1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for vertical screen retrace synchronization (vsync) */
86 #define STR_VSYNC_MODE_OFF "off"
87 #define STR_VSYNC_MODE_NORMAL "normal"
88 #define STR_VSYNC_MODE_ADAPTIVE "adaptive"
90 #define STR_VSYNC_MODE_DEFAULT STR_VSYNC_MODE_OFF
92 #define VSYNC_MODE_OFF 0
93 #define VSYNC_MODE_NORMAL 1
94 #define VSYNC_MODE_ADAPTIVE -1
96 #define VSYNC_MODE_DEFAULT VSYNC_MODE_OFF
98 /* values for touch control */
99 #define TOUCH_CONTROL_OFF "off"
100 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
101 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
102 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
104 #if defined(PLATFORM_ANDROID)
105 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
107 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
110 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
111 #define TOUCH_DROP_DISTANCE_DEFAULT 5
112 #define TOUCH_TRANSPARENCY_DEFAULT 50
114 #define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
115 #define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
117 /* values for special settings for mobile devices */
118 #if defined(PLATFORM_ANDROID)
119 #define USE_TOUCH_INPUT_OVERLAY
120 #define USE_COMPLETE_DISPLAY
121 #define HAS_SCREEN_KEYBOARD
122 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
125 /* default input keys */
126 #define DEFAULT_KEY_LEFT KSYM_Left
127 #define DEFAULT_KEY_RIGHT KSYM_Right
128 #define DEFAULT_KEY_UP KSYM_Up
129 #define DEFAULT_KEY_DOWN KSYM_Down
130 #if defined(PLATFORM_MACOSX)
131 #define DEFAULT_KEY_SNAP KSYM_Control_L
132 #define DEFAULT_KEY_DROP KSYM_KP_Enter
134 #define DEFAULT_KEY_SNAP KSYM_Control_L
135 #define DEFAULT_KEY_DROP KSYM_Control_R
137 #define DEFAULT_KEY_OKAY KSYM_Return
138 #define DEFAULT_KEY_CANCEL KSYM_Escape
140 /* default shortcut keys */
141 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
142 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
143 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
144 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
145 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
146 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
147 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
148 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
149 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
150 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
151 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
152 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
153 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
154 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
155 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
156 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
157 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
158 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
159 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
160 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
161 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
163 /* default debug setup keys and values */
164 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
165 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
166 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
167 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
168 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
169 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
170 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
171 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
172 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
173 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
175 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
176 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
177 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
178 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
179 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
180 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
181 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
182 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
183 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
184 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
186 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
188 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
189 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
191 /* values for key_status */
192 #define KEY_NOT_PRESSED FALSE
193 #define KEY_RELEASED FALSE
194 #define KEY_PRESSED TRUE
196 /* values for button status */
197 #define MB_NOT_PRESSED FALSE
198 #define MB_NOT_RELEASED TRUE
199 #define MB_RELEASED FALSE
200 #define MB_PRESSED TRUE
201 #define MB_MENU_CHOICE FALSE
202 #define MB_MENU_MARK TRUE
203 #define MB_MENU_INITIALIZE (-1)
204 #define MB_MENU_LEAVE (-2)
205 #define MB_LEFTBUTTON 1
206 #define MB_MIDDLEBUTTON 2
207 #define MB_RIGHTBUTTON 3
208 #define MB_WHEEL_UP 4
209 #define MB_WHEEL_DOWN 5
210 #define MB_WHEEL_LEFT 6
211 #define MB_WHEEL_RIGHT 7
212 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
213 (b) == MB_WHEEL_DOWN)
214 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
215 (b) == MB_WHEEL_RIGHT)
216 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
217 IS_WHEEL_BUTTON_HORIZONTAL(b))
218 #define DEFAULT_WHEEL_STEPS 3
220 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
221 (b) == MB_MIDDLEBUTTON ? 5 : \
222 (b) == MB_RIGHTBUTTON ? 10 : 1)
224 /* values for move directions */
225 #define MV_BIT_LEFT 0
226 #define MV_BIT_RIGHT 1
228 #define MV_BIT_DOWN 3
230 #define NUM_DIRECTIONS 4
232 /* diagonal movement directions are used in a different contect than buttons */
233 #define MV_BIT_UPLEFT 4
234 #define MV_BIT_UPRIGHT 5
235 #define MV_BIT_DOWNLEFT 6
236 #define MV_BIT_DOWNRIGHT 7
238 #define NUM_DIRECTIONS_FULL 8
240 /* values for special "button" bitmasks */
244 #define NUM_PLAYER_ACTIONS 6
246 /* values for special "focus player" bitmasks */
247 #define BIT_SET_FOCUS 6
249 /* values for drawing stages for global animations */
250 #define DRAW_GLOBAL_ANIM_STAGE_1 1
251 #define DRAW_GLOBAL_ANIM_STAGE_2 2
