1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 #include "conf_e2g.c" /* include auto-generated data structure definitions */
29 #include "conf_esg.c" /* include auto-generated data structure definitions */
30 #include "conf_e2s.c" /* include auto-generated data structure definitions */
31 #include "conf_fnt.c" /* include auto-generated data structure definitions */
34 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
37 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
40 static void InitTileClipmasks()
43 #if defined(TARGET_X11)
44 XGCValues clip_gc_values;
45 unsigned long clip_gc_valuemask;
47 #if defined(TARGET_X11_NATIVE)
57 tile_needs_clipping[] =
59 { GFX_SPIELER1_UP, 4 },
60 { GFX_SPIELER1_DOWN, 4 },
61 { GFX_SPIELER1_LEFT, 4 },
62 { GFX_SPIELER1_RIGHT, 4 },
63 { GFX_SPIELER1_PUSH_LEFT, 4 },
64 { GFX_SPIELER1_PUSH_RIGHT, 4 },
65 { GFX_SPIELER2_UP, 4 },
66 { GFX_SPIELER2_DOWN, 4 },
67 { GFX_SPIELER2_LEFT, 4 },
68 { GFX_SPIELER2_RIGHT, 4 },
69 { GFX_SPIELER2_PUSH_LEFT, 4 },
70 { GFX_SPIELER2_PUSH_RIGHT, 4 },
71 { GFX_SPIELER3_UP, 4 },
72 { GFX_SPIELER3_DOWN, 4 },
73 { GFX_SPIELER3_LEFT, 4 },
74 { GFX_SPIELER3_RIGHT, 4 },
75 { GFX_SPIELER3_PUSH_LEFT, 4 },
76 { GFX_SPIELER3_PUSH_RIGHT, 4 },
77 { GFX_SPIELER4_UP, 4 },
78 { GFX_SPIELER4_DOWN, 4 },
79 { GFX_SPIELER4_LEFT, 4 },
80 { GFX_SPIELER4_RIGHT, 4 },
81 { GFX_SPIELER4_PUSH_LEFT, 4 },
82 { GFX_SPIELER4_PUSH_RIGHT, 4 },
84 { GFX_MURPHY_GO_LEFT, 3 },
85 { GFX_MURPHY_GO_RIGHT, 3 },
86 { GFX_MURPHY_SNAP_UP, 1 },
87 { GFX_MURPHY_SNAP_DOWN, 1 },
88 { GFX_MURPHY_SNAP_RIGHT, 1 },
89 { GFX_MURPHY_SNAP_LEFT, 1 },
90 { GFX_MURPHY_PUSH_RIGHT, 1 },
91 { GFX_MURPHY_PUSH_LEFT, 1 },
96 { GFX_SOKOBAN_OBJEKT, 1 },
97 { GFX_FUNKELN_BLAU, 3 },
98 { GFX_FUNKELN_WEISS, 3 },
99 { GFX2_SHIELD_PASSIVE, 3 },
100 { GFX2_SHIELD_ACTIVE, 3 },
105 #endif /* TARGET_X11_NATIVE */
106 #endif /* TARGET_X11 */
110 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
111 for (i=0; i<NUM_TILES; i++)
112 tile_clipmask[i] = None;
114 #if defined(TARGET_X11)
115 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
116 often very slow when preparing a masked XCopyArea() for big Pixmaps.
117 To prevent this, create small (tile-sized) mask Pixmaps which will then
118 be set much faster with XSetClipOrigin() and speed things up a lot. */
120 clip_gc_values.graphics_exposures = False;
121 clip_gc_valuemask = GCGraphicsExposures;
122 tile_clip_gc = XCreateGC(display, window->drawable,
123 clip_gc_valuemask, &clip_gc_values);
126 for (i=0; i<NUM_BITMAPS; i++)
128 if (pix[i]->clip_mask)
130 clip_gc_values.graphics_exposures = False;
131 clip_gc_values.clip_mask = pix[i]->clip_mask;
132 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
133 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
134 clip_gc_valuemask, &clip_gc_values);
139 #if defined(TARGET_X11_NATIVE)
142 /* create graphic context structures needed for clipping */
143 clip_gc_values.graphics_exposures = False;
144 clip_gc_valuemask = GCGraphicsExposures;
145 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
146 clip_gc_valuemask, &clip_gc_values);
148 /* create only those clipping Pixmaps we really need */
149 for (i=0; tile_needs_clipping[i].start>=0; i++)
153 for (j=0; j<tile_needs_clipping[i].count; j++)
155 int tile = tile_needs_clipping[i].start + j;
161 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
162 src_pixmap = src_bitmap->clip_mask;
164 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
167 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
168 src_x, src_y, TILEX, TILEY, 0, 0);
172 XFreeGC(display, copy_clipmask_gc);
175 #endif /* TARGET_X11_NATIVE */
176 #endif /* TARGET_X11 */
180 void FreeTileClipmasks()
183 #if defined(TARGET_X11)
186 for (i=0; i<NUM_TILES; i++)
188 if (tile_clipmask[i] != None)
190 XFreePixmap(display, tile_clipmask[i]);
191 tile_clipmask[i] = None;
196 XFreeGC(display, tile_clip_gc);
200 for (i=0; i<NUM_BITMAPS; i++)
202 if (pix[i] != NULL && pix[i]->stored_clip_gc)
204 XFreeGC(display, pix[i]->stored_clip_gc);
205 pix[i]->stored_clip_gc = None;
210 #endif /* TARGET_X11 */
216 FreeLevelEditorGadgets();
225 static boolean gadgets_initialized = FALSE;
227 if (gadgets_initialized)
230 CreateLevelEditorGadgets();
234 CreateScreenGadgets();
236 gadgets_initialized = TRUE;
239 void InitElementSmallImages()
241 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
242 int num_property_mappings = getImageListPropertyMappingSize();
245 /* initialize normal images from static configuration */
246 for (i=0; element_to_graphic[i].element > -1; i++)
247 CreateImageWithSmallImages(element_to_graphic[i].graphic);
249 /* initialize special images from static configuration */
250 for (i=0; element_to_special_graphic[i].element > -1; i++)
251 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
253 /* initialize images from dynamic configuration */
254 for (i=0; i < num_property_mappings; i++)
255 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
256 CreateImageWithSmallImages(property_mapping[i].artwork_index);
259 static int getFontBitmapID(int font_nr)
263 if (game_status == MAINMENU || game_status == TYPENAME)
264 special = GFX_SPECIAL_ARG_MAIN;
265 else if (game_status == CHOOSELEVEL)
266 special = GFX_SPECIAL_ARG_LEVELS;
267 else if (game_status == HALLOFFAME)
268 special = GFX_SPECIAL_ARG_SCORES;
269 else if (game_status == LEVELED)
270 special = GFX_SPECIAL_ARG_EDITOR;
271 else if (game_status == HELPSCREEN)
272 special = GFX_SPECIAL_ARG_INFO;
273 else if (game_status == SETUP)
274 special = GFX_SPECIAL_ARG_SETUP;
275 else if (game_status == PSEUDO_PREVIEW)
276 special = GFX_SPECIAL_ARG_PREVIEW;
277 else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
278 special = GFX_SPECIAL_ARG_DOOR;
281 return font_info[font_nr].special_bitmap_id[special];
286 void InitFontGraphicInfo()
288 static struct FontBitmapInfo *font_bitmap_info = NULL;
289 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
290 int num_property_mappings = getImageListPropertyMappingSize();
291 int num_font_bitmaps = NUM_FONTS;
294 if (graphic_info == NULL) /* still at startup phase */
296 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
301 /* ---------- initialize font graphic definitions ---------- */
303 /* always start with reliable default values (normal font graphics) */
304 for (i=0; i < NUM_FONTS; i++)
305 font_info[i].graphic = FONT_INITIAL_1;
307 /* initialize normal font/graphic mapping from static configuration */
308 for (i=0; font_to_graphic[i].font_nr > -1; i++)
310 int font_nr = font_to_graphic[i].font_nr;
311 int special = font_to_graphic[i].special;
312 int graphic = font_to_graphic[i].graphic;
317 font_info[font_nr].graphic = graphic;
320 /* always start with reliable default values (special font graphics) */
321 for (i=0; i < NUM_FONTS; i++)
323 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
325 font_info[i].special_graphic[j] = font_info[i].graphic;
326 font_info[i].special_bitmap_id[j] = i;
330 /* initialize special font/graphic mapping from static configuration */
331 for (i=0; font_to_graphic[i].font_nr > -1; i++)
333 int font_nr = font_to_graphic[i].font_nr;
334 int special = font_to_graphic[i].special;
335 int graphic = font_to_graphic[i].graphic;
337 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
