1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT 4
33 #define SETUP_MODE_GRAPHICS 5
34 #define SETUP_MODE_SOUND 6
35 #define SETUP_MODE_ARTWORK 7
36 #define SETUP_MODE_CHOOSE_GRAPHICS 8
37 #define SETUP_MODE_CHOOSE_SOUNDS 9
38 #define SETUP_MODE_CHOOSE_MUSIC 10
40 #define MAX_SETUP_MODES 11
42 /* for input setup functions */
43 #define SETUPINPUT_SCREEN_POS_START 0
44 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
45 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
46 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
48 /* screens on the info screen */
49 #define INFO_MODE_MAIN 0
50 #define INFO_MODE_ELEMENTS 1
51 #define INFO_MODE_MUSIC 2
52 #define INFO_MODE_CREDITS 3
53 #define INFO_MODE_PROGRAM 4
54 #define INFO_MODE_LEVELSET 5
56 #define MAX_INFO_MODES 6
58 /* for various menu stuff */
59 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
60 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
61 #define MENU_SCREEN_START_YPOS 2
62 #define MENU_SCREEN_VALUE_XPOS 14
64 /* buttons and scrollbars identifiers */
65 #define SCREEN_CTRL_ID_SCROLL_UP 0
66 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
67 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
69 #define NUM_SCREEN_SCROLLBUTTONS 2
70 #define NUM_SCREEN_SCROLLBARS 1
71 #define NUM_SCREEN_GADGETS 3
73 /* forward declarations of internal functions */
74 static void HandleScreenGadgets(struct GadgetInfo *);
75 static void HandleSetupScreen_Generic(int, int, int, int, int);
76 static void HandleSetupScreen_Input(int, int, int, int, int);
77 static void CustomizeKeyboard(int);
78 static void CalibrateJoystick(int);
79 static void execSetupArtwork(void);
80 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
82 static void DrawChooseLevel(void);
83 static void DrawInfoScreen(void);
84 static void DrawSetupScreen(void);
86 static void DrawInfoScreen_HelpAnim(int, int, boolean);
87 static void DrawInfoScreen_HelpText(int, int, int, int);
88 static void HandleInfoScreen_Main(int, int, int, int, int);
89 static void HandleInfoScreen_Elements(int);
90 static void HandleInfoScreen_Music(int);
91 static void HandleInfoScreen_Credits(int);
92 static void HandleInfoScreen_Program(int);
94 static void MapChooseTreeGadgets(TreeInfo *);
96 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
97 static int setup_mode = SETUP_MODE_MAIN;
98 static int info_mode = INFO_MODE_MAIN;
100 #define mSX (SX + (game_status >= GAME_MODE_MAIN && \
101 game_status <= GAME_MODE_SETUP ? \
102 menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
103 #define mSY (SY + (game_status >= GAME_MODE_MAIN && \
104 game_status <= GAME_MODE_SETUP ? \
105 menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
107 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
108 menu.list_size[game_status] : \
109 MAX_MENU_ENTRIES_ON_SCREEN)
111 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
112 #define NUM_SCROLLBAR_BITMAPS 2
113 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
117 static void drawCursorExt(int xpos, int ypos, int color, int graphic)
119 static int cursor_array[SCR_FIELDY];
124 cursor_array[ypos] = graphic;
126 graphic = cursor_array[ypos];
130 graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
131 graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
132 IMG_MENU_BUTTON_ACTIVE);
134 ypos += MENU_SCREEN_START_YPOS;
136 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
137 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
141 static void initCursor(int ypos, int graphic)
143 drawCursorExt(0, ypos, FC_BLUE, graphic);
146 static void drawCursor(int ypos, int color)
148 drawCursorExt(0, ypos, color, 0);
151 static void drawCursorXY(int xpos, int ypos, int graphic)
153 drawCursorExt(xpos, ypos, -1, graphic);
156 static void drawChooseTreeCursor(int ypos, int color)
158 int last_game_status = game_status; /* save current game status */
160 /* force LEVELS draw offset on artwork setup screen */
161 game_status = GAME_MODE_LEVELS;
163 drawCursorExt(0, ypos, color, 0);
165 game_status = last_game_status; /* restore current game status */
168 static void PlayMenuSound()
170 int sound = menu.sound[game_status];
172 if (sound == SND_UNDEFINED)
175 if (sound_info[sound].loop)
176 PlaySoundLoop(sound);
181 static void PlayMenuSoundIfLoop()
183 int sound = menu.sound[game_status];
185 if (sound == SND_UNDEFINED)
188 if (sound_info[sound].loop)
189 PlaySoundLoop(sound);
192 static void PlayMenuMusic()
194 int music = menu.music[game_status];
196 if (music == MUS_UNDEFINED)
204 DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
205 DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
208 static void ToggleFullscreenIfNeeded()
210 if (setup.fullscreen != video.fullscreen_enabled)
212 /* save old door content */
213 BlitBitmap(backbuffer, bitmap_db_door,
214 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
216 /* toggle fullscreen */
217 ChangeVideoModeIfNeeded(setup.fullscreen);
218 setup.fullscreen = video.fullscreen_enabled;
220 /* redraw background to newly created backbuffer */
221 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
222 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
224 /* restore old door content */
225 BlitBitmap(bitmap_db_door, backbuffer,
226 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
228 redraw_mask = REDRAW_ALL;
234 static LevelDirTree *leveldir_last_valid = NULL;
235 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
236 int name_width, level_width;
240 FadeSoundsAndMusic();
242 KeyboardAutoRepeatOn();
245 SetDrawDeactivationMask(REDRAW_NONE);
246 SetDrawBackgroundMask(REDRAW_FIELD);
248 audio.sound_deactivated = FALSE;
250 /* needed if last screen was the playing screen, invoked from level editor */
251 if (level_editor_test_game)
253 game_status = GAME_MODE_EDITOR;
259 /* needed if last screen was the editor screen */
260 UndrawSpecialEditorDoor();
262 /* needed if last screen was the setup screen and fullscreen state changed */
263 ToggleFullscreenIfNeeded();
265 /* leveldir_current may be invalid (level group, parent link) */
266 if (!validLevelSeries(leveldir_current))
267 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
269 /* store valid level series information */
270 leveldir_last_valid = leveldir_current;
272 /* needed if last screen (level choice) changed graphics, sounds or music */
273 ReloadCustomArtwork(0);
276 SetDrawtoField(DRAW_BACKBUFFER);
279 /* map gadgets for main menu screen */
282 /* level_nr may have been set to value over handicap with level editor */
283 if (setup.handicap && level_nr > leveldir_current->handicap_level)
284 level_nr = leveldir_current->handicap_level;
289 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
294 DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
295 DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
296 DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
297 DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
298 DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
299 DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
300 DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
301 DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
303 /* calculated after (possible) reload of custom artwork */
304 name_width = getTextWidth(name_text, FONT_MENU_1);
305 level_width = getTextWidth("Level:", FONT_MENU_1);
307 DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
308 DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
311 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
313 DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
314 leveldir_current->first_level, leveldir_current->last_level);
316 if (leveldir_current->readonly)
318 DrawTextS(mSX + level_width + 9 * 32 - 2,
319 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
320 DrawTextS(mSX + level_width + 9 * 32 - 2,
321 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
324 for (i = 0; i < 8; i++)
325 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
328 drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
329 drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
331 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
336 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
339 if (TAPE_IS_EMPTY(tape))
341 DrawCompleteVideoDisplay();
346 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
350 static void gotoTopLevelDir()
352 /* move upwards to top level directory */
353 while (leveldir_current->node_parent)
355 /* write a "path" into level tree for easy navigation to last level */
356 if (leveldir_current->node_parent->node_group->cl_first == -1)
358 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
359 int leveldir_pos = posTreeInfo(leveldir_current);
360 int num_page_entries;
361 int cl_first, cl_cursor;
363 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
364 num_page_entries = num_leveldirs;
366 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
368 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
369 cl_cursor = leveldir_pos - cl_first;
