1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
127 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
128 &li.magnify_score, 10
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
135 EL_ROBOT, CONF_VALUE_INTEGER_1,
139 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
140 &li.game_of_life[0], 2
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
144 &li.game_of_life[1], 3
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
148 &li.game_of_life[2], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
152 &li.game_of_life[3], 3
155 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
159 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
171 EL_BALLOON, CONF_VALUE_INTEGER_1,
172 &li.wind_direction_initial, MV_NONE
175 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
176 &li.time_timegate, 10
179 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
183 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
184 &li.shield_normal_time, 10
187 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
188 &li.shield_deadly_time, 10
191 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
196 &li.extra_time_score, 10
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
204 &li.use_time_orb_bug, FALSE
207 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
208 &li.block_snap_field, TRUE
211 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
212 &li.use_start_element[0], FALSE
215 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
216 &li.use_start_element[1], FALSE
219 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
220 &li.use_start_element[2], FALSE
223 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
224 &li.use_start_element[3], FALSE
227 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
231 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_2,
232 &li.num_ball_contents, 8
235 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
236 &li.ball_random, FALSE
239 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
240 &li.ball_state_initial, FALSE
243 /* ---------- 2-byte values ---------------------------------------------- */
245 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
246 &li.start_element[0], EL_PLAYER_1
249 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
250 &li.start_element[1], EL_PLAYER_2
253 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
254 &li.start_element[2], EL_PLAYER_3
257 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
258 &li.start_element[3], EL_PLAYER_4
261 /* ---------- multi-byte values ------------------------------------------ */
263 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
264 &li.ball_content, EL_EMPTY
280 { LEVEL_FILE_TYPE_RND, "RND" },
281 { LEVEL_FILE_TYPE_BD, "BD" },
282 { LEVEL_FILE_TYPE_EM, "EM" },
283 { LEVEL_FILE_TYPE_SP, "SP" },
284 { LEVEL_FILE_TYPE_DX, "DX" },
285 { LEVEL_FILE_TYPE_SB, "SB" },
286 { LEVEL_FILE_TYPE_DC, "DC" },
291 /* ========================================================================= */
292 /* level file functions */
293 /* ========================================================================= */
295 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
299 li = *level; /* copy level information into temporary buffer */
301 for (i = 0; element_conf[i].element != -1; i++)
303 int default_value = element_conf[i].default_value;
304 int type = element_conf[i].type;
305 int bytes = type & CONF_MASK_BYTES;
307 if (bytes != CONF_MASK_MULTI_BYTES)
309 if (CONF_VALUE_BOOLEAN(type))
310 *(boolean *)(element_conf[i].value) = default_value;
312 *(int *) (element_conf[i].value) = default_value;
314 else if (type == CONF_VALUE_CONTENT_8)
316 struct Content *content = (struct Content *)(element_conf[i].value);
319 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
320 for (y = 0; y < 3; y++)
321 for (x = 0; x < 3; x++)
322 content[c].e[x][y] = default_value;
326 *level = li; /* copy temporary buffer back to level information */
329 void setElementChangePages(struct ElementInfo *ei, int change_pages)
331 int change_page_size = sizeof(struct ElementChangeInfo);
333 ei->num_change_pages = MAX(1, change_pages);
336 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
338 if (ei->current_change_page >= ei->num_change_pages)
339 ei->current_change_page = ei->num_change_pages - 1;
341 ei->change = &ei->change_page[ei->current_change_page];
344 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
348 change->can_change = FALSE;
350 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
351 change->has_event[i] = FALSE;
353 change->trigger_player = CH_PLAYER_ANY;
354 change->trigger_side = CH_SIDE_ANY;
355 change->trigger_page = CH_PAGE_ANY;
357 change->target_element = EL_EMPTY_SPACE;
359 change->delay_fixed = 0;
360 change->delay_random = 0;
361 change->delay_frames = FRAMES_PER_SECOND;
363 change->trigger_element = EL_EMPTY_SPACE;
365 change->explode = FALSE;
366 change->use_target_content = FALSE;
367 change->only_if_complete = FALSE;
368 change->use_random_replace = FALSE;
369 change->random_percentage = 100;
370 change->replace_when = CP_WHEN_EMPTY;
372 change->has_action = FALSE;
373 change->action_type = CA_NO_ACTION;
374 change->action_mode = CA_MODE_UNDEFINED;
375 change->action_arg = CA_ARG_UNDEFINED;
377 for (x = 0; x < 3; x++)
378 for (y = 0; y < 3; y++)
379 change->target_content.e[x][y] = EL_EMPTY_SPACE;
381 change->direct_action = 0;
382 change->other_action = 0;
384 change->pre_change_function = NULL;
385 change->change_function = NULL;
386 change->post_change_function = NULL;
389 static void setLevelInfoToDefaults(struct LevelInfo *level)
391 static boolean clipboard_elements_initialized = FALSE;
395 InitElementPropertiesStatic();
398 setLevelInfoToDefaultsFromConfigList(level);
399 setLevelInfoToDefaults_EM();
401 level->native_em_level = &native_em_level;
403 level->game_engine_type = GAME_ENGINE_TYPE_RND;
405 level->file_version = FILE_VERSION_ACTUAL;
406 level->game_version = GAME_VERSION_ACTUAL;
408 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
409 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
410 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
412 level->fieldx = STD_LEV_FIELDX;
413 level->fieldy = STD_LEV_FIELDY;
415 for (x = 0; x < MAX_LEV_FIELDX; x++)
416 for (y = 0; y < MAX_LEV_FIELDY; y++)
417 level->field[x][y] = EL_SAND;
420 level->gems_needed = 0;
422 level->amoeba_speed = 10;
424 level->time_magic_wall = 10;
425 level->time_wheel = 10;
427 level->time_light = 10;
428 level->time_timegate = 10;
431 level->amoeba_content = EL_DIAMOND;
433 level->game_of_life[0] = 2;
434 level->game_of_life[1] = 3;
435 level->game_of_life[2] = 3;
436 level->game_of_life[3] = 3;
438 level->biomaze[0] = 2;
439 level->biomaze[1] = 3;
440 level->biomaze[2] = 3;
441 level->biomaze[3] = 3;
443 level->double_speed = FALSE;
444 level->initial_gravity = FALSE;
445 level->em_slippery_gems = FALSE;
446 level->instant_relocation = FALSE;
447 level->can_pass_to_walkable = FALSE;
448 level->grow_into_diggable = TRUE;
450 level->block_snap_field = TRUE;
452 level->block_last_field = FALSE; /* EM does not block by default */
453 level->sp_block_last_field = TRUE; /* SP blocks the last field */
455 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
456 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
458 level->use_spring_bug = FALSE;
459 level->use_time_orb_bug = FALSE;
461 level->use_step_counter = FALSE;
463 /* values for the new EMC elements */
465 level->android_move_time = 10;
466 level->android_clone_time = 10;
467 level->ball_time = 10;
468 level->lenses_score = 10;
469 level->lenses_time = 10;
470 level->magnify_score = 10;
471 level->magnify_time = 10;
472 level->slurp_score = 10;
473 level->wind_direction_initial = MV_NONE;
474 level->ball_random = FALSE;
475 level->ball_state_initial = FALSE;
476 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
477 for (x = 0; x < 3; x++)
478 for (y = 0; y < 3; y++)
479 level->ball_content[i].e[x][y] = EL_EMPTY;
481 for (i = 0; i < 16; i++)
482 level->android_array[i] = FALSE;
484 level->use_custom_template = FALSE;
486 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
487 level->name[i] = '\0';
488 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
489 level->author[i] = '\0';
491 strcpy(level->name, NAMELESS_LEVEL_NAME);
492 strcpy(level->author, ANONYMOUS_NAME);
494 for (i = 0; i < 4; i++)
496 level->envelope_text[i][0] = '\0';
497 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
498 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
501 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
502 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
504 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
505 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
506 for (x = 0; x < 3; x++)
507 for (y = 0; y < 3; y++)
508 level->yamyam_content[i].e[x][y] =
509 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
511 level->field[0][0] = EL_PLAYER_1;
512 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
514 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
517 struct ElementInfo *ei = &element_info[element];
519 /* never initialize clipboard elements after the very first time */
520 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
523 setElementChangePages(ei, 1);
524 setElementChangeInfoToDefaults(ei->change);
526 if (IS_CUSTOM_ELEMENT(element) ||
527 IS_GROUP_ELEMENT(element) ||
528 IS_INTERNAL_ELEMENT(element))
530 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
531 ei->description[j] = '\0';
533 if (ei->custom_description != NULL)
534 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
536 strcpy(ei->description, ei->editor_description);
538 ei->use_gfx_element = FALSE;
539 ei->gfx_element = EL_EMPTY_SPACE;
541 ei->modified_settings = FALSE;
544 if (IS_CUSTOM_ELEMENT(element) ||
545 IS_INTERNAL_ELEMENT(element))
547 ei->access_direction = MV_ALL_DIRECTIONS;
549 ei->collect_score_initial = 10; /* special default */
550 ei->collect_count_initial = 1; /* special default */
552 ei->ce_value_fixed_initial = 0;
553 ei->ce_value_random_initial = 0;
554 ei->use_last_ce_value = FALSE;
556 ei->push_delay_fixed = -1; /* initialize later */
557 ei->push_delay_random = -1; /* initialize later */
558 ei->drop_delay_fixed = 0;
559 ei->drop_delay_random = 0;
560 ei->move_delay_fixed = 0;
561 ei->move_delay_random = 0;
563 ei->move_pattern = MV_ALL_DIRECTIONS;
564 ei->move_direction_initial = MV_START_AUTOMATIC;
565 ei->move_stepsize = TILEX / 8;
567 ei->move_enter_element = EL_EMPTY_SPACE;
568 ei->move_leave_element = EL_EMPTY_SPACE;
569 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
571 ei->slippery_type = SLIPPERY_ANY_RANDOM;
573 ei->explosion_type = EXPLODES_3X3;
574 ei->explosion_delay = 16;
575 ei->ignition_delay = 8;
577 for (x = 0; x < 3; x++)
578 for (y = 0; y < 3; y++)
579 ei->content.e[x][y] = EL_EMPTY_SPACE;
582 ei->access_layer = 0;
583 ei->access_protected = 0;
584 ei->walk_to_action = 0;
585 ei->smash_targets = 0;
588 ei->can_explode_by_fire = FALSE;
589 ei->can_explode_smashed = FALSE;
590 ei->can_explode_impact = FALSE;
592 ei->current_change_page = 0;
595 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
596 /* !!! (else properties set there will be overwritten here) !!! */
597 /* start with no properties at all */
598 for (j = 0; j < NUM_EP_BITFIELDS; j++)
599 Properties[element][j] = EP_BITMASK_DEFAULT;
602 /* now set default properties */
603 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
606 if (IS_GROUP_ELEMENT(element) ||
607 IS_INTERNAL_ELEMENT(element))
609 struct ElementGroupInfo *group;
611 /* initialize memory for list of elements in group */
612 if (ei->group == NULL)
613 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
617 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
618 group->element[j] = EL_EMPTY_SPACE;
620 /* default: only one element in group */
621 group->num_elements = 1;
623 group->choice_mode = ANIM_RANDOM;
627 clipboard_elements_initialized = TRUE;
629 BorderElement = EL_STEELWALL;
631 level->no_valid_file = FALSE;
633 level->changed = FALSE;
635 if (leveldir_current == NULL) /* only when dumping level */
638 /* try to determine better author name than 'anonymous' */
639 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
641 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
642 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
646 switch (LEVELCLASS(leveldir_current))
648 case LEVELCLASS_TUTORIAL:
649 strcpy(level->author, PROGRAM_AUTHOR_STRING);
652 case LEVELCLASS_CONTRIB:
653 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
654 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
657 case LEVELCLASS_PRIVATE:
658 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
659 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
663 /* keep default value */
669 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
671 level_file_info->nr = 0;
672 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
673 level_file_info->packed = FALSE;
674 level_file_info->basename = NULL;
675 level_file_info->filename = NULL;
678 static void ActivateLevelTemplate()
680 /* Currently there is no special action needed to activate the template
681 data, because 'element_info' and 'Properties' overwrite the original
682 level data, while all other variables do not change. */
685 static char *getLevelFilenameFromBasename(char *basename)
687 static char *filename = NULL;
689 checked_free(filename);
691 filename = getPath2(getCurrentLevelDir(), basename);
696 static int getFileTypeFromBasename(char *basename)
698 static char *filename = NULL;
699 struct stat file_status;
701 /* ---------- try to determine file type from filename ---------- */
703 /* check for typical filename of a Supaplex level package file */
704 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
705 strncmp(basename, "LEVELS.D", 8) == 0))
706 return LEVEL_FILE_TYPE_SP;
708 /* ---------- try to determine file type from filesize ---------- */
710 checked_free(filename);
711 filename = getPath2(getCurrentLevelDir(), basename);
713 if (stat(filename, &file_status) == 0)
715 /* check for typical filesize of a Supaplex level package file */
716 if (file_status.st_size == 170496)
717 return LEVEL_FILE_TYPE_SP;
720 return LEVEL_FILE_TYPE_UNKNOWN;
723 static char *getSingleLevelBasename(int nr)
725 static char basename[MAX_FILENAME_LEN];
728 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
730 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
735 static char *getPackedLevelBasename(int type)
737 static char basename[MAX_FILENAME_LEN];
738 char *directory = getCurrentLevelDir();
740 struct dirent *dir_entry;
742 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
744 if ((dir = opendir(directory)) == NULL)
746 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
751 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
753 char *entry_basename = dir_entry->d_name;
754 int entry_type = getFileTypeFromBasename(entry_basename);
756 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
758 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
761 strcpy(basename, entry_basename);
773 static char *getSingleLevelFilename(int nr)
775 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
779 static char *getPackedLevelFilename(int type)
781 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
785 char *getDefaultLevelFilename(int nr)
787 return getSingleLevelFilename(nr);
791 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
796 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
797 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
801 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
802 int type, char *format, ...)
