1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
40 #endif /* #ifndef MSDOS */
42 typedef unsigned char boolean;
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
85 #define SCREENX(a) ((a) - scroll_x)
86 #define SCREENY(a) ((a) - scroll_y)
87 #define LEVELX(a) ((a) + scroll_x)
88 #define LEVELY(a) ((a) + scroll_y)
89 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
90 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
91 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
93 #define EP_BIT_AMOEBALIVE (1<<0)
94 #define EP_BIT_AMOEBOID (1<<1)
95 #define EP_BIT_SCHLUESSEL (1<<2)
96 #define EP_BIT_PFORTE (1<<3)
97 #define EP_BIT_SOLID (1<<4)
98 #define EP_BIT_MASSIV (1<<5)
99 #define EP_BIT_SLIPPERY (1<<6)
100 #define EP_BIT_ENEMY (1<<7)
101 #define EP_BIT_MAUER (1<<8)
102 #define EP_BIT_CAN_FALL (1<<9)
103 #define EP_BIT_CAN_SMASH (1<<10)
104 #define EP_BIT_CAN_CHANGE (1<<11)
105 #define EP_BIT_CAN_MOVE (1<<12)
106 #define EP_BIT_COULD_MOVE (1<<13)
107 #define EP_BIT_DONT_TOUCH (1<<14)
108 #define EP_BIT_DONT_GO_TO (1<<15)
109 #define EP_BIT_MAMPF2 (1<<16)
110 #define EP_BIT_CHAR (1<<17)
111 #define EP_BIT_BD_ELEMENT (1<<18)
112 #define EP_BIT_SB_ELEMENT (1<<19)
113 #define EP_BIT_GEM (1<<20)
114 #define EP_BIT_INACTIVE (1<<21)
115 #define EP_BIT_EXPLOSIVE (1<<22)
116 #define EP_BIT_MAMPF3 (1<<23)
117 #define EP_BIT_PUSHABLE (1<<24)
118 #define EP_BIT_PLAYER (1<<25)
120 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
121 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
122 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
123 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
124 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
125 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
126 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
127 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
128 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
129 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
130 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
131 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
132 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
133 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
134 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
135 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
136 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
137 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
138 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
139 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
140 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
141 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
142 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
143 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
144 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
145 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
147 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
149 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
150 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
152 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
156 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
157 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
161 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
163 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
164 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
165 #define TIMESIZE (TimeLeft * 100 / level.time)
166 #define TAPE_IS_EMPTY(x) ((x).length == 0)
167 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
169 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
171 /* Pixmaps with Xpm or X11 Bitmap files */
176 #define PIX_BIGFONT 4
177 #define PIX_SMALLFONT 5
178 /* Pixmaps without them */
179 #define PIX_DB_BACK 6
180 #define PIX_DB_DOOR 7
181 #define PIX_DB_FIELD 8
183 #define NUM_PICTURES 6
184 #define NUM_PIXMAPS 9
186 /* boundaries of arrays etc. */
187 #define MAX_NAMELEN (10+1)
189 #define MAX_LEVNAMLEN 32
190 #define MAX_LEVSCORE_ENTRIES 16
191 #define NUM_FREE_LVHD_BYTES 18
192 #define MAX_TAPELEN 10000
194 #define MAX_LEVDIR_FILENAME (64+1)
195 #define MAX_LEVDIR_NAME (16+1)
196 #define MAX_LEVDIR_ENTRIES 15
197 #define MAX_SCORE_ENTRIES 15
199 #define MAX_OPTION_LEN 256
200 #define MAX_FILENAME_LEN 256
201 #define MAX_NUM_AMOEBA 100
202 #define MAX_ELEMENTS 512
206 char Name[MAX_NAMELEN];
223 boolean sound_loops_on;
224 boolean sound_music_on;
225 boolean sound_simple_on;
227 boolean direct_draw_on;
