1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 static int get_special_property_bit(int element, int base_property_bit)
1578 } pb_can_move_into_acid[] =
1580 /* all element that can move */
1583 { EL_BUG_RIGHT, 0 },
1586 { EL_SPACESHIP, 0 },
1587 { EL_SPACESHIP_LEFT, 0 },
1588 { EL_SPACESHIP_RIGHT, 0 },
1589 { EL_SPACESHIP_UP, 0 },
1590 { EL_SPACESHIP_DOWN, 0 },
1591 { EL_BD_BUTTERFLY, 1 },
1592 { EL_BD_BUTTERFLY_LEFT, 1 },
1593 { EL_BD_BUTTERFLY_RIGHT, 1 },
1594 { EL_BD_BUTTERFLY_UP, 1 },
1595 { EL_BD_BUTTERFLY_DOWN, 1 },
1596 { EL_BD_FIREFLY, 1 },
1597 { EL_BD_FIREFLY_LEFT, 1 },
1598 { EL_BD_FIREFLY_RIGHT, 1 },
1599 { EL_BD_FIREFLY_UP, 1 },
1600 { EL_BD_FIREFLY_DOWN, 1 },
1602 { EL_DARK_YAMYAM, 2 },
1605 { EL_PACMAN_LEFT, 4 },
1606 { EL_PACMAN_RIGHT, 4 },
1607 { EL_PACMAN_UP, 4 },
1608 { EL_PACMAN_DOWN, 4 },
1610 { EL_MOLE_LEFT, 4 },
1611 { EL_MOLE_RIGHT, 4 },
1613 { EL_MOLE_DOWN, 4 },
1617 { EL_SATELLITE, 7 },
1618 { EL_SP_SNIKSNAK, 8 },
1619 { EL_SP_ELECTRON, 8 },
1627 if (base_property_bit != EP_CAN_MOVE_INTO_ACID)
1630 for (i = 0; pb_can_move_into_acid[i].element != -1; i++)
1631 if (pb_can_move_into_acid[i].element == element)
1632 return pb_can_move_into_acid[i].bit_nr;
1637 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1639 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1643 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1646 level->can_move_into_acid_bits |= (1 << bit_nr);
1650 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1652 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1655 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1660 void InitElementPropertiesStatic()
1662 static int ep_diggable[] =
1667 EL_SP_BUGGY_BASE_ACTIVATING,
1670 EL_INVISIBLE_SAND_ACTIVE,
1672 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1676 EL_SP_BUGGY_BASE_ACTIVE,
1681 static int ep_collectible_only[] =
1698 EL_DYNABOMB_INCREASE_NUMBER,
1699 EL_DYNABOMB_INCREASE_SIZE,
1700 EL_DYNABOMB_INCREASE_POWER,
1717 static int ep_dont_run_into[] =
1719 /* same elements as in 'ep_dont_touch' */
1725 /* same elements as in 'ep_dont_collide_with' */
1737 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1741 EL_SP_BUGGY_BASE_ACTIVE,
1746 static int ep_dont_collide_with[] =
1748 /* same elements as in 'ep_dont_touch' */
1764 static int ep_dont_touch[] =
1773 static int ep_indestructible[] =
1777 EL_ACID_POOL_TOPLEFT,
1778 EL_ACID_POOL_TOPRIGHT,
1779 EL_ACID_POOL_BOTTOMLEFT,
1780 EL_ACID_POOL_BOTTOM,
1781 EL_ACID_POOL_BOTTOMRIGHT,
1782 EL_SP_HARDWARE_GRAY,
1783 EL_SP_HARDWARE_GREEN,
1784 EL_SP_HARDWARE_BLUE,
1786 EL_SP_HARDWARE_YELLOW,
1787 EL_SP_HARDWARE_BASE_1,
1788 EL_SP_HARDWARE_BASE_2,
1789 EL_SP_HARDWARE_BASE_3,
1790 EL_SP_HARDWARE_BASE_4,
1791 EL_SP_HARDWARE_BASE_5,
1792 EL_SP_HARDWARE_BASE_6,
1793 EL_INVISIBLE_STEELWALL,
1794 EL_INVISIBLE_STEELWALL_ACTIVE,
1795 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1796 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1797 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1798 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1799 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1800 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1801 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1802 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1803 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1804 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1805 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1806 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1808 EL_LIGHT_SWITCH_ACTIVE,
1809 EL_SIGN_EXCLAMATION,
1810 EL_SIGN_RADIOACTIVITY,
1821 EL_STEELWALL_SLIPPERY,
1844 EL_SWITCHGATE_OPENING,
1845 EL_SWITCHGATE_CLOSED,
1846 EL_SWITCHGATE_CLOSING,
1848 EL_SWITCHGATE_SWITCH_UP,
1849 EL_SWITCHGATE_SWITCH_DOWN,
1852 EL_TIMEGATE_OPENING,
1854 EL_TIMEGATE_CLOSING,
1857 EL_TIMEGATE_SWITCH_ACTIVE,
1862 EL_TUBE_VERTICAL_LEFT,
1863 EL_TUBE_VERTICAL_RIGHT,
1864 EL_TUBE_HORIZONTAL_UP,
1865 EL_TUBE_HORIZONTAL_DOWN,
1873 static int ep_slippery[] =
1887 EL_ROBOT_WHEEL_ACTIVE,
1893 EL_ACID_POOL_TOPLEFT,
1894 EL_ACID_POOL_TOPRIGHT,
1904 EL_STEELWALL_SLIPPERY,
1910 static int ep_can_change[] =
1915 static int ep_can_move[] =
1917 /* same elements as in 'pb_can_move_into_acid' */
1938 static int ep_can_fall[] =
1953 EL_BD_MAGIC_WALL_FULL,
1966 static int ep_can_smash_player[] =
1991 static int ep_can_smash_enemies[] =
1999 static int ep_can_smash_everything[] =
2007 static int ep_can_explode_by_fire[] =
2009 /* same elements as in 'ep_can_explode_impact' */
2014 /* same elements as in 'ep_can_explode_smashed' */
2023 EL_DYNABOMB_PLAYER_1_ACTIVE,
2024 EL_DYNABOMB_PLAYER_2_ACTIVE,
2025 EL_DYNABOMB_PLAYER_3_ACTIVE,
2026 EL_DYNABOMB_PLAYER_4_ACTIVE,
2027 EL_DYNABOMB_INCREASE_NUMBER,
2028 EL_DYNABOMB_INCREASE_SIZE,
2029 EL_DYNABOMB_INCREASE_POWER,
2030 EL_SP_DISK_RED_ACTIVE,
2043 static int ep_can_explode_smashed[] =
2045 /* same elements as in 'ep_can_explode_impact' */
2058 static int ep_can_explode_impact[] =
2066 static int ep_walkable_over[] =
2070 EL_SOKOBAN_FIELD_EMPTY,
2088 static int ep_walkable_inside[] =
2093 EL_TUBE_VERTICAL_LEFT,
2094 EL_TUBE_VERTICAL_RIGHT,
2095 EL_TUBE_HORIZONTAL_UP,
2096 EL_TUBE_HORIZONTAL_DOWN,
2104 static int ep_walkable_under[] =
2109 static int ep_passable_over[] =
2124 static int ep_passable_inside[] =
2130 EL_SP_PORT_HORIZONTAL,
2131 EL_SP_PORT_VERTICAL,
2133 EL_SP_GRAVITY_PORT_LEFT,
2134 EL_SP_GRAVITY_PORT_RIGHT,
2135 EL_SP_GRAVITY_PORT_UP,
2136 EL_SP_GRAVITY_PORT_DOWN,
2140 static int ep_passable_under[] =
2145 static int ep_droppable[] =
2150 static int ep_can_explode_1x1[] =
2155 static int ep_pushable[] =
2167 EL_SOKOBAN_FIELD_FULL,
2174 static int ep_can_explode_dyna[] =
2179 static int ep_protected[] =
2194 static int ep_player[] =
2204 static int ep_can_pass_magic_wall[] =
2217 static int ep_switchable[] =