804 static char basename[MAX_FILENAME_LEN];
807 va_start(ap, format);
808 vsprintf(basename, format, ap);
813 lfi->basename = basename;
814 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
817 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
822 lfi->basename = getPackedLevelBasename(lfi->type);
823 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
826 static int getFiletypeFromID(char *filetype_id)
828 char *filetype_id_lower;
829 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
832 if (filetype_id == NULL)
833 return LEVEL_FILE_TYPE_UNKNOWN;
835 filetype_id_lower = getStringToLower(filetype_id);
837 for (i = 0; filetype_id_list[i].id != NULL; i++)
839 char *id_lower = getStringToLower(filetype_id_list[i].id);
841 if (strcmp(filetype_id_lower, id_lower) == 0)
842 filetype = filetype_id_list[i].filetype;
846 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
850 free(filetype_id_lower);
855 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
859 /* special case: level number is negative => check for level template file */
862 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
863 "template.%s", LEVELFILE_EXTENSION);
865 /* no fallback if template file not existing */
869 /* special case: check for file name/pattern specified in "levelinfo.conf" */
870 if (leveldir_current->level_filename != NULL)
872 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
874 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
875 leveldir_current->level_filename, nr);
876 if (fileExists(lfi->filename))
880 /* check for native Rocks'n'Diamonds level file */
881 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
882 "%03d.%s", nr, LEVELFILE_EXTENSION);
883 if (fileExists(lfi->filename))
886 /* check for Emerald Mine level file (V1) */
887 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
888 'a' + (nr / 10) % 26, '0' + nr % 10);
889 if (fileExists(lfi->filename))
891 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
892 'A' + (nr / 10) % 26, '0' + nr % 10);
893 if (fileExists(lfi->filename))
896 /* check for Emerald Mine level file (V2 to V5) */
897 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
898 if (fileExists(lfi->filename))
901 /* check for Emerald Mine level file (V6 / single mode) */
902 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
903 if (fileExists(lfi->filename))
905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
906 if (fileExists(lfi->filename))
909 /* check for Emerald Mine level file (V6 / teamwork mode) */
910 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
911 if (fileExists(lfi->filename))
913 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
914 if (fileExists(lfi->filename))
917 /* check for various packed level file formats */
918 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
919 if (fileExists(lfi->filename))
922 /* no known level file found -- use default values (and fail later) */
923 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
924 "%03d.%s", nr, LEVELFILE_EXTENSION);
927 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
929 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
930 lfi->type = getFileTypeFromBasename(lfi->basename);
933 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
935 /* always start with reliable default values */
936 setFileInfoToDefaults(level_file_info);
938 level_file_info->nr = nr; /* set requested level number */
940 determineLevelFileInfo_Filename(level_file_info);
941 determineLevelFileInfo_Filetype(level_file_info);
944 /* ------------------------------------------------------------------------- */
945 /* functions for loading R'n'D level */
946 /* ------------------------------------------------------------------------- */
948 int getMappedElement(int element)
950 /* remap some (historic, now obsolete) elements */
954 case EL_PLAYER_OBSOLETE:
955 element = EL_PLAYER_1;
958 case EL_KEY_OBSOLETE:
961 case EL_EM_KEY_1_FILE_OBSOLETE:
962 element = EL_EM_KEY_1;
965 case EL_EM_KEY_2_FILE_OBSOLETE:
966 element = EL_EM_KEY_2;
969 case EL_EM_KEY_3_FILE_OBSOLETE:
970 element = EL_EM_KEY_3;
973 case EL_EM_KEY_4_FILE_OBSOLETE:
974 element = EL_EM_KEY_4;
977 case EL_ENVELOPE_OBSOLETE:
978 element = EL_ENVELOPE_1;
986 if (element >= NUM_FILE_ELEMENTS)
988 Error(ERR_WARN, "invalid level element %d", element);
990 element = EL_UNKNOWN;
998 int getMappedElementByVersion(int element, int game_version)
1000 /* remap some elements due to certain game version */
1002 if (game_version <= VERSION_IDENT(2,2,0,0))
1004 /* map game font elements */
1005 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1006 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1007 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1008 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1011 if (game_version < VERSION_IDENT(3,0,0,0))
1013 /* map Supaplex gravity tube elements */
1014 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1015 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1016 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1017 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1024 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1026 level->file_version = getFileVersion(file);
1027 level->game_version = getFileVersion(file);
1032 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1036 level->fieldx = getFile8Bit(file);
1037 level->fieldy = getFile8Bit(file);
1039 level->time = getFile16BitBE(file);
1040 level->gems_needed = getFile16BitBE(file);
1042 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1043 level->name[i] = getFile8Bit(file);
1044 level->name[MAX_LEVEL_NAME_LEN] = 0;
1046 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1047 level->score[i] = getFile8Bit(file);
1049 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1050 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1051 for (y = 0; y < 3; y++)
1052 for (x = 0; x < 3; x++)
1053 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1055 level->amoeba_speed = getFile8Bit(file);
1056 level->time_magic_wall = getFile8Bit(file);
1057 level->time_wheel = getFile8Bit(file);
1058 level->amoeba_content = getMappedElement(getFile8Bit(file));
1059 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1060 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1061 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1062 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1064 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1066 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1067 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1068 level->can_move_into_acid_bits = getFile32BitBE(file);
1069 level->dont_collide_with_bits = getFile8Bit(file);
1071 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1072 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1074 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1075 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1076 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1078 level->game_engine_type = getFile8Bit(file);
1080 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1085 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1089 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1090 level->author[i] = getFile8Bit(file);
1091 level->author[MAX_LEVEL_NAME_LEN] = 0;
1096 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1099 int chunk_size_expected = level->fieldx * level->fieldy;
1101 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1102 stored with 16-bit encoding (and should be twice as big then).
1103 Even worse, playfield data was stored 16-bit when only yamyam content
1104 contained 16-bit elements and vice versa. */
1106 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1107 chunk_size_expected *= 2;
1109 if (chunk_size_expected != chunk_size)
1111 ReadUnusedBytesFromFile(file, chunk_size);
1112 return chunk_size_expected;
1115 for (y = 0; y < level->fieldy; y++)
1116 for (x = 0; x < level->fieldx; x++)
1117 level->field[x][y] =
1118 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1123 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1126 int header_size = 4;
1127 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1128 int chunk_size_expected = header_size + content_size;
1130 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1131 stored with 16-bit encoding (and should be twice as big then).
1132 Even worse, playfield data was stored 16-bit when only yamyam content
1133 contained 16-bit elements and vice versa. */
1135 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1136 chunk_size_expected += content_size;
1138 if (chunk_size_expected != chunk_size)
1140 ReadUnusedBytesFromFile(file, chunk_size);
1141 return chunk_size_expected;
1145 level->num_yamyam_contents = getFile8Bit(file);
1149 /* correct invalid number of content fields -- should never happen */
1150 if (level->num_yamyam_contents < 1 ||
1151 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1152 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1154 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1155 for (y = 0; y < 3; y++)
1156 for (x = 0; x < 3; x++)
1157 level->yamyam_content[i].e[x][y] =
1158 getMappedElement(level->encoding_16bit_field ?
1159 getFile16BitBE(file) : getFile8Bit(file));
1163 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1167 int num_contents, content_xsize, content_ysize;
1168 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1170 element = getMappedElement(getFile16BitBE(file));
1171 num_contents = getFile8Bit(file);
1172 content_xsize = getFile8Bit(file);
1173 content_ysize = getFile8Bit(file);
1175 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1177 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1178 for (y = 0; y < 3; y++)
1179 for (x = 0; x < 3; x++)
1180 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1182 /* correct invalid number of content fields -- should never happen */
1183 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1184 num_contents = STD_ELEMENT_CONTENTS;
1186 if (element == EL_YAMYAM)
1188 level->num_yamyam_contents = num_contents;
1190 for (i = 0; i < num_contents; i++)
1191 for (y = 0; y < 3; y++)
1192 for (x = 0; x < 3; x++)
1193 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1195 else if (element == EL_BD_AMOEBA)
1197 level->amoeba_content = content_array[0][0][0];
1201 Error(ERR_WARN, "cannot load content for element '%d'", element);
1207 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1213 int chunk_size_expected;
1215 element = getMappedElement(getFile16BitBE(file));
1216 if (!IS_ENVELOPE(element))
1217 element = EL_ENVELOPE_1;
1219 envelope_nr = element - EL_ENVELOPE_1;
1221 envelope_len = getFile16BitBE(file);
1223 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1224 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1226 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1228 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1229 if (chunk_size_expected != chunk_size)
1231 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1232 return chunk_size_expected;
1235 for (i = 0; i < envelope_len; i++)
1236 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1241 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1243 int num_changed_custom_elements = getFile16BitBE(file);
1244 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1247 if (chunk_size_expected != chunk_size)
1249 ReadUnusedBytesFromFile(file, chunk_size - 2);
1250 return chunk_size_expected;
1253 for (i = 0; i < num_changed_custom_elements; i++)
1255 int element = getFile16BitBE(file);
1256 int properties = getFile32BitBE(file);
1258 if (IS_CUSTOM_ELEMENT(element))
1259 Properties[element][EP_BITFIELD_BASE] = properties;
1261 Error(ERR_WARN, "invalid custom element number %d", element);
1267 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1269 int num_changed_custom_elements = getFile16BitBE(file);
1270 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1273 if (chunk_size_expected != chunk_size)
1275 ReadUnusedBytesFromFile(file, chunk_size - 2);
1276 return chunk_size_expected;
1279 for (i = 0; i < num_changed_custom_elements; i++)
1281 int element = getFile16BitBE(file);
1282 int custom_target_element = getFile16BitBE(file);
1284 if (IS_CUSTOM_ELEMENT(element))
1285 element_info[element].change->target_element = custom_target_element;
1287 Error(ERR_WARN, "invalid custom element number %d", element);
1293 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1295 int num_changed_custom_elements = getFile16BitBE(file);
1296 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1299 if (chunk_size_expected != chunk_size)
1301 ReadUnusedBytesFromFile(file, chunk_size - 2);
1302 return chunk_size_expected;
1305 for (i = 0; i < num_changed_custom_elements; i++)
1307 int element = getFile16BitBE(file);
1308 struct ElementInfo *ei = &element_info[element];
1309 unsigned long event_bits;
1311 if (!IS_CUSTOM_ELEMENT(element))
1313 Error(ERR_WARN, "invalid custom element number %d", element);
1315 element = EL_INTERNAL_DUMMY;
1318 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1319 ei->description[j] = getFile8Bit(file);
1320 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1322 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1324 /* some free bytes for future properties and padding */
1325 ReadUnusedBytesFromFile(file, 7);
1327 ei->use_gfx_element = getFile8Bit(file);
1328 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1330 ei->collect_score_initial = getFile8Bit(file);
1331 ei->collect_count_initial = getFile8Bit(file);
1333 ei->push_delay_fixed = getFile16BitBE(file);
1334 ei->push_delay_random = getFile16BitBE(file);
1335 ei->move_delay_fixed = getFile16BitBE(file);
1336 ei->move_delay_random = getFile16BitBE(file);
1338 ei->move_pattern = getFile16BitBE(file);
1339 ei->move_direction_initial = getFile8Bit(file);
1340 ei->move_stepsize = getFile8Bit(file);
1342 for (y = 0; y < 3; y++)
1343 for (x = 0; x < 3; x++)
1344 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1346 event_bits = getFile32BitBE(file);
1347 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1348 if (event_bits & (1 << j))
1349 ei->change->has_event[j] = TRUE;
1351 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1353 ei->change->delay_fixed = getFile16BitBE(file);
1354 ei->change->delay_random = getFile16BitBE(file);
1355 ei->change->delay_frames = getFile16BitBE(file);
1357 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1359 ei->change->explode = getFile8Bit(file);
1360 ei->change->use_target_content = getFile8Bit(file);
1361 ei->change->only_if_complete = getFile8Bit(file);
1362 ei->change->use_random_replace = getFile8Bit(file);
1364 ei->change->random_percentage = getFile8Bit(file);
1365 ei->change->replace_when = getFile8Bit(file);
1367 for (y = 0; y < 3; y++)
1368 for (x = 0; x < 3; x++)
1369 ei->change->target_content.e[x][y] =
1370 getMappedElement(getFile16BitBE(file));
1372 ei->slippery_type = getFile8Bit(file);
1374 /* some free bytes for future properties and padding */
1375 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1377 /* mark that this custom element has been modified */
1378 ei->modified_settings = TRUE;
1384 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1386 struct ElementInfo *ei;
1387 int chunk_size_expected;
1391 /* ---------- custom element base property values (96 bytes) ------------- */
1393 element = getFile16BitBE(file);
1395 if (!IS_CUSTOM_ELEMENT(element))
1397 Error(ERR_WARN, "invalid custom element number %d", element);
1399 ReadUnusedBytesFromFile(file, chunk_size - 2);
1403 ei = &element_info[element];
1405 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1406 ei->description[i] = getFile8Bit(file);
1407 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1409 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1410 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1412 ei->num_change_pages = getFile8Bit(file);
1414 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1415 if (chunk_size_expected != chunk_size)
1417 ReadUnusedBytesFromFile(file, chunk_size - 43);
1418 return chunk_size_expected;
1421 ei->ce_value_fixed_initial = getFile16BitBE(file);
1422 ei->ce_value_random_initial = getFile16BitBE(file);
1423 ei->use_last_ce_value = getFile8Bit(file);
1425 ei->use_gfx_element = getFile8Bit(file);
1426 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1428 ei->collect_score_initial = getFile8Bit(file);
1429 ei->collect_count_initial = getFile8Bit(file);
1431 ei->drop_delay_fixed = getFile8Bit(file);
1432 ei->push_delay_fixed = getFile8Bit(file);
1433 ei->drop_delay_random = getFile8Bit(file);
1434 ei->push_delay_random = getFile8Bit(file);
1435 ei->move_delay_fixed = getFile16BitBE(file);
1436 ei->move_delay_random = getFile16BitBE(file);
1438 /* bits 0 - 15 of "move_pattern" ... */
1439 ei->move_pattern = getFile16BitBE(file);
1440 ei->move_direction_initial = getFile8Bit(file);
1441 ei->move_stepsize = getFile8Bit(file);
1443 ei->slippery_type = getFile8Bit(file);
1445 for (y = 0; y < 3; y++)
1446 for (x = 0; x < 3; x++)
1447 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1449 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1450 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1451 ei->move_leave_type = getFile8Bit(file);
1453 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1454 ei->move_pattern |= (getFile16BitBE(file) << 16);
1456 ei->access_direction = getFile8Bit(file);
1458 ei->explosion_delay = getFile8Bit(file);
1459 ei->ignition_delay = getFile8Bit(file);
1460 ei->explosion_type = getFile8Bit(file);
1462 /* some free bytes for future custom property values and padding */
1463 ReadUnusedBytesFromFile(file, 1);
1465 /* ---------- change page property values (48 bytes) --------------------- */
1467 setElementChangePages(ei, ei->num_change_pages);
1469 for (i = 0; i < ei->num_change_pages; i++)
1471 struct ElementChangeInfo *change = &ei->change_page[i];
1472 unsigned long event_bits;
1474 /* always start with reliable default values */
1475 setElementChangeInfoToDefaults(change);
1477 /* bits 0 - 31 of "has_event[]" ... */
1478 event_bits = getFile32BitBE(file);
1479 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1480 if (event_bits & (1 << j))
1481 change->has_event[j] = TRUE;
1483 change->target_element = getMappedElement(getFile16BitBE(file));
1485 change->delay_fixed = getFile16BitBE(file);
1486 change->delay_random = getFile16BitBE(file);
1487 change->delay_frames = getFile16BitBE(file);
1489 change->trigger_element = getMappedElement(getFile16BitBE(file));
1491 change->explode = getFile8Bit(file);
1492 change->use_target_content = getFile8Bit(file);
1493 change->only_if_complete = getFile8Bit(file);
1494 change->use_random_replace = getFile8Bit(file);
1496 change->random_percentage = getFile8Bit(file);
1497 change->replace_when = getFile8Bit(file);
1499 for (y = 0; y < 3; y++)
1500 for (x = 0; x < 3; x++)
1501 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1503 change->can_change = getFile8Bit(file);
1505 change->trigger_side = getFile8Bit(file);
1507 change->trigger_player = getFile8Bit(file);
1508 change->trigger_page = getFile8Bit(file);
1510 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1511 CH_PAGE_ANY : (1 << change->trigger_page));
1513 change->has_action = getFile8Bit(file);
1514 change->action_type = getFile8Bit(file);
1515 change->action_mode = getFile8Bit(file);
1516 change->action_arg = getFile16BitBE(file);
1518 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1519 event_bits = getFile8Bit(file);
1520 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1521 if (event_bits & (1 << (j - 32)))
1522 change->has_event[j] = TRUE;
1525 /* mark this custom element as modified */
1526 ei->modified_settings = TRUE;
1531 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1533 struct ElementInfo *ei;
1534 struct ElementGroupInfo *group;
1538 element = getFile16BitBE(file);
1540 if (!IS_GROUP_ELEMENT(element))
1542 Error(ERR_WARN, "invalid group element number %d", element);
1544 ReadUnusedBytesFromFile(file, chunk_size - 2);
1548 ei = &element_info[element];
1550 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1551 ei->description[i] = getFile8Bit(file);
1552 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1554 group = element_info[element].group;
1556 group->num_elements = getFile8Bit(file);
1558 ei->use_gfx_element = getFile8Bit(file);