228 boolean scroll_delay_on;
229 boolean soft_scrolling_on;
231 boolean autorecord_on;
238 boolean present; /* player present in level playfield */
239 boolean connected; /* player connected locally or via network */
240 boolean local; /* player connected locally */
241 boolean active; /* player (present && connected) */
243 int index_nr, client_nr, element_nr;
245 char login_name[MAX_NAMELEN];
246 char alias_name[MAX_NAMELEN];
252 int jx,jy, last_jx,last_jy;
253 int MovDir, MovPos, GfxPos;
257 boolean gone, LevelSolved, GameOver;
264 int push_delay_value;
266 int frame_reset_delay;
268 long actual_frame_counter;
271 int gems_still_needed;
272 int sokobanfields_still_needed;
273 int lights_still_needed;
274 int friends_still_needed;
277 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
286 char name[MAX_LEVNAMLEN];
287 int score[MAX_LEVSCORE_ENTRIES];
288 int mampfer_inhalt[4][3][3];
297 char filename[MAX_LEVDIR_FILENAME];
298 char name[MAX_LEVDIR_NAME];
306 unsigned long random_seed;
308 unsigned long counter;
309 unsigned long length;
310 unsigned long length_seconds;
311 unsigned int delay_played;
312 boolean pause_before_death;
313 boolean recording, playing, pausing;
314 boolean fast_forward;
318 byte action[MAX_PLAYERS];
325 int xleft, xright, xmiddle;
326 int yupper, ylower, ymiddle;
329 extern Display *display;
330 extern Visual *visual;
332 extern Window window;
333 extern GC gc, clip_gc[], tile_clip_gc;
335 extern Pixmap clipmask[], tile_clipmask[];
337 #ifdef XPM_INCLUDE_FILE
338 extern XpmAttributes xpm_att[];
341 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
342 extern Colormap cmap;
344 extern int sound_pipe[2];
345 extern int sound_device;
346 extern char *sound_device_name;
347 extern int joystick_device;
348 extern char *joystick_device_name[2];
349 extern char *level_directory;
350 extern int width, height;
352 extern char *program_name;
354 extern int game_status;
355 extern int game_emulation;
356 extern boolean network_playing;
357 extern int button_status;
358 extern boolean motion_status;
359 extern int key_joystick_mapping;
360 extern int global_joystick_status, joystick_status;
361 extern int sound_status;
362 extern boolean sound_loops_allowed;
364 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
365 extern int redraw_x1, redraw_y1;
366 extern int redraw_mask;
367 extern int redraw_tiles;
369 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
370 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
371 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
372 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
373 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
374 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
375 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
376 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
377 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
378 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
379 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
380 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
381 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
382 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
384 extern int level_nr, leveldir_nr, num_leveldirs;
385 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
387 extern int FX,FY, ScrollStepSize;
388 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
389 extern int GameFrameDelay;
390 extern int FfwdFrameDelay;
391 extern int MoveSpeed;
392 extern int BX1,BY1, BX2,BY2;
393 extern int ZX,ZY, ExitX,ExitY;
394 extern int AllPlayersGone;
395 extern int FrameCounter, TimeFrames, TimeLeft;
396 extern int MampferNr, SiebAktiv;
398 extern byte network_player_action[];
399 extern boolean network_player_action_received;
400 extern int TestPlayer;
402 extern struct LevelDirInfo leveldir[];
403 extern struct LevelInfo level;
404 extern struct PlayerInfo stored_player[];
405 extern struct PlayerInfo *local_player;
406 extern struct HiScore highscore[];
407 extern struct RecordingInfo tape;
408 extern struct SoundInfo Sound[];
409 extern struct JoystickInfo joystick[];
410 struct OptionInfo options;
411 struct SetupInfo setup;
413 extern char *sound_name[];
414 extern int background_loop[];
415 extern int num_bg_loops;
418 /* often used screen positions */
421 #define REAL_SX (SX-2)
422 #define REAL_SY (SY-2)
429 #define MINI_TILEX (TILEX/2)
430 #define MINI_TILEY (TILEY/2)
431 #define MICRO_TILEX (TILEX/8)
432 #define MICRO_TILEY (TILEY/8)
