1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
32 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
33 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
34 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
35 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
36 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
37 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
38 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
39 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
40 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
42 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
43 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
44 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
46 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
47 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
48 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
50 /* file identifier strings */
51 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
52 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
53 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
55 /* values for "CONF" chunk */
56 #define CONF_MASK_1_BYTE 0x00
57 #define CONF_MASK_2_BYTE 0x40
58 #define CONF_MASK_4_BYTE 0x80
59 #define CONF_MASK_MULTI_BYTES 0xc0
61 #define CONF_MASK_BYTES 0xc0
62 #define CONF_MASK_TOKEN 0x3f
64 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
65 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
66 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
67 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
69 /* a sequence of configuration values can be terminated by this value */
70 #define CONF_LAST_ENTRY CONF_VALUE_1_BYTE(0)
72 /* these definitions are just for convenience of use and readability */
73 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
74 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
75 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
76 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
79 #define CONF_VALUE_INTEGER_1 CONF_VALUE_8_BIT(1)
80 #define CONF_VALUE_INTEGER_2 CONF_VALUE_8_BIT(2)
81 #define CONF_VALUE_INTEGER_3 CONF_VALUE_8_BIT(3)
82 #define CONF_VALUE_INTEGER_4 CONF_VALUE_8_BIT(4)
83 #define CONF_VALUE_INTEGER_5 CONF_VALUE_8_BIT(5)
84 #define CONF_VALUE_INTEGER_6 CONF_VALUE_8_BIT(6)
85 #define CONF_VALUE_INTEGER_7 CONF_VALUE_8_BIT(7)
86 #define CONF_VALUE_INTEGER_8 CONF_VALUE_8_BIT(8)
87 #define CONF_VALUE_BOOLEAN_1 CONF_VALUE_8_BIT(9)
88 #define CONF_VALUE_BOOLEAN_2 CONF_VALUE_8_BIT(10)
89 #define CONF_VALUE_BOOLEAN_3 CONF_VALUE_8_BIT(11)
90 #define CONF_VALUE_BOOLEAN_4 CONF_VALUE_8_BIT(12)
91 #define CONF_VALUE_BOOLEAN_5 CONF_VALUE_8_BIT(13)
92 #define CONF_VALUE_BOOLEAN_6 CONF_VALUE_8_BIT(14)
93 #define CONF_VALUE_BOOLEAN_7 CONF_VALUE_8_BIT(15)
94 #define CONF_VALUE_BOOLEAN_8 CONF_VALUE_8_BIT(16)
96 #define CONF_VALUE_ELEMENT_1 CONF_VALUE_16_BIT(1)
97 #define CONF_VALUE_ELEMENT_2 CONF_VALUE_16_BIT(2)
98 #define CONF_VALUE_ELEMENT_3 CONF_VALUE_16_BIT(3)
99 #define CONF_VALUE_ELEMENT_4 CONF_VALUE_16_BIT(4)
100 #define CONF_VALUE_ELEMENT_5 CONF_VALUE_16_BIT(5)
101 #define CONF_VALUE_ELEMENT_6 CONF_VALUE_16_BIT(6)
102 #define CONF_VALUE_ELEMENT_7 CONF_VALUE_16_BIT(7)
103 #define CONF_VALUE_ELEMENT_8 CONF_VALUE_16_BIT(8)
105 #define CONF_VALUE_ELEMENTS CONF_VALUE_BYTES(1)
106 #define CONF_VALUE_CONTENTS CONF_VALUE_BYTES(2)
110 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
111 (x) <= CONF_VALUE_INTEGER_8)
113 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
114 (x) <= CONF_VALUE_BOOLEAN_8)
117 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
118 (x) == CONF_MASK_2_BYTE ? 2 : \
119 (x) == CONF_MASK_4_BYTE ? 4 : 0)
122 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
123 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
124 #define CONF_ELEMENT_NUM_BYTES (2)
126 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
127 CONF_ELEMENT_NUM_BYTES : \
128 (t) == CONF_VALUE_CONTENTS ? \
129 CONF_CONTENT_NUM_BYTES : 1)
132 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
133 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
134 #define CONF_ELEMENT_NUM_BYTES (2)
136 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
137 (t) == TYPE_ELEMENT_LIST ? \
138 CONF_ELEMENT_NUM_BYTES : \
139 (t) == TYPE_CONTENT || \
140 (t) == TYPE_CONTENT_LIST ? \
141 CONF_CONTENT_NUM_BYTES : 1)
143 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
144 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
145 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
147 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
149 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
150 CONF_ELEMENT_NUM_BYTES)
151 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
152 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
155 static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
158 /* temporary variables used to store pointers to structure members */
159 static struct LevelInfo li;
160 static struct ElementInfo xx_ei, yy_ei;
161 static struct ElementChangeInfo xx_change;
162 static struct ElementGroupInfo xx_group;
163 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
164 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
165 static int xx_default_description_length;
166 static int xx_num_contents;
167 static int xx_current_change_page;
169 struct LevelFileConfigInfo
171 int element; /* element for which data is to be stored */
172 int data_type; /* internal type of data */
173 int conf_type; /* special type identifier stored in file */
176 void *value; /* variable that holds the data to be stored */
177 int default_value; /* initial default value for this variable */
180 void *value_copy; /* variable that holds the data to be copied */
181 void *num_entities; /* number of entities for multi-byte data */
182 int default_num_entities; /* default number of entities for this data */
183 int max_num_entities; /* maximal number of entities for this data */
184 char *default_string; /* optional default string for string data */
187 static struct LevelFileConfigInfo chunk_config_CONF[] =
191 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
192 &li.initial_player_stepsize, STEPSIZE_NORMAL
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.block_last_field, FALSE /* default case for EM levels */
201 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
202 &li.sp_block_last_field, TRUE /* default case for SP levels */
206 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
207 &li.instant_relocation, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.can_pass_to_walkable, FALSE
216 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
217 &li.block_snap_field, TRUE
221 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
222 &li.use_start_element[0], FALSE
226 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
227 &li.start_element[0], EL_PLAYER_1
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
232 &li.use_artwork_element[0], FALSE
236 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
237 &li.artwork_element[0], EL_PLAYER_1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
242 &li.use_explosion_element[0], FALSE
246 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
247 &li.explosion_element[0], EL_PLAYER_1
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
252 &li.continuous_snapping, TRUE
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
258 &li.use_start_element[1], FALSE
262 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
263 &li.start_element[1], EL_PLAYER_2
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
268 &li.use_artwork_element[1], FALSE
272 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
273 &li.artwork_element[1], EL_PLAYER_2
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
278 &li.use_explosion_element[1], FALSE
282 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
283 &li.explosion_element[1], EL_PLAYER_2
288 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
289 &li.use_start_element[2], FALSE
293 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
294 &li.start_element[2], EL_PLAYER_3
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
299 &li.use_artwork_element[2], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
304 &li.artwork_element[2], EL_PLAYER_3
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
309 &li.use_explosion_element[2], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
314 &li.explosion_element[2], EL_PLAYER_3
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
320 &li.use_start_element[3], FALSE
324 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
325 &li.start_element[3], EL_PLAYER_4
329 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
330 &li.use_artwork_element[3], FALSE
334 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
335 &li.artwork_element[3], EL_PLAYER_4
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
340 &li.use_explosion_element[3], FALSE
344 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
345 &li.explosion_element[3], EL_PLAYER_4
350 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
351 &li.score[SC_EMERALD], 10
356 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
357 &li.score[SC_DIAMOND], 10
362 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
363 &li.score[SC_BUG], 10
368 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
369 &li.score[SC_SPACESHIP], 10
374 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
375 &li.score[SC_PACMAN], 10
380 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
381 &li.score[SC_NUT], 10
386 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
387 &li.score[SC_DYNAMITE], 10
392 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
393 &li.score[SC_KEY], 10
398 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
399 &li.score[SC_PEARL], 10
404 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
405 &li.score[SC_CRYSTAL], 10
410 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
411 &li.amoeba_content, EL_DIAMOND
415 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
421 &li.grow_into_diggable, TRUE
426 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
427 &li.yamyam_content, EL_ROCK, NULL,
428 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
432 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
433 &li.score[SC_YAMYAM], 10
438 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
439 &li.score[SC_ROBOT], 10
443 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
449 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
455 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
456 &li.time_magic_wall, 10
461 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
462 &li.game_of_life[0], 2
466 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
467 &li.game_of_life[1], 3
471 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
472 &li.game_of_life[2], 3
476 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
477 &li.game_of_life[3], 3
482 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
487 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
492 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
497 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
503 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
504 &li.time_timegate, 10
508 EL_LIGHT_SWITCH_ACTIVE,
509 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
515 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
516 &li.shield_normal_time, 10
520 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
521 &li.score[SC_SHIELD], 10
526 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
527 &li.shield_deadly_time, 10
531 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
532 &li.score[SC_SHIELD], 10
537 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
543 &li.extra_time_score, 10
548 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
549 &li.time_orb_time, 10
553 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
554 &li.use_time_orb_bug, FALSE
559 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
560 &li.use_spring_bug, FALSE
565 TYPE_BITFIELD, CONF_VALUE_8_BIT(1),
566 &li.wind_direction_initial, MV_NONE
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.android_move_time, 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
577 &li.android_clone_time, 10
581 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
582 &li.android_clone_element[0], EL_EMPTY, NULL,
583 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
588 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
600 &li.magnify_score, 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
615 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
616 &li.ball_random, FALSE
620 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
621 &li.ball_state_initial, FALSE
625 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
626 &li.ball_content, EL_EMPTY, NULL,
627 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
630 /* ---------- unused values ----------------------------------------------- */
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.score[SC_UNKNOWN_14], 10
639 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
640 &li.score[SC_UNKNOWN_15], 10
650 static struct LevelFileConfigInfo chunk_config_INFO[] =
652 /* ---------- values not related to single elements ----------------------- */
656 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
657 &li.game_engine_type, GAME_ENGINE_TYPE_RND
662 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
663 &li.fieldx, STD_LEV_FIELDX
667 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
668 &li.fieldy, STD_LEV_FIELDY
673 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
679 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
685 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
686 &li.use_step_counter, FALSE
691 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
692 &li.initial_gravity, FALSE
697 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
698 &li.em_slippery_gems, FALSE
703 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
704 &li.use_custom_template, FALSE
709 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
710 &li.can_move_into_acid_bits, ~0 /* default: everything can */
715 TYPE_BITFIELD, CONF_VALUE_8_BIT(6),
716 &li.dont_collide_with_bits, ~0 /* default: always deadly */
721 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
722 &li.score[SC_TIME_BONUS], 1
732 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
736 TYPE_STRING, CONF_VALUE_BYTES(1),
737 &xx_ei.description[0], -1,
738 &yy_ei.description[0],
739 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
740 &xx_default_description[0]
745 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
746 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
747 &yy_ei.properties[EP_BITFIELD_BASE_NR]
753 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
754 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
755 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
761 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
762 &xx_ei.use_gfx_element, FALSE,
763 &yy_ei.use_gfx_element
767 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
768 &xx_ei.gfx_element, EL_EMPTY_SPACE,
774 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
775 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
776 &yy_ei.access_direction
781 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 &xx_ei.collect_score_initial, 10,
783 &yy_ei.collect_score_initial
787 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
788 &xx_ei.collect_count_initial, 1,
789 &yy_ei.collect_count_initial
794 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
795 &xx_ei.ce_value_fixed_initial, 0,
796 &yy_ei.ce_value_fixed_initial
800 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
801 &xx_ei.ce_value_random_initial, 0,
802 &yy_ei.ce_value_random_initial
806 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
807 &xx_ei.use_last_ce_value, FALSE,
808 &yy_ei.use_last_ce_value
813 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
814 &xx_ei.push_delay_fixed, 8,
815 &yy_ei.push_delay_fixed
819 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
820 &xx_ei.push_delay_random, 8,
821 &yy_ei.push_delay_random
825 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
826 &xx_ei.drop_delay_fixed, 0,
827 &yy_ei.drop_delay_fixed
831 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
832 &xx_ei.drop_delay_random, 0,
833 &yy_ei.drop_delay_random
837 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
838 &xx_ei.move_delay_fixed, 0,
839 &yy_ei.move_delay_fixed
843 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
844 &xx_ei.move_delay_random, 0,
845 &yy_ei.move_delay_random
850 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
851 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
856 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
857 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
858 &yy_ei.move_direction_initial
862 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
863 &xx_ei.move_stepsize, TILEX / 8,
869 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
870 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
871 &yy_ei.move_enter_element
875 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
876 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
877 &yy_ei.move_leave_element
881 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
882 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
883 &yy_ei.move_leave_type
888 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
889 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
895 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
896 &xx_ei.explosion_type, EXPLODES_3X3,
897 &yy_ei.explosion_type
901 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
902 &xx_ei.explosion_delay, 16,
903 &yy_ei.explosion_delay
907 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
908 &xx_ei.ignition_delay, 8,
909 &yy_ei.ignition_delay
914 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
915 &xx_ei.content, EL_EMPTY_SPACE,
917 &xx_num_contents, 1, 1
920 /* ---------- "num_change_pages" must be the last entry ------------------- */
924 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
925 &xx_ei.num_change_pages, -1, /* value must always be saved */
926 &yy_ei.num_change_pages
937 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
939 /* ---------- "current_change_page" must be the first entry --------------- */
943 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
944 &xx_current_change_page, -1 /* value must always be saved */
947 /* ---------- (the remaining entries can be in any order) ----------------- */
951 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
952 &xx_change.can_change, FALSE
957 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
962 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
968 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
969 &xx_change.trigger_player, CH_PLAYER_ANY
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_change.trigger_side, CH_SIDE_ANY
978 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
979 &xx_change.trigger_page, CH_PAGE_ANY
984 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
985 &xx_change.target_element, EL_EMPTY_SPACE
990 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
991 &xx_change.delay_fixed, 0
995 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
996 &xx_change.delay_random, 0
1000 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1001 &xx_change.delay_frames, FRAMES_PER_SECOND
1006 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1007 &xx_change.trigger_element, EL_EMPTY_SPACE
1012 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1013 &xx_change.explode, FALSE
1017 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1018 &xx_change.use_target_content, FALSE
1022 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1023 &xx_change.only_if_complete, FALSE
1027 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1028 &xx_change.use_random_replace, FALSE
1032 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1033 &xx_change.random_percentage, 100
1037 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1038 &xx_change.replace_when, CP_WHEN_EMPTY
1043 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1044 &xx_change.has_action, FALSE
1048 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1049 &xx_change.action_type, CA_NO_ACTION
1053 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1054 &xx_change.action_mode, CA_MODE_UNDEFINED
1058 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1059 &xx_change.action_arg, CA_ARG_UNDEFINED
1064 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1065 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1066 &xx_num_contents, 1, 1
1076 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1080 TYPE_STRING, CONF_VALUE_BYTES(1),
1081 &xx_ei.description[0], -1, NULL,
1082 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
1083 &xx_default_description[0]
1088 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1089 &xx_ei.use_gfx_element, FALSE
1093 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1094 &xx_ei.gfx_element, EL_EMPTY_SPACE
1099 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1100 &xx_group.choice_mode, ANIM_RANDOM
1105 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1106 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1107 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1122 filetype_id_list[] =
1124 { LEVEL_FILE_TYPE_RND, "RND" },
1125 { LEVEL_FILE_TYPE_BD, "BD" },
1126 { LEVEL_FILE_TYPE_EM, "EM" },
1127 { LEVEL_FILE_TYPE_SP, "SP" },
1128 { LEVEL_FILE_TYPE_DX, "DX" },
1129 { LEVEL_FILE_TYPE_SB, "SB" },
1130 { LEVEL_FILE_TYPE_DC, "DC" },
1135 /* ========================================================================= */
1136 /* level file functions */
1137 /* ========================================================================= */
1139 static void resetEventFlags(struct ElementChangeInfo *change)
1143 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1144 change->has_event[i] = FALSE;
1147 static void resetEventBits()
1151 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1152 xx_event_bits[i] = 0;
1155 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1159 /* important: only change event flag if corresponding event bit is set */
1160 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1161 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1162 change->has_event[i] = TRUE;
1165 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1169 /* important: only change event bit if corresponding event flag is set */
1170 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1171 if (change->has_event[i])
1172 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1175 static char *getDefaultElementDescription(struct ElementInfo *ei)
1177 static char description[MAX_ELEMENT_NAME_LEN + 1];
1178 char *default_description = (ei->custom_description != NULL ?
