1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_SWITCH (1 << 1)
89 #define EP_BIT_TUBE (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
92 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
129 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
131 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
134 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
138 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
139 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
140 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
141 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
142 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
143 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
145 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
146 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x) ((x).length == 0)
151 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
153 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
157 PROTECTED_FIELD(x, y))
159 /* Bitmaps with graphic file */
161 #define PIX_ELEMENTS 1
168 #define PIX_BIGFONT 8
169 #define PIX_SMALLFONT 9
170 #define PIX_MEDIUMFONT 10
171 /* Bitmaps without graphic file */
172 #define PIX_DB_DOOR 11
173 #define PIX_DB_FIELD 12
175 #define NUM_PICTURES 11
176 #define NUM_BITMAPS 12
178 /* boundaries of arrays etc. */
179 #define MAX_LEVEL_NAME_LEN 32
180 #define MAX_LEVEL_AUTHOR_LEN 32
181 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
182 #define MAX_SCORE_ENTRIES 100
183 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
184 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
185 #define MAX_NUM_AMOEBA 100
187 /* values for elements with content */
188 #define MIN_ELEMENT_CONTENTS 1
189 #define STD_ELEMENT_CONTENTS 4
190 #define MAX_ELEMENT_CONTENTS 8
192 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
194 /* fundamental game speed values */
195 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
196 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
197 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
198 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
199 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
203 char Name[MAX_PLAYER_NAME_LEN + 1];
209 boolean present; /* player present in level playfield */
210 boolean connected; /* player connected (locally or via network) */
211 boolean active; /* player (present && connected) */
213 int index_nr, client_nr, element_nr;
215 byte action; /* action from local input device */
216 byte effective_action; /* action acknowledged from network server
217 or summarized over all configured input
218 devices when in single player mode */
219 byte programmed_action; /* action forced by game itself (like moving
220 through doors); overrides other actions */
222 int jx,jy, last_jx,last_jy;
223 int MovDir, MovPos, GfxPos;
228 boolean LevelSolved, GameOver;
234 unsigned long move_delay;
235 int move_delay_value;
237 unsigned long push_delay;
238 unsigned long push_delay_value;
240 int frame_reset_delay;
242 unsigned long actual_frame_counter;
245 int gems_still_needed;
246 int sokobanfields_still_needed;
247 int lights_still_needed;
248 int friends_still_needed;
251 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
252 int shield_passive_time_left;
253 int shield_active_time_left;
258 int file_version; /* file format version the level is stored with */
259 int game_version; /* game release version the level was created with */
261 boolean encoding_16bit_field; /* level contains 16-bit elements */
262 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
263 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
269 char name[MAX_LEVEL_NAME_LEN + 1];
270 char author[MAX_LEVEL_AUTHOR_LEN + 1];
271 int score[LEVEL_SCORE_ELEMENTS];
272 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
273 int num_yam_contents;
280 boolean double_speed;
282 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
287 int file_version; /* file format version the tape is stored with */
288 int game_version; /* game release version the tape was created with */
289 int engine_version; /* game engine version the tape was recorded with */
292 unsigned long random_seed;
294 unsigned long counter;
295 unsigned long length;
296 unsigned long length_seconds;
297 unsigned int delay_played;
298 boolean pause_before_death;
299 boolean recording, playing, pausing;
300 boolean fast_forward;
301 boolean index_search;
302 boolean quick_resume;
305 boolean player_participates[MAX_PLAYERS];
306 int num_participating_players;
310 byte action[MAX_PLAYERS];
317 /* constant within running game */
320 int initial_move_delay;
321 int initial_move_delay_value;
323 /* variable within running game */
325 boolean magic_wall_active;
326 int magic_wall_time_left;
328 int timegate_time_left;
333 boolean explosions_delayed;
338 float frames_per_second;
339 boolean fps_slowdown;
340 int fps_slowdown_factor;
345 char *sound_class_name; /* classification for custom sound effects */
346 char *editor_description; /* short description for level editor */
360 extern GC tile_clip_gc;
361 extern Bitmap *pix[];
362 extern Pixmap tile_clipmask[];
363 extern DrawBuffer *fieldbuffer;
364 extern DrawBuffer *drawto_field;
366 extern int game_status;
367 extern boolean level_editor_test_game;
368 extern boolean network_playing;
370 extern int key_joystick_mapping;
372 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
373 extern int redraw_x1, redraw_y1;
375 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
376 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
377 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
378 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
379 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
380 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
381 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
382 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
383 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
384 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
385 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
386 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
387 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
388 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
390 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
392 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
394 extern int FX,FY, ScrollStepSize;
395 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
396 extern int BorderElement;
397 extern int GameFrameDelay;
398 extern int FfwdFrameDelay;
399 extern int BX1,BY1, BX2,BY2;
400 extern int SBX_Left, SBX_Right;
401 extern int SBY_Upper, SBY_Lower;
402 extern int ZX,ZY, ExitX,ExitY;
403 extern int AllPlayersGone;
405 extern int TimeFrames, TimePlayed, TimeLeft;
406 extern boolean SiebAktiv;
407 extern int SiebCount;
409 extern boolean network_player_action_received;
411 extern struct LevelInfo level;
412 extern struct PlayerInfo stored_player[], *local_player;
413 extern struct HiScore highscore[];
414 extern struct TapeInfo tape;
415 extern struct GameInfo game;
416 extern struct GlobalInfo global;
417 extern struct ElementInfo element_info[];
418 extern struct GraphicInfo graphic_info[];
419 extern struct ConfigInfo image_config[], sound_config[];
420 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
421 extern struct FileInfo *image_files, *sound_files;
423 /* often used screen positions */
426 #define REAL_SX (SX - 2)
427 #define REAL_SY (SY - 2)
436 #define MINI_TILEX (TILEX / 2)
437 #define MINI_TILEY (TILEY / 2)
438 #define MICRO_TILEX (TILEX / 8)
439 #define MICRO_TILEY (TILEY / 8)
440 #define MIDPOSX (SCR_FIELDX / 2)
441 #define MIDPOSY (SCR_FIELDY / 2)
442 #define SXSIZE (SCR_FIELDX * TILEX)
443 #define SYSIZE (SCR_FIELDY * TILEY)
444 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
445 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
448 #define VXSIZE DXSIZE
450 #define EXSIZE DXSIZE
451 #define EYSIZE (VXSIZE + 44)
452 #define FULL_SXSIZE (2 + SXSIZE + 2)
453 #define FULL_SYSIZE (2 + SYSIZE + 2)
454 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
455 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
456 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
457 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
458 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
460 #define MINI_GFX_STARTX 0
461 #define MINI_GFX_STARTY 448
462 #define MICRO_GFX_STARTX 384
463 #define MICRO_GFX_STARTY 448
464 #define GFX_PER_LINE 16
465 #define MINI_GFX_PER_LINE 16
466 #define MICRO_GFX_PER_LINE 16
468 #define HEROES_PER_LINE 16
470 #define MINI_SP_STARTX 0
471 #define MINI_SP_STARTY 512
472 #define MICRO_SP_STARTX 384
473 #define MICRO_SP_STARTY 512
474 #define SP_PER_LINE 16
475 #define MINI_SP_PER_LINE 16
476 #define MICRO_SP_PER_LINE 16
478 #define MINI_DC_STARTX 0
479 #define MINI_DC_STARTY 512
480 #define MICRO_DC_STARTX 384
481 #define MICRO_DC_STARTY 512
482 #define DC_PER_LINE 16
483 #define MINI_DC_PER_LINE 16
484 #define MICRO_DC_PER_LINE 16
