 #define MENU_TITLE1_YPOS 8
69 #define MENU_TITLE2_YPOS 46
70 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
71 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
72 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
73 MENU_SCREEN_START_XPOS)
74 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
76 /* buttons and scrollbars identifiers */
77 #define SCREEN_CTRL_ID_PREV_LEVEL 0
78 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
79 #define SCREEN_CTRL_ID_PREV_PLAYER 2
80 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
81 #define SCREEN_CTRL_ID_SCROLL_UP 4
82 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
83 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
85 #define NUM_SCREEN_GADGETS 7
87 #define NUM_SCREEN_MENUBUTTONS 4
88 #define NUM_SCREEN_SCROLLBUTTONS 2
89 #define NUM_SCREEN_SCROLLBARS 1
91 #define SCREEN_MASK_MAIN (1 << 0)
92 #define SCREEN_MASK_INPUT (1 << 1)
94 /* graphic position and size values for buttons and scrollbars */
95 #define SC_MENUBUTTON_XSIZE TILEX
96 #define SC_MENUBUTTON_YSIZE TILEY
98 #define SC_SCROLLBUTTON_XSIZE TILEX
99 #define SC_SCROLLBUTTON_YSIZE TILEY
101 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
103 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
104 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
105 SC_SCROLLBUTTON_YSIZE)
107 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
108 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
110 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
111 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
112 SC_SCROLLBUTTON_YSIZE)
114 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
115 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
116 SC_SCROLL_VERTICAL_YSIZE)
118 #define SC_BORDER_SIZE 14
120 /* other useful macro definitions */
121 #define BUTTON_GRAPHIC_ACTIVE(g) \
122 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
123 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
124 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
125 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
126 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
127 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
128 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
129 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
130 IMG_MENU_BUTTON_ACTIVE)
133 /* forward declarations of internal functions */
134 static void HandleScreenGadgets(struct GadgetInfo *);
135 static void HandleSetupScreen_Generic(int, int, int, int, int);
136 static void HandleSetupScreen_Input(int, int, int, int, int);
137 static void CustomizeKeyboard(int);
138 static void CalibrateJoystick(int);
139 static void execSetupGraphics(void);
140 static void execSetupArtwork(void);
141 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
143 static void DrawChooseLevel(void);
144 static void DrawInfoScreen(void);
145 static void DrawAndFadeInInfoScreen(int);
146 static void DrawSetupScreen(void);
148 static void DrawInfoScreenExt(int, int);
149 static void DrawInfoScreen_NotAvailable(char *, char *);
150 static void DrawInfoScreen_HelpAnim(int, int, boolean);
151 static void DrawInfoScreen_HelpText(int, int, int, int);
152 static void HandleInfoScreen_Main(int, int, int, int, int);
153 static void HandleInfoScreen_TitleScreen(int);
154 static void HandleInfoScreen_Elements(int);
155 static void HandleInfoScreen_Music(int);
156 static void HandleInfoScreen_Credits(int);
157 static void HandleInfoScreen_Program(int);
158 static void HandleInfoScreen_Version(int);
160 static void MapScreenMenuGadgets(int);
161 static void MapScreenTreeGadgets(TreeInfo *);
163 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
165 static boolean show_titlescreen_initial = TRUE;
167 static int setup_mode = SETUP_MODE_MAIN;
168 static int info_mode = INFO_MODE_MAIN;
170 static TreeInfo *screen_modes = NULL;
171 static TreeInfo *screen_mode_current = NULL;
173 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
174 (s) <= GAME_MODE_SETUP ? (s) : \
175 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
176 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
178 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
179 (i) <= INFO_MODE_LEVELSET ? (i) : \
182 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_xoffset[GAME_MODE_INFO] : \
184 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
185 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
186 menu.draw_yoffset[GAME_MODE_INFO] : \
187 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
189 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_XOFFSET_INFO(info_mode) : \
191 menu.draw_xoffset[DRAW_MODE(s)])
192 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
193 DRAW_YOFFSET_INFO(info_mode) : \
194 menu.draw_yoffset[DRAW_MODE(s)])
196 #define mSX (SX + DRAW_XOFFSET(game_status))
197 #define mSY (SY + DRAW_YOFFSET(game_status))
199 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
200 menu.list_size[game_status] : \
201 MAX_MENU_ENTRIES_ON_SCREEN)
203 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
204 #define NUM_SCROLLBAR_BITMAPS 2
205 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
209 #define MAIN_CONTROL_NAME 0
210 #define MAIN_CONTROL_LEVELS 1
211 #define MAIN_CONTROL_SCORES 2
212 #define MAIN_CONTROL_EDITOR 3
213 #define MAIN_CONTROL_INFO 4
214 #define MAIN_CONTROL_GAME 5
215 #define MAIN_CONTROL_SETUP 6
216 #define MAIN_CONTROL_QUIT 7
217 #define MAIN_CONTROL_PREV_LEVEL 8
218 #define MAIN_CONTROL_NEXT_LEVEL 9
219 #define MAIN_CONTROL_CURRENT_LEVEL 10
220 #define MAIN_CONTROL_FIRST_LEVEL 11
221 #define MAIN_CONTROL_LAST_LEVEL 12
222 #define MAIN_CONTROL_LEVEL_INFO_1 13
223 #define MAIN_CONTROL_LEVEL_INFO_2 14
224 #define MAIN_CONTROL_TITLE_1 15
225 #define MAIN_CONTROL_TITLE_2 16
226 #define MAIN_CONTROL_TITLE_3 17
228 static char main_text_name[10];
229 static char main_text_current_level[10];
230 static char main_text_first_level[10];
231 static char main_text_last_level[10];
232 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
234 struct MainControlInfo
238 struct MenuPosInfo *pos_button;
241 struct TextPosInfo *pos_text;
245 struct MenuPosInfo *pos_input;
250 static struct MainControlInfo main_controls[] =
254 &menu.main.button.name, IMG_MENU_BUTTON,
255 &menu.main.text.name, main_text_name, FONT_MENU_1,
256 &menu.main.input.name, main_input_name, FONT_INPUT_1,
260 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
261 &menu.main.text.levels, "Levelset", FONT_MENU_1,
266 &menu.main.button.scores, IMG_MENU_BUTTON,
267 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
272 &menu.main.button.editor, IMG_MENU_BUTTON,
273 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
278 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
279 &menu.main.text.info, "Info Screen", FONT_MENU_1,
284 &menu.main.button.game, IMG_MENU_BUTTON,
285 &menu.main.text.game, "Start Game", FONT_MENU_1,
290 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
291 &menu.main.text.setup, "Setup", FONT_MENU_1,
296 &menu.main.button.quit, IMG_MENU_BUTTON,
297 &menu.main.text.quit, "Quit", FONT_MENU_1,
301 /* (these two buttons are real gadgets) */
303 MAIN_CONTROL_PREV_LEVEL,
304 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
309 MAIN_CONTROL_NEXT_LEVEL,
310 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
316 MAIN_CONTROL_CURRENT_LEVEL,
318 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
322 MAIN_CONTROL_FIRST_LEVEL,
324 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
328 MAIN_CONTROL_LAST_LEVEL,
330 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
334 MAIN_CONTROL_LEVEL_INFO_1,
336 &menu.main.text.level_info_1, NULL, -1,
340 MAIN_CONTROL_LEVEL_INFO_2,
342 &menu.main.text.level_info_2, NULL, -1,
346 MAIN_CONTROL_TITLE_1,
348 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
352 MAIN_CONTROL_TITLE_2,
354 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
358 MAIN_CONTROL_TITLE_3,
360 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
373 static void InitializeMainControls()
375 boolean local_team_mode = (!options.network && setup.team_mode);
378 /* set main control text values to dynamically determined values */
379 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
380 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
381 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
382 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
383 sprintf(main_input_name, "%s", setup.player_name);
385 /* set main control screen positions to dynamically determined values */
386 for (i = 0; main_controls[i].nr != -1; i++)
388 struct MainControlInfo *mci = &main_controls[i];
390 struct MenuPosInfo *pos_button = mci->pos_button;
391 struct TextPosInfo *pos_text = mci->pos_text;
392 struct MenuPosInfo *pos_input = mci->pos_input;
393 char *text = mci->text;
394 char *input = mci->input;
395 int button_graphic = mci->button_graphic;
396 int font_text = mci->font_text;
397 int font_input = mci->font_input;
399 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
400 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
401 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
402 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
403 int text_chars = (text != NULL ? strlen(text) : 0);
404 int input_chars = (input != NULL ? strlen(input) : 0);
407 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
409 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
410 int text_width = font_text_width * text_chars;
411 int text_height = font_text_height;
412 int input_width = font_input_width * input_chars;
413 int input_height = font_input_height;
415 if (nr == MAIN_CONTROL_NAME)
418 if (menu.main.input.name.x == -1)
419 menu.main.input.name.x = menu.main.text.name.x + text_width;
420 if (menu.main.input.name.y == -1)
421 menu.main.input.name.y = menu.main.text.name.y;
425 menu.main.input.name.width = input_width;
426 menu.main.input.name.height = input_height;
428 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
429 menu.main.input.name.height = font_input_height;
433 if (pos_button != NULL)
435 if (pos_button->width == 0)
436 pos_button->width = button_width;
437 if (pos_button->height == 0)
438 pos_button->height = button_height;
441 if (pos_text != NULL)
443 /* calculate width for non-clickable text -- needed for text alignment */
444 boolean calculate_text_width = (pos_button == NULL && text != NULL);
446 if (pos_text->x == -1 && pos_button != NULL)
447 pos_text->x = pos_button->x + pos_button->width;
448 if (pos_text->y == -1 && pos_button != NULL)
449 pos_text->y = pos_button->y;
451 if (pos_text->width == -1 || calculate_text_width)
452 pos_text->width = text_width;
453 if (pos_text->height == -1)
454 pos_text->height = text_height;
457 if (pos_input != NULL)
459 if (pos_input->x == -1 && pos_text != NULL)
460 pos_input->x = pos_text->x + pos_text->width;
461 if (pos_input->y == -1 && pos_text != NULL)
462 pos_input->y = pos_text->y;
464 if (pos_input->width == -1)
465 pos_input->width = input_width;
466 if (pos_input->height == -1)
467 pos_input->height = input_height;
472 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
473 boolean active_input)
477 for (i = 0; main_controls[i].nr != -1; i++)
479 struct MainControlInfo *mci = &main_controls[i];
481 if (mci->nr == nr || nr == -1)
483 struct MenuPosInfo *pos_button = mci->pos_button;
484 struct TextPosInfo *pos_text = mci->pos_text;
485 struct MenuPosInfo *pos_input = mci->pos_input;
486 char *text = mci->text;
487 char *input = mci->input;
488 int button_graphic = mci->button_graphic;
489 int font_text = mci->font_text;
490 int font_input = mci->font_input;
494 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
495 font_text = FONT_ACTIVE(font_text);
500 font_input = FONT_ACTIVE(font_input);
503 if (pos_button != NULL)
505 struct MenuPosInfo *pos = pos_button;
506 int x = mSX + pos->x;
507 int y = mSY + pos->y;
509 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
510 DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
513 if (pos_text != NULL && text != NULL)
515 struct TextPosInfo *pos = pos_text;
516 int x = mSX + ALIGNED_MENU_XPOS(pos);
517 int y = mSY + ALIGNED_MENU_YPOS(pos);
519 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
520 DrawText(x, y, text, font_text);
523 if (pos_input != NULL && input != NULL)
525 struct MenuPosInfo *pos = pos_input;
526 int x = mSX + ALIGNED_MENU_XPOS(pos);
527 int y = mSY + ALIGNED_MENU_YPOS(pos);
529 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
530 DrawText(x, y, input, font_input);
536 static void DrawCursorAndText_Main(int nr, boolean active_text)
538 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
542 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
544 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
548 static struct MainControlInfo *getMainControlInfo(int nr)
552 for (i = 0; main_controls[i].nr != -1; i++)
553 if (main_controls[i].nr == nr)
554 return &main_controls[i];
559 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
564 int rect_x = ALIGNED_MENU_XPOS(rect);
565 int rect_y = ALIGNED_MENU_YPOS(rect);
567 return (x >= rect_x && x < rect_x + rect->width &&
568 y >= rect_y && y < rect_y + rect->height);
571 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
576 int rect_x = ALIGNED_MENU_XPOS(rect);
577 int rect_y = ALIGNED_MENU_YPOS(rect);
579 return (x >= rect_x && x < rect_x + rect->width &&
580 y >= rect_y && y < rect_y + rect->height);
583 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
585 static int cursor_array[SCR_FIELDY];
586 int x = mSX + TILEX * xpos;
587 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
592 cursor_array[ypos] = graphic;
594 graphic = cursor_array[ypos];
598 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
600 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
601 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
604 static void initCursor(int ypos, int graphic)
606 drawCursorExt(0, ypos, FALSE, graphic);
609 static void drawCursor(int ypos, boolean active)
611 drawCursorExt(0, ypos, active, -1);
614 static void drawCursorXY(int xpos, int ypos, int graphic)
616 drawCursorExt(xpos, ypos, FALSE, graphic);
619 static void drawChooseTreeCursor(int ypos, boolean active)
621 int last_game_status = game_status; /* save current game status */
623 /* force LEVELS draw offset on artwork setup screen */
624 game_status = GAME_MODE_LEVELS;
626 drawCursorExt(0, ypos, active, -1);
628 game_status = last_game_status; /* restore current game status */
633 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
634 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
638 static int getPrevlevelButtonPos()
643 static int getCurrentLevelTextPos()
645 return (getPrevlevelButtonPos() + 1);
648 static int getNextLevelButtonPos()
650 return getPrevlevelButtonPos() + 3 + 1;
653 static int getLevelRangeTextPos()
655 return getNextLevelButtonPos() + 1;
659 static int getTitleScreenGraphic()
661 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
665 int effectiveGameStatus()
667 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
