10 extern int screen_x, screen_y;
13 /* global function prototypes */
15 void readjoy(byte, struct PLAYER *);
17 void game_initscreen(void);
18 void game_init_random(void);
19 void game_init_cave_buffers(void);
21 void play_sound(int, int, int);
22 void play_element_sound(int, int, int, int);
24 void logic_players(void);
25 void logic_objects(void);
26 void logic_globals(void);
28 int cleanup_em_level(unsigned char *, int, char *);
29 void convert_em_level(unsigned char *, int);
30 void prepare_em_level(void);