486 #define MINI_MORE_STARTX 0
487 #define MINI_MORE_STARTY 256
488 #define MICRO_MORE_STARTX 384
489 #define MICRO_MORE_STARTY 256
490 #define MORE_PER_LINE 16
491 #define MINI_MORE_PER_LINE 16
492 #define MICRO_MORE_PER_LINE 16
495 ** 0 - 499: real elements, stored in level file
496 ** 500 - 699: flag elements, only used at runtime
498 /* "real" level elements */
499 #define EL_LEERRAUM 0
500 #define EL_ERDREICH 1
501 #define EL_MAUERWERK 2
502 #define EL_FELSBODEN 3
503 #define EL_FELSBROCKEN 4
504 #define EL_SCHLUESSEL 5
505 #define EL_EDELSTEIN 6
506 #define EL_AUSGANG_ZU 7
507 #define EL_SPIELFIGUR 8
509 #define EL_FLIEGER 10
510 #define EL_MAMPFER 11
513 #define EL_DIAMANT 14
514 #define EL_AMOEBE_TOT 15
515 #define EL_MORAST_LEER 16
516 #define EL_MORAST_VOLL 17
517 #define EL_TROPFEN 18
519 #define EL_MAGIC_WALL_OFF 20
520 #define EL_SPEED_PILL 21
521 #define EL_SALZSAEURE 22
522 #define EL_AMOEBE_NASS 23
523 #define EL_AMOEBE_NORM 24
524 #define EL_KOKOSNUSS 25
526 #define EL_LIFE_ASYNC 27
527 #define EL_DYNAMITE_ACTIVE 28
528 #define EL_BADEWANNE 29
529 #define EL_ABLENK_AUS 30
530 #define EL_ABLENK_EIN 31
531 #define EL_SCHLUESSEL1 32
532 #define EL_SCHLUESSEL2 33
533 #define EL_SCHLUESSEL3 34
534 #define EL_SCHLUESSEL4 35
535 #define EL_PFORTE1 36
536 #define EL_PFORTE2 37
537 #define EL_PFORTE3 38
538 #define EL_PFORTE4 39
539 #define EL_PFORTE1X 40
540 #define EL_PFORTE2X 41
541 #define EL_PFORTE3X 42
542 #define EL_PFORTE4X 43
543 #define EL_DYNAMITE_INACTIVE 44
545 #define EL_UNSICHTBAR 46
546 #define EL_BIRNE_AUS 47
547 #define EL_BIRNE_EIN 48
548 #define EL_ERZ_EDEL 49
549 #define EL_ERZ_DIAM 50
550 #define EL_AMOEBE_VOLL 51
551 #define EL_AMOEBE_BD 52
552 #define EL_ZEIT_VOLL 53
553 #define EL_ZEIT_LEER 54
554 #define EL_MAUER_LEBT 55
555 #define EL_EDELSTEIN_BD 56
556 #define EL_EDELSTEIN_GELB 57
557 #define EL_ERZ_EDEL_BD 58
558 #define EL_ERZ_EDEL_GELB 59
559 #define EL_MAMPFER2 60
560 #define EL_MAGIC_WALL_BD_OFF 61
561 #define EL_INVISIBLE_STEEL 62
563 #define EL_UNUSED_63 63
565 #define EL_DYNABOMB_NR 64
566 #define EL_DYNABOMB_SZ 65
567 #define EL_DYNABOMB_XL 66
568 #define EL_SOKOBAN_OBJEKT 67
569 #define EL_SOKOBAN_FELD_LEER 68
570 #define EL_SOKOBAN_FELD_VOLL 69
571 #define EL_BUTTERFLY_RIGHT 70
572 #define EL_BUTTERFLY_UP 71
573 #define EL_BUTTERFLY_LEFT 72
574 #define EL_BUTTERFLY_DOWN 73
575 #define EL_FIREFLY_RIGHT 74
576 #define EL_FIREFLY_UP 75
577 #define EL_FIREFLY_LEFT 76
578 #define EL_FIREFLY_DOWN 77
579 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
580 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
581 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
582 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
583 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
584 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
585 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
586 #define EL_FIREFLY_4 EL_FIREFLY_UP
587 #define EL_BUTTERFLY 78
588 #define EL_FIREFLY 79
589 #define EL_SPIELER1 80
590 #define EL_SPIELER2 81
591 #define EL_SPIELER3 82
592 #define EL_SPIELER4 83
593 #define EL_KAEFER_RIGHT 84
594 #define EL_KAEFER_UP 85
595 #define EL_KAEFER_LEFT 86
596 #define EL_KAEFER_DOWN 87
597 #define EL_FLIEGER_RIGHT 88
598 #define EL_FLIEGER_UP 89
599 #define EL_FLIEGER_LEFT 90
600 #define EL_FLIEGER_DOWN 91
601 #define EL_PACMAN_RIGHT 92
602 #define EL_PACMAN_UP 93
603 #define EL_PACMAN_LEFT 94
604 #define EL_PACMAN_DOWN 95
605 #define EL_EDELSTEIN_ROT 96
606 #define EL_EDELSTEIN_LILA 97
607 #define EL_ERZ_EDEL_ROT 98
608 #define EL_ERZ_EDEL_LILA 99
609 #define EL_BADEWANNE1 100
610 #define EL_BADEWANNE2 101
611 #define EL_BADEWANNE3 102
612 #define EL_BADEWANNE4 103
613 #define EL_BADEWANNE5 104
614 #define EL_BD_WALL 105
615 #define EL_BD_ROCK 106
616 #define EL_AUSGANG_AUF 107
617 #define EL_BLACK_ORB 108
618 #define EL_AMOEBA2DIAM 109
620 #define EL_PINGUIN 111
622 #define EL_PFEIL_LEFT 113
623 #define EL_PFEIL_RIGHT 114
624 #define EL_PFEIL_UP 115
625 #define EL_PFEIL_DOWN 116
626 #define EL_SCHWEIN 117
627 #define EL_DRACHE 118
629 #define EL_EM_KEY_1_FILE 119
631 #define EL_CHAR_START 120
632 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
633 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
634 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
635 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
636 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
637 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
638 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
639 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
640 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
641 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
642 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
643 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
644 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
645 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
646 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
647 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
648 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
649 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
650 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
651 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
652 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
653 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
654 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
655 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
656 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
657 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
658 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
659 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
660 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
661 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
662 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
663 #define EL_CHAR_END (EL_CHAR_START+79)
665 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
666 (x) == 'Ö' ? EL_CHAR_OE : \
667 (x) == 'Ü' ? EL_CHAR_UE : \
668 EL_CHAR_A + (x) - 'A')
670 #define EL_MAUER_X 200
671 #define EL_MAUER_Y 201
672 #define EL_MAUER_XY 202
674 #define EL_EM_GATE_1 203
675 #define EL_EM_GATE_2 204
676 #define EL_EM_GATE_3 205
677 #define EL_EM_GATE_4 206
679 #define EL_EM_KEY_2_FILE 207
680 #define EL_EM_KEY_3_FILE 208
681 #define EL_EM_KEY_4_FILE 209
683 #define EL_SP_START 210
684 #define EL_SP_EMPTY (EL_SP_START + 0)
685 #define EL_SP_ZONK (EL_SP_START + 1)
686 #define EL_SP_BASE (EL_SP_START + 2)
687 #define EL_SP_MURPHY (EL_SP_START + 3)
688 #define EL_SP_INFOTRON (EL_SP_START + 4)
689 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
690 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
691 #define EL_SP_EXIT (EL_SP_START + 7)
692 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
693 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
694 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
695 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
696 #define EL_SP_PORT1_UP (EL_SP_START + 12)
697 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
698 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
699 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
700 #define EL_SP_PORT2_UP (EL_SP_START + 16)
701 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
702 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
703 #define EL_SP_TERMINAL (EL_SP_START + 19)
704 #define EL_SP_DISK_RED (EL_SP_START + 20)
705 #define EL_SP_PORT_Y (EL_SP_START + 21)
706 #define EL_SP_PORT_X (EL_SP_START + 22)
707 #define EL_SP_PORT_XY (EL_SP_START + 23)
708 #define EL_SP_ELECTRON (EL_SP_START + 24)
709 #define EL_SP_BUG (EL_SP_START + 25)
710 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
711 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
712 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
713 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
714 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
715 #define EL_SP_HARD_RED (EL_SP_START + 31)
716 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
717 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
718 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
719 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
720 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
721 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
722 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
723 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
724 #define EL_SP_END (EL_SP_START + 39)
726 #define EL_EM_GATE_1X 250
727 #define EL_EM_GATE_2X 251
728 #define EL_EM_GATE_3X 252
729 #define EL_EM_GATE_4X 253
731 #define EL_UNUSED_254 254
732 #define EL_UNUSED_255 255
735 #define EL_CRYSTAL 257
736 #define EL_WALL_PEARL 258
737 #define EL_WALL_CRYSTAL 259
738 #define EL_DOOR_WHITE 260
739 #define EL_DOOR_WHITE_GRAY 261
740 #define EL_KEY_WHITE 262
741 #define EL_SHIELD_PASSIVE 263
742 #define EL_EXTRA_TIME 264
743 #define EL_SWITCHGATE_OPEN 265
744 #define EL_SWITCHGATE_CLOSED 266
