1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
29 extern unsigned char get_ascii(KeySym);
34 int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
36 int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
39 DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
40 DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
53 DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN);
54 DrawText(SX + 6*32, SY + 2*32, local_player->alias_name, FS_BIG, FC_RED);
55 DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
56 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
57 (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
58 DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
59 DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
60 DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
61 DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
62 DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
63 DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
65 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
68 DrawGraphic(0,i,GFX_KUGEL_BLAU);
69 DrawGraphic(10,3,GFX_PFEIL_L);
70 DrawGraphic(14,3,GFX_PFEIL_R);
72 DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
73 DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
75 DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
80 HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
83 if (TAPE_IS_EMPTY(tape))
84 LoadLevelTape(level_nr);
85 DrawCompleteVideoDisplay();
87 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
90 XAutoRepeatOn(display);
93 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
95 static int choice = 3;
96 static int redraw = TRUE;
97 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
99 if (redraw || button == MB_MENU_INITIALIZE)
101 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
105 if (button == MB_MENU_INITIALIZE)
112 x = (dx<0 ? 11 : 15);
129 if (!mx && !my && !dx && !dy)
135 if (y==4 && ((x==11 && level_nr>0) ||
136 (x==15 && level_nr<leveldir[leveldir_nr].levels-1)) &&
139 static long level_delay = 0;
140 int step = (button==1 ? 1 : button==2 ? 5 : 10);
141 int new_level_nr, old_level_nr = level_nr;
143 new_level_nr = level_nr + (x==11 ? -step : +step);
146 if (new_level_nr>leveldir[leveldir_nr].levels-1)
147 new_level_nr = leveldir[leveldir_nr].levels-1;
149 if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
152 level_nr = new_level_nr;
154 if (level_nr > local_player->handicap)
155 level_nr = local_player->handicap;
157 DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
158 int2str(level_nr,3), FS_BIG,FC_RED);
159 DrawTextExt(window,gc,SX+11*32,SY+3*32,
160 int2str(level_nr,3), FS_BIG,FC_RED);
163 DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
166 LoadLevelTape(level_nr);
167 DrawCompleteVideoDisplay();
169 /* needed because DrawMicroLevel() takes some time */
171 XSync(display,FALSE);
172 DelayReached(&level_delay,0); /* reset delay counter */
174 else if (x==1 && y>=3 && y<=10)
180 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
181 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
189 game_status = TYPENAME;
190 HandleTypeName(strlen(local_player->alias_name),0);
196 game_status = CHOOSELEVEL;
197 SavePlayerInfo(PLAYER_LEVEL);
203 game_status = HALLOFFAME;
208 game_status = LEVELED;
209 if (leveldir[leveldir_nr].readonly)
210 Request("This level is read only !",REQ_CONFIRM);
215 game_status = HELPSCREEN;
220 if (setup.autorecord_on)
221 TapeStartRecording();
224 SendToServer_StartPlaying();
227 game_status = PLAYING;
238 SavePlayerInfo(PLAYER_LEVEL);
239 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
240 game_status = EXITGAME;
251 if (game_status==MAINMENU)
255 #define MAX_HELPSCREEN_ELS 10
259 static long helpscreen_state;
260 static int helpscreen_step[MAX_HELPSCREEN_ELS];
261 static int helpscreen_frame[MAX_HELPSCREEN_ELS];
262 static int helpscreen_delay[MAX_HELPSCREEN_ELS];
263 static int helpscreen_action[] =
265 GFX_SPIELER1_DOWN,4,2,
267 GFX_SPIELER1_LEFT,4,2,
268 GFX_SPIELER1_RIGHT,4,2,
269 GFX_SPIELER1_PUSH_LEFT,4,2,
270 GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
271 GFX_ERDREICH,1,100, HA_NEXT,
272 GFX_LEERRAUM,1,100, HA_NEXT,
273 GFX_MORAST_LEER,1,100, HA_NEXT,
274 GFX_BETON,1,100, HA_NEXT,
275 GFX_MAUERWERK,1,100, HA_NEXT,
276 GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
277 GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
278 GFX_UNSICHTBAR,1,100, HA_NEXT,
279 GFX_FELSBODEN,1,100, HA_NEXT,
280 GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
281 GFX_EDELSTEIN,2,5, HA_NEXT,
282 GFX_DIAMANT,2,5, HA_NEXT,
283 GFX_EDELSTEIN_BD,2,5, HA_NEXT,
284 GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
285 GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
286 GFX_FELSBROCKEN,4,5, HA_NEXT,
287 GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
288 GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
289 GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
290 GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
291 GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
292 GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
293 GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
294 GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
295 GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
296 GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
297 GFX_GEBLUBBER,4,4, HA_NEXT,
298 GFX_SCHLUESSEL1,4,25, HA_NEXT,
299 GFX_PFORTE1,4,25, HA_NEXT,
300 GFX_PFORTE1X,4,25, HA_NEXT,
301 GFX_DYNAMIT_AUS,1,100, HA_NEXT,
302 GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
303 GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
304 GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
305 GFX_LEERRAUM,1,10, HA_NEXT,