2221 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2222 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2223 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2224 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2225 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2226 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2227 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2228 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2229 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2230 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2231 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2232 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2233 EL_SWITCHGATE_SWITCH_UP,
2234 EL_SWITCHGATE_SWITCH_DOWN,
2236 EL_LIGHT_SWITCH_ACTIVE,
2238 EL_BALLOON_SWITCH_LEFT,
2239 EL_BALLOON_SWITCH_RIGHT,
2240 EL_BALLOON_SWITCH_UP,
2241 EL_BALLOON_SWITCH_DOWN,
2242 EL_BALLOON_SWITCH_ANY,
2248 static int ep_bd_element[] =
2278 static int ep_sp_element[] =
2280 /* should always be valid */
2289 EL_SP_HARDWARE_GRAY,
2297 EL_SP_GRAVITY_PORT_RIGHT,
2298 EL_SP_GRAVITY_PORT_DOWN,
2299 EL_SP_GRAVITY_PORT_LEFT,
2300 EL_SP_GRAVITY_PORT_UP,
2305 EL_SP_PORT_VERTICAL,
2306 EL_SP_PORT_HORIZONTAL,
2312 EL_SP_HARDWARE_BASE_1,
2313 EL_SP_HARDWARE_GREEN,
2314 EL_SP_HARDWARE_BLUE,
2316 EL_SP_HARDWARE_YELLOW,
2317 EL_SP_HARDWARE_BASE_2,
2318 EL_SP_HARDWARE_BASE_3,
2319 EL_SP_HARDWARE_BASE_4,
2320 EL_SP_HARDWARE_BASE_5,
2321 EL_SP_HARDWARE_BASE_6,
2324 /* additional elements that appeared in newer Supaplex levels */
2326 /* more than one murphy in a level results in an inactive clone */
2328 /* runtime elements*/
2329 EL_SP_DISK_RED_ACTIVE,
2330 EL_SP_TERMINAL_ACTIVE,
2331 EL_SP_BUGGY_BASE_ACTIVATING,
2332 EL_SP_BUGGY_BASE_ACTIVE,
2338 static int ep_sb_element[] =
2343 EL_SOKOBAN_FIELD_EMPTY,
2344 EL_SOKOBAN_FIELD_FULL,
2346 EL_INVISIBLE_STEELWALL,
2350 static int ep_gem[] =
2361 static int ep_food_dark_yamyam[] =
2388 static int ep_food_penguin[] =
2401 static int ep_food_pig[] =
2412 static int ep_historic_wall[] =
2437 EL_EXPANDABLE_WALL_HORIZONTAL,
2438 EL_EXPANDABLE_WALL_VERTICAL,
2439 EL_EXPANDABLE_WALL_ANY,
2440 EL_EXPANDABLE_WALL_GROWING,
2447 EL_SP_HARDWARE_GRAY,
2448 EL_SP_HARDWARE_GREEN,
2449 EL_SP_HARDWARE_BLUE,
2451 EL_SP_HARDWARE_YELLOW,
2452 EL_SP_HARDWARE_BASE_1,
2453 EL_SP_HARDWARE_BASE_2,
2454 EL_SP_HARDWARE_BASE_3,
2455 EL_SP_HARDWARE_BASE_4,
2456 EL_SP_HARDWARE_BASE_5,
2457 EL_SP_HARDWARE_BASE_6,
2459 EL_SP_TERMINAL_ACTIVE,
2462 EL_INVISIBLE_STEELWALL,
2463 EL_INVISIBLE_STEELWALL_ACTIVE,
2465 EL_INVISIBLE_WALL_ACTIVE,
2466 EL_STEELWALL_SLIPPERY,
2482 static int ep_historic_solid[] =
2486 EL_EXPANDABLE_WALL_HORIZONTAL,
2487 EL_EXPANDABLE_WALL_VERTICAL,
2488 EL_EXPANDABLE_WALL_ANY,
2501 EL_QUICKSAND_FILLING,
2502 EL_QUICKSAND_EMPTYING,
2504 EL_MAGIC_WALL_ACTIVE,
2505 EL_MAGIC_WALL_EMPTYING,
2506 EL_MAGIC_WALL_FILLING,
2510 EL_BD_MAGIC_WALL_ACTIVE,
2511 EL_BD_MAGIC_WALL_EMPTYING,
2512 EL_BD_MAGIC_WALL_FULL,
2513 EL_BD_MAGIC_WALL_FILLING,
2514 EL_BD_MAGIC_WALL_DEAD,
2523 EL_SP_TERMINAL_ACTIVE,
2527 EL_INVISIBLE_WALL_ACTIVE,
2528 EL_SWITCHGATE_SWITCH_UP,
2529 EL_SWITCHGATE_SWITCH_DOWN,
2531 EL_TIMEGATE_SWITCH_ACTIVE,
2543 /* the following elements are a direct copy of "indestructible" elements,
2544 except "EL_ACID", which is "indestructible", but not "solid"! */
2549 EL_ACID_POOL_TOPLEFT,
2550 EL_ACID_POOL_TOPRIGHT,
2551 EL_ACID_POOL_BOTTOMLEFT,
2552 EL_ACID_POOL_BOTTOM,
2553 EL_ACID_POOL_BOTTOMRIGHT,
2554 EL_SP_HARDWARE_GRAY,
2555 EL_SP_HARDWARE_GREEN,
2556 EL_SP_HARDWARE_BLUE,
2558 EL_SP_HARDWARE_YELLOW,
2559 EL_SP_HARDWARE_BASE_1,
2560 EL_SP_HARDWARE_BASE_2,
2561 EL_SP_HARDWARE_BASE_3,
2562 EL_SP_HARDWARE_BASE_4,
2563 EL_SP_HARDWARE_BASE_5,
2564 EL_SP_HARDWARE_BASE_6,
2565 EL_INVISIBLE_STEELWALL,
2566 EL_INVISIBLE_STEELWALL_ACTIVE,
2567 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2568 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2569 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2570 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2571 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2572 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2573 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2574 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2575 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2576 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2577 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2578 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2580 EL_LIGHT_SWITCH_ACTIVE,
2581 EL_SIGN_EXCLAMATION,
2582 EL_SIGN_RADIOACTIVITY,
2593 EL_STEELWALL_SLIPPERY,
2616 EL_SWITCHGATE_OPENING,
2617 EL_SWITCHGATE_CLOSED,
2618 EL_SWITCHGATE_CLOSING,
2620 EL_TIMEGATE_OPENING,
2622 EL_TIMEGATE_CLOSING,
2626 EL_TUBE_VERTICAL_LEFT,
2627 EL_TUBE_VERTICAL_RIGHT,
2628 EL_TUBE_HORIZONTAL_UP,
2629 EL_TUBE_HORIZONTAL_DOWN,
2637 static int ep_classic_enemy[] =
2653 static int ep_belt[] =
2655 EL_CONVEYOR_BELT_1_LEFT,
2656 EL_CONVEYOR_BELT_1_MIDDLE,
2657 EL_CONVEYOR_BELT_1_RIGHT,
2658 EL_CONVEYOR_BELT_2_LEFT,
2659 EL_CONVEYOR_BELT_2_MIDDLE,
2660 EL_CONVEYOR_BELT_2_RIGHT,
2661 EL_CONVEYOR_BELT_3_LEFT,
2662 EL_CONVEYOR_BELT_3_MIDDLE,
2663 EL_CONVEYOR_BELT_3_RIGHT,
2664 EL_CONVEYOR_BELT_4_LEFT,
2665 EL_CONVEYOR_BELT_4_MIDDLE,
2666 EL_CONVEYOR_BELT_4_RIGHT,
2670 static int ep_belt_active[] =
2672 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2673 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2674 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2675 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2676 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2677 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2678 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2679 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2680 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2681 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2682 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2683 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2687 static int ep_belt_switch[] =