1559 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1561 group->choice_mode = getFile8Bit(file);
1563 /* some free bytes for future values and padding */
1564 ReadUnusedBytesFromFile(file, 3);
1566 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1567 group->element[i] = getMappedElement(getFile16BitBE(file));
1569 /* mark this group element as modified */
1570 element_info[element].modified_settings = TRUE;
1575 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1577 int real_chunk_size = 0;
1582 int element = getFile16BitBE(file);
1583 int type = getFile8Bit(file);
1584 int bytes = type & CONF_MASK_BYTES;
1585 boolean element_found = FALSE;
1587 real_chunk_size += 3;
1589 li = *level; /* copy level information into temporary buffer */
1591 if (bytes == CONF_MASK_MULTI_BYTES)
1593 int num_bytes = getFile16BitBE(file);
1594 byte *buffer = checked_malloc(num_bytes);
1596 ReadBytesFromFile(file, buffer, num_bytes);
1598 for (i = 0; element_conf[i].element != -1; i++)
1600 if (element_conf[i].element == element &&
1601 element_conf[i].type == type)
1603 element_found = TRUE;
1605 if (type == CONF_VALUE_CONTENT_8)
1607 struct Content *content= (struct Content *)(element_conf[i].value);
1608 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1611 for (c = 0; c < num_contents; c++)
1612 for (y = 0; y < 3; y++)
1613 for (x = 0; x < 3; x++)
1614 content[c].e[x][y] =
1615 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1618 element_found = FALSE;
1624 checked_free(buffer);
1626 real_chunk_size += 2 + num_bytes;
1630 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1631 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1632 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1634 for (i = 0; element_conf[i].element != -1; i++)
1636 if (element_conf[i].element == element &&
1637 element_conf[i].type == type)
1639 if (CONF_VALUE_BOOLEAN(type))
1640 *(boolean *)(element_conf[i].value) = value;
1642 *(int *) (element_conf[i].value) = value;
1644 element_found = TRUE;
1650 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1653 *level = li; /* copy temporary buffer back to level information */
1656 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1658 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1662 return real_chunk_size;
1665 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1666 struct LevelFileInfo *level_file_info)
1668 char *filename = level_file_info->filename;
1669 char cookie[MAX_LINE_LEN];
1670 char chunk_name[CHUNK_ID_LEN + 1];
1674 if (!(file = fopen(filename, MODE_READ)))
1676 level->no_valid_file = TRUE;
1678 if (level != &level_template)
1679 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1684 getFileChunkBE(file, chunk_name, NULL);
1685 if (strcmp(chunk_name, "RND1") == 0)
1687 getFile32BitBE(file); /* not used */
1689 getFileChunkBE(file, chunk_name, NULL);
1690 if (strcmp(chunk_name, "CAVE") != 0)
1692 level->no_valid_file = TRUE;
1694 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1699 else /* check for pre-2.0 file format with cookie string */
1701 strcpy(cookie, chunk_name);
1702 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1703 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1704 cookie[strlen(cookie) - 1] = '\0';
1706 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1708 level->no_valid_file = TRUE;
1710 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1715 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1717 level->no_valid_file = TRUE;
1719 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1724 /* pre-2.0 level files have no game version, so use file version here */
1725 level->game_version = level->file_version;
1728 if (level->file_version < FILE_VERSION_1_2)
1730 /* level files from versions before 1.2.0 without chunk structure */
1731 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1732 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1740 int (*loader)(FILE *, int, struct LevelInfo *);
1744 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1745 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1746 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1747 { "BODY", -1, LoadLevel_BODY },
1748 { "CONT", -1, LoadLevel_CONT },
1749 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1750 { "CNT3", -1, LoadLevel_CNT3 },
1751 { "CUS1", -1, LoadLevel_CUS1 },
1752 { "CUS2", -1, LoadLevel_CUS2 },
1753 { "CUS3", -1, LoadLevel_CUS3 },
1754 { "CUS4", -1, LoadLevel_CUS4 },
1755 { "GRP1", -1, LoadLevel_GRP1 },
1756 { "CONF", -1, LoadLevel_CONF },
1761 while (getFileChunkBE(file, chunk_name, &chunk_size))
1765 while (chunk_info[i].name != NULL &&
1766 strcmp(chunk_name, chunk_info[i].name) != 0)
1769 if (chunk_info[i].name == NULL)
1771 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1772 chunk_name, filename);
1773 ReadUnusedBytesFromFile(file, chunk_size);
1775 else if (chunk_info[i].size != -1 &&
1776 chunk_info[i].size != chunk_size)
1778 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1779 chunk_size, chunk_name, filename);
1780 ReadUnusedBytesFromFile(file, chunk_size);
1784 /* call function to load this level chunk */
1785 int chunk_size_expected =
1786 (chunk_info[i].loader)(file, chunk_size, level);
1788 /* the size of some chunks cannot be checked before reading other
1789 chunks first (like "HEAD" and "BODY") that contain some header
1790 information, so check them here */
1791 if (chunk_size_expected != chunk_size)
1793 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1794 chunk_size, chunk_name, filename);
1803 /* ------------------------------------------------------------------------- */
1804 /* functions for loading EM level */
1805 /* ------------------------------------------------------------------------- */
1809 static int map_em_element_yam(int element)
1813 case 0x00: return EL_EMPTY;
1814 case 0x01: return EL_EMERALD;
1815 case 0x02: return EL_DIAMOND;
1816 case 0x03: return EL_ROCK;
1817 case 0x04: return EL_ROBOT;
1818 case 0x05: return EL_SPACESHIP_UP;
1819 case 0x06: return EL_BOMB;
1820 case 0x07: return EL_BUG_UP;
1821 case 0x08: return EL_AMOEBA_DROP;
1822 case 0x09: return EL_NUT;
1823 case 0x0a: return EL_YAMYAM;
1824 case 0x0b: return EL_QUICKSAND_FULL;
1825 case 0x0c: return EL_SAND;
1826 case 0x0d: return EL_WALL_SLIPPERY;
1827 case 0x0e: return EL_STEELWALL;
1828 case 0x0f: return EL_WALL;
1829 case 0x10: return EL_EM_KEY_1;
1830 case 0x11: return EL_EM_KEY_2;
1831 case 0x12: return EL_EM_KEY_4;
1832 case 0x13: return EL_EM_KEY_3;
1833 case 0x14: return EL_MAGIC_WALL;
1834 case 0x15: return EL_ROBOT_WHEEL;
1835 case 0x16: return EL_DYNAMITE;
1837 case 0x17: return EL_EM_KEY_1; /* EMC */
1838 case 0x18: return EL_BUG_UP; /* EMC */
1839 case 0x1a: return EL_DIAMOND; /* EMC */
1840 case 0x1b: return EL_EMERALD; /* EMC */
1841 case 0x25: return EL_NUT; /* EMC */
1842 case 0x80: return EL_EMPTY; /* EMC */
1843 case 0x85: return EL_EM_KEY_1; /* EMC */
1844 case 0x86: return EL_EM_KEY_2; /* EMC */
1845 case 0x87: return EL_EM_KEY_4; /* EMC */
1846 case 0x88: return EL_EM_KEY_3; /* EMC */
1847 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1848 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1849 case 0xaf: return EL_DYNAMITE; /* EMC */
1850 case 0xbd: return EL_SAND; /* EMC */
1853 Error(ERR_WARN, "invalid level element %d", element);
1858 static int map_em_element_field(int element)
1860 if (element >= 0xc8 && element <= 0xe1)
1861 return EL_CHAR_A + (element - 0xc8);
1862 else if (element >= 0xe2 && element <= 0xeb)
1863 return EL_CHAR_0 + (element - 0xe2);
1867 case 0x00: return EL_ROCK;
1868 case 0x01: return EL_ROCK; /* EMC */
1869 case 0x02: return EL_DIAMOND;
1870 case 0x03: return EL_DIAMOND;
1871 case 0x04: return EL_ROBOT;
1872 case 0x05: return EL_ROBOT; /* EMC */
1873 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1874 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1875 case 0x08: return EL_SPACESHIP_UP;
1876 case 0x09: return EL_SPACESHIP_RIGHT;
1877 case 0x0a: return EL_SPACESHIP_DOWN;
1878 case 0x0b: return EL_SPACESHIP_LEFT;
1879 case 0x0c: return EL_SPACESHIP_UP;
1880 case 0x0d: return EL_SPACESHIP_RIGHT;
1881 case 0x0e: return EL_SPACESHIP_DOWN;
1882 case 0x0f: return EL_SPACESHIP_LEFT;
1884 case 0x10: return EL_BOMB;
1885 case 0x11: return EL_BOMB; /* EMC */
1886 case 0x12: return EL_EMERALD;
1887 case 0x13: return EL_EMERALD;
1888 case 0x14: return EL_BUG_UP;
1889 case 0x15: return EL_BUG_RIGHT;
1890 case 0x16: return EL_BUG_DOWN;
1891 case 0x17: return EL_BUG_LEFT;
1892 case 0x18: return EL_BUG_UP;
1893 case 0x19: return EL_BUG_RIGHT;
1894 case 0x1a: return EL_BUG_DOWN;
1895 case 0x1b: return EL_BUG_LEFT;
1896 case 0x1c: return EL_AMOEBA_DROP;
1897 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1898 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1899 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1901 case 0x20: return EL_ROCK;
1902 case 0x21: return EL_BOMB; /* EMC */
1903 case 0x22: return EL_DIAMOND; /* EMC */
1904 case 0x23: return EL_EMERALD; /* EMC */
1905 case 0x24: return EL_MAGIC_WALL;
1906 case 0x25: return EL_NUT;
1907 case 0x26: return EL_NUT; /* EMC */
1908 case 0x27: return EL_NUT; /* EMC */
1910 /* looks like magic wheel, but is _always_ activated */
1911 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1913 case 0x29: return EL_YAMYAM; /* up */
1914 case 0x2a: return EL_YAMYAM; /* down */
1915 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1916 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1917 case 0x2d: return EL_QUICKSAND_FULL;
1918 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1919 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1921 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1922 case 0x31: return EL_SAND; /* EMC */
1923 case 0x32: return EL_SAND; /* EMC */
1924 case 0x33: return EL_SAND; /* EMC */
1925 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1926 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1927 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1928 case 0x37: return EL_SAND; /* EMC */
1929 case 0x38: return EL_ROCK; /* EMC */
1930 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1931 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1932 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1933 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1934 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1935 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1936 case 0x3f: return EL_ACID_POOL_BOTTOM;
1938 case 0x40: return EL_EXIT_OPEN; /* 1 */
1939 case 0x41: return EL_EXIT_OPEN; /* 2 */
1940 case 0x42: return EL_EXIT_OPEN; /* 3 */
1941 case 0x43: return EL_BALLOON; /* EMC */
1942 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1943 case 0x45: return EL_SPRING; /* EMC */
1944 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1945 case 0x47: return EL_SPRING; /* left */ /* EMC */
1946 case 0x48: return EL_SPRING; /* right */ /* EMC */
1947 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1948 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1949 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1950 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1951 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1952 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1953 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1955 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1956 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1957 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1958 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1959 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1960 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1961 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1962 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1963 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1964 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1965 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1966 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1967 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1968 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1969 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1970 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1972 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1973 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1974 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1975 case 0x63: return EL_SPRING; /* left */ /* EMC */
1976 case 0x64: return EL_SPRING; /* right */ /* EMC */
1977 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1978 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1979 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1980 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1981 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1982 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1983 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1984 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1985 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1986 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1987 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1989 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1990 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1991 case 0x72: return EL_NUT; /* left */ /* EMC */
1992 case 0x73: return EL_SAND; /* EMC (? "nut") */
1993 case 0x74: return EL_STEELWALL;
1994 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1995 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1996 case 0x77: return EL_BOMB; /* left */ /* EMC */
1997 case 0x78: return EL_BOMB; /* right */ /* EMC */
1998 case 0x79: return EL_ROCK; /* left */ /* EMC */
1999 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2000 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2001 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2002 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2003 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2004 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2006 case 0x80: return EL_EMPTY;
2007 case 0x81: return EL_WALL_SLIPPERY;
2008 case 0x82: return EL_SAND;
2009 case 0x83: return EL_STEELWALL;
2010 case 0x84: return EL_WALL;
2011 case 0x85: return EL_EM_KEY_1;
2012 case 0x86: return EL_EM_KEY_2;
2013 case 0x87: return EL_EM_KEY_4;
2014 case 0x88: return EL_EM_KEY_3;
2015 case 0x89: return EL_EM_GATE_1;
2016 case 0x8a: return EL_EM_GATE_2;
2017 case 0x8b: return EL_EM_GATE_4;
2018 case 0x8c: return EL_EM_GATE_3;
2019 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2020 case 0x8e: return EL_EM_GATE_1_GRAY;
2021 case 0x8f: return EL_EM_GATE_2_GRAY;
2023 case 0x90: return EL_EM_GATE_4_GRAY;
2024 case 0x91: return EL_EM_GATE_3_GRAY;
2025 case 0x92: return EL_MAGIC_WALL;
2026 case 0x93: return EL_ROBOT_WHEEL;
2027 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2028 case 0x95: return EL_ACID_POOL_TOPLEFT;
2029 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2030 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2031 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2032 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2033 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2034 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2035 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2036 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2037 case 0x9e: return EL_EXIT_CLOSED;
2038 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2040 /* looks like normal sand, but behaves like wall */
2041 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2042 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2043 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2044 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2045 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2046 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2047 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2048 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2049 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2050 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2051 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2052 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2053 case 0xac: return EL_CHAR_COMMA; /* EMC */
2054 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2055 case 0xae: return EL_CHAR_MINUS; /* EMC */
2056 case 0xaf: return EL_DYNAMITE;
2058 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2059 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2060 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2061 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2062 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2063 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2064 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2065 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2066 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2067 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2068 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2069 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2070 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2071 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2072 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2073 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2075 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2076 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2077 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2078 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2079 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2080 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2081 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2082 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2084 /* characters: see above */
2086 case 0xec: return EL_CHAR_PERIOD;
2087 case 0xed: return EL_CHAR_EXCLAM;
2088 case 0xee: return EL_CHAR_COLON;
2089 case 0xef: return EL_CHAR_QUESTION;
2091 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2092 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2093 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2094 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2095 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2096 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2097 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2098 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2100 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2101 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2102 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2103 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2104 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2105 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2107 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2108 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2111 /* should never happen (all 8-bit value cases should be handled) */
2112 Error(ERR_WARN, "invalid level element %d", element);
2117 #define EM_LEVEL_SIZE 2106
2118 #define EM_LEVEL_XSIZE 64
2119 #define EM_LEVEL_YSIZE 32
2121 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2122 struct LevelFileInfo *level_file_info)
2124 char *filename = level_file_info->filename;
2126 unsigned char leveldata[EM_LEVEL_SIZE];
2127 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2128 int nr = level_file_info->nr;
2131 if (!(file = fopen(filename, MODE_READ)))
2133 level->no_valid_file = TRUE;
2135 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2140 for (i = 0; i < EM_LEVEL_SIZE; i++)
2141 leveldata[i] = fgetc(file);
2145 /* check if level data is crypted by testing against known starting bytes
2146 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2148 if ((leveldata[0] == 0xf1 ||
2149 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2151 unsigned char code0 = 0x65;
2152 unsigned char code1 = 0x11;
2154 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2155 leveldata[0] = 0xf1;
2157 /* decode crypted level data */
2159 for (i = 0; i < EM_LEVEL_SIZE; i++)
2161 leveldata[i] ^= code0;
2162 leveldata[i] -= code1;
2164 code0 = (code0 + 7) & 0xff;
2168 level->fieldx = EM_LEVEL_XSIZE;
2169 level->fieldy = EM_LEVEL_YSIZE;
2171 level->time = header[46] * 10;
2172 level->gems_needed = header[47];
2174 /* The original Emerald Mine levels have their level number stored
2175 at the second byte of the level file...