306 GFX_DYNABOMB_NR,1,100, HA_NEXT,
307 GFX_DYNABOMB_SZ,1,100, HA_NEXT,
308 GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
309 GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
310 GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
311 GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
312 GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
313 GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
314 GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
315 GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
316 GFX_BUTTERFLY,2,2, HA_NEXT,
317 GFX_FIREFLY,2,2, HA_NEXT,
318 GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
319 GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
320 GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
321 GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
322 GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
323 GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
324 GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
325 GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
326 GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
327 GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
328 GFX_MAULWURF_DOWN,4,2,
330 GFX_MAULWURF_LEFT,4,2,
331 GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
332 GFX_PINGUIN_DOWN,4,2,
334 GFX_PINGUIN_LEFT,4,2,
335 GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
336 GFX_SCHWEIN_DOWN,4,2,
338 GFX_SCHWEIN_LEFT,4,2,
339 GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
343 GFX_DRACHE_RIGHT,4,2, HA_NEXT,
344 GFX_SONDE_START,8,1, HA_NEXT,
345 GFX_ABLENK,4,1, HA_NEXT,
346 GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
347 GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
348 GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
349 GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
350 GFX_AMOEBE_LEBT,4,40, HA_NEXT,
351 GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
352 GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
353 GFX_DIAMANT,1,10, HA_NEXT,
354 GFX_LIFE,1,100, HA_NEXT,
355 GFX_LIFE_ASYNC,1,100, HA_NEXT,
356 GFX_SIEB_LEER,4,2, HA_NEXT,
357 GFX_SIEB2_LEER,4,2, HA_NEXT,
358 GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
359 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
360 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
361 GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
362 GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
365 static char *helpscreen_eltext[][2] =
367 {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
368 {"Normal sand:", "You can dig through it"},
369 {"Empty field:", "You can walk through it"},
370 {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
371 {"Massive Wall:", "Nothing can go through it"},
372 {"Normal Wall: You can't go through", "it, but you can bomb it away"},
373 {"Growing Wall: Grows to the left or", "right if there is an empty field"},
374 {"Invisible Wall: Behaves like normal","wall, but is invisible"},
375 {"Old Wall: Like normal wall, but", "some things can fall down from it"},
376 {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
377 {"Emerald: You must collect enough of","them to finish a level"},
378 {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
379 {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
380 {"Colorful Gems:", "Seem to behave like Emeralds"},
381 {"Rock: Smashes several things;", "Can be moved by the player"},
382 {"Bomb: You can move it, but be", "careful when dropping it"},
383 {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
384 {"Wall with an emerald inside:", "Bomb the wall away to get it"},
385 {"Wall with a diamond inside:", "Bomb the wall away to get it"},
386 {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
387 {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
388 {"Acid: Things that fall in are gone", "forever (including our hero)"},
389 {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
390 {"Door: Can be opened by the key", "with the same color"},
391 {"Door: You have to find out the", "right color of the key for it"},
392 {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
393 {"Dynamite: This one explodes after", "a few seconds"},
394 {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
395 {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
396 {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
397 {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
398 {"Bug: Moves at the right side", "of walls; don't touch it!"},
399 {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
400 {"Firefly: Moves at the left side", "of walls; don't touch it!"},
401 {"Pacman: Eats the amoeba and you,", "if you're not careful"},
402 {"Cruncher: Eats diamonds and you,", "if you're not careful"},
403 {"Cruncher (BD style):", "Eats almost everything"},
404 {"Robot: Tries to kill the player", ""},
405 {"The mole: You must guide him savely","to the exit; he will follow you"},
406 {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
407 {"The Pig: Harmless, but eats all", "gems it can get"},
408 {"The Dragon: Breathes fire,", "especially to some monsters"},
409 {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
410 {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
411 {"Light Bulb: All of them must be", "switched on to finish a level"},
412 {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
413 {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
414 {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
415 {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
416 {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
417 {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
418 {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
