1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for touch control */
86 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
87 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
89 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
91 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
92 #define TOUCH_DROP_DISTANCE_DEFAULT 5
95 /* values for screen keyboard on mobile devices */
96 #if defined(PLATFORM_ANDROID)
97 #define HAS_SCREEN_KEYBOARD
98 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
102 /* default input keys */
103 #define DEFAULT_KEY_LEFT KSYM_Left
104 #define DEFAULT_KEY_RIGHT KSYM_Right
105 #define DEFAULT_KEY_UP KSYM_Up
106 #define DEFAULT_KEY_DOWN KSYM_Down
107 #if defined(PLATFORM_MACOSX)
108 #define DEFAULT_KEY_SNAP KSYM_Control_L
109 #define DEFAULT_KEY_DROP KSYM_KP_Enter
111 #define DEFAULT_KEY_SNAP KSYM_Control_L
112 #define DEFAULT_KEY_DROP KSYM_Control_R
114 #define DEFAULT_KEY_OKAY KSYM_Return
115 #define DEFAULT_KEY_CANCEL KSYM_Escape
117 /* default shortcut keys */
118 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
119 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
120 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
121 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
122 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
123 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
124 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
125 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
126 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
127 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
128 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
129 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
130 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
131 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
132 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
133 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
134 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
135 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
136 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
137 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
138 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
140 /* default debug setup keys and values */
141 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
142 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
143 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
144 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
145 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
146 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
147 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
148 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
149 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
150 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
152 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
153 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
154 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
155 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
156 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
157 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
158 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
159 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
160 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
161 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
163 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
165 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
166 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
168 /* values for key_status */
169 #define KEY_NOT_PRESSED FALSE
170 #define KEY_RELEASED FALSE
171 #define KEY_PRESSED TRUE
173 /* values for button status */
174 #define MB_NOT_PRESSED FALSE
175 #define MB_NOT_RELEASED TRUE
176 #define MB_RELEASED FALSE
177 #define MB_PRESSED TRUE
178 #define MB_MENU_CHOICE FALSE
179 #define MB_MENU_MARK TRUE
180 #define MB_MENU_INITIALIZE (-1)
181 #define MB_MENU_LEAVE (-2)
182 #define MB_LEFTBUTTON 1
183 #define MB_MIDDLEBUTTON 2
184 #define MB_RIGHTBUTTON 3
185 #define MB_WHEEL_UP 4
186 #define MB_WHEEL_DOWN 5
187 #define MB_WHEEL_LEFT 6
188 #define MB_WHEEL_RIGHT 7
189 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
190 (b) == MB_WHEEL_DOWN)
191 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
192 (b) == MB_WHEEL_RIGHT)
193 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
194 IS_WHEEL_BUTTON_HORIZONTAL(b))
195 #define DEFAULT_WHEEL_STEPS 3
197 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
198 (b) == MB_MIDDLEBUTTON ? 5 : \
199 (b) == MB_RIGHTBUTTON ? 10 : 1)
201 /* values for move directions */
202 #define MV_BIT_LEFT 0
203 #define MV_BIT_RIGHT 1
205 #define MV_BIT_DOWN 3
207 #define NUM_DIRECTIONS 4
209 /* diagonal movement directions are used in a different contect than buttons */
210 #define MV_BIT_UPLEFT 4
211 #define MV_BIT_UPRIGHT 5
212 #define MV_BIT_DOWNLEFT 6
213 #define MV_BIT_DOWNRIGHT 7
215 #define NUM_DIRECTIONS_FULL 8