745 #define EL_SWITCHGATE_SWITCH_1 267
746 #define EL_SWITCHGATE_SWITCH_2 268
748 #define EL_UNUSED_269 269
749 #define EL_UNUSED_270 270
751 #define EL_BELT1_LEFT 271
752 #define EL_BELT1_MIDDLE 272
753 #define EL_BELT1_RIGHT 273
754 #define EL_BELT1_SWITCH_LEFT 274
755 #define EL_BELT1_SWITCH_MIDDLE 275
756 #define EL_BELT1_SWITCH_RIGHT 276
757 #define EL_BELT2_LEFT 277
758 #define EL_BELT2_MIDDLE 278
759 #define EL_BELT2_RIGHT 279
760 #define EL_BELT2_SWITCH_LEFT 280
761 #define EL_BELT2_SWITCH_MIDDLE 281
762 #define EL_BELT2_SWITCH_RIGHT 282
763 #define EL_BELT3_LEFT 283
764 #define EL_BELT3_MIDDLE 284
765 #define EL_BELT3_RIGHT 285
766 #define EL_BELT3_SWITCH_LEFT 286
767 #define EL_BELT3_SWITCH_MIDDLE 287
768 #define EL_BELT3_SWITCH_RIGHT 288
769 #define EL_BELT4_LEFT 289
770 #define EL_BELT4_MIDDLE 290
771 #define EL_BELT4_RIGHT 291
772 #define EL_BELT4_SWITCH_LEFT 292
773 #define EL_BELT4_SWITCH_MIDDLE 293
774 #define EL_BELT4_SWITCH_RIGHT 294
775 #define EL_LANDMINE 295
776 #define EL_ENVELOPE 296
777 #define EL_LIGHT_SWITCH_OFF 297
778 #define EL_LIGHT_SWITCH_ON 298
779 #define EL_SIGN_EXCLAMATION 299
780 #define EL_SIGN_RADIOACTIVITY 300
781 #define EL_SIGN_STOP 301
782 #define EL_SIGN_WHEELCHAIR 302
783 #define EL_SIGN_PARKING 303
784 #define EL_SIGN_ONEWAY 304
785 #define EL_SIGN_HEART 305
786 #define EL_SIGN_TRIANGLE 306
787 #define EL_SIGN_ROUND 307
788 #define EL_SIGN_EXIT 308
789 #define EL_SIGN_YINYANG 309
790 #define EL_SIGN_OTHER 310
791 #define EL_MOLE_LEFT 311
792 #define EL_MOLE_RIGHT 312
793 #define EL_MOLE_UP 313
794 #define EL_MOLE_DOWN 314
795 #define EL_STEEL_SLANTED 315
796 #define EL_SAND_INVISIBLE 316
797 #define EL_DX_UNKNOWN_15 317
798 #define EL_DX_UNKNOWN_42 318
800 #define EL_UNUSED_319 319
801 #define EL_UNUSED_320 320
803 #define EL_SHIELD_ACTIVE 321
804 #define EL_TIMEGATE_OPEN 322
805 #define EL_TIMEGATE_CLOSED 323
806 #define EL_TIMEGATE_SWITCH_ON 324
807 #define EL_TIMEGATE_SWITCH_OFF 325
809 #define EL_BALLOON 326
810 #define EL_BALLOON_SEND_LEFT 327
811 #define EL_BALLOON_SEND_RIGHT 328
812 #define EL_BALLOON_SEND_UP 329
813 #define EL_BALLOON_SEND_DOWN 330
814 #define EL_BALLOON_SEND_ANY 331
816 #define EL_EMC_STEEL_WALL_1 332
817 #define EL_EMC_STEEL_WALL_2 333
818 #define EL_EMC_STEEL_WALL_3 334
819 #define EL_EMC_STEEL_WALL_4 335
820 #define EL_EMC_WALL_1 336
821 #define EL_EMC_WALL_2 337
822 #define EL_EMC_WALL_3 338
823 #define EL_EMC_WALL_4 339
824 #define EL_EMC_WALL_5 340
825 #define EL_EMC_WALL_6 341
826 #define EL_EMC_WALL_7 342
827 #define EL_EMC_WALL_8 343
829 #define EL_TUBE_CROSS 344
830 #define EL_TUBE_VERTICAL 345
831 #define EL_TUBE_HORIZONTAL 346
832 #define EL_TUBE_VERT_LEFT 347
833 #define EL_TUBE_VERT_RIGHT 348
834 #define EL_TUBE_HORIZ_UP 349
835 #define EL_TUBE_HORIZ_DOWN 350
836 #define EL_TUBE_LEFT_UP 351
837 #define EL_TUBE_LEFT_DOWN 352
838 #define EL_TUBE_RIGHT_UP 353
839 #define EL_TUBE_RIGHT_DOWN 354
840 #define EL_SPRING 355
841 #define EL_TRAP_INACTIVE 356
842 #define EL_DX_SUPABOMB 357
844 #define NUM_LEVEL_ELEMENTS 358
847 /* "real" (and therefore drawable) runtime elements */
848 #define EL_FIRST_RUNTIME_EL 500
850 #define EL_MAGIC_WALL_EMPTY 500
851 #define EL_MAGIC_WALL_BD_EMPTY 501
852 #define EL_MAGIC_WALL_FULL 502
853 #define EL_MAGIC_WALL_BD_FULL 503
854 #define EL_MAGIC_WALL_DEAD 504
855 #define EL_MAGIC_WALL_BD_DEAD 505
856 #define EL_AUSGANG_ACT 506
857 #define EL_SP_TERMINAL_ACTIVE 507
858 #define EL_SP_BUG_ACTIVE 508
859 #define EL_EM_KEY_1 509
860 #define EL_EM_KEY_2 510
861 #define EL_EM_KEY_3 511
862 #define EL_EM_KEY_4 512
863 #define EL_DYNABOMB_ACTIVE_1 513
864 #define EL_DYNABOMB_ACTIVE_2 514
865 #define EL_DYNABOMB_ACTIVE_3 515
866 #define EL_DYNABOMB_ACTIVE_4 516
867 #define EL_SWITCHGATE_OPENING 517
868 #define EL_SWITCHGATE_CLOSING 518
869 #define EL_TIMEGATE_OPENING 519
870 #define EL_TIMEGATE_CLOSING 520
871 #define EL_PEARL_BREAKING 521
872 #define EL_TRAP_ACTIVE 522
873 #define EL_SPRING_MOVING 523
874 #define EL_SP_MURPHY_CLONE 524
875 #define EL_QUICKSAND_EMPTYING 525
876 #define EL_MAGIC_WALL_EMPTYING 526
877 #define EL_MAGIC_WALL_BD_EMPTYING 527
878 #define EL_AMOEBA_DRIPPING 528
880 /* "unreal" (and therefore not drawable) runtime elements */
881 #define EL_BLOCKED 600
882 #define EL_EXPLODING 601
883 #define EL_CRACKINGNUT 602
884 #define EL_BLURB_LEFT 603
885 #define EL_BLURB_RIGHT 604
886 #define EL_AMOEBING 605
887 #define EL_DEAMOEBING 606
888 #define EL_MAUERND 607
889 #define EL_BURNING 608
890 #define EL_PLAYER_IS_LEAVING 609
891 #define EL_QUICKSAND_FILLING 610
892 #define EL_MAGIC_WALL_FILLING 611
893 #define EL_MAGIC_WALL_BD_FILLING 612
896 ** 0 - 255: graphics from "RocksElements"
897 ** 256 - 511: graphics from "RocksFont"
898 ** 512 - 767: graphics from "RocksHeroes"
899 ** 768 - 1023: graphics from "RocksSP"
900 ** 1024 - 1279: graphics from "RocksDC"
901 ** 1280 - 1535: graphics from "RocksMore"
904 #define GFX_START_ROCKSELEMENTS 0
905 #define GFX_END_ROCKSELEMENTS 255
906 #define GFX_START_ROCKSFONT 256
907 #define GFX_END_ROCKSFONT 511
908 #define GFX_START_ROCKSHEROES 512
909 #define GFX_END_ROCKSHEROES 767
910 #define GFX_START_ROCKSSP 768
911 #define GFX_END_ROCKSSP 1023
912 #define GFX_START_ROCKSDC 1024
913 #define GFX_END_ROCKSDC 1279
914 #define GFX_START_ROCKSMORE 1280
915 #define GFX_END_ROCKSMORE 1535
917 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
919 /* graphics from "RocksScreen" */
921 #define GFX_LEERRAUM (-1)
922 #define GFX_ERDREICH 0
923 #define GFX_ERDENRAND 1
924 #define GFX_MORAST_LEER 2
925 #define GFX_MORAST_VOLL 3
927 #define GFX_MAUERWERK 5
928 #define GFX_FELSBODEN 6
929 #define GFX_EDELSTEIN 8
930 #define GFX_DIAMANT 10
931 #define GFX_FELSBROCKEN 12
933 #define GFX_BADEWANNE1 16
934 #define GFX_SALZSAEURE 17
935 #define GFX_BADEWANNE2 18
938 #define GFX_UNSICHTBAR 19
941 #define GFX_SCHLUESSEL1 20
942 #define GFX_SCHLUESSEL2 21
943 #define GFX_SCHLUESSEL3 22
944 #define GFX_SCHLUESSEL4 23
946 #define GFX_LIFE_ASYNC 25
947 #define GFX_BADEWANNE 26
949 #define GFX_KOKOSNUSS 28
950 #define GFX_CRACKINGNUT 29
952 #define GFX_BADEWANNE3 32
953 #define GFX_BADEWANNE4 33
954 #define GFX_BADEWANNE5 34
955 #define GFX_SMILEY 35
956 #define GFX_PFORTE1 36
957 #define GFX_PFORTE2 37
958 #define GFX_PFORTE3 38
959 #define GFX_PFORTE4 39
960 #define GFX_PFORTE1X 40
961 #define GFX_PFORTE2X 41
962 #define GFX_PFORTE3X 42
963 #define GFX_PFORTE4X 43
965 #define GFX_DYNAMIT_AUS 48
966 #define GFX_DYNAMIT 49
967 #define GFX_FLIEGER 56
968 #define GFX_FLIEGER_RIGHT 56
969 #define GFX_FLIEGER_UP 57
970 #define GFX_FLIEGER_LEFT 58
971 #define GFX_FLIEGER_DOWN 59
973 #define GFX_EXPLOSION 64
974 #define GFX_KAEFER 72
975 #define GFX_KAEFER_RIGHT 72
976 #define GFX_KAEFER_UP 73
977 #define GFX_KAEFER_LEFT 74
978 #define GFX_KAEFER_DOWN 75
980 #define GFX_MAMPFER 80
982 #define GFX_PACMAN 88
983 #define GFX_PACMAN_RIGHT 88
984 #define GFX_PACMAN_UP 89
985 #define GFX_PACMAN_LEFT 90
986 #define GFX_PACMAN_DOWN 91
988 #define GFX_ABLENK 96
989 #define GFX_ABLENK_EIN GFX_ABLENK
990 #define GFX_ABLENK_AUS GFX_ABLENK
991 #define GFX_AMOEBE_NASS 100
992 #define GFX_TROPFEN 101
993 #define GFX_AMOEBING GFX_TROPFEN
994 #define GFX_AMOEBE_LEBT 104
995 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
996 #define GFX_AMOEBE_TOT 108
997 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
999 #define GFX_BIRNE_AUS 112
1000 #define GFX_BIRNE_EIN 113
1001 #define GFX_ZEIT_VOLL 114
1002 #define GFX_ZEIT_LEER 115
1003 #define GFX_SPIELER1 116
1004 #define GFX_SPIELER2 117
1005 #define GFX_SPIELER3 118
1006 #define GFX_SPIELER4 119
1007 #define GFX_AMOEBE_VOLL 120
1008 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1009 #define GFX_SOKOBAN_OBJEKT 121
1010 #define GFX_SOKOBAN_FELD_LEER 122
1011 #define GFX_SOKOBAN_FELD_VOLL 123
1012 #define GFX_GEBLUBBER 124
1014 #define GFX_MAGIC_WALL_OFF 128
1015 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1016 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1017 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1018 #define GFX_ERZ_EDEL 132
1019 #define GFX_ERZ_DIAM 133
1020 #define GFX_ERZ_EDEL_ROT 134
1021 #define GFX_ERZ_EDEL_LILA 135
1022 #define GFX_ERZ_EDEL_GELB 136
1023 #define GFX_ERZ_EDEL_BD 137
1024 #define GFX_EDELSTEIN_GELB 138
1025 #define GFX_KUGEL_ROT 140
1026 #define GFX_KUGEL_BLAU 141
1027 #define GFX_KUGEL_GELB 142
1028 #define GFX_KUGEL_GRAU 143
1030 #define GFX_PINGUIN 144
1031 #define GFX_MOLE 145
1032 #define GFX_SCHWEIN 146
1033 #define GFX_DRACHE 147
1034 #define GFX_MAUER_XY 148
1035 #define GFX_MAUER_X 149
1036 #define GFX_MAUER_Y 150
1037 #define GFX_EDELSTEIN_ROT 152
1038 #define GFX_EDELSTEIN_LILA 154
1039 #define GFX_DYNABOMB_XL 156
1040 #define GFX_BLACK_ORB 157
1041 #define GFX_SPEED_PILL 158
1042 #define GFX_SONDE 159
1043 /* Zeile 10 (160) */
1044 #define GFX_EDELSTEIN_BD 163
1045 #define GFX_MAUER_RIGHT 165
1046 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1047 #define GFX_MAUER_R 167
1048 #define GFX_MAUER_LEFT 168
