1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 static void InitPlayerInfo(void);
28 static void InitLevelInfo(void);
29 static void InitNetworkServer(void);
30 static void InitSound(void);
31 static void InitGfx(void);
32 static void InitGfxBackground(void);
33 static void InitGadgets(void);
34 static void InitElementProperties(void);
38 if (options.serveronly)
40 #if defined(PLATFORM_UNIX)
41 NetworkServer(options.server_port, options.serveronly);
43 Error(ERR_WARN, "networking only supported in Unix version");
45 exit(0); /* never reached */
48 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
49 PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
50 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
51 MSDOS_POINTER_FILENAME,
52 COOKIE_PREFIX, GAME_VERSION_ACTUAL);
59 InitRND(NEW_RANDOMIZE);
62 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
65 InitEventFilter(FilterMouseMotionEvents);
68 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
71 InitGadgets(); /* needs to know number of level series */
83 /* choose default local player */
84 local_player = &stored_player[0];
86 for (i=0; i<MAX_PLAYERS; i++)
87 stored_player[i].connected = FALSE;
89 local_player->connected = TRUE;
91 LoadSetup(); /* global setup info */
96 LoadLevelInfo(); /* global level info */
97 LoadLevelSetup_LastSeries(); /* last played series info */
98 LoadLevelSetup_SeriesInfo(); /* last played level info */
101 void InitNetworkServer()
103 #if defined(PLATFORM_UNIX)
107 if (!options.network)
110 #if defined(PLATFORM_UNIX)
111 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
113 if (!ConnectToServer(options.server_host, options.server_port))
114 Error(ERR_EXIT, "cannot connect to network game server");
116 SendToServer_PlayerName(setup.player_name);
117 SendToServer_ProtocolVersion();
120 SendToServer_NrWanted(nr_wanted);
130 for(i=0; i<NUM_SOUNDS; i++)
132 if (!LoadSound(sound_name[i]))
134 audio.sound_available = FALSE;
135 audio.loops_available = FALSE;
136 audio.sound_enabled = FALSE;
142 num_bg_loops = LoadMusic();
151 #if defined(TARGET_X11)
153 XGCValues clip_gc_values;
154 unsigned long clip_gc_valuemask;
157 #if !defined(PLATFORM_MSDOS)
158 static char *image_filename[NUM_PICTURES] =
172 static char *image_filename[NUM_PICTURES] =
187 #if defined(TARGET_X11_NATIVE)
193 tile_needs_clipping[] =
195 { GFX_SPIELER1_UP, 4 },
196 { GFX_SPIELER1_DOWN, 4 },
197 { GFX_SPIELER1_LEFT, 4 },
198 { GFX_SPIELER1_RIGHT, 4 },
199 { GFX_SPIELER1_PUSH_LEFT, 4 },
200 { GFX_SPIELER1_PUSH_RIGHT, 4 },
201 { GFX_SPIELER2_UP, 4 },
202 { GFX_SPIELER2_DOWN, 4 },
203 { GFX_SPIELER2_LEFT, 4 },
204 { GFX_SPIELER2_RIGHT, 4 },
205 { GFX_SPIELER2_PUSH_LEFT, 4 },
206 { GFX_SPIELER2_PUSH_RIGHT, 4 },
207 { GFX_SPIELER3_UP, 4 },
208 { GFX_SPIELER3_DOWN, 4 },
209 { GFX_SPIELER3_LEFT, 4 },
210 { GFX_SPIELER3_RIGHT, 4 },
211 { GFX_SPIELER3_PUSH_LEFT, 4 },
212 { GFX_SPIELER3_PUSH_RIGHT, 4 },
213 { GFX_SPIELER4_UP, 4 },
214 { GFX_SPIELER4_DOWN, 4 },
215 { GFX_SPIELER4_LEFT, 4 },
216 { GFX_SPIELER4_RIGHT, 4 },
217 { GFX_SPIELER4_PUSH_LEFT, 4 },
218 { GFX_SPIELER4_PUSH_RIGHT, 4 },
219 { GFX_SP_MURPHY, 1 },
220 { GFX_MURPHY_GO_LEFT, 3 },
221 { GFX_MURPHY_GO_RIGHT, 3 },
222 { GFX_MURPHY_SNAP_UP, 1 },
223 { GFX_MURPHY_SNAP_DOWN, 1 },
224 { GFX_MURPHY_SNAP_RIGHT, 1 },
225 { GFX_MURPHY_SNAP_LEFT, 1 },
226 { GFX_MURPHY_PUSH_RIGHT, 1 },
227 { GFX_MURPHY_PUSH_LEFT, 1 },