217 /* values for special "button" bitmasks */
221 #define NUM_PLAYER_ACTIONS 6
223 /* values for special "focus player" bitmasks */
224 #define BIT_SET_FOCUS 6
226 /* values for drawing stages for global animations */
227 #define DRAW_GLOBAL_ANIM_STAGE_1 1
228 #define DRAW_GLOBAL_ANIM_STAGE_2 2
230 /* values for drawing target (various functions) */
231 #define DRAW_TO_BACKBUFFER 0
232 #define DRAW_TO_FIELDBUFFER 1
233 #define DRAW_TO_SCREEN 2
234 #define DRAW_TO_FADE_SOURCE 3
235 #define DRAW_TO_FADE_TARGET 4
237 /* values for move directions and special "button" key bitmasks */
239 #define MV_LEFT (1 << MV_BIT_LEFT)
240 #define MV_RIGHT (1 << MV_BIT_RIGHT)
241 #define MV_UP (1 << MV_BIT_UP)
242 #define MV_DOWN (1 << MV_BIT_DOWN)
244 #define MV_UPLEFT (MV_UP | MV_LEFT)
245 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
246 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
247 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
249 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
250 #define MV_VERTICAL (MV_UP | MV_DOWN)
251 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
252 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
253 #define MV_NO_DIRECTION (MV_NONE)
255 #define KEY_BUTTON_1 (1 << BUTTON_1)
256 #define KEY_BUTTON_2 (1 << BUTTON_2)
257 #define KEY_BUTTON_SNAP KEY_BUTTON_1
258 #define KEY_BUTTON_DROP KEY_BUTTON_2
259 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
260 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
261 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
263 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
265 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
266 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
267 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
268 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
269 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
272 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
273 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
274 (x) == MV_UP ? MV_BIT_UP : \
275 (x) == MV_DOWN ? MV_BIT_DOWN : \
276 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
277 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
278 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
279 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
282 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
283 (x) == MV_RIGHT ? MV_LEFT : \
284 (x) == MV_UP ? MV_DOWN : \
285 (x) == MV_DOWN ? MV_UP : \
286 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
287 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
288 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
289 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
292 /* values for animation mode (frame order and direction) */
293 /* (stored in level files -- never change existing values) */
295 #define ANIM_LOOP (1 << 0)
296 #define ANIM_LINEAR (1 << 1)
297 #define ANIM_PINGPONG (1 << 2)
298 #define ANIM_PINGPONG2 (1 << 3)
299 #define ANIM_RANDOM (1 << 4)
300 #define ANIM_CE_VALUE (1 << 5)
301 #define ANIM_CE_SCORE (1 << 6)
302 #define ANIM_CE_DELAY (1 << 7)
303 #define ANIM_REVERSE (1 << 8)
304 #define ANIM_OPAQUE_PLAYER (1 << 9)
306 /* values for special (non game element) animation modes */
307 /* (not stored in level files -- can be changed, if needed) */
308 #define ANIM_HORIZONTAL (1 << 10)
309 #define ANIM_VERTICAL (1 << 11)
310 #define ANIM_CENTERED (1 << 12)
311 #define ANIM_STATIC_PANEL (1 << 13)
312 #define ANIM_ALL (1 << 14)
313 #define ANIM_ONCE (1 << 15)
315 #define ANIM_DEFAULT ANIM_LOOP
317 /* values for special drawing styles (currently only for crumbled graphics) */
319 #define STYLE_ACCURATE_BORDERS (1 << 0)
320 #define STYLE_INNER_CORNERS (1 << 1)
322 #define STYLE_DEFAULT STYLE_NONE
324 /* values for fade mode */
325 #define FADE_TYPE_NONE 0
326 #define FADE_TYPE_FADE_IN (1 << 0)
327 #define FADE_TYPE_FADE_OUT (1 << 1)
328 #define FADE_TYPE_TRANSFORM (1 << 2)
329 #define FADE_TYPE_CROSSFADE (1 << 3)
330 #define FADE_TYPE_MELT (1 << 4)
331 #define FADE_TYPE_CURTAIN (1 << 5)
332 #define FADE_TYPE_SKIP (1 << 6)
334 #define FADE_MODE_NONE (FADE_TYPE_NONE)
335 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
336 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
337 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
338 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
339 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
340 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
341 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
342 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
343 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
345 #define FADE_MODE_DEFAULT FADE_MODE_FADE
347 /* values for toon positions */
348 #define POS_UNDEFINED -1
358 /* values for text alignment */
359 #define ALIGN_LEFT (1 << 0)
360 #define ALIGN_RIGHT (1 << 1)
361 #define ALIGN_CENTER (1 << 2)
362 #define ALIGN_DEFAULT ALIGN_LEFT
364 #define VALIGN_TOP (1 << 0)
365 #define VALIGN_BOTTOM (1 << 1)
366 #define VALIGN_MIDDLE (1 << 2)