253 /* values for drawing target (various functions) */
254 #define DRAW_TO_BACKBUFFER 0
255 #define DRAW_TO_FIELDBUFFER 1
256 #define DRAW_TO_SCREEN 2
257 #define DRAW_TO_FADE_SOURCE 3
258 #define DRAW_TO_FADE_TARGET 4
260 /* values for move directions and special "button" key bitmasks */
262 #define MV_LEFT (1 << MV_BIT_LEFT)
263 #define MV_RIGHT (1 << MV_BIT_RIGHT)
264 #define MV_UP (1 << MV_BIT_UP)
265 #define MV_DOWN (1 << MV_BIT_DOWN)
267 #define MV_UPLEFT (MV_UP | MV_LEFT)
268 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
269 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
270 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
272 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
273 #define MV_VERTICAL (MV_UP | MV_DOWN)
274 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
275 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
276 #define MV_NO_DIRECTION (MV_NONE)
278 #define KEY_BUTTON_1 (1 << BUTTON_1)
279 #define KEY_BUTTON_2 (1 << BUTTON_2)
280 #define KEY_BUTTON_SNAP KEY_BUTTON_1
281 #define KEY_BUTTON_DROP KEY_BUTTON_2
282 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
283 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
284 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
286 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
288 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
289 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
290 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
291 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
292 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
295 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
296 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
297 (x) == MV_UP ? MV_BIT_UP : \
298 (x) == MV_DOWN ? MV_BIT_DOWN : \
299 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
300 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
301 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
302 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
305 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
306 (x) == MV_RIGHT ? MV_LEFT : \
307 (x) == MV_UP ? MV_DOWN : \
308 (x) == MV_DOWN ? MV_UP : \
309 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
310 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
311 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
312 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
315 /* values for animation mode (frame order and direction) */
316 /* (stored in level files -- never change existing values) */
318 #define ANIM_LOOP (1 << 0)
319 #define ANIM_LINEAR (1 << 1)
320 #define ANIM_PINGPONG (1 << 2)
321 #define ANIM_PINGPONG2 (1 << 3)
322 #define ANIM_RANDOM (1 << 4)
323 #define ANIM_CE_VALUE (1 << 5)
324 #define ANIM_CE_SCORE (1 << 6)
325 #define ANIM_CE_DELAY (1 << 7)
326 #define ANIM_REVERSE (1 << 8)
327 #define ANIM_OPAQUE_PLAYER (1 << 9)
329 /* values for special (non game element) animation modes */
330 /* (not stored in level files -- can be changed, if needed) */
331 #define ANIM_HORIZONTAL (1 << 10)
332 #define ANIM_VERTICAL (1 << 11)
333 #define ANIM_CENTERED (1 << 12)
334 #define ANIM_STATIC_PANEL (1 << 13)
335 #define ANIM_ALL (1 << 14)
336 #define ANIM_ONCE (1 << 15)
338 #define ANIM_DEFAULT ANIM_LOOP
340 /* values for special drawing styles (currently only for crumbled graphics) */
342 #define STYLE_ACCURATE_BORDERS (1 << 0)
343 #define STYLE_INNER_CORNERS (1 << 1)
344 #define STYLE_REVERSE (1 << 2)
346 /* values for special event handling style (used for global animation) */
347 #define STYLE_PASSTHROUGH (1 << 3)
348 #define STYLE_MULTIPLE_ACTIONS (1 << 4)
350 #define STYLE_DEFAULT STYLE_NONE
352 /* values for special global animation events */
353 #define ANIM_EVENT_NONE 0
354 #define ANIM_EVENT_SELF (1 << 16)
355 #define ANIM_EVENT_ANY (1 << 17)
357 #define ANIM_EVENT_ANIM_BIT 0
358 #define ANIM_EVENT_PART_BIT 8
360 #define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
361 #define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
363 #define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
365 /* values for special global animation event actions */
366 #define ANIM_EVENT_ACTION_NONE -1
368 /* values for fade mode */
369 #define FADE_TYPE_NONE 0
370 #define FADE_TYPE_FADE_IN (1 << 0)
371 #define FADE_TYPE_FADE_OUT (1 << 1)
372 #define FADE_TYPE_TRANSFORM (1 << 2)
373 #define FADE_TYPE_CROSSFADE (1 << 3)
374 #define FADE_TYPE_MELT (1 << 4)
375 #define FADE_TYPE_CURTAIN (1 << 5)
376 #define FADE_TYPE_SKIP (1 << 6)
378 #define FADE_MODE_NONE (FADE_TYPE_NONE)
379 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
380 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
381 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
382 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
383 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
384 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
385 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
386 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
387 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
389 #define FADE_MODE_DEFAULT FADE_MODE_FADE
391 /* values for toon positions */
392 #define POS_UNDEFINED -1
403 /* values for text alignment */
404 #define ALIGN_LEFT (1 << 0)
405 #define ALIGN_RIGHT (1 << 1)
406 #define ALIGN_CENTER (1 << 2)
407 #define ALIGN_DEFAULT ALIGN_LEFT
409 #define VALIGN_TOP (1 << 0)
410 #define VALIGN_BOTTOM (1 << 1)
411 #define VALIGN_MIDDLE (1 << 2)
412 #define VALIGN_DEFAULT VALIGN_TOP
414 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
415 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
416 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
417 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
418 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
419 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
421 /* values for redraw_mask */
422 #define REDRAW_NONE (0)
423 #define REDRAW_ALL (1 << 0)
424 #define REDRAW_FIELD (1 << 1)
425 #define REDRAW_DOOR_1 (1 << 2)
426 #define REDRAW_DOOR_2 (1 << 3)
427 #define REDRAW_DOOR_3 (1 << 4)
428 #define REDRAW_FPS (1 << 5)
430 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