1049 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1050 #define GFX_MAUER_L 170
1051 #define GFX_MAUER_LEBT 171
1052 #define GFX_MAGIC_WALL_BD_OFF 172
1053 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1054 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1055 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1056 /* Zeile 11 (176) */
1057 #define GFX_AUSGANG_ZU 176
1058 #define GFX_AUSGANG_ACT 177
1059 #define GFX_AUSGANG_AUF 180
1060 #define GFX_MAMPFER2 184
1061 #define GFX_DYNABOMB 188
1062 #define GFX_DYNABOMB_NR 188
1063 #define GFX_DYNABOMB_SZ 191
1064 /* Zeile 12 (192) */
1065 #define GFX_PFEIL_LEFT 192
1066 #define GFX_PFEIL_RIGHT 193
1067 #define GFX_PFEIL_UP 194
1068 #define GFX_PFEIL_DOWN 195
1069 #define GFX_BUTTERFLY 196
1070 #define GFX_FIREFLY 198
1071 #define GFX_BUTTERFLY_RIGHT 200
1072 #define GFX_BUTTERFLY_UP 201
1073 #define GFX_BUTTERFLY_LEFT 202
1074 #define GFX_BUTTERFLY_DOWN 203
1075 #define GFX_FIREFLY_RIGHT 204
1076 #define GFX_FIREFLY_UP 205
1077 #define GFX_FIREFLY_LEFT 206
1078 #define GFX_FIREFLY_DOWN 207
1080 /* only available as size MINI_TILE */
1081 #define GFX_VSTEEL_UPPER_LEFT 208
1082 #define GFX_VSTEEL_UPPER_RIGHT 209
1083 #define GFX_VSTEEL_LOWER_LEFT 210
1084 #define GFX_VSTEEL_LOWER_RIGHT 211
1085 #define GFX_VSTEEL_HORIZONTAL 212
1086 #define GFX_VSTEEL_VERTICAL 213
1087 #define GFX_ISTEEL_UPPER_LEFT 214
1088 #define GFX_ISTEEL_UPPER_RIGHT 215
1089 #define GFX_ISTEEL_LOWER_LEFT 216
1090 #define GFX_ISTEEL_LOWER_RIGHT 217
1091 #define GFX_ISTEEL_HORIZONTAL 218
1092 #define GFX_ISTEEL_VERTICAL 219
1094 /* elements with graphics borrowed from other elements */
1095 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1096 #define GFX_SPIELFIGUR GFX_SPIELER1
1098 /* graphics from "RocksHeroes" */
1099 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1100 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1101 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1102 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1103 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1104 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1105 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1106 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1107 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1108 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1109 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1110 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1111 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1112 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1113 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1114 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1115 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1116 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1117 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1118 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1119 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1120 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1121 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1122 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1123 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1124 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1125 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1126 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1128 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1129 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1130 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1131 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1132 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1133 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1134 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1135 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1136 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1138 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1139 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1140 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1141 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1143 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1144 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1145 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1146 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1147 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1148 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1149 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1150 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1151 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1152 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1153 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1154 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1156 /* graphics from "RocksSP" */
1157 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1159 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1161 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1162 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1163 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1164 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1165 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1166 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1167 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1168 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1169 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1170 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1171 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1172 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1173 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1174 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1175 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1176 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1177 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1178 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1179 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1180 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1181 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1182 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1183 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1184 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1185 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1186 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1187 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1188 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1189 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1190 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1191 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1192 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1193 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1194 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1195 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1196 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1197 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1198 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1200 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1201 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1202 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1203 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1204 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1205 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1207 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1209 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1210 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1211 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1212 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1213 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1214 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1215 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1216 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1217 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1218 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1219 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1220 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1222 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1223 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1224 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1225 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1226 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1227 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1228 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1229 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1230 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1231 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1233 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1234 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1235 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1236 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1237 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1238 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1239 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1240 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1242 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1243 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1244 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1246 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1248 /* graphics from "RocksDC" */
