2 #if defined(TARGET_X11)
4 /* 2000-08-13T14:36:17Z
6 * graphics manipulation crap
10 #include <X11/Xutil.h>
18 unsigned int frame; /* current frame */
19 unsigned int screen_x; /* current scroll position */
20 unsigned int screen_y;
22 static unsigned short screentiles[14][22]; /* tiles currently on screen */
24 static unsigned int colours[8];
25 static unsigned int colour_anim;
27 static void xdebug(char *msg)
30 XSync(display, False);
31 printf("EM DEBUG: %s\n", msg);
35 static void colour_shuffle(void)
38 for (i = 0; i < 8; i++) colours[i] = i;
39 for (i = 0; i < 8; i++) {
40 Random = Random * 129 + 1;
41 j = (Random >> 10) & 7;
43 colours[i] = colours[j];
48 /* copy the entire screen to the window at the scroll position
50 * perhaps use mit-shm to speed this up
54 unsigned int x = screen_x % (22 * TILEX);
55 unsigned int y = screen_y % (14 * TILEY);
60 printf("::: %d, %d [%d, %d]\n", x, y, TILEX, TILEY);
63 if (x < 2 * TILEX && y < 2 * TILEY) {
66 printf("!!! %ld, %ld, %ld, %ld\n",
67 display, screenPixmap, xwindow, screenGC);
70 XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 12 * TILEY, 0, 0);
71 } else if (x < 2 * TILEX && y >= 2 * TILEY) {
72 XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 14 * TILEY - y, 0, 0);
73 XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 20 * TILEX, y - 2 * TILEY, 0, 14 * TILEY - y);
74 } else if (x >= 2 * TILEX && y < 2 * TILEY) {
75 XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 12 * TILEY, 0, 0);
76 XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 12 * TILEY, 22 * TILEX - x, 0);
78 XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 14 * TILEY - y, 0, 0);
79 XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 14 * TILEY - y, 22 * TILEX - x, 0);
80 XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 22 * TILEX - x, y - 2 * TILEY, 0, 14 * TILEY - y);
81 XCopyArea(display, screenPixmap, xwindow, screenGC, 0, 0, x - 2 * TILEX, y - 2 * TILEY, 22 * TILEX - x, 14 * TILEY - y);
84 XCopyArea(display, scorePixmap, xwindow, scoreGC, 0, 0, 20 * TILEX, SCOREY, 0, 12 * TILEY);
87 xdebug("blitscreen - done");
90 /* draw differences between game tiles and screen tiles
92 * implicitly handles scrolling and restoring background under the sprites
94 * perhaps use mit-shm to speed this up
96 static void animscreen(void)
98 unsigned int x, y, dx, dy;
100 unsigned int left = screen_x / TILEX;
101 unsigned int top = screen_y / TILEY;
103 xdebug("animscreen");
105 for (y = top; y < top + 14; y++) {
107 for (x = left; x < left + 22; x++) {
109 obj = map_obj[frame][Draw[y][x]];
110 if (screentiles[dy][dx] != obj) {
111 screentiles[dy][dx] = obj;
112 XCopyArea(display, objPixmap, screenPixmap, screenGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY);
118 /* blit players to the screen
120 * handles transparency and movement
122 static void blitplayer(struct PLAYER *ply)
124 unsigned int x, y, dx, dy;
125 unsigned short obj, spr;
127 xdebug("blitplayer");
131 x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
132 y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
136 if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) &&
137 (unsigned int)(dy - screen_y) < (13 * TILEY - 1))
139 spr = map_spr[ply->num][frame][ply->anim];
147 obj = screentiles[y / TILEY][x / TILEX];
148 XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
149 (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
150 -(x % TILEX), -(y % TILEY));
152 obj = screentiles[dy / TILEY][dx / TILEX];
153 XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
154 (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
155 (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY);
157 else if (sprmaskBitmap)
159 XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
160 (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
164 XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
167 screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
168 screentiles[dy / TILEY][dx / TILEX] = -1;
170 XSetClipMask(display, screenGC, spriteBitmap);
171 XSetClipOrigin(display, screenGC, x, y);
172 XCopyArea(display, sprPixmap, screenPixmap, screenGC,
173 (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
175 XSetClipOrigin(display, screenGC, x - 22 * TILEX, y);
176 XCopyArea(display, sprPixmap, screenPixmap, screenGC,
177 (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
179 XSetClipOrigin(display, screenGC, x, y - 14 * TILEY);
180 XCopyArea(display, sprPixmap, screenPixmap, screenGC,
181 (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
183 XSetClipMask(display, screenGC, None);
190 printf("::: %ld, %ld\n", objmaskBitmap, sprmaskBitmap);
197 XImage *src_ximage = XGetImage(display, sprmaskBitmap, 0, 0,
198 width, height, AllPlanes, ZPixmap);
199 XImage *dst_ximage = XGetImage(display, xwindow, 0, 0,
200 width, height, AllPlanes, ZPixmap);
203 if (src_ximage == NULL)
205 printf("src_ximage failed\n");
209 if (dst_ximage == NULL)
211 printf("dst_ximage failed\n");
215 for (x=0; x<width; x++)
217 for (y=0; y<height; y++)
219 unsigned long pixel = XGetPixel(src_ximage, x, y);
221 if (pixel != BlackPixel(display, screen))
222 pixel = WhitePixel(display, screen);
224 XPutPixel(dst_ximage, x, y, pixel);
228 XPutImage(display, xwindow, screenGC, dst_ximage, 0, 0, 0, 13 * TILEY,
237 void game_initscreen(void)