1179 ei->custom_description :
1180 ei->editor_description);
1183 /* always start with reliable default values */
1184 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1185 description[i] = '\0';
1187 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1188 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1190 return &description[0];
1193 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1195 char *default_description = getDefaultElementDescription(ei);
1198 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1199 ei->description[i] = default_description[i];
1202 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1206 for (i = 0; conf[i].data_type != -1; i++)
1208 int default_value = conf[i].default_value;
1209 int data_type = conf[i].data_type;
1210 int conf_type = conf[i].conf_type;
1211 int byte_mask = conf_type & CONF_MASK_BYTES;
1213 if (byte_mask == CONF_MASK_MULTI_BYTES)
1215 int default_num_entities = conf[i].default_num_entities;
1216 int max_num_entities = conf[i].max_num_entities;
1218 *(int *)(conf[i].num_entities) = default_num_entities;
1220 if (data_type == TYPE_STRING)
1222 char *default_string = conf[i].default_string;
1223 char *string = (char *)(conf[i].value);
1225 strncpy(string, default_string, max_num_entities);
1227 else if (data_type == TYPE_ELEMENT_LIST)
1229 int *element_array = (int *)(conf[i].value);
1232 for (j = 0; j < max_num_entities; j++)
1233 element_array[j] = default_value;
1235 else if (data_type == TYPE_CONTENT_LIST)
1237 struct Content *content = (struct Content *)(conf[i].value);
1240 for (c = 0; c < max_num_entities; c++)
1241 for (y = 0; y < 3; y++)
1242 for (x = 0; x < 3; x++)
1243 content[c].e[x][y] = default_value;
1246 else /* constant size configuration data (1, 2 or 4 bytes) */
1248 if (data_type == TYPE_BOOLEAN)
1249 *(boolean *)(conf[i].value) = default_value;
1251 *(int *) (conf[i].value) = default_value;
1256 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1260 for (i = 0; conf[i].data_type != -1; i++)
1262 int data_type = conf[i].data_type;
1263 int conf_type = conf[i].conf_type;
1264 int byte_mask = conf_type & CONF_MASK_BYTES;
1266 if (byte_mask == CONF_MASK_MULTI_BYTES)
1268 int max_num_entities = conf[i].max_num_entities;
1270 if (data_type == TYPE_STRING)
1272 char *string = (char *)(conf[i].value);
1273 char *string_copy = (char *)(conf[i].value_copy);
1275 strncpy(string_copy, string, max_num_entities);
1277 else if (data_type == TYPE_ELEMENT_LIST)
1279 int *element_array = (int *)(conf[i].value);
1280 int *element_array_copy = (int *)(conf[i].value_copy);
1283 for (j = 0; j < max_num_entities; j++)
1284 element_array_copy[j] = element_array[j];
1286 else if (data_type == TYPE_CONTENT_LIST)
1288 struct Content *content = (struct Content *)(conf[i].value);
1289 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1292 for (c = 0; c < max_num_entities; c++)
1293 for (y = 0; y < 3; y++)
1294 for (x = 0; x < 3; x++)
1295 content_copy[c].e[x][y] = content[c].e[x][y];
1298 else /* constant size configuration data (1, 2 or 4 bytes) */
1300 if (data_type == TYPE_BOOLEAN)
1301 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1303 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1309 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1318 xx_ei = *ei_from; /* copy element data into temporary buffer */
1319 yy_ei = *ei_to; /* copy element data into temporary buffer */
1321 copyConfigFromConfigList(chunk_config_CUSX_base);
1328 /* ---------- copy element description ---------- */
1329 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1330 ei_to->description[i] = ei_from->description[i];
1332 /* ---------- copy element base properties ---------- */
1333 ei_to->properties[EP_BITFIELD_BASE_NR] =
1334 ei_from->properties[EP_BITFIELD_BASE_NR];
1336 /* ---------- copy custom property values ---------- */
1338 ei_to->use_gfx_element = ei_from->use_gfx_element;
1339 ei_to->gfx_element = ei_from->gfx_element;
1341 ei_to->access_direction = ei_from->access_direction;
1343 ei_to->collect_score_initial = ei_from->collect_score_initial;
1344 ei_to->collect_count_initial = ei_from->collect_count_initial;
1346 ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
1347 ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
1348 ei_to->use_last_ce_value = ei_from->use_last_ce_value;
1350 ei_to->push_delay_fixed = ei_from->push_delay_fixed;
1351 ei_to->push_delay_random = ei_from->push_delay_random;
1352 ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
1353 ei_to->drop_delay_random = ei_from->drop_delay_random;
1354 ei_to->move_delay_fixed = ei_from->move_delay_fixed;
1355 ei_to->move_delay_random = ei_from->move_delay_random;
1357 ei_to->move_pattern = ei_from->move_pattern;
1358 ei_to->move_direction_initial = ei_from->move_direction_initial;
1359 ei_to->move_stepsize = ei_from->move_stepsize;
1361 ei_to->move_enter_element = ei_from->move_enter_element;
1362 ei_to->move_leave_element = ei_from->move_leave_element;
1363 ei_to->move_leave_type = ei_from->move_leave_type;
1365 ei_to->slippery_type = ei_from->slippery_type;
1367 ei_to->explosion_type = ei_from->explosion_type;
1368 ei_to->explosion_delay = ei_from->explosion_delay;
1369 ei_to->ignition_delay = ei_from->ignition_delay;
1371 for (y = 0; y < 3; y++)
1372 for (x = 0; x < 3; x++)
1373 ei_to->content.e[x][y] = ei_from->content.e[x][y];
1376 /* ---------- reinitialize and copy change pages ---------- */
1378 ei_to->num_change_pages = ei_from->num_change_pages;
1379 ei_to->current_change_page = ei_from->current_change_page;
1381 setElementChangePages(ei_to, ei_to->num_change_pages);
1383 for (i = 0; i < ei_to->num_change_pages; i++)
1384 ei_to->change_page[i] = ei_from->change_page[i];
1386 /* ---------- copy group element info ---------- */
1387 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1388 *ei_to->group = *ei_from->group;
1390 /* mark this custom element as modified */
1391 ei_to->modified_settings = TRUE;
1395 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1397 int change_page_size = sizeof(struct ElementChangeInfo);
1399 ei->num_change_pages = MAX(1, change_pages);
1402 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1404 if (ei->current_change_page >= ei->num_change_pages)
1405 ei->current_change_page = ei->num_change_pages - 1;
1407 ei->change = &ei->change_page[ei->current_change_page];
1410 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1417 xx_change = *change; /* copy change data into temporary buffer */
1418 xx_num_contents = 1;
1420 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1422 *change = xx_change;
1424 resetEventFlags(change);
1428 change->can_change = FALSE;
1430 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1431 change->has_event[i] = FALSE;
1433 change->trigger_player = CH_PLAYER_ANY;
1434 change->trigger_side = CH_SIDE_ANY;
1435 change->trigger_page = CH_PAGE_ANY;
1437 change->target_element = EL_EMPTY_SPACE;
1439 change->delay_fixed = 0;
1440 change->delay_random = 0;
1441 change->delay_frames = FRAMES_PER_SECOND;
1443 change->trigger_element = EL_EMPTY_SPACE;
1445 change->explode = FALSE;
1446 change->use_target_content = FALSE;
1447 change->only_if_complete = FALSE;
1448 change->use_random_replace = FALSE;
1449 change->random_percentage = 100;
1450 change->replace_when = CP_WHEN_EMPTY;
1452 change->has_action = FALSE;
1453 change->action_type = CA_NO_ACTION;
1454 change->action_mode = CA_MODE_UNDEFINED;
1455 change->action_arg = CA_ARG_UNDEFINED;
1457 for (x = 0; x < 3; x++)
1458 for (y = 0; y < 3; y++)
1459 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1462 change->direct_action = 0;
1463 change->other_action = 0;
1465 change->pre_change_function = NULL;
1466 change->change_function = NULL;
1467 change->post_change_function = NULL;
1470 static void setLevelInfoToDefaults(struct LevelInfo *level)
1472 static boolean clipboard_elements_initialized = FALSE;
1480 InitElementPropertiesStatic();
1484 li = *level; /* copy level data into temporary buffer */
1486 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1487 setConfigToDefaultsFromConfigList(chunk_config_CONF);
1489 *level = li; /* copy temporary buffer back to level data */
1492 setLevelInfoToDefaults_EM();
1494 level->native_em_level = &native_em_level;
1497 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1500 level->file_version = FILE_VERSION_ACTUAL;
1501 level->game_version = GAME_VERSION_ACTUAL;
1503 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1504 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1505 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1508 level->fieldx = STD_LEV_FIELDX;
1509 level->fieldy = STD_LEV_FIELDY;
1512 for (x = 0; x < MAX_LEV_FIELDX; x++)
1513 for (y = 0; y < MAX_LEV_FIELDY; y++)
1514 level->field[x][y] = EL_SAND;
1518 level->gems_needed = 0;
1520 level->amoeba_speed = 10;
1522 level->time_magic_wall = 10;
1523 level->time_wheel = 10;
1526 level->time_light = 10;
1527 level->time_timegate = 10;
1531 level->amoeba_content = EL_DIAMOND;
1535 level->game_of_life[0] = 2;
1536 level->game_of_life[1] = 3;
1537 level->game_of_life[2] = 3;
1538 level->game_of_life[3] = 3;
1540 level->biomaze[0] = 2;
1541 level->biomaze[1] = 3;
1542 level->biomaze[2] = 3;
1543 level->biomaze[3] = 3;
1547 level->double_speed = FALSE;
1550 level->initial_gravity = FALSE;
1551 level->em_slippery_gems = FALSE;
1552 level->instant_relocation = FALSE;
1553 level->can_pass_to_walkable = FALSE;
1554 level->grow_into_diggable = TRUE;
1558 level->block_snap_field = TRUE;
1562 level->block_last_field = FALSE; /* EM does not block by default */
1563 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1565 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1566 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1568 level->use_spring_bug = FALSE;
1569 level->use_time_orb_bug = FALSE;
1571 level->use_step_counter = FALSE;
1574 /* values for the new EMC elements */
1576 level->android_move_time = 10;
1577 level->android_clone_time = 10;
1578 level->ball_time = 10;
1579 level->lenses_score = 10;
1580 level->lenses_time = 10;
1581 level->magnify_score = 10;
1582 level->magnify_time = 10;
1583 level->slurp_score = 10;
1584 level->wind_direction_initial = MV_NONE;
1585 level->ball_random = FALSE;
1586 level->ball_state_initial = FALSE;
1588 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1589 for (x = 0; x < 3; x++)
1590 for (y = 0; y < 3; y++)
1591 level->ball_content[i].e[x][y] = EL_EMPTY;
1593 for (i = 0; i < 16; i++)
1594 level->android_array[i] = FALSE;
1598 level->use_custom_template = FALSE;
1601 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1602 level->name[i] = '\0';
1603 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1604 level->author[i] = '\0';
1606 strcpy(level->name, NAMELESS_LEVEL_NAME);
1607 strcpy(level->author, ANONYMOUS_NAME);
1609 for (i = 0; i < 4; i++)
1611 level->envelope_text[i][0] = '\0';
1612 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1613 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1617 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1618 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1622 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1623 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1624 for (x = 0; x < 3; x++)
1625 for (y = 0; y < 3; y++)
1626 level->yamyam_content[i].e[x][y] =
1627 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1630 level->field[0][0] = EL_PLAYER_1;
1631 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1633 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1636 struct ElementInfo *ei = &element_info[element];
1639 if (IS_CUSTOM_ELEMENT(element) ||
1640 IS_GROUP_ELEMENT(element) ||
1641 IS_INTERNAL_ELEMENT(element))
1643 xx_ei = *ei; /* copy element data into temporary buffer */
1645 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1651 /* never initialize clipboard elements after the very first time */
1652 /* (to be able to use clipboard elements between several levels) */
1653 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1656 setElementChangePages(ei, 1);
1657 setElementChangeInfoToDefaults(ei->change);
1659 if (IS_CUSTOM_ELEMENT(element) ||
1660 IS_GROUP_ELEMENT(element) ||
1661 IS_INTERNAL_ELEMENT(element))
1664 setElementDescriptionToDefault(ei);
1666 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1667 ei->description[j] = '\0';
1669 if (ei->custom_description != NULL)
1670 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1672 strcpy(ei->description, ei->editor_description);
1676 ei->use_gfx_element = FALSE;
1677 ei->gfx_element = EL_EMPTY_SPACE;
1680 ei->modified_settings = FALSE;
1683 if (IS_CUSTOM_ELEMENT(element) ||
1684 IS_INTERNAL_ELEMENT(element))
1687 ei->access_direction = MV_ALL_DIRECTIONS;
1689 ei->collect_score_initial = 10; /* special default */
1690 ei->collect_count_initial = 1; /* special default */
1692 ei->ce_value_fixed_initial = 0;
1693 ei->ce_value_random_initial = 0;
1694 ei->use_last_ce_value = FALSE;
1698 ei->push_delay_fixed = -1; /* initialize later */
1699 ei->push_delay_random = -1; /* initialize later */
1702 ei->drop_delay_fixed = 0;
1703 ei->drop_delay_random = 0;
1704 ei->move_delay_fixed = 0;
1705 ei->move_delay_random = 0;
1707 ei->move_pattern = MV_ALL_DIRECTIONS;
1708 ei->move_direction_initial = MV_START_AUTOMATIC;
1709 ei->move_stepsize = TILEX / 8;
1711 ei->move_enter_element = EL_EMPTY_SPACE;
1712 ei->move_leave_element = EL_EMPTY_SPACE;
1713 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1715 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1717 ei->explosion_type = EXPLODES_3X3;
1718 ei->explosion_delay = 16;
1719 ei->ignition_delay = 8;
1721 for (x = 0; x < 3; x++)
1722 for (y = 0; y < 3; y++)
1723 ei->content.e[x][y] = EL_EMPTY_SPACE;
1726 /* internal values used in level editor */
1728 ei->access_type = 0;
1729 ei->access_layer = 0;
1730 ei->access_protected = 0;
1731 ei->walk_to_action = 0;
1732 ei->smash_targets = 0;
1735 ei->can_explode_by_fire = FALSE;
1736 ei->can_explode_smashed = FALSE;
1737 ei->can_explode_impact = FALSE;
1739 ei->current_change_page = 0;
1742 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1743 /* !!! (else properties set there will be overwritten here) !!! */
1744 /* start with no properties at all */
1746 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1747 ei->properties[j] = EP_BITMASK_DEFAULT;
1749 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1750 Properties[element][j] = EP_BITMASK_DEFAULT;
1755 /* now set default properties */
1756 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1760 if (IS_GROUP_ELEMENT(element) ||
1761 IS_INTERNAL_ELEMENT(element))
1763 struct ElementGroupInfo *group;
1765 /* initialize memory for list of elements in group */
1766 if (ei->group == NULL)
1767 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1772 xx_group = *group; /* copy group data into temporary buffer */
1774 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1780 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1781 group->element[j] = EL_EMPTY_SPACE;
1783 /* default: only one element in group */
1784 group->num_elements = 1;
1786 group->choice_mode = ANIM_RANDOM;
1791 clipboard_elements_initialized = TRUE;
1793 BorderElement = EL_STEELWALL;
1795 level->no_valid_file = FALSE;
1797 level->changed = FALSE;
1799 if (leveldir_current == NULL) /* only when dumping level */
1802 /* try to determine better author name than 'anonymous' */
1803 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1805 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1806 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1810 switch (LEVELCLASS(leveldir_current))
1812 case LEVELCLASS_TUTORIAL:
1813 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1816 case LEVELCLASS_CONTRIB:
1817 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1818 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1821 case LEVELCLASS_PRIVATE:
1822 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1823 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1827 /* keep default value */
1833 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1835 level_file_info->nr = 0;
1836 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1837 level_file_info->packed = FALSE;
1838 level_file_info->basename = NULL;
1839 level_file_info->filename = NULL;
1842 static void ActivateLevelTemplate()
1845 /* Currently there is no special action needed to activate the template
1846 data, because 'element_info' property settings overwrite the original
1847 level data, while all other variables do not change. */
1849 /* Currently there is no special action needed to activate the template
1850 data, because 'element_info' and 'Properties' overwrite the original
1851 level data, while all other variables do not change. */
1855 static char *getLevelFilenameFromBasename(char *basename)
1857 static char *filename = NULL;
1859 checked_free(filename);
1861 filename = getPath2(getCurrentLevelDir(), basename);
1866 static int getFileTypeFromBasename(char *basename)
1868 static char *filename = NULL;
1869 struct stat file_status;
1871 /* ---------- try to determine file type from filename ---------- */
1873 /* check for typical filename of a Supaplex level package file */
1874 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1875 strncmp(basename, "LEVELS.D", 8) == 0))
1876 return LEVEL_FILE_TYPE_SP;
1878 /* ---------- try to determine file type from filesize ---------- */
1880 checked_free(filename);
1881 filename = getPath2(getCurrentLevelDir(), basename);
1883 if (stat(filename, &file_status) == 0)
1885 /* check for typical filesize of a Supaplex level package file */
1886 if (file_status.st_size == 170496)
1887 return LEVEL_FILE_TYPE_SP;
1890 return LEVEL_FILE_TYPE_UNKNOWN;
1893 static char *getSingleLevelBasename(int nr)
1895 static char basename[MAX_FILENAME_LEN];
1898 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1900 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1905 static char *getPackedLevelBasename(int type)
1907 static char basename[MAX_FILENAME_LEN];
1908 char *directory = getCurrentLevelDir();
1910 struct dirent *dir_entry;
1912 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1914 if ((dir = opendir(directory)) == NULL)
1916 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1921 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1923 char *entry_basename = dir_entry->d_name;
1924 int entry_type = getFileTypeFromBasename(entry_basename);
1926 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1928 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1931 strcpy(basename, entry_basename);
1943 static char *getSingleLevelFilename(int nr)
1945 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1949 static char *getPackedLevelFilename(int type)
1951 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1955 char *getDefaultLevelFilename(int nr)
1957 return getSingleLevelFilename(nr);
1961 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1965 lfi->packed = FALSE;
1966 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1967 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1971 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1972 int type, char *format, ...)
1974 static char basename[MAX_FILENAME_LEN];
1977 va_start(ap, format);
1978 vsprintf(basename, format, ap);
1982 lfi->packed = FALSE;
1983 lfi->basename = basename;
1984 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1987 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1992 lfi->basename = getPackedLevelBasename(lfi->type);
1993 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1996 static int getFiletypeFromID(char *filetype_id)
1998 char *filetype_id_lower;
1999 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2002 if (filetype_id == NULL)
2003 return LEVEL_FILE_TYPE_UNKNOWN;
2005 filetype_id_lower = getStringToLower(filetype_id);
2007 for (i = 0; filetype_id_list[i].id != NULL; i++)
2009 char *id_lower = getStringToLower(filetype_id_list[i].id);
2011 if (strEqual(filetype_id_lower, id_lower))
2012 filetype = filetype_id_list[i].filetype;
2016 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2020 free(filetype_id_lower);
2025 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2029 /* special case: level number is negative => check for level template file */
2032 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2033 "template.%s", LEVELFILE_EXTENSION);
2035 /* no fallback if template file not existing */
2039 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2040 if (leveldir_current->level_filename != NULL)
2042 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2044 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2045 leveldir_current->level_filename, nr);
2046 if (fileExists(lfi->filename))
2050 /* check for native Rocks'n'Diamonds level file */
2051 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2052 "%03d.%s", nr, LEVELFILE_EXTENSION);
2053 if (fileExists(lfi->filename))
2056 /* check for Emerald Mine level file (V1) */
2057 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2058 'a' + (nr / 10) % 26, '0' + nr % 10);
2059 if (fileExists(lfi->filename))
2061 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2062 'A' + (nr / 10) % 26, '0' + nr % 10);
2063 if (fileExists(lfi->filename))
2066 /* check for Emerald Mine level file (V2 to V5) */
2067 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2068 if (fileExists(lfi->filename))
2071 /* check for Emerald Mine level file (V6 / single mode) */
2072 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2073 if (fileExists(lfi->filename))
2075 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2076 if (fileExists(lfi->filename))
2079 /* check for Emerald Mine level file (V6 / teamwork mode) */
2080 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2081 if (fileExists(lfi->filename))
2083 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2084 if (fileExists(lfi->filename))
2087 /* check for various packed level file formats */
2088 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2089 if (fileExists(lfi->filename))
2092 /* no known level file found -- use default values (and fail later) */
2093 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2094 "%03d.%s", nr, LEVELFILE_EXTENSION);
2097 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2099 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2100 lfi->type = getFileTypeFromBasename(lfi->basename);
2103 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2105 /* always start with reliable default values */
2106 setFileInfoToDefaults(level_file_info);
2108 level_file_info->nr = nr; /* set requested level number */
2110 determineLevelFileInfo_Filename(level_file_info);
2111 determineLevelFileInfo_Filetype(level_file_info);
2114 /* ------------------------------------------------------------------------- */
2115 /* functions for loading R'n'D level */
2116 /* ------------------------------------------------------------------------- */
2118 int getMappedElement(int element)
2120 /* remap some (historic, now obsolete) elements */
2124 case EL_PLAYER_OBSOLETE:
2125 element = EL_PLAYER_1;
2128 case EL_KEY_OBSOLETE:
2131 case EL_EM_KEY_1_FILE_OBSOLETE:
2132 element = EL_EM_KEY_1;
2135 case EL_EM_KEY_2_FILE_OBSOLETE:
2136 element = EL_EM_KEY_2;
2139 case EL_EM_KEY_3_FILE_OBSOLETE:
2140 element = EL_EM_KEY_3;
2143 case EL_EM_KEY_4_FILE_OBSOLETE:
2144 element = EL_EM_KEY_4;
2147 case EL_ENVELOPE_OBSOLETE:
2148 element = EL_ENVELOPE_1;
2156 if (element >= NUM_FILE_ELEMENTS)
2158 Error(ERR_WARN, "invalid level element %d", element);
2160 element = EL_UNKNOWN;
2168 int getMappedElementByVersion(int element, int game_version)
2170 /* remap some elements due to certain game version */
2172 if (game_version <= VERSION_IDENT(2,2,0,0))
2174 /* map game font elements */
2175 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2176 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2177 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2178 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2181 if (game_version < VERSION_IDENT(3,0,0,0))
2183 /* map Supaplex gravity tube elements */
2184 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2185 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2186 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2187 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2194 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2196 level->file_version = getFileVersion(file);
2197 level->game_version = getFileVersion(file);
2202 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2206 level->fieldx = getFile8Bit(file);
2207 level->fieldy = getFile8Bit(file);
2209 level->time = getFile16BitBE(file);
2210 level->gems_needed = getFile16BitBE(file);
2212 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2213 level->name[i] = getFile8Bit(file);
2214 level->name[MAX_LEVEL_NAME_LEN] = 0;
2216 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2217 level->score[i] = getFile8Bit(file);
2219 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2220 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2221 for (y = 0; y < 3; y++)
2222 for (x = 0; x < 3; x++)
2223 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2225 level->amoeba_speed = getFile8Bit(file);
2226 level->time_magic_wall = getFile8Bit(file);
2227 level->time_wheel = getFile8Bit(file);
2228 level->amoeba_content = getMappedElement(getFile8Bit(file));
2230 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2233 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2234 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2235 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2237 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2239 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2240 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2241 level->can_move_into_acid_bits = getFile32BitBE(file);
2242 level->dont_collide_with_bits = getFile8Bit(file);
2244 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2245 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2247 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2248 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2249 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2251 level->game_engine_type = getFile8Bit(file);
2253 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2258 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2262 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2263 level->author[i] = getFile8Bit(file);
2264 level->author[MAX_LEVEL_NAME_LEN] = 0;
2269 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2272 int chunk_size_expected = level->fieldx * level->fieldy;
2274 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2275 stored with 16-bit encoding (and should be twice as big then).
2276 Even worse, playfield data was stored 16-bit when only yamyam content
2277 contained 16-bit elements and vice versa. */
2279 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2280 chunk_size_expected *= 2;
2282 if (chunk_size_expected != chunk_size)
2284 ReadUnusedBytesFromFile(file, chunk_size);
2285 return chunk_size_expected;
2288 for (y = 0; y < level->fieldy; y++)
2289 for (x = 0; x < level->fieldx; x++)
2290 level->field[x][y] =
2291 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2296 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2299 int header_size = 4;
2300 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2301 int chunk_size_expected = header_size + content_size;
2303 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2304 stored with 16-bit encoding (and should be twice as big then).
2305 Even worse, playfield data was stored 16-bit when only yamyam content
2306 contained 16-bit elements and vice versa. */
2308 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2309 chunk_size_expected += content_size;
2311 if (chunk_size_expected != chunk_size)
2313 ReadUnusedBytesFromFile(file, chunk_size);
2314 return chunk_size_expected;
2318 level->num_yamyam_contents = getFile8Bit(file);
2322 /* correct invalid number of content fields -- should never happen */
2323 if (level->num_yamyam_contents < 1 ||
2324 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2325 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2327 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2328 for (y = 0; y < 3; y++)
2329 for (x = 0; x < 3; x++)
2330 level->yamyam_content[i].e[x][y] =
2331 getMappedElement(level->encoding_16bit_field ?