433 #define MIDPOSX (SCR_FIELDX/2)
434 #define MIDPOSY (SCR_FIELDY/2)
435 #define SXSIZE (SCR_FIELDX*TILEX)
436 #define SYSIZE (SCR_FIELDY*TILEY)
437 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
438 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
441 #define VXSIZE DXSIZE
443 #define FULL_SXSIZE (2+SXSIZE+2)
444 #define FULL_SYSIZE (2+SYSIZE+2)
445 #define MICROLEV_XPOS (SX+4*32+16)
446 #define MICROLEV_YPOS (SX+12*32)
447 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
448 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
449 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
450 #define FONT1_XSIZE 32
451 #define FONT1_YSIZE 32
452 #define FONT2_XSIZE 14
453 #define FONT2_YSIZE 14
454 #define FONT3_XSIZE 11
455 #define FONT3_YSIZE 14
456 #define FONT4_XSIZE 16
457 #define FONT4_YSIZE 16
459 #define GFX_STARTX SX
460 #define GFX_STARTY SY
461 #define MINI_GFX_STARTX SX
462 #define MINI_GFX_STARTY 424
463 #define MICRO_GFX_STARTX SX
464 #define MICRO_GFX_STARTY 536
465 #define GFX_PER_LINE 16
466 #define MINI_GFX_PER_LINE 32
467 #define MICRO_GFX_PER_LINE 128
468 #define HEROES_PER_LINE 16
469 #define FONT_CHARS_PER_LINE 16
470 #define FONT_LINES_PER_FONT 4
473 ** 0 - 255: real elements, stored in level file
474 ** 256 - 511: flag elements, only used at runtime
476 /* "real" level elements */
477 #define EL_LEERRAUM 0
478 #define EL_ERDREICH 1
479 #define EL_MAUERWERK 2
480 #define EL_FELSBODEN 3
481 #define EL_FELSBROCKEN 4
482 #define EL_SCHLUESSEL 5
483 #define EL_EDELSTEIN 6
484 #define EL_AUSGANG_ZU 7
485 #define EL_SPIELFIGUR 8
487 #define EL_FLIEGER 10
488 #define EL_MAMPFER 11
491 #define EL_DIAMANT 14
492 #define EL_AMOEBE_TOT 15
493 #define EL_MORAST_LEER 16
494 #define EL_MORAST_VOLL 17
495 #define EL_TROPFEN 18
497 #define EL_SIEB_LEER 20
498 #define EL_SIEB_VOLL 21
499 #define EL_SALZSAEURE 22
500 #define EL_AMOEBE_NASS 23
501 #define EL_AMOEBE_NORM 24
502 #define EL_KOKOSNUSS 25
504 #define EL_LIFE_ASYNC 27
505 #define EL_DYNAMIT 28
506 #define EL_BADEWANNE 29
507 #define EL_ABLENK_AUS 30
508 #define EL_ABLENK_EIN 31
509 #define EL_SCHLUESSEL1 32
510 #define EL_SCHLUESSEL2 33
511 #define EL_SCHLUESSEL3 34
512 #define EL_SCHLUESSEL4 35
513 #define EL_PFORTE1 36
514 #define EL_PFORTE2 37
515 #define EL_PFORTE3 38
516 #define EL_PFORTE4 39
517 #define EL_PFORTE1X 40
518 #define EL_PFORTE2X 41
519 #define EL_PFORTE3X 42
520 #define EL_PFORTE4X 43
521 #define EL_DYNAMIT_AUS 44
523 #define EL_UNSICHTBAR 46
524 #define EL_BIRNE_AUS 47
525 #define EL_BIRNE_EIN 48
526 #define EL_ERZ_EDEL 49
527 #define EL_ERZ_DIAM 50
528 #define EL_AMOEBE_VOLL 51
529 #define EL_AMOEBE_BD 52
530 #define EL_ZEIT_VOLL 53
531 #define EL_ZEIT_LEER 54
532 #define EL_MAUER_LEBT 55
533 #define EL_EDELSTEIN_BD 56
534 #define EL_EDELSTEIN_GELB 57
535 #define EL_ERZ_EDEL_BD 58
536 #define EL_ERZ_EDEL_GELB 59
537 #define EL_MAMPFER2 60
538 #define EL_SIEB2_LEER 61
539 #define EL_SIEB2_VOLL 62
540 #define EL_DYNABOMB 63
541 #define EL_DYNABOMB_NR 64
542 #define EL_DYNABOMB_SZ 65
543 #define EL_DYNABOMB_XL 66
544 #define EL_SOKOBAN_OBJEKT 67
545 #define EL_SOKOBAN_FELD_LEER 68
546 #define EL_SOKOBAN_FELD_VOLL 69
547 #define EL_BUTTERFLY_R 70
548 #define EL_BUTTERFLY_O 71
549 #define EL_BUTTERFLY_L 72
550 #define EL_BUTTERFLY_U 73
551 #define EL_FIREFLY_R 74
552 #define EL_FIREFLY_O 75
553 #define EL_FIREFLY_L 76
554 #define EL_FIREFLY_U 77
555 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
556 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
557 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
558 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
559 #define EL_FIREFLY_1 EL_FIREFLY_L
560 #define EL_FIREFLY_2 EL_FIREFLY_U
561 #define EL_FIREFLY_3 EL_FIREFLY_R
562 #define EL_FIREFLY_4 EL_FIREFLY_O
563 #define EL_BUTTERFLY 78
564 #define EL_FIREFLY 79
565 #define EL_SPIELER1 80
566 #define EL_SPIELER2 81
567 #define EL_SPIELER3 82
568 #define EL_SPIELER4 83
569 #define EL_KAEFER_R 84
570 #define EL_KAEFER_O 85
571 #define EL_KAEFER_L 86
572 #define EL_KAEFER_U 87
573 #define EL_FLIEGER_R 88
574 #define EL_FLIEGER_O 89
575 #define EL_FLIEGER_L 90
576 #define EL_FLIEGER_U 91
577 #define EL_PACMAN_R 92
578 #define EL_PACMAN_O 93
579 #define EL_PACMAN_L 94
580 #define EL_PACMAN_U 95
581 #define EL_EDELSTEIN_ROT 96
582 #define EL_EDELSTEIN_LILA 97
583 #define EL_ERZ_EDEL_ROT 98
584 #define EL_ERZ_EDEL_LILA 99
585 #define EL_BADEWANNE1 100
586 #define EL_BADEWANNE2 101
587 #define EL_BADEWANNE3 102
