1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for base properties */
64 #define EP_AMOEBALIVE 0
66 #define EP_CAN_BE_CRUMBLED 2
69 #define EP_INDESTRUCTIBLE 5
74 #define EP_CAN_SMASH 10
75 #define EP_CAN_CHANGE 11
76 #define EP_CAN_MOVE 12
77 #define EP_COULD_MOVE 13
78 #define EP_DONT_TOUCH 14
79 #define EP_DONT_GO_TO 15
80 #define EP_FOOD_DARK_YAMYAM 16
81 #define EP_EM_SLIPPERY_WALL 17
82 #define EP_BD_ELEMENT 18
83 #define EP_SB_ELEMENT 19
85 #define EP_INACTIVE 21
86 #define EP_EXPLOSIVE 22
87 #define EP_FOOD_PENGUIN 23
88 #define EP_PUSHABLE 24
90 #define EP_WALKABLE_OVER 26
91 #define EP_WALKABLE_THROUGH 27
92 #define EP_WALKABLE_UNDER 28
93 #define EP_PASSABLE_OVER 29
94 #define EP_PASSABLE_THROUGH 30
95 #define EP_PASSABLE_UNDER 31
97 /* values for runtime properties */
98 #define EP_WALKABLE 32
99 #define EP_PASSABLE 33
100 #define EP_PLAYER_OVER 34
101 #define EP_PLAYER_INSIDE 35
102 #define EP_PLAYER_UNDER 36
103 #define EP_DIGGABLE 37
104 #define EP_COLLECTIBLE 38
105 #define EP_OVER_PLAYER 39
106 #define EP_ACTIVE_BOMB 40
108 #define EP_BELT_ACTIVE 42
109 #define EP_BELT_SWITCH 43
110 #define EP_SP_ELEMENT 44
111 #define EP_HAS_CONTENT 45
113 #define NUM_ELEMENT_PROPERTIES 46
115 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
116 #define EP_BITFIELD_BASE 0
118 #define EP_BITMASK_DEFAULT 0
120 #define PROPERTY_BIT(p) (1 << ((p) % 32))
121 #define PROPERTY_VAR(e, p) (Properties[e][(p) / 32])
122 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
123 #define SET_PROPERTY(e, p, v) ((v) ? \
124 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
125 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
127 /* macros for base properties */
128 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
129 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
130 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
131 #define IS_PFORTE(e) HAS_PROPERTY(e, EP_PFORTE)
132 #define IS_SOLID(e) HAS_PROPERTY(e, EP_SOLID)
133 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
134 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
135 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
136 #define IS_MAUER(e) HAS_PROPERTY(e, EP_MAUER)
137 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
138 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
139 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
140 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
141 #define COULD_MOVE(e) HAS_PROPERTY(e, EP_COULD_MOVE)
142 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
143 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
144 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
145 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
146 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
147 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
148 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
149 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
150 #define IS_EXPLOSIVE(e) HAS_PROPERTY(e, EP_EXPLOSIVE)
151 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
152 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
153 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
154 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
155 #define IS_WALKABLE_THROUGH(e) HAS_PROPERTY(e, EP_WALKABLE_THROUGH)
156 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
157 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
158 #define IS_PASSABLE_THROUGH(e) HAS_PROPERTY(e, EP_PASSABLE_THROUGH)
159 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
161 /* macros for runtime properties */
162 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
163 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
164 #define IS_PLAYER_OVER(e) HAS_PROPERTY(e, EP_PLAYER_OVER)
165 #define IS_PLAYER_INSIDE(e) HAS_PROPERTY(e, EP_PLAYER_INSIDE)
166 #define IS_PLAYER_UNDER(e) HAS_PROPERTY(e, EP_PLAYER_UNDER)
167 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
168 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
169 #define IS_OVER_PLAYER(e) HAS_PROPERTY(e, EP_OVER_PLAYER)
170 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
171 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
172 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
173 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
174 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
175 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
177 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
178 (e) <= EL_CUSTOM_END)
180 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
182 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
183 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
