1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
28 #define DEBUG_JOYSTICKS 0
31 // screens on the info screen
32 #define INFO_MODE_MAIN 0
33 #define INFO_MODE_TITLE 1
34 #define INFO_MODE_ELEMENTS 2
35 #define INFO_MODE_MUSIC 3
36 #define INFO_MODE_CREDITS 4
37 #define INFO_MODE_PROGRAM 5
38 #define INFO_MODE_VERSION 6
39 #define INFO_MODE_LEVELSET 7
41 #define MAX_INFO_MODES 8
43 // screens on the setup screen
44 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
45 // (should also match corresponding entries in src/conf_gfx.c)
46 #define SETUP_MODE_MAIN 0
47 #define SETUP_MODE_GAME 1
48 #define SETUP_MODE_ENGINES 2
49 #define SETUP_MODE_EDITOR 3
50 #define SETUP_MODE_GRAPHICS 4
51 #define SETUP_MODE_SOUND 5
52 #define SETUP_MODE_ARTWORK 6
53 #define SETUP_MODE_INPUT 7
54 #define SETUP_MODE_TOUCH 8
55 #define SETUP_MODE_SHORTCUTS 9
56 #define SETUP_MODE_SHORTCUTS_1 10
57 #define SETUP_MODE_SHORTCUTS_2 11
58 #define SETUP_MODE_SHORTCUTS_3 12
59 #define SETUP_MODE_SHORTCUTS_4 13
60 #define SETUP_MODE_SHORTCUTS_5 14
62 // sub-screens on the setup screen (generic)
63 #define SETUP_MODE_CHOOSE_ARTWORK 15
64 #define SETUP_MODE_CHOOSE_OTHER 16
66 // sub-screens on the setup screen (specific)
67 #define SETUP_MODE_CHOOSE_SCORES_TYPE 17
68 #define SETUP_MODE_CHOOSE_GAME_SPEED 18
69 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
70 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
71 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
72 #define SETUP_MODE_CHOOSE_SCALING_TYPE 22
73 #define SETUP_MODE_CHOOSE_RENDERING 23
74 #define SETUP_MODE_CHOOSE_VSYNC 24
75 #define SETUP_MODE_CHOOSE_GRAPHICS 25
76 #define SETUP_MODE_CHOOSE_SOUNDS 26
77 #define SETUP_MODE_CHOOSE_MUSIC 27
78 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
79 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
80 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
81 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
82 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
83 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
84 #define SETUP_MODE_CHOOSE_TRANSPARENCY 34
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
87 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
88 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
89 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
91 #define MAX_SETUP_MODES 40
93 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
96 #define STR_INFO_MAIN "Info Screen"
97 #define STR_INFO_TITLE "Title Screen"
98 #define STR_INFO_ELEMENTS "Game Elements"
99 #define STR_INFO_MUSIC "Game Music"
100 #define STR_INFO_CREDITS "Credits"
101 #define STR_INFO_PROGRAM "Program Info"
102 #define STR_INFO_VERSION "Version Info"
103 #define STR_INFO_LEVELSET "Level Set Info"
104 #define STR_INFO_EXIT "Exit"
106 // setup screen titles
107 #define STR_SETUP_MAIN "Setup"
108 #define STR_SETUP_GAME "Game & Menu"
109 #define STR_SETUP_ENGINES "Game Engines"
110 #define STR_SETUP_EDITOR "Editor"
111 #define STR_SETUP_GRAPHICS "Graphics"
112 #define STR_SETUP_SOUND "Sound & Music"
113 #define STR_SETUP_ARTWORK "Custom Artwork"
114 #define STR_SETUP_INPUT "Input Devices"
115 #define STR_SETUP_TOUCH "Touch Controls"
116 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
117 #define STR_SETUP_EXIT "Exit"
118 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
120 #define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
121 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
122 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
123 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
124 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
125 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
126 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
127 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
128 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
129 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
130 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
131 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
132 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
133 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
134 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
135 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
136 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
137 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
138 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
140 // other screen text constants
141 #define STR_CHOOSE_TREE_EDIT "Edit"
142 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
143 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
145 #define TEXT_MAIN_MENU "Press any key or button for main menu"
146 #define TEXT_INFO_MENU "Press any key or button for info menu"
147 #define TEXT_NEXT_PAGE "Press any key or button for next page"
148 #define TEXT_NEXT_MENU (info_screens_from_main ? \
149 TEXT_MAIN_MENU : TEXT_INFO_MENU)
151 // for input setup functions
152 #define SETUPINPUT_SCREEN_POS_START 0
153 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
154 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
155 #define SETUPINPUT_SCREEN_POS_END 13
157 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
158 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
160 #define MAX_SETUP_TEXT_INPUT_LEN 28
162 // for various menu stuff
163 #define MENU_SCREEN_START_XPOS 1
164 #define MENU_SCREEN_START_YPOS 2
165 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
166 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
167 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
168 #define MENU_TITLE1_YPOS 8
169 #define MENU_TITLE2_YPOS 46
170 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
171 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
172 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
173 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
174 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
175 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
176 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
177 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
178 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
179 #define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
180 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
181 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
182 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
183 MENU_SCREEN_INFO_YSTART - \
185 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
186 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
187 MENU_SCREEN_INFO_YSTEP)
188 #define NUM_INFO_ELEMENTS_FROM_CONF \
189 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
190 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
191 MAX_MENU_ENTRIES_ON_SCREEN)
192 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
193 MAX_INFO_ELEMENTS_ON_SCREEN), \
194 NUM_INFO_ELEMENTS_FROM_CONF)
195 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
196 #define MAX_MENU_TEXT_LENGTH_BIG 13
197 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
199 // screen gadget identifiers
200 #define SCREEN_CTRL_ID_PREV_LEVEL 0
201 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
202 #define SCREEN_CTRL_ID_PREV_LEVEL2 2
203 #define SCREEN_CTRL_ID_NEXT_LEVEL2 3
204 #define SCREEN_CTRL_ID_PREV_SCORE 4
205 #define SCREEN_CTRL_ID_NEXT_SCORE 5
206 #define SCREEN_CTRL_ID_PLAY_TAPE 6
207 #define SCREEN_CTRL_ID_FIRST_LEVEL 7
208 #define SCREEN_CTRL_ID_LAST_LEVEL 8
209 #define SCREEN_CTRL_ID_LEVEL_NUMBER 9
210 #define SCREEN_CTRL_ID_PREV_PLAYER 10
211 #define SCREEN_CTRL_ID_NEXT_PLAYER 11
212 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
213 #define SCREEN_CTRL_ID_PLAY_SOLUTION 13
214 #define SCREEN_CTRL_ID_LEVELSET_INFO 14
215 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
216 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
217 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
218 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
219 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
221 #define NUM_SCREEN_MENUBUTTONS 20
223 #define SCREEN_CTRL_ID_SCROLL_UP 20
224 #define SCREEN_CTRL_ID_SCROLL_DOWN 21
225 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
226 #define SCREEN_CTRL_ID_NETWORK_SERVER 23
228 #define NUM_SCREEN_GADGETS 24
230 #define NUM_SCREEN_SCROLLBUTTONS 2
231 #define NUM_SCREEN_SCROLLBARS 1
232 #define NUM_SCREEN_TEXTINPUT 1
234 #define SCREEN_MASK_MAIN (1 << 0)
235 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
236 #define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
237 #define SCREEN_MASK_INPUT (1 << 3)
238 #define SCREEN_MASK_TOUCH (1 << 4)
239 #define SCREEN_MASK_TOUCH2 (1 << 5)
240 #define SCREEN_MASK_SCORES (1 << 6)
241 #define SCREEN_MASK_SCORES_INFO (1 << 7)
243 // graphic position and size values for buttons and scrollbars
244 #define SC_MENUBUTTON_XSIZE TILEX
245 #define SC_MENUBUTTON_YSIZE TILEY
247 #define SC_SCROLLBUTTON_XSIZE TILEX
248 #define SC_SCROLLBUTTON_YSIZE TILEY
250 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
252 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
253 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
254 SC_SCROLLBUTTON_YSIZE)
256 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
257 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
259 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
260 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
261 SC_SCROLLBUTTON_YSIZE)
263 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
264 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
265 SC_SCROLL_VERTICAL_YSIZE)
267 #define SC_BORDER_SIZE 14
270 // forward declarations of internal functions
271 static void HandleScreenGadgets(struct GadgetInfo *);
272 static void HandleSetupScreen_Generic(int, int, int, int, int);
273 static void HandleSetupScreen_Input(int, int, int, int, int);
274 static void CustomizeKeyboard(int);
275 static void ConfigureJoystick(int);
276 static void ConfigureVirtualButtons(void);
277 static void execSetupGame(void);
278 static void execSetupEngines(void);
279 static void execSetupGraphics(void);
280 static void execSetupSound(void);
281 static void execSetupTouch(void);
282 static void execSetupArtwork(void);
283 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
285 static void DrawChoosePlayerName(void);
286 static void DrawChooseLevelSet(void);
287 static void DrawChooseLevelNr(void);
288 static void DrawScoreInfo(int);
289 static void DrawScoreInfo_Content(int);
290 static void DrawInfoScreen(void);
291 static void DrawSetupScreen(void);
292 static void DrawTypeName(void);
294 static void DrawInfoScreen_NotAvailable(char *, char *);
295 static void DrawInfoScreen_HelpAnim(int, int, boolean);
296 static void DrawInfoScreen_HelpText(int, int, int, int);
297 static void HandleInfoScreen_Main(int, int, int, int, int);
298 static void HandleInfoScreen_TitleScreen(int, int, int);
299 static void HandleInfoScreen_Elements(int, int, int);
300 static void HandleInfoScreen_Music(int, int, int);
301 static void HandleInfoScreen_Version(int);
302 static void HandleInfoScreen_Generic(int, int, int);
304 static void ModifyGameSpeedIfNeeded(void);
305 static void DisableVsyncIfNeeded(void);
307 static void RedrawScreenMenuGadgets(int);
308 static void MapScreenMenuGadgets(int);
309 static void UnmapScreenMenuGadgets(int);
310 static void MapScreenGadgets(int);
311 static void UnmapScreenGadgets(void);
312 static void MapScreenTreeGadgets(TreeInfo *);
313 static void UnmapScreenTreeGadgets(void);
315 static void UpdateScreenMenuGadgets(int, boolean);
316 static void AdjustScoreInfoButtons_SelectScore(int, int, int);
317 static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
319 static boolean OfferUploadTapes(void);
320 static void execOfferUploadTapes(void);
322 static void DrawHallOfFame_setScoreEntries(void);
323 static void HandleHallOfFame_SelectLevel(int, int);
324 static char *getHallOfFameRankText(int, int);
325 static char *getHallOfFameScoreText(int, int);
326 static char *getInfoScreenTitle_Generic(void);
328 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
330 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
332 static int info_mode = INFO_MODE_MAIN;
333 static int setup_mode = SETUP_MODE_MAIN;
335 static boolean info_screens_from_main = FALSE;
337 static TreeInfo *window_sizes = NULL;
338 static TreeInfo *window_size_current = NULL;
340 static TreeInfo *scaling_types = NULL;
341 static TreeInfo *scaling_type_current = NULL;
343 static TreeInfo *rendering_modes = NULL;
344 static TreeInfo *rendering_mode_current = NULL;
346 static TreeInfo *vsync_modes = NULL;
347 static TreeInfo *vsync_mode_current = NULL;
349 static TreeInfo *scroll_delays = NULL;
350 static TreeInfo *scroll_delay_current = NULL;
352 static TreeInfo *snapshot_modes = NULL;
353 static TreeInfo *snapshot_mode_current = NULL;
355 static TreeInfo *scores_types = NULL;
356 static TreeInfo *scores_type_current = NULL;
358 static TreeInfo *game_speeds_normal = NULL;
359 static TreeInfo *game_speeds_extended = NULL;
360 static TreeInfo *game_speeds = NULL;
361 static TreeInfo *game_speed_current = NULL;
363 static TreeInfo *volumes_simple = NULL;
364 static TreeInfo *volume_simple_current = NULL;
366 static TreeInfo *volumes_loops = NULL;
367 static TreeInfo *volume_loops_current = NULL;
369 static TreeInfo *volumes_music = NULL;
370 static TreeInfo *volume_music_current = NULL;
372 static TreeInfo *touch_controls = NULL;
373 static TreeInfo *touch_control_current = NULL;
375 static TreeInfo *move_distances = NULL;
376 static TreeInfo *move_distance_current = NULL;
378 static TreeInfo *drop_distances = NULL;
379 static TreeInfo *drop_distance_current = NULL;
381 static TreeInfo *transparencies = NULL;
382 static TreeInfo *transparency_current = NULL;
384 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
385 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
387 static TreeInfo *player_name = NULL;
388 static TreeInfo *player_name_current = NULL;
390 static TreeInfo *level_number = NULL;
391 static TreeInfo *level_number_current = NULL;
393 static TreeInfo *score_entries = NULL;
394 static TreeInfo *score_entry_current = NULL;
396 static struct ValueTextInfo window_sizes_list[] =
401 { 100, "100 % (Default)" },
414 static struct StringValueTextInfo scaling_types_list[] =
416 { SCALING_QUALITY_NEAREST, "Off" },
417 { SCALING_QUALITY_LINEAR, "Linear" },
418 { SCALING_QUALITY_BEST, "Anisotropic" },
423 static struct StringValueTextInfo rendering_modes_list[] =
425 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
426 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
428 // this mode may work under certain conditions, but does not work on Windows
429 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
431 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
436 static struct StringValueTextInfo vsync_modes_list[] =
438 { STR_VSYNC_MODE_OFF, "Off" },
439 { STR_VSYNC_MODE_NORMAL, "Normal" },
440 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
445 static struct StringValueTextInfo scores_types_list[] =
447 { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
448 { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
449 { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
454 static struct ValueTextInfo game_speeds_list_normal[] =
465 static struct ValueTextInfo game_speeds_list_extended[] =
467 { 1000, "1 fps (Extremely Slow)" },
472 { 29, "35 fps (Original Supaplex)" },
474 { 20, "50 fps (=== Normal Speed ===)" },
475 { 16, "60 fps (60 Hz VSync Speed)" },
476 { 14, "70 fps (Maximum Supaplex)" },
480 { 1, "1000 fps (Extremely Fast)" },
485 static struct ValueTextInfo *game_speeds_list;
487 static struct ValueTextInfo scroll_delays_list[] =
489 { 0, "0 Tiles (No Scroll Delay)" },
492 { 3, "3 Tiles (Default)" },
497 { 8, "8 Tiles (Maximum Scroll Delay)"},
502 static struct StringValueTextInfo snapshot_modes_list[] =
504 { STR_SNAPSHOT_MODE_OFF, "Off" },
505 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
506 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
507 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
512 static struct ValueTextInfo volumes_list[] =
532 static struct StringValueTextInfo touch_controls_list[] =
534 { TOUCH_CONTROL_OFF, "Off" },
535 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
536 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
537 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
542 static struct ValueTextInfo distances_list[] =
557 static struct ValueTextInfo transparencies_list[] =
559 { 0, "0 % (Opaque)" },
569 { 100, "100 % (Invisible)" },
574 static struct ValueTextInfo grid_sizes_list[] =
610 static int align_xoffset = 0;
611 static int align_yoffset = 0;
613 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
614 (s) <= GAME_MODE_SETUP ? (s) : \
615 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
617 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
618 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
620 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
621 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
622 (i) <= INFO_MODE_LEVELSET ? (i) : \
625 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
626 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
627 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
628 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
629 SETUP_MODE_CHOOSE_ARTWORK : \
630 SETUP_MODE_CHOOSE_OTHER)
632 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
633 menu.draw_xoffset[GAME_MODE_INFO] : \
634 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
635 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
636 menu.draw_yoffset[GAME_MODE_INFO] : \
637 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
638 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
639 menu.extra_spacing[GAME_MODE_INFO] : \
640 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
642 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
643 menu.draw_xoffset[GAME_MODE_SETUP] : \
644 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
645 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
646 menu.draw_yoffset[GAME_MODE_SETUP] : \
647 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
648 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
649 menu.extra_spacing[GAME_MODE_SETUP] : \
650 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
652 #define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
654 #define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
656 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
657 DRAW_XOFFSET_INFO(info_mode) : \
658 (s) == GAME_MODE_SETUP ? \
659 DRAW_XOFFSET_SETUP(setup_mode) : \
660 menu.draw_xoffset[DRAW_MODE(s)])
661 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
662 DRAW_YOFFSET_INFO(info_mode) : \
663 (s) == GAME_MODE_SETUP ? \
664 DRAW_YOFFSET_SETUP(setup_mode) : \
665 menu.draw_yoffset[DRAW_MODE(s)])
666 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
667 EXTRA_SPACING_INFO(info_mode) : \
668 (s) == GAME_MODE_SETUP ? \
669 EXTRA_SPACING_SETUP(setup_mode) : \
670 (s) == GAME_MODE_SCORES ? \
671 EXTRA_SPACING_SCORES(info_mode) : \
672 menu.extra_spacing[DRAW_MODE(s)])
674 #define mSX (SX + DRAW_XOFFSET(game_status))
675 #define mSY (SY + DRAW_YOFFSET(game_status))
677 #define amSX (mSX + align_xoffset)
678 #define amSY (mSY + align_yoffset)
680 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
681 menu.list_size[game_status] : \
682 MAX_MENU_ENTRIES_ON_SCREEN)
684 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
685 NUM_MENU_ENTRIES_ON_SCREEN)
688 // title display and control definitions
690 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
691 2 * MAX_NUM_TITLE_MESSAGES)
693 #define NO_DIRECT_LEVEL_SELECT (-1)
696 static int num_title_screens = 0;
698 struct TitleControlInfo
707 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
710 // main menu display and control definitions
712 #define MAIN_CONTROL_NAME 0
713 #define MAIN_CONTROL_LEVELS 1
714 #define MAIN_CONTROL_SCORES 2
715 #define MAIN_CONTROL_EDITOR 3
716 #define MAIN_CONTROL_INFO 4
717 #define MAIN_CONTROL_GAME 5
718 #define MAIN_CONTROL_SETUP 6
719 #define MAIN_CONTROL_QUIT 7
720 #define MAIN_CONTROL_PREV_LEVEL 8
721 #define MAIN_CONTROL_NEXT_LEVEL 9
722 #define MAIN_CONTROL_FIRST_LEVEL 10
723 #define MAIN_CONTROL_LAST_LEVEL 11
724 #define MAIN_CONTROL_LEVEL_NUMBER 12
725 #define MAIN_CONTROL_LEVEL_INFO_1 13
726 #define MAIN_CONTROL_LEVEL_INFO_2 14
727 #define MAIN_CONTROL_LEVEL_NAME 15
728 #define MAIN_CONTROL_LEVEL_AUTHOR 16
729 #define MAIN_CONTROL_LEVEL_YEAR 17
730 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
731 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
732 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
733 #define MAIN_CONTROL_TITLE_1 21
734 #define MAIN_CONTROL_TITLE_2 22
735 #define MAIN_CONTROL_TITLE_3 23
737 static char str_main_text_name[10];
738 static char str_main_text_first_level[10];
739 static char str_main_text_last_level[10];
740 static char str_main_text_level_number[10];
742 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
744 static char *main_text_name = str_main_text_name;
745 static char *main_text_first_level = str_main_text_first_level;
746 static char *main_text_last_level = str_main_text_last_level;
747 static char *main_text_level_number = str_main_text_level_number;
748 static char *main_text_levels = "Levelset";
749 static char *main_text_scores = "Hall Of Fame";
750 static char *main_text_editor = "Level Creator";
751 static char *main_text_info = "Info Screen";
752 static char *main_text_game = "Start Game";
753 static char *main_text_setup = "Setup";
754 static char *main_text_quit = "Quit";
755 static char *main_text_level_name = level.name;
756 static char *main_text_level_author = level.author;
757 static char *main_text_level_year = NULL;
758 static char *main_text_level_imported_from = NULL;
759 static char *main_text_level_imported_by = NULL;
760 static char *main_text_level_tested_by = NULL;
761 static char *main_text_title_1 = NULL;
762 static char *main_text_title_2 = NULL;
763 static char *main_text_title_3 = NULL;
765 extern char debug_xsn_mode[];
767 struct MainControlInfo
771 struct MenuPosInfo *pos_button;
774 struct TextPosInfo *pos_text;
777 struct TextPosInfo *pos_input;
781 static struct MainControlInfo main_controls[] =
785 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
786 &menu.main.text.name, &main_text_name,
787 &menu.main.input.name, &setup.player_name,
791 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
792 &menu.main.text.levels, &main_text_levels,
797 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
798 &menu.main.text.scores, &main_text_scores,
803 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
804 &menu.main.text.editor, &main_text_editor,
809 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
810 &menu.main.text.info, &main_text_info,
815 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
816 &menu.main.text.game, &main_text_game,
821 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
822 &menu.main.text.setup, &main_text_setup,
827 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
828 &menu.main.text.quit, &main_text_quit,
832 MAIN_CONTROL_PREV_LEVEL,
838 MAIN_CONTROL_NEXT_LEVEL,
844 MAIN_CONTROL_FIRST_LEVEL,
846 &menu.main.text.first_level, &main_text_first_level,
850 MAIN_CONTROL_LAST_LEVEL,
852 &menu.main.text.last_level, &main_text_last_level,
856 MAIN_CONTROL_LEVEL_NUMBER,
858 &menu.main.text.level_number, &main_text_level_number,
862 MAIN_CONTROL_LEVEL_INFO_1,
864 &menu.main.text.level_info_1, NULL,
868 MAIN_CONTROL_LEVEL_INFO_2,
870 &menu.main.text.level_info_2, NULL,
874 MAIN_CONTROL_LEVEL_NAME,
876 &menu.main.text.level_name, &main_text_level_name,
880 MAIN_CONTROL_LEVEL_AUTHOR,
882 &menu.main.text.level_author, &main_text_level_author,
886 MAIN_CONTROL_LEVEL_YEAR,
888 &menu.main.text.level_year, &main_text_level_year,
892 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
894 &menu.main.text.level_imported_from, &main_text_level_imported_from,
898 MAIN_CONTROL_LEVEL_IMPORTED_BY,
900 &menu.main.text.level_imported_by, &main_text_level_imported_by,
904 MAIN_CONTROL_LEVEL_TESTED_BY,
906 &menu.main.text.level_tested_by, &main_text_level_tested_by,
910 MAIN_CONTROL_TITLE_1,
912 &menu.main.text.title_1, &main_text_title_1,
916 MAIN_CONTROL_TITLE_2,
918 &menu.main.text.title_2, &main_text_title_2,
922 MAIN_CONTROL_TITLE_3,
924 &menu.main.text.title_3, &main_text_title_3,
937 static boolean hasLevelSetInfo(void)
939 return (getLevelSetInfoFilename(0) != NULL);
942 static int getTitleScreenGraphic(int nr, boolean initial)
944 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
947 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
949 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
953 static int getTitleScreenGameMode(boolean initial)
955 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
959 static int getTitleMessageGameMode(boolean initial)
961 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
964 static int getTitleAnimMode(struct TitleControlInfo *tci)
966 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
968 return base + tci->local_nr;
972 static int getTitleScreenBackground(boolean initial)
974 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
979 static int getTitleMessageBackground(int nr, boolean initial)
981 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
985 static int getTitleBackground(int nr, boolean initial, boolean is_image)
987 int base = (is_image ?
988 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
989 IMG_BACKGROUND_TITLESCREEN_1) :
990 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
991 IMG_BACKGROUND_TITLEMESSAGE_1));
992 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
993 IMG_BACKGROUND_TITLE);
994 int graphic_local = base + nr;
996 if (graphic_info[graphic_local].bitmap != NULL)
997 return graphic_local;
999 if (graphic_info[graphic_global].bitmap != NULL)
1000 return graphic_global;
1002 return IMG_UNDEFINED;
1005 static int getTitleSound(struct TitleControlInfo *tci)
1007 boolean is_image = tci->is_image;
1008 int initial = tci->initial;
1009 int nr = tci->local_nr;
1010 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1011 int base = (is_image ?
1012 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
1013 SND_BACKGROUND_TITLESCREEN_1) :
1014 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1015 SND_BACKGROUND_TITLEMESSAGE_1));
1016 int sound_global = menu.sound[mode];
1017 int sound_local = base + nr;
1020 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
1021 nr, initial, is_image,
1022 sound_global, getSoundListEntry(sound_global)->filename,
1023 sound_local, getSoundListEntry(sound_local)->filename);
1026 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
1029 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
1030 return sound_global;
1032 return SND_UNDEFINED;
1035 static int getTitleMusic(struct TitleControlInfo *tci)
1037 boolean is_image = tci->is_image;
1038 int initial = tci->initial;
1039 int nr = tci->local_nr;
1040 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
1041 int base = (is_image ?
1042 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
1043 MUS_BACKGROUND_TITLESCREEN_1) :
1044 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
1045 MUS_BACKGROUND_TITLEMESSAGE_1));
1046 int music_global = menu.music[mode];
1047 int music_local = base + nr;
1050 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
1051 nr, initial, is_image,
1052 music_global, getMusicListEntry(music_global)->filename,
1053 music_local, getMusicListEntry(music_local)->filename);
1056 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
1059 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
1060 return music_global;
1062 return MUS_UNDEFINED;
1065 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
1067 boolean is_image = tci->is_image;
1068 boolean initial = tci->initial;
1069 boolean first = tci->first;
1070 int nr = tci->local_nr;
1071 struct TitleMessageInfo tmi;
1072 struct TitleFadingInfo ti;
1074 tmi = (is_image ? (initial ? (first ?
1075 titlescreen_initial_first[nr] :
1076 titlescreen_initial[nr])
1078 titlescreen_first[nr] :
1080 : (initial ? (first ?
