1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 #define EP_BIT_AMOEBALIVE (1 << 0)
99 #define EP_BIT_AMOEBOID (1 << 1)
100 #define EP_BIT_SCHLUESSEL (1 << 2)
101 #define EP_BIT_PFORTE (1 << 3)
102 #define EP_BIT_SOLID (1 << 4)
103 #define EP_BIT_MASSIVE (1 << 5)
104 #define EP_BIT_SLIPPERY (1 << 6)
105 #define EP_BIT_ENEMY (1 << 7)
106 #define EP_BIT_MAUER (1 << 8)
107 #define EP_BIT_CAN_FALL (1 << 9)
108 #define EP_BIT_CAN_SMASH (1 << 10)
109 #define EP_BIT_CAN_CHANGE (1 << 11)
110 #define EP_BIT_CAN_MOVE (1 << 12)
111 #define EP_BIT_COULD_MOVE (1 << 13)
112 #define EP_BIT_DONT_TOUCH (1 << 14)
113 #define EP_BIT_DONT_GO_TO (1 << 15)
114 #define EP_BIT_MAMPF2 (1 << 16)
115 #define EP_BIT_CHAR (1 << 17)
116 #define EP_BIT_BD_ELEMENT (1 << 18)
117 #define EP_BIT_SB_ELEMENT (1 << 19)
118 #define EP_BIT_GEM (1 << 20)
119 #define EP_BIT_INACTIVE (1 << 21)
120 #define EP_BIT_EXPLOSIVE (1 << 22)
121 #define EP_BIT_MAMPF3 (1 << 23)
122 #define EP_BIT_PUSHABLE (1 << 24)
123 #define EP_BIT_PLAYER (1 << 25)
124 #define EP_BIT_HAS_CONTENT (1 << 26)
125 #define EP_BIT_EATABLE (1 << 27)
126 #define EP_BIT_SP_ELEMENT (1 << 28)
128 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
129 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
130 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
131 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
132 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
133 #define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE)
134 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
135 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
136 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
137 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
138 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
139 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
140 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
141 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
142 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
143 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
144 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
145 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
146 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
147 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
148 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
149 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
150 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
151 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
152 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
153 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
154 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
155 #define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
156 #define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
158 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
160 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
161 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
163 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
164 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
166 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
167 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
168 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
169 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
170 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
172 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
174 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
175 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
176 #define TAPE_IS_EMPTY(x) ((x).length == 0)
177 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
179 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
181 /* Pixmaps with Xpm or X11 Bitmap files */
187 #define PIX_BIGFONT 5
188 #define PIX_SMALLFONT 6
189 /* Pixmaps without them */
190 #define PIX_DB_BACK 7
191 #define PIX_DB_DOOR 8
192 #define PIX_DB_FIELD 9
194 #define NUM_PICTURES 7
195 #define NUM_PIXMAPS 10
197 /* boundaries of arrays etc. */
198 #define MAX_NAMELEN (10+1)
199 #define MAX_LEVNAMLEN 32
200 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
201 #define MAX_LEVDIR_ENTRIES 100
202 #define MAX_SCORE_ENTRIES 100
203 #define MAX_ELEMENTS 512
204 #define MAX_NUM_AMOEBA 100
206 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
208 /* fundamental game speed values */
209 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
210 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
211 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
212 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
216 char Name[MAX_NAMELEN];
225 char *base_directory;
226 char *level_directory;
