1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
56 if (options.serveronly)
58 #if defined(PLATFORM_UNIX)
59 NetworkServer(options.server_port, options.serveronly);
61 Error(ERR_WARN, "networking only supported in Unix version");
63 exit(0); /* never reached */
66 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67 PROGRAM_TITLE_STRING, getWindowTitleString(),
68 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69 MSDOS_POINTER_FILENAME,
70 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
74 InitArtworkInfo(); /* needed before loading gfx, sound & music */
79 InitRND(NEW_RANDOMIZE);
82 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
85 InitEventFilter(FilterMouseMotionEvents);
88 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
91 InitGadgets(); /* needs to know number of level series */
103 LoadSetup(); /* global setup info */
106 void InitPlayerInfo()
110 /* choose default local player */
111 local_player = &stored_player[0];
113 for (i=0; i<MAX_PLAYERS; i++)
114 stored_player[i].connected = FALSE;
116 local_player->connected = TRUE;
121 LoadLevelInfo(); /* global level info */
122 LoadLevelSetup_LastSeries(); /* last played series info */
123 LoadLevelSetup_SeriesInfo(); /* last played level info */
126 void InitArtworkInfo()
131 void InitNetworkServer()
133 #if defined(PLATFORM_UNIX)
137 if (!options.network)
140 #if defined(PLATFORM_UNIX)
141 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
143 if (!ConnectToServer(options.server_host, options.server_port))
144 Error(ERR_EXIT, "cannot connect to network game server");
146 SendToServer_PlayerName(setup.player_name);
147 SendToServer_ProtocolVersion();
150 SendToServer_NrWanted(nr_wanted);
160 for(i=0; i<NUM_SOUNDS; i++)
162 if (!LoadSound(sound_name[i]))
164 audio.sound_available = FALSE;
165 audio.loops_available = FALSE;
166 audio.sound_enabled = FALSE;
172 num_bg_loops = LoadMusic();
177 void InitTileClipmasks()
179 #if defined(TARGET_X11)
181 XGCValues clip_gc_values;
182 unsigned long clip_gc_valuemask;
185 #if defined(TARGET_X11_NATIVE)
191 tile_needs_clipping[] =
193 { GFX_SPIELER1_UP, 4 },
194 { GFX_SPIELER1_DOWN, 4 },
195 { GFX_SPIELER1_LEFT, 4 },
196 { GFX_SPIELER1_RIGHT, 4 },
197 { GFX_SPIELER1_PUSH_LEFT, 4 },
198 { GFX_SPIELER1_PUSH_RIGHT, 4 },
199 { GFX_SPIELER2_UP, 4 },
200 { GFX_SPIELER2_DOWN, 4 },
201 { GFX_SPIELER2_LEFT, 4 },
202 { GFX_SPIELER2_RIGHT, 4 },
203 { GFX_SPIELER2_PUSH_LEFT, 4 },
204 { GFX_SPIELER2_PUSH_RIGHT, 4 },
205 { GFX_SPIELER3_UP, 4 },
206 { GFX_SPIELER3_DOWN, 4 },
207 { GFX_SPIELER3_LEFT, 4 },
208 { GFX_SPIELER3_RIGHT, 4 },
209 { GFX_SPIELER3_PUSH_LEFT, 4 },
210 { GFX_SPIELER3_PUSH_RIGHT, 4 },
211 { GFX_SPIELER4_UP, 4 },
212 { GFX_SPIELER4_DOWN, 4 },
213 { GFX_SPIELER4_LEFT, 4 },
214 { GFX_SPIELER4_RIGHT, 4 },
215 { GFX_SPIELER4_PUSH_LEFT, 4 },
216 { GFX_SPIELER4_PUSH_RIGHT, 4 },
217 { GFX_SP_MURPHY, 1 },
218 { GFX_MURPHY_GO_LEFT, 3 },
219 { GFX_MURPHY_GO_RIGHT, 3 },
220 { GFX_MURPHY_SNAP_UP, 1 },
221 { GFX_MURPHY_SNAP_DOWN, 1 },
222 { GFX_MURPHY_SNAP_RIGHT, 1 },
223 { GFX_MURPHY_SNAP_LEFT, 1 },
224 { GFX_MURPHY_PUSH_RIGHT, 1 },
225 { GFX_MURPHY_PUSH_LEFT, 1 },
226 { GFX_GEBLUBBER, 4 },
229 { GFX_EXPLOSION, 8 },
230 { GFX_SOKOBAN_OBJEKT, 1 },
231 { GFX_FUNKELN_BLAU, 3 },
232 { GFX_FUNKELN_WEISS, 3 },
233 { GFX2_SHIELD_PASSIVE, 3 },
234 { GFX2_SHIELD_ACTIVE, 3 },
241 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242 for(i=0; i<NUM_TILES; i++)
243 tile_clipmask[i] = None;
245 #if defined(TARGET_X11)
246 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247 often very slow when preparing a masked XCopyArea() for big Pixmaps.
