1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_MOLE_LEFT, EL_MOLE_RIGHT,
72 EL_MOLE_UP, EL_MOLE_DOWN
82 FreeLevelEditorGadgets();
91 static boolean gadgets_initialized = FALSE;
93 if (gadgets_initialized)
96 CreateLevelEditorGadgets();
100 CreateScreenGadgets();
102 gadgets_initialized = TRUE;
105 inline void InitElementSmallImagesScaledUp(int graphic)
107 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
110 void InitElementSmallImages()
112 static int special_graphics[] =
114 IMG_EDITOR_ELEMENT_BORDER,
115 IMG_EDITOR_ELEMENT_BORDER_INPUT,
116 IMG_EDITOR_CASCADE_LIST,
117 IMG_EDITOR_CASCADE_LIST_ACTIVE,
120 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
121 int num_property_mappings = getImageListPropertyMappingSize();
124 /* initialize normal images from static configuration */
125 for (i = 0; element_to_graphic[i].element > -1; i++)
126 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
128 /* initialize special images from static configuration */
129 for (i = 0; element_to_special_graphic[i].element > -1; i++)
130 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
132 /* initialize images from dynamic configuration (may be elements or other) */
133 for (i = 0; i < num_property_mappings; i++)
134 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
136 /* initialize special images from above list (non-element images) */
137 for (i = 0; special_graphics[i] > -1; i++)
138 InitElementSmallImagesScaledUp(special_graphics[i]);
142 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
143 void SetBitmaps_EM(Bitmap **em_bitmap)
145 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
146 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
150 static int getFontBitmapID(int font_nr)
154 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
155 special = game_status;
156 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
157 special = GFX_SPECIAL_ARG_MAIN;
158 else if (game_status == GAME_MODE_PLAYING)
159 special = GFX_SPECIAL_ARG_DOOR;
162 return font_info[font_nr].special_bitmap_id[special];
167 void InitFontGraphicInfo()
169 static struct FontBitmapInfo *font_bitmap_info = NULL;
170 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
171 int num_property_mappings = getImageListPropertyMappingSize();
172 int num_font_bitmaps = NUM_FONTS;
175 if (graphic_info == NULL) /* still at startup phase */
177 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
182 /* ---------- initialize font graphic definitions ---------- */
184 /* always start with reliable default values (normal font graphics) */
185 for (i = 0; i < NUM_FONTS; i++)
186 font_info[i].graphic = IMG_FONT_INITIAL_1;
188 /* initialize normal font/graphic mapping from static configuration */
189 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
191 int font_nr = font_to_graphic[i].font_nr;
192 int special = font_to_graphic[i].special;
193 int graphic = font_to_graphic[i].graphic;
198 font_info[font_nr].graphic = graphic;
201 /* always start with reliable default values (special font graphics) */
202 for (i = 0; i < NUM_FONTS; i++)
204 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
206 font_info[i].special_graphic[j] = font_info[i].graphic;
207 font_info[i].special_bitmap_id[j] = i;
211 /* initialize special font/graphic mapping from static configuration */
212 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
214 int font_nr = font_to_graphic[i].font_nr;
215 int special = font_to_graphic[i].special;
216 int graphic = font_to_graphic[i].graphic;
217 int base_graphic = font2baseimg(font_nr);
219 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
221 boolean base_redefined =
222 getImageListEntryFromImageID(base_graphic)->redefined;
223 boolean special_redefined =
224 getImageListEntryFromImageID(graphic)->redefined;
226 /* if the base font ("font.title_1", for example) has been redefined,
227 but not the special font ("font.title_1.LEVELS", for example), do not
228 use an existing (in this case considered obsolete) special font
229 anymore, but use the automatically determined default font */
230 if (base_redefined && !special_redefined)
233 font_info[font_nr].special_graphic[special] = graphic;
234 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
239 /* initialize special element/graphic mapping from dynamic configuration */
240 for (i = 0; i < num_property_mappings; i++)
242 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
243 int special = property_mapping[i].ext3_index;
244 int graphic = property_mapping[i].artwork_index;
249 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
251 font_info[font_nr].special_graphic[special] = graphic;
252 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
257 /* ---------- initialize font bitmap array ---------- */
259 if (font_bitmap_info != NULL)
260 FreeFontInfo(font_bitmap_info);
263 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
265 /* ---------- initialize font bitmap definitions ---------- */
267 for (i = 0; i < NUM_FONTS; i++)
269 if (i < NUM_INITIAL_FONTS)
271 font_bitmap_info[i] = font_initial[i];
275 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
277 int font_bitmap_id = font_info[i].special_bitmap_id[j];
278 int graphic = font_info[i].special_graphic[j];
280 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
281 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
283 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
284 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
287 /* copy font relevant information from graphics information */
288 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
289 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
290 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
291 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
292 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
293 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
294 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
296 font_bitmap_info[font_bitmap_id].num_chars =
297 graphic_info[graphic].anim_frames;
298 font_bitmap_info[font_bitmap_id].num_chars_per_line =
299 graphic_info[graphic].anim_frames_per_line;
303 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
306 void InitElementGraphicInfo()
308 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
309 int num_property_mappings = getImageListPropertyMappingSize();
312 if (graphic_info == NULL) /* still at startup phase */
315 /* set values to -1 to identify later as "uninitialized" values */
316 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
318 for (act = 0; act < NUM_ACTIONS; act++)
320 element_info[i].graphic[act] = -1;
321 element_info[i].crumbled[act] = -1;
323 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
325 element_info[i].direction_graphic[act][dir] = -1;
326 element_info[i].direction_crumbled[act][dir] = -1;
331 /* initialize normal element/graphic mapping from static configuration */
332 for (i = 0; element_to_graphic[i].element > -1; i++)
334 int element = element_to_graphic[i].element;
335 int action = element_to_graphic[i].action;
336 int direction = element_to_graphic[i].direction;
337 boolean crumbled = element_to_graphic[i].crumbled;
338 int graphic = element_to_graphic[i].graphic;
339 int base_graphic = el2baseimg(element);
341 if (graphic_info[graphic].bitmap == NULL)
344 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
347 boolean base_redefined =
348 getImageListEntryFromImageID(base_graphic)->redefined;
349 boolean act_dir_redefined =
350 getImageListEntryFromImageID(graphic)->redefined;
352 /* if the base graphic ("emerald", for example) has been redefined,
353 but not the action graphic ("emerald.falling", for example), do not
354 use an existing (in this case considered obsolete) action graphic
355 anymore, but use the automatically determined default graphic */
356 if (base_redefined && !act_dir_redefined)
361 action = ACTION_DEFAULT;
366 element_info[element].direction_crumbled[action][direction] = graphic;
368 element_info[element].crumbled[action] = graphic;
373 element_info[element].direction_graphic[action][direction] = graphic;
375 element_info[element].graphic[action] = graphic;
379 /* initialize normal element/graphic mapping from dynamic configuration */
380 for (i = 0; i < num_property_mappings; i++)
382 int element = property_mapping[i].base_index;
383 int action = property_mapping[i].ext1_index;
384 int direction = property_mapping[i].ext2_index;
385 int special = property_mapping[i].ext3_index;
386 int graphic = property_mapping[i].artwork_index;
387 boolean crumbled = FALSE;
389 if (special == GFX_SPECIAL_ARG_CRUMBLED)
395 if (graphic_info[graphic].bitmap == NULL)
398 if (element >= MAX_NUM_ELEMENTS || special != -1)
402 action = ACTION_DEFAULT;
407 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
408 element_info[element].direction_crumbled[action][dir] = -1;
411 element_info[element].direction_crumbled[action][direction] = graphic;
413 element_info[element].crumbled[action] = graphic;
418 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
419 element_info[element].direction_graphic[action][dir] = -1;
422 element_info[element].direction_graphic[action][direction] = graphic;
424 element_info[element].graphic[action] = graphic;
428 /* now copy all graphics that are defined to be cloned from other graphics */
429 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
431 int graphic = element_info[i].graphic[ACTION_DEFAULT];
432 int crumbled_like, diggable_like;
437 crumbled_like = graphic_info[graphic].crumbled_like;
438 diggable_like = graphic_info[graphic].diggable_like;
440 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
442 for (act = 0; act < NUM_ACTIONS; act++)
443 element_info[i].crumbled[act] =
444 element_info[crumbled_like].crumbled[act];
445 for (act = 0; act < NUM_ACTIONS; act++)
446 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
447 element_info[i].direction_crumbled[act][dir] =
448 element_info[crumbled_like].direction_crumbled[act][dir];
451 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
453 element_info[i].graphic[ACTION_DIGGING] =
454 element_info[diggable_like].graphic[ACTION_DIGGING];
455 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
456 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
457 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
462 /* set hardcoded definitions for some runtime elements without graphic */
463 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
467 /* set hardcoded definitions for some internal elements without graphic */
468 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
470 if (IS_EDITOR_CASCADE_INACTIVE(i))
471 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
472 else if (IS_EDITOR_CASCADE_ACTIVE(i))
473 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
477 /* now set all undefined/invalid graphics to -1 to set to default after it */
478 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
480 for (act = 0; act < NUM_ACTIONS; act++)
484 graphic = element_info[i].graphic[act];
485 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
486 element_info[i].graphic[act] = -1;
488 graphic = element_info[i].crumbled[act];
489 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
490 element_info[i].crumbled[act] = -1;
492 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
494 graphic = element_info[i].direction_graphic[act][dir];
495 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
496 element_info[i].direction_graphic[act][dir] = -1;
498 graphic = element_info[i].direction_crumbled[act][dir];
499 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
500 element_info[i].direction_crumbled[act][dir] = -1;
505 /* adjust graphics with 2nd tile for movement according to direction
506 (do this before correcting '-1' values to minimize calculations) */
507 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
509 for (act = 0; act < NUM_ACTIONS; act++)
511 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
513 int graphic = element_info[i].direction_graphic[act][dir];
514 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
516 if (act == ACTION_FALLING) /* special case */
517 graphic = element_info[i].graphic[act];
520 graphic_info[graphic].double_movement &&
521 graphic_info[graphic].swap_double_tiles != 0)
523 struct GraphicInfo *g = &graphic_info[graphic];
524 int src_x_front = g->src_x;
525 int src_y_front = g->src_y;
526 int src_x_back = g->src_x + g->offset2_x;
527 int src_y_back = g->src_y + g->offset2_y;
528 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
530 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
531 src_y_front < src_y_back);
532 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
533 boolean swap_movement_tiles_autodetected =
534 (!frames_are_ordered_diagonally &&
535 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
536 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
537 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
538 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
541 /* swap frontside and backside graphic tile coordinates, if needed */
542 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
544 /* get current (wrong) backside tile coordinates */
545 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
548 /* set frontside tile coordinates to backside tile coordinates */
549 g->src_x = src_x_back;
550 g->src_y = src_y_back;
552 /* invert tile offset to point to new backside tile coordinates */
556 /* do not swap front and backside tiles again after correction */
557 g->swap_double_tiles = 0;
564 /* now set all '-1' values to element specific default values */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
568 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
569 int default_direction_graphic[NUM_DIRECTIONS];
570 int default_direction_crumbled[NUM_DIRECTIONS];
572 if (default_graphic == -1)
573 default_graphic = IMG_UNKNOWN;
575 if (default_crumbled == -1)
576 default_crumbled = default_graphic;
578 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
579 if (default_crumbled == -1)
580 default_crumbled = IMG_EMPTY;
583 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
585 default_direction_graphic[dir] =
586 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
587 default_direction_crumbled[dir] =
588 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
590 if (default_direction_graphic[dir] == -1)
591 default_direction_graphic[dir] = default_graphic;
593 if (default_direction_crumbled[dir] == -1)
594 default_direction_crumbled[dir] = default_direction_graphic[dir];
596 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
597 if (default_direction_crumbled[dir] == -1)
598 default_direction_crumbled[dir] = default_crumbled;
602 for (act = 0; act < NUM_ACTIONS; act++)
604 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
605 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
606 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
607 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
608 act == ACTION_TURNING_FROM_RIGHT ||
609 act == ACTION_TURNING_FROM_UP ||
610 act == ACTION_TURNING_FROM_DOWN);
612 /* generic default action graphic (defined by "[default]" directive) */
613 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
614 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
615 int default_remove_graphic = IMG_EMPTY;
617 if (act_remove && default_action_graphic != -1)
618 default_remove_graphic = default_action_graphic;
620 /* look for special default action graphic (classic game specific) */
621 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
622 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
623 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
624 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
625 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
626 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
628 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
629 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
630 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
631 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
632 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
633 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
636 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
637 /* !!! make this better !!! */
638 if (i == EL_EMPTY_SPACE)
640 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
641 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
645 if (default_action_graphic == -1)
646 default_action_graphic = default_graphic;
648 if (default_action_crumbled == -1)
649 default_action_crumbled = default_action_graphic;
651 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
652 if (default_action_crumbled == -1)
653 default_action_crumbled = default_crumbled;
656 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
658 /* use action graphic as the default direction graphic, if undefined */
659 int default_action_direction_graphic = element_info[i].graphic[act];
660 int default_action_direction_crumbled = element_info[i].crumbled[act];
662 /* no graphic for current action -- use default direction graphic */
663 if (default_action_direction_graphic == -1)
664 default_action_direction_graphic =
665 (act_remove ? default_remove_graphic :
667 element_info[i].direction_graphic[ACTION_TURNING][dir] :
668 default_action_graphic != default_graphic ?