2176 Do not trust this information at other level files, e.g. EMC,
2177 but correct it anyway (normally the first row is completely
2178 steel wall, so the correction does not hurt anyway). */
2180 if (leveldata[1] == nr)
2181 leveldata[1] = leveldata[2]; /* correct level number field */
2183 sprintf(level->name, "Level %d", nr); /* set level name */
2185 level->score[SC_EMERALD] = header[36];
2186 level->score[SC_DIAMOND] = header[37];
2187 level->score[SC_ROBOT] = header[38];
2188 level->score[SC_SPACESHIP] = header[39];
2189 level->score[SC_BUG] = header[40];
2190 level->score[SC_YAMYAM] = header[41];
2191 level->score[SC_NUT] = header[42];
2192 level->score[SC_DYNAMITE] = header[43];
2193 level->score[SC_TIME_BONUS] = header[44];
2195 level->num_yamyam_contents = 4;
2197 for (i = 0; i < level->num_yamyam_contents; i++)
2198 for (y = 0; y < 3; y++)
2199 for (x = 0; x < 3; x++)
2200 level->yamyam_content[i].e[x][y] =
2201 map_em_element_yam(header[i * 9 + y * 3 + x]);
2203 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2204 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2205 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2206 level->amoeba_content = EL_DIAMOND;
2208 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2210 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2212 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2213 new_element = EL_AMOEBA_WET;
2215 level->field[x][y] = new_element;
2218 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2219 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2220 level->field[x][y] = EL_PLAYER_1;
2222 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2223 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2224 level->field[x][y] = EL_PLAYER_2;
2229 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2231 static int ball_xy[8][2] =
2242 struct LevelInfo_EM *level_em = level->native_em_level;
2243 struct LEVEL *lev = level_em->lev;
2244 struct PLAYER *ply1 = level_em->ply1;
2245 struct PLAYER *ply2 = level_em->ply2;
2248 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2249 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2251 lev->time_seconds = level->time;
2252 lev->required_initial = level->gems_needed;
2254 lev->emerald_score = level->score[SC_EMERALD];
2255 lev->diamond_score = level->score[SC_DIAMOND];
2256 lev->alien_score = level->score[SC_ROBOT];
2257 lev->tank_score = level->score[SC_SPACESHIP];
2258 lev->bug_score = level->score[SC_BUG];
2259 lev->eater_score = level->score[SC_YAMYAM];
2260 lev->nut_score = level->score[SC_NUT];
2261 lev->dynamite_score = level->score[SC_DYNAMITE];
2262 lev->key_score = level->score[SC_KEY];
2263 lev->exit_score = level->score[SC_TIME_BONUS];
2265 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2266 for (y = 0; y < 3; y++)
2267 for (x = 0; x < 3; x++)
2268 lev->eater_array[i][y * 3 + x] =
2269 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2271 lev->amoeba_time = level->amoeba_speed;
2272 lev->wonderwall_time_initial = level->time_magic_wall;
2273 lev->wheel_time = level->time_wheel;
2275 lev->android_move_time = level->android_move_time;
2276 lev->android_clone_time = level->android_clone_time;
2277 lev->ball_random = level->ball_random;
2278 lev->ball_state_initial = level->ball_state_initial;
2279 lev->ball_time = level->ball_time;
2280 lev->num_ball_arrays = level->num_ball_contents;
2282 lev->lenses_score = level->lenses_score;
2283 lev->magnify_score = level->magnify_score;
2284 lev->slurp_score = level->slurp_score;
2286 lev->lenses_time = level->lenses_time;
2287 lev->magnify_time = level->magnify_time;
2289 lev->wind_direction_initial =
2290 map_direction_RND_to_EM(level->wind_direction_initial);
2291 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2292 lev->wind_time : 0);
2294 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2295 for (j = 0; j < 8; j++)
2296 lev->ball_array[i][j] =
2297 map_element_RND_to_EM(level->
2298 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2300 for (i = 0; i < 16; i++)
2301 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2303 /* first fill the complete playfield with the default border element */
2304 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2305 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2306 level_em->cave[x][y] = ZBORDER;
2308 /* then copy the real level contents from level file into the playfield */
2309 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2311 int new_element = map_element_RND_to_EM(level->field[x][y]);
2313 if (level->field[x][y] == EL_AMOEBA_DEAD)
2314 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2316 level_em->cave[x + 1][y + 1] = new_element;
2319 ply1->x_initial = 0;
2320 ply1->y_initial = 0;
2322 ply2->x_initial = 0;
2323 ply2->y_initial = 0;
2325 /* initialize player positions and delete players from the playfield */
2326 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2329 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2330 if (ELEM_IS_PLAYER(level->field[x][y]))
2332 ply1->x_initial = x + 1;
2333 ply1->y_initial = y + 1;
2334 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2337 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2338 if (level->field[x][y] == EL_PLAYER_1)
2340 ply1->x_initial = x + 1;
2341 ply1->y_initial = y + 1;
2342 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2344 else if (level->field[x][y] == EL_PLAYER_2)
2346 ply2->x_initial = x + 1;
2347 ply2->y_initial = y + 1;
2348 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2354 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2356 static int ball_xy[8][2] =
2367 struct LevelInfo_EM *level_em = level->native_em_level;
2368 struct LEVEL *lev = level_em->lev;
2369 struct PLAYER *ply1 = level_em->ply1;
2370 struct PLAYER *ply2 = level_em->ply2;
2373 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2374 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2376 level->time = lev->time_seconds;
2377 level->gems_needed = lev->required_initial;
2379 sprintf(level->name, "Level %d", level->file_info.nr);
2381 level->score[SC_EMERALD] = lev->emerald_score;
2382 level->score[SC_DIAMOND] = lev->diamond_score;
2383 level->score[SC_ROBOT] = lev->alien_score;
2384 level->score[SC_SPACESHIP] = lev->tank_score;
2385 level->score[SC_BUG] = lev->bug_score;
2386 level->score[SC_YAMYAM] = lev->eater_score;
2387 level->score[SC_NUT] = lev->nut_score;
2388 level->score[SC_DYNAMITE] = lev->dynamite_score;
2389 level->score[SC_KEY] = lev->key_score;
2390 level->score[SC_TIME_BONUS] = lev->exit_score;
2392 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2394 for (i = 0; i < level->num_yamyam_contents; i++)
2395 for (y = 0; y < 3; y++)
2396 for (x = 0; x < 3; x++)
2397 level->yamyam_content[i].e[x][y] =
2398 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2400 level->amoeba_speed = lev->amoeba_time;
2401 level->time_magic_wall = lev->wonderwall_time_initial;
2402 level->time_wheel = lev->wheel_time;
2404 level->android_move_time = lev->android_move_time;
2405 level->android_clone_time = lev->android_clone_time;
2406 level->ball_random = lev->ball_random;
2407 level->ball_state_initial = lev->ball_state_initial;
2408 level->ball_time = lev->ball_time;
2409 level->num_ball_contents = lev->num_ball_arrays;
2411 level->lenses_score = lev->lenses_score;
2412 level->magnify_score = lev->magnify_score;
2413 level->slurp_score = lev->slurp_score;
2415 level->lenses_time = lev->lenses_time;
2416 level->magnify_time = lev->magnify_time;
2418 level->wind_direction_initial =
2419 map_direction_EM_to_RND(lev->wind_direction_initial);
2421 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2422 for (j = 0; j < 8; j++)
2423 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2424 map_element_EM_to_RND(lev->ball_array[i][j]);
2426 for (i = 0; i < 16; i++)
2427 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2429 /* convert the playfield (some elements need special treatment) */
2430 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2432 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2434 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2435 new_element = EL_AMOEBA_DEAD;
2437 level->field[x][y] = new_element;
2440 /* in case of both players set to the same field, use the first player */
2441 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2442 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2445 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2449 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2450 struct LevelFileInfo *level_file_info)
2452 if (!LoadNativeLevel_EM(level_file_info->filename))
2453 level->no_valid_file = TRUE;
2456 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2458 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2459 CopyNativeLevel_RND_to_EM(level);
2462 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2464 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2465 CopyNativeLevel_EM_to_RND(level);
2469 /* ------------------------------------------------------------------------- */
2470 /* functions for loading SP level */
2471 /* ------------------------------------------------------------------------- */
2473 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2474 #define SP_LEVEL_SIZE 1536
2475 #define SP_LEVEL_XSIZE 60
2476 #define SP_LEVEL_YSIZE 24
2477 #define SP_LEVEL_NAME_LEN 23
2479 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2482 int num_special_ports;
2485 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2486 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2488 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2489 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2491 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2493 int element_old = fgetc(file);
2496 if (element_old <= 0x27)
2497 element_new = getMappedElement(EL_SP_START + element_old);
2498 else if (element_old == 0x28)
2499 element_new = EL_INVISIBLE_WALL;
2502 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2503 Error(ERR_WARN, "invalid level element %d", element_old);
2505 element_new = EL_UNKNOWN;
2508 level->field[x][y] = element_new;
2512 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2514 /* initial gravity: 1 == "on", anything else (0) == "off" */
2515 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2517 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2519 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2520 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2521 level->name[i] = fgetc(file);
2522 level->name[SP_LEVEL_NAME_LEN] = '\0';
2524 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2525 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2527 /* number of infotrons needed; 0 means that Supaplex will count the total
2528 amount of infotrons in the level and use the low byte of that number
2529 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2530 level->gems_needed = fgetc(file);
2532 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2533 num_special_ports = fgetc(file);
2535 /* database of properties of up to 10 special ports (6 bytes per port) */
2536 for (i = 0; i < 10; i++)
2538 int port_location, port_x, port_y, port_element;
2541 /* high and low byte of the location of a special port; if (x, y) are the
2542 coordinates of a port in the field and (0, 0) is the top-left corner,
2543 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2544 of what may be expected: Supaplex works with a game field in memory
2545 which is 2 bytes per tile) */
2546 port_location = getFile16BitBE(file);
2548 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2549 gravity = fgetc(file);
2551 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2552 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2554 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2555 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2557 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2559 if (i >= num_special_ports)
2562 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2563 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2565 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2566 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2568 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2574 port_element = level->field[port_x][port_y];
2576 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2577 port_element > EL_SP_GRAVITY_PORT_UP)
2579 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2584 /* change previous (wrong) gravity inverting special port to either
2585 gravity enabling special port or gravity disabling special port */
2586 level->field[port_x][port_y] +=
2587 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2588 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2591 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2593 /* change special gravity ports without database entries to normal ports */
2594 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2595 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2596 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2597 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2598 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2600 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2601 if (level->gems_needed == 0)
2603 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2604 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2605 if (level->field[x][y] == EL_SP_INFOTRON)
2606 level->gems_needed++;
2608 level->gems_needed &= 0xff; /* only use low byte -- see above */
2611 level->fieldx = SP_LEVEL_XSIZE;
2612 level->fieldy = SP_LEVEL_YSIZE;
2614 level->time = 0; /* no time limit */
2615 level->amoeba_speed = 0;
2616 level->time_magic_wall = 0;
2617 level->time_wheel = 0;
2618 level->amoeba_content = EL_EMPTY;
2620 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2621 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2623 /* there are no yamyams in supaplex levels */
2624 for (i = 0; i < level->num_yamyam_contents; i++)
2625 for (y = 0; y < 3; y++)
2626 for (x = 0; x < 3; x++)
2627 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2630 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2631 struct LevelFileInfo *level_file_info)
2633 char *filename = level_file_info->filename;
2635 int nr = level_file_info->nr - leveldir_current->first_level;
2637 char name_first, name_last;
2638 struct LevelInfo multipart_level;
2639 int multipart_xpos, multipart_ypos;
2640 boolean is_multipart_level;
2641 boolean is_first_part;
2642 boolean reading_multipart_level = FALSE;
2643 boolean use_empty_level = FALSE;
2645 if (!(file = fopen(filename, MODE_READ)))
2647 level->no_valid_file = TRUE;
2649 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2654 /* position file stream to the requested level inside the level package */
2655 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2657 level->no_valid_file = TRUE;
2659 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2664 /* there exist Supaplex level package files with multi-part levels which
2665 can be detected as follows: instead of leading and trailing dashes ('-')
2666 to pad the level name, they have leading and trailing numbers which are
2667 the x and y coordinations of the current part of the multi-part level;
2668 if there are '?' characters instead of numbers on the left or right side
2669 of the level name, the multi-part level consists of only horizontal or
2672 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2674 LoadLevelFromFileStream_SP(file, level, l);
2676 /* check if this level is a part of a bigger multi-part level */
2678 name_first = level->name[0];
2679 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2681 is_multipart_level =
2682 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2683 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2686 ((name_first == '?' || name_first == '1') &&
2687 (name_last == '?' || name_last == '1'));
2689 /* correct leading multipart level meta information in level name */
2690 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2691 level->name[i] = '-';
2693 /* correct trailing multipart level meta information in level name */
2694 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2695 level->name[i] = '-';
2697 /* ---------- check for normal single level ---------- */
2699 if (!reading_multipart_level && !is_multipart_level)
2701 /* the current level is simply a normal single-part level, and we are
2702 not reading a multi-part level yet, so return the level as it is */
2707 /* ---------- check for empty level (unused multi-part) ---------- */
2709 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2711 /* this is a part of a multi-part level, but not the first part
2712 (and we are not already reading parts of a multi-part level);
2713 in this case, use an empty level instead of the single part */
2715 use_empty_level = TRUE;
2720 /* ---------- check for finished multi-part level ---------- */
2722 if (reading_multipart_level &&
2723 (!is_multipart_level ||
2724 strcmp(level->name, multipart_level.name) != 0))
2726 /* we are already reading parts of a multi-part level, but this level is
2727 either not a multi-part level, or a part of a different multi-part
2728 level; in both cases, the multi-part level seems to be complete */
2733 /* ---------- here we have one part of a multi-part level ---------- */
2735 reading_multipart_level = TRUE;
2737 if (is_first_part) /* start with first part of new multi-part level */
2739 /* copy level info structure from first part */
2740 multipart_level = *level;
2742 /* clear playfield of new multi-part level */
2743 for (y = 0; y < MAX_LEV_FIELDY; y++)
2744 for (x = 0; x < MAX_LEV_FIELDX; x++)
2745 multipart_level.field[x][y] = EL_EMPTY;
2748 if (name_first == '?')
2750 if (name_last == '?')
2753 multipart_xpos = (int)(name_first - '0');
2754 multipart_ypos = (int)(name_last - '0');
2757 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2758 multipart_xpos, multipart_ypos, multipart_level.name);
2761 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2762 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2764 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2769 multipart_level.fieldx = MAX(multipart_level.fieldx,
2770 multipart_xpos * SP_LEVEL_XSIZE);
2771 multipart_level.fieldy = MAX(multipart_level.fieldy,
2772 multipart_ypos * SP_LEVEL_YSIZE);
2774 /* copy level part at the right position of multi-part level */
2775 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2777 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2779 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2780 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2782 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2789 if (use_empty_level)
2791 setLevelInfoToDefaults(level);
2793 level->fieldx = SP_LEVEL_XSIZE;
2794 level->fieldy = SP_LEVEL_YSIZE;
2796 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2797 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2798 level->field[x][y] = EL_EMPTY;
2800 strcpy(level->name, "-------- EMPTY --------");
2802 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2805 if (reading_multipart_level)
2806 *level = multipart_level;
2809 /* ------------------------------------------------------------------------- */
2810 /* functions for loading generic level */
2811 /* ------------------------------------------------------------------------- */
2813 void LoadLevelFromFileInfo(struct LevelInfo *level,
2814 struct LevelFileInfo *level_file_info)
2816 /* always start with reliable default values */
2817 setLevelInfoToDefaults(level);
2819 switch (level_file_info->type)
2821 case LEVEL_FILE_TYPE_RND:
2822 LoadLevelFromFileInfo_RND(level, level_file_info);
2825 case LEVEL_FILE_TYPE_EM:
2826 LoadLevelFromFileInfo_EM(level, level_file_info);
2827 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2830 case LEVEL_FILE_TYPE_SP:
2831 LoadLevelFromFileInfo_SP(level, level_file_info);
2835 LoadLevelFromFileInfo_RND(level, level_file_info);
2839 /* if level file is invalid, restore level structure to default values */
2840 if (level->no_valid_file)
2841 setLevelInfoToDefaults(level);
2843 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2844 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2846 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2847 CopyNativeLevel_RND_to_Native(level);
2849 CopyNativeLevel_Native_to_RND(level);
2852 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2854 static struct LevelFileInfo level_file_info;
2856 /* always start with reliable default values */
2857 setFileInfoToDefaults(&level_file_info);
2859 level_file_info.nr = 0; /* unknown level number */
2860 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2861 level_file_info.filename = filename;
2863 LoadLevelFromFileInfo(level, &level_file_info);
2866 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2868 if (leveldir_current == NULL) /* only when dumping level */
2871 if (leveldir_current->latest_engine)
2873 /* ---------- use latest game engine ----------------------------------- */
2875 /* For all levels which are forced to use the latest game engine version
2876 (normally all but user contributed, private and undefined levels), set
2877 the game engine version to the actual version; this allows for actual
2878 corrections in the game engine to take effect for existing, converted
2879 levels (from "classic" or other existing games) to make the emulation
2880 of the corresponding game more accurate, while (hopefully) not breaking
2881 existing levels created from other players. */
2883 level->game_version = GAME_VERSION_ACTUAL;
2885 /* Set special EM style gems behaviour: EM style gems slip down from
2886 normal, steel and growing wall. As this is a more fundamental change,
2887 it seems better to set the default behaviour to "off" (as it is more
2888 natural) and make it configurable in the level editor (as a property
2889 of gem style elements). Already existing converted levels (neither
2890 private nor contributed levels) are changed to the new behaviour. */
2892 if (level->file_version < FILE_VERSION_2_0)
2893 level->em_slippery_gems = TRUE;
2898 /* ---------- use game engine the level was created with ----------------- */
2900 /* For all levels which are not forced to use the latest game engine
2901 version (normally user contributed, private and undefined levels),
2902 use the version of the game engine the levels were created for.