367 #define VALIGN_DEFAULT VALIGN_TOP
369 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
370 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
371 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
372 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
373 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
374 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
376 /* values for redraw_mask */
377 #define REDRAW_NONE (0)
378 #define REDRAW_ALL (1 << 0)
379 #define REDRAW_FIELD (1 << 1)
380 #define REDRAW_DOOR_1 (1 << 2)
381 #define REDRAW_DOOR_2 (1 << 3)
382 #define REDRAW_DOOR_3 (1 << 4)
383 #define REDRAW_FPS (1 << 5)
385 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
389 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
390 y >= gfx.sy && y < gfx.sy + gfx.sysize)
391 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
392 x < gfx.real_sx + gfx.full_sxsize && \
393 y >= gfx.real_sy && \
394 y < gfx.real_sy + gfx.full_sysize)
395 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
396 y >= gfx.dy && y < gfx.dy + gfx.dysize)
397 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
398 y >= gfx.vy && y < gfx.vy + gfx.vysize)
399 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
400 y >= gfx.ey && y < gfx.ey + gfx.eysize)
402 /* values for mouse cursor */
403 #define CURSOR_DEFAULT 0
404 #define CURSOR_NONE 1
405 #define CURSOR_PLAYFIELD 2
407 /* fundamental game speed values */
408 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
409 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
410 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
411 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
412 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
413 #define FRAMES_PER_SECOND_SP 35
415 /* maximum playfield size supported by libgame functions */
416 #define MAX_PLAYFIELD_WIDTH 128
417 #define MAX_PLAYFIELD_HEIGHT 128
419 /* maximum number of parallel players supported by libgame functions */
420 #define MAX_PLAYERS 4
422 /* maximum allowed length of player name */
423 #define MAX_PLAYER_NAME_LEN 10
425 /* maximum number of levels in a level set */
426 #define MAX_LEVELS 1000
428 /* default name for empty highscore entry */
429 #define EMPTY_PLAYER_NAME "no name"
431 /* default name for unknown player names */
432 #define ANONYMOUS_NAME "anonymous"
434 /* default for other unknown names */
435 #define UNKNOWN_NAME "unknown"
437 /* default name for new levels */
438 #define NAMELESS_LEVEL_NAME "nameless level"
440 /* default text for non-existant artwork */
441 #define NOT_AVAILABLE "(not available)"
443 /* default value for undefined filename */
444 #define UNDEFINED_FILENAME "[NONE]"
446 /* default value for undefined levelset */
447 #define UNDEFINED_LEVELSET "[NONE]"
449 /* default value for undefined parameter */
450 #define ARG_DEFAULT "[DEFAULT]"
452 /* default values for undefined configuration file parameters */
453 #define ARG_UNDEFINED "-1000000"
454 #define ARG_UNDEFINED_VALUE (-1000000)
456 /* default value for off-screen positions */
457 #define POS_OFFSCREEN (-1000000)
459 /* definitions for game sub-directories */
461 #define RO_GAME_DIR "."
465 #define RW_GAME_DIR "."
468 #define RO_BASE_PATH RO_GAME_DIR
469 #define RW_BASE_PATH RW_GAME_DIR
471 /* directory names */
472 #define GRAPHICS_DIRECTORY "graphics"
473 #define SOUNDS_DIRECTORY "sounds"
474 #define MUSIC_DIRECTORY "music"
475 #define LEVELS_DIRECTORY "levels"
476 #define TAPES_DIRECTORY "tapes"
477 #define SCORES_DIRECTORY "scores"
478 #define DOCS_DIRECTORY "docs"
479 #define CACHE_DIRECTORY "cache"
481 #define GFX_CLASSIC_SUBDIR "gfx_classic"
482 #define SND_CLASSIC_SUBDIR "snd_classic"
483 #define MUS_CLASSIC_SUBDIR "mus_classic"
485 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
486 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
487 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
489 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
490 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
491 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
493 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
495 /* file names and filename extensions */
496 #define LEVELSETUP_DIRECTORY "levelsetup"
497 #define SETUP_FILENAME "setup.conf"
498 #define LEVELSETUP_FILENAME "levelsetup.conf"
499 #define EDITORSETUP_FILENAME "editorsetup.conf"
500 #define EDITORCASCADE_FILENAME "editorcascade.conf"
501 #define HELPANIM_FILENAME "helpanim.conf"
502 #define HELPTEXT_FILENAME "helptext.conf"
503 #define LEVELINFO_FILENAME "levelinfo.conf"
504 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
505 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
506 #define MUSICINFO_FILENAME "musicinfo.conf"
507 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
508 #define LEVELFILE_EXTENSION "level"
509 #define TAPEFILE_EXTENSION "tape"
510 #define SCOREFILE_EXTENSION "score"
512 #define LOG_OUT_BASENAME "stdout.txt"
513 #define LOG_ERR_BASENAME "stderr.txt"
519 #define STRING_PARENT_DIRECTORY ".."