669 default_action_graphic :
670 default_direction_graphic[dir]);
672 if (element_info[i].direction_graphic[act][dir] == -1)
673 element_info[i].direction_graphic[act][dir] =
674 default_action_direction_graphic;
677 if (default_action_direction_crumbled == -1)
678 default_action_direction_crumbled =
679 element_info[i].direction_graphic[act][dir];
681 if (default_action_direction_crumbled == -1)
682 default_action_direction_crumbled =
683 (act_remove ? default_remove_graphic :
685 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
686 default_action_crumbled != default_crumbled ?
687 default_action_crumbled :
688 default_direction_crumbled[dir]);
691 if (element_info[i].direction_crumbled[act][dir] == -1)
692 element_info[i].direction_crumbled[act][dir] =
693 default_action_direction_crumbled;
696 /* no graphic for this specific action -- use default action graphic */
697 if (element_info[i].graphic[act] == -1)
698 element_info[i].graphic[act] =
699 (act_remove ? default_remove_graphic :
700 act_turning ? element_info[i].graphic[ACTION_TURNING] :
701 default_action_graphic);
703 if (element_info[i].crumbled[act] == -1)
704 element_info[i].crumbled[act] = element_info[i].graphic[act];
706 if (element_info[i].crumbled[act] == -1)
707 element_info[i].crumbled[act] =
708 (act_remove ? default_remove_graphic :
709 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
710 default_action_crumbled);
715 /* set animation mode to "none" for each graphic with only 1 frame */
716 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
718 for (act = 0; act < NUM_ACTIONS; act++)
720 int graphic = element_info[i].graphic[act];
721 int crumbled = element_info[i].crumbled[act];
723 if (graphic_info[graphic].anim_frames == 1)
724 graphic_info[graphic].anim_mode = ANIM_NONE;
725 if (graphic_info[crumbled].anim_frames == 1)
726 graphic_info[crumbled].anim_mode = ANIM_NONE;
728 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
730 graphic = element_info[i].direction_graphic[act][dir];
731 crumbled = element_info[i].direction_crumbled[act][dir];
733 if (graphic_info[graphic].anim_frames == 1)
734 graphic_info[graphic].anim_mode = ANIM_NONE;
735 if (graphic_info[crumbled].anim_frames == 1)
736 graphic_info[crumbled].anim_mode = ANIM_NONE;
745 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
746 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
748 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
749 element_info[i].token_name, i);
755 void InitElementSpecialGraphicInfo()
757 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
758 int num_property_mappings = getImageListPropertyMappingSize();
761 /* always start with reliable default values */
762 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
763 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
764 element_info[i].special_graphic[j] =
765 element_info[i].graphic[ACTION_DEFAULT];
767 /* initialize special element/graphic mapping from static configuration */
768 for (i = 0; element_to_special_graphic[i].element > -1; i++)
770 int element = element_to_special_graphic[i].element;
771 int special = element_to_special_graphic[i].special;
772 int graphic = element_to_special_graphic[i].graphic;
773 int base_graphic = el2baseimg(element);
774 boolean base_redefined =
775 getImageListEntryFromImageID(base_graphic)->redefined;
776 boolean special_redefined =
777 getImageListEntryFromImageID(graphic)->redefined;
779 /* if the base graphic ("emerald", for example) has been redefined,
780 but not the special graphic ("emerald.EDITOR", for example), do not
781 use an existing (in this case considered obsolete) special graphic
782 anymore, but use the automatically created (down-scaled) graphic */
783 if (base_redefined && !special_redefined)
786 element_info[element].special_graphic[special] = graphic;
789 /* initialize special element/graphic mapping from dynamic configuration */
790 for (i = 0; i < num_property_mappings; i++)
792 int element = property_mapping[i].base_index;
793 int special = property_mapping[i].ext3_index;
794 int graphic = property_mapping[i].artwork_index;
796 if (element >= MAX_NUM_ELEMENTS)
799 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
800 element_info[element].special_graphic[special] = graphic;
803 /* now set all undefined/invalid graphics to default */
804 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
805 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
806 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
807 element_info[i].special_graphic[j] =
808 element_info[i].graphic[ACTION_DEFAULT];
811 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
816 if (type != TYPE_TOKEN)
817 return get_parameter_value(value_raw, suffix, type);
819 if (strcmp(value_raw, ARG_UNDEFINED) == 0)
820 return ARG_UNDEFINED_VALUE;
822 /* !!! OPTIMIZE THIS BY USING HASH !!! */
823 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
824 if (strcmp(element_info[i].token_name, value_raw) == 0)
827 /* !!! OPTIMIZE THIS BY USING HASH !!! */
828 for (i = 0; image_config[i].token != NULL; i++)
830 int len_config_value = strlen(image_config[i].value);
832 if (strcmp(&image_config[i].value[len_config_value - 4], ".pcx") != 0 &&
833 strcmp(&image_config[i].value[len_config_value - 4], ".wav") != 0 &&
834 strcmp(image_config[i].value, UNDEFINED_FILENAME) != 0)
837 if (strcmp(image_config[i].token, value_raw) == 0)
846 static int get_scaled_graphic_width(int graphic)
848 int original_width = getOriginalImageWidthFromImageID(graphic);
849 int scale_up_factor = graphic_info[graphic].scale_up_factor;
851 return original_width * scale_up_factor;
854 static int get_scaled_graphic_height(int graphic)
856 int original_height = getOriginalImageHeightFromImageID(graphic);
857 int scale_up_factor = graphic_info[graphic].scale_up_factor;
859 return original_height * scale_up_factor;
862 static void set_graphic_parameters(int graphic)
864 struct FileInfo *image = getImageListEntryFromImageID(graphic);
865 char **parameter_raw = image->parameter;
866 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
867 int parameter[NUM_GFX_ARGS];
868 int anim_frames_per_row = 1, anim_frames_per_col = 1;
869 int anim_frames_per_line = 1;
872 /* if fallback to default artwork is done, also use the default parameters */
873 if (image->fallback_to_default)
874 parameter_raw = image->default_parameter;
876 /* get integer values from string parameters */
877 for (i = 0; i < NUM_GFX_ARGS; i++)
878 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
879 image_config_suffix[i].token,
880 image_config_suffix[i].type);
882 graphic_info[graphic].bitmap = src_bitmap;
884 /* start with reliable default values */
885 graphic_info[graphic].src_image_width = 0;
886 graphic_info[graphic].src_image_height = 0;
887 graphic_info[graphic].src_x = 0;
888 graphic_info[graphic].src_y = 0;
889 graphic_info[graphic].width = TILEX;
890 graphic_info[graphic].height = TILEY;
891 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
892 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
893 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
894 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
895 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
896 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
897 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
898 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
899 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
900 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
901 graphic_info[graphic].anim_delay_fixed = 0;
902 graphic_info[graphic].anim_delay_random = 0;
903 graphic_info[graphic].post_delay_fixed = 0;
904 graphic_info[graphic].post_delay_random = 0;
906 /* optional x and y tile position of animation frame sequence */
907 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
908 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
909 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
910 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
912 /* optional x and y pixel position of animation frame sequence */
913 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
914 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
915 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
916 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
918 /* optional width and height of each animation frame */
919 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
921 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
922 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
924 /* optional zoom factor for scaling up the image to a larger size */
925 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
926 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
927 if (graphic_info[graphic].scale_up_factor < 1)
928 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
932 /* get final bitmap size (with scaling, but without small images) */
933 int src_image_width = get_scaled_graphic_width(graphic);
934 int src_image_height = get_scaled_graphic_height(graphic);
936 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
937 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
939 graphic_info[graphic].src_image_width = src_image_width;
940 graphic_info[graphic].src_image_height = src_image_height;
943 /* correct x or y offset dependent of vertical or horizontal frame order */
944 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
946 graphic_info[graphic].offset_y =
947 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
948 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
949 anim_frames_per_line = anim_frames_per_col;
951 else /* frames are ordered horizontally */
953 graphic_info[graphic].offset_x =
954 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
955 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
956 anim_frames_per_line = anim_frames_per_row;
959 /* optionally, the x and y offset of frames can be specified directly */
960 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
961 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
962 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
963 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
965 /* optionally, moving animations may have separate start and end graphics */
966 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
968 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
969 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
971 /* correct x or y offset2 dependent of vertical or horizontal frame order */
972 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
973 graphic_info[graphic].offset2_y =
974 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
975 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
976 else /* frames are ordered horizontally */
977 graphic_info[graphic].offset2_x =
978 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
979 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
981 /* optionally, the x and y offset of 2nd graphic can be specified directly */
982 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
983 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
984 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
985 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
987 /* optionally, the second movement tile can be specified as start tile */
988 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
989 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
991 /* automatically determine correct number of frames, if not defined */
992 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
993 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
994 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
995 graphic_info[graphic].anim_frames = anim_frames_per_row;
996 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
997 graphic_info[graphic].anim_frames = anim_frames_per_col;
999 graphic_info[graphic].anim_frames = 1;
1001 graphic_info[graphic].anim_frames_per_line =
1002 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1003 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1005 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1006 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1007 graphic_info[graphic].anim_delay = 1;
1009 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1011 if (graphic_info[graphic].anim_frames == 1)
1012 graphic_info[graphic].anim_mode = ANIM_NONE;
1015 /* automatically determine correct start frame, if not defined */
1016 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].anim_start_frame = 0;
1018 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1019 graphic_info[graphic].anim_start_frame =
1020 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1022 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1024 /* animation synchronized with global frame counter, not move position */
1025 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1027 /* optional element for cloning crumble graphics */
1028 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1029 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1031 /* optional element for cloning digging graphics */
1032 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1033 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1035 /* optional border size for "crumbling" diggable graphics */
1036 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1037 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1039 /* this is only used for player "boring" and "sleeping" actions */
1040 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1041 graphic_info[graphic].anim_delay_fixed =
1042 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1043 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1044 graphic_info[graphic].anim_delay_random =