339 font_info[font_nr].special_graphic[special] = graphic;
340 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
345 /* initialize special element/graphic mapping from dynamic configuration */
346 for (i=0; i < num_property_mappings; i++)
348 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
349 int special = property_mapping[i].ext3_index;
350 int graphic = property_mapping[i].artwork_index;
355 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
357 font_info[font_nr].special_graphic[special] = graphic;
358 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
363 /* ---------- initialize font bitmap array ---------- */
365 if (font_bitmap_info != NULL)
366 free(font_bitmap_info);
369 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
371 /* ---------- initialize font bitmap definitions ---------- */
373 for (i=0; i < NUM_FONTS; i++)
375 if (i < NUM_INITIAL_FONTS)
377 font_bitmap_info[i] = font_initial[i];
381 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
383 int font_bitmap_id = font_info[i].special_bitmap_id[j];
384 int graphic = font_info[i].special_graphic[j];
386 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
387 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
389 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
390 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
393 /* copy font relevant information from graphics information */
394 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
395 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
396 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
397 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
398 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
399 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
400 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
402 font_bitmap_info[font_bitmap_id].num_chars =
403 graphic_info[graphic].anim_frames;
404 font_bitmap_info[font_bitmap_id].num_chars_per_line =
405 graphic_info[graphic].anim_frames_per_line;
409 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
412 void InitElementGraphicInfo()
414 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
415 int num_property_mappings = getImageListPropertyMappingSize();
418 /* set values to -1 to identify later as "uninitialized" values */
419 for (i=0; i<MAX_NUM_ELEMENTS; i++)
421 for (act=0; act<NUM_ACTIONS; act++)
423 element_info[i].graphic[act] = -1;
425 for (dir=0; dir<NUM_DIRECTIONS; dir++)
426 element_info[i].direction_graphic[act][dir] = -1;
430 /* initialize normal element/graphic mapping from static configuration */
431 for (i=0; element_to_graphic[i].element > -1; i++)
433 int element = element_to_graphic[i].element;
434 int action = element_to_graphic[i].action;
435 int direction = element_to_graphic[i].direction;
436 int graphic = element_to_graphic[i].graphic;
438 if (graphic_info[graphic].bitmap == NULL)
442 action = ACTION_DEFAULT;
445 element_info[element].direction_graphic[action][direction] = graphic;
447 element_info[element].graphic[action] = graphic;
450 /* initialize normal element/graphic mapping from dynamic configuration */
451 for (i=0; i < num_property_mappings; i++)
453 int element = property_mapping[i].base_index;
454 int action = property_mapping[i].ext1_index;
455 int direction = property_mapping[i].ext2_index;
456 int special = property_mapping[i].ext3_index;
457 int graphic = property_mapping[i].artwork_index;
459 if (graphic_info[graphic].bitmap == NULL)
462 if (element >= MAX_NUM_ELEMENTS || special != -1)
466 action = ACTION_DEFAULT;
469 element_info[element].direction_graphic[action][direction] = graphic;
471 element_info[element].graphic[action] = graphic;
474 /* now set all '-1' values to element specific default values */
475 for (i=0; i<MAX_NUM_ELEMENTS; i++)
477 int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
478 int default_action_direction_graphic[NUM_DIRECTIONS];
480 if (default_action_graphic == -1)
481 default_action_graphic = IMG_CHAR_QUESTION;
483 for (dir=0; dir<NUM_DIRECTIONS; dir++)
485 default_action_direction_graphic[dir] =
486 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
488 if (default_action_direction_graphic[dir] == -1)
489 default_action_direction_graphic[dir] = default_action_graphic;
492 for (act=0; act<NUM_ACTIONS; act++)
494 boolean act_empty = (act == ACTION_DIGGING ||
495 act == ACTION_SNAPPING ||
496 act == ACTION_COLLECTING);
498 for (dir=0; dir<NUM_DIRECTIONS; dir++)
500 int default_direction_graphic = element_info[i].graphic[act];
502 /* no graphic for current action -- use default direction graphic */
503 if (default_direction_graphic == -1)
504 default_direction_graphic =
505 (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
507 if (element_info[i].direction_graphic[act][dir] == -1)
508 element_info[i].direction_graphic[act][dir] =
509 default_direction_graphic;
512 /* no graphic for this specific action -- use default action graphic */
513 if (element_info[i].graphic[act] == -1)
514 element_info[i].graphic[act] =
515 (act_empty ? IMG_EMPTY : default_action_graphic);
523 for (i=0; i<MAX_NUM_ELEMENTS; i++)
524 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
525 i != EL_CHAR_QUESTION)
526 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
527 element_info[i].token_name, i);
533 void InitElementSpecialGraphicInfo()
535 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
536 int num_property_mappings = getImageListPropertyMappingSize();
539 /* always start with reliable default values */
540 for (i=0; i < MAX_NUM_ELEMENTS; i++)
541 for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
542 element_info[i].special_graphic[j] =
543 element_info[i].graphic[ACTION_DEFAULT];
545 /* initialize special element/graphic mapping from static configuration */
546 for (i=0; element_to_special_graphic[i].element > -1; i++)
548 int element = element_to_special_graphic[i].element;
549 int special = element_to_special_graphic[i].special;
550 int graphic = element_to_special_graphic[i].graphic;
551 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
552 boolean special_redefined = getImageListEntry(graphic)->redefined;
554 if (base_redefined && !special_redefined)
557 element_info[element].special_graphic[special] = graphic;
560 /* initialize special element/graphic mapping from dynamic configuration */
561 for (i=0; i < num_property_mappings; i++)
563 int element = property_mapping[i].base_index;
564 int special = property_mapping[i].ext3_index;
565 int graphic = property_mapping[i].artwork_index;
567 if (element >= MAX_NUM_ELEMENTS)
570 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
571 element_info[element].special_graphic[special] = graphic;
575 static void set_graphic_parameters(int graphic, char **parameter_raw)
577 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
578 int parameter[NUM_GFX_ARGS];
579 int anim_frames_per_row = 1, anim_frames_per_col = 1;
580 int anim_frames_per_line = 1;
583 /* get integer values from string parameters */
584 for (i=0; i < NUM_GFX_ARGS; i++)
586 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
587 image_config_suffix[i].type);
589 graphic_info[graphic].bitmap = src_bitmap;
591 /* start with reliable default values */
592 graphic_info[graphic].src_x = 0;
593 graphic_info[graphic].src_y = 0;