520 #define STRING_TOP_DIRECTORY "/"
522 #define CHAR_PATH_SEPARATOR_UNIX '/'
523 #define CHAR_PATH_SEPARATOR_DOS '\\'
525 #define STRING_PATH_SEPARATOR_UNIX "/"
526 #define STRING_PATH_SEPARATOR_DOS "\\"
528 #define STRING_NEWLINE_UNIX "\n"
529 #define STRING_NEWLINE_DOS "\r\n"
531 #if defined(PLATFORM_WIN32)
532 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
533 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
534 #define STRING_NEWLINE STRING_NEWLINE_DOS
536 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
537 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
538 #define STRING_NEWLINE STRING_NEWLINE_UNIX
542 /* areas in bitmap PIX_DOOR */
543 /* meaning in PIX_DB_DOOR: (3 PAGEs)
544 PAGEX1: 1. buffer for DOOR_1
545 PAGEX2: 2. buffer for DOOR_1
546 PAGEX3: buffer for animations
549 /* these values are hard-coded to be able to use them in initialization */
550 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
551 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
553 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
554 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
555 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
556 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
557 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
558 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
559 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
560 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
561 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
562 #define DOOR_GFX_PAGEY1 (0)
563 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
566 /* macros for version handling */
567 #define VERSION_MAJOR(x) ((x) / 1000000)
568 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
569 #define VERSION_PATCH(x) (((x) % 10000) / 100)
570 #define VERSION_BUILD(x) ((x) % 100)
571 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
574 /* macros for parent/child process identification */
575 #if defined(PLATFORM_UNIX)
576 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
577 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
578 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
580 #define IS_PARENT_PROCESS() TRUE
581 #define IS_CHILD_PROCESS() FALSE
582 #define HAS_CHILD_PROCESS() FALSE
586 /* values for artwork type */
587 #define ARTWORK_TYPE_GRAPHICS 0
588 #define ARTWORK_TYPE_SOUNDS 1
589 #define ARTWORK_TYPE_MUSIC 2
591 #define NUM_ARTWORK_TYPES 3
594 /* values for tree type (chosen to match artwork type) */
595 #define TREE_TYPE_UNDEFINED -1
596 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
597 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
598 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
599 #define TREE_TYPE_LEVEL_DIR 3
600 #define TREE_TYPE_LEVEL_NR 4
602 #define NUM_TREE_TYPES 5
604 #define INFOTEXT_UNDEFINED ""
605 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
606 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
607 #define INFOTEXT_MUSIC_DIR "Custom Music"
608 #define INFOTEXT_LEVEL_DIR "Level Sets"
609 #define INFOTEXT_LEVEL_NR "Levels"
611 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
612 INFOTEXT_LEVEL_NR : \
613 (t) == TREE_TYPE_LEVEL_DIR ? \
614 INFOTEXT_LEVEL_DIR : \
615 (t) == TREE_TYPE_GRAPHICS_DIR ? \
616 INFOTEXT_GRAPHICS_DIR : \
617 (t) == TREE_TYPE_SOUNDS_DIR ? \
618 INFOTEXT_SOUNDS_DIR : \
619 (t) == TREE_TYPE_MUSIC_DIR ? \
620 INFOTEXT_MUSIC_DIR : \
623 /* values for artwork handling */
624 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
625 ((type) == ARTWORK_TYPE_GRAPHICS ? \
626 &(leveldir)->graphics_set : \
627 (type) == ARTWORK_TYPE_SOUNDS ? \
628 &(leveldir)->sounds_set : \
629 &(leveldir)->music_set)
631 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
632 ((type) == ARTWORK_TYPE_GRAPHICS ? \
633 (leveldir)->graphics_set : \
634 (type) == ARTWORK_TYPE_SOUNDS ? \
635 (leveldir)->sounds_set : \
636 (leveldir)->music_set)
638 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
639 ((type) == ARTWORK_TYPE_GRAPHICS ? \
640 &(leveldir)->graphics_path : \
641 (type) == ARTWORK_TYPE_SOUNDS ? \
642 &(leveldir)->sounds_path : \
643 &(leveldir)->music_path)
645 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
646 ((type) == ARTWORK_TYPE_GRAPHICS ? \
647 (leveldir)->graphics_path : \
648 (type) == ARTWORK_TYPE_SOUNDS ? \
649 (leveldir)->sounds_path : \
650 (leveldir)->music_path)
652 #define SETUP_ARTWORK_SET(setup, type) \
653 ((type) == ARTWORK_TYPE_GRAPHICS ? \
654 (setup).graphics_set : \
655 (type) == ARTWORK_TYPE_SOUNDS ? \
656 (setup).sounds_set : \
659 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
660 ((type) == ARTWORK_TYPE_GRAPHICS ? \
661 (setup).override_level_graphics : \
662 (type) == ARTWORK_TYPE_SOUNDS ? \
663 (setup).override_level_sounds : \