371 leveldir_current->node_parent->node_group->cl_first = cl_first;
372 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
375 leveldir_current = leveldir_current->node_parent;
380 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
382 static int choice = 5;
386 if (button == MB_MENU_INITIALIZE)
388 drawCursor(choice, FC_RED);
392 if (mx || my) /* mouse input */
395 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
397 else if (dx || dy) /* keyboard input */
399 if (dx && choice == 1)
400 x = (dx < 0 ? 10 : 14);
405 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
406 (x == 14 && level_nr < leveldir_current->last_level)) &&
409 static unsigned long level_delay = 0;
410 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
411 int old_level_nr = level_nr;
414 new_level_nr = level_nr + (x == 10 ? -step : +step);
415 if (new_level_nr < leveldir_current->first_level)
416 new_level_nr = leveldir_current->first_level;
417 if (new_level_nr > leveldir_current->last_level)
418 new_level_nr = leveldir_current->last_level;
420 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
421 new_level_nr = leveldir_current->handicap_level;
423 if (new_level_nr != old_level_nr &&
424 DelayReached(&level_delay, GADGET_FRAME_DELAY))
426 level_nr = new_level_nr;
428 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
432 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
436 DrawCompleteVideoDisplay();
438 /* needed because DrawMicroLevel() takes some time */
441 DelayReached(&level_delay, 0); /* reset delay counter */
444 else if (IN_VIS_FIELD(x, y) &&
445 y >= 0 && y <= 7 && (y != 1 || x < 10))
451 drawCursor(y, FC_RED);
452 drawCursor(choice, FC_BLUE);
460 game_status = GAME_MODE_PSEUDO_TYPENAME;
461 HandleTypeName(strlen(setup.player_name), 0);
467 game_status = GAME_MODE_LEVELS;
468 SaveLevelSetup_LastSeries();
469 SaveLevelSetup_SeriesInfo();
480 game_status = GAME_MODE_SCORES;
485 if (leveldir_current->readonly &&
486 strcmp(setup.player_name, "Artsoft") != 0)
487 Request("This level is read only !", REQ_CONFIRM);
488 game_status = GAME_MODE_EDITOR;
493 game_status = GAME_MODE_INFO;
494 info_mode = INFO_MODE_MAIN;
499 if (setup.autorecord)
500 TapeStartRecording();
502 #if defined(NETWORK_AVALIABLE)
504 SendToServer_StartPlaying();
508 game_status = GAME_MODE_PLAYING;
515 game_status = GAME_MODE_SETUP;
516 setup_mode = SETUP_MODE_MAIN;
521 SaveLevelSetup_LastSeries();
522 SaveLevelSetup_SeriesInfo();
523 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
524 game_status = GAME_MODE_QUIT;
529 if (game_status == GAME_MODE_MAIN)
531 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
537 /* ========================================================================= */
538 /* info screen functions */
539 /* ========================================================================= */
541 static struct TokenInfo *info_info;
542 static int num_info_info;
544 static void execInfoElements()
546 info_mode = INFO_MODE_ELEMENTS;
550 static void execInfoMusic()
552 info_mode = INFO_MODE_MUSIC;
556 static void execInfoCredits()
558 info_mode = INFO_MODE_CREDITS;
562 static void execInfoProgram()
564 info_mode = INFO_MODE_PROGRAM;
568 static void execInfoLevelSet()
570 info_mode = INFO_MODE_LEVELSET;
574 static void execExitInfo()
576 game_status = GAME_MODE_MAIN;
580 static struct TokenInfo info_info_main[] =
582 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
583 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
584 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
585 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
586 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
587 { TYPE_EMPTY, NULL, "" },
588 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
593 static void DrawInfoScreen_Main()
598 CloseDoor(DOOR_CLOSE_2);
602 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
604 info_info = info_info_main;
607 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
609 int ypos = MENU_SCREEN_START_YPOS + i;
610 int font_nr = FONT_MENU_1;
612 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
614 if (info_info[i].type & TYPE_ENTER_MENU)
615 initCursor(i, IMG_MENU_BUTTON_RIGHT);
616 else if (info_info[i].type & TYPE_LEAVE_MENU)
617 initCursor(i, IMG_MENU_BUTTON_LEFT);
618 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
619 initCursor(i, IMG_MENU_BUTTON);
630 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
633 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
635 static int choice_store[MAX_INFO_MODES];
636 int choice = choice_store[info_mode]; /* always starts with 0 */
640 if (button == MB_MENU_INITIALIZE)
642 /* advance to first valid menu entry */
643 while (choice < num_info_info &&
644 info_info[choice].type & TYPE_SKIP_ENTRY)
646 choice_store[info_mode] = choice;
648 drawCursor(choice, FC_RED);
651 else if (button == MB_MENU_LEAVE)
653 for (y = 0; y < num_info_info; y++)
655 if (info_info[y].type & TYPE_LEAVE_MENU)
657 void (*menu_callback_function)(void) = info_info[y].value;
659 menu_callback_function();
660 break; /* absolutely needed because function changes 'info_info'! */
667 if (mx || my) /* mouse input */
670 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
672 else if (dx || dy) /* keyboard input */
676 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
678 if (info_info[choice].type & menu_navigation_type ||
679 info_info[choice].type & TYPE_ENTER_SCREEN ||
680 info_info[choice].type & TYPE_BOOLEAN_STYLE)
681 button = MB_MENU_CHOICE;
686 /* jump to next non-empty menu entry (up or down) */
687 while (y > 0 && y < num_info_info - 1 &&
688 info_info[y].type & TYPE_SKIP_ENTRY)
692 if (IN_VIS_FIELD(x, y) &&
693 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
699 drawCursor(y, FC_RED);
700 drawCursor(choice, FC_BLUE);
701 choice = choice_store[info_mode] = y;
704 else if (!(info_info[y].type & TYPE_GHOSTED))
706 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
708 void (*menu_callback_function)(void) = info_info[choice].value;
710 menu_callback_function();
716 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
718 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
719 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
720 int xstart = mSX + 16;
721 int ystart = mSY + 64 + 2 * 32;
722 int ystep = TILEY + 4;
723 int element, action, direction;
731 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
732 infoscreen_step[i] = infoscreen_frame[i] = 0;
734 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
738 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
740 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
741 "Press any key or button for next page");
747 while (helpanim_info[j].element != HELPANIM_LIST_END)
749 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
754 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
763 j += infoscreen_step[i - start];
765 element = helpanim_info[j].element;
766 action = helpanim_info[j].action;
767 direction = helpanim_info[j].direction;
769 if (action != -1 && direction != -1)
770 graphic = el_act_dir2img(element, action, direction);
771 else if (action != -1)
772 graphic = el_act2img(element, action);
773 else if (direction != -1)
774 graphic = el_act2img(element, direction);
776 graphic = el2img(element);
778 delay = helpanim_info[j++].delay;
783 if (infoscreen_frame[i - start] == 0)
786 infoscreen_frame[i - start] = delay - 1;
790 sync_frame = delay - infoscreen_frame[i - start];
791 infoscreen_frame[i - start]--;
794 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
796 if (!infoscreen_frame[i - start])
797 infoscreen_step[i - start] = 0;
801 if (!infoscreen_frame[i - start])
802 infoscreen_step[i - start]++;
803 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
809 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
811 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
812 graphic, sync_frame, USE_MASKING);
815 DrawInfoScreen_HelpText(element, action, direction, i - start);
820 redraw_mask |= REDRAW_FIELD;
825 static char *getHelpText(int element, int action, int direction)
827 char token[MAX_LINE_LEN];
829 strcpy(token, element_info[element].token_name);
832 strcat(token, element_action_info[action].suffix);
835 strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
837 return getHashEntry(helptext_info, token);
840 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
843 int font_nr = FONT_TEXT_2;
845 int font_nr = FONT_LEVEL_NUMBER;
847 int font_width = getFontWidth(font_nr);
848 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
849 int sy = mSY + 65 + 2 * 32 + 1;
850 int ystep = TILEY + 4;
852 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
853 int max_lines_per_text = 2;
856 if (action != -1 && direction != -1) /* element.action.direction */
857 text = getHelpText(element, action, direction);
859 if (text == NULL && action != -1) /* element.action */
860 text = getHelpText(element, action, -1);
862 if (text == NULL && direction != -1) /* element.direction */