1045 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1046 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1047 graphic_info[graphic].post_delay_fixed =
1048 parameter[GFX_ARG_POST_DELAY_FIXED];
1049 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1050 graphic_info[graphic].post_delay_random =
1051 parameter[GFX_ARG_POST_DELAY_RANDOM];
1053 /* this is only used for toon animations */
1054 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1055 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1057 /* this is only used for drawing font characters */
1058 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
1059 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
1061 /* this is only used for drawing envelope graphics */
1062 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1064 /* optional graphic for cloning all graphics settings */
1065 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1066 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1069 static void set_cloned_graphic_parameters(int graphic)
1071 int fallback_graphic = IMG_CHAR_EXCLAM;
1072 int max_num_images = getImageListSize();
1073 int clone_graphic = graphic_info[graphic].clone_from;
1074 int num_references_followed = 1;
1076 while (graphic_info[clone_graphic].clone_from != -1 &&
1077 num_references_followed < max_num_images)
1079 clone_graphic = graphic_info[clone_graphic].clone_from;
1081 num_references_followed++;
1084 if (num_references_followed >= max_num_images)
1086 Error(ERR_RETURN_LINE, "-");
1087 Error(ERR_RETURN, "warning: error found in config file:");
1088 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1089 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1090 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1091 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1093 if (graphic == fallback_graphic)
1094 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1096 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1097 Error(ERR_RETURN_LINE, "-");
1099 graphic_info[graphic] = graphic_info[fallback_graphic];
1103 graphic_info[graphic] = graphic_info[clone_graphic];
1104 graphic_info[graphic].clone_from = clone_graphic;
1108 static void InitGraphicInfo()
1110 int fallback_graphic = IMG_CHAR_EXCLAM;
1111 int num_images = getImageListSize();
1114 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1115 static boolean clipmasks_initialized = FALSE;
1117 XGCValues clip_gc_values;
1118 unsigned long clip_gc_valuemask;
1119 GC copy_clipmask_gc = None;
1122 checked_free(graphic_info);
1124 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1126 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1127 if (clipmasks_initialized)
1129 for (i = 0; i < num_images; i++)
1131 if (graphic_info[i].clip_mask)
1132 XFreePixmap(display, graphic_info[i].clip_mask);
1133 if (graphic_info[i].clip_gc)
1134 XFreeGC(display, graphic_info[i].clip_gc);
1136 graphic_info[i].clip_mask = None;
1137 graphic_info[i].clip_gc = None;
1142 /* first set all graphic paramaters ... */
1143 for (i = 0; i < num_images; i++)
1144 set_graphic_parameters(i);
1146 /* ... then copy these parameters for cloned graphics */
1147 for (i = 0; i < num_images; i++)
1148 if (graphic_info[i].clone_from != -1)
1149 set_cloned_graphic_parameters(i);
1151 for (i = 0; i < num_images; i++)
1155 int first_frame, last_frame;
1156 int src_bitmap_width, src_bitmap_height;
1158 /* now check if no animation frames are outside of the loaded image */
1160 if (graphic_info[i].bitmap == NULL)
1161 continue; /* skip check for optional images that are undefined */
1163 /* get final bitmap size (with scaling, but without small images) */
1164 src_bitmap_width = graphic_info[i].src_image_width;
1165 src_bitmap_height = graphic_info[i].src_image_height;
1167 /* check if first animation frame is inside specified bitmap */
1170 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1172 if (src_x < 0 || src_y < 0 ||
1173 src_x + TILEX > src_bitmap_width ||
1174 src_y + TILEY > src_bitmap_height)
1176 Error(ERR_RETURN_LINE, "-");
1177 Error(ERR_RETURN, "warning: error found in config file:");
1178 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1179 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1180 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1182 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1183 src_x, src_y, src_bitmap_width, src_bitmap_height);
1184 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1186 if (i == fallback_graphic)
1187 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1189 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1190 Error(ERR_RETURN_LINE, "-");
1192 graphic_info[i] = graphic_info[fallback_graphic];
1195 /* check if last animation frame is inside specified bitmap */
1197 last_frame = graphic_info[i].anim_frames - 1;
1198 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1200 if (src_x < 0 || src_y < 0 ||
1201 src_x + TILEX > src_bitmap_width ||
1202 src_y + TILEY > src_bitmap_height)
1204 Error(ERR_RETURN_LINE, "-");
1205 Error(ERR_RETURN, "warning: error found in config file:");
1206 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1207 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1208 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1210 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1211 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1212 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1214 if (i == fallback_graphic)
1215 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1217 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1218 Error(ERR_RETURN_LINE, "-");
1220 graphic_info[i] = graphic_info[fallback_graphic];
1223 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1224 /* currently we only need a tile clip mask from the first frame */
1225 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1227 if (copy_clipmask_gc == None)
1229 clip_gc_values.graphics_exposures = False;
1230 clip_gc_valuemask = GCGraphicsExposures;
1231 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1232 clip_gc_valuemask, &clip_gc_values);
1235 graphic_info[i].clip_mask =
1236 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1238 src_pixmap = src_bitmap->clip_mask;
1239 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1240 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1242 clip_gc_values.graphics_exposures = False;
1243 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1244 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1246 graphic_info[i].clip_gc =
1247 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1251 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1252 if (copy_clipmask_gc)
1253 XFreeGC(display, copy_clipmask_gc);
1255 clipmasks_initialized = TRUE;
1259 static void InitElementSoundInfo()
1261 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1262 int num_property_mappings = getSoundListPropertyMappingSize();
1265 /* set values to -1 to identify later as "uninitialized" values */
1266 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1267 for (act = 0; act < NUM_ACTIONS; act++)
1268 element_info[i].sound[act] = -1;
1270 /* initialize element/sound mapping from static configuration */
1271 for (i = 0; element_to_sound[i].element > -1; i++)
1273 int element = element_to_sound[i].element;
1274 int action = element_to_sound[i].action;
1275 int sound = element_to_sound[i].sound;
1276 boolean is_class = element_to_sound[i].is_class;
1279 action = ACTION_DEFAULT;
1282 element_info[element].sound[action] = sound;
1284 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1285 if (strcmp(element_info[j].class_name,
1286 element_info[element].class_name) == 0)
1287 element_info[j].sound[action] = sound;
1290 /* initialize element class/sound mapping from dynamic configuration */
1291 for (i = 0; i < num_property_mappings; i++)
1293 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1294 int action = property_mapping[i].ext1_index;
1295 int sound = property_mapping[i].artwork_index;
1297 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1301 action = ACTION_DEFAULT;
1303 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1304 if (strcmp(element_info[j].class_name,
1305 element_info[element_class].class_name) == 0)
1306 element_info[j].sound[action] = sound;
1309 /* initialize element/sound mapping from dynamic configuration */
1310 for (i = 0; i < num_property_mappings; i++)
1312 int element = property_mapping[i].base_index;
1313 int action = property_mapping[i].ext1_index;
1314 int sound = property_mapping[i].artwork_index;
1316 if (element >= MAX_NUM_ELEMENTS)
1320 action = ACTION_DEFAULT;
1322 element_info[element].sound[action] = sound;
1325 /* now set all '-1' values to element specific default values */
1326 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1328 for (act = 0; act < NUM_ACTIONS; act++)
1330 /* generic default action sound (defined by "[default]" directive) */
1331 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1333 /* look for special default action sound (classic game specific) */
1334 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1335 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1336 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1337 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1338 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1339 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1341 /* !!! there's no such thing as a "default action sound" !!! */
1343 /* look for element specific default sound (independent from action) */
1344 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1345 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1349 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1350 /* !!! make this better !!! */
1351 if (i == EL_EMPTY_SPACE)
1352 default_action_sound = element_info[EL_DEFAULT].sound[act];
1355 /* no sound for this specific action -- use default action sound */
1356 if (element_info[i].sound[act] == -1)
1357 element_info[i].sound[act] = default_action_sound;
1361 /* copy sound settings to some elements that are only stored in level file
1362 in native R'n'D levels, but are used by game engine in native EM levels */
1363 for (i = 0; copy_properties[i][0] != -1; i++)
1364 for (j = 1; j <= 4; j++)
1365 for (act = 0; act < NUM_ACTIONS; act++)
1366 element_info[copy_properties[i][j]].sound[act] =
1367 element_info[copy_properties[i][0]].sound[act];
1370 static void InitGameModeSoundInfo()
1374 /* set values to -1 to identify later as "uninitialized" values */
1375 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1378 /* initialize gamemode/sound mapping from static configuration */
1379 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1381 int gamemode = gamemode_to_sound[i].gamemode;
1382 int sound = gamemode_to_sound[i].sound;
1385 gamemode = GAME_MODE_DEFAULT;
1387 menu.sound[gamemode] = sound;
1390 /* now set all '-1' values to levelset specific default values */
1391 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1392 if (menu.sound[i] == -1)
1393 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1396 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1397 if (menu.sound[i] != -1)
1398 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1402 static void set_sound_parameters(int sound, char **parameter_raw)
1404 int parameter[NUM_SND_ARGS];
1407 /* get integer values from string parameters */
1408 for (i = 0; i < NUM_SND_ARGS; i++)
1410 get_parameter_value(parameter_raw[i],
1411 sound_config_suffix[i].token,
1412 sound_config_suffix[i].type);
1414 /* explicit loop mode setting in configuration overrides default value */
1415 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1416 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1418 /* sound volume to change the original volume when loading the sound file */
1419 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1421 /* sound priority to give certain sounds a higher or lower priority */
1422 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1425 static void InitSoundInfo()
1427 int *sound_effect_properties;
1428 int num_sounds = getSoundListSize();
1431 checked_free(sound_info);
1433 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1434 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1436 /* initialize sound effect for all elements to "no sound" */
1437 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1438 for (j = 0; j < NUM_ACTIONS; j++)
1439 element_info[i].sound[j] = SND_UNDEFINED;
1441 for (i = 0; i < num_sounds; i++)
1443 struct FileInfo *sound = getSoundListEntry(i);
1444 int len_effect_text = strlen(sound->token);
1446 sound_effect_properties[i] = ACTION_OTHER;
1447 sound_info[i].loop = FALSE; /* default: play sound only once */
1450 printf("::: sound %d: '%s'\n", i, sound->token);
1453 /* determine all loop sounds and identify certain sound classes */
1455 for (j = 0; element_action_info[j].suffix; j++)
1457 int len_action_text = strlen(element_action_info[j].suffix);
1459 if (len_action_text < len_effect_text &&
1460 strcmp(&sound->token[len_effect_text - len_action_text],
1461 element_action_info[j].suffix) == 0)
1463 sound_effect_properties[i] = element_action_info[j].value;
1464 sound_info[i].loop = element_action_info[j].is_loop_sound;
1470 /* associate elements and some selected sound actions */
1472 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1474 if (element_info[j].class_name)
1476 int len_class_text = strlen(element_info[j].class_name);
1478 if (len_class_text + 1 < len_effect_text &&
1479 strncmp(sound->token,
1480 element_info[j].class_name, len_class_text) == 0 &&
1481 sound->token[len_class_text] == '.')