1249 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1250 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1251 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1252 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1253 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1254 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1255 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1256 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1257 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1258 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1259 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1260 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1261 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1262 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1263 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1264 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1265 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1266 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1267 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1268 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1269 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1270 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1271 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1272 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1274 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1275 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1276 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1277 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1278 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1280 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1281 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1282 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1283 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1284 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1286 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1287 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1288 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1289 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1290 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1291 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1292 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1293 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1294 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1295 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1296 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1297 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1298 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1299 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1300 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1301 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1302 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1304 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1305 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1306 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1307 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1308 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1309 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1310 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1311 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1312 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1313 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1314 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1315 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1317 /* graphics from "RocksMore" */
1318 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1319 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1320 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1321 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1322 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1323 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1324 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1325 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1326 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1327 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1328 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1329 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1330 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1331 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1332 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1333 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1334 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1335 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1336 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1337 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1338 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1339 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1340 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1341 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1342 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1343 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1344 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1346 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1347 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1348 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1349 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1350 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1352 /* graphics from "RocksFont" */
1353 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1354 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1355 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1356 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1357 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1358 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1359 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1360 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1361 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1362 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1363 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1364 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1365 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1366 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1367 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1368 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1369 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1370 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1371 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1372 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1373 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1374 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1375 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1376 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1377 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1378 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1379 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1380 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1381 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1382 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1384 /* new elements which still have no graphic */
1385 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1386 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1387 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1388 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1389 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1390 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1391 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1392 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1393 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1394 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1395 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1396 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1397 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1398 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1399 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1402 /* the names of the sounds */
1403 #define SND_AMOEBE 0
1404 #define SND_ANTIGRAV 1
1405 #define SND_AUTSCH 2
1412 #define SND_HALLOFFAME 9
1415 #define SND_KABUMM 12
1417 #define SND_KLAPPER 14
1418 #define SND_KLING 15
1419 #define SND_KLOPF 16
1420 #define SND_KLUMPF 17
1421 #define SND_KNACK 18