434 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
435 y >= gfx.sy && y < gfx.sy + gfx.sysize)
436 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
437 x < gfx.real_sx + gfx.full_sxsize && \
438 y >= gfx.real_sy && \
439 y < gfx.real_sy + gfx.full_sysize)
440 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
441 y >= gfx.dy && y < gfx.dy + gfx.dysize)
442 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
443 y >= gfx.vy && y < gfx.vy + gfx.vysize)
444 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
445 y >= gfx.ey && y < gfx.ey + gfx.eysize)
447 /* values for mouse cursor */
448 #define CURSOR_DEFAULT 0
449 #define CURSOR_NONE 1
450 #define CURSOR_PLAYFIELD 2
452 /* fundamental game speed values */
453 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
454 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
455 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
456 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
457 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
458 #define FRAMES_PER_SECOND_SP 35
460 /* maximum playfield size supported by libgame functions */
461 #define MAX_PLAYFIELD_WIDTH 128
462 #define MAX_PLAYFIELD_HEIGHT 128
464 /* maximum number of parallel players supported by libgame functions */
465 #define MAX_PLAYERS 4
467 /* maximum allowed length of player name */
468 #define MAX_PLAYER_NAME_LEN 10
470 /* maximum number of levels in a level set */
471 #define MAX_LEVELS 1000
473 /* maximum number of global animation and parts */
474 #define MAX_GLOBAL_ANIMS 32
475 #define MAX_GLOBAL_ANIM_PARTS 32
477 /* minimum/maximum/default x/y grid size for virtual buttons */
478 #define MIN_GRID_XSIZE 3
479 #define MIN_GRID_YSIZE 3
480 #define MAX_GRID_XSIZE 32
481 #define MAX_GRID_YSIZE 32
482 #define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
483 video.screen_height))
484 #define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
485 video.screen_height))
486 #define DEFAULT_GRID_XSIZE_0 18
487 #define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
488 DEFAULT_GRID_XSIZE_0 * \
492 #define DEFAULT_GRID_XSIZE_1 13
493 #define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
494 DEFAULT_GRID_XSIZE_1 * \
499 #define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
500 DEFAULT_GRID_XSIZE_1)
501 #define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
502 DEFAULT_GRID_YSIZE_1)
504 #define GRID_ACTIVE_NR() (video.screen_width > \
505 video.screen_height ? 0 : 1)
507 /* values for grid button characters for virtual buttons */
508 #define CHAR_GRID_BUTTON_NONE ' '
509 #define CHAR_GRID_BUTTON_LEFT '<'
510 #define CHAR_GRID_BUTTON_RIGHT '>'
511 #define CHAR_GRID_BUTTON_UP '^'
512 #define CHAR_GRID_BUTTON_DOWN 'v'
513 #define CHAR_GRID_BUTTON_SNAP '1'
514 #define CHAR_GRID_BUTTON_DROP '2'
516 #define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
518 (c) == CHAR_GRID_BUTTON_RIGHT ? \
520 (c) == CHAR_GRID_BUTTON_UP ? \
522 (c) == CHAR_GRID_BUTTON_DOWN ? \
524 (c) == CHAR_GRID_BUTTON_SNAP ? \
526 (c) == CHAR_GRID_BUTTON_DROP ? \
530 /* default name for empty highscore entry */
531 #define EMPTY_PLAYER_NAME "no name"
533 /* default name for unknown player names */
534 #define ANONYMOUS_NAME "anonymous"
536 /* default for other unknown names */
537 #define UNKNOWN_NAME "unknown"
539 /* default name for new levels */
540 #define NAMELESS_LEVEL_NAME "nameless level"
542 /* default text for non-existant artwork */
543 #define NOT_AVAILABLE "(not available)"
545 /* default value for undefined filename */
546 #define UNDEFINED_FILENAME "[NONE]"
548 /* default value for undefined levelset */
549 #define UNDEFINED_LEVELSET "[NONE]"
551 /* default value for undefined parameter */
552 #define ARG_DEFAULT "[DEFAULT]"
554 /* default values for undefined configuration file parameters */
555 #define ARG_UNDEFINED "-1000000"
556 #define ARG_UNDEFINED_VALUE (-1000000)
558 /* default value for off-screen positions */
559 #define POS_OFFSCREEN (-1000000)
561 /* definitions for game sub-directories */
563 #define RO_GAME_DIR "."
567 #define RW_GAME_DIR "."
570 #define RO_BASE_PATH RO_GAME_DIR
571 #define RW_BASE_PATH RW_GAME_DIR
573 /* directory names */
574 #define GRAPHICS_DIRECTORY "graphics"
575 #define SOUNDS_DIRECTORY "sounds"
576 #define MUSIC_DIRECTORY "music"
577 #define LEVELS_DIRECTORY "levels"
578 #define TAPES_DIRECTORY "tapes"
579 #define SCORES_DIRECTORY "scores"
580 #define DOCS_DIRECTORY "docs"
581 #define CACHE_DIRECTORY "cache"
582 #define CONF_DIRECTORY "conf"
583 #define NETWORK_DIRECTORY "network"
585 #define GFX_CLASSIC_SUBDIR "gfx_classic"
586 #define SND_CLASSIC_SUBDIR "snd_classic"
587 #define MUS_CLASSIC_SUBDIR "mus_classic"
589 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
590 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
591 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
593 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
594 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
595 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
597 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
599 /* file names and filename extensions */
600 #define LEVELSETUP_DIRECTORY "levelsetup"
601 #define SETUP_FILENAME "setup.conf"
602 #define AUTOSETUP_FILENAME "autosetup.conf"
603 #define LEVELSETUP_FILENAME "levelsetup.conf"
604 #define EDITORSETUP_FILENAME "editorsetup.conf"
605 #define EDITORCASCADE_FILENAME "editorcascade.conf"
606 #define HELPANIM_FILENAME "helpanim.conf"
607 #define HELPTEXT_FILENAME "helptext.conf"
608 #define LEVELINFO_FILENAME "levelinfo.conf"
609 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
610 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
611 #define MUSICINFO_FILENAME "musicinfo.conf"
612 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
613 #define LEVELTEMPLATE_FILENAME "template.level"
614 #define LEVELFILE_EXTENSION "level"
615 #define TAPEFILE_EXTENSION "tape"
616 #define SCOREFILE_EXTENSION "score"
618 #define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
620 #define LOG_OUT_BASENAME "stdout.txt"
621 #define LOG_ERR_BASENAME "stderr.txt"
627 #define STRING_PARENT_DIRECTORY ".."