185 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
186 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
187 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
189 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
190 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
191 (e) == EL_EMERALD ? EL_DIAMOND : \
192 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
193 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
194 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
196 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
197 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
199 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
200 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
201 #define TAPE_IS_EMPTY(x) ((x).length == 0)
202 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
204 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
205 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
206 #define PROTECTED_FIELD(x,y) (IS_WALKABLE_UNDER(Feld[x][y]) && \
207 IS_INDESTRUCTIBLE(Feld[x][y]))
208 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
209 PROTECTED_FIELD(x, y))
211 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
213 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
214 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
215 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
217 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
218 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
219 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
220 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
222 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
227 /* Bitmaps with graphic file */
231 #define PIX_FONT_BIG 3
232 #define PIX_FONT_SMALL 4
233 #define PIX_FONT_MEDIUM 5
234 #define PIX_FONT_EM 6
235 /* Bitmaps without graphic file */
236 #define PIX_DB_DOOR 7
237 #define PIX_DB_FIELD 8
239 #define NUM_PICTURES 7
240 #define NUM_BITMAPS 9
244 /* Bitmaps with graphic file */
246 #define PIX_ELEMENTS 1
253 #define PIX_FONT_BIG 8
254 #define PIX_FONT_SMALL 9
255 #define PIX_FONT_MEDIUM 10
256 #define PIX_FONT_EM 11
257 /* Bitmaps without graphic file */
258 #define PIX_DB_DOOR 12
259 #define PIX_DB_FIELD 13
261 #define NUM_PICTURES 12
262 #define NUM_BITMAPS 14
266 /* boundaries of arrays etc. */
267 #define MAX_LEVEL_NAME_LEN 32
268 #define MAX_LEVEL_AUTHOR_LEN 32
269 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
270 #define MAX_SCORE_ENTRIES 100
272 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
273 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
275 #define MAX_NUM_AMOEBA 100
277 /* values for elements with content */
278 #define MIN_ELEMENT_CONTENTS 1
279 #define STD_ELEMENT_CONTENTS 4
280 #define MAX_ELEMENT_CONTENTS 8
282 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
284 /* fundamental game speed values */
285 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
286 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
287 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
288 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
289 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
291 /* often used screen positions */
294 #define REAL_SX (SX - 2)
295 #define REAL_SY (SY - 2)
304 #define MINI_TILEX (TILEX / 2)
305 #define MINI_TILEY (TILEY / 2)
306 #define MICRO_TILEX (TILEX / 8)
307 #define MICRO_TILEY (TILEY / 8)
308 #define MIDPOSX (SCR_FIELDX / 2)
309 #define MIDPOSY (SCR_FIELDY / 2)
310 #define SXSIZE (SCR_FIELDX * TILEX)
311 #define SYSIZE (SCR_FIELDY * TILEY)
312 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
313 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
316 #define VXSIZE DXSIZE
318 #define EXSIZE DXSIZE
319 #define EYSIZE (VYSIZE + 44)
320 #define FULL_SXSIZE (2 + SXSIZE + 2)
321 #define FULL_SYSIZE (2 + SYSIZE + 2)
322 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
323 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
324 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
325 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
326 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
329 /* "real" level file elements */
330 #define EL_UNDEFINED -1
332 #define EL_EMPTY_SPACE 0
333 #define EL_EMPTY EL_EMPTY_SPACE
336 #define EL_WALL_CRUMBLED 3
338 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
340 #define EL_EXIT_CLOSED 7
341 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
343 #define EL_SPACESHIP 10
346 #define EL_STEELWALL 13
347 #define EL_DIAMOND 14
348 #define EL_AMOEBA_DEAD 15
349 #define EL_QUICKSAND_EMPTY 16
350 #define EL_QUICKSAND_FULL 17
351 #define EL_AMOEBA_DROP 18
353 #define EL_MAGIC_WALL 20
354 #define EL_SPEED_PILL 21
356 #define EL_AMOEBA_WET 23