2689 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2690 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2691 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2692 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2693 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2694 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2695 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2696 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2697 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2698 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2699 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2700 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2704 static int ep_tube[] =
2711 EL_TUBE_HORIZONTAL_UP,
2712 EL_TUBE_HORIZONTAL_DOWN,
2714 EL_TUBE_VERTICAL_LEFT,
2715 EL_TUBE_VERTICAL_RIGHT,
2720 static int ep_keygate[] =
2741 static int ep_amoeboid[] =
2751 static int ep_amoebalive[] =
2760 static int ep_has_content[] =
2770 static int ep_active_bomb[] =
2773 EL_DYNABOMB_PLAYER_1_ACTIVE,
2774 EL_DYNABOMB_PLAYER_2_ACTIVE,
2775 EL_DYNABOMB_PLAYER_3_ACTIVE,
2776 EL_DYNABOMB_PLAYER_4_ACTIVE,
2777 EL_SP_DISK_RED_ACTIVE,
2781 static int ep_inactive[] =
2818 EL_INVISIBLE_STEELWALL,
2826 EL_WALL_EMERALD_YELLOW,
2827 EL_DYNABOMB_INCREASE_NUMBER,
2828 EL_DYNABOMB_INCREASE_SIZE,
2829 EL_DYNABOMB_INCREASE_POWER,
2833 EL_SOKOBAN_FIELD_EMPTY,
2834 EL_SOKOBAN_FIELD_FULL,
2835 EL_WALL_EMERALD_RED,
2836 EL_WALL_EMERALD_PURPLE,
2837 EL_ACID_POOL_TOPLEFT,
2838 EL_ACID_POOL_TOPRIGHT,
2839 EL_ACID_POOL_BOTTOMLEFT,
2840 EL_ACID_POOL_BOTTOM,
2841 EL_ACID_POOL_BOTTOMRIGHT,
2845 EL_BD_MAGIC_WALL_DEAD,
2846 EL_AMOEBA_TO_DIAMOND,
2854 EL_SP_GRAVITY_PORT_RIGHT,
2855 EL_SP_GRAVITY_PORT_DOWN,
2856 EL_SP_GRAVITY_PORT_LEFT,
2857 EL_SP_GRAVITY_PORT_UP,
2858 EL_SP_PORT_HORIZONTAL,
2859 EL_SP_PORT_VERTICAL,
2870 EL_SP_HARDWARE_GRAY,
2871 EL_SP_HARDWARE_GREEN,
2872 EL_SP_HARDWARE_BLUE,
2874 EL_SP_HARDWARE_YELLOW,
2875 EL_SP_HARDWARE_BASE_1,
2876 EL_SP_HARDWARE_BASE_2,
2877 EL_SP_HARDWARE_BASE_3,
2878 EL_SP_HARDWARE_BASE_4,
2879 EL_SP_HARDWARE_BASE_5,
2880 EL_SP_HARDWARE_BASE_6,
2881 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2882 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2883 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2884 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2885 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2886 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2887 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2888 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2889 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2890 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2891 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2892 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2893 EL_SIGN_EXCLAMATION,
2894 EL_SIGN_RADIOACTIVITY,
2905 EL_STEELWALL_SLIPPERY,
2921 static int ep_em_slippery_wall[] =
2926 static int ep_gfx_crumbled[] =
2939 } element_properties[] =
2941 { ep_diggable, EP_DIGGABLE },
2942 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2943 { ep_dont_run_into, EP_DONT_RUN_INTO },
2944 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2945 { ep_dont_touch, EP_DONT_TOUCH },
2946 { ep_indestructible, EP_INDESTRUCTIBLE },
2947 { ep_slippery, EP_SLIPPERY },
2948 { ep_can_change, EP_CAN_CHANGE },
2949 { ep_can_move, EP_CAN_MOVE },
2950 { ep_can_fall, EP_CAN_FALL },
2951 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2952 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2953 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2954 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2955 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2956 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2957 { ep_walkable_over, EP_WALKABLE_OVER },
2958 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2959 { ep_walkable_under, EP_WALKABLE_UNDER },
2960 { ep_passable_over, EP_PASSABLE_OVER },
2961 { ep_passable_inside, EP_PASSABLE_INSIDE },
2962 { ep_passable_under, EP_PASSABLE_UNDER },
2963 { ep_droppable, EP_DROPPABLE },
2964 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2965 { ep_pushable, EP_PUSHABLE },
2966 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2967 { ep_protected, EP_PROTECTED },
2969 { ep_player, EP_PLAYER },
2970 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2971 { ep_switchable, EP_SWITCHABLE },
2972 { ep_bd_element, EP_BD_ELEMENT },
2973 { ep_sp_element, EP_SP_ELEMENT },
2974 { ep_sb_element, EP_SB_ELEMENT },
2976 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2977 { ep_food_penguin, EP_FOOD_PENGUIN },
2978 { ep_food_pig, EP_FOOD_PIG },
2979 { ep_historic_wall, EP_HISTORIC_WALL },
2980 { ep_historic_solid, EP_HISTORIC_SOLID },
2981 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2982 { ep_belt, EP_BELT },
2983 { ep_belt_active, EP_BELT_ACTIVE },
2984 { ep_belt_switch, EP_BELT_SWITCH },
2985 { ep_tube, EP_TUBE },
2986 { ep_keygate, EP_KEYGATE },
2987 { ep_amoeboid, EP_AMOEBOID },
2988 { ep_amoebalive, EP_AMOEBALIVE },
2989 { ep_has_content, EP_HAS_CONTENT },
2990 { ep_active_bomb, EP_ACTIVE_BOMB },
2991 { ep_inactive, EP_INACTIVE },
2993 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2995 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3000 static int copy_properties[][5] =
3004 EL_BUG_LEFT, EL_BUG_RIGHT,
3005 EL_BUG_UP, EL_BUG_DOWN
3009 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3010 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3014 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3015 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3019 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3020 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3024 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3025 EL_PACMAN_UP, EL_PACMAN_DOWN
3029 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3030 EL_MOLE_UP, EL_MOLE_DOWN
3040 /* always start with reliable default values (element has no properties) */