1081 titlemessage_initial_first[nr] :
1082 titlemessage_initial[nr])
1084 titlemessage_first[nr] :
1085 titlemessage[nr])));
1087 ti.fade_mode = tmi.fade_mode;
1088 ti.fade_delay = tmi.fade_delay;
1089 ti.post_delay = tmi.post_delay;
1090 ti.auto_delay = tmi.auto_delay;
1091 ti.auto_delay_unit = tmi.auto_delay_unit;
1096 static int compareTitleControlInfo(const void *object1, const void *object2)
1098 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1099 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1102 if (tci1->initial != tci2->initial)
1103 compare_result = (tci1->initial ? -1 : +1);
1104 else if (tci1->sort_priority != tci2->sort_priority)
1105 compare_result = tci1->sort_priority - tci2->sort_priority;
1106 else if (tci1->is_image != tci2->is_image)
1107 compare_result = (tci1->is_image ? -1 : +1);
1109 compare_result = tci1->local_nr - tci2->local_nr;
1111 return compare_result;
1114 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1116 int nr, int sort_priority)
1118 title_controls[num_title_screens].is_image = is_image;
1119 title_controls[num_title_screens].initial = initial;
1120 title_controls[num_title_screens].local_nr = nr;
1121 title_controls[num_title_screens].sort_priority = sort_priority;
1123 title_controls[num_title_screens].first = FALSE; // will be set later
1125 num_title_screens++;
1128 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1132 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1134 int graphic = getTitleScreenGraphic(i, initial);
1135 Bitmap *bitmap = graphic_info[graphic].bitmap;
1136 int sort_priority = graphic_info[graphic].sort_priority;
1139 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1142 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1144 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1145 char *filename = getLevelSetTitleMessageFilename(i, initial);
1146 int sort_priority = tmi->sort_priority;
1148 if (filename != NULL)
1149 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1153 static void InitializeTitleControls(boolean show_title_initial)
1155 num_title_screens = 0;
1157 // 1st step: initialize title screens for game start (only when starting)
1158 if (show_title_initial)
1159 InitializeTitleControls_CheckTitleInfo(TRUE);
1161 // 2nd step: initialize title screens for current level set
1162 InitializeTitleControls_CheckTitleInfo(FALSE);
1164 // sort title screens according to sort_priority and title number
1165 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1166 compareTitleControlInfo);
1168 // mark first title screen
1169 title_controls[0].first = TRUE;
1172 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1174 return (pos != NULL && pos->x != -1 && pos->y != -1);
1177 static boolean visibleTextPos(struct TextPosInfo *pos)
1179 return (pos != NULL && pos->x != -1 && pos->y != -1);
1182 static void InitializeMainControls(void)
1184 boolean local_team_mode = (!network.enabled && setup.team_mode);
1187 // set main control text values to dynamically determined values
1188 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1190 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1191 menu.main.text.first_level.size));
1192 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1193 menu.main.text.last_level.size));
1194 strcpy(main_text_level_number, int2str(level_nr,
1195 menu.main.text.level_number.size));
1197 main_text_level_year = leveldir_current->year;
1198 main_text_level_imported_from = leveldir_current->imported_from;
1199 main_text_level_imported_by = leveldir_current->imported_by;
1200 main_text_level_tested_by = leveldir_current->tested_by;
1202 main_text_title_1 = getConfigProgramTitleString();
1203 main_text_title_2 = getConfigProgramCopyrightString();
1204 main_text_title_3 = getConfigProgramCompanyString();
1206 // set main control screen positions to dynamically determined values
1207 for (i = 0; main_controls[i].nr != -1; i++)
1209 struct MainControlInfo *mci = &main_controls[i];
1211 struct MenuPosInfo *pos_button = mci->pos_button;
1212 struct TextPosInfo *pos_text = mci->pos_text;
1213 struct TextPosInfo *pos_input = mci->pos_input;
1214 char *text = (mci->text ? *mci->text : NULL);
1215 char *input = (mci->input ? *mci->input : NULL);
1216 int button_graphic = mci->button_graphic;
1217 int font_text = (pos_text ? pos_text->font : -1);
1218 int font_input = (pos_input ? pos_input->font : -1);
1220 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1221 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1222 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1223 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1224 int text_chars = (text != NULL ? strlen(text) : 0);
1225 int input_chars = (input != NULL ? strlen(input) : 0);
1228 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1230 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1231 int text_width = font_text_width * text_chars;
1232 int text_height = font_text_height;
1233 int input_width = font_input_width * input_chars;
1234 int input_height = font_input_height;
1236 if (nr == MAIN_CONTROL_NAME)
1238 menu.main.input.name.width = input_width;
1239 menu.main.input.name.height = input_height;
1242 if (pos_button != NULL) // (x/y may be -1/-1 here)
1244 pos_button->width = button_width;
1245 pos_button->height = button_height;
1248 if (pos_text != NULL) // (x/y may be -1/-1 here)
1250 // calculate text size -- needed for text alignment
1251 boolean calculate_text_size = (text != NULL);
1253 if (pos_text->width == -1 || calculate_text_size)
1254 pos_text->width = text_width;
1255 if (pos_text->height == -1 || calculate_text_size)
1256 pos_text->height = text_height;
1258 if (visibleMenuPos(pos_button))
1260 if (pos_text->x == -1)
1261 pos_text->x = pos_button->x + pos_button->width;
1262 if (pos_text->y == -1)
1264 pos_button->y + (pos_button->height - pos_text->height) / 2;
1268 if (pos_input != NULL) // (x/y may be -1/-1 here)
1270 if (visibleTextPos(pos_text))
1272 if (pos_input->x == -1)
1273 pos_input->x = pos_text->x + pos_text->width;
1274 if (pos_input->y == -1)
1275 pos_input->y = pos_text->y;
1278 if (pos_input->width == -1)
1279 pos_input->width = input_width;
1280 if (pos_input->height == -1)
1281 pos_input->height = input_height;
1286 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1287 int graphic, boolean pressed)
1289 struct GraphicInfo *g = &graphic_info[graphic];
1292 int xoffset = (pressed ? g->pressed_xoffset : 0);
1293 int yoffset = (pressed ? g->pressed_yoffset : 0);
1295 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1297 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1298 g->width, g->height, dst_x, dst_y);
1301 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1302 boolean active_input,
1303 boolean pressed_button)
1307 for (i = 0; main_controls[i].nr != -1; i++)
1309 struct MainControlInfo *mci = &main_controls[i];
1311 if (mci->nr == nr || nr == -1)
1313 struct MenuPosInfo *pos_button = mci->pos_button;
1314 struct TextPosInfo *pos_text = mci->pos_text;
1315 struct TextPosInfo *pos_input = mci->pos_input;
1316 char *text = (mci->text ? *mci->text : NULL);
1317 char *input = (mci->input ? *mci->input : NULL);
1318 int button_graphic = mci->button_graphic;
1319 int font_text = (pos_text ? pos_text->font : -1);
1320 int font_input = (pos_input ? pos_input->font : -1);
1324 button_graphic = BUTTON_ACTIVE(button_graphic);
1325 font_text = FONT_ACTIVE(font_text);
1330 font_input = FONT_ACTIVE(font_input);
1333 if (visibleMenuPos(pos_button))
1335 struct MenuPosInfo *pos = pos_button;
1336 int x = mSX + pos->x;
1337 int y = mSY + pos->y;
1339 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1340 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1343 if (visibleTextPos(pos_text) && text != NULL)
1345 struct TextPosInfo *pos = pos_text;
1346 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1347 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1350 // (check why/if this is needed)
1351 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1353 DrawText(x, y, text, font_text);
1356 if (visibleTextPos(pos_input) && input != NULL)
1358 struct TextPosInfo *pos = pos_input;
1359 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1360 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1363 // (check why/if this is needed)
1364 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1366 DrawText(x, y, input, font_input);
1372 static void DrawCursorAndText_Main(int nr, boolean active_text,
1373 boolean pressed_button)
1375 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1379 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1380 boolean pressed_button)
1382 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1386 static struct MainControlInfo *getMainControlInfo(int nr)
1390 for (i = 0; main_controls[i].nr != -1; i++)
1391 if (main_controls[i].nr == nr)
1392 return &main_controls[i];
1397 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1402 int rect_x = ALIGNED_TEXT_XPOS(rect);
1403 int rect_y = ALIGNED_TEXT_YPOS(rect);
1405 return (x >= rect_x && x < rect_x + rect->width &&
1406 y >= rect_y && y < rect_y + rect->height);
1409 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1414 int rect_x = ALIGNED_TEXT_XPOS(rect);
1415 int rect_y = ALIGNED_TEXT_YPOS(rect);
1418 Debug("screens:insideTextPosRect",
1419 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1420 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1421 (x >= rect_x && x < rect_x + rect->width &&
1422 y >= rect_y && y < rect_y + rect->height));
1425 return (x >= rect_x && x < rect_x + rect->width &&
1426 y >= rect_y && y < rect_y + rect->height);
1429 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1431 int rect_width = preview->xsize * preview->tile_size;
1432 int rect_height = preview->ysize * preview->tile_size;
1433 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1434 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1436 return (x >= rect_x && x < rect_x + rect_width &&
1437 y >= rect_y && y < rect_y + rect_height);
1440 static void AdjustScrollbar(int id, int items_max, int items_visible,
1443 struct GadgetInfo *gi = screen_gadget[id];
1445 if (item_position > items_max - items_visible)
1446 item_position = items_max - items_visible;
1448 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1449 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1450 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1453 static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
1455 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1459 static void clearMenuListArea(void)
1461 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1463 // correct scrollbar position if placed outside menu (playfield) area
1464 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1465 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1467 // clear menu list area, but not title or scrollbar
1468 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1469 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1471 // special compatibility handling for "Snake Bite" graphics set
1472 if (strPrefix(leveldir_current->identifier, "snake_bite"))
1473 ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1474 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1477 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1479 static int cursor_array[MAX_LEV_FIELDY];
1480 int x = amSX + TILEX * xpos;
1481 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1486 cursor_array[ypos] = graphic;
1488 graphic = cursor_array[ypos];
1492 graphic = BUTTON_ACTIVE(graphic);
1494 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1495 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1498 static void initCursor(int ypos, int graphic)
1500 drawCursorExt(0, ypos, FALSE, graphic);
1503 static void drawCursor(int ypos, boolean active)
1505 drawCursorExt(0, ypos, active, -1);
1508 static void drawCursorXY(int xpos, int ypos, int graphic)
1510 drawCursorExt(xpos, ypos, FALSE, graphic);
1513 static void drawChooseTreeCursor(int ypos, boolean active)
1515 drawCursorExt(0, ypos, active, -1);
1518 static int getChooseTreeEditFont(boolean active)
1520 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1523 static int getChooseTreeEditXPos(int pos)
1525 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1526 int xoffset = (has_scrollbar ? -1 : 0);
1527 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1528 int sx = amSX + xpos * TILEX;
1529 int font_nr = getChooseTreeEditFont(FALSE);
1530 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1532 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1535 static int getChooseTreeEditYPos(int ypos_raw)
1537 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1538 int sy = amSY + ypos * TILEY;
1543 static int getChooseTreeEditXPosReal(int pos)
1545 int xpos = getChooseTreeEditXPos(pos);
1546 int font_nr = getChooseTreeEditFont(FALSE);
1547 int font_xoffset = getFontDrawOffsetX(font_nr);
1549 return xpos + font_xoffset;
1552 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1554 int sx = getChooseTreeEditXPos(POS_LEFT);
1555 int sy = getChooseTreeEditYPos(ypos_raw);
1556 int font_nr = getChooseTreeEditFont(active);
1558 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1561 static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
1562 int use_global_screens)
1564 char *info_text_title_1 = getInfoScreenTitle_Generic();
1565 char info_text_title_2[MAX_LINE_LEN + 1];
1567 if (num_screens > 1)
1569 sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
1573 char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
1574 int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
1575 int max_name_len = max_text_len - strlen(text_format) - strlen("%s");
1576 char name_cut[max_name_len];
1577 char *name_full = (use_global_screens ? getProgramTitleString() :
1578 leveldir_current->name);
1580 snprintf(name_cut, max_name_len, "%s", name_full);
1581 snprintf(info_text_title_2, max_text_len, text_format, name_cut);
1584 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
1585 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
1588 static void DrawTitleScreenImage(int nr, boolean initial)
1590 int graphic = getTitleScreenGraphic(nr, initial);
1591 Bitmap *bitmap = graphic_info[graphic].bitmap;
1592 int width = graphic_info[graphic].width;
1593 int height = graphic_info[graphic].height;
1594 int src_x = graphic_info[graphic].src_x;
1595 int src_y = graphic_info[graphic].src_y;
1601 if (width > WIN_XSIZE)
1603 // image width too large for window => center image horizontally
1604 src_x = (width - WIN_XSIZE) / 2;
1608 if (height > WIN_YSIZE)
1610 // image height too large for window => center image vertically
1611 src_y = (height - WIN_YSIZE) / 2;
1615 // always display title screens centered
1616 dst_x = (WIN_XSIZE - width) / 2;
1617 dst_y = (WIN_YSIZE - height) / 2;
1619 SetDrawBackgroundMask(REDRAW_ALL);
1620 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1622 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1624 if (DrawingOnBackground(dst_x, dst_y))
1625 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1627 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1629 redraw_mask = REDRAW_ALL;
1632 static void DrawTitleScreenMessage(int nr, boolean initial)
1634 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1635 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1637 if (filename == NULL)
1640 // force TITLE font on title message screen
1641 SetFontStatus(getTitleMessageGameMode(initial));
1643 // if chars *and* width set to "-1", automatically determine width
1644 if (tmi->chars == -1 && tmi->width == -1)
1645 tmi->width = viewport.window[game_status].width;
1647 // if lines *and* height set to "-1", automatically determine height
1648 if (tmi->lines == -1 && tmi->height == -1)
1649 tmi->height = viewport.window[game_status].height;
1651 // if chars set to "-1", automatically determine by text and font width
1652 if (tmi->chars == -1)
1653 tmi->chars = tmi->width / getFontWidth(tmi->font);
1655 tmi->width = tmi->chars * getFontWidth(tmi->font);
1657 // if lines set to "-1", automatically determine by text and font height
1658 if (tmi->lines == -1)
1659 tmi->lines = tmi->height / getFontHeight(tmi->font);
1661 tmi->height = tmi->lines * getFontHeight(tmi->font);
1663 // if x set to "-1", automatically determine by width and alignment
1665 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1667 // if y set to "-1", automatically determine by height and alignment
1669 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1671 SetDrawBackgroundMask(REDRAW_ALL);
1672 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1674 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1676 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1677 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1678 tmi->autowrap, tmi->centered, tmi->parse_comments);
1683 static void DrawTitleScreen(void)
1685 KeyboardAutoRepeatOff();
1687 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1690 static boolean CheckTitleScreen(boolean levelset_has_changed)
1692 static boolean show_title_initial = TRUE;
1693 boolean show_titlescreen = FALSE;
1695 // needed to be able to skip title screen, if no image or message defined
1696 InitializeTitleControls(show_title_initial);
1698 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1699 show_titlescreen = TRUE;
1701 // show initial title images and messages only once at program start
1702 show_title_initial = FALSE;
1704 return (show_titlescreen && num_title_screens > 0);
1707 void DrawMainMenu(void)
1709 static LevelDirTree *leveldir_last_valid = NULL;
1710 boolean levelset_has_changed = FALSE;
1711 int fade_mask = REDRAW_FIELD;
1713 LimitScreenUpdates(FALSE);
1715 FadeSetLeaveScreen();
1717 // do not fade out here -- function may continue and fade on editor screen
1720 FadeMenuSoundsAndMusic();
1722 ExpireSoundLoops(FALSE);
1724 KeyboardAutoRepeatOn();
1726 audio.sound_deactivated = FALSE;
1730 // needed if last screen was the playing screen, invoked from level editor
1731 if (level_editor_test_game)
1733 CloseDoor(DOOR_CLOSE_ALL);
1735 SetGameStatus(GAME_MODE_EDITOR);
1742 // needed if last screen was the playing screen, invoked from hall of fame
1743 if (score_info_tape_play)
1745 CloseDoor(DOOR_CLOSE_ALL);
1747 SetGameStatus(GAME_MODE_SCOREINFO);
1749 DrawScoreInfo(scores.last_entry_nr);
1754 // reset flag to continue playing next level from hall of fame
1755 scores.continue_playing = FALSE;
1757 // leveldir_current may be invalid (level group, parent link, node copy)
1758 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1760 if (leveldir_current != leveldir_last_valid)
1762 // level setup config may have been loaded to "last played" tree node copy,
1763 // but "leveldir_current" now points to the "original" level set tree node,
1764 // in which case "handicap_level" may still default to the first level
1765 LoadLevelSetup_SeriesInfo();
1767 UpdateLastPlayedLevels_TreeInfo();
1769 levelset_has_changed = TRUE;
1772 // store valid level series information
1773 leveldir_last_valid = leveldir_current;
1775 // needed if last screen (level choice) changed graphics, sounds or music
1776 ReloadCustomArtwork(0);
1778 if (CheckTitleScreen(levelset_has_changed))
1780 SetGameStatus(GAME_MODE_TITLE);
1787 if (redraw_mask & REDRAW_ALL)
1788 fade_mask = REDRAW_ALL;
1791 fade_mask = REDRAW_ALL;
1795 // needed if different viewport properties defined for menues
1796 ChangeViewportPropertiesIfNeeded();
1798 SetDrawtoField(DRAW_TO_BACKBUFFER);
1800 // level_nr may have been set to value over handicap with level editor
1801 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1802 level_nr = leveldir_current->handicap_level;
1804 LoadLevel(level_nr);
1805 LoadScore(level_nr);
1807 SaveLevelSetup_SeriesInfo();
1809 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1810 SetDrawDeactivationMask(REDRAW_NONE);
1811 SetDrawBackgroundMask(REDRAW_FIELD);
1813 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1816 if (fade_mask == REDRAW_ALL)
1817 RedrawGlobalBorder();
1822 InitializeMainControls();
1824 DrawCursorAndText_Main(-1, FALSE, FALSE);
1825 DrawPreviewLevelInitial();
1826 DrawNetworkPlayers();
1828 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1831 if (TAPE_IS_EMPTY(tape))
1833 DrawCompleteVideoDisplay();
1835 PlayMenuSoundsAndMusic();
1837 // create gadgets for main menu screen
1838 FreeScreenGadgets();
1839 CreateScreenGadgets();
1841 // may be required if audio buttons shown on tape and changed in setup menu
1843 CreateGameButtons();
1845 // map gadgets for main menu screen
1847 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1848 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1849 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
1851 // copy actual game door content to door double buffer for OpenDoor()
1852 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1853 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1855 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1857 DrawMaskedBorder(fade_mask);
1862 // update screen area with special editor door
1863 redraw_mask |= REDRAW_ALL;
1866 SetMouseCursor(CURSOR_DEFAULT);
1868 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1870 SyncEmscriptenFilesystem();
1872 // needed once after program start or after user change
1873 CheckApiServerTasks();
1876 static void gotoTopLevelDir(void)
1878 // move upwards until inside (but not above) top level directory
1879 while (leveldir_current->node_parent &&
1880 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1882 // write a "path" into level tree for easy navigation to last level
1883 if (leveldir_current->node_parent->node_group->cl_first == -1)
1885 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1886 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1887 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1888 int cl_first, cl_cursor;
1890 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1891 cl_cursor = leveldir_pos - cl_first;
1893 leveldir_current->node_parent->node_group->cl_first = cl_first;
1894 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1897 leveldir_current = leveldir_current->node_parent;
1901 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1903 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1905 return (use_frame_counter ? video.frame_counter : Counter());
1908 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1909 struct TitleFadingInfo *fi)
1911 return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1914 static void ResetTitleAutoDelay(unsigned int *counter_var,
1915 struct TitleFadingInfo *fi)
1917 *counter_var = getAutoDelayCounter(fi);
1920 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1922 static unsigned int title_delay = 0;
1923 static int title_screen_nr = 0;
1924 static int last_sound = -1, last_music = -1;
1925 boolean return_to_main_menu = FALSE;
1926 struct TitleControlInfo *tci;
1929 if (button == MB_MENU_INITIALIZE)
1932 title_screen_nr = 0;
1933 tci = &title_controls[title_screen_nr];
1935 SetAnimStatus(getTitleAnimMode(tci));
1937 last_sound = SND_UNDEFINED;
1938 last_music = MUS_UNDEFINED;
1940 if (num_title_screens != 0)
1942 FadeSetEnterScreen();
1944 // use individual title fading instead of global "enter screen" fading
1945 fading = getTitleFading(tci);
1948 if (game_status_last_screen == GAME_MODE_INFO)
1950 if (num_title_screens == 0)
1952 // switch game mode from title screen mode back to info screen mode
1953 SetGameStatus(GAME_MODE_INFO);
1955 // store that last screen was info screen, not main menu screen
1956 game_status_last_screen = GAME_MODE_INFO;
1958 DrawInfoScreen_NotAvailable("Title screen information:",
1959 "No title screen for this level set.");
1964 FadeMenuSoundsAndMusic();
1966 FadeOut(REDRAW_ALL);
1968 // title screens may have different window size
1969 ChangeViewportPropertiesIfNeeded();
1971 // only required to update logic for redrawing global border
1975 DrawTitleScreenImage(tci->local_nr, tci->initial);
1977 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1979 sound = getTitleSound(tci);
1980 music = getTitleMusic(tci);
1982 if (sound != last_sound)
1983 PlayMenuSoundExt(sound);
1984 if (music != last_music)
1985 PlayMenuMusicExt(music);
1990 SetMouseCursor(CURSOR_NONE);
1994 ResetTitleAutoDelay(&title_delay, &fading);
1999 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
2000 button = MB_MENU_CHOICE;
2002 if (button == MB_MENU_LEAVE)
2004 return_to_main_menu = TRUE;
2006 else if (button == MB_MENU_CHOICE || dx)
2008 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
2010 SetGameStatus(GAME_MODE_INFO);
2012 info_mode = INFO_MODE_MAIN;
2020 (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
2022 if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
2024 tci = &title_controls[title_screen_nr];
2026 SetAnimStatus(getTitleAnimMode(tci));
2028 sound = getTitleSound(tci);
2029 music = getTitleMusic(tci);
2031 if (last_sound != SND_UNDEFINED && sound != last_sound)
2032 FadeSound(last_sound);
2033 if (last_music != MUS_UNDEFINED && music != last_music)
2036 fading = getTitleFading(tci);
2038 FadeOut(REDRAW_ALL);
2041 DrawTitleScreenImage(tci->local_nr, tci->initial);
2043 DrawTitleScreenMessage(tci->local_nr, tci->initial);
2045 sound = getTitleSound(tci);
2046 music = getTitleMusic(tci);
2048 if (sound != last_sound)
2049 PlayMenuSoundExt(sound);
2050 if (music != last_music)
2051 PlayMenuMusicExt(music);
2058 ResetTitleAutoDelay(&title_delay, &fading);
2062 FadeMenuSoundsAndMusic();
2064 return_to_main_menu = TRUE;
2068 if (return_to_main_menu)
2070 SetMouseCursor(CURSOR_DEFAULT);
2072 // force full menu screen redraw after displaying title screens
2073 redraw_mask = REDRAW_ALL;
2075 if (game_status_last_screen == GAME_MODE_INFO)
2077 SetGameStatus(GAME_MODE_INFO);
2079 info_mode = INFO_MODE_MAIN;
2083 else // default: return to main menu
2085 SetGameStatus(GAME_MODE_MAIN);
2092 static void HandleMainMenu_ToggleTeamMode(void)
2094 setup.team_mode = !setup.team_mode;
2096 InitializeMainControls();
2097 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
2099 DrawPreviewPlayers();
2102 static void HandleMainMenu_SelectLevel(int step, int direction,
2103 int selected_level_nr)
2105 int old_level_nr = level_nr;
2108 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
2109 new_level_nr = selected_level_nr;
2111 new_level_nr = old_level_nr + step * direction;
2113 if (new_level_nr < leveldir_current->first_level)
2114 new_level_nr = leveldir_current->first_level;
2115 if (new_level_nr > leveldir_current->last_level)
2116 new_level_nr = leveldir_current->last_level;
2118 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
2120 // skipping levels is only allowed when trying to skip single level
2121 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
2122 Request("Level still unsolved! Skip it anyway?", REQ_ASK))
2124 leveldir_current->handicap_level++;
2125 SaveLevelSetup_SeriesInfo();
2128 new_level_nr = leveldir_current->handicap_level;
2131 if (new_level_nr != old_level_nr)
2133 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2135 PlaySound(SND_MENU_ITEM_SELECTING);
2137 level_nr = new_level_nr;
2139 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2140 int2str(level_nr, menu.main.text.level_number.size),
2141 mci->pos_text->font);
2143 LoadLevel(level_nr);
2144 DrawPreviewLevelInitial();
2148 DrawCompleteVideoDisplay();
2150 SaveLevelSetup_SeriesInfo();
2152 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2154 // force redraw of playfield area (may be reset at this point)
2155 redraw_mask |= REDRAW_FIELD;
2159 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2161 static int choice = MAIN_CONTROL_GAME;
2162 static boolean button_pressed_last = FALSE;
2163 boolean button_pressed = FALSE;
2165 int i = 0; // needed to prevent compiler warning due to bad code below
2167 if (button == MB_MENU_INITIALIZE)
2169 DrawCursorAndText_Main(choice, TRUE, FALSE);
2174 if (mx || my) // mouse input
2178 for (i = 0; main_controls[i].nr != -1; i++)
2180 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2181 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2182 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2184 pos = main_controls[i].nr;
2190 // check if level preview was clicked
2191 if (insidePreviewRect(&preview, mx - SX, my - SY))
2192 pos = MAIN_CONTROL_GAME;
2194 // handle pressed/unpressed state for active/inactive menu buttons
2195 // (if pos != -1, "i" contains index position corresponding to "pos")
2197 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2198 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2199 button_pressed = TRUE;
2201 if (button_pressed != button_pressed_last)
2203 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2206 PlaySound(SND_MENU_BUTTON_PRESSING);
2208 PlaySound(SND_MENU_BUTTON_RELEASING);
2211 else if (dx || dy) // keyboard input
2213 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2214 choice == MAIN_CONTROL_SETUP))
2215 button = MB_MENU_CHOICE;
2220 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2222 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2224 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2226 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2228 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2230 CloseDoor(DOOR_CLOSE_2);
2232 SetGameStatus(GAME_MODE_LEVELNR);
2234 DrawChooseLevelNr();
2236 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2242 PlaySound(SND_MENU_ITEM_ACTIVATING);
2244 DrawCursorAndText_Main(choice, FALSE, FALSE);
2245 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2251 if (choice == MAIN_CONTROL_NAME)
2253 // special case: cursor left or right pressed -- toggle team mode
2254 HandleMainMenu_ToggleTeamMode();
2256 else if (choice != MAIN_CONTROL_INFO &&
2257 choice != MAIN_CONTROL_SETUP)
2259 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2265 PlaySound(SND_MENU_ITEM_SELECTING);
2267 if (pos == MAIN_CONTROL_NAME)
2270 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2272 // special case: menu text "name/team" clicked -- toggle team mode
2273 HandleMainMenu_ToggleTeamMode();
2277 if (setup.multiple_users)
2279 CloseDoor(DOOR_CLOSE_2);
2281 SetGameStatus(GAME_MODE_NAMES);
2283 DrawChoosePlayerName();
2287 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2293 else if (pos == MAIN_CONTROL_LEVELS)
2297 CloseDoor(DOOR_CLOSE_2);
2299 SetGameStatus(GAME_MODE_LEVELS);
2301 SaveLevelSetup_LastSeries();
2302 SaveLevelSetup_SeriesInfo();
2304 // restore level set if chosen from "last played level set" menu
2305 RestoreLastPlayedLevels(&leveldir_current);
2307 if (setup.internal.choose_from_top_leveldir)
2310 DrawChooseLevelSet();
2313 else if (pos == MAIN_CONTROL_SCORES)
2315 CloseDoor(DOOR_CLOSE_2);
2317 SetGameStatus(GAME_MODE_SCORES);
2319 DrawHallOfFame(level_nr);
2321 else if (pos == MAIN_CONTROL_EDITOR)
2323 if (leveldir_current->readonly &&
2324 setup.editor.show_read_only_warning)
2325 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2327 CloseDoor(DOOR_CLOSE_ALL);
2329 SetGameStatus(GAME_MODE_EDITOR);
2331 FadeSetEnterScreen();
2335 else if (pos == MAIN_CONTROL_INFO)
2337 CloseDoor(DOOR_CLOSE_2);
2339 SetGameStatus(GAME_MODE_INFO);
2341 info_mode = INFO_MODE_MAIN;
2345 else if (pos == MAIN_CONTROL_GAME)
2347 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2349 else if (pos == MAIN_CONTROL_SETUP)
2351 CloseDoor(DOOR_CLOSE_2);
2353 SetGameStatus(GAME_MODE_SETUP);
2355 setup_mode = SETUP_MODE_MAIN;
2359 else if (pos == MAIN_CONTROL_QUIT)
2361 SaveLevelSetup_LastSeries();
2362 SaveLevelSetup_SeriesInfo();
2364 #if defined(PLATFORM_EMSCRIPTEN)
2365 Request("Close the browser window to quit!", REQ_CONFIRM);
2367 if (!setup.ask_on_quit_program ||
2368 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2369 SetGameStatus(GAME_MODE_QUIT);
2375 button_pressed_last = button_pressed;
2379 // ============================================================================
2380 // info screen functions
2381 // ============================================================================
2383 static struct TokenInfo *info_info;
2384 static int num_info_info; // number of info entries shown on screen
2385 static int max_info_info; // total number of info entries in list
2387 static void execInfoTitleScreen(void)
2389 info_mode = INFO_MODE_TITLE;
2394 static void execInfoElements(void)
2396 info_mode = INFO_MODE_ELEMENTS;
2401 static void execInfoMusic(void)
2403 info_mode = INFO_MODE_MUSIC;
2408 static void execInfoCredits(void)
2410 info_mode = INFO_MODE_CREDITS;
2415 static void execInfoProgram(void)
2417 info_mode = INFO_MODE_PROGRAM;
2422 static void execInfoVersion(void)
2424 info_mode = INFO_MODE_VERSION;
2429 static void execInfoLevelSet(void)
2431 info_mode = INFO_MODE_LEVELSET;
2436 static void execExitInfo(void)
2438 SetGameStatus(GAME_MODE_MAIN);
2443 static struct TokenInfo info_info_main[] =
2445 { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
2446 { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
2447 { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
2448 { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
2449 { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
2450 { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
2451 { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
2452 { TYPE_EMPTY, NULL, "" },
2453 { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
2458 static int getMenuTextFont(int type)
2460 if (type & (TYPE_SWITCH |
2474 static struct TokenInfo *setup_info;
2475 static struct TokenInfo setup_info_input[];
2477 static struct TokenInfo *menu_info;
2479 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2480 int screen_pos, int menu_info_pos_raw,
2483 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2484 struct TokenInfo *ti = &token_info[pos];
2485 int xpos = MENU_SCREEN_START_XPOS;
2486 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2487 int font_nr = getMenuTextFont(ti->type);
2489 if (setup_mode == SETUP_MODE_INPUT)
2490 font_nr = FONT_MENU_1;
2493 font_nr = FONT_ACTIVE(font_nr);
2495 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2497 if (ti->type & ~TYPE_SKIP_ENTRY)
2498 drawCursor(screen_pos, active);
2501 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2504 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2507 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2510 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2513 static char *window_size_text;
2514 static char *scaling_type_text;
2515 static char *network_server_text;
2517 static void drawSetupValue(int, int);
2519 static void drawMenuInfoList(int first_entry, int num_page_entries,
2520 int max_page_entries)
2524 if (first_entry + num_page_entries > max_page_entries)
2527 clearMenuListArea();
2529 for (i = 0; i < num_page_entries; i++)
2531 int menu_info_pos = first_entry + i;
2532 struct TokenInfo *si = &menu_info[menu_info_pos];
2533 void *value_ptr = si->value;
2535 // set some entries to "unchangeable" according to other variables
2536 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2537 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2538 (value_ptr == &setup.sound_music && !audio.music_available) ||
2539 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2540 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2541 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2542 si->type |= TYPE_GHOSTED;
2544 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2545 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2546 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2547 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2548 else if (si->type & ~TYPE_SKIP_ENTRY)
2549 initCursor(i, IMG_MENU_BUTTON);
2551 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2553 if (si->type & TYPE_STRING)
2557 if (value_ptr == &network_server_text)
2558 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2560 if (gadget_id != -1)
2562 struct GadgetInfo *gi = screen_gadget[gadget_id];
2563 int xpos = MENU_SCREEN_START_XPOS;
2564 int ypos = MENU_SCREEN_START_YPOS + i;
2565 int x = mSX + xpos * 32;
2566 int y = mSY + ypos * 32;
2568 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2572 if (si->type & TYPE_VALUE &&
2573 menu_info == setup_info)
2574 drawSetupValue(i, menu_info_pos);
2578 static void DrawInfoScreen_Main(void)
2580 int fade_mask = REDRAW_FIELD;
2583 // (needed after displaying info sub-screens directly from main menu)
2584 if (info_screens_from_main)
2586 info_screens_from_main = FALSE;
2588 SetGameStatus(GAME_MODE_MAIN);
2595 if (redraw_mask & REDRAW_ALL)
2596 fade_mask = REDRAW_ALL;
2599 fade_mask = REDRAW_ALL;
2602 FadeMenuSoundsAndMusic();
2604 FreeScreenGadgets();
2605 CreateScreenGadgets();
2607 // (needed after displaying title screens which disable auto repeat)
2608 KeyboardAutoRepeatOn();
2610 FadeSetLeaveScreen();
2614 // needed if different viewport properties defined for info screen
2615 ChangeViewportPropertiesIfNeeded();
2617 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2621 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2623 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
2625 info_info = info_info_main;
2627 // use modified info screen info without info screen entries marked as hidden
2628 info_info = getSetupInfoFinal(info_info);
2630 // determine maximal number of info entries that can be displayed on screen
2632 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2635 // determine maximal number of info entries available for menu of info screen
2637 for (i = 0; info_info[i].type != 0; i++)
2640 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2642 MapScreenGadgets(max_info_info);
2644 PlayMenuSoundsAndMusic();
2646 DrawMaskedBorder(fade_mask);
2651 static void changeSetupValue(int, int, int);
2653 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2654 int mode, int num_page_entries,
2655 int max_page_entries)
2657 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2658 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2659 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2660 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2661 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2662 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2663 int *num_page_entries_last = num_page_entries_all_last[game_status];
2664 int *choice_store = choice_stores[game_status];
2665 int *first_entry_store = first_entry_stores[game_status];
2666 int choice = choice_store[mode]; // starts with 0
2667 int first_entry = first_entry_store[mode]; // starts with 0
2669 int y = choice - first_entry;
2671 boolean position_set_by_scrollbar = (dx == 999);
2672 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2675 if (button == MB_MENU_INITIALIZE)
2677 // check if number of menu page entries has changed (may happen by change
2678 // of custom artwork definition value for 'list_size' for this menu screen)
2679 // (in this case, the last menu position most probably has to be corrected)
2680 if (num_page_entries != num_page_entries_last[mode])
2682 choice_store[mode] = first_entry_store[mode] = 0;
2684 choice = first_entry = 0;
2687 num_page_entries_last[mode] = num_page_entries;
2690 // advance to first valid menu entry
2691 while (choice < num_page_entries &&
2692 menu_info[choice].type & TYPE_SKIP_ENTRY)
2695 if (position_set_by_scrollbar)
2696 first_entry = first_entry_store[mode] = dy;
2698 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2699 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2701 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2703 if (choice < first_entry)
2705 choice = first_entry;
2707 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2710 else if (choice > first_entry + num_page_entries - 1)
2712 choice = first_entry + num_page_entries - 1;
2714 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2718 choice_store[mode] = choice;
2720 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2724 else if (button == MB_MENU_LEAVE)
2726 PlaySound(SND_MENU_ITEM_SELECTING);
2728 for (i = 0; i < max_page_entries; i++)
2730 if (menu_info[i].type & TYPE_LEAVE_MENU)
2732 void (*menu_callback_function)(void) = menu_info[i].value;
2736 menu_callback_function();
2738 break; // absolutely needed because function changes 'menu_info'!