419 {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
420 {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
421 {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
422 {"Exit door: Opens if you have enough","emeralds to finish the level"},
423 {"Open exit door: Enter here to leave","the level and exit the actual game"},
425 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
427 static char *helpscreen_music[][3] =
429 { "Alchemy", "Ian Boddy", "Drive" },
430 { "The Chase", "Propaganda", "A Secret Wish" },
431 { "Network 23", "Tangerine Dream", "Exit" },
432 { "Czardasz", "Robert Pieculewicz", "Czardasz" },
433 { "21st Century Common Man", "Tangerine Dream", "Tyger" },
434 { "Voyager", "The Alan Parsons Project","Pyramid" },
435 { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
437 static int helpscreen_musicpos;
439 void DrawHelpScreenElAction(int start)
443 int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
445 while(helpscreen_action[j] != HA_END)
447 if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
449 else if (i<start || helpscreen_delay[i-start])
451 if (i>=start && helpscreen_delay[i-start])
452 helpscreen_delay[i-start]--;
454 while(helpscreen_action[j] != HA_NEXT)
461 j += 3*helpscreen_step[i-start];
462 graphic = helpscreen_action[j++];
464 if (helpscreen_frame[i-start])
466 frame = helpscreen_action[j++] - helpscreen_frame[i-start];
467 helpscreen_frame[i-start]--;
472 helpscreen_frame[i-start] = helpscreen_action[j++]-1;
475 helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
477 if (helpscreen_action[j] == HA_NEXT)
479 if (!helpscreen_frame[i-start])
480 helpscreen_step[i-start] = 0;
484 if (!helpscreen_frame[i-start])
485 helpscreen_step[i-start]++;
486 while(helpscreen_action[j] != HA_NEXT)
491 DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
502 void DrawHelpScreenElText(int start)
505 int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
506 char text[FULL_SXSIZE/FONT2_XSIZE+10];
511 sprintf(text,"The game elements:");
512 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
513 text,FS_SMALL,FC_GREEN);
515 for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
517 DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
518 helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
519 DrawText(xstart,ystart+(i-start)*ystep+16,
520 helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
523 sprintf(text,"Press any key or button for next page");
524 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
525 text,FS_SMALL,FC_BLUE);
528 void DrawHelpScreenMusicText(int num)
530 int ystart = 150, ystep = 30;
531 char text[FULL_SXSIZE/FONT2_XSIZE+10];
537 sprintf(text,"The game background music loops:");
538 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
539 text,FS_SMALL,FC_GREEN);
541 sprintf(text,"Excerpt from");
542 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
543 text,FS_SMALL,FC_YELLOW);
544 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
545 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
546 text,FS_SMALL,FC_RED);
548 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
549 text,FS_SMALL,FC_YELLOW);
550 sprintf(text,"%s",helpscreen_music[num][1]);
551 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
552 text,FS_SMALL,FC_RED);
553 sprintf(text,"from the album");
554 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
555 text,FS_SMALL,FC_YELLOW);
556 sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
557 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
558 text,FS_SMALL,FC_RED);
560 sprintf(text,"Press any key or button for next page");
561 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
562 text,FS_SMALL,FC_BLUE);
564 PlaySoundLoop(background_loop[num]);
567 void DrawHelpScreenCreditsText()
569 int ystart = 150, ystep = 30;
570 char text[FULL_SXSIZE/FONT2_XSIZE+10];
576 sprintf(text,"Program information:");
577 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
578 text,FS_SMALL,FC_GREEN);
580 sprintf(text,"This game is Freeware!");
581 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
582 text,FS_SMALL,FC_YELLOW);
583 sprintf(text,"If you like it, send e-mail to:");
584 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
585 text,FS_SMALL,FC_YELLOW);
586 sprintf(text,"aeglos@valinor.owl.de");
587 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
588 text,FS_SMALL,FC_RED);
589 sprintf(text,"or SnailMail to:");
590 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
591 text,FS_SMALL,FC_YELLOW);
592 sprintf(text,"Holger Schemel");
593 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
594 text,FS_SMALL,FC_RED);
595 sprintf(text,"Sennehof 28");
596 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
597 text,FS_SMALL,FC_RED);
598 sprintf(text,"33659 Bielefeld");
599 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
600 text,FS_SMALL,FC_RED);
601 sprintf(text,"Germany");
602 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
603 text,FS_SMALL,FC_RED);
605 sprintf(text,"If you have created new levels,");
606 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
607 text,FS_SMALL,FC_YELLOW);
608 sprintf(text,"send them to me to include them!");
609 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
610 text,FS_SMALL,FC_YELLOW);
612 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
613 text,FS_SMALL,FC_YELLOW);
615 sprintf(text,"Press any key or button for main menu");
616 DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
617 text,FS_SMALL,FC_BLUE);
620 void DrawHelpScreen()
624 CloseDoor(DOOR_CLOSE_2);
626 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
627 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
628 helpscreen_musicpos = 0;
629 helpscreen_state = 0;
630 DrawHelpScreenElText(0);