1483 int sound_action_value = sound_effect_properties[i];
1485 element_info[j].sound[sound_action_value] = i;
1490 set_sound_parameters(i, sound->parameter);
1493 free(sound_effect_properties);
1496 static void InitGameModeMusicInfo()
1498 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1499 int num_property_mappings = getMusicListPropertyMappingSize();
1500 int default_levelset_music = -1;
1503 /* set values to -1 to identify later as "uninitialized" values */
1504 for (i = 0; i < MAX_LEVELS; i++)
1505 levelset.music[i] = -1;
1506 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1509 /* initialize gamemode/music mapping from static configuration */
1510 for (i = 0; gamemode_to_music[i].music > -1; i++)
1512 int gamemode = gamemode_to_music[i].gamemode;
1513 int music = gamemode_to_music[i].music;
1516 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1520 gamemode = GAME_MODE_DEFAULT;
1522 menu.music[gamemode] = music;
1525 /* initialize gamemode/music mapping from dynamic configuration */
1526 for (i = 0; i < num_property_mappings; i++)
1528 int prefix = property_mapping[i].base_index;
1529 int gamemode = property_mapping[i].ext1_index;
1530 int level = property_mapping[i].ext2_index;
1531 int music = property_mapping[i].artwork_index;
1534 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1535 prefix, gamemode, level, music);
1538 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1542 gamemode = GAME_MODE_DEFAULT;
1544 /* level specific music only allowed for in-game music */
1545 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1546 gamemode = GAME_MODE_PLAYING;
1551 default_levelset_music = music;
1554 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1555 levelset.music[level] = music;
1556 if (gamemode != GAME_MODE_PLAYING)
1557 menu.music[gamemode] = music;
1560 /* now set all '-1' values to menu specific default values */
1561 /* (undefined values of "levelset.music[]" might stay at "-1" to
1562 allow dynamic selection of music files from music directory!) */
1563 for (i = 0; i < MAX_LEVELS; i++)
1564 if (levelset.music[i] == -1)
1565 levelset.music[i] = default_levelset_music;
1566 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1567 if (menu.music[i] == -1)
1568 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1571 for (i = 0; i < MAX_LEVELS; i++)
1572 if (levelset.music[i] != -1)
1573 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1574 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1575 if (menu.music[i] != -1)
1576 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1580 static void set_music_parameters(int music, char **parameter_raw)
1582 int parameter[NUM_MUS_ARGS];
1585 /* get integer values from string parameters */
1586 for (i = 0; i < NUM_MUS_ARGS; i++)
1588 get_parameter_value(parameter_raw[i],
1589 music_config_suffix[i].token,
1590 music_config_suffix[i].type);
1592 /* explicit loop mode setting in configuration overrides default value */
1593 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1594 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1597 static void InitMusicInfo()
1599 int num_music = getMusicListSize();
1602 checked_free(music_info);
1604 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1606 for (i = 0; i < num_music; i++)
1608 struct FileInfo *music = getMusicListEntry(i);
1609 int len_music_text = strlen(music->token);
1611 music_info[i].loop = TRUE; /* default: play music in loop mode */
1613 /* determine all loop music */
1615 for (j = 0; music_prefix_info[j].prefix; j++)
1617 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1619 if (len_prefix_text < len_music_text &&
1620 strncmp(music->token,
1621 music_prefix_info[j].prefix, len_prefix_text) == 0)
1623 music_info[i].loop = music_prefix_info[j].is_loop_music;
1629 set_music_parameters(i, music->parameter);
1633 static void ReinitializeGraphics()
1635 InitGraphicInfo(); /* graphic properties mapping */
1636 InitElementGraphicInfo(); /* element game graphic mapping */
1637 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1639 InitElementSmallImages(); /* scale images to all needed sizes */
1640 InitFontGraphicInfo(); /* initialize text drawing functions */
1642 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1644 SetMainBackgroundImage(IMG_BACKGROUND);
1645 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1651 static void ReinitializeSounds()
1653 InitSoundInfo(); /* sound properties mapping */
1654 InitElementSoundInfo(); /* element game sound mapping */
1655 InitGameModeSoundInfo(); /* game mode sound mapping */
1657 InitPlayLevelSound(); /* internal game sound settings */
1660 static void ReinitializeMusic()
1662 InitMusicInfo(); /* music properties mapping */
1663 InitGameModeMusicInfo(); /* game mode music mapping */
1666 static int get_special_property_bit(int element, int property_bit_nr)
1668 struct PropertyBitInfo
1674 static struct PropertyBitInfo pb_can_move_into_acid[] =
1676 /* the player may be able fall into acid when gravity is activated */
1681 { EL_SP_MURPHY, 0 },
1682 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1684 /* all element that can move may be able to also move into acid */
1687 { EL_BUG_RIGHT, 1 },
1690 { EL_SPACESHIP, 2 },
1691 { EL_SPACESHIP_LEFT, 2 },
1692 { EL_SPACESHIP_RIGHT, 2 },
1693 { EL_SPACESHIP_UP, 2 },
1694 { EL_SPACESHIP_DOWN, 2 },
1695 { EL_BD_BUTTERFLY, 3 },
1696 { EL_BD_BUTTERFLY_LEFT, 3 },
1697 { EL_BD_BUTTERFLY_RIGHT, 3 },
1698 { EL_BD_BUTTERFLY_UP, 3 },
1699 { EL_BD_BUTTERFLY_DOWN, 3 },
1700 { EL_BD_FIREFLY, 4 },
1701 { EL_BD_FIREFLY_LEFT, 4 },
1702 { EL_BD_FIREFLY_RIGHT, 4 },
1703 { EL_BD_FIREFLY_UP, 4 },
1704 { EL_BD_FIREFLY_DOWN, 4 },
1706 { EL_DARK_YAMYAM, 6 },
1709 { EL_PACMAN_LEFT, 8 },
1710 { EL_PACMAN_RIGHT, 8 },
1711 { EL_PACMAN_UP, 8 },
1712 { EL_PACMAN_DOWN, 8 },
1714 { EL_MOLE_LEFT, 9 },
1715 { EL_MOLE_RIGHT, 9 },
1717 { EL_MOLE_DOWN, 9 },
1721 { EL_SATELLITE, 13 },
1722 { EL_SP_SNIKSNAK, 14 },
1723 { EL_SP_ELECTRON, 15 },
1730 static struct PropertyBitInfo pb_dont_collide_with[] =
1732 { EL_SP_SNIKSNAK, 0 },
1733 { EL_SP_ELECTRON, 1 },
1741 struct PropertyBitInfo *pb_info;
1744 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1745 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1750 struct PropertyBitInfo *pb_info = NULL;
1753 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1754 if (pb_definition[i].bit_nr == property_bit_nr)
1755 pb_info = pb_definition[i].pb_info;
1757 if (pb_info == NULL)
1760 for (i = 0; pb_info[i].element != -1; i++)
1761 if (pb_info[i].element == element)
1762 return pb_info[i].bit_nr;
1767 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1768 boolean property_value)
1770 int bit_nr = get_special_property_bit(element, property_bit_nr);
1775 *bitfield |= (1 << bit_nr);
1777 *bitfield &= ~(1 << bit_nr);
1781 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1783 int bit_nr = get_special_property_bit(element, property_bit_nr);
1786 return ((*bitfield & (1 << bit_nr)) != 0);
1791 void InitElementPropertiesStatic()
1793 static int ep_diggable[] =
1798 EL_SP_BUGGY_BASE_ACTIVATING,
1801 EL_INVISIBLE_SAND_ACTIVE,
1804 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1805 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1809 EL_SP_BUGGY_BASE_ACTIVE,
1815 static int ep_collectible_only[] =
1836 EL_DYNABOMB_INCREASE_NUMBER,
1837 EL_DYNABOMB_INCREASE_SIZE,
1838 EL_DYNABOMB_INCREASE_POWER,
1857 static int ep_dont_run_into[] =
1859 /* same elements as in 'ep_dont_touch' */
1865 /* same elements as in 'ep_dont_collide_with' */
1877 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1881 EL_SP_BUGGY_BASE_ACTIVE,
1887 static int ep_dont_collide_with[] =
1889 /* same elements as in 'ep_dont_touch' */
1905 static int ep_dont_touch[] =
1914 static int ep_indestructible[] =
1918 EL_ACID_POOL_TOPLEFT,
1919 EL_ACID_POOL_TOPRIGHT,
1920 EL_ACID_POOL_BOTTOMLEFT,
1921 EL_ACID_POOL_BOTTOM,
1922 EL_ACID_POOL_BOTTOMRIGHT,
1923 EL_SP_HARDWARE_GRAY,
1924 EL_SP_HARDWARE_GREEN,
1925 EL_SP_HARDWARE_BLUE,
1927 EL_SP_HARDWARE_YELLOW,
1928 EL_SP_HARDWARE_BASE_1,
1929 EL_SP_HARDWARE_BASE_2,
1930 EL_SP_HARDWARE_BASE_3,
1931 EL_SP_HARDWARE_BASE_4,
1932 EL_SP_HARDWARE_BASE_5,
1933 EL_SP_HARDWARE_BASE_6,
1934 EL_INVISIBLE_STEELWALL,
1935 EL_INVISIBLE_STEELWALL_ACTIVE,
1936 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1937 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1938 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1939 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1940 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1941 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1942 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1943 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1944 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1945 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1946 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1947 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1949 EL_LIGHT_SWITCH_ACTIVE,
1950 EL_SIGN_EXCLAMATION,
1951 EL_SIGN_RADIOACTIVITY,
1962 EL_STEELWALL_SLIPPERY,
1976 EL_GATE_1_GRAY_ACTIVE,
1977 EL_GATE_2_GRAY_ACTIVE,
1978 EL_GATE_3_GRAY_ACTIVE,
1979 EL_GATE_4_GRAY_ACTIVE,
1988 EL_EM_GATE_1_GRAY_ACTIVE,
1989 EL_EM_GATE_2_GRAY_ACTIVE,
1990 EL_EM_GATE_3_GRAY_ACTIVE,
1991 EL_EM_GATE_4_GRAY_ACTIVE,
2000 EL_EMC_GATE_5_GRAY_ACTIVE,
2001 EL_EMC_GATE_6_GRAY_ACTIVE,
2002 EL_EMC_GATE_7_GRAY_ACTIVE,
2003 EL_EMC_GATE_8_GRAY_ACTIVE,
2005 EL_SWITCHGATE_OPENING,
2006 EL_SWITCHGATE_CLOSED,
2007 EL_SWITCHGATE_CLOSING,
2009 EL_SWITCHGATE_SWITCH_UP,
2010 EL_SWITCHGATE_SWITCH_DOWN,
2013 EL_TIMEGATE_OPENING,
2015 EL_TIMEGATE_CLOSING,
2018 EL_TIMEGATE_SWITCH_ACTIVE,
2023 EL_TUBE_VERTICAL_LEFT,
2024 EL_TUBE_VERTICAL_RIGHT,
2025 EL_TUBE_HORIZONTAL_UP,
2026 EL_TUBE_HORIZONTAL_DOWN,
2034 static int ep_slippery[] =
2048 EL_ROBOT_WHEEL_ACTIVE,
2054 EL_ACID_POOL_TOPLEFT,
2055 EL_ACID_POOL_TOPRIGHT,
2065 EL_STEELWALL_SLIPPERY,
2068 EL_EMC_WALL_SLIPPERY_1,
2069 EL_EMC_WALL_SLIPPERY_2,
2070 EL_EMC_WALL_SLIPPERY_3,
2071 EL_EMC_WALL_SLIPPERY_4,
2075 static int ep_can_change[] =
2080 static int ep_can_move[] =
2082 /* same elements as in 'pb_can_move_into_acid' */
2104 static int ep_can_fall[] =
2119 EL_BD_MAGIC_WALL_FULL,
2132 static int ep_can_smash_player[] =
2157 static int ep_can_smash_enemies[] =
2165 static int ep_can_smash_everything[] =
2173 static int ep_explodes_by_fire[] =
2175 /* same elements as in 'ep_explodes_impact' */
2180 /* same elements as in 'ep_explodes_smashed' */
2189 EL_DYNABOMB_PLAYER_1_ACTIVE,
2190 EL_DYNABOMB_PLAYER_2_ACTIVE,
2191 EL_DYNABOMB_PLAYER_3_ACTIVE,
2192 EL_DYNABOMB_PLAYER_4_ACTIVE,
2193 EL_DYNABOMB_INCREASE_NUMBER,
2194 EL_DYNABOMB_INCREASE_SIZE,
2195 EL_DYNABOMB_INCREASE_POWER,
2196 EL_SP_DISK_RED_ACTIVE,
2209 static int ep_explodes_smashed[] =
2211 /* same elements as in 'ep_explodes_impact' */
2224 static int ep_explodes_impact[] =
2232 static int ep_walkable_over[] =
2236 EL_SOKOBAN_FIELD_EMPTY,
2248 EL_GATE_1_GRAY_ACTIVE,
2249 EL_GATE_2_GRAY_ACTIVE,
2250 EL_GATE_3_GRAY_ACTIVE,
2251 EL_GATE_4_GRAY_ACTIVE,
2258 static int ep_walkable_inside[] =
2263 EL_TUBE_VERTICAL_LEFT,
2264 EL_TUBE_VERTICAL_RIGHT,
2265 EL_TUBE_HORIZONTAL_UP,
2266 EL_TUBE_HORIZONTAL_DOWN,
2274 static int ep_walkable_under[] =
2279 static int ep_passable_over[] =
2289 EL_EM_GATE_1_GRAY_ACTIVE,
2290 EL_EM_GATE_2_GRAY_ACTIVE,
2291 EL_EM_GATE_3_GRAY_ACTIVE,
2292 EL_EM_GATE_4_GRAY_ACTIVE,
2301 EL_EMC_GATE_5_GRAY_ACTIVE,
2302 EL_EMC_GATE_6_GRAY_ACTIVE,
2303 EL_EMC_GATE_7_GRAY_ACTIVE,
2304 EL_EMC_GATE_8_GRAY_ACTIVE,
2310 static int ep_passable_inside[] =
2316 EL_SP_PORT_HORIZONTAL,
2317 EL_SP_PORT_VERTICAL,
2319 EL_SP_GRAVITY_PORT_LEFT,
2320 EL_SP_GRAVITY_PORT_RIGHT,
2321 EL_SP_GRAVITY_PORT_UP,
2322 EL_SP_GRAVITY_PORT_DOWN,
2323 EL_SP_GRAVITY_ON_PORT_LEFT,
2324 EL_SP_GRAVITY_ON_PORT_RIGHT,
2325 EL_SP_GRAVITY_ON_PORT_UP,
2326 EL_SP_GRAVITY_ON_PORT_DOWN,
2327 EL_SP_GRAVITY_OFF_PORT_LEFT,
2328 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2329 EL_SP_GRAVITY_OFF_PORT_UP,
2330 EL_SP_GRAVITY_OFF_PORT_DOWN,
2334 static int ep_passable_under[] =
2339 static int ep_droppable[] =
2344 static int ep_explodes_1x1_old[] =
2349 static int ep_pushable[] =
2361 EL_SOKOBAN_FIELD_FULL,
2369 static int ep_explodes_cross_old[] =
2374 static int ep_protected[] =