2745 if (mx || my) // mouse input
2747 x = (mx - mSX) / 32;
2748 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2750 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2752 // move cursor instead of scrolling when already at start/end of list
2753 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2755 else if (dy == +1 * SCROLL_LINE &&
2756 first_entry + num_page_entries == max_page_entries)
2759 // handle scrolling screen one line or page
2761 y + dy > num_page_entries - 1)
2763 boolean redraw = FALSE;
2765 if (ABS(dy) == SCROLL_PAGE)
2766 step = num_page_entries - 1;
2768 if (dy < 0 && first_entry > 0)
2770 // scroll page/line up
2772 first_entry -= step;
2773 if (first_entry < 0)
2778 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2780 // scroll page/line down
2782 first_entry += step;
2783 if (first_entry + num_page_entries > max_page_entries)
2784 first_entry = MAX(0, max_page_entries - num_page_entries);
2791 choice += first_entry - first_entry_store[mode];
2793 if (choice < first_entry)
2795 choice = first_entry;
2797 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2800 else if (choice > first_entry + num_page_entries - 1)
2802 choice = first_entry + num_page_entries - 1;
2804 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2807 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2811 if (choice < first_entry ||
2812 choice > first_entry + num_page_entries - 1)
2813 first_entry += SIGN(dy);
2816 first_entry_store[mode] = first_entry;
2817 choice_store[mode] = choice;
2819 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2821 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2823 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2824 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2832 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2834 if (menu_info[choice].type & menu_navigation_type ||
2835 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2836 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2837 menu_info[choice].type & TYPE_PLAYER)
2838 button = MB_MENU_CHOICE;
2843 // jump to next non-empty menu entry (up or down)
2844 while (first_entry + y > 0 &&
2845 first_entry + y < max_page_entries - 1 &&
2846 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2849 if (!IN_VIS_MENU(x, y))
2851 choice += y - y_old;
2853 if (choice < first_entry)
2854 first_entry = choice;
2855 else if (choice > first_entry + num_page_entries - 1)
2856 first_entry = choice - num_page_entries + 1;
2858 if (first_entry >= 0 &&
2859 first_entry + num_page_entries <= max_page_entries)
2861 first_entry_store[mode] = first_entry;
2863 if (choice < first_entry)
2864 choice = first_entry;
2865 else if (choice > first_entry + num_page_entries - 1)
2866 choice = first_entry + num_page_entries - 1;
2868 choice_store[mode] = choice;
2870 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2872 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2874 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2875 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2882 if (!anyScrollbarGadgetActive() &&
2883 IN_VIS_MENU(x, y) &&
2884 mx < mx_right_border &&
2885 y >= 0 && y < num_page_entries)
2889 if (first_entry + y != choice &&
2890 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2892 PlaySound(SND_MENU_ITEM_ACTIVATING);
2894 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2895 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2897 choice = choice_store[mode] = first_entry + y;
2901 PlaySound(SND_MENU_ITEM_SELECTING);
2903 for (i = 0; menu_info[i].type != 0; i++)
2905 if (menu_info[i].type & TYPE_LEAVE_MENU)
2907 void (*menu_callback_function)(void) = menu_info[i].value;
2911 menu_callback_function();
2913 // absolutely needed because function changes 'menu_info'!
2921 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2923 PlaySound(SND_MENU_ITEM_SELECTING);
2925 // when selecting key headline, execute function for key value change
2926 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2927 menu_info[first_entry + y + 1].type & TYPE_KEY)
2930 // when selecting string value, execute function for list selection
2931 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2932 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2935 // when selecting string value, execute function for text input gadget
2936 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2937 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2940 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2942 void (*menu_callback_function)(void) =
2943 menu_info[first_entry + y].value;
2945 FadeSetFromType(menu_info[first_entry + y].type);
2947 menu_callback_function();
2949 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2951 void (*gadget_callback_function)(void) =
2952 menu_info[first_entry + y].value;
2954 gadget_callback_function();
2956 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2957 menu_info == setup_info)
2959 changeSetupValue(y, first_entry + y, dx);
2965 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2967 menu_info = info_info;
2969 HandleMenuScreen(mx, my, dx, dy, button,
2970 info_mode, num_info_info, max_info_info);
2973 static int getMenuFontSpacing(int spacing_height, int font_nr)
2975 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2977 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2981 static int getMenuTextSpacing(int spacing_height, int font_nr)
2983 return (getMenuFontSpacing(spacing_height, font_nr) +
2984 EXTRA_SPACING(game_status));
2987 static int getMenuTextStep(int spacing_height, int font_nr)
2989 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2992 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2994 int font_error = FONT_TEXT_2;
2995 int font_foot = MENU_INFO_FONT_FOOT;
2996 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
2997 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2999 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
3001 FadeOut(REDRAW_FIELD);
3005 DrawInfoScreen_Headline(0, 1, FALSE);
3007 DrawTextSCentered(ystart, font_error, text_error);
3008 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3010 FadeIn(REDRAW_FIELD);
3013 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
3015 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
3016 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
3017 int font_foot = MENU_INFO_FONT_FOOT;
3018 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
3019 int ystart = mSY + MENU_SCREEN_INFO_YSTART;
3020 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3021 int ystep = MENU_SCREEN_INFO_YSTEP;
3022 int element, action, direction;
3030 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
3031 infoscreen_step[i] = infoscreen_frame[i] = 0;
3033 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3039 while (helpanim_info[j].element != HELPANIM_LIST_END)
3041 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
3046 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3055 j += infoscreen_step[i - start];
3057 element = helpanim_info[j].element;
3058 action = helpanim_info[j].action;
3059 direction = helpanim_info[j].direction;
3062 element = EL_UNKNOWN;
3064 if (action != -1 && direction != -1)
3065 graphic = el_act_dir2img(element, action, direction);
3066 else if (action != -1)
3067 graphic = el_act2img(element, action);
3068 else if (direction != -1)
3069 graphic = el_dir2img(element, direction);
3071 graphic = el2img(element);
3073 delay = helpanim_info[j++].delay;
3078 if (infoscreen_frame[i - start] == 0)
3081 infoscreen_frame[i - start] = delay - 1;
3085 sync_frame = delay - infoscreen_frame[i - start];
3086 infoscreen_frame[i - start]--;
3089 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
3091 if (!infoscreen_frame[i - start])
3092 infoscreen_step[i - start] = 0;
3096 if (!infoscreen_frame[i - start])
3097 infoscreen_step[i - start]++;
3098 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
3104 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
3106 DrawFixedGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
3107 graphic, sync_frame, USE_MASKING);
3110 DrawInfoScreen_HelpText(element, action, direction, i - start);
3115 redraw_mask |= REDRAW_FIELD;
3120 static char *getHelpText(int element, int action, int direction)
3122 char token[MAX_LINE_LEN];
3124 strcpy(token, element_info[element].token_name);
3127 strcat(token, element_action_info[action].suffix);
3129 if (direction != -1)
3130 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
3132 return getHashEntry(helptext_info, token);
3135 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3137 int font_nr = FONT_INFO_ELEMENTS;
3138 int font_width = getFontWidth(font_nr);
3139 int font_height = getFontHeight(font_nr);
3140 int yoffset = (TILEX - 2 * font_height) / 2;
3141 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3142 int ystart = mSY + MENU_SCREEN_INFO_YSTART + yoffset;
3143 int ystep = TILEY + 4;
3144 int pad_left = xstart - SX;
3145 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3146 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3147 int max_lines_per_text = 2;
3150 if (action != -1 && direction != -1) // element.action.direction
3151 text = getHelpText(element, action, direction);
3153 if (text == NULL && action != -1) // element.action
3154 text = getHelpText(element, action, -1);
3156 if (text == NULL && direction != -1) // element.direction
3157 text = getHelpText(element, -1, direction);
3159 if (text == NULL) // base element
3160 text = getHelpText(element, -1, -1);
3162 if (text == NULL) // not found
3163 text = "No description available";
3165 if (strlen(text) <= max_chars_per_line) // only one line of text
3166 ystart += getFontHeight(font_nr) / 2;
3168 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3169 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3170 TRUE, FALSE, FALSE);
3173 static void DrawInfoScreen_TitleScreen(void)
3175 SetGameStatus(GAME_MODE_TITLE);
3180 void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
3182 HandleTitleScreen(0, 0, dx, dy, button);
3185 static void DrawInfoScreen_Elements(void)
3187 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3189 FadeOut(REDRAW_FIELD);
3194 HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
3196 FadeIn(REDRAW_FIELD);
3199 void HandleInfoScreen_Elements(int dx, int dy, int button)
3201 static DelayCounter info_delay = { 0 };
3202 static int num_anims;
3203 static int num_pages;
3205 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3208 info_delay.value = GameFrameDelay;
3210 if (button == MB_MENU_INITIALIZE)
3212 boolean new_element = TRUE;
3216 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3218 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3220 else if (new_element)
3223 new_element = FALSE;
3227 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3231 if (button == MB_MENU_LEAVE)
3233 PlaySound(SND_MENU_ITEM_SELECTING);
3235 info_mode = INFO_MODE_MAIN;
3240 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3242 if (button != MB_MENU_INITIALIZE)
3244 PlaySound(SND_MENU_ITEM_SELECTING);
3246 page += (dx < 0 ? -1 : +1);
3249 if (page < 0 || page >= num_pages)
3251 FadeMenuSoundsAndMusic();
3253 info_mode = INFO_MODE_MAIN;
3259 if (button != MB_MENU_INITIALIZE)
3260 FadeSetNextScreen();
3262 if (button != MB_MENU_INITIALIZE)
3263 FadeOut(REDRAW_FIELD);
3267 DrawInfoScreen_Headline(page, num_pages, TRUE);
3268 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3270 if (button != MB_MENU_INITIALIZE)
3271 FadeIn(REDRAW_FIELD);
3275 if (DelayReached(&info_delay))
3276 if (page < num_pages)
3277 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3279 PlayMenuSoundIfLoop();
3283 static void DrawInfoScreen_Music(void)
3285 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3287 FadeOut(REDRAW_FIELD);
3291 DrawInfoScreen_Headline(0, 1, TRUE);
3295 HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
3297 FadeIn(REDRAW_FIELD);
3300 void HandleInfoScreen_Music(int dx, int dy, int button)
3302 static struct MusicFileInfo *list = NULL;
3303 static int num_screens = 0;
3304 static int screen_nr = 0;
3305 int font_title = MENU_INFO_FONT_TITLE;
3306 int font_head = MENU_INFO_FONT_HEAD;
3307 int font_text = MENU_INFO_FONT_TEXT;
3308 int font_foot = MENU_INFO_FONT_FOOT;
3309 int spacing_head = menu.headline2_spacing_info[info_mode];
3310 int ystep_head = getMenuTextStep(spacing_head, font_head);
3311 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3312 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3314 if (button == MB_MENU_INITIALIZE)
3316 struct MusicFileInfo *list_ptr = music_file_info;
3321 while (list_ptr != NULL)
3323 list_ptr = list_ptr->next;
3327 list = music_file_info;
3331 FadeMenuSoundsAndMusic();
3335 DrawInfoScreen_Headline(0, 1, TRUE);
3337 DrawTextSCentered(ystart, font_title, "No music info for this level set.");
3338 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3344 if (button == MB_MENU_LEAVE)
3346 PlaySound(SND_MENU_ITEM_SELECTING);
3348 FadeMenuSoundsAndMusic();
3350 info_mode = INFO_MODE_MAIN;
3355 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
3357 if (button != MB_MENU_INITIALIZE)
3359 PlaySound(SND_MENU_ITEM_SELECTING);
3363 list = (dx < 0 ? list->prev : list->next);
3364 screen_nr += (dx < 0 ? -1 : +1);
3370 FadeMenuSoundsAndMusic();
3372 info_mode = INFO_MODE_MAIN;
3378 FadeMenuSoundsAndMusic();
3380 if (list != music_file_info)
3381 FadeSetNextScreen();
3383 if (button != MB_MENU_INITIALIZE)
3384 FadeOut(REDRAW_FIELD);
3388 DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
3392 int sound = list->music;
3394 if (IS_LOOP_SOUND(sound))
3395 PlaySoundLoop(sound);
3401 int music = list->music;
3403 if (IS_LOOP_MUSIC(music))
3404 PlayMusicLoop(music);
3409 if (!strEqual(list->title, UNKNOWN_NAME))
3411 if (!strEqual(list->title_header, UNKNOWN_NAME))
3412 DrawTextSCentered(ystart, font_head, list->title_header);
3414 DrawTextSCentered(ystart, font_head, "Track");
3416 ystart += ystep_head;
3418 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3419 ystart += ystep_head;
3422 if (!strEqual(list->artist, UNKNOWN_NAME))
3424 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3425 DrawTextSCentered(ystart, font_head, list->artist_header);
3427 DrawTextSCentered(ystart, font_head, "by");
3429 ystart += ystep_head;
3431 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3432 ystart += ystep_head;
3435 if (!strEqual(list->album, UNKNOWN_NAME))
3437 if (!strEqual(list->album_header, UNKNOWN_NAME))
3438 DrawTextSCentered(ystart, font_head, list->album_header);
3440 DrawTextSCentered(ystart, font_head, "from the album");
3442 ystart += ystep_head;
3444 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3445 ystart += ystep_head;
3448 if (!strEqual(list->year, UNKNOWN_NAME))
3450 if (!strEqual(list->year_header, UNKNOWN_NAME))
3451 DrawTextSCentered(ystart, font_head, list->year_header);
3453 DrawTextSCentered(ystart, font_head, "from the year");
3455 ystart += ystep_head;
3457 DrawTextFCentered(ystart, font_text, "%s", list->year);
3458 ystart += ystep_head;
3461 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
3463 if (button != MB_MENU_INITIALIZE)
3464 FadeIn(REDRAW_FIELD);
3467 if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
3468 PlaySoundLoop(list->music);
3471 static void DrawInfoScreen_Version(void)
3473 int font_head = MENU_INFO_FONT_HEAD;
3474 int font_text = MENU_INFO_FONT_TEXT;
3475 int font_foot = MENU_INFO_FONT_FOOT;
3476 int spacing_head = menu.headline2_spacing_info[info_mode];
3477 int spacing_para = menu.paragraph_spacing_info[info_mode];
3478 int spacing_line = menu.line_spacing_info[info_mode];
3479 int xstep = getFontWidth(font_text);
3480 int ystep_head = getMenuTextStep(spacing_head, font_head);
3481 int ystep_para = getMenuTextStep(spacing_para, font_text);
3482 int ystep_line = getMenuTextStep(spacing_line, font_text);
3483 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3484 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3485 int xstart1 = mSX - SX + 2 * xstep;
3486 int xstart2 = mSX - SX + 18 * xstep;
3487 int xstart3 = mSX - SX + 28 * xstep;
3488 SDL_version sdl_version_compiled;
3489 const SDL_version *sdl_version_linked;
3490 int driver_name_len = 10;
3491 SDL_version sdl_version_linked_ext;
3492 const char *driver_name = NULL;
3494 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3496 FadeOut(REDRAW_FIELD);
3500 DrawInfoScreen_Headline(0, 1, TRUE);
3502 DrawTextF(xstart1, ystart, font_head, "Name");
3503 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3504 ystart += ystep_line;
3506 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3508 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3509 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3510 ystart += ystep_line;
3512 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3513 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3514 ystart += ystep_line;
3518 DrawTextF(xstart1, ystart, font_head, "Version");
3519 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3520 ystart += ystep_line;
3523 DrawTextF(xstart1, ystart, font_head, "Platform");
3524 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3526 PLATFORM_XX_BIT_STRING);
3527 ystart += ystep_line;
3529 DrawTextF(xstart1, ystart, font_head, "Target");
3530 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3531 ystart += ystep_line;
3533 DrawTextF(xstart1, ystart, font_head, "Source date");
3534 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3535 ystart += ystep_line;
3537 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3538 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3539 ystart += ystep_para;
3541 DrawTextF(xstart1, ystart, font_head, "Library");
3542 DrawTextF(xstart2, ystart, font_head, "compiled");
3543 DrawTextF(xstart3, ystart, font_head, "linked");
3544 ystart += ystep_head;
3546 SDL_VERSION(&sdl_version_compiled);
3547 SDL_GetVersion(&sdl_version_linked_ext);
3548 sdl_version_linked = &sdl_version_linked_ext;
3550 DrawTextF(xstart1, ystart, font_text, "SDL");
3551 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3552 sdl_version_compiled.major,
3553 sdl_version_compiled.minor,
3554 sdl_version_compiled.patch);
3555 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3556 sdl_version_linked->major,
3557 sdl_version_linked->minor,
3558 sdl_version_linked->patch);
3559 ystart += ystep_line;
3561 SDL_IMAGE_VERSION(&sdl_version_compiled);
3562 sdl_version_linked = IMG_Linked_Version();
3564 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3565 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3566 sdl_version_compiled.major,
3567 sdl_version_compiled.minor,
3568 sdl_version_compiled.patch);
3569 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3570 sdl_version_linked->major,
3571 sdl_version_linked->minor,
3572 sdl_version_linked->patch);
3573 ystart += ystep_line;
3575 SDL_MIXER_VERSION(&sdl_version_compiled);
3576 sdl_version_linked = Mix_Linked_Version();
3578 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3579 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3580 sdl_version_compiled.major,
3581 sdl_version_compiled.minor,
3582 sdl_version_compiled.patch);
3583 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3584 sdl_version_linked->major,
3585 sdl_version_linked->minor,
3586 sdl_version_linked->patch);
3587 ystart += ystep_line;
3589 SDL_NET_VERSION(&sdl_version_compiled);
3590 sdl_version_linked = SDLNet_Linked_Version();
3592 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3593 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3594 sdl_version_compiled.major,
3595 sdl_version_compiled.minor,
3596 sdl_version_compiled.patch);
3597 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3598 sdl_version_linked->major,
3599 sdl_version_linked->minor,
3600 sdl_version_linked->patch);
3601 ystart += ystep_para;
3603 DrawTextF(xstart1, ystart, font_head, "Driver");
3604 DrawTextF(xstart2, ystart, font_head, "Requested");
3605 DrawTextF(xstart3, ystart, font_head, "Used");
3606 ystart += ystep_head;
3609 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3611 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3612 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3613 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3614 ystart += ystep_line;
3617 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3619 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3620 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3621 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3622 ystart += ystep_line;
3625 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3627 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3628 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3629 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3631 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3633 FadeIn(REDRAW_FIELD);
3636 void HandleInfoScreen_Version(int button)
3638 if (button == MB_MENU_LEAVE)
3640 PlaySound(SND_MENU_ITEM_SELECTING);
3642 info_mode = INFO_MODE_MAIN;
3647 else if (button == MB_MENU_CHOICE)
3649 PlaySound(SND_MENU_ITEM_SELECTING);
3651 FadeMenuSoundsAndMusic();
3653 info_mode = INFO_MODE_MAIN;
3658 PlayMenuSoundIfLoop();
3662 static char *getInfoScreenTitle_Generic(void)
3664 return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
3665 info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
3666 info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
3667 info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
3668 info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
3669 info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
3670 info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
3671 info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
3675 static int getInfoScreenBackground_Generic(void)
3677 return (info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
3678 info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
3679 info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
3680 IMG_BACKGROUND_INFO);
3683 static char *getInfoScreenFilename_Generic(int nr, boolean global)
3685 return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
3686 info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
3687 info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
3691 static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
3692 int use_global_screens)
3694 char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
3695 int font_text = MENU_INFO_FONT_TEXT;
3696 int font_foot = MENU_INFO_FONT_FOOT;
3697 int spacing_line = menu.line_spacing_info[info_mode];
3698 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3702 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3704 if (info_mode == INFO_MODE_CREDITS ||
3705 info_mode == INFO_MODE_PROGRAM)
3708 int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
3709 int chars = width / getFontWidth(font_text);
3710 int lines = height / getFontHeight(font_text);
3711 int padx = (width - chars * getFontWidth(font_text)) / 2;
3712 int line_spacing = getMenuTextSpacing(spacing_line, font_text);
3713 boolean autowrap = FALSE;
3714 boolean centered = TRUE;
3715 boolean parse_comments = TRUE;
3717 DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART,
3718 filename, font_text, chars, -1, lines, line_spacing, -1,
3719 autowrap, centered, parse_comments);
3721 else if (info_mode == INFO_MODE_LEVELSET)
3723 struct TitleMessageInfo *tmi = &readme;
3725 // if x position set to "-1", automatically determine by playfield width
3727 tmi->x = SXSIZE / 2;
3729 // if y position set to "-1", use static default value
3731 tmi->y = MENU_SCREEN_INFO_YSTART;
3733 // if width set to "-1", automatically determine by playfield width
3734 if (tmi->width == -1)
3735 tmi->width = SXSIZE - 2 * TILEX;
3737 // if height set to "-1", automatically determine by playfield height
3738 if (tmi->height == -1)
3739 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3741 // if chars set to "-1", automatically determine by text and font width
3742 if (tmi->chars == -1)
3743 tmi->chars = tmi->width / getFontWidth(tmi->font);
3745 tmi->width = tmi->chars * getFontWidth(tmi->font);
3747 // if lines set to "-1", automatically determine by text and font height
3748 if (tmi->lines == -1)
3749 tmi->lines = tmi->height / getFontHeight(tmi->font);
3751 tmi->height = tmi->lines * getFontHeight(tmi->font);
3753 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3754 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3755 tmi->autowrap, tmi->centered, tmi->parse_comments);
3758 boolean last_screen = (screen_nr == num_screens - 1);
3759 char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
3761 DrawTextSCentered(ybottom, font_foot, text_foot);
3764 static void DrawInfoScreen_Generic(void)
3766 SetMainBackgroundImageIfDefined(getInfoScreenBackground_Generic());
3768 FadeMenuSoundsAndMusic();
3770 FadeOut(REDRAW_FIELD);
3772 HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
3774 FadeIn(REDRAW_FIELD);
3777 void HandleInfoScreen_Generic(int dx, int dy, int button)
3779 static char *text_no_info = "";
3780 static int num_screens = 0;
3781 static int screen_nr = 0;
3782 static boolean use_global_screens = FALSE;
3784 if (button == MB_MENU_INITIALIZE)
3789 if (info_mode == INFO_MODE_CREDITS)
3793 for (i = 0; i < 2; i++)
3795 use_global_screens = i; // check for "FALSE", then "TRUE"
3797 // determine number of (global or level set specific) credits screens
3798 while (getCreditsFilename(num_screens, use_global_screens) != NULL)
3801 if (num_screens > 0)
3805 text_no_info = "No credits available.";
3807 else if (info_mode == INFO_MODE_PROGRAM)
3809 use_global_screens = TRUE;
3811 // determine number of program info screens
3812 while (getProgramInfoFilename(num_screens) != NULL)
3815 text_no_info = "No program info available.";
3817 else if (info_mode == INFO_MODE_LEVELSET)
3819 use_global_screens = FALSE;
3821 // determine number of levelset info screens
3822 while (getLevelSetInfoFilename(num_screens) != NULL)
3825 text_no_info = "No level set info available.";
3828 if (num_screens == 0)
3830 int font_title = MENU_INFO_FONT_TITLE;
3831 int font_foot = MENU_INFO_FONT_FOOT;
3832 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
3833 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3837 DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
3839 DrawTextSCentered(ystart, font_title, text_no_info);
3840 DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
3845 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3847 else if (button == MB_MENU_LEAVE)
3849 PlaySound(SND_MENU_ITEM_SELECTING);
3851 info_mode = INFO_MODE_MAIN;
3854 else if (button == MB_MENU_CHOICE || dx)
3856 PlaySound(SND_MENU_ITEM_SELECTING);
3858 screen_nr += (dx < 0 ? -1 : +1);
3860 if (screen_nr < 0 || screen_nr >= num_screens)
3862 FadeMenuSoundsAndMusic();
3864 info_mode = INFO_MODE_MAIN;
3869 FadeSetNextScreen();
3871 FadeOut(REDRAW_FIELD);
3873 DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
3875 FadeIn(REDRAW_FIELD);
3880 PlayMenuSoundIfLoop();
3884 static void DrawInfoScreen(void)
3886 if (info_mode == INFO_MODE_TITLE)
3887 DrawInfoScreen_TitleScreen();
3888 else if (info_mode == INFO_MODE_ELEMENTS)
3889 DrawInfoScreen_Elements();
3890 else if (info_mode == INFO_MODE_MUSIC)
3891 DrawInfoScreen_Music();
3892 else if (info_mode == INFO_MODE_CREDITS)
3893 DrawInfoScreen_Generic();
3894 else if (info_mode == INFO_MODE_PROGRAM)
3895 DrawInfoScreen_Generic();
3896 else if (info_mode == INFO_MODE_VERSION)
3897 DrawInfoScreen_Version();
3898 else if (info_mode == INFO_MODE_LEVELSET)
3899 DrawInfoScreen_Generic();
3901 DrawInfoScreen_Main();
3903 if (info_mode != INFO_MODE_MAIN &&
3904 info_mode != INFO_MODE_TITLE &&
3905 info_mode != INFO_MODE_MUSIC)
3906 PlayMenuSoundsAndMusic();
3909 void DrawInfoScreen_FromMainMenu(int nr)
3911 int fade_mask = REDRAW_FIELD;
3913 if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
3916 CloseDoor(DOOR_CLOSE_2);
3918 SetGameStatus(GAME_MODE_INFO);
3921 info_screens_from_main = TRUE;
3923 if (redraw_mask & REDRAW_ALL)
3924 fade_mask = REDRAW_ALL;
3927 fade_mask = REDRAW_ALL;
3930 FadeMenuSoundsAndMusic();
3932 FadeSetEnterScreen();
3936 FadeSkipNextFadeOut();
3938 // needed if different viewport properties defined for info screen
3939 ChangeViewportPropertiesIfNeeded();
3941 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3946 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3948 if (info_mode == INFO_MODE_TITLE)
3949 HandleInfoScreen_TitleScreen(dx, dy, button);
3950 else if (info_mode == INFO_MODE_ELEMENTS)
3951 HandleInfoScreen_Elements(dx, dy, button);
3952 else if (info_mode == INFO_MODE_MUSIC)
3953 HandleInfoScreen_Music(dx, dy, button);
3954 else if (info_mode == INFO_MODE_CREDITS)
3955 HandleInfoScreen_Generic(dx, dy, button);
3956 else if (info_mode == INFO_MODE_PROGRAM)
3957 HandleInfoScreen_Generic(dx, dy, button);
3958 else if (info_mode == INFO_MODE_VERSION)
3959 HandleInfoScreen_Version(button);
3960 else if (info_mode == INFO_MODE_LEVELSET)
3961 HandleInfoScreen_Generic(dx, dy, button);
3963 HandleInfoScreen_Main(mx, my, dx, dy, button);
3967 // ============================================================================
3968 // type name functions
3969 // ============================================================================
3971 static TreeInfo *type_name_node = NULL;
3972 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
3973 static int type_name_nr = 0;
3975 static int getPlayerNameColor(char *name)
3977 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
3980 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
3983 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
3984 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
3985 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
3986 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
3987 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
3988 int font_width = getFontWidth(font_nr);
3989 int font_xoffset = getFontDrawOffsetX(font_nr);
3990 int font_yoffset = getFontDrawOffsetY(font_nr);
3991 int font_sx = sx + font_xoffset;
3992 int font_sy = sy + font_yoffset;
3994 DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
3996 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
3998 pos->width = strlen(text) * font_width;
3999 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4001 DrawText(sx, sy, text, font_nr);
4004 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4006 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4008 *pos = *mci->pos_input;
4010 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4012 TreeInfo *ti = player_name_current;
4013 int first_entry = ti->cl_first;
4014 int entry_pos = first_entry + ti->cl_cursor;
4015 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4016 int xpos = MENU_SCREEN_START_XPOS;
4017 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4019 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4020 type_name_nr = entry_pos;
4022 strcpy(name, type_name_node->name);
4026 pos->width = MAX_PLAYER_NAME_LEN * 32;
4030 type_name_nr = user.nr;
4032 strcpy(name, setup.player_name);
4035 strcpy(type_name_last, name);
4037 if (strEqual(name, EMPTY_PLAYER_NAME))
4040 *xpos = strlen(name);
4043 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4045 // change name of edited user in global list of user names
4046 setString(&global.user_names[type_name_nr], name);
4048 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4050 TreeInfo *node = type_name_node;
4052 // change name of edited user in local menu tree structure
4053 setString(&node->name, name);
4054 setString(&node->name_sorting, name);
4056 node->color = getPlayerNameColor(name);
4057 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4061 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4064 boolean reset_setup = strEqual(name, "");
4065 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4066 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4069 strcpy(name, type_name_last);
4071 if (strEqual(name, ""))
4072 strcpy(name, EMPTY_PLAYER_NAME);
4074 setTypeNameValues_Name(name, pos);
4076 // if player name not changed, no further action required
4077 if (strEqual(name, type_name_last))
4080 // redraw player name before (possibly) opening request dialogs
4081 drawTypeNameText(name, pos, FALSE);
4083 int last_user_nr = user.nr;
4085 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4087 // save setup of currently active user (may differ from edited user)
4090 // temporarily change active user to edited user
4091 user.nr = type_name_nr;
4094 Request("Use current setup values for the new player?", REQ_ASK))
4096 // use current setup values for new user, but create new player UUID
4097 setup.player_uuid = getStringCopy(getUUID());
4101 // load setup for existing user (or start with defaults for new user)
4106 char *setup_filename = getSetupFilename();
4107 boolean setup_exists = fileExists(setup_filename);
4109 // change name of edited user in setup structure
4110 strcpy(setup.player_name, name);
4112 // save setup of edited user
4115 // change name of edited user on score server
4116 ApiRenamePlayerAsThread();
4118 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4122 if (Request("Reset setup values for this player?", REQ_ASK))
4124 // remove setup config file
4125 unlink(setup_filename);
4127 // set player name to default player name
4130 // update player name used by name typing functions
4131 strcpy(name, setup.player_name);
4133 setTypeNameValues_Name(name, pos);
4136 else if (remove_user && type_name_nr != 0)
4138 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4140 char *user_dir = getUserGameDataDir();
4141 char *user_dir_removed =
4142 getStringCat3WithSeparator(user_dir, "REMOVED",
4143 getCurrentTimestamp(), ".");
4145 if (rename(user_dir, user_dir_removed) != 0)
4146 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4148 checked_free(user_dir_removed);
4151 else if (create_user && type_name_nr != 0 && !setup_exists)
4153 if (Request("Create empty level set for the new player?", REQ_ASK))
4155 char *levelset_subdir = getNewUserLevelSubdir();
4157 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4159 AddUserLevelSetToLevelInfo(levelset_subdir);
4161 LevelDirTree *leveldir_current_last = leveldir_current;
4163 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4166 // set level number of newly created level set to default value
4167 LoadLevelSetup_SeriesInfo();
4169 // set newly created level set as current level set for new user
4170 SaveLevelSetup_LastSeries();
4171 SaveLevelSetup_SeriesInfo();
4173 leveldir_current = leveldir_current_last;
4177 Request("Creating new level set failed!", REQ_CONFIRM);
4182 // restore currently active user
4183 user.nr = last_user_nr;
4185 // restore setup of currently active user
4188 // restore last level set of currently active user
4189 LoadLevelSetup_LastSeries();
4190 LoadLevelSetup_SeriesInfo();
4194 static void HandleTypeNameExt(boolean initialize, Key key)
4196 static struct TextPosInfo pos_name = { 0 };
4197 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4198 static int xpos = 0;
4199 struct TextPosInfo *pos = &pos_name;
4200 char key_char = getValidConfigValueChar(getCharFromKey(key));
4201 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4202 boolean active = TRUE;
4206 getTypeNameValues(name, pos, &xpos);
4208 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4209 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4211 StartTextInput(sx, sy, pos->width, pos->height);
4213 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4215 name[xpos] = key_char;
4220 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4226 else if (key == KSYM_Return || key == KSYM_Escape)
4228 boolean changed = (key == KSYM_Return);
4232 setTypeNameValues(name, pos, changed);
4237 drawTypeNameText(name, pos, active);
4241 SetGameStatus(game_status_last_screen);
4243 if (game_status == GAME_MODE_MAIN)
4244 InitializeMainControls();
4248 static void DrawTypeName(void)
4250 HandleTypeNameExt(TRUE, 0);
4253 void HandleTypeName(Key key)
4255 HandleTypeNameExt(FALSE, key);
4259 // ============================================================================
4260 // tree menu functions
4261 // ============================================================================
4263 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4265 if (game_status != GAME_MODE_SETUP ||
4266 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4269 int max_text_size = 0;
4272 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4273 max_text_size = MAX(max_text_size, strlen(node->name));
4275 int num_entries = numTreeInfoInGroup(ti);
4276 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4277 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4278 int text_width = max_text_size * getFontWidth(font_nr);
4279 int button_width = SC_MENUBUTTON_XSIZE;