863 text = getHelpText(element, -1, direction);
865 if (text == NULL) /* base element */
866 text = getHelpText(element, -1, -1);
868 if (text == NULL) /* not found */
869 text = "No description available";
871 if (strlen(text) <= max_chars_per_line) /* only one line of text */
872 sy += getFontHeight(font_nr) / 2;
874 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
875 max_chars_per_line, max_lines_per_text);
878 void DrawInfoScreen_Elements()
883 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
889 void HandleInfoScreen_Elements(int button)
891 static unsigned long info_delay = 0;
892 static int num_anims;
893 static int num_pages;
895 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
896 int button_released = !button;
899 if (button == MB_MENU_INITIALIZE)
901 boolean new_element = TRUE;
904 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
906 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
908 else if (new_element)
915 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
918 else if (button == MB_MENU_LEAVE)
920 info_mode = INFO_MODE_MAIN;
926 if (button_released || button == MB_MENU_INITIALIZE)
928 if (button != MB_MENU_INITIALIZE)
931 if (page >= num_pages)
933 FadeSoundsAndMusic();
935 info_mode = INFO_MODE_MAIN;
941 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
945 if (DelayReached(&info_delay, GAME_FRAME_DELAY))
946 if (page < num_pages)
947 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
949 PlayMenuSoundIfLoop();
953 void DrawInfoScreen_Music()
960 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
963 void HandleInfoScreen_Music(int button)
965 static struct MusicFileInfo *list = NULL;
966 int ystart = 150, dy = 30;
967 int ybottom = SYSIZE - 20;
968 int button_released = !button;
970 if (button == MB_MENU_INITIALIZE)
972 list = music_file_info;
976 FadeSoundsAndMusic();
981 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
983 DrawTextSCentered(ybottom, FONT_TEXT_4,
984 "Press any key or button for info menu");
989 else if (button == MB_MENU_LEAVE)
991 info_mode = INFO_MODE_MAIN;
997 if (button_released || button == MB_MENU_INITIALIZE)
1001 if (button != MB_MENU_INITIALIZE)
1007 info_mode = INFO_MODE_MAIN;
1013 FadeSoundsAndMusic();
1020 int sound = list->music;
1022 if (sound_info[sound].loop)
1023 PlaySoundLoop(sound);
1027 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1031 PlayMusic(list->music);
1033 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1036 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1038 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1039 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1041 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1044 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1046 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1047 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1049 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1051 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1054 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1056 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1057 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1059 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1061 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1064 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1066 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1067 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1069 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1071 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1074 DrawTextSCentered(ybottom, FONT_TEXT_4,
1075 "Press any key or button for next page");
1078 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1079 PlaySoundLoop(list->music);
1082 void DrawInfoScreen_Credits()
1084 int ystart = 150, ystep = 30;
1085 int ybottom = SYSIZE - 20;
1087 FadeSoundsAndMusic();
1092 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1093 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1094 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1095 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1096 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1097 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1098 "...and many thanks to all contributors");
1099 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1101 DrawTextSCentered(ybottom, FONT_TEXT_4,
1102 "Press any key or button for info menu");
1105 void HandleInfoScreen_Credits(int button)
1107 int button_released = !button;
1109 if (button == MB_MENU_LEAVE)
1111 info_mode = INFO_MODE_MAIN;
1117 if (button_released)
1119 FadeSoundsAndMusic();
1121 info_mode = INFO_MODE_MAIN;
1126 PlayMenuSoundIfLoop();
1130 void DrawInfoScreen_Program()
1132 int ystart = 150, ystep = 30;
1133 int ybottom = SYSIZE - 20;
1138 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1140 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1141 "This game is Freeware!");
1142 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1143 "If you like it, send e-mail to:");
1144 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1145 "info@artsoft.org");
1146 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1147 "or SnailMail to:");
1148 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1150 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1151 "Detmolder Strasse 189");
1152 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1154 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1157 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1158 "If you have created new levels,");
1159 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1160 "send them to me to include them!");
1161 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1164 DrawTextSCentered(ybottom, FONT_TEXT_4,
1165 "Press any key or button for info menu");
1168 void HandleInfoScreen_Program(int button)
1170 int button_released = !button;
1172 if (button == MB_MENU_LEAVE)
1174 info_mode = INFO_MODE_MAIN;
1180 if (button_released)
1182 FadeSoundsAndMusic();
1184 info_mode = INFO_MODE_MAIN;
1189 PlayMenuSoundIfLoop();
1193 void DrawInfoScreen_LevelSet()
1196 int ybottom = SYSIZE - 20;
1197 char *filename = getLevelSetInfoFilename();
1199 int font_nr = FONT_TEXT_2;
1201 int font_nr = FONT_LEVEL_NUMBER;
1203 int font_width = getFontWidth(font_nr);
1204 int font_height = getFontHeight(font_nr);
1207 int sx = SX + pad_x;
1208 int sy = SY + pad_y;
1209 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1210 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1215 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1217 DrawTextSCentered(ybottom, FONT_TEXT_4,
1218 "Press any key or button for info menu");
1220 if (filename != NULL)
1221 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1222 max_lines_per_screen);
1224 DrawTextSCentered(ystart, FONT_TEXT_2,
1225 "No information for this level set.");
1228 void HandleInfoScreen_LevelSet(int button)
1230 int button_released = !button;
1232 if (button == MB_MENU_LEAVE)
1234 info_mode = INFO_MODE_MAIN;
1240 if (button_released)
1242 FadeSoundsAndMusic();
1244 info_mode = INFO_MODE_MAIN;
1249 PlayMenuSoundIfLoop();
1253 void DrawInfoScreen()
1255 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1257 if (info_mode == INFO_MODE_ELEMENTS)
1258 DrawInfoScreen_Elements();
1259 else if (info_mode == INFO_MODE_MUSIC)
1260 DrawInfoScreen_Music();
1261 else if (info_mode == INFO_MODE_CREDITS)
1262 DrawInfoScreen_Credits();
1263 else if (info_mode == INFO_MODE_PROGRAM)
1264 DrawInfoScreen_Program();
1265 else if (info_mode == INFO_MODE_LEVELSET)
1266 DrawInfoScreen_LevelSet();
1268 DrawInfoScreen_Main();
1270 if (info_mode != INFO_MODE_MUSIC)
1277 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1279 if (info_mode == INFO_MODE_ELEMENTS)
1280 HandleInfoScreen_Elements(button);
1281 else if (info_mode == INFO_MODE_MUSIC)
1282 HandleInfoScreen_Music(button);
1283 else if (info_mode == INFO_MODE_CREDITS)
1284 HandleInfoScreen_Credits(button);
1285 else if (info_mode == INFO_MODE_PROGRAM)
1286 HandleInfoScreen_Program(button);
1287 else if (info_mode == INFO_MODE_LEVELSET)
1288 HandleInfoScreen_LevelSet(button);
1290 HandleInfoScreen_Main(mx, my, dx, dy, button);
1296 /* ========================================================================= */
1297 /* type name functions */
1298 /* ========================================================================= */
1300 void HandleTypeName(int newxpos, Key key)
1302 static int xpos = 0, ypos = 2;
1303 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1304 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1305 int startx = mSX + 32 + name_width;
1306 int starty = mSY + ypos * 32;
1312 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1313 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1318 if (((key >= KSYM_A && key <= KSYM_Z) ||
1319 (key >= KSYM_a && key <= KSYM_z)) &&
1320 xpos < MAX_PLAYER_NAME_LEN)
1324 if (key >= KSYM_A && key <= KSYM_Z)
1325 ascii = 'A' + (char)(key - KSYM_A);
1327 ascii = 'a' + (char)(key - KSYM_a);