2376 /* same elements as in 'ep_walkable_inside' */
2380 EL_TUBE_VERTICAL_LEFT,
2381 EL_TUBE_VERTICAL_RIGHT,
2382 EL_TUBE_HORIZONTAL_UP,
2383 EL_TUBE_HORIZONTAL_DOWN,
2389 /* same elements as in 'ep_passable_over' */
2398 EL_EM_GATE_1_GRAY_ACTIVE,
2399 EL_EM_GATE_2_GRAY_ACTIVE,
2400 EL_EM_GATE_3_GRAY_ACTIVE,
2401 EL_EM_GATE_4_GRAY_ACTIVE,
2410 EL_EMC_GATE_5_GRAY_ACTIVE,
2411 EL_EMC_GATE_6_GRAY_ACTIVE,
2412 EL_EMC_GATE_7_GRAY_ACTIVE,
2413 EL_EMC_GATE_8_GRAY_ACTIVE,
2417 /* same elements as in 'ep_passable_inside' */
2422 EL_SP_PORT_HORIZONTAL,
2423 EL_SP_PORT_VERTICAL,
2425 EL_SP_GRAVITY_PORT_LEFT,
2426 EL_SP_GRAVITY_PORT_RIGHT,
2427 EL_SP_GRAVITY_PORT_UP,
2428 EL_SP_GRAVITY_PORT_DOWN,
2429 EL_SP_GRAVITY_ON_PORT_LEFT,
2430 EL_SP_GRAVITY_ON_PORT_RIGHT,
2431 EL_SP_GRAVITY_ON_PORT_UP,
2432 EL_SP_GRAVITY_ON_PORT_DOWN,
2433 EL_SP_GRAVITY_OFF_PORT_LEFT,
2434 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2435 EL_SP_GRAVITY_OFF_PORT_UP,
2436 EL_SP_GRAVITY_OFF_PORT_DOWN,
2440 static int ep_throwable[] =
2445 static int ep_can_explode[] =
2447 /* same elements as in 'ep_explodes_impact' */
2452 /* same elements as in 'ep_explodes_smashed' */
2458 /* elements that can explode by explosion or by dragonfire */
2461 EL_DYNABOMB_PLAYER_1_ACTIVE,
2462 EL_DYNABOMB_PLAYER_2_ACTIVE,
2463 EL_DYNABOMB_PLAYER_3_ACTIVE,
2464 EL_DYNABOMB_PLAYER_4_ACTIVE,
2465 EL_DYNABOMB_INCREASE_NUMBER,
2466 EL_DYNABOMB_INCREASE_SIZE,
2467 EL_DYNABOMB_INCREASE_POWER,
2468 EL_SP_DISK_RED_ACTIVE,
2476 /* elements that can explode only by explosion */
2481 static int ep_gravity_reachable[] =
2487 EL_INVISIBLE_SAND_ACTIVE,
2492 EL_SP_PORT_HORIZONTAL,
2493 EL_SP_PORT_VERTICAL,
2495 EL_SP_GRAVITY_PORT_LEFT,
2496 EL_SP_GRAVITY_PORT_RIGHT,
2497 EL_SP_GRAVITY_PORT_UP,
2498 EL_SP_GRAVITY_PORT_DOWN,
2499 EL_SP_GRAVITY_ON_PORT_LEFT,
2500 EL_SP_GRAVITY_ON_PORT_RIGHT,
2501 EL_SP_GRAVITY_ON_PORT_UP,
2502 EL_SP_GRAVITY_ON_PORT_DOWN,
2503 EL_SP_GRAVITY_OFF_PORT_LEFT,
2504 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2505 EL_SP_GRAVITY_OFF_PORT_UP,
2506 EL_SP_GRAVITY_OFF_PORT_DOWN,
2511 static int ep_player[] =
2518 EL_SOKOBAN_FIELD_PLAYER,
2523 static int ep_can_pass_magic_wall[] =
2536 static int ep_switchable[] =
2540 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2541 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2542 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2543 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2544 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2545 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2546 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2547 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2548 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2549 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2550 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2551 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2552 EL_SWITCHGATE_SWITCH_UP,
2553 EL_SWITCHGATE_SWITCH_DOWN,
2555 EL_LIGHT_SWITCH_ACTIVE,
2557 EL_BALLOON_SWITCH_LEFT,
2558 EL_BALLOON_SWITCH_RIGHT,
2559 EL_BALLOON_SWITCH_UP,
2560 EL_BALLOON_SWITCH_DOWN,
2561 EL_BALLOON_SWITCH_ANY,
2562 EL_BALLOON_SWITCH_NONE,
2565 EL_EMC_MAGIC_BALL_SWITCH,
2569 static int ep_bd_element[] =
2602 static int ep_sp_element[] =
2604 /* should always be valid */
2607 /* standard classic Supaplex elements */
2614 EL_SP_HARDWARE_GRAY,
2622 EL_SP_GRAVITY_PORT_RIGHT,
2623 EL_SP_GRAVITY_PORT_DOWN,
2624 EL_SP_GRAVITY_PORT_LEFT,
2625 EL_SP_GRAVITY_PORT_UP,
2630 EL_SP_PORT_VERTICAL,
2631 EL_SP_PORT_HORIZONTAL,
2637 EL_SP_HARDWARE_BASE_1,
2638 EL_SP_HARDWARE_GREEN,
2639 EL_SP_HARDWARE_BLUE,
2641 EL_SP_HARDWARE_YELLOW,
2642 EL_SP_HARDWARE_BASE_2,
2643 EL_SP_HARDWARE_BASE_3,
2644 EL_SP_HARDWARE_BASE_4,
2645 EL_SP_HARDWARE_BASE_5,
2646 EL_SP_HARDWARE_BASE_6,
2650 /* additional elements that appeared in newer Supaplex levels */
2653 /* additional gravity port elements (not switching, but setting gravity) */
2654 EL_SP_GRAVITY_ON_PORT_LEFT,
2655 EL_SP_GRAVITY_ON_PORT_RIGHT,
2656 EL_SP_GRAVITY_ON_PORT_UP,
2657 EL_SP_GRAVITY_ON_PORT_DOWN,
2658 EL_SP_GRAVITY_OFF_PORT_LEFT,
2659 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2660 EL_SP_GRAVITY_OFF_PORT_UP,
2661 EL_SP_GRAVITY_OFF_PORT_DOWN,
2663 /* more than one Murphy in a level results in an inactive clone */
2666 /* runtime Supaplex elements */
2667 EL_SP_DISK_RED_ACTIVE,
2668 EL_SP_TERMINAL_ACTIVE,
2669 EL_SP_BUGGY_BASE_ACTIVATING,
2670 EL_SP_BUGGY_BASE_ACTIVE,
2676 static int ep_sb_element[] =
2681 EL_SOKOBAN_FIELD_EMPTY,
2682 EL_SOKOBAN_FIELD_FULL,
2683 EL_SOKOBAN_FIELD_PLAYER,
2688 EL_INVISIBLE_STEELWALL,
2692 static int ep_gem[] =
2703 static int ep_food_dark_yamyam[] =
2730 static int ep_food_penguin[] =
2743 static int ep_food_pig[] =
2754 static int ep_historic_wall[] =
2765 EL_GATE_1_GRAY_ACTIVE,
2766 EL_GATE_2_GRAY_ACTIVE,
2767 EL_GATE_3_GRAY_ACTIVE,
2768 EL_GATE_4_GRAY_ACTIVE,
2777 EL_EM_GATE_1_GRAY_ACTIVE,
2778 EL_EM_GATE_2_GRAY_ACTIVE,
2779 EL_EM_GATE_3_GRAY_ACTIVE,
2780 EL_EM_GATE_4_GRAY_ACTIVE,
2787 EL_EXPANDABLE_WALL_HORIZONTAL,
2788 EL_EXPANDABLE_WALL_VERTICAL,
2789 EL_EXPANDABLE_WALL_ANY,
2790 EL_EXPANDABLE_WALL_GROWING,
2797 EL_SP_HARDWARE_GRAY,
2798 EL_SP_HARDWARE_GREEN,
2799 EL_SP_HARDWARE_BLUE,
2801 EL_SP_HARDWARE_YELLOW,
2802 EL_SP_HARDWARE_BASE_1,
2803 EL_SP_HARDWARE_BASE_2,
2804 EL_SP_HARDWARE_BASE_3,
2805 EL_SP_HARDWARE_BASE_4,
2806 EL_SP_HARDWARE_BASE_5,
2807 EL_SP_HARDWARE_BASE_6,
2809 EL_SP_TERMINAL_ACTIVE,
2812 EL_INVISIBLE_STEELWALL,
2813 EL_INVISIBLE_STEELWALL_ACTIVE,
2815 EL_INVISIBLE_WALL_ACTIVE,
2816 EL_STEELWALL_SLIPPERY,
2832 static int ep_historic_solid[] =
2836 EL_EXPANDABLE_WALL_HORIZONTAL,
2837 EL_EXPANDABLE_WALL_VERTICAL,
2838 EL_EXPANDABLE_WALL_ANY,
2851 EL_QUICKSAND_FILLING,
2852 EL_QUICKSAND_EMPTYING,
2854 EL_MAGIC_WALL_ACTIVE,
2855 EL_MAGIC_WALL_EMPTYING,
2856 EL_MAGIC_WALL_FILLING,
2860 EL_BD_MAGIC_WALL_ACTIVE,
2861 EL_BD_MAGIC_WALL_EMPTYING,
2862 EL_BD_MAGIC_WALL_FULL,
2863 EL_BD_MAGIC_WALL_FILLING,
2864 EL_BD_MAGIC_WALL_DEAD,
2873 EL_SP_TERMINAL_ACTIVE,
2877 EL_INVISIBLE_WALL_ACTIVE,
2878 EL_SWITCHGATE_SWITCH_UP,
2879 EL_SWITCHGATE_SWITCH_DOWN,
2881 EL_TIMEGATE_SWITCH_ACTIVE,
2893 /* the following elements are a direct copy of "indestructible" elements,
2894 except "EL_ACID", which is "indestructible", but not "solid"! */
2899 EL_ACID_POOL_TOPLEFT,
2900 EL_ACID_POOL_TOPRIGHT,
2901 EL_ACID_POOL_BOTTOMLEFT,
2902 EL_ACID_POOL_BOTTOM,
2903 EL_ACID_POOL_BOTTOMRIGHT,
2904 EL_SP_HARDWARE_GRAY,
2905 EL_SP_HARDWARE_GREEN,
2906 EL_SP_HARDWARE_BLUE,
2908 EL_SP_HARDWARE_YELLOW,
2909 EL_SP_HARDWARE_BASE_1,
2910 EL_SP_HARDWARE_BASE_2,
2911 EL_SP_HARDWARE_BASE_3,
2912 EL_SP_HARDWARE_BASE_4,
2913 EL_SP_HARDWARE_BASE_5,
2914 EL_SP_HARDWARE_BASE_6,
2915 EL_INVISIBLE_STEELWALL,
2916 EL_INVISIBLE_STEELWALL_ACTIVE,
2917 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2918 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2919 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2920 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2921 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2922 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2923 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2924 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2925 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2926 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2927 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2928 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2930 EL_LIGHT_SWITCH_ACTIVE,
2931 EL_SIGN_EXCLAMATION,
2932 EL_SIGN_RADIOACTIVITY,
2943 EL_STEELWALL_SLIPPERY,
2957 EL_GATE_1_GRAY_ACTIVE,
2958 EL_GATE_2_GRAY_ACTIVE,
2959 EL_GATE_3_GRAY_ACTIVE,
2960 EL_GATE_4_GRAY_ACTIVE,
2969 EL_EM_GATE_1_GRAY_ACTIVE,
2970 EL_EM_GATE_2_GRAY_ACTIVE,
2971 EL_EM_GATE_3_GRAY_ACTIVE,
2972 EL_EM_GATE_4_GRAY_ACTIVE,
2974 EL_SWITCHGATE_OPENING,
2975 EL_SWITCHGATE_CLOSED,
2976 EL_SWITCHGATE_CLOSING,
2978 EL_TIMEGATE_OPENING,
2980 EL_TIMEGATE_CLOSING,
2984 EL_TUBE_VERTICAL_LEFT,
2985 EL_TUBE_VERTICAL_RIGHT,
2986 EL_TUBE_HORIZONTAL_UP,
2987 EL_TUBE_HORIZONTAL_DOWN,
2995 static int ep_classic_enemy[] =
3011 static int ep_belt[] =
3013 EL_CONVEYOR_BELT_1_LEFT,
3014 EL_CONVEYOR_BELT_1_MIDDLE,
3015 EL_CONVEYOR_BELT_1_RIGHT,
3016 EL_CONVEYOR_BELT_2_LEFT,
3017 EL_CONVEYOR_BELT_2_MIDDLE,
3018 EL_CONVEYOR_BELT_2_RIGHT,
3019 EL_CONVEYOR_BELT_3_LEFT,
3020 EL_CONVEYOR_BELT_3_MIDDLE,
3021 EL_CONVEYOR_BELT_3_RIGHT,
3022 EL_CONVEYOR_BELT_4_LEFT,
3023 EL_CONVEYOR_BELT_4_MIDDLE,
3024 EL_CONVEYOR_BELT_4_RIGHT,
3028 static int ep_belt_active[] =
3030 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3031 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3032 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3033 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3034 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3035 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3036 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3037 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3038 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3039 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3040 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3041 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3045 static int ep_belt_switch[] =
3047 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3048 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3049 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3050 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3051 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3052 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3053 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3054 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3055 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3056 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3057 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3058 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3062 static int ep_tube[] =
3069 EL_TUBE_HORIZONTAL_UP,
3070 EL_TUBE_HORIZONTAL_DOWN,
3072 EL_TUBE_VERTICAL_LEFT,
3073 EL_TUBE_VERTICAL_RIGHT,
3078 static int ep_keygate[] =
3088 EL_GATE_1_GRAY_ACTIVE,
3089 EL_GATE_2_GRAY_ACTIVE,
3090 EL_GATE_3_GRAY_ACTIVE,
3091 EL_GATE_4_GRAY_ACTIVE,
3100 EL_EM_GATE_1_GRAY_ACTIVE,
3101 EL_EM_GATE_2_GRAY_ACTIVE,
3102 EL_EM_GATE_3_GRAY_ACTIVE,
3103 EL_EM_GATE_4_GRAY_ACTIVE,
3112 EL_EMC_GATE_5_GRAY_ACTIVE,
3113 EL_EMC_GATE_6_GRAY_ACTIVE,
3114 EL_EMC_GATE_7_GRAY_ACTIVE,
3115 EL_EMC_GATE_8_GRAY_ACTIVE,
3119 static int ep_amoeboid[] =
3129 static int ep_amoebalive[] =
3138 static int ep_has_content[] =
3149 static int ep_can_turn_each_move[] =
3151 /* !!! do something with this one !!! */
3155 static int ep_can_grow[] =
3167 static int ep_active_bomb[] =
3170 EL_DYNABOMB_PLAYER_1_ACTIVE,
3171 EL_DYNABOMB_PLAYER_2_ACTIVE,
3172 EL_DYNABOMB_PLAYER_3_ACTIVE,
3173 EL_DYNABOMB_PLAYER_4_ACTIVE,
3174 EL_SP_DISK_RED_ACTIVE,
3178 static int ep_inactive[] =
3210 EL_GATE_1_GRAY_ACTIVE,
3211 EL_GATE_2_GRAY_ACTIVE,
3212 EL_GATE_3_GRAY_ACTIVE,
3213 EL_GATE_4_GRAY_ACTIVE,
3222 EL_EM_GATE_1_GRAY_ACTIVE,
3223 EL_EM_GATE_2_GRAY_ACTIVE,
3224 EL_EM_GATE_3_GRAY_ACTIVE,
3225 EL_EM_GATE_4_GRAY_ACTIVE,
3234 EL_EMC_GATE_5_GRAY_ACTIVE,
3235 EL_EMC_GATE_6_GRAY_ACTIVE,
3236 EL_EMC_GATE_7_GRAY_ACTIVE,
3237 EL_EMC_GATE_8_GRAY_ACTIVE,
3239 EL_INVISIBLE_STEELWALL,
3247 EL_WALL_EMERALD_YELLOW,
3248 EL_DYNABOMB_INCREASE_NUMBER,
3249 EL_DYNABOMB_INCREASE_SIZE,
3250 EL_DYNABOMB_INCREASE_POWER,
3254 EL_SOKOBAN_FIELD_EMPTY,
3255 EL_SOKOBAN_FIELD_FULL,
3256 EL_WALL_EMERALD_RED,
3257 EL_WALL_EMERALD_PURPLE,
3258 EL_ACID_POOL_TOPLEFT,
3259 EL_ACID_POOL_TOPRIGHT,
3260 EL_ACID_POOL_BOTTOMLEFT,
3261 EL_ACID_POOL_BOTTOM,
3262 EL_ACID_POOL_BOTTOMRIGHT,
3266 EL_BD_MAGIC_WALL_DEAD,
3267 EL_AMOEBA_TO_DIAMOND,
3275 EL_SP_GRAVITY_PORT_RIGHT,
3276 EL_SP_GRAVITY_PORT_DOWN,
3277 EL_SP_GRAVITY_PORT_LEFT,
3278 EL_SP_GRAVITY_PORT_UP,
3279 EL_SP_PORT_HORIZONTAL,
3280 EL_SP_PORT_VERTICAL,
3291 EL_SP_HARDWARE_GRAY,
3292 EL_SP_HARDWARE_GREEN,
3293 EL_SP_HARDWARE_BLUE,
3295 EL_SP_HARDWARE_YELLOW,
3296 EL_SP_HARDWARE_BASE_1,
3297 EL_SP_HARDWARE_BASE_2,
3298 EL_SP_HARDWARE_BASE_3,
3299 EL_SP_HARDWARE_BASE_4,
3300 EL_SP_HARDWARE_BASE_5,
3301 EL_SP_HARDWARE_BASE_6,
3302 EL_SP_GRAVITY_ON_PORT_LEFT,
3303 EL_SP_GRAVITY_ON_PORT_RIGHT,
3304 EL_SP_GRAVITY_ON_PORT_UP,