4280 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4281 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4282 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4283 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4284 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4285 int align_xoffset = MAX(0, align_xoffset_raw);
4287 return align_xoffset;
4290 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4292 if (game_status != GAME_MODE_SETUP ||
4293 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4296 int num_entries = numTreeInfoInGroup(ti);
4297 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4298 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4299 int font_height = getFontHeight(font_nr);
4300 int text_height = font_height * num_page_entries;
4301 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4302 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4303 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4304 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4305 int align_yoffset = MAX(0, align_yoffset_raw);
4307 return align_yoffset;
4310 static void StartPlayingFromHallOfFame(void)
4312 level_nr = scores.next_level_nr;
4313 LoadLevel(level_nr);
4315 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4318 static void DrawChooseTree(TreeInfo **ti_ptr)
4320 int fade_mask = REDRAW_FIELD;
4321 boolean restart_music = (game_status != game_status_last_screen &&
4322 game_status_last_screen != GAME_MODE_SCOREINFO);
4324 scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
4325 game_status_last_screen == GAME_MODE_PLAYING);
4328 fade_mask = REDRAW_ALL;
4330 if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4332 if (game_status == GAME_MODE_SETUP)
4336 else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
4338 StartPlayingFromHallOfFame();
4342 SetGameStatus(GAME_MODE_MAIN);
4352 FreeScreenGadgets();
4353 CreateScreenGadgets();
4356 FadeMenuSoundsAndMusic();
4360 // needed if different viewport properties defined for this screen
4361 ChangeViewportPropertiesIfNeeded();
4363 if (game_status == GAME_MODE_NAMES)
4364 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4365 else if (game_status == GAME_MODE_LEVELNR)
4366 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4367 else if (game_status == GAME_MODE_LEVELS)
4368 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4369 else if (game_status == GAME_MODE_SCORES)
4370 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4374 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4376 // map gadgets for high score screen
4377 if (game_status == GAME_MODE_SCORES)
4378 MapScreenMenuGadgets(SCREEN_MASK_SCORES);
4380 MapScreenTreeGadgets(*ti_ptr);
4382 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4384 DrawMaskedBorder(fade_mask);
4387 PlayMenuSoundsAndMusic();
4392 static int getChooseTreeFont(TreeInfo *node, boolean active)
4394 if (game_status == GAME_MODE_SCORES)
4395 return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4397 return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
4400 static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
4402 int num_entries = numTreeInfoInGroup(ti);
4403 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4404 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4405 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4406 int first_entry = ti->cl_first;
4407 int entry_pos = first_entry + y;
4408 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4409 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4410 int font_nr = getChooseTreeFont(node, active);
4411 int font_xoffset = getFontDrawOffsetX(font_nr);
4412 int xpos = MENU_SCREEN_START_XPOS;
4413 int ypos = MENU_SCREEN_START_YPOS + y;
4414 int startdx = xpos * 32;
4415 int startdy = ypos * 32;
4416 int startx = amSX + startdx;
4417 int starty = amSY + startdy;
4418 int startx_text = startx + font_xoffset;
4419 int endx_text = amSX + screen_width;
4420 int max_text_size = endx_text - startx_text;
4421 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4422 char buffer[max_buffer_len + 1];
4424 if (game_status == GAME_MODE_SCORES && !node->parent_link)
4426 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4427 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4428 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4429 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4430 int font_size_1 = getFontWidth(font_nr1);
4431 int font_size_3 = getFontWidth(font_nr3);
4432 int font_size_4 = getFontWidth(font_nr4);
4433 int text_size_1 = 4 * font_size_1;
4434 int text_size_4 = 5 * font_size_4;
4435 int border = amSX - SX + getFontDrawOffsetX(font_nr1);
4437 int dx3 = text_size_1;
4438 int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
4439 int num_dots = (dx4 - dx3) / font_size_3;
4440 int startx1 = startx + dx1;
4441 int startx3 = startx + dx3;
4442 int startx4 = startx + dx4;
4443 int pos = node->pos;
4444 char *pos_text = getHallOfFameRankText(pos, 3);
4447 DrawText(startx1, starty, pos_text, font_nr1);
4449 for (i = 0; i < num_dots; i++)
4450 DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
4452 if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
4453 DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
4455 DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
4459 strncpy(buffer, node->name, max_buffer_len);
4460 buffer[max_buffer_len] = '\0';
4462 DrawText(startx, starty, buffer, font_nr);
4466 static void drawChooseTreeHeadExt(int type, char *title_string)
4468 int yoffset_sets = MENU_TITLE1_YPOS;
4469 int yoffset_setup = 16;
4470 int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
4471 type == TREE_TYPE_LEVEL_DIR ||
4472 type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4474 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4477 static void drawChooseTreeHead(TreeInfo *ti)
4479 drawChooseTreeHeadExt(ti->type, ti->infotext);
4482 static void drawChooseTreeList(TreeInfo *ti)
4484 int first_entry = ti->cl_first;
4485 int num_entries = numTreeInfoInGroup(ti);
4486 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4489 clearMenuListArea();
4491 for (i = 0; i < num_page_entries; i++)
4493 TreeInfo *node, *node_first;
4494 int entry_pos = first_entry + i;
4496 node_first = getTreeInfoFirstGroupEntry(ti);
4497 node = getTreeInfoFromPos(node_first, entry_pos);
4499 drawChooseTreeText(ti, i, FALSE);
4501 if (node->parent_link)
4502 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4503 else if (node->level_group)
4504 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4506 initCursor(i, IMG_MENU_BUTTON);
4508 if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
4509 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4511 if (game_status == GAME_MODE_NAMES)
4512 drawChooseTreeEdit(i, FALSE);
4515 redraw_mask |= REDRAW_FIELD;
4518 static void drawChooseTreeInfo(TreeInfo *ti)
4520 int entry_pos = ti->cl_first + ti->cl_cursor;
4521 int last_redraw_mask = redraw_mask;
4522 int ypos = MENU_TITLE2_YPOS;
4523 int font_nr = FONT_TITLE_2;
4526 if (ti->type == TREE_TYPE_LEVEL_NR)
4527 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4529 if (ti->type == TREE_TYPE_SCORE_ENTRY)
4530 DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
4531 scores.last_level_nr);
4533 if (ti->type != TREE_TYPE_LEVEL_DIR)
4536 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4537 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4539 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4541 if (node->parent_link)
4542 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4543 node->node_parent->name);
4544 else if (node->level_group)
4545 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4547 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4548 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4549 node->levels, (node->levels > 1 ? "levels" : "level"),
4552 // let BackToFront() redraw only what is needed
4553 redraw_mask = last_redraw_mask;
4554 for (x = 0; x < SCR_FIELDX; x++)
4555 MarkTileDirty(x, 1);
4558 static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
4560 drawChooseTreeCursor(ti->cl_cursor, active);
4561 drawChooseTreeText(ti, ti->cl_cursor, active);
4564 static void drawChooseTreeScreen(TreeInfo *ti)
4566 drawChooseTreeHead(ti);
4567 drawChooseTreeList(ti);
4568 drawChooseTreeInfo(ti);
4569 drawChooseTreeCursorAndText(ti, TRUE);
4571 AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
4573 // scroll bar and buttons may just have been added after reloading scores
4574 if (game_status == GAME_MODE_SCORES)
4575 MapScreenTreeGadgets(ti);
4578 static void drawChooseTreeScreen_Scores_NotAvailable(void)
4580 // dirty workaround to use spacing definitions from info screen
4581 info_mode = INFO_MODE_TITLE;
4583 char *text_info = "HighScores of Level %d";
4584 char *text_title = "Score information:";
4585 char *text_error = "No scores for this level.";
4586 char *text_foot = TEXT_MAIN_MENU;
4587 int font_info = FONT_TITLE_2;
4588 int font_title = FONT_INITIAL_3;
4589 int font_error = FONT_INITIAL_4;
4590 int font_foot = FONT_INITIAL_2;
4591 int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
4592 int ystep_title = getMenuTextStep(spacing_title, font_title);
4593 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART;
4594 int ystart2 = ystart1 + ystep_title;
4595 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
4596 int ystart0 = MENU_TITLE2_YPOS;
4598 drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
4599 DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
4601 DrawTextSCentered(ystart1, font_title, text_title);
4602 DrawTextSCentered(ystart2, font_error, text_error);
4604 DrawTextSCentered(ybottom, font_foot, text_foot);
4607 static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
4609 int score_pos = scores.last_added;
4611 if (game_status_last_screen == GAME_MODE_SCOREINFO)
4612 score_pos = scores.last_entry_nr;
4614 // set current tree entry to last added score entry
4615 *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
4617 // if that fails, set current tree entry to first entry (back link)
4618 if (*ti_ptr == NULL)
4619 *ti_ptr = score_entries->node_group;
4621 int num_entries = numTreeInfoInGroup(*ti_ptr);
4622 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4623 int pos_score = getPosFromTreeInfo(*ti_ptr);
4624 int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
4625 int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
4627 (*ti_ptr)->cl_first = pos_first;
4628 (*ti_ptr)->cl_cursor = pos_score - pos_first;
4633 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4636 TreeInfo *ti = *ti_ptr;
4637 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4638 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4639 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4640 int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
4641 int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
4643 int y = (ti != NULL ? ti->cl_cursor : 0);
4644 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4645 int num_entries = numTreeInfoInGroup(ti);
4646 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4647 boolean position_set_by_scrollbar = (dx == 999);
4648 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
4649 boolean button_is_valid = (mx >= 0 && my >= 0);
4650 boolean button_screen_clicked = (button_action && button_is_valid);
4652 if (game_status == GAME_MODE_SCORES)
4654 if (server_scores.updated)
4656 // reload scores, using updated server score cache file
4657 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
4659 server_scores.updated = FALSE;
4661 DrawHallOfFame_setScoreEntries();
4663 if (score_entries != NULL)
4665 ti = setHallOfFameActiveEntry(ti_ptr);
4667 if (button != MB_MENU_INITIALIZE)
4668 drawChooseTreeScreen(ti);
4672 if (score_entries == NULL)
4674 if (button == MB_MENU_INITIALIZE)
4676 drawChooseTreeScreen_Scores_NotAvailable();
4678 else if (button_screen_clicked)
4680 PlaySound(SND_MENU_ITEM_SELECTING);
4682 SetGameStatus(GAME_MODE_MAIN);
4691 if (button == MB_MENU_INITIALIZE)
4693 int num_entries = numTreeInfoInGroup(ti);
4694 int entry_pos = getPosFromTreeInfo(ti);
4696 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4697 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4699 if (game_status == GAME_MODE_SCORES)
4701 ti = setHallOfFameActiveEntry(ti_ptr);
4703 else if (ti->cl_first == -1)
4705 // only on initialization
4706 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4707 ti->cl_cursor = entry_pos - ti->cl_first;
4710 else if (ti->cl_cursor >= num_page_entries ||
4711 (num_entries > num_page_entries &&
4712 num_entries - ti->cl_first < num_page_entries))
4714 // only after change of list size (by custom graphic configuration)
4715 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4716 ti->cl_cursor = entry_pos - ti->cl_first;
4719 if (position_set_by_scrollbar)
4722 drawChooseTreeScreen(ti);
4726 else if (button == MB_MENU_LEAVE)
4728 if (game_status != GAME_MODE_SCORES)
4731 PlaySound(SND_MENU_ITEM_SELECTING);
4733 if (ti->node_parent)
4735 *ti_ptr = ti->node_parent;
4736 DrawChooseTree(ti_ptr);
4738 else if (game_status == GAME_MODE_SETUP)
4740 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4741 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4742 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4743 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4745 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4746 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4747 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4748 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4749 execSetupGraphics();
4750 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4751 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4752 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4754 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4755 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4756 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4757 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4758 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4759 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4760 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4761 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4768 if (game_status == GAME_MODE_LEVELNR)
4770 int new_level_nr = atoi(level_number_current->identifier);
4772 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4775 SetGameStatus(GAME_MODE_MAIN);
4783 #if defined(PLATFORM_ANDROID)
4784 // directly continue when touching the screen after playing
4785 if ((mx || my) && scores.continue_on_return)
4787 // ignore touch events until released
4792 // any mouse click or cursor key stops leaving scores by "Return" key
4793 if ((mx || my || dx || dy) && scores.continue_on_return)
4795 scores.continue_on_return = FALSE;
4796 level_nr = scores.last_level_nr;
4797 LoadLevel(level_nr);
4800 if (mx || my) // mouse input
4802 x = (mx - amSX) / 32;
4803 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4805 if (game_status == GAME_MODE_NAMES)
4806 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4808 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4810 // move cursor instead of scrolling when already at start/end of list
4811 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4813 else if (dy == +1 * SCROLL_LINE &&
4814 ti->cl_first + num_page_entries == num_entries)
4817 // handle scrolling screen one line or page
4818 if (ti->cl_cursor + dy < 0 ||
4819 ti->cl_cursor + dy > num_page_entries - 1)
4821 boolean redraw = FALSE;
4823 if (ABS(dy) == SCROLL_PAGE)
4824 step = num_page_entries - 1;
4826 if (dy < 0 && ti->cl_first > 0)
4828 // scroll page/line up
4830 ti->cl_first -= step;
4831 if (ti->cl_first < 0)
4836 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4838 // scroll page/line down
4840 ti->cl_first += step;
4841 if (ti->cl_first + num_page_entries > num_entries)
4842 ti->cl_first = MAX(0, num_entries - num_page_entries);
4848 drawChooseTreeScreen(ti);
4853 // handle moving cursor one line
4854 y = ti->cl_cursor + dy;
4857 if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
4859 HandleHallOfFame_SelectLevel(1, dx);
4865 TreeInfo *node_first, *node_cursor;
4866 int entry_pos = ti->cl_first + y;
4868 node_first = getTreeInfoFirstGroupEntry(ti);
4869 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4871 if (node_cursor->node_group)
4875 PlaySound(SND_MENU_ITEM_SELECTING);
4877 node_cursor->cl_first = ti->cl_first;
4878 node_cursor->cl_cursor = ti->cl_cursor;
4880 *ti_ptr = node_cursor->node_group;
4881 DrawChooseTree(ti_ptr);
4886 else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
4888 if (game_status != GAME_MODE_SCORES)
4891 PlaySound(SND_MENU_ITEM_SELECTING);
4893 *ti_ptr = ti->node_parent;
4894 DrawChooseTree(ti_ptr);
4899 if (!anyScrollbarGadgetActive() &&
4900 IN_VIS_MENU(x, y) &&
4901 mx < mx_right_border &&
4902 y >= 0 && y < num_page_entries)
4906 if (game_status == GAME_MODE_NAMES)
4908 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4909 drawChooseTreeEdit(y, TRUE);
4912 if (y != ti->cl_cursor)
4914 PlaySound(SND_MENU_ITEM_ACTIVATING);
4916 drawChooseTreeCursorAndText(ti, FALSE);
4920 drawChooseTreeCursorAndText(ti, TRUE);
4922 drawChooseTreeInfo(ti);
4926 if (game_status == GAME_MODE_SETUP)
4928 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
4929 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4930 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4931 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4933 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4934 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4935 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4936 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4937 execSetupGraphics();
4938 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4939 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4940 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4942 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4943 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4944 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4945 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4946 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4947 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4948 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4949 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4958 TreeInfo *node_first, *node_cursor;
4959 int entry_pos = ti->cl_first + y;
4961 PlaySound(SND_MENU_ITEM_SELECTING);
4963 node_first = getTreeInfoFirstGroupEntry(ti);
4964 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4966 if (node_cursor->node_group)
4970 node_cursor->cl_first = ti->cl_first;
4971 node_cursor->cl_cursor = ti->cl_cursor;
4973 *ti_ptr = node_cursor->node_group;
4974 DrawChooseTree(ti_ptr);
4976 else if (node_cursor->parent_link)
4978 if (game_status != GAME_MODE_SCORES)
4981 *ti_ptr = node_cursor->node_parent;
4982 DrawChooseTree(ti_ptr);
4986 if (game_status != GAME_MODE_SCORES)
4989 node_cursor->cl_first = ti->cl_first;
4990 node_cursor->cl_cursor = ti->cl_cursor;
4992 *ti_ptr = node_cursor;
4994 if (ti->type == TREE_TYPE_LEVEL_DIR)
4996 LoadLevelSetup_SeriesInfo();
4998 SaveLevelSetup_LastSeries();
4999 SaveLevelSetup_SeriesInfo();
5003 if (game_status == GAME_MODE_SETUP)
5005 if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
5006 setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
5007 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
5008 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
5010 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
5011 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
5012 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
5013 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5014 execSetupGraphics();
5015 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
5016 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
5017 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
5019 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
5020 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
5021 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
5022 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
5023 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
5024 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
5025 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
5026 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
5033 if (game_status == GAME_MODE_LEVELNR)
5035 int new_level_nr = atoi(level_number_current->identifier);
5037 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
5039 else if (game_status == GAME_MODE_LEVELS)
5041 // store level set if chosen from "last played level set" menu
5042 StoreLastPlayedLevels(leveldir_current);
5044 else if (game_status == GAME_MODE_NAMES)
5046 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
5048 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
5055 // change active user to selected user
5056 user.nr = entry_pos;
5058 // save number of new active user
5061 // load setup of new active user
5064 // load last level set of new active user
5065 LoadLevelSetup_LastSeries();
5066 LoadLevelSetup_SeriesInfo();
5068 // update list of last played level sets
5069 UpdateLastPlayedLevels_TreeInfo();
5073 ToggleFullscreenIfNeeded();
5074 ChangeWindowScalingIfNeeded();
5076 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5077 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5078 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5080 else if (game_status == GAME_MODE_SCORES)
5082 if (scores.continue_playing && scores.continue_on_return)
5084 StartPlayingFromHallOfFame();
5088 else if (!scores.continue_on_return)
5090 SetGameStatus(GAME_MODE_SCOREINFO);
5092 DrawScoreInfo(node_cursor->pos);
5098 SetGameStatus(GAME_MODE_MAIN);
5106 if (game_status == GAME_MODE_SCORES)
5107 PlayMenuSoundIfLoop();
5110 void DrawChoosePlayerName(void)
5114 if (player_name != NULL)
5116 freeTreeInfo(player_name);
5121 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5123 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5124 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5127 ti->node_top = &player_name;
5128 ti->sort_priority = 10000 + value;
5129 ti->color = getPlayerNameColor(global.user_names[i]);
5131 snprintf(identifier, sizeof(identifier), "%d", value);
5132 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5134 setString(&ti->identifier, identifier);
5135 setString(&ti->name, name);
5136 setString(&ti->name_sorting, name);
5138 pushTreeInfo(&player_name, ti);
5141 // sort player entries by player number
5142 sortTreeInfo(&player_name);
5144 // set current player entry to selected player entry
5145 player_name_current =
5146 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5148 // if that fails, set current player name to first available name
5149 if (player_name_current == NULL)
5150 player_name_current = player_name;
5152 // set text size for main name input (also used on name selection screen)
5153 InitializeMainControls();
5155 DrawChooseTree(&player_name_current);
5158 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5160 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5163 void DrawChooseLevelSet(void)
5165 DrawChooseTree(&leveldir_current);
5168 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5170 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5173 void DrawChooseLevelNr(void)
5177 if (level_number != NULL)
5179 freeTreeInfo(level_number);
5181 level_number = NULL;
5184 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5186 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5187 char identifier[32], name[64];
5190 // temporarily load level info to get level name
5191 LoadLevelInfoOnly(i);
5193 ti->node_top = &level_number;
5194 ti->sort_priority = 10000 + value;
5195 ti->color = (level.no_level_file ? FC_BLUE :
5196 LevelStats_getSolved(i) ? FC_GREEN :
5197 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5199 snprintf(identifier, sizeof(identifier), "%d", value);
5200 snprintf(name, sizeof(name), "%03d: %s", value,
5201 (level.no_level_file ? "(no file)" : level.name));
5203 setString(&ti->identifier, identifier);
5204 setString(&ti->name, name);
5205 setString(&ti->name_sorting, name);
5207 pushTreeInfo(&level_number, ti);
5210 // sort level number values to start with lowest level number
5211 sortTreeInfo(&level_number);
5213 // set current level number to current level number
5214 level_number_current =
5215 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5217 // if that also fails, set current level number to first available level
5218 if (level_number_current == NULL)
5219 level_number_current = level_number;
5221 DrawChooseTree(&level_number_current);
5224 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5226 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5229 static void DrawHallOfFame_setScoreEntries(void)
5231 int max_empty_entries = 10; // at least show "top ten" list, if empty
5232 int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
5233 int min_score_entries = MIN(max_empty_entries, max_visible_entries);
5234 int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
5237 if (score_entries != NULL)
5239 freeTreeInfo(score_entries);
5241 score_entries = NULL;
5244 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5246 // do not add empty score entries if off-screen
5247 if (scores.entry[i].score == 0 &&
5248 scores.entry[i].time == 0 &&
5249 i >= min_score_entries)
5252 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
5253 char identifier[32], name[64];
5256 ti->node_top = &score_entries;
5257 ti->sort_priority = 10000 + value;
5258 ti->color = FC_YELLOW;
5261 snprintf(identifier, sizeof(identifier), "%d", value);
5262 snprintf(name, sizeof(name), "%03d.", value + 1);
5264 setString(&ti->identifier, identifier);
5265 setString(&ti->name, name);
5266 setString(&ti->name_sorting, name);
5268 pushTreeInfo(&score_entries, ti);
5271 // sort score entries to start with highest score entry
5272 sortTreeInfo(&score_entries);
5274 // add top tree node to create back link to main menu
5275 score_entries = addTopTreeInfoNode(score_entries);
5277 // set current score entry to last added or highest score entry
5278 score_entry_current =
5279 getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
5281 // if that fails, set current score entry to first valid score entry
5282 if (score_entry_current == NULL)
5283 score_entry_current = getFirstValidTreeInfoEntry(score_entries);
5285 if (score_entries != NULL && scores.continue_playing)
5286 setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
5288 // ("score_entries" and "score_entry_current" may be NULL here)
5291 void DrawHallOfFame(int nr)
5293 scores.last_level_nr = nr;
5295 // (this is needed when called from GameEnd() after winning a game)
5296 KeyboardAutoRepeatOn();
5298 // (this is needed when called from GameEnd() after winning a game)
5299 SetDrawDeactivationMask(REDRAW_NONE);
5300 SetDrawBackgroundMask(REDRAW_FIELD);
5302 LoadLocalAndServerScore(scores.last_level_nr, TRUE);
5304 DrawHallOfFame_setScoreEntries();
5306 if (scores.last_added >= 0)
5307 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5309 FadeSetEnterScreen();
5311 DrawChooseTree(&score_entry_current);
5314 static char *getHallOfFameRankText(int nr, int size)
5316 static char rank_text[10];
5317 boolean forced = (scores.force_last_added && nr == scores.last_added);
5318 char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
5320 sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
5325 static char *getHallOfFameTimeText(int nr)
5327 static char score_text[10];
5328 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5329 int mm = (time_seconds / 60) % 60;
5330 int ss = (time_seconds % 60);
5332 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5337 static char *getHallOfFameScoreText(int nr, int size)
5339 if (!level.rate_time_over_score)
5340 return int2str(scores.entry[nr].score, size); // show normal score
5341 else if (level.use_step_counter)
5342 return int2str(scores.entry[nr].time, size); // show number of steps
5344 return getHallOfFameTimeText(nr); // show playing time
5347 static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
5349 static char tape_date[MAX_ISO_DATE_LEN + 1];
5352 if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
5353 strEqual(entry->tape_basename, UNDEFINED_FILENAME))
5354 return entry->tape_date;
5356 for (i = 0, j = 0; i < 8; i++, j++)
5358 tape_date[j] = entry->tape_basename[i];
5360 if (i == 3 || i == 5)
5361 tape_date[++j] = '-';
5364 tape_date[MAX_ISO_DATE_LEN] = '\0';
5369 static void HandleHallOfFame_SelectLevel(int step, int direction)
5371 int old_level_nr = scores.last_level_nr;
5372 int new_level_nr = old_level_nr + step * direction;
5374 if (new_level_nr < leveldir_current->first_level)
5375 new_level_nr = leveldir_current->first_level;
5376 if (new_level_nr > leveldir_current->last_level)
5377 new_level_nr = leveldir_current->last_level;
5379 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
5380 new_level_nr = leveldir_current->handicap_level;
5382 if (new_level_nr != old_level_nr)
5384 PlaySound(SND_MENU_ITEM_SELECTING);
5386 scores.last_level_nr = level_nr = new_level_nr;
5387 scores.last_entry_nr = 0;
5389 LoadLevel(level_nr);
5390 LoadLocalAndServerScore(level_nr, TRUE);
5392 DrawHallOfFame_setScoreEntries();
5394 if (game_status == GAME_MODE_SCORES)
5396 // force remapping optional gadgets (especially scroll bar)
5397 UnmapScreenTreeGadgets();
5399 // redraw complete high score screen, as sub-title has changed
5402 // redraw level selection buttons (which have just been erased)
5403 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5405 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
5409 DrawScoreInfo_Content(scores.last_entry_nr);
5412 SaveLevelSetup_SeriesInfo();
5416 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5418 HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
5421 static void DrawScoreInfo_Content(int entry_nr)
5423 struct ScoreEntry *entry = &scores.entry[entry_nr];
5424 char *pos_text = getHallOfFameRankText(entry_nr, 0);
5425 char *tape_date = getHallOfFameTapeDateText(entry);
5426 int font_title = MENU_INFO_FONT_TITLE;
5427 int font_head = MENU_INFO_FONT_HEAD;
5428 int font_text = MENU_INFO_FONT_TEXT;
5429 int font_foot = MENU_INFO_FONT_FOOT;
5430 int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
5431 int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
5432 int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
5433 int xstep = getFontWidth(font_text);
5434 int ystep_title = getMenuTextStep(spacing_title, font_title);
5435 int ystep_para = getMenuTextStep(spacing_para, font_text);
5436 int ystep_line = getMenuTextStep(spacing_line, font_text);
5437 int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
5438 int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
5439 int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
5440 int xstart1 = xstart + xstep;
5441 int xstart2 = xstart + xstep * 12;
5442 int select_x = SX + xstart1;
5443 int select_y1, select_y2;
5445 int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
5446 boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
5447 int font_width = getFontWidth(font_text);
5448 int font_height = getFontHeight(font_text);
5449 int tape_date_width = getTextWidth(tape_date, font_text);
5450 int pad_left = xstart2;
5451 int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
5452 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
5453 int max_lines_per_text = 5;
5458 // redraw level selection buttons (which have just been erased)
5459 RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
5461 if (score_entries == NULL)
5463 drawChooseTreeScreen_Scores_NotAvailable();
5468 drawChooseTreeHead(score_entries);
5469 drawChooseTreeInfo(score_entries);
5471 DrawTextSCentered(ystart, font_title, "Score Information:");
5472 ystart += ystep_title;
5474 DrawTextF(xstart1, ystart, font_head, "Level Set");
5475 lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
5476 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5477 TRUE, FALSE, FALSE);
5478 ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
5480 DrawTextF(xstart1, ystart, font_head, "Level");
5481 lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
5482 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5483 TRUE, FALSE, FALSE);
5484 ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
5486 select_y1 = SY + ystart;
5487 ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
5489 DrawTextF(xstart1, ystart, font_head, "Rank");
5490 DrawTextF(xstart2, ystart, font_text, pos_text);
5491 ystart += ystep_line;
5493 DrawTextF(xstart1, ystart, font_head, "Player");
5494 DrawTextF(xstart2, ystart, font_text, entry->name);
5495 ystart += ystep_line;
5497 if (level.use_step_counter)
5499 DrawTextF(xstart1, ystart, font_head, "Steps");
5500 DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
5501 ystart += ystep_line;
5505 DrawTextF(xstart1, ystart, font_head, "Time");
5506 DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
5507 ystart += ystep_line;
5510 if (!level.rate_time_over_score || entry->score > 0)
5512 DrawTextF(xstart1, ystart, font_head, "Score");
5513 DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
5514 ystart += ystep_line;
5517 ystart += ystep_line;
5519 play_x = SX + xstart2 + tape_date_width + font_width;
5520 play_y = SY + ystart + (font_height - play_height) / 2;
5522 DrawTextF(xstart1, ystart, font_head, "Tape Date");
5523 DrawTextF(xstart2, ystart, font_text, tape_date);
5524 ystart += ystep_line;
5526 DrawTextF(xstart1, ystart, font_head, "Platform");
5527 DrawTextF(xstart2, ystart, font_text, entry->platform);
5528 ystart += ystep_line;
5530 DrawTextF(xstart1, ystart, font_head, "Version");
5531 DrawTextF(xstart2, ystart, font_text, entry->version);
5532 ystart += ystep_line;
5534 DrawTextF(xstart1, ystart, font_head, "Country");
5535 lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
5536 max_chars_per_line, -1, max_lines_per_text, 0, -1,
5537 TRUE, FALSE, FALSE);
5538 ystart += ystep_line;
5540 select_y2 = SY + ystart;
5542 DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
5544 AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
5545 AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
5548 static void DrawScoreInfo(int entry_nr)
5550 scores.last_entry_nr = entry_nr;
5551 score_info_tape_play = FALSE;
5555 FreeScreenGadgets();
5556 CreateScreenGadgets();
5558 FadeOut(REDRAW_FIELD);
5560 // needed if different viewport properties defined after playing score tape
5561 ChangeViewportPropertiesIfNeeded();
5563 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
5564 SetDrawDeactivationMask(REDRAW_NONE);
5565 SetDrawBackgroundMask(REDRAW_FIELD);
5567 // needed if different background image defined after playing score tape
5568 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5569 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
5571 // special compatibility handling for "Snake Bite" graphics set
5572 if (strPrefix(leveldir_current->identifier, "snake_bite"))
5573 ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
5574 gfx.full_sxsize, gfx.full_sysize - 64);
5576 DrawScoreInfo_Content(entry_nr);
5578 // map gadgets for score info screen
5579 MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
5581 FadeIn(REDRAW_FIELD);
5584 static void HandleScoreInfo_SelectScore(int step, int direction)
5586 int old_entry_nr = scores.last_entry_nr;
5587 int new_entry_nr = old_entry_nr + step * direction;
5588 int num_nodes = numTreeInfoInGroup(score_entry_current);
5589 int num_entries = num_nodes - 1; // score nodes only, without back link
5591 if (new_entry_nr < 0)
5593 if (new_entry_nr > num_entries - 1)
5594 new_entry_nr = num_entries - 1;
5596 if (new_entry_nr != old_entry_nr)
5598 scores.last_entry_nr = new_entry_nr;
5600 DrawScoreInfo_Content(new_entry_nr);
5604 static void HandleScoreInfo_PlayTape(void)
5606 if (!PlayScoreTape(scores.last_entry_nr))
5608 DrawScoreInfo_Content(scores.last_entry_nr);
5610 FadeIn(REDRAW_FIELD);
5614 void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
5616 boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
5617 boolean button_is_valid = (mx >= 0 && my >= 0);
5618 boolean button_screen_clicked = (button_action && button_is_valid);
5620 if (server_scores.updated)
5622 // reload scores, using updated server score cache file
5623 LoadLocalAndServerScore(scores.last_level_nr, FALSE);
5625 server_scores.updated = FALSE;
5627 DrawHallOfFame_setScoreEntries();
5629 DrawScoreInfo_Content(scores.last_entry_nr);
5632 if (button_screen_clicked)
5634 PlaySound(SND_MENU_ITEM_SELECTING);
5636 SetGameStatus(GAME_MODE_SCORES);
5638 DrawHallOfFame(scores.last_level_nr);
5642 HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