2904 Since 2.0.1, the game engine version is now directly stored
2905 in the level file (chunk "VERS"), so there is no need anymore
2906 to set the game version from the file version (except for old,
2907 pre-2.0 levels, where the game version is still taken from the
2908 file format version used to store the level -- see above). */
2910 /* player was faster than enemies in 1.0.0 and before */
2911 if (level->file_version == FILE_VERSION_1_0)
2912 level->double_speed = TRUE;
2914 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2915 if (level->game_version == VERSION_IDENT(2,0,1,0))
2916 level->em_slippery_gems = TRUE;
2918 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2919 if (level->game_version < VERSION_IDENT(2,2,0,0))
2920 level->use_spring_bug = TRUE;
2922 if (level->game_version < VERSION_IDENT(3,2,0,5))
2924 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2925 level->use_time_orb_bug = TRUE;
2927 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2928 level->block_snap_field = FALSE;
2930 /* extra time score was same value as time left score before 3.2.0-5 */
2931 level->extra_time_score = level->score[SC_TIME_BONUS];
2933 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
2934 level->score[SC_TIME_BONUS] /= 10;
2937 /* only few elements were able to actively move into acid before 3.1.0 */
2938 /* trigger settings did not exist before 3.1.0; set to default "any" */
2939 if (level->game_version < VERSION_IDENT(3,1,0,0))
2943 /* correct "can move into acid" settings (all zero in old levels) */
2945 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2946 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2948 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2949 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2950 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2951 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2953 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2954 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2956 /* correct trigger settings (stored as zero == "none" in old levels) */
2958 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2960 int element = EL_CUSTOM_START + i;
2961 struct ElementInfo *ei = &element_info[element];
2963 for (j = 0; j < ei->num_change_pages; j++)
2965 struct ElementChangeInfo *change = &ei->change_page[j];
2967 change->trigger_player = CH_PLAYER_ANY;
2968 change->trigger_page = CH_PAGE_ANY;
2974 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2978 /* map custom element change events that have changed in newer versions
2979 (these following values were accidentally changed in version 3.0.1)
2980 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2981 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2983 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2985 int element = EL_CUSTOM_START + i;
2987 /* order of checking and copying events to be mapped is important */
2988 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2990 if (HAS_CHANGE_EVENT(element, j - 2))
2992 SET_CHANGE_EVENT(element, j - 2, FALSE);
2993 SET_CHANGE_EVENT(element, j, TRUE);
2997 /* order of checking and copying events to be mapped is important */
2998 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3000 if (HAS_CHANGE_EVENT(element, j - 1))
3002 SET_CHANGE_EVENT(element, j - 1, FALSE);
3003 SET_CHANGE_EVENT(element, j, TRUE);
3009 /* initialize "can_change" field for old levels with only one change page */
3010 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3012 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3014 int element = EL_CUSTOM_START + i;
3016 if (CAN_CHANGE(element))
3017 element_info[element].change->can_change = TRUE;
3021 /* correct custom element values (for old levels without these options) */
3022 if (level->game_version < VERSION_IDENT(3,1,1,0))
3024 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3026 int element = EL_CUSTOM_START + i;
3027 struct ElementInfo *ei = &element_info[element];
3029 if (ei->access_direction == MV_NO_DIRECTION)
3030 ei->access_direction = MV_ALL_DIRECTIONS;
3033 for (j = 0; j < ei->num_change_pages; j++)
3035 struct ElementChangeInfo *change = &ei->change_page[j];
3037 if (change->trigger_side == CH_SIDE_NONE)
3038 change->trigger_side = CH_SIDE_ANY;
3045 /* correct custom element values (fix invalid values for all versions) */
3048 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3050 int element = EL_CUSTOM_START + i;
3051 struct ElementInfo *ei = &element_info[element];
3053 for (j = 0; j < ei->num_change_pages; j++)
3055 struct ElementChangeInfo *change = &ei->change_page[j];
3057 if (change->trigger_player == CH_PLAYER_NONE)
3058 change->trigger_player = CH_PLAYER_ANY;
3060 if (change->trigger_side == CH_SIDE_NONE)
3061 change->trigger_side = CH_SIDE_ANY;
3067 /* initialize "can_explode" field for old levels which did not store this */
3068 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3069 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3071 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3073 int element = EL_CUSTOM_START + i;
3075 if (EXPLODES_1X1_OLD(element))
3076 element_info[element].explosion_type = EXPLODES_1X1;
3078 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3079 EXPLODES_SMASHED(element) ||
3080 EXPLODES_IMPACT(element)));
3084 /* correct previously hard-coded move delay values for maze runner style */
3085 if (level->game_version < VERSION_IDENT(3,1,1,0))
3087 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3089 int element = EL_CUSTOM_START + i;
3091 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3093 /* previously hard-coded and therefore ignored */
3094 element_info[element].move_delay_fixed = 9;
3095 element_info[element].move_delay_random = 0;
3100 /* map elements that have changed in newer versions */
3101 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3102 level->game_version);
3103 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3104 for (x = 0; x < 3; x++)
3105 for (y = 0; y < 3; y++)
3106 level->yamyam_content[i].e[x][y] =
3107 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3108 level->game_version);
3110 /* initialize element properties for level editor etc. */
3111 InitElementPropertiesEngine(level->game_version);
3114 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3118 /* map elements that have changed in newer versions */
3119 for (y = 0; y < level->fieldy; y++)
3120 for (x = 0; x < level->fieldx; x++)
3121 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3122 level->game_version);
3124 /* copy elements to runtime playfield array */
3125 for (x = 0; x < MAX_LEV_FIELDX; x++)
3126 for (y = 0; y < MAX_LEV_FIELDY; y++)
3127 Feld[x][y] = level->field[x][y];
3129 /* initialize level size variables for faster access */
3130 lev_fieldx = level->fieldx;
3131 lev_fieldy = level->fieldy;
3133 /* determine border element for this level */
3137 void LoadLevelTemplate(int nr)
3141 setLevelFileInfo(&level_template.file_info, nr);
3142 filename = level_template.file_info.filename;
3144 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3146 LoadLevel_InitVersion(&level_template, filename);
3147 LoadLevel_InitElements(&level_template, filename);
3149 ActivateLevelTemplate();
3152 void LoadLevel(int nr)
3156 setLevelFileInfo(&level.file_info, nr);
3157 filename = level.file_info.filename;
3159 LoadLevelFromFileInfo(&level, &level.file_info);
3161 if (level.use_custom_template)
3162 LoadLevelTemplate(-1);
3164 LoadLevel_InitVersion(&level, filename);
3165 LoadLevel_InitElements(&level, filename);
3166 LoadLevel_InitPlayfield(&level, filename);
3169 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3171 putFileVersion(file, level->file_version);
3172 putFileVersion(file, level->game_version);
3175 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3179 putFile8Bit(file, level->fieldx);
3180 putFile8Bit(file, level->fieldy);
3182 putFile16BitBE(file, level->time);
3183 putFile16BitBE(file, level->gems_needed);
3185 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3186 putFile8Bit(file, level->name[i]);
3188 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3189 putFile8Bit(file, level->score[i]);
3191 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3192 for (y = 0; y < 3; y++)
3193 for (x = 0; x < 3; x++)
3194 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3195 level->yamyam_content[i].e[x][y]));
3196 putFile8Bit(file, level->amoeba_speed);
3197 putFile8Bit(file, level->time_magic_wall);
3198 putFile8Bit(file, level->time_wheel);
3199 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3200 level->amoeba_content));
3201 putFile8Bit(file, (level->double_speed ? 1 : 0));
3202 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3203 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3204 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3206 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3208 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3209 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3210 putFile32BitBE(file, level->can_move_into_acid_bits);
3211 putFile8Bit(file, level->dont_collide_with_bits);
3213 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3214 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3216 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3217 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3218 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3220 putFile8Bit(file, level->game_engine_type);
3222 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3225 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3229 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3230 putFile8Bit(file, level->author[i]);
3233 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3237 for (y = 0; y < level->fieldy; y++)
3238 for (x = 0; x < level->fieldx; x++)
3239 if (level->encoding_16bit_field)
3240 putFile16BitBE(file, level->field[x][y]);
3242 putFile8Bit(file, level->field[x][y]);
3246 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3250 putFile8Bit(file, EL_YAMYAM);
3251 putFile8Bit(file, level->num_yamyam_contents);
3252 putFile8Bit(file, 0);
3253 putFile8Bit(file, 0);
3255 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3256 for (y = 0; y < 3; y++)
3257 for (x = 0; x < 3; x++)
3258 if (level->encoding_16bit_field)
3259 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3261 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3265 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3268 int num_contents, content_xsize, content_ysize;
3269 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3271 if (element == EL_YAMYAM)
3273 num_contents = level->num_yamyam_contents;
3277 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3278 for (y = 0; y < 3; y++)
3279 for (x = 0; x < 3; x++)
3280 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3282 else if (element == EL_BD_AMOEBA)
3288 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3289 for (y = 0; y < 3; y++)
3290 for (x = 0; x < 3; x++)
3291 content_array[i][x][y] = EL_EMPTY;
3292 content_array[0][0][0] = level->amoeba_content;
3296 /* chunk header already written -- write empty chunk data */
3297 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3299 Error(ERR_WARN, "cannot save content for element '%d'", element);
3303 putFile16BitBE(file, element);
3304 putFile8Bit(file, num_contents);
3305 putFile8Bit(file, content_xsize);
3306 putFile8Bit(file, content_ysize);
3308 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3310 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3311 for (y = 0; y < 3; y++)
3312 for (x = 0; x < 3; x++)
3313 putFile16BitBE(file, content_array[i][x][y]);
3316 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3319 int envelope_nr = element - EL_ENVELOPE_1;
3320 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3322 putFile16BitBE(file, element);
3323 putFile16BitBE(file, envelope_len);
3324 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3325 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3327 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3329 for (i = 0; i < envelope_len; i++)
3330 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3334 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3335 int num_changed_custom_elements)
3339 putFile16BitBE(file, num_changed_custom_elements);
3341 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3343 int element = EL_CUSTOM_START + i;
3345 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3347 if (check < num_changed_custom_elements)
3349 putFile16BitBE(file, element);
3350 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3357 if (check != num_changed_custom_elements) /* should not happen */
3358 Error(ERR_WARN, "inconsistent number of custom element properties");
3363 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3364 int num_changed_custom_elements)
3368 putFile16BitBE(file, num_changed_custom_elements);
3370 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3372 int element = EL_CUSTOM_START + i;
3374 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3376 if (check < num_changed_custom_elements)
3378 putFile16BitBE(file, element);
3379 putFile16BitBE(file, element_info[element].change->target_element);
3386 if (check != num_changed_custom_elements) /* should not happen */
3387 Error(ERR_WARN, "inconsistent number of custom target elements");
3392 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3393 int num_changed_custom_elements)
3395 int i, j, x, y, check = 0;
3397 putFile16BitBE(file, num_changed_custom_elements);
3399 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3401 int element = EL_CUSTOM_START + i;
3402 struct ElementInfo *ei = &element_info[element];
3404 if (ei->modified_settings)
3406 if (check < num_changed_custom_elements)
3408 putFile16BitBE(file, element);
3410 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3411 putFile8Bit(file, ei->description[j]);
3413 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3415 /* some free bytes for future properties and padding */
3416 WriteUnusedBytesToFile(file, 7);
3418 putFile8Bit(file, ei->use_gfx_element);
3419 putFile16BitBE(file, ei->gfx_element);
3421 putFile8Bit(file, ei->collect_score_initial);
3422 putFile8Bit(file, ei->collect_count_initial);
3424 putFile16BitBE(file, ei->push_delay_fixed);
3425 putFile16BitBE(file, ei->push_delay_random);
3426 putFile16BitBE(file, ei->move_delay_fixed);
3427 putFile16BitBE(file, ei->move_delay_random);
3429 putFile16BitBE(file, ei->move_pattern);
3430 putFile8Bit(file, ei->move_direction_initial);
3431 putFile8Bit(file, ei->move_stepsize);
3433 for (y = 0; y < 3; y++)
3434 for (x = 0; x < 3; x++)
3435 putFile16BitBE(file, ei->content.e[x][y]);
3437 putFile32BitBE(file, ei->change->events);
3439 putFile16BitBE(file, ei->change->target_element);
3441 putFile16BitBE(file, ei->change->delay_fixed);
3442 putFile16BitBE(file, ei->change->delay_random);
3443 putFile16BitBE(file, ei->change->delay_frames);
3445 putFile16BitBE(file, ei->change->trigger_element);
3447 putFile8Bit(file, ei->change->explode);
3448 putFile8Bit(file, ei->change->use_target_content);
3449 putFile8Bit(file, ei->change->only_if_complete);
3450 putFile8Bit(file, ei->change->use_random_replace);
3452 putFile8Bit(file, ei->change->random_percentage);
3453 putFile8Bit(file, ei->change->replace_when);
3455 for (y = 0; y < 3; y++)
3456 for (x = 0; x < 3; x++)
3457 putFile16BitBE(file, ei->change->content.e[x][y]);
3459 putFile8Bit(file, ei->slippery_type);
3461 /* some free bytes for future properties and padding */
3462 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3469 if (check != num_changed_custom_elements) /* should not happen */
3470 Error(ERR_WARN, "inconsistent number of custom element properties");
3474 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3476 struct ElementInfo *ei = &element_info[element];
3479 /* ---------- custom element base property values (96 bytes) ------------- */
3481 putFile16BitBE(file, element);
3483 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3484 putFile8Bit(file, ei->description[i]);
3486 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3487 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3489 putFile8Bit(file, ei->num_change_pages);
3491 putFile16BitBE(file, ei->ce_value_fixed_initial);
3492 putFile16BitBE(file, ei->ce_value_random_initial);
3493 putFile8Bit(file, ei->use_last_ce_value);
3495 putFile8Bit(file, ei->use_gfx_element);
3496 putFile16BitBE(file, ei->gfx_element);
3498 putFile8Bit(file, ei->collect_score_initial);
3499 putFile8Bit(file, ei->collect_count_initial);
3501 putFile8Bit(file, ei->drop_delay_fixed);
3502 putFile8Bit(file, ei->push_delay_fixed);
3503 putFile8Bit(file, ei->drop_delay_random);
3504 putFile8Bit(file, ei->push_delay_random);
3505 putFile16BitBE(file, ei->move_delay_fixed);
3506 putFile16BitBE(file, ei->move_delay_random);
3508 /* bits 0 - 15 of "move_pattern" ... */
3509 putFile16BitBE(file, ei->move_pattern & 0xffff);
3510 putFile8Bit(file, ei->move_direction_initial);
3511 putFile8Bit(file, ei->move_stepsize);
3513 putFile8Bit(file, ei->slippery_type);
3515 for (y = 0; y < 3; y++)
3516 for (x = 0; x < 3; x++)
3517 putFile16BitBE(file, ei->content.e[x][y]);
3519 putFile16BitBE(file, ei->move_enter_element);
3520 putFile16BitBE(file, ei->move_leave_element);
3521 putFile8Bit(file, ei->move_leave_type);
3523 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3524 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3526 putFile8Bit(file, ei->access_direction);
3528 putFile8Bit(file, ei->explosion_delay);
3529 putFile8Bit(file, ei->ignition_delay);
3530 putFile8Bit(file, ei->explosion_type);
3532 /* some free bytes for future custom property values and padding */
3533 WriteUnusedBytesToFile(file, 1);
3535 /* ---------- change page property values (48 bytes) --------------------- */
3537 for (i = 0; i < ei->num_change_pages; i++)
3539 struct ElementChangeInfo *change = &ei->change_page[i];
3540 unsigned long event_bits;
3542 /* bits 0 - 31 of "has_event[]" ... */
3544 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3545 if (change->has_event[j])
3546 event_bits |= (1 << j);
3547 putFile32BitBE(file, event_bits);
3549 putFile16BitBE(file, change->target_element);
3551 putFile16BitBE(file, change->delay_fixed);
3552 putFile16BitBE(file, change->delay_random);
3553 putFile16BitBE(file, change->delay_frames);
3555 putFile16BitBE(file, change->trigger_element);
3557 putFile8Bit(file, change->explode);
3558 putFile8Bit(file, change->use_target_content);
3559 putFile8Bit(file, change->only_if_complete);
3560 putFile8Bit(file, change->use_random_replace);
3562 putFile8Bit(file, change->random_percentage);
3563 putFile8Bit(file, change->replace_when);
3565 for (y = 0; y < 3; y++)
3566 for (x = 0; x < 3; x++)
3567 putFile16BitBE(file, change->target_content.e[x][y]);
3569 putFile8Bit(file, change->can_change);
3571 putFile8Bit(file, change->trigger_side);
3573 putFile8Bit(file, change->trigger_player);
3574 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3575 log_2(change->trigger_page)));
3577 putFile8Bit(file, change->has_action);
3578 putFile8Bit(file, change->action_type);
3579 putFile8Bit(file, change->action_mode);
3580 putFile16BitBE(file, change->action_arg);