2332 getFile16BitBE(file) : getFile8Bit(file));
2336 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2340 int num_contents, content_xsize, content_ysize;
2341 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2343 element = getMappedElement(getFile16BitBE(file));
2344 num_contents = getFile8Bit(file);
2345 content_xsize = getFile8Bit(file);
2346 content_ysize = getFile8Bit(file);
2348 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2350 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2351 for (y = 0; y < 3; y++)
2352 for (x = 0; x < 3; x++)
2353 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2355 /* correct invalid number of content fields -- should never happen */
2356 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2357 num_contents = STD_ELEMENT_CONTENTS;
2359 if (element == EL_YAMYAM)
2361 level->num_yamyam_contents = num_contents;
2363 for (i = 0; i < num_contents; i++)
2364 for (y = 0; y < 3; y++)
2365 for (x = 0; x < 3; x++)
2366 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2368 else if (element == EL_BD_AMOEBA)
2370 level->amoeba_content = content_array[0][0][0];
2374 Error(ERR_WARN, "cannot load content for element '%d'", element);
2380 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2386 int chunk_size_expected;
2388 element = getMappedElement(getFile16BitBE(file));
2389 if (!IS_ENVELOPE(element))
2390 element = EL_ENVELOPE_1;
2392 envelope_nr = element - EL_ENVELOPE_1;
2394 envelope_len = getFile16BitBE(file);
2396 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
2397 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
2399 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2401 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2402 if (chunk_size_expected != chunk_size)
2404 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2405 return chunk_size_expected;
2408 for (i = 0; i < envelope_len; i++)
2409 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
2414 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2416 int num_changed_custom_elements = getFile16BitBE(file);
2417 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2420 if (chunk_size_expected != chunk_size)
2422 ReadUnusedBytesFromFile(file, chunk_size - 2);
2423 return chunk_size_expected;
2426 for (i = 0; i < num_changed_custom_elements; i++)
2428 int element = getFile16BitBE(file);
2429 int properties = getFile32BitBE(file);
2432 if (IS_CUSTOM_ELEMENT(element))
2433 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2435 Error(ERR_WARN, "invalid custom element number %d", element);
2437 if (IS_CUSTOM_ELEMENT(element))
2438 Properties[element][EP_BITFIELD_BASE_NR] = properties;
2440 Error(ERR_WARN, "invalid custom element number %d", element);
2444 /* needed for older levels (see src/init.c for details) */
2445 element_info[element].push_delay_fixed = -1; /* initialize later */
2446 element_info[element].push_delay_random = -1; /* initialize later */
2453 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2455 int num_changed_custom_elements = getFile16BitBE(file);
2456 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2459 if (chunk_size_expected != chunk_size)
2461 ReadUnusedBytesFromFile(file, chunk_size - 2);
2462 return chunk_size_expected;
2465 for (i = 0; i < num_changed_custom_elements; i++)
2467 int element = getFile16BitBE(file);
2468 int custom_target_element = getFile16BitBE(file);
2470 if (IS_CUSTOM_ELEMENT(element))
2471 element_info[element].change->target_element = custom_target_element;
2473 Error(ERR_WARN, "invalid custom element number %d", element);
2479 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2481 int num_changed_custom_elements = getFile16BitBE(file);
2482 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2485 if (chunk_size_expected != chunk_size)
2487 ReadUnusedBytesFromFile(file, chunk_size - 2);
2488 return chunk_size_expected;
2491 for (i = 0; i < num_changed_custom_elements; i++)
2493 int element = getFile16BitBE(file);
2494 struct ElementInfo *ei = &element_info[element];
2495 unsigned int event_bits;
2497 if (!IS_CUSTOM_ELEMENT(element))
2499 Error(ERR_WARN, "invalid custom element number %d", element);
2501 element = EL_INTERNAL_DUMMY;
2504 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2505 ei->description[j] = getFile8Bit(file);
2506 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2509 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2511 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2514 /* some free bytes for future properties and padding */
2515 ReadUnusedBytesFromFile(file, 7);
2517 ei->use_gfx_element = getFile8Bit(file);
2518 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2520 ei->collect_score_initial = getFile8Bit(file);
2521 ei->collect_count_initial = getFile8Bit(file);
2523 ei->push_delay_fixed = getFile16BitBE(file);
2524 ei->push_delay_random = getFile16BitBE(file);
2525 ei->move_delay_fixed = getFile16BitBE(file);
2526 ei->move_delay_random = getFile16BitBE(file);
2528 ei->move_pattern = getFile16BitBE(file);
2529 ei->move_direction_initial = getFile8Bit(file);
2530 ei->move_stepsize = getFile8Bit(file);
2532 for (y = 0; y < 3; y++)
2533 for (x = 0; x < 3; x++)
2534 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2536 event_bits = getFile32BitBE(file);
2537 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2538 if (event_bits & (1 << j))
2539 ei->change->has_event[j] = TRUE;
2541 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2543 ei->change->delay_fixed = getFile16BitBE(file);
2544 ei->change->delay_random = getFile16BitBE(file);
2545 ei->change->delay_frames = getFile16BitBE(file);
2547 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2549 ei->change->explode = getFile8Bit(file);
2550 ei->change->use_target_content = getFile8Bit(file);
2551 ei->change->only_if_complete = getFile8Bit(file);
2552 ei->change->use_random_replace = getFile8Bit(file);
2554 ei->change->random_percentage = getFile8Bit(file);
2555 ei->change->replace_when = getFile8Bit(file);
2557 for (y = 0; y < 3; y++)
2558 for (x = 0; x < 3; x++)
2559 ei->change->target_content.e[x][y] =
2560 getMappedElement(getFile16BitBE(file));
2562 ei->slippery_type = getFile8Bit(file);
2564 /* some free bytes for future properties and padding */
2565 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2567 /* mark that this custom element has been modified */
2568 ei->modified_settings = TRUE;
2574 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2576 struct ElementInfo *ei;
2577 int chunk_size_expected;
2581 /* ---------- custom element base property values (96 bytes) ------------- */
2583 element = getFile16BitBE(file);
2585 if (!IS_CUSTOM_ELEMENT(element))
2587 Error(ERR_WARN, "invalid custom element number %d", element);
2589 ReadUnusedBytesFromFile(file, chunk_size - 2);
2593 ei = &element_info[element];
2595 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2596 ei->description[i] = getFile8Bit(file);
2597 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2600 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2602 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2604 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2606 ei->num_change_pages = getFile8Bit(file);
2608 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2609 if (chunk_size_expected != chunk_size)
2611 ReadUnusedBytesFromFile(file, chunk_size - 43);
2612 return chunk_size_expected;
2615 ei->ce_value_fixed_initial = getFile16BitBE(file);
2616 ei->ce_value_random_initial = getFile16BitBE(file);
2617 ei->use_last_ce_value = getFile8Bit(file);
2619 ei->use_gfx_element = getFile8Bit(file);
2620 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2622 ei->collect_score_initial = getFile8Bit(file);
2623 ei->collect_count_initial = getFile8Bit(file);
2625 ei->drop_delay_fixed = getFile8Bit(file);
2626 ei->push_delay_fixed = getFile8Bit(file);
2627 ei->drop_delay_random = getFile8Bit(file);
2628 ei->push_delay_random = getFile8Bit(file);
2629 ei->move_delay_fixed = getFile16BitBE(file);
2630 ei->move_delay_random = getFile16BitBE(file);
2632 /* bits 0 - 15 of "move_pattern" ... */
2633 ei->move_pattern = getFile16BitBE(file);
2634 ei->move_direction_initial = getFile8Bit(file);
2635 ei->move_stepsize = getFile8Bit(file);
2637 ei->slippery_type = getFile8Bit(file);
2639 for (y = 0; y < 3; y++)
2640 for (x = 0; x < 3; x++)
2641 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2643 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2644 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2645 ei->move_leave_type = getFile8Bit(file);
2647 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2648 ei->move_pattern |= (getFile16BitBE(file) << 16);
2650 ei->access_direction = getFile8Bit(file);
2652 ei->explosion_delay = getFile8Bit(file);
2653 ei->ignition_delay = getFile8Bit(file);
2654 ei->explosion_type = getFile8Bit(file);
2656 /* some free bytes for future custom property values and padding */
2657 ReadUnusedBytesFromFile(file, 1);
2659 /* ---------- change page property values (48 bytes) --------------------- */
2661 setElementChangePages(ei, ei->num_change_pages);
2663 for (i = 0; i < ei->num_change_pages; i++)
2665 struct ElementChangeInfo *change = &ei->change_page[i];
2666 unsigned int event_bits;
2668 /* always start with reliable default values */
2669 setElementChangeInfoToDefaults(change);
2671 /* bits 0 - 31 of "has_event[]" ... */
2672 event_bits = getFile32BitBE(file);
2673 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2674 if (event_bits & (1 << j))
2675 change->has_event[j] = TRUE;
2677 change->target_element = getMappedElement(getFile16BitBE(file));
2679 change->delay_fixed = getFile16BitBE(file);
2680 change->delay_random = getFile16BitBE(file);
2681 change->delay_frames = getFile16BitBE(file);
2683 change->trigger_element = getMappedElement(getFile16BitBE(file));
2685 change->explode = getFile8Bit(file);
2686 change->use_target_content = getFile8Bit(file);
2687 change->only_if_complete = getFile8Bit(file);
2688 change->use_random_replace = getFile8Bit(file);
2690 change->random_percentage = getFile8Bit(file);
2691 change->replace_when = getFile8Bit(file);
2693 for (y = 0; y < 3; y++)
2694 for (x = 0; x < 3; x++)
2695 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2697 change->can_change = getFile8Bit(file);
2699 change->trigger_side = getFile8Bit(file);
2701 change->trigger_player = getFile8Bit(file);
2702 change->trigger_page = getFile8Bit(file);
2704 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2705 CH_PAGE_ANY : (1 << change->trigger_page));
2707 change->has_action = getFile8Bit(file);
2708 change->action_type = getFile8Bit(file);
2709 change->action_mode = getFile8Bit(file);
2710 change->action_arg = getFile16BitBE(file);
2712 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2713 event_bits = getFile8Bit(file);
2714 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2715 if (event_bits & (1 << (j - 32)))
2716 change->has_event[j] = TRUE;
2719 /* mark this custom element as modified */
2720 ei->modified_settings = TRUE;
2725 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2727 struct ElementInfo *ei;
2728 struct ElementGroupInfo *group;
2732 element = getFile16BitBE(file);
2734 if (!IS_GROUP_ELEMENT(element))
2736 Error(ERR_WARN, "invalid group element number %d", element);
2738 ReadUnusedBytesFromFile(file, chunk_size - 2);
2742 ei = &element_info[element];
2744 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2745 ei->description[i] = getFile8Bit(file);
2746 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2748 group = element_info[element].group;
2750 group->num_elements = getFile8Bit(file);
2752 ei->use_gfx_element = getFile8Bit(file);
2753 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2755 group->choice_mode = getFile8Bit(file);
2757 /* some free bytes for future values and padding */
2758 ReadUnusedBytesFromFile(file, 3);
2760 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2761 group->element[i] = getMappedElement(getFile16BitBE(file));
2763 /* mark this group element as modified */
2764 element_info[element].modified_settings = TRUE;
2769 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2770 int element, int real_element)
2772 int micro_chunk_size = 0;
2773 int conf_type = getFile8Bit(file);
2774 int byte_mask = conf_type & CONF_MASK_BYTES;
2775 boolean element_found = FALSE;
2778 micro_chunk_size += 1;
2780 if (byte_mask == CONF_MASK_MULTI_BYTES)
2782 int num_bytes = getFile16BitBE(file);
2783 byte *buffer = checked_malloc(num_bytes);
2786 printf("::: - found multi bytes\n");
2789 ReadBytesFromFile(file, buffer, num_bytes);
2791 for (i = 0; conf[i].data_type != -1; i++)
2793 if (conf[i].element == element &&
2794 conf[i].conf_type == conf_type)
2796 int data_type = conf[i].data_type;
2797 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2798 int max_num_entities = conf[i].max_num_entities;
2800 if (num_entities > max_num_entities)
2803 "truncating number of entities for element %d from %d to %d",
2804 element, num_entities, max_num_entities);
2806 num_entities = max_num_entities;
2809 *(int *)(conf[i].num_entities) = num_entities;
2811 element_found = TRUE;
2813 if (data_type == TYPE_STRING)
2815 char *string = (char *)(conf[i].value);
2818 for (j = 0; j < max_num_entities; j++)
2819 string[j] = (j < num_entities ? buffer[j] : '\0');
2821 else if (data_type == TYPE_ELEMENT_LIST)
2823 int *element_array = (int *)(conf[i].value);
2826 for (j = 0; j < num_entities; j++)
2828 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2830 else if (data_type == TYPE_CONTENT_LIST)
2832 struct Content *content= (struct Content *)(conf[i].value);
2835 for (c = 0; c < num_entities; c++)
2836 for (y = 0; y < 3; y++)
2837 for (x = 0; x < 3; x++)
2838 content[c].e[x][y] =
2839 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2842 element_found = FALSE;
2848 checked_free(buffer);
2850 micro_chunk_size += 2 + num_bytes;
2852 else /* constant size configuration data (1, 2 or 4 bytes) */
2854 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2855 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2856 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2859 printf("::: - found single bytes\n");
2862 for (i = 0; conf[i].data_type != -1; i++)
2864 if (conf[i].element == element &&
2865 conf[i].conf_type == conf_type)
2867 int data_type = conf[i].data_type;
2869 if (data_type == TYPE_BOOLEAN)
2870 *(boolean *)(conf[i].value) = value;
2872 *(int *) (conf[i].value) = value;
2874 element_found = TRUE;
2880 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2885 char *error_conf_chunk_bytes =
2886 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2887 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2888 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2889 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2890 int error_element = real_element;
2892 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2893 error_conf_chunk_bytes, error_conf_chunk_token,
2894 error_element, EL_NAME(error_element));
2897 return micro_chunk_size;
2900 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2902 int real_chunk_size = 0;
2904 li = *level; /* copy level data into temporary buffer */
2908 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2910 if (real_chunk_size >= chunk_size)
2914 *level = li; /* copy temporary buffer back to level data */
2916 return real_chunk_size;
2919 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2921 int real_chunk_size = 0;
2924 li = *level; /* copy level data into temporary buffer */
2929 int element = getFile16BitBE(file);
2931 real_chunk_size += 2;
2932 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2935 int conf_type = getFile8Bit(file);
2936 int byte_mask = conf_type & CONF_MASK_BYTES;
2937 boolean element_found = FALSE;
2940 real_chunk_size += 3;
2943 li = *level; /* copy level data into temporary buffer */
2946 if (byte_mask == CONF_MASK_MULTI_BYTES)
2948 int num_bytes = getFile16BitBE(file);
2949 byte *buffer = checked_malloc(num_bytes);
2951 ReadBytesFromFile(file, buffer, num_bytes);
2953 for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
2955 if (chunk_config_CONF[i].element == element &&
2956 chunk_config_CONF[i].conf_type == conf_type)
2958 int data_type = chunk_config_CONF[i].data_type;
2959 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2960 int max_num_entities = chunk_config_CONF[i].max_num_entities;
2962 if (num_entities > max_num_entities)
2965 "truncating number of entities for element %d from %d to %d",
2966 element, num_entities, max_num_entities);
2968 num_entities = max_num_entities;
2971 *(int *)(chunk_config_CONF[i].num_entities) = num_entities;
2973 element_found = TRUE;
2975 if (data_type == TYPE_ELEMENT_LIST)
2977 int *element_array = (int *)(chunk_config_CONF[i].value);
2980 for (j = 0; j < num_entities; j++)
2982 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2984 else if (data_type == TYPE_CONTENT_LIST)
2986 struct Content *content= (struct Content *)(chunk_config_CONF[i].value);
2989 for (c = 0; c < num_entities; c++)
2990 for (y = 0; y < 3; y++)
2991 for (x = 0; x < 3; x++)
2992 content[c].e[x][y] =
2993 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2996 element_found = FALSE;
3002 checked_free(buffer);
3004 real_chunk_size += 2 + num_bytes;
3006 else /* constant size configuration data (1, 2 or 4 bytes) */
3008 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3009 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3010 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3012 for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
3014 if (chunk_config_CONF[i].element == element &&
3015 chunk_config_CONF[i].conf_type == conf_type)
3017 int data_type = chunk_config_CONF[i].data_type;
3019 if (data_type == TYPE_BOOLEAN)
3020 *(boolean *)(chunk_config_CONF[i].value) = value;
3022 *(int *) (chunk_config_CONF[i].value) = value;
3024 element_found = TRUE;
3030 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3034 Error(ERR_WARN, "cannot load CONF value for element %d", element);
3038 *level = li; /* copy temporary buffer back to level data */
3042 if (real_chunk_size >= chunk_size)
3045 if (conf_type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
3051 *level = li; /* copy temporary buffer back to level data */
3054 return real_chunk_size;
3057 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3059 int element = getFile16BitBE(file);
3060 int real_chunk_size = 2;
3061 struct ElementInfo *ei = &element_info[element];
3065 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
3068 xx_ei = *ei; /* copy element data into temporary buffer */
3070 xx_ei.num_change_pages = -1;
3074 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3078 printf("::: - real_chunk_size now %d\n", real_chunk_size);
3081 if (xx_ei.num_change_pages != -1)
3084 if (real_chunk_size >= chunk_size)
3090 if (ei->num_change_pages == -1)
3092 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3095 ei->num_change_pages = 1;
3097 setElementChangePages(ei, 1);
3098 setElementChangeInfoToDefaults(ei->change);
3100 return real_chunk_size;
3103 /* initialize number of change pages stored for this custom element */
3104 setElementChangePages(ei, ei->num_change_pages);
3105 for (i = 0; i < ei->num_change_pages; i++)
3106 setElementChangeInfoToDefaults(&ei->change_page[i]);
3108 /* start with reading properties for the first change page */
3109 xx_current_change_page = 0;
3113 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3115 xx_change = *change; /* copy change data into temporary buffer */
3117 resetEventBits(); /* reset bits; change page might have changed */
3119 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3122 *change = xx_change;
3124 setEventFlagsFromEventBits(change);
3126 if (real_chunk_size >= chunk_size)
3130 return real_chunk_size;
3133 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3135 int element = getFile16BitBE(file);
3136 int real_chunk_size = 2;
3137 struct ElementInfo *ei = &element_info[element];
3138 struct ElementGroupInfo *group = ei->group;
3140 xx_ei = *ei; /* copy element data into temporary buffer */
3141 xx_group = *group; /* copy group data into temporary buffer */
3145 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3148 if (real_chunk_size >= chunk_size)
3155 return real_chunk_size;
3158 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3159 struct LevelFileInfo *level_file_info)
3161 char *filename = level_file_info->filename;
3162 char cookie[MAX_LINE_LEN];
3163 char chunk_name[CHUNK_ID_LEN + 1];
3167 if (!(file = fopen(filename, MODE_READ)))
3169 level->no_valid_file = TRUE;
3171 if (level != &level_template)
3172 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3177 getFileChunkBE(file, chunk_name, NULL);
3178 if (strEqual(chunk_name, "RND1"))
3180 getFile32BitBE(file); /* not used */
3182 getFileChunkBE(file, chunk_name, NULL);
3183 if (!strEqual(chunk_name, "CAVE"))
3185 level->no_valid_file = TRUE;
3187 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3192 else /* check for pre-2.0 file format with cookie string */
3194 strcpy(cookie, chunk_name);
3195 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3196 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3197 cookie[strlen(cookie) - 1] = '\0';
3199 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3201 level->no_valid_file = TRUE;
3203 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3208 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3210 level->no_valid_file = TRUE;
3212 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3217 /* pre-2.0 level files have no game version, so use file version here */
3218 level->game_version = level->file_version;
3221 if (level->file_version < FILE_VERSION_1_2)
3223 /* level files from versions before 1.2.0 without chunk structure */
3224 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3225 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3233 int (*loader)(FILE *, int, struct LevelInfo *);
3237 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3238 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3239 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
3240 { "BODY", -1, LoadLevel_BODY },
3241 { "CONT", -1, LoadLevel_CONT },
3242 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3243 { "CNT3", -1, LoadLevel_CNT3 },
3244 { "CUS1", -1, LoadLevel_CUS1 },
3245 { "CUS2", -1, LoadLevel_CUS2 },
3246 { "CUS3", -1, LoadLevel_CUS3 },
3247 { "CUS4", -1, LoadLevel_CUS4 },
3248 { "GRP1", -1, LoadLevel_GRP1 },
3249 { "INFO", -1, LoadLevel_INFO },
3250 { "CONF", -1, LoadLevel_CONF },
3251 { "CUSX", -1, LoadLevel_CUSX },
3252 { "GRPX", -1, LoadLevel_GRPX },
3257 while (getFileChunkBE(file, chunk_name, &chunk_size))
3261 while (chunk_info[i].name != NULL &&
3262 !strEqual(chunk_name, chunk_info[i].name))
3265 if (chunk_info[i].name == NULL)
3267 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3268 chunk_name, filename);
3269 ReadUnusedBytesFromFile(file, chunk_size);
3271 else if (chunk_info[i].size != -1 &&
3272 chunk_info[i].size != chunk_size)
3274 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3275 chunk_size, chunk_name, filename);
3276 ReadUnusedBytesFromFile(file, chunk_size);
3280 /* call function to load this level chunk */
3281 int chunk_size_expected =
3282 (chunk_info[i].loader)(file, chunk_size, level);
3284 /* the size of some chunks cannot be checked before reading other
3285 chunks first (like "HEAD" and "BODY") that contain some header
3286 information, so check them here */
3287 if (chunk_size_expected != chunk_size)
3289 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3290 chunk_size, chunk_name, filename);
3299 /* ------------------------------------------------------------------------- */
3300 /* functions for loading EM level */
3301 /* ------------------------------------------------------------------------- */
3305 static int map_em_element_yam(int element)
3309 case 0x00: return EL_EMPTY;
3310 case 0x01: return EL_EMERALD;
3311 case 0x02: return EL_DIAMOND;
3312 case 0x03: return EL_ROCK;
3313 case 0x04: return EL_ROBOT;
3314 case 0x05: return EL_SPACESHIP_UP;
3315 case 0x06: return EL_BOMB;
3316 case 0x07: return EL_BUG_UP;
3317 case 0x08: return EL_AMOEBA_DROP;
3318 case 0x09: return EL_NUT;
3319 case 0x0a: return EL_YAMYAM;
3320 case 0x0b: return EL_QUICKSAND_FULL;
3321 case 0x0c: return EL_SAND;
3322 case 0x0d: return EL_WALL_SLIPPERY;
3323 case 0x0e: return EL_STEELWALL;
3324 case 0x0f: return EL_WALL;
3325 case 0x10: return EL_EM_KEY_1;
3326 case 0x11: return EL_EM_KEY_2;
3327 case 0x12: return EL_EM_KEY_4;
3328 case 0x13: return EL_EM_KEY_3;
3329 case 0x14: return EL_MAGIC_WALL;
3330 case 0x15: return EL_ROBOT_WHEEL;
3331 case 0x16: return EL_DYNAMITE;
3333 case 0x17: return EL_EM_KEY_1; /* EMC */
3334 case 0x18: return EL_BUG_UP; /* EMC */
3335 case 0x1a: return EL_DIAMOND; /* EMC */
3336 case 0x1b: return EL_EMERALD; /* EMC */
3337 case 0x25: return EL_NUT; /* EMC */
3338 case 0x80: return EL_EMPTY; /* EMC */
3339 case 0x85: return EL_EM_KEY_1; /* EMC */
3340 case 0x86: return EL_EM_KEY_2; /* EMC */
3341 case 0x87: return EL_EM_KEY_4; /* EMC */
3342 case 0x88: return EL_EM_KEY_3; /* EMC */
3343 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3344 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3345 case 0xaf: return EL_DYNAMITE; /* EMC */
3346 case 0xbd: return EL_SAND; /* EMC */
3349 Error(ERR_WARN, "invalid level element %d", element);
3354 static int map_em_element_field(int element)
3356 if (element >= 0xc8 && element <= 0xe1)
3357 return EL_CHAR_A + (element - 0xc8);
3358 else if (element >= 0xe2 && element <= 0xeb)
3359 return EL_CHAR_0 + (element - 0xe2);
3363 case 0x00: return EL_ROCK;
3364 case 0x01: return EL_ROCK; /* EMC */
3365 case 0x02: return EL_DIAMOND;
3366 case 0x03: return EL_DIAMOND;
3367 case 0x04: return EL_ROBOT;
3368 case 0x05: return EL_ROBOT; /* EMC */
3369 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3370 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3371 case 0x08: return EL_SPACESHIP_UP;
3372 case 0x09: return EL_SPACESHIP_RIGHT;
3373 case 0x0a: return EL_SPACESHIP_DOWN;
3374 case 0x0b: return EL_SPACESHIP_LEFT;
3375 case 0x0c: return EL_SPACESHIP_UP;
3376 case 0x0d: return EL_SPACESHIP_RIGHT;
3377 case 0x0e: return EL_SPACESHIP_DOWN;
3378 case 0x0f: return EL_SPACESHIP_LEFT;
3380 case 0x10: return EL_BOMB;
3381 case 0x11: return EL_BOMB; /* EMC */
3382 case 0x12: return EL_EMERALD;
3383 case 0x13: return EL_EMERALD;
3384 case 0x14: return EL_BUG_UP;
3385 case 0x15: return EL_BUG_RIGHT;
3386 case 0x16: return EL_BUG_DOWN;
3387 case 0x17: return EL_BUG_LEFT;
3388 case 0x18: return EL_BUG_UP;
3389 case 0x19: return EL_BUG_RIGHT;
3390 case 0x1a: return EL_BUG_DOWN;
3391 case 0x1b: return EL_BUG_LEFT;
3392 case 0x1c: return EL_AMOEBA_DROP;
3393 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3394 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3395 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3397 case 0x20: return EL_ROCK;
3398 case 0x21: return EL_BOMB; /* EMC */
3399 case 0x22: return EL_DIAMOND; /* EMC */
3400 case 0x23: return EL_EMERALD; /* EMC */
3401 case 0x24: return EL_MAGIC_WALL;
3402 case 0x25: return EL_NUT;
3403 case 0x26: return EL_NUT; /* EMC */
3404 case 0x27: return EL_NUT; /* EMC */
3406 /* looks like magic wheel, but is _always_ activated */
3407 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3409 case 0x29: return EL_YAMYAM; /* up */
3410 case 0x2a: return EL_YAMYAM; /* down */
3411 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3412 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3413 case 0x2d: return EL_QUICKSAND_FULL;
3414 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3415 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3417 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3418 case 0x31: return EL_SAND; /* EMC */
3419 case 0x32: return EL_SAND; /* EMC */
3420 case 0x33: return EL_SAND; /* EMC */
3421 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3422 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3423 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3424 case 0x37: return EL_SAND; /* EMC */
3425 case 0x38: return EL_ROCK; /* EMC */
3426 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3427 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3428 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3429 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3430 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3431 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3432 case 0x3f: return EL_ACID_POOL_BOTTOM;
3434 case 0x40: return EL_EXIT_OPEN; /* 1 */
3435 case 0x41: return EL_EXIT_OPEN; /* 2 */
3436 case 0x42: return EL_EXIT_OPEN; /* 3 */
3437 case 0x43: return EL_BALLOON; /* EMC */
3438 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3439 case 0x45: return EL_SPRING; /* EMC */
3440 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3441 case 0x47: return EL_SPRING; /* left */ /* EMC */
3442 case 0x48: return EL_SPRING; /* right */ /* EMC */
