1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
62 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
63 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
64 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
66 /* a sequence of configuration values can be terminated by this value */
67 #define CONF_LAST_ENTRY CONF_VALUE_1_BYTE(0)
69 /* these definitions are just for convenience of use and readability */
70 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
71 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
72 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
73 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
75 #define CONF_VALUE_INTEGER_1 CONF_VALUE_8_BIT(1)
76 #define CONF_VALUE_INTEGER_2 CONF_VALUE_8_BIT(2)
77 #define CONF_VALUE_INTEGER_3 CONF_VALUE_8_BIT(3)
78 #define CONF_VALUE_INTEGER_4 CONF_VALUE_8_BIT(4)
79 #define CONF_VALUE_INTEGER_5 CONF_VALUE_8_BIT(5)
80 #define CONF_VALUE_INTEGER_6 CONF_VALUE_8_BIT(6)
81 #define CONF_VALUE_INTEGER_7 CONF_VALUE_8_BIT(7)
82 #define CONF_VALUE_INTEGER_8 CONF_VALUE_8_BIT(8)
83 #define CONF_VALUE_BOOLEAN_1 CONF_VALUE_8_BIT(9)
84 #define CONF_VALUE_BOOLEAN_2 CONF_VALUE_8_BIT(10)
85 #define CONF_VALUE_BOOLEAN_3 CONF_VALUE_8_BIT(11)
86 #define CONF_VALUE_BOOLEAN_4 CONF_VALUE_8_BIT(12)
87 #define CONF_VALUE_BOOLEAN_5 CONF_VALUE_8_BIT(13)
88 #define CONF_VALUE_BOOLEAN_6 CONF_VALUE_8_BIT(14)
89 #define CONF_VALUE_BOOLEAN_7 CONF_VALUE_8_BIT(15)
90 #define CONF_VALUE_BOOLEAN_8 CONF_VALUE_8_BIT(16)
92 #define CONF_VALUE_ELEMENT_1 CONF_VALUE_16_BIT(1)
93 #define CONF_VALUE_ELEMENT_2 CONF_VALUE_16_BIT(2)
94 #define CONF_VALUE_ELEMENT_3 CONF_VALUE_16_BIT(3)
95 #define CONF_VALUE_ELEMENT_4 CONF_VALUE_16_BIT(4)
96 #define CONF_VALUE_ELEMENT_5 CONF_VALUE_16_BIT(5)
97 #define CONF_VALUE_ELEMENT_6 CONF_VALUE_16_BIT(6)
98 #define CONF_VALUE_ELEMENT_7 CONF_VALUE_16_BIT(7)
99 #define CONF_VALUE_ELEMENT_8 CONF_VALUE_16_BIT(8)
102 #define CONF_VALUE_ELEMENTS CONF_VALUE_BYTES(1)
103 #define CONF_VALUE_CONTENTS CONF_VALUE_BYTES(2)
107 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
108 (x) <= CONF_VALUE_INTEGER_8)
110 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
111 (x) <= CONF_VALUE_BOOLEAN_8)
114 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
115 (x) == CONF_MASK_2_BYTE ? 2 : \
116 (x) == CONF_MASK_4_BYTE ? 4 : 0)
119 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
120 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
121 #define CONF_ELEMENT_NUM_BYTES (2)
123 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
124 CONF_ELEMENT_NUM_BYTES : \
125 (t) == CONF_VALUE_CONTENTS ? \
126 CONF_CONTENT_NUM_BYTES : 1)
129 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
130 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
131 #define CONF_ELEMENT_NUM_BYTES (2)
133 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
134 (t) == TYPE_ELEMENT_LIST ? \
135 CONF_ELEMENT_NUM_BYTES : \
136 (t) == TYPE_CONTENT || \
137 (t) == TYPE_CONTENT_LIST ? \
138 CONF_CONTENT_NUM_BYTES : 1)
140 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
141 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
142 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
144 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
146 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
147 CONF_ELEMENT_NUM_BYTES)
148 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
149 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
152 static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
155 /* temporary variables used to store pointers to structure members */
156 static struct LevelInfo li;
157 static struct ElementInfo xx_ei;
158 static struct ElementChangeInfo xx_change;
159 static struct ElementGroupInfo xx_group;
160 static unsigned int xx_event_bits_0_31, xx_event_bits_32_63;
161 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
162 static int xx_default_description_length;
163 static int xx_num_contents;
164 static int xx_current_change_page;
166 struct ElementFileConfig
168 int element; /* element for which data is to be stored */
169 int data_type; /* internal type of data */
170 int conf_type; /* special type identifier stored in file */
173 void *value; /* variable that holds the data to be stored */
174 int default_value; /* initial default value for this variable */
177 void *num_entities; /* number of entities for multi-byte data */
178 int default_num_entities; /* default number of entities for this data */
179 int max_num_entities; /* maximal number of entities for this data */
180 char *default_string; /* optional default string for string data */
183 static struct ElementFileConfig element_conf[] =
185 /* ---------- 1-byte values ---------------------------------------------- */
189 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
190 &li.android_move_time, 10
194 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
195 &li.android_clone_time, 10
199 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
204 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
209 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
210 &li.magnify_score, 10
214 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
219 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
224 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
225 &li.game_of_life[0], 2
229 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
230 &li.game_of_life[1], 3
234 TYPE_INTEGER, CONF_VALUE_INTEGER_3,
235 &li.game_of_life[2], 3
239 TYPE_INTEGER, CONF_VALUE_INTEGER_4,
240 &li.game_of_life[3], 3
244 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
249 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
254 TYPE_INTEGER, CONF_VALUE_INTEGER_3,
259 TYPE_INTEGER, CONF_VALUE_INTEGER_4,
264 TYPE_BITFIELD, CONF_VALUE_INTEGER_1,
265 &li.wind_direction_initial, MV_NONE
269 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
270 &li.time_timegate, 10
273 EL_LIGHT_SWITCH_ACTIVE,
274 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
279 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
280 &li.shield_normal_time, 10
284 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
285 &li.shield_deadly_time, 10
289 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
294 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
295 &li.extra_time_score, 10
299 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
300 &li.time_orb_time, 10
304 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
305 &li.use_time_orb_bug, FALSE
309 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
310 &li.block_snap_field, TRUE
314 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
315 &li.use_start_element[0], FALSE
319 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
320 &li.use_start_element[1], FALSE
324 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
325 &li.use_start_element[2], FALSE
329 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
330 &li.use_start_element[3], FALSE
334 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
335 &li.use_artwork_element[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
340 &li.use_artwork_element[1], FALSE
344 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
345 &li.use_artwork_element[2], FALSE
349 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
350 &li.use_artwork_element[3], FALSE
354 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
355 &li.use_explosion_element[0], FALSE
359 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
360 &li.use_explosion_element[1], FALSE
364 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
365 &li.use_explosion_element[2], FALSE
369 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
370 &li.use_explosion_element[3], FALSE
374 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_5,
375 &li.continuous_snapping, TRUE
379 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
380 &li.initial_player_stepsize, STEPSIZE_NORMAL
384 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
389 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
390 &li.ball_random, FALSE
394 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
395 &li.ball_state_initial, FALSE
398 /* ---------- 2-byte values ---------------------------------------------- */
402 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
403 &li.start_element[0], EL_PLAYER_1
407 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
408 &li.start_element[1], EL_PLAYER_2
412 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
413 &li.start_element[2], EL_PLAYER_3
417 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
418 &li.start_element[3], EL_PLAYER_4
422 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
423 &li.artwork_element[0], EL_PLAYER_1
427 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
428 &li.artwork_element[1], EL_PLAYER_2
432 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
433 &li.artwork_element[2], EL_PLAYER_3
437 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
438 &li.artwork_element[3], EL_PLAYER_4
442 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
443 &li.explosion_element[0], EL_PLAYER_1
447 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
448 &li.explosion_element[1], EL_PLAYER_2
452 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
453 &li.explosion_element[2], EL_PLAYER_3
457 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
458 &li.explosion_element[3], EL_PLAYER_4
461 /* ---------- multi-byte values ------------------------------------------ */
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.android_clone_element[0], EL_EMPTY,
467 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
471 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
472 &li.ball_content, EL_EMPTY,
473 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
483 static struct ElementFileConfig custom_element_conf[] =
487 TYPE_STRING, CONF_VALUE_BYTES(1),
488 &xx_ei.description[0], -1,
489 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
490 &xx_default_description[0]
495 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
496 &xx_ei.properties[EP_BITFIELD_BASE],
500 (1 << EP_CAN_MOVE_INTO_ACID)
507 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
508 &xx_ei.properties[EP_BITFIELD_BASE + 1], EP_BITMASK_DEFAULT
514 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
515 &xx_ei.use_gfx_element, FALSE
519 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
520 &xx_ei.gfx_element, EL_EMPTY_SPACE
525 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
526 &xx_ei.access_direction, MV_ALL_DIRECTIONS
531 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
532 &xx_ei.collect_score_initial, 10
536 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
537 &xx_ei.collect_count_initial, 1
542 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
543 &xx_ei.ce_value_fixed_initial, 0
547 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
548 &xx_ei.ce_value_random_initial, 0
552 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
553 &xx_ei.use_last_ce_value, FALSE
558 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
559 &xx_ei.push_delay_fixed, 8,
563 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
564 &xx_ei.push_delay_random, 8,
568 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
569 &xx_ei.drop_delay_fixed, 0
573 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
574 &xx_ei.drop_delay_random, 0
578 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
579 &xx_ei.move_delay_fixed, 0
583 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
584 &xx_ei.move_delay_random, 0
589 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
590 &xx_ei.move_pattern, MV_ALL_DIRECTIONS
594 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
595 &xx_ei.move_direction_initial, MV_START_AUTOMATIC
599 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
600 &xx_ei.move_stepsize, TILEX / 8
605 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
606 &xx_ei.move_enter_element, EL_EMPTY_SPACE
610 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
611 &xx_ei.move_leave_element, EL_EMPTY_SPACE
615 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
616 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED
621 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
622 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM
627 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
628 &xx_ei.explosion_type, EXPLODES_3X3
632 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
633 &xx_ei.explosion_delay, 16
637 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
638 &xx_ei.ignition_delay, 8
643 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
644 &xx_ei.content, EL_EMPTY_SPACE,
645 &xx_num_contents, 1, 1
648 /* ---------- "num_change_pages" must be the last entry ------------------- */
652 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
653 &xx_ei.num_change_pages, -1 /* always save this value */
663 static struct ElementFileConfig custom_element_change_conf[] =
665 /* ---------- "current_change_page" must be the first entry --------------- */
669 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
670 &xx_current_change_page, -1
675 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
676 &xx_change.can_change, FALSE
681 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
682 &xx_event_bits_0_31, 0
686 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
687 &xx_event_bits_32_63, 0
692 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
693 &xx_change.trigger_player, CH_PLAYER_ANY
697 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
698 &xx_change.trigger_side, CH_SIDE_ANY
702 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
703 &xx_change.trigger_page, CH_PAGE_ANY
708 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
709 &xx_change.target_element, EL_EMPTY_SPACE
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &xx_change.delay_fixed, 0
719 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
720 &xx_change.delay_random, 0
724 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
725 &xx_change.delay_frames, FRAMES_PER_SECOND
730 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
731 &xx_change.trigger_element, EL_EMPTY_SPACE
736 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
737 &xx_change.explode, FALSE
741 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
742 &xx_change.use_target_content, FALSE
746 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
747 &xx_change.only_if_complete, FALSE
751 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
752 &xx_change.use_random_replace, FALSE
756 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
757 &xx_change.random_percentage, 100
761 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
762 &xx_change.replace_when, CP_WHEN_EMPTY
767 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
768 &xx_change.has_action, FALSE
772 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
773 &xx_change.action_type, CA_NO_ACTION
777 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
778 &xx_change.action_mode, CA_MODE_UNDEFINED
782 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
783 &xx_change.action_arg, CA_ARG_UNDEFINED
788 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
789 &xx_change.target_content, EL_EMPTY_SPACE,
790 &xx_num_contents, 1, 1
800 static struct ElementFileConfig group_element_conf[] =
804 TYPE_STRING, CONF_VALUE_BYTES(1),
805 &xx_ei.description[0], -1,
806 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
807 &xx_default_description[0]
812 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
813 &xx_ei.use_gfx_element, FALSE
817 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
818 &xx_ei.gfx_element, EL_EMPTY_SPACE
823 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
824 &xx_group.choice_mode, ANIM_RANDOM
829 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
830 &xx_group.element[0], EL_EMPTY_SPACE,
831 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
848 { LEVEL_FILE_TYPE_RND, "RND" },
849 { LEVEL_FILE_TYPE_BD, "BD" },
850 { LEVEL_FILE_TYPE_EM, "EM" },
851 { LEVEL_FILE_TYPE_SP, "SP" },
852 { LEVEL_FILE_TYPE_DX, "DX" },
853 { LEVEL_FILE_TYPE_SB, "SB" },
854 { LEVEL_FILE_TYPE_DC, "DC" },
859 /* ========================================================================= */
860 /* level file functions */
861 /* ========================================================================= */
863 static char *getDefaultElementDescription(struct ElementInfo *ei)
865 static char description[MAX_ELEMENT_NAME_LEN + 1];
866 char *default_description = (ei->custom_description != NULL ?
867 ei->custom_description :
868 ei->editor_description);
871 /* always start with reliable default values */
872 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
873 description[i] = '\0';
875 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
876 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
878 return &description[0];
881 static void setElementDescriptionToDefault(struct ElementInfo *ei)
883 char *default_description = getDefaultElementDescription(ei);
886 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
887 ei->description[i] = default_description[i];
890 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
894 li = *level; /* copy level data into temporary buffer */
896 for (i = 0; element_conf[i].data_type != -1; i++)
898 int default_value = element_conf[i].default_value;
899 int data_type = element_conf[i].data_type;
900 int conf_type = element_conf[i].conf_type;
901 int byte_mask = conf_type & CONF_MASK_BYTES;
903 if (byte_mask == CONF_MASK_MULTI_BYTES)
905 int default_num_entities = element_conf[i].default_num_entities;
906 int max_num_entities = element_conf[i].max_num_entities;
908 *(int *)(element_conf[i].num_entities) = default_num_entities;
910 if (data_type == TYPE_STRING)
912 char *default_string = element_conf[i].default_string;
913 char *string = (char *)(element_conf[i].value);
915 strncpy(string, default_string, max_num_entities);
917 else if (data_type == TYPE_ELEMENT_LIST)
919 int *element_array = (int *)(element_conf[i].value);
922 for (j = 0; j < max_num_entities; j++)
923 element_array[j] = default_value;
925 else if (data_type == TYPE_CONTENT_LIST)
927 struct Content *content = (struct Content *)(element_conf[i].value);
930 for (c = 0; c < max_num_entities; c++)
931 for (y = 0; y < 3; y++)
932 for (x = 0; x < 3; x++)
933 content[c].e[x][y] = default_value;
936 else /* constant size configuration data (1, 2 or 4 bytes) */
938 if (data_type == TYPE_BOOLEAN)
939 *(boolean *)(element_conf[i].value) = default_value;
941 *(int *) (element_conf[i].value) = default_value;
945 *level = li; /* copy temporary buffer back to level data */
948 void setElementChangePages(struct ElementInfo *ei, int change_pages)
950 int change_page_size = sizeof(struct ElementChangeInfo);
952 ei->num_change_pages = MAX(1, change_pages);
955 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
957 if (ei->current_change_page >= ei->num_change_pages)
958 ei->current_change_page = ei->num_change_pages - 1;
960 ei->change = &ei->change_page[ei->current_change_page];
963 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
967 change->can_change = FALSE;
969 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
970 change->has_event[i] = FALSE;
972 change->trigger_player = CH_PLAYER_ANY;
973 change->trigger_side = CH_SIDE_ANY;
974 change->trigger_page = CH_PAGE_ANY;
976 change->target_element = EL_EMPTY_SPACE;
978 change->delay_fixed = 0;
979 change->delay_random = 0;
980 change->delay_frames = FRAMES_PER_SECOND;
982 change->trigger_element = EL_EMPTY_SPACE;
984 change->explode = FALSE;
985 change->use_target_content = FALSE;
986 change->only_if_complete = FALSE;
987 change->use_random_replace = FALSE;
988 change->random_percentage = 100;
989 change->replace_when = CP_WHEN_EMPTY;
991 change->has_action = FALSE;
992 change->action_type = CA_NO_ACTION;
993 change->action_mode = CA_MODE_UNDEFINED;
994 change->action_arg = CA_ARG_UNDEFINED;
996 for (x = 0; x < 3; x++)
997 for (y = 0; y < 3; y++)
998 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1000 change->direct_action = 0;
1001 change->other_action = 0;
1003 change->pre_change_function = NULL;
1004 change->change_function = NULL;
1005 change->post_change_function = NULL;
1008 static void setLevelInfoToDefaults(struct LevelInfo *level)
1010 static boolean clipboard_elements_initialized = FALSE;
1014 InitElementPropertiesStatic();
1017 setLevelInfoToDefaultsFromConfigList(level);
1018 setLevelInfoToDefaults_EM();
1020 level->native_em_level = &native_em_level;
1022 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1024 level->file_version = FILE_VERSION_ACTUAL;
1025 level->game_version = GAME_VERSION_ACTUAL;
1027 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1028 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1029 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1031 level->fieldx = STD_LEV_FIELDX;
1032 level->fieldy = STD_LEV_FIELDY;
1034 for (x = 0; x < MAX_LEV_FIELDX; x++)
1035 for (y = 0; y < MAX_LEV_FIELDY; y++)
1036 level->field[x][y] = EL_SAND;
1039 level->gems_needed = 0;
1041 level->amoeba_speed = 10;
1043 level->time_magic_wall = 10;
1044 level->time_wheel = 10;
1046 level->time_light = 10;
1047 level->time_timegate = 10;
1050 level->amoeba_content = EL_DIAMOND;
1052 level->game_of_life[0] = 2;
1053 level->game_of_life[1] = 3;
1054 level->game_of_life[2] = 3;
1055 level->game_of_life[3] = 3;
1057 level->biomaze[0] = 2;
1058 level->biomaze[1] = 3;
1059 level->biomaze[2] = 3;
1060 level->biomaze[3] = 3;
1063 level->double_speed = FALSE;
1065 level->initial_gravity = FALSE;
1066 level->em_slippery_gems = FALSE;
1067 level->instant_relocation = FALSE;
1068 level->can_pass_to_walkable = FALSE;
1069 level->grow_into_diggable = TRUE;
1072 level->block_snap_field = TRUE;
1075 level->block_last_field = FALSE; /* EM does not block by default */
1076 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1078 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1079 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1081 level->use_spring_bug = FALSE;
1082 level->use_time_orb_bug = FALSE;
1084 level->use_step_counter = FALSE;
1086 /* values for the new EMC elements */
1088 level->android_move_time = 10;
1089 level->android_clone_time = 10;
1090 level->ball_time = 10;
1091 level->lenses_score = 10;
1092 level->lenses_time = 10;
1093 level->magnify_score = 10;
1094 level->magnify_time = 10;
1095 level->slurp_score = 10;
1096 level->wind_direction_initial = MV_NONE;
1097 level->ball_random = FALSE;
1098 level->ball_state_initial = FALSE;
1099 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1100 for (x = 0; x < 3; x++)
1101 for (y = 0; y < 3; y++)
1102 level->ball_content[i].e[x][y] = EL_EMPTY;
1105 for (i = 0; i < 16; i++)
1106 level->android_array[i] = FALSE;
1109 level->use_custom_template = FALSE;
1111 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1112 level->name[i] = '\0';
1113 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1114 level->author[i] = '\0';
1116 strcpy(level->name, NAMELESS_LEVEL_NAME);
1117 strcpy(level->author, ANONYMOUS_NAME);
1119 for (i = 0; i < 4; i++)
1121 level->envelope_text[i][0] = '\0';
1122 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1123 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1126 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1127 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1129 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1130 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1131 for (x = 0; x < 3; x++)
1132 for (y = 0; y < 3; y++)
1133 level->yamyam_content[i].e[x][y] =
1134 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1136 level->field[0][0] = EL_PLAYER_1;
1137 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1139 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1142 struct ElementInfo *ei = &element_info[element];
1144 /* never initialize clipboard elements after the very first time */
1145 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1148 setElementChangePages(ei, 1);
1149 setElementChangeInfoToDefaults(ei->change);
1151 if (IS_CUSTOM_ELEMENT(element) ||
1152 IS_GROUP_ELEMENT(element) ||
1153 IS_INTERNAL_ELEMENT(element))
1156 setElementDescriptionToDefault(ei);
1158 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1159 ei->description[j] = '\0';
1161 if (ei->custom_description != NULL)
1162 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1164 strcpy(ei->description, ei->editor_description);
1167 ei->use_gfx_element = FALSE;
1168 ei->gfx_element = EL_EMPTY_SPACE;
1170 ei->modified_settings = FALSE;
1173 if (IS_CUSTOM_ELEMENT(element) ||
1174 IS_INTERNAL_ELEMENT(element))
1176 ei->access_direction = MV_ALL_DIRECTIONS;
1178 ei->collect_score_initial = 10; /* special default */
1179 ei->collect_count_initial = 1; /* special default */
1181 ei->ce_value_fixed_initial = 0;
1182 ei->ce_value_random_initial = 0;
1183 ei->use_last_ce_value = FALSE;
1185 ei->push_delay_fixed = -1; /* initialize later */
1186 ei->push_delay_random = -1; /* initialize later */
1187 ei->drop_delay_fixed = 0;
1188 ei->drop_delay_random = 0;
1189 ei->move_delay_fixed = 0;
1190 ei->move_delay_random = 0;
1192 ei->move_pattern = MV_ALL_DIRECTIONS;
1193 ei->move_direction_initial = MV_START_AUTOMATIC;
1194 ei->move_stepsize = TILEX / 8;
1196 ei->move_enter_element = EL_EMPTY_SPACE;
1197 ei->move_leave_element = EL_EMPTY_SPACE;
1198 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1200 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1202 ei->explosion_type = EXPLODES_3X3;
1203 ei->explosion_delay = 16;
1204 ei->ignition_delay = 8;
1206 for (x = 0; x < 3; x++)
1207 for (y = 0; y < 3; y++)
1208 ei->content.e[x][y] = EL_EMPTY_SPACE;
1210 ei->access_type = 0;
1211 ei->access_layer = 0;
1212 ei->access_protected = 0;
1213 ei->walk_to_action = 0;
1214 ei->smash_targets = 0;
1217 ei->can_explode_by_fire = FALSE;
1218 ei->can_explode_smashed = FALSE;
1219 ei->can_explode_impact = FALSE;
1221 ei->current_change_page = 0;
1224 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1225 /* !!! (else properties set there will be overwritten here) !!! */
1226 /* start with no properties at all */
1228 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1229 ei->properties[j] = EP_BITMASK_DEFAULT;
1231 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1232 Properties[element][j] = EP_BITMASK_DEFAULT;
1236 /* now set default properties */
1237 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1240 if (IS_GROUP_ELEMENT(element) ||
1241 IS_INTERNAL_ELEMENT(element))
1243 struct ElementGroupInfo *group;
1245 /* initialize memory for list of elements in group */
1246 if (ei->group == NULL)
1247 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1251 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1252 group->element[j] = EL_EMPTY_SPACE;
1254 /* default: only one element in group */
1255 group->num_elements = 1;
1257 group->choice_mode = ANIM_RANDOM;
1261 clipboard_elements_initialized = TRUE;
1263 BorderElement = EL_STEELWALL;
1265 level->no_valid_file = FALSE;
1267 level->changed = FALSE;
1269 if (leveldir_current == NULL) /* only when dumping level */
1272 /* try to determine better author name than 'anonymous' */
1273 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1275 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1276 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1280 switch (LEVELCLASS(leveldir_current))
1282 case LEVELCLASS_TUTORIAL:
1283 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1286 case LEVELCLASS_CONTRIB:
1287 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1288 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1291 case LEVELCLASS_PRIVATE:
1292 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1293 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1297 /* keep default value */
1303 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1305 level_file_info->nr = 0;
1306 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1307 level_file_info->packed = FALSE;
1308 level_file_info->basename = NULL;
1309 level_file_info->filename = NULL;
1312 static void ActivateLevelTemplate()
1315 /* Currently there is no special action needed to activate the template
1316 data, because 'element_info' property settings overwrite the original
1317 level data, while all other variables do not change. */
1319 /* Currently there is no special action needed to activate the template
1320 data, because 'element_info' and 'Properties' overwrite the original
1321 level data, while all other variables do not change. */
1325 static char *getLevelFilenameFromBasename(char *basename)
1327 static char *filename = NULL;
1329 checked_free(filename);
1331 filename = getPath2(getCurrentLevelDir(), basename);
1336 static int getFileTypeFromBasename(char *basename)
1338 static char *filename = NULL;
1339 struct stat file_status;
1341 /* ---------- try to determine file type from filename ---------- */
1343 /* check for typical filename of a Supaplex level package file */
1344 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1345 strncmp(basename, "LEVELS.D", 8) == 0))
1346 return LEVEL_FILE_TYPE_SP;
1348 /* ---------- try to determine file type from filesize ---------- */
1350 checked_free(filename);
1351 filename = getPath2(getCurrentLevelDir(), basename);
1353 if (stat(filename, &file_status) == 0)
1355 /* check for typical filesize of a Supaplex level package file */
1356 if (file_status.st_size == 170496)
1357 return LEVEL_FILE_TYPE_SP;
1360 return LEVEL_FILE_TYPE_UNKNOWN;
1363 static char *getSingleLevelBasename(int nr)
1365 static char basename[MAX_FILENAME_LEN];
1368 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1370 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1375 static char *getPackedLevelBasename(int type)
1377 static char basename[MAX_FILENAME_LEN];
1378 char *directory = getCurrentLevelDir();
1380 struct dirent *dir_entry;
1382 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1384 if ((dir = opendir(directory)) == NULL)
1386 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1391 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1393 char *entry_basename = dir_entry->d_name;
1394 int entry_type = getFileTypeFromBasename(entry_basename);
1396 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1398 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1401 strcpy(basename, entry_basename);
1413 static char *getSingleLevelFilename(int nr)
1415 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1419 static char *getPackedLevelFilename(int type)
1421 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1425 char *getDefaultLevelFilename(int nr)
1427 return getSingleLevelFilename(nr);
1431 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1435 lfi->packed = FALSE;
1436 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1437 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1441 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1442 int type, char *format, ...)