228 { GFX_GEBLUBBER, 4 },
231 { GFX_EXPLOSION, 8 },
232 { GFX_SOKOBAN_OBJEKT, 1 },
233 { GFX_FUNKELN_BLAU, 3 },
234 { GFX_FUNKELN_WEISS, 3 },
235 { GFX2_SHIELD_PASSIVE, 3 },
236 { GFX2_SHIELD_ACTIVE, 3 },
241 /* initialize some global variables */
242 global.frames_per_second = 0;
243 global.fps_slowdown = FALSE;
244 global.fps_slowdown_factor = 1;
246 /* initialize screen properties */
247 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
248 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
249 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
250 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
251 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
253 /* create additional image buffers for double-buffering */
254 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
255 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
257 pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
258 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
260 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
261 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
262 #if defined(PLATFORM_MSDOS)
263 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
266 DrawInitText("Loading graphics:",120,FC_GREEN);
268 for(i=0; i<NUM_PICTURES; i++)
270 if (i != PIX_SMALLFONT)
272 DrawInitText(image_filename[i], 150, FC_YELLOW);
273 pix[i] = LoadImage(image_filename[i]);
277 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
279 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
280 for(i=0; i<NUM_TILES; i++)
281 tile_clipmask[i] = None;
283 #if defined(TARGET_X11)
284 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
285 often very slow when preparing a masked XCopyArea() for big Pixmaps.
286 To prevent this, create small (tile-sized) mask Pixmaps which will then
287 be set much faster with XSetClipOrigin() and speed things up a lot. */
289 /* create graphic context structures needed for clipping */
290 clip_gc_values.graphics_exposures = False;
291 clip_gc_valuemask = GCGraphicsExposures;
293 XCreateGC(display, pix[PIX_BACK]->clip_mask,
294 clip_gc_valuemask, &clip_gc_values);
296 clip_gc_values.graphics_exposures = False;
297 clip_gc_valuemask = GCGraphicsExposures;
299 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
301 for(i=0; i<NUM_BITMAPS; i++)
303 if (pix[i]->clip_mask)
305 clip_gc_values.graphics_exposures = False;
306 clip_gc_values.clip_mask = pix[i]->clip_mask;
307 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
308 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
309 clip_gc_valuemask,&clip_gc_values);
313 #if defined(TARGET_X11_NATIVE)
314 /* create only those clipping Pixmaps we really need */
315 for(i=0; tile_needs_clipping[i].start>=0; i++)
319 for(j=0; j<tile_needs_clipping[i].count; j++)
321 int tile = tile_needs_clipping[i].start + j;
327 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
328 src_pixmap = pix[pixmap_nr]->clip_mask;
330 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
333 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
334 src_x, src_y, TILEX, TILEY, 0, 0);
337 #endif /* TARGET_X11_NATIVE */
338 #endif /* TARGET_X11 */
341 void InitGfxBackground()
346 fieldbuffer = pix[PIX_DB_FIELD];
347 SetDrawtoField(DRAW_BACKBUFFER);
349 BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
350 ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