664 (setup).override_level_music)
666 #define GFX_OVERRIDE_ARTWORK(type) \
667 ((type) == ARTWORK_TYPE_GRAPHICS ? \
668 gfx.override_level_graphics : \
669 (type) == ARTWORK_TYPE_SOUNDS ? \
670 gfx.override_level_sounds : \
671 gfx.override_level_music)
673 #define ARTWORK_FIRST_NODE(artwork, type) \
674 ((type) == ARTWORK_TYPE_GRAPHICS ? \
675 (artwork).gfx_first : \
676 (type) == ARTWORK_TYPE_SOUNDS ? \
677 (artwork).snd_first : \
680 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
681 ((type) == ARTWORK_TYPE_GRAPHICS ? \
682 &(artwork).gfx_current_identifier : \
683 (type) == ARTWORK_TYPE_SOUNDS ? \
684 &(artwork).snd_current_identifier : \
685 &(artwork).mus_current_identifier)
687 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
688 ((type) == ARTWORK_TYPE_GRAPHICS ? \
689 (artwork).gfx_current_identifier : \
690 (type) == ARTWORK_TYPE_SOUNDS ? \
691 (artwork).snd_current_identifier : \
692 (artwork).mus_current_identifier)
694 #define ARTWORKINFO_FILENAME(type) \
695 ((type) == ARTWORK_TYPE_GRAPHICS ? \
696 GRAPHICSINFO_FILENAME : \
697 (type) == ARTWORK_TYPE_SOUNDS ? \
698 SOUNDSINFO_FILENAME : \
699 (type) == ARTWORK_TYPE_MUSIC ? \
700 MUSICINFO_FILENAME : "")
702 #define ARTWORK_DIRECTORY(type) \
703 ((type) == ARTWORK_TYPE_GRAPHICS ? \
704 GRAPHICS_DIRECTORY : \
705 (type) == ARTWORK_TYPE_SOUNDS ? \
707 (type) == ARTWORK_TYPE_MUSIC ? \
708 MUSIC_DIRECTORY : "")
710 #define OPTIONS_ARTWORK_DIRECTORY(type) \
711 ((type) == ARTWORK_TYPE_GRAPHICS ? \
712 options.graphics_directory : \
713 (type) == ARTWORK_TYPE_SOUNDS ? \
714 options.sounds_directory : \
715 (type) == ARTWORK_TYPE_MUSIC ? \
716 options.music_directory : "")
718 #define UPDATE_BUSY_STATE() \
720 if (gfx.draw_busy_anim_function != NULL) \
721 gfx.draw_busy_anim_function(); \
725 /* type definitions */
726 #if defined(TARGET_SDL2)
727 typedef int (*EventFilter)(void *, Event *);
729 typedef int (*EventFilter)(const Event *);
733 /* structure definitions */
737 char *command_basepath; /* path to the program binary */
738 char *command_basename; /* base filename of the program binary */
740 char *config_filename; /* optional global program config filename */
742 char *maindata_path; /* main game data (installation) directory */
744 char *userdata_subdir; /* personal user game data directory */
745 char *userdata_path; /* resulting full path to game data directory */
755 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
756 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
757 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
765 char *(*window_title_function)(void);
766 void (*exit_message_function)(char *, va_list);
767 void (*exit_function)(int);
775 char *ro_base_directory;
776 char *rw_base_directory;
777 char *level_directory;
778 char *graphics_directory;
779 char *sounds_directory;
780 char *music_directory;
781 char *docs_directory;
783 char *execute_command;
793 struct VideoSystemInfo
796 int width, height, depth;
797 int window_width, window_height;
799 boolean fullscreen_available;
800 boolean fullscreen_enabled;
801 boolean fullscreen_initial;
803 boolean window_scaling_available;
804 int window_scaling_percent;
805 char *window_scaling_quality;
806 int screen_rendering_mode;
808 unsigned int frame_delay;
809 unsigned int frame_delay_value;
813 int shifted_up_pos_last;
814 unsigned int shifted_up_delay;
815 unsigned int shifted_up_delay_value;
820 struct AudioSystemInfo
822 boolean sound_available;
823 boolean loops_available;
824 boolean music_available;
826 boolean sound_enabled;
827 boolean sound_deactivated; /* for temporarily disabling sound */
836 int first_sound_channel;
839 struct FontBitmapInfo
843 int src_x, src_y; /* start position of animation frames */
844 int width, height; /* width/height of each animation frame */
846 int draw_xoffset; /* offset for drawing font characters */
847 int draw_yoffset; /* offset for drawing font characters */
850 int num_chars_per_line;
857 int real_sx, real_sy;
858 int full_sxsize, full_sysize;
859 int scrollbuffer_width, scrollbuffer_height;
861 int game_tile_size, standard_tile_size;
872 int win_xsize, win_ysize;
874 int draw_deactivation_mask;
875 int draw_background_mask;
877 Bitmap *field_save_buffer;
879 Bitmap *background_bitmap;
880 int background_bitmap_mask;
882 Bitmap *fade_bitmap_backup;
883 Bitmap *fade_bitmap_source;
884 Bitmap *fade_bitmap_target;
885 Bitmap *fade_bitmap_black;
887 int fade_border_source_status;
888 int fade_border_target_status;
889 Bitmap *masked_border_bitmap_ptr;
891 Bitmap *final_screen_bitmap;
893 boolean clipping_enabled;
895 int clip_width, clip_height;
897 boolean override_level_graphics;
898 boolean override_level_sounds;
899 boolean override_level_music;
901 boolean draw_init_text;