3305 EL_SP_GRAVITY_ON_PORT_DOWN,
3306 EL_SP_GRAVITY_OFF_PORT_LEFT,
3307 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3308 EL_SP_GRAVITY_OFF_PORT_UP,
3309 EL_SP_GRAVITY_OFF_PORT_DOWN,
3310 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3311 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3312 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3313 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3314 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3315 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3316 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3317 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3318 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3319 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3320 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3321 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3322 EL_SIGN_EXCLAMATION,
3323 EL_SIGN_RADIOACTIVITY,
3334 EL_STEELWALL_SLIPPERY,
3339 EL_EMC_WALL_SLIPPERY_1,
3340 EL_EMC_WALL_SLIPPERY_2,
3341 EL_EMC_WALL_SLIPPERY_3,
3342 EL_EMC_WALL_SLIPPERY_4,
3362 static int ep_em_slippery_wall[] =
3367 static int ep_gfx_crumbled[] =
3376 static int ep_editor_cascade_active[] =
3378 EL_INTERNAL_CASCADE_BD_ACTIVE,
3379 EL_INTERNAL_CASCADE_EM_ACTIVE,
3380 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3381 EL_INTERNAL_CASCADE_RND_ACTIVE,
3382 EL_INTERNAL_CASCADE_SB_ACTIVE,
3383 EL_INTERNAL_CASCADE_SP_ACTIVE,
3384 EL_INTERNAL_CASCADE_DC_ACTIVE,
3385 EL_INTERNAL_CASCADE_DX_ACTIVE,
3386 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3387 EL_INTERNAL_CASCADE_CE_ACTIVE,
3388 EL_INTERNAL_CASCADE_GE_ACTIVE,
3389 EL_INTERNAL_CASCADE_USER_ACTIVE,
3390 EL_INTERNAL_CASCADE_GENERIC_ACTIVE,
3391 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3395 static int ep_editor_cascade_inactive[] =
3397 EL_INTERNAL_CASCADE_BD,
3398 EL_INTERNAL_CASCADE_EM,
3399 EL_INTERNAL_CASCADE_EMC,
3400 EL_INTERNAL_CASCADE_RND,
3401 EL_INTERNAL_CASCADE_SB,
3402 EL_INTERNAL_CASCADE_SP,
3403 EL_INTERNAL_CASCADE_DC,
3404 EL_INTERNAL_CASCADE_DX,
3405 EL_INTERNAL_CASCADE_CHARS,
3406 EL_INTERNAL_CASCADE_CE,
3407 EL_INTERNAL_CASCADE_GE,
3408 EL_INTERNAL_CASCADE_USER,
3409 EL_INTERNAL_CASCADE_GENERIC,
3410 EL_INTERNAL_CASCADE_DYNAMIC,
3418 } element_properties[] =
3420 { ep_diggable, EP_DIGGABLE },
3421 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3422 { ep_dont_run_into, EP_DONT_RUN_INTO },
3423 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3424 { ep_dont_touch, EP_DONT_TOUCH },
3425 { ep_indestructible, EP_INDESTRUCTIBLE },
3426 { ep_slippery, EP_SLIPPERY },
3427 { ep_can_change, EP_CAN_CHANGE },
3428 { ep_can_move, EP_CAN_MOVE },
3429 { ep_can_fall, EP_CAN_FALL },
3430 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3431 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3432 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3433 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3434 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3435 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3436 { ep_walkable_over, EP_WALKABLE_OVER },
3437 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3438 { ep_walkable_under, EP_WALKABLE_UNDER },
3439 { ep_passable_over, EP_PASSABLE_OVER },
3440 { ep_passable_inside, EP_PASSABLE_INSIDE },
3441 { ep_passable_under, EP_PASSABLE_UNDER },
3442 { ep_droppable, EP_DROPPABLE },
3443 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3444 { ep_pushable, EP_PUSHABLE },
3445 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3446 { ep_protected, EP_PROTECTED },
3447 { ep_throwable, EP_THROWABLE },
3448 { ep_can_explode, EP_CAN_EXPLODE },
3449 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3451 { ep_player, EP_PLAYER },
3452 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3453 { ep_switchable, EP_SWITCHABLE },
3454 { ep_bd_element, EP_BD_ELEMENT },
3455 { ep_sp_element, EP_SP_ELEMENT },
3456 { ep_sb_element, EP_SB_ELEMENT },
3458 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3459 { ep_food_penguin, EP_FOOD_PENGUIN },
3460 { ep_food_pig, EP_FOOD_PIG },
3461 { ep_historic_wall, EP_HISTORIC_WALL },
3462 { ep_historic_solid, EP_HISTORIC_SOLID },
3463 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3464 { ep_belt, EP_BELT },
3465 { ep_belt_active, EP_BELT_ACTIVE },
3466 { ep_belt_switch, EP_BELT_SWITCH },
3467 { ep_tube, EP_TUBE },
3468 { ep_keygate, EP_KEYGATE },
3469 { ep_amoeboid, EP_AMOEBOID },
3470 { ep_amoebalive, EP_AMOEBALIVE },
3471 { ep_has_content, EP_HAS_CONTENT },
3472 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3473 { ep_can_grow, EP_CAN_GROW },
3474 { ep_active_bomb, EP_ACTIVE_BOMB },
3475 { ep_inactive, EP_INACTIVE },
3477 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3479 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3481 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3482 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3489 /* always start with reliable default values (element has no properties) */
3490 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3491 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3492 SET_PROPERTY(i, j, FALSE);
3494 /* set all base element properties from above array definitions */
3495 for (i = 0; element_properties[i].elements != NULL; i++)
3496 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3497 SET_PROPERTY((element_properties[i].elements)[j],
3498 element_properties[i].property, TRUE);
3500 /* copy properties to some elements that are only stored in level file */
3501 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3502 for (j = 0; copy_properties[j][0] != -1; j++)
3503 if (HAS_PROPERTY(copy_properties[j][0], i))
3504 for (k = 1; k <= 4; k++)
3505 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3508 void InitElementPropertiesEngine(int engine_version)
3510 static int no_wall_properties[] =
3513 EP_COLLECTIBLE_ONLY,
3515 EP_DONT_COLLIDE_WITH,
3518 EP_CAN_SMASH_PLAYER,
3519 EP_CAN_SMASH_ENEMIES,
3520 EP_CAN_SMASH_EVERYTHING,
3525 EP_FOOD_DARK_YAMYAM,
3541 /* important: after initialization in InitElementPropertiesStatic(), the
3542 elements are not again initialized to a default value; therefore all
3543 changes have to make sure that they leave the element with a defined
3544 property (which means that conditional property changes must be set to
3545 a reliable default value before) */
3547 /* set all special, combined or engine dependent element properties */
3548 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3550 /* ---------- INACTIVE ------------------------------------------------- */
3551 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3553 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3554 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3555 IS_WALKABLE_INSIDE(i) ||
3556 IS_WALKABLE_UNDER(i)));
3558 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3559 IS_PASSABLE_INSIDE(i) ||
3560 IS_PASSABLE_UNDER(i)));
3562 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3563 IS_PASSABLE_OVER(i)));
3565 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3566 IS_PASSABLE_INSIDE(i)));
3568 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3569 IS_PASSABLE_UNDER(i)));
3571 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3574 /* ---------- COLLECTIBLE ---------------------------------------------- */
3575 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3579 /* ---------- SNAPPABLE ------------------------------------------------ */
3580 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3581 IS_COLLECTIBLE(i) ||
3585 /* ---------- WALL ----------------------------------------------------- */
3586 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3588 for (j = 0; no_wall_properties[j] != -1; j++)
3589 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3590 i >= EL_FIRST_RUNTIME_UNREAL)
3591 SET_PROPERTY(i, EP_WALL, FALSE);
3593 if (IS_HISTORIC_WALL(i))
3594 SET_PROPERTY(i, EP_WALL, TRUE);
3596 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3597 if (engine_version < VERSION_IDENT(2,2,0,0))
3598 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3600 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3602 !IS_COLLECTIBLE(i)));
3604 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3606 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3607 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3609 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3610 IS_INDESTRUCTIBLE(i)));
3612 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3614 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3615 else if (engine_version < VERSION_IDENT(2,2,0,0))
3616 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3618 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3622 if (IS_CUSTOM_ELEMENT(i))
3624 /* these are additional properties which are initially false when set */
3626 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3628 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3629 if (DONT_COLLIDE_WITH(i))
3630 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3632 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3633 if (CAN_SMASH_EVERYTHING(i))
3634 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3635 if (CAN_SMASH_ENEMIES(i))
3636 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3639 /* ---------- CAN_SMASH ------------------------------------------------ */
3640 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3641 CAN_SMASH_ENEMIES(i) ||
3642 CAN_SMASH_EVERYTHING(i)));
3644 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3645 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3646 EXPLODES_BY_FIRE(i)));
3648 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3649 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3650 EXPLODES_SMASHED(i)));
3652 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3653 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3654 EXPLODES_IMPACT(i)));
3656 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3657 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3659 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3660 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3661 i == EL_BLACK_ORB));
3663 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3664 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3666 IS_CUSTOM_ELEMENT(i)));
3668 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3669 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3670 i == EL_SP_ELECTRON));
3672 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3673 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3674 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3675 getMoveIntoAcidProperty(&level, i));
3677 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3678 if (MAYBE_DONT_COLLIDE_WITH(i))
3679 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3680 getDontCollideWithProperty(&level, i));
3682 /* ---------- SP_PORT -------------------------------------------------- */
3683 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3684 IS_PASSABLE_INSIDE(i)));
3686 /* ---------- CAN_CHANGE ----------------------------------------------- */
3687 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3688 for (j = 0; j < element_info[i].num_change_pages; j++)
3689 if (element_info[i].change_page[j].can_change)
3690 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3692 /* ---------- HAS_ACTION ----------------------------------------------- */
3693 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
3694 for (j = 0; j < element_info[i].num_change_pages; j++)
3695 if (element_info[i].change_page[j].has_action)
3696 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
3698 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
3699 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
3702 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3704 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3705 element_info[i].crumbled[ACTION_DEFAULT] !=
3706 element_info[i].graphic[ACTION_DEFAULT]);
3708 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
3709 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3710 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3713 /* ---------- EDITOR_CASCADE ------------------------------------------- */
3714 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