1329 setup.player_name[xpos] = ascii;
1330 setup.player_name[xpos + 1] = 0;
1333 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1334 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1336 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1339 setup.player_name[xpos] = 0;
1341 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1343 else if (key == KSYM_Return && xpos > 0)
1345 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1346 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1349 game_status = GAME_MODE_MAIN;
1354 /* ========================================================================= */
1355 /* tree menu functions */
1356 /* ========================================================================= */
1358 static void DrawChooseTree(TreeInfo **ti_ptr)
1362 FreeScreenGadgets();
1363 CreateScreenGadgets();
1365 CloseDoor(DOOR_CLOSE_2);
1369 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1370 MapChooseTreeGadgets(*ti_ptr);
1376 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1378 struct GadgetInfo *gi = screen_gadget[id];
1379 int items_max, items_visible, item_position;
1381 items_max = numTreeInfoInGroup(ti);
1382 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1383 item_position = first_entry;
1385 if (item_position > items_max - items_visible)
1386 item_position = items_max - items_visible;
1388 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1389 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1390 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1393 static void drawChooseTreeList(int first_entry, int num_page_entries,
1397 char buffer[SCR_FIELDX * 2];
1398 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1399 char *title_string = NULL;
1400 int xoffset_setup = 16;
1401 int yoffset_setup = 16;
1402 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1403 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1404 int last_game_status = game_status; /* save current game status */
1407 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
1408 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1409 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1410 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1412 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1414 /* force LEVELS font on artwork setup screen */
1415 game_status = GAME_MODE_LEVELS;
1417 /* clear tree list area, but not title or scrollbar */
1418 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1419 SXSIZE - 32 + menu.scrollbar_xoffset,
1420 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1422 for (i = 0; i < num_page_entries; i++)
1424 TreeInfo *node, *node_first;
1425 int entry_pos = first_entry + i;
1426 int ypos = MENU_SCREEN_START_YPOS + i;
1428 node_first = getTreeInfoFirstGroupEntry(ti);
1429 node = getTreeInfoFromPos(node_first, entry_pos);
1431 strncpy(buffer, node->name , max_buffer_len);
1432 buffer[max_buffer_len] = '\0';
1434 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1436 if (node->parent_link)
1437 initCursor(i, IMG_MENU_BUTTON_LEFT);
1438 else if (node->level_group)
1439 initCursor(i, IMG_MENU_BUTTON_RIGHT);
1441 initCursor(i, IMG_MENU_BUTTON);
1444 game_status = last_game_status; /* restore current game status */
1446 redraw_mask |= REDRAW_FIELD;
1449 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1451 TreeInfo *node, *node_first;
1452 int x, last_redraw_mask = redraw_mask;
1454 if (ti->type != TREE_TYPE_LEVEL_DIR)
1457 node_first = getTreeInfoFirstGroupEntry(ti);
1458 node = getTreeInfoFromPos(node_first, entry_pos);
1460 DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
1462 if (node->parent_link)
1463 DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
1465 else if (node->level_group)
1466 DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
1468 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1469 DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
1470 node->levels, node->class_desc);
1472 /* let BackToFront() redraw only what is needed */
1473 redraw_mask = last_redraw_mask | REDRAW_TILES;
1474 for (x = 0; x < SCR_FIELDX; x++)
1475 MarkTileDirty(x, 1);
1478 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1481 TreeInfo *ti = *ti_ptr;
1483 int y = ti->cl_cursor;
1484 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1485 int num_entries = numTreeInfoInGroup(ti);
1486 int num_page_entries;
1487 int last_game_status = game_status; /* save current game status */
1488 boolean position_set_by_scrollbar = (dx == 999);
1490 /* force LEVELS draw offset on choose level and artwork setup screen */
1491 game_status = GAME_MODE_LEVELS;
1493 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1494 num_page_entries = num_entries;
1496 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1498 game_status = last_game_status; /* restore current game status */
1500 if (button == MB_MENU_INITIALIZE)
1502 int num_entries = numTreeInfoInGroup(ti);
1503 int entry_pos = posTreeInfo(ti);
1505 if (ti->cl_first == -1)
1507 /* only on initialization */
1508 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1509 ti->cl_cursor = entry_pos - ti->cl_first;
1511 else if (ti->cl_cursor >= num_page_entries ||
1512 (num_entries > num_page_entries &&
1513 num_entries - ti->cl_first < num_page_entries))
1515 /* only after change of list size (by custom graphic configuration) */
1516 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1517 ti->cl_cursor = entry_pos - ti->cl_first;
1520 if (position_set_by_scrollbar)
1523 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1526 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1527 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1528 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1532 else if (button == MB_MENU_LEAVE)
1534 if (ti->node_parent)
1536 *ti_ptr = ti->node_parent;
1537 DrawChooseTree(ti_ptr);
1539 else if (game_status == GAME_MODE_SETUP)
1545 game_status = GAME_MODE_MAIN;
1552 if (mx || my) /* mouse input */
1554 int last_game_status = game_status; /* save current game status */
1556 /* force LEVELS draw offset on artwork setup screen */
1557 game_status = GAME_MODE_LEVELS;
1559 x = (mx - mSX) / 32;
1560 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1562 game_status = last_game_status; /* restore current game status */
1564 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1566 /* move cursor instead of scrolling when already at start/end of list */
1567 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1569 else if (dy == +1 * SCROLL_LINE &&
1570 ti->cl_first + num_page_entries == num_entries)
1573 /* handle scrolling screen one line or page */
1574 if (ti->cl_cursor + dy < 0 ||
1575 ti->cl_cursor + dy > num_page_entries - 1)
1577 if (ABS(dy) == SCROLL_PAGE)
1578 step = num_page_entries - 1;
1580 if (dy < 0 && ti->cl_first > 0)
1582 /* scroll page/line up */
1584 ti->cl_first -= step;
1585 if (ti->cl_first < 0)
1588 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1589 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1590 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1591 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1594 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1596 /* scroll page/line down */
1598 ti->cl_first += step;
1599 if (ti->cl_first + num_page_entries > num_entries)
1600 ti->cl_first = MAX(0, num_entries - num_page_entries);
1602 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1603 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1604 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1605 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1612 /* handle moving cursor one line */
1613 y = ti->cl_cursor + dy;
1618 TreeInfo *node_first, *node_cursor;
1619 int entry_pos = ti->cl_first + y;
1621 node_first = getTreeInfoFirstGroupEntry(ti);
1622 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1624 if (node_cursor->node_group)
1626 node_cursor->cl_first = ti->cl_first;
1627 node_cursor->cl_cursor = ti->cl_cursor;
1628 *ti_ptr = node_cursor->node_group;
1629 DrawChooseTree(ti_ptr);
1634 else if (dx == -1 && ti->node_parent)
1636 *ti_ptr = ti->node_parent;
1637 DrawChooseTree(ti_ptr);
1642 if (!anyScrollbarGadgetActive() &&
1643 IN_VIS_FIELD(x, y) &&
1644 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1645 y >= 0 && y < num_page_entries)
1649 if (y != ti->cl_cursor)
1651 drawChooseTreeCursor(y, FC_RED);
1652 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1653 drawChooseTreeInfo(ti->cl_first + y, ti);
1659 TreeInfo *node_first, *node_cursor;
1660 int entry_pos = ti->cl_first + y;
1662 node_first = getTreeInfoFirstGroupEntry(ti);
1663 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1665 if (node_cursor->node_group)
1667 node_cursor->cl_first = ti->cl_first;
1668 node_cursor->cl_cursor = ti->cl_cursor;
1669 *ti_ptr = node_cursor->node_group;
1670 DrawChooseTree(ti_ptr);
1672 else if (node_cursor->parent_link)
1674 *ti_ptr = node_cursor->node_parent;
1675 DrawChooseTree(ti_ptr);
1679 node_cursor->cl_first = ti->cl_first;