3041 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3042 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3043 SET_PROPERTY(i, j, FALSE);
3045 /* set all base element properties from above array definitions */
3046 for (i = 0; element_properties[i].elements != NULL; i++)
3047 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3048 SET_PROPERTY((element_properties[i].elements)[j],
3049 element_properties[i].property, TRUE);
3051 /* copy properties to some elements that are only stored in level file */
3052 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3053 for (j = 0; copy_properties[j][0] != -1; j++)
3054 if (HAS_PROPERTY(copy_properties[j][0], i))
3055 for (k = 1; k <= 4; k++)
3056 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3059 void InitElementPropertiesEngine(int engine_version)
3062 static int active_properties[] =
3067 EP_DONT_COLLIDE_WITH,
3071 EP_CAN_PASS_MAGIC_WALL,
3076 EP_CAN_EXPLODE_BY_FIRE,
3089 EP_EM_SLIPPERY_WALL,
3093 static int no_wall_properties[] =
3096 EP_COLLECTIBLE_ONLY,
3098 EP_DONT_COLLIDE_WITH,
3101 EP_CAN_SMASH_PLAYER,
3102 EP_CAN_SMASH_ENEMIES,
3103 EP_CAN_SMASH_EVERYTHING,
3108 EP_FOOD_DARK_YAMYAM,
3125 InitElementPropertiesStatic();
3128 /* important: after initialization in InitElementPropertiesStatic(), the
3129 elements are not again initialized to a default value; therefore all
3130 changes have to make sure that they leave the element with a defined
3131 property (which means that conditional property changes must be set to
3132 a reliable default value before) */
3134 /* set all special, combined or engine dependent element properties */
3135 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3138 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3139 SET_PROPERTY(i, j, FALSE);
3142 /* ---------- INACTIVE ------------------------------------------------- */
3143 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3145 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3146 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3147 IS_WALKABLE_INSIDE(i) ||
3148 IS_WALKABLE_UNDER(i)));
3150 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3151 IS_PASSABLE_INSIDE(i) ||
3152 IS_PASSABLE_UNDER(i)));
3154 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3155 IS_PASSABLE_OVER(i)));
3157 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3158 IS_PASSABLE_INSIDE(i)));
3160 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3161 IS_PASSABLE_UNDER(i)));
3163 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3166 /* ---------- COLLECTIBLE ---------------------------------------------- */
3167 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3170 /* ---------- SNAPPABLE ------------------------------------------------ */
3171 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3172 IS_COLLECTIBLE(i) ||
3176 /* ---------- WALL ----------------------------------------------------- */
3177 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3179 for (j = 0; no_wall_properties[j] != -1; j++)
3180 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3181 i >= EL_FIRST_RUNTIME_UNREAL)
3182 SET_PROPERTY(i, EP_WALL, FALSE);
3184 if (IS_HISTORIC_WALL(i))
3185 SET_PROPERTY(i, EP_WALL, TRUE);
3187 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3188 if (engine_version < VERSION_IDENT(2,2,0,0))
3189 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3191 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3193 !IS_COLLECTIBLE(i)));
3196 /* ---------- PROTECTED ------------------------------------------------ */
3197 if (IS_ACCESSIBLE_INSIDE(i))
3198 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3201 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3203 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3204 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3206 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3207 IS_INDESTRUCTIBLE(i)));
3209 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3211 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3212 else if (engine_version < VERSION_IDENT(2,2,0,0))
3213 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3216 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3221 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3222 !IS_WALKABLE_OVER(i) &&
3223 !IS_WALKABLE_UNDER(i)));
3225 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3230 if (IS_CUSTOM_ELEMENT(i))
3232 /* these are additional properties which are initially false when set */
3234 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3236 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3237 if (DONT_COLLIDE_WITH(i))
3238 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3240 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3241 if (CAN_SMASH_EVERYTHING(i))
3242 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3243 if (CAN_SMASH_ENEMIES(i))
3244 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3247 /* ---------- CAN_SMASH ------------------------------------------------ */
3248 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3249 CAN_SMASH_ENEMIES(i) ||
3250 CAN_SMASH_EVERYTHING(i)));
3252 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3253 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3254 CAN_EXPLODE_SMASHED(i) ||
3255 CAN_EXPLODE_IMPACT(i)));
3257 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3258 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3259 !CAN_EXPLODE_1X1(i) &&
3260 !CAN_EXPLODE_DYNA(i)));
3262 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3263 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3265 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3266 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3267 i == EL_BLACK_ORB));
3269 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3270 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (CAN_MOVE(i) ||
3271 IS_CUSTOM_ELEMENT(i)));
3273 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3274 if (!IS_CUSTOM_ELEMENT(i))