628 #define STRING_TOP_DIRECTORY "/"
630 #define CHAR_PATH_SEPARATOR_UNIX '/'
631 #define CHAR_PATH_SEPARATOR_DOS '\\'
633 #define STRING_PATH_SEPARATOR_UNIX "/"
634 #define STRING_PATH_SEPARATOR_DOS "\\"
636 #define STRING_NEWLINE_UNIX "\n"
637 #define STRING_NEWLINE_DOS "\r\n"
639 #if defined(PLATFORM_WIN32)
640 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
641 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
642 #define STRING_NEWLINE STRING_NEWLINE_DOS
644 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
645 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
646 #define STRING_NEWLINE STRING_NEWLINE_UNIX
650 /* areas in bitmap PIX_DOOR */
651 /* meaning in PIX_DB_DOOR: (3 PAGEs)
652 PAGEX1: 1. buffer for DOOR_1
653 PAGEX2: 2. buffer for DOOR_1
654 PAGEX3: buffer for animations
657 /* these values are hard-coded to be able to use them in initialization */
658 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
659 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
661 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
662 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
663 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
664 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
665 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
666 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
667 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
668 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
669 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
670 #define DOOR_GFX_PAGEY1 (0)
671 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
674 /* macros for version handling */
675 #define VERSION_PART_1(x) ((x) / 1000000)
676 #define VERSION_PART_2(x) (((x) % 1000000) / 10000)
677 #define VERSION_PART_3(x) (((x) % 10000) / 100)
678 #define VERSION_PART_4(x) ((x) % 100)
680 #define VERSION_SUPER(x) VERSION_PART_1(x)
681 #define VERSION_MAJOR(x) VERSION_PART_2(x)
682 #define VERSION_MINOR(x) VERSION_PART_3(x)
683 #define VERSION_PATCH(x) VERSION_PART_4(x)
684 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
687 /* macros for parent/child process identification */
688 #if defined(PLATFORM_UNIX)
689 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
690 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
691 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
693 #define IS_PARENT_PROCESS() TRUE
694 #define IS_CHILD_PROCESS() FALSE
695 #define HAS_CHILD_PROCESS() FALSE
699 /* values for artwork type */
700 #define ARTWORK_TYPE_GRAPHICS 0
701 #define ARTWORK_TYPE_SOUNDS 1
702 #define ARTWORK_TYPE_MUSIC 2
704 #define NUM_ARTWORK_TYPES 3
707 /* values for tree type (chosen to match artwork type) */
708 #define TREE_TYPE_UNDEFINED -1
709 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
710 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
711 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
712 #define TREE_TYPE_LEVEL_DIR 3
713 #define TREE_TYPE_LEVEL_NR 4
715 #define NUM_TREE_TYPES 5
717 #define INFOTEXT_UNDEFINED ""
718 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
719 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
720 #define INFOTEXT_MUSIC_DIR "Custom Music"
721 #define INFOTEXT_LEVEL_DIR "Level Sets"
722 #define INFOTEXT_LEVEL_NR "Levels"
724 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
725 INFOTEXT_LEVEL_NR : \
726 (t) == TREE_TYPE_LEVEL_DIR ? \
727 INFOTEXT_LEVEL_DIR : \
728 (t) == TREE_TYPE_GRAPHICS_DIR ? \
729 INFOTEXT_GRAPHICS_DIR : \
730 (t) == TREE_TYPE_SOUNDS_DIR ? \
731 INFOTEXT_SOUNDS_DIR : \
732 (t) == TREE_TYPE_MUSIC_DIR ? \
733 INFOTEXT_MUSIC_DIR : \
736 /* values for artwork handling */
737 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
738 ((type) == ARTWORK_TYPE_GRAPHICS ? \
739 &(leveldir)->graphics_set : \
740 (type) == ARTWORK_TYPE_SOUNDS ? \
741 &(leveldir)->sounds_set : \
742 &(leveldir)->music_set)
744 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
745 ((type) == ARTWORK_TYPE_GRAPHICS ? \
746 (leveldir)->graphics_set : \
747 (type) == ARTWORK_TYPE_SOUNDS ? \
748 (leveldir)->sounds_set : \
749 (leveldir)->music_set)
751 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
752 ((type) == ARTWORK_TYPE_GRAPHICS ? \
753 &(leveldir)->graphics_path : \
754 (type) == ARTWORK_TYPE_SOUNDS ? \
755 &(leveldir)->sounds_path : \
756 &(leveldir)->music_path)
758 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
759 ((type) == ARTWORK_TYPE_GRAPHICS ? \
760 (leveldir)->graphics_path : \
761 (type) == ARTWORK_TYPE_SOUNDS ? \
762 (leveldir)->sounds_path : \
763 (leveldir)->music_path)
765 #define SETUP_ARTWORK_SET(setup, type) \
766 ((type) == ARTWORK_TYPE_GRAPHICS ? \
767 (setup).graphics_set : \
768 (type) == ARTWORK_TYPE_SOUNDS ? \
769 (setup).sounds_set : \
772 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
773 ((type) == ARTWORK_TYPE_GRAPHICS ? \
774 (setup).override_level_graphics : \
775 (type) == ARTWORK_TYPE_SOUNDS ? \
776 (setup).override_level_sounds : \
777 (setup).override_level_music)
779 #define GFX_OVERRIDE_ARTWORK(type) \
780 ((type) == ARTWORK_TYPE_GRAPHICS ? \
781 gfx.override_level_graphics : \
782 (type) == ARTWORK_TYPE_SOUNDS ? \
783 gfx.override_level_sounds : \
784 gfx.override_level_music)
786 #define ARTWORK_FIRST_NODE(artwork, type) \
787 ((type) == ARTWORK_TYPE_GRAPHICS ? \
788 (artwork).gfx_first : \
789 (type) == ARTWORK_TYPE_SOUNDS ? \
790 (artwork).snd_first : \
793 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
794 ((type) == ARTWORK_TYPE_GRAPHICS ? \