904 struct FontBitmapInfo *font_bitmap_info;
905 int (*select_font_function)(int);
906 int (*get_font_from_token_function)(char *);
908 int anim_random_frame;
910 void (*draw_busy_anim_function)(void);
911 void (*draw_global_anim_function)(int, int);
912 void (*draw_global_border_function)(int);
920 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
923 struct SetupJoystickInfo
925 char *device_name; /* device name of player's joystick */
927 int xleft, xmiddle, xright;
928 int yupper, ymiddle, ylower;
932 struct SetupKeyboardInfo
934 Key left, right, up, down;
938 struct SetupTouchInfo
945 struct SetupInputInfo
947 boolean use_joystick;
948 struct SetupJoystickInfo joy;
949 struct SetupKeyboardInfo key;
952 struct SetupEditorInfo
954 boolean el_boulderdash;
955 boolean el_emerald_mine;
956 boolean el_emerald_mine_club;
960 boolean el_diamond_caves;
961 boolean el_dx_boulderdash;
963 boolean el_steel_chars;
965 boolean el_user_defined;
968 boolean el_headlines;
973 boolean show_element_token;
976 struct SetupEditorCascadeInfo
987 boolean el_steel_chars;
995 struct SetupShortcutInfo
1001 Key focus_player[MAX_PLAYERS];
1002 Key focus_player_all;
1021 struct SetupSystemInfo
1023 char *sdl_videodriver;
1024 char *sdl_audiodriver;
1025 int audio_fragment_size;
1028 struct SetupInternalInfo
1030 char *program_title;
1031 char *program_author;
1032 char *program_email;
1033 char *program_website;
1034 char *program_copyright;
1035 char *program_company;
1037 char *program_icon_file;
1039 char *default_graphics_set;
1040 char *default_sounds_set;
1041 char *default_music_set;
1043 char *fallback_graphics_file;
1044 char *fallback_sounds_file;
1045 char *fallback_music_file;
1047 char *default_level_series;
1049 int default_window_width;
1050 int default_window_height;
1052 boolean choose_from_top_leveldir;
1055 struct SetupDebugInfo
1057 int frame_delay[10];
1058 Key frame_delay_key[10];
1059 boolean frame_delay_use_mod_key;
1060 boolean frame_delay_game_only;
1068 boolean sound_loops;
1069 boolean sound_music;
1070 boolean sound_simple;
1072 boolean scroll_delay;
1073 boolean scroll_delay_value;
1074 char *engine_snapshot_mode;
1075 int engine_snapshot_memory;
1076 boolean fade_screens;
1078 boolean show_titlescreen;
1079 boolean quick_doors;
1082 boolean skip_levels;
1085 int window_scaling_percent;
1086 char *window_scaling_quality;
1087 char *screen_rendering_mode;
1088 boolean ask_on_escape;
1089 boolean ask_on_escape_editor;
1090 boolean quick_switch;
1091 boolean input_on_focus;
1092 boolean prefer_aga_graphics;
1093 int game_frame_delay;
1094 boolean sp_show_border_elements;
1095 boolean small_game_graphics;
1096 boolean show_snapshot_buttons;
1101 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1102 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1103 int override_level_music; /* not boolean -- can also be "AUTO" */
1109 struct SetupEditorInfo editor;
1110 struct SetupEditorCascadeInfo editor_cascade;
1111 struct SetupShortcutInfo shortcut;
1112 struct SetupInputInfo input[MAX_PLAYERS];
1113 struct SetupTouchInfo touch;
1114 struct SetupSystemInfo system;
1115 struct SetupInternalInfo internal;
1116 struct SetupDebugInfo debug;
1118 struct OptionInfo options;
1123 struct TreeInfo **node_top; /* topmost node in tree */
1124 struct TreeInfo *node_parent; /* parent level directory info */
1125 struct TreeInfo *node_group; /* level group sub-directory info */
1126 struct TreeInfo *next; /* next level series structure node */
1128 int cl_first; /* internal control field for setup screen */
1129 int cl_cursor; /* internal control field for setup screen */
1131 int type; /* type of tree content */
1133 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1135 char *subdir; /* tree info sub-directory basename (may be ".") */
1136 char *fullpath; /* complete path relative to tree base directory */
1137 char *basepath; /* absolute base path of tree base directory */
1138 char *identifier; /* identifier string for configuration files */
1139 char *name; /* tree info name, as displayed in selection menues */
1140 char *name_sorting; /* optional sorting name for correct name sorting */
1141 char *author; /* level or artwork author name */
1142 char *year; /* optional year of creation for levels or artwork */
1143 char *imported_from; /* optional comment for imported levels or artwork */
1144 char *imported_by; /* optional comment for imported levels or artwork */
1145 char *tested_by; /* optional comment to name people who tested a set */
1147 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1148 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1149 char *graphics_set; /* optional custom graphics set (level tree only) */
1150 char *sounds_set; /* optional custom sounds set (level tree only) */