232 struct SetupJoystickInfo
235 int xleft, xmiddle, xright;
236 int yupper, ymiddle, ylower;
241 struct SetupKeyboardInfo
251 struct SetupInputInfo
253 boolean use_joystick;
254 struct SetupJoystickInfo joy;
255 struct SetupKeyboardInfo key;
265 boolean sound_simple;
267 boolean double_buffering;
268 boolean direct_draw; /* !double_buffering (redundant!) */
269 boolean scroll_delay;
270 boolean soft_scrolling;
276 struct SetupInputInfo input[MAX_PLAYERS];
283 struct SetupFileList *next;
288 boolean present; /* player present in level playfield */
289 boolean connected; /* player connected (locally or via network) */
290 boolean active; /* player (present && connected) */
292 int index_nr, client_nr, element_nr;
294 byte action; /* action from local input device */
295 byte effective_action; /* action aknowledged from network server
296 or summarized over all configured input
297 devices when in single player mode */
299 int joystick_fd; /* file descriptor of player's joystick */
301 int jx,jy, last_jx,last_jy;
302 int MovDir, MovPos, GfxPos;
306 boolean gone, LevelSolved, GameOver;
309 unsigned long move_delay;
312 unsigned long push_delay;
313 unsigned long push_delay_value;
315 int frame_reset_delay;
317 unsigned long actual_frame_counter;
320 int gems_still_needed;
321 int sokobanfields_still_needed;
322 int lights_still_needed;
323 int friends_still_needed;
326 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
335 char name[MAX_LEVNAMLEN];
336 int score[LEVEL_SCORE_ELEMENTS];
337 int mampfer_inhalt[8][3][3];
353 boolean user_defined;
360 unsigned long random_seed;
362 unsigned long counter;
363 unsigned long length;
364 unsigned long length_seconds;
365 unsigned int delay_played;
366 boolean pause_before_death;
367 boolean recording, playing, pausing;
368 boolean fast_forward;
370 boolean player_participates[MAX_PLAYERS];
373 byte action[MAX_PLAYERS];
378 extern Display *display;
379 extern Visual *visual;
381 extern Window window;
382 extern GC gc, clip_gc[], tile_clip_gc;
384 extern Pixmap clipmask[], tile_clipmask[];
386 #ifdef USE_XPM_LIBRARY
387 extern XpmAttributes xpm_att[];
390 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
391 extern Colormap cmap;
393 extern int sound_pipe[2];
394 extern int sound_device;
395 extern char *sound_device_name;
396 extern int joystick_device;
397 extern char *joystick_device_name[];
399 extern char *program_name;
401 extern int game_status;
402 extern boolean level_editor_test_game;
403 extern boolean network_playing;
404 extern int button_status;
405 extern boolean motion_status;
406 extern int key_joystick_mapping;
407 extern int global_joystick_status, joystick_status;
408 extern int sound_status;
409 extern boolean sound_loops_allowed;
411 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
412 extern int redraw_x1, redraw_y1;
413 extern int redraw_mask;
414 extern int redraw_tiles;
416 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
417 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
419 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
420 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
421 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
422 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
423 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
424 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
425 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
426 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
427 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
428 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
429 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
431 extern int level_nr, leveldir_nr, num_leveldirs;
432 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
434 extern int FX,FY, ScrollStepSize;
435 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
436 extern int BorderElement;
437 extern int GameFrameDelay;
438 extern int FfwdFrameDelay;
439 extern int MoveSpeed;
440 extern int BX1,BY1, BX2,BY2;
441 extern int SBX_Left, SBX_Middle, SBX_Right;
442 extern int SBY_Upper, SBY_Middle, SBY_Lower;
443 extern int ZX,ZY, ExitX,ExitY;
444 extern int AllPlayersGone;
445 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
446 extern int MampferMax, MampferNr;
447 extern boolean SiebAktiv;
448 extern int SiebCount;
450 extern int game_emulation;
452 extern boolean network_player_action_received;
454 extern struct LevelDirInfo leveldir[];
455 extern struct LevelInfo level;
456 extern struct PlayerInfo stored_player[], *local_player;
457 extern struct HiScore highscore[];
458 extern struct TapeInfo tape;
459 extern struct SoundInfo Sound[];
460 extern struct JoystickInfo joystick[];
461 extern struct OptionInfo options;