588 #define EL_BADEWANNE4 103
589 #define EL_BADEWANNE5 104
590 #define EL_SIEB_TOT 105
591 #define EL_AUSGANG_ACT 106
592 #define EL_AUSGANG_AUF 107
593 #define EL_SIEB2_TOT 108
594 #define EL_AMOEBA2DIAM 109
595 #define EL_MAULWURF 110
596 #define EL_PINGUIN 111
598 #define EL_PFEIL_L 113
599 #define EL_PFEIL_R 114
600 #define EL_PFEIL_O 115
601 #define EL_PFEIL_U 116
602 #define EL_SCHWEIN 117
603 #define EL_DRACHE 118
605 #define EL_UNUSED_119 119
607 #define EL_CHAR_START 120
608 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
609 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
610 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
611 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
612 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
613 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
614 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
615 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
616 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
617 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
618 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
619 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
620 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
621 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
622 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
623 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
624 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
625 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
626 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
627 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
628 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
629 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
630 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
631 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
632 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
633 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
634 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
635 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
636 #define EL_CHAR_END (EL_CHAR_START+79)
638 #define EL_MAUER_X 200
639 #define EL_MAUER_Y 201
640 #define EL_MAUER_XY 202
642 #define EL_UNUSED_200 203
644 #define EL_UNUSED_255 255
646 /* "unreal" runtime elements */
647 #define EL_BLOCKED 300
648 #define EL_EXPLODING 301
649 #define EL_CRACKINGNUT 302
650 #define EL_BLURB_LEFT 303
651 #define EL_BLURB_RIGHT 304
652 #define EL_AMOEBING 305
653 #define EL_MAUERND 306
654 #define EL_BURNING 307
655 #define EL_PLAYER_IS_LEAVING 308
658 ** 0 - 255: graphics from "RocksScreen"
659 ** 256 - 511: graphics from "RocksFont"
660 ** 512 - 767: graphics from "RocksHeroes"
663 #define GFX_START_ROCKSSCREEN 0
664 #define GFX_END_ROCKSSCREEN 255
665 #define GFX_START_ROCKSFONT 256
666 #define GFX_END_ROCKSFONT 511
667 #define GFX_START_ROCKSHEROES 512
668 #define GFX_END_ROCKSHEROES 767
670 #define NUM_TILES 768
672 /* graphics from "RocksScreen" */
674 #define GFX_LEERRAUM (-1)
675 #define GFX_ERDREICH 0
676 #define GFX_ERDENRAND 1
677 #define GFX_MORAST_LEER 2
678 #define GFX_MORAST_VOLL 3
680 #define GFX_MAUERWERK 5
681 #define GFX_FELSBODEN 6
682 #define GFX_EDELSTEIN 8
683 #define GFX_DIAMANT 10
684 #define GFX_FELSBROCKEN 12
686 #define GFX_BADEWANNE1 16
687 #define GFX_SALZSAEURE 17
688 #define GFX_BADEWANNE2 18
689 #define GFX_UNSICHTBAR 19
690 #define GFX_SCHLUESSEL1 20
691 #define GFX_SCHLUESSEL2 21
692 #define GFX_SCHLUESSEL3 22
693 #define GFX_SCHLUESSEL4 23
695 #define GFX_LIFE_ASYNC 25
696 #define GFX_BADEWANNE 26
698 #define GFX_KOKOSNUSS 28
699 #define GFX_CRACKINGNUT 29
701 #define GFX_BADEWANNE3 32
702 #define GFX_BADEWANNE4 33
703 #define GFX_BADEWANNE5 34
704 #define GFX_SMILEY 35
705 #define GFX_PFORTE1 36
706 #define GFX_PFORTE2 37
707 #define GFX_PFORTE3 38
708 #define GFX_PFORTE4 39
709 #define GFX_PFORTE1X 40
710 #define GFX_PFORTE2X 41
711 #define GFX_PFORTE3X 42
712 #define GFX_PFORTE4X 43
714 #define GFX_DYNAMIT_AUS 48
715 #define GFX_DYNAMIT 49
716 #define GFX_FLIEGER 56
717 #define GFX_FLIEGER_R 56
718 #define GFX_FLIEGER_O 57
719 #define GFX_FLIEGER_L 58
720 #define GFX_FLIEGER_U 59
722 #define GFX_EXPLOSION 64
723 #define GFX_KAEFER 72
724 #define GFX_KAEFER_R 72
725 #define GFX_KAEFER_O 73
726 #define GFX_KAEFER_L 74
727 #define GFX_KAEFER_U 75
729 #define GFX_MAMPFER 80
731 #define GFX_PACMAN 88
732 #define GFX_PACMAN_R 88
733 #define GFX_PACMAN_O 89
734 #define GFX_PACMAN_L 90