594 graphic_info[graphic].width = TILEX;
595 graphic_info[graphic].height = TILEY;
596 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
597 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
599 /* optional x and y tile position of animation frame sequence */
600 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
601 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
602 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
603 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
605 /* optional x and y pixel position of animation frame sequence */
606 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
607 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
608 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
609 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
611 /* optional width and height of each animation frame */
612 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
613 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
614 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
615 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
619 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
620 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
623 /* correct x or y offset dependant of vertical or horizontal frame order */
624 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
626 graphic_info[graphic].offset_y =
627 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
628 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
629 anim_frames_per_line = anim_frames_per_col;
631 else /* frames are ordered horizontally */
633 graphic_info[graphic].offset_x =
634 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
635 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
636 anim_frames_per_line = anim_frames_per_row;
639 /* optionally, the x and y offset of frames can be specified directly */
640 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
641 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
642 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
643 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
645 /* automatically determine correct number of frames, if not defined */
646 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
647 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
648 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
649 graphic_info[graphic].anim_frames = anim_frames_per_row;
650 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
651 graphic_info[graphic].anim_frames = anim_frames_per_col;
653 graphic_info[graphic].anim_frames = 1;
655 graphic_info[graphic].anim_frames_per_line =
656 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
657 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
659 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
660 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
661 graphic_info[graphic].anim_delay = 1;
663 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
664 if (graphic_info[graphic].anim_frames == 1)
665 graphic_info[graphic].anim_mode = ANIM_NONE;
667 /* automatically determine correct start frame, if not defined */
668 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
669 graphic_info[graphic].anim_start_frame = 0;
670 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
671 graphic_info[graphic].anim_start_frame =
672 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
674 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
676 /* animation synchronized with global frame counter, not move position */
677 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
679 /* this is only used for toon animations */
680 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
681 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
683 /* this is only used for drawing font characters */
684 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
685 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
688 static void InitGraphicInfo()
690 int fallback_graphic = IMG_CHAR_EXCLAM;
691 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
692 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
693 int num_images = getImageListSize();
696 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
697 static boolean clipmasks_initialized = FALSE;
699 XGCValues clip_gc_values;
700 unsigned long clip_gc_valuemask;
701 GC copy_clipmask_gc = None;
704 if (graphic_info != NULL)
707 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
709 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
710 if (clipmasks_initialized)
712 for (i=0; i<num_images; i++)
714 if (graphic_info[i].clip_mask)
715 XFreePixmap(display, graphic_info[i].clip_mask);
716 if (graphic_info[i].clip_gc)
717 XFreeGC(display, graphic_info[i].clip_gc);
719 graphic_info[i].clip_mask = None;
720 graphic_info[i].clip_gc = None;
725 for (i=0; i<num_images; i++)
727 struct FileInfo *image = getImageListEntry(i);
730 int first_frame, last_frame;
732 set_graphic_parameters(i, image->parameter);
734 /* now check if no animation frames are outside of the loaded image */
736 if (graphic_info[i].bitmap == NULL)
737 continue; /* skip check for optional images that are undefined */
740 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
741 if (src_x < 0 || src_y < 0 ||
742 src_x + TILEX > src_bitmap->width ||
743 src_y + TILEY > src_bitmap->height)
745 Error(ERR_RETURN_LINE, "-");
746 Error(ERR_RETURN, "warning: error found in config file:");
747 Error(ERR_RETURN, "- config file: '%s'",
748 getImageConfigFilename());
749 Error(ERR_RETURN, "- config token: '%s'",
750 getTokenFromImageID(i));
751 Error(ERR_RETURN, "- image file: '%s'",
752 src_bitmap->source_filename);
754 "error: first animation frame out of bounds (%d, %d)",
756 Error(ERR_RETURN, "custom graphic rejected for this element/action");
758 if (i == fallback_graphic)
759 Error(ERR_EXIT, "fatal error: no fallback graphic available");
761 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
762 Error(ERR_RETURN_LINE, "-");
764 set_graphic_parameters(i, fallback_image->default_parameter);
765 graphic_info[i].bitmap = fallback_bitmap;
768 last_frame = graphic_info[i].anim_frames - 1;
769 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
770 if (src_x < 0 || src_y < 0 ||
771 src_x + TILEX > src_bitmap->width ||
772 src_y + TILEY > src_bitmap->height)
774 Error(ERR_RETURN_LINE, "-");
775 Error(ERR_RETURN, "warning: error found in config file:");
776 Error(ERR_RETURN, "- config file: '%s'",
777 getImageConfigFilename());
778 Error(ERR_RETURN, "- config token: '%s'",
779 getTokenFromImageID(i));
780 Error(ERR_RETURN, "- image file: '%s'",
781 src_bitmap->source_filename);
783 "error: last animation frame (%d) out of bounds (%d, %d)",
784 last_frame, src_x, src_y);
785 Error(ERR_RETURN, "custom graphic rejected for this element/action");
787 if (i == fallback_graphic)
788 Error(ERR_EXIT, "fatal error: no fallback graphic available");
790 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
791 Error(ERR_RETURN_LINE, "-");
793 set_graphic_parameters(i, fallback_image->default_parameter);
794 graphic_info[i].bitmap = fallback_bitmap;
797 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
798 /* currently we need only a tile clip mask from the first frame */
799 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