631 DrawHelpScreenElAction(0);
635 PlaySoundLoop(SND_RHYTHMLOOP);
638 void HandleHelpScreen(int button)
640 static long hs_delay = 0;
641 int num_helpscreen_els_pages =
642 (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
643 int button_released = !button;
648 if (helpscreen_state<num_helpscreen_els_pages-1)
650 for(i=0;i<MAX_HELPSCREEN_ELS;i++)
651 helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
653 DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
654 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
656 else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
659 DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
661 else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
664 DrawHelpScreenCreditsText();
670 game_status = MAINMENU;
675 if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
677 if (helpscreen_state<num_helpscreen_els_pages)
678 DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
688 int old_handicap = local_player->handicap;
691 if (!strcmp(local_player->alias_name,"Artsoft"))
693 local_player->handicap = leveldir[leveldir_nr].levels-1;
695 if (local_player->handicap != old_handicap)
697 SavePlayerInfo(PLAYER_LEVEL);
698 level_nr = local_player->handicap;
702 void HandleTypeName(int newxpos, KeySym key)
704 static int xpos = 0, ypos = 2;
710 DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
711 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
716 if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
719 if (key>=XK_A && key<=XK_Z)
720 ascii = 'A'+(char)(key-XK_A);
721 if (key>=XK_a && key<=XK_z)
722 ascii = 'a'+(char)(key-XK_a);
724 if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
727 local_player->alias_name[xpos] = ascii;
728 local_player->alias_name[xpos+1] = 0;
730 DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
731 local_player->alias_name,FS_BIG,FC_YELLOW);
732 DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
733 local_player->alias_name,FS_BIG,FC_YELLOW);
734 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
736 else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
739 local_player->alias_name[xpos] = 0;
740 DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
741 DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
743 else if (key==XK_Return && xpos>0)
745 DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
746 DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
747 SavePlayerInfo(PLAYER_SETUP);
750 game_status = MAINMENU;
759 void DrawChooseLevel()
763 CloseDoor(DOOR_CLOSE_2);
766 DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
767 for(i=0;i<num_leveldirs;i++)
769 DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
770 DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
775 HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
778 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
780 static int choice = 3;
781 static int redraw = TRUE;
782 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
784 if (button == MB_MENU_INITIALIZE)
787 choice = leveldir_nr + 3;
792 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
796 if (button == MB_MENU_INITIALIZE)
811 else if (y>num_leveldirs+2)
815 if (!mx && !my && !dx && !dy)
821 if (x==1 && y>=3 && y<=num_leveldirs+2)
827 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
828 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
834 local_player->leveldir_nr = leveldir_nr = y-3;
835 LoadPlayerInfo(PLAYER_LEVEL);
836 SavePlayerInfo(PLAYER_SETUP);
840 LoadLevelTape(level_nr);
842 game_status = MAINMENU;
849 if (game_status==CHOOSELEVEL)
853 void DrawHallOfFame(int pos)
858 CloseDoor(DOOR_CLOSE_2);
863 DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
864 sprintf(txt,"HighScores of Level %d",level_nr);
865 DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
866 for(y=0;y<MAX_SCORE_ENTRIES;y++)
868 DrawText(SX,SY+64+y*32,".................",FS_BIG,
869 (y==pos ? FC_RED : FC_GREEN));
870 DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
871 (y==pos ? FC_RED : FC_GREEN));
872 DrawText(SX+12*32,SY+64+y*32,
873 int2str(highscore[y].Score,5),FS_BIG,
874 (y==pos ? FC_RED : FC_GREEN));
879 PlaySound(SND_HALLOFFAME);
882 void HandleHallOfFame(int button)
884 int button_released = !button;
888 FadeSound(SND_HALLOFFAME);
889 game_status = MAINMENU;
897 void DrawSetupScreen()
903 char *text, *mode[2];
907 {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
908 {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
909 {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
910 {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
911 {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
912 {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
913 {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
914 {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
915 {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
916 {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
917 {0, "Input Devices",{"", ""}, {0,0}},
918 {0, "", {"", ""}, {0,0}},
919 {0, "", {"", ""}, {0,0}},
920 {0, "Exit", {"", ""}, {0,0}},
921 {0, "Save and exit",{"", ""}, {0,0}}
924 CloseDoor(DOOR_CLOSE_2);
926 DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
928 for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
930 int base = i - SETUP_SCREEN_POS_START;
932 if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
934 DrawGraphic(0,i,GFX_KUGEL_BLAU);
935 DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
938 if (i < SETUP_SCREEN_POS_EMPTY1)
940 int setting_bit = setup[base].bit;
941 int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
942 DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
943 FS_BIG,setup[base].color[setting_pos]);
949 HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