3443 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3444 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3445 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3446 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3447 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3448 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3449 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3451 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3452 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3453 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3454 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3455 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3456 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3457 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3458 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3459 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3460 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3461 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3462 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3463 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3464 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3465 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3466 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3468 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3469 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3470 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3471 case 0x63: return EL_SPRING; /* left */ /* EMC */
3472 case 0x64: return EL_SPRING; /* right */ /* EMC */
3473 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3474 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3475 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3476 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3477 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3478 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3479 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3480 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3481 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3482 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3483 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3485 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3486 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3487 case 0x72: return EL_NUT; /* left */ /* EMC */
3488 case 0x73: return EL_SAND; /* EMC (? "nut") */
3489 case 0x74: return EL_STEELWALL;
3490 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3491 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3492 case 0x77: return EL_BOMB; /* left */ /* EMC */
3493 case 0x78: return EL_BOMB; /* right */ /* EMC */
3494 case 0x79: return EL_ROCK; /* left */ /* EMC */
3495 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3496 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3497 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3498 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3499 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3500 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3502 case 0x80: return EL_EMPTY;
3503 case 0x81: return EL_WALL_SLIPPERY;
3504 case 0x82: return EL_SAND;
3505 case 0x83: return EL_STEELWALL;
3506 case 0x84: return EL_WALL;
3507 case 0x85: return EL_EM_KEY_1;
3508 case 0x86: return EL_EM_KEY_2;
3509 case 0x87: return EL_EM_KEY_4;
3510 case 0x88: return EL_EM_KEY_3;
3511 case 0x89: return EL_EM_GATE_1;
3512 case 0x8a: return EL_EM_GATE_2;
3513 case 0x8b: return EL_EM_GATE_4;
3514 case 0x8c: return EL_EM_GATE_3;
3515 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3516 case 0x8e: return EL_EM_GATE_1_GRAY;
3517 case 0x8f: return EL_EM_GATE_2_GRAY;
3519 case 0x90: return EL_EM_GATE_4_GRAY;
3520 case 0x91: return EL_EM_GATE_3_GRAY;
3521 case 0x92: return EL_MAGIC_WALL;
3522 case 0x93: return EL_ROBOT_WHEEL;
3523 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3524 case 0x95: return EL_ACID_POOL_TOPLEFT;
3525 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3526 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3527 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3528 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3529 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3530 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3531 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3532 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3533 case 0x9e: return EL_EXIT_CLOSED;
3534 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3536 /* looks like normal sand, but behaves like wall */
3537 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3538 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3539 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3540 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3541 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3542 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3543 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3544 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3545 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3546 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3547 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3548 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3549 case 0xac: return EL_CHAR_COMMA; /* EMC */
3550 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3551 case 0xae: return EL_CHAR_MINUS; /* EMC */
3552 case 0xaf: return EL_DYNAMITE;
3554 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3555 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3556 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3557 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3558 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3559 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3560 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3561 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3562 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3563 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3564 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3565 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3566 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3567 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3568 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3569 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3571 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3572 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3573 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3574 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3575 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3576 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3577 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3578 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3580 /* characters: see above */
3582 case 0xec: return EL_CHAR_PERIOD;
3583 case 0xed: return EL_CHAR_EXCLAM;
3584 case 0xee: return EL_CHAR_COLON;
3585 case 0xef: return EL_CHAR_QUESTION;
3587 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3588 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3589 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3590 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3591 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3592 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3593 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3594 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3596 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3597 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3598 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3599 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3600 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3601 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3603 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3604 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3607 /* should never happen (all 8-bit value cases should be handled) */
3608 Error(ERR_WARN, "invalid level element %d", element);
3613 #define EM_LEVEL_SIZE 2106
3614 #define EM_LEVEL_XSIZE 64
3615 #define EM_LEVEL_YSIZE 32
3617 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3618 struct LevelFileInfo *level_file_info)
3620 char *filename = level_file_info->filename;
3622 unsigned char leveldata[EM_LEVEL_SIZE];
3623 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3624 int nr = level_file_info->nr;
3627 if (!(file = fopen(filename, MODE_READ)))
3629 level->no_valid_file = TRUE;
3631 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3636 for (i = 0; i < EM_LEVEL_SIZE; i++)
3637 leveldata[i] = fgetc(file);
3641 /* check if level data is crypted by testing against known starting bytes
3642 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3644 if ((leveldata[0] == 0xf1 ||
3645 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3647 unsigned char code0 = 0x65;
3648 unsigned char code1 = 0x11;
3650 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3651 leveldata[0] = 0xf1;
3653 /* decode crypted level data */
3655 for (i = 0; i < EM_LEVEL_SIZE; i++)
3657 leveldata[i] ^= code0;
3658 leveldata[i] -= code1;
3660 code0 = (code0 + 7) & 0xff;
3664 level->fieldx = EM_LEVEL_XSIZE;
3665 level->fieldy = EM_LEVEL_YSIZE;
3667 level->time = header[46] * 10;
3668 level->gems_needed = header[47];
3670 /* The original Emerald Mine levels have their level number stored
3671 at the second byte of the level file...
3672 Do not trust this information at other level files, e.g. EMC,
3673 but correct it anyway (normally the first row is completely
3674 steel wall, so the correction does not hurt anyway). */
3676 if (leveldata[1] == nr)
3677 leveldata[1] = leveldata[2]; /* correct level number field */
3679 sprintf(level->name, "Level %d", nr); /* set level name */
3681 level->score[SC_EMERALD] = header[36];
3682 level->score[SC_DIAMOND] = header[37];
3683 level->score[SC_ROBOT] = header[38];
3684 level->score[SC_SPACESHIP] = header[39];
3685 level->score[SC_BUG] = header[40];
3686 level->score[SC_YAMYAM] = header[41];
3687 level->score[SC_NUT] = header[42];
3688 level->score[SC_DYNAMITE] = header[43];
3689 level->score[SC_TIME_BONUS] = header[44];
3691 level->num_yamyam_contents = 4;
3693 for (i = 0; i < level->num_yamyam_contents; i++)
3694 for (y = 0; y < 3; y++)
3695 for (x = 0; x < 3; x++)
3696 level->yamyam_content[i].e[x][y] =
3697 map_em_element_yam(header[i * 9 + y * 3 + x]);
3699 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3700 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3701 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3702 level->amoeba_content = EL_DIAMOND;
3704 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3706 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3708 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3709 new_element = EL_AMOEBA_WET;
3711 level->field[x][y] = new_element;
3714 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3715 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3716 level->field[x][y] = EL_PLAYER_1;
3718 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3719 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3720 level->field[x][y] = EL_PLAYER_2;
3725 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3727 static int ball_xy[8][2] =
3738 struct LevelInfo_EM *level_em = level->native_em_level;
3739 struct LEVEL *lev = level_em->lev;
3740 struct PLAYER **ply = level_em->ply;
3745 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3746 for (j = 0; j < 8; j++)
3747 printf("::: ball %d, %d: %d\n", i, j,
3748 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3751 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3752 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3754 lev->time_seconds = level->time;
3755 lev->required_initial = level->gems_needed;
3757 lev->emerald_score = level->score[SC_EMERALD];
3758 lev->diamond_score = level->score[SC_DIAMOND];
3759 lev->alien_score = level->score[SC_ROBOT];
3760 lev->tank_score = level->score[SC_SPACESHIP];
3761 lev->bug_score = level->score[SC_BUG];
3762 lev->eater_score = level->score[SC_YAMYAM];
3763 lev->nut_score = level->score[SC_NUT];
3764 lev->dynamite_score = level->score[SC_DYNAMITE];
3765 lev->key_score = level->score[SC_KEY];
3766 lev->exit_score = level->score[SC_TIME_BONUS];
3768 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3769 for (y = 0; y < 3; y++)
3770 for (x = 0; x < 3; x++)
3771 lev->eater_array[i][y * 3 + x] =
3772 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3774 lev->amoeba_time = level->amoeba_speed;
3775 lev->wonderwall_time_initial = level->time_magic_wall;
3776 lev->wheel_time = level->time_wheel;
3778 lev->android_move_time = level->android_move_time;
3779 lev->android_clone_time = level->android_clone_time;
3780 lev->ball_random = level->ball_random;
3781 lev->ball_state_initial = level->ball_state_initial;
3782 lev->ball_time = level->ball_time;
3783 lev->num_ball_arrays = level->num_ball_contents;
3785 lev->lenses_score = level->lenses_score;
3786 lev->magnify_score = level->magnify_score;
3787 lev->slurp_score = level->slurp_score;
3789 lev->lenses_time = level->lenses_time;
3790 lev->magnify_time = level->magnify_time;
3792 lev->wind_direction_initial =
3793 map_direction_RND_to_EM(level->wind_direction_initial);
3794 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3795 lev->wind_time : 0);
3797 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3798 for (j = 0; j < 8; j++)
3799 lev->ball_array[i][j] =
3800 map_element_RND_to_EM(level->
3801 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3804 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3805 for (j = 0; j < 8; j++)
3806 printf("::: ball %d, %d: %d\n", i, j,
3807 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3810 map_android_clone_elements_RND_to_EM(level);
3813 for (i = 0; i < 16; i++)
3814 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3817 /* first fill the complete playfield with the default border element */
3818 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3819 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3820 level_em->cave[x][y] = ZBORDER;
3826 LoadLevel_InitPlayfield();
3828 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
3829 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
3830 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
3835 printf("::: BorderElement == %d\n", BorderElement);
3838 if (BorderElement == EL_STEELWALL)
3840 for (y = 0; y < lev->height + 2; y++)
3841 for (x = 0; x < lev->width + 2; x++)
3842 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3845 /* then copy the real level contents from level file into the playfield */
3846 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3848 int new_element = map_element_RND_to_EM(level->field[x][y]);
3849 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3850 int xx = x + 1 + offset;
3851 int yy = y + 1 + offset;
3853 if (level->field[x][y] == EL_AMOEBA_DEAD)
3854 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3856 level_em->cave[xx][yy] = new_element;
3861 /* then copy the real level contents from level file into the playfield */
3862 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3864 int new_element = map_element_RND_to_EM(level->field[x][y]);
3866 if (level->field[x][y] == EL_AMOEBA_DEAD)
3867 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3869 level_em->cave[x + 1][y + 1] = new_element;
3876 for (i = 0; i < MAX_PLAYERS; i++)
3878 ply[i]->x_initial = 0;
3879 ply[i]->y_initial = 0;
3884 ply1->x_initial = 0;
3885 ply1->y_initial = 0;
3887 ply2->x_initial = 0;
3888 ply2->y_initial = 0;
3892 /* initialize player positions and delete players from the playfield */
3893 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3897 if (ELEM_IS_PLAYER(level->field[x][y]))
3899 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3900 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3901 int xx = x + 1 + offset;
3902 int yy = y + 1 + offset;
3904 ply[player_nr]->x_initial = xx;
3905 ply[player_nr]->y_initial = yy;
3907 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3913 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
3914 if (ELEM_IS_PLAYER(level->field[x][y]))
3916 ply1->x_initial = x + 1;
3917 ply1->y_initial = y + 1;
3918 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3921 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
3922 if (level->field[x][y] == EL_PLAYER_1)
3924 ply1->x_initial = x + 1;
3925 ply1->y_initial = y + 1;
3926 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3928 else if (level->field[x][y] == EL_PLAYER_2)
3930 ply2->x_initial = x + 1;
3931 ply2->y_initial = y + 1;
3932 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3940 if (BorderElement == EL_STEELWALL)
3949 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3951 static int ball_xy[8][2] =
3962 struct LevelInfo_EM *level_em = level->native_em_level;
3963 struct LEVEL *lev = level_em->lev;
3964 struct PLAYER **ply = level_em->ply;
3967 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3968 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3970 level->time = lev->time_seconds;
3971 level->gems_needed = lev->required_initial;
3973 sprintf(level->name, "Level %d", level->file_info.nr);
3975 level->score[SC_EMERALD] = lev->emerald_score;
3976 level->score[SC_DIAMOND] = lev->diamond_score;
3977 level->score[SC_ROBOT] = lev->alien_score;
3978 level->score[SC_SPACESHIP] = lev->tank_score;
3979 level->score[SC_BUG] = lev->bug_score;
3980 level->score[SC_YAMYAM] = lev->eater_score;
3981 level->score[SC_NUT] = lev->nut_score;
3982 level->score[SC_DYNAMITE] = lev->dynamite_score;
3983 level->score[SC_KEY] = lev->key_score;
3984 level->score[SC_TIME_BONUS] = lev->exit_score;
3986 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3988 for (i = 0; i < level->num_yamyam_contents; i++)
3989 for (y = 0; y < 3; y++)
3990 for (x = 0; x < 3; x++)
3991 level->yamyam_content[i].e[x][y] =
3992 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3994 level->amoeba_speed = lev->amoeba_time;
3995 level->time_magic_wall = lev->wonderwall_time_initial;
3996 level->time_wheel = lev->wheel_time;
3998 level->android_move_time = lev->android_move_time;
3999 level->android_clone_time = lev->android_clone_time;
4000 level->ball_random = lev->ball_random;
4001 level->ball_state_initial = lev->ball_state_initial;
4002 level->ball_time = lev->ball_time;
4003 level->num_ball_contents = lev->num_ball_arrays;
4005 level->lenses_score = lev->lenses_score;
4006 level->magnify_score = lev->magnify_score;
4007 level->slurp_score = lev->slurp_score;
4009 level->lenses_time = lev->lenses_time;
4010 level->magnify_time = lev->magnify_time;
4012 level->wind_direction_initial =
4013 map_direction_EM_to_RND(lev->wind_direction_initial);
4016 printf("::: foo\n");
4017 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4018 for (j = 0; j < 8; j++)
4019 printf("::: ball %d, %d: %d\n", i, j,
4020 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4023 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4024 for (j = 0; j < 8; j++)
4025 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4026 map_element_EM_to_RND(lev->ball_array[i][j]);
4029 printf("::: bar\n");
4030 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4031 for (j = 0; j < 8; j++)
4032 printf("::: ball %d, %d: %d\n", i, j,
4033 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4036 map_android_clone_elements_EM_to_RND(level);
4039 for (i = 0; i < 16; i++)
4040 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
4043 /* convert the playfield (some elements need special treatment) */
4044 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4046 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4048 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4049 new_element = EL_AMOEBA_DEAD;
4051 level->field[x][y] = new_element;
4055 printf("::: bar 0\n");
4056 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4057 for (j = 0; j < 8; j++)
4058 printf("::: ball %d, %d: %d\n", i, j,
4059 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4064 for (i = 0; i < MAX_PLAYERS; i++)
4066 /* in case of all players set to the same field, use the first player */
4067 int nr = MAX_PLAYERS - i - 1;
4068 int jx = ply[nr]->x_initial - 1;
4069 int jy = ply[nr]->y_initial - 1;
4072 printf("::: player %d: %d, %d\n", nr, jx, jy);
4075 if (jx != -1 && jy != -1)
4076 level->field[jx][jy] = EL_PLAYER_1 + nr;
4081 /* in case of both players set to the same field, use the first player */
4082 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
4083 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
4088 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
4092 printf("::: bar 2\n");
4093 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4094 for (j = 0; j < 8; j++)
4095 printf("::: ball %d, %d: %d\n", i, j,
4096 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4100 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
4101 struct LevelFileInfo *level_file_info)
4103 if (!LoadNativeLevel_EM(level_file_info->filename))
4104 level->no_valid_file = TRUE;
4107 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
4109 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4110 CopyNativeLevel_RND_to_EM(level);
4113 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
4118 static int ball_xy[8][2] =
4132 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4133 for (j = 0; j < 8; j++)
4134 printf("::: ball %d, %d: %d\n", i, j,
4135 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4139 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4140 CopyNativeLevel_EM_to_RND(level);
4144 /* ------------------------------------------------------------------------- */
4145 /* functions for loading SP level */
4146 /* ------------------------------------------------------------------------- */
4148 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4149 #define SP_LEVEL_SIZE 1536
4150 #define SP_LEVEL_XSIZE 60
4151 #define SP_LEVEL_YSIZE 24
4152 #define SP_LEVEL_NAME_LEN 23
4154 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4157 int num_special_ports;
4160 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4161 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4163 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4164 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4166 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4168 int element_old = fgetc(file);
4171 if (element_old <= 0x27)
4172 element_new = getMappedElement(EL_SP_START + element_old);
4173 else if (element_old == 0x28)
4174 element_new = EL_INVISIBLE_WALL;
4177 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4178 Error(ERR_WARN, "invalid level element %d", element_old);
4180 element_new = EL_UNKNOWN;
4183 level->field[x][y] = element_new;
4187 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4189 /* initial gravity: 1 == "on", anything else (0) == "off" */
4190 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4192 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4194 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4195 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4196 level->name[i] = fgetc(file);
4197 level->name[SP_LEVEL_NAME_LEN] = '\0';
4199 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4200 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4202 /* number of infotrons needed; 0 means that Supaplex will count the total
4203 amount of infotrons in the level and use the low byte of that number
4204 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4205 level->gems_needed = fgetc(file);
4207 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4208 num_special_ports = fgetc(file);
4210 /* database of properties of up to 10 special ports (6 bytes per port) */
4211 for (i = 0; i < 10; i++)
4213 int port_location, port_x, port_y, port_element;
4216 /* high and low byte of the location of a special port; if (x, y) are the
4217 coordinates of a port in the field and (0, 0) is the top-left corner,
4218 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4219 of what may be expected: Supaplex works with a game field in memory
4220 which is 2 bytes per tile) */
4221 port_location = getFile16BitBE(file);
4223 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4224 gravity = fgetc(file);
4226 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4227 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4229 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4230 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4232 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4234 if (i >= num_special_ports)
4237 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4238 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4240 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4241 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4243 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4249 port_element = level->field[port_x][port_y];
4251 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4252 port_element > EL_SP_GRAVITY_PORT_UP)
4254 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4259 /* change previous (wrong) gravity inverting special port to either
4260 gravity enabling special port or gravity disabling special port */
4261 level->field[port_x][port_y] +=
4262 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4263 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4266 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4268 /* change special gravity ports without database entries to normal ports */
4269 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4270 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4271 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4272 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4273 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4275 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4276 if (level->gems_needed == 0)
4278 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4279 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4280 if (level->field[x][y] == EL_SP_INFOTRON)
4281 level->gems_needed++;
4283 level->gems_needed &= 0xff; /* only use low byte -- see above */
4286 level->fieldx = SP_LEVEL_XSIZE;
4287 level->fieldy = SP_LEVEL_YSIZE;
4289 level->time = 0; /* no time limit */
4290 level->amoeba_speed = 0;
4291 level->time_magic_wall = 0;
4292 level->time_wheel = 0;
4293 level->amoeba_content = EL_EMPTY;
4296 /* original Supaplex does not use score values -- use default values */
4298 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4299 level->score[i] = 0; /* !!! CORRECT THIS !!! */
4302 /* there are no yamyams in supaplex levels */
4303 for (i = 0; i < level->num_yamyam_contents; i++)
4304 for (y = 0; y < 3; y++)
4305 for (x = 0; x < 3; x++)
4306 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4309 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4310 struct LevelFileInfo *level_file_info)
4312 char *filename = level_file_info->filename;
4314 int nr = level_file_info->nr - leveldir_current->first_level;
4316 char name_first, name_last;
4317 struct LevelInfo multipart_level;
4318 int multipart_xpos, multipart_ypos;
4319 boolean is_multipart_level;
4320 boolean is_first_part;
4321 boolean reading_multipart_level = FALSE;
4322 boolean use_empty_level = FALSE;
4324 if (!(file = fopen(filename, MODE_READ)))
4326 level->no_valid_file = TRUE;
4328 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4333 /* position file stream to the requested level inside the level package */
4334 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4336 level->no_valid_file = TRUE;
4338 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
4343 /* there exist Supaplex level package files with multi-part levels which
4344 can be detected as follows: instead of leading and trailing dashes ('-')
4345 to pad the level name, they have leading and trailing numbers which are
4346 the x and y coordinations of the current part of the multi-part level;
4347 if there are '?' characters instead of numbers on the left or right side
4348 of the level name, the multi-part level consists of only horizontal or
4351 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4353 LoadLevelFromFileStream_SP(file, level, l);
4355 /* check if this level is a part of a bigger multi-part level */
4357 name_first = level->name[0];
4358 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4360 is_multipart_level =
4361 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4362 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4365 ((name_first == '?' || name_first == '1') &&
4366 (name_last == '?' || name_last == '1'));
4368 /* correct leading multipart level meta information in level name */
4369 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4370 level->name[i] = '-';
4372 /* correct trailing multipart level meta information in level name */
4373 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
4374 level->name[i] = '-';
4376 /* ---------- check for normal single level ---------- */
4378 if (!reading_multipart_level && !is_multipart_level)
4380 /* the current level is simply a normal single-part level, and we are
4381 not reading a multi-part level yet, so return the level as it is */
4386 /* ---------- check for empty level (unused multi-part) ---------- */
4388 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4390 /* this is a part of a multi-part level, but not the first part
4391 (and we are not already reading parts of a multi-part level);
4392 in this case, use an empty level instead of the single part */
4394 use_empty_level = TRUE;
4399 /* ---------- check for finished multi-part level ---------- */
4401 if (reading_multipart_level &&
4402 (!is_multipart_level ||
4403 !strEqual(level->name, multipart_level.name)))
4405 /* we are already reading parts of a multi-part level, but this level is
4406 either not a multi-part level, or a part of a different multi-part
4407 level; in both cases, the multi-part level seems to be complete */
4412 /* ---------- here we have one part of a multi-part level ---------- */
4414 reading_multipart_level = TRUE;
4416 if (is_first_part) /* start with first part of new multi-part level */
4418 /* copy level info structure from first part */
4419 multipart_level = *level;
4421 /* clear playfield of new multi-part level */
4422 for (y = 0; y < MAX_LEV_FIELDY; y++)
4423 for (x = 0; x < MAX_LEV_FIELDX; x++)
4424 multipart_level.field[x][y] = EL_EMPTY;
4427 if (name_first == '?')