1444 static char basename[MAX_FILENAME_LEN];
1447 va_start(ap, format);
1448 vsprintf(basename, format, ap);
1452 lfi->packed = FALSE;
1453 lfi->basename = basename;
1454 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1457 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1462 lfi->basename = getPackedLevelBasename(lfi->type);
1463 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1466 static int getFiletypeFromID(char *filetype_id)
1468 char *filetype_id_lower;
1469 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1472 if (filetype_id == NULL)
1473 return LEVEL_FILE_TYPE_UNKNOWN;
1475 filetype_id_lower = getStringToLower(filetype_id);
1477 for (i = 0; filetype_id_list[i].id != NULL; i++)
1479 char *id_lower = getStringToLower(filetype_id_list[i].id);
1481 if (strEqual(filetype_id_lower, id_lower))
1482 filetype = filetype_id_list[i].filetype;
1486 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1490 free(filetype_id_lower);
1495 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1499 /* special case: level number is negative => check for level template file */
1502 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1503 "template.%s", LEVELFILE_EXTENSION);
1505 /* no fallback if template file not existing */
1509 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1510 if (leveldir_current->level_filename != NULL)
1512 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1514 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1515 leveldir_current->level_filename, nr);
1516 if (fileExists(lfi->filename))
1520 /* check for native Rocks'n'Diamonds level file */
1521 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1522 "%03d.%s", nr, LEVELFILE_EXTENSION);
1523 if (fileExists(lfi->filename))
1526 /* check for Emerald Mine level file (V1) */
1527 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1528 'a' + (nr / 10) % 26, '0' + nr % 10);
1529 if (fileExists(lfi->filename))
1531 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1532 'A' + (nr / 10) % 26, '0' + nr % 10);
1533 if (fileExists(lfi->filename))
1536 /* check for Emerald Mine level file (V2 to V5) */
1537 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1538 if (fileExists(lfi->filename))
1541 /* check for Emerald Mine level file (V6 / single mode) */
1542 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1543 if (fileExists(lfi->filename))
1545 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1546 if (fileExists(lfi->filename))
1549 /* check for Emerald Mine level file (V6 / teamwork mode) */
1550 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1551 if (fileExists(lfi->filename))
1553 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1554 if (fileExists(lfi->filename))
1557 /* check for various packed level file formats */
1558 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1559 if (fileExists(lfi->filename))
1562 /* no known level file found -- use default values (and fail later) */
1563 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1564 "%03d.%s", nr, LEVELFILE_EXTENSION);
1567 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1569 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1570 lfi->type = getFileTypeFromBasename(lfi->basename);
1573 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1575 /* always start with reliable default values */
1576 setFileInfoToDefaults(level_file_info);
1578 level_file_info->nr = nr; /* set requested level number */
1580 determineLevelFileInfo_Filename(level_file_info);
1581 determineLevelFileInfo_Filetype(level_file_info);
1584 /* ------------------------------------------------------------------------- */
1585 /* functions for loading R'n'D level */
1586 /* ------------------------------------------------------------------------- */
1588 int getMappedElement(int element)
1590 /* remap some (historic, now obsolete) elements */
1594 case EL_PLAYER_OBSOLETE:
1595 element = EL_PLAYER_1;
1598 case EL_KEY_OBSOLETE:
1601 case EL_EM_KEY_1_FILE_OBSOLETE:
1602 element = EL_EM_KEY_1;
1605 case EL_EM_KEY_2_FILE_OBSOLETE:
1606 element = EL_EM_KEY_2;
1609 case EL_EM_KEY_3_FILE_OBSOLETE:
1610 element = EL_EM_KEY_3;
1613 case EL_EM_KEY_4_FILE_OBSOLETE:
1614 element = EL_EM_KEY_4;
1617 case EL_ENVELOPE_OBSOLETE:
1618 element = EL_ENVELOPE_1;
1626 if (element >= NUM_FILE_ELEMENTS)
1628 Error(ERR_WARN, "invalid level element %d", element);
1630 element = EL_UNKNOWN;
1638 int getMappedElementByVersion(int element, int game_version)
1640 /* remap some elements due to certain game version */
1642 if (game_version <= VERSION_IDENT(2,2,0,0))
1644 /* map game font elements */
1645 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1646 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1647 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1648 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1651 if (game_version < VERSION_IDENT(3,0,0,0))
1653 /* map Supaplex gravity tube elements */
1654 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1655 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1656 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1657 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1664 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1666 level->file_version = getFileVersion(file);
1667 level->game_version = getFileVersion(file);
1672 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1676 level->fieldx = getFile8Bit(file);
1677 level->fieldy = getFile8Bit(file);
1679 level->time = getFile16BitBE(file);
1680 level->gems_needed = getFile16BitBE(file);
1682 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1683 level->name[i] = getFile8Bit(file);
1684 level->name[MAX_LEVEL_NAME_LEN] = 0;
1686 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1687 level->score[i] = getFile8Bit(file);
1689 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1690 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1691 for (y = 0; y < 3; y++)
1692 for (x = 0; x < 3; x++)
1693 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1695 level->amoeba_speed = getFile8Bit(file);
1696 level->time_magic_wall = getFile8Bit(file);
1697 level->time_wheel = getFile8Bit(file);
1698 level->amoeba_content = getMappedElement(getFile8Bit(file));
1700 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1703 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1704 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1705 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1707 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1709 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1710 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1711 level->can_move_into_acid_bits = getFile32BitBE(file);
1712 level->dont_collide_with_bits = getFile8Bit(file);
1714 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1715 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1717 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1718 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1719 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1721 level->game_engine_type = getFile8Bit(file);
1723 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1728 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1732 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1733 level->author[i] = getFile8Bit(file);
1734 level->author[MAX_LEVEL_NAME_LEN] = 0;
1739 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1742 int chunk_size_expected = level->fieldx * level->fieldy;
1744 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1745 stored with 16-bit encoding (and should be twice as big then).
1746 Even worse, playfield data was stored 16-bit when only yamyam content
1747 contained 16-bit elements and vice versa. */
1749 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1750 chunk_size_expected *= 2;
1752 if (chunk_size_expected != chunk_size)
1754 ReadUnusedBytesFromFile(file, chunk_size);
1755 return chunk_size_expected;
1758 for (y = 0; y < level->fieldy; y++)
1759 for (x = 0; x < level->fieldx; x++)
1760 level->field[x][y] =
1761 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1766 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1769 int header_size = 4;
1770 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1771 int chunk_size_expected = header_size + content_size;
1773 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1774 stored with 16-bit encoding (and should be twice as big then).
1775 Even worse, playfield data was stored 16-bit when only yamyam content
1776 contained 16-bit elements and vice versa. */
1778 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1779 chunk_size_expected += content_size;
1781 if (chunk_size_expected != chunk_size)
1783 ReadUnusedBytesFromFile(file, chunk_size);
1784 return chunk_size_expected;
1788 level->num_yamyam_contents = getFile8Bit(file);
1792 /* correct invalid number of content fields -- should never happen */
1793 if (level->num_yamyam_contents < 1 ||
1794 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1795 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1797 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1798 for (y = 0; y < 3; y++)
1799 for (x = 0; x < 3; x++)
1800 level->yamyam_content[i].e[x][y] =
1801 getMappedElement(level->encoding_16bit_field ?
1802 getFile16BitBE(file) : getFile8Bit(file));
1806 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1810 int num_contents, content_xsize, content_ysize;
1811 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1813 element = getMappedElement(getFile16BitBE(file));
1814 num_contents = getFile8Bit(file);
1815 content_xsize = getFile8Bit(file);
1816 content_ysize = getFile8Bit(file);
1818 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1820 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1821 for (y = 0; y < 3; y++)
1822 for (x = 0; x < 3; x++)
1823 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1825 /* correct invalid number of content fields -- should never happen */
1826 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1827 num_contents = STD_ELEMENT_CONTENTS;
1829 if (element == EL_YAMYAM)
1831 level->num_yamyam_contents = num_contents;
1833 for (i = 0; i < num_contents; i++)
1834 for (y = 0; y < 3; y++)
1835 for (x = 0; x < 3; x++)
1836 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1838 else if (element == EL_BD_AMOEBA)
1840 level->amoeba_content = content_array[0][0][0];
1844 Error(ERR_WARN, "cannot load content for element '%d'", element);
1850 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1856 int chunk_size_expected;
1858 element = getMappedElement(getFile16BitBE(file));
1859 if (!IS_ENVELOPE(element))
1860 element = EL_ENVELOPE_1;
1862 envelope_nr = element - EL_ENVELOPE_1;
1864 envelope_len = getFile16BitBE(file);
1866 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1867 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1869 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1871 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1872 if (chunk_size_expected != chunk_size)
1874 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1875 return chunk_size_expected;
1878 for (i = 0; i < envelope_len; i++)
1879 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1884 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1886 int num_changed_custom_elements = getFile16BitBE(file);
1887 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1890 if (chunk_size_expected != chunk_size)
1892 ReadUnusedBytesFromFile(file, chunk_size - 2);
1893 return chunk_size_expected;
1896 for (i = 0; i < num_changed_custom_elements; i++)
1898 int element = getFile16BitBE(file);
1899 int properties = getFile32BitBE(file);
1902 if (IS_CUSTOM_ELEMENT(element))
1903 element_info[element].properties[EP_BITFIELD_BASE] = properties;
1905 Error(ERR_WARN, "invalid custom element number %d", element);
1907 if (IS_CUSTOM_ELEMENT(element))
1908 Properties[element][EP_BITFIELD_BASE] = properties;
1910 Error(ERR_WARN, "invalid custom element number %d", element);
1917 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1919 int num_changed_custom_elements = getFile16BitBE(file);
1920 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1923 if (chunk_size_expected != chunk_size)
1925 ReadUnusedBytesFromFile(file, chunk_size - 2);
1926 return chunk_size_expected;
1929 for (i = 0; i < num_changed_custom_elements; i++)
1931 int element = getFile16BitBE(file);
1932 int custom_target_element = getFile16BitBE(file);
1934 if (IS_CUSTOM_ELEMENT(element))
1935 element_info[element].change->target_element = custom_target_element;
1937 Error(ERR_WARN, "invalid custom element number %d", element);
1943 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1945 int num_changed_custom_elements = getFile16BitBE(file);
1946 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1949 if (chunk_size_expected != chunk_size)
1951 ReadUnusedBytesFromFile(file, chunk_size - 2);
1952 return chunk_size_expected;
1955 for (i = 0; i < num_changed_custom_elements; i++)
1957 int element = getFile16BitBE(file);
1958 struct ElementInfo *ei = &element_info[element];
1959 unsigned int event_bits;
1961 if (!IS_CUSTOM_ELEMENT(element))
1963 Error(ERR_WARN, "invalid custom element number %d", element);
1965 element = EL_INTERNAL_DUMMY;
1968 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1969 ei->description[j] = getFile8Bit(file);
1970 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1973 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1975 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1978 /* some free bytes for future properties and padding */
1979 ReadUnusedBytesFromFile(file, 7);
1981 ei->use_gfx_element = getFile8Bit(file);
1982 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1984 ei->collect_score_initial = getFile8Bit(file);
1985 ei->collect_count_initial = getFile8Bit(file);
1987 ei->push_delay_fixed = getFile16BitBE(file);
1988 ei->push_delay_random = getFile16BitBE(file);
1989 ei->move_delay_fixed = getFile16BitBE(file);
1990 ei->move_delay_random = getFile16BitBE(file);
1992 ei->move_pattern = getFile16BitBE(file);
1993 ei->move_direction_initial = getFile8Bit(file);
1994 ei->move_stepsize = getFile8Bit(file);
1996 for (y = 0; y < 3; y++)
1997 for (x = 0; x < 3; x++)
1998 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2000 event_bits = getFile32BitBE(file);
2001 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2002 if (event_bits & (1 << j))
2003 ei->change->has_event[j] = TRUE;
2005 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2007 ei->change->delay_fixed = getFile16BitBE(file);
2008 ei->change->delay_random = getFile16BitBE(file);
2009 ei->change->delay_frames = getFile16BitBE(file);
2011 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2013 ei->change->explode = getFile8Bit(file);
2014 ei->change->use_target_content = getFile8Bit(file);
2015 ei->change->only_if_complete = getFile8Bit(file);
2016 ei->change->use_random_replace = getFile8Bit(file);
2018 ei->change->random_percentage = getFile8Bit(file);
2019 ei->change->replace_when = getFile8Bit(file);
2021 for (y = 0; y < 3; y++)
2022 for (x = 0; x < 3; x++)
2023 ei->change->target_content.e[x][y] =
2024 getMappedElement(getFile16BitBE(file));
2026 ei->slippery_type = getFile8Bit(file);
2028 /* some free bytes for future properties and padding */
2029 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2031 /* mark that this custom element has been modified */
2032 ei->modified_settings = TRUE;
2038 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2040 struct ElementInfo *ei;
2041 int chunk_size_expected;
2045 /* ---------- custom element base property values (96 bytes) ------------- */
2047 element = getFile16BitBE(file);
2049 if (!IS_CUSTOM_ELEMENT(element))
2051 Error(ERR_WARN, "invalid custom element number %d", element);
2053 ReadUnusedBytesFromFile(file, chunk_size - 2);
2057 ei = &element_info[element];
2059 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2060 ei->description[i] = getFile8Bit(file);
2061 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2064 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
2066 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
2068 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2070 ei->num_change_pages = getFile8Bit(file);
2072 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2073 if (chunk_size_expected != chunk_size)
2075 ReadUnusedBytesFromFile(file, chunk_size - 43);
2076 return chunk_size_expected;
2079 ei->ce_value_fixed_initial = getFile16BitBE(file);
2080 ei->ce_value_random_initial = getFile16BitBE(file);
2081 ei->use_last_ce_value = getFile8Bit(file);
2083 ei->use_gfx_element = getFile8Bit(file);
2084 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2086 ei->collect_score_initial = getFile8Bit(file);
2087 ei->collect_count_initial = getFile8Bit(file);
2089 ei->drop_delay_fixed = getFile8Bit(file);
2090 ei->push_delay_fixed = getFile8Bit(file);
2091 ei->drop_delay_random = getFile8Bit(file);
2092 ei->push_delay_random = getFile8Bit(file);
2093 ei->move_delay_fixed = getFile16BitBE(file);
2094 ei->move_delay_random = getFile16BitBE(file);
2096 /* bits 0 - 15 of "move_pattern" ... */
2097 ei->move_pattern = getFile16BitBE(file);
2098 ei->move_direction_initial = getFile8Bit(file);
2099 ei->move_stepsize = getFile8Bit(file);
2101 ei->slippery_type = getFile8Bit(file);
2103 for (y = 0; y < 3; y++)
2104 for (x = 0; x < 3; x++)
2105 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2107 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2108 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2109 ei->move_leave_type = getFile8Bit(file);
2111 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2112 ei->move_pattern |= (getFile16BitBE(file) << 16);
2114 ei->access_direction = getFile8Bit(file);
2116 ei->explosion_delay = getFile8Bit(file);
2117 ei->ignition_delay = getFile8Bit(file);
2118 ei->explosion_type = getFile8Bit(file);
2120 /* some free bytes for future custom property values and padding */
2121 ReadUnusedBytesFromFile(file, 1);
2123 /* ---------- change page property values (48 bytes) --------------------- */
2125 setElementChangePages(ei, ei->num_change_pages);
2127 for (i = 0; i < ei->num_change_pages; i++)
2129 struct ElementChangeInfo *change = &ei->change_page[i];
2130 unsigned int event_bits;
2132 /* always start with reliable default values */
2133 setElementChangeInfoToDefaults(change);
2135 /* bits 0 - 31 of "has_event[]" ... */
2136 event_bits = getFile32BitBE(file);
2137 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2138 if (event_bits & (1 << j))
2139 change->has_event[j] = TRUE;
2141 change->target_element = getMappedElement(getFile16BitBE(file));
2143 change->delay_fixed = getFile16BitBE(file);
2144 change->delay_random = getFile16BitBE(file);
2145 change->delay_frames = getFile16BitBE(file);
2147 change->trigger_element = getMappedElement(getFile16BitBE(file));
2149 change->explode = getFile8Bit(file);
2150 change->use_target_content = getFile8Bit(file);
2151 change->only_if_complete = getFile8Bit(file);
2152 change->use_random_replace = getFile8Bit(file);
2154 change->random_percentage = getFile8Bit(file);
2155 change->replace_when = getFile8Bit(file);
2157 for (y = 0; y < 3; y++)
2158 for (x = 0; x < 3; x++)
2159 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2161 change->can_change = getFile8Bit(file);
2163 change->trigger_side = getFile8Bit(file);
2165 change->trigger_player = getFile8Bit(file);
2166 change->trigger_page = getFile8Bit(file);
2168 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2169 CH_PAGE_ANY : (1 << change->trigger_page));
2171 change->has_action = getFile8Bit(file);
2172 change->action_type = getFile8Bit(file);
2173 change->action_mode = getFile8Bit(file);
2174 change->action_arg = getFile16BitBE(file);
2176 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2177 event_bits = getFile8Bit(file);
2178 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2179 if (event_bits & (1 << (j - 32)))
2180 change->has_event[j] = TRUE;
2183 /* mark this custom element as modified */
2184 ei->modified_settings = TRUE;
2189 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2191 struct ElementInfo *ei;
2192 struct ElementGroupInfo *group;
2196 element = getFile16BitBE(file);
2198 if (!IS_GROUP_ELEMENT(element))
2200 Error(ERR_WARN, "invalid group element number %d", element);
2202 ReadUnusedBytesFromFile(file, chunk_size - 2);
2206 ei = &element_info[element];
2208 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2209 ei->description[i] = getFile8Bit(file);
2210 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2212 group = element_info[element].group;
2214 group->num_elements = getFile8Bit(file);
2216 ei->use_gfx_element = getFile8Bit(file);
2217 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2219 group->choice_mode = getFile8Bit(file);
2221 /* some free bytes for future values and padding */
2222 ReadUnusedBytesFromFile(file, 3);
2224 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2225 group->element[i] = getMappedElement(getFile16BitBE(file));
2227 /* mark this group element as modified */
2228 element_info[element].modified_settings = TRUE;
2233 static int LoadLevel_MicroChunk(FILE *file, struct ElementFileConfig *config,
2236 int micro_chunk_size = 0;
2237 int conf_type = getFile8Bit(file);
2238 int byte_mask = conf_type & CONF_MASK_BYTES;
2239 boolean element_found = FALSE;
2242 micro_chunk_size += 1;
2244 if (byte_mask == CONF_MASK_MULTI_BYTES)
2246 int num_bytes = getFile16BitBE(file);
2247 byte *buffer = checked_malloc(num_bytes);
2250 printf("::: - found multi bytes\n");
2253 ReadBytesFromFile(file, buffer, num_bytes);
2255 for (i = 0; config[i].data_type != -1; i++)
2257 if (config[i].element == element &&
2258 config[i].conf_type == conf_type)
2260 int data_type = config[i].data_type;
2261 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2262 int max_num_entities = config[i].max_num_entities;
2264 if (num_entities > max_num_entities)
2267 "truncating number of entities for element %d from %d to %d",
2268 element, num_entities, max_num_entities);
2270 num_entities = max_num_entities;
2273 *(int *)(config[i].num_entities) = num_entities;
2275 element_found = TRUE;
2277 if (data_type == TYPE_STRING)
2279 char *string = (char *)(config[i].value);
2282 for (j = 0; j < max_num_entities; j++)
2283 string[j] = (j < num_entities ? buffer[j] : '\0');
2285 else if (data_type == TYPE_ELEMENT_LIST)
2287 int *element_array = (int *)(config[i].value);
2290 for (j = 0; j < num_entities; j++)
2292 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2294 else if (data_type == TYPE_CONTENT_LIST)
2296 struct Content *content= (struct Content *)(config[i].value);
2299 for (c = 0; c < num_entities; c++)
2300 for (y = 0; y < 3; y++)
2301 for (x = 0; x < 3; x++)
2302 content[c].e[x][y] =
2303 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2306 element_found = FALSE;
2312 checked_free(buffer);
2314 micro_chunk_size += 2 + num_bytes;
2316 else /* constant size configuration data (1, 2 or 4 bytes) */
2318 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2319 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2320 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2323 printf("::: - found single bytes\n");
2326 for (i = 0; config[i].data_type != -1; i++)
2328 if (config[i].element == element &&
2329 config[i].conf_type == conf_type)
2331 int data_type = config[i].data_type;