952 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
954 static int choice = 3;
955 static int redraw = TRUE;
956 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
957 int pos_start = SETUP_SCREEN_POS_START + 1;
958 int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
959 int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
960 int pos_end = SETUP_SCREEN_POS_END + 1;
962 if (button == MB_MENU_INITIALIZE)
967 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
971 if (button == MB_MENU_INITIALIZE)
984 if (y >= pos_empty1 && y <= pos_empty2)
985 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
989 else if (y > pos_end)
993 if (!mx && !my && !dx && !dy)
999 if (x==1 && y >= pos_start && y <= pos_end &&
1000 !(y >= pos_empty1 && y <= pos_empty2))
1006 DrawGraphic(0,y-1,GFX_KUGEL_ROT);
1007 DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
1015 if (y==3 && sound_status==SOUND_AVAILABLE)
1017 if (SETUP_SOUND_ON(local_player->setup))
1019 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1020 DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
1021 DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
1022 local_player->setup &= ~SETUP_SOUND_LOOPS;
1023 local_player->setup &= ~SETUP_SOUND_MUSIC;
1026 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1027 local_player->setup ^= SETUP_SOUND;
1029 else if (y==4 && sound_loops_allowed)
1031 if (SETUP_SOUND_LOOPS_ON(local_player->setup))
1032 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1035 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1036 DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
1037 local_player->setup |= SETUP_SOUND;
1039 local_player->setup ^= SETUP_SOUND_LOOPS;
1041 else if (y==5 && sound_loops_allowed)
1043 if (SETUP_SOUND_MUSIC_ON(local_player->setup))
1044 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1047 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1048 DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
1049 local_player->setup |= SETUP_SOUND;
1051 local_player->setup ^= SETUP_SOUND_MUSIC;
1055 if (SETUP_TOONS_ON(local_player->setup))
1056 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1058 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1059 local_player->setup ^= SETUP_TOONS;
1063 if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
1064 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1066 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1067 local_player->setup ^= SETUP_DIRECT_DRAW;
1071 if (SETUP_SCROLL_DELAY_ON(local_player->setup))
1072 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1074 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1075 local_player->setup ^= SETUP_SCROLL_DELAY;
1079 if (SETUP_SOFT_SCROLL_ON(local_player->setup))
1080 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1082 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1083 local_player->setup ^= SETUP_SOFT_SCROLL;
1087 if (SETUP_FADING_ON(local_player->setup))
1088 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1090 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1091 local_player->setup ^= SETUP_FADING;
1095 if (SETUP_QUICK_DOORS_ON(local_player->setup))
1096 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1098 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1099 local_player->setup ^= SETUP_QUICK_DOORS;
1103 if (SETUP_AUTO_RECORD_ON(local_player->setup))
1104 DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
1106 DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
1107 local_player->setup ^= SETUP_AUTO_RECORD;
1111 game_status = SETUPINPUT;
1112 DrawSetupInputScreen();
1115 else if (y==pos_end-1 || y==pos_end)
1119 SavePlayerInfo(PLAYER_SETUP);
1123 game_status = MAINMENU;
1131 if (game_status==SETUP)
1135 void DrawSetupInputScreen()
1138 DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
1140 DrawGraphic(0, 2, GFX_KUGEL_BLAU);
1141 DrawGraphic(0, 3, GFX_KUGEL_BLAU);
1142 DrawGraphic(0, 4, GFX_KUGEL_BLAU);
1143 DrawGraphic(0, 15, GFX_KUGEL_BLAU);
1144 DrawGraphic(10, 2, GFX_PFEIL_L);
1145 DrawGraphic(12, 2, GFX_PFEIL_R);
1147 DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
1148 DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
1149 DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
1153 HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
1156 static void drawPlayerSetupInputInfo(int player_nr)
1159 static struct SetupKeyboardInfo custom_key;
1160 static KeySym *key[] =
1169 static char *joy_text[] =
1179 custom_key = setup.key_input[player_nr];
1181 DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
1182 DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
1184 if (setup.joy_input[player_nr].use_joystick)
1186 DrawText(SX+8*32, SY+3*32,
1187 (setup.joy_input[player_nr].joystick_nr == 0 ?
1188 "Joystick1" : "Joystick2"),
1190 DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
1194 DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
1195 DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
1198 DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
1199 DrawGraphic(1, 6, GFX_PFEIL_L);
1200 DrawGraphic(1, 7, GFX_PFEIL_R);
1201 DrawGraphic(1, 8, GFX_PFEIL_O);
1202 DrawGraphic(1, 9, GFX_PFEIL_U);
1203 DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
1204 DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
1205 DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
1206 DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
1207 DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
1208 DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
1212 int ypos = 6 + i + (i > 3 ? i-3 : 0);
1214 DrawText(SX + 3*32, SY + ypos*32,
1215 " ", FS_BIG, FC_YELLOW);
1216 DrawText(SX + 3*32, SY + ypos*32,
1217 (setup.joy_input[player_nr].use_joystick ?