4429 if (name_last == '?')
4432 multipart_xpos = (int)(name_first - '0');
4433 multipart_ypos = (int)(name_last - '0');
4436 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4437 multipart_xpos, multipart_ypos, multipart_level.name);
4440 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4441 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4443 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4448 multipart_level.fieldx = MAX(multipart_level.fieldx,
4449 multipart_xpos * SP_LEVEL_XSIZE);
4450 multipart_level.fieldy = MAX(multipart_level.fieldy,
4451 multipart_ypos * SP_LEVEL_YSIZE);
4453 /* copy level part at the right position of multi-part level */
4454 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4456 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4458 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4459 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4461 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4468 if (use_empty_level)
4470 setLevelInfoToDefaults(level);
4472 level->fieldx = SP_LEVEL_XSIZE;
4473 level->fieldy = SP_LEVEL_YSIZE;
4475 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4476 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4477 level->field[x][y] = EL_EMPTY;
4479 strcpy(level->name, "-------- EMPTY --------");
4481 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4484 if (reading_multipart_level)
4485 *level = multipart_level;
4488 /* ------------------------------------------------------------------------- */
4489 /* functions for loading generic level */
4490 /* ------------------------------------------------------------------------- */
4492 void LoadLevelFromFileInfo(struct LevelInfo *level,
4493 struct LevelFileInfo *level_file_info)
4495 /* always start with reliable default values */
4496 setLevelInfoToDefaults(level);
4498 switch (level_file_info->type)
4500 case LEVEL_FILE_TYPE_RND:
4501 LoadLevelFromFileInfo_RND(level, level_file_info);
4504 case LEVEL_FILE_TYPE_EM:
4505 LoadLevelFromFileInfo_EM(level, level_file_info);
4506 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4509 case LEVEL_FILE_TYPE_SP:
4510 LoadLevelFromFileInfo_SP(level, level_file_info);
4514 LoadLevelFromFileInfo_RND(level, level_file_info);
4518 /* if level file is invalid, restore level structure to default values */
4519 if (level->no_valid_file)
4520 setLevelInfoToDefaults(level);
4522 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4523 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4526 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4527 CopyNativeLevel_Native_to_RND(level);
4529 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4530 CopyNativeLevel_RND_to_Native(level);
4532 CopyNativeLevel_Native_to_RND(level);
4536 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4538 static struct LevelFileInfo level_file_info;
4540 /* always start with reliable default values */
4541 setFileInfoToDefaults(&level_file_info);
4543 level_file_info.nr = 0; /* unknown level number */
4544 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4545 level_file_info.filename = filename;
4547 LoadLevelFromFileInfo(level, &level_file_info);
4550 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4552 if (leveldir_current == NULL) /* only when dumping level */
4555 /* all engine modifications also valid for levels which use latest engine */
4557 if (level->game_version < VERSION_IDENT(3,2,0,5))
4559 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4560 level->score[SC_TIME_BONUS] /= 10;
4565 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4568 if (leveldir_current->latest_engine)
4570 /* ---------- use latest game engine ----------------------------------- */
4572 /* For all levels which are forced to use the latest game engine version
4573 (normally all but user contributed, private and undefined levels), set
4574 the game engine version to the actual version; this allows for actual
4575 corrections in the game engine to take effect for existing, converted
4576 levels (from "classic" or other existing games) to make the emulation
4577 of the corresponding game more accurate, while (hopefully) not breaking
4578 existing levels created from other players. */
4580 level->game_version = GAME_VERSION_ACTUAL;
4582 /* Set special EM style gems behaviour: EM style gems slip down from
4583 normal, steel and growing wall. As this is a more fundamental change,
4584 it seems better to set the default behaviour to "off" (as it is more
4585 natural) and make it configurable in the level editor (as a property
4586 of gem style elements). Already existing converted levels (neither
4587 private nor contributed levels) are changed to the new behaviour. */
4589 if (level->file_version < FILE_VERSION_2_0)
4590 level->em_slippery_gems = TRUE;
4595 /* ---------- use game engine the level was created with ----------------- */
4597 /* For all levels which are not forced to use the latest game engine
4598 version (normally user contributed, private and undefined levels),
4599 use the version of the game engine the levels were created for.
4601 Since 2.0.1, the game engine version is now directly stored
4602 in the level file (chunk "VERS"), so there is no need anymore
4603 to set the game version from the file version (except for old,
4604 pre-2.0 levels, where the game version is still taken from the
4605 file format version used to store the level -- see above). */
4607 /* player was faster than enemies in 1.0.0 and before */
4608 if (level->file_version == FILE_VERSION_1_0)
4609 level->initial_player_stepsize = STEPSIZE_FAST;
4611 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4612 if (level->game_version == VERSION_IDENT(2,0,1,0))
4613 level->em_slippery_gems = TRUE;
4615 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4616 if (level->game_version < VERSION_IDENT(2,2,0,0))
4617 level->use_spring_bug = TRUE;
4619 if (level->game_version < VERSION_IDENT(3,2,0,5))
4621 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4622 level->use_time_orb_bug = TRUE;
4624 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4625 level->block_snap_field = FALSE;
4627 /* extra time score was same value as time left score before 3.2.0-5 */
4628 level->extra_time_score = level->score[SC_TIME_BONUS];
4631 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4632 level->score[SC_TIME_BONUS] /= 10;
4636 if (level->game_version < VERSION_IDENT(3,2,0,7))
4638 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4639 level->continuous_snapping = FALSE;
4642 /* only few elements were able to actively move into acid before 3.1.0 */
4643 /* trigger settings did not exist before 3.1.0; set to default "any" */
4644 if (level->game_version < VERSION_IDENT(3,1,0,0))
4648 /* correct "can move into acid" settings (all zero in old levels) */
4650 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4651 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4653 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4654 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4655 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4656 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4658 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4659 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4661 /* correct trigger settings (stored as zero == "none" in old levels) */
4663 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4665 int element = EL_CUSTOM_START + i;
4666 struct ElementInfo *ei = &element_info[element];
4668 for (j = 0; j < ei->num_change_pages; j++)
4670 struct ElementChangeInfo *change = &ei->change_page[j];
4672 change->trigger_player = CH_PLAYER_ANY;
4673 change->trigger_page = CH_PAGE_ANY;
4679 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4683 /* map custom element change events that have changed in newer versions
4684 (these following values were accidentally changed in version 3.0.1)
4685 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4686 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4688 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4690 int element = EL_CUSTOM_START + i;
4692 /* order of checking and copying events to be mapped is important */
4693 /* (do not change the start and end value -- they are constant) */
4694 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4696 if (HAS_CHANGE_EVENT(element, j - 2))
4698 SET_CHANGE_EVENT(element, j - 2, FALSE);
4699 SET_CHANGE_EVENT(element, j, TRUE);
4703 /* order of checking and copying events to be mapped is important */
4704 /* (do not change the start and end value -- they are constant) */
4705 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4707 if (HAS_CHANGE_EVENT(element, j - 1))
4709 SET_CHANGE_EVENT(element, j - 1, FALSE);
4710 SET_CHANGE_EVENT(element, j, TRUE);
4716 /* initialize "can_change" field for old levels with only one change page */
4717 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4719 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4721 int element = EL_CUSTOM_START + i;
4723 if (CAN_CHANGE(element))
4724 element_info[element].change->can_change = TRUE;
4728 /* correct custom element values (for old levels without these options) */
4729 if (level->game_version < VERSION_IDENT(3,1,1,0))
4731 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4733 int element = EL_CUSTOM_START + i;
4734 struct ElementInfo *ei = &element_info[element];
4736 if (ei->access_direction == MV_NO_DIRECTION)
4737 ei->access_direction = MV_ALL_DIRECTIONS;
4740 for (j = 0; j < ei->num_change_pages; j++)
4742 struct ElementChangeInfo *change = &ei->change_page[j];
4744 if (change->trigger_side == CH_SIDE_NONE)
4745 change->trigger_side = CH_SIDE_ANY;
4752 /* correct custom element values (fix invalid values for all versions) */
4755 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4757 int element = EL_CUSTOM_START + i;
4758 struct ElementInfo *ei = &element_info[element];
4760 for (j = 0; j < ei->num_change_pages; j++)
4762 struct ElementChangeInfo *change = &ei->change_page[j];
4764 if (change->trigger_player == CH_PLAYER_NONE)
4765 change->trigger_player = CH_PLAYER_ANY;
4767 if (change->trigger_side == CH_SIDE_NONE)
4768 change->trigger_side = CH_SIDE_ANY;
4774 /* initialize "can_explode" field for old levels which did not store this */
4775 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4776 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4778 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4780 int element = EL_CUSTOM_START + i;
4782 if (EXPLODES_1X1_OLD(element))
4783 element_info[element].explosion_type = EXPLODES_1X1;
4785 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4786 EXPLODES_SMASHED(element) ||
4787 EXPLODES_IMPACT(element)));
4791 /* correct previously hard-coded move delay values for maze runner style */
4792 if (level->game_version < VERSION_IDENT(3,1,1,0))
4794 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4796 int element = EL_CUSTOM_START + i;
4798 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4800 /* previously hard-coded and therefore ignored */
4801 element_info[element].move_delay_fixed = 9;
4802 element_info[element].move_delay_random = 0;
4807 /* map elements that have changed in newer versions */
4808 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4809 level->game_version);
4810 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4811 for (x = 0; x < 3; x++)
4812 for (y = 0; y < 3; y++)
4813 level->yamyam_content[i].e[x][y] =
4814 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4815 level->game_version);
4817 /* initialize element properties for level editor etc. */
4818 InitElementPropertiesEngine(level->game_version);
4821 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4825 /* map elements that have changed in newer versions */
4826 for (y = 0; y < level->fieldy; y++)
4827 for (x = 0; x < level->fieldx; x++)
4828 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4829 level->game_version);
4831 /* copy elements to runtime playfield array */
4832 for (x = 0; x < MAX_LEV_FIELDX; x++)
4833 for (y = 0; y < MAX_LEV_FIELDY; y++)
4834 Feld[x][y] = level->field[x][y];
4836 /* initialize level size variables for faster access */
4837 lev_fieldx = level->fieldx;
4838 lev_fieldy = level->fieldy;
4840 /* determine border element for this level */
4844 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4846 struct LevelFileInfo *level_file_info = &level->file_info;
4849 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4850 CopyNativeLevel_RND_to_Native(level);
4852 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4853 CopyNativeLevel_RND_to_Native(level);
4855 CopyNativeLevel_Native_to_RND(level);
4859 void LoadLevelTemplate(int nr)
4863 setLevelFileInfo(&level_template.file_info, nr);
4864 filename = level_template.file_info.filename;
4866 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4868 LoadLevel_InitVersion(&level_template, filename);
4869 LoadLevel_InitElements(&level_template, filename);
4871 ActivateLevelTemplate();
4874 void LoadLevel(int nr)
4878 setLevelFileInfo(&level.file_info, nr);
4879 filename = level.file_info.filename;
4881 LoadLevelFromFileInfo(&level, &level.file_info);
4883 if (level.use_custom_template)
4884 LoadLevelTemplate(-1);
4886 LoadLevel_InitVersion(&level, filename);
4887 LoadLevel_InitElements(&level, filename);
4888 LoadLevel_InitPlayfield(&level, filename);
4890 LoadLevel_InitNativeEngines(&level, filename);
4893 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
4895 putFileVersion(file, level->file_version);
4896 putFileVersion(file, level->game_version);
4899 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
4903 putFile8Bit(file, level->fieldx);
4904 putFile8Bit(file, level->fieldy);
4906 putFile16BitBE(file, level->time);
4907 putFile16BitBE(file, level->gems_needed);
4909 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4910 putFile8Bit(file, level->name[i]);
4912 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4913 putFile8Bit(file, level->score[i]);
4915 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
4916 for (y = 0; y < 3; y++)
4917 for (x = 0; x < 3; x++)
4918 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
4919 level->yamyam_content[i].e[x][y]));
4920 putFile8Bit(file, level->amoeba_speed);
4921 putFile8Bit(file, level->time_magic_wall);
4922 putFile8Bit(file, level->time_wheel);
4923 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
4924 level->amoeba_content));
4925 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
4926 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
4927 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
4928 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
4930 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
4932 putFile8Bit(file, (level->block_last_field ? 1 : 0));
4933 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
4934 putFile32BitBE(file, level->can_move_into_acid_bits);
4935 putFile8Bit(file, level->dont_collide_with_bits);
4937 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
4938 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
4940 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
4941 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
4942 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
4944 putFile8Bit(file, level->game_engine_type);
4946 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
4949 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
4953 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
4954 putFile8Bit(file, level->author[i]);
4957 static void SaveLevel_TITL(FILE *file, struct LevelInfo *level)
4961 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4962 putFile8Bit(file, level->name[i]);
4965 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
4969 for (y = 0; y < level->fieldy; y++)
4970 for (x = 0; x < level->fieldx; x++)
4971 if (level->encoding_16bit_field)
4972 putFile16BitBE(file, level->field[x][y]);
4974 putFile8Bit(file, level->field[x][y]);
4978 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
4982 putFile8Bit(file, EL_YAMYAM);
4983 putFile8Bit(file, level->num_yamyam_contents);
4984 putFile8Bit(file, 0);
4985 putFile8Bit(file, 0);
4987 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4988 for (y = 0; y < 3; y++)
4989 for (x = 0; x < 3; x++)
4990 if (level->encoding_16bit_field)
4991 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
4993 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
4997 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
5000 int num_contents, content_xsize, content_ysize;
5001 int content_array[MAX_ELEMENT_CONTENTS][3][3];
5003 if (element == EL_YAMYAM)
5005 num_contents = level->num_yamyam_contents;
5009 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5010 for (y = 0; y < 3; y++)
5011 for (x = 0; x < 3; x++)
5012 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
5014 else if (element == EL_BD_AMOEBA)
5020 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5021 for (y = 0; y < 3; y++)
5022 for (x = 0; x < 3; x++)
5023 content_array[i][x][y] = EL_EMPTY;
5024 content_array[0][0][0] = level->amoeba_content;
5028 /* chunk header already written -- write empty chunk data */
5029 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
5031 Error(ERR_WARN, "cannot save content for element '%d'", element);
5035 putFile16BitBE(file, element);
5036 putFile8Bit(file, num_contents);
5037 putFile8Bit(file, content_xsize);
5038 putFile8Bit(file, content_ysize);
5040 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
5042 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5043 for (y = 0; y < 3; y++)
5044 for (x = 0; x < 3; x++)
5045 putFile16BitBE(file, content_array[i][x][y]);
5048 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
5051 int envelope_nr = element - EL_ENVELOPE_1;
5052 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
5054 putFile16BitBE(file, element);
5055 putFile16BitBE(file, envelope_len);
5056 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
5057 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
5059 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
5061 for (i = 0; i < envelope_len; i++)
5062 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
5066 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
5067 int num_changed_custom_elements)
5071 putFile16BitBE(file, num_changed_custom_elements);
5073 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5075 int element = EL_CUSTOM_START + i;
5078 struct ElementInfo *ei = &element_info[element];
5080 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5082 if (check < num_changed_custom_elements)
5084 putFile16BitBE(file, element);
5085 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5091 if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5093 if (check < num_changed_custom_elements)
5095 putFile16BitBE(file, element);
5096 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5104 if (check != num_changed_custom_elements) /* should not happen */
5105 Error(ERR_WARN, "inconsistent number of custom element properties");
5110 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
5111 int num_changed_custom_elements)
5115 putFile16BitBE(file, num_changed_custom_elements);
5117 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5119 int element = EL_CUSTOM_START + i;
5121 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
5123 if (check < num_changed_custom_elements)
5125 putFile16BitBE(file, element);
5126 putFile16BitBE(file, element_info[element].change->target_element);
5133 if (check != num_changed_custom_elements) /* should not happen */
5134 Error(ERR_WARN, "inconsistent number of custom target elements");
5139 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
5140 int num_changed_custom_elements)
5142 int i, j, x, y, check = 0;
5144 putFile16BitBE(file, num_changed_custom_elements);
5146 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5148 int element = EL_CUSTOM_START + i;
5149 struct ElementInfo *ei = &element_info[element];
5151 if (ei->modified_settings)
5153 if (check < num_changed_custom_elements)
5155 putFile16BitBE(file, element);
5157 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
5158 putFile8Bit(file, ei->description[j]);
5161 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5163 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5166 /* some free bytes for future properties and padding */
5167 WriteUnusedBytesToFile(file, 7);
5169 putFile8Bit(file, ei->use_gfx_element);
5170 putFile16BitBE(file, ei->gfx_element);
5172 putFile8Bit(file, ei->collect_score_initial);
5173 putFile8Bit(file, ei->collect_count_initial);
5175 putFile16BitBE(file, ei->push_delay_fixed);
5176 putFile16BitBE(file, ei->push_delay_random);
5177 putFile16BitBE(file, ei->move_delay_fixed);
5178 putFile16BitBE(file, ei->move_delay_random);
5180 putFile16BitBE(file, ei->move_pattern);
5181 putFile8Bit(file, ei->move_direction_initial);
5182 putFile8Bit(file, ei->move_stepsize);
5184 for (y = 0; y < 3; y++)
5185 for (x = 0; x < 3; x++)
5186 putFile16BitBE(file, ei->content.e[x][y]);
5188 putFile32BitBE(file, ei->change->events);
5190 putFile16BitBE(file, ei->change->target_element);
5192 putFile16BitBE(file, ei->change->delay_fixed);
5193 putFile16BitBE(file, ei->change->delay_random);
5194 putFile16BitBE(file, ei->change->delay_frames);
5196 putFile16BitBE(file, ei->change->trigger_element);
5198 putFile8Bit(file, ei->change->explode);
5199 putFile8Bit(file, ei->change->use_target_content);
5200 putFile8Bit(file, ei->change->only_if_complete);
5201 putFile8Bit(file, ei->change->use_random_replace);
5203 putFile8Bit(file, ei->change->random_percentage);
5204 putFile8Bit(file, ei->change->replace_when);
5206 for (y = 0; y < 3; y++)
5207 for (x = 0; x < 3; x++)
5208 putFile16BitBE(file, ei->change->content.e[x][y]);
5210 putFile8Bit(file, ei->slippery_type);
5212 /* some free bytes for future properties and padding */
5213 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
5220 if (check != num_changed_custom_elements) /* should not happen */
5221 Error(ERR_WARN, "inconsistent number of custom element properties");
5226 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
5228 struct ElementInfo *ei = &element_info[element];
5231 /* ---------- custom element base property values (96 bytes) ------------- */
5233 putFile16BitBE(file, element);
5235 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5236 putFile8Bit(file, ei->description[i]);
5239 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5241 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5243 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
5245 putFile8Bit(file, ei->num_change_pages);
5247 putFile16BitBE(file, ei->ce_value_fixed_initial);
5248 putFile16BitBE(file, ei->ce_value_random_initial);
5249 putFile8Bit(file, ei->use_last_ce_value);
5251 putFile8Bit(file, ei->use_gfx_element);
5252 putFile16BitBE(file, ei->gfx_element);
5254 putFile8Bit(file, ei->collect_score_initial);
5255 putFile8Bit(file, ei->collect_count_initial);
5257 putFile8Bit(file, ei->drop_delay_fixed);
5258 putFile8Bit(file, ei->push_delay_fixed);
5259 putFile8Bit(file, ei->drop_delay_random);
5260 putFile8Bit(file, ei->push_delay_random);
5261 putFile16BitBE(file, ei->move_delay_fixed);
5262 putFile16BitBE(file, ei->move_delay_random);
5264 /* bits 0 - 15 of "move_pattern" ... */
5265 putFile16BitBE(file, ei->move_pattern & 0xffff);
5266 putFile8Bit(file, ei->move_direction_initial);
5267 putFile8Bit(file, ei->move_stepsize);
5269 putFile8Bit(file, ei->slippery_type);