1151 char *music_set; /* optional custom music set (level tree only) */
1152 char *graphics_path; /* path to optional custom graphics set (level only) */
1153 char *sounds_path; /* path to optional custom sounds set (level only) */
1154 char *music_path; /* path to optional custom music set (level only) */
1156 char *level_filename; /* filename of level file (for packed level file) */
1157 char *level_filetype; /* type of levels in level directory or level file */
1159 char *special_flags; /* flags for special actions performed on level file */
1161 int levels; /* number of levels in level series */
1162 int first_level; /* first level number (to allow start with 0 or 1) */
1163 int last_level; /* last level number (automatically calculated) */
1164 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1166 boolean latest_engine;/* force level set to use the latest game engine */
1168 boolean level_group; /* directory contains more level series directories */
1169 boolean parent_link; /* entry links back to parent directory */
1170 boolean in_user_dir; /* user defined levels are stored in home directory */
1171 boolean user_defined; /* levels in user directory and marked as "private" */
1172 boolean readonly; /* readonly levels can not be changed with editor */
1173 boolean handicap; /* level set has no handicap when set to "false" */
1174 boolean skip_levels; /* levels can be skipped when set to "true" */
1176 int color; /* color to use on selection screen for this level */
1177 char *class_desc; /* description of level series class */
1178 int handicap_level; /* number of the lowest unsolved level */
1180 char *infotext; /* optional text to describe the tree type (headline) */
1183 typedef struct TreeInfo TreeInfo;
1184 typedef struct TreeInfo LevelDirTree;
1185 typedef struct TreeInfo ArtworkDirTree;
1186 typedef struct TreeInfo GraphicsDirTree;
1187 typedef struct TreeInfo SoundsDirTree;
1188 typedef struct TreeInfo MusicDirTree;
1192 GraphicsDirTree *gfx_first;
1193 GraphicsDirTree *gfx_current;
1194 SoundsDirTree *snd_first;
1195 SoundsDirTree *snd_current;
1196 MusicDirTree *mus_first;
1197 MusicDirTree *mus_current;
1199 char *gfx_current_identifier;
1200 char *snd_current_identifier;
1201 char *mus_current_identifier;
1204 struct ValueTextInfo
1216 struct ConfigTypeInfo
1223 struct TokenIntPtrInfo
1233 char *default_filename;
1236 char **default_parameter; /* array of file parameters */
1237 char **parameter; /* array of file parameters */
1240 boolean fallback_to_default;
1241 boolean default_is_cloned;
1244 struct SetupFileList
1249 struct SetupFileList *next;
1254 char *source_filename; /* primary key for node list */
1258 struct PropertyMapping
1268 struct ArtworkListInfo
1270 int type; /* type of artwork */
1272 int num_file_list_entries;
1273 int num_dynamic_file_list_entries;
1274 struct FileInfo *file_list; /* static artwork file array */
1275 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1277 int num_suffix_list_entries;
1278 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1280 int num_base_prefixes;
1281 int num_ext1_suffixes;
1282 int num_ext2_suffixes;
1283 int num_ext3_suffixes;
1284 char **base_prefixes; /* base token prefixes array */
1285 char **ext1_suffixes; /* property suffixes array 1 */
1286 char **ext2_suffixes; /* property suffixes array 2 */
1287 char **ext3_suffixes; /* property suffixes array 3 */
1289 int num_ignore_tokens;
1290 char **ignore_tokens; /* file tokens to be ignored */
1292 int num_property_mapping_entries;
1293 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1295 int sizeof_artwork_list_entry;
1297 struct ListNodeInfo **artwork_list; /* static artwork node array */
1298 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1299 struct ListNode *content_list; /* dynamic artwork node list */
1301 void *(*load_artwork)(char *); /* constructor function */
1302 void (*free_artwork)(void *); /* destructor function */
1322 struct RectWithBorder
1336 struct DoorPartPosInfo
1343 int start_step_opening;
1344 int start_step_closing;
1345 boolean draw_masked;
1352 int xoffset; /* special case for tape date and time */
1353 int xoffset2; /* special case for tape date */
1356 int size; /* also used for suffix ".digits" */
1358 boolean draw_masked;
1359 boolean draw_player; /* special case for network player buttons */
1360 int sort_priority; /* also used for suffix ".draw_order" */
1371 /* ========================================================================= */
1372 /* exported variables */
1373 /* ========================================================================= */
1375 extern struct ProgramInfo program;
1376 extern struct OptionInfo options;
1377 extern struct VideoSystemInfo video;
1378 extern struct AudioSystemInfo audio;