351 ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
353 for(x=0; x<MAX_BUF_XSIZE; x++)
354 for(y=0; y<MAX_BUF_YSIZE; y++)
357 redraw_mask = REDRAW_ALL;
362 CreateLevelEditorGadgets();
366 CreateScreenGadgets();
369 void InitElementProperties()
373 static int ep_amoebalive[] =
380 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
382 static int ep_amoeboid[] =
390 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
392 static int ep_schluessel[] =
403 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
405 static int ep_pforte[] =
424 EL_SWITCHGATE_CLOSED,
439 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
441 static int ep_solid[] =
461 EL_QUICKSAND_FILLING,
462 EL_QUICKSAND_EMPTYING,
467 EL_MAGIC_WALL_BD_OFF,
468 EL_MAGIC_WALL_BD_EMPTY,
469 EL_MAGIC_WALL_BD_FULL,
470 EL_MAGIC_WALL_BD_DEAD,
497 EL_BELT1_SWITCH_LEFT,
498 EL_BELT1_SWITCH_MIDDLE,
499 EL_BELT1_SWITCH_RIGHT,
500 EL_BELT2_SWITCH_LEFT,
501 EL_BELT2_SWITCH_MIDDLE,
502 EL_BELT2_SWITCH_RIGHT,
503 EL_BELT3_SWITCH_LEFT,
504 EL_BELT3_SWITCH_MIDDLE,
505 EL_BELT3_SWITCH_RIGHT,
506 EL_BELT4_SWITCH_LEFT,
507 EL_BELT4_SWITCH_MIDDLE,
508 EL_BELT4_SWITCH_RIGHT,
509 EL_SWITCHGATE_SWITCH_1,
510 EL_SWITCHGATE_SWITCH_2,
513 EL_TIMEGATE_SWITCH_OFF,
514 EL_TIMEGATE_SWITCH_ON,
516 EL_SIGN_RADIOACTIVITY,
555 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
557 static int ep_massive[] =
583 EL_SWITCHGATE_CLOSED,
598 EL_BELT1_SWITCH_LEFT,
599 EL_BELT1_SWITCH_MIDDLE,
600 EL_BELT1_SWITCH_RIGHT,
601 EL_BELT2_SWITCH_LEFT,
602 EL_BELT2_SWITCH_MIDDLE,
603 EL_BELT2_SWITCH_RIGHT,
604 EL_BELT3_SWITCH_LEFT,
605 EL_BELT3_SWITCH_MIDDLE,
606 EL_BELT3_SWITCH_RIGHT,
607 EL_BELT4_SWITCH_LEFT,
608 EL_BELT4_SWITCH_MIDDLE,
609 EL_BELT4_SWITCH_RIGHT,
613 EL_SIGN_RADIOACTIVITY,
642 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
644 static int ep_slippery[] =
679 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
681 static int ep_enemy[] =
694 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
696 static int ep_mauer[] =
759 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
761 static int ep_can_fall[] =
776 EL_MAGIC_WALL_BD_FULL,
787 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
789 static int ep_can_smash[] =
820 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
822 static int ep_can_change[] =
833 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
835 static int ep_can_move[] =
855 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
857 static int ep_could_move[] =
880 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
882 static int ep_dont_touch[] =
889 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
891 static int ep_dont_go_to[] =
909 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
911 static int ep_mampf2[] =
936 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
938 static int ep_bd_element[] =
947 EL_MAGIC_WALL_BD_OFF,
965 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
967 static int ep_sb_element[] =
972 EL_SOKOBAN_FELD_LEER,
973 EL_SOKOBAN_FELD_VOLL,
977 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
979 static int ep_gem[] =
988 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
990 static int ep_inactive[] =
1027 EL_DYNAMITE_INACTIVE,
1039 EL_SOKOBAN_FELD_LEER,
1040 EL_SOKOBAN_FELD_VOLL,
1050 EL_MAGIC_WALL_BD_OFF,
1051 EL_MAGIC_WALL_BD_DEAD,
1087 EL_BELT1_SWITCH_LEFT,
1088 EL_BELT1_SWITCH_MIDDLE,
1089 EL_BELT1_SWITCH_RIGHT,
1090 EL_BELT2_SWITCH_LEFT,