5271 for (y = 0; y < 3; y++)
5272 for (x = 0; x < 3; x++)
5273 putFile16BitBE(file, ei->content.e[x][y]);
5275 putFile16BitBE(file, ei->move_enter_element);
5276 putFile16BitBE(file, ei->move_leave_element);
5277 putFile8Bit(file, ei->move_leave_type);
5279 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
5280 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
5282 putFile8Bit(file, ei->access_direction);
5284 putFile8Bit(file, ei->explosion_delay);
5285 putFile8Bit(file, ei->ignition_delay);
5286 putFile8Bit(file, ei->explosion_type);
5288 /* some free bytes for future custom property values and padding */
5289 WriteUnusedBytesToFile(file, 1);
5291 /* ---------- change page property values (48 bytes) --------------------- */
5293 for (i = 0; i < ei->num_change_pages; i++)
5295 struct ElementChangeInfo *change = &ei->change_page[i];
5296 unsigned int event_bits;
5298 /* bits 0 - 31 of "has_event[]" ... */
5300 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
5301 if (change->has_event[j])
5302 event_bits |= (1 << j);
5303 putFile32BitBE(file, event_bits);
5305 putFile16BitBE(file, change->target_element);
5307 putFile16BitBE(file, change->delay_fixed);
5308 putFile16BitBE(file, change->delay_random);
5309 putFile16BitBE(file, change->delay_frames);
5311 putFile16BitBE(file, change->trigger_element);
5313 putFile8Bit(file, change->explode);
5314 putFile8Bit(file, change->use_target_content);
5315 putFile8Bit(file, change->only_if_complete);
5316 putFile8Bit(file, change->use_random_replace);
5318 putFile8Bit(file, change->random_percentage);
5319 putFile8Bit(file, change->replace_when);
5321 for (y = 0; y < 3; y++)
5322 for (x = 0; x < 3; x++)
5323 putFile16BitBE(file, change->target_content.e[x][y]);
5325 putFile8Bit(file, change->can_change);
5327 putFile8Bit(file, change->trigger_side);
5329 putFile8Bit(file, change->trigger_player);
5330 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
5331 log_2(change->trigger_page)));
5333 putFile8Bit(file, change->has_action);
5334 putFile8Bit(file, change->action_type);
5335 putFile8Bit(file, change->action_mode);
5336 putFile16BitBE(file, change->action_arg);
5338 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
5340 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
5341 if (change->has_event[j])
5342 event_bits |= (1 << (j - 32));
5343 putFile8Bit(file, event_bits);
5349 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
5351 struct ElementInfo *ei = &element_info[element];
5352 struct ElementGroupInfo *group = ei->group;
5355 putFile16BitBE(file, element);
5357 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5358 putFile8Bit(file, ei->description[i]);
5360 putFile8Bit(file, group->num_elements);
5362 putFile8Bit(file, ei->use_gfx_element);
5363 putFile16BitBE(file, ei->gfx_element);
5365 putFile8Bit(file, group->choice_mode);
5367 /* some free bytes for future values and padding */
5368 WriteUnusedBytesToFile(file, 3);
5370 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
5371 putFile16BitBE(file, group->element[i]);
5375 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
5376 boolean write_element)
5378 int data_type = entry->data_type;
5379 int conf_type = entry->conf_type;
5380 int byte_mask = conf_type & CONF_MASK_BYTES;
5381 int element = entry->element;
5382 int default_value = entry->default_value;
5384 boolean modified = FALSE;
5386 if (byte_mask != CONF_MASK_MULTI_BYTES)
5388 void *value_ptr = entry->value;
5389 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5392 /* check if any settings have been modified before saving them */
5393 if (value != default_value)
5396 if (!modified) /* do not save unmodified default settings */
5400 num_bytes += putFile16BitBE(file, element);
5402 num_bytes += putFile8Bit(file, conf_type);
5403 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5404 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5405 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
5410 else if (data_type == TYPE_STRING)
5412 char *default_string = entry->default_string;
5413 char *string = (char *)(entry->value);
5414 int string_length = strlen(string);
5417 /* check if any settings have been modified before saving them */
5418 if (!strEqual(string, default_string))
5421 if (!modified) /* do not save unmodified default settings */
5425 num_bytes += putFile16BitBE(file, element);
5427 num_bytes += putFile8Bit(file, conf_type);
5428 num_bytes += putFile16BitBE(file, string_length);
5430 for (i = 0; i < string_length; i++)
5431 num_bytes += putFile8Bit(file, string[i]);
5435 else if (data_type == TYPE_ELEMENT_LIST)
5437 int *element_array = (int *)(entry->value);
5438 int num_elements = *(int *)(entry->num_entities);
5441 /* check if any settings have been modified before saving them */
5442 for (i = 0; i < num_elements; i++)
5443 if (element_array[i] != default_value)
5446 if (!modified) /* do not save unmodified default settings */
5450 num_bytes += putFile16BitBE(file, element);
5452 num_bytes += putFile8Bit(file, conf_type);
5453 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5455 for (i = 0; i < num_elements; i++)
5456 num_bytes += putFile16BitBE(file, element_array[i]);
5460 else if (data_type == TYPE_CONTENT_LIST)
5462 struct Content *content = (struct Content *)(entry->value);
5463 int num_contents = *(int *)(entry->num_entities);
5466 /* check if any settings have been modified before saving them */
5467 for (i = 0; i < num_contents; i++)
5468 for (y = 0; y < 3; y++)
5469 for (x = 0; x < 3; x++)
5470 if (content[i].e[x][y] != default_value)
5473 if (!modified) /* do not save unmodified default settings */
5477 num_bytes += putFile16BitBE(file, element);
5479 num_bytes += putFile8Bit(file, conf_type);
5480 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5482 for (i = 0; i < num_contents; i++)
5483 for (y = 0; y < 3; y++)
5484 for (x = 0; x < 3; x++)
5485 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5495 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
5496 struct LevelFileConfigInfo *entry)
5498 int default_value = entry->default_value;
5499 int element = entry->element;
5500 int data_type = entry->data_type;
5501 int conf_type = entry->conf_type;
5502 int byte_mask = conf_type & CONF_MASK_BYTES;
5503 void *value_ptr = entry->value;
5504 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5507 boolean modified = FALSE;
5509 /* check if any settings have been modified before saving them */
5510 if (value != default_value)
5513 if (!modified) /* do not save unmodified default settings */
5517 printf("::: %02x, %d: %d != %d\n",
5518 byte_mask, conf_type & CONF_MASK_TOKEN,
5519 value, default_value);
5523 num_bytes += putFile16BitBE(file, element);
5525 num_bytes += putFile8Bit(file, conf_type);
5526 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5527 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5528 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
5533 static int SaveLevel_MicroChunk_ElementList(FILE *file,
5534 struct LevelFileConfigInfo *entry)
5536 int *element_array = (int *)(entry->value);
5537 int num_elements = *(int *)(entry->num_entities);
5538 int default_value = entry->default_value;
5539 int element = entry->element;
5540 int conf_type = entry->conf_type;
5542 boolean modified = FALSE;
5545 /* check if any settings have been modified before saving them */
5546 for (i = 0; i < num_elements; i++)
5547 if (element_array[i] != default_value)
5550 if (!modified) /* do not save unmodified default settings */
5554 num_bytes += putFile16BitBE(file, element);
5556 num_bytes += putFile8Bit(file, conf_type);
5557 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5559 for (i = 0; i < num_elements; i++)
5560 num_bytes += putFile16BitBE(file, element_array[i]);
5565 static int SaveLevel_MicroChunk_ContentList(FILE *file,
5566 struct LevelFileConfigInfo *entry)
5568 struct Content *content = (struct Content *)(entry->value);
5569 int num_contents = *(int *)(entry->num_entities);
5570 int default_value = entry->default_value;
5571 int element = entry->element;
5572 int conf_type = entry->conf_type;
5574 boolean modified = FALSE;
5577 /* check if any settings have been modified before saving them */
5578 for (i = 0; i < num_contents; i++)
5579 for (y = 0; y < 3; y++)
5580 for (x = 0; x < 3; x++)
5581 if (content[i].e[x][y] != default_value)
5584 if (!modified) /* do not save unmodified default settings */
5588 num_bytes += putFile16BitBE(file, element);
5590 num_bytes += putFile8Bit(file, conf_type);
5591 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5593 for (i = 0; i < num_contents; i++)
5594 for (y = 0; y < 3; y++)
5595 for (x = 0; x < 3; x++)
5596 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5603 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
5608 li = *level; /* copy level data into temporary buffer */
5610 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
5611 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
5616 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
5621 li = *level; /* copy level data into temporary buffer */
5623 for (i = 0; chunk_config_CONF[i].data_type != -1; i++)
5626 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CONF[i], TRUE);
5628 struct LevelFileConfigInfo *conf = &chunk_config_CONF[i];
5629 int data_type = conf->data_type;
5630 int conf_type = conf->conf_type;
5631 int byte_mask = conf_type & CONF_MASK_BYTES;
5633 if (byte_mask != CONF_MASK_MULTI_BYTES)
5634 chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
5635 else if (data_type == TYPE_ELEMENT_LIST)
5636 chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
5637 else if (data_type == TYPE_CONTENT_LIST)
5638 chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
5645 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5647 struct ElementInfo *ei = &element_info[element];
5651 chunk_size += putFile16BitBE(file, element);
5653 xx_ei = *ei; /* copy element data into temporary buffer */
5655 /* set default description string for this specific element */
5656 strcpy(xx_default_description, getDefaultElementDescription(ei));
5658 /* set (fixed) number of content areas (may have been overwritten earlier) */
5659 xx_num_contents = 1;
5662 printf("::: - element config\n");
5665 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
5666 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
5669 printf("::: - change pages\n");
5672 for (i = 0; i < ei->num_change_pages; i++)
5674 struct ElementChangeInfo *change = &ei->change_page[i];
5676 xx_current_change_page = i;
5678 xx_change = *change; /* copy change data into temporary buffer */
5681 printf("::: %d: xx_change.action_mode == %d\n",
5682 i, xx_change.action_mode);
5683 printf("::: %d: xx_change.action_arg == %d\n",
5684 i, xx_change.action_arg);
5688 setEventBitsFromEventFlags(change);
5690 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
5691 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
5695 if (element == EL_CUSTOM_START)
5696 printf("::: - saving change page %d / %d (%d bytes)\n",
5697 i, ei->num_change_pages, chunk_size);
5704 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5706 struct ElementInfo *ei = &element_info[element];
5707 struct ElementGroupInfo *group = ei->group;
5711 chunk_size += putFile16BitBE(file, element);
5713 xx_ei = *ei; /* copy element data into temporary buffer */
5714 xx_group = *group; /* copy group data into temporary buffer */
5716 /* set default description string for this specific element */
5717 strcpy(xx_default_description, getDefaultElementDescription(ei));
5719 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
5720 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
5725 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5727 int body_chunk_size, info_chunk_size, conf_chunk_size;
5731 if (!(file = fopen(filename, MODE_WRITE)))
5733 Error(ERR_WARN, "cannot save level file '%s'", filename);
5737 level->file_version = FILE_VERSION_ACTUAL;
5738 level->game_version = GAME_VERSION_ACTUAL;
5740 /* check level field for 16-bit elements */
5741 level->encoding_16bit_field = FALSE;
5742 for (y = 0; y < level->fieldy; y++)
5743 for (x = 0; x < level->fieldx; x++)
5744 if (level->field[x][y] > 255)
5745 level->encoding_16bit_field = TRUE;
5747 /* check yamyam content for 16-bit elements */
5748 level->encoding_16bit_yamyam = FALSE;
5749 for (i = 0; i < level->num_yamyam_contents; i++)
5750 for (y = 0; y < 3; y++)
5751 for (x = 0; x < 3; x++)
5752 if (level->yamyam_content[i].e[x][y] > 255)
5753 level->encoding_16bit_yamyam = TRUE;
5755 /* check amoeba content for 16-bit elements */
5756 level->encoding_16bit_amoeba = FALSE;
5757 if (level->amoeba_content > 255)
5758 level->encoding_16bit_amoeba = TRUE;
5760 /* calculate size of "BODY" chunk */
5762 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
5764 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5765 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5767 putFileChunkBE(file, "VERS", LEVEL_CHUNK_VERS_SIZE);
5768 SaveLevel_VERS(file, level);
5770 putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
5771 SaveLevel_HEAD(file, level);
5773 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
5774 SaveLevel_AUTH(file, level);
5776 putFileChunkBE(file, "BODY", body_chunk_size);
5777 SaveLevel_BODY(file, level);
5780 if (level->encoding_16bit_yamyam ||
5781 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
5783 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5784 SaveLevel_CNT2(file, level, EL_YAMYAM);
5787 if (level->encoding_16bit_amoeba)
5789 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5790 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
5794 /* check for envelope content */
5795 for (i = 0; i < 4; i++)
5797 if (strlen(level->envelope_text[i]) > 0)
5799 int envelope_len = strlen(level->envelope_text[i]) + 1;
5801 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
5802 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
5806 /* if not using template level, check for non-default custom/group elements */
5807 if (!level->use_custom_template)
5810 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5812 int element = EL_CUSTOM_START + i;
5814 if (element_info[element].modified_settings)
5816 int num_change_pages = element_info[element].num_change_pages;
5818 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
5819 SaveLevel_CUS4(file, level, element);
5823 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5825 int element = EL_GROUP_START + i;
5827 if (element_info[element].modified_settings)
5829 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
5830 SaveLevel_GRP1(file, level, element);
5836 info_chunk_size = SaveLevel_INFO(NULL, level);
5838 /* check if non-default level settings need to be saved */
5839 if (info_chunk_size > 0)
5841 putFileChunkBE(file, "INFO", info_chunk_size);
5842 SaveLevel_INFO(file, level);
5845 conf_chunk_size = SaveLevel_CONF(NULL, level);
5847 /* check if non-default element settings need to be saved */
5848 if (conf_chunk_size > 0)
5850 putFileChunkBE(file, "CONF", conf_chunk_size);
5851 SaveLevel_CONF(file, level);
5854 /* if not using template level, check for non-default custom/group elements */
5855 if (!level->use_custom_template)
5857 /* (element number, number of change pages, change page number) */
5858 int cusx_chunk_size_no_changes = (2) + (1 + 1) + (1 + 1);
5859 /* (element number only) */
5860 int grpx_chunk_size_no_changes = (2);
5863 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5865 int element = EL_CUSTOM_START + i;
5866 int cusx_chunk_size = SaveLevel_CUSX(NULL, level, element);
5868 /* check if non-default element settings need to be saved */
5869 if (cusx_chunk_size > cusx_chunk_size_no_changes)
5872 printf("::: SAVING CE %d\n", i + 1);
5875 putFileChunkBE(file, "CUSX", cusx_chunk_size);
5876 SaveLevel_CUSX(file, level, element);
5880 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5882 int element = EL_GROUP_START + i;
5883 int grpx_chunk_size = SaveLevel_GRPX(NULL, level, element);
5885 /* check if non-default element settings need to be saved */
5886 if (grpx_chunk_size > grpx_chunk_size_no_changes)
5889 printf("::: SAVING GE %d\n", i + 1);
5892 putFileChunkBE(file, "GRPX", grpx_chunk_size);
5893 SaveLevel_GRPX(file, level, element);
5901 SetFilePermissions(filename, PERMS_PRIVATE);
5904 void SaveLevel(int nr)
5906 char *filename = getDefaultLevelFilename(nr);
5908 SaveLevelFromFilename(&level, filename);
5911 void SaveLevelTemplate()
5913 char *filename = getDefaultLevelFilename(-1);
5915 SaveLevelFromFilename(&level, filename);
5918 void DumpLevel(struct LevelInfo *level)
5920 if (level->no_valid_file)
5922 Error(ERR_WARN, "cannot dump -- no valid level file found");
5927 printf_line("-", 79);
5928 printf("Level xxx (file version %08d, game version %08d)\n",
5929 level->file_version, level->game_version);
5930 printf_line("-", 79);
5932 printf("Level author: '%s'\n", level->author);
5933 printf("Level title: '%s'\n", level->name);
5935 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
5937 printf("Level time: %d seconds\n", level->time);
5938 printf("Gems needed: %d\n", level->gems_needed);
5940 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
5941 printf("Time for wheel: %d seconds\n", level->time_wheel);
5942 printf("Time for light: %d seconds\n", level->time_light);
5943 printf("Time for timegate: %d seconds\n", level->time_timegate);
5945 printf("Amoeba speed: %d\n", level->amoeba_speed);
5947 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
5948 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
5949 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
5950 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
5951 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
5952 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
5953 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
5955 printf_line("-", 79);
5959 /* ========================================================================= */
5960 /* tape file functions */
5961 /* ========================================================================= */
5963 static void setTapeInfoToDefaults()
5967 /* always start with reliable default values (empty tape) */
5970 /* default values (also for pre-1.2 tapes) with only the first player */
5971 tape.player_participates[0] = TRUE;
5972 for (i = 1; i < MAX_PLAYERS; i++)
5973 tape.player_participates[i] = FALSE;
5975 /* at least one (default: the first) player participates in every tape */
5976 tape.num_participating_players = 1;
5978 tape.level_nr = level_nr;
5980 tape.changed = FALSE;
5982 tape.recording = FALSE;
5983 tape.playing = FALSE;
5984 tape.pausing = FALSE;
5986 tape.no_valid_file = FALSE;
5989 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
5991 tape->file_version = getFileVersion(file);
5992 tape->game_version = getFileVersion(file);
5997 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
6001 tape->random_seed = getFile32BitBE(file);
6002 tape->date = getFile32BitBE(file);
6003 tape->length = getFile32BitBE(file);
6005 /* read header fields that are new since version 1.2 */
6006 if (tape->file_version >= FILE_VERSION_1_2)
6008 byte store_participating_players = getFile8Bit(file);
6011 /* since version 1.2, tapes store which players participate in the tape */
6012 tape->num_participating_players = 0;
6013 for (i = 0; i < MAX_PLAYERS; i++)
6015 tape->player_participates[i] = FALSE;
6017 if (store_participating_players & (1 << i))
6019 tape->player_participates[i] = TRUE;
6020 tape->num_participating_players++;
6024 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
6026 engine_version = getFileVersion(file);
6027 if (engine_version > 0)
6028 tape->engine_version = engine_version;
6030 tape->engine_version = tape->game_version;
6036 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
6038 int level_identifier_size;
6041 level_identifier_size = getFile16BitBE(file);
6043 tape->level_identifier =
6044 checked_realloc(tape->level_identifier, level_identifier_size);
6046 for (i = 0; i < level_identifier_size; i++)
6047 tape->level_identifier[i] = getFile8Bit(file);
6049 tape->level_nr = getFile16BitBE(file);
6051 chunk_size = 2 + level_identifier_size + 2;
6056 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
6059 int chunk_size_expected =
6060 (tape->num_participating_players + 1) * tape->length;
6062 if (chunk_size_expected != chunk_size)
6064 ReadUnusedBytesFromFile(file, chunk_size);
6065 return chunk_size_expected;
6068 for (i = 0; i < tape->length; i++)
6070 if (i >= MAX_TAPE_LEN)
6073 for (j = 0; j < MAX_PLAYERS; j++)
6075 tape->pos[i].action[j] = MV_NONE;
6077 if (tape->player_participates[j])
6078 tape->pos[i].action[j] = getFile8Bit(file);
6081 tape->pos[i].delay = getFile8Bit(file);
6083 if (tape->file_version == FILE_VERSION_1_0)
6085 /* eliminate possible diagonal moves in old tapes */
6086 /* this is only for backward compatibility */
6088 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
6089 byte action = tape->pos[i].action[0];
6090 int k, num_moves = 0;
6092 for (k = 0; k<4; k++)
6094 if (action & joy_dir[k])
6096 tape->pos[i + num_moves].action[0] = joy_dir[k];
6098 tape->pos[i + num_moves].delay = 0;
6107 tape->length += num_moves;
6110 else if (tape->file_version < FILE_VERSION_2_0)
6112 /* convert pre-2.0 tapes to new tape format */
6114 if (tape->pos[i].delay > 1)
6117 tape->pos[i + 1] = tape->pos[i];
6118 tape->pos[i + 1].delay = 1;
6121 for (j = 0; j < MAX_PLAYERS; j++)
6122 tape->pos[i].action[j] = MV_NONE;
6123 tape->pos[i].delay--;
6134 if (i != tape->length)
6135 chunk_size = (tape->num_participating_players + 1) * i;
6140 void LoadTapeFromFilename(char *filename)
6142 char cookie[MAX_LINE_LEN];
6143 char chunk_name[CHUNK_ID_LEN + 1];
6147 /* always start with reliable default values */
6148 setTapeInfoToDefaults();
6150 if (!(file = fopen(filename, MODE_READ)))
6152 tape.no_valid_file = TRUE;
6157 getFileChunkBE(file, chunk_name, NULL);
6158 if (strEqual(chunk_name, "RND1"))
6160 getFile32BitBE(file); /* not used */
6162 getFileChunkBE(file, chunk_name, NULL);
6163 if (!strEqual(chunk_name, "TAPE"))
6165 tape.no_valid_file = TRUE;
6167 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6172 else /* check for pre-2.0 file format with cookie string */
6174 strcpy(cookie, chunk_name);
6175 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
6176 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6177 cookie[strlen(cookie) - 1] = '\0';
6179 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
6181 tape.no_valid_file = TRUE;
6183 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6188 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
6190 tape.no_valid_file = TRUE;
6192 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
6197 /* pre-2.0 tape files have no game version, so use file version here */
6198 tape.game_version = tape.file_version;
6201 if (tape.file_version < FILE_VERSION_1_2)
6203 /* tape files from versions before 1.2.0 without chunk structure */
6204 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
6205 LoadTape_BODY(file, 2 * tape.length, &tape);
6213 int (*loader)(FILE *, int, struct TapeInfo *);
6217 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
6218 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
6219 { "INFO", -1, LoadTape_INFO },
6220 { "BODY", -1, LoadTape_BODY },
6224 while (getFileChunkBE(file, chunk_name, &chunk_size))
6228 while (chunk_info[i].name != NULL &&
6229 !strEqual(chunk_name, chunk_info[i].name))
6232 if (chunk_info[i].name == NULL)