2333 if (data_type == TYPE_BOOLEAN)
2334 *(boolean *)(config[i].value) = value;
2336 *(int *) (config[i].value) = value;
2338 element_found = TRUE;
2344 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2348 Error(ERR_WARN, "cannot load micro chunk value for element %d", element);
2350 return micro_chunk_size;
2353 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2355 int real_chunk_size = 0;
2358 li = *level; /* copy level data into temporary buffer */
2363 int element = getFile16BitBE(file);
2365 real_chunk_size += 2;
2366 real_chunk_size += LoadLevel_MicroChunk(file, element_conf, element);
2368 int conf_type = getFile8Bit(file);
2369 int byte_mask = conf_type & CONF_MASK_BYTES;
2370 boolean element_found = FALSE;
2373 real_chunk_size += 3;
2376 li = *level; /* copy level data into temporary buffer */
2379 if (byte_mask == CONF_MASK_MULTI_BYTES)
2381 int num_bytes = getFile16BitBE(file);
2382 byte *buffer = checked_malloc(num_bytes);
2384 ReadBytesFromFile(file, buffer, num_bytes);
2386 for (i = 0; element_conf[i].data_type != -1; i++)
2388 if (element_conf[i].element == element &&
2389 element_conf[i].conf_type == conf_type)
2391 int data_type = element_conf[i].data_type;
2392 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2393 int max_num_entities = element_conf[i].max_num_entities;
2395 if (num_entities > max_num_entities)
2398 "truncating number of entities for element %d from %d to %d",
2399 element, num_entities, max_num_entities);
2401 num_entities = max_num_entities;
2404 *(int *)(element_conf[i].num_entities) = num_entities;
2406 element_found = TRUE;
2408 if (data_type == TYPE_ELEMENT_LIST)
2410 int *element_array = (int *)(element_conf[i].value);
2413 for (j = 0; j < num_entities; j++)
2415 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2417 else if (data_type == TYPE_CONTENT_LIST)
2419 struct Content *content= (struct Content *)(element_conf[i].value);
2422 for (c = 0; c < num_entities; c++)
2423 for (y = 0; y < 3; y++)
2424 for (x = 0; x < 3; x++)
2425 content[c].e[x][y] =
2426 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2429 element_found = FALSE;
2435 checked_free(buffer);
2437 real_chunk_size += 2 + num_bytes;
2439 else /* constant size configuration data (1, 2 or 4 bytes) */
2441 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2442 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2443 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2445 for (i = 0; element_conf[i].data_type != -1; i++)
2447 if (element_conf[i].element == element &&
2448 element_conf[i].conf_type == conf_type)
2450 int data_type = element_conf[i].data_type;
2452 if (data_type == TYPE_BOOLEAN)
2453 *(boolean *)(element_conf[i].value) = value;
2455 *(int *) (element_conf[i].value) = value;
2457 element_found = TRUE;
2463 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2467 Error(ERR_WARN, "cannot load CONF value for element %d", element);
2471 *level = li; /* copy temporary buffer back to level data */
2475 if (real_chunk_size >= chunk_size)
2478 if (conf_type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
2484 *level = li; /* copy temporary buffer back to level data */
2487 return real_chunk_size;
2490 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2492 int element = getFile16BitBE(file);
2493 int real_chunk_size = 2;
2494 struct ElementInfo *ei = &element_info[element];
2497 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
2500 xx_ei = *ei; /* copy element data into temporary buffer */
2502 xx_ei.num_change_pages = -1;
2506 real_chunk_size += LoadLevel_MicroChunk(file, custom_element_conf, -1);
2509 printf("::: - real_chunk_size now %d\n", real_chunk_size);
2512 if (xx_ei.num_change_pages != -1)
2515 if (real_chunk_size >= chunk_size)
2521 if (ei->num_change_pages == -1)
2523 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2526 ei->num_change_pages = 1;
2527 setElementChangePages(ei, 1);
2529 return real_chunk_size;
2532 setElementChangePages(ei, ei->num_change_pages);
2534 xx_current_change_page = 0;
2536 xx_event_bits_0_31 = 0;
2537 xx_event_bits_32_63 = 0;
2541 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2544 xx_change = *change; /* copy change data into temporary buffer */
2546 real_chunk_size += LoadLevel_MicroChunk(file,custom_element_change_conf,-1);
2548 *change = xx_change;
2550 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2551 if ((i < 32 && xx_event_bits_0_31 & (1 << i)) ||
2552 (i >= 32 && xx_event_bits_32_63 & (1 << (i - 32))))
2553 change->has_event[i] = TRUE;
2555 xx_event_bits_0_31 = 0;
2556 xx_event_bits_32_63 = 0;
2558 if (real_chunk_size >= chunk_size)
2562 return real_chunk_size;
2565 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2567 int element = getFile16BitBE(file);
2568 int real_chunk_size = 2;
2569 struct ElementInfo *ei = &element_info[element];
2570 struct ElementGroupInfo *group = ei->group;
2572 xx_ei = *ei; /* copy element data into temporary buffer */
2573 xx_group = *group; /* copy group data into temporary buffer */
2577 real_chunk_size += LoadLevel_MicroChunk(file, group_element_conf, -1);
2579 if (real_chunk_size >= chunk_size)
2586 return real_chunk_size;
2589 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2590 struct LevelFileInfo *level_file_info)
2592 char *filename = level_file_info->filename;
2593 char cookie[MAX_LINE_LEN];
2594 char chunk_name[CHUNK_ID_LEN + 1];
2598 if (!(file = fopen(filename, MODE_READ)))
2600 level->no_valid_file = TRUE;
2602 if (level != &level_template)
2603 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2608 getFileChunkBE(file, chunk_name, NULL);
2609 if (strEqual(chunk_name, "RND1"))
2611 getFile32BitBE(file); /* not used */
2613 getFileChunkBE(file, chunk_name, NULL);
2614 if (!strEqual(chunk_name, "CAVE"))
2616 level->no_valid_file = TRUE;
2618 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2623 else /* check for pre-2.0 file format with cookie string */
2625 strcpy(cookie, chunk_name);
2626 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2627 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2628 cookie[strlen(cookie) - 1] = '\0';
2630 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2632 level->no_valid_file = TRUE;
2634 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2639 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2641 level->no_valid_file = TRUE;
2643 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2648 /* pre-2.0 level files have no game version, so use file version here */
2649 level->game_version = level->file_version;
2652 if (level->file_version < FILE_VERSION_1_2)
2654 /* level files from versions before 1.2.0 without chunk structure */
2655 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
2656 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2664 int (*loader)(FILE *, int, struct LevelInfo *);
2668 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
2669 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
2670 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
2671 { "BODY", -1, LoadLevel_BODY },
2672 { "CONT", -1, LoadLevel_CONT },
2673 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
2674 { "CNT3", -1, LoadLevel_CNT3 },
2675 { "CUS1", -1, LoadLevel_CUS1 },
2676 { "CUS2", -1, LoadLevel_CUS2 },
2677 { "CUS3", -1, LoadLevel_CUS3 },
2678 { "CUS4", -1, LoadLevel_CUS4 },
2679 { "GRP1", -1, LoadLevel_GRP1 },
2680 { "CONF", -1, LoadLevel_CONF },
2682 { "CUSX", -1, LoadLevel_CUSX },
2683 { "GRPX", -1, LoadLevel_GRPX },
2689 while (getFileChunkBE(file, chunk_name, &chunk_size))
2693 while (chunk_info[i].name != NULL &&
2694 !strEqual(chunk_name, chunk_info[i].name))
2697 if (chunk_info[i].name == NULL)
2699 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
2700 chunk_name, filename);
2701 ReadUnusedBytesFromFile(file, chunk_size);
2703 else if (chunk_info[i].size != -1 &&
2704 chunk_info[i].size != chunk_size)
2706 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
2707 chunk_size, chunk_name, filename);
2708 ReadUnusedBytesFromFile(file, chunk_size);
2712 /* call function to load this level chunk */
2713 int chunk_size_expected =
2714 (chunk_info[i].loader)(file, chunk_size, level);
2716 /* the size of some chunks cannot be checked before reading other
2717 chunks first (like "HEAD" and "BODY") that contain some header
2718 information, so check them here */
2719 if (chunk_size_expected != chunk_size)
2721 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
2722 chunk_size, chunk_name, filename);
2731 /* ------------------------------------------------------------------------- */
2732 /* functions for loading EM level */
2733 /* ------------------------------------------------------------------------- */
2737 static int map_em_element_yam(int element)
2741 case 0x00: return EL_EMPTY;
2742 case 0x01: return EL_EMERALD;
2743 case 0x02: return EL_DIAMOND;
2744 case 0x03: return EL_ROCK;
2745 case 0x04: return EL_ROBOT;
2746 case 0x05: return EL_SPACESHIP_UP;
2747 case 0x06: return EL_BOMB;
2748 case 0x07: return EL_BUG_UP;
2749 case 0x08: return EL_AMOEBA_DROP;
2750 case 0x09: return EL_NUT;
2751 case 0x0a: return EL_YAMYAM;
2752 case 0x0b: return EL_QUICKSAND_FULL;
2753 case 0x0c: return EL_SAND;
2754 case 0x0d: return EL_WALL_SLIPPERY;
2755 case 0x0e: return EL_STEELWALL;
2756 case 0x0f: return EL_WALL;
2757 case 0x10: return EL_EM_KEY_1;
2758 case 0x11: return EL_EM_KEY_2;
2759 case 0x12: return EL_EM_KEY_4;
2760 case 0x13: return EL_EM_KEY_3;
2761 case 0x14: return EL_MAGIC_WALL;
2762 case 0x15: return EL_ROBOT_WHEEL;
2763 case 0x16: return EL_DYNAMITE;
2765 case 0x17: return EL_EM_KEY_1; /* EMC */
2766 case 0x18: return EL_BUG_UP; /* EMC */
2767 case 0x1a: return EL_DIAMOND; /* EMC */
2768 case 0x1b: return EL_EMERALD; /* EMC */
2769 case 0x25: return EL_NUT; /* EMC */
2770 case 0x80: return EL_EMPTY; /* EMC */
2771 case 0x85: return EL_EM_KEY_1; /* EMC */
2772 case 0x86: return EL_EM_KEY_2; /* EMC */
2773 case 0x87: return EL_EM_KEY_4; /* EMC */
2774 case 0x88: return EL_EM_KEY_3; /* EMC */
2775 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
2776 case 0x9a: return EL_AMOEBA_WET; /* EMC */
2777 case 0xaf: return EL_DYNAMITE; /* EMC */
2778 case 0xbd: return EL_SAND; /* EMC */
2781 Error(ERR_WARN, "invalid level element %d", element);
2786 static int map_em_element_field(int element)
2788 if (element >= 0xc8 && element <= 0xe1)
2789 return EL_CHAR_A + (element - 0xc8);
2790 else if (element >= 0xe2 && element <= 0xeb)
2791 return EL_CHAR_0 + (element - 0xe2);
2795 case 0x00: return EL_ROCK;
2796 case 0x01: return EL_ROCK; /* EMC */
2797 case 0x02: return EL_DIAMOND;
2798 case 0x03: return EL_DIAMOND;
2799 case 0x04: return EL_ROBOT;
2800 case 0x05: return EL_ROBOT; /* EMC */
2801 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2802 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2803 case 0x08: return EL_SPACESHIP_UP;
2804 case 0x09: return EL_SPACESHIP_RIGHT;
2805 case 0x0a: return EL_SPACESHIP_DOWN;
2806 case 0x0b: return EL_SPACESHIP_LEFT;
2807 case 0x0c: return EL_SPACESHIP_UP;
2808 case 0x0d: return EL_SPACESHIP_RIGHT;
2809 case 0x0e: return EL_SPACESHIP_DOWN;
2810 case 0x0f: return EL_SPACESHIP_LEFT;
2812 case 0x10: return EL_BOMB;
2813 case 0x11: return EL_BOMB; /* EMC */
2814 case 0x12: return EL_EMERALD;
2815 case 0x13: return EL_EMERALD;
2816 case 0x14: return EL_BUG_UP;
2817 case 0x15: return EL_BUG_RIGHT;
2818 case 0x16: return EL_BUG_DOWN;
2819 case 0x17: return EL_BUG_LEFT;
2820 case 0x18: return EL_BUG_UP;
2821 case 0x19: return EL_BUG_RIGHT;
2822 case 0x1a: return EL_BUG_DOWN;
2823 case 0x1b: return EL_BUG_LEFT;
2824 case 0x1c: return EL_AMOEBA_DROP;
2825 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2826 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2827 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2829 case 0x20: return EL_ROCK;
2830 case 0x21: return EL_BOMB; /* EMC */
2831 case 0x22: return EL_DIAMOND; /* EMC */
2832 case 0x23: return EL_EMERALD; /* EMC */
2833 case 0x24: return EL_MAGIC_WALL;
2834 case 0x25: return EL_NUT;
2835 case 0x26: return EL_NUT; /* EMC */
2836 case 0x27: return EL_NUT; /* EMC */
2838 /* looks like magic wheel, but is _always_ activated */
2839 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2841 case 0x29: return EL_YAMYAM; /* up */
2842 case 0x2a: return EL_YAMYAM; /* down */
2843 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2844 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2845 case 0x2d: return EL_QUICKSAND_FULL;
2846 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2847 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2849 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2850 case 0x31: return EL_SAND; /* EMC */
2851 case 0x32: return EL_SAND; /* EMC */
2852 case 0x33: return EL_SAND; /* EMC */
2853 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2854 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2855 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2856 case 0x37: return EL_SAND; /* EMC */
2857 case 0x38: return EL_ROCK; /* EMC */
2858 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2859 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2860 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2861 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2862 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2863 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2864 case 0x3f: return EL_ACID_POOL_BOTTOM;
2866 case 0x40: return EL_EXIT_OPEN; /* 1 */
2867 case 0x41: return EL_EXIT_OPEN; /* 2 */
2868 case 0x42: return EL_EXIT_OPEN; /* 3 */
2869 case 0x43: return EL_BALLOON; /* EMC */
2870 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2871 case 0x45: return EL_SPRING; /* EMC */
2872 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2873 case 0x47: return EL_SPRING; /* left */ /* EMC */
2874 case 0x48: return EL_SPRING; /* right */ /* EMC */
2875 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2876 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2877 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2878 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2879 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2880 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2881 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2883 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2884 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2885 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2886 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2887 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2888 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2889 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2890 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2891 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2892 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2893 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2894 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2895 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2896 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2897 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2898 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2900 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2901 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2902 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2903 case 0x63: return EL_SPRING; /* left */ /* EMC */
2904 case 0x64: return EL_SPRING; /* right */ /* EMC */
2905 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2906 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2907 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2908 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2909 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2910 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2911 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2912 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2913 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2914 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2915 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2917 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2918 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2919 case 0x72: return EL_NUT; /* left */ /* EMC */
2920 case 0x73: return EL_SAND; /* EMC (? "nut") */
2921 case 0x74: return EL_STEELWALL;
2922 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2923 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2924 case 0x77: return EL_BOMB; /* left */ /* EMC */
2925 case 0x78: return EL_BOMB; /* right */ /* EMC */
2926 case 0x79: return EL_ROCK; /* left */ /* EMC */
2927 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2928 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2929 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2930 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2931 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2932 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2934 case 0x80: return EL_EMPTY;
2935 case 0x81: return EL_WALL_SLIPPERY;
2936 case 0x82: return EL_SAND;
2937 case 0x83: return EL_STEELWALL;
2938 case 0x84: return EL_WALL;
2939 case 0x85: return EL_EM_KEY_1;
2940 case 0x86: return EL_EM_KEY_2;
2941 case 0x87: return EL_EM_KEY_4;
2942 case 0x88: return EL_EM_KEY_3;
2943 case 0x89: return EL_EM_GATE_1;
2944 case 0x8a: return EL_EM_GATE_2;
2945 case 0x8b: return EL_EM_GATE_4;
2946 case 0x8c: return EL_EM_GATE_3;
2947 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2948 case 0x8e: return EL_EM_GATE_1_GRAY;
2949 case 0x8f: return EL_EM_GATE_2_GRAY;
2951 case 0x90: return EL_EM_GATE_4_GRAY;
2952 case 0x91: return EL_EM_GATE_3_GRAY;
2953 case 0x92: return EL_MAGIC_WALL;
2954 case 0x93: return EL_ROBOT_WHEEL;
2955 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2956 case 0x95: return EL_ACID_POOL_TOPLEFT;
2957 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2958 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2959 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2960 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2961 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2962 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2963 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2964 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2965 case 0x9e: return EL_EXIT_CLOSED;
2966 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2968 /* looks like normal sand, but behaves like wall */
2969 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2970 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2971 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2972 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2973 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2974 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2975 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2976 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2977 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2978 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2979 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2980 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2981 case 0xac: return EL_CHAR_COMMA; /* EMC */
2982 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2983 case 0xae: return EL_CHAR_MINUS; /* EMC */
2984 case 0xaf: return EL_DYNAMITE;
2986 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2987 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2988 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2989 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2990 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2991 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2992 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2993 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2994 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2995 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2996 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2997 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2998 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2999 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3000 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3001 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3003 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3004 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3005 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3006 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3007 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3008 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3009 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3010 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3012 /* characters: see above */
3014 case 0xec: return EL_CHAR_PERIOD;
3015 case 0xed: return EL_CHAR_EXCLAM;
3016 case 0xee: return EL_CHAR_COLON;
3017 case 0xef: return EL_CHAR_QUESTION;
3019 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3020 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3021 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3022 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3023 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3024 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3025 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3026 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3028 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3029 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3030 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3031 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3032 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3033 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3035 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3036 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3039 /* should never happen (all 8-bit value cases should be handled) */
3040 Error(ERR_WARN, "invalid level element %d", element);
3045 #define EM_LEVEL_SIZE 2106
3046 #define EM_LEVEL_XSIZE 64
3047 #define EM_LEVEL_YSIZE 32
3049 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3050 struct LevelFileInfo *level_file_info)
3052 char *filename = level_file_info->filename;
3054 unsigned char leveldata[EM_LEVEL_SIZE];
3055 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3056 int nr = level_file_info->nr;
3059 if (!(file = fopen(filename, MODE_READ)))
3061 level->no_valid_file = TRUE;
3063 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3068 for (i = 0; i < EM_LEVEL_SIZE; i++)
3069 leveldata[i] = fgetc(file);
3073 /* check if level data is crypted by testing against known starting bytes
3074 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3076 if ((leveldata[0] == 0xf1 ||
3077 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3079 unsigned char code0 = 0x65;
3080 unsigned char code1 = 0x11;
3082 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3083 leveldata[0] = 0xf1;
3085 /* decode crypted level data */
3087 for (i = 0; i < EM_LEVEL_SIZE; i++)
3089 leveldata[i] ^= code0;
3090 leveldata[i] -= code1;
3092 code0 = (code0 + 7) & 0xff;
3096 level->fieldx = EM_LEVEL_XSIZE;
3097 level->fieldy = EM_LEVEL_YSIZE;
3099 level->time = header[46] * 10;
3100 level->gems_needed = header[47];
3102 /* The original Emerald Mine levels have their level number stored
3103 at the second byte of the level file...