5646 HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
5651 // ============================================================================
5652 // setup screen functions
5653 // ============================================================================
5655 static struct TokenInfo *setup_info;
5656 static int num_setup_info; // number of setup entries shown on screen
5657 static int max_setup_info; // total number of setup entries in list
5659 static char *window_size_text;
5660 static char *scaling_type_text;
5661 static char *rendering_mode_text;
5662 static char *vsync_mode_text;
5663 static char *scroll_delay_text;
5664 static char *snapshot_mode_text;
5665 static char *game_speed_text;
5666 static char *scores_type_text;
5667 static char *network_server_text;
5668 static char *graphics_set_name;
5669 static char *sounds_set_name;
5670 static char *music_set_name;
5671 static char *volume_simple_text;
5672 static char *volume_loops_text;
5673 static char *volume_music_text;
5674 static char *touch_controls_text;
5675 static char *move_distance_text;
5676 static char *drop_distance_text;
5677 static char *transparency_text;
5678 static char *grid_size_text[2][2];
5680 static void execSetupMain(void)
5682 setup_mode = SETUP_MODE_MAIN;
5687 static void execSetupGame_setScoresType(void)
5689 if (scores_types == NULL)
5693 for (i = 0; scores_types_list[i].value != NULL; i++)
5695 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5696 char identifier[32], name[32];
5697 char *value = scores_types_list[i].value;
5698 char *text = scores_types_list[i].text;
5700 ti->node_top = &scores_types;
5701 ti->sort_priority = i;
5703 sprintf(identifier, "%s", value);
5704 sprintf(name, "%s", text);
5706 setString(&ti->identifier, identifier);
5707 setString(&ti->name, name);
5708 setString(&ti->name_sorting, name);
5709 setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
5711 pushTreeInfo(&scores_types, ti);
5714 // sort scores type values to start with lowest scores type value
5715 sortTreeInfo(&scores_types);
5717 // set current scores type value to configured scores type value
5718 scores_type_current =
5719 getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
5721 // if that fails, set current scores type to reliable default value
5722 if (scores_type_current == NULL)
5723 scores_type_current =
5724 getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
5726 // if that also fails, set current scores type to first available value
5727 if (scores_type_current == NULL)
5728 scores_type_current = scores_types;
5731 setup.scores_in_highscore_list = scores_type_current->identifier;
5733 // needed for displaying scores type text instead of identifier
5734 scores_type_text = scores_type_current->name;
5737 static void execSetupGame_setGameSpeeds(boolean update_value)
5739 if (setup.game_speed_extended)
5741 game_speeds_list = game_speeds_list_extended;
5742 game_speeds = game_speeds_extended;
5746 game_speeds_list = game_speeds_list_normal;
5747 game_speeds = game_speeds_normal;
5750 if (game_speeds == NULL)
5754 for (i = 0; game_speeds_list[i].value != -1; i++)
5756 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5757 char identifier[32], name[32];
5758 int value = game_speeds_list[i].value;
5759 char *text = game_speeds_list[i].text;
5761 ti->node_top = &game_speeds;
5762 ti->sort_priority = 10000 - value;
5764 sprintf(identifier, "%d", value);
5765 sprintf(name, "%s", text);
5767 setString(&ti->identifier, identifier);
5768 setString(&ti->name, name);
5769 setString(&ti->name_sorting, name);
5770 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5772 pushTreeInfo(&game_speeds, ti);
5775 // sort game speed values to start with slowest game speed
5776 sortTreeInfo(&game_speeds);
5778 update_value = TRUE;
5783 // set current game speed to configured game speed value
5784 game_speed_current =
5785 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5787 // if that fails, set current game speed to reliable default value
5788 if (game_speed_current == NULL)
5789 game_speed_current =
5790 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5792 // if that also fails, set current game speed to first available speed
5793 if (game_speed_current == NULL)
5794 game_speed_current = game_speeds;
5796 if (setup.game_speed_extended)
5797 game_speeds_extended = game_speeds;
5799 game_speeds_normal = game_speeds;
5802 setup.game_frame_delay = atoi(game_speed_current->identifier);
5804 // needed for displaying game speed text instead of identifier
5805 game_speed_text = game_speed_current->name;
5808 static void execSetupGame_setScrollDelays(void)
5810 if (scroll_delays == NULL)
5814 for (i = 0; scroll_delays_list[i].value != -1; i++)
5816 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5817 char identifier[32], name[32];
5818 int value = scroll_delays_list[i].value;
5819 char *text = scroll_delays_list[i].text;
5821 ti->node_top = &scroll_delays;
5822 ti->sort_priority = value;
5824 sprintf(identifier, "%d", value);
5825 sprintf(name, "%s", text);
5827 setString(&ti->identifier, identifier);
5828 setString(&ti->name, name);
5829 setString(&ti->name_sorting, name);
5830 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5832 pushTreeInfo(&scroll_delays, ti);
5835 // sort scroll delay values to start with lowest scroll delay value
5836 sortTreeInfo(&scroll_delays);
5838 // set current scroll delay value to configured scroll delay value
5839 scroll_delay_current =
5840 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5842 // if that fails, set current scroll delay to reliable default value
5843 if (scroll_delay_current == NULL)
5844 scroll_delay_current =
5845 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5847 // if that also fails, set current scroll delay to first available value
5848 if (scroll_delay_current == NULL)
5849 scroll_delay_current = scroll_delays;
5852 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5854 // needed for displaying scroll delay text instead of identifier
5855 scroll_delay_text = scroll_delay_current->name;
5858 static void execSetupGame_setSnapshotModes(void)
5860 if (snapshot_modes == NULL)
5864 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5866 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5867 char identifier[32], name[32];
5868 char *value = snapshot_modes_list[i].value;
5869 char *text = snapshot_modes_list[i].text;
5871 ti->node_top = &snapshot_modes;
5872 ti->sort_priority = i;
5874 sprintf(identifier, "%s", value);
5875 sprintf(name, "%s", text);
5877 setString(&ti->identifier, identifier);
5878 setString(&ti->name, name);
5879 setString(&ti->name_sorting, name);
5880 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5882 pushTreeInfo(&snapshot_modes, ti);
5885 // sort snapshot mode values to start with lowest snapshot mode value
5886 sortTreeInfo(&snapshot_modes);
5888 // set current snapshot mode value to configured snapshot mode value
5889 snapshot_mode_current =
5890 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5892 // if that fails, set current snapshot mode to reliable default value
5893 if (snapshot_mode_current == NULL)
5894 snapshot_mode_current =
5895 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5897 // if that also fails, set current snapshot mode to first available value
5898 if (snapshot_mode_current == NULL)
5899 snapshot_mode_current = snapshot_modes;
5902 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5904 // needed for displaying snapshot mode text instead of identifier
5905 snapshot_mode_text = snapshot_mode_current->name;
5908 static void execSetupGame_setNetworkServerText(void)
5910 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5912 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5916 strncpy(network_server_hostname, setup.network_server_hostname,
5917 MAX_SETUP_TEXT_INPUT_LEN);
5918 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5921 // needed for displaying network server text instead of identifier
5922 network_server_text = network_server_hostname;
5925 static void execSetupGame(void)
5927 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5929 execSetupGame_setGameSpeeds(FALSE);
5930 execSetupGame_setScoresType();
5931 execSetupGame_setScrollDelays();
5932 execSetupGame_setSnapshotModes();
5934 execSetupGame_setNetworkServerText();
5936 if (!setup.provide_uploading_tapes)
5937 setHideSetupEntry(execOfferUploadTapes);
5939 setup_mode = SETUP_MODE_GAME;
5943 // check if vsync needs to be disabled for this game speed to work
5944 if (check_vsync_mode)
5945 DisableVsyncIfNeeded();
5948 static void execSetupChooseScoresType(void)
5950 setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
5955 static void execSetupChooseGameSpeed(void)
5957 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5962 static void execSetupChooseScrollDelay(void)
5964 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5969 static void execSetupChooseSnapshotMode(void)
5971 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5976 static void execSetupEngines(void)
5978 setup_mode = SETUP_MODE_ENGINES;
5983 static void execSetupEditor(void)
5985 setup_mode = SETUP_MODE_EDITOR;
5990 static void execSetupGraphics_setWindowSizes(boolean update_list)
5992 if (window_sizes != NULL && update_list)
5994 freeTreeInfo(window_sizes);
5996 window_sizes = NULL;
5999 if (window_sizes == NULL)
6001 boolean current_window_size_found = FALSE;
6004 for (i = 0; window_sizes_list[i].value != -1; i++)
6006 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6007 char identifier[32], name[32];
6008 int value = window_sizes_list[i].value;
6009 char *text = window_sizes_list[i].text;
6011 ti->node_top = &window_sizes;
6012 ti->sort_priority = value;
6014 sprintf(identifier, "%d", value);
6015 sprintf(name, "%s", text);
6017 setString(&ti->identifier, identifier);
6018 setString(&ti->name, name);
6019 setString(&ti->name_sorting, name);
6020 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6022 pushTreeInfo(&window_sizes, ti);
6024 if (value == setup.window_scaling_percent)
6025 current_window_size_found = TRUE;
6028 if (!current_window_size_found)
6030 // add entry for non-preset window scaling value
6032 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6033 char identifier[32], name[32];
6034 int value = setup.window_scaling_percent;
6036 ti->node_top = &window_sizes;
6037 ti->sort_priority = value;
6039 sprintf(identifier, "%d", value);
6040 sprintf(name, "%d %% (Current)", value);
6042 setString(&ti->identifier, identifier);
6043 setString(&ti->name, name);
6044 setString(&ti->name_sorting, name);
6045 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
6047 pushTreeInfo(&window_sizes, ti);
6050 // sort window size values to start with lowest window size value
6051 sortTreeInfo(&window_sizes);
6053 // set current window size value to configured window size value
6054 window_size_current =
6055 getTreeInfoFromIdentifier(window_sizes,
6056 i_to_a(setup.window_scaling_percent));
6058 // if that fails, set current window size to reliable default value
6059 if (window_size_current == NULL)
6060 window_size_current =
6061 getTreeInfoFromIdentifier(window_sizes,
6062 i_to_a(STD_WINDOW_SCALING_PERCENT));
6064 // if that also fails, set current window size to first available value
6065 if (window_size_current == NULL)
6066 window_size_current = window_sizes;
6069 setup.window_scaling_percent = atoi(window_size_current->identifier);
6071 // needed for displaying window size text instead of identifier
6072 window_size_text = window_size_current->name;
6075 static void execSetupGraphics_setScalingTypes(void)
6077 if (scaling_types == NULL)
6081 for (i = 0; scaling_types_list[i].value != NULL; i++)
6083 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6084 char identifier[32], name[32];
6085 char *value = scaling_types_list[i].value;
6086 char *text = scaling_types_list[i].text;
6088 ti->node_top = &scaling_types;
6089 ti->sort_priority = i;
6091 sprintf(identifier, "%s", value);
6092 sprintf(name, "%s", text);
6094 setString(&ti->identifier, identifier);
6095 setString(&ti->name, name);
6096 setString(&ti->name_sorting, name);
6097 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
6099 pushTreeInfo(&scaling_types, ti);
6102 // sort scaling type values to start with lowest scaling type value
6103 sortTreeInfo(&scaling_types);
6105 // set current scaling type value to configured scaling type value
6106 scaling_type_current =
6107 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
6109 // if that fails, set current scaling type to reliable default value
6110 if (scaling_type_current == NULL)
6111 scaling_type_current =
6112 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
6114 // if that also fails, set current scaling type to first available value
6115 if (scaling_type_current == NULL)
6116 scaling_type_current = scaling_types;
6119 setup.window_scaling_quality = scaling_type_current->identifier;
6121 // needed for displaying scaling type text instead of identifier
6122 scaling_type_text = scaling_type_current->name;
6125 static void execSetupGraphics_setRenderingModes(void)
6127 if (rendering_modes == NULL)
6131 for (i = 0; rendering_modes_list[i].value != NULL; i++)
6133 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6134 char identifier[32], name[32];
6135 char *value = rendering_modes_list[i].value;
6136 char *text = rendering_modes_list[i].text;
6138 ti->node_top = &rendering_modes;
6139 ti->sort_priority = i;
6141 sprintf(identifier, "%s", value);
6142 sprintf(name, "%s", text);
6144 setString(&ti->identifier, identifier);
6145 setString(&ti->name, name);
6146 setString(&ti->name_sorting, name);
6147 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
6149 pushTreeInfo(&rendering_modes, ti);
6152 // sort rendering mode values to start with lowest rendering mode value
6153 sortTreeInfo(&rendering_modes);
6155 // set current rendering mode value to configured rendering mode value
6156 rendering_mode_current =
6157 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
6159 // if that fails, set current rendering mode to reliable default value
6160 if (rendering_mode_current == NULL)
6161 rendering_mode_current =
6162 getTreeInfoFromIdentifier(rendering_modes,
6163 STR_SPECIAL_RENDERING_DEFAULT);
6165 // if that also fails, set current rendering mode to first available one
6166 if (rendering_mode_current == NULL)
6167 rendering_mode_current = rendering_modes;
6170 setup.screen_rendering_mode = rendering_mode_current->identifier;
6172 // needed for displaying rendering mode text instead of identifier
6173 rendering_mode_text = rendering_mode_current->name;
6176 static void execSetupGraphics_setVsyncModes(boolean update_value)
6178 if (vsync_modes == NULL)
6182 for (i = 0; vsync_modes_list[i].value != NULL; i++)
6184 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6185 char identifier[32], name[32];
6186 char *value = vsync_modes_list[i].value;
6187 char *text = vsync_modes_list[i].text;
6189 ti->node_top = &vsync_modes;
6190 ti->sort_priority = i;
6192 sprintf(identifier, "%s", value);
6193 sprintf(name, "%s", text);
6195 setString(&ti->identifier, identifier);
6196 setString(&ti->name, name);
6197 setString(&ti->name_sorting, name);
6198 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
6200 pushTreeInfo(&vsync_modes, ti);
6203 // sort vsync mode values to start with lowest vsync mode value
6204 sortTreeInfo(&vsync_modes);
6206 update_value = TRUE;
6211 // set current vsync mode value to configured vsync mode value
6212 vsync_mode_current =
6213 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
6215 // if that fails, set current vsync mode to reliable default value
6216 if (vsync_mode_current == NULL)
6217 vsync_mode_current =
6218 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
6220 // if that also fails, set current vsync mode to first available one
6221 if (vsync_mode_current == NULL)
6222 vsync_mode_current = vsync_modes;
6225 setup.vsync_mode = vsync_mode_current->identifier;
6227 // needed for displaying vsync mode text instead of identifier
6228 vsync_mode_text = vsync_mode_current->name;
6231 static void execSetupGraphics(void)
6233 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
6235 // update "setup.window_scaling_percent" from list selection
6236 // (in this case, window scaling was changed on setup screen)
6237 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6238 execSetupGraphics_setWindowSizes(FALSE);
6240 // update "setup.vsync_mode" from list selection
6241 // (in this case, vsync mode was changed on setup screen)
6242 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
6243 execSetupGraphics_setVsyncModes(FALSE);
6245 // update list selection from "setup.window_scaling_percent"
6246 // (window scaling may have changed by resizing the window)
6247 execSetupGraphics_setWindowSizes(TRUE);
6249 // update list selection from "setup.vsync_mode"
6250 // (vsync_mode may have changed by re-creating the renderer)
6251 execSetupGraphics_setVsyncModes(TRUE);
6253 execSetupGraphics_setScalingTypes();
6254 execSetupGraphics_setRenderingModes();
6256 setup_mode = SETUP_MODE_GRAPHICS;
6260 // check if game speed is high enough for 60 Hz vsync to work
6261 if (check_game_speed)
6262 ModifyGameSpeedIfNeeded();
6264 // window scaling may have changed at this point
6265 ChangeWindowScalingIfNeeded();
6267 // window scaling quality may have changed at this point
6268 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
6269 SDLSetWindowScalingQuality(setup.window_scaling_quality);
6271 // screen rendering mode may have changed at this point
6272 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
6274 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
6275 int video_vsync_mode = video.vsync_mode;
6277 // screen vsync mode may have changed at this point
6278 ChangeVsyncModeIfNeeded();
6280 // check if setting vsync mode to selected value failed
6281 if (setup_vsync_mode != video_vsync_mode &&
6282 setup_vsync_mode != video.vsync_mode)
6284 // changing vsync mode to selected value failed -- reset displayed value
6285 execSetupGraphics_setVsyncModes(TRUE);
6287 Request("Setting VSync failed!", REQ_CONFIRM);
6293 static void execSetupChooseWindowSize(void)
6295 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
6300 static void execSetupChooseScalingType(void)
6302 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
6307 static void execSetupChooseRenderingMode(void)
6309 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
6314 static void execSetupChooseVsyncMode(void)
6316 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
6321 static void execSetupChooseVolumeSimple(void)
6323 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
6328 static void execSetupChooseVolumeLoops(void)
6330 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
6335 static void execSetupChooseVolumeMusic(void)
6337 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
6342 static void execSetupSound(void)
6344 if (volumes_simple == NULL)
6346 boolean current_volume_simple_found = FALSE;
6349 for (i = 0; volumes_list[i].value != -1; i++)
6351 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6352 char identifier[32], name[32];
6353 int value = volumes_list[i].value;
6354 char *text = volumes_list[i].text;
6356 ti->node_top = &volumes_simple;
6357 ti->sort_priority = value;
6359 sprintf(identifier, "%d", value);
6360 sprintf(name, "%s", text);
6362 setString(&ti->identifier, identifier);
6363 setString(&ti->name, name);
6364 setString(&ti->name_sorting, name);
6365 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6367 pushTreeInfo(&volumes_simple, ti);
6369 if (value == setup.volume_simple)
6370 current_volume_simple_found = TRUE;
6373 if (!current_volume_simple_found)
6375 // add entry for non-preset volume value
6377 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6378 char identifier[32], name[32];
6379 int value = setup.volume_simple;
6381 ti->node_top = &volumes_simple;
6382 ti->sort_priority = value;
6384 sprintf(identifier, "%d", value);
6385 sprintf(name, "%d %% (Current)", value);
6387 setString(&ti->identifier, identifier);
6388 setString(&ti->name, name);
6389 setString(&ti->name_sorting, name);
6390 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6392 pushTreeInfo(&volumes_simple, ti);
6395 // sort volume values to start with lowest volume value
6396 sortTreeInfo(&volumes_simple);
6398 // set current volume value to configured volume value
6399 volume_simple_current =
6400 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6402 // if that fails, set current volume to reliable default value
6403 if (volume_simple_current == NULL)
6404 volume_simple_current =
6405 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6407 // if that also fails, set current volume to first available value
6408 if (volume_simple_current == NULL)
6409 volume_simple_current = volumes_simple;
6412 if (volumes_loops == NULL)
6414 boolean current_volume_loops_found = FALSE;
6417 for (i = 0; volumes_list[i].value != -1; i++)
6419 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6420 char identifier[32], name[32];
6421 int value = volumes_list[i].value;
6422 char *text = volumes_list[i].text;
6424 ti->node_top = &volumes_loops;
6425 ti->sort_priority = value;
6427 sprintf(identifier, "%d", value);
6428 sprintf(name, "%s", text);
6430 setString(&ti->identifier, identifier);
6431 setString(&ti->name, name);
6432 setString(&ti->name_sorting, name);
6433 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6435 pushTreeInfo(&volumes_loops, ti);
6437 if (value == setup.volume_loops)
6438 current_volume_loops_found = TRUE;
6441 if (!current_volume_loops_found)
6443 // add entry for non-preset volume value
6445 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6446 char identifier[32], name[32];
6447 int value = setup.volume_loops;
6449 ti->node_top = &volumes_loops;
6450 ti->sort_priority = value;
6452 sprintf(identifier, "%d", value);
6453 sprintf(name, "%d %% (Current)", value);
6455 setString(&ti->identifier, identifier);
6456 setString(&ti->name, name);
6457 setString(&ti->name_sorting, name);
6458 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6460 pushTreeInfo(&volumes_loops, ti);
6463 // sort volume values to start with lowest volume value
6464 sortTreeInfo(&volumes_loops);
6466 // set current volume value to configured volume value
6467 volume_loops_current =
6468 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6470 // if that fails, set current volume to reliable default value
6471 if (volume_loops_current == NULL)
6472 volume_loops_current =
6473 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6475 // if that also fails, set current volume to first available value
6476 if (volume_loops_current == NULL)
6477 volume_loops_current = volumes_loops;
6480 if (volumes_music == NULL)
6482 boolean current_volume_music_found = FALSE;
6485 for (i = 0; volumes_list[i].value != -1; i++)
6487 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6488 char identifier[32], name[32];
6489 int value = volumes_list[i].value;
6490 char *text = volumes_list[i].text;
6492 ti->node_top = &volumes_music;
6493 ti->sort_priority = value;
6495 sprintf(identifier, "%d", value);
6496 sprintf(name, "%s", text);
6498 setString(&ti->identifier, identifier);
6499 setString(&ti->name, name);
6500 setString(&ti->name_sorting, name);
6501 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6503 pushTreeInfo(&volumes_music, ti);
6505 if (value == setup.volume_music)
6506 current_volume_music_found = TRUE;
6509 if (!current_volume_music_found)
6511 // add entry for non-preset volume value
6513 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6514 char identifier[32], name[32];
6515 int value = setup.volume_music;
6517 ti->node_top = &volumes_music;
6518 ti->sort_priority = value;
6520 sprintf(identifier, "%d", value);
6521 sprintf(name, "%d %% (Current)", value);
6523 setString(&ti->identifier, identifier);
6524 setString(&ti->name, name);
6525 setString(&ti->name_sorting, name);
6526 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6528 pushTreeInfo(&volumes_music, ti);
6531 // sort volume values to start with lowest volume value
6532 sortTreeInfo(&volumes_music);
6534 // set current volume value to configured volume value
6535 volume_music_current =
6536 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6538 // if that fails, set current volume to reliable default value
6539 if (volume_music_current == NULL)
6540 volume_music_current =
6541 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6543 // if that also fails, set current volume to first available value
6544 if (volume_music_current == NULL)
6545 volume_music_current = volumes_music;
6548 setup.volume_simple = atoi(volume_simple_current->identifier);
6549 setup.volume_loops = atoi(volume_loops_current->identifier);
6550 setup.volume_music = atoi(volume_music_current->identifier);
6552 // needed for displaying volume text instead of identifier
6553 volume_simple_text = volume_simple_current->name;
6554 volume_loops_text = volume_loops_current->name;
6555 volume_music_text = volume_music_current->name;
6557 setup_mode = SETUP_MODE_SOUND;
6562 static void execSetupChooseTouchControls(void)
6564 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6569 static void execSetupChooseMoveDistance(void)
6571 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6576 static void execSetupChooseDropDistance(void)
6578 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6583 static void execSetupChooseTransparency(void)
6585 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6590 static void execSetupChooseGridXSize_0(void)
6592 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6597 static void execSetupChooseGridYSize_0(void)
6599 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6604 static void execSetupChooseGridXSize_1(void)
6606 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6611 static void execSetupChooseGridYSize_1(void)
6613 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6618 static void execSetupConfigureVirtualButtons(void)
6620 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6622 ConfigureVirtualButtons();
6624 setup_mode = SETUP_MODE_TOUCH;
6629 static void execSetupTouch(void)
6633 if (touch_controls == NULL)
6635 for (i = 0; touch_controls_list[i].value != NULL; i++)
6637 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6638 char identifier[32], name[32];
6639 char *value = touch_controls_list[i].value;
6640 char *text = touch_controls_list[i].text;
6642 ti->node_top = &touch_controls;
6643 ti->sort_priority = i;
6645 sprintf(identifier, "%s", value);
6646 sprintf(name, "%s", text);
6648 setString(&ti->identifier, identifier);
6649 setString(&ti->name, name);
6650 setString(&ti->name_sorting, name);
6651 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6653 pushTreeInfo(&touch_controls, ti);
6656 // sort touch control values to start with lowest touch control value
6657 sortTreeInfo(&touch_controls);
6659 // set current touch control value to configured touch control value
6660 touch_control_current =
6661 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6663 // if that fails, set current touch control to reliable default value
6664 if (touch_control_current == NULL)
6665 touch_control_current =
6666 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6668 // if that also fails, set current touch control to first available value
6669 if (touch_control_current == NULL)
6670 touch_control_current = touch_controls;
6673 if (move_distances == NULL)
6675 for (i = 0; distances_list[i].value != -1; i++)
6677 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6678 char identifier[32], name[32];
6679 int value = distances_list[i].value;
6680 char *text = distances_list[i].text;
6682 ti->node_top = &move_distances;
6683 ti->sort_priority = value;
6685 sprintf(identifier, "%d", value);
6686 sprintf(name, "%s", text);
6688 setString(&ti->identifier, identifier);
6689 setString(&ti->name, name);
6690 setString(&ti->name_sorting, name);
6691 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6693 pushTreeInfo(&move_distances, ti);
6696 // sort distance values to start with lowest distance value
6697 sortTreeInfo(&move_distances);
6699 // set current distance value to configured distance value
6700 move_distance_current =
6701 getTreeInfoFromIdentifier(move_distances,
6702 i_to_a(setup.touch.move_distance));
6704 // if that fails, set current distance to reliable default value
6705 if (move_distance_current == NULL)
6706 move_distance_current =
6707 getTreeInfoFromIdentifier(move_distances,
6708 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6710 // if that also fails, set current distance to first available value
6711 if (move_distance_current == NULL)
6712 move_distance_current = move_distances;
6715 if (drop_distances == NULL)
6717 for (i = 0; distances_list[i].value != -1; i++)
6719 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6720 char identifier[32], name[32];
6721 int value = distances_list[i].value;
6722 char *text = distances_list[i].text;
6724 ti->node_top = &drop_distances;
6725 ti->sort_priority = value;
6727 sprintf(identifier, "%d", value);
6728 sprintf(name, "%s", text);
6730 setString(&ti->identifier, identifier);
6731 setString(&ti->name, name);
6732 setString(&ti->name_sorting, name);
6733 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6735 pushTreeInfo(&drop_distances, ti);
6738 // sort distance values to start with lowest distance value
6739 sortTreeInfo(&drop_distances);
6741 // set current distance value to configured distance value
6742 drop_distance_current =
6743 getTreeInfoFromIdentifier(drop_distances,
6744 i_to_a(setup.touch.drop_distance));
6746 // if that fails, set current distance to reliable default value
6747 if (drop_distance_current == NULL)
6748 drop_distance_current =
6749 getTreeInfoFromIdentifier(drop_distances,
6750 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6752 // if that also fails, set current distance to first available value
6753 if (drop_distance_current == NULL)
6754 drop_distance_current = drop_distances;
6757 if (transparencies == NULL)
6759 for (i = 0; transparencies_list[i].value != -1; i++)
6761 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6762 char identifier[32], name[32];
6763 int value = transparencies_list[i].value;
6764 char *text = transparencies_list[i].text;
6766 ti->node_top = &transparencies;
6767 ti->sort_priority = value;
6769 sprintf(identifier, "%d", value);
6770 sprintf(name, "%s", text);
6772 setString(&ti->identifier, identifier);
6773 setString(&ti->name, name);
6774 setString(&ti->name_sorting, name);
6775 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6777 pushTreeInfo(&transparencies, ti);
6780 // sort transparency values to start with lowest transparency value
6781 sortTreeInfo(&transparencies);
6783 // set current transparency value to configured transparency value
6784 transparency_current =
6785 getTreeInfoFromIdentifier(transparencies,
6786 i_to_a(setup.touch.transparency));
6788 // if that fails, set current transparency to reliable default value
6789 if (transparency_current == NULL)
6790 transparency_current =
6791 getTreeInfoFromIdentifier(transparencies,
6792 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6794 // if that also fails, set current transparency to first available value
6795 if (transparency_current == NULL)
6796 transparency_current = transparencies;
6799 for (i = 0; i < 2; i++)
6801 for (j = 0; j < 2; j++)
6803 if (grid_sizes[i][j] == NULL)
6805 for (k = 0; grid_sizes_list[k].value != -1; k++)
6807 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6808 char identifier[32], name[32];
6809 int value = grid_sizes_list[k].value;
6810 char *text = grid_sizes_list[k].text;
6812 ti->node_top = &grid_sizes[i][j];
6813 ti->sort_priority = value;
6815 sprintf(identifier, "%d", value);
6816 sprintf(name, "%s", text);
6818 setString(&ti->identifier, identifier);
6819 setString(&ti->name, name);
6820 setString(&ti->name_sorting, name);
6821 setString(&ti->infotext,
6824 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6825 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6827 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6828 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6830 pushTreeInfo(&grid_sizes[i][j], ti);
6833 // sort grid size values to start with lowest grid size value
6834 sortTreeInfo(&grid_sizes[i][j]);
6836 // set current grid size value to configured grid size value
6837 grid_size_current[i][j] =
6838 getTreeInfoFromIdentifier(grid_sizes[i][j],
6840 setup.touch.grid_xsize[i] :
6841 setup.touch.grid_ysize[i]));
6843 // if that fails, set current grid size to reliable default value
6844 if (grid_size_current[i][j] == NULL)
6845 grid_size_current[i][j] =
6846 getTreeInfoFromIdentifier(grid_sizes[i][j],
6848 DEFAULT_GRID_XSIZE(i) :
6849 DEFAULT_GRID_YSIZE(i)));
6851 // if that also fails, set current grid size to first available value
6852 if (grid_size_current[i][j] == NULL)
6853 grid_size_current[i][j] = grid_sizes[i][j];
6858 setup.touch.control_type = touch_control_current->identifier;
6859 setup.touch.move_distance = atoi(move_distance_current->identifier);
6860 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6861 setup.touch.transparency = atoi(transparency_current->identifier);
6863 for (i = 0; i < 2; i++)
6865 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6866 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6868 if (i == GRID_ACTIVE_NR())
6870 overlay.grid_xsize = setup.touch.grid_xsize[i];
6871 overlay.grid_ysize = setup.touch.grid_ysize[i];
6875 // needed for displaying value text instead of identifier
6876 touch_controls_text = touch_control_current->name;
6877 move_distance_text = move_distance_current->name;
6878 drop_distance_text = drop_distance_current->name;
6879 transparency_text = transparency_current->name;
6881 for (i = 0; i < 2; i++)
6882 for (j = 0; j < 2; j++)
6883 grid_size_text[i][j] = grid_size_current[i][j]->name;
6885 setup_mode = SETUP_MODE_TOUCH;
6890 static void execSetupArtwork(void)
6892 static ArtworkDirTree *gfx_last_valid = NULL;
6893 static ArtworkDirTree *snd_last_valid = NULL;
6894 static ArtworkDirTree *mus_last_valid = NULL;
6896 // current artwork directory may be invalid (level group, parent link)
6897 if (!validLevelSeries(artwork.gfx_current))
6898 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6899 if (!validLevelSeries(artwork.snd_current))
6900 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6901 if (!validLevelSeries(artwork.mus_current))
6902 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6904 // store valid artwork directory information
6905 gfx_last_valid = artwork.gfx_current;
6906 snd_last_valid = artwork.snd_current;
6907 mus_last_valid = artwork.mus_current;
6910 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6911 artwork.gfx_current->subdir,
6912 artwork.gfx_current->fullpath,
6913 artwork.gfx_current->basepath);
6916 setup.graphics_set = artwork.gfx_current->identifier;
6917 setup.sounds_set = artwork.snd_current->identifier;
6918 setup.music_set = artwork.mus_current->identifier;
6920 // needed if last screen (setup choice) changed graphics, sounds or music
6921 ReloadCustomArtwork(0);
6923 // needed for displaying artwork name instead of artwork identifier
6924 graphics_set_name = artwork.gfx_current->name;
6925 sounds_set_name = artwork.snd_current->name;
6926 music_set_name = artwork.mus_current->name;
6928 setup_mode = SETUP_MODE_ARTWORK;
6933 static void execSetupChooseGraphics(void)
6935 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6940 static void execSetupChooseSounds(void)
6942 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6947 static void execSetupChooseMusic(void)
6949 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6954 static void execSetupInput(void)
6956 setup_mode = SETUP_MODE_INPUT;
6961 static void execSetupShortcuts(void)
6963 setup_mode = SETUP_MODE_SHORTCUTS;
6968 static void execSetupShortcuts1(void)
6970 setup_mode = SETUP_MODE_SHORTCUTS_1;
6975 static void execSetupShortcuts2(void)
6977 setup_mode = SETUP_MODE_SHORTCUTS_2;
6982 static void execSetupShortcuts3(void)
6984 setup_mode = SETUP_MODE_SHORTCUTS_3;
6989 static void execSetupShortcuts4(void)
6991 setup_mode = SETUP_MODE_SHORTCUTS_4;
6996 static void execSetupShortcuts5(void)
6998 setup_mode = SETUP_MODE_SHORTCUTS_5;
7003 static void execExitSetup(void)
7005 SetGameStatus(GAME_MODE_MAIN);
7010 static void execSaveAndExitSetup(void)
7016 static void execGadgetNetworkServer(void)
7018 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
7019 struct GadgetInfo *gi = screen_gadget[gadget_id];
7021 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
7022 network_server_hostname[0] = '\0';
7024 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
