6 #define EM_GFX_DIR "graphics.EM"
7 #define EM_SND_DIR "sounds.EM"
8 #define EM_LVL_DIR "levels.EM"
10 /* arbitrary maximum length of filenames (cos i am lazy) */
13 extern void snprintf_overflow(char *);
16 extern char *progname;
17 extern char *arg_basedir;
18 extern char *arg_display;
19 extern char *arg_geometry;
20 extern int arg_install;
21 extern int arg_silence;
23 extern unsigned int frame;
25 extern short ulaw_to_linear[256];
26 extern unsigned char linear_to_ulaw[65536];
28 /* all global function prototypes */
34 void input_eventloop(void);
36 void blitscreen(void);
37 void game_initscreen(void);
38 void game_animscreen(void);
40 void sound_play(void);
42 int cave_convert(char *);
43 boolean LoadNativeLevel_EM(char *);
45 void game_init_vars(void);
46 void game_play_init(int, char *);
53 boolean cleanup_em_level(unsigned char *src, int *length);
54 void convert_em_level(unsigned char *src);
55 void prepare_em_level(void);
57 int sound_thread(void);
58 int read_sample(char *name, short **data, long *length);
60 void read_cave_list(void);
61 void free_cave_list(void);