1680 node_cursor->cl_cursor = ti->cl_cursor;
1681 *ti_ptr = node_cursor;
1683 if (ti->type == TREE_TYPE_LEVEL_DIR)
1685 LoadLevelSetup_SeriesInfo();
1687 SaveLevelSetup_LastSeries();
1688 SaveLevelSetup_SeriesInfo();
1692 if (game_status == GAME_MODE_SETUP)
1698 game_status = GAME_MODE_MAIN;
1706 void DrawChooseLevel()
1708 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1710 DrawChooseTree(&leveldir_current);
1716 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1718 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1723 void DrawHallOfFame(int highlight_position)
1726 FadeSoundsAndMusic();
1727 CloseDoor(DOOR_CLOSE_2);
1729 if (highlight_position < 0)
1730 LoadScore(level_nr);
1738 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1741 static void drawHallOfFameList(int first_entry, int highlight_position)
1745 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1748 DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
1749 DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
1751 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1753 int entry = first_entry + i;
1754 boolean active = (entry == highlight_position);
1755 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1756 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1757 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1758 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1759 int dx1 = 3 * getFontWidth(font_nr1);
1760 int dx2 = dx1 + getFontWidth(font_nr1);
1761 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1762 int sy = mSY + 64 + i * 32;
1764 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1765 DrawText(mSX + dx1, sy, ".", font_nr1);
1766 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1767 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1768 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1769 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1772 redraw_mask |= REDRAW_FIELD;
1775 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1777 static int first_entry = 0;
1778 static int highlight_position = 0;
1779 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1780 int button_released = !button;
1782 if (button == MB_MENU_INITIALIZE)
1785 highlight_position = mx;
1786 drawHallOfFameList(first_entry, highlight_position);
1791 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1792 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1796 if (first_entry > 0)
1798 first_entry -= step;
1799 if (first_entry < 0)
1802 drawHallOfFameList(first_entry, highlight_position);
1807 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1809 first_entry += step;
1810 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1811 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1813 drawHallOfFameList(first_entry, highlight_position);
1816 else if (button_released)
1818 FadeSound(SND_BACKGROUND_SCORES);
1819 game_status = GAME_MODE_MAIN;
1823 if (game_status == GAME_MODE_SCORES)
1824 PlayMenuSoundIfLoop();
1830 /* ========================================================================= */
1831 /* setup screen functions */
1832 /* ========================================================================= */
1834 static struct TokenInfo *setup_info;
1835 static int num_setup_info;
1837 static char *graphics_set_name;
1838 static char *sounds_set_name;
1839 static char *music_set_name;
1841 static void execSetupMain()
1843 setup_mode = SETUP_MODE_MAIN;
1847 static void execSetupGame()
1849 setup_mode = SETUP_MODE_GAME;
1853 static void execSetupEditor()
1855 setup_mode = SETUP_MODE_EDITOR;
1859 static void execSetupGraphics()
1861 setup_mode = SETUP_MODE_GRAPHICS;
1865 static void execSetupSound()
1867 setup_mode = SETUP_MODE_SOUND;
1871 static void execSetupArtwork()
1873 setup.graphics_set = artwork.gfx_current->identifier;
1874 setup.sounds_set = artwork.snd_current->identifier;
1875 setup.music_set = artwork.mus_current->identifier;
1877 /* needed if last screen (setup choice) changed graphics, sounds or music */
1878 ReloadCustomArtwork(0);
1880 /* needed for displaying artwork name instead of artwork identifier */
1881 graphics_set_name = artwork.gfx_current->name;
1882 sounds_set_name = artwork.snd_current->name;
1883 music_set_name = artwork.mus_current->name;
1885 setup_mode = SETUP_MODE_ARTWORK;
1889 static void execSetupChooseGraphics()
1891 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1895 static void execSetupChooseSounds()
1897 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1901 static void execSetupChooseMusic()
1903 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
1907 static void execSetupInput()
1909 setup_mode = SETUP_MODE_INPUT;
1913 static void execSetupShortcut()
1915 setup_mode = SETUP_MODE_SHORTCUT;
1919 static void execExitSetup()
1921 game_status = GAME_MODE_MAIN;
1925 static void execSaveAndExitSetup()
1931 static struct TokenInfo setup_info_main[] =
1933 { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
1934 { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
1935 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
1936 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
1937 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
1938 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
1939 { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
1940 { TYPE_EMPTY, NULL, "" },
1941 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
1942 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
1947 static struct TokenInfo setup_info_game[] =
1949 { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
1950 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
1951 { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
1952 { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
1953 { TYPE_EMPTY, NULL, "" },
1954 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1959 static struct TokenInfo setup_info_editor[] =
1962 { TYPE_STRING, NULL, "Offer Special Elements:"},
1964 { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
1965 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
1966 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
1967 { TYPE_SWITCH, &setup.editor.el_more, "More:" },
1968 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
1969 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
1970 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
1971 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
1972 { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
1973 { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
1974 { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
1975 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
1976 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
1977 { TYPE_EMPTY, NULL, "" },
1978 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
1983 static struct TokenInfo setup_info_graphics[] =
1985 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
1986 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
1987 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
1989 { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
1990 { TYPE_SWITCH, &setup.fading, "Fading:" },
1992 { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
1993 { TYPE_SWITCH, &setup.toons, "Toons:" },
1994 { TYPE_EMPTY, NULL, "" },
1995 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2000 static struct TokenInfo setup_info_sound[] =
2002 { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
2003 { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
2004 { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
2005 { TYPE_EMPTY, NULL, "" },
2006 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2011 static struct TokenInfo setup_info_artwork[] =
2013 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2014 { TYPE_STRING, &graphics_set_name, "" },
2015 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2016 { TYPE_STRING, &sounds_set_name, "" },
2017 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2018 { TYPE_STRING, &music_set_name, "" },
2019 { TYPE_EMPTY, NULL, "" },
2020 { TYPE_STRING, NULL, "Override Level Artwork:"},
2021 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2022 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2023 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2024 { TYPE_EMPTY, NULL, "" },
2025 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2030 static struct TokenInfo setup_info_shortcut[] =
2032 { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
2033 { TYPE_KEY, &setup.shortcut.save_game, "" },
2034 { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
2035 { TYPE_KEY, &setup.shortcut.load_game, "" },
2036 { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
2037 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2038 { TYPE_EMPTY, NULL, "" },
2039 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
2040 { TYPE_EMPTY, NULL, "" },
2041 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2046 static Key getSetupKey()
2048 Key key = KSYM_UNDEFINED;
2049 boolean got_key_event = FALSE;