357 #define EL_AMOEBA_DRY 24
359 #define EL_GAME_OF_LIFE 26
360 #define EL_BIOMAZE 27
361 #define EL_DYNAMITE_ACTIVE 28
362 #define EL_STONEBLOCK 29
363 #define EL_ROBOT_WHEEL 30
364 #define EL_ROBOT_WHEEL_ACTIVE 31
373 #define EL_GATE_1_GRAY 40
374 #define EL_GATE_2_GRAY 41
375 #define EL_GATE_3_GRAY 42
376 #define EL_GATE_4_GRAY 43
377 #define EL_DYNAMITE 44
379 #define EL_INVISIBLE_WALL 46
381 #define EL_LAMP_ACTIVE 48
382 #define EL_WALL_EMERALD 49
383 #define EL_WALL_DIAMOND 50
384 #define EL_AMOEBA_FULL 51
385 #define EL_BD_AMOEBA 52
386 #define EL_TIME_ORB_FULL 53
387 #define EL_TIME_ORB_EMPTY 54
388 #define EL_EXPANDABLE_WALL 55
389 #define EL_BD_DIAMOND 56
390 #define EL_EMERALD_YELLOW 57
391 #define EL_WALL_BD_DIAMOND 58
392 #define EL_WALL_EMERALD_YELLOW 59
393 #define EL_DARK_YAMYAM 60
394 #define EL_BD_MAGIC_WALL 61
395 #define EL_INVISIBLE_STEELWALL 62
397 #define EL_UNUSED_63 63
399 #define EL_DYNABOMB_INCREASE_NUMBER 64
400 #define EL_DYNABOMB_INCREASE_SIZE 65
401 #define EL_DYNABOMB_INCREASE_POWER 66
402 #define EL_SOKOBAN_OBJECT 67
403 #define EL_SOKOBAN_FIELD_EMPTY 68
404 #define EL_SOKOBAN_FIELD_FULL 69
405 #define EL_BD_BUTTERFLY_RIGHT 70
406 #define EL_BD_BUTTERFLY_UP 71
407 #define EL_BD_BUTTERFLY_LEFT 72
408 #define EL_BD_BUTTERFLY_DOWN 73
409 #define EL_BD_FIREFLY_RIGHT 74
410 #define EL_BD_FIREFLY_UP 75
411 #define EL_BD_FIREFLY_LEFT 76
412 #define EL_BD_FIREFLY_DOWN 77
413 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
414 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
415 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
416 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
417 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
418 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
419 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
420 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
421 #define EL_BD_BUTTERFLY 78
422 #define EL_BD_FIREFLY 79
423 #define EL_PLAYER_1 80
424 #define EL_PLAYER_2 81
425 #define EL_PLAYER_3 82
426 #define EL_PLAYER_4 83
427 #define EL_BUG_RIGHT 84
429 #define EL_BUG_LEFT 86
430 #define EL_BUG_DOWN 87
431 #define EL_SPACESHIP_RIGHT 88
432 #define EL_SPACESHIP_UP 89
433 #define EL_SPACESHIP_LEFT 90
434 #define EL_SPACESHIP_DOWN 91
435 #define EL_PACMAN_RIGHT 92
436 #define EL_PACMAN_UP 93
437 #define EL_PACMAN_LEFT 94
438 #define EL_PACMAN_DOWN 95
439 #define EL_EMERALD_RED 96
440 #define EL_EMERALD_PURPLE 97
441 #define EL_WALL_EMERALD_RED 98
442 #define EL_WALL_EMERALD_PURPLE 99
443 #define EL_ACID_POOL_TOPLEFT 100
444 #define EL_ACID_POOL_TOPRIGHT 101
445 #define EL_ACID_POOL_BOTTOMLEFT 102
446 #define EL_ACID_POOL_BOTTOM 103
447 #define EL_ACID_POOL_BOTTOMRIGHT 104
448 #define EL_BD_WALL 105
449 #define EL_BD_ROCK 106
450 #define EL_EXIT_OPEN 107
451 #define EL_BLACK_ORB 108
452 #define EL_AMOEBA_TO_DIAMOND 109
454 #define EL_PENGUIN 111
455 #define EL_SATELLITE 112
456 #define EL_ARROW_LEFT 113
457 #define EL_ARROW_RIGHT 114
458 #define EL_ARROW_UP 115
459 #define EL_ARROW_DOWN 116
461 #define EL_DRAGON 118
463 #define EL_EM_KEY_1_FILE 119
465 #define EL_CHAR_START 120
466 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
467 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
469 #include "conf_chr.h" /* include auto-generated data structure definitions */
471 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
472 #define EL_CHAR_END (EL_CHAR_START + 79)
474 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
476 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
477 #define EL_EXPANDABLE_WALL_VERTICAL 201
478 #define EL_EXPANDABLE_WALL_ANY 202
480 #define EL_EM_GATE_1 203
481 #define EL_EM_GATE_2 204
482 #define EL_EM_GATE_3 205
483 #define EL_EM_GATE_4 206
485 #define EL_EM_KEY_2_FILE 207
486 #define EL_EM_KEY_3_FILE 208
487 #define EL_EM_KEY_4_FILE 209
489 #define EL_SP_START 210
490 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
491 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
492 #define EL_SP_ZONK (EL_SP_START + 1)
493 #define EL_SP_BASE (EL_SP_START + 2)
494 #define EL_SP_MURPHY (EL_SP_START + 3)
495 #define EL_SP_INFOTRON (EL_SP_START + 4)
496 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
497 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
498 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
499 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
500 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
501 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
502 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
503 #define EL_SP_PORT_UP (EL_SP_START + 12)
504 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
505 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