3582 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3584 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3585 if (change->has_event[j])
3586 event_bits |= (1 << (j - 32));
3587 putFile8Bit(file, event_bits);
3591 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3593 struct ElementInfo *ei = &element_info[element];
3594 struct ElementGroupInfo *group = ei->group;
3597 putFile16BitBE(file, element);
3599 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3600 putFile8Bit(file, ei->description[i]);
3602 putFile8Bit(file, group->num_elements);
3604 putFile8Bit(file, ei->use_gfx_element);
3605 putFile16BitBE(file, ei->gfx_element);
3607 putFile8Bit(file, group->choice_mode);
3609 /* some free bytes for future values and padding */
3610 WriteUnusedBytesToFile(file, 3);
3612 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3613 putFile16BitBE(file, group->element[i]);
3616 static int SaveLevel_CONF_Value(FILE *file, int pos)
3618 int default_value = element_conf[pos].default_value;
3619 int element = element_conf[pos].element;
3620 int type = element_conf[pos].type;
3621 int bytes = type & CONF_MASK_BYTES;
3622 void *value_ptr = element_conf[pos].value;
3623 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3626 boolean modified = FALSE;
3628 /* check if any settings have been modified before saving them */
3629 if (value != default_value)
3632 if (!modified) /* do not save unmodified default settings */
3635 if (bytes == CONF_MASK_MULTI_BYTES)
3636 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3638 num_bytes += putFile16BitBE(file, element);
3639 num_bytes += putFile8Bit(file, type);
3640 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3641 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3642 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3647 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3649 struct Content *content = (struct Content *)(element_conf[pos].value);
3650 int default_value = element_conf[pos].default_value;
3651 int element = element_conf[pos].element;
3652 int type = element_conf[pos].type;
3654 boolean modified = FALSE;
3657 /* check if any settings have been modified before saving them */
3658 for (i = 0; i < num_contents; i++)
3659 for (y = 0; y < 3; y++)
3660 for (x = 0; x < 3; x++)
3661 if (content[i].e[x][y] != default_value)
3664 if (!modified) /* do not save unmodified default settings */
3667 num_bytes += putFile16BitBE(file, element);
3668 num_bytes += putFile8Bit(file, type);
3669 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3671 for (i = 0; i < num_contents; i++)
3672 for (y = 0; y < 3; y++)
3673 for (x = 0; x < 3; x++)
3674 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3679 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3684 li = *level; /* copy level information into temporary buffer */
3686 for (i = 0; element_conf[i].element != -1; i++)
3688 int type = element_conf[i].type;
3689 int bytes = type & CONF_MASK_BYTES;
3691 if (bytes != CONF_MASK_MULTI_BYTES)
3692 chunk_size += SaveLevel_CONF_Value(file, i);
3693 else if (type == CONF_VALUE_CONTENT_8)
3694 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3700 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3702 int body_chunk_size, conf_chunk_size;
3706 if (!(file = fopen(filename, MODE_WRITE)))
3708 Error(ERR_WARN, "cannot save level file '%s'", filename);
3712 level->file_version = FILE_VERSION_ACTUAL;
3713 level->game_version = GAME_VERSION_ACTUAL;
3715 /* check level field for 16-bit elements */
3716 level->encoding_16bit_field = FALSE;
3717 for (y = 0; y < level->fieldy; y++)
3718 for (x = 0; x < level->fieldx; x++)
3719 if (level->field[x][y] > 255)
3720 level->encoding_16bit_field = TRUE;
3722 /* check yamyam content for 16-bit elements */
3723 level->encoding_16bit_yamyam = FALSE;
3724 for (i = 0; i < level->num_yamyam_contents; i++)
3725 for (y = 0; y < 3; y++)
3726 for (x = 0; x < 3; x++)
3727 if (level->yamyam_content[i].e[x][y] > 255)
3728 level->encoding_16bit_yamyam = TRUE;
3730 /* check amoeba content for 16-bit elements */
3731 level->encoding_16bit_amoeba = FALSE;
3732 if (level->amoeba_content > 255)
3733 level->encoding_16bit_amoeba = TRUE;
3735 /* calculate size of "BODY" chunk */
3737 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3739 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3740 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3742 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3743 SaveLevel_VERS(file, level);
3745 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3746 SaveLevel_HEAD(file, level);
3748 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3749 SaveLevel_AUTH(file, level);
3751 putFileChunkBE(file, "BODY", body_chunk_size);
3752 SaveLevel_BODY(file, level);
3754 if (level->encoding_16bit_yamyam ||
3755 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3757 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3758 SaveLevel_CNT2(file, level, EL_YAMYAM);
3761 if (level->encoding_16bit_amoeba)
3763 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3764 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3767 /* check for envelope content */
3768 for (i = 0; i < 4; i++)
3770 if (strlen(level->envelope_text[i]) > 0)
3772 int envelope_len = strlen(level->envelope_text[i]) + 1;
3774 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3775 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3779 /* check for non-default custom elements (unless using template level) */
3780 if (!level->use_custom_template)
3782 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3784 int element = EL_CUSTOM_START + i;
3786 if (element_info[element].modified_settings)
3788 int num_change_pages = element_info[element].num_change_pages;
3790 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3791 SaveLevel_CUS4(file, level, element);
3796 /* check for non-default group elements (unless using template level) */
3797 if (!level->use_custom_template)
3799 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3801 int element = EL_GROUP_START + i;
3803 if (element_info[element].modified_settings)
3805 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3806 SaveLevel_GRP1(file, level, element);
3811 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3813 /* check for non-default configuration settings to be saved in CONF chunk */
3814 if (conf_chunk_size > 0)
3816 putFileChunkBE(file, "CONF", conf_chunk_size);
3817 SaveLevel_CONF(file, level);
3822 SetFilePermissions(filename, PERMS_PRIVATE);
3825 void SaveLevel(int nr)
3827 char *filename = getDefaultLevelFilename(nr);
3829 SaveLevelFromFilename(&level, filename);
3832 void SaveLevelTemplate()
3834 char *filename = getDefaultLevelFilename(-1);
3836 SaveLevelFromFilename(&level, filename);
3839 void DumpLevel(struct LevelInfo *level)
3841 if (level->no_valid_file)
3843 Error(ERR_WARN, "cannot dump -- no valid level file found");
3848 printf_line("-", 79);
3849 printf("Level xxx (file version %08d, game version %08d)\n",
3850 level->file_version, level->game_version);
3851 printf_line("-", 79);
3853 printf("Level author: '%s'\n", level->author);
3854 printf("Level title: '%s'\n", level->name);
3856 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3858 printf("Level time: %d seconds\n", level->time);
3859 printf("Gems needed: %d\n", level->gems_needed);
3861 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3862 printf("Time for wheel: %d seconds\n", level->time_wheel);
3863 printf("Time for light: %d seconds\n", level->time_light);
3864 printf("Time for timegate: %d seconds\n", level->time_timegate);
3866 printf("Amoeba speed: %d\n", level->amoeba_speed);
3868 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3869 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3870 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3871 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3872 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3873 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3874 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3876 printf_line("-", 79);
3880 /* ========================================================================= */
3881 /* tape file functions */
3882 /* ========================================================================= */
3884 static void setTapeInfoToDefaults()
3888 /* always start with reliable default values (empty tape) */
3891 /* default values (also for pre-1.2 tapes) with only the first player */
3892 tape.player_participates[0] = TRUE;
3893 for (i = 1; i < MAX_PLAYERS; i++)
3894 tape.player_participates[i] = FALSE;
3896 /* at least one (default: the first) player participates in every tape */
3897 tape.num_participating_players = 1;
3899 tape.level_nr = level_nr;
3901 tape.changed = FALSE;
3903 tape.recording = FALSE;
3904 tape.playing = FALSE;
3905 tape.pausing = FALSE;
3907 tape.no_valid_file = FALSE;
3910 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3912 tape->file_version = getFileVersion(file);
3913 tape->game_version = getFileVersion(file);
3918 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3922 tape->random_seed = getFile32BitBE(file);
3923 tape->date = getFile32BitBE(file);
3924 tape->length = getFile32BitBE(file);
3926 /* read header fields that are new since version 1.2 */
3927 if (tape->file_version >= FILE_VERSION_1_2)
3929 byte store_participating_players = getFile8Bit(file);
3932 /* since version 1.2, tapes store which players participate in the tape */
3933 tape->num_participating_players = 0;
3934 for (i = 0; i < MAX_PLAYERS; i++)
3936 tape->player_participates[i] = FALSE;
3938 if (store_participating_players & (1 << i))
3940 tape->player_participates[i] = TRUE;
3941 tape->num_participating_players++;
3945 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3947 engine_version = getFileVersion(file);
3948 if (engine_version > 0)
3949 tape->engine_version = engine_version;
3951 tape->engine_version = tape->game_version;
3957 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3959 int level_identifier_size;
3962 level_identifier_size = getFile16BitBE(file);
3964 tape->level_identifier =
3965 checked_realloc(tape->level_identifier, level_identifier_size);
3967 for (i = 0; i < level_identifier_size; i++)
3968 tape->level_identifier[i] = getFile8Bit(file);
3970 tape->level_nr = getFile16BitBE(file);
3972 chunk_size = 2 + level_identifier_size + 2;
3977 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3980 int chunk_size_expected =
3981 (tape->num_participating_players + 1) * tape->length;
3983 if (chunk_size_expected != chunk_size)
3985 ReadUnusedBytesFromFile(file, chunk_size);
3986 return chunk_size_expected;
3989 for (i = 0; i < tape->length; i++)
3991 if (i >= MAX_TAPE_LEN)
3994 for (j = 0; j < MAX_PLAYERS; j++)
3996 tape->pos[i].action[j] = MV_NONE;
3998 if (tape->player_participates[j])
3999 tape->pos[i].action[j] = getFile8Bit(file);
4002 tape->pos[i].delay = getFile8Bit(file);
4004 if (tape->file_version == FILE_VERSION_1_0)
4006 /* eliminate possible diagonal moves in old tapes */
4007 /* this is only for backward compatibility */
4009 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4010 byte action = tape->pos[i].action[0];
4011 int k, num_moves = 0;
4013 for (k = 0; k<4; k++)
4015 if (action & joy_dir[k])
4017 tape->pos[i + num_moves].action[0] = joy_dir[k];
4019 tape->pos[i + num_moves].delay = 0;
4028 tape->length += num_moves;
4031 else if (tape->file_version < FILE_VERSION_2_0)
4033 /* convert pre-2.0 tapes to new tape format */
4035 if (tape->pos[i].delay > 1)
4038 tape->pos[i + 1] = tape->pos[i];
4039 tape->pos[i + 1].delay = 1;
4042 for (j = 0; j < MAX_PLAYERS; j++)
4043 tape->pos[i].action[j] = MV_NONE;
4044 tape->pos[i].delay--;
4055 if (i != tape->length)
4056 chunk_size = (tape->num_participating_players + 1) * i;
4061 void LoadTapeFromFilename(char *filename)
4063 char cookie[MAX_LINE_LEN];
4064 char chunk_name[CHUNK_ID_LEN + 1];
4068 /* always start with reliable default values */
4069 setTapeInfoToDefaults();
4071 if (!(file = fopen(filename, MODE_READ)))
4073 tape.no_valid_file = TRUE;
4078 getFileChunkBE(file, chunk_name, NULL);
4079 if (strcmp(chunk_name, "RND1") == 0)
4081 getFile32BitBE(file); /* not used */
4083 getFileChunkBE(file, chunk_name, NULL);
4084 if (strcmp(chunk_name, "TAPE") != 0)
4086 tape.no_valid_file = TRUE;
4088 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4093 else /* check for pre-2.0 file format with cookie string */
4095 strcpy(cookie, chunk_name);
4096 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4097 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4098 cookie[strlen(cookie) - 1] = '\0';
4100 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4102 tape.no_valid_file = TRUE;
4104 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4109 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4111 tape.no_valid_file = TRUE;
4113 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4118 /* pre-2.0 tape files have no game version, so use file version here */
4119 tape.game_version = tape.file_version;
4122 if (tape.file_version < FILE_VERSION_1_2)
4124 /* tape files from versions before 1.2.0 without chunk structure */
4125 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4126 LoadTape_BODY(file, 2 * tape.length, &tape);
4134 int (*loader)(FILE *, int, struct TapeInfo *);
4138 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4139 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4140 { "INFO", -1, LoadTape_INFO },
4141 { "BODY", -1, LoadTape_BODY },
4145 while (getFileChunkBE(file, chunk_name, &chunk_size))
4149 while (chunk_info[i].name != NULL &&
4150 strcmp(chunk_name, chunk_info[i].name) != 0)
4153 if (chunk_info[i].name == NULL)
4155 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4156 chunk_name, filename);
4157 ReadUnusedBytesFromFile(file, chunk_size);
4159 else if (chunk_info[i].size != -1 &&
4160 chunk_info[i].size != chunk_size)
4162 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4163 chunk_size, chunk_name, filename);
4164 ReadUnusedBytesFromFile(file, chunk_size);
4168 /* call function to load this tape chunk */
4169 int chunk_size_expected =
4170 (chunk_info[i].loader)(file, chunk_size, &tape);
4172 /* the size of some chunks cannot be checked before reading other
4173 chunks first (like "HEAD" and "BODY") that contain some header
4174 information, so check them here */
4175 if (chunk_size_expected != chunk_size)
4177 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4178 chunk_size, chunk_name, filename);
4186 tape.length_seconds = GetTapeLength();
4189 printf("::: tape game version: %d\n", tape.game_version);
4190 printf("::: tape engine version: %d\n", tape.engine_version);
4194 void LoadTape(int nr)
4196 char *filename = getTapeFilename(nr);
4198 LoadTapeFromFilename(filename);
4201 void LoadSolutionTape(int nr)
4203 char *filename = getSolutionTapeFilename(nr);
4205 LoadTapeFromFilename(filename);
4208 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4210 putFileVersion(file, tape->file_version);
4211 putFileVersion(file, tape->game_version);
4214 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4217 byte store_participating_players = 0;
4219 /* set bits for participating players for compact storage */
4220 for (i = 0; i < MAX_PLAYERS; i++)
4221 if (tape->player_participates[i])
4222 store_participating_players |= (1 << i);
4224 putFile32BitBE(file, tape->random_seed);
4225 putFile32BitBE(file, tape->date);
4226 putFile32BitBE(file, tape->length);
4228 putFile8Bit(file, store_participating_players);
4230 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4231 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4233 putFileVersion(file, tape->engine_version);
4236 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4238 int level_identifier_size = strlen(tape->level_identifier) + 1;
4241 putFile16BitBE(file, level_identifier_size);
4243 for (i = 0; i < level_identifier_size; i++)
4244 putFile8Bit(file, tape->level_identifier[i]);
4246 putFile16BitBE(file, tape->level_nr);
4249 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4253 for (i = 0; i < tape->length; i++)
4255 for (j = 0; j < MAX_PLAYERS; j++)
4256 if (tape->player_participates[j])
4257 putFile8Bit(file, tape->pos[i].action[j]);
4259 putFile8Bit(file, tape->pos[i].delay);
4263 void SaveTape(int nr)
4265 char *filename = getTapeFilename(nr);
4267 boolean new_tape = TRUE;
4268 int num_participating_players = 0;
4269 int info_chunk_size;
4270 int body_chunk_size;
4273 InitTapeDirectory(leveldir_current->subdir);
4275 /* if a tape still exists, ask to overwrite it */
4276 if (fileExists(filename))
4279 if (!Request("Replace old tape ?", REQ_ASK))
4283 if (!(file = fopen(filename, MODE_WRITE)))
4285 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4289 tape.file_version = FILE_VERSION_ACTUAL;
4290 tape.game_version = GAME_VERSION_ACTUAL;
4292 /* count number of participating players */
4293 for (i = 0; i < MAX_PLAYERS; i++)
4294 if (tape.player_participates[i])
4295 num_participating_players++;
4297 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4298 body_chunk_size = (num_participating_players + 1) * tape.length;
4300 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4301 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4303 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4304 SaveTape_VERS(file, &tape);
4306 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4307 SaveTape_HEAD(file, &tape);
4309 putFileChunkBE(file, "INFO", info_chunk_size);
4310 SaveTape_INFO(file, &tape);
4312 putFileChunkBE(file, "BODY", body_chunk_size);
4313 SaveTape_BODY(file, &tape);
4317 SetFilePermissions(filename, PERMS_PRIVATE);
4319 tape.changed = FALSE;
4322 Request("Tape saved !", REQ_CONFIRM);
4325 void DumpTape(struct TapeInfo *tape)
4329 if (tape->no_valid_file)
4331 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4336 printf_line("-", 79);
4337 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4338 tape->level_nr, tape->file_version, tape->game_version);
4339 printf(" (effective engine version %08d)\n",
4340 tape->engine_version);
4341 printf("Level series identifier: '%s'\n", tape->level_identifier);
4342 printf_line("-", 79);
4344 for (i = 0; i < tape->length; i++)
4346 if (i >= MAX_TAPE_LEN)
4349 printf("%03d: ", i);
4351 for (j = 0; j < MAX_PLAYERS; j++)
4353 if (tape->player_participates[j])
4355 int action = tape->pos[i].action[j];
4357 printf("%d:%02x ", j, action);
4358 printf("[%c%c%c%c|%c%c] - ",
4359 (action & JOY_LEFT ? '<' : ' '),
4360 (action & JOY_RIGHT ? '>' : ' '),
4361 (action & JOY_UP ? '^' : ' '),
4362 (action & JOY_DOWN ? 'v' : ' '),
4363 (action & JOY_BUTTON_1 ? '1' : ' '),
4364 (action & JOY_BUTTON_2 ? '2' : ' '));
4368 printf("(%03d)\n", tape->pos[i].delay);
4371 printf_line("-", 79);
4375 /* ========================================================================= */
4376 /* score file functions */
4377 /* ========================================================================= */
4379 void LoadScore(int nr)
4382 char *filename = getScoreFilename(nr);
4383 char cookie[MAX_LINE_LEN];
4384 char line[MAX_LINE_LEN];
4388 /* always start with reliable default values */
4389 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4391 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4392 highscore[i].Score = 0;
4395 if (!(file = fopen(filename, MODE_READ)))