248 To prevent this, create small (tile-sized) mask Pixmaps which will then
249 be set much faster with XSetClipOrigin() and speed things up a lot. */
251 /* create graphic context structures needed for clipping */
252 clip_gc_values.graphics_exposures = False;
253 clip_gc_valuemask = GCGraphicsExposures;
255 XCreateGC(display, pix[PIX_BACK]->clip_mask,
256 clip_gc_valuemask, &clip_gc_values);
258 clip_gc_values.graphics_exposures = False;
259 clip_gc_valuemask = GCGraphicsExposures;
261 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
263 for(i=0; i<NUM_BITMAPS; i++)
265 if (pix[i]->clip_mask)
267 clip_gc_values.graphics_exposures = False;
268 clip_gc_values.clip_mask = pix[i]->clip_mask;
269 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
270 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
271 clip_gc_valuemask,&clip_gc_values);
275 #if defined(TARGET_X11_NATIVE)
276 /* create only those clipping Pixmaps we really need */
277 for(i=0; tile_needs_clipping[i].start>=0; i++)
281 for(j=0; j<tile_needs_clipping[i].count; j++)
283 int tile = tile_needs_clipping[i].start + j;
289 getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
290 src_pixmap = pix[pixmap_nr]->clip_mask;
292 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
295 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
296 src_x, src_y, TILEX, TILEY, 0, 0);
299 #endif /* TARGET_X11_NATIVE */
301 XFreeGC(display, copy_clipmask_gc);
303 #endif /* TARGET_X11 */
310 /* initialize some global variables */
311 global.frames_per_second = 0;
312 global.fps_slowdown = FALSE;
313 global.fps_slowdown_factor = 1;
315 /* initialize screen properties */
316 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
317 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
318 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
319 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
320 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
322 /* create additional image buffers for double-buffering */
323 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
324 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
326 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
328 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
330 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
331 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
332 #if defined(PLATFORM_MSDOS)
333 DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
336 DrawInitText("Loading graphics:",120,FC_GREEN);
338 for(i=0; i<NUM_PICTURES; i++)
340 if (i != PIX_SMALLFONT)
342 DrawInitText(image_filename[i], 150, FC_YELLOW);
344 pix[i] = LoadCustomImage(image_filename[i]);
348 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
352 void InitGfxBackground()
357 fieldbuffer = pix[PIX_DB_FIELD];
358 SetDrawtoField(DRAW_BACKBUFFER);
360 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
361 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
362 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
364 for(x=0; x<MAX_BUF_XSIZE; x++)
365 for(y=0; y<MAX_BUF_YSIZE; y++)
368 redraw_mask = REDRAW_ALL;
371 void ReloadCustomArtwork()
373 if (artwork.graphics_set_current != artwork.gfx_current->name)
375 Bitmap *pix_new[NUM_PICTURES];
378 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
379 for(i=0; i<NUM_PICTURES; i++)
381 DrawInitText(image_filename[i], 150, FC_YELLOW);
382 pix_new[i] = ReloadCustomImage(&pix[i], image_filename[i]);
385 if (pix_new[i] != NULL)
391 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
397 for(i=0; i<NUM_PICTURES; i++)
399 if (pix_new[i] != NULL)
400 TransferBitmapPointers(pix_new[i], pix[i]);