2051 while (!got_key_event)
2053 if (PendingEvent()) /* got event */
2061 case EVENT_KEYPRESS:
2063 key = GetEventKey((KeyEvent *)&event, TRUE);
2065 /* press 'Escape' or 'Enter' to keep the existing key binding */
2066 if (key == KSYM_Escape || key == KSYM_Return)
2067 key = KSYM_UNDEFINED; /* keep old value */
2069 got_key_event = TRUE;
2073 case EVENT_KEYRELEASE:
2074 key_joystick_mapping = 0;
2078 HandleOtherEvents(&event);
2086 /* don't eat all CPU time */
2093 static void drawSetupValue(int pos)
2095 int xpos = MENU_SCREEN_VALUE_XPOS;
2096 int ypos = MENU_SCREEN_START_YPOS + pos;
2097 int font_nr = FONT_VALUE_1;
2098 int type = setup_info[pos].type;
2099 void *value = setup_info[pos].value;
2100 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2103 if (value_string == NULL)
2106 if (type & TYPE_KEY)
2110 if (type & TYPE_QUERY)
2112 value_string = "<press key>";
2113 font_nr = FONT_INPUT_1_ACTIVE;
2116 else if (type & TYPE_STRING)
2118 int max_value_len = (SCR_FIELDX - 2) * 2;
2121 font_nr = FONT_VALUE_2;
2123 if (strlen(value_string) > max_value_len)
2124 value_string[max_value_len] = '\0';
2126 else if (type & TYPE_BOOLEAN_STYLE)
2128 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2131 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2132 (xpos == 3 ? " " : " "), font_nr);
2133 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2136 static void changeSetupValue(int pos)
2138 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2140 *(boolean *)setup_info[pos].value ^= TRUE;
2142 else if (setup_info[pos].type & TYPE_KEY)
2146 setup_info[pos].type |= TYPE_QUERY;
2147 drawSetupValue(pos);
2148 setup_info[pos].type &= ~TYPE_QUERY;
2150 key = getSetupKey();
2151 if (key != KSYM_UNDEFINED)
2152 *(Key *)setup_info[pos].value = key;
2155 drawSetupValue(pos);
2158 static void DrawSetupScreen_Generic()
2160 char *title_string = NULL;
2164 CloseDoor(DOOR_CLOSE_2);
2168 if (setup_mode == SETUP_MODE_MAIN)
2170 setup_info = setup_info_main;
2171 title_string = "Setup";
2173 else if (setup_mode == SETUP_MODE_GAME)
2175 setup_info = setup_info_game;
2176 title_string = "Setup Game";
2178 else if (setup_mode == SETUP_MODE_EDITOR)
2180 setup_info = setup_info_editor;
2181 title_string = "Setup Editor";
2183 else if (setup_mode == SETUP_MODE_GRAPHICS)
2185 setup_info = setup_info_graphics;
2186 title_string = "Setup Graphics";
2188 else if (setup_mode == SETUP_MODE_SOUND)
2190 setup_info = setup_info_sound;
2191 title_string = "Setup Sound";
2193 else if (setup_mode == SETUP_MODE_ARTWORK)
2195 setup_info = setup_info_artwork;
2196 title_string = "Custom Artwork";
2198 else if (setup_mode == SETUP_MODE_SHORTCUT)
2200 setup_info = setup_info_shortcut;
2201 title_string = "Setup Shortcuts";
2204 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2207 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2209 void *value_ptr = setup_info[i].value;
2210 int ypos = MENU_SCREEN_START_YPOS + i;
2211 int font_nr = FONT_MENU_1;
2213 /* set some entries to "unchangeable" according to other variables */
2214 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2215 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2216 (value_ptr == &setup.sound_music && !audio.music_available) ||
2217 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2218 setup_info[i].type |= TYPE_GHOSTED;
2221 if (setup_info[i].type & TYPE_STRING ||
2222 (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
2223 font_nr = FONT_MENU_2;
2225 if (setup_info[i].type & TYPE_STRING)
2226 font_nr = FONT_MENU_2;
2229 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2231 if (setup_info[i].type & TYPE_ENTER_MENU)
2232 initCursor(i, IMG_MENU_BUTTON_RIGHT);
2233 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2234 initCursor(i, IMG_MENU_BUTTON_LEFT);
2235 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2236 initCursor(i, IMG_MENU_BUTTON);
2238 if (setup_info[i].type & TYPE_VALUE)
2246 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2249 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2251 static int choice_store[MAX_SETUP_MODES];
2252 int choice = choice_store[setup_mode]; /* always starts with 0 */
2256 if (button == MB_MENU_INITIALIZE)
2258 /* advance to first valid menu entry */
2259 while (choice < num_setup_info &&
2260 setup_info[choice].type & TYPE_SKIP_ENTRY)
2262 choice_store[setup_mode] = choice;
2264 drawCursor(choice, FC_RED);
2267 else if (button == MB_MENU_LEAVE)
2269 for (y = 0; y < num_setup_info; y++)
2271 if (setup_info[y].type & TYPE_LEAVE_MENU)
2273 void (*menu_callback_function)(void) = setup_info[y].value;
2275 menu_callback_function();
2276 break; /* absolutely needed because function changes 'setup_info'! */
2283 if (mx || my) /* mouse input */
2285 x = (mx - mSX) / 32;
2286 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2288 else if (dx || dy) /* keyboard input */
2292 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2294 if (setup_info[choice].type & menu_navigation_type ||
2295 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2296 button = MB_MENU_CHOICE;
2301 /* jump to next non-empty menu entry (up or down) */
2302 while (y > 0 && y < num_setup_info - 1 &&
2303 setup_info[y].type & TYPE_SKIP_ENTRY)
2307 if (IN_VIS_FIELD(x, y) &&
2308 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2314 drawCursor(y, FC_RED);
2315 drawCursor(choice, FC_BLUE);
2316 choice = choice_store[setup_mode] = y;
2319 else if (!(setup_info[y].type & TYPE_GHOSTED))
2321 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2323 void (*menu_callback_function)(void) = setup_info[choice].value;
2325 menu_callback_function();
2329 if (setup_info[y].type & TYPE_KEYTEXT &&
2330 setup_info[y + 1].type & TYPE_KEY)
2333 if (setup_info[y].type & TYPE_VALUE)
2334 changeSetupValue(y);
2340 void DrawSetupScreen_Input()
2344 DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
2346 initCursor(0, IMG_MENU_BUTTON);
2347 initCursor(1, IMG_MENU_BUTTON);
2348 initCursor(2, IMG_MENU_BUTTON_RIGHT);
2349 initCursor(13, IMG_MENU_BUTTON_LEFT);
2351 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2352 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2354 DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
2355 DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
2356 DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
2359 DeactivateJoystickForCalibration();
2360 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2361 "Joysticks deactivated on this screen");
2364 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2369 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2371 if (device_name == NULL)
2374 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2377 if (strlen(device_name) > 1)
2379 char c1 = device_name[strlen(device_name) - 1];
2380 char c2 = device_name[strlen(device_name) - 2];
2382 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2383 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2386 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2387 strlen(device_name));
2390 static void drawPlayerSetupInputInfo(int player_nr)
2393 static struct SetupKeyboardInfo custom_key;
2400 { &custom_key.left, "Joystick Left" },
2401 { &custom_key.right, "Joystick Right" },
2402 { &custom_key.up, "Joystick Up" },
2403 { &custom_key.down, "Joystick Down" },
2404 { &custom_key.snap, "Button 1" },
2405 { &custom_key.drop, "Button 2" }
2407 static char *joystick_name[MAX_PLAYERS] =
2415 custom_key = setup.input[player_nr].key;
2417 DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
2419 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2421 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2422 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2424 DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2427 if (setup.input[player_nr].use_joystick)
2429 char *device_name = setup.input[player_nr].joy.device_name;
2431 DrawText(mSX+8*32, mSY+3*32,
2432 joystick_name[getJoystickNrFromDeviceName(device_name)],
2434 DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
2438 DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
2439 DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
2442 DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
2443 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2444 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2445 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2446 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2447 DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
2448 DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
2449 DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
2450 DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
2451 DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
2452 DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
2454 for (i = 0; i < 6; i++)
2456 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2458 DrawText(mSX + 3*32, mSY + ypos*32,
2460 DrawText(mSX + 3*32, mSY + ypos*32,
2461 (setup.input[player_nr].use_joystick ?