4398 /* check file identifier */
4399 fgets(cookie, MAX_LINE_LEN, file);
4400 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4401 cookie[strlen(cookie) - 1] = '\0';
4403 if (!checkCookieString(cookie, SCORE_COOKIE))
4405 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4410 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4412 fscanf(file, "%d", &highscore[i].Score);
4413 fgets(line, MAX_LINE_LEN, file);
4415 if (line[strlen(line) - 1] == '\n')
4416 line[strlen(line) - 1] = '\0';
4418 for (line_ptr = line; *line_ptr; line_ptr++)
4420 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4422 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4423 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4432 void SaveScore(int nr)
4435 char *filename = getScoreFilename(nr);
4438 InitScoreDirectory(leveldir_current->subdir);
4440 if (!(file = fopen(filename, MODE_WRITE)))
4442 Error(ERR_WARN, "cannot save score for level %d", nr);
4446 fprintf(file, "%s\n\n", SCORE_COOKIE);
4448 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4449 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4453 SetFilePermissions(filename, PERMS_PUBLIC);
4457 /* ========================================================================= */
4458 /* setup file functions */
4459 /* ========================================================================= */
4461 #define TOKEN_STR_PLAYER_PREFIX "player_"
4464 #define SETUP_TOKEN_PLAYER_NAME 0
4465 #define SETUP_TOKEN_SOUND 1
4466 #define SETUP_TOKEN_SOUND_LOOPS 2
4467 #define SETUP_TOKEN_SOUND_MUSIC 3
4468 #define SETUP_TOKEN_SOUND_SIMPLE 4
4469 #define SETUP_TOKEN_TOONS 5
4470 #define SETUP_TOKEN_SCROLL_DELAY 6
4471 #define SETUP_TOKEN_SOFT_SCROLLING 7
4472 #define SETUP_TOKEN_FADING 8
4473 #define SETUP_TOKEN_AUTORECORD 9
4474 #define SETUP_TOKEN_QUICK_DOORS 10
4475 #define SETUP_TOKEN_TEAM_MODE 11
4476 #define SETUP_TOKEN_HANDICAP 12
4477 #define SETUP_TOKEN_SKIP_LEVELS 13
4478 #define SETUP_TOKEN_TIME_LIMIT 14
4479 #define SETUP_TOKEN_FULLSCREEN 15
4480 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4481 #define SETUP_TOKEN_GRAPHICS_SET 17
4482 #define SETUP_TOKEN_SOUNDS_SET 18
4483 #define SETUP_TOKEN_MUSIC_SET 19
4484 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4485 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4486 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4488 #define NUM_GLOBAL_SETUP_TOKENS 23
4491 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4492 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4493 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4494 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4495 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4496 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4497 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4498 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4499 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4500 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4501 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4502 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4503 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4505 #define NUM_EDITOR_SETUP_TOKENS 13
4507 /* editor cascade setup */
4508 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4509 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4510 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4511 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4512 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4513 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4514 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4515 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4516 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4517 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4518 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4519 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4520 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4521 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4523 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4525 /* shortcut setup */
4526 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4527 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4528 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4530 #define NUM_SHORTCUT_SETUP_TOKENS 3
4533 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4534 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4535 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4536 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4537 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4538 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4539 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4540 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4541 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4542 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4543 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4544 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4545 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4546 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4547 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4548 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4550 #define NUM_PLAYER_SETUP_TOKENS 16
4553 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4554 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4556 #define NUM_SYSTEM_SETUP_TOKENS 2
4559 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4561 #define NUM_OPTIONS_SETUP_TOKENS 1
4564 static struct SetupInfo si;
4565 static struct SetupEditorInfo sei;
4566 static struct SetupEditorCascadeInfo seci;
4567 static struct SetupShortcutInfo ssi;
4568 static struct SetupInputInfo sii;
4569 static struct SetupSystemInfo syi;
4570 static struct OptionInfo soi;
4572 static struct TokenInfo global_setup_tokens[] =
4574 { TYPE_STRING, &si.player_name, "player_name" },
4575 { TYPE_SWITCH, &si.sound, "sound" },
4576 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4577 { TYPE_SWITCH, &si.sound_music, "background_music" },
4578 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4579 { TYPE_SWITCH, &si.toons, "toons" },
4580 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4581 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4582 { TYPE_SWITCH, &si.fading, "screen_fading" },
4583 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4584 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4585 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4586 { TYPE_SWITCH, &si.handicap, "handicap" },
4587 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4588 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4589 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4590 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4591 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4592 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4593 { TYPE_STRING, &si.music_set, "music_set" },
4594 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4595 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4596 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4599 static struct TokenInfo editor_setup_tokens[] =
4601 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4602 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4603 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4604 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4605 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4606 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4607 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4608 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4609 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4610 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4611 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4612 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4613 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
4616 static struct TokenInfo editor_cascade_setup_tokens[] =
4618 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
4619 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
4620 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
4621 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
4622 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
4623 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
4624 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
4625 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
4626 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
4627 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
4628 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
4629 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
4630 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
4631 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
4634 static struct TokenInfo shortcut_setup_tokens[] =
4636 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4637 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4638 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4641 static struct TokenInfo player_setup_tokens[] =
4643 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4644 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4645 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4646 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4647 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4648 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4649 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4650 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4651 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4652 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4653 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4654 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4655 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4656 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4657 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4658 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4661 static struct TokenInfo system_setup_tokens[] =
4663 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4664 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4667 static struct TokenInfo options_setup_tokens[] =
4669 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4672 static char *get_corrected_login_name(char *login_name)
4674 /* needed because player name must be a fixed length string */
4675 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4677 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4678 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4680 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4681 if (strchr(login_name_new, ' '))
4682 *strchr(login_name_new, ' ') = '\0';
4684 return login_name_new;
4687 static void setSetupInfoToDefaults(struct SetupInfo *si)
4691 si->player_name = get_corrected_login_name(getLoginName());
4694 si->sound_loops = TRUE;
4695 si->sound_music = TRUE;
4696 si->sound_simple = TRUE;
4698 si->double_buffering = TRUE;
4699 si->direct_draw = !si->double_buffering;
4700 si->scroll_delay = TRUE;
4701 si->soft_scrolling = TRUE;
4703 si->autorecord = TRUE;
4704 si->quick_doors = FALSE;
4705 si->team_mode = FALSE;
4706 si->handicap = TRUE;
4707 si->skip_levels = TRUE;
4708 si->time_limit = TRUE;
4709 si->fullscreen = FALSE;
4710 si->ask_on_escape = TRUE;
4712 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4713 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4714 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4715 si->override_level_graphics = FALSE;
4716 si->override_level_sounds = FALSE;
4717 si->override_level_music = FALSE;
4719 si->editor.el_boulderdash = TRUE;
4720 si->editor.el_emerald_mine = TRUE;
4721 si->editor.el_emerald_mine_club = TRUE;
4722 si->editor.el_more = TRUE;
4723 si->editor.el_sokoban = TRUE;
4724 si->editor.el_supaplex = TRUE;
4725 si->editor.el_diamond_caves = TRUE;
4726 si->editor.el_dx_boulderdash = TRUE;
4727 si->editor.el_chars = TRUE;
4728 si->editor.el_custom = TRUE;
4730 si->editor.el_headlines = TRUE;
4731 si->editor.el_user_defined = FALSE;
4732 si->editor.el_dynamic = TRUE;
4734 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4735 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4736 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4738 for (i = 0; i < MAX_PLAYERS; i++)
4740 si->input[i].use_joystick = FALSE;
4741 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4742 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4743 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4744 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4745 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4746 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4747 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4748 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4749 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4750 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4751 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4752 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4753 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4754 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4755 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4758 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4759 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4761 si->options.verbose = FALSE;
4764 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
4766 si->editor_cascade.el_bd = TRUE;
4767 si->editor_cascade.el_em = TRUE;
4768 si->editor_cascade.el_emc = TRUE;
4769 si->editor_cascade.el_rnd = TRUE;
4770 si->editor_cascade.el_sb = TRUE;
4771 si->editor_cascade.el_sp = TRUE;
4772 si->editor_cascade.el_dc = TRUE;
4773 si->editor_cascade.el_dx = TRUE;
4775 si->editor_cascade.el_chars = FALSE;
4776 si->editor_cascade.el_ce = FALSE;
4777 si->editor_cascade.el_ge = FALSE;
4778 si->editor_cascade.el_user = FALSE;
4779 si->editor_cascade.el_generic = FALSE;
4780 si->editor_cascade.el_dynamic = FALSE;
4783 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4787 if (!setup_file_hash)
4792 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4793 setSetupInfo(global_setup_tokens, i,
4794 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4799 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4800 setSetupInfo(editor_setup_tokens, i,
4801 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4804 /* shortcut setup */
4805 ssi = setup.shortcut;
4806 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4807 setSetupInfo(shortcut_setup_tokens, i,
4808 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4809 setup.shortcut = ssi;
4812 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4816 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4818 sii = setup.input[pnr];
4819 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4821 char full_token[100];
4823 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4824 setSetupInfo(player_setup_tokens, i,
4825 getHashEntry(setup_file_hash, full_token));
4827 setup.input[pnr] = sii;
4832 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4833 setSetupInfo(system_setup_tokens, i,
4834 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4838 soi = setup.options;
4839 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4840 setSetupInfo(options_setup_tokens, i,
4841 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4842 setup.options = soi;
4845 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
4849 if (!setup_file_hash)
4852 /* editor cascade setup */
4853 seci = setup.editor_cascade;
4854 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
4855 setSetupInfo(editor_cascade_setup_tokens, i,
4856 getHashEntry(setup_file_hash,
4857 editor_cascade_setup_tokens[i].text));
4858 setup.editor_cascade = seci;
4863 char *filename = getSetupFilename();
4864 SetupFileHash *setup_file_hash = NULL;
4866 /* always start with reliable default values */
4867 setSetupInfoToDefaults(&setup);
4869 setup_file_hash = loadSetupFileHash(filename);
4871 if (setup_file_hash)
4873 char *player_name_new;
4875 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4876 decodeSetupFileHash(setup_file_hash);
4878 setup.direct_draw = !setup.double_buffering;
4880 freeSetupFileHash(setup_file_hash);
4882 /* needed to work around problems with fixed length strings */
4883 player_name_new = get_corrected_login_name(setup.player_name);
4884 free(setup.player_name);
4885 setup.player_name = player_name_new;
4888 Error(ERR_WARN, "using default setup values");
4891 void LoadSetup_EditorCascade()
4893 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
4894 SetupFileHash *setup_file_hash = NULL;
4896 /* always start with reliable default values */
4897 setSetupInfoToDefaults_EditorCascade(&setup);
4899 setup_file_hash = loadSetupFileHash(filename);
4901 if (setup_file_hash)
4903 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4904 decodeSetupFileHash_EditorCascade(setup_file_hash);
4906 freeSetupFileHash(setup_file_hash);
4914 char *filename = getSetupFilename();
4918 InitUserDataDirectory();
4920 if (!(file = fopen(filename, MODE_WRITE)))
4922 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4926 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4927 getCookie("SETUP")));
4928 fprintf(file, "\n");
4932 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4934 /* just to make things nicer :) */
4935 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4936 i == SETUP_TOKEN_GRAPHICS_SET)
4937 fprintf(file, "\n");
4939 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4944 fprintf(file, "\n");
4945 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4946 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4948 /* shortcut setup */
4949 ssi = setup.shortcut;
4950 fprintf(file, "\n");
4951 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4952 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4955 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4959 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4960 fprintf(file, "\n");
4962 sii = setup.input[pnr];
4963 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4964 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4969 fprintf(file, "\n");
4970 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4971 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4974 soi = setup.options;
4975 fprintf(file, "\n");
4976 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4977 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4981 SetFilePermissions(filename, PERMS_PRIVATE);
4984 void SaveSetup_EditorCascade()
4986 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
4990 InitUserDataDirectory();
4992 if (!(file = fopen(filename, MODE_WRITE)))
4994 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
4999 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5000 getCookie("SETUP")));
5001 fprintf(file, "\n");
5003 seci = setup.editor_cascade;
5004 fprintf(file, "\n");
5005 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5006 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5010 SetFilePermissions(filename, PERMS_PRIVATE);
5015 void LoadCustomElementDescriptions()
5017 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5018 SetupFileHash *setup_file_hash;