3275 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,getMoveIntoAcidProperty(&level,i));
3277 /* ---------- SP_PORT -------------------------------------------------- */
3278 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3279 IS_PASSABLE_INSIDE(i)));
3282 if (i == EL_CUSTOM_START + 253)
3283 printf("::: %d, %d, %d -> %d\n",
3286 CAN_EXPLODE_DYNA(i),
3290 /* ---------- CAN_CHANGE ----------------------------------------------- */
3291 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3292 for (j = 0; j < element_info[i].num_change_pages; j++)
3293 if (element_info[i].change_page[j].can_change)
3294 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3296 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3297 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3298 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3302 /* determine inactive elements (used for engine main loop optimization) */
3303 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3305 boolean active = FALSE;
3307 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3309 if (HAS_PROPERTY(i, j))
3315 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3320 /* dynamically adjust element properties according to game engine version */
3322 static int ep_em_slippery_wall[] =
3327 EL_EXPANDABLE_WALL_HORIZONTAL,
3328 EL_EXPANDABLE_WALL_VERTICAL,
3329 EL_EXPANDABLE_WALL_ANY,
3333 /* special EM style gems behaviour */
3334 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3335 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3336 level.em_slippery_gems);
3338 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3339 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3340 (level.em_slippery_gems &&
3341 engine_version > VERSION_IDENT(2,0,1,0)));
3345 /* set default push delay values (corrected since version 3.0.7-1) */
3346 if (engine_version < VERSION_IDENT(3,0,7,1))
3348 game.default_push_delay_fixed = 2;
3349 game.default_push_delay_random = 8;
3353 game.default_push_delay_fixed = 8;
3354 game.default_push_delay_random = 8;
3357 /* set uninitialized push delay values of custom elements in older levels */
3358 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3360 int element = EL_CUSTOM_START + i;
3362 if (element_info[element].push_delay_fixed == -1)
3363 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3364 if (element_info[element].push_delay_random == -1)
3365 element_info[element].push_delay_random = game.default_push_delay_random;
3368 /* set some other uninitialized values of custom elements in older levels */
3369 if (engine_version < VERSION_IDENT(3,0,9,0))
3371 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3373 int element = EL_CUSTOM_START + i;
3375 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3377 element_info[element].explosion_delay = 18;
3378 element_info[element].ignition_delay = 8;
3382 /* set element properties that were handled incorrectly in older levels */
3383 if (engine_version < VERSION_IDENT(3,0,9,0))
3385 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3386 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3390 /* this is needed because some graphics depend on element properties */
3391 if (game_status == GAME_MODE_PLAYING)
3392 InitElementGraphicInfo();
3395 static void InitGlobal()
3397 global.autoplay_leveldir = NULL;
3399 global.frames_per_second = 0;
3400 global.fps_slowdown = FALSE;
3401 global.fps_slowdown_factor = 1;
3404 void Execute_Command(char *command)
3408 if (strcmp(command, "print graphicsinfo.conf") == 0)
3410 printf("# You can configure additional/alternative image files here.\n");
3411 printf("# (The entries below are default and therefore commented out.)\n");
3413 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3415 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3418 for (i = 0; image_config[i].token != NULL; i++)
3419 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3420 image_config[i].value));
3424 else if (strcmp(command, "print soundsinfo.conf") == 0)
3426 printf("# You can configure additional/alternative sound files here.\n");
3427 printf("# (The entries below are default and therefore commented out.)\n");
3429 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3431 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3434 for (i = 0; sound_config[i].token != NULL; i++)
3435 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3436 sound_config[i].value));
3440 else if (strcmp(command, "print musicinfo.conf") == 0)
3442 printf("# You can configure additional/alternative music files here.\n");
3443 printf("# (The entries below are default and therefore commented out.)\n");
3445 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3447 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3450 for (i = 0; music_config[i].token != NULL; i++)
3451 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3452 music_config[i].value));
3456 else if (strcmp(command, "print editorsetup.conf") == 0)
3458 printf("# You can configure your personal editor element list here.\n");
3459 printf("# (The entries below are default and therefore commented out.)\n");
3462 PrintEditorElementList();
3466 else if (strcmp(command, "print helpanim.conf") == 0)
3468 printf("# You can configure different element help animations here.\n");
3469 printf("# (The entries below are default and therefore commented out.)\n");
3472 for (i = 0; helpanim_config[i].token != NULL; i++)
3474 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3475 helpanim_config[i].value));
3477 if (strcmp(helpanim_config[i].token, "end") == 0)
3483 else if (strcmp(command, "print helptext.conf") == 0)
3485 printf("# You can configure different element help text here.\n");
3486 printf("# (The entries below are default and therefore commented out.)\n");
3489 for (i = 0; helptext_config[i].token != NULL; i++)
3490 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3491 helptext_config[i].value));
3495 else if (strncmp(command, "dump level ", 11) == 0)