1219 getKeySymName(*key[i])),
1224 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
1226 static int choice = 3;
1227 static int player_nr = 0;
1228 static int redraw = TRUE;
1229 int x = (mx+32-SX)/32, y = (my+32-SY)/32;
1230 int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
1231 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
1232 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
1233 int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
1235 if (button == MB_MENU_INITIALIZE)
1237 drawPlayerSetupInputInfo(player_nr);
1243 DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
1247 if (button == MB_MENU_INITIALIZE)
1252 if (dx && choice == 3)
1254 x = (dx < 0 ? 11 : 13);
1257 else if (dx && choice == 4)
1259 button = MB_MENU_CHOICE;
1271 if (y >= pos_empty1 && y <= pos_empty2)
1272 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
1276 else if (y > pos_end)
1280 if (!mx && !my && !dx && !dy)
1286 if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
1288 static long delay = 0;
1290 if (!DelayReached(&delay,150))
1293 player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
1295 drawPlayerSetupInputInfo(player_nr);
1297 else if (x==1 && y >= pos_start && y <= pos_end &&
1298 !(y >= pos_empty1 && y <= pos_empty2))
1304 DrawGraphic(0, y-1, GFX_KUGEL_ROT);
1305 DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
1313 int one_joystick_nr = (dx >= 0 ? 0 : 1);
1314 int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
1316 if (setup.joy_input[player_nr].use_joystick)
1318 if (setup.joy_input[player_nr].joystick_nr == one_joystick_nr)
1319 setup.joy_input[player_nr].joystick_nr = the_other_joystick_nr;
1321 setup.joy_input[player_nr].use_joystick = FALSE;
1325 setup.joy_input[player_nr].use_joystick = TRUE;
1326 setup.joy_input[player_nr].joystick_nr = one_joystick_nr;
1329 drawPlayerSetupInputInfo(player_nr);
1333 if (setup.joy_input[player_nr].use_joystick)
1334 CalibrateJoystick(setup.joy_input[player_nr].joystick_nr);
1336 CustomizeKeyboard(player_nr);
1340 else if (y == pos_end)
1342 game_status = SETUP;
1352 if (game_status == SETUPINPUT)
1356 void CustomizeKeyboard(int player_nr)
1360 boolean finished = FALSE;
1361 static struct SetupKeyboardInfo custom_key;
1366 } customize_step[] =
1368 { &custom_key.left, "Move Left" },
1369 { &custom_key.right, "Move Right" },
1370 { &custom_key.up, "Move Up" },
1371 { &custom_key.down, "Move Down" },
1372 { &custom_key.snap, "Snap Field" },
1373 { &custom_key.bomb, "Place Bomb" }
1376 /* read existing key bindings from player setup */
1377 custom_key = setup.key_input[player_nr];
1380 DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
1386 DrawText(SX, SY + (2+2*step_nr)*32,
1387 customize_step[step_nr].text, FS_BIG, FC_RED);
1388 DrawText(SX, SY + (2+2*step_nr+1)*32,
1389 "Key:", FS_BIG, FC_RED);
1390 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1391 getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
1395 if (XPending(display)) /* got event from X server */
1399 XNextEvent(display, &event);
1405 KeySym key = XLookupKeysym((XKeyEvent *)&event,
1406 ((XKeyEvent *)&event)->state);
1408 if (key == XK_Escape || (key == XK_Return && step_nr == 6))
1414 /* press 'Enter' to keep the existing key binding */
1415 if (key == XK_Return || step_nr == 6)
1416 key = *customize_step[step_nr].keysym;
1418 /* check if key already used */
1419 for (i=0; i<step_nr; i++)
1420 if (*customize_step[i].keysym == key)
1425 /* got new key binding */
1426 *customize_step[step_nr].keysym = key;
1427 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1428 " ", FS_BIG, FC_YELLOW);
1429 DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
1430 getKeySymName(key), FS_BIG, FC_YELLOW);
1433 /* un-highlight last query */
1434 DrawText(SX, SY+(2+2*(step_nr-1))*32,
1435 customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
1436 DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
1437 "Key:", FS_BIG, FC_GREEN);
1439 /* press 'Enter' to leave */
1442 DrawText(SX + 16, SY + 15*32+16,
1443 "Press Enter", FS_BIG, FC_YELLOW);
1447 /* query next key binding */
1448 DrawText(SX, SY+(2+2*step_nr)*32,
1449 customize_step[step_nr].text, FS_BIG, FC_RED);
1450 DrawText(SX, SY+(2+2*step_nr+1)*32,
1451 "Key:", FS_BIG, FC_RED);
1452 DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
1453 getKeySymName(*customize_step[step_nr].keysym),
1459 key_joystick_mapping = 0;
1463 HandleOtherEvents(&event);
1471 /* don't eat all CPU time */
1475 /* write new key bindings back to player setup */
1476 setup.key_input[player_nr] = custom_key;
1479 DrawSetupInputScreen();
1482 void CalibrateJoystick(int joystick_nr)
1485 struct joystick joy_ctrl;
1487 struct joystick_control
1499 int new_joystick_xleft = 128, new_joystick_xright = 128;
1500 int new_joystick_yupper = 128, new_joystick_ylower = 128;
1501 int new_joystick_xmiddle, new_joystick_ymiddle;
1502 int x, y, last_x, last_y, xpos = 8, ypos = 3;
1503 boolean check[3][3];
1504 int check_remaining = 3 * 3;
1508 if (joystick_status == JOYSTICK_OFF)
1512 DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
1513 DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
1514 DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