462 extern struct SetupInfo setup;
463 extern struct SetupFileList *setup_list;
464 extern struct SetupFileList *level_setup_list;
466 extern char *sound_name[];
467 extern int background_loop[];
468 extern int num_bg_loops;
471 /* often used screen positions */
474 #define REAL_SX (SX-2)
475 #define REAL_SY (SY-2)
484 #define MINI_TILEX (TILEX/2)
485 #define MINI_TILEY (TILEY/2)
486 #define MICRO_TILEX (TILEX/8)
487 #define MICRO_TILEY (TILEY/8)
488 #define MIDPOSX (SCR_FIELDX/2)
489 #define MIDPOSY (SCR_FIELDY/2)
490 #define SXSIZE (SCR_FIELDX*TILEX)
491 #define SYSIZE (SCR_FIELDY*TILEY)
492 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
493 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
496 #define VXSIZE DXSIZE
498 #define EXSIZE DXSIZE
499 #define EYSIZE (VXSIZE + 44)
500 #define FULL_SXSIZE (2+SXSIZE+2)
501 #define FULL_SYSIZE (2+SYSIZE+2)
502 #define MICROLEV_XPOS (SX+4*32+16)
503 #define MICROLEV_YPOS (SX+12*32)
504 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
505 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
506 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
507 #define FONT1_XSIZE 32
508 #define FONT1_YSIZE 32
509 #define FONT2_XSIZE 14
510 #define FONT2_YSIZE 14
511 #define FONT3_XSIZE 11
512 #define FONT3_YSIZE 14
513 #define FONT4_XSIZE 16
514 #define FONT4_YSIZE 16
516 #define GFX_STARTX SX
517 #define GFX_STARTY SY
518 #define MINI_GFX_STARTX SX
519 #define MINI_GFX_STARTY 424
520 #define MICRO_GFX_STARTX SX
521 #define MICRO_GFX_STARTY 536
522 #define GFX_PER_LINE 16
523 #define MINI_GFX_PER_LINE 32
524 #define MICRO_GFX_PER_LINE 128
525 #define HEROES_PER_LINE 16
526 #define MINI_MORE_STARTX 0
527 #define MINI_MORE_STARTY 160
528 #define MICRO_MORE_STARTX 0
529 #define MICRO_MORE_STARTY 240
530 #define MORE_PER_LINE 16
531 #define MINI_MORE_PER_LINE 16
532 #define MICRO_MORE_PER_LINE 16
533 #define FONT_CHARS_PER_LINE 16
534 #define FONT_LINES_PER_FONT 4
537 ** 0 - 255: real elements, stored in level file
538 ** 256 - 511: flag elements, only used at runtime
540 /* "real" level elements */
541 #define EL_LEERRAUM 0
542 #define EL_ERDREICH 1
543 #define EL_MAUERWERK 2
544 #define EL_FELSBODEN 3
545 #define EL_FELSBROCKEN 4
546 #define EL_SCHLUESSEL 5
547 #define EL_EDELSTEIN 6
548 #define EL_AUSGANG_ZU 7
549 #define EL_SPIELFIGUR 8
551 #define EL_FLIEGER 10
552 #define EL_MAMPFER 11
555 #define EL_DIAMANT 14
556 #define EL_AMOEBE_TOT 15
557 #define EL_MORAST_LEER 16
558 #define EL_MORAST_VOLL 17
559 #define EL_TROPFEN 18
561 #define EL_SIEB_INAKTIV 20
562 #define EL_SPEED_PILL 21
563 #define EL_SALZSAEURE 22
564 #define EL_AMOEBE_NASS 23
565 #define EL_AMOEBE_NORM 24
566 #define EL_KOKOSNUSS 25
568 #define EL_LIFE_ASYNC 27
569 #define EL_DYNAMIT 28
570 #define EL_BADEWANNE 29
571 #define EL_ABLENK_AUS 30
572 #define EL_ABLENK_EIN 31
573 #define EL_SCHLUESSEL1 32
574 #define EL_SCHLUESSEL2 33
575 #define EL_SCHLUESSEL3 34
576 #define EL_SCHLUESSEL4 35
577 #define EL_PFORTE1 36
578 #define EL_PFORTE2 37
579 #define EL_PFORTE3 38
580 #define EL_PFORTE4 39
581 #define EL_PFORTE1X 40
582 #define EL_PFORTE2X 41
583 #define EL_PFORTE3X 42
584 #define EL_PFORTE4X 43
585 #define EL_DYNAMIT_AUS 44
587 #define EL_UNSICHTBAR 46
588 #define EL_BIRNE_AUS 47
589 #define EL_BIRNE_EIN 48
590 #define EL_ERZ_EDEL 49
591 #define EL_ERZ_DIAM 50
592 #define EL_AMOEBE_VOLL 51
593 #define EL_AMOEBE_BD 52
594 #define EL_ZEIT_VOLL 53
595 #define EL_ZEIT_LEER 54
596 #define EL_MAUER_LEBT 55
597 #define EL_EDELSTEIN_BD 56
598 #define EL_EDELSTEIN_GELB 57
599 #define EL_ERZ_EDEL_BD 58
600 #define EL_ERZ_EDEL_GELB 59
601 #define EL_MAMPFER2 60
602 #define EL_SIEB2_INAKTIV 61
604 #define EL_UNUSED_62 62
606 #define EL_DYNABOMB 63
607 #define EL_DYNABOMB_NR 64
608 #define EL_DYNABOMB_SZ 65
609 #define EL_DYNABOMB_XL 66
610 #define EL_SOKOBAN_OBJEKT 67
611 #define EL_SOKOBAN_FELD_LEER 68
612 #define EL_SOKOBAN_FELD_VOLL 69
613 #define EL_BUTTERFLY_R 70
614 #define EL_BUTTERFLY_O 71
615 #define EL_BUTTERFLY_L 72
616 #define EL_BUTTERFLY_U 73
617 #define EL_FIREFLY_R 74
618 #define EL_FIREFLY_O 75
619 #define EL_FIREFLY_L 76
620 #define EL_FIREFLY_U 77
621 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
622 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
623 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
624 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
625 #define EL_FIREFLY_1 EL_FIREFLY_L
626 #define EL_FIREFLY_2 EL_FIREFLY_U
627 #define EL_FIREFLY_3 EL_FIREFLY_R
628 #define EL_FIREFLY_4 EL_FIREFLY_O
629 #define EL_BUTTERFLY 78
630 #define EL_FIREFLY 79
631 #define EL_SPIELER1 80
632 #define EL_SPIELER2 81
633 #define EL_SPIELER3 82
634 #define EL_SPIELER4 83
635 #define EL_KAEFER_R 84