3497 char *filename = &command[11];
3499 if (access(filename, F_OK) != 0)
3500 Error(ERR_EXIT, "cannot open file '%s'", filename);
3502 LoadLevelFromFilename(&level, filename);
3507 else if (strncmp(command, "dump tape ", 10) == 0)
3509 char *filename = &command[10];
3511 if (access(filename, F_OK) != 0)
3512 Error(ERR_EXIT, "cannot open file '%s'", filename);
3514 LoadTapeFromFilename(filename);
3519 else if (strncmp(command, "autoplay ", 9) == 0)
3521 char *str_copy = getStringCopy(&command[9]);
3522 char *str_ptr = strchr(str_copy, ' ');
3524 global.autoplay_leveldir = str_copy;
3525 global.autoplay_level_nr = -1;
3527 if (str_ptr != NULL)
3529 *str_ptr++ = '\0'; /* terminate leveldir string */
3530 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3535 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3539 static void InitSetup()
3541 LoadSetup(); /* global setup info */
3543 /* set some options from setup file */
3545 if (setup.options.verbose)
3546 options.verbose = TRUE;
3549 static void InitPlayerInfo()
3553 /* choose default local player */
3554 local_player = &stored_player[0];
3556 for (i = 0; i < MAX_PLAYERS; i++)
3557 stored_player[i].connected = FALSE;
3559 local_player->connected = TRUE;
3562 static void InitArtworkInfo()
3567 static char *get_string_in_brackets(char *string)
3569 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3571 sprintf(string_in_brackets, "[%s]", string);
3573 return string_in_brackets;
3576 static char *get_level_id_suffix(int id_nr)
3578 char *id_suffix = checked_malloc(1 + 3 + 1);
3580 if (id_nr < 0 || id_nr > 999)
3583 sprintf(id_suffix, ".%03d", id_nr);
3589 static char *get_element_class_token(int element)
3591 char *element_class_name = element_info[element].class_name;
3592 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3594 sprintf(element_class_token, "[%s]", element_class_name);
3596 return element_class_token;
3599 static char *get_action_class_token(int action)
3601 char *action_class_name = &element_action_info[action].suffix[1];
3602 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3604 sprintf(action_class_token, "[%s]", action_class_name);
3606 return action_class_token;
3610 static void InitArtworkConfig()
3612 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3613 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3614 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3615 static char *action_id_suffix[NUM_ACTIONS + 1];
3616 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3617 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3618 static char *level_id_suffix[MAX_LEVELS + 1];
3619 static char *dummy[1] = { NULL };
3620 static char *ignore_generic_tokens[] =
3626 static char **ignore_image_tokens;
3627 static char **ignore_sound_tokens;
3628 static char **ignore_music_tokens;
3629 int num_ignore_generic_tokens;
3630 int num_ignore_image_tokens;
3631 int num_ignore_sound_tokens;
3632 int num_ignore_music_tokens;
3635 /* dynamically determine list of generic tokens to be ignored */
3636 num_ignore_generic_tokens = 0;
3637 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3638 num_ignore_generic_tokens++;
3640 /* dynamically determine list of image tokens to be ignored */
3641 num_ignore_image_tokens = num_ignore_generic_tokens;
3642 for (i = 0; image_config_vars[i].token != NULL; i++)
3643 num_ignore_image_tokens++;
3644 ignore_image_tokens =
3645 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3646 for (i = 0; i < num_ignore_generic_tokens; i++)
3647 ignore_image_tokens[i] = ignore_generic_tokens[i];
3648 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3649 ignore_image_tokens[num_ignore_generic_tokens + i] =
3650 image_config_vars[i].token;
3651 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3653 /* dynamically determine list of sound tokens to be ignored */
3654 num_ignore_sound_tokens = num_ignore_generic_tokens;
3655 ignore_sound_tokens =
3656 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3657 for (i = 0; i < num_ignore_generic_tokens; i++)
3658 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3659 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3661 /* dynamically determine list of music tokens to be ignored */
3662 num_ignore_music_tokens = num_ignore_generic_tokens;
3663 ignore_music_tokens =
3664 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3665 for (i = 0; i < num_ignore_generic_tokens; i++)
3666 ignore_music_tokens[i] = ignore_generic_tokens[i];
3667 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3669 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3670 image_id_prefix[i] = element_info[i].token_name;
3671 for (i = 0; i < NUM_FONTS; i++)
3672 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3673 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3675 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3676 sound_id_prefix[i] = element_info[i].token_name;
3677 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3678 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3679 get_string_in_brackets(element_info[i].class_name);
3680 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3682 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3683 music_id_prefix[i] = music_prefix_info[i].prefix;
3684 music_id_prefix[MAX_LEVELS] = NULL;
3686 for (i = 0; i < NUM_ACTIONS; i++)
3687 action_id_suffix[i] = element_action_info[i].suffix;
3688 action_id_suffix[NUM_ACTIONS] = NULL;
3690 for (i = 0; i < NUM_DIRECTIONS; i++)
3691 direction_id_suffix[i] = element_direction_info[i].suffix;
3692 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3694 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3695 special_id_suffix[i] = special_suffix_info[i].suffix;
3696 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3698 for (i = 0; i < MAX_LEVELS; i++)
3699 level_id_suffix[i] = get_level_id_suffix(i);
3700 level_id_suffix[MAX_LEVELS] = NULL;
3702 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3703 image_id_prefix, action_id_suffix, direction_id_suffix,