3104 Do not trust this information at other level files, e.g. EMC,
3105 but correct it anyway (normally the first row is completely
3106 steel wall, so the correction does not hurt anyway). */
3108 if (leveldata[1] == nr)
3109 leveldata[1] = leveldata[2]; /* correct level number field */
3111 sprintf(level->name, "Level %d", nr); /* set level name */
3113 level->score[SC_EMERALD] = header[36];
3114 level->score[SC_DIAMOND] = header[37];
3115 level->score[SC_ROBOT] = header[38];
3116 level->score[SC_SPACESHIP] = header[39];
3117 level->score[SC_BUG] = header[40];
3118 level->score[SC_YAMYAM] = header[41];
3119 level->score[SC_NUT] = header[42];
3120 level->score[SC_DYNAMITE] = header[43];
3121 level->score[SC_TIME_BONUS] = header[44];
3123 level->num_yamyam_contents = 4;
3125 for (i = 0; i < level->num_yamyam_contents; i++)
3126 for (y = 0; y < 3; y++)
3127 for (x = 0; x < 3; x++)
3128 level->yamyam_content[i].e[x][y] =
3129 map_em_element_yam(header[i * 9 + y * 3 + x]);
3131 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3132 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3133 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3134 level->amoeba_content = EL_DIAMOND;
3136 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3138 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3140 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3141 new_element = EL_AMOEBA_WET;
3143 level->field[x][y] = new_element;
3146 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3147 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3148 level->field[x][y] = EL_PLAYER_1;
3150 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3151 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3152 level->field[x][y] = EL_PLAYER_2;
3157 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3159 static int ball_xy[8][2] =
3170 struct LevelInfo_EM *level_em = level->native_em_level;
3171 struct LEVEL *lev = level_em->lev;
3172 struct PLAYER **ply = level_em->ply;
3177 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3178 for (j = 0; j < 8; j++)
3179 printf("::: ball %d, %d: %d\n", i, j,
3180 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3183 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3184 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3186 lev->time_seconds = level->time;
3187 lev->required_initial = level->gems_needed;
3189 lev->emerald_score = level->score[SC_EMERALD];
3190 lev->diamond_score = level->score[SC_DIAMOND];
3191 lev->alien_score = level->score[SC_ROBOT];
3192 lev->tank_score = level->score[SC_SPACESHIP];
3193 lev->bug_score = level->score[SC_BUG];
3194 lev->eater_score = level->score[SC_YAMYAM];
3195 lev->nut_score = level->score[SC_NUT];
3196 lev->dynamite_score = level->score[SC_DYNAMITE];
3197 lev->key_score = level->score[SC_KEY];
3198 lev->exit_score = level->score[SC_TIME_BONUS];
3200 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3201 for (y = 0; y < 3; y++)
3202 for (x = 0; x < 3; x++)
3203 lev->eater_array[i][y * 3 + x] =
3204 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3206 lev->amoeba_time = level->amoeba_speed;
3207 lev->wonderwall_time_initial = level->time_magic_wall;
3208 lev->wheel_time = level->time_wheel;
3210 lev->android_move_time = level->android_move_time;
3211 lev->android_clone_time = level->android_clone_time;
3212 lev->ball_random = level->ball_random;
3213 lev->ball_state_initial = level->ball_state_initial;
3214 lev->ball_time = level->ball_time;
3215 lev->num_ball_arrays = level->num_ball_contents;
3217 lev->lenses_score = level->lenses_score;
3218 lev->magnify_score = level->magnify_score;
3219 lev->slurp_score = level->slurp_score;
3221 lev->lenses_time = level->lenses_time;
3222 lev->magnify_time = level->magnify_time;
3224 lev->wind_direction_initial =
3225 map_direction_RND_to_EM(level->wind_direction_initial);
3226 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3227 lev->wind_time : 0);
3229 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3230 for (j = 0; j < 8; j++)
3231 lev->ball_array[i][j] =
3232 map_element_RND_to_EM(level->
3233 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3236 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3237 for (j = 0; j < 8; j++)
3238 printf("::: ball %d, %d: %d\n", i, j,
3239 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3242 map_android_clone_elements_RND_to_EM(level);
3245 for (i = 0; i < 16; i++)
3246 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3249 /* first fill the complete playfield with the default border element */
3250 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3251 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3252 level_em->cave[x][y] = ZBORDER;
3258 LoadLevel_InitPlayfield();
3260 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
3261 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
3262 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
3267 printf("::: BorderElement == %d\n", BorderElement);
3270 if (BorderElement == EL_STEELWALL)
3272 for (y = 0; y < lev->height + 2; y++)
3273 for (x = 0; x < lev->width + 2; x++)
3274 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3277 /* then copy the real level contents from level file into the playfield */
3278 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3280 int new_element = map_element_RND_to_EM(level->field[x][y]);
3281 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3282 int xx = x + 1 + offset;
3283 int yy = y + 1 + offset;
3285 if (level->field[x][y] == EL_AMOEBA_DEAD)
3286 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3288 level_em->cave[xx][yy] = new_element;
3293 /* then copy the real level contents from level file into the playfield */
3294 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3296 int new_element = map_element_RND_to_EM(level->field[x][y]);
3298 if (level->field[x][y] == EL_AMOEBA_DEAD)
3299 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3301 level_em->cave[x + 1][y + 1] = new_element;
3308 for (i = 0; i < MAX_PLAYERS; i++)
3310 ply[i]->x_initial = 0;
3311 ply[i]->y_initial = 0;
3316 ply1->x_initial = 0;
3317 ply1->y_initial = 0;
3319 ply2->x_initial = 0;
3320 ply2->y_initial = 0;
3324 /* initialize player positions and delete players from the playfield */
3325 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3329 if (ELEM_IS_PLAYER(level->field[x][y]))
3331 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3332 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3333 int xx = x + 1 + offset;
3334 int yy = y + 1 + offset;
3336 ply[player_nr]->x_initial = xx;
3337 ply[player_nr]->y_initial = yy;
3339 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3345 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
3346 if (ELEM_IS_PLAYER(level->field[x][y]))
3348 ply1->x_initial = x + 1;
3349 ply1->y_initial = y + 1;
3350 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3353 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
3354 if (level->field[x][y] == EL_PLAYER_1)
3356 ply1->x_initial = x + 1;
3357 ply1->y_initial = y + 1;
3358 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3360 else if (level->field[x][y] == EL_PLAYER_2)
3362 ply2->x_initial = x + 1;
3363 ply2->y_initial = y + 1;
3364 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3372 if (BorderElement == EL_STEELWALL)
3381 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3383 static int ball_xy[8][2] =
3394 struct LevelInfo_EM *level_em = level->native_em_level;
3395 struct LEVEL *lev = level_em->lev;
3396 struct PLAYER **ply = level_em->ply;
3399 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3400 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3402 level->time = lev->time_seconds;
3403 level->gems_needed = lev->required_initial;
3405 sprintf(level->name, "Level %d", level->file_info.nr);
3407 level->score[SC_EMERALD] = lev->emerald_score;
3408 level->score[SC_DIAMOND] = lev->diamond_score;
3409 level->score[SC_ROBOT] = lev->alien_score;
3410 level->score[SC_SPACESHIP] = lev->tank_score;
3411 level->score[SC_BUG] = lev->bug_score;
3412 level->score[SC_YAMYAM] = lev->eater_score;
3413 level->score[SC_NUT] = lev->nut_score;
3414 level->score[SC_DYNAMITE] = lev->dynamite_score;
3415 level->score[SC_KEY] = lev->key_score;
3416 level->score[SC_TIME_BONUS] = lev->exit_score;
3418 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3420 for (i = 0; i < level->num_yamyam_contents; i++)
3421 for (y = 0; y < 3; y++)
3422 for (x = 0; x < 3; x++)
3423 level->yamyam_content[i].e[x][y] =
3424 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3426 level->amoeba_speed = lev->amoeba_time;
3427 level->time_magic_wall = lev->wonderwall_time_initial;
3428 level->time_wheel = lev->wheel_time;
3430 level->android_move_time = lev->android_move_time;
3431 level->android_clone_time = lev->android_clone_time;
3432 level->ball_random = lev->ball_random;
3433 level->ball_state_initial = lev->ball_state_initial;
3434 level->ball_time = lev->ball_time;
3435 level->num_ball_contents = lev->num_ball_arrays;
3437 level->lenses_score = lev->lenses_score;
3438 level->magnify_score = lev->magnify_score;
3439 level->slurp_score = lev->slurp_score;
3441 level->lenses_time = lev->lenses_time;
3442 level->magnify_time = lev->magnify_time;
3444 level->wind_direction_initial =
3445 map_direction_EM_to_RND(lev->wind_direction_initial);
3448 printf("::: foo\n");
3449 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3450 for (j = 0; j < 8; j++)
3451 printf("::: ball %d, %d: %d\n", i, j,
3452 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3455 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3456 for (j = 0; j < 8; j++)
3457 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3458 map_element_EM_to_RND(lev->ball_array[i][j]);
3461 printf("::: bar\n");
3462 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3463 for (j = 0; j < 8; j++)
3464 printf("::: ball %d, %d: %d\n", i, j,
3465 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3468 map_android_clone_elements_EM_to_RND(level);
3471 for (i = 0; i < 16; i++)
3472 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3475 /* convert the playfield (some elements need special treatment) */
3476 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3478 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3480 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3481 new_element = EL_AMOEBA_DEAD;
3483 level->field[x][y] = new_element;
3487 printf("::: bar 0\n");
3488 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3489 for (j = 0; j < 8; j++)
3490 printf("::: ball %d, %d: %d\n", i, j,
3491 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3496 for (i = 0; i < MAX_PLAYERS; i++)
3498 /* in case of all players set to the same field, use the first player */
3499 int nr = MAX_PLAYERS - i - 1;
3500 int jx = ply[nr]->x_initial - 1;
3501 int jy = ply[nr]->y_initial - 1;
3504 printf("::: player %d: %d, %d\n", nr, jx, jy);
3507 if (jx != -1 && jy != -1)
3508 level->field[jx][jy] = EL_PLAYER_1 + nr;
3513 /* in case of both players set to the same field, use the first player */
3514 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
3515 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
3520 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
3524 printf("::: bar 2\n");
3525 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3526 for (j = 0; j < 8; j++)
3527 printf("::: ball %d, %d: %d\n", i, j,
3528 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3532 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3533 struct LevelFileInfo *level_file_info)
3535 if (!LoadNativeLevel_EM(level_file_info->filename))
3536 level->no_valid_file = TRUE;
3539 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3541 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3542 CopyNativeLevel_RND_to_EM(level);
3545 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3550 static int ball_xy[8][2] =
3564 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3565 for (j = 0; j < 8; j++)
3566 printf("::: ball %d, %d: %d\n", i, j,
3567 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3571 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3572 CopyNativeLevel_EM_to_RND(level);
3576 /* ------------------------------------------------------------------------- */
3577 /* functions for loading SP level */
3578 /* ------------------------------------------------------------------------- */
3580 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3581 #define SP_LEVEL_SIZE 1536
3582 #define SP_LEVEL_XSIZE 60
3583 #define SP_LEVEL_YSIZE 24
3584 #define SP_LEVEL_NAME_LEN 23
3586 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3589 int num_special_ports;
3592 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3593 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3595 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3596 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3598 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3600 int element_old = fgetc(file);
3603 if (element_old <= 0x27)
3604 element_new = getMappedElement(EL_SP_START + element_old);
3605 else if (element_old == 0x28)
3606 element_new = EL_INVISIBLE_WALL;
3609 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3610 Error(ERR_WARN, "invalid level element %d", element_old);
3612 element_new = EL_UNKNOWN;
3615 level->field[x][y] = element_new;
3619 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3621 /* initial gravity: 1 == "on", anything else (0) == "off" */
3622 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3624 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3626 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3627 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3628 level->name[i] = fgetc(file);
3629 level->name[SP_LEVEL_NAME_LEN] = '\0';
3631 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3632 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3634 /* number of infotrons needed; 0 means that Supaplex will count the total
3635 amount of infotrons in the level and use the low byte of that number
3636 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3637 level->gems_needed = fgetc(file);
3639 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3640 num_special_ports = fgetc(file);
3642 /* database of properties of up to 10 special ports (6 bytes per port) */
3643 for (i = 0; i < 10; i++)
3645 int port_location, port_x, port_y, port_element;
3648 /* high and low byte of the location of a special port; if (x, y) are the
3649 coordinates of a port in the field and (0, 0) is the top-left corner,
3650 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3651 of what may be expected: Supaplex works with a game field in memory
3652 which is 2 bytes per tile) */
3653 port_location = getFile16BitBE(file);
3655 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3656 gravity = fgetc(file);
3658 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3659 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3661 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3662 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3664 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3666 if (i >= num_special_ports)
3669 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3670 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3672 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3673 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3675 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3681 port_element = level->field[port_x][port_y];
3683 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3684 port_element > EL_SP_GRAVITY_PORT_UP)
3686 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3691 /* change previous (wrong) gravity inverting special port to either
3692 gravity enabling special port or gravity disabling special port */
3693 level->field[port_x][port_y] +=
3694 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3695 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3698 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3700 /* change special gravity ports without database entries to normal ports */
3701 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3702 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3703 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3704 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3705 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3707 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3708 if (level->gems_needed == 0)
3710 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3711 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3712 if (level->field[x][y] == EL_SP_INFOTRON)
3713 level->gems_needed++;
3715 level->gems_needed &= 0xff; /* only use low byte -- see above */
3718 level->fieldx = SP_LEVEL_XSIZE;
3719 level->fieldy = SP_LEVEL_YSIZE;
3721 level->time = 0; /* no time limit */
3722 level->amoeba_speed = 0;
3723 level->time_magic_wall = 0;
3724 level->time_wheel = 0;
3725 level->amoeba_content = EL_EMPTY;
3728 /* original Supaplex does not use score values -- use default values */
3730 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3731 level->score[i] = 0; /* !!! CORRECT THIS !!! */
3734 /* there are no yamyams in supaplex levels */
3735 for (i = 0; i < level->num_yamyam_contents; i++)
3736 for (y = 0; y < 3; y++)
3737 for (x = 0; x < 3; x++)
3738 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3741 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3742 struct LevelFileInfo *level_file_info)
3744 char *filename = level_file_info->filename;
3746 int nr = level_file_info->nr - leveldir_current->first_level;
3748 char name_first, name_last;
3749 struct LevelInfo multipart_level;
3750 int multipart_xpos, multipart_ypos;
3751 boolean is_multipart_level;
3752 boolean is_first_part;
3753 boolean reading_multipart_level = FALSE;
3754 boolean use_empty_level = FALSE;
3756 if (!(file = fopen(filename, MODE_READ)))
3758 level->no_valid_file = TRUE;
3760 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3765 /* position file stream to the requested level inside the level package */
3766 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3768 level->no_valid_file = TRUE;
3770 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3775 /* there exist Supaplex level package files with multi-part levels which
3776 can be detected as follows: instead of leading and trailing dashes ('-')
3777 to pad the level name, they have leading and trailing numbers which are
3778 the x and y coordinations of the current part of the multi-part level;
3779 if there are '?' characters instead of numbers on the left or right side
3780 of the level name, the multi-part level consists of only horizontal or
3783 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3785 LoadLevelFromFileStream_SP(file, level, l);
3787 /* check if this level is a part of a bigger multi-part level */
3789 name_first = level->name[0];
3790 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3792 is_multipart_level =
3793 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3794 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3797 ((name_first == '?' || name_first == '1') &&
3798 (name_last == '?' || name_last == '1'));
3800 /* correct leading multipart level meta information in level name */
3801 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3802 level->name[i] = '-';
3804 /* correct trailing multipart level meta information in level name */
3805 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
3806 level->name[i] = '-';
3808 /* ---------- check for normal single level ---------- */
3810 if (!reading_multipart_level && !is_multipart_level)
3812 /* the current level is simply a normal single-part level, and we are
3813 not reading a multi-part level yet, so return the level as it is */
3818 /* ---------- check for empty level (unused multi-part) ---------- */
3820 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3822 /* this is a part of a multi-part level, but not the first part
3823 (and we are not already reading parts of a multi-part level);
3824 in this case, use an empty level instead of the single part */
3826 use_empty_level = TRUE;
3831 /* ---------- check for finished multi-part level ---------- */
3833 if (reading_multipart_level &&
3834 (!is_multipart_level ||
3835 !strEqual(level->name, multipart_level.name)))
3837 /* we are already reading parts of a multi-part level, but this level is
3838 either not a multi-part level, or a part of a different multi-part
3839 level; in both cases, the multi-part level seems to be complete */
3844 /* ---------- here we have one part of a multi-part level ---------- */
3846 reading_multipart_level = TRUE;
3848 if (is_first_part) /* start with first part of new multi-part level */
3850 /* copy level info structure from first part */
3851 multipart_level = *level;
3853 /* clear playfield of new multi-part level */
3854 for (y = 0; y < MAX_LEV_FIELDY; y++)
3855 for (x = 0; x < MAX_LEV_FIELDX; x++)
3856 multipart_level.field[x][y] = EL_EMPTY;
3859 if (name_first == '?')
