2 #if defined(TARGET_X11)
4 /* 2000-08-13T15:29:40Z
6 * handle input from x11 and keyboard and joystick
10 #include <X11/Xutil.h>
11 #include <X11/Xatom.h>
12 #include <X11/keysym.h>
14 #include <sys/types.h>
31 unsigned short **Boom;
32 unsigned short **Cave;
33 unsigned short **Next;
34 unsigned short **Draw;
36 static unsigned short *Index[4][HEIGHT];
37 static unsigned short Array[4][HEIGHT][WIDTH];
40 static int input_pause;
41 static int input_refresh;
44 static struct timeval tv1;
45 static struct timeval tv2;
47 static unsigned char keymatrix[32];
49 static int player_mode;
50 static char player_name[32];
51 static int player_level;
53 static void drawmenu(int pos)
59 case 0: strcpy(buffer, "quit emerald mine"); break;
60 case 1: strcpy(buffer, "single player"); break;
61 case 2: strcpy(buffer, "teamwork"); break;
63 title_string(4, 0, 40, buffer);
66 sprintf(buffer, "name: %s", player_name);
67 title_string(5, 0, 40, buffer);
70 sprintf(buffer, "level: %d", player_level);
71 title_string(6, 0, 40, buffer);
74 title_string(7, 0, 40, "highscores");
77 title_string(8, 0, 40, "start");
80 title_string(10, 1, 13, "played");
81 title_string(10, 14, 26, "score");
82 title_string(10, 27, 39, "won");
85 sprintf(buffer, "%d", 0);
86 title_string(11, 1, 13, buffer);
87 sprintf(buffer, "%d", 0);
88 title_string(11, 14, 26, buffer);
89 sprintf(buffer, "%d", 0);
90 title_string(11, 27, 39, buffer);
95 /* bring it all together */
105 for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[0][y][x] = ZBORDER;
106 for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[1][y][x] = ZBORDER;
107 for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[2][y][x] = ZBORDER;
108 for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[3][y][x] = Xblank;
110 for(y = 0; y < HEIGHT; y++) Index[0][y] = Array[0][y];
111 for(y = 0; y < HEIGHT; y++) Index[1][y] = Array[1][y];
112 for(y = 0; y < HEIGHT; y++) Index[2][y] = Array[2][y];
113 for(y = 0; y < HEIGHT; y++) Index[3][y] = Array[3][y];
120 player_mode = 1; /* start off as single player */
121 strcpy(player_name, "dave");
132 for(temp = 0; temp < 7; temp++) drawmenu(temp); /* display all lines */
133 title_blitants(4 + pos);
139 printf("--> M1: xwindow == %ld\n", xwindow);
145 if(input_die) return(0);
146 if(input_refresh) blitscreen();
149 printf("--> M2: xwindow == %ld\n", xwindow);
153 title_blitants(4 + pos);
158 printf("--> M3: xwindow == %ld\n", xwindow);
161 ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
166 if(ply1.joy_fire) break;
168 if(ply1.joy_e && player_level < 99) {
172 if(ply1.joy_w && player_level > 0) {
176 if(ply1.joy_n && pos > 0) {
179 title_blitants(4 + pos);
181 if(ply1.joy_s && pos < 4) {
184 title_blitants(4 + pos);
187 temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || ply1.joy_fire);
192 printf("--> M4: xwindow == %ld\n", xwindow);
196 snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
197 if(name[MAXNAME]) snprintf_overflow("read a level in cave/");
199 if(cave_convert(name)) continue;
202 printf("--> M5: xwindow == %ld\n", xwindow);
207 printf("--> M6: xwindow == %ld\n", xwindow);
211 printf("--> M7: xwindow == %ld\n", xwindow);
216 printf("--> M8: xwindow == %ld\n", xwindow);
221 if(input_die || input_esc) break;
222 if(input_refresh) blitscreen();
227 frame = (frame - 1) & 7;
245 /* read input device for players
250 unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
252 for(i = 0; i < 3; i++) if(keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) north = 1;
253 for(i = 0; i < 3; i++) if(keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) east = 1;
254 for(i = 0; i < 3; i++) if(keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) south = 1;
255 for(i = 0; i < 3; i++) if(keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) west = 1;
256 for(i = 0; i < 3; i++) if(keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) fire = 1;
258 ply1.joy_fire = fire;
259 if(ply1.joy_stick || (north | east | south | west)) {
267 printf("::: JOY == %d/%d/%d/%d/%d\n",
268 north, east, south, west, fire);
272 /* handle events from x windows and block until the next frame
274 void input_eventloop(void)
281 XPeekEvent(display, &event); /* block until an event arrives */
283 if(gettimeofday(&tv1, 0) == -1) tv1.tv_usec = 0;
285 XSync(display, False); /* block until all graphics are drawn */
287 if(gettimeofday(&tv2, 0) == -1) tv2.tv_usec = 0;
288 count = tv2.tv_usec + 1000000 - tv1.tv_usec; if(count >= 1000000) count -= 1000000;
289 tv1.tv_usec = tv2.tv_usec;
292 tv2.tv_usec = 25000 - count;
294 select(0, 0, 0, 0, &tv2); /* sleep a bit */
303 lastKeySym = NoSymbol;
304 while(XPending(display)) { /* drain the event queue */
305 XNextEvent(display, &event);
306 switch(event.xany.type) {
308 XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
311 if(event.xexpose.window == xwindow && event.xexpose.count == 0) input_refresh = 1;
314 if(event.xclient.window == xwindow && (Atom)event.xclient.data.l[0] == deleteAtom) input_die = 1;
317 if(event.xcrossing.window == xwindow) input_pause = 0;
320 if(event.xcrossing.window == xwindow) input_pause = 1;
324 XQueryKeymap(display, keymatrix); /* read the keyboard */
327 for(i = 0; i < 1; i++) if(keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) input_esc = 1;