801 if (copy_clipmask_gc == None)
803 clip_gc_values.graphics_exposures = False;
804 clip_gc_valuemask = GCGraphicsExposures;
805 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
806 clip_gc_valuemask, &clip_gc_values);
809 graphic_info[i].clip_mask =
810 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
812 src_pixmap = src_bitmap->clip_mask;
813 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
814 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
816 clip_gc_values.graphics_exposures = False;
817 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
818 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
820 graphic_info[i].clip_gc =
821 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
825 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
826 if (copy_clipmask_gc)
827 XFreeGC(display, copy_clipmask_gc);
829 clipmasks_initialized = TRUE;
833 static void InitElementSoundInfo()
835 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
836 int num_property_mappings = getSoundListPropertyMappingSize();
839 /* set values to -1 to identify later as "uninitialized" values */
840 for (i=0; i < MAX_NUM_ELEMENTS; i++)
841 for (act=0; act < NUM_ACTIONS; act++)
842 element_info[i].sound[act] = -1;
844 /* initialize element/sound mapping from static configuration */
845 for (i=0; element_to_sound[i].element > -1; i++)
847 int element = element_to_sound[i].element;
848 int action = element_to_sound[i].action;
849 int sound = element_to_sound[i].sound;
850 boolean is_class = element_to_sound[i].is_class;
853 action = ACTION_DEFAULT;
856 element_info[element].sound[action] = sound;
858 for (j=0; j < MAX_NUM_ELEMENTS; j++)
859 if (strcmp(element_info[j].class_name,
860 element_info[element].class_name) == 0)
861 element_info[j].sound[action] = sound;
864 /* initialize element/sound mapping from dynamic configuration */
865 for (i=0; i < num_property_mappings; i++)
867 int element = property_mapping[i].base_index;
868 int action = property_mapping[i].ext1_index;
869 int sound = property_mapping[i].artwork_index;
871 if (element >= MAX_NUM_ELEMENTS)
875 action = ACTION_DEFAULT;
877 element_info[element].sound[action] = sound;
880 /* initialize element class/sound mapping from dynamic configuration */
881 for (i=0; i < num_property_mappings; i++)
883 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
884 int action = property_mapping[i].ext1_index;
885 int sound = property_mapping[i].artwork_index;
887 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
891 action = ACTION_DEFAULT;
893 for (j=0; j < MAX_NUM_ELEMENTS; j++)
894 if (strcmp(element_info[j].class_name,
895 element_info[element_class].class_name) == 0)
896 element_info[j].sound[action] = sound;
899 /* now set all '-1' values to element specific default values */
900 for (i=0; i<MAX_NUM_ELEMENTS; i++)
902 int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
904 for (act=0; act < NUM_ACTIONS; act++)
906 /* no sound for this specific action -- use default action sound */
907 if (element_info[i].sound[act] == -1)
908 element_info[i].sound[act] = default_action_sound;
913 static void set_sound_parameters(int sound, char **parameter_raw)
915 int parameter[NUM_SND_ARGS];
918 /* get integer values from string parameters */
919 for (i=0; i < NUM_SND_ARGS; i++)
921 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
922 sound_config_suffix[i].type);
924 /* explicit loop mode setting in configuration overrides default value */
925 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
926 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
929 static void InitSoundInfo()
931 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
932 int num_property_mappings = getSoundListPropertyMappingSize();
933 int *sound_effect_properties;
934 int num_sounds = getSoundListSize();
937 if (sound_info != NULL)
940 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
941 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
943 /* initialize sound effect for all elements to "no sound" */
944 for (i=0; i<MAX_NUM_ELEMENTS; i++)
945 for (j=0; j<NUM_ACTIONS; j++)
946 element_info[i].sound[j] = SND_UNDEFINED;
948 for (i=0; i<num_sounds; i++)
950 struct FileInfo *sound = getSoundListEntry(i);
951 int len_effect_text = strlen(sound->token);
953 sound_effect_properties[i] = ACTION_OTHER;
954 sound_info[i].loop = FALSE;
956 /* determine all loop sounds and identify certain sound classes */
958 for (j=0; element_action_info[j].suffix; j++)
960 int len_action_text = strlen(element_action_info[j].suffix);
962 if (len_action_text < len_effect_text &&
963 strcmp(&sound->token[len_effect_text - len_action_text],
964 element_action_info[j].suffix) == 0)
966 sound_effect_properties[i] = element_action_info[j].value;
968 if (element_action_info[j].is_loop_sound)
969 sound_info[i].loop = TRUE;
973 /* associate elements and some selected sound actions */
975 for (j=0; j<MAX_NUM_ELEMENTS; j++)
977 if (element_info[j].class_name)
979 int len_class_text = strlen(element_info[j].class_name);
981 if (len_class_text + 1 < len_effect_text &&
982 strncmp(sound->token,
983 element_info[j].class_name, len_class_text) == 0 &&
984 sound->token[len_class_text] == '.')
986 int sound_action_value = sound_effect_properties[i];
988 element_info[j].sound[sound_action_value] = i;
993 set_sound_parameters(i, sound->parameter);
996 free(sound_effect_properties);
998 /* initialize element/sound mapping from dynamic configuration */
999 for (i=0; i < num_property_mappings; i++)
1001 int element = property_mapping[i].base_index;
1002 int action = property_mapping[i].ext1_index;
1003 int sound = property_mapping[i].artwork_index;
1006 action = ACTION_DEFAULT;
1008 element_info[element].sound[action] = sound;
1014 int element = EL_CUSTOM_11;
1017 while (element_action_info[j].suffix)
1019 printf("element %d, sound action '%s' == %d\n",
1020 element, element_action_info[j].suffix,
1021 element_info[element].sound[j]);
1026 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1032 int element = EL_SAND;
1033 int sound_action = ACTION_DIGGING;
1036 while (element_action_info[j].suffix)
1038 if (element_action_info[j].value == sound_action)
1039 printf("element %d, sound action '%s' == %d\n",
1040 element, element_action_info[j].suffix,
1041 element_info[element].sound[sound_action]);
1048 static void ReinitializeGraphics()
1050 InitGraphicInfo(); /* graphic properties mapping */
1051 InitElementGraphicInfo(); /* element game graphic mapping */
1052 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1054 InitElementSmallImages(); /* create editor and preview images */
1055 InitFontGraphicInfo(); /* initialize text drawing functions */
1057 SetMainBackgroundImage(IMG_BACKGROUND);
1058 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1064 static void ReinitializeSounds()
1066 InitSoundInfo(); /* sound properties mapping */
1067 InitElementSoundInfo(); /* element game sound mapping */
1070 InitElementSoundInfo(); /* element game sound mapping */
1073 InitPlaySoundLevel(); /* internal game sound settings */
1076 static void ReinitializeMusic()
1078 /* currently nothing to do */
1081 void InitElementProperties()
1085 static int ep_amoebalive[] =
1092 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1094 static int ep_amoeboid[] =