506 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
507 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
508 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
509 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
510 #define EL_SP_TERMINAL (EL_SP_START + 19)
511 #define EL_SP_DISK_RED (EL_SP_START + 20)
512 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
513 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
514 #define EL_SP_PORT_ANY (EL_SP_START + 23)
515 #define EL_SP_ELECTRON (EL_SP_START + 24)
516 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
517 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
518 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
519 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
520 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
521 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
522 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
523 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
524 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
525 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
526 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
527 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
528 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
529 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
530 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
531 #define EL_SP_END (EL_SP_START + 39)
533 #define EL_EM_GATE_1_GRAY 250
534 #define EL_EM_GATE_2_GRAY 251
535 #define EL_EM_GATE_3_GRAY 252
536 #define EL_EM_GATE_4_GRAY 253
538 #define EL_UNUSED_254 254
539 #define EL_UNUSED_255 255
542 #define EL_CRYSTAL 257
543 #define EL_WALL_PEARL 258
544 #define EL_WALL_CRYSTAL 259
545 #define EL_DOOR_WHITE 260
546 #define EL_DOOR_WHITE_GRAY 261
547 #define EL_KEY_WHITE 262
548 #define EL_SHIELD_NORMAL 263
549 #define EL_EXTRA_TIME 264
550 #define EL_SWITCHGATE_OPEN 265
551 #define EL_SWITCHGATE_CLOSED 266
552 #define EL_SWITCHGATE_SWITCH_UP 267
553 #define EL_SWITCHGATE_SWITCH_DOWN 268
555 #define EL_UNUSED_269 269
556 #define EL_UNUSED_270 270
558 #define EL_CONVEYOR_BELT_1_LEFT 271
559 #define EL_CONVEYOR_BELT_1_MIDDLE 272
560 #define EL_CONVEYOR_BELT_1_RIGHT 273
561 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
562 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
563 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
564 #define EL_CONVEYOR_BELT_2_LEFT 277
565 #define EL_CONVEYOR_BELT_2_MIDDLE 278
566 #define EL_CONVEYOR_BELT_2_RIGHT 279
567 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
568 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
569 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
570 #define EL_CONVEYOR_BELT_3_LEFT 283
571 #define EL_CONVEYOR_BELT_3_MIDDLE 284
572 #define EL_CONVEYOR_BELT_3_RIGHT 285
573 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
574 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
575 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
576 #define EL_CONVEYOR_BELT_4_LEFT 289
577 #define EL_CONVEYOR_BELT_4_MIDDLE 290
578 #define EL_CONVEYOR_BELT_4_RIGHT 291
579 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
580 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
581 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
582 #define EL_LANDMINE 295
583 #define EL_ENVELOPE 296
584 #define EL_LIGHT_SWITCH 297
585 #define EL_LIGHT_SWITCH_ACTIVE 298
586 #define EL_SIGN_EXCLAMATION 299
587 #define EL_SIGN_RADIOACTIVITY 300
588 #define EL_SIGN_STOP 301
589 #define EL_SIGN_WHEELCHAIR 302
590 #define EL_SIGN_PARKING 303
591 #define EL_SIGN_ONEWAY 304
592 #define EL_SIGN_HEART 305
593 #define EL_SIGN_TRIANGLE 306
594 #define EL_SIGN_ROUND 307
595 #define EL_SIGN_EXIT 308
596 #define EL_SIGN_YINYANG 309
597 #define EL_SIGN_OTHER 310
598 #define EL_MOLE_LEFT 311
599 #define EL_MOLE_RIGHT 312
600 #define EL_MOLE_UP 313
601 #define EL_MOLE_DOWN 314
602 #define EL_STEELWALL_SLANTED 315
603 #define EL_INVISIBLE_SAND 316
604 #define EL_DX_UNKNOWN_15 317
605 #define EL_DX_UNKNOWN_42 318
607 #define EL_UNUSED_319 319
608 #define EL_UNUSED_320 320
610 #define EL_SHIELD_DEADLY 321
611 #define EL_TIMEGATE_OPEN 322
612 #define EL_TIMEGATE_CLOSED 323
613 #define EL_TIMEGATE_SWITCH_ACTIVE 324
614 #define EL_TIMEGATE_SWITCH 325
616 #define EL_BALLOON 326
617 #define EL_BALLOON_SWITCH_LEFT 327
618 #define EL_BALLOON_SWITCH_RIGHT 328
619 #define EL_BALLOON_SWITCH_UP 329
620 #define EL_BALLOON_SWITCH_DOWN 330
621 #define EL_BALLOON_SWITCH_ANY 331
623 #define EL_EMC_STEELWALL_1 332
624 #define EL_EMC_STEELWALL_2 333
625 #define EL_EMC_STEELWALL_3 334
626 #define EL_EMC_STEELWALL_4 335
627 #define EL_EMC_WALL_1 336
628 #define EL_EMC_WALL_2 337