1515 DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
1516 DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
1522 check[x][y] = FALSE;
1523 DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
1528 last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1529 last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1530 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
1535 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1537 joy_ctrl.buttons = 0;
1540 while(Joystick() & JOY_BUTTON);
1546 if (XPending(display)) /* got event from X server */
1550 XNextEvent(display, &event);
1555 switch(XLookupKeysym((XKeyEvent *)&event,
1556 ((XKeyEvent *)&event)->state))
1559 if (check_remaining == 0)
1573 key_joystick_mapping = 0;
1577 HandleOtherEvents(&event);
1582 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1584 joystick_status = JOYSTICK_OFF;
1588 new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
1589 new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
1590 new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
1591 new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
1593 new_joystick_xmiddle =
1594 new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
1595 new_joystick_ymiddle =
1596 new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
1598 joystick[joystick_nr].xleft = new_joystick_xleft;
1599 joystick[joystick_nr].yupper = new_joystick_yupper;
1600 joystick[joystick_nr].xright = new_joystick_xright;
1601 joystick[joystick_nr].ylower = new_joystick_ylower;
1602 joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1603 joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1605 CheckJoystickData();
1609 if (joy & JOY_BUTTON && check_remaining == 0)
1612 x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
1613 y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
1615 if (x != last_x || y != last_y)
1617 DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
1618 DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
1623 if (check_remaining > 0 && !check[x+1][y+1])
1625 check[x+1][y+1] = TRUE;
1630 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
1631 joystick[joystick_nr].xleft,
1632 joystick[joystick_nr].xmiddle,
1633 joystick[joystick_nr].xright);
1634 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
1635 joystick[joystick_nr].yupper,
1636 joystick[joystick_nr].ymiddle,
1637 joystick[joystick_nr].ylower);
1644 /* don't eat all CPU time */
1650 DrawSetupInputScreen();
1651 while(Joystick() & JOY_BUTTON);
1657 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1658 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1661 DrawSetupInputScreen();
1664 void CalibrateJoystick_OLD()
1667 struct joystick joy_ctrl;
1669 struct joystick_control
1681 int joystick_nr = setup.joy_input[0].joystick_nr;
1682 int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
1683 int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
1685 if (joystick_status == JOYSTICK_OFF)
1690 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1691 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1692 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1696 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1698 joy_ctrl.buttons = 0;
1700 while(Joystick() & JOY_BUTTON);
1702 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1704 while(!joy_ctrl.buttons)
1707 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1709 joystick_status=JOYSTICK_OFF;
1715 new_joystick_xleft = joy_ctrl.x;
1716 new_joystick_yupper = joy_ctrl.y;
1719 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1720 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1721 DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1725 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1727 joy_ctrl.buttons = 0;
1729 while(Joystick() & JOY_BUTTON);
1731 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1733 while(!joy_ctrl.buttons)
1736 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1738 joystick_status=JOYSTICK_OFF;
1744 new_joystick_xright = joy_ctrl.x;
1745 new_joystick_ylower = joy_ctrl.y;
1748 DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1749 DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
1753 joy_ctrl.b1 = joy_ctrl.b2 = 0;
1755 joy_ctrl.buttons = 0;
1757 while(Joystick() & JOY_BUTTON);
1759 while(!(joy_ctrl.b1 || joy_ctrl.b2))
1761 while(!joy_ctrl.buttons)
1764 if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
1766 joystick_status=JOYSTICK_OFF;
1772 new_joystick_xmiddle = joy_ctrl.x;
1773 new_joystick_ymiddle = joy_ctrl.y;
1775 joystick[joystick_nr].xleft = new_joystick_xleft;
1776 joystick[joystick_nr].yupper = new_joystick_yupper;
1777 joystick[joystick_nr].xright = new_joystick_xright;
1778 joystick[joystick_nr].ylower = new_joystick_ylower;
1779 joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
1780 joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
1782 CheckJoystickData();
1785 while(Joystick() & JOY_BUTTON);
1793 joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
1798 DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
1799 DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
1800 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1803 for(clear_keybuf();!keypressed(););