3861 if (name_last == '?')
3864 multipart_xpos = (int)(name_first - '0');
3865 multipart_ypos = (int)(name_last - '0');
3868 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3869 multipart_xpos, multipart_ypos, multipart_level.name);
3872 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3873 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3875 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3880 multipart_level.fieldx = MAX(multipart_level.fieldx,
3881 multipart_xpos * SP_LEVEL_XSIZE);
3882 multipart_level.fieldy = MAX(multipart_level.fieldy,
3883 multipart_ypos * SP_LEVEL_YSIZE);
3885 /* copy level part at the right position of multi-part level */
3886 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3888 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3890 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
3891 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
3893 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
3900 if (use_empty_level)
3902 setLevelInfoToDefaults(level);
3904 level->fieldx = SP_LEVEL_XSIZE;
3905 level->fieldy = SP_LEVEL_YSIZE;
3907 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3908 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3909 level->field[x][y] = EL_EMPTY;
3911 strcpy(level->name, "-------- EMPTY --------");
3913 Error(ERR_WARN, "single part of multi-part level -- using empty level");
3916 if (reading_multipart_level)
3917 *level = multipart_level;
3920 /* ------------------------------------------------------------------------- */
3921 /* functions for loading generic level */
3922 /* ------------------------------------------------------------------------- */
3924 void LoadLevelFromFileInfo(struct LevelInfo *level,
3925 struct LevelFileInfo *level_file_info)
3927 /* always start with reliable default values */
3928 setLevelInfoToDefaults(level);
3930 switch (level_file_info->type)
3932 case LEVEL_FILE_TYPE_RND:
3933 LoadLevelFromFileInfo_RND(level, level_file_info);
3936 case LEVEL_FILE_TYPE_EM:
3937 LoadLevelFromFileInfo_EM(level, level_file_info);
3938 level->game_engine_type = GAME_ENGINE_TYPE_EM;
3941 case LEVEL_FILE_TYPE_SP:
3942 LoadLevelFromFileInfo_SP(level, level_file_info);
3946 LoadLevelFromFileInfo_RND(level, level_file_info);
3950 /* if level file is invalid, restore level structure to default values */
3951 if (level->no_valid_file)
3952 setLevelInfoToDefaults(level);
3954 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3955 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3958 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
3959 CopyNativeLevel_Native_to_RND(level);
3961 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3962 CopyNativeLevel_RND_to_Native(level);
3964 CopyNativeLevel_Native_to_RND(level);
3968 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3970 static struct LevelFileInfo level_file_info;
3972 /* always start with reliable default values */
3973 setFileInfoToDefaults(&level_file_info);
3975 level_file_info.nr = 0; /* unknown level number */
3976 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3977 level_file_info.filename = filename;
3979 LoadLevelFromFileInfo(level, &level_file_info);
3982 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3984 if (leveldir_current == NULL) /* only when dumping level */
3987 /* all engine modifications also valid for levels which use latest engine */
3989 if (level->game_version < VERSION_IDENT(3,2,0,5))
3991 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3992 level->score[SC_TIME_BONUS] /= 10;
3997 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4000 if (leveldir_current->latest_engine)
4002 /* ---------- use latest game engine ----------------------------------- */
4004 /* For all levels which are forced to use the latest game engine version
4005 (normally all but user contributed, private and undefined levels), set
4006 the game engine version to the actual version; this allows for actual
4007 corrections in the game engine to take effect for existing, converted
4008 levels (from "classic" or other existing games) to make the emulation
4009 of the corresponding game more accurate, while (hopefully) not breaking
4010 existing levels created from other players. */
4012 level->game_version = GAME_VERSION_ACTUAL;
4014 /* Set special EM style gems behaviour: EM style gems slip down from
4015 normal, steel and growing wall. As this is a more fundamental change,
4016 it seems better to set the default behaviour to "off" (as it is more
4017 natural) and make it configurable in the level editor (as a property
4018 of gem style elements). Already existing converted levels (neither
4019 private nor contributed levels) are changed to the new behaviour. */
4021 if (level->file_version < FILE_VERSION_2_0)
4022 level->em_slippery_gems = TRUE;
4027 /* ---------- use game engine the level was created with ----------------- */
4029 /* For all levels which are not forced to use the latest game engine
4030 version (normally user contributed, private and undefined levels),
4031 use the version of the game engine the levels were created for.
4033 Since 2.0.1, the game engine version is now directly stored
4034 in the level file (chunk "VERS"), so there is no need anymore
4035 to set the game version from the file version (except for old,
4036 pre-2.0 levels, where the game version is still taken from the
4037 file format version used to store the level -- see above). */
4039 /* player was faster than enemies in 1.0.0 and before */
4040 if (level->file_version == FILE_VERSION_1_0)
4041 level->initial_player_stepsize = STEPSIZE_FAST;
4043 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4044 if (level->game_version == VERSION_IDENT(2,0,1,0))
4045 level->em_slippery_gems = TRUE;
4047 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4048 if (level->game_version < VERSION_IDENT(2,2,0,0))
4049 level->use_spring_bug = TRUE;
4051 if (level->game_version < VERSION_IDENT(3,2,0,5))
4053 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4054 level->use_time_orb_bug = TRUE;
4056 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4057 level->block_snap_field = FALSE;
4059 /* extra time score was same value as time left score before 3.2.0-5 */
4060 level->extra_time_score = level->score[SC_TIME_BONUS];
4063 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4064 level->score[SC_TIME_BONUS] /= 10;
4068 if (level->game_version < VERSION_IDENT(3,2,0,7))
4070 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4071 level->continuous_snapping = FALSE;
4074 /* only few elements were able to actively move into acid before 3.1.0 */
4075 /* trigger settings did not exist before 3.1.0; set to default "any" */
4076 if (level->game_version < VERSION_IDENT(3,1,0,0))
4080 /* correct "can move into acid" settings (all zero in old levels) */
4082 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4083 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4085 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4086 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4087 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4088 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4090 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4091 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4093 /* correct trigger settings (stored as zero == "none" in old levels) */
4095 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4097 int element = EL_CUSTOM_START + i;
4098 struct ElementInfo *ei = &element_info[element];
4100 for (j = 0; j < ei->num_change_pages; j++)
4102 struct ElementChangeInfo *change = &ei->change_page[j];
4104 change->trigger_player = CH_PLAYER_ANY;
4105 change->trigger_page = CH_PAGE_ANY;
4111 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4115 /* map custom element change events that have changed in newer versions
4116 (these following values were accidentally changed in version 3.0.1)
4117 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4118 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4120 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4122 int element = EL_CUSTOM_START + i;
4124 /* order of checking and copying events to be mapped is important */
4125 /* (do not change the start and end value -- they are constant) */
4126 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4128 if (HAS_CHANGE_EVENT(element, j - 2))
4130 SET_CHANGE_EVENT(element, j - 2, FALSE);
4131 SET_CHANGE_EVENT(element, j, TRUE);
4135 /* order of checking and copying events to be mapped is important */
4136 /* (do not change the start and end value -- they are constant) */
4137 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4139 if (HAS_CHANGE_EVENT(element, j - 1))
4141 SET_CHANGE_EVENT(element, j - 1, FALSE);
4142 SET_CHANGE_EVENT(element, j, TRUE);
4148 /* initialize "can_change" field for old levels with only one change page */
4149 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4151 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4153 int element = EL_CUSTOM_START + i;
4155 if (CAN_CHANGE(element))
4156 element_info[element].change->can_change = TRUE;
4160 /* correct custom element values (for old levels without these options) */
4161 if (level->game_version < VERSION_IDENT(3,1,1,0))
4163 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4165 int element = EL_CUSTOM_START + i;
4166 struct ElementInfo *ei = &element_info[element];
4168 if (ei->access_direction == MV_NO_DIRECTION)
4169 ei->access_direction = MV_ALL_DIRECTIONS;
4172 for (j = 0; j < ei->num_change_pages; j++)
4174 struct ElementChangeInfo *change = &ei->change_page[j];
4176 if (change->trigger_side == CH_SIDE_NONE)
4177 change->trigger_side = CH_SIDE_ANY;
4184 /* correct custom element values (fix invalid values for all versions) */
4187 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4189 int element = EL_CUSTOM_START + i;
4190 struct ElementInfo *ei = &element_info[element];
4192 for (j = 0; j < ei->num_change_pages; j++)
4194 struct ElementChangeInfo *change = &ei->change_page[j];
4196 if (change->trigger_player == CH_PLAYER_NONE)
4197 change->trigger_player = CH_PLAYER_ANY;
4199 if (change->trigger_side == CH_SIDE_NONE)
4200 change->trigger_side = CH_SIDE_ANY;
4206 /* initialize "can_explode" field for old levels which did not store this */
4207 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4208 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4210 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4212 int element = EL_CUSTOM_START + i;
4214 if (EXPLODES_1X1_OLD(element))
4215 element_info[element].explosion_type = EXPLODES_1X1;
4217 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4218 EXPLODES_SMASHED(element) ||
4219 EXPLODES_IMPACT(element)));
4223 /* correct previously hard-coded move delay values for maze runner style */
4224 if (level->game_version < VERSION_IDENT(3,1,1,0))
4226 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4228 int element = EL_CUSTOM_START + i;
4230 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4232 /* previously hard-coded and therefore ignored */
4233 element_info[element].move_delay_fixed = 9;
4234 element_info[element].move_delay_random = 0;
4239 /* map elements that have changed in newer versions */
4240 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4241 level->game_version);
4242 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4243 for (x = 0; x < 3; x++)
4244 for (y = 0; y < 3; y++)
4245 level->yamyam_content[i].e[x][y] =
4246 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4247 level->game_version);
4249 /* initialize element properties for level editor etc. */
4250 InitElementPropertiesEngine(level->game_version);
4253 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4257 /* map elements that have changed in newer versions */
4258 for (y = 0; y < level->fieldy; y++)
4259 for (x = 0; x < level->fieldx; x++)
4260 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4261 level->game_version);
4263 /* copy elements to runtime playfield array */
4264 for (x = 0; x < MAX_LEV_FIELDX; x++)
4265 for (y = 0; y < MAX_LEV_FIELDY; y++)
4266 Feld[x][y] = level->field[x][y];
4268 /* initialize level size variables for faster access */
4269 lev_fieldx = level->fieldx;
4270 lev_fieldy = level->fieldy;
4272 /* determine border element for this level */
4276 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4278 struct LevelFileInfo *level_file_info = &level->file_info;
4281 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4282 CopyNativeLevel_RND_to_Native(level);
4284 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4285 CopyNativeLevel_RND_to_Native(level);
4287 CopyNativeLevel_Native_to_RND(level);
4291 void LoadLevelTemplate(int nr)
4295 setLevelFileInfo(&level_template.file_info, nr);
4296 filename = level_template.file_info.filename;
4298 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4300 LoadLevel_InitVersion(&level_template, filename);
4301 LoadLevel_InitElements(&level_template, filename);
4303 ActivateLevelTemplate();
4306 void LoadLevel(int nr)
4310 setLevelFileInfo(&level.file_info, nr);
4311 filename = level.file_info.filename;
4313 LoadLevelFromFileInfo(&level, &level.file_info);
4315 if (level.use_custom_template)
4316 LoadLevelTemplate(-1);
4318 LoadLevel_InitVersion(&level, filename);
4319 LoadLevel_InitElements(&level, filename);
4320 LoadLevel_InitPlayfield(&level, filename);
4322 LoadLevel_InitNativeEngines(&level, filename);
4325 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
4327 putFileVersion(file, level->file_version);
4328 putFileVersion(file, level->game_version);
4331 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
4335 putFile8Bit(file, level->fieldx);
4336 putFile8Bit(file, level->fieldy);
4338 putFile16BitBE(file, level->time);
4339 putFile16BitBE(file, level->gems_needed);
4341 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4342 putFile8Bit(file, level->name[i]);
4344 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4345 putFile8Bit(file, level->score[i]);
4347 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
4348 for (y = 0; y < 3; y++)
4349 for (x = 0; x < 3; x++)
4350 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
4351 level->yamyam_content[i].e[x][y]));
4352 putFile8Bit(file, level->amoeba_speed);
4353 putFile8Bit(file, level->time_magic_wall);
4354 putFile8Bit(file, level->time_wheel);
4355 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
4356 level->amoeba_content));
4357 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
4358 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
4359 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
4360 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
4362 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
4364 putFile8Bit(file, (level->block_last_field ? 1 : 0));
4365 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
4366 putFile32BitBE(file, level->can_move_into_acid_bits);
4367 putFile8Bit(file, level->dont_collide_with_bits);
4369 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
4370 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
4372 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
4373 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
4374 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
4376 putFile8Bit(file, level->game_engine_type);
4378 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
4381 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
4385 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
4386 putFile8Bit(file, level->author[i]);
4389 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
4393 for (y = 0; y < level->fieldy; y++)
4394 for (x = 0; x < level->fieldx; x++)
4395 if (level->encoding_16bit_field)
4396 putFile16BitBE(file, level->field[x][y]);
4398 putFile8Bit(file, level->field[x][y]);
4402 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
4406 putFile8Bit(file, EL_YAMYAM);
4407 putFile8Bit(file, level->num_yamyam_contents);
4408 putFile8Bit(file, 0);
4409 putFile8Bit(file, 0);
4411 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4412 for (y = 0; y < 3; y++)
4413 for (x = 0; x < 3; x++)
4414 if (level->encoding_16bit_field)
4415 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
4417 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
4421 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
4424 int num_contents, content_xsize, content_ysize;
4425 int content_array[MAX_ELEMENT_CONTENTS][3][3];
4427 if (element == EL_YAMYAM)
4429 num_contents = level->num_yamyam_contents;
4433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4434 for (y = 0; y < 3; y++)
4435 for (x = 0; x < 3; x++)
4436 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
4438 else if (element == EL_BD_AMOEBA)
4444 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4445 for (y = 0; y < 3; y++)
4446 for (x = 0; x < 3; x++)
4447 content_array[i][x][y] = EL_EMPTY;
4448 content_array[0][0][0] = level->amoeba_content;
4452 /* chunk header already written -- write empty chunk data */
4453 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
4455 Error(ERR_WARN, "cannot save content for element '%d'", element);
4459 putFile16BitBE(file, element);
4460 putFile8Bit(file, num_contents);
4461 putFile8Bit(file, content_xsize);
4462 putFile8Bit(file, content_ysize);
4464 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
4466 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4467 for (y = 0; y < 3; y++)
4468 for (x = 0; x < 3; x++)
4469 putFile16BitBE(file, content_array[i][x][y]);
4472 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
4475 int envelope_nr = element - EL_ENVELOPE_1;
4476 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
4478 putFile16BitBE(file, element);
4479 putFile16BitBE(file, envelope_len);
4480 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
4481 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
4483 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
4485 for (i = 0; i < envelope_len; i++)
4486 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
4490 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
4491 int num_changed_custom_elements)
4495 putFile16BitBE(file, num_changed_custom_elements);
4497 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4499 int element = EL_CUSTOM_START + i;
4502 struct ElementInfo *ei = &element_info[element];
4504 if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
4506 if (check < num_changed_custom_elements)
4508 putFile16BitBE(file, element);
4509 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
4515 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
4517 if (check < num_changed_custom_elements)
4519 putFile16BitBE(file, element);
4520 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
4528 if (check != num_changed_custom_elements) /* should not happen */
4529 Error(ERR_WARN, "inconsistent number of custom element properties");
4534 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
4535 int num_changed_custom_elements)
4539 putFile16BitBE(file, num_changed_custom_elements);
4541 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4543 int element = EL_CUSTOM_START + i;
4545 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
4547 if (check < num_changed_custom_elements)
4549 putFile16BitBE(file, element);
4550 putFile16BitBE(file, element_info[element].change->target_element);
4557 if (check != num_changed_custom_elements) /* should not happen */
4558 Error(ERR_WARN, "inconsistent number of custom target elements");
4563 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
4564 int num_changed_custom_elements)
4566 int i, j, x, y, check = 0;
4568 putFile16BitBE(file, num_changed_custom_elements);
4570 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4572 int element = EL_CUSTOM_START + i;
4573 struct ElementInfo *ei = &element_info[element];
4575 if (ei->modified_settings)
4577 if (check < num_changed_custom_elements)
4579 putFile16BitBE(file, element);
4581 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
4582 putFile8Bit(file, ei->description[j]);
4585 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
4587 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
4590 /* some free bytes for future properties and padding */
4591 WriteUnusedBytesToFile(file, 7);
4593 putFile8Bit(file, ei->use_gfx_element);
4594 putFile16BitBE(file, ei->gfx_element);
4596 putFile8Bit(file, ei->collect_score_initial);
4597 putFile8Bit(file, ei->collect_count_initial);
4599 putFile16BitBE(file, ei->push_delay_fixed);
4600 putFile16BitBE(file, ei->push_delay_random);
4601 putFile16BitBE(file, ei->move_delay_fixed);
4602 putFile16BitBE(file, ei->move_delay_random);
4604 putFile16BitBE(file, ei->move_pattern);
4605 putFile8Bit(file, ei->move_direction_initial);
4606 putFile8Bit(file, ei->move_stepsize);
4608 for (y = 0; y < 3; y++)
4609 for (x = 0; x < 3; x++)
4610 putFile16BitBE(file, ei->content.e[x][y]);
4612 putFile32BitBE(file, ei->change->events);
4614 putFile16BitBE(file, ei->change->target_element);
4616 putFile16BitBE(file, ei->change->delay_fixed);
4617 putFile16BitBE(file, ei->change->delay_random);
4618 putFile16BitBE(file, ei->change->delay_frames);
4620 putFile16BitBE(file, ei->change->trigger_element);
4622 putFile8Bit(file, ei->change->explode);
4623 putFile8Bit(file, ei->change->use_target_content);
4624 putFile8Bit(file, ei->change->only_if_complete);
4625 putFile8Bit(file, ei->change->use_random_replace);
4627 putFile8Bit(file, ei->change->random_percentage);
4628 putFile8Bit(file, ei->change->replace_when);
4630 for (y = 0; y < 3; y++)
4631 for (x = 0; x < 3; x++)
4632 putFile16BitBE(file, ei->change->content.e[x][y]);
4634 putFile8Bit(file, ei->slippery_type);
4636 /* some free bytes for future properties and padding */
4637 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
4644 if (check != num_changed_custom_elements) /* should not happen */
4645 Error(ERR_WARN, "inconsistent number of custom element properties");
4649 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
4651 struct ElementInfo *ei = &element_info[element];
4654 /* ---------- custom element base property values (96 bytes) ------------- */
4656 putFile16BitBE(file, element);
4658 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4659 putFile8Bit(file, ei->description[i]);
4662 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
4664 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
4666 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
4668 putFile8Bit(file, ei->num_change_pages);
4670 putFile16BitBE(file, ei->ce_value_fixed_initial);
4671 putFile16BitBE(file, ei->ce_value_random_initial);
4672 putFile8Bit(file, ei->use_last_ce_value);
4674 putFile8Bit(file, ei->use_gfx_element);
4675 putFile16BitBE(file, ei->gfx_element);
4677 putFile8Bit(file, ei->collect_score_initial);
4678 putFile8Bit(file, ei->collect_count_initial);
4680 putFile8Bit(file, ei->drop_delay_fixed);
4681 putFile8Bit(file, ei->push_delay_fixed);
4682 putFile8Bit(file, ei->drop_delay_random);
4683 putFile8Bit(file, ei->push_delay_random);
4684 putFile16BitBE(file, ei->move_delay_fixed);
4685 putFile16BitBE(file, ei->move_delay_random);
4687 /* bits 0 - 15 of "move_pattern" ... */
4688 putFile16BitBE(file, ei->move_pattern & 0xffff);
4689 putFile8Bit(file, ei->move_direction_initial);
4690 putFile8Bit(file, ei->move_stepsize);
4692 putFile8Bit(file, ei->slippery_type);