629 #define EL_EMC_WALL_3 338
630 #define EL_EMC_WALL_4 339
631 #define EL_EMC_WALL_5 340
632 #define EL_EMC_WALL_6 341
633 #define EL_EMC_WALL_7 342
634 #define EL_EMC_WALL_8 343
636 #define EL_TUBE_ANY 344
637 #define EL_TUBE_VERTICAL 345
638 #define EL_TUBE_HORIZONTAL 346
639 #define EL_TUBE_VERTICAL_LEFT 347
640 #define EL_TUBE_VERTICAL_RIGHT 348
641 #define EL_TUBE_HORIZONTAL_UP 349
642 #define EL_TUBE_HORIZONTAL_DOWN 350
643 #define EL_TUBE_LEFT_UP 351
644 #define EL_TUBE_LEFT_DOWN 352
645 #define EL_TUBE_RIGHT_UP 353
646 #define EL_TUBE_RIGHT_DOWN 354
647 #define EL_SPRING 355
649 #define EL_DX_SUPABOMB 357
651 #define EL_UNUSED_358 358
652 #define EL_UNUSED_359 359
654 #define EL_CUSTOM_START 360
656 #include "conf_cus.h" /* include auto-generated data structure definitions */
658 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
660 #define NUM_CUSTOM_ELEMENTS 128
661 #define NUM_FILE_ELEMENTS 488
664 /* "real" (and therefore drawable) runtime elements */
665 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
667 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
668 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
669 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
670 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
671 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
672 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
673 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
674 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
675 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
676 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
677 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
678 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
679 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
680 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
681 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
682 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
683 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
684 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
685 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
686 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
687 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
688 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
689 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
690 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
691 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
692 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
693 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
694 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
695 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
696 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
697 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
698 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
699 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
700 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
701 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
702 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
703 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
704 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
705 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
706 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
707 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
708 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
709 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
710 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
711 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
712 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
714 /* "unreal" (and therefore not drawable) runtime elements */
715 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
717 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
718 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
719 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
720 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
721 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
722 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
723 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
724 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
725 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
726 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
727 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
728 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
729 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
731 /* dummy elements (never used as game elements, only used as graphics) */
732 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
