6 struct GameInfo_SP game_sp;
7 struct LevelInfo_SP native_sp_level;
9 int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
10 int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
11 int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
12 int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
15 void InitGameEngine_SP()
19 gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
21 game_sp.LevelSolved = FALSE;
22 game_sp.GameOver = FALSE;
24 game_sp.time_played = 0;
25 game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded;
26 game_sp.red_disk_count = 0;
29 menBorder = setup.sp_show_border_elements;
31 game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
32 game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
35 if (native_sp_level.width <= SCR_FIELDX)
36 game_sp.scroll_xoffset = TILEX / 2;
37 if (native_sp_level.height <= SCR_FIELDY)
38 game_sp.scroll_yoffset = TILEY / 2;
41 for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
43 for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
45 GfxElementLast[x][y] = -1;
46 GfxGraphicLast[x][y] = -1;
47 GfxGraphic[x][y] = -1;
52 InitScrollPlayfield();
57 void RedrawPlayfield_SP(boolean force_redraw)
62 UpdatePlayfield(force_redraw);
67 void DrawGameDoorValues_SP()
70 // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP;
71 game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
73 game_sp.time_played = TimerVar * setup.game_frame_delay / 1000;
75 game_sp.infotrons_still_needed = InfotronsNeeded;
76 game_sp.red_disk_count = RedDiskCount;
77 game_sp.score = 0; // (currently no score in Supaplex engine)
80 printf("::: %d, %d => %d\n",
81 TimerVar, setup.game_frame_delay, game_sp.time_played);
85 void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
87 byte single_player_action = action[0];
90 UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
92 subMainGameLoop_Main(single_player_action, warp_mode);
94 RedrawPlayfield_SP(FALSE);
96 if (!warp_mode) /* do not redraw values in warp mode */
97 DrawGameDoorValues_SP();
99 CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
100 HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
102 for (x = DisplayMinX; x <= DisplayMaxX; x++)
103 for (y = DisplayMinY; y <= DisplayMaxY; y++)
107 int getRedDiskReleaseFlag_SP()
109 return RedDiskReleaseFlag;