6234 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
6235 chunk_name, filename);
6236 ReadUnusedBytesFromFile(file, chunk_size);
6238 else if (chunk_info[i].size != -1 &&
6239 chunk_info[i].size != chunk_size)
6241 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6242 chunk_size, chunk_name, filename);
6243 ReadUnusedBytesFromFile(file, chunk_size);
6247 /* call function to load this tape chunk */
6248 int chunk_size_expected =
6249 (chunk_info[i].loader)(file, chunk_size, &tape);
6251 /* the size of some chunks cannot be checked before reading other
6252 chunks first (like "HEAD" and "BODY") that contain some header
6253 information, so check them here */
6254 if (chunk_size_expected != chunk_size)
6256 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6257 chunk_size, chunk_name, filename);
6265 tape.length_seconds = GetTapeLength();
6268 printf("::: tape game version: %d\n", tape.game_version);
6269 printf("::: tape engine version: %d\n", tape.engine_version);
6273 void LoadTape(int nr)
6275 char *filename = getTapeFilename(nr);
6277 LoadTapeFromFilename(filename);
6280 void LoadSolutionTape(int nr)
6282 char *filename = getSolutionTapeFilename(nr);
6284 LoadTapeFromFilename(filename);
6287 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
6289 putFileVersion(file, tape->file_version);
6290 putFileVersion(file, tape->game_version);
6293 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
6296 byte store_participating_players = 0;
6298 /* set bits for participating players for compact storage */
6299 for (i = 0; i < MAX_PLAYERS; i++)
6300 if (tape->player_participates[i])
6301 store_participating_players |= (1 << i);
6303 putFile32BitBE(file, tape->random_seed);
6304 putFile32BitBE(file, tape->date);
6305 putFile32BitBE(file, tape->length);
6307 putFile8Bit(file, store_participating_players);
6309 /* unused bytes not at the end here for 4-byte alignment of engine_version */
6310 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
6312 putFileVersion(file, tape->engine_version);
6315 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
6317 int level_identifier_size = strlen(tape->level_identifier) + 1;
6320 putFile16BitBE(file, level_identifier_size);
6322 for (i = 0; i < level_identifier_size; i++)
6323 putFile8Bit(file, tape->level_identifier[i]);
6325 putFile16BitBE(file, tape->level_nr);
6328 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
6332 for (i = 0; i < tape->length; i++)
6334 for (j = 0; j < MAX_PLAYERS; j++)
6335 if (tape->player_participates[j])
6336 putFile8Bit(file, tape->pos[i].action[j]);
6338 putFile8Bit(file, tape->pos[i].delay);
6342 void SaveTape(int nr)
6344 char *filename = getTapeFilename(nr);
6346 boolean new_tape = TRUE;
6347 int num_participating_players = 0;
6348 int info_chunk_size;
6349 int body_chunk_size;
6352 InitTapeDirectory(leveldir_current->subdir);
6354 /* if a tape still exists, ask to overwrite it */
6355 if (fileExists(filename))
6358 if (!Request("Replace old tape ?", REQ_ASK))
6362 if (!(file = fopen(filename, MODE_WRITE)))
6364 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
6368 tape.file_version = FILE_VERSION_ACTUAL;
6369 tape.game_version = GAME_VERSION_ACTUAL;
6371 /* count number of participating players */
6372 for (i = 0; i < MAX_PLAYERS; i++)
6373 if (tape.player_participates[i])
6374 num_participating_players++;
6376 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
6377 body_chunk_size = (num_participating_players + 1) * tape.length;
6379 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6380 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
6382 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
6383 SaveTape_VERS(file, &tape);
6385 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
6386 SaveTape_HEAD(file, &tape);
6388 putFileChunkBE(file, "INFO", info_chunk_size);
6389 SaveTape_INFO(file, &tape);
6391 putFileChunkBE(file, "BODY", body_chunk_size);
6392 SaveTape_BODY(file, &tape);
6396 SetFilePermissions(filename, PERMS_PRIVATE);
6398 tape.changed = FALSE;
6401 Request("Tape saved !", REQ_CONFIRM);
6404 void DumpTape(struct TapeInfo *tape)
6406 int tape_frame_counter;
6409 if (tape->no_valid_file)
6411 Error(ERR_WARN, "cannot dump -- no valid tape file found");
6416 printf_line("-", 79);
6417 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
6418 tape->level_nr, tape->file_version, tape->game_version);
6419 printf(" (effective engine version %08d)\n",
6420 tape->engine_version);
6421 printf("Level series identifier: '%s'\n", tape->level_identifier);
6422 printf_line("-", 79);
6424 tape_frame_counter = 0;
6426 for (i = 0; i < tape->length; i++)
6428 if (i >= MAX_TAPE_LEN)
6431 printf("%04d: ", i);
6433 for (j = 0; j < MAX_PLAYERS; j++)
6435 if (tape->player_participates[j])
6437 int action = tape->pos[i].action[j];
6439 printf("%d:%02x ", j, action);
6440 printf("[%c%c%c%c|%c%c] - ",
6441 (action & JOY_LEFT ? '<' : ' '),
6442 (action & JOY_RIGHT ? '>' : ' '),
6443 (action & JOY_UP ? '^' : ' '),
6444 (action & JOY_DOWN ? 'v' : ' '),
6445 (action & JOY_BUTTON_1 ? '1' : ' '),
6446 (action & JOY_BUTTON_2 ? '2' : ' '));
6450 printf("(%03d) ", tape->pos[i].delay);
6451 printf("[%05d]\n", tape_frame_counter);
6453 tape_frame_counter += tape->pos[i].delay;
6456 printf_line("-", 79);
6460 /* ========================================================================= */
6461 /* score file functions */
6462 /* ========================================================================= */
6464 void LoadScore(int nr)
6467 char *filename = getScoreFilename(nr);
6468 char cookie[MAX_LINE_LEN];
6469 char line[MAX_LINE_LEN];
6473 /* always start with reliable default values */
6474 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6476 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
6477 highscore[i].Score = 0;
6480 if (!(file = fopen(filename, MODE_READ)))
6483 /* check file identifier */
6484 fgets(cookie, MAX_LINE_LEN, file);
6485 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6486 cookie[strlen(cookie) - 1] = '\0';
6488 if (!checkCookieString(cookie, SCORE_COOKIE))
6490 Error(ERR_WARN, "unknown format of score file '%s'", filename);
6495 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6497 fscanf(file, "%d", &highscore[i].Score);
6498 fgets(line, MAX_LINE_LEN, file);
6500 if (line[strlen(line) - 1] == '\n')
6501 line[strlen(line) - 1] = '\0';
6503 for (line_ptr = line; *line_ptr; line_ptr++)
6505 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
6507 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
6508 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
6517 void SaveScore(int nr)
6520 char *filename = getScoreFilename(nr);
6523 InitScoreDirectory(leveldir_current->subdir);
6525 if (!(file = fopen(filename, MODE_WRITE)))
6527 Error(ERR_WARN, "cannot save score for level %d", nr);
6531 fprintf(file, "%s\n\n", SCORE_COOKIE);
6533 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6534 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
6538 SetFilePermissions(filename, PERMS_PUBLIC);
6542 /* ========================================================================= */
6543 /* setup file functions */
6544 /* ========================================================================= */
6546 #define TOKEN_STR_PLAYER_PREFIX "player_"
6549 #define SETUP_TOKEN_PLAYER_NAME 0
6550 #define SETUP_TOKEN_SOUND 1
6551 #define SETUP_TOKEN_SOUND_LOOPS 2
6552 #define SETUP_TOKEN_SOUND_MUSIC 3
6553 #define SETUP_TOKEN_SOUND_SIMPLE 4
6554 #define SETUP_TOKEN_TOONS 5
6555 #define SETUP_TOKEN_SCROLL_DELAY 6
6556 #define SETUP_TOKEN_SOFT_SCROLLING 7
6557 #define SETUP_TOKEN_FADING 8
6558 #define SETUP_TOKEN_AUTORECORD 9
6559 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
6560 #define SETUP_TOKEN_QUICK_DOORS 11
6561 #define SETUP_TOKEN_TEAM_MODE 12
6562 #define SETUP_TOKEN_HANDICAP 13
6563 #define SETUP_TOKEN_SKIP_LEVELS 14
6564 #define SETUP_TOKEN_TIME_LIMIT 15
6565 #define SETUP_TOKEN_FULLSCREEN 16
6566 #define SETUP_TOKEN_ASK_ON_ESCAPE 17
6567 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
6568 #define SETUP_TOKEN_QUICK_SWITCH 19
6569 #define SETUP_TOKEN_INPUT_ON_FOCUS 20
6570 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
6571 #define SETUP_TOKEN_GRAPHICS_SET 22
6572 #define SETUP_TOKEN_SOUNDS_SET 23
6573 #define SETUP_TOKEN_MUSIC_SET 24
6574 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
6575 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
6576 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
6578 #define NUM_GLOBAL_SETUP_TOKENS 28
6581 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
6582 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
6583 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
6584 #define SETUP_TOKEN_EDITOR_EL_MORE 3
6585 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
6586 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6587 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6588 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6589 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6590 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6591 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6592 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6593 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6594 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
6596 #define NUM_EDITOR_SETUP_TOKENS 14
6598 /* editor cascade setup */
6599 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6600 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6601 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6602 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6603 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6604 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6605 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6606 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6607 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6608 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6609 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6610 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
6611 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
6612 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6614 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6616 /* shortcut setup */
6617 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6618 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6619 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6620 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6621 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6622 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6623 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6624 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6626 #define NUM_SHORTCUT_SETUP_TOKENS 8
6629 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6630 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6631 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6632 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6633 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6634 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6635 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6636 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6637 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6638 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6639 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6640 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6641 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6642 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6643 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6644 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6646 #define NUM_PLAYER_SETUP_TOKENS 16
6649 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6650 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6652 #define NUM_SYSTEM_SETUP_TOKENS 2
6655 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6657 #define NUM_OPTIONS_SETUP_TOKENS 1
6660 static struct SetupInfo si;
6661 static struct SetupEditorInfo sei;
6662 static struct SetupEditorCascadeInfo seci;
6663 static struct SetupShortcutInfo ssi;
6664 static struct SetupInputInfo sii;
6665 static struct SetupSystemInfo syi;
6666 static struct OptionInfo soi;
6668 static struct TokenInfo global_setup_tokens[] =
6670 { TYPE_STRING, &si.player_name, "player_name" },
6671 { TYPE_SWITCH, &si.sound, "sound" },
6672 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6673 { TYPE_SWITCH, &si.sound_music, "background_music" },
6674 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6675 { TYPE_SWITCH, &si.toons, "toons" },
6676 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6677 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6678 { TYPE_SWITCH, &si.fading, "screen_fading" },
6679 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6680 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6681 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6682 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6683 { TYPE_SWITCH, &si.handicap, "handicap" },
6684 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6685 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6686 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6687 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6688 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6689 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6690 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6691 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6692 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6693 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6694 { TYPE_STRING, &si.music_set, "music_set" },
6695 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6696 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6697 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6700 static struct TokenInfo editor_setup_tokens[] =
6702 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6703 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6704 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6705 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6706 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6707 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6708 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6709 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6710 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6711 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6712 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6713 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6714 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6715 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6718 static struct TokenInfo editor_cascade_setup_tokens[] =
6720 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6721 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6722 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6723 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6724 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6725 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6726 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6727 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6728 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6729 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6730 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6731 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6732 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6735 static struct TokenInfo shortcut_setup_tokens[] =
6737 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6738 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6739 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6740 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6741 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6742 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6743 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6744 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6747 static struct TokenInfo player_setup_tokens[] =
6749 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6750 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6751 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6752 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6753 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6754 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6755 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6756 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6757 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6758 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6759 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6760 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6761 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6762 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6763 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6764 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6767 static struct TokenInfo system_setup_tokens[] =
6769 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6770 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6773 static struct TokenInfo options_setup_tokens[] =
6775 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6778 static char *get_corrected_login_name(char *login_name)
6780 /* needed because player name must be a fixed length string */
6781 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6783 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6784 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6786 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6787 if (strchr(login_name_new, ' '))
6788 *strchr(login_name_new, ' ') = '\0';
6790 return login_name_new;
6793 static void setSetupInfoToDefaults(struct SetupInfo *si)
6797 si->player_name = get_corrected_login_name(getLoginName());
6800 si->sound_loops = TRUE;
6801 si->sound_music = TRUE;
6802 si->sound_simple = TRUE;
6804 si->double_buffering = TRUE;
6805 si->direct_draw = !si->double_buffering;
6806 si->scroll_delay = TRUE;
6807 si->soft_scrolling = TRUE;
6809 si->autorecord = TRUE;
6810 si->show_titlescreen = TRUE;
6811 si->quick_doors = FALSE;
6812 si->team_mode = FALSE;
6813 si->handicap = TRUE;
6814 si->skip_levels = TRUE;
6815 si->time_limit = TRUE;
6816 si->fullscreen = FALSE;
6817 si->ask_on_escape = TRUE;
6818 si->ask_on_escape_editor = TRUE;
6819 si->quick_switch = FALSE;
6820 si->input_on_focus = FALSE;
6821 si->prefer_aga_graphics = TRUE;
6823 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
6824 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
6825 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
6826 si->override_level_graphics = FALSE;
6827 si->override_level_sounds = FALSE;
6828 si->override_level_music = FALSE;
6830 si->editor.el_boulderdash = TRUE;
6831 si->editor.el_emerald_mine = TRUE;
6832 si->editor.el_emerald_mine_club = TRUE;
6833 si->editor.el_more = TRUE;
6834 si->editor.el_sokoban = TRUE;
6835 si->editor.el_supaplex = TRUE;
6836 si->editor.el_diamond_caves = TRUE;
6837 si->editor.el_dx_boulderdash = TRUE;
6838 si->editor.el_chars = TRUE;
6839 si->editor.el_custom = TRUE;
6841 si->editor.el_headlines = TRUE;
6842 si->editor.el_user_defined = FALSE;
6843 si->editor.el_dynamic = TRUE;
6845 si->editor.show_element_token = FALSE;
6847 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
6848 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
6849 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
6851 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
6852 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
6853 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
6854 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
6855 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
6857 for (i = 0; i < MAX_PLAYERS; i++)
6859 si->input[i].use_joystick = FALSE;
6860 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
6861 si->input[i].joy.xleft = JOYSTICK_XLEFT;
6862 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
6863 si->input[i].joy.xright = JOYSTICK_XRIGHT;
6864 si->input[i].joy.yupper = JOYSTICK_YUPPER;
6865 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
6866 si->input[i].joy.ylower = JOYSTICK_YLOWER;
6867 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
6868 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
6869 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
6870 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
6871 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
6872 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
6873 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
6874 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
6877 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
6878 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
6880 si->options.verbose = FALSE;
6883 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
6885 si->editor_cascade.el_bd = TRUE;
6886 si->editor_cascade.el_em = TRUE;
6887 si->editor_cascade.el_emc = TRUE;
6888 si->editor_cascade.el_rnd = TRUE;
6889 si->editor_cascade.el_sb = TRUE;
6890 si->editor_cascade.el_sp = TRUE;
6891 si->editor_cascade.el_dc = TRUE;
6892 si->editor_cascade.el_dx = TRUE;
6894 si->editor_cascade.el_chars = FALSE;
6895 si->editor_cascade.el_ce = FALSE;
6896 si->editor_cascade.el_ge = FALSE;
6897 si->editor_cascade.el_user = FALSE;
6898 si->editor_cascade.el_dynamic = FALSE;
6901 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
6905 if (!setup_file_hash)
6910 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6911 setSetupInfo(global_setup_tokens, i,
6912 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
6917 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6918 setSetupInfo(editor_setup_tokens, i,
6919 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
6922 /* shortcut setup */
6923 ssi = setup.shortcut;
6924 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6925 setSetupInfo(shortcut_setup_tokens, i,
6926 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
6927 setup.shortcut = ssi;
6930 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6934 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6936 sii = setup.input[pnr];
6937 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6939 char full_token[100];
6941 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
6942 setSetupInfo(player_setup_tokens, i,
6943 getHashEntry(setup_file_hash, full_token));
6945 setup.input[pnr] = sii;
6950 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6951 setSetupInfo(system_setup_tokens, i,
6952 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
6956 soi = setup.options;
6957 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6958 setSetupInfo(options_setup_tokens, i,
6959 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
6960 setup.options = soi;
6963 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
6967 if (!setup_file_hash)
6970 /* editor cascade setup */
6971 seci = setup.editor_cascade;
6972 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
6973 setSetupInfo(editor_cascade_setup_tokens, i,
6974 getHashEntry(setup_file_hash,
6975 editor_cascade_setup_tokens[i].text));
6976 setup.editor_cascade = seci;
6981 char *filename = getSetupFilename();
6982 SetupFileHash *setup_file_hash = NULL;
6984 /* always start with reliable default values */
6985 setSetupInfoToDefaults(&setup);