734 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
735 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
736 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
737 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
738 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
739 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
740 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
741 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
742 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
743 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
744 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
745 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
746 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
747 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
748 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
749 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
751 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
754 /* values for graphics/sounds action types */
755 #define ACTION_DEFAULT 0
756 #define ACTION_WAITING 1
757 #define ACTION_FALLING 2
758 #define ACTION_MOVING 3
759 #define ACTION_DIGGING 4
760 #define ACTION_SNAPPING 5
761 #define ACTION_COLLECTING 6
762 #define ACTION_DROPPING 7
763 #define ACTION_PUSHING 8
764 #define ACTION_PASSING 9
765 #define ACTION_IMPACT 10
766 #define ACTION_BREAKING 11
767 #define ACTION_ACTIVATING 12
768 #define ACTION_DEACTIVATING 13
769 #define ACTION_OPENING 14
770 #define ACTION_CLOSING 15
771 #define ACTION_ATTACKING 16
772 #define ACTION_GROWING 17
773 #define ACTION_SHRINKING 18
774 #define ACTION_ACTIVE 19
775 #define ACTION_FILLING 20
776 #define ACTION_EMPTYING 21
777 #define ACTION_CHANGING 22
778 #define ACTION_EXPLODING 23
779 #define ACTION_DYING 24
780 #define ACTION_OTHER 25
782 #define NUM_ACTIONS 26
784 /* values for special image configuration suffixes */
785 #define GFX_SPECIAL_ARG_MAIN 0
786 #define GFX_SPECIAL_ARG_LEVELS 1
787 #define GFX_SPECIAL_ARG_SCORES 2
788 #define GFX_SPECIAL_ARG_EDITOR 3
789 #define GFX_SPECIAL_ARG_INFO 4
790 #define GFX_SPECIAL_ARG_SETUP 5
791 #define GFX_SPECIAL_ARG_DOOR 6
792 #define GFX_SPECIAL_ARG_PREVIEW 7
794 #define NUM_SPECIAL_GFX_ARGS 8
797 /* values for image configuration suffixes */
800 #define GFX_ARG_XPOS 2
801 #define GFX_ARG_YPOS 3
802 #define GFX_ARG_WIDTH 4
803 #define GFX_ARG_HEIGHT 5
804 #define GFX_ARG_OFFSET 6
805 #define GFX_ARG_VERTICAL 7
806 #define GFX_ARG_XOFFSET 8
807 #define GFX_ARG_YOFFSET 9
808 #define GFX_ARG_FRAMES 10
809 #define GFX_ARG_FRAMES_PER_LINE 11
810 #define GFX_ARG_START_FRAME 12
811 #define GFX_ARG_DELAY 13
812 #define GFX_ARG_ANIM_MODE 14
813 #define GFX_ARG_GLOBAL_SYNC 15
814 #define GFX_ARG_STEP_OFFSET 16
815 #define GFX_ARG_STEP_DELAY 17
816 #define GFX_ARG_DIRECTION 18
817 #define GFX_ARG_POSITION 19
818 #define GFX_ARG_DRAW_XOFFSET 20
819 #define GFX_ARG_DRAW_YOFFSET 21
820 #define GFX_ARG_NAME 22
822 #define NUM_GFX_ARGS 23
825 /* values for sound configuration suffixes */
826 #define SND_ARG_MODE_LOOP 0
828 #define NUM_SND_ARGS 1
831 /* values for font configuration */
833 #define FONT_INITIAL_1 0
834 #define FONT_INITIAL_2 1
835 #define FONT_INITIAL_3 2
836 #define FONT_INITIAL_4 3
837 #define FONT_TITLE_1 4
838 #define FONT_TITLE_2 5
839 #define FONT_MENU_1 6
840 #define FONT_MENU_2 7
841 #define FONT_TEXT_1 8
842 #define FONT_TEXT_2 9
843 #define FONT_TEXT_3 10
844 #define FONT_TEXT_4 11
845 #define FONT_INPUT_1 12
846 #define FONT_INPUT_1_ACTIVE 13
847 #define FONT_INPUT_2 14
848 #define FONT_INPUT_2_ACTIVE 15
849 #define FONT_OPTION_OFF 16
850 #define FONT_OPTION_ON 17
851 #define FONT_VALUE_1 18
852 #define FONT_VALUE_2 19
853 #define FONT_VALUE_OLD 20
854 #define FONT_LEVEL_NUMBER 21
855 #define FONT_TAPE_RECORDER 22
856 #define FONT_GAME_INFO 23
859 #define NUM_INITIAL_FONTS 4
861 /* values for game_status */
867 #define CHOOSELEVEL 5
871 #define PSEUDO_PREVIEW 9
872 #define PSEUDO_DOOR 10
874 #define PROGRAM_VERSION_MAJOR 2
875 #define PROGRAM_VERSION_MINOR 2
876 #define PROGRAM_VERSION_PATCH 0
877 #define PROGRAM_VERSION_STRING "2.2.0rc4"
879 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
880 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
881 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
882 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
883 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
884 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
885 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
886 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
887 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
888 #define FILENAME_PREFIX "Rocks"
890 #if defined(PLATFORM_UNIX)