403 for(i=0; i<NUM_PICTURES; i++)
405 if (pix_new[i] != NULL)
406 FreeBitmap(pix_old[i]);
411 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
416 SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
418 artwork.graphics_set_current = artwork.gfx_current->name;
421 if (artwork.sounds_set_current != artwork.snd_current->name)
423 printf("reload sounds ...\n");
425 artwork.sounds_set_current = artwork.snd_current->name;
428 if (artwork.music_set_current != artwork.mus_current->name)
430 printf("reload music ...\n");
432 artwork.music_set_current = artwork.mus_current->name;
438 CreateLevelEditorGadgets();
442 CreateScreenGadgets();
445 void InitElementProperties()
449 static int ep_amoebalive[] =
456 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
458 static int ep_amoeboid[] =
466 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
468 static int ep_schluessel[] =
479 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
481 static int ep_pforte[] =
500 EL_SWITCHGATE_CLOSED,
515 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
517 static int ep_solid[] =
537 EL_QUICKSAND_FILLING,
538 EL_QUICKSAND_EMPTYING,
543 EL_MAGIC_WALL_BD_OFF,
544 EL_MAGIC_WALL_BD_EMPTY,
545 EL_MAGIC_WALL_BD_FULL,
546 EL_MAGIC_WALL_BD_DEAD,
573 EL_BELT1_SWITCH_LEFT,
574 EL_BELT1_SWITCH_MIDDLE,
575 EL_BELT1_SWITCH_RIGHT,
576 EL_BELT2_SWITCH_LEFT,
577 EL_BELT2_SWITCH_MIDDLE,
578 EL_BELT2_SWITCH_RIGHT,
579 EL_BELT3_SWITCH_LEFT,
580 EL_BELT3_SWITCH_MIDDLE,
581 EL_BELT3_SWITCH_RIGHT,
582 EL_BELT4_SWITCH_LEFT,
583 EL_BELT4_SWITCH_MIDDLE,
584 EL_BELT4_SWITCH_RIGHT,
585 EL_SWITCHGATE_SWITCH_1,
586 EL_SWITCHGATE_SWITCH_2,
589 EL_TIMEGATE_SWITCH_OFF,
590 EL_TIMEGATE_SWITCH_ON,
592 EL_SIGN_RADIOACTIVITY,
631 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
633 static int ep_massive[] =
659 EL_SWITCHGATE_CLOSED,
674 EL_BELT1_SWITCH_LEFT,
675 EL_BELT1_SWITCH_MIDDLE,
676 EL_BELT1_SWITCH_RIGHT,
677 EL_BELT2_SWITCH_LEFT,
678 EL_BELT2_SWITCH_MIDDLE,
679 EL_BELT2_SWITCH_RIGHT,
680 EL_BELT3_SWITCH_LEFT,
681 EL_BELT3_SWITCH_MIDDLE,
682 EL_BELT3_SWITCH_RIGHT,
683 EL_BELT4_SWITCH_LEFT,
684 EL_BELT4_SWITCH_MIDDLE,
685 EL_BELT4_SWITCH_RIGHT,
689 EL_SIGN_RADIOACTIVITY,
718 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
720 static int ep_slippery[] =
755 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
757 static int ep_enemy[] =
770 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
772 static int ep_mauer[] =
835 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
837 static int ep_can_fall[] =
852 EL_MAGIC_WALL_BD_FULL,
863 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
865 static int ep_can_smash[] =
896 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
898 static int ep_can_change[] =
909 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
911 static int ep_can_move[] =
931 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
933 static int ep_could_move[] =
956 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
958 static int ep_dont_touch[] =
965 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
967 static int ep_dont_go_to[] =
985 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
987 static int ep_mampf2[] =
1012 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1014 static int ep_bd_element[] =
1023 EL_MAGIC_WALL_BD_OFF,
1041 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1043 static int ep_sb_element[] =
1048 EL_SOKOBAN_FELD_LEER,
1049 EL_SOKOBAN_FELD_VOLL,
1053 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1055 static int ep_gem[] =
1064 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1066 static int ep_inactive[] =