1422 #define SND_KNURK 19
1423 #define SND_KRACH 20
1424 #define SND_LACHEN 21
1425 #define SND_LASER 22
1428 #define SND_OEFFNEN 25
1429 #define SND_PLING 26
1431 #define SND_PUSCH 28
1432 #define SND_QUIEK 29
1433 #define SND_QUIRK 30
1434 #define SND_RHYTHMLOOP 31
1435 #define SND_ROAAAR 32
1436 #define SND_ROEHR 33
1437 #define SND_RUMMS 34
1438 #define SND_SCHLOPP 35
1439 #define SND_SCHLURF 36
1440 #define SND_SCHRFF 37
1441 #define SND_SCHWIRR 38
1443 #define SND_SLURP 40
1444 #define SND_SPROING 41
1445 #define SND_WARNTON 42
1446 #define SND_WHOOSH 43
1447 #define SND_ZISCH 44
1448 #define SND_SP_BASE 45
1449 #define SND_SP_INFOTRON 46
1450 #define SND_SP_ZONKDOWN 47
1451 #define SND_SP_ZONKPUSH 48
1452 #define SND_SP_BUG 49
1453 #define SND_SP_BOOM 50
1454 #define SND_SP_BOOOM 51
1455 #define SND_SP_EXIT 52
1456 #define SND_EMPTY 53
1459 #define NUM_SOUNDS 55
1462 /* values for image configuration suffixes */
1463 #define GFXARG_XPOS 0
1464 #define GFXARG_YPOS 1
1465 #define GFXARG_FRAMES 2
1466 #define GFXARG_DELAY 3
1467 #define GFXARG_PINGPONG 4
1468 #define GFXARG_PINGPONG2 5
1469 #define GFXARG_REVERSE 6
1470 #define GFXARG_VERTICAL 7
1472 /* values for image configuration */
1474 #define GFX_EMPTY_SPACE 0
1476 #define GFX_SAND_CRUMBLED 2
1477 #define GFX_QUICKSAND_EMPTY 3
1478 #define GFX_QUICKSAND_FULL 4
1479 #define GFX_STEELWALL 5
1481 #define GFX_WALL_CRUMBLED 7
1482 #define GFX_EMERALD 8
1483 #define GFX_EMERALD_FALLING 9
1484 #define GFX_DIAMOND 10
1485 #define GFX_DIAMOND_FALLING 11
1487 #define GFX_ROCK_FALLING 13
1488 #define GFX_ROCK_PUSHING 14
1489 #define GFX_ACIDPOOL_TOPLEFT 15
1490 #define GFX_ACIDPOOL_TOPRIGHT 16
1491 #define GFX_ACIDPOOL_BOTTOMLEFT 17
1492 #define GFX_ACIDPOOL_BOTTOM 18
1493 #define GFX_ACIDPOOL_BOTTOMRIGHT 19
1499 #define GFX_GAMEOFLIFE 25
1500 #define GFX_BIOMAZE 26
1503 #define GFX_NUT_CRACKING 29
1504 #define GFX_GATE1 30
1505 #define GFX_GATE2 31
1506 #define GFX_GATE3 32
1507 #define GFX_GATE4 33
1508 #define GFX_GATE1_GRAY 34
1509 #define GFX_GATE2_GRAY 35
1510 #define GFX_GATE3_GRAY 36
1511 #define GFX_GATE4_GRAY 37
1512 #define GFX_DYNAMITE 38
1513 #define GFX_DYNAMITE_BURNING 39
1514 #define GFX_SPACESHIP_RIGHT 40
1515 #define GFX_SPACESHIP_UP 41
1516 #define GFX_SPACESHIP_LEFT 42
1517 #define GFX_SPACESHIP_DOWN 43
1518 #define GFX_BUG_RIGHT 44
1519 #define GFX_BUG_UP 45
1520 #define GFX_BUG_LEFT 46
1521 #define GFX_BUG_DOWN 47
1522 #define GFX_PACMAN_RIGHT 48
1523 #define GFX_PACMAN_UP 49
1524 #define GFX_PACMAN_LEFT 50
1525 #define GFX_PACMAN_DOWN 51
1526 #define GFX_EXPLOSION 52
1527 #define GFX_YAMYAM 53
1528 #define GFX_ROBOT 54
1529 #define GFX_ROBOT_WHEEL 55
1530 #define GFX_AMOEBA_DROP 56
1531 #define GFX_AMOEBA_GROWING 57
1532 #define GFX_AMOEBA 58
1533 #define GFX_AMOEBA_DEAD 59
1534 #define GFX_LAMP_OFF 60
1535 #define GFX_LAMP_ON 61
1536 #define GFX_TIME_ORB_FULL 62
1537 #define GFX_TIME_ORB_EMPTY 63
1538 #define GFX_BD_AMOEBA 64
1539 #define GFX_SOKOBAN_OBJECT 65
1540 #define GFX_SOKOBAN_FIELD_EMPTY 66
1541 #define GFX_SOKOBAN_FIELD_FULL 67
1542 #define GFX_MAGIC_WALL 68
1543 #define GFX_MAGIC_WALL_RUNNING 69
1544 #define GFX_BD_MAGIC_WALL 70
1545 #define GFX_BD_MAGIC_WALL_RUNNING 71
1546 #define GFX_WALL_EMERALD 72
1547 #define GFX_WALL_DIAMOND 73
1548 #define GFX_WALL_EMERALD_RED 74
1549 #define GFX_WALL_EMERALD_PURPLE 75
1550 #define GFX_WALL_EMERALD_YELLOW 76
1551 #define GFX_WALL_BD_DIAMOND 77
1552 #define GFX_EMERALD_RED 78
1553 #define GFX_EMERALD_RED_FALLING 79
1554 #define GFX_EMERALD_PURPLE 80
1555 #define GFX_EMERALD_PURPLE_FALLING 81
1556 #define GFX_EMERALD_YELLOW 82
1557 #define GFX_EMERALD_YELLOW_FALLING 83
1558 #define GFX_WALL_GROWING_XY 84
1559 #define GFX_WALL_GROWING_X 85
1560 #define GFX_WALL_GROWING_Y 86
1561 #define GFX_DYNABOMB_XL 87
1562 #define GFX_BLACK_ORB 88
1563 #define GFX_SPEED_PILL 89
1564 #define GFX_BD_DIAMOND 90
1565 #define GFX_BD_DIAMOND_FALLING 91
1566 #define GFX_WALL_GROWING_RIGHT 92
1567 #define GFX_WALL_GROWING_LEFT 93
1568 #define GFX_EXIT_CLOSED 94
1569 #define GFX_EXIT_OPENING 95
1570 #define GFX_EXIT_OPEN 96
1571 #define GFX_DARK_YAMYAM 97
1572 #define GFX_DYNABOMB_BURNING 98
1573 #define GFX_DYNABOMB_NR 99
1574 #define GFX_DYNABOMB_SZ 100
1575 #define GFX_ARROW_LEFT 101
1576 #define GFX_ARROW_RIGHT 102
1577 #define GFX_ARROW_UP 103
1578 #define GFX_ARROW_DOWN 104
1579 #define GFX_BD_BUTTERFLY_RIGHT 105
1580 #define GFX_BD_BUTTERFLY_UP 106
1581 #define GFX_BD_BUTTERFLY_LEFT 107
1582 #define GFX_BD_BUTTERFLY_DOWN 108
1583 #define GFX_BD_BUTTERFLY_MOVING 109
1584 #define GFX_BD_FIREFLY_RIGHT 110
1585 #define GFX_BD_FIREFLY_UP 111
1586 #define GFX_BD_FIREFLY_LEFT 112
1587 #define GFX_BD_FIREFLY_DOWN 113
1588 #define GFX_BD_FIREFLY_MOVING 114
1589 #define GFX_STEELWALL_TOPLEFT 115
1590 #define GFX_STEELWALL_TOPRIGHT 116
1591 #define GFX_STEELWALL_BOTTOMLEFT 117
1592 #define GFX_STEELWALL_BOTTOMRIGHT 118
1593 #define GFX_STEELWALL_HORIZONTAL 119
1594 #define GFX_INVISIBLE_STEELWALL_TOPLEFT 120
1595 #define GFX_INVISIBLE_STEELWALL_TOPRIGHT 121
1596 #define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT 122
1597 #define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT 123
1598 #define GFX_INVISIBLE_STEELWALL_HORIZONTAL 124
1599 #define GFX_PLAYER1_DOWN 125
1600 #define GFX_PLAYER1_DOWN_MOVING 126
1601 #define GFX_PLAYER1_DOWN_DIGGING 127
1602 #define GFX_PLAYER1_UP 128
1603 #define GFX_PLAYER1_UP_MOVING 129
1604 #define GFX_PLAYER1_UP_DIGGING 130
1605 #define GFX_PLAYER1_LEFT 131
1606 #define GFX_PLAYER1_LEFT_MOVING 132
1607 #define GFX_PLAYER1_LEFT_DIGGING 133
1608 #define GFX_PLAYER1_LEFT_PUSHING 134
1609 #define GFX_PLAYER1_RIGHT 135
1610 #define GFX_PLAYER1_RIGHT_MOVING 136
1611 #define GFX_PLAYER1_RIGHT_DIGGING 137
1612 #define GFX_PLAYER1_RIGHT_PUSHING 138
1613 #define GFX_PLAYER2_DOWN 139
1614 #define GFX_PLAYER2_DOWN_MOVING 140
1615 #define GFX_PLAYER2_DOWN_DIGGING 141
1616 #define GFX_PLAYER2_UP 142
1617 #define GFX_PLAYER2_UP_MOVING 143
1618 #define GFX_PLAYER2_UP_DIGGING 144
1619 #define GFX_PLAYER2_LEFT 145
1620 #define GFX_PLAYER2_LEFT_MOVING 146
1621 #define GFX_PLAYER2_LEFT_DIGGING 147
1622 #define GFX_PLAYER2_LEFT_PUSHING 148
1623 #define GFX_PLAYER2_RIGHT 149
1624 #define GFX_PLAYER2_RIGHT_MOVING 150
1625 #define GFX_PLAYER2_RIGHT_DIGGING 151
1626 #define GFX_PLAYER2_RIGHT_PUSHING 152
1627 #define GFX_PLAYER3_DOWN 153
1628 #define GFX_PLAYER3_DOWN_MOVING 154
1629 #define GFX_PLAYER3_DOWN_DIGGING 155
1630 #define GFX_PLAYER3_UP 156
1631 #define GFX_PLAYER3_UP_MOVING 157
1632 #define GFX_PLAYER3_UP_DIGGING 158
1633 #define GFX_PLAYER3_LEFT 159
1634 #define GFX_PLAYER3_LEFT_MOVING 160
1635 #define GFX_PLAYER3_LEFT_DIGGING 161
1636 #define GFX_PLAYER3_LEFT_PUSHING 162
1637 #define GFX_PLAYER3_RIGHT 163
1638 #define GFX_PLAYER3_RIGHT_MOVING 164
1639 #define GFX_PLAYER3_RIGHT_DIGGING 165
1640 #define GFX_PLAYER3_RIGHT_PUSHING 166
1641 #define GFX_PLAYER4_DOWN 167
1642 #define GFX_PLAYER4_DOWN_MOVING 168
1643 #define GFX_PLAYER4_DOWN_DIGGING 169
1644 #define GFX_PLAYER4_UP 170
1645 #define GFX_PLAYER4_UP_MOVING 171
1646 #define GFX_PLAYER4_UP_DIGGING 172
1647 #define GFX_PLAYER4_LEFT 173
1648 #define GFX_PLAYER4_LEFT_MOVING 174
1649 #define GFX_PLAYER4_LEFT_DIGGING 175
1650 #define GFX_PLAYER4_LEFT_PUSHING 176
1651 #define GFX_PLAYER4_RIGHT 177
1652 #define GFX_PLAYER4_RIGHT_MOVING 178
1653 #define GFX_PLAYER4_RIGHT_DIGGING 179
1654 #define GFX_PLAYER4_RIGHT_PUSHING 180
1655 #define GFX_WALL_GROWING_DOWN 181
1656 #define GFX_WALL_GROWING_UP 182
1657 #define GFX_SHIELD_PASSIVE_ACTIVATED 183
1658 #define GFX_SHIELD_ACTIVE_ACTIVATED 184
1659 #define GFX_PIG_DOWN 185
1660 #define GFX_PIG_DOWN_MOVING 186
1661 #define GFX_PIG_DOWN_EATING 187
1662 #define GFX_PIG_UP 188
1663 #define GFX_PIG_UP_MOVING 189
1664 #define GFX_PIG_UP_EATING 190
1665 #define GFX_PIG_LEFT 191
1666 #define GFX_PIG_LEFT_MOVING 192
1667 #define GFX_PIG_LEFT_EATING 193
1668 #define GFX_PIG_RIGHT 194
1669 #define GFX_PIG_RIGHT_MOVING 195
1670 #define GFX_PIG_RIGHT_EATING 196
1671 #define GFX_DRAGON_DOWN 197
1672 #define GFX_DRAGON_DOWN_MOVING 198
1673 #define GFX_DRAGON_DOWN_ATTACKING 199
1674 #define GFX_DRAGON_UP 200
1675 #define GFX_DRAGON_UP_MOVING 201
1676 #define GFX_DRAGON_UP_ATTACKING 202
1677 #define GFX_DRAGON_LEFT 203
1678 #define GFX_DRAGON_LEFT_MOVING 204
1679 #define GFX_DRAGON_LEFT_ATTACKING 205
1680 #define GFX_DRAGON_RIGHT 206
1681 #define GFX_DRAGON_RIGHT_MOVING 207
1682 #define GFX_DRAGON_RIGHT_ATTACKING 208
1683 #define GFX_MOLE_DOWN 209
1684 #define GFX_MOLE_DOWN_MOVING 210
1685 #define GFX_MOLE_DOWN_DIGGING 211
1686 #define GFX_MOLE_UP 212
1687 #define GFX_MOLE_UP_MOVING 213
1688 #define GFX_MOLE_UP_DIGGING 214
1689 #define GFX_MOLE_LEFT 215
1690 #define GFX_MOLE_LEFT_MOVING 216
1691 #define GFX_MOLE_LEFT_DIGGING 217
1692 #define GFX_MOLE_RIGHT 218
1693 #define GFX_MOLE_RIGHT_MOVING 219
1694 #define GFX_MOLE_RIGHT_DIGGING 220
1695 #define GFX_PENGUIN_DOWN 221
1696 #define GFX_PENGUIN_DOWN_MOVING 222
1697 #define GFX_PENGUIN_UP 223
1698 #define GFX_PENGUIN_UP_MOVING 224