2463 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2467 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2469 static int choice = 0;
2470 static int player_nr = 0;
2473 int pos_start = SETUPINPUT_SCREEN_POS_START;
2474 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2475 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2476 int pos_end = SETUPINPUT_SCREEN_POS_END;
2478 if (button == MB_MENU_INITIALIZE)
2480 drawPlayerSetupInputInfo(player_nr);
2481 drawCursor(choice, FC_RED);
2485 else if (button == MB_MENU_LEAVE)
2487 setup_mode = SETUP_MODE_MAIN;
2494 if (mx || my) /* mouse input */
2496 x = (mx - mSX) / 32;
2497 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2499 else if (dx || dy) /* keyboard input */
2501 if (dx && choice == 0)
2502 x = (dx < 0 ? 10 : 12);
2503 else if ((dx && choice == 1) ||
2504 (dx == +1 && choice == 2) ||
2505 (dx == -1 && choice == pos_end))
2506 button = MB_MENU_CHOICE;
2510 if (y >= pos_empty1 && y <= pos_empty2)
2511 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2514 if (IN_VIS_FIELD(x, y) &&
2515 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2517 static unsigned long delay = 0;
2519 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2522 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2524 drawPlayerSetupInputInfo(player_nr);
2526 else if (IN_VIS_FIELD(x, y) &&
2527 y >= pos_start && y <= pos_end &&
2528 !(y >= pos_empty1 && y <= pos_empty2))
2534 drawCursor(y, FC_RED);
2535 drawCursor(choice, FC_BLUE);
2543 char *device_name = setup.input[player_nr].joy.device_name;
2545 if (!setup.input[player_nr].use_joystick)
2547 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2549 setJoystickDeviceToNr(device_name, new_device_nr);
2550 setup.input[player_nr].use_joystick = TRUE;
2554 int device_nr = getJoystickNrFromDeviceName(device_name);
2555 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2557 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2558 setup.input[player_nr].use_joystick = FALSE;
2560 setJoystickDeviceToNr(device_name, new_device_nr);
2563 drawPlayerSetupInputInfo(player_nr);
2567 if (setup.input[player_nr].use_joystick)
2570 CalibrateJoystick(player_nr);
2573 CustomizeKeyboard(player_nr);
2575 else if (y == pos_end)
2579 setup_mode = SETUP_MODE_MAIN;
2586 void CustomizeKeyboard(int player_nr)
2590 boolean finished = FALSE;
2591 static struct SetupKeyboardInfo custom_key;
2596 } customize_step[] =
2598 { &custom_key.left, "Move Left" },
2599 { &custom_key.right, "Move Right" },
2600 { &custom_key.up, "Move Up" },
2601 { &custom_key.down, "Move Down" },
2602 { &custom_key.snap, "Snap Field" },
2603 { &custom_key.drop, "Drop Element" }
2606 /* read existing key bindings from player setup */
2607 custom_key = setup.input[player_nr].key;
2610 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2616 DrawText(mSX, mSY + (2+2*step_nr)*32,
2617 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2618 DrawText(mSX, mSY + (2+2*step_nr+1)*32,
2619 "Key:", FONT_INPUT_1_ACTIVE);
2620 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2621 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2625 if (PendingEvent()) /* got event */
2633 case EVENT_KEYPRESS:
2635 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2637 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2643 /* all keys configured -- wait for "Escape" or "Return" key */
2647 /* press 'Enter' to keep the existing key binding */
2648 if (key == KSYM_Return)
2649 key = *customize_step[step_nr].key;
2651 /* check if key already used */
2652 for (i = 0; i < step_nr; i++)
2653 if (*customize_step[i].key == key)
2658 /* got new key binding */
2659 *customize_step[step_nr].key = key;
2660 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2662 DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
2663 getKeyNameFromKey(key), FONT_VALUE_1);
2666 /* un-highlight last query */
2667 DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
2668 customize_step[step_nr-1].text, FONT_MENU_1);
2669 DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
2670 "Key:", FONT_MENU_1);
2672 /* press 'Enter' to leave */
2675 DrawText(mSX + 16, mSY + 15*32+16,
2676 "Press Enter", FONT_TITLE_1);
2680 /* query next key binding */
2681 DrawText(mSX, mSY+(2+2*step_nr)*32,
2682 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2683 DrawText(mSX, mSY+(2+2*step_nr+1)*32,
2684 "Key:", FONT_INPUT_1_ACTIVE);
2685 DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
2686 getKeyNameFromKey(*customize_step[step_nr].key),
2691 case EVENT_KEYRELEASE:
2692 key_joystick_mapping = 0;
2696 HandleOtherEvents(&event);
2704 /* don't eat all CPU time */
2708 /* write new key bindings back to player setup */
2709 setup.input[player_nr].key = custom_key;
2712 DrawSetupScreen_Input();
2715 static boolean CalibrateJoystickMain(int player_nr)
2717 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2718 int new_joystick_xright = JOYSTICK_XMIDDLE;
2719 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2720 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2721 int new_joystick_xmiddle, new_joystick_ymiddle;
2723 int joystick_fd = joystick.fd[player_nr];
2724 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2725 boolean check[3][3];
2726 int check_remaining = 3 * 3;
2731 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2734 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2739 for (y = 0; y < 3; y++)
2741 for (x = 0; x < 3; x++)
2743 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2744 check[x][y] = FALSE;
2748 DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
2749 DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
2750 DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
2751 DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
2752 DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
2753 DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
2754 DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
2756 joy_value = Joystick(player_nr);
2757 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2758 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2760 /* eventually uncalibrated center position (joystick could be uncentered) */
2761 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2764 new_joystick_xmiddle = joy_x;
2765 new_joystick_ymiddle = joy_y;
2767 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2770 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2775 if (PendingEvent()) /* got event */
2783 case EVENT_KEYPRESS:
2784 switch(GetEventKey((KeyEvent *)&event, TRUE))
2787 if (check_remaining == 0)
2800 case EVENT_KEYRELEASE:
2801 key_joystick_mapping = 0;
2805 HandleOtherEvents(&event);
2810 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2813 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2814 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2815 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2816 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2818 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2819 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2820 setup.input[player_nr].joy.xright = new_joystick_xright;
2821 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2822 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2823 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2825 CheckJoystickData();
2827 joy_value = Joystick(player_nr);
2829 if (joy_value & JOY_BUTTON && check_remaining == 0)
2832 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2833 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2835 if (x != last_x || y != last_y)
2837 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
2838 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
2843 if (check_remaining > 0 && !check[x+1][y+1])
2845 check[x+1][y+1] = TRUE;
2851 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
2852 setup.input[player_nr].joy.xleft,
2853 setup.input[player_nr].joy.xmiddle,
2854 setup.input[player_nr].joy.xright);
2855 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
2856 setup.input[player_nr].joy.yupper,
2857 setup.input[player_nr].joy.ymiddle,
2858 setup.input[player_nr].joy.ylower);
2867 /* don't eat all CPU time */
2871 /* calibrated center position (joystick should now be centered) */
2872 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2875 new_joystick_xmiddle = joy_x;
2876 new_joystick_ymiddle = joy_y;
2880 DrawSetupScreen_Input();
2882 /* wait until the last pressed button was released */
2883 while (Joystick(player_nr) & JOY_BUTTON)
2885 if (PendingEvent()) /* got event */
2890 HandleOtherEvents(&event);
2899 void CalibrateJoystick(int player_nr)
2901 if (!CalibrateJoystickMain(player_nr))
2905 DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
2906 DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
2908 Delay(2000); /* show error message for two seconds */
2912 void DrawSetupScreen()
2914 DeactivateJoystick();
2916 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
2918 if (setup_mode == SETUP_MODE_INPUT)
2919 DrawSetupScreen_Input();
2920 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2921 DrawChooseTree(&artwork.gfx_current);
2922 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2923 DrawChooseTree(&artwork.snd_current);
2924 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2925 DrawChooseTree(&artwork.mus_current);
2927 DrawSetupScreen_Generic();
2933 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
2935 if (setup_mode == SETUP_MODE_INPUT)
2936 HandleSetupScreen_Input(mx, my, dx, dy, button);
2937 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
2938 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
2939 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
2940 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
2941 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
2942 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
2944 HandleSetupScreen_Generic(mx, my, dx, dy, button);
2949 void HandleGameActions()
2951 if (game_status != GAME_MODE_PLAYING)
2954 /* !!! FIX THIS (START) !!! */
2955 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
2957 byte *recorded_player_action;
2958 byte summarized_player_action = 0;
2959 byte tape_action[MAX_PLAYERS];
2962 if (level.native_em_level->lev->home == 0) /* all players at home */
2966 if (!TAPE_IS_STOPPED(tape))
2969 if (game_status != GAME_MODE_PLAYING)
2973 if (level.native_em_level->ply1->alive == 0 &&
2974 level.native_em_level->ply2->alive == 0) /* all dead */
2975 AllPlayersGone = TRUE;