7028 ClickOnGadget(gi, MB_LEFTBUTTON);
7031 static void execOfferUploadTapes(void)
7036 static void ToggleNetworkModeIfNeeded(void)
7038 int font_title = FONT_TITLE_1;
7039 int font_foot = FC_BLUE;
7040 int ystart = mSY - SY + 16;
7041 int ybottom = mSY - SY + SYSIZE - 20;
7042 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
7044 if (setup.network_mode == network.enabled)
7047 network.enabled = setup.network_mode;
7049 FadeOut(REDRAW_ALL);
7053 DrawTextSCentered(ystart, font_title, text);
7057 if (network.enabled)
7058 InitNetworkServer();
7060 DisconnectFromNetworkServer();
7062 DrawTextSCentered(ybottom, font_foot,
7063 "Press any key or button for setup menu");
7065 WaitForEventToContinue();
7070 static void ToggleGameSpeedsListIfNeeded(void)
7072 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
7074 if (setup.game_speed_extended == using_game_speeds_extended)
7077 // try to match similar values when changing game speeds list
7078 if (setup.game_speed_extended)
7079 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
7080 setup.game_frame_delay == 30 ? 29 :
7081 setup.game_frame_delay);
7083 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
7084 setup.game_frame_delay == 16 ? 15 :
7085 setup.game_frame_delay >= 29 ? 30 :
7086 setup.game_frame_delay <= 10 ? 10 :
7087 setup.game_frame_delay);
7089 execSetupGame_setGameSpeeds(TRUE);
7094 static void ToggleUseApiServerIfNeeded(void)
7096 if (runtime.use_api_server == setup.use_api_server)
7099 runtime.use_api_server = setup.use_api_server;
7101 if (runtime.use_api_server)
7103 if (setup.has_remaining_tapes)
7104 setup.ask_for_uploading_tapes = TRUE;
7106 CheckApiServerTasks();
7110 static void ModifyGameSpeedIfNeeded(void)
7112 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7113 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
7117 char *game_speed_text = "Fast";
7118 int game_speed_value = 15;
7120 if (setup.game_speed_extended)
7122 game_speed_text = "60 fps";
7123 game_speed_value = 16;
7126 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
7128 // set game speed to existing list value that is fast enough for vsync
7129 setup.game_frame_delay = game_speed_value;
7131 execSetupGame_setGameSpeeds(TRUE);
7133 Request(message, REQ_CONFIRM);
7136 static void DisableVsyncIfNeeded(void)
7138 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
7139 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
7140 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
7143 // disable vsync for the selected game speed to work
7144 setup.vsync_mode = STR_VSYNC_MODE_OFF;
7146 execSetupGraphics_setVsyncModes(TRUE);
7148 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
7154 void *related_value;
7155 } hide_related_entry_list[] =
7157 { &setup.network_server_hostname, execGadgetNetworkServer },
7158 { &setup.network_server_hostname, &network_server_text },
7160 { &setup.scores_in_highscore_list, execSetupChooseScoresType },
7161 { &setup.scores_in_highscore_list, &scores_type_text },
7163 { &setup.game_frame_delay, execSetupChooseGameSpeed },
7164 { &setup.game_frame_delay, &game_speed_text },
7166 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
7167 { &setup.scroll_delay_value, &scroll_delay_text },
7169 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
7170 { &setup.engine_snapshot_mode, &snapshot_mode_text },
7172 { &setup.window_scaling_percent, execSetupChooseWindowSize },
7173 { &setup.window_scaling_percent, &window_size_text },
7175 { &setup.window_scaling_quality, execSetupChooseScalingType },
7176 { &setup.window_scaling_quality, &scaling_type_text },
7178 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
7179 { &setup.screen_rendering_mode, &rendering_mode_text },
7181 { &setup.vsync_mode, execSetupChooseVsyncMode },
7182 { &setup.vsync_mode, &vsync_mode_text },
7184 { &setup.graphics_set, execSetupChooseGraphics },
7185 { &setup.graphics_set, &graphics_set_name },
7187 { &setup.sounds_set, execSetupChooseSounds },
7188 { &setup.sounds_set, &sounds_set_name },
7190 { &setup.music_set, execSetupChooseMusic },
7191 { &setup.music_set, &music_set_name },
7193 { &setup.volume_simple, execSetupChooseVolumeSimple },
7194 { &setup.volume_simple, &volume_simple_text },
7196 { &setup.volume_loops, execSetupChooseVolumeLoops },
7197 { &setup.volume_loops, &volume_loops_text },
7199 { &setup.volume_music, execSetupChooseVolumeMusic },
7200 { &setup.volume_music, &volume_music_text },
7202 { &setup.touch.control_type, execSetupChooseTouchControls },
7203 { &setup.touch.control_type, &touch_controls_text },
7205 { &setup.touch.move_distance, execSetupChooseMoveDistance },
7206 { &setup.touch.move_distance, &move_distance_text },
7208 { &setup.touch.drop_distance, execSetupChooseDropDistance },
7209 { &setup.touch.drop_distance, &drop_distance_text },
7211 { &setup.touch.transparency, execSetupChooseTransparency },
7212 { &setup.touch.transparency, &transparency_text },
7214 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
7215 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
7217 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
7218 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
7220 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
7221 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
7223 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
7224 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
7226 { &setup.internal.menu_game, execSetupGame },
7227 { &setup.internal.menu_engines, execSetupEngines },
7228 { &setup.internal.menu_editor, execSetupEditor },
7229 { &setup.internal.menu_graphics, execSetupGraphics },
7230 { &setup.internal.menu_sound, execSetupSound },
7231 { &setup.internal.menu_artwork, execSetupArtwork },
7232 { &setup.internal.menu_input, execSetupInput },
7233 { &setup.internal.menu_touch, execSetupTouch },
7234 { &setup.internal.menu_shortcuts, execSetupShortcuts },
7235 { &setup.internal.menu_exit, execExitSetup },
7236 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
7238 { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
7239 { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
7240 { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
7241 { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
7242 { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
7244 { &setup.internal.info_title, execInfoTitleScreen },
7245 { &setup.internal.info_elements, execInfoElements },
7246 { &setup.internal.info_music, execInfoMusic },
7247 { &setup.internal.info_credits, execInfoCredits },
7248 { &setup.internal.info_program, execInfoProgram },
7249 { &setup.internal.info_version, execInfoVersion },
7250 { &setup.internal.info_levelset, execInfoLevelSet },
7251 { &setup.internal.info_exit, execExitInfo },
7256 void setHideRelatedSetupEntries(void)
7260 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
7261 if (hideSetupEntry(hide_related_entry_list[i].value))
7262 setHideSetupEntry(hide_related_entry_list[i].related_value);
7265 static struct TokenInfo setup_info_main[] =
7267 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
7268 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
7269 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
7270 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
7271 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
7272 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
7273 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
7274 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
7275 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
7276 { TYPE_EMPTY, NULL, "" },
7277 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
7278 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
7283 static struct TokenInfo setup_info_game[] =
7285 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
7286 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
7287 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
7288 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
7289 { TYPE_STRING, &network_server_text, "" },
7290 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
7291 { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
7292 { TYPE_STRING, &scores_type_text, "" },
7293 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
7294 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
7295 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
7296 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
7297 { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
7298 { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
7299 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
7300 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
7301 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
7302 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
7303 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
7304 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
7305 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
7306 { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
7307 { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
7308 { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
7309 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
7310 { TYPE_STRING, &game_speed_text, "" },
7311 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
7313 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7314 { TYPE_STRING, &scroll_delay_text, "" },
7316 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
7317 { TYPE_STRING, &snapshot_mode_text, "" },
7318 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
7319 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
7320 { TYPE_EMPTY, NULL, "" },
7321 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7326 static struct TokenInfo setup_info_engines[] =
7328 { TYPE_HEADLINE, NULL, "Emerald Mine" },
7329 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
7330 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
7331 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
7332 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
7333 { TYPE_EMPTY, NULL, "" },
7334 { TYPE_HEADLINE, NULL, "Supaplex" },
7335 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
7336 { TYPE_EMPTY, NULL, "" },
7337 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7342 static struct TokenInfo setup_info_editor[] =
7345 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
7346 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
7347 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
7348 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
7349 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
7350 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
7351 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
7352 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
7353 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
7354 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
7356 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
7357 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
7359 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
7361 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
7362 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
7363 { TYPE_EMPTY, NULL, "" },
7365 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
7366 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
7367 { TYPE_EMPTY, NULL, "" },
7369 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
7370 { TYPE_EMPTY, NULL, "" },
7371 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
7372 { TYPE_EMPTY, NULL, "" },
7373 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7378 static struct TokenInfo setup_info_graphics[] =
7380 #if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
7381 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
7382 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
7383 { TYPE_STRING, &window_size_text, "" },
7384 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
7385 { TYPE_STRING, &scaling_type_text, "" },
7386 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
7387 { TYPE_STRING, &rendering_mode_text, "" },
7390 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
7391 { TYPE_STRING, &scroll_delay_text, "" },
7393 #if !defined(PLATFORM_EMSCRIPTEN)
7394 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
7395 { TYPE_STRING, &vsync_mode_text, "" },
7397 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
7398 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
7399 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7400 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7401 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7402 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7403 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7404 { TYPE_EMPTY, NULL, "" },
7405 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7410 static struct TokenInfo setup_info_sound[] =
7412 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7413 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7414 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7415 { TYPE_EMPTY, NULL, "" },
7416 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7417 { TYPE_STRING, &volume_simple_text, "" },
7418 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7419 { TYPE_STRING, &volume_loops_text, "" },
7420 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7421 { TYPE_STRING, &volume_music_text, "" },
7422 { TYPE_EMPTY, NULL, "" },
7423 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7428 static struct TokenInfo setup_info_artwork[] =
7430 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7431 { TYPE_STRING, &graphics_set_name, "" },
7432 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7433 { TYPE_STRING, &sounds_set_name, "" },
7434 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7435 { TYPE_STRING, &music_set_name, "" },
7436 { TYPE_EMPTY, NULL, "" },
7437 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7438 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7439 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7440 { TYPE_EMPTY, NULL, "" },
7441 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7446 static struct TokenInfo setup_info_input[] =
7448 { TYPE_SWITCH, NULL, "Player:" },
7449 { TYPE_SWITCH, NULL, "Device:" },
7450 { TYPE_SWITCH, NULL, "" },
7451 { TYPE_SKIPPABLE, NULL, "" },
7452 { TYPE_EMPTY, NULL, "" },
7453 { TYPE_EMPTY, NULL, "" },
7454 { TYPE_EMPTY, NULL, "" },
7455 { TYPE_EMPTY, NULL, "" },
7456 { TYPE_EMPTY, NULL, "" },
7457 { TYPE_EMPTY, NULL, "" },
7458 { TYPE_EMPTY, NULL, "" },
7459 { TYPE_EMPTY, NULL, "" },
7460 { TYPE_SKIPPABLE, NULL, "" },
7461 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7466 static struct TokenInfo setup_info_touch[] =
7468 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7469 { TYPE_STRING, &touch_controls_text, "" },
7470 { TYPE_EMPTY, NULL, "" },
7471 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7476 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7478 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7479 { TYPE_STRING, &touch_controls_text, "" },
7480 { TYPE_EMPTY, NULL, "" },
7481 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7482 { TYPE_STRING, &grid_size_text[0][0], "" },
7483 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7484 { TYPE_STRING, &grid_size_text[0][1], "" },
7485 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7486 { TYPE_STRING, &transparency_text, "" },
7487 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7488 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7489 { TYPE_EMPTY, NULL, "" },
7490 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7491 { TYPE_EMPTY, NULL, "" },
7492 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7497 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7499 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7500 { TYPE_STRING, &touch_controls_text, "" },
7501 { TYPE_EMPTY, NULL, "" },
7502 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7503 { TYPE_STRING, &grid_size_text[1][0], "" },
7504 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7505 { TYPE_STRING, &grid_size_text[1][1], "" },
7506 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7507 { TYPE_STRING, &transparency_text, "" },
7508 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7509 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7510 { TYPE_EMPTY, NULL, "" },
7511 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7512 { TYPE_EMPTY, NULL, "" },
7513 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7518 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7520 setup_info_touch_virtual_buttons_0,
7521 setup_info_touch_virtual_buttons_1
7524 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7526 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7527 { TYPE_STRING, &touch_controls_text, "" },
7528 { TYPE_EMPTY, NULL, "" },
7529 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7530 { TYPE_STRING, &move_distance_text, "" },
7531 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7532 { TYPE_STRING, &drop_distance_text, "" },
7533 { TYPE_EMPTY, NULL, "" },
7534 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7539 static struct TokenInfo setup_info_shortcuts[] =
7541 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7542 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7543 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7544 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7545 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7546 { TYPE_EMPTY, NULL, "" },
7547 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7552 static struct TokenInfo setup_info_shortcuts_1[] =
7554 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7555 { TYPE_KEY, &setup.shortcut.save_game, "" },
7556 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7557 { TYPE_KEY, &setup.shortcut.load_game, "" },
7558 { TYPE_KEYTEXT, NULL, "Restart Game:", },
7559 { TYPE_KEY, &setup.shortcut.restart_game, "" },
7560 { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
7561 { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
7562 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7563 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7564 { TYPE_EMPTY, NULL, "" },
7565 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7566 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7567 { TYPE_EMPTY, NULL, "" },
7568 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7573 static struct TokenInfo setup_info_shortcuts_2[] =
7575 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7576 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7577 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7578 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7579 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7580 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7581 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7582 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7583 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7584 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7585 { TYPE_EMPTY, NULL, "" },
7586 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7591 static struct TokenInfo setup_info_shortcuts_3[] =
7593 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7594 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7595 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7596 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7597 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7598 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7599 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7600 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7601 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7602 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7603 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7604 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7605 { TYPE_EMPTY, NULL, "" },
7606 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7611 static struct TokenInfo setup_info_shortcuts_4[] =
7613 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7614 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7615 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7616 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7617 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7618 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7619 { TYPE_EMPTY, NULL, "" },
7620 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7625 static struct TokenInfo setup_info_shortcuts_5[] =
7627 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7628 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7629 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7630 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7631 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7632 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7633 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7634 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7635 { TYPE_EMPTY, NULL, "" },
7636 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7641 static Key getSetupKey(void)
7643 Key key = KSYM_UNDEFINED;
7644 boolean got_key_event = FALSE;
7646 while (!got_key_event)
7650 if (NextValidEvent(&event))
7654 case EVENT_KEYPRESS:
7656 key = GetEventKey((KeyEvent *)&event);
7658 // press 'Escape' or 'Enter' to keep the existing key binding
7659 if (key == KSYM_Escape || key == KSYM_Return)
7660 key = KSYM_UNDEFINED; // keep old value
7662 got_key_event = TRUE;
7666 case EVENT_KEYRELEASE:
7667 key_joystick_mapping = 0;
7671 HandleOtherEvents(&event);
7682 static int getSetupValueFont(int type, void *value)
7684 if (type & TYPE_GHOSTED)
7685 return FONT_OPTION_OFF;
7686 else if (type & TYPE_KEY)
7687 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7688 else if (type & TYPE_STRING)
7689 return FONT_VALUE_2;
7690 else if (type & TYPE_ECS_AGA)
7691 return FONT_VALUE_1;
7692 else if (type & TYPE_BOOLEAN_STYLE)
7693 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7694 else if (type & TYPE_YES_NO_AUTO)
7695 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7696 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7697 else if (type & TYPE_PLAYER)
7698 return FONT_VALUE_1;
7700 return FONT_VALUE_1;
7703 static int getSetupValueFontNarrow(int type, int font_nr)
7705 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7706 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7707 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7711 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7713 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7714 struct TokenInfo *si = &setup_info[si_pos];
7715 boolean font_draw_xoffset_modified = FALSE;
7716 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7717 int font_draw_xoffset_old = -1;
7718 int xoffset = (scrollbar_needed ? -1 : 0);
7719 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7720 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7721 int xpos = menu_screen_value_xpos;
7722 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7723 int startx = mSX + xpos * 32;
7724 int starty = mSY + ypos * 32;
7725 int type = si->type;
7726 void *value = si->value;
7727 char *value_string = getSetupValue(type, value);
7728 int font_nr_default = getSetupValueFont(type, value);
7729 int font_width_default = getFontWidth(font_nr_default);
7730 int font_nr = font_nr_default;
7733 if (value_string == NULL)
7736 if (type & TYPE_KEY)
7738 xpos = MENU_SCREEN_START_XPOS;
7740 if (type & TYPE_QUERY)
7741 value_string = "<press key>";
7743 else if (type & TYPE_STRING)
7745 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7747 xpos = MENU_SCREEN_START_XPOS;
7749 if (strlen(value_string) > max_value_len)
7750 value_string[max_value_len] = '\0';
7752 else if (type & TYPE_YES_NO_AUTO)
7754 xpos = menu_screen_value_xpos - 1;
7756 else if (type & TYPE_PLAYER)
7758 int displayed_player_nr = *(int *)value + 1;
7760 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7763 startx = mSX + xpos * 32;
7764 starty = mSY + ypos * 32;
7766 // special check if right-side setup values moved left due to scrollbar
7767 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7769 int max_menu_text_length = 26; // maximum text length for classic menu
7770 int font_xoffset = getFontDrawOffsetX(font_nr);
7771 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7772 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7773 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7774 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7776 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7778 // when using narrow font, left-shifting text "auto" not needed
7779 if (type & TYPE_YES_NO_AUTO)
7783 startx = mSX + xpos * 32;
7785 font_nr = getSetupValueFontNarrow(type, font_nr);
7789 // downward compatibility correction for Juergen Bonhagen's menu settings
7790 if (setup_mode != SETUP_MODE_INPUT)
7792 int max_menu_text_length_big = (menu_screen_value_xpos -
7793 MENU_SCREEN_START_XPOS);
7794 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7795 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7796 int font1_xoffset = getFontDrawOffsetX(font_nr);
7797 int font2_xoffset = getFontDrawOffsetX(check_font_nr);
7798 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7799 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7800 int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
7801 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7802 boolean correct_font_draw_xoffset = FALSE;
7804 if (xpos == MENU_SCREEN_START_XPOS &&
7805 startx + font1_xoffset < text_startx + text_font_xoffset)
7806 correct_font_draw_xoffset = TRUE;
7808 if (xpos == menu_screen_value_xpos &&
7809 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7810 correct_font_draw_xoffset = TRUE;
7812 // check if setup value would overlap with setup text when printed
7813 // (this can happen for extreme/wrong values for font draw offset)
7814 if (correct_font_draw_xoffset)
7816 font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
7817 font_draw_xoffset_modified = TRUE;
7819 if (type & TYPE_KEY)
7820 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7821 else if (!(type & TYPE_STRING))
7822 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7823 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7827 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7828 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7830 DrawText(startx, starty, value_string, font_nr);
7832 if (type & TYPE_PLAYER)
7834 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7835 int player_nr = *(int *)value;
7836 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7837 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7838 int startx2 = startx + xoff;
7839 int starty2 = starty + yoff;
7841 if (DrawingOnBackground(startx2, starty2))
7842 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7844 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7845 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7848 if (font_draw_xoffset_modified)
7849 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7852 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7854 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7855 struct TokenInfo *si = &setup_info[si_pos];
7857 if (si->type & TYPE_BOOLEAN_STYLE)
7859 *(boolean *)si->value ^= TRUE;
7861 else if (si->type & TYPE_YES_NO_AUTO)
7865 (*(int *)si->value == AUTO ? TRUE :
7866 *(int *)si->value == TRUE ? FALSE : AUTO) :
7867 (*(int *)si->value == TRUE ? AUTO :
7868 *(int *)si->value == AUTO ? FALSE : TRUE));
7870 else if (si->type & TYPE_KEY)
7874 si->type |= TYPE_QUERY;
7875 drawSetupValue(screen_pos, setup_info_pos_raw);
7876 si->type &= ~TYPE_QUERY;
7878 key = getSetupKey();
7879 if (key != KSYM_UNDEFINED)
7880 *(Key *)si->value = key;
7882 else if (si->type & TYPE_PLAYER)
7884 int player_nr = *(int *)si->value;
7889 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7891 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7894 drawSetupValue(screen_pos, setup_info_pos_raw);
7896 // fullscreen state may have changed at this point
7897 if (si->value == &setup.fullscreen)
7898 ToggleFullscreenIfNeeded();
7900 // network mode may have changed at this point
7901 if (si->value == &setup.network_mode)
7902 ToggleNetworkModeIfNeeded();
7904 // API server mode may have changed at this point
7905 if (si->value == &setup.use_api_server)
7906 ToggleUseApiServerIfNeeded();
7908 // game speed list may have changed at this point
7909 if (si->value == &setup.game_speed_extended)
7910 ToggleGameSpeedsListIfNeeded();
7913 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7915 static struct TokenInfo *setup_info_final = NULL;
7920 // determine maximum list size of target list
7921 while (setup_info_orig[list_size++].type != 0);
7923 // free, allocate and clear memory for target list
7924 checked_free(setup_info_final);
7925 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7927 // copy setup info list without setup entries marked as hidden
7928 for (i = 0; setup_info_orig[i].type != 0; i++)
7930 // skip setup entries configured to be hidden
7931 if (hideSetupEntry(setup_info_orig[i].value))
7934 // skip skippable setup entries if screen is lower than usual
7935 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7936 setup_info_orig[i].type == TYPE_SKIPPABLE)
7939 setup_info_final[list_pos++] = setup_info_orig[i];
7942 return setup_info_final;
7945 static void DrawSetupScreen_Generic(void)
7947 int fade_mask = REDRAW_FIELD;
7948 boolean redraw_all = FALSE;
7949 char *title_string = NULL;
7953 fade_mask = REDRAW_ALL;
7956 FadeMenuSoundsAndMusic();
7958 FreeScreenGadgets();
7959 CreateScreenGadgets();
7961 if (redraw_mask & REDRAW_ALL)
7966 // needed if different viewport properties defined for setup screen
7967 ChangeViewportPropertiesIfNeeded();
7969 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7973 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7975 if (setup_mode == SETUP_MODE_MAIN)
7977 setup_info = setup_info_main;
7978 title_string = STR_SETUP_MAIN;
7980 else if (setup_mode == SETUP_MODE_GAME)
7982 setup_info = setup_info_game;
7983 title_string = STR_SETUP_GAME;
7985 else if (setup_mode == SETUP_MODE_ENGINES)
7987 setup_info = setup_info_engines;
7988 title_string = STR_SETUP_ENGINES;
7990 else if (setup_mode == SETUP_MODE_EDITOR)
7992 setup_info = setup_info_editor;
7993 title_string = STR_SETUP_EDITOR;
7995 else if (setup_mode == SETUP_MODE_GRAPHICS)
7997 setup_info = setup_info_graphics;
7998 title_string = STR_SETUP_GRAPHICS;
8000 else if (setup_mode == SETUP_MODE_SOUND)
8002 setup_info = setup_info_sound;
8003 title_string = STR_SETUP_SOUND;
8005 else if (setup_mode == SETUP_MODE_ARTWORK)
8007 setup_info = setup_info_artwork;
8008 title_string = STR_SETUP_ARTWORK;
8010 else if (setup_mode == SETUP_MODE_TOUCH)
8012 setup_info = setup_info_touch;
8013 title_string = STR_SETUP_TOUCH;
8015 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
8016 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
8017 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
8018 setup_info = setup_info_touch_wipe_gestures;
8020 else if (setup_mode == SETUP_MODE_SHORTCUTS)
8022 setup_info = setup_info_shortcuts;
8023 title_string = STR_SETUP_SHORTCUTS;
8025 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
8027 setup_info = setup_info_shortcuts_1;
8028 title_string = STR_SETUP_SHORTCUTS;
8030 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
8032 setup_info = setup_info_shortcuts_2;
8033 title_string = STR_SETUP_SHORTCUTS;
8035 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
8037 setup_info = setup_info_shortcuts_3;
8038 title_string = STR_SETUP_SHORTCUTS;
8040 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
8042 setup_info = setup_info_shortcuts_4;
8043 title_string = STR_SETUP_SHORTCUTS;
8045 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
8047 setup_info = setup_info_shortcuts_5;
8048 title_string = STR_SETUP_SHORTCUTS;
8051 // use modified setup info without setup entries marked as hidden
8052 setup_info = getSetupInfoFinal(setup_info);
8054 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
8056 // determine maximal number of setup entries that can be displayed on screen
8058 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
8061 // determine maximal number of setup entries available for this setup screen
8063 for (i = 0; setup_info[i].type != 0; i++)
8066 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
8068 MapScreenGadgets(max_setup_info);
8071 redraw_mask = fade_mask = REDRAW_ALL;
8073 DrawMaskedBorder(fade_mask);
8078 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
8080 menu_info = setup_info;
8082 HandleMenuScreen(mx, my, dx, dy, button,
8083 setup_mode, num_setup_info, max_setup_info);
8086 static void DrawSetupScreen_Input(void)
8090 FadeOut(REDRAW_FIELD);
8094 setup_info = getSetupInfoFinal(setup_info_input);
8096 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
8098 for (i = 0; setup_info[i].type != 0; i++)
8100 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
8101 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
8102 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
8103 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
8104 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
8105 initCursor(i, IMG_MENU_BUTTON);
8107 DrawCursorAndText_Setup(i, -1, FALSE);
8110 // create gadgets for setup input menu screen
8111 FreeScreenGadgets();
8112 CreateScreenGadgets();
8114 // map gadgets for setup input menu screen
8115 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
8117 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
8119 FadeIn(REDRAW_FIELD);
8122 static void setJoystickDeviceToNr(char *device_name, int device_nr)
8124 if (device_name == NULL)
8127 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
8130 if (strlen(device_name) > 1)
8132 char c1 = device_name[strlen(device_name) - 1];
8133 char c2 = device_name[strlen(device_name) - 2];
8135 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
8136 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
8139 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
8140 strlen(device_name));
8143 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
8146 static struct SetupKeyboardInfo custom_key;
8153 { &custom_key.left, "Axis/Pad Left" },
8154 { &custom_key.right, "Axis/Pad Right" },
8155 { &custom_key.up, "Axis/Pad Up" },
8156 { &custom_key.down, "Axis/Pad Down" },
8157 { &custom_key.snap, "Button 1/A/X" },
8158 { &custom_key.drop, "Button 2/B/Y" }
8160 static char *joystick_name[MAX_PLAYERS] =
8167 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
8168 int font_nr_info = FONT_MENU_1;
8169 int font_nr_name = FONT_VALUE_OLD;
8170 int font_nr_on = FONT_VALUE_1;
8171 int font_nr_off = FONT_VALUE_OLD;
8174 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8176 font_nr_info = FONT_MENU_2;
8177 font_nr_on = FONT_VALUE_NARROW;
8178 font_nr_off = FONT_VALUE_OLD_NARROW;
8181 custom_key = setup.input[player_nr].key;
8183 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
8184 FONT_INPUT_1_ACTIVE);
8186 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8188 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
8189 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
8191 if (setup.input[player_nr].use_joystick)
8193 char *device_name = setup.input[player_nr].joy.device_name;
8194 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8195 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8196 char *text = joystick_name[joystick_nr];
8197 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
8199 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
8200 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
8204 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
8205 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
8208 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
8209 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
8213 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
8214 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
8215 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
8216 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
8218 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
8219 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
8220 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
8221 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
8222 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
8223 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
8225 for (i = 0; i < 6; i++)
8227 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
8229 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8231 DrawText(mSX + 3 * 32, mSY + ypos * 32,
8232 (setup.input[player_nr].use_joystick ?