891 #define USERDATA_DIRECTORY ".rocksndiamonds"
892 #elif defined(PLATFORM_WIN32)
893 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
895 #define USERDATA_DIRECTORY "userdata"
898 #define X11_ICON_FILENAME "rocks_icon.xbm"
899 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
900 #define MSDOS_POINTER_FILENAME "mouse.pcx"
902 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
903 ** currently supported/known file version numbers:
905 ** 1.2 (still in use)
906 ** 1.4 (still in use)
909 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
910 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
911 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
912 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
914 /* file version does not change for every program version, but is changed
915 when new features are introduced that are incompatible with older file
916 versions, so that they can be treated accordingly */
917 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
919 #define GAME_VERSION_1_0 FILE_VERSION_1_0
920 #define GAME_VERSION_1_2 FILE_VERSION_1_2
921 #define GAME_VERSION_1_4 FILE_VERSION_1_4
922 #define GAME_VERSION_2_0 FILE_VERSION_2_0
924 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
925 PROGRAM_VERSION_MINOR, \
926 PROGRAM_VERSION_PATCH)
928 /* values for game_emulation */
930 #define EMU_BOULDERDASH 1
931 #define EMU_SOKOBAN 2
932 #define EMU_SUPAPLEX 3
936 char Name[MAX_PLAYER_NAME_LEN + 1];
942 boolean present; /* player present in level playfield */
943 boolean connected; /* player connected (locally or via network) */
944 boolean active; /* player (present && connected) */
946 int index_nr, client_nr, element_nr;
948 byte action; /* action from local input device */
949 byte effective_action; /* action acknowledged from network server
950 or summarized over all configured input
951 devices when in single player mode */
952 byte programmed_action; /* action forced by game itself (like moving
953 through doors); overrides other actions */
955 int jx,jy, last_jx,last_jy;
956 int MovDir, MovPos, GfxDir, GfxPos;
957 int Frame, StepFrame;
961 boolean use_murphy_graphic;
962 boolean use_disk_red_graphic;
966 boolean LevelSolved, GameOver;
973 boolean is_collecting;
975 unsigned long move_delay;
976 int move_delay_value;
978 unsigned long push_delay;
979 unsigned long push_delay_value;
981 unsigned long actual_frame_counter;
984 int gems_still_needed;
985 int sokobanfields_still_needed;
986 int lights_still_needed;
987 int friends_still_needed;
990 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
991 int shield_normal_time_left;
992 int shield_deadly_time_left;
997 int file_version; /* file format version the level is stored with */
998 int game_version; /* game release version the level was created with */
1000 boolean encoding_16bit_field; /* level contains 16-bit elements */
1001 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1002 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1008 char name[MAX_LEVEL_NAME_LEN + 1];
1009 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1010 int score[LEVEL_SCORE_ELEMENTS];
1011 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1012 int num_yam_contents;
1015 int time_magic_wall;
1019 boolean double_speed;
1021 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1023 short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1025 boolean no_level_file;
1030 int file_version; /* file format version the tape is stored with */
1031 int game_version; /* game release version the tape was created with */
1032 int engine_version; /* game engine version the tape was recorded with */
1034 char *level_identifier;
1036 unsigned long random_seed;
1038 unsigned long counter;
1039 unsigned long length;
1040 unsigned long length_seconds;
1041 unsigned int delay_played;
1042 boolean pause_before_death;
1043 boolean recording, playing, pausing;
1044 boolean fast_forward;
1045 boolean index_search;
1047 boolean auto_play_level_solved;
1048 boolean quick_resume;
1049 boolean single_step;
1051 boolean player_participates[MAX_PLAYERS];
1052 int num_participating_players;
1056 byte action[MAX_PLAYERS];
1063 /* constant within running game */
1066 int initial_move_delay;
1067 int initial_move_delay_value;
1069 /* variable within running game */
1071 boolean magic_wall_active;
1072 int magic_wall_time_left;
1073 int light_time_left;
1074 int timegate_time_left;
1079 boolean explosions_delayed;
1084 char *autoplay_leveldir;
1085 int autoplay_level_nr;
1089 int menu_draw_xoffset;
1090 int menu_draw_yoffset;
1091 int menu_draw_xoffset_MAIN;
1092 int menu_draw_yoffset_MAIN;
1094 int door_step_offset;
1095 int door_step_delay;
1097 float frames_per_second;
1098 boolean fps_slowdown;