1699 #define GFX_PENGUIN_LEFT 225
1700 #define GFX_PENGUIN_LEFT_MOVING 226
1701 #define GFX_PENGUIN_RIGHT 227
1702 #define GFX_PENGUIN_RIGHT_MOVING 228
1703 #define GFX_SATELLITE 229
1704 #define GFX_SATELLITE_MOVING 230
1705 #define GFX_ACID_SPLASHING_LEFT 231
1706 #define GFX_ACID_SPLASHING_RIGHT 232
1707 #define GFX_SPARKLING_BLUE 233
1708 #define GFX_SPARKLING_WHITE 234
1709 #define GFX_FLAMES_LEFT1 235
1710 #define GFX_FLAMES_LEFT2 236
1711 #define GFX_FLAMES_LEFT3 237
1712 #define GFX_FLAMES_RIGHT1 238
1713 #define GFX_FLAMES_RIGHT2 239
1714 #define GFX_FLAMES_RIGHT3 240
1715 #define GFX_FLAMES_UP1 241
1716 #define GFX_FLAMES_UP2 242
1717 #define GFX_FLAMES_UP3 243
1718 #define GFX_FLAMES_DOWN1 244
1719 #define GFX_FLAMES_DOWN2 245
1720 #define GFX_FLAMES_DOWN3 246
1721 #define GFX_SP_EMPTY_SPACE 247
1722 #define GFX_SP_ZONK 248
1723 #define GFX_SP_ZONK_FALLING 249
1724 #define GFX_SP_ZONK_PUSHING 250
1725 #define GFX_SP_BASE 251
1726 #define GFX_SP_MURPHY 252
1727 #define GFX_SP_MURPHY_LEFT 253
1728 #define GFX_SP_MURPHY_LEFT_MOVING 254
1729 #define GFX_SP_MURPHY_LEFT_DIGGING 255
1730 #define GFX_SP_MURPHY_LEFT_PUSHING 256
1731 #define GFX_SP_MURPHY_LEFT_SNAPPING 257
1732 #define GFX_SP_MURPHY_RIGHT 258
1733 #define GFX_SP_MURPHY_RIGHT_MOVING 259
1734 #define GFX_SP_MURPHY_RIGHT_DIGGING 260
1735 #define GFX_SP_MURPHY_RIGHT_PUSHING 261
1736 #define GFX_SP_MURPHY_RIGHT_SNAPPING 262
1737 #define GFX_SP_MURPHY_UP 263
1738 #define GFX_SP_MURPHY_UP_SNAPPING 264
1739 #define GFX_SP_MURPHY_DOWN 265
1740 #define GFX_SP_MURPHY_DOWN_SNAPPING 266
1741 #define GFX_SP_MURPHY_CLONE 267
1742 #define GFX_SP_INFOTRON 268
1743 #define GFX_SP_INFOTRON_FALLING 269
1744 #define GFX_SP_CHIP_SINGLE 270
1745 #define GFX_SP_CHIP_LEFT 271
1746 #define GFX_SP_CHIP_RIGHT 272
1747 #define GFX_SP_CHIP_UPPER 273
1748 #define GFX_SP_CHIP_LOWER 274
1749 #define GFX_SP_HARD_GRAY 275
1750 #define GFX_SP_HARD_GREEN 276
1751 #define GFX_SP_HARD_BLUE 277
1752 #define GFX_SP_HARD_RED 278
1753 #define GFX_SP_HARD_YELLOW 279
1754 #define GFX_SP_EXIT_CLOSED 280
1755 #define GFX_SP_EXIT_OPEN 281
1756 #define GFX_SP_DISK_ORANGE 282
1757 #define GFX_SP_DISK_ORANGE_FALLING 283
1758 #define GFX_SP_DISK_ORANGE_PUSHING 284
1759 #define GFX_SP_DISK_YELLOW 285
1760 #define GFX_SP_DISK_YELLOW_PUSHING 286
1761 #define GFX_SP_DISK_RED 287
1762 #define GFX_SP_DISK_RED_COLLECTING 288
1763 #define GFX_SP_PORT1_RIGHT 289
1764 #define GFX_SP_PORT1_DOWN 290
1765 #define GFX_SP_PORT1_LEFT 291
1766 #define GFX_SP_PORT1_UP 292
1767 #define GFX_SP_PORT2_RIGHT 293
1768 #define GFX_SP_PORT2_DOWN 294
1769 #define GFX_SP_PORT2_LEFT 295
1770 #define GFX_SP_PORT2_UP 296
1771 #define GFX_SP_PORT_X 297
1772 #define GFX_SP_PORT_Y 298
1773 #define GFX_SP_PORT_XY 299
1774 #define GFX_SP_SNIKSNAK 300
1775 #define GFX_SP_SNIKSNAK_LEFT 301
1776 #define GFX_SP_SNIKSNAK_LEFT_MOVING 302
1777 #define GFX_SP_SNIKSNAK_RIGHT 303
1778 #define GFX_SP_SNIKSNAK_RIGHT_MOVING 304
1779 #define GFX_SP_SNIKSNAK_UP 305
1780 #define GFX_SP_SNIKSNAK_UP_MOVING 306
1781 #define GFX_SP_SNIKSNAK_DOWN 307
1782 #define GFX_SP_SNIKSNAK_DOWN_MOVING 308
1783 #define GFX_SP_ELECTRON 309
1784 #define GFX_SP_ELECTRON_MOVING 310
1785 #define GFX_SP_TERMINAL 311
1786 #define GFX_SP_TERMINAL_RUNNING 312
1787 #define GFX_SP_TERMINAL_ACTIVE 313
1788 #define GFX_SP_TERMINAL_ACTIVE_RUNNING 314
1789 #define GFX_SP_BUGGY_BASE 315
1790 #define GFX_SP_BUGGY_BASE_ACTIVATING 316
1791 #define GFX_SP_HARD_BASE1 317
1792 #define GFX_SP_HARD_BASE2 318
1793 #define GFX_SP_HARD_BASE3 319
1794 #define GFX_SP_HARD_BASE4 320
1795 #define GFX_SP_HARD_BASE5 321
1796 #define GFX_SP_HARD_BASE6 322
1797 #define GFX_INVISIBLE_STEELWALL 323
1798 #define GFX_INVISIBLE_STEELWALL_ON 324
1799 #define GFX_INVISIBLE_SAND 325
1800 #define GFX_INVISIBLE_SAND_ON 326
1801 #define GFX_INVISIBLE_WALL 327
1802 #define GFX_INVISIBLE_WALL_ON 328
1803 #define GFX_EM_KEY1 329
1804 #define GFX_EM_KEY2 330
1805 #define GFX_EM_KEY3 331
1806 #define GFX_EM_KEY4 332
1807 #define GFX_EM_GATE1 333
1808 #define GFX_EM_GATE2 334
1809 #define GFX_EM_GATE3 335
1810 #define GFX_EM_GATE4 336
1811 #define GFX_EM_GATE1_GRAY 337
1812 #define GFX_EM_GATE2_GRAY 338
1813 #define GFX_EM_GATE3_GRAY 339
1814 #define GFX_EM_GATE4_GRAY 340
1815 #define GFX_SP_EXPLOSION 341
1816 #define GFX_SP_EXPLOSION_INFOTRON 342
1817 #define GFX_CONVEYOR_BELT1_MIDDLE 343
1818 #define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING 344
1819 #define GFX_CONVEYOR_BELT1_LEFT 345
1820 #define GFX_CONVEYOR_BELT1_LEFT_RUNNING 346
1821 #define GFX_CONVEYOR_BELT1_RIGHT 347
1822 #define GFX_CONVEYOR_BELT1_RIGHT_RUNNING 348
1823 #define GFX_CONVEYOR_BELT1_SWITCH_LEFT 349
1824 #define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE 350
1825 #define GFX_CONVEYOR_BELT1_SWITCH_RIGHT 351
1826 #define GFX_CONVEYOR_BELT2_MIDDLE 352
1827 #define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING 353
1828 #define GFX_CONVEYOR_BELT2_LEFT 354
1829 #define GFX_CONVEYOR_BELT2_LEFT_RUNNING 355
1830 #define GFX_CONVEYOR_BELT2_RIGHT 356
1831 #define GFX_CONVEYOR_BELT2_RIGHT_RUNNING 357
1832 #define GFX_CONVEYOR_BELT2_SWITCH_LEFT 358
1833 #define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE 359
1834 #define GFX_CONVEYOR_BELT2_SWITCH_RIGHT 360
1835 #define GFX_CONVEYOR_BELT3_MIDDLE 361
1836 #define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING 362
1837 #define GFX_CONVEYOR_BELT3_LEFT 363
1838 #define GFX_CONVEYOR_BELT3_LEFT_RUNNING 364
1839 #define GFX_CONVEYOR_BELT3_RIGHT 365
1840 #define GFX_CONVEYOR_BELT3_RIGHT_RUNNING 366
1841 #define GFX_CONVEYOR_BELT3_SWITCH_LEFT 367
1842 #define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE 368
1843 #define GFX_CONVEYOR_BELT3_SWITCH_RIGHT 369
1844 #define GFX_CONVEYOR_BELT4_MIDDLE 370
1845 #define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING 371
1846 #define GFX_CONVEYOR_BELT4_LEFT 372
1847 #define GFX_CONVEYOR_BELT4_LEFT_RUNNING 373
1848 #define GFX_CONVEYOR_BELT4_RIGHT 374
1849 #define GFX_CONVEYOR_BELT4_RIGHT_RUNNING 375
1850 #define GFX_CONVEYOR_BELT4_SWITCH_LEFT 376
1851 #define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE 377
1852 #define GFX_CONVEYOR_BELT4_SWITCH_RIGHT 378
1853 #define GFX_SWITCHGATE_SWITCH_UP 379
1854 #define GFX_SWITCHGATE_SWITCH_DOWN 380
1855 #define GFX_LIGHT_SWITCH_OFF 381
1856 #define GFX_LIGHT_SWITCH_ON 382
1857 #define GFX_TIMEGATE_WHEEL 383
1858 #define GFX_TIMEGATE_WHEEL_RUNNING 384
1859 #define GFX_ENVELOPE 385
1860 #define GFX_SIGN_EXCLAMATION 386
1861 #define GFX_SIGN_STOP 387
1862 #define GFX_LANDMINE 388
1863 #define GFX_STEELWALL_SLANTED 389
1864 #define GFX_EXTRA_TIME 390
1865 #define GFX_SHIELD_ACTIVE 391
1866 #define GFX_SHIELD_PASSIVE 392
1867 #define GFX_SWITCHGATE_CLOSED 393
1868 #define GFX_SWITCHGATE_OPENING 394
1869 #define GFX_SWITCHGATE_OPEN 395
1870 #define GFX_SWITCHGATE_CLOSING 396
1871 #define GFX_TIMEGATE_CLOSED 397
1872 #define GFX_TIMEGATE_OPENING 398
1873 #define GFX_TIMEGATE_OPEN 399
1874 #define GFX_TIMEGATE_CLOSING 400
1875 #define GFX_BALLOON 401
1876 #define GFX_BALLOON_MOVING 402
1877 #define GFX_BALLOON_WINDROSE_LEFT 403
1878 #define GFX_BALLOON_WINDROSE_RIGHT 404
1879 #define GFX_BALLOON_WINDROSE_UP 405
1880 #define GFX_BALLOON_WINDROSE_DOWN 406
1881 #define GFX_BALLOON_WINDROSE_ALL 407
1882 #define GFX_EMC_STEELWALL1 408
1883 #define GFX_EMC_STEELWALL2 409
1884 #define GFX_EMC_STEELWALL3 410
1885 #define GFX_EMC_STEELWALL4 411
1886 #define GFX_EMC_WALL_PILLAR_UPPER 412
1887 #define GFX_EMC_WALL_PILLAR_MIDDLE 413
1888 #define GFX_EMC_WALL_PILLAR_LOWER 414
1889 #define GFX_EMC_WALL4 415
1890 #define GFX_EMC_WALL5 416
1891 #define GFX_EMC_WALL6 417
1892 #define GFX_EMC_WALL7 418
1893 #define GFX_EMC_WALL8 419
1894 #define GFX_ARROW_BLUE_LEFT 420
1895 #define GFX_ARROW_BLUE_RIGHT 421
1896 #define GFX_ARROW_BLUE_UP 422
1897 #define GFX_ARROW_BLUE_DOWN 423
1898 #define GFX_ARROW_RED_LEFT 424
1899 #define GFX_ARROW_RED_RIGHT 425
1900 #define GFX_ARROW_RED_UP 426
1901 #define GFX_ARROW_RED_DOWN 427
1902 #define GFX_SCROLLBAR_BLUE 428
1903 #define GFX_SCROLLBAR_RED 429
1904 #define GFX_SCROLLBAR_GREEN 430
1905 #define GFX_SCROLLBAR_YELLOW 431
1906 #define GFX_PEARL 432
1907 #define GFX_PEARL_BREAKING 433
1908 #define GFX_CRYSTAL 434
1909 #define GFX_WALL_PEARL 435
1910 #define GFX_WALL_CRYSTAL 436
1911 #define GFX_SPRING 437
1912 #define GFX_TUBE_RIGHT_DOWN 438
1913 #define GFX_TUBE_HORIZONTAL_DOWN 439
1914 #define GFX_TUBE_LEFT_DOWN 440
1915 #define GFX_TUBE_HORIZONTAL 441
1916 #define GFX_TUBE_VERTICAL_RIGHT 442
1917 #define GFX_TUBE_ALL 443
1918 #define GFX_TUBE_VERTICAL_LEFT 444
1919 #define GFX_TUBE_VERTICAL 445
1920 #define GFX_TUBE_RIGHT_UP 446
1921 #define GFX_TUBE_HORIZONTAL_UP 447
1922 #define GFX_TUBE_LEFT_UP 448
1923 #define GFX_TRAP_INACTIVE 449
1924 #define GFX_TRAP_ACTIVE 450
1925 #define GFX_TRAP_ACTIVATING 451
1926 #define GFX_BD_WALL 452
1927 #define GFX_BD_ROCK 453
1928 #define GFX_BD_ROCK_FALLING 454
1929 #define GFX_BD_ROCK_PUSHING 455
1930 #define GFX_DX_BOMB 456
1933 #define NUM_IMAGE_FILES 457
1935 /* values for sound configuration suffixes */