1103 EL_DYNAMITE_INACTIVE,
1115 EL_SOKOBAN_FELD_LEER,
1116 EL_SOKOBAN_FELD_VOLL,
1126 EL_MAGIC_WALL_BD_OFF,
1127 EL_MAGIC_WALL_BD_DEAD,
1163 EL_BELT1_SWITCH_LEFT,
1164 EL_BELT1_SWITCH_MIDDLE,
1165 EL_BELT1_SWITCH_RIGHT,
1166 EL_BELT2_SWITCH_LEFT,
1167 EL_BELT2_SWITCH_MIDDLE,
1168 EL_BELT2_SWITCH_RIGHT,
1169 EL_BELT3_SWITCH_LEFT,
1170 EL_BELT3_SWITCH_MIDDLE,
1171 EL_BELT3_SWITCH_RIGHT,
1172 EL_BELT4_SWITCH_LEFT,
1173 EL_BELT4_SWITCH_MIDDLE,
1174 EL_BELT4_SWITCH_RIGHT,
1175 EL_SIGN_EXCLAMATION,
1176 EL_SIGN_RADIOACTIVITY,
1188 EL_EMC_STEEL_WALL_1,
1189 EL_EMC_STEEL_WALL_2,
1190 EL_EMC_STEEL_WALL_3,
1191 EL_EMC_STEEL_WALL_4,
1201 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1203 static int ep_explosive[] =
1207 EL_DYNAMITE_INACTIVE,
1208 EL_DYNABOMB_ACTIVE_1,
1209 EL_DYNABOMB_ACTIVE_2,
1210 EL_DYNABOMB_ACTIVE_3,
1211 EL_DYNABOMB_ACTIVE_4,
1228 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1230 static int ep_mampf3[] =
1241 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1243 static int ep_pushable[] =
1250 EL_SOKOBAN_FELD_VOLL,
1260 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1262 static int ep_player[] =
1270 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1272 static int ep_has_content[] =
1280 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1282 static int ep_eatable[] =
1290 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1292 static int ep_sp_element[] =
1334 /* additional elements that appeared in newer Supaplex levels */
1336 /* more than one murphy in a level results in an inactive clone */
1339 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1341 static int ep_quick_gate[] =
1365 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1367 static int ep_over_player[] =
1392 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1394 static int ep_active_bomb[] =
1397 EL_DYNABOMB_ACTIVE_1,
1398 EL_DYNABOMB_ACTIVE_2,
1399 EL_DYNABOMB_ACTIVE_3,
1400 EL_DYNABOMB_ACTIVE_4
1402 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1404 static int ep_belt[] =
1419 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1421 static int ep_belt_switch[] =
1423 EL_BELT1_SWITCH_LEFT,
1424 EL_BELT1_SWITCH_MIDDLE,
1425 EL_BELT1_SWITCH_RIGHT,
1426 EL_BELT2_SWITCH_LEFT,
1427 EL_BELT2_SWITCH_MIDDLE,
1428 EL_BELT2_SWITCH_RIGHT,
1429 EL_BELT3_SWITCH_LEFT,
1430 EL_BELT3_SWITCH_MIDDLE,
1431 EL_BELT3_SWITCH_RIGHT,
1432 EL_BELT4_SWITCH_LEFT,
1433 EL_BELT4_SWITCH_MIDDLE,
1434 EL_BELT4_SWITCH_RIGHT,
1436 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1438 static int ep_tube[] =
1452 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1454 static long ep1_bit[] =
1488 static long ep2_bit[] =
1494 static int *ep1_array[] =
1528 static int *ep2_array[] =
1534 static int *ep1_num[] =
1561 &ep_has_content_num,
1565 &ep_over_player_num,
1568 static int *ep2_num[] =
1571 &ep_belt_switch_num,
1574 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1575 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1577 for(i=0; i<MAX_ELEMENTS; i++)
1579 Elementeigenschaften1[i] = 0;
1580 Elementeigenschaften2[i] = 0;
1583 for(i=0; i<num_properties1; i++)
1584 for(j=0; j<*(ep1_num[i]); j++)
1585 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1586 for(i=0; i<num_properties2; i++)
1587 for(j=0; j<*(ep2_num[i]); j++)
1588 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1590 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1591 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1594 void CloseAllAndExit(int exit_value)
1599 FreeSounds(NUM_SOUNDS);
1602 for(i=0; i<NUM_BITMAPS; i++)
1605 CloseVideoDisplay();
1606 ClosePlatformDependantStuff();