668 return GAME_MODE_TITLE;
673 void DrawTitleScreenImage(int nr)
675 int graphic = getTitleScreenGraphic() + nr;
676 Bitmap *bitmap = graphic_info[graphic].bitmap;
678 int width = graphic_info[graphic].width;
679 int height = graphic_info[graphic].height;
680 int src_x = graphic_info[graphic].src_x;
681 int src_y = graphic_info[graphic].src_y;
683 int width = graphic_info[graphic].src_image_width;
684 int height = graphic_info[graphic].src_image_height;
685 int src_x = 0, src_y = 0;
692 if (width > WIN_XSIZE)
694 /* image width too large for window => center image horizontally */
695 src_x = (width - WIN_XSIZE) / 2;
699 if (height > WIN_YSIZE)
701 /* image height too large for window => center image vertically */
702 src_y = (height - WIN_YSIZE) / 2;
706 dst_x = (WIN_XSIZE - width) / 2;
707 dst_y = (WIN_YSIZE - height) / 2;
709 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
711 if (DrawingOnBackground(dst_x, dst_y))
712 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
714 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
716 redraw_mask = REDRAW_ALL;
718 /* reset fading control values to default config settings */
719 title.fade_delay_final = title.fade_delay;
720 title.post_delay_final = title.post_delay;
721 title.auto_delay_final = title.auto_delay;
723 /* override default settings with image config settings, if defined */
724 if (graphic_info[graphic].fade_delay > -1)
725 title.fade_delay_final = graphic_info[graphic].fade_delay;
726 if (graphic_info[graphic].post_delay > -1)
727 title.post_delay_final = graphic_info[graphic].post_delay;
728 if (graphic_info[graphic].auto_delay > -1)
729 title.auto_delay_final = graphic_info[graphic].auto_delay;
732 void DrawTitleScreenMessage(char *filename)
734 int font_nr = FONT_TEXT_1;
741 int max_chars_per_line;
742 int max_lines_per_screen;
743 int last_game_status = game_status; /* save current game status */
745 if (filename == NULL)
748 SetDrawBackgroundMask(REDRAW_ALL);
749 SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
751 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
753 /* force MESSAGE font on title message screen */
754 game_status = GAME_MODE_MESSAGE;
756 font_width = getFontWidth(font_nr);
757 font_height = getFontHeight(font_nr);
758 max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
759 max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
761 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
762 max_lines_per_screen, FALSE);
764 game_status = last_game_status; /* restore current game status */
767 void DrawTitleScreen()
769 KeyboardAutoRepeatOff();
771 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
773 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
778 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
780 static LevelDirTree *leveldir_last_valid = NULL;
781 boolean levelset_has_changed = FALSE;
783 boolean local_team_mode = (!options.network && setup.team_mode);
784 char *name_text = (local_team_mode ? "Team:" : "Name:");
785 int name_width, level_width;
792 FadeSoundsAndMusic();
794 KeyboardAutoRepeatOn();
797 SetDrawDeactivationMask(REDRAW_NONE);
798 SetDrawBackgroundMask(REDRAW_FIELD);
800 audio.sound_deactivated = FALSE;
804 /* needed if last screen was the playing screen, invoked from level editor */
805 if (level_editor_test_game)
807 game_status = GAME_MODE_EDITOR;
813 /* needed if last screen was the editor screen */
814 UndrawSpecialEditorDoor();
816 /* needed if last screen was the setup screen and fullscreen state changed */
817 ToggleFullscreenIfNeeded();
819 /* leveldir_current may be invalid (level group, parent link) */
820 if (!validLevelSeries(leveldir_current))
821 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
823 if (leveldir_current != leveldir_last_valid)
824 levelset_has_changed = TRUE;
826 /* store valid level series information */
827 leveldir_last_valid = leveldir_current;
829 /* needed if last screen (level choice) changed graphics, sounds or music */
830 ReloadCustomArtwork(0);
832 #if defined(TARGET_SDL)
833 SetDrawtoField(DRAW_BACKBUFFER);
836 if (setup.show_titlescreen &&
837 ((levelset_has_changed &&
838 (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
839 getLevelSetMessageFilename() != NULL)) ||
840 (show_titlescreen_initial &&
841 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
843 game_status = GAME_MODE_TITLE;
850 /* level_nr may have been set to value over handicap with level editor */
851 if (setup.handicap && level_nr > leveldir_current->handicap_level)
852 level_nr = leveldir_current->handicap_level;
856 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
860 InitializeMainControls();
863 DrawCursorAndText_Main(-1, FALSE);
865 for (i = 0; main_controls[i].nr != -1; i++)
867 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
868 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
869 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
870 char *text = main_controls[i].text;
871 char *input = main_controls[i].input;
872 int button_graphic = main_controls[i].button_graphic;
873 int font_text = main_controls[i].font_text;
874 int font_input = main_controls[i].font_input;
876 if (pos_button != NULL)
877 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
880 if (pos_text != NULL && text != NULL)
881 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
883 if (pos_input != NULL && input != NULL)
884 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
892 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
893 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
894 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
895 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
896 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
897 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
898 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
899 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
901 /* calculated after (possible) reload of custom artwork */
902 name_width = getTextWidth(name_text, FONT_MENU_1);
903 level_width = 9 * 32;
905 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
908 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
909 int2str(level_nr, 3), FONT_VALUE_1);
912 int text_height = getFontHeight(FONT_TEXT_3);
913 int xpos = getLevelRangeTextPos() * 32 + 8;
914 int ypos2 = 3 * 32 + 16;
915 int ypos1 = ypos2 - text_height;
917 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
918 "%03d", leveldir_current->first_level);
919 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
920 "%03d", leveldir_current->last_level);
923 for (i = 0; i < 8; i++)
924 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
927 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
930 DrawPreviewLevel(TRUE);
932 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
935 if (TAPE_IS_EMPTY(tape))
937 DrawCompleteVideoDisplay();
942 /* create gadgets for main menu screen */
944 CreateScreenGadgets();
946 /* map gadgets for main menu screen */
948 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
950 DrawMaskedBorder(REDRAW_ALL);
959 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
962 void DrawAndFadeInMainMenu(int redraw_mask)
964 DrawMainMenuExt(redraw_mask, TRUE);
969 DrawMainMenuExt(REDRAW_ALL, FALSE);
973 static void gotoTopLevelDir()
975 /* move upwards to top level directory */
976 while (leveldir_current->node_parent)
978 /* write a "path" into level tree for easy navigation to last level */
979 if (leveldir_current->node_parent->node_group->cl_first == -1)
981 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
982 int leveldir_pos = posTreeInfo(leveldir_current);
983 int num_page_entries;
984 int cl_first, cl_cursor;
986 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
987 num_page_entries = num_leveldirs;
989 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
991 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
992 cl_cursor = leveldir_pos - cl_first;
994 leveldir_current->node_parent->node_group->cl_first = cl_first;
995 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
998 leveldir_current = leveldir_current->node_parent;
1003 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1005 static unsigned long title_delay = 0;
1006 static int title_nr = 0;
1007 static boolean showing_message = FALSE;
1008 char *filename = getLevelSetMessageFilename();
1009 boolean return_to_main_menu = FALSE;
1010 boolean use_fading_main_menu = TRUE;
1011 boolean use_cross_fading = !show_titlescreen_initial; /* default */
1012 boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
1015 if (button == MB_MENU_INITIALIZE)
1017 int last_game_status = game_status; /* save current game status */
1021 showing_message = FALSE;
1023 if (show_titlescreen_initial &&
1024 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
1025 show_titlescreen_initial = FALSE;
1027 if (game_status == GAME_MODE_INFO)
1031 DrawInfoScreen_NotAvailable("Title screen information:",
1032 "No title screen for this level set.");
1034 title.auto_delay_final = -1;
1039 FadeSoundsAndMusic();
1041 FadeOut(REDRAW_ALL);
1044 /* force TITLE music on title info screen */
1045 game_status = GAME_MODE_TITLE;
1050 game_status = last_game_status; /* restore current game status */
1052 if (graphic_info[getTitleScreenGraphic()].bitmap != NULL)
1054 DrawTitleScreenImage(title_nr);
1058 DrawTitleScreenMessage(filename);
1060 showing_message = TRUE;
1062 title.fade_delay_final = title.fade_delay;
1063 title.post_delay_final = title.post_delay;
1064 title.auto_delay_final = -1;
1069 DelayReached(&title_delay, 0); /* reset delay counter */
1074 if (title.auto_delay_final > -1 &&
1075 DelayReached(&title_delay, title.auto_delay_final))
1076 button = MB_MENU_CHOICE;
1078 if (button == MB_MENU_LEAVE)
1080 return_to_main_menu = TRUE;
1081 use_fading_main_menu = FALSE;
1083 else if (button == MB_MENU_CHOICE)
1087 if (game_status == GAME_MODE_INFO && no_title_info)
1089 FadeOut(REDRAW_FIELD);
1091 info_mode = INFO_MODE_MAIN;
1092 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1099 if (show_titlescreen_initial &&
1100 (title_nr >= MAX_NUM_TITLE_SCREENS ||
1101 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
1103 show_titlescreen_initial = FALSE;
1105 title_nr = 0; /* restart with title screens for current level set */
1108 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
1110 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
1111 anim_mode == ANIM_CROSSFADE ? TRUE :
1114 if (!use_cross_fading)
1115 FadeOut(REDRAW_ALL);
1117 if (title_nr < MAX_NUM_TITLE_SCREENS &&
1118 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
1120 if (use_cross_fading)
1121 FadeCrossSaveBackbuffer();
1123 DrawTitleScreenImage(title_nr);
1125 if (use_cross_fading)
1126 FadeCross(REDRAW_ALL);
1130 DelayReached(&title_delay, 0); /* reset delay counter */
1132 else if (!showing_message && filename != NULL)
1134 if (use_cross_fading)
1135 FadeCrossSaveBackbuffer();
1137 DrawTitleScreenMessage(filename);
1139 if (use_cross_fading)
1140 FadeCross(REDRAW_ALL);
1144 DelayReached(&title_delay, 0); /* reset delay counter */
1146 showing_message = TRUE;
1150 FadeSoundsAndMusic();
1152 FadeOut(REDRAW_ALL);
1154 return_to_main_menu = TRUE;
1158 if (return_to_main_menu)
1160 show_titlescreen_initial = FALSE;
1164 if (game_status == GAME_MODE_INFO)
1166 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1168 info_mode = INFO_MODE_MAIN;
1169 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1171 else /* default: return to main menu */
1173 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1175 game_status = GAME_MODE_MAIN;
1176 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1181 void HandleMainMenu_SelectLevel(int step, int direction)
1183 int old_level_nr = level_nr;
1186 new_level_nr = old_level_nr + step * direction;
1187 if (new_level_nr < leveldir_current->first_level)
1188 new_level_nr = leveldir_current->first_level;
1189 if (new_level_nr > leveldir_current->last_level)
1190 new_level_nr = leveldir_current->last_level;
1192 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1194 /* skipping levels is only allowed when trying to skip single level */
1195 if (setup.skip_levels && step == 1 &&
1196 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1198 leveldir_current->handicap_level++;
1199 SaveLevelSetup_SeriesInfo();
1202 new_level_nr = leveldir_current->handicap_level;
1205 if (new_level_nr != old_level_nr)
1207 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
1209 PlaySound(SND_MENU_ITEM_SELECTING);
1211 level_nr = new_level_nr;
1214 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1215 int2str(level_nr, 3), mci->font_text);
1217 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1220 LoadLevel(level_nr);
1221 DrawPreviewLevel(TRUE);
1225 DrawCompleteVideoDisplay();
1227 /* needed because DrawPreviewLevel() takes some time */
1235 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1237 static int choice = MAIN_CONTROL_GAME;
1241 if (button == MB_MENU_INITIALIZE)
1243 DrawCursorAndText_Main(choice, TRUE);
1248 if (mx || my) /* mouse input */
1252 for (i = 0; main_controls[i].nr != -1; i++)
1254 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1255 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1256 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1258 pos = main_controls[i].nr;
1264 else if (dx || dy) /* keyboard input */
1266 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1267 choice == MAIN_CONTROL_SETUP))
1268 button = MB_MENU_CHOICE;
1273 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1275 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1277 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1283 PlaySound(SND_MENU_ITEM_ACTIVATING);
1285 DrawCursorAndText_Main(choice, FALSE);
1286 DrawCursorAndText_Main(pos, TRUE);
1293 PlaySound(SND_MENU_ITEM_SELECTING);
1295 if (pos == MAIN_CONTROL_NAME)
1297 game_status = GAME_MODE_PSEUDO_TYPENAME;
1299 HandleTypeName(strlen(setup.player_name), 0);
1301 else if (pos == MAIN_CONTROL_LEVELS)
1305 game_status = GAME_MODE_LEVELS;
1307 SaveLevelSetup_LastSeries();
1308 SaveLevelSetup_SeriesInfo();
1317 else if (pos == MAIN_CONTROL_SCORES)
1319 game_status = GAME_MODE_SCORES;
1323 else if (pos == MAIN_CONTROL_EDITOR)
1325 if (leveldir_current->readonly &&
1326 !strEqual(setup.player_name, "Artsoft"))
1327 Request("This level is read only !", REQ_CONFIRM);
1329 game_status = GAME_MODE_EDITOR;
1333 else if (pos == MAIN_CONTROL_INFO)
1335 game_status = GAME_MODE_INFO;
1336 info_mode = INFO_MODE_MAIN;
1340 else if (pos == MAIN_CONTROL_GAME)
1342 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1344 else if (pos == MAIN_CONTROL_SETUP)
1346 game_status = GAME_MODE_SETUP;
1347 setup_mode = SETUP_MODE_MAIN;
1351 else if (pos == MAIN_CONTROL_QUIT)
1353 SaveLevelSetup_LastSeries();
1354 SaveLevelSetup_SeriesInfo();
1356 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1357 game_status = GAME_MODE_QUIT;
1362 if (game_status == GAME_MODE_MAIN)
1364 DrawPreviewLevel(FALSE);
1371 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1373 static int choice = 5;