1936 /* (currently none) */
1938 /* values for sound configuration */
1939 #define SND_BD_EMPTY_SPACE_DIGGING 0
1940 #define SND_BD_SAND_DIGGING 1
1941 #define SND_BD_DIAMOND_COLLECTING 2
1942 #define SND_BD_DIAMOND_IMPACT 3
1943 #define SND_BD_ROCK_PUSHING 4
1944 #define SND_BD_ROCK_IMPACT 5
1945 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1946 #define SND_BD_MAGIC_WALL_CHANGING 7
1947 #define SND_BD_MAGIC_WALL_RUNNING 8
1948 #define SND_BD_AMOEBA_WAITING 9
1949 #define SND_BD_AMOEBA_CREATING 10
1950 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1951 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1952 #define SND_BD_BUTTERFLY_MOVING 13
1953 #define SND_BD_BUTTERFLY_WAITING 14
1954 #define SND_BD_FIREFLY_MOVING 15
1955 #define SND_BD_FIREFLY_WAITING 16
1956 #define SND_BD_EXIT_ENTERING 17
1957 #define SND_SP_EMPTY_SPACE_DIGGING 18
1958 #define SND_SP_BASE_DIGGING 19
1959 #define SND_SP_BUGGY_BASE_DIGGING 20
1960 #define SND_SP_BUGGY_BASE_ACTIVATING 21
1961 #define SND_SP_INFOTRON_COLLECTING 22
1962 #define SND_SP_INFOTRON_IMPACT 23
1963 #define SND_SP_ZONK_PUSHING 24
1964 #define SND_SP_ZONK_IMPACT 25
1965 #define SND_SP_DISK_RED_COLLECTING 26
1966 #define SND_SP_DISK_ORANGE_PUSHING 27
1967 #define SND_SP_DISK_YELLOW_PUSHING 28
1968 #define SND_SP_PORT_PASSING 29
1969 #define SND_SP_EXIT_ENTERING 30
1970 #define SND_SP_ELEMENT_EXPLODING 31
1971 #define SND_SP_SNIKSNAK_MOVING 32
1972 #define SND_SP_SNIKSNAK_WAITING 33
1973 #define SND_SP_ELECTRON_MOVING 34
1974 #define SND_SP_ELECTRON_WAITING 35
1975 #define SND_SP_TERMINAL_ACTIVATING 36
1976 #define SND_SOKOBAN_OBJECT_PUSHING 37
1977 #define SND_SOKOBAN_FIELD_FILLING 38
1978 #define SND_SOKOBAN_FIELD_CLEARING 39
1979 #define SND_SOKOBAN_GAME_SOLVING 40
1980 #define SND_EMPTY_SPACE_DIGGING 41
1981 #define SND_SAND_DIGGING 42
1982 #define SND_EMERALD_COLLECTING 43
1983 #define SND_EMERALD_IMPACT 44
1984 #define SND_DIAMOND_COLLECTING 45
1985 #define SND_DIAMOND_IMPACT 46
1986 #define SND_DIAMOND_BREAKING 47
1987 #define SND_ROCK_PUSHING 48
1988 #define SND_ROCK_IMPACT 49
1989 #define SND_BOMB_PUSHING 50
1990 #define SND_NUT_PUSHING 51
1991 #define SND_NUT_CRACKING 52
1992 #define SND_NUT_IMPACT 53
1993 #define SND_DYNAMITE_COLLECTING 54
1994 #define SND_DYNAMITE_PLACING 55
1995 #define SND_DYNAMITE_BURNING 56
1996 #define SND_KEY_COLLECTING 57
1997 #define SND_GATE_PASSING 58
1998 #define SND_BUG_MOVING 59
1999 #define SND_BUG_WAITING 60
2000 #define SND_SPACESHIP_MOVING 61
2001 #define SND_SPACESHIP_WAITING 62
2002 #define SND_YAMYAM_MOVING 63
2003 #define SND_YAMYAM_WAITING 64
2004 #define SND_YAMYAM_EATING_DIAMOND 65
2005 #define SND_ROBOT_STEPPING 66
2006 #define SND_ROBOT_WAITING 67
2007 #define SND_ROBOT_WHEEL_ACTIVATING 68
2008 #define SND_ROBOT_WHEEL_RUNNING 69
2009 #define SND_MAGIC_WALL_ACTIVATING 70
2010 #define SND_MAGIC_WALL_CHANGING 71
2011 #define SND_MAGIC_WALL_RUNNING 72
2012 #define SND_AMOEBA_WAITING 73
2013 #define SND_AMOEBA_CREATING 74
2014 #define SND_AMOEBA_DROPPING 75
2015 #define SND_ACID_SPLASHING 76
2016 #define SND_QUICKSAND_FILLING 77
2017 #define SND_QUICKSAND_SLIPPING_THROUGH 78
2018 #define SND_QUICKSAND_EMPTYING 79
2019 #define SND_EXIT_OPENING 80
2020 #define SND_EXIT_ENTERING 81
2021 #define SND_BALLOON_MOVING 82
2022 #define SND_BALLOON_WAITING 83
2023 #define SND_BALLOON_PUSHING 84
2024 #define SND_BALLOON_SWITCH_ACTIVATING 85
2025 #define SND_SPRING_MOVING 86
2026 #define SND_SPRING_PUSHING 87
2027 #define SND_SPRING_IMPACT 88
2028 #define SND_WALL_GROWING 89
2029 #define SND_PEARL_COLLECTING 90
2030 #define SND_PEARL_BREAKING 91
2031 #define SND_PEARL_IMPACT 92
2032 #define SND_CRYSTAL_COLLECTING 93
2033 #define SND_CRYSTAL_IMPACT 94
2034 #define SND_ENVELOPE_COLLECTING 95
2035 #define SND_SAND_INVISIBLE_DIGGING 96
2036 #define SND_SHIELD_PASSIVE_COLLECTING 97
2037 #define SND_SHIELD_PASSIVE_ACTIVATED 98
2038 #define SND_SHIELD_ACTIVE_COLLECTING 99
2039 #define SND_SHIELD_ACTIVE_ACTIVATED 100
2040 #define SND_EXTRA_TIME_COLLECTING 101
2041 #define SND_MOLE_MOVING 102
2042 #define SND_MOLE_WAITING 103
2043 #define SND_MOLE_EATING_AMOEBA 104
2044 #define SND_SWITCHGATE_SWITCH_ACTIVATING 105
2045 #define SND_SWITCHGATE_OPENING 106
2046 #define SND_SWITCHGATE_CLOSING 107
2047 #define SND_SWITCHGATE_PASSING 108
2048 #define SND_TIMEGATE_WHEEL_ACTIVATING 109
2049 #define SND_TIMEGATE_WHEEL_RUNNING 110
2050 #define SND_TIMEGATE_OPENING 111
2051 #define SND_TIMEGATE_CLOSING 112
2052 #define SND_TIMEGATE_PASSING 113
2053 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
2054 #define SND_CONVEYOR_BELT_RUNNING 115
2055 #define SND_LIGHT_SWITCH_ACTIVATING 116
2056 #define SND_LIGHT_SWITCH_DEACTIVATING 117
2057 #define SND_DX_BOMB_PUSHING 118
2058 #define SND_TRAP_INACTIVE_DIGGING 119
2059 #define SND_TRAP_ACTIVATING 120
2060 #define SND_TUBE_PASSING 121
2061 #define SND_AMOEBA_TURNING_TO_GEM 122
2062 #define SND_AMOEBA_TURNING_TO_ROCK 123
2063 #define SND_SPEED_PILL_COLLECTING 124
2064 #define SND_DYNABOMB_NR_COLLECTING 125
2065 #define SND_DYNABOMB_SZ_COLLECTING 126
2066 #define SND_DYNABOMB_XL_COLLECTING 127
2067 #define SND_DYNABOMB_PLACING 128
2068 #define SND_DYNABOMB_BURNING 129
2069 #define SND_SATELLITE_MOVING 130
2070 #define SND_SATELLITE_WAITING 131
2071 #define SND_SATELLITE_PUSHING 132
2072 #define SND_LAMP_ACTIVATING 133
2073 #define SND_LAMP_DEACTIVATING 134
2074 #define SND_TIME_ORB_FULL_COLLECTING 135
2075 #define SND_TIME_ORB_FULL_IMPACT 136
2076 #define SND_TIME_ORB_EMPTY_PUSHING 137
2077 #define SND_TIME_ORB_EMPTY_IMPACT 138
2078 #define SND_GAMEOFLIFE_WAITING 139
2079 #define SND_GAMEOFLIFE_CREATING 140
2080 #define SND_BIOMAZE_WAITING 141
2081 #define SND_BIOMAZE_CREATING 142
2082 #define SND_PACMAN_MOVING 143
2083 #define SND_PACMAN_WAITING 144
2084 #define SND_PACMAN_EATING_AMOEBA 145
2085 #define SND_DARK_YAMYAM_MOVING 146
2086 #define SND_DARK_YAMYAM_WAITING 147
2087 #define SND_DARK_YAMYAM_EATING_ANY 148
2088 #define SND_PENGUIN_MOVING 149
2089 #define SND_PENGUIN_WAITING 150
2090 #define SND_PENGUIN_ENTERING_EXIT 151
2091 #define SND_PIG_MOVING 152
2092 #define SND_PIG_WAITING 153
2093 #define SND_PIG_EATING_GEM 154
2094 #define SND_DRAGON_MOVING 155
2095 #define SND_DRAGON_WAITING 156
2096 #define SND_DRAGON_ATTACKING 157
2097 #define SND_PLAYER_DYING 158
2098 #define SND_ELEMENT_EXPLODING 159
2099 #define SND_GAME_STARTING 160
2100 #define SND_GAME_RUNNING_OUT_OF_TIME 161
2101 #define SND_GAME_LEVELTIME_BONUS 162
2102 #define SND_GAME_LOSING 163
2103 #define SND_GAME_WINNING 164
2104 #define SND_MENU_DOOR_OPENING 165
2105 #define SND_MENU_DOOR_CLOSING 166
2106 #define SND_MENU_HALL_OF_FAME 167
2107 #define SND_MENU_INFO_SCREEN 168
2109 #define NUM_SOUND_FILES 169
2112 /* values for game_status */
2117 #define HELPSCREEN 4
2118 #define CHOOSELEVEL 5
2120 #define HALLOFFAME 7
2123 #define PROGRAM_VERSION_MAJOR 2
2124 #define PROGRAM_VERSION_MINOR 1
2125 #define PROGRAM_VERSION_PATCH 2
2126 #define PROGRAM_VERSION_STRING "2.1.2"
2128 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2129 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2130 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
2131 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2132 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
2133 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2134 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2135 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2136 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2137 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2138 #define FILENAME_PREFIX "Rocks"
2140 #define X11_ICON_FILENAME "rocks_icon.xbm"
2141 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
2142 #define MSDOS_POINTER_FILENAME "mouse.pcx"
2144 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2145 ** currently supported/known file version numbers:
2147 ** 1.2 (still in use)
2148 ** 1.4 (still in use)
2151 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
2152 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
2153 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
2154 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
2156 /* file version does not change for every program version, but is changed
2157 when new features are introduced that are incompatible with older file
2158 versions, so that they can be treated accordingly */
2159 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
2161 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2162 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2163 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2164 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2166 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2167 PROGRAM_VERSION_MINOR, \
2168 PROGRAM_VERSION_PATCH)
2170 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2171 #define ANIM_NORMAL 0
2172 #define ANIM_OSCILLATE 1
2173 #define ANIM_REVERSE 2
2175 /* values for game_emulation */
2177 #define EMU_BOULDERDASH 1
2178 #define EMU_SOKOBAN 2
2179 #define EMU_SUPAPLEX 3