4694 for (y = 0; y < 3; y++)
4695 for (x = 0; x < 3; x++)
4696 putFile16BitBE(file, ei->content.e[x][y]);
4698 putFile16BitBE(file, ei->move_enter_element);
4699 putFile16BitBE(file, ei->move_leave_element);
4700 putFile8Bit(file, ei->move_leave_type);
4702 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
4703 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
4705 putFile8Bit(file, ei->access_direction);
4707 putFile8Bit(file, ei->explosion_delay);
4708 putFile8Bit(file, ei->ignition_delay);
4709 putFile8Bit(file, ei->explosion_type);
4711 /* some free bytes for future custom property values and padding */
4712 WriteUnusedBytesToFile(file, 1);
4714 /* ---------- change page property values (48 bytes) --------------------- */
4716 for (i = 0; i < ei->num_change_pages; i++)
4718 struct ElementChangeInfo *change = &ei->change_page[i];
4719 unsigned int event_bits;
4721 /* bits 0 - 31 of "has_event[]" ... */
4723 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
4724 if (change->has_event[j])
4725 event_bits |= (1 << j);
4726 putFile32BitBE(file, event_bits);
4728 putFile16BitBE(file, change->target_element);
4730 putFile16BitBE(file, change->delay_fixed);
4731 putFile16BitBE(file, change->delay_random);
4732 putFile16BitBE(file, change->delay_frames);
4734 putFile16BitBE(file, change->trigger_element);
4736 putFile8Bit(file, change->explode);
4737 putFile8Bit(file, change->use_target_content);
4738 putFile8Bit(file, change->only_if_complete);
4739 putFile8Bit(file, change->use_random_replace);
4741 putFile8Bit(file, change->random_percentage);
4742 putFile8Bit(file, change->replace_when);
4744 for (y = 0; y < 3; y++)
4745 for (x = 0; x < 3; x++)
4746 putFile16BitBE(file, change->target_content.e[x][y]);
4748 putFile8Bit(file, change->can_change);
4750 putFile8Bit(file, change->trigger_side);
4752 putFile8Bit(file, change->trigger_player);
4753 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
4754 log_2(change->trigger_page)));
4756 putFile8Bit(file, change->has_action);
4757 putFile8Bit(file, change->action_type);
4758 putFile8Bit(file, change->action_mode);
4759 putFile16BitBE(file, change->action_arg);
4761 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
4763 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
4764 if (change->has_event[j])
4765 event_bits |= (1 << (j - 32));
4766 putFile8Bit(file, event_bits);
4770 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
4772 struct ElementInfo *ei = &element_info[element];
4773 struct ElementGroupInfo *group = ei->group;
4776 putFile16BitBE(file, element);
4778 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4779 putFile8Bit(file, ei->description[i]);
4781 putFile8Bit(file, group->num_elements);
4783 putFile8Bit(file, ei->use_gfx_element);
4784 putFile16BitBE(file, ei->gfx_element);
4786 putFile8Bit(file, group->choice_mode);
4788 /* some free bytes for future values and padding */
4789 WriteUnusedBytesToFile(file, 3);
4791 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
4792 putFile16BitBE(file, group->element[i]);
4795 static int SaveLevel_MicroChunk(FILE *file, struct ElementFileConfig *entry)
4797 int data_type = entry->data_type;
4798 int conf_type = entry->conf_type;
4799 int byte_mask = conf_type & CONF_MASK_BYTES;
4800 int element = entry->element;
4801 int default_value = entry->default_value;
4803 boolean modified = FALSE;
4805 if (byte_mask != CONF_MASK_MULTI_BYTES)
4807 void *value_ptr = entry->value;
4808 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
4811 /* check if any settings have been modified before saving them */
4812 if (value != default_value)
4815 if (!modified) /* do not save unmodified default settings */
4819 num_bytes += putFile16BitBE(file, element);
4821 num_bytes += putFile8Bit(file, conf_type);
4822 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
4823 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
4824 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
4829 else if (data_type == TYPE_STRING)
4831 char *default_string = entry->default_string;
4832 char *string = (char *)(entry->value);
4833 int string_length = strlen(string);
4836 /* check if any settings have been modified before saving them */
4837 if (!strEqual(string, default_string))
4840 if (!modified) /* do not save unmodified default settings */
4844 num_bytes += putFile16BitBE(file, element);
4846 num_bytes += putFile8Bit(file, conf_type);
4847 num_bytes += putFile16BitBE(file, string_length);
4849 for (i = 0; i < string_length; i++)
4850 num_bytes += putFile8Bit(file, string[i]);
4854 else if (data_type == TYPE_ELEMENT_LIST)
4856 int *element_array = (int *)(entry->value);
4857 int num_elements = *(int *)(entry->num_entities);
4860 /* check if any settings have been modified before saving them */
4861 for (i = 0; i < num_elements; i++)
4862 if (element_array[i] != default_value)
4865 if (!modified) /* do not save unmodified default settings */
4869 num_bytes += putFile16BitBE(file, element);
4871 num_bytes += putFile8Bit(file, conf_type);
4872 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
4874 for (i = 0; i < num_elements; i++)
4875 num_bytes += putFile16BitBE(file, element_array[i]);
4879 else if (data_type == TYPE_CONTENT_LIST)
4881 struct Content *content = (struct Content *)(entry->value);
4882 int num_contents = *(int *)(entry->num_entities);
4885 /* check if any settings have been modified before saving them */
4886 for (i = 0; i < num_contents; i++)
4887 for (y = 0; y < 3; y++)
4888 for (x = 0; x < 3; x++)
4889 if (content[i].e[x][y] != default_value)
4892 if (!modified) /* do not save unmodified default settings */
4896 num_bytes += putFile16BitBE(file, element);
4898 num_bytes += putFile8Bit(file, conf_type);
4899 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
4901 for (i = 0; i < num_contents; i++)
4902 for (y = 0; y < 3; y++)
4903 for (x = 0; x < 3; x++)
4904 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
4914 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
4915 struct ElementFileConfig *entry)
4917 int default_value = entry->default_value;
4918 int element = entry->element;
4919 int data_type = entry->data_type;
4920 int conf_type = entry->conf_type;
4921 int byte_mask = conf_type & CONF_MASK_BYTES;
4922 void *value_ptr = entry->value;
4923 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
4926 boolean modified = FALSE;
4928 /* check if any settings have been modified before saving them */
4929 if (value != default_value)
4932 if (!modified) /* do not save unmodified default settings */
4936 printf("::: %02x, %d: %d != %d\n",
4937 byte_mask, conf_type & CONF_MASK_TOKEN,
4938 value, default_value);
4942 num_bytes += putFile16BitBE(file, element);
4944 num_bytes += putFile8Bit(file, conf_type);
4945 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
4946 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
4947 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
4952 static int SaveLevel_MicroChunk_ElementList(FILE *file,
4953 struct ElementFileConfig *entry)
4955 int *element_array = (int *)(entry->value);
4956 int num_elements = *(int *)(entry->num_entities);
4957 int default_value = entry->default_value;
4958 int element = entry->element;
4959 int conf_type = entry->conf_type;
4961 boolean modified = FALSE;
4964 /* check if any settings have been modified before saving them */
4965 for (i = 0; i < num_elements; i++)
4966 if (element_array[i] != default_value)
4969 if (!modified) /* do not save unmodified default settings */
4973 num_bytes += putFile16BitBE(file, element);
4975 num_bytes += putFile8Bit(file, conf_type);
4976 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
4978 for (i = 0; i < num_elements; i++)
4979 num_bytes += putFile16BitBE(file, element_array[i]);
4984 static int SaveLevel_MicroChunk_ContentList(FILE *file,
4985 struct ElementFileConfig *entry)
4987 struct Content *content = (struct Content *)(entry->value);
4988 int num_contents = *(int *)(entry->num_entities);
4989 int default_value = entry->default_value;
4990 int element = entry->element;
4991 int conf_type = entry->conf_type;
4993 boolean modified = FALSE;
4996 /* check if any settings have been modified before saving them */
4997 for (i = 0; i < num_contents; i++)
4998 for (y = 0; y < 3; y++)
4999 for (x = 0; x < 3; x++)
5000 if (content[i].e[x][y] != default_value)
5003 if (!modified) /* do not save unmodified default settings */
5007 num_bytes += putFile16BitBE(file, element);
5009 num_bytes += putFile8Bit(file, conf_type);
5010 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5012 for (i = 0; i < num_contents; i++)
5013 for (y = 0; y < 3; y++)
5014 for (x = 0; x < 3; x++)
5015 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5022 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
5027 li = *level; /* copy level data into temporary buffer */
5029 for (i = 0; element_conf[i].data_type != -1; i++)
5032 chunk_size += SaveLevel_MicroChunk(file, &element_conf[i]);
5034 struct ElementFileConfig *config = &element_conf[i];
5035 int data_type = config->data_type;
5036 int conf_type = config->conf_type;
5037 int byte_mask = conf_type & CONF_MASK_BYTES;
5039 if (byte_mask != CONF_MASK_MULTI_BYTES)
5040 chunk_size += SaveLevel_MicroChunk_SingleValue(file, config);
5041 else if (data_type == TYPE_ELEMENT_LIST)
5042 chunk_size += SaveLevel_MicroChunk_ElementList(file, config);
5043 else if (data_type == TYPE_CONTENT_LIST)
5044 chunk_size += SaveLevel_MicroChunk_ContentList(file, config);
5051 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5053 struct ElementInfo *ei = &element_info[element];
5057 chunk_size += putFile16BitBE(file, element);
5059 xx_ei = *ei; /* copy element data into temporary buffer */
5061 /* set default description string for this specific element */
5062 strcpy(xx_default_description, getDefaultElementDescription(ei));
5064 /* set (fixed) number of content areas (may have been overwritten earlier) */
5065 xx_num_contents = 1;
5068 printf("::: - element config\n");
5071 for (i = 0; custom_element_conf[i].data_type != -1; i++)
5072 chunk_size += SaveLevel_MicroChunk(file, &custom_element_conf[i]);
5075 printf("::: - change pages\n");
5078 for (i = 0; i < ei->num_change_pages; i++)
5080 struct ElementChangeInfo *change = &ei->change_page[i];
5082 xx_current_change_page = i;
5084 xx_change = *change; /* copy change data into temporary buffer */
5087 printf("::: %d: xx_change.action_mode == %d\n",
5088 i, xx_change.action_mode);
5089 printf("::: %d: xx_change.action_arg == %d\n",
5090 i, xx_change.action_arg);
5093 xx_event_bits_0_31 = 0;
5094 xx_event_bits_32_63 = 0;
5096 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
5098 if (change->has_event[i])
5101 xx_event_bits_0_31 |= (1 << i);
5103 xx_event_bits_32_63 |= (1 << (i - 32));
5107 for (i = 0; custom_element_change_conf[i].data_type != -1; i++)
5108 chunk_size += SaveLevel_MicroChunk(file, &custom_element_change_conf[i]);
5114 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5116 struct ElementInfo *ei = &element_info[element];
5117 struct ElementGroupInfo *group = ei->group;
5121 chunk_size += putFile16BitBE(file, element);
5123 xx_ei = *ei; /* copy element data into temporary buffer */
5124 xx_group = *group; /* copy group data into temporary buffer */
5126 /* set default description string for this specific element */
5127 strcpy(xx_default_description, getDefaultElementDescription(ei));
5129 for (i = 0; group_element_conf[i].data_type != -1; i++)
5130 chunk_size += SaveLevel_MicroChunk(file, &group_element_conf[i]);
5135 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5137 int body_chunk_size, conf_chunk_size;
5141 if (!(file = fopen(filename, MODE_WRITE)))
5143 Error(ERR_WARN, "cannot save level file '%s'", filename);
5147 level->file_version = FILE_VERSION_ACTUAL;
5148 level->game_version = GAME_VERSION_ACTUAL;
5150 /* check level field for 16-bit elements */
5151 level->encoding_16bit_field = FALSE;
5152 for (y = 0; y < level->fieldy; y++)
5153 for (x = 0; x < level->fieldx; x++)
5154 if (level->field[x][y] > 255)
5155 level->encoding_16bit_field = TRUE;
5157 /* check yamyam content for 16-bit elements */
5158 level->encoding_16bit_yamyam = FALSE;
5159 for (i = 0; i < level->num_yamyam_contents; i++)
5160 for (y = 0; y < 3; y++)
5161 for (x = 0; x < 3; x++)
5162 if (level->yamyam_content[i].e[x][y] > 255)
5163 level->encoding_16bit_yamyam = TRUE;
5165 /* check amoeba content for 16-bit elements */
5166 level->encoding_16bit_amoeba = FALSE;
5167 if (level->amoeba_content > 255)
5168 level->encoding_16bit_amoeba = TRUE;
5170 /* calculate size of "BODY" chunk */
5172 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
5174 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5175 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5177 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
5178 SaveLevel_VERS(file, level);
5180 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
5181 SaveLevel_HEAD(file, level);
5183 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
5184 SaveLevel_AUTH(file, level);
5186 putFileChunkBE(file, "BODY", body_chunk_size);
5187 SaveLevel_BODY(file, level);
5189 if (level->encoding_16bit_yamyam ||
5190 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
5192 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5193 SaveLevel_CNT2(file, level, EL_YAMYAM);
5196 if (level->encoding_16bit_amoeba)
5198 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5199 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
5202 /* check for envelope content */
5203 for (i = 0; i < 4; i++)
5205 if (strlen(level->envelope_text[i]) > 0)
5207 int envelope_len = strlen(level->envelope_text[i]) + 1;
5209 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
5210 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
5214 /* if not using template level, check for non-default custom/group elements */
5215 if (!level->use_custom_template)
5218 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5220 int element = EL_CUSTOM_START + i;
5222 if (element_info[element].modified_settings)
5224 int num_change_pages = element_info[element].num_change_pages;
5226 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
5227 SaveLevel_CUS4(file, level, element);
5233 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5235 int element = EL_GROUP_START + i;
5237 if (element_info[element].modified_settings)
5239 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
5240 SaveLevel_GRP1(file, level, element);
5246 conf_chunk_size = SaveLevel_CONF(NULL, level);
5248 /* check if non-default element settings need to be saved */
5249 if (conf_chunk_size > 0)
5251 putFileChunkBE(file, "CONF", conf_chunk_size);
5252 SaveLevel_CONF(file, level);
5255 /* if not using template level, check for non-default custom/group elements */
5256 if (!level->use_custom_template)
5258 /* (element number, number of change pages, change page number) */
5259 int cusx_chunk_size_no_changes = (2) + (1 + 1) + (1 + 1);
5260 /* (element number only) */
5261 int grpx_chunk_size_no_changes = (2);
5264 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5266 int element = EL_CUSTOM_START + i;
5267 int cusx_chunk_size = SaveLevel_CUSX(NULL, level, element);
5269 /* check if non-default element settings need to be saved */
5270 if (cusx_chunk_size > cusx_chunk_size_no_changes)
5273 printf("::: SAVING CE %d\n", i + 1);
5276 putFileChunkBE(file, "CUSX", cusx_chunk_size);
5277 SaveLevel_CUSX(file, level, element);
5288 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5290 int element = EL_GROUP_START + i;
5291 int grpx_chunk_size = SaveLevel_GRPX(NULL, level, element);
5293 /* check if non-default element settings need to be saved */
5294 if (grpx_chunk_size > grpx_chunk_size_no_changes)
5297 printf("::: SAVING GE %d\n", i + 1);
5300 putFileChunkBE(file, "GRPX", grpx_chunk_size);
5301 SaveLevel_GRPX(file, level, element);
5314 SetFilePermissions(filename, PERMS_PRIVATE);
5317 void SaveLevel(int nr)
5319 char *filename = getDefaultLevelFilename(nr);
5321 SaveLevelFromFilename(&level, filename);
5324 void SaveLevelTemplate()
5326 char *filename = getDefaultLevelFilename(-1);
5328 SaveLevelFromFilename(&level, filename);
5331 void DumpLevel(struct LevelInfo *level)
5333 if (level->no_valid_file)
5335 Error(ERR_WARN, "cannot dump -- no valid level file found");
5340 printf_line("-", 79);
5341 printf("Level xxx (file version %08d, game version %08d)\n",
5342 level->file_version, level->game_version);
5343 printf_line("-", 79);
5345 printf("Level author: '%s'\n", level->author);
5346 printf("Level title: '%s'\n", level->name);
5348 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
5350 printf("Level time: %d seconds\n", level->time);
5351 printf("Gems needed: %d\n", level->gems_needed);
5353 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
5354 printf("Time for wheel: %d seconds\n", level->time_wheel);
5355 printf("Time for light: %d seconds\n", level->time_light);
5356 printf("Time for timegate: %d seconds\n", level->time_timegate);
5358 printf("Amoeba speed: %d\n", level->amoeba_speed);
5360 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
5361 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
5362 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
5363 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
5364 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
5365 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
5366 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
5368 printf_line("-", 79);
5372 /* ========================================================================= */
5373 /* tape file functions */
5374 /* ========================================================================= */
5376 static void setTapeInfoToDefaults()
5380 /* always start with reliable default values (empty tape) */
5383 /* default values (also for pre-1.2 tapes) with only the first player */
5384 tape.player_participates[0] = TRUE;
5385 for (i = 1; i < MAX_PLAYERS; i++)
5386 tape.player_participates[i] = FALSE;
5388 /* at least one (default: the first) player participates in every tape */
5389 tape.num_participating_players = 1;
5391 tape.level_nr = level_nr;
5393 tape.changed = FALSE;
5395 tape.recording = FALSE;
5396 tape.playing = FALSE;
5397 tape.pausing = FALSE;
5399 tape.no_valid_file = FALSE;
5402 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
5404 tape->file_version = getFileVersion(file);
5405 tape->game_version = getFileVersion(file);
5410 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
5414 tape->random_seed = getFile32BitBE(file);
5415 tape->date = getFile32BitBE(file);
5416 tape->length = getFile32BitBE(file);
5418 /* read header fields that are new since version 1.2 */
5419 if (tape->file_version >= FILE_VERSION_1_2)
5421 byte store_participating_players = getFile8Bit(file);
5424 /* since version 1.2, tapes store which players participate in the tape */
5425 tape->num_participating_players = 0;
5426 for (i = 0; i < MAX_PLAYERS; i++)
5428 tape->player_participates[i] = FALSE;
5430 if (store_participating_players & (1 << i))
5432 tape->player_participates[i] = TRUE;
5433 tape->num_participating_players++;
5437 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
5439 engine_version = getFileVersion(file);
5440 if (engine_version > 0)
5441 tape->engine_version = engine_version;
5443 tape->engine_version = tape->game_version;
5449 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
5451 int level_identifier_size;
5454 level_identifier_size = getFile16BitBE(file);
5456 tape->level_identifier =
5457 checked_realloc(tape->level_identifier, level_identifier_size);
5459 for (i = 0; i < level_identifier_size; i++)
5460 tape->level_identifier[i] = getFile8Bit(file);
5462 tape->level_nr = getFile16BitBE(file);
5464 chunk_size = 2 + level_identifier_size + 2;
5469 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
5472 int chunk_size_expected =
5473 (tape->num_participating_players + 1) * tape->length;
5475 if (chunk_size_expected != chunk_size)
5477 ReadUnusedBytesFromFile(file, chunk_size);
5478 return chunk_size_expected;
5481 for (i = 0; i < tape->length; i++)
5483 if (i >= MAX_TAPE_LEN)
5486 for (j = 0; j < MAX_PLAYERS; j++)
5488 tape->pos[i].action[j] = MV_NONE;
5490 if (tape->player_participates[j])
5491 tape->pos[i].action[j] = getFile8Bit(file);
5494 tape->pos[i].delay = getFile8Bit(file);
5496 if (tape->file_version == FILE_VERSION_1_0)
5498 /* eliminate possible diagonal moves in old tapes */
5499 /* this is only for backward compatibility */
5501 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
5502 byte action = tape->pos[i].action[0];
5503 int k, num_moves = 0;
5505 for (k = 0; k<4; k++)
5507 if (action & joy_dir[k])
5509 tape->pos[i + num_moves].action[0] = joy_dir[k];
5511 tape->pos[i + num_moves].delay = 0;
5520 tape->length += num_moves;
5523 else if (tape->file_version < FILE_VERSION_2_0)
5525 /* convert pre-2.0 tapes to new tape format */
5527 if (tape->pos[i].delay > 1)
5530 tape->pos[i + 1] = tape->pos[i];
5531 tape->pos[i + 1].delay = 1;
5534 for (j = 0; j < MAX_PLAYERS; j++)
5535 tape->pos[i].action[j] = MV_NONE;
5536 tape->pos[i].delay--;
5547 if (i != tape->length)
5548 chunk_size = (tape->num_participating_players + 1) * i;
5553 void LoadTapeFromFilename(char *filename)
5555 char cookie[MAX_LINE_LEN];
5556 char chunk_name[CHUNK_ID_LEN + 1];
5560 /* always start with reliable default values */
5561 setTapeInfoToDefaults();
5563 if (!(file = fopen(filename, MODE_READ)))
5565 tape.no_valid_file = TRUE;
5570 getFileChunkBE(file, chunk_name, NULL);
5571 if (strEqual(chunk_name, "RND1"))
5573 getFile32BitBE(file); /* not used */
5575 getFileChunkBE(file, chunk_name, NULL);
5576 if (!strEqual(chunk_name, "TAPE"))
5578 tape.no_valid_file = TRUE;
5580 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5585 else /* check for pre-2.0 file format with cookie string */
5587 strcpy(cookie, chunk_name);
5588 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
5589 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
5590 cookie[strlen(cookie) - 1] = '\0';
5592 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
5594 tape.no_valid_file = TRUE;
5596 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5601 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
5603 tape.no_valid_file = TRUE;
5605 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
5610 /* pre-2.0 tape files have no game version, so use file version here */
5611 tape.game_version = tape.file_version;
5614 if (tape.file_version < FILE_VERSION_1_2)
5616 /* tape files from versions before 1.2.0 without chunk structure */
5617 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
5618 LoadTape_BODY(file, 2 * tape.length, &tape);
5626 int (*loader)(FILE *, int, struct TapeInfo *);
5630 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
5631 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
5632 { "INFO", -1, LoadTape_INFO },
5633 { "BODY", -1, LoadTape_BODY },
5637 while (getFileChunkBE(file, chunk_name, &chunk_size))
5641 while (chunk_info[i].name != NULL &&
5642 !strEqual(chunk_name, chunk_info[i].name))
5645 if (chunk_info[i].name == NULL)
5647 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
5648 chunk_name, filename);
5649 ReadUnusedBytesFromFile(file, chunk_size);
5651 else if (chunk_info[i].size != -1 &&
5652 chunk_info[i].size != chunk_size)