8234 getKeyNameFromKey(*custom[i].key)), font_nr_on);
8238 static int input_player_nr = 0;
8240 static void HandleSetupScreen_Input_Player(int step, int direction)
8242 int old_player_nr = input_player_nr;
8245 new_player_nr = old_player_nr + step * direction;
8246 if (new_player_nr < 0)
8248 if (new_player_nr > MAX_PLAYERS - 1)
8249 new_player_nr = MAX_PLAYERS - 1;
8251 if (new_player_nr != old_player_nr)
8253 input_player_nr = new_player_nr;
8255 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8259 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
8261 static int choice = 0;
8264 int pos_start = SETUPINPUT_SCREEN_POS_START;
8265 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
8266 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
8267 int pos_end = SETUPINPUT_SCREEN_POS_END;
8269 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
8273 for (i = 0; setup_info_input[i].type != 0; i++)
8275 // adjust menu structure according to skipped setup entries
8276 if (setup_info_input[i].type == TYPE_SKIPPABLE)
8284 if (button == MB_MENU_INITIALIZE)
8286 // input setup menu may have changed size due to graphics configuration
8287 if (choice >= pos_empty1)
8290 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
8292 DrawCursorAndText_Setup(choice, -1, TRUE);
8296 else if (button == MB_MENU_LEAVE)
8298 setup_mode = SETUP_MODE_MAIN;
8305 if (mx || my) // mouse input
8307 x = (mx - mSX) / 32;
8308 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
8310 else if (dx || dy) // keyboard input
8312 if (dx && choice == 0)
8313 x = (dx < 0 ? 10 : 12);
8314 else if ((dx && choice == 1) ||
8315 (dx == -1 && choice == pos_end))
8316 button = MB_MENU_CHOICE;
8320 if (y >= pos_empty1 && y <= pos_empty2)
8321 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
8324 if (y == 0 && dx != 0 && button)
8326 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
8328 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
8329 y >= pos_start && y <= pos_end &&
8330 !(y >= pos_empty1 && y <= pos_empty2))
8336 DrawCursorAndText_Setup(choice, -1, FALSE);
8337 DrawCursorAndText_Setup(y, -1, TRUE);
8339 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
8348 char *device_name = setup.input[input_player_nr].joy.device_name;
8350 if (!setup.input[input_player_nr].use_joystick)
8352 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
8354 setJoystickDeviceToNr(device_name, new_device_nr);
8355 setup.input[input_player_nr].use_joystick = TRUE;
8359 int device_nr = getJoystickNrFromDeviceName(device_name);
8360 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
8362 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
8363 setup.input[input_player_nr].use_joystick = FALSE;
8365 setJoystickDeviceToNr(device_name, new_device_nr);
8368 drawPlayerSetupInputInfo(input_player_nr, FALSE);
8372 if (setup.input[input_player_nr].use_joystick)
8373 ConfigureJoystick(input_player_nr);
8375 CustomizeKeyboard(input_player_nr);
8377 else if (y == pos_end)
8383 setup_mode = SETUP_MODE_MAIN;
8390 static boolean CustomizeKeyboardMain(int player_nr)
8394 boolean finished = FALSE;
8395 static struct SetupKeyboardInfo custom_key;
8400 } customize_step[] =
8402 { &custom_key.left, "Move Left" },
8403 { &custom_key.right, "Move Right" },
8404 { &custom_key.up, "Move Up" },
8405 { &custom_key.down, "Move Down" },
8406 { &custom_key.snap, "Snap Field" },
8407 { &custom_key.drop, "Drop Element" }
8409 int font_nr_old = FONT_VALUE_OLD;
8410 int font_nr_new = FONT_VALUE_1;
8411 boolean success = FALSE;
8413 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8415 font_nr_old = FONT_VALUE_OLD_NARROW;
8416 font_nr_new = FONT_VALUE_NARROW;
8419 // read existing key bindings from player setup
8420 custom_key = setup.input[player_nr].key;
8423 FadeOut(REDRAW_FIELD);
8427 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8430 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8431 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8432 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8433 "Key:", FONT_INPUT_1_ACTIVE);
8434 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8435 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8437 FadeIn(REDRAW_FIELD);
8442 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8444 // reset frame delay counter directly after updating screen
8445 ResetDelayCounter(&event_frame_delay);
8447 while (NextValidEvent(&event))
8451 case EVENT_KEYPRESS:
8453 Key key = GetEventKey((KeyEvent *)&event);
8455 // press 'Escape' to abort and keep the old key bindings
8456 if (key == KSYM_Escape)
8458 FadeSkipNextFadeIn();
8465 // press 'Enter' to keep the existing key binding
8466 if (key == KSYM_Return)
8467 key = *customize_step[step_nr].key;
8469 // check if key already used
8470 for (i = 0; i < step_nr; i++)
8471 if (*customize_step[i].key == key)
8476 // got new key binding
8477 *customize_step[step_nr].key = key;
8478 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8480 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8481 getKeyNameFromKey(key), font_nr_new);
8484 // un-highlight last query
8485 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8486 customize_step[step_nr - 1].text, FONT_MENU_1);
8487 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8488 "Key:", FONT_MENU_1);
8490 // all keys configured
8499 // query next key binding
8500 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8501 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8502 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8503 "Key:", FONT_INPUT_1_ACTIVE);
8504 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8505 getKeyNameFromKey(*customize_step[step_nr].key),
8510 case EVENT_KEYRELEASE:
8511 key_joystick_mapping = 0;
8515 HandleOtherEvents(&event);
8519 // do not handle events for longer than standard frame delay period
8520 if (DelayReached(&event_frame_delay))
8527 // write new key bindings back to player setup, if successfully finished
8529 setup.input[player_nr].key = custom_key;
8534 void CustomizeKeyboard(int player_nr)
8536 boolean success = CustomizeKeyboardMain(player_nr);
8540 int font_nr = FONT_TITLE_1;
8541 int font_height = getFontHeight(font_nr);
8542 int ypos1 = SYSIZE / 2 - font_height * 2;
8543 int ypos2 = SYSIZE / 2 - font_height * 1;
8544 DelayCounter wait_frame_delay = { 2000 };
8546 ResetDelayCounter(&wait_frame_delay);
8550 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8551 DrawTextSCentered(ypos2, font_nr, "configured!");
8553 while (!DelayReached(&wait_frame_delay))
8559 DrawSetupScreen_Input();
8562 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8564 #define MARKER_BUTTON 1
8565 #define MARKER_AXIS_X 2
8566 #define MARKER_AXIS_Y 3
8568 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8570 static boolean bitmaps_initialized = FALSE;
8571 boolean screen_initialized = FALSE;
8572 static Bitmap *controller, *button, *axis_x, *axis_y;
8574 boolean success = TRUE;
8575 boolean done = FALSE, next = FALSE;
8577 int alpha = 200, alpha_step = -1;
8578 int alpha_ticks = 0;
8579 char mapping[4096], temp[256];
8580 int font_name = MENU_SETUP_FONT_TITLE;
8581 int font_info = MENU_SETUP_FONT_TEXT;
8582 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8583 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8584 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8585 int ystep_name = getMenuTextStep(spacing_name, font_name);
8586 int ystep_line = getMenuTextStep(spacing_line, font_info);
8587 int ystep_para = getMenuTextStep(spacing_para, font_info);
8595 int axis, button, hat, hat_value;
8598 *step, *prev_step, steps[] =
8600 { 356, 155, MARKER_BUTTON, "a", },
8601 { 396, 122, MARKER_BUTTON, "b", },
8602 { 320, 125, MARKER_BUTTON, "x", },
8603 { 358, 95, MARKER_BUTTON, "y", },
8604 { 162, 125, MARKER_BUTTON, "back", },
8605 { 216, 125, MARKER_BUTTON, "guide", },
8606 { 271, 125, MARKER_BUTTON, "start", },
8607 { 110, 200, MARKER_BUTTON, "dpleft", },
8608 { 146, 228, MARKER_BUTTON, "dpdown", },
8609 { 178, 200, MARKER_BUTTON, "dpright", },
8610 { 146, 172, MARKER_BUTTON, "dpup", },
8611 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8612 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8613 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8614 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8615 { 73, 141, MARKER_BUTTON, "leftstick", },
8616 { 282, 210, MARKER_BUTTON, "rightstick", },
8617 { 73, 141, MARKER_AXIS_X, "leftx", },
8618 { 73, 141, MARKER_AXIS_Y, "lefty", },
8619 { 282, 210, MARKER_AXIS_X, "rightx", },
8620 { 282, 210, MARKER_AXIS_Y, "righty", },
8623 if (!bitmaps_initialized)
8625 controller = LoadCustomImage("joystick/controller.png");
8626 button = LoadCustomImage("joystick/button.png");
8627 axis_x = LoadCustomImage("joystick/axis_x.png");
8628 axis_y = LoadCustomImage("joystick/axis_y.png");
8630 bitmaps_initialized = TRUE;
8633 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8636 // print info about the joystick we are watching
8637 Debug("joystick", "watching joystick %d: (%s)",
8638 SDL_JoystickInstanceID(joystick), name);
8639 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8640 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8641 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8644 // initialize mapping with GUID and name
8645 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8647 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8648 temp, name, SDL_GetPlatform());
8650 // loop through all steps (buttons and axes), getting joystick events
8651 for (i = 0; i < SDL_arraysize(steps) && !done;)
8653 Bitmap *marker = button; // initialize with reliable default value
8656 strcpy(step->mapping, mapping);
8660 step->hat_value = -1;
8662 marker = (step->marker == MARKER_BUTTON ? button :
8663 step->marker == MARKER_AXIS_X ? axis_x :
8664 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8668 while (!done && !next)
8670 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8671 alpha_ticks = SDL_GetTicks();
8678 else if (alpha < 128)
8684 int controller_x = SX + (SXSIZE - controller->width) / 2;
8685 int controller_y = SY + ystep_line;
8687 int marker_x = controller_x + step->x;
8688 int marker_y = controller_y + step->y;
8690 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8691 int ystart2 = ystart1 + ystep_name + ystep_line;
8695 DrawTextSCentered(ystart1, font_name, name);
8697 DrawTextSCentered(ystart2, font_info,
8698 "Press buttons and move axes on");
8699 ystart2 += ystep_line;
8700 DrawTextSCentered(ystart2, font_info,
8701 "your controller when indicated.");
8702 ystart2 += ystep_line;
8703 DrawTextSCentered(ystart2, font_info,
8704 "(Your controller may look different.)");
8705 ystart2 += ystep_para;
8707 #if defined(PLATFORM_ANDROID)
8708 DrawTextSCentered(ystart2, font_info,
8709 "To correct a mistake,");
8710 ystart2 += ystep_line;
8711 DrawTextSCentered(ystart2, font_info,
8712 "press the 'back' button.");
8713 ystart2 += ystep_line;
8714 DrawTextSCentered(ystart2, font_info,
8715 "To skip a button or axis,");
8716 ystart2 += ystep_line;
8717 DrawTextSCentered(ystart2, font_info,
8718 "press the 'menu' button.");
8720 DrawTextSCentered(ystart2, font_info,
8721 "To correct a mistake,");
8722 ystart2 += ystep_line;
8723 DrawTextSCentered(ystart2, font_info,
8724 "press the 'backspace' key.");
8725 ystart2 += ystep_line;
8726 DrawTextSCentered(ystart2, font_info,
8727 "To skip a button or axis,");
8728 ystart2 += ystep_line;
8729 DrawTextSCentered(ystart2, font_info,
8730 "press the 'return' key.");
8731 ystart2 += ystep_line;
8732 DrawTextSCentered(ystart2, font_info,
8733 "To exit, press the 'escape' key.");
8736 BlitBitmapMasked(controller, drawto, 0, 0,
8737 controller->width, controller->height,
8738 controller_x, controller_y);
8740 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8741 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8743 BlitBitmapMasked(marker, drawto, 0, 0,
8744 marker->width, marker->height,
8745 marker_x, marker_y);
8747 if (!screen_initialized)
8748 FadeIn(REDRAW_FIELD);
8752 screen_initialized = TRUE;
8754 DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
8756 // reset frame delay counter directly after updating screen
8757 ResetDelayCounter(&event_frame_delay);
8759 while (NextValidEvent(&event))
8763 case SDL_JOYAXISMOTION:
8764 if (event.jaxis.value > 20000 ||
8765 event.jaxis.value < -20000)
8767 for (j = 0; j < i; j++)
8768 if (steps[j].axis == event.jaxis.axis)
8773 if (step->marker != MARKER_AXIS_X &&
8774 step->marker != MARKER_AXIS_Y)
8777 step->axis = event.jaxis.axis;
8778 strcat(mapping, step->field);
8779 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8780 strcat(mapping, temp);
8788 case SDL_JOYHATMOTION:
8789 // ignore centering; we're probably just coming back
8790 // to the center from the previous item we set
8791 if (event.jhat.value == SDL_HAT_CENTERED)
8794 for (j = 0; j < i; j++)
8795 if (steps[j].hat == event.jhat.hat &&
8796 steps[j].hat_value == event.jhat.value)
8801 step->hat = event.jhat.hat;
8802 step->hat_value = event.jhat.value;
8803 strcat(mapping, step->field);
8804 snprintf(temp, sizeof(temp), ":h%u.%u,",
8805 event.jhat.hat, event.jhat.value );
8806 strcat(mapping, temp);
8813 case SDL_JOYBALLMOTION:
8816 case SDL_JOYBUTTONUP:
8817 for (j = 0; j < i; j++)
8818 if (steps[j].button == event.jbutton.button)
8823 step->button = event.jbutton.button;
8824 strcat(mapping, step->field);
8825 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8826 strcat(mapping, temp);
8833 case SDL_FINGERDOWN:
8834 case SDL_MOUSEBUTTONDOWN:
8842 if (event.key.keysym.sym == KSYM_BackSpace ||
8843 event.key.keysym.sym == KSYM_Back)
8855 prev_step = &steps[i - 1];
8856 strcpy(mapping, prev_step->mapping);
8863 if (event.key.keysym.sym == KSYM_space ||
8864 event.key.keysym.sym == KSYM_Return ||
8865 event.key.keysym.sym == KSYM_Menu)
8874 if (event.key.keysym.sym == KSYM_Escape)
8884 program.exit_function(0);
8891 // do not handle events for longer than standard frame delay period
8892 if (DelayReached(&event_frame_delay))
8901 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8904 // activate mapping for this game
8905 SDL_GameControllerAddMapping(mapping);
8907 // save mapping to personal mappings
8908 SaveSetup_AddGameControllerMapping(mapping);
8911 // wait until the last pending event was removed from event queue
8912 while (NextValidEvent(&event));
8917 static int ConfigureJoystickMain(int player_nr)
8919 char *device_name = setup.input[player_nr].joy.device_name;
8920 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8921 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8922 int success = FALSE;
8925 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8926 return JOYSTICK_NOT_AVAILABLE;
8928 if (!joystick_active || !setup.input[player_nr].use_joystick)
8929 return JOYSTICK_NOT_AVAILABLE;
8932 FadeOut(REDRAW_FIELD);
8934 // close all joystick devices (potentially opened as game controllers)
8935 for (i = 0; i < SDL_NumJoysticks(); i++)
8936 SDLCloseJoystick(i);
8938 // open joystick device as plain joystick to configure as game controller
8939 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8941 // as the joystick was successfully opened before, this should not happen
8942 if (joystick == NULL)
8945 // create new game controller mapping (buttons and axes) for joystick device
8946 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8948 // close joystick (and maybe re-open as configured game controller later)
8949 SDL_JoystickClose(joystick);
8951 // re-open all joystick devices (potentially as game controllers)
8952 for (i = 0; i < SDL_NumJoysticks(); i++)
8955 // clear all joystick input actions for all joystick devices
8956 SDLClearJoystickState();
8958 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8961 void ConfigureJoystick(int player_nr)
8963 boolean state = ConfigureJoystickMain(player_nr);
8965 if (state != JOYSTICK_NOT_CONFIGURED)
8967 boolean success = (state == JOYSTICK_CONFIGURED);
8968 char message1[MAX_OUTPUT_LINESIZE + 1];
8969 char *message2 = (success ? "configured!" : "not available!");
8970 char *device_name = setup.input[player_nr].joy.device_name;
8971 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8972 int font_nr = FONT_TITLE_1;
8973 int font_height = getFontHeight(font_nr);
8974 int ypos1 = SYSIZE / 2 - font_height * 2;
8975 int ypos2 = SYSIZE / 2 - font_height * 1;
8976 DelayCounter wait_frame_delay = { 2000 };
8978 ResetDelayCounter(&wait_frame_delay);
8982 sprintf(message1, "Joystick %d", nr);
8984 DrawTextSCentered(ypos1, font_nr, message1);
8985 DrawTextSCentered(ypos2, font_nr, message2);
8987 while (!DelayReached(&wait_frame_delay))
8993 DrawSetupScreen_Input();
8996 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8998 if (y < video.screen_height / 3)
9000 // remap touch gadgets to access upper part of the screen
9001 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9002 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9004 else if (y > 2 * video.screen_height / 3)
9006 // remap touch gadgets to access lower part of the screen
9007 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9008 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
9012 static boolean ConfigureVirtualButtonsMain(void)
9014 static char *customize_step_text[] =
9023 char grid_button[] =
9025 CHAR_GRID_BUTTON_LEFT,
9026 CHAR_GRID_BUTTON_RIGHT,
9027 CHAR_GRID_BUTTON_UP,
9028 CHAR_GRID_BUTTON_DOWN,
9029 CHAR_GRID_BUTTON_SNAP,
9030 CHAR_GRID_BUTTON_DROP
9039 int font_nr = FONT_INPUT_1_ACTIVE;
9040 int font_height = getFontHeight(font_nr);
9041 int ypos1 = SYSIZE / 2 - font_height * 2;
9042 int ypos2 = SYSIZE / 2 - font_height * 1;
9043 boolean success = FALSE;
9044 boolean finished = FALSE;
9046 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
9047 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9048 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
9049 boolean set_grid_button = FALSE;
9050 int nr = GRID_ACTIVE_NR();
9053 for (x = 0; x < MAX_GRID_XSIZE; x++)
9054 for (y = 0; y < MAX_GRID_YSIZE; y++)
9055 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
9057 overlay.grid_button_highlight = grid_button[step_nr];
9062 FadeOut(REDRAW_FIELD);
9066 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9067 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9068 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9070 FadeIn(REDRAW_FIELD);
9072 SetOverlayShowGrid(TRUE);
9074 // map gadgets for setup touch buttons menu screen
9075 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
9081 while (NextValidEvent(&event))
9083 int action = ACTION_NONE;
9085 // ---------- handle events and set the resulting action ----------
9091 UserEvent *user = (UserEvent *)&event;
9092 int id = user->value1;
9094 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
9095 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
9096 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
9097 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
9102 case EVENT_KEYPRESS:
9104 Key key = GetEventKey((KeyEvent *)&event);
9106 action = (key == KSYM_Escape ? ACTION_ESCAPE :
9107 key == KSYM_BackSpace ||
9108 key == KSYM_Back ? ACTION_BACK :
9109 key == KSYM_Return ||
9111 key == KSYM_space ? ACTION_NEXT :
9116 case EVENT_KEYRELEASE:
9117 key_joystick_mapping = 0;
9120 case EVENT_BUTTONPRESS:
9121 case EVENT_BUTTONRELEASE:
9123 ButtonEvent *button = (ButtonEvent *)&event;
9125 motion_status = FALSE;
9127 if (button->type == EVENT_BUTTONPRESS)
9128 button_status = button->button;
9130 button_status = MB_RELEASED;
9132 if (HandleGadgets(button->x, button->y, button_status))
9134 // do not handle this button event anymore
9138 button->x += video.screen_xoffset;
9139 button->y += video.screen_yoffset;
9141 x = button->x * overlay.grid_xsize / video.screen_width;
9142 y = button->y * overlay.grid_ysize / video.screen_height;
9144 if (button->type == EVENT_BUTTONPRESS)
9147 (overlay.grid_button[x][y] != grid_button[step_nr] ?