795 &(artwork).gfx_current_identifier : \
796 (type) == ARTWORK_TYPE_SOUNDS ? \
797 &(artwork).snd_current_identifier : \
798 &(artwork).mus_current_identifier)
800 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
801 ((type) == ARTWORK_TYPE_GRAPHICS ? \
802 (artwork).gfx_current_identifier : \
803 (type) == ARTWORK_TYPE_SOUNDS ? \
804 (artwork).snd_current_identifier : \
805 (artwork).mus_current_identifier)
807 #define ARTWORKINFO_FILENAME(type) \
808 ((type) == ARTWORK_TYPE_GRAPHICS ? \
809 GRAPHICSINFO_FILENAME : \
810 (type) == ARTWORK_TYPE_SOUNDS ? \
811 SOUNDSINFO_FILENAME : \
812 (type) == ARTWORK_TYPE_MUSIC ? \
813 MUSICINFO_FILENAME : "")
815 #define ARTWORK_DIRECTORY(type) \
816 ((type) == ARTWORK_TYPE_GRAPHICS ? \
817 GRAPHICS_DIRECTORY : \
818 (type) == ARTWORK_TYPE_SOUNDS ? \
820 (type) == ARTWORK_TYPE_MUSIC ? \
821 MUSIC_DIRECTORY : "")
823 #define OPTIONS_ARTWORK_DIRECTORY(type) \
824 ((type) == ARTWORK_TYPE_GRAPHICS ? \
825 options.graphics_directory : \
826 (type) == ARTWORK_TYPE_SOUNDS ? \
827 options.sounds_directory : \
828 (type) == ARTWORK_TYPE_MUSIC ? \
829 options.music_directory : "")
831 #define UPDATE_BUSY_STATE() \
833 if (gfx.draw_busy_anim_function != NULL) \
834 gfx.draw_busy_anim_function(); \
838 /* structure definitions */
842 char *command_basepath; /* path to the program binary */
843 char *command_basename; /* base filename of the program binary */
845 char *config_filename; /* optional global program config filename */
847 char *maindata_path; /* main game data (installation) directory */
849 char *userdata_subdir; /* personal user game data directory */
850 char *userdata_path; /* resulting full path to game data directory */
860 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
861 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
862 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
870 char *version_string;
872 char *(*window_title_function)(void);
873 void (*exit_message_function)(char *, va_list);
874 void (*exit_function)(int);
876 boolean global_scores;
877 boolean many_scores_per_name;
898 char *ro_base_directory;
899 char *rw_base_directory;
900 char *level_directory;
901 char *graphics_directory;
902 char *sounds_directory;
903 char *music_directory;
904 char *docs_directory;
905 char *conf_directory;
907 char *execute_command;
918 struct VideoSystemInfo
921 int width, height, depth;
922 int window_width, window_height;
923 int display_width, display_height;
924 int screen_width, screen_height;
925 int screen_xoffset, screen_yoffset;
927 boolean fullscreen_available;
928 boolean fullscreen_enabled;
929 boolean fullscreen_initial;
931 boolean window_scaling_available;
932 int window_scaling_percent;
933 char *window_scaling_quality;
934 int screen_rendering_mode;
937 unsigned int frame_delay;
938 unsigned int frame_delay_value;
942 int shifted_up_pos_last;
943 unsigned int shifted_up_delay;
944 unsigned int shifted_up_delay_value;
949 struct AudioSystemInfo
951 boolean sound_available;
952 boolean loops_available;
953 boolean music_available;
955 boolean sound_enabled;
956 boolean sound_deactivated; /* for temporarily disabling sound */
965 int first_sound_channel;
968 struct FontBitmapInfo
972 int src_x, src_y; /* start position of font characters */
973 int width, height; /* width / height of font characters */
975 int offset_x; /* offset to next font character */
976 int offset_y; /* offset to next font character */
978 int draw_xoffset; /* offset for drawing font characters */
979 int draw_yoffset; /* offset for drawing font characters */
982 int num_chars_per_line;
989 int real_sx, real_sy;
990 int full_sxsize, full_sysize;
991 int scrollbuffer_width, scrollbuffer_height;
993 int game_tile_size, standard_tile_size;
1004 int win_xsize, win_ysize;
1006 int draw_deactivation_mask;
1007 int draw_background_mask;
1009 Bitmap *field_save_buffer;
1011 Bitmap *background_bitmap;
1012 int background_bitmap_mask;
1014 Bitmap *fade_bitmap_backup;
1015 Bitmap *fade_bitmap_source;
1016 Bitmap *fade_bitmap_target;
1017 Bitmap *fade_bitmap_black;
1019 int fade_border_source_status;
1020 int fade_border_target_status;
1021 Bitmap *masked_border_bitmap_ptr;
1023 Bitmap *final_screen_bitmap;
1025 boolean clipping_enabled;
1027 int clip_width, clip_height;
1029 boolean override_level_graphics;
1030 boolean override_level_sounds;
1031 boolean override_level_music;
1033 boolean draw_init_text;
1036 struct FontBitmapInfo *font_bitmap_info;
1037 int (*select_font_function)(int);
1038 int (*get_font_from_token_function)(char *);
1040 int anim_random_frame;
1042 void (*draw_busy_anim_function)(void);
1043 void (*draw_global_anim_function)(int, int);
1044 void (*draw_global_border_function)(int);
1045 void (*draw_tile_cursor_function)(int);
1050 struct TileCursorInfo
1052 boolean enabled; /* tile cursor generally enabled or disabled */
1053 boolean active; /* tile cursor activated (depending on game) */
1054 boolean moving; /* tile cursor moving to target position */
1056 int xpos, ypos; /* tile cursor level playfield position */
1057 int x, y; /* tile cursor current screen position */
1058 int target_x, target_y; /* tile cursor target screen position */
1060 int sx, sy; /* tile cursor screen start position */
1065 boolean enabled; /* overlay generally enabled or disabled */
1066 boolean active; /* overlay activated (depending on game mode) */
1073 char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1074 char grid_button_highlight;