5021 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5023 if (element_info[i].custom_description != NULL)
5025 free(element_info[i].custom_description);
5026 element_info[i].custom_description = NULL;
5030 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5033 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5035 char *token = getStringCat2(element_info[i].token_name, ".name");
5036 char *value = getHashEntry(setup_file_hash, token);
5039 element_info[i].custom_description = getStringCopy(value);
5044 freeSetupFileHash(setup_file_hash);
5047 void LoadSpecialMenuDesignSettings()
5049 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5050 SetupFileHash *setup_file_hash;
5053 /* always start with reliable default values from default config */
5054 for (i = 0; image_config_vars[i].token != NULL; i++)
5055 for (j = 0; image_config[j].token != NULL; j++)
5056 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5057 *image_config_vars[i].value =
5058 get_auto_parameter_value(image_config_vars[i].token,
5059 image_config[j].value);
5061 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5064 /* special case: initialize with default values that may be overwritten */
5065 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5067 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5068 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5069 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5071 if (value_x != NULL)
5072 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5073 if (value_y != NULL)
5074 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5075 if (list_size != NULL)
5076 menu.list_size[i] = get_integer_from_string(list_size);
5079 /* read (and overwrite with) values that may be specified in config file */
5080 for (i = 0; image_config_vars[i].token != NULL; i++)
5082 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5085 *image_config_vars[i].value =
5086 get_auto_parameter_value(image_config_vars[i].token, value);
5089 freeSetupFileHash(setup_file_hash);
5092 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5094 char *filename = getEditorSetupFilename();
5095 SetupFileList *setup_file_list, *list;
5096 SetupFileHash *element_hash;
5097 int num_unknown_tokens = 0;
5100 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5103 element_hash = newSetupFileHash();
5105 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5106 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5108 /* determined size may be larger than needed (due to unknown elements) */
5110 for (list = setup_file_list; list != NULL; list = list->next)
5113 /* add space for up to 3 more elements for padding that may be needed */
5116 /* free memory for old list of elements, if needed */
5117 checked_free(*elements);
5119 /* allocate memory for new list of elements */
5120 *elements = checked_malloc(*num_elements * sizeof(int));
5123 for (list = setup_file_list; list != NULL; list = list->next)
5125 char *value = getHashEntry(element_hash, list->token);
5127 if (value == NULL) /* try to find obsolete token mapping */
5129 char *mapped_token = get_mapped_token(list->token);
5131 if (mapped_token != NULL)
5133 value = getHashEntry(element_hash, mapped_token);
5141 (*elements)[(*num_elements)++] = atoi(value);
5145 if (num_unknown_tokens == 0)
5147 Error(ERR_RETURN_LINE, "-");
5148 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5149 Error(ERR_RETURN, "- config file: '%s'", filename);
5151 num_unknown_tokens++;
5154 Error(ERR_RETURN, "- token: '%s'", list->token);
5158 if (num_unknown_tokens > 0)
5159 Error(ERR_RETURN_LINE, "-");
5161 while (*num_elements % 4) /* pad with empty elements, if needed */
5162 (*elements)[(*num_elements)++] = EL_EMPTY;
5164 freeSetupFileList(setup_file_list);
5165 freeSetupFileHash(element_hash);
5168 for (i = 0; i < *num_elements; i++)
5169 printf("editor: element '%s' [%d]\n",
5170 element_info[(*elements)[i]].token_name, (*elements)[i]);
5174 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5177 SetupFileHash *setup_file_hash = NULL;
5178 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5179 char *filename_music, *filename_prefix, *filename_info;
5185 token_to_value_ptr[] =
5187 { "title_header", &tmp_music_file_info.title_header },
5188 { "artist_header", &tmp_music_file_info.artist_header },
5189 { "album_header", &tmp_music_file_info.album_header },
5190 { "year_header", &tmp_music_file_info.year_header },
5192 { "title", &tmp_music_file_info.title },
5193 { "artist", &tmp_music_file_info.artist },
5194 { "album", &tmp_music_file_info.album },
5195 { "year", &tmp_music_file_info.year },
5201 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5202 getCustomMusicFilename(basename));
5204 if (filename_music == NULL)
5207 /* ---------- try to replace file extension ---------- */
5209 filename_prefix = getStringCopy(filename_music);
5210 if (strrchr(filename_prefix, '.') != NULL)
5211 *strrchr(filename_prefix, '.') = '\0';
5212 filename_info = getStringCat2(filename_prefix, ".txt");
5215 printf("trying to load file '%s'...\n", filename_info);
5218 if (fileExists(filename_info))
5219 setup_file_hash = loadSetupFileHash(filename_info);
5221 free(filename_prefix);
5222 free(filename_info);
5224 if (setup_file_hash == NULL)
5226 /* ---------- try to add file extension ---------- */
5228 filename_prefix = getStringCopy(filename_music);
5229 filename_info = getStringCat2(filename_prefix, ".txt");
5232 printf("trying to load file '%s'...\n", filename_info);
5235 if (fileExists(filename_info))
5236 setup_file_hash = loadSetupFileHash(filename_info);
5238 free(filename_prefix);
5239 free(filename_info);
5242 if (setup_file_hash == NULL)
5245 /* ---------- music file info found ---------- */
5247 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5249 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5251 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5253 *token_to_value_ptr[i].value_ptr =
5254 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5257 tmp_music_file_info.basename = getStringCopy(basename);
5258 tmp_music_file_info.music = music;
5259 tmp_music_file_info.is_sound = is_sound;
5261 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5262 *new_music_file_info = tmp_music_file_info;
5264 return new_music_file_info;
5267 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5269 return get_music_file_info_ext(basename, music, FALSE);
5272 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5274 return get_music_file_info_ext(basename, sound, TRUE);
5277 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5278 char *basename, boolean is_sound)
5280 for (; list != NULL; list = list->next)
5281 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5287 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5289 return music_info_listed_ext(list, basename, FALSE);
5292 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5294 return music_info_listed_ext(list, basename, TRUE);
5297 void LoadMusicInfo()
5299 char *music_directory = getCustomMusicDirectory();
5300 int num_music = getMusicListSize();
5301 int num_music_noconf = 0;
5302 int num_sounds = getSoundListSize();
5304 struct dirent *dir_entry;
5305 struct FileInfo *music, *sound;
5306 struct MusicFileInfo *next, **new;
5309 while (music_file_info != NULL)
5311 next = music_file_info->next;
5313 checked_free(music_file_info->basename);
5315 checked_free(music_file_info->title_header);
5316 checked_free(music_file_info->artist_header);
5317 checked_free(music_file_info->album_header);
5318 checked_free(music_file_info->year_header);
5320 checked_free(music_file_info->title);
5321 checked_free(music_file_info->artist);
5322 checked_free(music_file_info->album);
5323 checked_free(music_file_info->year);
5325 free(music_file_info);
5327 music_file_info = next;
5330 new = &music_file_info;
5332 for (i = 0; i < num_music; i++)
5334 music = getMusicListEntry(i);
5336 if (music->filename == NULL)
5339 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5342 /* a configured file may be not recognized as music */
5343 if (!FileIsMusic(music->filename))
5347 printf("::: -> '%s' (configured)\n", music->filename);
5350 if (!music_info_listed(music_file_info, music->filename))
5352 *new = get_music_file_info(music->filename, i);
5354 new = &(*new)->next;
5358 if ((dir = opendir(music_directory)) == NULL)
5360 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5364 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5366 char *basename = dir_entry->d_name;
5367 boolean music_already_used = FALSE;
5370 /* skip all music files that are configured in music config file */
5371 for (i = 0; i < num_music; i++)
5373 music = getMusicListEntry(i);
5375 if (music->filename == NULL)
5378 if (strcmp(basename, music->filename) == 0)
5380 music_already_used = TRUE;
5385 if (music_already_used)
5388 if (!FileIsMusic(basename))
5392 printf("::: -> '%s' (found in directory)\n", basename);
5395 if (!music_info_listed(music_file_info, basename))
5397 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5399 new = &(*new)->next;
5407 for (i = 0; i < num_sounds; i++)
5409 sound = getSoundListEntry(i);
5411 if (sound->filename == NULL)
5414 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5417 /* a configured file may be not recognized as sound */
5418 if (!FileIsSound(sound->filename))
5422 printf("::: -> '%s' (configured)\n", sound->filename);
5425 if (!sound_info_listed(music_file_info, sound->filename))
5427 *new = get_sound_file_info(sound->filename, i);
5429 new = &(*new)->next;
5434 for (next = music_file_info; next != NULL; next = next->next)
5435 printf("::: title == '%s'\n", next->title);
5439 void add_helpanim_entry(int element, int action, int direction, int delay,
5440 int *num_list_entries)
5442 struct HelpAnimInfo *new_list_entry;
5443 (*num_list_entries)++;
5446 checked_realloc(helpanim_info,
5447 *num_list_entries * sizeof(struct HelpAnimInfo));
5448 new_list_entry = &helpanim_info[*num_list_entries - 1];
5450 new_list_entry->element = element;
5451 new_list_entry->action = action;
5452 new_list_entry->direction = direction;
5453 new_list_entry->delay = delay;
5456 void print_unknown_token(char *filename, char *token, int token_nr)
5460 Error(ERR_RETURN_LINE, "-");
5461 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5462 Error(ERR_RETURN, "- config file: '%s'", filename);
5465 Error(ERR_RETURN, "- token: '%s'", token);
5468 void print_unknown_token_end(int token_nr)
5471 Error(ERR_RETURN_LINE, "-");
5474 void LoadHelpAnimInfo()
5476 char *filename = getHelpAnimFilename();
5477 SetupFileList *setup_file_list = NULL, *list;
5478 SetupFileHash *element_hash, *action_hash, *direction_hash;
5479 int num_list_entries = 0;
5480 int num_unknown_tokens = 0;
5483 if (fileExists(filename))
5484 setup_file_list = loadSetupFileList(filename);
5486 if (setup_file_list == NULL)
5488 /* use reliable default values from static configuration */
5489 SetupFileList *insert_ptr;
5491 insert_ptr = setup_file_list =
5492 newSetupFileList(helpanim_config[0].token,
5493 helpanim_config[0].value);
5495 for (i = 1; helpanim_config[i].token; i++)
5496 insert_ptr = addListEntry(insert_ptr,
5497 helpanim_config[i].token,
5498 helpanim_config[i].value);
5501 element_hash = newSetupFileHash();
5502 action_hash = newSetupFileHash();
5503 direction_hash = newSetupFileHash();
5505 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5506 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5508 for (i = 0; i < NUM_ACTIONS; i++)
5509 setHashEntry(action_hash, element_action_info[i].suffix,
5510 i_to_a(element_action_info[i].value));
5512 /* do not store direction index (bit) here, but direction value! */
5513 for (i = 0; i < NUM_DIRECTIONS; i++)
5514 setHashEntry(direction_hash, element_direction_info[i].suffix,
5515 i_to_a(1 << element_direction_info[i].value));
5517 for (list = setup_file_list; list != NULL; list = list->next)
5519 char *element_token, *action_token, *direction_token;
5520 char *element_value, *action_value, *direction_value;
5521 int delay = atoi(list->value);
5523 if (strcmp(list->token, "end") == 0)
5525 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5530 /* first try to break element into element/action/direction parts;
5531 if this does not work, also accept combined "element[.act][.dir]"
5532 elements (like "dynamite.active"), which are unique elements */
5534 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5536 element_value = getHashEntry(element_hash, list->token);
5537 if (element_value != NULL) /* element found */
5538 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5542 /* no further suffixes found -- this is not an element */
5543 print_unknown_token(filename, list->token, num_unknown_tokens++);
5549 /* token has format "<prefix>.<something>" */
5551 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5552 direction_token = action_token; /* ... or direction */
5554 element_token = getStringCopy(list->token);
5555 *strchr(element_token, '.') = '\0';
5557 element_value = getHashEntry(element_hash, element_token);
5559 if (element_value == NULL) /* this is no element */
5561 element_value = getHashEntry(element_hash, list->token);
5562 if (element_value != NULL) /* combined element found */
5563 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5566 print_unknown_token(filename, list->token, num_unknown_tokens++);
5568 free(element_token);
5573 action_value = getHashEntry(action_hash, action_token);
5575 if (action_value != NULL) /* action found */
5577 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5580 free(element_token);
5585 direction_value = getHashEntry(direction_hash, direction_token);
5587 if (direction_value != NULL) /* direction found */
5589 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5592 free(element_token);
5597 if (strchr(action_token + 1, '.') == NULL)
5599 /* no further suffixes found -- this is not an action nor direction */
5601 element_value = getHashEntry(element_hash, list->token);
5602 if (element_value != NULL) /* combined element found */
5603 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5606 print_unknown_token(filename, list->token, num_unknown_tokens++);
5608 free(element_token);
5613 /* token has format "<prefix>.<suffix>.<something>" */
5615 direction_token = strchr(action_token + 1, '.');
5617 action_token = getStringCopy(action_token);
5618 *strchr(action_token + 1, '.') = '\0';
5620 action_value = getHashEntry(action_hash, action_token);
5622 if (action_value == NULL) /* this is no action */
5624 element_value = getHashEntry(element_hash, list->token);
5625 if (element_value != NULL) /* combined element found */
5626 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5629 print_unknown_token(filename, list->token, num_unknown_tokens++);
5631 free(element_token);
5637 direction_value = getHashEntry(direction_hash, direction_token);
5639 if (direction_value != NULL) /* direction found */
5641 add_helpanim_entry(atoi(element_value), atoi(action_value),
5642 atoi(direction_value), delay, &num_list_entries);
5644 free(element_token);
5650 /* this is no direction */
5652 element_value = getHashEntry(element_hash, list->token);
5653 if (element_value != NULL) /* combined element found */
5654 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5657 print_unknown_token(filename, list->token, num_unknown_tokens++);
5659 free(element_token);
5663 print_unknown_token_end(num_unknown_tokens);
5665 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5666 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5668 freeSetupFileList(setup_file_list);
5669 freeSetupFileHash(element_hash);
5670 freeSetupFileHash(action_hash);
5671 freeSetupFileHash(direction_hash);
5674 for (i = 0; i < num_list_entries; i++)
5675 printf("::: %d, %d, %d => %d\n",
5676 helpanim_info[i].element,
5677 helpanim_info[i].action,
5678 helpanim_info[i].direction,
5679 helpanim_info[i].delay);
5683 void LoadHelpTextInfo()
5685 char *filename = getHelpTextFilename();
5688 if (helptext_info != NULL)
5690 freeSetupFileHash(helptext_info);
5691 helptext_info = NULL;
5694 if (fileExists(filename))
5695 helptext_info = loadSetupFileHash(filename);
5697 if (helptext_info == NULL)
5699 /* use reliable default values from static configuration */
5700 helptext_info = newSetupFileHash();
5702 for (i = 0; helptext_config[i].token; i++)
5703 setHashEntry(helptext_info,
5704 helptext_config[i].token,
5705 helptext_config[i].value);
5709 BEGIN_HASH_ITERATION(helptext_info, itr)
5711 printf("::: '%s' => '%s'\n",
5712 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5714 END_HASH_ITERATION(hash, itr)
5719 /* ------------------------------------------------------------------------- *
5721 * ------------------------------------------------------------------------- */
5723 #define MAX_NUM_CONVERT_LEVELS 1000
5725 void ConvertLevels()
5727 static LevelDirTree *convert_leveldir = NULL;
5728 static int convert_level_nr = -1;
5729 static int num_levels_handled = 0;
5730 static int num_levels_converted = 0;
5731 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5734 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5735 global.convert_leveldir);
5737 if (convert_leveldir == NULL)
5738 Error(ERR_EXIT, "no such level identifier: '%s'",
5739 global.convert_leveldir);
5741 leveldir_current = convert_leveldir;
5743 if (global.convert_level_nr != -1)
5745 convert_leveldir->first_level = global.convert_level_nr;
5746 convert_leveldir->last_level = global.convert_level_nr;
5749 convert_level_nr = convert_leveldir->first_level;
5751 printf_line("=", 79);
5752 printf("Converting levels\n");
5753 printf_line("-", 79);
5754 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5755 printf("Level series name: '%s'\n", convert_leveldir->name);
5756 printf("Level series author: '%s'\n", convert_leveldir->author);
5757 printf("Number of levels: %d\n", convert_leveldir->levels);
5758 printf_line("=", 79);
5761 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5762 levels_failed[i] = FALSE;
5764 while (convert_level_nr <= convert_leveldir->last_level)
5766 char *level_filename;
5769 level_nr = convert_level_nr++;
5771 printf("Level %03d: ", level_nr);
5773 LoadLevel(level_nr);
5774 if (level.no_valid_file)
5776 printf("(no level)\n");
5780 printf("converting level ... ");
5782 level_filename = getDefaultLevelFilename(level_nr);
5783 new_level = !fileExists(level_filename);
5787 SaveLevel(level_nr);
5789 num_levels_converted++;
5791 printf("converted.\n");
5795 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5796 levels_failed[level_nr] = TRUE;
5798 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5801 num_levels_handled++;
5805 printf_line("=", 79);
5806 printf("Number of levels handled: %d\n", num_levels_handled);
5807 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5808 (num_levels_handled ?
5809 num_levels_converted * 100 / num_levels_handled : 0));
5810 printf_line("-", 79);
5811 printf("Summary (for automatic parsing by scripts):\n");
5812 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5813 convert_leveldir->identifier, num_levels_converted,
5815 (num_levels_handled ?
5816 num_levels_converted * 100 / num_levels_handled : 0));
5818 if (num_levels_handled != num_levels_converted)
5820 printf(", FAILED:");
5821 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5822 if (levels_failed[i])
5827 printf_line("=", 79);