735 #define GFX_PACMAN_U 91
737 #define GFX_ABLENK 96
738 #define GFX_ABLENK_EIN GFX_ABLENK
739 #define GFX_ABLENK_AUS GFX_ABLENK
740 #define GFX_AMOEBE_NASS 100
741 #define GFX_TROPFEN 101
742 #define GFX_AMOEBING GFX_TROPFEN
743 #define GFX_AMOEBE_LEBT 104
744 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
745 #define GFX_AMOEBE_TOT 108
746 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
748 #define GFX_BIRNE_AUS 112
749 #define GFX_BIRNE_EIN 113
750 #define GFX_ZEIT_VOLL 114
751 #define GFX_ZEIT_LEER 115
752 #define GFX_SPIELER1 116
753 #define GFX_SPIELER2 117
754 #define GFX_SPIELER3 118
755 #define GFX_SPIELER4 119
756 #define GFX_AMOEBE_VOLL 120
757 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
758 #define GFX_SOKOBAN_OBJEKT 121
759 #define GFX_SOKOBAN_FELD_LEER 122
760 #define GFX_SOKOBAN_FELD_VOLL 123
761 #define GFX_GEBLUBBER 124
763 #define GFX_SIEB_LEER 128
764 #define GFX_SIEB_VOLL GFX_SIEB_LEER
765 #define GFX_SIEB_TOT GFX_SIEB_LEER
766 #define GFX_ERZ_EDEL 132
767 #define GFX_ERZ_DIAM 133
768 #define GFX_ERZ_EDEL_ROT 134
769 #define GFX_ERZ_EDEL_LILA 135
770 #define GFX_ERZ_EDEL_GELB 136
771 #define GFX_ERZ_EDEL_BD 137
772 #define GFX_EDELSTEIN_GELB 138
773 #define GFX_KUGEL_ROT 140
774 #define GFX_KUGEL_BLAU 141
775 #define GFX_KUGEL_GELB 142
776 #define GFX_KUGEL_GRAU 143
778 #define GFX_PINGUIN 144
779 #define GFX_MAULWURF 145
780 #define GFX_SCHWEIN 146
781 #define GFX_DRACHE 147
782 #define GFX_MAUER_XY 148
783 #define GFX_MAUER_X 149
784 #define GFX_MAUER_Y 150
785 #define GFX_EDELSTEIN_ROT 152
786 #define GFX_EDELSTEIN_LILA 154
787 #define GFX_DYNABOMB_XL 156
788 #define GFX_SONDE 159
790 #define GFX_EDELSTEIN_BD 163
791 #define GFX_MAUER_RIGHT 165
792 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
793 #define GFX_MAUER_R 167
794 #define GFX_MAUER_LEFT 168
795 #define GFX_MAUER_L1 GFX_MAUER_LEFT
796 #define GFX_MAUER_L 170
797 #define GFX_MAUER_LEBT 171
798 #define GFX_SIEB2_LEER 172
799 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
800 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
802 #define GFX_AUSGANG_ZU 176
803 #define GFX_AUSGANG_ACT 177
804 #define GFX_AUSGANG_AUF 180
805 #define GFX_MAMPFER2 184
806 #define GFX_DYNABOMB 188
807 #define GFX_DYNABOMB_NR 188
808 #define GFX_DYNABOMB_SZ 191
810 #define GFX_PFEIL_L 192
811 #define GFX_PFEIL_R 193
812 #define GFX_PFEIL_O 194
813 #define GFX_PFEIL_U 195
814 #define GFX_BUTTERFLY 196
815 #define GFX_FIREFLY 198
816 #define GFX_BUTTERFLY_R 200
817 #define GFX_BUTTERFLY_O 201
818 #define GFX_BUTTERFLY_L 202
819 #define GFX_BUTTERFLY_U 203
820 #define GFX_FIREFLY_R 204
821 #define GFX_FIREFLY_O 205
822 #define GFX_FIREFLY_L 206
823 #define GFX_FIREFLY_U 207
825 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
826 #define GFX_SPIELFIGUR GFX_SPIELER1
829 /* graphics from "RocksHeroes" */
831 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
832 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
833 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
834 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
835 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
836 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
837 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
838 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
839 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
840 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
841 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
842 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
843 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
844 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
845 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
846 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
847 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
848 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
849 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
850 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
851 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
852 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
853 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
854 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
855 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
856 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
858 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
859 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
860 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