1099 int fps_slowdown_factor;
1104 char *token_name; /* element token used in config files */
1105 char *class_name; /* element class used in config files */
1106 char *editor_description; /* short description for level editor */
1107 char *custom_description; /* custom description for level editor */
1109 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1110 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1111 /* special graphics for left/right/up/down */
1112 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1113 /* special graphics for certain screens */
1115 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1120 char *token_name; /* font token used in config files */
1122 int graphic; /* default graphic for this font */
1123 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1124 /* special graphics for certain screens */
1125 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1126 /* internal bitmap ID for special graphics */
1132 int src_x, src_y; /* start position of animation frames */
1133 int width, height; /* width/height of each animation frame */
1134 int offset_x, offset_y; /* x/y offset to next animation frame */
1136 int anim_frames_per_line;
1137 int anim_start_frame;
1138 int anim_delay; /* important: delay of 1 means "no delay"! */
1140 boolean anim_global_sync;
1142 int step_offset; /* optional step offset of toon animations */
1143 int step_delay; /* optional step delay of toon animations */
1145 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1147 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1148 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1149 GC clip_gc; /* single-graphic-only clip gc for X11 */
1158 struct ElementActionInfo
1162 boolean is_loop_sound;
1165 struct ElementDirectionInfo
1171 struct SpecialSuffixInfo
1179 extern GC tile_clip_gc;
1180 extern Bitmap *pix[];
1182 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1183 extern Pixmap tile_clipmask[];
1184 extern DrawBuffer *fieldbuffer;
1185 extern DrawBuffer *drawto_field;
1187 extern int game_status;
1188 extern boolean level_editor_test_game;
1189 extern boolean network_playing;
1191 extern int key_joystick_mapping;
1193 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1194 extern int redraw_x1, redraw_y1;
1196 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1197 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1198 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1199 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1200 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1201 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1202 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1203 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1204 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1205 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1206 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1207 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1208 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1209 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1210 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1212 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1214 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1217 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1219 extern int lev_fieldx, lev_fieldy;
1220 extern int scroll_x, scroll_y;
1223 extern int ScrollStepSize;
1224 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1225 extern int BorderElement;
1226 extern int GameFrameDelay;
1227 extern int FfwdFrameDelay;
1228 extern int BX1, BY1;
1229 extern int BX2, BY2;
1230 extern int SBX_Left, SBX_Right;
1231 extern int SBY_Upper, SBY_Lower;
1233 extern int ExitX, ExitY;
1234 extern int AllPlayersGone;
1236 extern int TimeFrames, TimePlayed, TimeLeft;
1237 extern boolean SiebAktiv;
1238 extern int SiebCount;
1240 extern boolean network_player_action_received;
1242 extern int graphics_action_mapping[];
1244 extern struct LevelInfo level;
1245 extern struct PlayerInfo stored_player[], *local_player;
1246 extern struct HiScore highscore[];
1247 extern struct TapeInfo tape;
1248 extern struct GameInfo game;
1249 extern struct GlobalInfo global;
1250 extern struct ElementInfo element_info[];
1251 extern struct ElementActionInfo element_action_info[];
1252 extern struct ElementDirectionInfo element_direction_info[];
1253 extern struct SpecialSuffixInfo special_suffix_info[];
1254 extern struct FontInfo font_info[];
1255 extern struct GraphicInfo *graphic_info;
1256 extern struct SoundInfo *sound_info;
1257 extern struct ConfigInfo image_config[], sound_config[];
1258 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];