636 #define EL_KAEFER_O 85
637 #define EL_KAEFER_L 86
638 #define EL_KAEFER_U 87
639 #define EL_FLIEGER_R 88
640 #define EL_FLIEGER_O 89
641 #define EL_FLIEGER_L 90
642 #define EL_FLIEGER_U 91
643 #define EL_PACMAN_R 92
644 #define EL_PACMAN_O 93
645 #define EL_PACMAN_L 94
646 #define EL_PACMAN_U 95
647 #define EL_EDELSTEIN_ROT 96
648 #define EL_EDELSTEIN_LILA 97
649 #define EL_ERZ_EDEL_ROT 98
650 #define EL_ERZ_EDEL_LILA 99
651 #define EL_BADEWANNE1 100
652 #define EL_BADEWANNE2 101
653 #define EL_BADEWANNE3 102
654 #define EL_BADEWANNE4 103
655 #define EL_BADEWANNE5 104
657 #define EL_UNUSED_105 105
658 #define EL_UNUSED_106 106
660 #define EL_AUSGANG_AUF 107
662 #define EL_UNUSED_108 108
664 #define EL_AMOEBA2DIAM 109
665 #define EL_MAULWURF 110
666 #define EL_PINGUIN 111
668 #define EL_PFEIL_L 113
669 #define EL_PFEIL_R 114
670 #define EL_PFEIL_O 115
671 #define EL_PFEIL_U 116
672 #define EL_SCHWEIN 117
673 #define EL_DRACHE 118
675 #define EL_UNUSED_119 119
677 #define EL_CHAR_START 120
678 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
679 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
680 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
681 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
682 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
683 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
684 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
685 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
686 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
687 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
688 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
689 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
690 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
691 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
692 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
693 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
694 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
695 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
696 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
697 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
698 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
699 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
700 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
701 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
702 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
703 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
704 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
705 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
706 #define EL_CHAR_END (EL_CHAR_START+79)
708 #define EL_CHAR(x) (EL_CHAR_A + x - 'A')
710 #define EL_MAUER_X 200
711 #define EL_MAUER_Y 201
712 #define EL_MAUER_XY 202
714 #define EL_UNUSED_203 203
715 #define EL_UNUSED_204 204
716 #define EL_UNUSED_205 205
717 #define EL_UNUSED_206 206
718 #define EL_UNUSED_207 207
719 #define EL_UNUSED_208 208
720 #define EL_UNUSED_209 209
722 #define EL_SP_START 210
723 #define EL_SP_EMPTY (EL_SP_START + 0)
724 #define EL_SP_ZONK (EL_SP_START + 1)
725 #define EL_SP_BASE (EL_SP_START + 2)
726 #define EL_SP_MURPHY (EL_SP_START + 3)
727 #define EL_SP_INFOTRON (EL_SP_START + 4)
728 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
729 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
730 #define EL_SP_EXIT (EL_SP_START + 7)
731 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
732 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
733 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
734 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
735 #define EL_SP_PORT1_UP (EL_SP_START + 12)
736 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
737 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
738 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
739 #define EL_SP_PORT2_UP (EL_SP_START + 16)
740 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
741 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
742 #define EL_SP_TERMINAL (EL_SP_START + 19)
743 #define EL_SP_DISK_RED (EL_SP_START + 20)
744 #define EL_SP_PORT_Y (EL_SP_START + 21)
745 #define EL_SP_PORT_X (EL_SP_START + 22)
746 #define EL_SP_PORT_XY (EL_SP_START + 23)
747 #define EL_SP_ELECTRON (EL_SP_START + 24)
748 #define EL_SP_BUG (EL_SP_START + 25)
749 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
750 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
751 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
752 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
753 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
754 #define EL_SP_HARD_RED (EL_SP_START + 31)
755 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