1076 int grid_button_action;
1082 int nr[MAX_PLAYERS]; /* joystick number for each player */
1085 struct SetupJoystickInfo
1087 char *device_name; /* device name of player's joystick */
1089 int xleft, xmiddle, xright;
1090 int yupper, ymiddle, ylower;
1094 struct SetupKeyboardInfo
1096 Key left, right, up, down;
1100 struct SetupTouchInfo
1109 char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
1111 int transparency; /* in percent (0 == opaque, 100 == invisible) */
1112 boolean draw_outlined;
1113 boolean draw_pressed;
1115 boolean grid_initialized;
1118 struct SetupInputInfo
1120 boolean use_joystick;
1121 struct SetupJoystickInfo joy;
1122 struct SetupKeyboardInfo key;
1125 struct SetupEditorInfo
1127 boolean el_boulderdash;
1128 boolean el_emerald_mine;
1129 boolean el_emerald_mine_club;
1132 boolean el_supaplex;
1133 boolean el_diamond_caves;
1134 boolean el_dx_boulderdash;
1136 boolean el_mirror_magic;
1137 boolean el_deflektor;
1140 boolean el_steel_chars;
1144 boolean el_user_defined;
1147 boolean el_headlines;
1152 boolean show_element_token;
1154 boolean use_template_for_new_levels;
1157 struct SetupAutoSetupInfo
1159 int editor_zoom_tilesize;
1162 struct SetupEditorCascadeInfo
1175 boolean el_steel_chars;
1183 struct SetupShortcutInfo
1189 Key focus_player[MAX_PLAYERS];
1190 Key focus_player_all;
1209 struct SetupSystemInfo
1211 char *sdl_videodriver;
1212 char *sdl_audiodriver;
1213 int audio_fragment_size;
1216 struct SetupInternalInfo
1218 char *program_title;
1219 char *program_version;
1220 char *program_author;
1221 char *program_email;
1222 char *program_website;
1223 char *program_copyright;
1224 char *program_company;
1226 char *program_icon_file;
1228 char *default_graphics_set;
1229 char *default_sounds_set;
1230 char *default_music_set;
1232 char *fallback_graphics_file;
1233 char *fallback_sounds_file;
1234 char *fallback_music_file;
1236 char *default_level_series;
1238 int default_window_width;
1239 int default_window_height;
1241 boolean choose_from_top_leveldir;
1242 boolean show_scaling_in_title;
1245 struct SetupDebugInfo
1247 int frame_delay[10];
1248 Key frame_delay_key[10];
1249 boolean frame_delay_use_mod_key;
1250 boolean frame_delay_game_only;
1251 boolean show_frames_per_second;
1259 boolean sound_loops;
1260 boolean sound_music;
1261 boolean sound_simple;
1263 boolean scroll_delay;
1264 boolean scroll_delay_value;
1265 char *engine_snapshot_mode;
1266 int engine_snapshot_memory;
1267 boolean fade_screens;
1269 boolean show_titlescreen;
1270 boolean quick_doors;
1273 boolean skip_levels;
1274 boolean increment_levels;
1275 boolean auto_play_next_level;
1276 boolean skip_scores_after_game;
1279 int window_scaling_percent;
1280 char *window_scaling_quality;
1281 char *screen_rendering_mode;
1283 boolean ask_on_escape;
1284 boolean ask_on_escape_editor;
1285 boolean quick_switch;
1286 boolean input_on_focus;
1287 boolean prefer_aga_graphics;
1288 int game_frame_delay;
1289 boolean sp_show_border_elements;
1290 boolean small_game_graphics;
1291 boolean show_snapshot_buttons;
1296 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1297 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1298 int override_level_music; /* not boolean -- can also be "AUTO" */
1304 boolean network_mode;
1305 int network_player_nr;
1307 struct SetupAutoSetupInfo auto_setup;
1308 struct SetupEditorInfo editor;
1309 struct SetupEditorCascadeInfo editor_cascade;
1310 struct SetupShortcutInfo shortcut;
1311 struct SetupInputInfo input[MAX_PLAYERS];
1312 struct SetupTouchInfo touch;
1313 struct SetupSystemInfo system;
1314 struct SetupInternalInfo internal;
1315 struct SetupDebugInfo debug;
1317 struct OptionInfo options;
1322 struct TreeInfo **node_top; /* topmost node in tree */
1323 struct TreeInfo *node_parent; /* parent level directory info */
1324 struct TreeInfo *node_group; /* level group sub-directory info */
1325 struct TreeInfo *next; /* next level series structure node */
1327 int cl_first; /* internal control field for setup screen */
1328 int cl_cursor; /* internal control field for setup screen */
1330 int type; /* type of tree content */
1332 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1334 char *subdir; /* tree info sub-directory basename (may be ".") */
1335 char *fullpath; /* complete path relative to tree base directory */
1336 char *basepath; /* absolute base path of tree base directory */
1337 char *identifier; /* identifier string for configuration files */
1338 char *name; /* tree info name, as displayed in selection menues */
1339 char *name_sorting; /* optional sorting name for correct name sorting */
1340 char *author; /* level or artwork author name */
1341 char *year; /* optional year of creation for levels or artwork */
1343 char *program_title; /* optional alternative text for program title */
1344 char *program_copyright; /* optional alternative text for program copyright */
1345 char *program_company; /* optional alternative text for program company */
1347 char *imported_from; /* optional comment for imported levels or artwork */
1348 char *imported_by; /* optional comment for imported levels or artwork */
1349 char *tested_by; /* optional comment to name people who tested a set */
1351 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1352 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1353 char *graphics_set; /* optional custom graphics set (level tree only) */
1354 char *sounds_set; /* optional custom sounds set (level tree only) */