1377 if (button == MB_MENU_INITIALIZE)
1379 drawCursor(choice, TRUE);
1384 if (mx || my) /* mouse input */
1386 x = (mx - mSX) / 32;
1387 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1389 else if (dx || dy) /* keyboard input */
1391 if (dx && choice == 1)
1392 x = (dx < 0 ? 10 : 14);
1395 if (choice == 4 || choice == 6)
1396 button = MB_MENU_CHOICE;
1402 if (y == 1 && dx != 0 && button)
1404 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1406 else if (IN_VIS_FIELD(x, y) &&
1407 y >= 0 && y <= 7 && (y != 1 || x < 10))
1413 drawCursor(choice, FALSE);
1414 drawCursor(y, TRUE);
1423 game_status = GAME_MODE_PSEUDO_TYPENAME;
1424 HandleTypeName(strlen(setup.player_name), 0);
1430 game_status = GAME_MODE_LEVELS;
1431 SaveLevelSetup_LastSeries();
1432 SaveLevelSetup_SeriesInfo();
1443 game_status = GAME_MODE_SCORES;
1448 if (leveldir_current->readonly &&
1449 !strEqual(setup.player_name, "Artsoft"))
1450 Request("This level is read only !", REQ_CONFIRM);
1451 game_status = GAME_MODE_EDITOR;
1456 game_status = GAME_MODE_INFO;
1457 info_mode = INFO_MODE_MAIN;
1462 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1466 game_status = GAME_MODE_SETUP;
1467 setup_mode = SETUP_MODE_MAIN;
1473 SaveLevelSetup_LastSeries();
1474 SaveLevelSetup_SeriesInfo();
1476 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1477 game_status = GAME_MODE_QUIT;
1482 if (game_status == GAME_MODE_MAIN)
1484 DrawPreviewLevel(FALSE);
1492 /* ========================================================================= */
1493 /* info screen functions */
1494 /* ========================================================================= */
1496 static struct TokenInfo *info_info;
1497 static int num_info_info;
1499 static void execInfoTitleScreen()
1501 info_mode = INFO_MODE_TITLE;
1505 static void execInfoElements()
1507 info_mode = INFO_MODE_ELEMENTS;
1511 static void execInfoMusic()
1513 info_mode = INFO_MODE_MUSIC;
1517 static void execInfoCredits()
1519 info_mode = INFO_MODE_CREDITS;
1523 static void execInfoProgram()
1525 info_mode = INFO_MODE_PROGRAM;
1529 static void execInfoVersion()
1531 info_mode = INFO_MODE_VERSION;
1535 static void execInfoLevelSet()
1537 info_mode = INFO_MODE_LEVELSET;
1541 static void execExitInfo()
1543 game_status = GAME_MODE_MAIN;
1547 static struct TokenInfo info_info_main[] =
1549 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1550 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1551 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1552 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1553 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1554 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1555 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1556 { TYPE_EMPTY, NULL, "" },
1557 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1562 static void DrawCursorAndText_Info(int pos, boolean active)
1564 int xpos = MENU_SCREEN_START_XPOS;
1565 int ypos = MENU_SCREEN_START_YPOS + pos;
1566 int font_nr = FONT_MENU_1;
1569 font_nr = FONT_ACTIVE(font_nr);
1571 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1573 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1574 drawCursor(pos, active);
1577 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1582 CloseDoor(DOOR_CLOSE_2);
1586 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1588 info_info = info_info_main;
1591 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1594 int xpos = MENU_SCREEN_START_XPOS;
1595 int ypos = MENU_SCREEN_START_YPOS + i;
1596 int font_nr = FONT_MENU_1;
1599 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1600 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1601 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1602 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1603 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1604 initCursor(i, IMG_MENU_BUTTON);
1607 DrawCursorAndText_Info(i, FALSE);
1609 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1615 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1620 DrawMaskedBorder(REDRAW_ALL);
1623 FadeIn(redraw_mask);
1630 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1632 static int choice_store[MAX_INFO_MODES];
1633 int choice = choice_store[info_mode]; /* always starts with 0 */
1637 if (button == MB_MENU_INITIALIZE)
1639 /* advance to first valid menu entry */
1640 while (choice < num_info_info &&
1641 info_info[choice].type & TYPE_SKIP_ENTRY)
1643 choice_store[info_mode] = choice;
1646 DrawCursorAndText_Info(choice, TRUE);
1648 drawCursor(choice, TRUE);
1653 else if (button == MB_MENU_LEAVE)
1655 for (y = 0; y < num_info_info; y++)
1657 if (info_info[y].type & TYPE_LEAVE_MENU)
1659 void (*menu_callback_function)(void) = info_info[y].value;
1661 menu_callback_function();
1663 break; /* absolutely needed because function changes 'info_info'! */
1670 if (mx || my) /* mouse input */
1672 x = (mx - mSX) / 32;
1673 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1675 else if (dx || dy) /* keyboard input */
1679 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1681 if (info_info[choice].type & menu_navigation_type ||
1682 info_info[choice].type & TYPE_ENTER_SCREEN ||
1683 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1684 button = MB_MENU_CHOICE;
1689 /* jump to next non-empty menu entry (up or down) */
1690 while (y > 0 && y < num_info_info - 1 &&
1691 info_info[y].type & TYPE_SKIP_ENTRY)
1695 if (IN_VIS_FIELD(x, y) &&
1696 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1702 PlaySound(SND_MENU_ITEM_ACTIVATING);
1705 DrawCursorAndText_Info(choice, FALSE);
1706 DrawCursorAndText_Info(y, TRUE);
1708 drawCursor(choice, FALSE);
1709 drawCursor(y, TRUE);
1712 choice = choice_store[info_mode] = y;
1715 else if (!(info_info[y].type & TYPE_GHOSTED))
1717 PlaySound(SND_MENU_ITEM_SELECTING);
1719 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1721 void (*menu_callback_function)(void) = info_info[choice].value;
1723 menu_callback_function();
1729 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1733 int ybottom = SYSIZE - 20;
1735 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1737 FadeOut(REDRAW_FIELD);
1742 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
1743 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
1745 DrawTextSCentered(ybottom, FONT_TEXT_4,
1746 "Press any key or button for info menu");
1748 FadeIn(REDRAW_FIELD);
1751 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1753 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1754 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1755 int xstart = mSX + 16;
1756 int ystart = mSY + 64 + 2 * 32;
1757 int ystep = TILEY + 4;
1758 int element, action, direction;
1766 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1767 infoscreen_step[i] = infoscreen_frame[i] = 0;
1772 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1774 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1775 "Press any key or button for next page");
1781 while (helpanim_info[j].element != HELPANIM_LIST_END)
1783 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1788 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1797 j += infoscreen_step[i - start];
1799 element = helpanim_info[j].element;
1800 action = helpanim_info[j].action;
1801 direction = helpanim_info[j].direction;
1804 element = EL_UNKNOWN;
1806 if (action != -1 && direction != -1)
1807 graphic = el_act_dir2img(element, action, direction);
1808 else if (action != -1)
1809 graphic = el_act2img(element, action);
1810 else if (direction != -1)
1811 graphic = el_dir2img(element, direction);
1813 graphic = el2img(element);
1815 delay = helpanim_info[j++].delay;
1820 if (infoscreen_frame[i - start] == 0)
1823 infoscreen_frame[i - start] = delay - 1;
1827 sync_frame = delay - infoscreen_frame[i - start];
1828 infoscreen_frame[i - start]--;
1831 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1833 if (!infoscreen_frame[i - start])
1834 infoscreen_step[i - start] = 0;
1838 if (!infoscreen_frame[i - start])
1839 infoscreen_step[i - start]++;
1840 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1846 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1848 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1849 graphic, sync_frame, USE_MASKING);
1852 DrawInfoScreen_HelpText(element, action, direction, i - start);
1857 redraw_mask |= REDRAW_FIELD;
1862 static char *getHelpText(int element, int action, int direction)
1864 char token[MAX_LINE_LEN];
1866 strcpy(token, element_info[element].token_name);
1869 strcat(token, element_action_info[action].suffix);
1871 if (direction != -1)
1872 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1874 return getHashEntry(helptext_info, token);
1877 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1880 int font_nr = FONT_INFO_ELEMENTS;
1882 int font_nr = FONT_LEVEL_NUMBER;
1884 int font_width = getFontWidth(font_nr);
1885 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1886 int sy = mSY + 65 + 2 * 32 + 1;
1887 int ystep = TILEY + 4;
1888 int pad_x = sx - SX;
1889 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1890 int max_lines_per_text = 2;
1893 if (action != -1 && direction != -1) /* element.action.direction */
1894 text = getHelpText(element, action, direction);
1896 if (text == NULL && action != -1) /* element.action */
1897 text = getHelpText(element, action, -1);
1899 if (text == NULL && direction != -1) /* element.direction */
1900 text = getHelpText(element, -1, direction);
1902 if (text == NULL) /* base element */
1903 text = getHelpText(element, -1, -1);
1905 if (text == NULL) /* not found */
1906 text = "No description available";
1908 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1909 sy += getFontHeight(font_nr) / 2;
1911 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1912 max_chars_per_line, max_lines_per_text);
1915 void DrawInfoScreen_TitleScreen()
1920 void HandleInfoScreen_TitleScreen(int button)
1922 HandleTitleScreen(0, 0, 0, 0, button);
1925 void DrawInfoScreen_Elements()
1927 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1929 FadeOut(REDRAW_FIELD);
1934 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1936 FadeIn(REDRAW_FIELD);
1941 void HandleInfoScreen_Elements(int button)
1943 static unsigned long info_delay = 0;
1944 static int num_anims;
1945 static int num_pages;
1947 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1950 if (button == MB_MENU_INITIALIZE)
1952 boolean new_element = TRUE;
1956 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1958 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1960 else if (new_element)
1963 new_element = FALSE;
1967 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1971 if (button == MB_MENU_LEAVE)
1973 PlaySound(SND_MENU_ITEM_SELECTING);
1975 info_mode = INFO_MODE_MAIN;
1980 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1982 if (button != MB_MENU_INITIALIZE)
1984 PlaySound(SND_MENU_ITEM_SELECTING);
1989 if (page >= num_pages)
1991 FadeSoundsAndMusic();
1992 FadeOut(REDRAW_FIELD);
1994 info_mode = INFO_MODE_MAIN;
1995 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2000 if (button != MB_MENU_INITIALIZE)
2001 FadeCrossSaveBackbuffer();
2003 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2005 if (button != MB_MENU_INITIALIZE)
2006 FadeCross(REDRAW_FIELD);
2010 if (DelayReached(&info_delay, GameFrameDelay))
2011 if (page < num_pages)
2012 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2014 PlayMenuSoundIfLoop();
2018 void DrawInfoScreen_Music()
2020 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2022 FadeOut(REDRAW_FIELD);
2029 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2031 FadeIn(REDRAW_FIELD);
2034 void HandleInfoScreen_Music(int button)
2036 static struct MusicFileInfo *list = NULL;
2037 int ystart = 150, dy = 30;
2038 int ybottom = SYSIZE - 20;
2040 if (button == MB_MENU_INITIALIZE)
2042 list = music_file_info;
2046 FadeSoundsAndMusic();
2051 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
2053 DrawTextSCentered(ybottom, FONT_TEXT_4,
2054 "Press any key or button for info menu");
2060 if (button == MB_MENU_LEAVE)
2062 PlaySound(SND_MENU_ITEM_SELECTING);
2064 FadeSoundsAndMusic();
2066 info_mode = INFO_MODE_MAIN;
2071 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2075 if (button != MB_MENU_INITIALIZE)
2077 PlaySound(SND_MENU_ITEM_SELECTING);
2085 FadeSoundsAndMusic();
2086 FadeOut(REDRAW_FIELD);
2088 info_mode = INFO_MODE_MAIN;
2089 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2094 FadeSoundsAndMusic();
2096 if (button != MB_MENU_INITIALIZE)
2097 FadeCrossSaveBackbuffer();
2104 int sound = list->music;
2106 if (sound_info[sound].loop)
2107 PlaySoundLoop(sound);
2111 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
2115 PlayMusic(list->music);
2117 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
2120 if (!strEqual(list->title, UNKNOWN_NAME))
2122 if (!strEqual(list->title_header, UNKNOWN_NAME))
2123 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
2125 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2128 if (!strEqual(list->artist, UNKNOWN_NAME))
2130 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2131 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
2133 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
2135 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2138 if (!strEqual(list->album, UNKNOWN_NAME))
2140 if (!strEqual(list->album_header, UNKNOWN_NAME))
2141 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
2143 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
2145 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2148 if (!strEqual(list->year, UNKNOWN_NAME))
2150 if (!strEqual(list->year_header, UNKNOWN_NAME))
2151 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
2153 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
2155 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
2158 DrawTextSCentered(ybottom, FONT_TEXT_4,
2159 "Press any key or button for next page");
2161 if (button != MB_MENU_INITIALIZE)
2162 FadeCross(REDRAW_FIELD);
2165 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2166 PlaySoundLoop(list->music);
2169 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
2171 int ystart = 150, ystep = 30;
2172 int ybottom = SYSIZE - 20;
2180 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
2184 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2185 "Special thanks to");
2186 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2188 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2190 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2191 "\"Boulder Dash\"");
2192 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2194 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2196 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2198 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2199 "First Star Software");
2201 else if (screen_nr == 1)
2203 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2204 "Special thanks to");
2205 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2206 "Klaus Heinz & Volker Wertich");