756 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
757 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
758 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
759 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
760 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
761 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
762 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
763 #define EL_SP_END (EL_SP_START + 39)
765 #define EL_UNUSED_250 250
766 #define EL_UNUSED_251 251
767 #define EL_UNUSED_252 252
768 #define EL_UNUSED_253 253
769 #define EL_UNUSED_254 254
770 #define EL_UNUSED_255 255
772 /* "real" (and therefore drawable) runtime elements */
773 #define EL_SIEB_LEER 300
774 #define EL_SIEB2_LEER 301
775 #define EL_SIEB_VOLL 302
776 #define EL_SIEB2_VOLL 303
777 #define EL_SIEB_TOT 304
778 #define EL_SIEB2_TOT 305
779 #define EL_AUSGANG_ACT 306
780 #define EL_SP_TERMINAL_ACTIVE 307
781 #define EL_SP_BUG_ACTIVE 308
783 /* "unreal" (and therefore not drawable) runtime elements */
784 #define EL_BLOCKED 400
785 #define EL_EXPLODING 401
786 #define EL_CRACKINGNUT 402
787 #define EL_BLURB_LEFT 403
788 #define EL_BLURB_RIGHT 404
789 #define EL_AMOEBING 405
790 #define EL_MAUERND 406
791 #define EL_BURNING 407
792 #define EL_PLAYER_IS_LEAVING 408
795 ** 0 - 255: graphics from "RocksScreen"
796 ** 256 - 511: graphics from "RocksFont"
797 ** 512 - 767: graphics from "RocksMore"
798 ** 768 - 1023: graphics from "RocksHeroes"
801 #define GFX_START_ROCKSSCREEN 0
802 #define GFX_END_ROCKSSCREEN 255
803 #define GFX_START_ROCKSFONT 256
804 #define GFX_END_ROCKSFONT 511
805 #define GFX_START_ROCKSMORE 512
806 #define GFX_END_ROCKSMORE 767
807 #define GFX_START_ROCKSHEROES 768
808 #define GFX_END_ROCKSHEROES 1023
810 #define NUM_TILES 1024
812 /* graphics from "RocksScreen" */
814 #define GFX_LEERRAUM (-1)
815 #define GFX_ERDREICH 0
816 #define GFX_ERDENRAND 1
817 #define GFX_MORAST_LEER 2
818 #define GFX_MORAST_VOLL 3
820 #define GFX_MAUERWERK 5
821 #define GFX_FELSBODEN 6
822 #define GFX_EDELSTEIN 8
823 #define GFX_DIAMANT 10
824 #define GFX_FELSBROCKEN 12
826 #define GFX_BADEWANNE1 16
827 #define GFX_SALZSAEURE 17
828 #define GFX_BADEWANNE2 18
829 #define GFX_UNSICHTBAR 19
830 #define GFX_SCHLUESSEL1 20
831 #define GFX_SCHLUESSEL2 21
832 #define GFX_SCHLUESSEL3 22
833 #define GFX_SCHLUESSEL4 23
835 #define GFX_LIFE_ASYNC 25
836 #define GFX_BADEWANNE 26
838 #define GFX_KOKOSNUSS 28
839 #define GFX_CRACKINGNUT 29
841 #define GFX_BADEWANNE3 32
842 #define GFX_BADEWANNE4 33
843 #define GFX_BADEWANNE5 34
844 #define GFX_SMILEY 35
845 #define GFX_PFORTE1 36
846 #define GFX_PFORTE2 37
847 #define GFX_PFORTE3 38
848 #define GFX_PFORTE4 39
849 #define GFX_PFORTE1X 40
850 #define GFX_PFORTE2X 41
851 #define GFX_PFORTE3X 42
852 #define GFX_PFORTE4X 43
854 #define GFX_DYNAMIT_AUS 48
855 #define GFX_DYNAMIT 49
856 #define GFX_FLIEGER 56
857 #define GFX_FLIEGER_R 56
858 #define GFX_FLIEGER_O 57
859 #define GFX_FLIEGER_L 58
860 #define GFX_FLIEGER_U 59
862 #define GFX_EXPLOSION 64
863 #define GFX_KAEFER 72
864 #define GFX_KAEFER_R 72
865 #define GFX_KAEFER_O 73
866 #define GFX_KAEFER_L 74
867 #define GFX_KAEFER_U 75
869 #define GFX_MAMPFER 80
871 #define GFX_PACMAN 88
872 #define GFX_PACMAN_R 88
873 #define GFX_PACMAN_O 89
874 #define GFX_PACMAN_L 90
875 #define GFX_PACMAN_U 91
877 #define GFX_ABLENK 96
878 #define GFX_ABLENK_EIN GFX_ABLENK
879 #define GFX_ABLENK_AUS GFX_ABLENK
880 #define GFX_AMOEBE_NASS 100
881 #define GFX_TROPFEN 101
882 #define GFX_AMOEBING GFX_TROPFEN
883 #define GFX_AMOEBE_LEBT 104
884 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
885 #define GFX_AMOEBE_TOT 108
886 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
888 #define GFX_BIRNE_AUS 112
889 #define GFX_BIRNE_EIN 113
890 #define GFX_ZEIT_VOLL 114
891 #define GFX_ZEIT_LEER 115
892 #define GFX_SPIELER1 116
893 #define GFX_SPIELER2 117
894 #define GFX_SPIELER3 118
895 #define GFX_SPIELER4 119
896 #define GFX_AMOEBE_VOLL 120
897 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
898 #define GFX_SOKOBAN_OBJEKT 121
899 #define GFX_SOKOBAN_FELD_LEER 122
900 #define GFX_SOKOBAN_FELD_VOLL 123
901 #define GFX_GEBLUBBER 124
903 #define GFX_SIEB_INAKTIV 128
904 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
905 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
906 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
907 #define GFX_ERZ_EDEL 132
908 #define GFX_ERZ_DIAM 133
909 #define GFX_ERZ_EDEL_ROT 134
910 #define GFX_ERZ_EDEL_LILA 135
911 #define GFX_ERZ_EDEL_GELB 136
912 #define GFX_ERZ_EDEL_BD 137
913 #define GFX_EDELSTEIN_GELB 138
914 #define GFX_KUGEL_ROT 140
915 #define GFX_KUGEL_BLAU 141
916 #define GFX_KUGEL_GELB 142
