1 #ifndef GAME_SP_EXPORT_H
2 #define GAME_SP_EXPORT_H
4 /* ========================================================================= */
5 /* functions and definitions exported from game_sp to main program */
6 /* ========================================================================= */
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions */
10 /* ------------------------------------------------------------------------- */
12 #define SP_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define SP_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define SP_NUM_LEVELS_PER_PACKAGE 111
17 #define SP_STD_PLAYFIELD_WIDTH 60
18 #define SP_STD_PLAYFIELD_HEIGHT 24
19 #define SP_LEVEL_NAME_LEN 23
20 #define SP_MAX_SPECIAL_PORTS 10
22 #define SP_HEADER_SIZE 96
23 #define SP_STD_PLAYFIELD_SIZE (SP_STD_PLAYFIELD_WIDTH * \
24 SP_STD_PLAYFIELD_HEIGHT)
25 #define SP_MAX_PLAYFIELD_SIZE (SP_MAX_PLAYFIELD_WIDTH * \
26 SP_MAX_PLAYFIELD_HEIGHT)
27 #define SP_STD_LEVEL_SIZE (SP_HEADER_SIZE + SP_STD_PLAYFIELD_SIZE)
29 #define SP_FRAMES_PER_SECOND 35
31 // use a much higher value to be able to load ultra-long MPX demo files
32 // (like for level collection 78, level 88 ("WAITING FOR GODOT AGAIN"))
33 // #define SP_MAX_TAPE_LEN 500000
34 #define SP_MAX_TAPE_LEN 64010 /* (see "spfix63.doc") */
41 #define actExploding 2
44 #define actCollecting 5
50 /* ------------------------------------------------------------------------- */
51 /* data structure definitions */
52 /* ------------------------------------------------------------------------- */
54 #ifndef HAS_SpecialPortType
57 short PortLocation; // = 2*(x+(y*60)) /* big endian format */
58 byte Gravity; // 1 = turn on, anything else (0) = turn off
59 byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
60 byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
63 #define HAS_SpecialPortType
66 #ifndef HAS_LevelInfoType
70 byte InitialGravity; // 1=on, anything else (0) = off
71 byte Version; // SpeedFixVersion XOR &H20
73 byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!)
76 // Number of Infotrons needed. 0 means that Supaplex will count the total
77 // amount of Infotrons in the level, and use the low byte of that number.
78 // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
79 byte SpecialPortCount; // Maximum 10 allowed!
80 SpecialPortType SpecialPort[10];
81 byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
82 byte CheckSumByte; // = CheckSum XOR SpeedByte
83 short DemoRandomSeed; /* little endian format */
85 #define HAS_LevelInfoType
97 /* needed for updating panel */
99 int infotrons_still_needed;
103 /* needed for engine snapshots */
104 char **preceding_buffer;
105 int preceding_buffer_size;
107 int scroll_xoffset, scroll_yoffset;
112 boolean is_available; /* structure contains valid demo */
114 int level_nr; /* number of corresponding level */
116 int length; /* number of demo entries */
117 byte data[SP_MAX_TAPE_LEN]; /* array of demo entries */
122 LevelInfoType header;
123 byte header_raw_bytes[SP_HEADER_SIZE];
127 byte playfield[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
129 struct DemoInfo_SP demo;
131 /* used for runtime values */
132 struct GameInfo_SP *game_sp;
135 struct GraphicInfo_SP
139 int src_offset_x, src_offset_y;
140 int dst_offset_x, dst_offset_y;
143 Bitmap *crumbled_bitmap;
144 int crumbled_src_x, crumbled_src_y;
145 int crumbled_border_size;
147 boolean has_crumbled_graphics;
148 boolean preserve_background;
150 int unique_identifier; /* used to identify needed screen updates */
153 struct EngineSnapshotInfo_SP
155 struct GameInfo_SP game_sp;
157 int PlayField16[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
158 byte PlayField8[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
159 byte DisPlayField[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
161 int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
162 byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
163 byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
167 /* ------------------------------------------------------------------------- */
168 /* exported functions */
169 /* ------------------------------------------------------------------------- */
171 extern struct GlobalInfo_SP global_sp_info;
172 extern struct GameInfo_SP game_sp;
173 extern struct LevelInfo_SP native_sp_level;
174 extern struct GraphicInfo_SP graphic_info_sp_object[TILE_MAX][8];
175 extern struct GraphicInfo_SP graphic_info_sp_player[MAX_PLAYERS][SPR_MAX][8];
176 extern struct EngineSnapshotInfo_SP engine_snapshot_sp;
178 extern void sp_open_all();
179 extern void sp_close_all();
181 extern void InitPrecedingPlayfieldMemory();
182 extern void InitGfxBuffers_SP();
184 extern void InitGameEngine_SP();
185 extern void GameActions_SP(byte *, boolean);
187 extern unsigned int InitEngineRandom_SP(int);
189 extern void setLevelInfoToDefaults_SP();
190 extern void copyInternalEngineVars_SP();
191 extern boolean LoadNativeLevel_SP(char *, int, boolean);
192 extern void SaveNativeLevel_SP(char *);
194 extern int getFieldbufferOffsetX_SP();
195 extern int getFieldbufferOffsetY_SP();
197 extern void BlitScreenToBitmap_SP(Bitmap *);
198 extern void RedrawPlayfield_SP(boolean);
200 extern void LoadEngineSnapshotValues_SP();
201 extern void SaveEngineSnapshotValues_SP(ListNode **);
203 extern int map_key_RND_to_SP(int);
204 extern int map_key_SP_to_RND(int);
206 extern int getRedDiskReleaseFlag_SP();
208 #endif /* GAME_SP_EXPORT_H */