1804 install_joystick(JOY_TYPE_2PADS);
1807 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1808 DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
1809 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1812 for(clear_keybuf();!keypressed(););
1813 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1816 DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
1817 DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
1818 DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
1821 for(clear_keybuf();!keypressed(););
1822 calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
1829 DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
1830 DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
1836 void HandleGameActions(byte player_action)
1838 if (game_status != PLAYING)
1841 if (local_player->LevelSolved)
1844 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
1847 GameActions(player_action);
1852 void HandleVideoButtons(int mx, int my, int button)
1854 if (game_status != MAINMENU && game_status != PLAYING)
1857 switch(CheckVideoButtons(mx,my,button))
1859 case BUTTON_VIDEO_EJECT:
1861 if (TAPE_IS_EMPTY(tape))
1863 LoadLevelTape(level_nr);
1864 if (TAPE_IS_EMPTY(tape))
1865 Request("No tape for this level !",REQ_CONFIRM);
1870 SaveLevelTape(tape.level_nr);
1873 DrawCompleteVideoDisplay();
1876 case BUTTON_VIDEO_STOP:
1880 case BUTTON_VIDEO_PAUSE:
1884 case BUTTON_VIDEO_REC:
1885 if (TAPE_IS_STOPPED(tape))
1887 TapeStartRecording();
1889 if (options.network)
1890 SendToServer_StartPlaying();
1893 game_status = PLAYING;
1897 else if (tape.pausing)
1899 if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
1901 tape.pos[tape.counter].delay = tape.delay_played;
1902 tape.playing = FALSE;
1903 tape.recording = TRUE;
1904 tape.changed = TRUE;
1906 DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
1913 case BUTTON_VIDEO_PLAY:
1914 if (TAPE_IS_EMPTY(tape))
1917 if (TAPE_IS_STOPPED(tape))
1921 game_status = PLAYING;
1924 else if (tape.playing)
1926 if (tape.pausing) /* PAUSE -> PLAY */
1928 else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
1930 tape.fast_forward = TRUE;
1931 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
1933 else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
1935 tape.pause_before_death = TRUE;
1936 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
1938 else /* -> NORMAL PLAY */
1940 tape.fast_forward = FALSE;
1941 tape.pause_before_death = FALSE;
1942 DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
1954 void HandleSoundButtons(int mx, int my, int button)
1956 if (game_status != PLAYING)
1959 switch(CheckSoundButtons(mx,my,button))
1961 case BUTTON_SOUND_MUSIC:
1962 if (setup.sound_music_on)
1964 setup.sound_music_on = FALSE;
1965 local_player->setup &= ~SETUP_SOUND_MUSIC;
1966 FadeSound(background_loop[level_nr % num_bg_loops]);
1967 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1969 else if (sound_loops_allowed)
1971 setup.sound_on = setup.sound_music_on = TRUE;
1972 local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
1973 PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
1974 DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
1977 DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
1980 case BUTTON_SOUND_LOOPS:
1981 if (setup.sound_loops_on)
1983 setup.sound_loops_on = FALSE;
1984 local_player->setup &= ~SETUP_SOUND_LOOPS;
1985 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1987 else if (sound_loops_allowed)
1989 setup.sound_on = setup.sound_loops_on = TRUE;
1990 local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
1991 DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
1994 DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
1997 case BUTTON_SOUND_SIMPLE:
1998 if (setup.sound_simple_on)
2000 setup.sound_simple_on = FALSE;
2001 local_player->setup &= ~SETUP_SOUND;
2002 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2004 else if (sound_status==SOUND_AVAILABLE)
2006 setup.sound_on = setup.sound_simple_on = TRUE;
2007 local_player->setup |= SETUP_SOUND;
2008 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
2011 DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
2021 void HandleGameButtons(int mx, int my, int button)
2023 if (game_status != PLAYING)
2026 switch(CheckGameButtons(mx,my,button))
2028 case BUTTON_GAME_STOP:
2031 CloseDoor(DOOR_CLOSE_1);
2032 game_status = MAINMENU;
2037 if (Request("Do you really want to quit the game ?",
2038 REQ_ASK | REQ_STAY_CLOSED))
2040 if (options.network)
2041 SendToServer_StopPlaying();
2044 game_status = MAINMENU;
2049 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
2052 case BUTTON_GAME_PAUSE:
2053 if (options.network)
2056 SendToServer_ContinuePlaying();
2058 SendToServer_PausePlaying();
2066 if (options.network)
2067 SendToServer_ContinuePlaying();
2070 tape.pausing = FALSE;
2071 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
2076 if (options.network)
2077 SendToServer_PausePlaying();
2080 tape.pausing = TRUE;
2081 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
2088 case BUTTON_GAME_PLAY:
2091 if (options.network)
2092 SendToServer_ContinuePlaying();
2095 tape.pausing = FALSE;
2096 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);