861 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
862 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
863 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
864 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
865 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
866 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
867 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
868 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
869 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
870 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
871 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
872 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
873 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
874 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
875 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
876 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
877 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
878 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
879 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
880 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
881 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
882 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
884 /* graphics from "RocksFont" */
885 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
886 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
887 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
888 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
889 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
890 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
891 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
892 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
893 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
894 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
895 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
896 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
897 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
898 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
899 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
900 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
901 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
902 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
903 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
904 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
905 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
906 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
907 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
908 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
909 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
910 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
911 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
912 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
913 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
914 #define GFX_CHAR_END (GFX_CHAR_START+79)
916 /* score for elements */
917 #define SC_EDELSTEIN 0
924 #define SC_KOKOSNUSS 7
926 #define SC_SCHLUESSEL 9
927 #define SC_ZEITBONUS 10
929 /* the names of the sounds */
930 #define SND_ALCHEMY 0
932 #define SND_ANTIGRAV 2
938 #define SND_CZARDASZ 8
942 #define SND_HALLOFFAME 12
945 #define SND_KABUMM 15
947 #define SND_KLAPPER 17
950 #define SND_KLUMPF 20
954 #define SND_LACHEN 24
957 #define SND_NETWORK 27
959 #define SND_OEFFNEN 29
965 #define SND_RHYTHMLOOP 35
966 #define SND_ROAAAR 36
969 #define SND_SCHLOPP 39
970 #define SND_SCHLURF 40
971 #define SND_SCHRFF 41
972 #define SND_SCHWIRR 42
975 #define SND_SPROING 45
976 #define SND_TWILIGHT 46
978 #define SND_VOYAGER 48
979 #define SND_WARNTON 49
980 #define SND_WHOOSH 50
983 #define NUM_SOUNDS 52
985 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
986 (s)==SND_NJAM || (s)==SND_MIEP)
987 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
988 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
989 (s)==SND_TYGER || (s)==SND_VOYAGER || \
993 /* directions for moving */
994 #define MV_NO_MOVING 0
995 #define MV_LEFT (1<<0)
996 #define MV_RIGHT (1<<1)
998 #define MV_DOWN (1<<3)
1008 #define FC_SPECIAL1 4
1009 #define FC_SPECIAL2 5
1011 /* values for game_status */
1015 #define HELPSCREEN 3
1016 #define CHOOSELEVEL 4
1018 #define HALLOFFAME 6
1022 /* values for game_emulation */
1024 #define EMU_BOULDERDASH 1
1025 #define EMU_SOKOBAN 2
1029 #define GAME_DIR "."