1355 char *music_set; /* optional custom music set (level tree only) */
1356 char *graphics_path; /* path to optional custom graphics set (level only) */
1357 char *sounds_path; /* path to optional custom sounds set (level only) */
1358 char *music_path; /* path to optional custom music set (level only) */
1360 char *level_filename; /* filename of level file (for packed level file) */
1361 char *level_filetype; /* type of levels in level directory or level file */
1363 char *special_flags; /* flags for special actions performed on level file */
1365 int levels; /* number of levels in level series */
1366 int first_level; /* first level number (to allow start with 0 or 1) */
1367 int last_level; /* last level number (automatically calculated) */
1368 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1370 boolean latest_engine;/* force level set to use the latest game engine */
1372 boolean level_group; /* directory contains more level series directories */
1373 boolean parent_link; /* entry links back to parent directory */
1374 boolean in_user_dir; /* user defined levels are stored in home directory */
1375 boolean user_defined; /* levels in user directory and marked as "private" */
1376 boolean readonly; /* readonly levels can not be changed with editor */
1377 boolean handicap; /* level set has no handicap when set to "false" */
1378 boolean skip_levels; /* levels can be skipped when set to "true" */
1380 int color; /* color to use on selection screen for this level */
1381 char *class_desc; /* description of level series class */
1382 int handicap_level; /* number of the lowest unsolved level */
1384 char *infotext; /* optional text to describe the tree type (headline) */
1387 typedef struct TreeInfo TreeInfo;
1388 typedef struct TreeInfo LevelDirTree;
1389 typedef struct TreeInfo ArtworkDirTree;
1390 typedef struct TreeInfo GraphicsDirTree;
1391 typedef struct TreeInfo SoundsDirTree;
1392 typedef struct TreeInfo MusicDirTree;
1396 GraphicsDirTree *gfx_first;
1397 GraphicsDirTree *gfx_current;
1398 SoundsDirTree *snd_first;
1399 SoundsDirTree *snd_current;
1400 MusicDirTree *mus_first;
1401 MusicDirTree *mus_current;
1403 char *gfx_current_identifier;
1404 char *snd_current_identifier;
1405 char *mus_current_identifier;
1408 struct ValueTextInfo
1420 struct ConfigTypeInfo
1427 struct TokenIntPtrInfo
1437 char *default_filename;
1440 char **default_parameter; /* array of file parameters */
1441 char **parameter; /* array of file parameters */
1444 boolean fallback_to_default;
1445 boolean default_is_cloned;
1448 struct SetupFileList
1453 struct SetupFileList *next;
1458 char *source_filename; /* primary key for node list */
1462 struct PropertyMapping
1472 struct ArtworkListInfo
1474 int type; /* type of artwork */
1476 int num_file_list_entries;
1477 int num_dynamic_file_list_entries;
1478 struct FileInfo *file_list; /* static artwork file array */
1479 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1481 int num_suffix_list_entries;
1482 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1484 int num_base_prefixes;
1485 int num_ext1_suffixes;
1486 int num_ext2_suffixes;
1487 int num_ext3_suffixes;
1488 char **base_prefixes; /* base token prefixes array */
1489 char **ext1_suffixes; /* property suffixes array 1 */
1490 char **ext2_suffixes; /* property suffixes array 2 */
1491 char **ext3_suffixes; /* property suffixes array 3 */
1493 int num_ignore_tokens;
1494 char **ignore_tokens; /* file tokens to be ignored */
1496 int num_property_mapping_entries;
1497 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1499 int sizeof_artwork_list_entry;
1501 struct ListNodeInfo **artwork_list; /* static artwork node array */
1502 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1503 struct ListNode *content_list; /* dynamic artwork node list */
1505 void *(*load_artwork)(char *); /* constructor function */
1506 void (*free_artwork)(void *); /* destructor function */
1526 struct RectWithBorder
1540 struct DoorPartPosInfo
1547 int start_step_opening;
1548 int start_step_closing;
1549 boolean draw_masked;
1556 int xoffset; /* special case for tape date and time */
1557 int xoffset2; /* special case for tape date */
1558 int yoffset; /* special case for list of preview players */
1561 int size; /* also used for suffix ".digits" */
1563 boolean draw_masked;
1564 boolean draw_player; /* special case for network player buttons */
1565 int sort_priority; /* also used for suffix ".draw_order" */
1568 int direction; /* needed for panel time/health graphics */
1569 int class; /* needed for panel time/health graphics */
1570 int style; /* needed for panel time/health graphics */
1572 int tile_size; /* special case for list of network players */
1573 int border_size; /* special case for list of preview players */
1574 int vertical; /* special case for list of preview players */
1577 struct MouseActionInfo
1586 int music[MAX_LEVELS];
1599 /* ========================================================================= */
1600 /* exported variables */
1601 /* ========================================================================= */
1603 extern struct ProgramInfo program;
1604 extern struct NetworkInfo network;
1605 extern struct OptionInfo options;
1606 extern struct VideoSystemInfo video;
1607 extern struct AudioSystemInfo audio;
1608 extern struct GfxInfo gfx;
1609 extern struct TileCursorInfo tile_cursor;
1610 extern struct OverlayInfo overlay;
1611 extern struct AnimInfo anim;
1612 extern struct ArtworkInfo artwork;