2207 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2209 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2210 "\"Emerald Mine\"");
2211 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2213 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2215 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2217 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2220 else if (screen_nr == 2)
2222 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2223 "Special thanks to");
2224 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2225 "Michael Stopp & Philip Jespersen");
2226 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2228 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2230 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2232 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2234 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2236 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2237 "Digital Integration");
2239 else if (screen_nr == 3)
2241 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2242 "Special thanks to");
2243 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2244 "Hiroyuki Imabayashi");
2245 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2247 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2249 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2251 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2253 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2255 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2258 else if (screen_nr == 4)
2260 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2261 "Special thanks to");
2262 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2264 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2266 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2267 "Jürgen Bonhagen");
2268 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2269 "for the continuous creation");
2270 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2271 "of outstanding level sets");
2273 else if (screen_nr == 5)
2275 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2277 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2279 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2280 "for ideas and inspiration by");
2281 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2284 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2286 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2288 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2289 "for ideas and inspiration by");
2290 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2293 else if (screen_nr == 6)
2295 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2297 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2299 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2300 "for the new Emerald Mine engine");
2302 else if (screen_nr == 7)
2304 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2306 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2308 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2309 "for the initial DOS port");
2311 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2313 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2315 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2316 "for some additional toons");
2318 else if (screen_nr == 8)
2320 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2321 "And not to forget:");
2322 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2324 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2325 "All those who contributed");
2326 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2327 "levels to this game");
2328 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2338 DrawTextSCentered(ybottom, FONT_TEXT_4,
2339 "Press any key or button for next page");
2344 void DrawInfoScreen_Credits()
2346 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2348 FadeSoundsAndMusic();
2350 FadeOut(REDRAW_FIELD);
2352 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2354 FadeIn(REDRAW_FIELD);
2357 void HandleInfoScreen_Credits(int button)
2359 static int screen_nr = 0;
2361 if (button == MB_MENU_INITIALIZE)
2365 DrawInfoScreen_CreditsScreen(screen_nr);
2367 else if (button == MB_MENU_LEAVE)
2369 PlaySound(SND_MENU_ITEM_SELECTING);
2371 info_mode = INFO_MODE_MAIN;
2376 else if (button == MB_MENU_CHOICE)
2378 boolean show_screen;
2380 PlaySound(SND_MENU_ITEM_SELECTING);
2384 FadeCrossSaveBackbuffer();
2386 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2390 FadeCross(REDRAW_FIELD);
2394 FadeSoundsAndMusic();
2395 FadeOut(REDRAW_FIELD);
2397 info_mode = INFO_MODE_MAIN;
2398 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2403 PlayMenuSoundIfLoop();
2407 void DrawInfoScreen_Program()
2409 int ystart = 150, ystep = 30;
2410 int ybottom = SYSIZE - 20;
2412 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2414 FadeOut(REDRAW_FIELD);
2419 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2421 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2422 "This game is Freeware!");
2423 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2424 "If you like it, send e-mail to:");
2425 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2426 PROGRAM_EMAIL_STRING);
2427 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2428 "or SnailMail to:");
2429 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2431 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2432 "Detmolder Strasse 189");
2433 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2435 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2437 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2438 "More information and levels:");
2439 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2440 PROGRAM_WEBSITE_STRING);
2441 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2442 "If you have created new levels,");
2443 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2444 "send them to me to include them!");
2445 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2448 DrawTextSCentered(ybottom, FONT_TEXT_4,
2449 "Press any key or button for info menu");
2451 FadeIn(REDRAW_FIELD);
2454 void HandleInfoScreen_Program(int button)
2456 if (button == MB_MENU_LEAVE)
2458 PlaySound(SND_MENU_ITEM_SELECTING);
2460 info_mode = INFO_MODE_MAIN;
2465 else if (button == MB_MENU_CHOICE)
2467 PlaySound(SND_MENU_ITEM_SELECTING);
2469 FadeSoundsAndMusic();
2470 FadeOut(REDRAW_FIELD);
2472 info_mode = INFO_MODE_MAIN;
2473 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2477 PlayMenuSoundIfLoop();
2481 void DrawInfoScreen_Version()
2483 int font_header = FONT_TEXT_3;
2484 int font_text = FONT_TEXT_2;
2485 int xstep = getFontWidth(font_text);
2486 int ystep = getFontHeight(font_text);
2488 int ybottom = SYSIZE - 20;
2489 int xstart1 = SX + 2 * xstep;
2490 int xstart2 = SX + 18 * xstep;
2491 #if defined(TARGET_SDL)
2492 int xstart3 = SX + 28 * xstep;
2493 SDL_version sdl_version_compiled;
2494 const SDL_version *sdl_version_linked;
2497 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2499 FadeOut(REDRAW_FIELD);
2504 DrawTextSCentered(100, FONT_TEXT_1, "Version Information:");
2506 DrawTextF(xstart1, ystart, font_header, "Name");
2507 DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING);
2510 DrawTextF(xstart1, ystart, font_header, "Version");
2511 DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString());
2514 DrawTextF(xstart1, ystart, font_header, "Platform");
2515 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
2518 DrawTextF(xstart1, ystart, font_header, "Target");
2519 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
2522 DrawTextF(xstart1, ystart, font_header, "Compile time");
2523 DrawTextF(xstart2, ystart, font_text, getCompileDateString());
2525 #if defined(TARGET_SDL)
2526 ystart += 3 * ystep;
2527 DrawTextF(xstart1, ystart, font_header, "Library");
2528 DrawTextF(xstart2, ystart, font_header, "compiled");
2529 DrawTextF(xstart3, ystart, font_header, "linked");
2531 SDL_VERSION(&sdl_version_compiled);
2532 sdl_version_linked = SDL_Linked_Version();
2534 ystart += 2 * ystep;
2535 DrawTextF(xstart1, ystart, font_text, "SDL");
2536 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2537 sdl_version_compiled.major,
2538 sdl_version_compiled.minor,
2539 sdl_version_compiled.patch);
2540 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2541 sdl_version_linked->major,
2542 sdl_version_linked->minor,
2543 sdl_version_linked->patch);
2545 SDL_IMAGE_VERSION(&sdl_version_compiled);
2546 sdl_version_linked = IMG_Linked_Version();
2549 DrawTextF(xstart1, ystart, font_text, "SDL_image");
2550 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2551 sdl_version_compiled.major,
2552 sdl_version_compiled.minor,
2553 sdl_version_compiled.patch);
2554 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2555 sdl_version_linked->major,
2556 sdl_version_linked->minor,
2557 sdl_version_linked->patch);
2559 SDL_MIXER_VERSION(&sdl_version_compiled);
2560 sdl_version_linked = Mix_Linked_Version();
2563 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
2564 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2565 sdl_version_compiled.major,
2566 sdl_version_compiled.minor,
2567 sdl_version_compiled.patch);
2568 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2569 sdl_version_linked->major,
2570 sdl_version_linked->minor,
2571 sdl_version_linked->patch);
2573 SDL_NET_VERSION(&sdl_version_compiled);
2574 sdl_version_linked = SDLNet_Linked_Version();
2577 DrawTextF(xstart1, ystart, font_text, "SDL_net");
2578 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
2579 sdl_version_compiled.major,
2580 sdl_version_compiled.minor,
2581 sdl_version_compiled.patch);
2582 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
2583 sdl_version_linked->major,
2584 sdl_version_linked->minor,
2585 sdl_version_linked->patch);
2588 DrawTextSCentered(ybottom, FONT_TEXT_4,
2589 "Press any key or button for info menu");
2591 FadeIn(REDRAW_FIELD);
2594 void HandleInfoScreen_Version(int button)
2596 if (button == MB_MENU_LEAVE)
2598 PlaySound(SND_MENU_ITEM_SELECTING);
2600 info_mode = INFO_MODE_MAIN;
2605 else if (button == MB_MENU_CHOICE)
2607 PlaySound(SND_MENU_ITEM_SELECTING);
2609 FadeSoundsAndMusic();
2610 FadeOut(REDRAW_FIELD);
2612 info_mode = INFO_MODE_MAIN;
2613 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2617 PlayMenuSoundIfLoop();
2621 void DrawInfoScreen_LevelSet()
2624 int ybottom = SYSIZE - 20;
2625 char *filename = getLevelSetInfoFilename();
2627 int font_nr = FONT_INFO_LEVELSET;
2629 int font_nr = FONT_LEVEL_NUMBER;
2631 int font_width = getFontWidth(font_nr);
2632 int font_height = getFontHeight(font_nr);
2635 int sx = SX + pad_x;
2636 int sy = SY + pad_y;
2637 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2638 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2640 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2642 FadeOut(REDRAW_FIELD);
2647 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2649 DrawTextSCentered(ybottom, FONT_TEXT_4,
2650 "Press any key or button for info menu");
2652 if (filename != NULL)
2653 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2654 max_lines_per_screen, TRUE);
2656 DrawTextSCentered(ystart, FONT_TEXT_2,
2657 "No information for this level set.");
2659 FadeIn(REDRAW_FIELD);
2662 void HandleInfoScreen_LevelSet(int button)
2664 if (button == MB_MENU_LEAVE)
2666 PlaySound(SND_MENU_ITEM_SELECTING);
2668 info_mode = INFO_MODE_MAIN;
2673 else if (button == MB_MENU_CHOICE)
2675 PlaySound(SND_MENU_ITEM_SELECTING);
2677 FadeSoundsAndMusic();
2678 FadeOut(REDRAW_FIELD);
2680 info_mode = INFO_MODE_MAIN;
2681 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2685 PlayMenuSoundIfLoop();
2689 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2691 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2693 if (info_mode == INFO_MODE_TITLE)
2694 DrawInfoScreen_TitleScreen();
2695 else if (info_mode == INFO_MODE_ELEMENTS)
2696 DrawInfoScreen_Elements();
2697 else if (info_mode == INFO_MODE_MUSIC)
2698 DrawInfoScreen_Music();
2699 else if (info_mode == INFO_MODE_CREDITS)
2700 DrawInfoScreen_Credits();
2701 else if (info_mode == INFO_MODE_PROGRAM)
2702 DrawInfoScreen_Program();
2703 else if (info_mode == INFO_MODE_VERSION)
2704 DrawInfoScreen_Version();
2705 else if (info_mode == INFO_MODE_LEVELSET)
2706 DrawInfoScreen_LevelSet();
2708 DrawInfoScreen_Main(redraw_mask, do_fading);
2710 if (info_mode != INFO_MODE_MAIN &&
2711 info_mode != INFO_MODE_TITLE &&
2712 info_mode != INFO_MODE_MUSIC)
2719 void DrawAndFadeInInfoScreen(int redraw_mask)
2721 DrawInfoScreenExt(redraw_mask, TRUE);
2724 void DrawInfoScreen()
2726 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2729 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2731 if (info_mode == INFO_MODE_TITLE)
2732 HandleInfoScreen_TitleScreen(button);
2733 else if (info_mode == INFO_MODE_ELEMENTS)
2734 HandleInfoScreen_Elements(button);
2735 else if (info_mode == INFO_MODE_MUSIC)
2736 HandleInfoScreen_Music(button);
2737 else if (info_mode == INFO_MODE_CREDITS)
2738 HandleInfoScreen_Credits(button);
2739 else if (info_mode == INFO_MODE_PROGRAM)
2740 HandleInfoScreen_Program(button);
2741 else if (info_mode == INFO_MODE_VERSION)
2742 HandleInfoScreen_Version(button);
2743 else if (info_mode == INFO_MODE_LEVELSET)
2744 HandleInfoScreen_LevelSet(button);
2746 HandleInfoScreen_Main(mx, my, dx, dy, button);
2752 /* ========================================================================= */
2753 /* type name functions */
2754 /* ========================================================================= */
2756 void HandleTypeName(int newxpos, Key key)
2758 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
2759 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
2761 struct MenuPosInfo *pos = mci->pos_input;
2762 int startx = mSX + ALIGNED_MENU_XPOS(pos);
2763 int starty = mSY + ALIGNED_MENU_YPOS(pos);
2766 static int xpos = 0;
2768 static int xpos = 0, ypos = 2;
2770 int font_nr = mci->font_input;
2771 int font_active_nr = FONT_ACTIVE(font_nr);
2772 int font_width = getFontWidth(font_active_nr);
2775 int startx = mSX + mci->pos_input->x;
2776 int starty = mSY + mci->pos_input->y;
2779 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2780 int startx = mSX + 32 + name_width;
2781 int starty = mSY + ypos * 32;
2783 char key_char = getValidConfigValueChar(getCharFromKey(key));
2784 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
2785 boolean is_active = TRUE;
2787 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
2791 strcpy(last_player_name, setup.player_name);
2796 /* add one character width for added cursor character */
2797 pos->width += font_width;
2798 startx = mSX + ALIGNED_MENU_XPOS(pos);
2800 DrawText(startx, starty, setup.player_name, font_active_nr);
2801 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2804 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
2806 setup.player_name[xpos] = key_char;
2807 setup.player_name[xpos + 1] = 0;
2812 /* add one character width for added name text character */
2813 pos->width += font_width;
2814 startx = mSX + ALIGNED_MENU_XPOS(pos);
2816 DrawText(startx, starty, setup.player_name, font_active_nr);