6987 setup_file_hash = loadSetupFileHash(filename);
6989 if (setup_file_hash)
6991 char *player_name_new;
6993 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6994 decodeSetupFileHash(setup_file_hash);
6996 setup.direct_draw = !setup.double_buffering;
6998 freeSetupFileHash(setup_file_hash);
7000 /* needed to work around problems with fixed length strings */
7001 player_name_new = get_corrected_login_name(setup.player_name);
7002 free(setup.player_name);
7003 setup.player_name = player_name_new;
7006 Error(ERR_WARN, "using default setup values");
7009 void LoadSetup_EditorCascade()
7011 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7012 SetupFileHash *setup_file_hash = NULL;
7014 /* always start with reliable default values */
7015 setSetupInfoToDefaults_EditorCascade(&setup);
7017 setup_file_hash = loadSetupFileHash(filename);
7019 if (setup_file_hash)
7021 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7022 decodeSetupFileHash_EditorCascade(setup_file_hash);
7024 freeSetupFileHash(setup_file_hash);
7032 char *filename = getSetupFilename();
7036 InitUserDataDirectory();
7038 if (!(file = fopen(filename, MODE_WRITE)))
7040 Error(ERR_WARN, "cannot write setup file '%s'", filename);
7044 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7045 getCookie("SETUP")));
7046 fprintf(file, "\n");
7050 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7052 /* just to make things nicer :) */
7053 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
7054 i == SETUP_TOKEN_GRAPHICS_SET)
7055 fprintf(file, "\n");
7057 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
7062 fprintf(file, "\n");
7063 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7064 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
7066 /* shortcut setup */
7067 ssi = setup.shortcut;
7068 fprintf(file, "\n");
7069 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7070 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
7073 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7077 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7078 fprintf(file, "\n");
7080 sii = setup.input[pnr];
7081 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7082 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
7087 fprintf(file, "\n");
7088 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7089 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
7092 soi = setup.options;
7093 fprintf(file, "\n");
7094 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7095 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
7099 SetFilePermissions(filename, PERMS_PRIVATE);
7102 void SaveSetup_EditorCascade()
7104 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7108 InitUserDataDirectory();
7110 if (!(file = fopen(filename, MODE_WRITE)))
7112 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
7117 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7118 getCookie("SETUP")));
7119 fprintf(file, "\n");
7121 seci = setup.editor_cascade;
7122 fprintf(file, "\n");
7123 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7124 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
7128 SetFilePermissions(filename, PERMS_PRIVATE);
7133 void LoadCustomElementDescriptions()
7135 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7136 SetupFileHash *setup_file_hash;
7139 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7141 if (element_info[i].custom_description != NULL)
7143 free(element_info[i].custom_description);
7144 element_info[i].custom_description = NULL;
7148 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7151 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7153 char *token = getStringCat2(element_info[i].token_name, ".name");
7154 char *value = getHashEntry(setup_file_hash, token);
7157 element_info[i].custom_description = getStringCopy(value);
7162 freeSetupFileHash(setup_file_hash);
7165 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
7167 SetupFileHash *setup_file_hash;
7171 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
7174 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7177 /* special case: initialize with default values that may be overwritten */
7178 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
7180 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
7181 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
7182 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
7184 if (value_x != NULL)
7185 menu.draw_xoffset[i] = get_integer_from_string(value_x);
7186 if (value_y != NULL)
7187 menu.draw_yoffset[i] = get_integer_from_string(value_y);
7188 if (list_size != NULL)
7189 menu.list_size[i] = get_integer_from_string(list_size);
7192 /* read (and overwrite with) values that may be specified in config file */
7193 for (i = 0; image_config_vars[i].token != NULL; i++)
7195 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
7198 *image_config_vars[i].value =
7199 get_auto_parameter_value(image_config_vars[i].token, value);
7202 freeSetupFileHash(setup_file_hash);
7205 void LoadSpecialMenuDesignSettings()
7207 char *filename_base = UNDEFINED_FILENAME, *filename_local;
7210 /* always start with reliable default values from default config */
7211 for (i = 0; image_config_vars[i].token != NULL; i++)
7212 for (j = 0; image_config[j].token != NULL; j++)
7213 if (strEqual(image_config_vars[i].token, image_config[j].token))
7214 *image_config_vars[i].value =
7215 get_auto_parameter_value(image_config_vars[i].token,
7216 image_config[j].value);
7219 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
7221 /* first look for special settings configured in level series config */
7222 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
7224 if (fileExists(filename_base))
7225 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
7228 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7230 if (filename_local != NULL && !strEqual(filename_base, filename_local))
7231 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7235 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7237 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7241 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
7243 char *filename = getEditorSetupFilename();
7244 SetupFileList *setup_file_list, *list;
7245 SetupFileHash *element_hash;
7246 int num_unknown_tokens = 0;
7249 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
7252 element_hash = newSetupFileHash();
7254 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7255 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7257 /* determined size may be larger than needed (due to unknown elements) */
7259 for (list = setup_file_list; list != NULL; list = list->next)
7262 /* add space for up to 3 more elements for padding that may be needed */
7265 /* free memory for old list of elements, if needed */
7266 checked_free(*elements);
7268 /* allocate memory for new list of elements */
7269 *elements = checked_malloc(*num_elements * sizeof(int));
7272 for (list = setup_file_list; list != NULL; list = list->next)
7274 char *value = getHashEntry(element_hash, list->token);
7276 if (value == NULL) /* try to find obsolete token mapping */
7278 char *mapped_token = get_mapped_token(list->token);
7280 if (mapped_token != NULL)
7282 value = getHashEntry(element_hash, mapped_token);
7290 (*elements)[(*num_elements)++] = atoi(value);
7294 if (num_unknown_tokens == 0)
7296 Error(ERR_RETURN_LINE, "-");
7297 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7298 Error(ERR_RETURN, "- config file: '%s'", filename);
7300 num_unknown_tokens++;
7303 Error(ERR_RETURN, "- token: '%s'", list->token);
7307 if (num_unknown_tokens > 0)
7308 Error(ERR_RETURN_LINE, "-");
7310 while (*num_elements % 4) /* pad with empty elements, if needed */
7311 (*elements)[(*num_elements)++] = EL_EMPTY;
7313 freeSetupFileList(setup_file_list);
7314 freeSetupFileHash(element_hash);
7317 for (i = 0; i < *num_elements; i++)
7318 printf("editor: element '%s' [%d]\n",
7319 element_info[(*elements)[i]].token_name, (*elements)[i]);
7323 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
7326 SetupFileHash *setup_file_hash = NULL;
7327 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
7328 char *filename_music, *filename_prefix, *filename_info;
7334 token_to_value_ptr[] =
7336 { "title_header", &tmp_music_file_info.title_header },
7337 { "artist_header", &tmp_music_file_info.artist_header },
7338 { "album_header", &tmp_music_file_info.album_header },
7339 { "year_header", &tmp_music_file_info.year_header },
7341 { "title", &tmp_music_file_info.title },
7342 { "artist", &tmp_music_file_info.artist },
7343 { "album", &tmp_music_file_info.album },
7344 { "year", &tmp_music_file_info.year },
7350 filename_music = (is_sound ? getCustomSoundFilename(basename) :
7351 getCustomMusicFilename(basename));
7353 if (filename_music == NULL)
7356 /* ---------- try to replace file extension ---------- */
7358 filename_prefix = getStringCopy(filename_music);
7359 if (strrchr(filename_prefix, '.') != NULL)
7360 *strrchr(filename_prefix, '.') = '\0';
7361 filename_info = getStringCat2(filename_prefix, ".txt");
7364 printf("trying to load file '%s'...\n", filename_info);
7367 if (fileExists(filename_info))
7368 setup_file_hash = loadSetupFileHash(filename_info);
7370 free(filename_prefix);
7371 free(filename_info);
7373 if (setup_file_hash == NULL)
7375 /* ---------- try to add file extension ---------- */
7377 filename_prefix = getStringCopy(filename_music);
7378 filename_info = getStringCat2(filename_prefix, ".txt");
7381 printf("trying to load file '%s'...\n", filename_info);
7384 if (fileExists(filename_info))
7385 setup_file_hash = loadSetupFileHash(filename_info);
7387 free(filename_prefix);
7388 free(filename_info);
7391 if (setup_file_hash == NULL)
7394 /* ---------- music file info found ---------- */
7396 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
7398 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
7400 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
7402 *token_to_value_ptr[i].value_ptr =
7403 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
7406 tmp_music_file_info.basename = getStringCopy(basename);
7407 tmp_music_file_info.music = music;
7408 tmp_music_file_info.is_sound = is_sound;
7410 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
7411 *new_music_file_info = tmp_music_file_info;
7413 return new_music_file_info;
7416 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
7418 return get_music_file_info_ext(basename, music, FALSE);
7421 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
7423 return get_music_file_info_ext(basename, sound, TRUE);
7426 static boolean music_info_listed_ext(struct MusicFileInfo *list,
7427 char *basename, boolean is_sound)
7429 for (; list != NULL; list = list->next)
7430 if (list->is_sound == is_sound && strEqual(list->basename, basename))
7436 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
7438 return music_info_listed_ext(list, basename, FALSE);
7441 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
7443 return music_info_listed_ext(list, basename, TRUE);
7446 void LoadMusicInfo()
7448 char *music_directory = getCustomMusicDirectory();
7449 int num_music = getMusicListSize();
7450 int num_music_noconf = 0;
7451 int num_sounds = getSoundListSize();
7453 struct dirent *dir_entry;
7454 struct FileInfo *music, *sound;
7455 struct MusicFileInfo *next, **new;
7458 while (music_file_info != NULL)
7460 next = music_file_info->next;
7462 checked_free(music_file_info->basename);
7464 checked_free(music_file_info->title_header);
7465 checked_free(music_file_info->artist_header);
7466 checked_free(music_file_info->album_header);
7467 checked_free(music_file_info->year_header);
7469 checked_free(music_file_info->title);
7470 checked_free(music_file_info->artist);
7471 checked_free(music_file_info->album);
7472 checked_free(music_file_info->year);
7474 free(music_file_info);
7476 music_file_info = next;
7479 new = &music_file_info;
7481 for (i = 0; i < num_music; i++)
7483 music = getMusicListEntry(i);
7485 if (music->filename == NULL)
7488 if (strEqual(music->filename, UNDEFINED_FILENAME))
7491 /* a configured file may be not recognized as music */
7492 if (!FileIsMusic(music->filename))
7496 printf("::: -> '%s' (configured)\n", music->filename);
7499 if (!music_info_listed(music_file_info, music->filename))
7501 *new = get_music_file_info(music->filename, i);
7503 new = &(*new)->next;
7507 if ((dir = opendir(music_directory)) == NULL)
7509 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
7513 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
7515 char *basename = dir_entry->d_name;
7516 boolean music_already_used = FALSE;
7519 /* skip all music files that are configured in music config file */
7520 for (i = 0; i < num_music; i++)
7522 music = getMusicListEntry(i);
7524 if (music->filename == NULL)
7527 if (strEqual(basename, music->filename))
7529 music_already_used = TRUE;
7534 if (music_already_used)
7537 if (!FileIsMusic(basename))
7541 printf("::: -> '%s' (found in directory)\n", basename);
7544 if (!music_info_listed(music_file_info, basename))
7546 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
7548 new = &(*new)->next;
7556 for (i = 0; i < num_sounds; i++)
7558 sound = getSoundListEntry(i);
7560 if (sound->filename == NULL)
7563 if (strEqual(sound->filename, UNDEFINED_FILENAME))
7566 /* a configured file may be not recognized as sound */
7567 if (!FileIsSound(sound->filename))
7571 printf("::: -> '%s' (configured)\n", sound->filename);
7574 if (!sound_info_listed(music_file_info, sound->filename))
7576 *new = get_sound_file_info(sound->filename, i);
7578 new = &(*new)->next;
7583 for (next = music_file_info; next != NULL; next = next->next)
7584 printf("::: title == '%s'\n", next->title);
7588 void add_helpanim_entry(int element, int action, int direction, int delay,
7589 int *num_list_entries)
7591 struct HelpAnimInfo *new_list_entry;
7592 (*num_list_entries)++;
7595 checked_realloc(helpanim_info,
7596 *num_list_entries * sizeof(struct HelpAnimInfo));
7597 new_list_entry = &helpanim_info[*num_list_entries - 1];
7599 new_list_entry->element = element;
7600 new_list_entry->action = action;
7601 new_list_entry->direction = direction;
7602 new_list_entry->delay = delay;
7605 void print_unknown_token(char *filename, char *token, int token_nr)
7609 Error(ERR_RETURN_LINE, "-");
7610 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7611 Error(ERR_RETURN, "- config file: '%s'", filename);
7614 Error(ERR_RETURN, "- token: '%s'", token);
7617 void print_unknown_token_end(int token_nr)
7620 Error(ERR_RETURN_LINE, "-");
7623 void LoadHelpAnimInfo()
7625 char *filename = getHelpAnimFilename();
7626 SetupFileList *setup_file_list = NULL, *list;
7627 SetupFileHash *element_hash, *action_hash, *direction_hash;
7628 int num_list_entries = 0;
7629 int num_unknown_tokens = 0;
7632 if (fileExists(filename))
7633 setup_file_list = loadSetupFileList(filename);
7635 if (setup_file_list == NULL)
7637 /* use reliable default values from static configuration */
7638 SetupFileList *insert_ptr;
7640 insert_ptr = setup_file_list =
7641 newSetupFileList(helpanim_config[0].token,
7642 helpanim_config[0].value);
7644 for (i = 1; helpanim_config[i].token; i++)
7645 insert_ptr = addListEntry(insert_ptr,
7646 helpanim_config[i].token,
7647 helpanim_config[i].value);
7650 element_hash = newSetupFileHash();
7651 action_hash = newSetupFileHash();
7652 direction_hash = newSetupFileHash();
7654 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7655 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7657 for (i = 0; i < NUM_ACTIONS; i++)
7658 setHashEntry(action_hash, element_action_info[i].suffix,
7659 i_to_a(element_action_info[i].value));
7661 /* do not store direction index (bit) here, but direction value! */
7662 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7663 setHashEntry(direction_hash, element_direction_info[i].suffix,
7664 i_to_a(1 << element_direction_info[i].value));
7666 for (list = setup_file_list; list != NULL; list = list->next)
7668 char *element_token, *action_token, *direction_token;
7669 char *element_value, *action_value, *direction_value;
7670 int delay = atoi(list->value);
7672 if (strEqual(list->token, "end"))
7674 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7679 /* first try to break element into element/action/direction parts;
7680 if this does not work, also accept combined "element[.act][.dir]"
7681 elements (like "dynamite.active"), which are unique elements */
7683 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7685 element_value = getHashEntry(element_hash, list->token);
7686 if (element_value != NULL) /* element found */
7687 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7691 /* no further suffixes found -- this is not an element */
7692 print_unknown_token(filename, list->token, num_unknown_tokens++);
7698 /* token has format "<prefix>.<something>" */
7700 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7701 direction_token = action_token; /* ... or direction */
7703 element_token = getStringCopy(list->token);
7704 *strchr(element_token, '.') = '\0';
7706 element_value = getHashEntry(element_hash, element_token);
7708 if (element_value == NULL) /* this is no element */
7710 element_value = getHashEntry(element_hash, list->token);
7711 if (element_value != NULL) /* combined element found */
7712 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7715 print_unknown_token(filename, list->token, num_unknown_tokens++);
7717 free(element_token);
7722 action_value = getHashEntry(action_hash, action_token);
7724 if (action_value != NULL) /* action found */
7726 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7729 free(element_token);
7734 direction_value = getHashEntry(direction_hash, direction_token);
7736 if (direction_value != NULL) /* direction found */
7738 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7741 free(element_token);
7746 if (strchr(action_token + 1, '.') == NULL)
7748 /* no further suffixes found -- this is not an action nor direction */
7750 element_value = getHashEntry(element_hash, list->token);
7751 if (element_value != NULL) /* combined element found */
7752 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7755 print_unknown_token(filename, list->token, num_unknown_tokens++);
7757 free(element_token);
7762 /* token has format "<prefix>.<suffix>.<something>" */
7764 direction_token = strchr(action_token + 1, '.');
7766 action_token = getStringCopy(action_token);
7767 *strchr(action_token + 1, '.') = '\0';
7769 action_value = getHashEntry(action_hash, action_token);
7771 if (action_value == NULL) /* this is no action */
7773 element_value = getHashEntry(element_hash, list->token);
7774 if (element_value != NULL) /* combined element found */
7775 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7778 print_unknown_token(filename, list->token, num_unknown_tokens++);
7780 free(element_token);
7786 direction_value = getHashEntry(direction_hash, direction_token);
7788 if (direction_value != NULL) /* direction found */
7790 add_helpanim_entry(atoi(element_value), atoi(action_value),
7791 atoi(direction_value), delay, &num_list_entries);
7793 free(element_token);
7799 /* this is no direction */
7801 element_value = getHashEntry(element_hash, list->token);
7802 if (element_value != NULL) /* combined element found */
7803 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7806 print_unknown_token(filename, list->token, num_unknown_tokens++);
7808 free(element_token);
7812 print_unknown_token_end(num_unknown_tokens);
7814 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7815 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
7817 freeSetupFileList(setup_file_list);
7818 freeSetupFileHash(element_hash);
7819 freeSetupFileHash(action_hash);
7820 freeSetupFileHash(direction_hash);
7823 for (i = 0; i < num_list_entries; i++)
7824 printf("::: '%s': %d, %d, %d => %d\n",
7825 EL_NAME(helpanim_info[i].element),
7826 helpanim_info[i].element,
7827 helpanim_info[i].action,
7828 helpanim_info[i].direction,
7829 helpanim_info[i].delay);
7833 void LoadHelpTextInfo()
7835 char *filename = getHelpTextFilename();
7838 if (helptext_info != NULL)
7840 freeSetupFileHash(helptext_info);
7841 helptext_info = NULL;
7844 if (fileExists(filename))
7845 helptext_info = loadSetupFileHash(filename);
7847 if (helptext_info == NULL)
7849 /* use reliable default values from static configuration */
7850 helptext_info = newSetupFileHash();
7852 for (i = 0; helptext_config[i].token; i++)
7853 setHashEntry(helptext_info,
7854 helptext_config[i].token,
7855 helptext_config[i].value);
7859 BEGIN_HASH_ITERATION(helptext_info, itr)
7861 printf("::: '%s' => '%s'\n",
7862 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
7864 END_HASH_ITERATION(hash, itr)
7869 /* ------------------------------------------------------------------------- *
7871 * ------------------------------------------------------------------------- */
7873 #define MAX_NUM_CONVERT_LEVELS 1000
7875 void ConvertLevels()
7877 static LevelDirTree *convert_leveldir = NULL;
7878 static int convert_level_nr = -1;
7879 static int num_levels_handled = 0;
7880 static int num_levels_converted = 0;
7881 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
7884 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7885 global.convert_leveldir);
7887 if (convert_leveldir == NULL)
7888 Error(ERR_EXIT, "no such level identifier: '%s'",
7889 global.convert_leveldir);
7891 leveldir_current = convert_leveldir;
7893 if (global.convert_level_nr != -1)
7895 convert_leveldir->first_level = global.convert_level_nr;
7896 convert_leveldir->last_level = global.convert_level_nr;
7899 convert_level_nr = convert_leveldir->first_level;
7901 printf_line("=", 79);
7902 printf("Converting levels\n");
7903 printf_line("-", 79);
7904 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
7905 printf("Level series name: '%s'\n", convert_leveldir->name);
7906 printf("Level series author: '%s'\n", convert_leveldir->author);
7907 printf("Number of levels: %d\n", convert_leveldir->levels);
7908 printf_line("=", 79);
7911 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7912 levels_failed[i] = FALSE;
7914 while (convert_level_nr <= convert_leveldir->last_level)
7916 char *level_filename;
7919 level_nr = convert_level_nr++;
7921 printf("Level %03d: ", level_nr);
7923 LoadLevel(level_nr);
7924 if (level.no_valid_file)
7926 printf("(no level)\n");
7930 printf("converting level ... ");
7932 level_filename = getDefaultLevelFilename(level_nr);
7933 new_level = !fileExists(level_filename);
7937 SaveLevel(level_nr);
7939 num_levels_converted++;
7941 printf("converted.\n");
7945 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
7946 levels_failed[level_nr] = TRUE;
7948 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
7951 num_levels_handled++;
7955 printf_line("=", 79);
7956 printf("Number of levels handled: %d\n", num_levels_handled);
7957 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
7958 (num_levels_handled ?
7959 num_levels_converted * 100 / num_levels_handled : 0));
7960 printf_line("-", 79);
7961 printf("Summary (for automatic parsing by scripts):\n");
7962 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
7963 convert_leveldir->identifier, num_levels_converted,
7965 (num_levels_handled ?
7966 num_levels_converted * 100 / num_levels_handled : 0));
7968 if (num_levels_handled != num_levels_converted)
7970 printf(", FAILED:");
7971 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7972 if (levels_failed[i])
7977 printf_line("=", 79);