1613 extern struct JoystickInfo joystick;
1614 extern struct SetupInfo setup;
1616 extern LevelDirTree *leveldir_first_all;
1617 extern LevelDirTree *leveldir_first;
1618 extern LevelDirTree *leveldir_current;
1619 extern int level_nr;
1621 extern struct LevelSetInfo levelset;
1622 extern struct LevelStats level_stats[];
1624 extern DrawWindow *window;
1625 extern DrawBuffer *backbuffer;
1626 extern DrawBuffer *drawto;
1628 extern int button_status;
1629 extern boolean motion_status;
1630 extern int wheel_steps;
1631 #if defined(TARGET_SDL2)
1632 extern boolean keyrepeat_status;
1635 extern int redraw_mask;
1637 extern int FrameCounter;
1640 /* function definitions */
1642 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1644 void InitNetworkInfo(boolean, boolean, boolean, char *, int);
1646 void InitScoresInfo(void);
1647 void SetWindowTitle(void);
1649 void InitWindowTitleFunction(char *(*window_title_function)(void));
1650 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1651 void InitExitFunction(void (*exit_function)(int));
1652 void InitPlatformDependentStuff(void);
1653 void ClosePlatformDependentStuff(void);
1655 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1656 void InitGfxTileSizeInfo(int, int);
1657 void InitGfxDoor1Info(int, int, int, int);
1658 void InitGfxDoor2Info(int, int, int, int);
1659 void InitGfxDoor3Info(int, int, int, int);
1660 void InitGfxWindowInfo(int, int);
1661 void InitGfxScrollbufferInfo(int, int);
1662 void InitGfxClipRegion(boolean, int, int, int, int);
1663 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1664 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1665 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1666 void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
1667 void InitGfxCustomArtworkInfo(void);
1668 void InitGfxOtherSettings(void);
1669 void InitTileCursorInfo(void);
1670 void InitOverlayInfo(void);
1671 void SetTileCursorEnabled(boolean);
1672 void SetTileCursorActive(boolean);
1673 void SetTileCursorTargetXY(int, int);
1674 void SetTileCursorXY(int, int);
1675 void SetTileCursorSXSY(int, int);
1676 void SetOverlayEnabled(boolean);
1677 void SetOverlayActive(boolean);
1678 void SetOverlayShowGrid(boolean);
1679 boolean GetOverlayActive(void);
1680 void SetDrawDeactivationMask(int);
1681 int GetDrawDeactivationMask(void);
1682 void SetDrawBackgroundMask(int);
1683 void SetWindowBackgroundBitmap(Bitmap *);
1684 void SetMainBackgroundBitmap(Bitmap *);
1685 void SetDoorBackgroundBitmap(Bitmap *);
1686 void SetRedrawMaskFromArea(int, int, int, int);
1688 void LimitScreenUpdates(boolean);
1690 void InitVideoDefaults(void);
1691 void InitVideoDisplay(void);
1692 void CloseVideoDisplay(void);
1693 void InitVideoBuffer(int, int, int, boolean);
1694 Bitmap *CreateBitmapStruct(void);
1695 Bitmap *CreateBitmap(int, int, int);
1696 void ReCreateBitmap(Bitmap **, int, int);
1697 void FreeBitmap(Bitmap *);
1698 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1699 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1700 void FadeRectangle(int, int, int, int, int, int, int,
1701 void (*draw_border_function)(void));
1702 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1703 void ClearRectangle(Bitmap *, int, int, int, int);
1704 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1705 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1706 boolean DrawingDeactivatedField(void);
1707 boolean DrawingDeactivated(int, int, int, int);
1708 boolean DrawingOnBackground(int, int);
1709 boolean DrawingAreaChanged(void);
1710 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1711 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1712 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1713 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1714 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1715 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1716 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1717 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1718 Pixel GetPixel(Bitmap *, int, int);
1719 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1720 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1722 void KeyboardAutoRepeatOn(void);
1723 void KeyboardAutoRepeatOff(void);
1724 boolean SetVideoMode(boolean);
1725 void SetVideoFrameDelay(unsigned int);
1726 unsigned int GetVideoFrameDelay(void);
1727 boolean ChangeVideoModeIfNeeded(boolean);
1729 Bitmap *LoadImage(char *);
1730 Bitmap *LoadCustomImage(char *);
1731 void ReloadCustomImage(Bitmap *, char *);
1733 void ReCreateGameTileSizeBitmap(Bitmap **);
1734 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1735 void CreateBitmapTextures(Bitmap **);
1736 void FreeBitmapTextures(Bitmap **);
1737 void ScaleBitmap(Bitmap **, int);
1739 void SetMouseCursor(int);
1741 void OpenAudio(void);
1742 void CloseAudio(void);
1743 void SetAudioMode(boolean);
1745 boolean PendingEvent(void);
1746 void WaitEvent(Event *event);
1747 void PeekEvent(Event *event);
1748 void CheckQuitEvent(void);
1749 Key GetEventKey(KeyEvent *, boolean);
1750 KeyMod HandleKeyModState(Key, int);
1751 KeyMod GetKeyModState(void);
1752 KeyMod GetKeyModStateFromEvents(void);
1753 void StartTextInput(int, int, int, int);
1754 void StopTextInput(void);
1755 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1757 void InitJoysticks(void);
1758 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1759 boolean CheckJoystickOpened(int);
1760 void ClearJoystickState(void);
1762 #endif /* SYSTEM_H */