1033 #define GFX_PATH GAME_DIR "/graphics"
1036 #define SND_PATH GAME_DIR "/sounds"
1039 #define LEVEL_PATH GAME_DIR "/levels"
1042 #define SCORE_PATH LEVEL_PATH
1045 #define NAMES_PATH LEVEL_PATH
1048 #define CONFIG_PATH GAME_DIR
1051 #define JOYDAT_PATH GAME_DIR
1055 #define SCORE_FILENAME "ROCKS.score"
1056 #define NAMES_FILENAME "ROCKS.names"
1057 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1058 #define JOYDAT_FILENAME "ROCKS.joystick"
1060 #define SCORE_FILENAME "ROCKS.sco"
1061 #define NAMES_FILENAME "ROCKS.nam"
1062 #define LEVDIR_FILENAME "ROCKS.lev"
1063 #define JOYDAT_FILENAME "ROCKS.joy"
1066 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
1068 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
1069 #define SCORE_PERMS LEVEL_PERMS
1070 #define NAMES_PERMS LEVEL_PERMS
1071 #define LEVDIR_PERMS LEVEL_PERMS
1072 #define LEVREC_PERMS LEVEL_PERMS
1073 #define JOYDAT_PERMS LEVEL_PERMS
1076 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
1077 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1079 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1080 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
1081 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
1082 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1083 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1084 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1085 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1086 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1087 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
1088 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1089 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1090 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1092 #define VERSION_STRING "1.2"
1093 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1094 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1095 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1097 /* Leerer Login- und Alias-Name */
1098 #define EMPTY_LOGIN "NO_LOGIN"
1099 #define EMPTY_ALIAS "NO_NAME"
1101 /* values for button_status */
1102 #define MB_NOT_PRESSED FALSE
1103 #define MB_RELEASED FALSE
1104 #define MB_PRESSED TRUE
1105 #define MB_MENU_CHOICE FALSE
1106 #define MB_MENU_MARK TRUE
1107 #define MB_MENU_INITIALIZE (-1)
1117 /* values for key_status */
1118 #define KEY_NOT_PRESSED FALSE
1119 #define KEY_RELEASED FALSE
1120 #define KEY_PRESSED TRUE
1122 /* values for redraw_mask */
1123 #define REDRAW_ALL (1L<<0)
1124 #define REDRAW_FIELD (1L<<1)
1125 #define REDRAW_TILES (1L<<2)
1126 #define REDRAW_DOOR_1 (1L<<3)
1127 #define REDRAW_VIDEO_1 (1L<<4)
1128 #define REDRAW_VIDEO_2 (1L<<5)
1129 #define REDRAW_VIDEO_3 (1L<<6)
1130 #define REDRAW_MICROLEV (1L<<7)
1131 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1132 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1133 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1134 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1135 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1137 /* positions in the game control window */
1140 #define XX_EMERALDS 29
1141 #define YY_EMERALDS 54
1142 #define XX_DYNAMITE 29
1143 #define YY_DYNAMITE 89
1147 #define YY_SCORE 159
1151 #define DX_LEVEL (DX+XX_LEVEL)
1152 #define DY_LEVEL (DY+YY_LEVEL)
1153 #define DX_EMERALDS (DX+XX_EMERALDS)
1154 #define DY_EMERALDS (DY+YY_EMERALDS)
1155 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1156 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1157 #define DX_KEYS (DX+XX_KEYS)
1158 #define DY_KEYS (DY+YY_KEYS)
1159 #define DX_SCORE (DX+XX_SCORE)
1160 #define DY_SCORE (DY+YY_SCORE)
1161 #define DX_TIME (DX+XX_TIME)
1162 #define DY_TIME (DY+YY_TIME)
1164 /* Felder in PIX_DOOR */
1165 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1166 PAGEX1: 1. Zwischenspeicher für DOOR_1
1167 PAGEX2: 2. Zwischenspeicher für DOOR_1
1168 PAGEX3: Pufferspeicher für Animationen
1171 #define DOOR_GFX_PAGESIZE DXSIZE
1172 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1173 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1174 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1175 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1176 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1177 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1178 #define DOOR_GFX_PAGEY1 0
1179 #define DOOR_GFX_PAGEY2 DYSIZE
1181 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1182 #define ANIM_NORMAL 0
1183 #define ANIM_OSCILLATE 1
1184 #define ANIM_REVERSE 2