3704 special_id_suffix, ignore_image_tokens);
3705 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3706 sound_id_prefix, action_id_suffix, dummy,
3707 special_id_suffix, ignore_sound_tokens);
3708 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3709 music_id_prefix, special_id_suffix, level_id_suffix,
3710 dummy, ignore_music_tokens);
3713 static void InitMixer()
3721 char *filename_font_initial = NULL;
3722 Bitmap *bitmap_font_initial = NULL;
3725 /* determine settings for initial font (for displaying startup messages) */
3726 for (i = 0; image_config[i].token != NULL; i++)
3728 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3730 char font_token[128];
3733 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3734 len_font_token = strlen(font_token);
3736 if (strcmp(image_config[i].token, font_token) == 0)
3737 filename_font_initial = image_config[i].value;
3738 else if (strlen(image_config[i].token) > len_font_token &&
3739 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3741 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3742 font_initial[j].src_x = atoi(image_config[i].value);
3743 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3744 font_initial[j].src_y = atoi(image_config[i].value);
3745 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3746 font_initial[j].width = atoi(image_config[i].value);
3747 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3748 font_initial[j].height = atoi(image_config[i].value);
3753 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3755 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3756 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3759 if (filename_font_initial == NULL) /* should not happen */
3760 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3762 /* create additional image buffers for double-buffering */
3763 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3764 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3766 /* initialize screen properties */
3767 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3768 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3770 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3771 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3772 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3774 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3776 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3777 font_initial[j].bitmap = bitmap_font_initial;
3779 InitFontGraphicInfo();
3781 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3782 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3784 DrawInitText("Loading graphics:", 120, FC_GREEN);
3786 InitTileClipmasks();
3789 void InitGfxBackground()
3793 drawto = backbuffer;
3794 fieldbuffer = bitmap_db_field;
3795 SetDrawtoField(DRAW_BACKBUFFER);
3797 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3798 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3799 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3800 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3802 for (x = 0; x < MAX_BUF_XSIZE; x++)
3803 for (y = 0; y < MAX_BUF_YSIZE; y++)
3806 redraw_mask = REDRAW_ALL;
3809 static void InitLevelInfo()
3811 LoadLevelInfo(); /* global level info */
3812 LoadLevelSetup_LastSeries(); /* last played series info */
3813 LoadLevelSetup_SeriesInfo(); /* last played level info */
3816 void InitLevelArtworkInfo()
3818 LoadLevelArtworkInfo();
3821 static void InitImages()
3824 setLevelArtworkDir(artwork.gfx_first);
3828 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3829 leveldir_current->identifier,
3830 artwork.gfx_current_identifier,
3831 artwork.gfx_current->identifier,
3832 leveldir_current->graphics_set,
3833 leveldir_current->graphics_path);
3836 ReloadCustomImages();
3838 LoadCustomElementDescriptions();
3839 LoadSpecialMenuDesignSettings();
3841 ReinitializeGraphics();
3844 static void InitSound(char *identifier)
3846 if (identifier == NULL)
3847 identifier = artwork.snd_current->identifier;
3850 /* set artwork path to send it to the sound server process */
3851 setLevelArtworkDir(artwork.snd_first);
3854 InitReloadCustomSounds(identifier);
3855 ReinitializeSounds();
3858 static void InitMusic(char *identifier)
3860 if (identifier == NULL)
3861 identifier = artwork.mus_current->identifier;
3864 /* set artwork path to send it to the sound server process */
3865 setLevelArtworkDir(artwork.mus_first);
3868 InitReloadCustomMusic(identifier);
3869 ReinitializeMusic();
3872 void InitNetworkServer()
3874 #if defined(PLATFORM_UNIX)
3878 if (!options.network)
3881 #if defined(PLATFORM_UNIX)
3882 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3884 if (!ConnectToServer(options.server_host, options.server_port))
3885 Error(ERR_EXIT, "cannot connect to network game server");
3887 SendToServer_PlayerName(setup.player_name);
3888 SendToServer_ProtocolVersion();
3891 SendToServer_NrWanted(nr_wanted);
3895 static char *getNewArtworkIdentifier(int type)
3897 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3898 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3899 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3900 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3901 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3902 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3903 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3904 char *leveldir_identifier = leveldir_current->identifier;
3906 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3907 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3909 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3911 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3912 char *artwork_current_identifier;
3913 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3915 /* leveldir_current may be invalid (level group, parent link) */
3916 if (!validLevelSeries(leveldir_current))
3919 /* 1st step: determine artwork set to be activated in descending order:
3920 --------------------------------------------------------------------
3921 1. setup artwork (when configured to override everything else)
3922 2. artwork set configured in "levelinfo.conf" of current level set
3923 (artwork in level directory will have priority when loading later)
3924 3. artwork in level directory (stored in artwork sub-directory)
3925 4. setup artwork (currently configured in setup menu) */
3927 if (setup_override_artwork)
3928 artwork_current_identifier = setup_artwork_set;
3929 else if (leveldir_artwork_set != NULL)
3930 artwork_current_identifier = leveldir_artwork_set;
3931 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3932 artwork_current_identifier = leveldir_identifier;
3934 artwork_current_identifier = setup_artwork_set;
3937 /* 2nd step: check if it is really needed to reload artwork set
3938 ------------------------------------------------------------ */
3941 if (type == ARTWORK_TYPE_GRAPHICS)
3942 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3943 artwork_new_identifier,
3944 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3945 artwork_current_identifier,
3946 leveldir_current->graphics_set,
3947 leveldir_current->identifier);
3950 /* ---------- reload if level set and also artwork set has changed ------- */
3951 if (leveldir_current_identifier[type] != leveldir_identifier &&
3952 (last_has_level_artwork_set[type] || has_level_artwork_set))
3953 artwork_new_identifier = artwork_current_identifier;
3955 leveldir_current_identifier[type] = leveldir_identifier;
3956 last_has_level_artwork_set[type] = has_level_artwork_set;
3959 if (type == ARTWORK_TYPE_GRAPHICS)
3960 printf("::: 1: '%s'\n", artwork_new_identifier);
3963 /* ---------- reload if "override artwork" setting has changed ----------- */
3964 if (last_override_level_artwork[type] != setup_override_artwork)
3965 artwork_new_identifier = artwork_current_identifier;
3967 last_override_level_artwork[type] = setup_override_artwork;
3970 if (type == ARTWORK_TYPE_GRAPHICS)
3971 printf("::: 2: '%s'\n", artwork_new_identifier);
3974 /* ---------- reload if current artwork identifier has changed ----------- */
3975 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3976 artwork_current_identifier) != 0)
3977 artwork_new_identifier = artwork_current_identifier;
3979 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3982 if (type == ARTWORK_TYPE_GRAPHICS)
3983 printf("::: 3: '%s'\n", artwork_new_identifier);
3986 /* ---------- do not reload directly after starting ---------------------- */
3987 if (!initialized[type])
3988 artwork_new_identifier = NULL;
3990 initialized[type] = TRUE;
3993 if (type == ARTWORK_TYPE_GRAPHICS)
3994 printf("::: 4: '%s'\n", artwork_new_identifier);
3998 if (type == ARTWORK_TYPE_GRAPHICS)
3999 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4000 artwork.gfx_current_identifier, artwork_current_identifier,
4001 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4002 artwork_new_identifier);
4005 return artwork_new_identifier;
4008 void ReloadCustomArtwork(int force_reload)
4010 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4011 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4012 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4013 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4014 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4015 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4016 boolean redraw_screen = FALSE;
4018 if (gfx_new_identifier != NULL || force_reload_gfx)
4021 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4022 artwork.gfx_current_identifier,
4024 artwork.gfx_current->identifier,
4025 leveldir_current->graphics_set);
4028 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4033 printf("... '%s'\n",
4034 leveldir_current->graphics_set);
4037 FreeTileClipmasks();
4038 InitTileClipmasks();
4040 redraw_screen = TRUE;
4043 if (snd_new_identifier != NULL || force_reload_snd)
4045 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4047 InitSound(snd_new_identifier);
4049 redraw_screen = TRUE;
4052 if (mus_new_identifier != NULL || force_reload_mus)
4054 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4056 InitMusic(mus_new_identifier);
4058 redraw_screen = TRUE;
4063 InitGfxBackground();
4065 /* force redraw of (open or closed) door graphics */
4066 SetDoorState(DOOR_OPEN_ALL);
4067 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4071 void KeyboardAutoRepeatOffUnlessAutoplay()
4073 if (global.autoplay_leveldir == NULL)
4074 KeyboardAutoRepeatOff();
4078 /* ========================================================================= */
4080 /* ========================================================================= */
4084 InitGlobal(); /* initialize some global variables */
4086 if (options.execute_command)
4087 Execute_Command(options.execute_command);
4089 if (options.serveronly)
4091 #if defined(PLATFORM_UNIX)
4092 NetworkServer(options.server_port, options.serveronly);
4094 Error(ERR_WARN, "networking only supported in Unix version");
4096 exit(0); /* never reached */
4102 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4103 InitArtworkConfig(); /* needed before forking sound child process */
4108 InitRND(NEW_RANDOMIZE);
4109 InitSimpleRND(NEW_RANDOMIZE);
4114 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4117 InitEventFilter(FilterMouseMotionEvents);
4119 InitElementPropertiesStatic();
4120 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4125 InitLevelArtworkInfo();
4127 InitImages(); /* needs to know current level directory */
4128 InitSound(NULL); /* needs to know current level directory */
4129 InitMusic(NULL); /* needs to know current level directory */
4131 InitGfxBackground();
4133 if (global.autoplay_leveldir)
4139 game_status = GAME_MODE_MAIN;
4143 InitNetworkServer();
4146 void CloseAllAndExit(int exit_value)
4151 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4154 FreeTileClipmasks();
4156 CloseVideoDisplay();
4157 ClosePlatformDependentStuff();