917 #define GFX_KUGEL_GRAU 143
919 #define GFX_PINGUIN 144
920 #define GFX_MAULWURF 145
921 #define GFX_SCHWEIN 146
922 #define GFX_DRACHE 147
923 #define GFX_MAUER_XY 148
924 #define GFX_MAUER_X 149
925 #define GFX_MAUER_Y 150
926 #define GFX_EDELSTEIN_ROT 152
927 #define GFX_EDELSTEIN_LILA 154
928 #define GFX_DYNABOMB_XL 156
929 #define GFX_SPEED_PILL 158
930 #define GFX_SONDE 159
932 #define GFX_EDELSTEIN_BD 163
933 #define GFX_MAUER_RIGHT 165
934 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
935 #define GFX_MAUER_R 167
936 #define GFX_MAUER_LEFT 168
937 #define GFX_MAUER_L1 GFX_MAUER_LEFT
938 #define GFX_MAUER_L 170
939 #define GFX_MAUER_LEBT 171
940 #define GFX_SIEB2_INAKTIV 172
941 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
942 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
943 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
945 #define GFX_AUSGANG_ZU 176
946 #define GFX_AUSGANG_ACT 177
947 #define GFX_AUSGANG_AUF 180
948 #define GFX_MAMPFER2 184
949 #define GFX_DYNABOMB 188
950 #define GFX_DYNABOMB_NR 188
951 #define GFX_DYNABOMB_SZ 191
953 #define GFX_PFEIL_L 192
954 #define GFX_PFEIL_R 193
955 #define GFX_PFEIL_O 194
956 #define GFX_PFEIL_U 195
957 #define GFX_BUTTERFLY 196
958 #define GFX_FIREFLY 198
959 #define GFX_BUTTERFLY_R 200
960 #define GFX_BUTTERFLY_O 201
961 #define GFX_BUTTERFLY_L 202
962 #define GFX_BUTTERFLY_U 203
963 #define GFX_FIREFLY_R 204
964 #define GFX_FIREFLY_O 205
965 #define GFX_FIREFLY_L 206
966 #define GFX_FIREFLY_U 207
968 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
969 #define GFX_SPIELFIGUR GFX_SPIELER1
971 /* graphics from "RocksHeroes" */
972 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
973 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
974 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
975 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
976 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
977 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
978 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
979 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
980 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
981 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
982 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
983 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
984 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
985 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
986 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
987 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
988 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
989 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
990 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
991 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
992 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
993 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
994 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
995 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
996 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
997 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
999 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1000 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1001 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1002 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1003 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1004 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1005 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1006 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1007 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1008 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1009 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1010 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1011 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1012 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1013 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1014 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1015 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1016 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1017 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1018 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1019 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1020 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1021 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1022 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1023 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1025 /* graphics from "RocksMore" */