2817 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2820 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2824 setup.player_name[xpos] = 0;
2827 /* remove one character width for removed name text character */
2828 pos->width -= font_width;
2829 startx = mSX + ALIGNED_MENU_XPOS(pos);
2831 DrawText(startx, starty, setup.player_name, font_active_nr);
2832 DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
2835 else if (key == KSYM_Return && xpos > 0)
2838 /* remove one character width for removed cursor text character */
2839 pos->width -= font_width;
2840 startx = mSX + ALIGNED_MENU_XPOS(pos);
2842 DrawText(startx, starty, setup.player_name, font_nr);
2843 DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
2850 game_status = GAME_MODE_MAIN;
2852 else if (key == KSYM_Escape)
2854 strcpy(setup.player_name, last_player_name);
2858 game_status = GAME_MODE_MAIN;
2863 pos->width = (strlen(setup.player_name) + 1) * font_width;
2864 startx = mSX + ALIGNED_MENU_XPOS(pos);
2866 DrawText(startx, starty, setup.player_name, font_active_nr);
2867 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
2871 pos->width = strlen(setup.player_name) * font_width;
2872 startx = mSX + ALIGNED_MENU_XPOS(pos);
2874 DrawText(startx, starty, setup.player_name, font_nr);
2879 /* ========================================================================= */
2880 /* tree menu functions */
2881 /* ========================================================================= */
2883 static void DrawChooseTree(TreeInfo **ti_ptr)
2887 FreeScreenGadgets();
2888 CreateScreenGadgets();
2890 CloseDoor(DOOR_CLOSE_2);
2894 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2895 MapScreenTreeGadgets(*ti_ptr);
2901 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2903 struct GadgetInfo *gi = screen_gadget[id];
2904 int items_max, items_visible, item_position;
2906 items_max = numTreeInfoInGroup(ti);
2907 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2908 item_position = first_entry;
2910 if (item_position > items_max - items_visible)
2911 item_position = items_max - items_visible;
2913 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2914 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2915 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2918 static void drawChooseTreeList(int first_entry, int num_page_entries,
2922 char *title_string = NULL;
2923 int yoffset_sets = MENU_TITLE1_YPOS;
2924 int yoffset_setup = 16;
2925 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2927 int last_game_status = game_status; /* save current game status */
2929 title_string = ti->infotext;
2931 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2933 /* force LEVELS font on artwork setup screen */
2934 game_status = GAME_MODE_LEVELS;
2937 /* clear tree list area, but not title or scrollbar */
2938 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2939 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2940 NUM_MENU_ENTRIES_ON_SCREEN * 32);
2942 /* clear tree list area, but not title or scrollbar */
2943 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2944 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2945 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2948 for (i = 0; i < num_page_entries; i++)
2950 TreeInfo *node, *node_first;
2951 int entry_pos = first_entry + i;
2952 int xpos = MENU_SCREEN_START_XPOS;
2953 int ypos = MENU_SCREEN_START_YPOS + i;
2954 int startx = mSX + xpos * 32;
2955 int starty = mSY + ypos * 32;
2956 int font_nr = FONT_TEXT_1;
2957 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2958 int startx_text = startx + font_xoffset;
2959 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2960 int text_size = startx_scrollbar - startx_text;
2961 int max_buffer_len = text_size / getFontWidth(font_nr);
2962 char buffer[max_buffer_len + 1];
2964 node_first = getTreeInfoFirstGroupEntry(ti);
2965 node = getTreeInfoFromPos(node_first, entry_pos);
2967 strncpy(buffer, node->name, max_buffer_len);
2968 buffer[max_buffer_len] = '\0';
2970 DrawText(startx, starty, buffer, font_nr + node->color);
2972 if (node->parent_link)
2973 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2974 else if (node->level_group)
2975 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2977 initCursor(i, IMG_MENU_BUTTON);
2980 game_status = last_game_status; /* restore current game status */
2982 redraw_mask |= REDRAW_FIELD;
2985 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2987 TreeInfo *node, *node_first;
2988 int x, last_redraw_mask = redraw_mask;
2989 int ypos = MENU_TITLE2_YPOS;
2990 int font_nr = FONT_TITLE_2;
2992 if (ti->type != TREE_TYPE_LEVEL_DIR)
2995 node_first = getTreeInfoFirstGroupEntry(ti);
2996 node = getTreeInfoFromPos(node_first, entry_pos);
2998 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3000 if (node->parent_link)
3001 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3003 else if (node->level_group)
3004 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3006 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3007 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3008 node->levels, node->class_desc);
3010 /* let BackToFront() redraw only what is needed */
3011 redraw_mask = last_redraw_mask | REDRAW_TILES;
3012 for (x = 0; x < SCR_FIELDX; x++)
3013 MarkTileDirty(x, 1);
3016 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3019 TreeInfo *ti = *ti_ptr;
3021 int y = ti->cl_cursor;
3022 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3023 int num_entries = numTreeInfoInGroup(ti);
3024 int num_page_entries;
3025 int last_game_status = game_status; /* save current game status */
3026 boolean position_set_by_scrollbar = (dx == 999);
3028 /* force LEVELS draw offset on choose level and artwork setup screen */
3029 game_status = GAME_MODE_LEVELS;
3031 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3032 num_page_entries = num_entries;
3034 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3036 game_status = last_game_status; /* restore current game status */
3038 if (button == MB_MENU_INITIALIZE)
3040 int num_entries = numTreeInfoInGroup(ti);
3041 int entry_pos = posTreeInfo(ti);
3043 if (ti->cl_first == -1)
3045 /* only on initialization */
3046 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3047 ti->cl_cursor = entry_pos - ti->cl_first;
3049 else if (ti->cl_cursor >= num_page_entries ||
3050 (num_entries > num_page_entries &&
3051 num_entries - ti->cl_first < num_page_entries))
3053 /* only after change of list size (by custom graphic configuration) */
3054 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3055 ti->cl_cursor = entry_pos - ti->cl_first;
3058 if (position_set_by_scrollbar)
3061 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3064 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3065 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3066 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3070 else if (button == MB_MENU_LEAVE)
3072 PlaySound(SND_MENU_ITEM_SELECTING);
3074 if (ti->node_parent)
3076 *ti_ptr = ti->node_parent;
3077 DrawChooseTree(ti_ptr);
3079 else if (game_status == GAME_MODE_SETUP)
3081 if (game_status == GAME_MODE_SETUP)
3083 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3084 execSetupGraphics();
3091 game_status = GAME_MODE_MAIN;
3098 if (mx || my) /* mouse input */
3100 int last_game_status = game_status; /* save current game status */
3102 /* force LEVELS draw offset on artwork setup screen */
3103 game_status = GAME_MODE_LEVELS;
3105 x = (mx - mSX) / 32;
3106 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3108 game_status = last_game_status; /* restore current game status */
3110 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3112 /* move cursor instead of scrolling when already at start/end of list */
3113 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3115 else if (dy == +1 * SCROLL_LINE &&
3116 ti->cl_first + num_page_entries == num_entries)
3119 /* handle scrolling screen one line or page */
3120 if (ti->cl_cursor + dy < 0 ||
3121 ti->cl_cursor + dy > num_page_entries - 1)
3123 if (ABS(dy) == SCROLL_PAGE)
3124 step = num_page_entries - 1;
3126 if (dy < 0 && ti->cl_first > 0)
3128 /* scroll page/line up */
3130 ti->cl_first -= step;
3131 if (ti->cl_first < 0)
3134 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3135 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3136 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3138 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3141 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3143 /* scroll page/line down */
3145 ti->cl_first += step;
3146 if (ti->cl_first + num_page_entries > num_entries)
3147 ti->cl_first = MAX(0, num_entries - num_page_entries);
3149 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3150 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3151 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3153 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3160 /* handle moving cursor one line */
3161 y = ti->cl_cursor + dy;
3166 TreeInfo *node_first, *node_cursor;
3167 int entry_pos = ti->cl_first + y;
3169 node_first = getTreeInfoFirstGroupEntry(ti);
3170 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3172 if (node_cursor->node_group)
3174 PlaySound(SND_MENU_ITEM_SELECTING);
3176 node_cursor->cl_first = ti->cl_first;
3177 node_cursor->cl_cursor = ti->cl_cursor;
3178 *ti_ptr = node_cursor->node_group;
3179 DrawChooseTree(ti_ptr);
3184 else if (dx == -1 && ti->node_parent)
3186 PlaySound(SND_MENU_ITEM_SELECTING);
3188 *ti_ptr = ti->node_parent;
3189 DrawChooseTree(ti_ptr);
3194 if (!anyScrollbarGadgetActive() &&
3195 IN_VIS_FIELD(x, y) &&
3196 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3197 y >= 0 && y < num_page_entries)
3201 if (y != ti->cl_cursor)
3203 PlaySound(SND_MENU_ITEM_ACTIVATING);
3205 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3206 drawChooseTreeCursor(y, TRUE);
3207 drawChooseTreeInfo(ti->cl_first + y, ti);
3214 TreeInfo *node_first, *node_cursor;
3215 int entry_pos = ti->cl_first + y;
3217 PlaySound(SND_MENU_ITEM_SELECTING);
3219 node_first = getTreeInfoFirstGroupEntry(ti);
3220 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3222 if (node_cursor->node_group)
3224 node_cursor->cl_first = ti->cl_first;
3225 node_cursor->cl_cursor = ti->cl_cursor;
3226 *ti_ptr = node_cursor->node_group;
3227 DrawChooseTree(ti_ptr);
3229 else if (node_cursor->parent_link)
3231 *ti_ptr = node_cursor->node_parent;
3232 DrawChooseTree(ti_ptr);
3236 node_cursor->cl_first = ti->cl_first;
3237 node_cursor->cl_cursor = ti->cl_cursor;
3238 *ti_ptr = node_cursor;
3240 if (ti->type == TREE_TYPE_LEVEL_DIR)
3242 LoadLevelSetup_SeriesInfo();
3244 SaveLevelSetup_LastSeries();
3245 SaveLevelSetup_SeriesInfo();
3249 if (game_status == GAME_MODE_SETUP)
3251 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
3252 execSetupGraphics();
3258 game_status = GAME_MODE_MAIN;
3266 void DrawChooseLevel()
3268 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3270 DrawChooseTree(&leveldir_current);
3276 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
3278 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3283 void DrawHallOfFame(int highlight_position)
3286 FadeSoundsAndMusic();
3288 /* (this is needed when called from GameEnd() after winning a game) */
3289 KeyboardAutoRepeatOn();
3292 /* (this is needed when called from GameEnd() after winning a game) */
3293 SetDrawDeactivationMask(REDRAW_NONE);
3294 SetDrawBackgroundMask(REDRAW_FIELD);
3296 CloseDoor(DOOR_CLOSE_2);
3298 if (highlight_position < 0)
3299 LoadScore(level_nr);
3301 FadeOut(REDRAW_FIELD);
3308 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3310 FadeIn(REDRAW_FIELD);
3313 static void drawHallOfFameList(int first_entry, int highlight_position)
3317 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3320 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3321 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3322 "HighScores of Level %d", level_nr);
3324 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3326 int entry = first_entry + i;
3327 boolean active = (entry == highlight_position);
3328 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3329 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3330 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3331 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3332 int dx1 = 3 * getFontWidth(font_nr1);
3333 int dx2 = dx1 + getFontWidth(font_nr1);
3334 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3335 int sy = mSY + 64 + i * 32;
3337 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3338 DrawText(mSX + dx1, sy, ".", font_nr1);
3339 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3341 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3342 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3344 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3347 redraw_mask |= REDRAW_FIELD;
3350 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3352 static int first_entry = 0;
3353 static int highlight_position = 0;
3354 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3356 if (button == MB_MENU_INITIALIZE)
3359 highlight_position = mx;
3360 drawHallOfFameList(first_entry, highlight_position);
3365 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3366 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3370 if (first_entry > 0)
3372 first_entry -= step;
3373 if (first_entry < 0)
3376 drawHallOfFameList(first_entry, highlight_position);
3381 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3383 first_entry += step;
3384 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3385 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3387 drawHallOfFameList(first_entry, highlight_position);
3390 else if (button == MB_MENU_LEAVE)
3392 PlaySound(SND_MENU_ITEM_SELECTING);
3394 FadeSound(SND_BACKGROUND_SCORES);
3396 game_status = GAME_MODE_MAIN;
3400 else if (button == MB_MENU_CHOICE)
3402 PlaySound(SND_MENU_ITEM_SELECTING);
3404 FadeSound(SND_BACKGROUND_SCORES);
3405 FadeOut(REDRAW_FIELD);
3407 game_status = GAME_MODE_MAIN;
3409 DrawAndFadeInMainMenu(REDRAW_FIELD);
3412 if (game_status == GAME_MODE_SCORES)
3413 PlayMenuSoundIfLoop();
3419 /* ========================================================================= */
3420 /* setup screen functions */
3421 /* ========================================================================= */
3423 static struct TokenInfo *setup_info;
3424 static int num_setup_info;
3426 static char *screen_mode_text;
3427 static char *graphics_set_name;
3428 static char *sounds_set_name;
3429 static char *music_set_name;
3431 static void execSetupMain()
3433 setup_mode = SETUP_MODE_MAIN;
3437 static void execSetupGame()
3439 setup_mode = SETUP_MODE_GAME;
3443 static void execSetupEditor()
3445 setup_mode = SETUP_MODE_EDITOR;
3449 static void execSetupGraphics()
3451 if (video.fullscreen_available && screen_modes == NULL)
3455 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3457 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3458 char identifier[32], name[32];
3459 int x = video.fullscreen_modes[i].width;