1379 extern struct GfxInfo gfx;
1380 extern struct AnimInfo anim;
1381 extern struct ArtworkInfo artwork;
1382 extern struct JoystickInfo joystick;
1383 extern struct SetupInfo setup;
1385 extern LevelDirTree *leveldir_first_all;
1386 extern LevelDirTree *leveldir_first;
1387 extern LevelDirTree *leveldir_current;
1388 extern int level_nr;
1390 extern struct LevelStats level_stats[];
1392 extern DrawWindow *window;
1393 extern DrawBuffer *backbuffer;
1394 extern DrawBuffer *drawto;
1396 extern int button_status;
1397 extern boolean motion_status;
1398 extern int wheel_steps;
1399 #if defined(TARGET_SDL2)
1400 extern boolean keyrepeat_status;
1403 extern int redraw_mask;
1405 extern int FrameCounter;
1408 /* function definitions */
1410 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1413 void SetWindowTitle();
1415 void InitWindowTitleFunction(char *(*window_title_function)(void));
1416 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1417 void InitExitFunction(void (*exit_function)(int));
1418 void InitPlatformDependentStuff(void);
1419 void ClosePlatformDependentStuff(void);
1421 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1422 void InitGfxTileSizeInfo(int, int);
1423 void InitGfxDoor1Info(int, int, int, int);
1424 void InitGfxDoor2Info(int, int, int, int);
1425 void InitGfxDoor3Info(int, int, int, int);
1426 void InitGfxWindowInfo(int, int);
1427 void InitGfxScrollbufferInfo(int, int);
1428 void InitGfxClipRegion(boolean, int, int, int, int);
1429 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1430 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1431 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1432 void InitGfxCustomArtworkInfo();
1433 void InitGfxOtherSettings();
1434 void SetDrawDeactivationMask(int);
1435 void SetDrawBackgroundMask(int);
1436 void SetWindowBackgroundBitmap(Bitmap *);
1437 void SetMainBackgroundBitmap(Bitmap *);
1438 void SetDoorBackgroundBitmap(Bitmap *);
1439 void SetRedrawMaskFromArea(int, int, int, int);
1441 void LimitScreenUpdates(boolean);
1443 void InitVideoDisplay(void);
1444 void CloseVideoDisplay(void);
1445 void InitVideoBuffer(int, int, int, boolean);
1446 Bitmap *CreateBitmapStruct(void);
1447 Bitmap *CreateBitmap(int, int, int);
1448 void ReCreateBitmap(Bitmap **, int, int);
1449 void FreeBitmap(Bitmap *);
1450 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1451 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1452 void FadeRectangle(int, int, int, int, int, int, int,
1453 void (*draw_border_function)(void));
1454 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1455 void ClearRectangle(Bitmap *, int, int, int, int);
1456 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1457 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1458 boolean DrawingDeactivated(int, int, int, int);
1459 boolean DrawingOnBackground(int, int);
1460 boolean DrawingAreaChanged();
1461 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1462 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1463 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1464 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1465 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1466 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1467 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1468 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1469 Pixel GetPixel(Bitmap *, int, int);
1470 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1471 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1473 void KeyboardAutoRepeatOn(void);
1474 void KeyboardAutoRepeatOff(void);
1475 boolean SetVideoMode(boolean);
1476 void SetVideoFrameDelay(unsigned int);
1477 unsigned int GetVideoFrameDelay();
1478 boolean ChangeVideoModeIfNeeded(boolean);
1480 Bitmap *LoadImage(char *);
1481 Bitmap *LoadCustomImage(char *);
1482 void ReloadCustomImage(Bitmap *, char *);
1484 void ReCreateGameTileSizeBitmap(Bitmap **);
1485 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1486 void CreateBitmapTextures(Bitmap **);
1487 void FreeBitmapTextures(Bitmap **);
1488 void ScaleBitmap(Bitmap **, int);
1490 void SetMouseCursor(int);
1492 void OpenAudio(void);
1493 void CloseAudio(void);
1494 void SetAudioMode(boolean);
1496 void InitEventFilter(EventFilter);
1497 boolean PendingEvent(void);
1498 void NextEvent(Event *event);
1499 void PeekEvent(Event *event);
1500 Key GetEventKey(KeyEvent *, boolean);
1501 KeyMod HandleKeyModState(Key, int);
1502 KeyMod GetKeyModState();
1503 KeyMod GetKeyModStateFromEvents();
1504 void StartTextInput(int, int, int, int);
1505 void StopTextInput();
1506 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1508 void InitJoysticks();
1509 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1511 #endif /* SYSTEM_H */