5654 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5655 chunk_size, chunk_name, filename);
5656 ReadUnusedBytesFromFile(file, chunk_size);
5660 /* call function to load this tape chunk */
5661 int chunk_size_expected =
5662 (chunk_info[i].loader)(file, chunk_size, &tape);
5664 /* the size of some chunks cannot be checked before reading other
5665 chunks first (like "HEAD" and "BODY") that contain some header
5666 information, so check them here */
5667 if (chunk_size_expected != chunk_size)
5669 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5670 chunk_size, chunk_name, filename);
5678 tape.length_seconds = GetTapeLength();
5681 printf("::: tape game version: %d\n", tape.game_version);
5682 printf("::: tape engine version: %d\n", tape.engine_version);
5686 void LoadTape(int nr)
5688 char *filename = getTapeFilename(nr);
5690 LoadTapeFromFilename(filename);
5693 void LoadSolutionTape(int nr)
5695 char *filename = getSolutionTapeFilename(nr);
5697 LoadTapeFromFilename(filename);
5700 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
5702 putFileVersion(file, tape->file_version);
5703 putFileVersion(file, tape->game_version);
5706 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
5709 byte store_participating_players = 0;
5711 /* set bits for participating players for compact storage */
5712 for (i = 0; i < MAX_PLAYERS; i++)
5713 if (tape->player_participates[i])
5714 store_participating_players |= (1 << i);
5716 putFile32BitBE(file, tape->random_seed);
5717 putFile32BitBE(file, tape->date);
5718 putFile32BitBE(file, tape->length);
5720 putFile8Bit(file, store_participating_players);
5722 /* unused bytes not at the end here for 4-byte alignment of engine_version */
5723 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
5725 putFileVersion(file, tape->engine_version);
5728 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
5730 int level_identifier_size = strlen(tape->level_identifier) + 1;
5733 putFile16BitBE(file, level_identifier_size);
5735 for (i = 0; i < level_identifier_size; i++)
5736 putFile8Bit(file, tape->level_identifier[i]);
5738 putFile16BitBE(file, tape->level_nr);
5741 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
5745 for (i = 0; i < tape->length; i++)
5747 for (j = 0; j < MAX_PLAYERS; j++)
5748 if (tape->player_participates[j])
5749 putFile8Bit(file, tape->pos[i].action[j]);
5751 putFile8Bit(file, tape->pos[i].delay);
5755 void SaveTape(int nr)
5757 char *filename = getTapeFilename(nr);
5759 boolean new_tape = TRUE;
5760 int num_participating_players = 0;
5761 int info_chunk_size;
5762 int body_chunk_size;
5765 InitTapeDirectory(leveldir_current->subdir);
5767 /* if a tape still exists, ask to overwrite it */
5768 if (fileExists(filename))
5771 if (!Request("Replace old tape ?", REQ_ASK))
5775 if (!(file = fopen(filename, MODE_WRITE)))
5777 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
5781 tape.file_version = FILE_VERSION_ACTUAL;
5782 tape.game_version = GAME_VERSION_ACTUAL;
5784 /* count number of participating players */
5785 for (i = 0; i < MAX_PLAYERS; i++)
5786 if (tape.player_participates[i])
5787 num_participating_players++;
5789 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
5790 body_chunk_size = (num_participating_players + 1) * tape.length;
5792 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5793 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
5795 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
5796 SaveTape_VERS(file, &tape);
5798 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
5799 SaveTape_HEAD(file, &tape);
5801 putFileChunkBE(file, "INFO", info_chunk_size);
5802 SaveTape_INFO(file, &tape);
5804 putFileChunkBE(file, "BODY", body_chunk_size);
5805 SaveTape_BODY(file, &tape);
5809 SetFilePermissions(filename, PERMS_PRIVATE);
5811 tape.changed = FALSE;
5814 Request("Tape saved !", REQ_CONFIRM);
5817 void DumpTape(struct TapeInfo *tape)
5819 int tape_frame_counter;
5822 if (tape->no_valid_file)
5824 Error(ERR_WARN, "cannot dump -- no valid tape file found");
5829 printf_line("-", 79);
5830 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
5831 tape->level_nr, tape->file_version, tape->game_version);
5832 printf(" (effective engine version %08d)\n",
5833 tape->engine_version);
5834 printf("Level series identifier: '%s'\n", tape->level_identifier);
5835 printf_line("-", 79);
5837 tape_frame_counter = 0;
5839 for (i = 0; i < tape->length; i++)
5841 if (i >= MAX_TAPE_LEN)
5844 printf("%04d: ", i);
5846 for (j = 0; j < MAX_PLAYERS; j++)
5848 if (tape->player_participates[j])
5850 int action = tape->pos[i].action[j];
5852 printf("%d:%02x ", j, action);
5853 printf("[%c%c%c%c|%c%c] - ",
5854 (action & JOY_LEFT ? '<' : ' '),
5855 (action & JOY_RIGHT ? '>' : ' '),
5856 (action & JOY_UP ? '^' : ' '),
5857 (action & JOY_DOWN ? 'v' : ' '),
5858 (action & JOY_BUTTON_1 ? '1' : ' '),
5859 (action & JOY_BUTTON_2 ? '2' : ' '));
5863 printf("(%03d) ", tape->pos[i].delay);
5864 printf("[%05d]\n", tape_frame_counter);
5866 tape_frame_counter += tape->pos[i].delay;
5869 printf_line("-", 79);
5873 /* ========================================================================= */
5874 /* score file functions */
5875 /* ========================================================================= */
5877 void LoadScore(int nr)
5880 char *filename = getScoreFilename(nr);
5881 char cookie[MAX_LINE_LEN];
5882 char line[MAX_LINE_LEN];
5886 /* always start with reliable default values */
5887 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5889 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
5890 highscore[i].Score = 0;
5893 if (!(file = fopen(filename, MODE_READ)))
5896 /* check file identifier */
5897 fgets(cookie, MAX_LINE_LEN, file);
5898 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
5899 cookie[strlen(cookie) - 1] = '\0';
5901 if (!checkCookieString(cookie, SCORE_COOKIE))
5903 Error(ERR_WARN, "unknown format of score file '%s'", filename);
5908 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5910 fscanf(file, "%d", &highscore[i].Score);
5911 fgets(line, MAX_LINE_LEN, file);
5913 if (line[strlen(line) - 1] == '\n')
5914 line[strlen(line) - 1] = '\0';
5916 for (line_ptr = line; *line_ptr; line_ptr++)
5918 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
5920 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
5921 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
5930 void SaveScore(int nr)
5933 char *filename = getScoreFilename(nr);
5936 InitScoreDirectory(leveldir_current->subdir);
5938 if (!(file = fopen(filename, MODE_WRITE)))
5940 Error(ERR_WARN, "cannot save score for level %d", nr);
5944 fprintf(file, "%s\n\n", SCORE_COOKIE);
5946 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5947 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
5951 SetFilePermissions(filename, PERMS_PUBLIC);
5955 /* ========================================================================= */
5956 /* setup file functions */
5957 /* ========================================================================= */
5959 #define TOKEN_STR_PLAYER_PREFIX "player_"
5962 #define SETUP_TOKEN_PLAYER_NAME 0
5963 #define SETUP_TOKEN_SOUND 1
5964 #define SETUP_TOKEN_SOUND_LOOPS 2
5965 #define SETUP_TOKEN_SOUND_MUSIC 3
5966 #define SETUP_TOKEN_SOUND_SIMPLE 4
5967 #define SETUP_TOKEN_TOONS 5
5968 #define SETUP_TOKEN_SCROLL_DELAY 6
5969 #define SETUP_TOKEN_SOFT_SCROLLING 7
5970 #define SETUP_TOKEN_FADING 8
5971 #define SETUP_TOKEN_AUTORECORD 9
5972 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
5973 #define SETUP_TOKEN_QUICK_DOORS 11
5974 #define SETUP_TOKEN_TEAM_MODE 12
5975 #define SETUP_TOKEN_HANDICAP 13
5976 #define SETUP_TOKEN_SKIP_LEVELS 14
5977 #define SETUP_TOKEN_TIME_LIMIT 15
5978 #define SETUP_TOKEN_FULLSCREEN 16
5979 #define SETUP_TOKEN_ASK_ON_ESCAPE 17
5980 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
5981 #define SETUP_TOKEN_QUICK_SWITCH 19
5982 #define SETUP_TOKEN_INPUT_ON_FOCUS 20
5983 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
5984 #define SETUP_TOKEN_GRAPHICS_SET 22
5985 #define SETUP_TOKEN_SOUNDS_SET 23
5986 #define SETUP_TOKEN_MUSIC_SET 24
5987 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
5988 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
5989 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
5991 #define NUM_GLOBAL_SETUP_TOKENS 28
5994 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
5995 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
5996 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
5997 #define SETUP_TOKEN_EDITOR_EL_MORE 3
5998 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
5999 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6000 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6001 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6002 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6003 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6004 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6005 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6006 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6007 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
6009 #define NUM_EDITOR_SETUP_TOKENS 14
6011 /* editor cascade setup */
6012 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6013 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6014 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6015 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6016 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6017 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6018 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6019 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6020 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6021 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6022 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6023 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
6024 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
6025 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6027 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6029 /* shortcut setup */
6030 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6031 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6032 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6033 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6034 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6035 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6036 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6037 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6039 #define NUM_SHORTCUT_SETUP_TOKENS 8
6042 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6043 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6044 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6045 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6046 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6047 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6048 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6049 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6050 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6051 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6052 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6053 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6054 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6055 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6056 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6057 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6059 #define NUM_PLAYER_SETUP_TOKENS 16
6062 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6063 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6065 #define NUM_SYSTEM_SETUP_TOKENS 2
6068 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6070 #define NUM_OPTIONS_SETUP_TOKENS 1
6073 static struct SetupInfo si;
6074 static struct SetupEditorInfo sei;
6075 static struct SetupEditorCascadeInfo seci;
6076 static struct SetupShortcutInfo ssi;
6077 static struct SetupInputInfo sii;
6078 static struct SetupSystemInfo syi;
6079 static struct OptionInfo soi;
6081 static struct TokenInfo global_setup_tokens[] =
6083 { TYPE_STRING, &si.player_name, "player_name" },
6084 { TYPE_SWITCH, &si.sound, "sound" },
6085 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6086 { TYPE_SWITCH, &si.sound_music, "background_music" },
6087 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6088 { TYPE_SWITCH, &si.toons, "toons" },
6089 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6090 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6091 { TYPE_SWITCH, &si.fading, "screen_fading" },
6092 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6093 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6094 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6095 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6096 { TYPE_SWITCH, &si.handicap, "handicap" },
6097 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6098 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6099 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6100 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6101 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6102 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6103 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6104 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6105 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6106 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6107 { TYPE_STRING, &si.music_set, "music_set" },
6108 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6109 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6110 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6113 static struct TokenInfo editor_setup_tokens[] =
6115 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6116 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6117 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6118 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6119 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6120 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6121 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6122 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6123 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6124 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6125 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6126 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6127 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6128 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6131 static struct TokenInfo editor_cascade_setup_tokens[] =
6133 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6134 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6135 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6136 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6137 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6138 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6139 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6140 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6141 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6142 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6143 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6144 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6145 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6148 static struct TokenInfo shortcut_setup_tokens[] =
6150 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6151 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6152 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6153 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6154 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6155 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6156 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6157 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6160 static struct TokenInfo player_setup_tokens[] =
6162 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6163 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6164 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6165 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6166 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6167 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6168 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6169 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6170 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6171 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6172 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6173 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6174 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6175 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6176 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6177 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6180 static struct TokenInfo system_setup_tokens[] =
6182 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6183 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6186 static struct TokenInfo options_setup_tokens[] =
6188 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6191 static char *get_corrected_login_name(char *login_name)
6193 /* needed because player name must be a fixed length string */
6194 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6196 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6197 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6199 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6200 if (strchr(login_name_new, ' '))
6201 *strchr(login_name_new, ' ') = '\0';
6203 return login_name_new;
6206 static void setSetupInfoToDefaults(struct SetupInfo *si)
6210 si->player_name = get_corrected_login_name(getLoginName());
6213 si->sound_loops = TRUE;
6214 si->sound_music = TRUE;
6215 si->sound_simple = TRUE;
6217 si->double_buffering = TRUE;
6218 si->direct_draw = !si->double_buffering;
6219 si->scroll_delay = TRUE;
6220 si->soft_scrolling = TRUE;
6222 si->autorecord = TRUE;
6223 si->show_titlescreen = TRUE;
6224 si->quick_doors = FALSE;
6225 si->team_mode = FALSE;
6226 si->handicap = TRUE;
6227 si->skip_levels = TRUE;
6228 si->time_limit = TRUE;
6229 si->fullscreen = FALSE;
6230 si->ask_on_escape = TRUE;
6231 si->ask_on_escape_editor = TRUE;
6232 si->quick_switch = FALSE;
6233 si->input_on_focus = FALSE;
6234 si->prefer_aga_graphics = TRUE;
6236 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
6237 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
6238 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
6239 si->override_level_graphics = FALSE;
6240 si->override_level_sounds = FALSE;
6241 si->override_level_music = FALSE;
6243 si->editor.el_boulderdash = TRUE;
6244 si->editor.el_emerald_mine = TRUE;
6245 si->editor.el_emerald_mine_club = TRUE;
6246 si->editor.el_more = TRUE;
6247 si->editor.el_sokoban = TRUE;
6248 si->editor.el_supaplex = TRUE;
6249 si->editor.el_diamond_caves = TRUE;
6250 si->editor.el_dx_boulderdash = TRUE;
6251 si->editor.el_chars = TRUE;
6252 si->editor.el_custom = TRUE;
6254 si->editor.el_headlines = TRUE;
6255 si->editor.el_user_defined = FALSE;
6256 si->editor.el_dynamic = TRUE;
6258 si->editor.show_element_token = FALSE;
6260 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
6261 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
6262 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
6264 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
6265 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
6266 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
6267 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
6268 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
6270 for (i = 0; i < MAX_PLAYERS; i++)
6272 si->input[i].use_joystick = FALSE;
6273 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
6274 si->input[i].joy.xleft = JOYSTICK_XLEFT;
6275 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
6276 si->input[i].joy.xright = JOYSTICK_XRIGHT;
6277 si->input[i].joy.yupper = JOYSTICK_YUPPER;
6278 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
6279 si->input[i].joy.ylower = JOYSTICK_YLOWER;
6280 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
6281 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
6282 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
6283 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
6284 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
6285 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
6286 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
6287 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
6290 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
6291 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
6293 si->options.verbose = FALSE;
6296 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
6298 si->editor_cascade.el_bd = TRUE;
6299 si->editor_cascade.el_em = TRUE;
6300 si->editor_cascade.el_emc = TRUE;
6301 si->editor_cascade.el_rnd = TRUE;
6302 si->editor_cascade.el_sb = TRUE;
6303 si->editor_cascade.el_sp = TRUE;
6304 si->editor_cascade.el_dc = TRUE;
6305 si->editor_cascade.el_dx = TRUE;
6307 si->editor_cascade.el_chars = FALSE;
6308 si->editor_cascade.el_ce = FALSE;
6309 si->editor_cascade.el_ge = FALSE;
6310 si->editor_cascade.el_user = FALSE;
6311 si->editor_cascade.el_dynamic = FALSE;
6314 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
6318 if (!setup_file_hash)
6323 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6324 setSetupInfo(global_setup_tokens, i,
6325 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
6330 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6331 setSetupInfo(editor_setup_tokens, i,
6332 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
6335 /* shortcut setup */
6336 ssi = setup.shortcut;
6337 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6338 setSetupInfo(shortcut_setup_tokens, i,
6339 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
6340 setup.shortcut = ssi;
6343 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6347 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6349 sii = setup.input[pnr];
6350 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6352 char full_token[100];
6354 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
6355 setSetupInfo(player_setup_tokens, i,
6356 getHashEntry(setup_file_hash, full_token));
6358 setup.input[pnr] = sii;
6363 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6364 setSetupInfo(system_setup_tokens, i,
6365 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
6369 soi = setup.options;
6370 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6371 setSetupInfo(options_setup_tokens, i,
6372 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
6373 setup.options = soi;
6376 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
6380 if (!setup_file_hash)
6383 /* editor cascade setup */
6384 seci = setup.editor_cascade;
6385 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
6386 setSetupInfo(editor_cascade_setup_tokens, i,
6387 getHashEntry(setup_file_hash,
6388 editor_cascade_setup_tokens[i].text));
6389 setup.editor_cascade = seci;
6394 char *filename = getSetupFilename();
6395 SetupFileHash *setup_file_hash = NULL;
6397 /* always start with reliable default values */
6398 setSetupInfoToDefaults(&setup);
6400 setup_file_hash = loadSetupFileHash(filename);
6402 if (setup_file_hash)
6404 char *player_name_new;