9148 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
9150 set_grid_button = TRUE;
9153 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
9157 case EVENT_MOTIONNOTIFY:
9159 MotionEvent *motion = (MotionEvent *)&event;
9161 motion_status = TRUE;
9163 if (HandleGadgets(motion->x, motion->y, button_status))
9165 // do not handle this button event anymore
9169 motion->x += video.screen_xoffset;
9170 motion->y += video.screen_yoffset;
9172 x = motion->x * overlay.grid_xsize / video.screen_width;
9173 y = motion->y * overlay.grid_ysize / video.screen_height;
9175 set_grid_button = TRUE;
9177 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
9181 case SDL_WINDOWEVENT:
9182 HandleWindowEvent((WindowEvent *) &event);
9184 // check if device has been rotated
9185 if (nr != GRID_ACTIVE_NR())
9187 nr = GRID_ACTIVE_NR();
9189 for (x = 0; x < MAX_GRID_XSIZE; x++)
9190 for (y = 0; y < MAX_GRID_YSIZE; y++)
9191 grid_button_old[x][y] = grid_button_tmp[x][y] =
9192 overlay.grid_button[x][y];
9197 case SDL_APP_WILLENTERBACKGROUND:
9198 case SDL_APP_DIDENTERBACKGROUND:
9199 case SDL_APP_WILLENTERFOREGROUND:
9200 case SDL_APP_DIDENTERFOREGROUND:
9201 HandlePauseResumeEvent((PauseResumeEvent *) &event);
9205 HandleOtherEvents(&event);
9209 // ---------- perform action set by handling events ----------
9211 if (action == ACTION_ESCAPE)
9213 // abort and restore the old key bindings
9215 for (x = 0; x < MAX_GRID_XSIZE; x++)
9216 for (y = 0; y < MAX_GRID_YSIZE; y++)
9217 overlay.grid_button[x][y] = grid_button_old[x][y];
9219 FadeSkipNextFadeIn();
9223 else if (action == ACTION_BACK)
9225 // keep the configured key bindings and go to previous page
9231 FadeSkipNextFadeIn();
9236 else if (action == ACTION_NEXT)
9238 // keep the configured key bindings and go to next page
9242 // all virtual buttons configured
9250 if (action != ACTION_NONE && !finished)
9252 for (x = 0; x < MAX_GRID_XSIZE; x++)
9253 for (y = 0; y < MAX_GRID_YSIZE; y++)
9254 grid_button_tmp[x][y] = overlay.grid_button[x][y];
9256 overlay.grid_button_highlight = grid_button[step_nr];
9258 // configure next virtual button
9262 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
9263 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
9264 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
9267 if (set_grid_button)
9269 overlay.grid_button[x][y] =
9270 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
9271 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
9272 grid_button_tmp[x][y]);
9274 set_grid_button = FALSE;
9281 for (x = 0; x < MAX_GRID_XSIZE; x++)
9282 for (y = 0; y < MAX_GRID_YSIZE; y++)
9283 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9285 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
9287 SetOverlayShowGrid(FALSE);
9292 void ConfigureVirtualButtons(void)
9294 boolean success = ConfigureVirtualButtonsMain();
9296 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
9297 SCREEN_MASK_TOUCH2);
9301 int font_nr = FONT_TITLE_1;
9302 int font_height = getFontHeight(font_nr);
9303 int ypos1 = SYSIZE / 2 - font_height * 2;
9304 int ypos2 = SYSIZE / 2 - font_height * 1;
9305 DelayCounter wait_frame_delay = { 2000 };
9307 ResetDelayCounter(&wait_frame_delay);
9311 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
9312 DrawTextSCentered(ypos2, font_nr, "configured!");
9314 while (!DelayReached(&wait_frame_delay))
9321 void DrawSetupScreen(void)
9326 if (setup_mode == SETUP_MODE_INPUT)
9327 DrawSetupScreen_Input();
9328 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9329 DrawChooseTree(&scores_type_current);
9330 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9331 DrawChooseTree(&game_speed_current);
9332 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9333 DrawChooseTree(&scroll_delay_current);
9334 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9335 DrawChooseTree(&snapshot_mode_current);
9336 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9337 DrawChooseTree(&window_size_current);
9338 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9339 DrawChooseTree(&scaling_type_current);
9340 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9341 DrawChooseTree(&rendering_mode_current);
9342 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9343 DrawChooseTree(&vsync_mode_current);
9344 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9345 DrawChooseTree(&artwork.gfx_current);
9346 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9347 DrawChooseTree(&artwork.snd_current);
9348 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9349 DrawChooseTree(&artwork.mus_current);
9350 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9351 DrawChooseTree(&volume_simple_current);
9352 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9353 DrawChooseTree(&volume_loops_current);
9354 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9355 DrawChooseTree(&volume_music_current);
9356 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9357 DrawChooseTree(&touch_control_current);
9358 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9359 DrawChooseTree(&move_distance_current);
9360 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9361 DrawChooseTree(&drop_distance_current);
9362 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9363 DrawChooseTree(&transparency_current);
9364 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9365 DrawChooseTree(&grid_size_current[0][0]);
9366 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9367 DrawChooseTree(&grid_size_current[0][1]);
9368 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9369 DrawChooseTree(&grid_size_current[1][0]);
9370 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9371 DrawChooseTree(&grid_size_current[1][1]);
9373 DrawSetupScreen_Generic();
9375 PlayMenuSoundsAndMusic();
9378 void RedrawSetupScreenAfterFullscreenToggle(void)
9380 if (setup_mode == SETUP_MODE_GRAPHICS ||
9381 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9383 // update list selection from "setup.window_scaling_percent"
9384 execSetupGraphics_setWindowSizes(TRUE);
9390 void RedrawSetupScreenAfterScreenRotation(int nr)
9394 if (setup_mode == SETUP_MODE_TOUCH)
9396 // update virtual button settings (depending on screen orientation)
9399 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
9401 // save already configured virtual buttons
9402 for (x = 0; x < MAX_GRID_XSIZE; x++)
9403 for (y = 0; y < MAX_GRID_YSIZE; y++)
9404 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
9408 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
9410 if (setup_mode == SETUP_MODE_INPUT)
9411 HandleSetupScreen_Input(mx, my, dx, dy, button);
9412 else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
9413 HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
9414 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9415 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9416 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9417 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9418 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9419 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9420 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9421 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9422 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9423 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9424 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9425 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9426 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9427 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9428 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9429 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9430 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9431 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9432 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9433 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9434 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9435 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9436 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9437 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9438 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9439 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9440 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9441 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9442 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9443 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9444 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9445 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9446 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9447 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9448 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9449 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9450 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9451 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9452 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9453 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9454 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9455 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9457 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9460 void HandleGameActions(void)
9462 if (setup.ask_on_game_over)
9465 if (game.restart_game_message != NULL)
9467 RequestRestartGame(game.restart_game_message);
9472 if (game_status != GAME_MODE_PLAYING)
9475 GameActions(); // main game loop
9477 if (tape.auto_play && !tape.playing)
9478 AutoPlayTapesContinue(); // continue automatically playing next tape
9482 // ---------- new screen button stuff --------------------------------------
9486 int gfx_unpressed, gfx_pressed;
9487 struct MenuPosInfo *pos;
9488 boolean *check_value;
9491 unsigned int event_mask;
9492 boolean is_touch_button;
9494 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9497 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9498 &menu.main.button.prev_level, NULL,
9499 SCREEN_CTRL_ID_PREV_LEVEL,
9501 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9502 FALSE, "previous level"
9505 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9506 &menu.main.button.next_level, NULL,
9507 SCREEN_CTRL_ID_NEXT_LEVEL,
9509 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9513 IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
9514 &menu.scores.button.prev_level, NULL,
9515 SCREEN_CTRL_ID_PREV_LEVEL2,
9516 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9517 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9518 FALSE, "previous level"
9521 IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
9522 &menu.scores.button.next_level, NULL,
9523 SCREEN_CTRL_ID_NEXT_LEVEL2,
9524 SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
9525 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9529 IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
9530 &menu.scores.button.prev_score, NULL,
9531 SCREEN_CTRL_ID_PREV_SCORE,
9532 SCREEN_MASK_SCORES_INFO,
9533 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9534 FALSE, "previous score"
9537 IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
9538 &menu.scores.button.next_score, NULL,
9539 SCREEN_CTRL_ID_NEXT_SCORE,
9540 SCREEN_MASK_SCORES_INFO,
9541 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9545 IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
9546 &menu.scores.button.play_tape, NULL,
9547 SCREEN_CTRL_ID_PLAY_TAPE,
9548 SCREEN_MASK_SCORES_INFO,
9553 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9554 &menu.main.button.first_level, NULL,
9555 SCREEN_CTRL_ID_FIRST_LEVEL,
9558 FALSE, "first level"
9561 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9562 &menu.main.button.last_level, NULL,
9563 SCREEN_CTRL_ID_LAST_LEVEL,
9569 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9570 &menu.main.button.level_number, NULL,
9571 SCREEN_CTRL_ID_LEVEL_NUMBER,
9574 FALSE, "level number"
9577 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9578 &menu.setup.button.prev_player, NULL,
9579 SCREEN_CTRL_ID_PREV_PLAYER,
9581 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9582 FALSE, "previous player"
9585 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9586 &menu.setup.button.next_player, NULL,
9587 SCREEN_CTRL_ID_NEXT_PLAYER,
9589 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9590 FALSE, "next player"
9593 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9594 &menu.main.button.insert_solution, NULL,
9595 SCREEN_CTRL_ID_INSERT_SOLUTION,
9596 SCREEN_MASK_MAIN_HAS_SOLUTION,
9598 FALSE, "insert solution tape"
9601 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9602 &menu.main.button.play_solution, NULL,
9603 SCREEN_CTRL_ID_PLAY_SOLUTION,
9604 SCREEN_MASK_MAIN_HAS_SOLUTION,
9606 FALSE, "play solution tape"
9609 IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
9610 &menu.main.button.levelset_info, NULL,
9611 SCREEN_CTRL_ID_LEVELSET_INFO,
9612 SCREEN_MASK_MAIN_HAS_SET_INFO,
9614 FALSE, "show level set info"
9617 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9618 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9619 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9621 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9622 FALSE, "switch ECS/AGA chipset"
9625 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9626 &menu.setup.button.touch_back, NULL,
9627 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9630 TRUE, "previous page"
9633 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9634 &menu.setup.button.touch_next, NULL,
9635 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9641 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9642 &menu.setup.button.touch_back2, NULL,
9643 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9646 TRUE, "previous page"
9649 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9650 &menu.setup.button.touch_next2, NULL,
9651 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9660 int gfx_unpressed, gfx_pressed;
9664 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9667 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9668 -1, -1, // these values are not constant, but can change at runtime
9669 SCREEN_CTRL_ID_SCROLL_UP,
9673 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9674 -1, -1, // these values are not constant, but can change at runtime
9675 SCREEN_CTRL_ID_SCROLL_DOWN,
9682 int gfx_unpressed, gfx_pressed;
9688 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9691 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9692 -1, -1, // these values are not constant, but can change at runtime
9693 -1, -1, // these values are not constant, but can change at runtime
9694 GD_TYPE_SCROLLBAR_VERTICAL,
9695 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9696 "scroll level series vertically"
9708 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9711 IMG_SETUP_INPUT_TEXT,
9712 SCREEN_CTRL_ID_NETWORK_SERVER,
9713 -1, -1, // these values are not constant, but can change at runtime
9714 MAX_SETUP_TEXT_INPUT_LEN,
9715 network_server_hostname,
9716 "Network Server Hostname / IP"
9720 static void CreateScreenMenubuttons(void)
9722 struct GadgetInfo *gi;
9723 unsigned int event_mask;
9726 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9728 struct MenuPosInfo *pos = menubutton_info[i].pos;
9729 int screen_mask = menubutton_info[i].screen_mask;
9730 boolean is_touch_button = menubutton_info[i].is_touch_button;
9731 boolean is_check_button = menubutton_info[i].check_value != NULL;
9732 boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
9733 boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
9734 menubutton_info[i].gfx_unpressed);
9735 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9736 int gfx_unpressed, gfx_pressed;
9737 int x, y, width, height;
9738 int gd_x1, gd_x2, gd_y1, gd_y2;
9739 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9740 int id = menubutton_info[i].gadget_id;
9741 int type = GD_TYPE_NORMAL_BUTTON;
9742 boolean checked = FALSE;
9744 // do not use touch buttons if overlay touch buttons are disabled
9745 if (is_touch_button && !setup.touch.overlay_buttons)
9748 event_mask = menubutton_info[i].event_mask;
9750 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9751 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9753 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9754 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9756 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9757 gfx_pressed = menubutton_info[i].gfx_pressed;
9758 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9759 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9760 gd_x1 = graphic_info[gfx_unpressed].src_x;
9761 gd_y1 = graphic_info[gfx_unpressed].src_y;
9762 gd_x2 = graphic_info[gfx_pressed].src_x;
9763 gd_y2 = graphic_info[gfx_pressed].src_y;
9769 if (has_gfx_pressed)
9771 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9772 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9775 if (is_check_button)
9777 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9778 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9779 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9780 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9782 type = GD_TYPE_CHECK_BUTTON;
9783 checked = *menubutton_info[i].check_value;
9786 if (is_score_button)
9788 // if x/y set to -1, dynamically place buttons next to title text
9789 int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
9791 // special compatibility handling for "Snake Bite" graphics set
9792 if (strPrefix(leveldir_current->identifier, "snake_bite"))
9793 title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
9795 // use "SX" here to center buttons (ignore horizontal draw offset)
9797 x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
9798 SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
9799 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
9800 SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
9802 // use "mSY" here to place buttons (respect vertical draw offset)
9804 y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
9805 id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
9808 if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
9810 if (pos->x == -1 && pos->y == -1)
9812 // use "SX" here to place button (ignore draw offsets)
9813 x = SX + SXSIZE - 2 * TILESIZE;
9814 y = SY + SYSIZE - 2 * TILESIZE;
9816 // special compatibility handling for "BD2K3" graphics set
9817 if (strPrefix(leveldir_current->identifier, "BD2K3"))
9818 x = SX + TILESIZE + MINI_TILESIZE;
9822 gi = CreateGadget(GDI_CUSTOM_ID, id,
9823 GDI_CUSTOM_TYPE_ID, i,
9824 GDI_IMAGE_ID, gfx_unpressed,
9825 GDI_INFO_TEXT, menubutton_info[i].infotext,
9831 GDI_STATE, GD_BUTTON_UNPRESSED,
9832 GDI_CHECKED, checked,
9833 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9834 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9835 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9836 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9837 GDI_DIRECT_DRAW, FALSE,
9838 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9839 GDI_EVENT_MASK, event_mask,
9840 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9844 Fail("cannot create gadget");
9846 screen_gadget[id] = gi;
9850 static void CreateScreenScrollbuttons(void)
9852 struct GadgetInfo *gi;
9853 unsigned int event_mask;
9856 // these values are not constant, but can change at runtime
9857 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9858 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9859 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9860 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9862 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9864 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9865 int gfx_unpressed, gfx_pressed;
9866 int x, y, width, height;
9867 int gd_x1, gd_x2, gd_y1, gd_y2;
9868 int id = scrollbutton_info[i].gadget_id;
9870 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9872 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9873 y = mSY + scrollbutton_info[i].y;
9874 width = SC_SCROLLBUTTON_XSIZE;
9875 height = SC_SCROLLBUTTON_YSIZE;
9877 // correct scrollbar position if placed outside menu (playfield) area
9878 if (x > SX + SC_SCROLL_UP_XPOS)
9879 x = SX + SC_SCROLL_UP_XPOS;
9881 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9882 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9883 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9885 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9886 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9887 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9888 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9889 gd_x1 = graphic_info[gfx_unpressed].src_x;
9890 gd_y1 = graphic_info[gfx_unpressed].src_y;
9891 gd_x2 = graphic_info[gfx_pressed].src_x;
9892 gd_y2 = graphic_info[gfx_pressed].src_y;
9894 gi = CreateGadget(GDI_CUSTOM_ID, id,
9895 GDI_CUSTOM_TYPE_ID, i,
9896 GDI_IMAGE_ID, gfx_unpressed,
9897 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9902 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9903 GDI_STATE, GD_BUTTON_UNPRESSED,
9904 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9905 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9906 GDI_DIRECT_DRAW, FALSE,
9907 GDI_EVENT_MASK, event_mask,
9908 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9912 Fail("cannot create gadget");
9914 screen_gadget[id] = gi;
9918 static void CreateScreenScrollbars(void)
9922 // these values are not constant, but can change at runtime
9923 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9924 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9925 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9926 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9928 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9930 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9931 int gfx_unpressed, gfx_pressed;
9932 int x, y, width, height;
9933 int gd_x1, gd_x2, gd_y1, gd_y2;
9934 struct GadgetInfo *gi;
9935 int items_max, items_visible, item_position;
9936 unsigned int event_mask;
9937 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9938 int id = scrollbar_info[i].gadget_id;
9940 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9942 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9943 y = mSY + scrollbar_info[i].y;
9944 width = scrollbar_info[i].width;
9945 height = scrollbar_info[i].height;
9947 // correct scrollbar position if placed outside menu (playfield) area
9948 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9949 x = SX + SC_SCROLL_VERTICAL_XPOS;
9951 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9952 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9954 items_max = num_page_entries;
9955 items_visible = num_page_entries;
9958 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9959 gfx_pressed = scrollbar_info[i].gfx_pressed;
9960 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9961 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9962 gd_x1 = graphic_info[gfx_unpressed].src_x;
9963 gd_y1 = graphic_info[gfx_unpressed].src_y;
9964 gd_x2 = graphic_info[gfx_pressed].src_x;
9965 gd_y2 = graphic_info[gfx_pressed].src_y;
9967 gi = CreateGadget(GDI_CUSTOM_ID, id,
9968 GDI_CUSTOM_TYPE_ID, i,
9969 GDI_IMAGE_ID, gfx_unpressed,
9970 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9975 GDI_TYPE, scrollbar_info[i].type,
9976 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9977 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9978 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9979 GDI_WHEEL_AREA_X, SX,
9980 GDI_WHEEL_AREA_Y, SY,
9981 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9982 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9983 GDI_STATE, GD_BUTTON_UNPRESSED,
9984 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9985 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9986 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9987 GDI_DIRECT_DRAW, FALSE,
9988 GDI_EVENT_MASK, event_mask,
9989 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9993 Fail("cannot create gadget");
9995 screen_gadget[id] = gi;
9999 static void CreateScreenTextInputGadgets(void)
10003 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
10005 int graphic = textinput_info[i].graphic;
10006 struct GraphicInfo *gd = &graphic_info[graphic];
10007 int gd_x1 = gd->src_x;
10008 int gd_y1 = gd->src_y;
10009 int gd_x2 = gd->src_x + gd->active_xoffset;
10010 int gd_y2 = gd->src_y + gd->active_yoffset;
10011 struct GadgetInfo *gi;
10012 unsigned int event_mask;
10013 int id = textinput_info[i].gadget_id;
10014 int x = textinput_info[i].x;
10015 int y = textinput_info[i].y;
10017 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
10019 gi = CreateGadget(GDI_CUSTOM_ID, id,
10020 GDI_CUSTOM_TYPE_ID, i,
10021 GDI_INFO_TEXT, textinput_info[i].infotext,
10024 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
10025 GDI_TEXT_VALUE, textinput_info[i].value,
10026 GDI_TEXT_SIZE, textinput_info[i].size,
10027 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
10028 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
10029 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
10030 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
10031 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
10032 GDI_DESIGN_WIDTH, gd->width,
10033 GDI_EVENT_MASK, event_mask,
10034 GDI_CALLBACK_ACTION, HandleScreenGadgets,
10035 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
10039 Fail("cannot create gadget");
10041 screen_gadget[id] = gi;
10045 void CreateScreenGadgets(void)
10047 CreateScreenMenubuttons();
10049 CreateScreenScrollbuttons();
10050 CreateScreenScrollbars();
10052 CreateScreenTextInputGadgets();
10055 void FreeScreenGadgets(void)
10059 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
10060 FreeGadget(screen_gadget[i]);
10063 static void RedrawScreenMenuGadgets(int screen_mask)
10067 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10068 if (screen_mask & menubutton_info[i].screen_mask)
10069 RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
10072 static void MapScreenMenuGadgets(int screen_mask)
10076 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10077 if (screen_mask & menubutton_info[i].screen_mask)
10078 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10081 static void UnmapScreenMenuGadgets(int screen_mask)
10085 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
10087 if (screen_mask & menubutton_info[i].screen_mask)
10089 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
10091 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
10092 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
10093 screen_gadget[menubutton_info[i].gadget_id]->y,
10094 screen_gadget[menubutton_info[i].gadget_id]->width,
10095 screen_gadget[menubutton_info[i].gadget_id]->height);
10100 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
10103 MapScreenMenuGadgets(screen_mask);
10105 UnmapScreenMenuGadgets(screen_mask);
10108 static void MapScreenGadgets(int num_entries)
10112 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
10115 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10116 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10118 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10119 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10122 static void UnmapScreenGadgets()
10126 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
10127 UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
10129 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
10130 UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
10133 static void MapScreenTreeGadgets(TreeInfo *ti)
10135 MapScreenGadgets(numTreeInfoInGroup(ti));
10138 static void UnmapScreenTreeGadgets(void)
10140 UnmapScreenGadgets();
10143 static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
10145 struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
10146 struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
10147 struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
10148 struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
10150 if (pos_1->x == -1 && pos_1->y == -1)
10151 ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
10153 if (pos_2->x == -1 && pos_2->y == -1)
10154 ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
10157 static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
10159 struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
10160 struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
10162 // set gadget position dynamically, pre-defined or off-screen
10163 int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
10164 int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
10166 ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
10167 MapGadget(gi); // (needed if deactivated on last score page)
10170 static void HandleScreenGadgets(struct GadgetInfo *gi)
10172 int id = gi->custom_id;
10173 int button = gi->event.button;
10174 int step = (button == MB_LEFTBUTTON ? 1 :
10175 button == MB_MIDDLEBUTTON ? 5 :
10176 button == MB_RIGHTBUTTON ? 10 : 1);
10180 case SCREEN_CTRL_ID_PREV_LEVEL:
10181 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
10184 case SCREEN_CTRL_ID_NEXT_LEVEL:
10185 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
10188 case SCREEN_CTRL_ID_PREV_LEVEL2:
10189 HandleHallOfFame_SelectLevel(step, -1);
10192 case SCREEN_CTRL_ID_NEXT_LEVEL2:
10193 HandleHallOfFame_SelectLevel(step, +1);
10196 case SCREEN_CTRL_ID_PREV_SCORE:
10197 HandleScoreInfo_SelectScore(step, -1);
10200 case SCREEN_CTRL_ID_NEXT_SCORE:
10201 HandleScoreInfo_SelectScore(step, +1);
10204 case SCREEN_CTRL_ID_PLAY_TAPE:
10205 HandleScoreInfo_PlayTape();
10208 case SCREEN_CTRL_ID_FIRST_LEVEL:
10209 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
10212 case SCREEN_CTRL_ID_LAST_LEVEL:
10213 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
10216 case SCREEN_CTRL_ID_LEVEL_NUMBER:
10217 CloseDoor(DOOR_CLOSE_2);
10218 SetGameStatus(GAME_MODE_LEVELNR);
10219 DrawChooseLevelNr();
10222 case SCREEN_CTRL_ID_PREV_PLAYER:
10223 HandleSetupScreen_Input_Player(step, -1);
10226 case SCREEN_CTRL_ID_NEXT_PLAYER:
10227 HandleSetupScreen_Input_Player(step, +1);
10230 case SCREEN_CTRL_ID_INSERT_SOLUTION:
10231 InsertSolutionTape();
10234 case SCREEN_CTRL_ID_PLAY_SOLUTION:
10235 PlaySolutionTape();
10238 case SCREEN_CTRL_ID_LEVELSET_INFO:
10239 DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
10242 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
10243 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
10247 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
10248 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
10249 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
10250 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
10251 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
10254 case SCREEN_CTRL_ID_SCROLL_UP:
10255 if (game_status == GAME_MODE_NAMES)
10256 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10257 else if (game_status == GAME_MODE_LEVELS)
10258 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10259 else if (game_status == GAME_MODE_LEVELNR)
10260 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10261 else if (game_status == GAME_MODE_SETUP)
10262 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10263 else if (game_status == GAME_MODE_INFO)
10264 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10265 else if (game_status == GAME_MODE_SCORES)
10266 HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
10269 case SCREEN_CTRL_ID_SCROLL_DOWN:
10270 if (game_status == GAME_MODE_NAMES)
10271 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10272 else if (game_status == GAME_MODE_LEVELS)
10273 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10274 else if (game_status == GAME_MODE_LEVELNR)
10275 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10276 else if (game_status == GAME_MODE_SETUP)
10277 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10278 else if (game_status == GAME_MODE_INFO)
10279 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10280 else if (game_status == GAME_MODE_SCORES)
10281 HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
10284 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
10285 if (game_status == GAME_MODE_NAMES)
10286 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10287 else if (game_status == GAME_MODE_LEVELS)
10288 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10289 else if (game_status == GAME_MODE_LEVELNR)
10290 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
10291 else if (game_status == GAME_MODE_SETUP)
10292 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10293 else if (game_status == GAME_MODE_INFO)
10294 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10295 else if (game_status == GAME_MODE_SCORES)
10296 HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
10299 case SCREEN_CTRL_ID_NETWORK_SERVER:
10301 if (!strEqual(gi->textinput.value, ""))
10303 setString(&setup.network_server_hostname, gi->textinput.value);
10305 network.server_host = setup.network_server_hostname;
10309 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
10311 network.server_host = NULL;
10314 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
10315 network.server_host = NULL;
10317 execSetupGame_setNetworkServerText();
10329 void HandleScreenGadgetKeys(Key key)
10331 if (key == setup.shortcut.tape_play)
10332 HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
10335 void DumpScreenIdentifiers(void)
10339 Print("Active screen elements on current screen:\n");
10341 for (i = 0; main_controls[i].nr != -1; i++)
10343 struct MainControlInfo *mci = &main_controls[i];
10345 if (mci->button_graphic != -1)
10347 char *token = getTokenFromImageID(mci->button_graphic);
10349 Print("- '%s'\n", token);
10356 boolean DoScreenAction(int image_id)
10360 if (game_status != GAME_MODE_MAIN)
10363 for (i = 0; main_controls[i].nr != -1; i++)
10365 struct MainControlInfo *mci = &main_controls[i];
10366 struct MenuPosInfo *pos = mci->pos_button;
10368 if (mci->button_graphic == image_id)
10370 int x = mSX + pos->x;
10371 int y = mSY + pos->y;
10373 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
10382 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
10384 // get tree info node of newly added level or artwork set
10385 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
10386 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
10388 if (tree_node_new == NULL) // should not happen
10391 // if request dialog is active, do nothing
10392 if (game.request_active)
10395 if (game_status == GAME_MODE_MAIN &&
10396 tree_type == TREE_TYPE_LEVEL_DIR)
10398 // when adding new level set in main menu, select it as current level set
10400 // change current level set to newly added level set from zip file
10401 leveldir_current = tree_node_new;
10403 // change current level number to first level of newly added level set
10404 level_nr = leveldir_current->first_level;
10406 // redraw screen to reflect changed level set
10409 // save this level set and level number as last selected level set
10410 SaveLevelSetup_LastSeries();
10411 SaveLevelSetup_SeriesInfo();
10413 else if (game_status == GAME_MODE_LEVELS &&
10414 tree_type == TREE_TYPE_LEVEL_DIR)
10416 // when adding new level set in level set menu, set cursor and update screen
10418 leveldir_current = tree_node_new;
10420 DrawChooseTree(&leveldir_current);
10422 else if (game_status == GAME_MODE_SETUP)
10424 // when adding new artwork set in setup menu, set cursor and update screen
10426 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
10427 tree_type == TREE_TYPE_GRAPHICS_DIR)
10429 artwork.gfx_current = tree_node_new;
10431 DrawChooseTree(&artwork.gfx_current);
10433 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
10434 tree_type == TREE_TYPE_SOUNDS_DIR)
10436 artwork.snd_current = tree_node_new;
10438 DrawChooseTree(&artwork.snd_current);
10440 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
10441 tree_type == TREE_TYPE_MUSIC_DIR)
10443 artwork.mus_current = tree_node_new;
10445 DrawChooseTree(&artwork.mus_current);
10450 static int UploadTapes(void)
10452 SetGameStatus(GAME_MODE_LOADING);
10454 FadeSetEnterScreen();
10455 FadeOut(REDRAW_ALL);
10457 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
10459 FadeIn(REDRAW_ALL);
10461 DrawInitTextHead("Uploading tapes");
10463 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
10464 global.autoplay_leveldir = "ALL";
10465 global.autoplay_all = TRUE;
10467 int num_tapes_uploaded = AutoPlayTapes();
10469 global.autoplay_mode = AUTOPLAY_MODE_NONE;
10470 global.autoplay_leveldir = NULL;
10471 global.autoplay_all = FALSE;
10473 SetGameStatus(GAME_MODE_MAIN);
10477 return num_tapes_uploaded;
10480 static boolean OfferUploadTapes(void)
10482 if (!Request(setup.has_remaining_tapes ?
10483 "Upload missing tapes to the high score server now?" :
10484 "Upload all your tapes to the high score server now?", REQ_ASK))
10487 // when uploading tapes, make sure that high score server is enabled
10488 runtime.use_api_server = setup.use_api_server = TRUE;
10490 int num_tapes_uploaded = UploadTapes();
10493 if (num_tapes_uploaded < 0)
10495 num_tapes_uploaded = -num_tapes_uploaded - 1;
10497 if (num_tapes_uploaded == 0)
10498 sprintf(message, "Upload failed! No tapes uploaded!");
10499 else if (num_tapes_uploaded == 1)
10500 sprintf(message, "Upload failed! Only 1 tape uploaded!");
10502 sprintf(message, "Upload failed! Only %d tapes uploaded!",
10503 num_tapes_uploaded);
10505 Request(message, REQ_CONFIRM);
10507 // if uploading tapes failed, add tape upload entry to setup menu
10508 setup.provide_uploading_tapes = TRUE;
10509 setup.has_remaining_tapes = TRUE;
10511 SaveSetup_ServerSetup();
10516 if (num_tapes_uploaded == 0)
10517 sprintf(message, "No tapes uploaded!");
10518 else if (num_tapes_uploaded == 1)
10519 sprintf(message, "1 tape uploaded!");
10521 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
10523 Request(message, REQ_CONFIRM);
10525 if (num_tapes_uploaded > 0)
10526 Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
10528 // after all tapes have been uploaded, remove entry from setup menu
10529 setup.provide_uploading_tapes = FALSE;
10530 setup.has_remaining_tapes = FALSE;
10532 SaveSetup_ServerSetup();
10537 static void CheckUploadTapes(void)
10539 if (!setup.ask_for_uploading_tapes)
10542 // after asking for uploading tapes, do not ask again
10543 setup.ask_for_uploading_tapes = FALSE;
10544 setup.ask_for_remaining_tapes = FALSE;
10546 if (directoryExists(getTapeDir(NULL)))
10548 boolean tapes_uploaded = OfferUploadTapes();
10550 if (!tapes_uploaded)
10552 Request(setup.has_remaining_tapes ?
10553 "You can upload missing tapes from the setup menu later!" :
10554 "You can upload your tapes from the setup menu later!",
10560 // if tapes directory does not exist yet, never offer uploading all tapes
10561 setup.provide_uploading_tapes = FALSE;
10564 SaveSetup_ServerSetup();
10567 static void UpgradePlayerUUID(void)
10569 ApiResetUUIDAsThread(getUUID());
10572 static void CheckUpgradePlayerUUID(void)
10574 if (setup.player_version > 1)
10577 UpgradePlayerUUID();
10580 void CheckApiServerTasks(void)
10582 // check if the player's UUID has to be upgraded
10583 CheckUpgradePlayerUUID();
10585 // check if there are any tapes to be uploaded
10586 CheckUploadTapes();