1026 #define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1027 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1028 #define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1029 #define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1030 #define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1031 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
1032 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
1033 #define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1034 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1035 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1036 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1037 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1038 #define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1039 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
1040 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
1041 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1042 #define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1043 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1044 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
1045 #define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
1046 #define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1047 #define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
1048 #define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
1049 #define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
1050 #define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1051 #define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1052 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1053 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1054 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
1055 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
1056 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
1057 #define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
1058 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1059 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
1060 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
1061 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
1062 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
1063 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
1064 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
1065 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
1067 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE +15)
1068 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
1069 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
1070 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
1071 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
1072 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE +12)
1073 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
1074 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE +12)
1076 #define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
1077 #define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
1078 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
1080 /* graphics from "RocksFont" */
1081 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1082 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
1083 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
1084 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
1085 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
1086 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
1087 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
1088 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
1089 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
1090 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
1091 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
1092 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
1093 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
1094 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
1095 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
1096 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
1097 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
1098 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
1099 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
1100 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
1101 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
1102 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
1103 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
1104 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
1105 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
1106 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
1107 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
1108 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
1109 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
1110 #define GFX_CHAR_END (GFX_CHAR_START+79)
1112 /* the names of the sounds */
1113 #define SND_ALCHEMY 0
1114 #define SND_AMOEBE 1
1115 #define SND_ANTIGRAV 2
1116 #define SND_AUTSCH 3
1121 #define SND_CZARDASZ 8
1125 #define SND_HALLOFFAME 12
1128 #define SND_KABUMM 15
1130 #define SND_KLAPPER 17
1131 #define SND_KLING 18
1132 #define SND_KLOPF 19
1133 #define SND_KLUMPF 20
1134 #define SND_KNACK 21
1135 #define SND_KNURK 22
1136 #define SND_KRACH 23
1137 #define SND_LACHEN 24
1138 #define SND_LASER 25
1140 #define SND_NETWORK 27
1142 #define SND_OEFFNEN 29
1143 #define SND_PLING 30
1145 #define SND_PUSCH 32
1146 #define SND_QUIEK 33
1147 #define SND_QUIRK 34
1148 #define SND_RHYTHMLOOP 35
1149 #define SND_ROAAAR 36
1150 #define SND_ROEHR 37
1151 #define SND_RUMMS 38
1152 #define SND_SCHLOPP 39
1153 #define SND_SCHLURF 40
1154 #define SND_SCHRFF 41
1155 #define SND_SCHWIRR 42
1157 #define SND_SLURP 44
1158 #define SND_SPROING 45
1159 #define SND_TWILIGHT 46
1160 #define SND_TYGER 47
1161 #define SND_VOYAGER 48
1162 #define SND_WARNTON 49
1163 #define SND_WHOOSH 50
1164 #define SND_ZISCH 51
1165 #define SND_SP_BASE 52
1166 #define SND_SP_INFOTRON 53
1167 #define SND_SP_ZONKDOWN 54
1168 #define SND_SP_ZONKPUSH 55
1169 #define SND_SP_BUG 56
1170 #define SND_SP_BOOM 57
1171 #define SND_SP_BOOOM 58
1172 #define SND_SP_EXIT 59
1173 #define SND_EMPTY 60
1175 #define NUM_SOUNDS 61
1177 /* default input keys */
1178 #define KEY_UNDEFINDED XK_VoidSymbol
1179 #define DEFAULT_KEY_LEFT XK_Left
1180 #define DEFAULT_KEY_RIGHT XK_Right
1181 #define DEFAULT_KEY_UP XK_Up
1182 #define DEFAULT_KEY_DOWN XK_Down
1183 #define DEFAULT_KEY_SNAP XK_Shift_L
1184 #define DEFAULT_KEY_BOMB XK_Shift_R
1185 #define DEFAULT_KEY_OKAY XK_Return
1186 #define DEFAULT_KEY_CANCEL XK_Escape
1188 /* directions for moving */
1189 #define MV_NO_MOVING 0
1190 #define MV_LEFT (1 << 0)
1191 #define MV_RIGHT (1 << 1)
1192 #define MV_UP (1 << 2)
1193 #define MV_DOWN (1 << 3)
1203 #define FC_SPECIAL1 4
1204 #define FC_SPECIAL2 5
1206 /* values for game_status */
1211 #define HELPSCREEN 4
1212 #define CHOOSELEVEL 5
1214 #define HALLOFFAME 7
1216 #define SETUPINPUT 9
1217 #define CALIBRATION 10
1220 #define GAME_DIR "."
1223 #define BASE_PATH GAME_DIR
1225 #define GRAPHICS_DIRECTORY "graphics"
1226 #define SOUNDS_DIRECTORY "sounds"
1227 #define LEVELS_DIRECTORY "levels"
1228 #define TAPES_DIRECTORY "tapes"
1229 #define SCORES_DIRECTORY "scores"
1231 #define VERSION_STRING "1.2.1"
1232 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1233 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1234 #define COPYRIGHT_STRING "Copyright ^1995-99 by Holger Schemel"
1236 /* default name for empty highscore entry */
1237 #define EMPTY_PLAYER_NAME "no name"
1239 /* values for button_status */
1240 #define MB_NOT_PRESSED FALSE
1241 #define MB_RELEASED FALSE
1242 #define MB_PRESSED TRUE
1243 #define MB_MENU_CHOICE FALSE
1244 #define MB_MENU_MARK TRUE
1245 #define MB_MENU_INITIALIZE (-1)
1255 /* values for redraw_mask */
1256 #define REDRAW_ALL (1L << 0)
1257 #define REDRAW_FIELD (1L << 1)
1258 #define REDRAW_TILES (1L << 2)
1259 #define REDRAW_DOOR_1 (1L << 3)
1260 #define REDRAW_VIDEO_1 (1L << 4)
1261 #define REDRAW_VIDEO_2 (1L << 5)
1262 #define REDRAW_VIDEO_3 (1L << 6)
1263 #define REDRAW_MICROLEV (1L << 7)
1264 #define REDRAW_FROM_BACKBUFFER (1L << 8)
1265 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1266 #define REDRAW_DOOR_3 (1L << 9)
1267 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2 | REDRAW_DOOR_3)
1268 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1269 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1271 /* areas in pixmap PIX_DOOR */
1272 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1273 PAGEX1: 1. buffer for DOOR_1
1274 PAGEX2: 2. buffer for DOOR_1
1275 PAGEX3: buffer for animations
1278 #define DOOR_GFX_PAGESIZE DXSIZE
1279 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1280 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1281 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1282 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1283 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1284 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1285 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1286 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1287 #define DOOR_GFX_PAGEY1 0
1288 #define DOOR_GFX_PAGEY2 DYSIZE
1290 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1291 #define ANIM_NORMAL 0
1292 #define ANIM_OSCILLATE 1
1293 #define ANIM_REVERSE 2
1295 /* values for game_emulation */
1297 #define EMU_BOULDERDASH 1
1298 #define EMU_SOKOBAN 2
1299 #define EMU_SUPAPLEX 3