1102 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1104 static int ep_schluessel[] =
1115 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1117 static int ep_pforte[] =
1136 EL_SWITCHGATE_OPENING,
1137 EL_SWITCHGATE_CLOSED,
1138 EL_SWITCHGATE_CLOSING,
1140 EL_TIMEGATE_OPENING,
1142 EL_TIMEGATE_CLOSING,
1146 EL_TUBE_VERTICAL_LEFT,
1147 EL_TUBE_VERTICAL_RIGHT,
1148 EL_TUBE_HORIZONTAL_UP,
1149 EL_TUBE_HORIZONTAL_DOWN,
1155 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1157 static int ep_solid[] =
1161 EL_EXPANDABLE_WALL_HORIZONTAL,
1162 EL_EXPANDABLE_WALL_VERTICAL,
1163 EL_EXPANDABLE_WALL_ANY,
1176 EL_QUICKSAND_FILLING,
1177 EL_QUICKSAND_EMPTYING,
1179 EL_MAGIC_WALL_ACTIVE,
1180 EL_MAGIC_WALL_EMPTYING,
1181 EL_MAGIC_WALL_FILLING,
1185 EL_BD_MAGIC_WALL_ACTIVE,
1186 EL_BD_MAGIC_WALL_EMPTYING,
1187 EL_BD_MAGIC_WALL_FULL,
1188 EL_BD_MAGIC_WALL_FILLING,
1189 EL_BD_MAGIC_WALL_DEAD,
1198 EL_SP_TERMINAL_ACTIVE,
1202 EL_INVISIBLE_WALL_ACTIVE,
1203 EL_SWITCHGATE_SWITCH_UP,
1204 EL_SWITCHGATE_SWITCH_DOWN,
1206 EL_TIMEGATE_SWITCH_ACTIVE,
1218 /* the following elements are a direct copy of "indestructible" elements,
1219 except "EL_ACID", which is "indestructible", but not "solid"! */
1224 EL_ACID_POOL_TOPLEFT,
1225 EL_ACID_POOL_TOPRIGHT,
1226 EL_ACID_POOL_BOTTOMLEFT,
1227 EL_ACID_POOL_BOTTOM,
1228 EL_ACID_POOL_BOTTOMRIGHT,
1229 EL_SP_HARDWARE_GRAY,
1230 EL_SP_HARDWARE_GREEN,
1231 EL_SP_HARDWARE_BLUE,
1233 EL_SP_HARDWARE_YELLOW,
1234 EL_SP_HARDWARE_BASE_1,
1235 EL_SP_HARDWARE_BASE_2,
1236 EL_SP_HARDWARE_BASE_3,
1237 EL_SP_HARDWARE_BASE_4,
1238 EL_SP_HARDWARE_BASE_5,
1239 EL_SP_HARDWARE_BASE_6,
1240 EL_INVISIBLE_STEELWALL,
1241 EL_INVISIBLE_STEELWALL_ACTIVE,
1242 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1243 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1244 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1245 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1246 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1247 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1248 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1249 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1250 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1251 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1252 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1253 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1255 EL_LIGHT_SWITCH_ACTIVE,
1256 EL_SIGN_EXCLAMATION,
1257 EL_SIGN_RADIOACTIVITY,
1268 EL_STEELWALL_SLANTED,
1291 EL_SWITCHGATE_OPENING,
1292 EL_SWITCHGATE_CLOSED,
1293 EL_SWITCHGATE_CLOSING,
1295 EL_TIMEGATE_OPENING,
1297 EL_TIMEGATE_CLOSING,
1301 EL_TUBE_VERTICAL_LEFT,
1302 EL_TUBE_VERTICAL_RIGHT,
1303 EL_TUBE_HORIZONTAL_UP,
1304 EL_TUBE_HORIZONTAL_DOWN,
1310 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1312 static int ep_indestructible[] =
1316 EL_ACID_POOL_TOPLEFT,
1317 EL_ACID_POOL_TOPRIGHT,
1318 EL_ACID_POOL_BOTTOMLEFT,
1319 EL_ACID_POOL_BOTTOM,
1320 EL_ACID_POOL_BOTTOMRIGHT,
1321 EL_SP_HARDWARE_GRAY,
1322 EL_SP_HARDWARE_GREEN,
1323 EL_SP_HARDWARE_BLUE,
1325 EL_SP_HARDWARE_YELLOW,
1326 EL_SP_HARDWARE_BASE_1,
1327 EL_SP_HARDWARE_BASE_2,
1328 EL_SP_HARDWARE_BASE_3,
1329 EL_SP_HARDWARE_BASE_4,
1330 EL_SP_HARDWARE_BASE_5,
1331 EL_SP_HARDWARE_BASE_6,
1332 EL_INVISIBLE_STEELWALL,
1333 EL_INVISIBLE_STEELWALL_ACTIVE,
1334 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1335 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1336 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1337 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1338 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1339 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1340 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1341 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1342 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1343 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1344 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1345 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1347 EL_LIGHT_SWITCH_ACTIVE,
1348 EL_SIGN_EXCLAMATION,
1349 EL_SIGN_RADIOACTIVITY,
1360 EL_STEELWALL_SLANTED,
1383 EL_SWITCHGATE_OPENING,
1384 EL_SWITCHGATE_CLOSED,
1385 EL_SWITCHGATE_CLOSING,
1387 EL_TIMEGATE_OPENING,
1389 EL_TIMEGATE_CLOSING,
1393 EL_TUBE_VERTICAL_LEFT,
1394 EL_TUBE_VERTICAL_RIGHT,
1395 EL_TUBE_HORIZONTAL_UP,
1396 EL_TUBE_HORIZONTAL_DOWN,
1402 static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
1404 static int ep_slippery[] =
1418 EL_ROBOT_WHEEL_ACTIVE,
1424 EL_ACID_POOL_TOPLEFT,
1425 EL_ACID_POOL_TOPRIGHT,
1435 EL_STEELWALL_SLANTED,
1439 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1441 static int ep_enemy[] =
1454 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1456 static int ep_mauer[] =
1481 EL_EXPANDABLE_WALL_HORIZONTAL,
1482 EL_EXPANDABLE_WALL_VERTICAL,
1483 EL_EXPANDABLE_WALL_ANY,
1484 EL_EXPANDABLE_WALL_GROWING,
1491 EL_SP_HARDWARE_GRAY,
1492 EL_SP_HARDWARE_GREEN,
1493 EL_SP_HARDWARE_BLUE,
1495 EL_SP_HARDWARE_YELLOW,
1496 EL_SP_HARDWARE_BASE_1,
1497 EL_SP_HARDWARE_BASE_2,
1498 EL_SP_HARDWARE_BASE_3,
1499 EL_SP_HARDWARE_BASE_4,
1500 EL_SP_HARDWARE_BASE_5,
1501 EL_SP_HARDWARE_BASE_6,
1503 EL_SP_TERMINAL_ACTIVE,
1506 EL_INVISIBLE_STEELWALL,
1507 EL_INVISIBLE_STEELWALL_ACTIVE,
1509 EL_INVISIBLE_WALL_ACTIVE,
1510 EL_STEELWALL_SLANTED,
1524 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1526 static int ep_can_fall[] =
1541 EL_BD_MAGIC_WALL_FULL,
1552 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1554 static int ep_can_smash[] =
1577 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1579 static int ep_can_change[] =
1590 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1592 static int ep_can_move[] =
1612 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1614 static int ep_could_move[] =
1624 EL_BD_BUTTERFLY_RIGHT,
1626 EL_BD_BUTTERFLY_LEFT,
1627 EL_BD_BUTTERFLY_DOWN,
1628 EL_BD_FIREFLY_RIGHT,
1637 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1639 static int ep_dont_touch[] =
1646 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1648 static int ep_dont_go_to[] =
1662 EL_SP_BUGGY_BASE_ACTIVE,
1666 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1668 static int ep_mampf2[] =
1693 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1695 static int ep_bd_element[] =
1722 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1724 static int ep_sb_element[] =
1729 EL_SOKOBAN_FIELD_EMPTY,
1730 EL_SOKOBAN_FIELD_FULL,
1732 EL_INVISIBLE_STEELWALL
1734 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1736 static int ep_gem[] =
1745 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1747 static int ep_inactive[] =
1784 EL_INVISIBLE_STEELWALL,
1792 EL_WALL_EMERALD_YELLOW,
1793 EL_DYNABOMB_INCREASE_NUMBER,
1794 EL_DYNABOMB_INCREASE_SIZE,
1795 EL_DYNABOMB_INCREASE_POWER,
1797 EL_SOKOBAN_FIELD_EMPTY,
1798 EL_SOKOBAN_FIELD_FULL,
1799 EL_WALL_EMERALD_RED,
1800 EL_WALL_EMERALD_PURPLE,
1801 EL_ACID_POOL_TOPLEFT,
1802 EL_ACID_POOL_TOPRIGHT,
1803 EL_ACID_POOL_BOTTOMLEFT,
1804 EL_ACID_POOL_BOTTOM,
1805 EL_ACID_POOL_BOTTOMRIGHT,
1809 EL_BD_MAGIC_WALL_DEAD,
1810 EL_AMOEBA_TO_DIAMOND,
1818 EL_SP_GRAVITY_PORT_RIGHT,
1819 EL_SP_GRAVITY_PORT_DOWN,
1820 EL_SP_GRAVITY_PORT_LEFT,
1821 EL_SP_GRAVITY_PORT_UP,
1822 EL_SP_PORT_HORIZONTAL,