6406 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6407 decodeSetupFileHash(setup_file_hash);
6409 setup.direct_draw = !setup.double_buffering;
6411 freeSetupFileHash(setup_file_hash);
6413 /* needed to work around problems with fixed length strings */
6414 player_name_new = get_corrected_login_name(setup.player_name);
6415 free(setup.player_name);
6416 setup.player_name = player_name_new;
6419 Error(ERR_WARN, "using default setup values");
6422 void LoadSetup_EditorCascade()
6424 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6425 SetupFileHash *setup_file_hash = NULL;
6427 /* always start with reliable default values */
6428 setSetupInfoToDefaults_EditorCascade(&setup);
6430 setup_file_hash = loadSetupFileHash(filename);
6432 if (setup_file_hash)
6434 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6435 decodeSetupFileHash_EditorCascade(setup_file_hash);
6437 freeSetupFileHash(setup_file_hash);
6445 char *filename = getSetupFilename();
6449 InitUserDataDirectory();
6451 if (!(file = fopen(filename, MODE_WRITE)))
6453 Error(ERR_WARN, "cannot write setup file '%s'", filename);
6457 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6458 getCookie("SETUP")));
6459 fprintf(file, "\n");
6463 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6465 /* just to make things nicer :) */
6466 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
6467 i == SETUP_TOKEN_GRAPHICS_SET)
6468 fprintf(file, "\n");
6470 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
6475 fprintf(file, "\n");
6476 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6477 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
6479 /* shortcut setup */
6480 ssi = setup.shortcut;
6481 fprintf(file, "\n");
6482 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6483 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
6486 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6490 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6491 fprintf(file, "\n");
6493 sii = setup.input[pnr];
6494 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6495 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
6500 fprintf(file, "\n");
6501 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6502 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
6505 soi = setup.options;
6506 fprintf(file, "\n");
6507 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6508 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
6512 SetFilePermissions(filename, PERMS_PRIVATE);
6515 void SaveSetup_EditorCascade()
6517 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6521 InitUserDataDirectory();
6523 if (!(file = fopen(filename, MODE_WRITE)))
6525 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
6530 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6531 getCookie("SETUP")));
6532 fprintf(file, "\n");
6534 seci = setup.editor_cascade;
6535 fprintf(file, "\n");
6536 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6537 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
6541 SetFilePermissions(filename, PERMS_PRIVATE);
6546 void LoadCustomElementDescriptions()
6548 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6549 SetupFileHash *setup_file_hash;
6552 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6554 if (element_info[i].custom_description != NULL)
6556 free(element_info[i].custom_description);
6557 element_info[i].custom_description = NULL;
6561 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6564 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6566 char *token = getStringCat2(element_info[i].token_name, ".name");
6567 char *value = getHashEntry(setup_file_hash, token);
6570 element_info[i].custom_description = getStringCopy(value);
6575 freeSetupFileHash(setup_file_hash);
6578 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
6580 SetupFileHash *setup_file_hash;
6584 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
6587 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6590 /* special case: initialize with default values that may be overwritten */
6591 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
6593 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
6594 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
6595 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
6597 if (value_x != NULL)
6598 menu.draw_xoffset[i] = get_integer_from_string(value_x);
6599 if (value_y != NULL)
6600 menu.draw_yoffset[i] = get_integer_from_string(value_y);
6601 if (list_size != NULL)
6602 menu.list_size[i] = get_integer_from_string(list_size);
6605 /* read (and overwrite with) values that may be specified in config file */
6606 for (i = 0; image_config_vars[i].token != NULL; i++)
6608 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
6611 *image_config_vars[i].value =
6612 get_auto_parameter_value(image_config_vars[i].token, value);
6615 freeSetupFileHash(setup_file_hash);
6618 void LoadSpecialMenuDesignSettings()
6620 char *filename_base = UNDEFINED_FILENAME, *filename_local;
6623 /* always start with reliable default values from default config */
6624 for (i = 0; image_config_vars[i].token != NULL; i++)
6625 for (j = 0; image_config[j].token != NULL; j++)
6626 if (strEqual(image_config_vars[i].token, image_config[j].token))
6627 *image_config_vars[i].value =
6628 get_auto_parameter_value(image_config_vars[i].token,
6629 image_config[j].value);
6632 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
6634 /* first look for special settings configured in level series config */
6635 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
6637 if (fileExists(filename_base))
6638 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
6641 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6643 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6644 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
6648 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6650 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
6654 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
6656 char *filename = getEditorSetupFilename();
6657 SetupFileList *setup_file_list, *list;
6658 SetupFileHash *element_hash;
6659 int num_unknown_tokens = 0;
6662 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
6665 element_hash = newSetupFileHash();
6667 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6668 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
6670 /* determined size may be larger than needed (due to unknown elements) */
6672 for (list = setup_file_list; list != NULL; list = list->next)
6675 /* add space for up to 3 more elements for padding that may be needed */
6678 /* free memory for old list of elements, if needed */
6679 checked_free(*elements);
6681 /* allocate memory for new list of elements */
6682 *elements = checked_malloc(*num_elements * sizeof(int));
6685 for (list = setup_file_list; list != NULL; list = list->next)
6687 char *value = getHashEntry(element_hash, list->token);
6689 if (value == NULL) /* try to find obsolete token mapping */
6691 char *mapped_token = get_mapped_token(list->token);
6693 if (mapped_token != NULL)
6695 value = getHashEntry(element_hash, mapped_token);
6703 (*elements)[(*num_elements)++] = atoi(value);
6707 if (num_unknown_tokens == 0)
6709 Error(ERR_RETURN_LINE, "-");
6710 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
6711 Error(ERR_RETURN, "- config file: '%s'", filename);
6713 num_unknown_tokens++;
6716 Error(ERR_RETURN, "- token: '%s'", list->token);
6720 if (num_unknown_tokens > 0)
6721 Error(ERR_RETURN_LINE, "-");
6723 while (*num_elements % 4) /* pad with empty elements, if needed */
6724 (*elements)[(*num_elements)++] = EL_EMPTY;
6726 freeSetupFileList(setup_file_list);
6727 freeSetupFileHash(element_hash);
6730 for (i = 0; i < *num_elements; i++)
6731 printf("editor: element '%s' [%d]\n",
6732 element_info[(*elements)[i]].token_name, (*elements)[i]);
6736 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
6739 SetupFileHash *setup_file_hash = NULL;
6740 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
6741 char *filename_music, *filename_prefix, *filename_info;
6747 token_to_value_ptr[] =
6749 { "title_header", &tmp_music_file_info.title_header },
6750 { "artist_header", &tmp_music_file_info.artist_header },
6751 { "album_header", &tmp_music_file_info.album_header },
6752 { "year_header", &tmp_music_file_info.year_header },
6754 { "title", &tmp_music_file_info.title },
6755 { "artist", &tmp_music_file_info.artist },
6756 { "album", &tmp_music_file_info.album },
6757 { "year", &tmp_music_file_info.year },
6763 filename_music = (is_sound ? getCustomSoundFilename(basename) :
6764 getCustomMusicFilename(basename));
6766 if (filename_music == NULL)
6769 /* ---------- try to replace file extension ---------- */
6771 filename_prefix = getStringCopy(filename_music);
6772 if (strrchr(filename_prefix, '.') != NULL)
6773 *strrchr(filename_prefix, '.') = '\0';
6774 filename_info = getStringCat2(filename_prefix, ".txt");
6777 printf("trying to load file '%s'...\n", filename_info);
6780 if (fileExists(filename_info))
6781 setup_file_hash = loadSetupFileHash(filename_info);
6783 free(filename_prefix);
6784 free(filename_info);
6786 if (setup_file_hash == NULL)
6788 /* ---------- try to add file extension ---------- */
6790 filename_prefix = getStringCopy(filename_music);
6791 filename_info = getStringCat2(filename_prefix, ".txt");
6794 printf("trying to load file '%s'...\n", filename_info);
6797 if (fileExists(filename_info))
6798 setup_file_hash = loadSetupFileHash(filename_info);
6800 free(filename_prefix);
6801 free(filename_info);
6804 if (setup_file_hash == NULL)
6807 /* ---------- music file info found ---------- */
6809 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
6811 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
6813 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
6815 *token_to_value_ptr[i].value_ptr =
6816 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
6819 tmp_music_file_info.basename = getStringCopy(basename);
6820 tmp_music_file_info.music = music;
6821 tmp_music_file_info.is_sound = is_sound;
6823 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
6824 *new_music_file_info = tmp_music_file_info;
6826 return new_music_file_info;
6829 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
6831 return get_music_file_info_ext(basename, music, FALSE);
6834 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
6836 return get_music_file_info_ext(basename, sound, TRUE);
6839 static boolean music_info_listed_ext(struct MusicFileInfo *list,
6840 char *basename, boolean is_sound)
6842 for (; list != NULL; list = list->next)
6843 if (list->is_sound == is_sound && strEqual(list->basename, basename))
6849 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
6851 return music_info_listed_ext(list, basename, FALSE);
6854 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
6856 return music_info_listed_ext(list, basename, TRUE);
6859 void LoadMusicInfo()
6861 char *music_directory = getCustomMusicDirectory();
6862 int num_music = getMusicListSize();
6863 int num_music_noconf = 0;
6864 int num_sounds = getSoundListSize();
6866 struct dirent *dir_entry;
6867 struct FileInfo *music, *sound;
6868 struct MusicFileInfo *next, **new;
6871 while (music_file_info != NULL)
6873 next = music_file_info->next;
6875 checked_free(music_file_info->basename);
6877 checked_free(music_file_info->title_header);
6878 checked_free(music_file_info->artist_header);
6879 checked_free(music_file_info->album_header);
6880 checked_free(music_file_info->year_header);
6882 checked_free(music_file_info->title);
6883 checked_free(music_file_info->artist);
6884 checked_free(music_file_info->album);
6885 checked_free(music_file_info->year);
6887 free(music_file_info);
6889 music_file_info = next;
6892 new = &music_file_info;
6894 for (i = 0; i < num_music; i++)
6896 music = getMusicListEntry(i);
6898 if (music->filename == NULL)
6901 if (strEqual(music->filename, UNDEFINED_FILENAME))
6904 /* a configured file may be not recognized as music */
6905 if (!FileIsMusic(music->filename))
6909 printf("::: -> '%s' (configured)\n", music->filename);
6912 if (!music_info_listed(music_file_info, music->filename))
6914 *new = get_music_file_info(music->filename, i);
6916 new = &(*new)->next;
6920 if ((dir = opendir(music_directory)) == NULL)
6922 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
6926 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
6928 char *basename = dir_entry->d_name;
6929 boolean music_already_used = FALSE;
6932 /* skip all music files that are configured in music config file */
6933 for (i = 0; i < num_music; i++)
6935 music = getMusicListEntry(i);
6937 if (music->filename == NULL)
6940 if (strEqual(basename, music->filename))
6942 music_already_used = TRUE;
6947 if (music_already_used)
6950 if (!FileIsMusic(basename))
6954 printf("::: -> '%s' (found in directory)\n", basename);
6957 if (!music_info_listed(music_file_info, basename))
6959 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
6961 new = &(*new)->next;
6969 for (i = 0; i < num_sounds; i++)
6971 sound = getSoundListEntry(i);
6973 if (sound->filename == NULL)
6976 if (strEqual(sound->filename, UNDEFINED_FILENAME))
6979 /* a configured file may be not recognized as sound */
6980 if (!FileIsSound(sound->filename))
6984 printf("::: -> '%s' (configured)\n", sound->filename);
6987 if (!sound_info_listed(music_file_info, sound->filename))
6989 *new = get_sound_file_info(sound->filename, i);
6991 new = &(*new)->next;
6996 for (next = music_file_info; next != NULL; next = next->next)
6997 printf("::: title == '%s'\n", next->title);
7001 void add_helpanim_entry(int element, int action, int direction, int delay,
7002 int *num_list_entries)
7004 struct HelpAnimInfo *new_list_entry;
7005 (*num_list_entries)++;
7008 checked_realloc(helpanim_info,
7009 *num_list_entries * sizeof(struct HelpAnimInfo));
7010 new_list_entry = &helpanim_info[*num_list_entries - 1];
7012 new_list_entry->element = element;
7013 new_list_entry->action = action;
7014 new_list_entry->direction = direction;
7015 new_list_entry->delay = delay;
7018 void print_unknown_token(char *filename, char *token, int token_nr)
7022 Error(ERR_RETURN_LINE, "-");
7023 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7024 Error(ERR_RETURN, "- config file: '%s'", filename);
7027 Error(ERR_RETURN, "- token: '%s'", token);
7030 void print_unknown_token_end(int token_nr)
7033 Error(ERR_RETURN_LINE, "-");
7036 void LoadHelpAnimInfo()
7038 char *filename = getHelpAnimFilename();
7039 SetupFileList *setup_file_list = NULL, *list;
7040 SetupFileHash *element_hash, *action_hash, *direction_hash;
7041 int num_list_entries = 0;
7042 int num_unknown_tokens = 0;
7045 if (fileExists(filename))
7046 setup_file_list = loadSetupFileList(filename);
7048 if (setup_file_list == NULL)
7050 /* use reliable default values from static configuration */
7051 SetupFileList *insert_ptr;
7053 insert_ptr = setup_file_list =
7054 newSetupFileList(helpanim_config[0].token,
7055 helpanim_config[0].value);
7057 for (i = 1; helpanim_config[i].token; i++)
7058 insert_ptr = addListEntry(insert_ptr,
7059 helpanim_config[i].token,
7060 helpanim_config[i].value);
7063 element_hash = newSetupFileHash();
7064 action_hash = newSetupFileHash();
7065 direction_hash = newSetupFileHash();
7067 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7068 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7070 for (i = 0; i < NUM_ACTIONS; i++)
7071 setHashEntry(action_hash, element_action_info[i].suffix,
7072 i_to_a(element_action_info[i].value));
7074 /* do not store direction index (bit) here, but direction value! */
7075 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7076 setHashEntry(direction_hash, element_direction_info[i].suffix,
7077 i_to_a(1 << element_direction_info[i].value));
7079 for (list = setup_file_list; list != NULL; list = list->next)
7081 char *element_token, *action_token, *direction_token;
7082 char *element_value, *action_value, *direction_value;
7083 int delay = atoi(list->value);
7085 if (strEqual(list->token, "end"))
7087 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7092 /* first try to break element into element/action/direction parts;
7093 if this does not work, also accept combined "element[.act][.dir]"
7094 elements (like "dynamite.active"), which are unique elements */
7096 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7098 element_value = getHashEntry(element_hash, list->token);
7099 if (element_value != NULL) /* element found */
7100 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7104 /* no further suffixes found -- this is not an element */
7105 print_unknown_token(filename, list->token, num_unknown_tokens++);
7111 /* token has format "<prefix>.<something>" */
7113 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7114 direction_token = action_token; /* ... or direction */
7116 element_token = getStringCopy(list->token);
7117 *strchr(element_token, '.') = '\0';
7119 element_value = getHashEntry(element_hash, element_token);
7121 if (element_value == NULL) /* this is no element */
7123 element_value = getHashEntry(element_hash, list->token);
7124 if (element_value != NULL) /* combined element found */
7125 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7128 print_unknown_token(filename, list->token, num_unknown_tokens++);
7130 free(element_token);
7135 action_value = getHashEntry(action_hash, action_token);
7137 if (action_value != NULL) /* action found */
7139 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7142 free(element_token);
7147 direction_value = getHashEntry(direction_hash, direction_token);
7149 if (direction_value != NULL) /* direction found */
7151 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7154 free(element_token);
7159 if (strchr(action_token + 1, '.') == NULL)
7161 /* no further suffixes found -- this is not an action nor direction */
7163 element_value = getHashEntry(element_hash, list->token);
7164 if (element_value != NULL) /* combined element found */
7165 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7168 print_unknown_token(filename, list->token, num_unknown_tokens++);
7170 free(element_token);
7175 /* token has format "<prefix>.<suffix>.<something>" */
7177 direction_token = strchr(action_token + 1, '.');
7179 action_token = getStringCopy(action_token);
7180 *strchr(action_token + 1, '.') = '\0';
7182 action_value = getHashEntry(action_hash, action_token);
7184 if (action_value == NULL) /* this is no action */
7186 element_value = getHashEntry(element_hash, list->token);
7187 if (element_value != NULL) /* combined element found */
7188 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7191 print_unknown_token(filename, list->token, num_unknown_tokens++);
7193 free(element_token);
7199 direction_value = getHashEntry(direction_hash, direction_token);
7201 if (direction_value != NULL) /* direction found */
7203 add_helpanim_entry(atoi(element_value), atoi(action_value),
7204 atoi(direction_value), delay, &num_list_entries);
7206 free(element_token);
7212 /* this is no direction */
7214 element_value = getHashEntry(element_hash, list->token);
7215 if (element_value != NULL) /* combined element found */
7216 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7219 print_unknown_token(filename, list->token, num_unknown_tokens++);
7221 free(element_token);
7225 print_unknown_token_end(num_unknown_tokens);
7227 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7228 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
7230 freeSetupFileList(setup_file_list);
7231 freeSetupFileHash(element_hash);
7232 freeSetupFileHash(action_hash);
7233 freeSetupFileHash(direction_hash);
7236 for (i = 0; i < num_list_entries; i++)
7237 printf("::: '%s': %d, %d, %d => %d\n",
7238 EL_NAME(helpanim_info[i].element),
7239 helpanim_info[i].element,
7240 helpanim_info[i].action,
7241 helpanim_info[i].direction,
7242 helpanim_info[i].delay);
7246 void LoadHelpTextInfo()
7248 char *filename = getHelpTextFilename();
7251 if (helptext_info != NULL)
7253 freeSetupFileHash(helptext_info);
7254 helptext_info = NULL;
7257 if (fileExists(filename))
7258 helptext_info = loadSetupFileHash(filename);
7260 if (helptext_info == NULL)
7262 /* use reliable default values from static configuration */
7263 helptext_info = newSetupFileHash();
7265 for (i = 0; helptext_config[i].token; i++)
7266 setHashEntry(helptext_info,
7267 helptext_config[i].token,
7268 helptext_config[i].value);
7272 BEGIN_HASH_ITERATION(helptext_info, itr)
7274 printf("::: '%s' => '%s'\n",
7275 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
7277 END_HASH_ITERATION(hash, itr)
7282 /* ------------------------------------------------------------------------- *
7284 * ------------------------------------------------------------------------- */
7286 #define MAX_NUM_CONVERT_LEVELS 1000
7288 void ConvertLevels()
7290 static LevelDirTree *convert_leveldir = NULL;
7291 static int convert_level_nr = -1;
7292 static int num_levels_handled = 0;
7293 static int num_levels_converted = 0;
7294 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
7297 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7298 global.convert_leveldir);
7300 if (convert_leveldir == NULL)
7301 Error(ERR_EXIT, "no such level identifier: '%s'",
7302 global.convert_leveldir);
7304 leveldir_current = convert_leveldir;
7306 if (global.convert_level_nr != -1)
7308 convert_leveldir->first_level = global.convert_level_nr;
7309 convert_leveldir->last_level = global.convert_level_nr;
7312 convert_level_nr = convert_leveldir->first_level;
7314 printf_line("=", 79);
7315 printf("Converting levels\n");
7316 printf_line("-", 79);
7317 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
7318 printf("Level series name: '%s'\n", convert_leveldir->name);
7319 printf("Level series author: '%s'\n", convert_leveldir->author);
7320 printf("Number of levels: %d\n", convert_leveldir->levels);
7321 printf_line("=", 79);
7324 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7325 levels_failed[i] = FALSE;
7327 while (convert_level_nr <= convert_leveldir->last_level)
7329 char *level_filename;
7332 level_nr = convert_level_nr++;
7334 printf("Level %03d: ", level_nr);
7336 LoadLevel(level_nr);
7337 if (level.no_valid_file)
7339 printf("(no level)\n");
7343 printf("converting level ... ");
7345 level_filename = getDefaultLevelFilename(level_nr);
7346 new_level = !fileExists(level_filename);
7350 SaveLevel(level_nr);
7352 num_levels_converted++;
7354 printf("converted.\n");
7358 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
7359 levels_failed[level_nr] = TRUE;
7361 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
7364 num_levels_handled++;
7368 printf_line("=", 79);
7369 printf("Number of levels handled: %d\n", num_levels_handled);
7370 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
7371 (num_levels_handled ?
7372 num_levels_converted * 100 / num_levels_handled : 0));
7373 printf_line("-", 79);
7374 printf("Summary (for automatic parsing by scripts):\n");
7375 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
7376 convert_leveldir->identifier, num_levels_converted,
7378 (num_levels_handled ?
7379 num_levels_converted * 100 / num_levels_handled : 0));
7381 if (num_levels_handled != num_levels_converted)
7383 printf(", FAILED:");
7384 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7385 if (levels_failed[i])
7390 printf_line("=", 79);