3460 int y = video.fullscreen_modes[i].height;
3463 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3465 ti->node_top = &screen_modes;
3466 ti->sort_priority = x * 10000 + y;
3468 sprintf(identifier, "%dx%d", x, y);
3469 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3471 setString(&ti->identifier, identifier);
3472 setString(&ti->name, name);
3473 setString(&ti->name_sorting, name);
3474 setString(&ti->infotext, "Fullscreen Mode");
3476 pushTreeInfo(&screen_modes, ti);
3479 /* sort fullscreen modes to start with lowest available screen resolution */
3480 sortTreeInfo(&screen_modes);
3482 /* set current screen mode for fullscreen mode to configured setup value */
3483 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3484 setup.fullscreen_mode);
3486 /* if that fails, set current screen mode to reliable default value */
3487 if (screen_mode_current == NULL)
3488 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3489 DEFAULT_FULLSCREEN_MODE);
3491 /* if that also fails, set current screen mode to first available mode */
3492 if (screen_mode_current == NULL)
3493 screen_mode_current = screen_modes;
3495 if (screen_mode_current == NULL)
3496 video.fullscreen_available = FALSE;
3499 if (video.fullscreen_available)
3501 setup.fullscreen_mode = screen_mode_current->identifier;
3503 /* needed for displaying screen mode name instead of identifier */
3504 screen_mode_text = screen_mode_current->name;
3507 setup_mode = SETUP_MODE_GRAPHICS;
3511 static void execSetupChooseScreenMode()
3513 if (!video.fullscreen_available)
3516 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3520 static void execSetupSound()
3522 setup_mode = SETUP_MODE_SOUND;
3526 static void execSetupArtwork()
3528 setup.graphics_set = artwork.gfx_current->identifier;
3529 setup.sounds_set = artwork.snd_current->identifier;
3530 setup.music_set = artwork.mus_current->identifier;
3532 /* needed if last screen (setup choice) changed graphics, sounds or music */
3533 ReloadCustomArtwork(0);
3535 /* needed for displaying artwork name instead of artwork identifier */
3536 graphics_set_name = artwork.gfx_current->name;
3537 sounds_set_name = artwork.snd_current->name;
3538 music_set_name = artwork.mus_current->name;
3540 setup_mode = SETUP_MODE_ARTWORK;
3544 static void execSetupChooseGraphics()
3546 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3550 static void execSetupChooseSounds()
3552 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3556 static void execSetupChooseMusic()
3558 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3562 static void execSetupInput()
3564 setup_mode = SETUP_MODE_INPUT;
3568 static void execSetupShortcut1()
3570 setup_mode = SETUP_MODE_SHORTCUT_1;
3574 static void execSetupShortcut2()
3576 setup_mode = SETUP_MODE_SHORTCUT_2;
3580 static void execExitSetup()
3582 game_status = GAME_MODE_MAIN;
3586 static void execSaveAndExitSetup()
3592 static struct TokenInfo setup_info_main[] =
3594 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3595 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3596 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3597 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3598 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3599 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3600 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3601 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3602 { TYPE_EMPTY, NULL, "" },
3603 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3604 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3609 static struct TokenInfo setup_info_game[] =
3611 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3612 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3613 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3614 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3615 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3616 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3617 { TYPE_EMPTY, NULL, "" },
3618 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3623 static struct TokenInfo setup_info_editor[] =
3626 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3627 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3628 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3629 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3630 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3631 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3632 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3633 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3635 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3636 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
3637 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3639 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3641 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3642 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3643 { TYPE_EMPTY, NULL, "" },
3645 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3646 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3647 { TYPE_EMPTY, NULL, "" },
3649 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3650 { TYPE_EMPTY, NULL, "" },
3651 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3656 static struct TokenInfo setup_info_graphics[] =
3658 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3659 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3660 { TYPE_STRING, &screen_mode_text, "" },
3661 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3663 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3664 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3666 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3667 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3668 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3669 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3670 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3671 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3672 { TYPE_EMPTY, NULL, "" },
3673 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3678 static struct TokenInfo setup_info_sound[] =
3680 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3681 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3682 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3683 { TYPE_EMPTY, NULL, "" },
3684 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3689 static struct TokenInfo setup_info_artwork[] =
3691 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3692 { TYPE_STRING, &graphics_set_name, "" },
3693 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3694 { TYPE_STRING, &sounds_set_name, "" },
3695 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3696 { TYPE_STRING, &music_set_name, "" },
3697 { TYPE_EMPTY, NULL, "" },
3699 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3700 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3701 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3703 { TYPE_STRING, NULL, "Override Level Artwork:"},
3704 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3705 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3706 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3708 { TYPE_EMPTY, NULL, "" },
3709 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3714 static struct TokenInfo setup_info_input[] =
3716 { TYPE_SWITCH, NULL, "Player:" },
3717 { TYPE_SWITCH, NULL, "Device:" },
3718 { TYPE_ENTER_MENU, NULL, "" },
3719 { TYPE_EMPTY, NULL, "" },
3720 { TYPE_EMPTY, NULL, "" },
3721 { TYPE_EMPTY, NULL, "" },
3722 { TYPE_EMPTY, NULL, "" },
3723 { TYPE_EMPTY, NULL, "" },
3724 { TYPE_EMPTY, NULL, "" },
3725 { TYPE_EMPTY, NULL, "" },
3726 { TYPE_EMPTY, NULL, "" },
3727 { TYPE_EMPTY, NULL, "" },
3728 { TYPE_EMPTY, NULL, "" },
3729 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3734 static struct TokenInfo setup_info_shortcut_1[] =
3736 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3737 { TYPE_KEY, &setup.shortcut.save_game, "" },
3738 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3739 { TYPE_KEY, &setup.shortcut.load_game, "" },
3740 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3741 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3742 { TYPE_EMPTY, NULL, "" },
3743 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3744 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3745 { TYPE_EMPTY, NULL, "" },
3746 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3751 static struct TokenInfo setup_info_shortcut_2[] =
3753 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3754 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3755 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3756 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3757 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3758 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3759 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3760 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3761 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3762 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3763 { TYPE_EMPTY, NULL, "" },
3764 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3769 static Key getSetupKey()
3771 Key key = KSYM_UNDEFINED;
3772 boolean got_key_event = FALSE;
3774 while (!got_key_event)
3776 if (PendingEvent()) /* got event */
3784 case EVENT_KEYPRESS:
3786 key = GetEventKey((KeyEvent *)&event, TRUE);
3788 /* press 'Escape' or 'Enter' to keep the existing key binding */
3789 if (key == KSYM_Escape || key == KSYM_Return)
3790 key = KSYM_UNDEFINED; /* keep old value */
3792 got_key_event = TRUE;
3796 case EVENT_KEYRELEASE:
3797 key_joystick_mapping = 0;
3801 HandleOtherEvents(&event);
3809 /* don't eat all CPU time */
3816 static int getSetupTextFont(int type)
3818 if (type & (TYPE_SWITCH |
3829 static int getSetupValueFont(int type, void *value)
3831 if (type & TYPE_KEY)
3832 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3833 else if (type & TYPE_STRING)
3834 return FONT_VALUE_2;
3835 else if (type & TYPE_ECS_AGA)
3836 return FONT_VALUE_1;
3837 else if (type & TYPE_BOOLEAN_STYLE)
3838 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3840 return FONT_VALUE_1;
3843 static void drawSetupValue(int pos)
3845 boolean font_draw_xoffset_modified = FALSE;
3846 int font_draw_xoffset_old = -1;
3847 int xpos = MENU_SCREEN_VALUE_XPOS;
3848 int ypos = MENU_SCREEN_START_YPOS + pos;
3849 int startx = mSX + xpos * 32;
3850 int starty = mSY + ypos * 32;
3851 int font_nr, font_width;
3852 int type = setup_info[pos].type;
3853 void *value = setup_info[pos].value;
3854 char *value_string = getSetupValue(type, value);
3857 if (value_string == NULL)
3860 if (type & TYPE_KEY)
3862 xpos = MENU_SCREEN_START_XPOS;
3864 if (type & TYPE_QUERY)
3866 value_string = "<press key>";
3869 else if (type & TYPE_STRING)
3871 int max_value_len = (SCR_FIELDX - 2) * 2;
3873 xpos = MENU_SCREEN_START_XPOS;
3875 if (strlen(value_string) > max_value_len)
3876 value_string[max_value_len] = '\0';
3879 startx = mSX + xpos * 32;
3880 starty = mSY + ypos * 32;
3881 font_nr = getSetupValueFont(type, value);
3882 font_width = getFontWidth(font_nr);
3884 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3885 if (setup_mode != SETUP_MODE_INPUT)
3887 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3888 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3889 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3890 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3891 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3892 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3893 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3894 boolean correct_font_draw_xoffset = FALSE;
3896 if (xpos == MENU_SCREEN_START_XPOS &&
3897 startx + font1_xoffset < text_startx + text_font_xoffset)
3898 correct_font_draw_xoffset = TRUE;
3900 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3901 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3902 correct_font_draw_xoffset = TRUE;
3904 /* check if setup value would overlap with setup text when printed */
3905 /* (this can happen for extreme/wrong values for font draw offset) */
3906 if (correct_font_draw_xoffset)
3908 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3909 font_draw_xoffset_modified = TRUE;
3911 if (type & TYPE_KEY)
3912 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3913 else if (!(type & TYPE_STRING))
3914 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3915 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3919 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3920 DrawText(startx + i * font_width, starty, " ", font_nr);
3922 DrawText(startx, starty, value_string, font_nr);
3924 if (font_draw_xoffset_modified)
3925 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3928 static void changeSetupValue(int pos)
3930 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3932 *(boolean *)setup_info[pos].value ^= TRUE;
3934 else if (setup_info[pos].type & TYPE_KEY)
3938 setup_info[pos].type |= TYPE_QUERY;
3939 drawSetupValue(pos);
3940 setup_info[pos].type &= ~TYPE_QUERY;
3942 key = getSetupKey();
3943 if (key != KSYM_UNDEFINED)
3944 *(Key *)setup_info[pos].value = key;
3947 drawSetupValue(pos);
3950 static void DrawCursorAndText_Setup(int pos, boolean active)
3952 int xpos = MENU_SCREEN_START_XPOS;
3953 int ypos = MENU_SCREEN_START_YPOS + pos;
3954 int font_nr = getSetupTextFont(setup_info[pos].type);
3956 if (setup_info == setup_info_input)
3957 font_nr = FONT_MENU_1;
3960 font_nr = FONT_ACTIVE(font_nr);
3962 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3964 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3965 drawCursor(pos, active);
3968 static void DrawSetupScreen_Generic()
3970 char *title_string = NULL;
3974 CloseDoor(DOOR_CLOSE_2);
3978 if (setup_mode == SETUP_MODE_MAIN)
3980 setup_info = setup_info_main;
3981 title_string = "Setup";
3983 else if (setup_mode == SETUP_MODE_GAME)
3985 setup_info = setup_info_game;
3986 title_string = "Setup Game";
3988 else if (setup_mode == SETUP_MODE_EDITOR)
3990 setup_info = setup_info_editor;
3991 title_string = "Setup Editor";
3993 else if (setup_mode == SETUP_MODE_GRAPHICS)
3995 setup_info = setup_info_graphics;
3996 title_string = "Setup Graphics";
3998 else if (setup_mode == SETUP_MODE_SOUND)
4000 setup_info = setup_info_sound;
4001 title_string = "Setup Sound";
4003 else if (setup_mode == SETUP_MODE_ARTWORK)
4005 setup_info = setup_info_artwork;
4006 title_string = "Custom Artwork";
4008 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
4010 setup_info = setup_info_shortcut_1;
4011 title_string = "Setup Shortcuts";
4013 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
4015 setup_info = setup_info_shortcut_2;
4016 title_string = "Setup Shortcuts";
4019 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
4022 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4024 void *value_ptr = setup_info[i].value;
4027 int xpos = MENU_SCREEN_START_XPOS;
4028 int ypos = MENU_SCREEN_START_YPOS + i;
4032 /* set some entries to "unchangeable" according to other variables */