1823 EL_SP_PORT_VERTICAL,
1832 EL_SP_HARDWARE_GRAY,
1833 EL_SP_HARDWARE_GREEN,
1834 EL_SP_HARDWARE_BLUE,
1836 EL_SP_HARDWARE_YELLOW,
1837 EL_SP_HARDWARE_BASE_1,
1838 EL_SP_HARDWARE_BASE_2,
1839 EL_SP_HARDWARE_BASE_3,
1840 EL_SP_HARDWARE_BASE_4,
1841 EL_SP_HARDWARE_BASE_5,
1842 EL_SP_HARDWARE_BASE_6,
1843 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1844 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1845 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1846 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1847 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1848 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1849 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1850 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1851 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1852 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1853 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1854 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1855 EL_SIGN_EXCLAMATION,
1856 EL_SIGN_RADIOACTIVITY,
1867 EL_STEELWALL_SLANTED,
1881 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1883 static int ep_explosive[] =
1888 EL_DYNABOMB_PLAYER_1_ACTIVE,
1889 EL_DYNABOMB_PLAYER_2_ACTIVE,
1890 EL_DYNABOMB_PLAYER_3_ACTIVE,
1891 EL_DYNABOMB_PLAYER_4_ACTIVE,
1892 EL_DYNABOMB_INCREASE_NUMBER,
1893 EL_DYNABOMB_INCREASE_SIZE,
1894 EL_DYNABOMB_INCREASE_POWER,
1895 EL_SP_DISK_RED_ACTIVE,
1909 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1911 static int ep_mampf3[] =
1922 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1924 static int ep_pushable[] =
1931 EL_SOKOBAN_FIELD_FULL,
1941 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1943 static int ep_player[] =
1950 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1952 static int ep_has_content[] =
1960 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1962 static int ep_eatable[] =
1967 EL_SP_BUGGY_BASE_ACTIVATING,
1970 EL_INVISIBLE_SAND_ACTIVE
1972 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1974 static int ep_sp_element[] =
1982 EL_SP_HARDWARE_GRAY,
1990 EL_SP_GRAVITY_PORT_RIGHT,
1991 EL_SP_GRAVITY_PORT_DOWN,
1992 EL_SP_GRAVITY_PORT_LEFT,
1993 EL_SP_GRAVITY_PORT_UP,
1998 EL_SP_PORT_VERTICAL,
1999 EL_SP_PORT_HORIZONTAL,
2005 EL_SP_HARDWARE_BASE_1,
2006 EL_SP_HARDWARE_GREEN,
2007 EL_SP_HARDWARE_BLUE,
2009 EL_SP_HARDWARE_YELLOW,
2010 EL_SP_HARDWARE_BASE_2,
2011 EL_SP_HARDWARE_BASE_3,
2012 EL_SP_HARDWARE_BASE_4,
2013 EL_SP_HARDWARE_BASE_5,
2014 EL_SP_HARDWARE_BASE_6,
2017 /* additional elements that appeared in newer Supaplex levels */
2019 /* more than one murphy in a level results in an inactive clone */
2022 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2024 static int ep_quick_gate[] =
2038 EL_SP_GRAVITY_PORT_LEFT,
2039 EL_SP_GRAVITY_PORT_RIGHT,
2040 EL_SP_GRAVITY_PORT_UP,
2041 EL_SP_GRAVITY_PORT_DOWN,
2042 EL_SP_PORT_HORIZONTAL,
2043 EL_SP_PORT_VERTICAL,
2048 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2050 static int ep_over_player[] =
2056 EL_SP_GRAVITY_PORT_LEFT,
2057 EL_SP_GRAVITY_PORT_RIGHT,
2058 EL_SP_GRAVITY_PORT_UP,
2059 EL_SP_GRAVITY_PORT_DOWN,
2060 EL_SP_PORT_HORIZONTAL,
2061 EL_SP_PORT_VERTICAL,
2066 EL_TUBE_VERTICAL_LEFT,
2067 EL_TUBE_VERTICAL_RIGHT,
2068 EL_TUBE_HORIZONTAL_UP,
2069 EL_TUBE_HORIZONTAL_DOWN,
2075 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2077 static int ep_active_bomb[] =
2080 EL_DYNABOMB_PLAYER_1_ACTIVE,
2081 EL_DYNABOMB_PLAYER_2_ACTIVE,
2082 EL_DYNABOMB_PLAYER_3_ACTIVE,
2083 EL_DYNABOMB_PLAYER_4_ACTIVE,
2084 EL_SP_DISK_RED_ACTIVE
2086 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2088 static int ep_belt[] =
2090 EL_CONVEYOR_BELT_1_LEFT,
2091 EL_CONVEYOR_BELT_1_MIDDLE,
2092 EL_CONVEYOR_BELT_1_RIGHT,
2093 EL_CONVEYOR_BELT_2_LEFT,
2094 EL_CONVEYOR_BELT_2_MIDDLE,
2095 EL_CONVEYOR_BELT_2_RIGHT,
2096 EL_CONVEYOR_BELT_3_LEFT,
2097 EL_CONVEYOR_BELT_3_MIDDLE,
2098 EL_CONVEYOR_BELT_3_RIGHT,
2099 EL_CONVEYOR_BELT_4_LEFT,
2100 EL_CONVEYOR_BELT_4_MIDDLE,
2101 EL_CONVEYOR_BELT_4_RIGHT,
2103 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2105 static int ep_belt_active[] =
2107 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2108 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2109 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2110 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2111 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2112 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2113 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2114 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2115 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2116 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2117 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2118 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2120 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2122 static int ep_belt_switch[] =
2124 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2125 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2126 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2127 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2128 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2129 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2130 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2131 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2132 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2133 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2134 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2135 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2137 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2139 static int ep_tube[] =
2144 EL_TUBE_VERTICAL_LEFT,
2145 EL_TUBE_VERTICAL_RIGHT,
2146 EL_TUBE_HORIZONTAL_UP,
2147 EL_TUBE_HORIZONTAL_DOWN,
2153 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2155 static int ep_em_slippery_wall[] =
2158 static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
2160 static int ep_can_be_crumbled[] =
2167 static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled);
2169 static long ep1_bit[] =
2176 EP_BIT_INDESTRUCTIBLE,
2203 static long ep2_bit[] =
2209 EP_BIT_EM_SLIPPERY_WALL,
2210 EP_BIT_CAN_BE_CRUMBLED
2212 static int *ep1_array[] =
2246 static int *ep2_array[] =
2252 ep_em_slippery_wall,
2255 static int *ep1_num[] =
2262 &ep_indestructible_num,
2282 &ep_has_content_num,
2286 &ep_over_player_num,
2289 static int *ep2_num[] =
2292 &ep_belt_active_num,
2293 &ep_belt_switch_num,
2295 &ep_em_slippery_wall_num,
2296 &ep_can_be_crumbled_num
2298 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2299 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2301 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2307 for (i=0; i<num_properties1; i++)
2308 for (j=0; j<*(ep1_num[i]); j++)
2309 Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2310 for (i=0; i<num_properties2; i++)
2311 for (j=0; j<*(ep2_num[i]); j++)
2312 Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2314 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2315 Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2318 static void InitGlobal()
2320 global.autoplay_leveldir = NULL;
2322 global.frames_per_second = 0;
2323 global.fps_slowdown = FALSE;
2324 global.fps_slowdown_factor = 1;