241 xdebug("game_initscreen");
244 printf("--> M5.1: xwindow == %ld\n", xwindow);
252 printf("--> M5.2: &window == %ld\n", &window);
253 printf("--> M5.2: xwindow == %ld\n", xwindow);
254 printf("--> M5.2: &xwindow == %ld\n", &xwindow);
255 printf("--> M5.2: screen == %ld\n", screen);
256 printf("--> M5.2: &screentiles[0][0] == %ld\n", &screentiles[0][0]);
259 for (y = 0; y < 14; y++) {
260 for (x = 0; x < 22; x++) {
262 printf("--> M5.2.A: xwindow == %ld [%d,%d]\n", xwindow, x,y);
264 screentiles[y][x] = -1;
266 printf("--> M5.2.B: xwindow == %ld [%d,%d]\n", xwindow, x,y);
272 printf("--> M5.3: xwindow == %ld\n", xwindow);
282 printf("--> M5.4: xwindow == %ld\n", xwindow);
285 XFillRectangle(display, scorePixmap, scoreGC, 0, 0, 20 * TILEX, SCOREY);
286 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */
287 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* 112-207 diamonds */
288 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, 32 * SCOREX, 0); /* 256-319 score */
291 printf("--> M5.X: xwindow == %ld\n", xwindow);
295 void game_blitscore(void)
299 xdebug("game_blitscore");
301 i = (lev.time + 4) / 5;
302 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 7 * SCOREX, 0); i /= 10;
303 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 6 * SCOREX, 0); i /= 10;
304 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 5 * SCOREX, 0); i /= 10;
305 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0);
307 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 39 * SCOREX, 0); i /= 10;
308 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 38 * SCOREX, 0); i /= 10;
309 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 37 * SCOREX, 0); i /= 10;
310 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 36 * SCOREX, 0);
312 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* relax */
315 if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) {
316 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* find the exit */
319 if (ply1.alive + ply2.alive < lev.home) {
320 if (++colour_anim > 11) colour_anim = 0;
321 if (colour_anim < 6) {
322 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* forget it */
325 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* diamonds */
328 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 24 * SCOREX, 0); i /= 10;
329 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 23 * SCOREX, 0); i /= 10;
330 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 22 * SCOREX, 0); i /= 10;
331 XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 21 * SCOREX, 0);
335 void game_animscreen(void)
339 xdebug("game_animscreen");
341 x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + (19 * TILEX) / 2;
342 y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + (11 * TILEY) / 2;
343 if (x > lev.width * TILEX) x = lev.width * TILEX;
344 if (y > lev.height * TILEY) y = lev.height * TILEY;
345 if (x < 20 * TILEX) x = 20 * TILEY;
346 if (y < 12 * TILEY) y = 12 * TILEY;
347 screen_x = x - 19 * TILEX;
348 screen_y = y - 11 * TILEY;
356 Random = Random * 129 + 1;
359 void title_initscreen(void)
361 xdebug("title_initscreen");
370 XCopyArea(display, ttlPixmap, screenPixmap, screenGC, 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
372 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
373 XSetClipMask(display, scoreGC, botmaskBitmap);
374 XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
376 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
378 XSetClipMask(display, scoreGC, None);
382 void title_blitscore(void)
384 unsigned int x, y, i;
386 xdebug("title_blitscore");
388 if (++colour_anim > 30) colour_anim = 0;
389 i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
390 x = (i / 8 + 18) * 2 * SCOREX;
391 y = (i % 8 + 16) * SCOREY;
394 XCopyArea(display, botPixmap, scorePixmap, scoreGC, 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
395 XSetClipMask(display, scoreGC, botmaskBitmap);
396 XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
398 XCopyArea(display, botPixmap, scorePixmap, scoreGC, x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
400 XSetClipMask(display, scoreGC, None);
404 void title_blitants(unsigned int y)
406 static const char ants_dashes[2] = { 8, 7 };
408 xdebug("title_blitants");
410 XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
411 XDrawRectangle(display, screenPixmap, antsGC, 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
414 void title_animscreen(void)
419 Random = Random * 129 + 1;
422 void title_string(unsigned int y, unsigned int left, unsigned int right, char *string)
427 xdebug("title_string");
429 y *= TILEY; left *= SCOREX; right *= SCOREX;
430 x = (left + right - strlen(string) * 12) / 2;
431 if (x < left || x >= right) x = left;
433 XCopyArea(display, ttlPixmap, screenPixmap, screenGC, left, y, right - left, TILEY, left, y);
434 if (ttlmaskBitmap) XSetClipMask(display, screenGC, ttlmaskBitmap);
435 for (i = 0; string[i] && x < right; i++) {
436 unsigned short ch_pos, ch_x, ch_y;
437 ch_pos = map_ttl[string[i] & 127];
439 ch_x = (ch_pos % 320);
440 ch_y = (ch_pos / 320 + 12) * TILEY;
441 if (ttlmaskBitmap) XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
442 XCopyArea(display, ttlPixmap, screenPixmap, screenGC, ch_x, ch_y, 12, TILEY, x, y);
446 XSetClipMask(display, screenGC, None);