1091 EL_BELT2_SWITCH_MIDDLE,
1092 EL_BELT2_SWITCH_RIGHT,
1093 EL_BELT3_SWITCH_LEFT,
1094 EL_BELT3_SWITCH_MIDDLE,
1095 EL_BELT3_SWITCH_RIGHT,
1096 EL_BELT4_SWITCH_LEFT,
1097 EL_BELT4_SWITCH_MIDDLE,
1098 EL_BELT4_SWITCH_RIGHT,
1099 EL_SIGN_EXCLAMATION,
1100 EL_SIGN_RADIOACTIVITY,
1112 EL_EMC_STEEL_WALL_1,
1113 EL_EMC_STEEL_WALL_2,
1114 EL_EMC_STEEL_WALL_3,
1115 EL_EMC_STEEL_WALL_4,
1125 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1127 static int ep_explosive[] =
1131 EL_DYNAMITE_INACTIVE,
1132 EL_DYNABOMB_ACTIVE_1,
1133 EL_DYNABOMB_ACTIVE_2,
1134 EL_DYNABOMB_ACTIVE_3,
1135 EL_DYNABOMB_ACTIVE_4,
1152 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1154 static int ep_mampf3[] =
1165 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1167 static int ep_pushable[] =
1174 EL_SOKOBAN_FELD_VOLL,
1184 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1186 static int ep_player[] =
1194 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1196 static int ep_has_content[] =
1204 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1206 static int ep_eatable[] =
1214 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1216 static int ep_sp_element[] =
1258 /* additional elements that appeared in newer Supaplex levels */
1260 /* more than one murphy in a level results in an inactive clone */
1263 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1265 static int ep_quick_gate[] =
1289 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1291 static int ep_over_player[] =
1316 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1318 static int ep_active_bomb[] =
1321 EL_DYNABOMB_ACTIVE_1,
1322 EL_DYNABOMB_ACTIVE_2,
1323 EL_DYNABOMB_ACTIVE_3,
1324 EL_DYNABOMB_ACTIVE_4
1326 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1328 static int ep_belt[] =
1343 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1345 static int ep_belt_switch[] =
1347 EL_BELT1_SWITCH_LEFT,
1348 EL_BELT1_SWITCH_MIDDLE,
1349 EL_BELT1_SWITCH_RIGHT,
1350 EL_BELT2_SWITCH_LEFT,
1351 EL_BELT2_SWITCH_MIDDLE,
1352 EL_BELT2_SWITCH_RIGHT,
1353 EL_BELT3_SWITCH_LEFT,
1354 EL_BELT3_SWITCH_MIDDLE,
1355 EL_BELT3_SWITCH_RIGHT,
1356 EL_BELT4_SWITCH_LEFT,
1357 EL_BELT4_SWITCH_MIDDLE,
1358 EL_BELT4_SWITCH_RIGHT,
1360 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1362 static int ep_tube[] =
1376 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1378 static long ep1_bit[] =
1412 static long ep2_bit[] =
1418 static int *ep1_array[] =
1452 static int *ep2_array[] =
1458 static int *ep1_num[] =
1485 &ep_has_content_num,
1489 &ep_over_player_num,
1492 static int *ep2_num[] =
1495 &ep_belt_switch_num,
1498 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1499 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1501 for(i=0; i<MAX_ELEMENTS; i++)
1503 Elementeigenschaften1[i] = 0;
1504 Elementeigenschaften2[i] = 0;
1507 for(i=0; i<num_properties1; i++)
1508 for(j=0; j<*(ep1_num[i]); j++)
1509 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1510 for(i=0; i<num_properties2; i++)
1511 for(j=0; j<*(ep2_num[i]); j++)
1512 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1514 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1515 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1518 void CloseAllAndExit(int exit_value)
1523 FreeSounds(NUM_SOUNDS);
1526 for(i=0; i<NUM_BITMAPS; i++)
1528 CloseVideoDisplay();
1530 ClosePlatformDependantStuff();