2327 void Execute_Command(char *command)
2329 if (strcmp(command, "print graphicsinfo.conf") == 0)
2333 printf("# You can configure additional/alternative image files here.\n");
2334 printf("# (The images below are default and therefore commented out.)\n");
2336 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2338 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2341 for (i=0; image_config[i].token != NULL; i++)
2343 getFormattedSetupEntry(image_config[i].token,
2344 image_config[i].value));
2348 else if (strcmp(command, "print soundsinfo.conf") == 0)
2352 printf("# You can configure additional/alternative sound files here.\n");
2353 printf("# (The sounds below are default and therefore commented out.)\n");
2355 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2357 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2360 for (i=0; sound_config[i].token != NULL; i++)
2362 getFormattedSetupEntry(sound_config[i].token,
2363 sound_config[i].value));
2367 else if (strcmp(command, "print musicinfo.conf") == 0)
2369 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2371 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2373 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2377 else if (strncmp(command, "dump level ", 11) == 0)
2379 char *filename = &command[11];
2381 if (access(filename, F_OK) != 0)
2382 Error(ERR_EXIT, "cannot open file '%s'", filename);
2384 LoadLevelFromFilename(filename);
2389 else if (strncmp(command, "dump tape ", 10) == 0)
2391 char *filename = &command[10];
2393 if (access(filename, F_OK) != 0)
2394 Error(ERR_EXIT, "cannot open file '%s'", filename);
2396 LoadTapeFromFilename(filename);
2401 else if (strncmp(command, "autoplay ", 9) == 0)
2403 char *str_copy = getStringCopy(&command[9]);
2404 char *str_ptr = strchr(str_copy, ' ');
2406 global.autoplay_leveldir = str_copy;
2407 global.autoplay_level_nr = -1;
2409 if (str_ptr != NULL)
2411 *str_ptr++ = '\0'; /* terminate leveldir string */
2412 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2417 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2421 static void InitSetup()
2423 LoadSetup(); /* global setup info */
2425 /* set some options from setup file */
2427 if (setup.options.verbose)
2428 options.verbose = TRUE;
2431 static void InitPlayerInfo()
2435 /* choose default local player */
2436 local_player = &stored_player[0];
2438 for (i=0; i<MAX_PLAYERS; i++)
2439 stored_player[i].connected = FALSE;
2441 local_player->connected = TRUE;
2444 static void InitArtworkInfo()
2449 static char *get_element_class_token(int element)
2451 char *element_class_name = element_info[element].class_name;
2452 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
2454 sprintf(element_class_token, "[%s]", element_class_name);
2456 return element_class_token;
2459 static void InitArtworkConfig()
2461 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
2462 static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
2463 static char *action_id_suffix[NUM_ACTIONS + 1];
2464 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
2465 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
2466 static char *dummy[1] = { NULL };
2467 static char *ignore_image_tokens[] =
2472 "menu.draw_xoffset",
2473 "menu.draw_yoffset",
2474 "menu.draw_xoffset.MAIN",
2475 "menu.draw_yoffset.MAIN",
2480 static char *ignore_sound_tokens[] =
2488 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2489 image_id_prefix[i] = element_info[i].token_name;
2490 for (i=0; i<NUM_FONTS; i++)
2491 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
2492 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
2494 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2495 sound_id_prefix[i] = element_info[i].token_name;
2496 for (i=0; i<MAX_NUM_ELEMENTS; i++)
2497 sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
2498 sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
2500 for (i=0; i<NUM_ACTIONS; i++)
2501 action_id_suffix[i] = element_action_info[i].suffix;
2502 action_id_suffix[NUM_ACTIONS] = NULL;
2504 for (i=0; i<NUM_DIRECTIONS; i++)
2505 direction_id_suffix[i] = element_direction_info[i].suffix;
2506 direction_id_suffix[NUM_DIRECTIONS] = NULL;
2508 for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
2509 special_id_suffix[i] = special_suffix_info[i].suffix;
2510 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
2512 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
2513 image_id_prefix, action_id_suffix, direction_id_suffix,
2514 special_id_suffix, ignore_image_tokens);
2515 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
2516 sound_id_prefix, action_id_suffix, dummy,
2517 special_id_suffix, ignore_sound_tokens);
2520 static void InitMixer()
2528 char *filename_font_initial = NULL;
2529 Bitmap *bitmap_font_initial = NULL;
2532 /* determine settings for initial font (for displaying startup messages) */
2533 for (i=0; image_config[i].token != NULL; i++)
2535 for (j=0; j < NUM_INITIAL_FONTS; j++)
2537 char font_token[128];
2540 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
2541 len_font_token = strlen(font_token);
2543 if (strcmp(image_config[i].token, font_token) == 0)
2544 filename_font_initial = image_config[i].value;
2545 else if (strlen(image_config[i].token) > len_font_token &&
2546 strncmp(image_config[i].token, font_token, len_font_token) == 0)
2548 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
2549 font_initial[j].src_x = atoi(image_config[i].value);
2550 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
2551 font_initial[j].src_y = atoi(image_config[i].value);
2552 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
2553 font_initial[j].width = atoi(image_config[i].value);
2554 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
2555 font_initial[j].height = atoi(image_config[i].value);
2560 for (j=0; j < NUM_INITIAL_FONTS; j++)
2562 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
2563 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
2566 if (filename_font_initial == NULL) /* should not happen */
2567 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
2569 /* create additional image buffers for double-buffering */
2570 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
2571 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
2573 /* initialize screen properties */
2574 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
2575 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
2577 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
2578 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
2579 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
2581 bitmap_font_initial = LoadCustomImage(filename_font_initial);
2583 for (j=0; j < NUM_INITIAL_FONTS; j++)
2584 font_initial[j].bitmap = bitmap_font_initial;
2586 InitFontGraphicInfo();
2588 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
2589 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
2591 DrawInitText("Loading graphics:", 120, FC_GREEN);
2593 InitTileClipmasks();
2596 void InitGfxBackground()
2600 drawto = backbuffer;
2601 fieldbuffer = bitmap_db_field;
2602 SetDrawtoField(DRAW_BACKBUFFER);
2604 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
2605 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2606 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