3715 IS_EDITOR_CASCADE_INACTIVE(i)));
3718 /* dynamically adjust element properties according to game engine version */
3720 static int ep_em_slippery_wall[] =
3725 EL_EXPANDABLE_WALL_HORIZONTAL,
3726 EL_EXPANDABLE_WALL_VERTICAL,
3727 EL_EXPANDABLE_WALL_ANY,
3731 /* special EM style gems behaviour */
3732 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3733 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3734 level.em_slippery_gems);
3736 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3737 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3738 (level.em_slippery_gems &&
3739 engine_version > VERSION_IDENT(2,0,1,0)));
3742 /* set default push delay values (corrected since version 3.0.7-1) */
3743 if (engine_version < VERSION_IDENT(3,0,7,1))
3745 game.default_push_delay_fixed = 2;
3746 game.default_push_delay_random = 8;
3750 game.default_push_delay_fixed = 8;
3751 game.default_push_delay_random = 8;
3754 /* set uninitialized push delay values of custom elements in older levels */
3755 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3757 int element = EL_CUSTOM_START + i;
3759 if (element_info[element].push_delay_fixed == -1)
3760 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3761 if (element_info[element].push_delay_random == -1)
3762 element_info[element].push_delay_random = game.default_push_delay_random;
3765 /* set some other uninitialized values of custom elements in older levels */
3766 if (engine_version < VERSION_IDENT(3,1,0,0))
3768 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3770 int element = EL_CUSTOM_START + i;
3772 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3774 element_info[element].explosion_delay = 17;
3775 element_info[element].ignition_delay = 8;
3780 /* set element properties that were handled incorrectly in older levels */
3781 if (engine_version < VERSION_IDENT(3,1,0,0))
3783 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3784 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3788 /* this is needed because some graphics depend on element properties */
3789 if (game_status == GAME_MODE_PLAYING)
3790 InitElementGraphicInfo();
3793 static void InitGlobal()
3797 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
3799 /* check if element_name_info entry defined for each element in "main.h" */
3800 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
3801 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
3803 element_info[i].token_name = element_name_info[i].token_name;
3804 element_info[i].class_name = element_name_info[i].class_name;
3805 element_info[i].editor_description=element_name_info[i].editor_description;
3808 global.autoplay_leveldir = NULL;
3809 global.convert_leveldir = NULL;
3811 global.frames_per_second = 0;
3812 global.fps_slowdown = FALSE;
3813 global.fps_slowdown_factor = 1;
3816 void Execute_Command(char *command)
3820 if (strcmp(command, "print graphicsinfo.conf") == 0)
3822 printf("# You can configure additional/alternative image files here.\n");
3823 printf("# (The entries below are default and therefore commented out.)\n");
3825 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3827 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3830 for (i = 0; image_config[i].token != NULL; i++)
3831 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3832 image_config[i].value));
3836 else if (strcmp(command, "print soundsinfo.conf") == 0)
3838 printf("# You can configure additional/alternative sound files here.\n");
3839 printf("# (The entries below are default and therefore commented out.)\n");
3841 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3843 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3846 for (i = 0; sound_config[i].token != NULL; i++)
3847 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3848 sound_config[i].value));
3852 else if (strcmp(command, "print musicinfo.conf") == 0)
3854 printf("# You can configure additional/alternative music files here.\n");
3855 printf("# (The entries below are default and therefore commented out.)\n");
3857 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3859 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3862 for (i = 0; music_config[i].token != NULL; i++)
3863 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3864 music_config[i].value));
3868 else if (strcmp(command, "print editorsetup.conf") == 0)
3870 printf("# You can configure your personal editor element list here.\n");
3871 printf("# (The entries below are default and therefore commented out.)\n");
3874 /* this is needed to be able to check element list for cascade elements */
3875 InitElementPropertiesStatic();
3876 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3878 PrintEditorElementList();
3882 else if (strcmp(command, "print helpanim.conf") == 0)
3884 printf("# You can configure different element help animations here.\n");
3885 printf("# (The entries below are default and therefore commented out.)\n");
3888 for (i = 0; helpanim_config[i].token != NULL; i++)
3890 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3891 helpanim_config[i].value));
3893 if (strcmp(helpanim_config[i].token, "end") == 0)
3899 else if (strcmp(command, "print helptext.conf") == 0)
3901 printf("# You can configure different element help text here.\n");
3902 printf("# (The entries below are default and therefore commented out.)\n");
3905 for (i = 0; helptext_config[i].token != NULL; i++)
3906 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3907 helptext_config[i].value));
3911 else if (strncmp(command, "dump level ", 11) == 0)
3913 char *filename = &command[11];
3915 if (!fileExists(filename))
3916 Error(ERR_EXIT, "cannot open file '%s'", filename);
3918 LoadLevelFromFilename(&level, filename);
3923 else if (strncmp(command, "dump tape ", 10) == 0)
3925 char *filename = &command[10];
3927 if (!fileExists(filename))
3928 Error(ERR_EXIT, "cannot open file '%s'", filename);
3930 LoadTapeFromFilename(filename);
3935 else if (strncmp(command, "autoplay ", 9) == 0)
3937 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
3939 while (*str_ptr != '\0') /* continue parsing string */
3941 /* cut leading whitespace from string, replace it by string terminator */
3942 while (*str_ptr == ' ' || *str_ptr == '\t')
3945 if (*str_ptr == '\0') /* end of string reached */
3948 if (global.autoplay_leveldir == NULL) /* read level set string */
3950 global.autoplay_leveldir = str_ptr;
3951 global.autoplay_all = TRUE; /* default: play all tapes */
3953 for (i = 0; i < MAX_TAPES_PER_SET; i++)
3954 global.autoplay_level[i] = FALSE;
3956 else /* read level number string */
3958 int level_nr = atoi(str_ptr); /* get level_nr value */
3960 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
3961 global.autoplay_level[level_nr] = TRUE;
3963 global.autoplay_all = FALSE;
3966 /* advance string pointer to the next whitespace (or end of string) */
3967 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
3971 else if (strncmp(command, "convert ", 8) == 0)
3973 char *str_copy = getStringCopy(&command[8]);
3974 char *str_ptr = strchr(str_copy, ' ');
3976 global.convert_leveldir = str_copy;
3977 global.convert_level_nr = -1;
3979 if (str_ptr != NULL) /* level number follows */
3981 *str_ptr++ = '\0'; /* terminate leveldir string */
3982 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
3987 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3991 static void InitSetup()
3993 LoadSetup(); /* global setup info */
3995 /* set some options from setup file */
3997 if (setup.options.verbose)
3998 options.verbose = TRUE;
4001 static void InitGameInfo()
4003 game.restart_level = FALSE;
4006 static void InitPlayerInfo()
4010 /* choose default local player */
4011 local_player = &stored_player[0];
4013 for (i = 0; i < MAX_PLAYERS; i++)
4014 stored_player[i].connected = FALSE;
4016 local_player->connected = TRUE;
4019 static void InitArtworkInfo()
4024 static char *get_string_in_brackets(char *string)
4026 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4028 sprintf(string_in_brackets, "[%s]", string);
4030 return string_in_brackets;
4033 static char *get_level_id_suffix(int id_nr)
4035 char *id_suffix = checked_malloc(1 + 3 + 1);
4037 if (id_nr < 0 || id_nr > 999)
4040 sprintf(id_suffix, ".%03d", id_nr);
4046 static char *get_element_class_token(int element)
4048 char *element_class_name = element_info[element].class_name;
4049 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4051 sprintf(element_class_token, "[%s]", element_class_name);
4053 return element_class_token;
4056 static char *get_action_class_token(int action)
4058 char *action_class_name = &element_action_info[action].suffix[1];
4059 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4061 sprintf(action_class_token, "[%s]", action_class_name);
4063 return action_class_token;
4067 static void InitArtworkConfig()
4069 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4070 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4071 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4072 static char *action_id_suffix[NUM_ACTIONS + 1];
4073 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
4074 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4075 static char *level_id_suffix[MAX_LEVELS + 1];
4076 static char *dummy[1] = { NULL };
4077 static char *ignore_generic_tokens[] =
4083 static char **ignore_image_tokens;
4084 static char **ignore_sound_tokens;
4085 static char **ignore_music_tokens;
4086 int num_ignore_generic_tokens;
4087 int num_ignore_image_tokens;
4088 int num_ignore_sound_tokens;
4089 int num_ignore_music_tokens;
4092 /* dynamically determine list of generic tokens to be ignored */
4093 num_ignore_generic_tokens = 0;
4094 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4095 num_ignore_generic_tokens++;
4097 /* dynamically determine list of image tokens to be ignored */
4098 num_ignore_image_tokens = num_ignore_generic_tokens;
4099 for (i = 0; image_config_vars[i].token != NULL; i++)
4100 num_ignore_image_tokens++;
4101 ignore_image_tokens =
4102 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4103 for (i = 0; i < num_ignore_generic_tokens; i++)
4104 ignore_image_tokens[i] = ignore_generic_tokens[i];
4105 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4106 ignore_image_tokens[num_ignore_generic_tokens + i] =
4107 image_config_vars[i].token;
4108 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4110 /* dynamically determine list of sound tokens to be ignored */
4111 num_ignore_sound_tokens = num_ignore_generic_tokens;
4112 ignore_sound_tokens =
4113 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4114 for (i = 0; i < num_ignore_generic_tokens; i++)
4115 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4116 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4118 /* dynamically determine list of music tokens to be ignored */
4119 num_ignore_music_tokens = num_ignore_generic_tokens;
4120 ignore_music_tokens =
4121 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4122 for (i = 0; i < num_ignore_generic_tokens; i++)
4123 ignore_music_tokens[i] = ignore_generic_tokens[i];
4124 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4126 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4127 image_id_prefix[i] = element_info[i].token_name;
4128 for (i = 0; i < NUM_FONTS; i++)
4129 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4130 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4132 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4133 sound_id_prefix[i] = element_info[i].token_name;
4134 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4135 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4136 get_string_in_brackets(element_info[i].class_name);
4137 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4139 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4140 music_id_prefix[i] = music_prefix_info[i].prefix;
4141 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4143 for (i = 0; i < NUM_ACTIONS; i++)
4144 action_id_suffix[i] = element_action_info[i].suffix;
4145 action_id_suffix[NUM_ACTIONS] = NULL;
4147 for (i = 0; i < NUM_DIRECTIONS; i++)
4148 direction_id_suffix[i] = element_direction_info[i].suffix;
4149 direction_id_suffix[NUM_DIRECTIONS] = NULL;
4151 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4152 special_id_suffix[i] = special_suffix_info[i].suffix;