4033 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
4034 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
4035 (value_ptr == &setup.sound_music && !audio.music_available) ||
4036 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
4037 (value_ptr == &screen_mode_text && !video.fullscreen_available))
4038 setup_info[i].type |= TYPE_GHOSTED;
4040 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4041 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4042 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4043 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4044 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4045 initCursor(i, IMG_MENU_BUTTON);
4048 DrawCursorAndText_Setup(i, FALSE);
4050 font_nr = getSetupTextFont(setup_info[i].type);
4052 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
4055 if (setup_info[i].type & TYPE_VALUE)
4062 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4063 "Joysticks deactivated in setup menu");
4068 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
4071 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
4073 static int choice_store[MAX_SETUP_MODES];
4074 int choice = choice_store[setup_mode]; /* always starts with 0 */
4078 if (button == MB_MENU_INITIALIZE)
4080 /* advance to first valid menu entry */
4081 while (choice < num_setup_info &&
4082 setup_info[choice].type & TYPE_SKIP_ENTRY)
4084 choice_store[setup_mode] = choice;
4087 DrawCursorAndText_Setup(choice, TRUE);
4089 drawCursor(choice, TRUE);
4094 else if (button == MB_MENU_LEAVE)
4096 PlaySound(SND_MENU_ITEM_SELECTING);
4098 for (y = 0; y < num_setup_info; y++)
4100 if (setup_info[y].type & TYPE_LEAVE_MENU)
4102 void (*menu_callback_function)(void) = setup_info[y].value;
4104 menu_callback_function();
4106 break; /* absolutely needed because function changes 'setup_info'! */
4113 if (mx || my) /* mouse input */
4115 x = (mx - mSX) / 32;
4116 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4118 else if (dx || dy) /* keyboard input */
4122 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
4124 if (setup_info[choice].type & menu_navigation_type ||
4125 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
4126 button = MB_MENU_CHOICE;
4131 /* jump to next non-empty menu entry (up or down) */
4132 while (y > 0 && y < num_setup_info - 1 &&
4133 setup_info[y].type & TYPE_SKIP_ENTRY)
4137 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
4141 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
4143 PlaySound(SND_MENU_ITEM_ACTIVATING);
4146 DrawCursorAndText_Setup(choice, FALSE);
4147 DrawCursorAndText_Setup(y, TRUE);
4149 drawCursor(choice, FALSE);
4150 drawCursor(y, TRUE);
4153 choice = choice_store[setup_mode] = y;
4156 else if (!(setup_info[y].type & TYPE_GHOSTED))
4158 PlaySound(SND_MENU_ITEM_SELECTING);
4160 /* when selecting key headline, execute function for key value change */
4161 if (setup_info[y].type & TYPE_KEYTEXT &&
4162 setup_info[y + 1].type & TYPE_KEY)
4165 /* when selecting string value, execute function for list selection */
4166 if (setup_info[y].type & TYPE_STRING && y > 0 &&
4167 setup_info[y - 1].type & TYPE_ENTER_LIST)
4170 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
4172 void (*menu_callback_function)(void) = setup_info[y].value;
4174 menu_callback_function();
4178 if (setup_info[y].type & TYPE_VALUE)
4179 changeSetupValue(y);
4185 void DrawSetupScreen_Input()
4194 setup_info = setup_info_input;
4197 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
4200 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4202 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
4203 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4204 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
4205 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4206 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
4207 initCursor(i, IMG_MENU_BUTTON);
4209 DrawCursorAndText_Setup(i, FALSE);
4212 initCursor(0, IMG_MENU_BUTTON);
4213 initCursor(1, IMG_MENU_BUTTON);
4214 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
4215 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
4217 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
4218 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
4219 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
4223 DeactivateJoystickForCalibration();
4226 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
4227 "Joysticks deactivated on this screen");
4230 /* create gadgets for setup input menu screen */
4231 FreeScreenGadgets();
4232 CreateScreenGadgets();
4234 /* map gadgets for setup input menu screen */
4235 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
4237 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
4242 static void setJoystickDeviceToNr(char *device_name, int device_nr)
4244 if (device_name == NULL)
4247 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
4250 if (strlen(device_name) > 1)
4252 char c1 = device_name[strlen(device_name) - 1];
4253 char c2 = device_name[strlen(device_name) - 2];
4255 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
4256 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
4259 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
4260 strlen(device_name));
4263 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
4266 static struct SetupKeyboardInfo custom_key;
4273 { &custom_key.left, "Joystick Left" },
4274 { &custom_key.right, "Joystick Right" },
4275 { &custom_key.up, "Joystick Up" },
4276 { &custom_key.down, "Joystick Down" },
4277 { &custom_key.snap, "Button 1" },
4278 { &custom_key.drop, "Button 2" }
4280 static char *joystick_name[MAX_PLAYERS] =
4287 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
4291 custom_key = setup.input[player_nr].key;
4293 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
4294 FONT_INPUT_1_ACTIVE);
4296 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4298 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
4299 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
4301 if (setup.input[player_nr].use_joystick)
4303 char *device_name = setup.input[player_nr].joy.device_name;
4304 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
4305 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
4307 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
4308 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
4312 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
4313 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
4316 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
4318 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
4319 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
4320 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
4321 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
4323 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
4324 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
4325 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
4326 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
4327 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
4328 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
4330 for (i = 0; i < 6; i++)
4332 int ypos = 6 + i + (i > 3 ? i-3 : 0);
4334 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4336 DrawText(mSX + 3 * 32, mSY + ypos * 32,
4337 (setup.input[player_nr].use_joystick ?
4339 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
4343 static int input_player_nr = 0;
4345 void HandleSetupScreen_Input_Player(int step, int direction)
4347 int old_player_nr = input_player_nr;
4350 new_player_nr = old_player_nr + step * direction;
4351 if (new_player_nr < 0)
4353 if (new_player_nr > MAX_PLAYERS - 1)
4354 new_player_nr = MAX_PLAYERS - 1;
4356 if (new_player_nr != old_player_nr)
4358 input_player_nr = new_player_nr;
4360 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4364 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
4366 static int choice = 0;
4369 int pos_start = SETUPINPUT_SCREEN_POS_START;
4370 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
4371 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
4372 int pos_end = SETUPINPUT_SCREEN_POS_END;
4374 if (button == MB_MENU_INITIALIZE)
4376 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
4379 DrawCursorAndText_Setup(choice, TRUE);
4381 drawCursor(choice, TRUE);
4386 else if (button == MB_MENU_LEAVE)
4388 setup_mode = SETUP_MODE_MAIN;
4395 if (mx || my) /* mouse input */
4397 x = (mx - mSX) / 32;
4398 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4400 else if (dx || dy) /* keyboard input */
4402 if (dx && choice == 0)
4403 x = (dx < 0 ? 10 : 12);
4404 else if ((dx && choice == 1) ||
4405 (dx == +1 && choice == 2) ||
4406 (dx == -1 && choice == pos_end))
4407 button = MB_MENU_CHOICE;
4411 if (y >= pos_empty1 && y <= pos_empty2)
4412 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
4415 if (y == 0 && dx != 0 && button)
4417 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
4419 else if (IN_VIS_FIELD(x, y) &&
4420 y >= pos_start && y <= pos_end &&
4421 !(y >= pos_empty1 && y <= pos_empty2))
4428 DrawCursorAndText_Setup(choice, FALSE);
4429 DrawCursorAndText_Setup(y, TRUE);
4431 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
4433 drawCursor(choice, FALSE);
4434 drawCursor(y, TRUE);
4444 char *device_name = setup.input[input_player_nr].joy.device_name;
4446 if (!setup.input[input_player_nr].use_joystick)
4448 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4450 setJoystickDeviceToNr(device_name, new_device_nr);
4451 setup.input[input_player_nr].use_joystick = TRUE;
4455 int device_nr = getJoystickNrFromDeviceName(device_name);
4456 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4458 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4459 setup.input[input_player_nr].use_joystick = FALSE;
4461 setJoystickDeviceToNr(device_name, new_device_nr);
4464 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4468 if (setup.input[input_player_nr].use_joystick)
4471 CalibrateJoystick(input_player_nr);
4474 CustomizeKeyboard(input_player_nr);
4476 else if (y == pos_end)
4480 setup_mode = SETUP_MODE_MAIN;
4487 void CustomizeKeyboard(int player_nr)
4491 boolean finished = FALSE;
4492 static struct SetupKeyboardInfo custom_key;
4497 } customize_step[] =
4499 { &custom_key.left, "Move Left" },
4500 { &custom_key.right, "Move Right" },
4501 { &custom_key.up, "Move Up" },
4502 { &custom_key.down, "Move Down" },
4503 { &custom_key.snap, "Snap Field" },
4504 { &custom_key.drop, "Drop Element" }
4507 /* read existing key bindings from player setup */
4508 custom_key = setup.input[player_nr].key;
4512 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4518 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4519 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4520 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4521 "Key:", FONT_INPUT_1_ACTIVE);
4522 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4523 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4527 if (PendingEvent()) /* got event */
4535 case EVENT_KEYPRESS:
4537 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4539 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4545 /* all keys configured -- wait for "Escape" or "Return" key */
4549 /* press 'Enter' to keep the existing key binding */
4550 if (key == KSYM_Return)
4551 key = *customize_step[step_nr].key;
4553 /* check if key already used */
4554 for (i = 0; i < step_nr; i++)
4555 if (*customize_step[i].key == key)
4560 /* got new key binding */
4561 *customize_step[step_nr].key = key;
4562 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4564 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4565 getKeyNameFromKey(key), FONT_VALUE_1);
4568 /* un-highlight last query */
4569 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4570 customize_step[step_nr - 1].text, FONT_MENU_1);
4571 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4572 "Key:", FONT_MENU_1);
4574 /* press 'Enter' to leave */
4577 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4578 "Press Enter", FONT_TITLE_1);
4582 /* query next key binding */
4583 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4584 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4585 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4586 "Key:", FONT_INPUT_1_ACTIVE);
4587 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4588 getKeyNameFromKey(*customize_step[step_nr].key),
4593 case EVENT_KEYRELEASE:
4594 key_joystick_mapping = 0;
4598 HandleOtherEvents(&event);
4606 /* don't eat all CPU time */
4610 /* write new key bindings back to player setup */
4611 setup.input[player_nr].key = custom_key;
4614 DrawSetupScreen_Input();
4617 static boolean CalibrateJoystickMain(int player_nr)
4619 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4620 int new_joystick_xright = JOYSTICK_XMIDDLE;
4621 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4622 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4623 int new_joystick_xmiddle, new_joystick_ymiddle;
4625 int joystick_fd = joystick.fd[player_nr];
4626 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4627 boolean check[3][3];
4628 int check_remaining = 3 * 3;
4633 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4636 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4641 for (y = 0; y < 3; y++)
4643 for (x = 0; x < 3; x++)
4645 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4646 check[x][y] = FALSE;
4650 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4651 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4652 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4653 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4654 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4655 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4656 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4658 joy_value = Joystick(player_nr);
4659 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4660 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4662 /* eventually uncalibrated center position (joystick could be uncentered) */
4663 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4666 new_joystick_xmiddle = joy_x;
4667 new_joystick_ymiddle = joy_y;
4669 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4672 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4677 if (PendingEvent()) /* got event */
4685 case EVENT_KEYPRESS:
4686 switch (GetEventKey((KeyEvent *)&event, TRUE))
4689 if (check_remaining == 0)
4702 case EVENT_KEYRELEASE:
4703 key_joystick_mapping = 0;
4707 HandleOtherEvents(&event);
4712 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4715 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4716 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4717 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4718 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4720 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4721 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4722 setup.input[player_nr].joy.xright = new_joystick_xright;
4723 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4724 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4725 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4727 CheckJoystickData();