2607 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
2609 for (x=0; x<MAX_BUF_XSIZE; x++)
2610 for (y=0; y<MAX_BUF_YSIZE; y++)
2613 redraw_mask = REDRAW_ALL;
2616 static void InitLevelInfo()
2618 LoadLevelInfo(); /* global level info */
2619 LoadLevelSetup_LastSeries(); /* last played series info */
2620 LoadLevelSetup_SeriesInfo(); /* last played level info */
2623 void InitLevelArtworkInfo()
2625 LoadLevelArtworkInfo();
2628 static void InitImages()
2630 ReloadCustomImages();
2632 LoadCustomElementDescriptions();
2633 LoadSpecialMenuDesignSettings();
2635 ReinitializeGraphics();
2638 static void InitSound()
2640 InitReloadCustomSounds(artwork.snd_current->identifier);
2641 ReinitializeSounds();
2644 static void InitMusic()
2646 InitReloadCustomMusic(artwork.mus_current->identifier);
2647 ReinitializeMusic();
2650 void InitNetworkServer()
2652 #if defined(PLATFORM_UNIX)
2656 if (!options.network)
2659 #if defined(PLATFORM_UNIX)
2660 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
2662 if (!ConnectToServer(options.server_host, options.server_port))
2663 Error(ERR_EXIT, "cannot connect to network game server");
2665 SendToServer_PlayerName(setup.player_name);
2666 SendToServer_ProtocolVersion();
2669 SendToServer_NrWanted(nr_wanted);
2673 void ReloadCustomArtwork()
2675 static char *leveldir_current_identifier = NULL;
2676 static boolean last_override_level_graphics = FALSE;
2677 static boolean last_override_level_sounds = FALSE;
2678 static boolean last_override_level_music = FALSE;
2679 /* identifier for new artwork; default: artwork configured in setup */
2680 char *gfx_new_identifier = artwork.gfx_current->identifier;
2681 char *snd_new_identifier = artwork.snd_current->identifier;
2682 char *mus_new_identifier = artwork.mus_current->identifier;
2683 boolean redraw_screen = FALSE;
2685 if (leveldir_current_identifier == NULL)
2686 leveldir_current_identifier = leveldir_current->identifier;
2689 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
2690 leveldir_current->graphics_set);
2691 printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
2692 leveldir_current->identifier);
2696 printf("graphics --> '%s' ('%s')\n",
2697 artwork.gfx_current_identifier, artwork.gfx_current->filename);
2698 printf("sounds --> '%s' ('%s')\n",
2699 artwork.snd_current_identifier, artwork.snd_current->filename);
2700 printf("music --> '%s' ('%s')\n",
2701 artwork.mus_current_identifier, artwork.mus_current->filename);
2704 /* leveldir_current may be invalid (level group, parent link) */
2705 if (!validLevelSeries(leveldir_current))
2708 /* when a new level series was selected, check if there was a change
2709 in custom artwork stored in level series directory */
2710 if (leveldir_current_identifier != leveldir_current->identifier)
2712 char *identifier_old = leveldir_current_identifier;
2713 char *identifier_new = leveldir_current->identifier;
2715 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
2716 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
2717 gfx_new_identifier = identifier_new;
2718 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
2719 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
2720 snd_new_identifier = identifier_new;
2721 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
2722 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
2723 mus_new_identifier = identifier_new;
2725 leveldir_current_identifier = leveldir_current->identifier;
2728 /* custom level artwork configured in level series configuration file
2729 always overrides custom level artwork stored in level series directory
2730 and (level independant) custom artwork configured in setup menue */
2731 if (leveldir_current->graphics_set != NULL)
2732 gfx_new_identifier = leveldir_current->graphics_set;
2733 if (leveldir_current->sounds_set != NULL)
2734 snd_new_identifier = leveldir_current->sounds_set;
2735 if (leveldir_current->music_set != NULL)
2736 mus_new_identifier = leveldir_current->music_set;
2738 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
2739 last_override_level_graphics != setup.override_level_graphics)
2742 printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
2743 artwork.gfx_current_identifier,
2744 artwork.gfx_current->identifier,
2745 gfx_new_identifier);
2748 setLevelArtworkDir(artwork.gfx_first);
2750 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
2754 FreeTileClipmasks();
2755 InitTileClipmasks();
2757 artwork.gfx_current_identifier = artwork.gfx_current->identifier;
2758 last_override_level_graphics = setup.override_level_graphics;
2760 redraw_screen = TRUE;
2763 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
2764 last_override_level_sounds != setup.override_level_sounds)
2767 printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
2768 artwork.snd_current_identifier,
2769 artwork.snd_current->identifier,
2770 snd_new_identifier);
2773 /* set artwork path to send it to the sound server process */
2774 setLevelArtworkDir(artwork.snd_first);
2776 InitReloadCustomSounds(snd_new_identifier);
2777 ReinitializeSounds();
2779 artwork.snd_current_identifier = artwork.snd_current->identifier;
2780 last_override_level_sounds = setup.override_level_sounds;
2782 redraw_screen = TRUE;
2785 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
2786 last_override_level_music != setup.override_level_music)
2788 /* set artwork path to send it to the sound server process */
2789 setLevelArtworkDir(artwork.mus_first);
2791 InitReloadCustomMusic(mus_new_identifier);
2792 ReinitializeMusic();
2794 artwork.mus_current_identifier = artwork.mus_current->identifier;
2795 last_override_level_music = setup.override_level_music;
2797 redraw_screen = TRUE;
2802 InitGfxBackground();
2804 /* force redraw of (open or closed) door graphics */
2805 SetDoorState(DOOR_OPEN_ALL);
2806 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
2811 /* ========================================================================= */
2813 /* ========================================================================= */
2817 InitGlobal(); /* initialize some global variables */
2819 if (options.execute_command)
2820 Execute_Command(options.execute_command);
2822 if (options.serveronly)
2824 #if defined(PLATFORM_UNIX)
2825 NetworkServer(options.server_port, options.serveronly);
2827 Error(ERR_WARN, "networking only supported in Unix version");
2829 exit(0); /* never reached */
2835 InitArtworkInfo(); /* needed before loading gfx, sound & music */
2836 InitArtworkConfig(); /* needed before forking sound child process */
2841 InitRND(NEW_RANDOMIZE);
2842 InitSimpleRND(NEW_RANDOMIZE);
2847 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
2850 InitEventFilter(FilterMouseMotionEvents);
2852 InitElementProperties();
2857 InitLevelArtworkInfo();
2859 InitImages(); /* needs to know current level directory */
2860 InitSound(); /* needs to know current level directory */
2861 InitMusic(); /* needs to know current level directory */
2863 InitGfxBackground();
2865 if (global.autoplay_leveldir)
2871 game_status = MAINMENU;
2875 InitNetworkServer();
2878 void CloseAllAndExit(int exit_value)
2883 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2886 FreeTileClipmasks();
2888 CloseVideoDisplay();
2889 ClosePlatformDependantStuff();