2977 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
2980 /* --- game actions --- */
2984 /* don't use 100% CPU while in pause mode -- this should better be solved
2985 like in the R'n'D game engine! */
2992 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
2995 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
2996 if (recorded_player_action == NULL && tape.pausing)
3000 for (i = 0; i < MAX_PLAYERS; i++)
3002 summarized_player_action |= stored_player[i].action;
3004 if (!network_playing)
3005 stored_player[i].effective_action = stored_player[i].action;
3008 if (!options.network && !setup.team_mode)
3009 local_player->effective_action = summarized_player_action;
3011 if (recorded_player_action != NULL)
3012 for (i = 0; i < MAX_PLAYERS; i++)
3013 stored_player[i].effective_action = recorded_player_action[i];
3015 for (i = 0; i < MAX_PLAYERS; i++)
3017 tape_action[i] = stored_player[i].effective_action;
3019 /* !!! (this does not happen in the EM engine) !!! */
3020 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3021 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3024 /* only save actions from input devices, but not programmed actions */
3026 TapeRecordAction(tape_action);
3028 GameActions_EM(local_player->effective_action);
3030 if (TimeFrames >= FRAMES_PER_SECOND)
3035 if (!level.use_step_counter)
3043 if (TimeLeft <= 10 && setup.time_limit)
3044 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3046 DrawGameValue_Time(TimeLeft);
3048 if (!TimeLeft && setup.time_limit)
3049 level.native_em_level->lev->killed_out_of_time = TRUE;
3051 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3052 DrawGameValue_Time(TimePlayed);
3054 level.native_em_level->lev->time =
3055 (level.time == 0 ? TimePlayed : TimeLeft);
3058 if (tape.recording || tape.playing)
3059 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3069 if (local_player->LevelSolved)
3072 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3078 if (tape.auto_play && !tape.playing)
3079 AutoPlayTape(); /* continue automatically playing next tape */
3083 /* ---------- new screen button stuff -------------------------------------- */
3085 /* graphic position and size values for buttons and scrollbars */
3086 #define SC_SCROLLBUTTON_XSIZE TILEX
3087 #define SC_SCROLLBUTTON_YSIZE TILEY
3089 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3090 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3091 SC_SCROLLBUTTON_YSIZE)
3092 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3093 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3094 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3095 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3096 SC_SCROLLBUTTON_YSIZE)
3097 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3098 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3099 SC_SCROLL_VERTICAL_YSIZE)
3101 #define SC_BORDER_SIZE 14
3105 int gfx_unpressed, gfx_pressed;
3109 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3112 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3113 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3114 SCREEN_CTRL_ID_SCROLL_UP,
3118 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3119 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3120 SCREEN_CTRL_ID_SCROLL_DOWN,
3127 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3128 Bitmap **gfx_unpressed, **gfx_pressed;
3130 int gfx_unpressed, gfx_pressed;
3137 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3140 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3141 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3143 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3145 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3146 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3147 GD_TYPE_SCROLLBAR_VERTICAL,
3148 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3149 "scroll level series vertically"
3153 static void CreateScreenScrollbuttons()
3155 struct GadgetInfo *gi;
3156 unsigned long event_mask;
3159 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3161 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3162 int gfx_unpressed, gfx_pressed;
3163 int x, y, width, height;
3164 int gd_x1, gd_x2, gd_y1, gd_y2;
3165 int id = scrollbutton_info[i].gadget_id;
3167 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3169 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3170 y = mSY + scrollbutton_info[i].y;
3171 width = SC_SCROLLBUTTON_XSIZE;
3172 height = SC_SCROLLBUTTON_YSIZE;
3174 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3175 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3176 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3178 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3179 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3180 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3181 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3182 gd_x1 = graphic_info[gfx_unpressed].src_x;
3183 gd_y1 = graphic_info[gfx_unpressed].src_y;
3184 gd_x2 = graphic_info[gfx_pressed].src_x;
3185 gd_y2 = graphic_info[gfx_pressed].src_y;
3187 gi = CreateGadget(GDI_CUSTOM_ID, id,
3188 GDI_CUSTOM_TYPE_ID, i,
3189 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3194 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3195 GDI_STATE, GD_BUTTON_UNPRESSED,
3196 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3197 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3198 GDI_DIRECT_DRAW, FALSE,
3199 GDI_EVENT_MASK, event_mask,
3200 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3204 Error(ERR_EXIT, "cannot create gadget");
3206 screen_gadget[id] = gi;
3210 static void CreateScreenScrollbars()
3214 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3216 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3217 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3218 int gfx_unpressed, gfx_pressed;
3220 int x, y, width, height;
3221 int gd_x1, gd_x2, gd_y1, gd_y2;
3222 struct GadgetInfo *gi;
3223 int items_max, items_visible, item_position;
3224 unsigned long event_mask;
3225 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3226 int id = scrollbar_info[i].gadget_id;
3228 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3230 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3231 y = mSY + scrollbar_info[i].y;
3232 width = scrollbar_info[i].width;
3233 height = scrollbar_info[i].height;
3235 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3236 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3238 items_max = num_page_entries;
3239 items_visible = num_page_entries;
3242 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3243 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3244 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3250 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3251 gfx_pressed = scrollbar_info[i].gfx_pressed;
3252 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3253 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3254 gd_x1 = graphic_info[gfx_unpressed].src_x;
3255 gd_y1 = graphic_info[gfx_unpressed].src_y;
3256 gd_x2 = graphic_info[gfx_pressed].src_x;
3257 gd_y2 = graphic_info[gfx_pressed].src_y;
3260 gi = CreateGadget(GDI_CUSTOM_ID, id,
3261 GDI_CUSTOM_TYPE_ID, i,
3262 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3267 GDI_TYPE, scrollbar_info[i].type,
3268 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3269 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3270 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3271 GDI_STATE, GD_BUTTON_UNPRESSED,
3272 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3273 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3274 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3275 GDI_DIRECT_DRAW, FALSE,
3276 GDI_EVENT_MASK, event_mask,
3277 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3281 Error(ERR_EXIT, "cannot create gadget");
3283 screen_gadget[id] = gi;
3287 void CreateScreenGadgets()
3289 int last_game_status = game_status; /* save current game status */
3291 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3294 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3296 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3298 /* copy pointers to clip mask and GC */
3299 scrollbar_bitmap[i]->clip_mask =
3300 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3301 scrollbar_bitmap[i]->stored_clip_gc =
3302 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3304 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3305 scrollbar_bitmap[i],
3306 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3307 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3308 TILEX, TILEY, 0, 0);
3312 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3313 game_status = GAME_MODE_LEVELS;
3315 CreateScreenScrollbuttons();
3316 CreateScreenScrollbars();
3318 game_status = last_game_status; /* restore current game status */
3321 void FreeScreenGadgets()
3325 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3326 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3328 /* prevent freeing clip mask and GC twice */
3329 scrollbar_bitmap[i]->clip_mask = None;
3330 scrollbar_bitmap[i]->stored_clip_gc = None;
3332 FreeBitmap(scrollbar_bitmap[i]);
3336 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3337 FreeGadget(screen_gadget[i]);
3340 void MapChooseTreeGadgets(TreeInfo *ti)
3342 int num_entries = numTreeInfoInGroup(ti);
3345 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3348 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3349 MapGadget(screen_gadget[i]);
3353 void UnmapChooseTreeGadgets()
3357 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3358 UnmapGadget(screen_gadget[i]);
3362 static void HandleScreenGadgets(struct GadgetInfo *gi)
3364 int id = gi->custom_id;
3366 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3371 case SCREEN_CTRL_ID_SCROLL_UP:
3372 if (game_status == GAME_MODE_LEVELS)
3373 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3374 else if (game_status == GAME_MODE_SETUP)
3375 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3378 case SCREEN_CTRL_ID_SCROLL_DOWN:
3379 if (game_status == GAME_MODE_LEVELS)
3380 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3381 else if (game_status == GAME_MODE_SETUP)
3382 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3385 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3386 if (game_status == GAME_MODE_LEVELS)
3387 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3388 else if (game_status == GAME_MODE_SETUP)
3389 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);