4729 joy_value = Joystick(player_nr);
4731 if (joy_value & JOY_BUTTON && check_remaining == 0)
4734 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4735 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4737 if (x != last_x || y != last_y)
4739 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4740 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4745 if (check_remaining > 0 && !check[x+1][y+1])
4747 check[x+1][y+1] = TRUE;
4753 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4754 setup.input[player_nr].joy.xleft,
4755 setup.input[player_nr].joy.xmiddle,
4756 setup.input[player_nr].joy.xright);
4757 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4758 setup.input[player_nr].joy.yupper,
4759 setup.input[player_nr].joy.ymiddle,
4760 setup.input[player_nr].joy.ylower);
4769 /* don't eat all CPU time */
4773 /* calibrated center position (joystick should now be centered) */
4774 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4777 new_joystick_xmiddle = joy_x;
4778 new_joystick_ymiddle = joy_y;
4783 DrawSetupScreen_Input();
4786 /* wait until the last pressed button was released */
4787 while (Joystick(player_nr) & JOY_BUTTON)
4789 if (PendingEvent()) /* got event */
4794 HandleOtherEvents(&event);
4803 void CalibrateJoystick(int player_nr)
4805 if (!CalibrateJoystickMain(player_nr))
4807 char *device_name = setup.input[player_nr].joy.device_name;
4808 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4809 int xpos = mSX - SX;
4810 int ypos = mSY - SY;
4814 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4815 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4818 Delay(2000); /* show error message for a short time */
4824 DrawSetupScreen_Input();
4828 void DrawSetupScreen()
4830 DeactivateJoystick();
4832 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4834 if (setup_mode == SETUP_MODE_INPUT)
4835 DrawSetupScreen_Input();
4836 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4837 DrawChooseTree(&screen_mode_current);
4838 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4839 DrawChooseTree(&artwork.gfx_current);
4840 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4841 DrawChooseTree(&artwork.snd_current);
4842 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4843 DrawChooseTree(&artwork.mus_current);
4845 DrawSetupScreen_Generic();
4851 void RedrawSetupScreenAfterFullscreenToggle()
4853 if (setup_mode == SETUP_MODE_GRAPHICS)
4857 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4859 if (setup_mode == SETUP_MODE_INPUT)
4860 HandleSetupScreen_Input(mx, my, dx, dy, button);
4861 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4862 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4863 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4864 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4865 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4866 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4867 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4868 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4870 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4875 void HandleGameActions()
4877 if (game_status != GAME_MODE_PLAYING)
4880 GameActions(); /* main game loop */
4882 if (tape.auto_play && !tape.playing)
4883 AutoPlayTape(); /* continue automatically playing next tape */
4887 /* ---------- new screen button stuff -------------------------------------- */
4889 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4894 case SCREEN_CTRL_ID_PREV_LEVEL:
4895 *x = mSX + menu.main.button.prev_level.x;
4896 *y = mSY + menu.main.button.prev_level.y;
4899 case SCREEN_CTRL_ID_NEXT_LEVEL:
4900 *x = mSX + menu.main.button.next_level.x;
4901 *y = mSY + menu.main.button.next_level.y;
4904 case SCREEN_CTRL_ID_PREV_LEVEL:
4905 *x = mSX + TILEX * getPrevlevelButtonPos();
4906 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4909 case SCREEN_CTRL_ID_NEXT_LEVEL:
4910 *x = mSX + TILEX * getNextLevelButtonPos();
4911 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4915 case SCREEN_CTRL_ID_PREV_PLAYER:
4916 *x = mSX + TILEX * 10;
4917 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4920 case SCREEN_CTRL_ID_NEXT_PLAYER:
4921 *x = mSX + TILEX * 12;
4922 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4926 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4932 int gfx_unpressed, gfx_pressed;
4933 void (*get_gadget_position)(int *, int *, int);
4937 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4940 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4941 getScreenMenuButtonPos,
4942 SCREEN_CTRL_ID_PREV_LEVEL,
4947 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4948 getScreenMenuButtonPos,
4949 SCREEN_CTRL_ID_NEXT_LEVEL,
4954 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4955 getScreenMenuButtonPos,
4956 SCREEN_CTRL_ID_PREV_PLAYER,
4961 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4962 getScreenMenuButtonPos,
4963 SCREEN_CTRL_ID_NEXT_PLAYER,
4971 int gfx_unpressed, gfx_pressed;
4975 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4978 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4979 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4980 SCREEN_CTRL_ID_SCROLL_UP,
4984 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4985 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4986 SCREEN_CTRL_ID_SCROLL_DOWN,
4993 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4994 Bitmap **gfx_unpressed, **gfx_pressed;
4996 int gfx_unpressed, gfx_pressed;
5003 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
5006 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5007 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
5009 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
5011 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
5012 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
5013 GD_TYPE_SCROLLBAR_VERTICAL,
5014 SCREEN_CTRL_ID_SCROLL_VERTICAL,
5015 "scroll level series vertically"
5019 static void CreateScreenMenubuttons()
5021 struct GadgetInfo *gi;
5022 unsigned long event_mask;
5025 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5027 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5028 int gfx_unpressed, gfx_pressed;
5029 int x, y, width, height;
5030 int gd_x1, gd_x2, gd_y1, gd_y2;
5031 int id = menubutton_info[i].gadget_id;
5033 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5035 menubutton_info[i].get_gadget_position(&x, &y, id);
5037 width = SC_MENUBUTTON_XSIZE;
5038 height = SC_MENUBUTTON_YSIZE;
5040 gfx_unpressed = menubutton_info[i].gfx_unpressed;
5041 gfx_pressed = menubutton_info[i].gfx_pressed;
5042 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5043 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5044 gd_x1 = graphic_info[gfx_unpressed].src_x;
5045 gd_y1 = graphic_info[gfx_unpressed].src_y;
5046 gd_x2 = graphic_info[gfx_pressed].src_x;
5047 gd_y2 = graphic_info[gfx_pressed].src_y;
5049 gi = CreateGadget(GDI_CUSTOM_ID, id,
5050 GDI_CUSTOM_TYPE_ID, i,
5051 GDI_INFO_TEXT, menubutton_info[i].infotext,
5056 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5057 GDI_STATE, GD_BUTTON_UNPRESSED,
5058 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5059 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5060 GDI_DIRECT_DRAW, FALSE,
5061 GDI_EVENT_MASK, event_mask,
5062 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5066 Error(ERR_EXIT, "cannot create gadget");
5068 screen_gadget[id] = gi;
5072 static void CreateScreenScrollbuttons()
5074 struct GadgetInfo *gi;
5075 unsigned long event_mask;
5078 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5080 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5081 int gfx_unpressed, gfx_pressed;
5082 int x, y, width, height;
5083 int gd_x1, gd_x2, gd_y1, gd_y2;
5084 int id = scrollbutton_info[i].gadget_id;
5086 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5088 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
5089 y = mSY + scrollbutton_info[i].y;
5090 width = SC_SCROLLBUTTON_XSIZE;
5091 height = SC_SCROLLBUTTON_YSIZE;
5093 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
5094 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
5095 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
5097 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
5098 gfx_pressed = scrollbutton_info[i].gfx_pressed;
5099 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5100 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5101 gd_x1 = graphic_info[gfx_unpressed].src_x;
5102 gd_y1 = graphic_info[gfx_unpressed].src_y;
5103 gd_x2 = graphic_info[gfx_pressed].src_x;
5104 gd_y2 = graphic_info[gfx_pressed].src_y;
5106 gi = CreateGadget(GDI_CUSTOM_ID, id,
5107 GDI_CUSTOM_TYPE_ID, i,
5108 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5113 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5114 GDI_STATE, GD_BUTTON_UNPRESSED,
5115 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5116 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5117 GDI_DIRECT_DRAW, FALSE,
5118 GDI_EVENT_MASK, event_mask,
5119 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5123 Error(ERR_EXIT, "cannot create gadget");
5125 screen_gadget[id] = gi;
5129 static void CreateScreenScrollbars()
5133 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5135 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
5136 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5137 int gfx_unpressed, gfx_pressed;
5139 int x, y, width, height;
5140 int gd_x1, gd_x2, gd_y1, gd_y2;
5141 struct GadgetInfo *gi;
5142 int items_max, items_visible, item_position;
5143 unsigned long event_mask;
5144 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5145 int id = scrollbar_info[i].gadget_id;
5147 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
5149 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
5150 y = mSY + scrollbar_info[i].y;
5151 width = scrollbar_info[i].width;
5152 height = scrollbar_info[i].height;
5154 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
5155 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
5157 items_max = num_page_entries;
5158 items_visible = num_page_entries;
5161 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5162 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
5163 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
5169 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
5170 gfx_pressed = scrollbar_info[i].gfx_pressed;
5171 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
5172 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
5173 gd_x1 = graphic_info[gfx_unpressed].src_x;
5174 gd_y1 = graphic_info[gfx_unpressed].src_y;
5175 gd_x2 = graphic_info[gfx_pressed].src_x;
5176 gd_y2 = graphic_info[gfx_pressed].src_y;
5179 gi = CreateGadget(GDI_CUSTOM_ID, id,
5180 GDI_CUSTOM_TYPE_ID, i,
5181 GDI_INFO_TEXT, scrollbar_info[i].infotext,
5186 GDI_TYPE, scrollbar_info[i].type,
5187 GDI_SCROLLBAR_ITEMS_MAX, items_max,
5188 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
5189 GDI_SCROLLBAR_ITEM_POSITION, item_position,
5191 GDI_WHEEL_AREA_X, SX,
5192 GDI_WHEEL_AREA_Y, SY,
5193 GDI_WHEEL_AREA_WIDTH, SXSIZE,
5194 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
5196 GDI_WHEEL_AREA_X, 0,
5197 GDI_WHEEL_AREA_Y, 0,
5198 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
5199 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
5201 GDI_STATE, GD_BUTTON_UNPRESSED,
5202 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
5203 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
5204 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
5205 GDI_DIRECT_DRAW, FALSE,
5206 GDI_EVENT_MASK, event_mask,
5207 GDI_CALLBACK_ACTION, HandleScreenGadgets,
5211 Error(ERR_EXIT, "cannot create gadget");
5213 screen_gadget[id] = gi;
5217 void CreateScreenGadgets()
5219 int last_game_status = game_status; /* save current game status */
5221 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5224 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5226 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
5228 /* copy pointers to clip mask and GC */
5229 scrollbar_bitmap[i]->clip_mask =
5230 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
5231 scrollbar_bitmap[i]->stored_clip_gc =
5232 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
5234 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
5235 scrollbar_bitmap[i],
5236 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
5237 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
5238 TILEX, TILEY, 0, 0);
5242 CreateScreenMenubuttons();
5244 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
5245 game_status = GAME_MODE_LEVELS;
5247 CreateScreenScrollbuttons();
5248 CreateScreenScrollbars();
5250 game_status = last_game_status; /* restore current game status */
5253 void FreeScreenGadgets()
5257 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
5258 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
5260 /* prevent freeing clip mask and GC twice */
5261 scrollbar_bitmap[i]->clip_mask = None;
5262 scrollbar_bitmap[i]->stored_clip_gc = None;
5264 FreeBitmap(scrollbar_bitmap[i]);
5268 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
5269 FreeGadget(screen_gadget[i]);
5272 void MapScreenMenuGadgets(int screen_mask)
5276 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
5277 if (screen_mask & menubutton_info[i].screen_mask)
5278 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
5281 void MapScreenTreeGadgets(TreeInfo *ti)
5283 int num_entries = numTreeInfoInGroup(ti);
5286 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
5289 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
5290 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
5292 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
5293 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
5296 static void HandleScreenGadgets(struct GadgetInfo *gi)
5298 int id = gi->custom_id;
5299 int button = gi->event.button;
5300 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5304 case SCREEN_CTRL_ID_PREV_LEVEL:
5305 HandleMainMenu_SelectLevel(step, -1);
5308 case SCREEN_CTRL_ID_NEXT_LEVEL:
5309 HandleMainMenu_SelectLevel(step, +1);
5312 case SCREEN_CTRL_ID_PREV_PLAYER:
5313 HandleSetupScreen_Input_Player(step, -1);
5316 case SCREEN_CTRL_ID_NEXT_PLAYER:
5317 HandleSetupScreen_Input_Player(step, +1);
5320 case SCREEN_CTRL_ID_SCROLL_UP:
5321 if (game_status == GAME_MODE_LEVELS)
5322 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5323 else if (game_status == GAME_MODE_SETUP)
5324 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
5327 case SCREEN_CTRL_ID_SCROLL_DOWN:
5328 if (game_status == GAME_MODE_LEVELS)
5329 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5330 else if (game_status == GAME_MODE_SETUP)
5331 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
5334 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
5335 if (game_status == GAME_MODE_LEVELS)
5336 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
5337 else if (game_status == GAME_MODE_SETUP)
5338 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);