4153 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4155 for (i = 0; i < MAX_LEVELS; i++)
4156 level_id_suffix[i] = get_level_id_suffix(i);
4157 level_id_suffix[MAX_LEVELS] = NULL;
4159 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4160 image_id_prefix, action_id_suffix, direction_id_suffix,
4161 special_id_suffix, ignore_image_tokens);
4162 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4163 sound_id_prefix, action_id_suffix, dummy,
4164 special_id_suffix, ignore_sound_tokens);
4165 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4166 music_id_prefix, special_id_suffix, level_id_suffix,
4167 dummy, ignore_music_tokens);
4170 static void InitMixer()
4178 char *filename_font_initial = NULL;
4179 Bitmap *bitmap_font_initial = NULL;
4182 /* determine settings for initial font (for displaying startup messages) */
4183 for (i = 0; image_config[i].token != NULL; i++)
4185 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4187 char font_token[128];
4190 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4191 len_font_token = strlen(font_token);
4193 if (strcmp(image_config[i].token, font_token) == 0)
4194 filename_font_initial = image_config[i].value;
4195 else if (strlen(image_config[i].token) > len_font_token &&
4196 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4198 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
4199 font_initial[j].src_x = atoi(image_config[i].value);
4200 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
4201 font_initial[j].src_y = atoi(image_config[i].value);
4202 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
4203 font_initial[j].width = atoi(image_config[i].value);
4204 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
4205 font_initial[j].height = atoi(image_config[i].value);
4210 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4212 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4213 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4216 if (filename_font_initial == NULL) /* should not happen */
4217 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4219 /* create additional image buffers for double-buffering */
4220 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4221 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4223 /* initialize screen properties */
4224 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4225 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4227 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4228 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4229 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4231 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4233 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4234 font_initial[j].bitmap = bitmap_font_initial;
4236 InitFontGraphicInfo();
4238 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4239 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4241 DrawInitText("Loading graphics:", 120, FC_GREEN);
4244 void InitGfxBackground()
4248 drawto = backbuffer;
4249 fieldbuffer = bitmap_db_field;
4250 SetDrawtoField(DRAW_BACKBUFFER);
4252 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4253 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4254 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4255 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4257 for (x = 0; x < MAX_BUF_XSIZE; x++)
4258 for (y = 0; y < MAX_BUF_YSIZE; y++)
4261 redraw_mask = REDRAW_ALL;
4264 static void InitLevelInfo()
4266 LoadLevelInfo(); /* global level info */
4267 LoadLevelSetup_LastSeries(); /* last played series info */
4268 LoadLevelSetup_SeriesInfo(); /* last played level info */
4271 void InitLevelArtworkInfo()
4273 LoadLevelArtworkInfo();
4276 static void InitImages()
4278 setLevelArtworkDir(artwork.gfx_first);
4281 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4282 leveldir_current->identifier,
4283 artwork.gfx_current_identifier,
4284 artwork.gfx_current->identifier,
4285 leveldir_current->graphics_set,
4286 leveldir_current->graphics_path);
4289 ReloadCustomImages();
4291 LoadCustomElementDescriptions();
4292 LoadSpecialMenuDesignSettings();
4294 ReinitializeGraphics();
4297 static void InitSound(char *identifier)
4299 if (identifier == NULL)
4300 identifier = artwork.snd_current->identifier;
4302 /* set artwork path to send it to the sound server process */
4303 setLevelArtworkDir(artwork.snd_first);
4305 InitReloadCustomSounds(identifier);
4306 ReinitializeSounds();
4309 static void InitMusic(char *identifier)
4311 if (identifier == NULL)
4312 identifier = artwork.mus_current->identifier;
4314 /* set artwork path to send it to the sound server process */
4315 setLevelArtworkDir(artwork.mus_first);
4317 InitReloadCustomMusic(identifier);
4318 ReinitializeMusic();
4321 void InitNetworkServer()
4323 #if defined(NETWORK_AVALIABLE)
4327 if (!options.network)
4330 #if defined(NETWORK_AVALIABLE)
4331 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4333 if (!ConnectToServer(options.server_host, options.server_port))
4334 Error(ERR_EXIT, "cannot connect to network game server");
4336 SendToServer_PlayerName(setup.player_name);
4337 SendToServer_ProtocolVersion();
4340 SendToServer_NrWanted(nr_wanted);
4344 static char *getNewArtworkIdentifier(int type)
4346 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4347 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4348 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4349 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4350 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4351 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4352 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4353 char *leveldir_identifier = leveldir_current->identifier;
4355 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4356 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4358 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4360 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4361 char *artwork_current_identifier;
4362 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4364 /* leveldir_current may be invalid (level group, parent link) */
4365 if (!validLevelSeries(leveldir_current))
4368 /* 1st step: determine artwork set to be activated in descending order:
4369 --------------------------------------------------------------------
4370 1. setup artwork (when configured to override everything else)
4371 2. artwork set configured in "levelinfo.conf" of current level set
4372 (artwork in level directory will have priority when loading later)
4373 3. artwork in level directory (stored in artwork sub-directory)
4374 4. setup artwork (currently configured in setup menu) */
4376 if (setup_override_artwork)
4377 artwork_current_identifier = setup_artwork_set;
4378 else if (leveldir_artwork_set != NULL)
4379 artwork_current_identifier = leveldir_artwork_set;
4380 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4381 artwork_current_identifier = leveldir_identifier;
4383 artwork_current_identifier = setup_artwork_set;
4386 /* 2nd step: check if it is really needed to reload artwork set
4387 ------------------------------------------------------------ */
4390 if (type == ARTWORK_TYPE_GRAPHICS)
4391 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4392 artwork_new_identifier,
4393 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4394 artwork_current_identifier,
4395 leveldir_current->graphics_set,
4396 leveldir_current->identifier);
4399 /* ---------- reload if level set and also artwork set has changed ------- */
4400 if (leveldir_current_identifier[type] != leveldir_identifier &&
4401 (last_has_level_artwork_set[type] || has_level_artwork_set))
4402 artwork_new_identifier = artwork_current_identifier;
4404 leveldir_current_identifier[type] = leveldir_identifier;
4405 last_has_level_artwork_set[type] = has_level_artwork_set;
4408 if (type == ARTWORK_TYPE_GRAPHICS)
4409 printf("::: 1: '%s'\n", artwork_new_identifier);
4412 /* ---------- reload if "override artwork" setting has changed ----------- */
4413 if (last_override_level_artwork[type] != setup_override_artwork)
4414 artwork_new_identifier = artwork_current_identifier;
4416 last_override_level_artwork[type] = setup_override_artwork;
4419 if (type == ARTWORK_TYPE_GRAPHICS)
4420 printf("::: 2: '%s'\n", artwork_new_identifier);
4423 /* ---------- reload if current artwork identifier has changed ----------- */
4424 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4425 artwork_current_identifier) != 0)
4426 artwork_new_identifier = artwork_current_identifier;
4428 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4431 if (type == ARTWORK_TYPE_GRAPHICS)
4432 printf("::: 3: '%s'\n", artwork_new_identifier);
4435 /* ---------- do not reload directly after starting ---------------------- */
4436 if (!initialized[type])
4437 artwork_new_identifier = NULL;
4439 initialized[type] = TRUE;
4442 if (type == ARTWORK_TYPE_GRAPHICS)
4443 printf("::: 4: '%s'\n", artwork_new_identifier);
4447 if (type == ARTWORK_TYPE_GRAPHICS)
4448 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4449 artwork.gfx_current_identifier, artwork_current_identifier,
4450 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4451 artwork_new_identifier);
4454 return artwork_new_identifier;
4457 void ReloadCustomArtwork(int force_reload)
4459 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4460 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4461 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4462 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4463 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4464 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4465 boolean redraw_screen = FALSE;
4467 if (gfx_new_identifier != NULL || force_reload_gfx)
4470 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4471 artwork.gfx_current_identifier,
4473 artwork.gfx_current->identifier,
4474 leveldir_current->graphics_set);
4477 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4481 redraw_screen = TRUE;
4484 if (snd_new_identifier != NULL || force_reload_snd)
4486 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4488 InitSound(snd_new_identifier);
4490 redraw_screen = TRUE;
4493 if (mus_new_identifier != NULL || force_reload_mus)
4495 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4497 InitMusic(mus_new_identifier);
4499 redraw_screen = TRUE;
4504 InitGfxBackground();
4506 /* force redraw of (open or closed) door graphics */
4507 SetDoorState(DOOR_OPEN_ALL);
4508 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4512 void KeyboardAutoRepeatOffUnlessAutoplay()
4514 if (global.autoplay_leveldir == NULL)
4515 KeyboardAutoRepeatOff();
4519 /* ========================================================================= */
4521 /* ========================================================================= */
4525 InitGlobal(); /* initialize some global variables */
4527 if (options.execute_command)
4528 Execute_Command(options.execute_command);
4530 if (options.serveronly)
4532 #if defined(PLATFORM_UNIX)
4533 NetworkServer(options.server_port, options.serveronly);
4535 Error(ERR_WARN, "networking only supported in Unix version");
4538 exit(0); /* never reached, server loops forever */
4545 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4546 InitArtworkConfig(); /* needed before forking sound child process */
4551 InitRND(NEW_RANDOMIZE);
4552 InitSimpleRND(NEW_RANDOMIZE);
4557 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4560 InitEventFilter(FilterMouseMotionEvents);
4562 InitElementPropertiesStatic();
4563 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4568 InitLevelArtworkInfo();
4570 InitImages(); /* needs to know current level directory */
4571 InitSound(NULL); /* needs to know current level directory */
4572 InitMusic(NULL); /* needs to know current level directory */
4574 InitGfxBackground();
4576 if (global.autoplay_leveldir)
4581 else if (global.convert_leveldir)
4587 game_status = GAME_MODE_MAIN;
4595 InitNetworkServer();
4598 void CloseAllAndExit(int exit_value)
4603 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4611 #if defined(TARGET_SDL)
4612 if (network_server) /* terminate network server */
4613 SDL_KillThread(server_thread);
4616 CloseVideoDisplay();
4617 ClosePlatformDependentStuff();